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Director General TotalFanBestFan[0] TotalFanBestFan
NC BR 98

KDR: 2.87

Score: 12.1m

Last Seen: Mar 10th, 2019 10:37 PM
- OFFLINE - 278.3 hour(s)

Battle Rank 98 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 39
Level Progress (to 99): 58%
Level 100 Progress: 64% 203h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW GD-22S AF-4G Cyclone EM6 NS-15MP AF-4AE Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,774,267 MLG Score: 3017
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.624%24.149%76426100722,5723.752-0.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.068%2.052A*0.532B+-0.864D--HEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.616B+9.10.364C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.33%3.636%5411032552171170.25345647%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.243A*-0.186C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.1-0.267C90.5-1.295D**59.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.234%72.654%542103137353820.693308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.408%1.833A++0.362C**-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.423B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.978%14.4%541103212562520.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.874M+-0.026C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.783B++2.20.552B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 39
12.1m254.6%556 (33.4k)464 (27.8k)2.8670429,00310,1163.0579398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1033227026.795%22.005%59002:3514

23% Combat Medic6% Engineer63% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2015 6:40 AMDec 1st, 2016 3:12 AMMar 20th, 2019 4:08 PM (2d) (PST)Mar 10th, 2019 6:44 PM (12d) (PST)Mar 10th, 2019 6:37 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8812995821.1130.3880.2452.9620.0503017

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,86017,96234,898672315178327,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
434.4h/18.1d 1,931 6,382 9,348 77.2k 741 1,587 1,316 23m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,899
Deaths:980
KDR:2.958
Accuracy:29.884% B**
HSR:24.146% C+
NC6 Gauss SAW
A++
Kills:2,043
Deaths:648
KDR:3.153
Accuracy:30.169% A++
HSR:25.551% B
NC6A GODSAW
B*
Kills:1,587
Deaths:400
KDR:3.968
Accuracy:34.172% B*
HSR:25.646% C+
GD-22S
A
Kills:1,408
Deaths:467
KDR:3.015
Accuracy:29.927% A
HSR:26.278% B
EM6
A
Kills:1,294
Deaths:497
KDR:2.604
Accuracy:28.223% A
HSR:23.570% C+
NS-15MP
B+
Kills:1,197
Deaths:291
KDR:4.113
Accuracy:30.423% B+
HSR:29.323% C+
NC05 Jackhammer AE
A
Kills:1,169
Deaths:368
KDR:3.177
Accuracy:58.926% A
HSR:12.832% D
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:347
KDR:3.349
Accuracy:28.671% B**
HSR:25.473% C*
NS-15MB
B+
Kills:680
Deaths:240
KDR:2.833
Accuracy:30.030% B+
HSR:22.941% D
MGR-L1 Promise
A++
Kills:211
Deaths:48
KDR:4.396
Accuracy:33.316% A++
HSR:26.066% C*
NC05 Jackhammer
A++
Kills:121
Deaths:30
KDR:4.033
Accuracy:58.668% A++
HSR:16.529% B+
Kills:13,771
Deaths (as Heavy Assault):4,316
Deaths (to Heavy Assaults):3,185
KDR:3.19069
Kill Difference:9,455
Playtime:275.726 hours
Usage:63%
Score:7.186m
Score/min:434
Accuracy (listed only):35.674%
HSR (listed only):23.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B*
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B*
HSR:19.805% C+
AF-4AE Cyclone
B+
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B+
HSR:23.802% C+
MGR-S1 Gladius
A
Kills:536
Deaths:135
KDR:3.970
Accuracy:34.079% A
HSR:23.694% C**
AF-19 Mercenary
A*
Kills:507
Deaths:195
KDR:2.600
Accuracy:32.764% A*
HSR:20.316% C+
LA39 Bruiser
A
Kills:125
Deaths:41
KDR:3.049
Accuracy:75.978% A
HSR:14.400% C+
GD-7F
A+
Kills:83
Deaths:21
KDR:3.952
Accuracy:31.378% A+
HSR:12.048% D**
AC-X11
A*
Kills:54
Deaths:11
KDR:4.909
Accuracy:34.939% A++
HSR:33.333% A*
Kills:3,827
Deaths (as Light Assault):1,156
Deaths (to Light Assaults):2,032
KDR:3.31055
Kill Difference:2,671
Playtime:9.651 hours
Usage:2%
Score:0.235m
Score/min:406
Accuracy (listed only):38.965%
HSR (listed only):21.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B*
HSR:19.805% C+
AF-4AE Cyclone
B+
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B+
HSR:23.802% C+
NC9 A-Tross
A*
Kills:1,184
Deaths:335
KDR:3.534
Accuracy:36.333% A*
HSR:26.858% B+
Carnage AR
A++
Kills:1,174
Deaths:405
KDR:2.899
Accuracy:32.715% A++
HSR:22.317% C*
GR-22AE
B**
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:33.777% B**
HSR:21.680% C--
NC1 Gauss Rifle
A++
Kills:1,165
Deaths:486
KDR:2.397
Accuracy:32.264% A++
HSR:20% C+
MGR-S1 Gladius
A
Kills:536
Deaths:135
KDR:3.970
Accuracy:34.079% A
HSR:23.694% C**
Gauss Rifle Burst
A**
Kills:350
Deaths:79
KDR:4.430
Accuracy:39.761% A**
HSR:21.143% D
LA39 Bruiser
A
Kills:125
Deaths:41
KDR:3.049
Accuracy:75.978% A
HSR:14.400% C+
NS-11A
B*
Kills:93
Deaths:46
KDR:2.022
Accuracy:28.867% B*
HSR:21.505% C+
Reaper DMR
A*
Kills:70
Deaths:11
KDR:6.364
Accuracy:36.827% A*
HSR:40% A*
Kills:8,386
Deaths (as Combat Medic):2,613
Deaths (to Combat Medics):1,021
KDR:3.20934
Kill Difference:5,773
Playtime:99.442 hours
Usage:23%
Score:3.146m
Score/min:527
Accuracy (listed only):37.656%
HSR (listed only):23.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:507
Deaths:195
KDR:2.600
Accuracy:32.764% A*
HSR:20.316% C+
LA39 Bruiser
A
Kills:125
Deaths:41
KDR:3.049
Accuracy:75.978% A
HSR:14.400% C+
GD-7F
A+
Kills:83
Deaths:21
KDR:3.952
Accuracy:31.378% A+
HSR:12.048% D**
MGR-M1 Bishop
M
Kills:77
Deaths:19
KDR:4.053
Accuracy:50% M
HSR:27.273% C
AC-X11
A*
Kills:54
Deaths:11
KDR:4.909
Accuracy:34.939% A++
HSR:33.333% A*
Kills:846
Deaths (as Engineer):287
Deaths (to Engineers):1,403
KDR:2.94774
Kill Difference:559
Playtime:23.923 hours
Usage:6%
Score:0.485m
Score/min:338
Accuracy (listed only):45.011%
HSR (listed only):21.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B*
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B*
HSR:19.805% C+
AF-4AE Cyclone
B+
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B+
HSR:23.802% C+
NS-44 Commissioner AE
B*
Kills:735
Deaths:562
KDR:1.308
Accuracy:48.140% B*
HSR:25.714% C+
MGR-S1 Gladius
A
Kills:536
Deaths:135
KDR:3.970
Accuracy:34.079% A
HSR:23.694% C**
NS-357 Underboss
A++
Kills:308
Deaths:193
KDR:1.596
Accuracy:49.886% A++
HSR:25.325% B+
SAS-R
B**
Kills:282
Deaths:76
KDR:3.711
Accuracy:46.320% B**
HSR:71.277% C**
EM4-AE Longshot
A
Kills:91
Deaths:21
KDR:4.333
Accuracy:50.301% A
HSR:76.923% D
NC4 Mag-Shot
B*
Kills:66
Deaths:65
KDR:1.015
Accuracy:33.284% B*
HSR:12.121% D--
Kills:4,540
Deaths (as Infiltrator):1,805
Deaths (to Infiltrators):1,519
KDR:2.51524
Kill Difference:2,735
Playtime:12.291 hours
Usage:3%
Score:0.349m
Score/min:473
Accuracy (listed only):40.704%
HSR (listed only):34.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A**
Kills:788
Deaths:128
KDR:6.156
Accuracy:53.562% A**
HSR:15.355% C
AF-34 Mattock
A**
Kills:713
Deaths:127
KDR:5.614
Accuracy:59.506% A**
HSR:18.794% C*
AF-41 Hacksaw
A*
Kills:230
Deaths:32
KDR:7.188
Accuracy:56.616% A*
HSR:15.652% C++
AF-41 Hacksaw
A*
Kills:226
Deaths:32
KDR:7.063
Accuracy:51.068% A*
HSR:14.602% C+
Kills:1,957
Deaths (as MAX Suit):159.500
Deaths (to MAX Suits):424
KDR:12.26959
Kill Difference:1,797.500
Playtime:14.015 hours
Usage:3%
Score:0.686m
Score/min:816
Accuracy (listed only):55.188%
HSR (listed only):16.101%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:54
V. Kills:12 415%
Deaths:4
KDR:13.500
Accuracy:60.086% A
KPH:110.800 A*
VKPH:24.600 S
Kills:54 (54 + 0)
Deaths:4
KDR:13.500
VKDR:3
Vehicle Kills:12
Kill Difference:50
Playtime:0.488 hours
Usage:0%
Score:0.018m
Score/min:625
Driving Accuracy:60.086%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
M+
Kills:57
V. Kills:14 380%
Deaths:5
KDR:11.400
Accuracy:67.227% A*
KPH:82.100 A**
VKPH:20.200 M+
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2.800
Vehicle Kills:14
Kill Difference:52
Playtime:0.695 hours
Usage:0%
Score:0.021m
Score/min:509
Driving Accuracy:67.227%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:55
V. Kills:27 196%
Deaths:12
KDR:4.583
Accuracy:60.330% M
KPH:54.700 M++
VKPH:26.900 S
Kills:55 (0 + 55)
Deaths:12
KDR:4.583
VKDR:2.250
Vehicle Kills:27
Kill Difference:43
Playtime:1.005 hours
Usage:0%
Score:0.030m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:60.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9492,8999802.958C**0.0929.884%B**24.146%C+73.2B**1.3A*20039.6h9B+30.1B++
NC6 Gauss SAW 2,0632,0436483.153A++0.2930.169%A++25.551%B79.8A**N/A23925.6h7.9B*26.1B*
NC6A GODSAW 1,6161,5874003.968B*1.1034.172%B*25.646%C+90.2B**1.6A+27817.6h9C++26.5B+
GD-22S 1,4311,4084673.015B**0.1529.927%A26.278%B70.4A+1.2A++18020h9.3B*31.1B++
AF-4G Cyclone 1,3481,3334363.057B**0.1931.604%B*19.805%C+74.1B+N/A20918h9.3B+29.6B+
EM6 1,3181,2944972.604B++0.2628.223%A23.57%C+68.8B**1.3A*19118.8h9.6B++34B+
NS-15MP 1,2191,1972914.113B**1.2530.423%B+29.323%C+78.8B1.4A19315.2h10.5C**34.6B+
AF-4AE Cyclone 1,1981,1893173.751A*0.8832.017%B+23.802%C+84.3B+N/A19114.1h8.5B+26.6B+
NC9 A-Tross 1,2131,1843353.534A*0.6736.333%A*26.858%B+84A**2.1S23214.1h8.2B*22.5B**
Carnage AR 1,1901,1744052.899A0.0332.715%A++22.317%C*70.3A++1A++22816.7h11.1B**33.9B**
NC05 Jackhammer AE 1,1771,1693683.177A0.3158.926%A12.832%D94.3B**N/A25612.4h4.3B7.2B+
GR-22AE 1,1751,1673223.624A0.7633.777%B**21.68%C--75.3B++N/A24215.5h10.6B+31.4B*
NC1 Gauss Rifle 1,1821,1654862.397B**0.4732.264%A++20%C+55.5A*N/A15821h10.2B**31.6B**
NC6S Gauss SAW S 1,1731,1623473.349A++0.4828.671%B**25.473%C*70.9B*N/A16416.4h9.3B++32.5B+
AF-34 Mattock 8037881286.156B**3.2953.562%A**15.355%C84.7A*1.6A*2399.3h5.4C**10B**
NS-44 Commissioner AE 7387355621.308C++1.5648.14%B*25.714%C+100.7A+N/A2487.3h3.1B+6.4B+
AF-34 Mattock 7297131275.614B*2.7559.506%A**18.794%C*77.5A*1.7A**2219.2h6.7C+11.2B**
NS-15MB 6966802402.833B*0.0330.03%B+22.941%D64.8C*1.5A++15410.5h11C**36.5C**
MGR-S1 Gladius 5485361353.97A++1.1034.079%A23.694%C**90.8A*2M**2975.9h7.4B**21.6B++
AF-19 Mercenary 5165071952.6A*0.2732.764%A*20.316%C+48.3A++N/A18210.5h10.4B++31.6B*
Hawk GD-68 7594372841.539A+1.3377.538%A*3.432%B+29.1A++21.5A*29215h7.7C**10B*
Gauss Rifle Burst 361350794.43A1.5639.761%A**21.143%D97.2A*3.1S3183.6h9.8B++24.6B**
Shrike 4903171831.732A++1.1474.979%A*3.785%B+48A*26.2A*4046.6h5.7B+7.6B**
NS-357 Underboss 3133081931.596B++1.2749.886%A++25.325%B+128.3M++2.1M**4352.4h3.5B++7.1B**
SAS-R 284282763.711B+0.8446.32%B**71.277%C**70.5A+N/A2324h1.8B*4B*
Mag-Cutter 2802739,7930.028C*2.8427.089%C+7.326%C++0.7C++N/A2383.1h1.9B+7.1B+
AF-41 Hacksaw 235230327.188A++4.3256.616%A*15.652%C++88.5M**1.9S3722.6h5.9B+10.5A
AF-41 Hacksaw 227226327.063A++4.2051.068%A*14.602%C+86.9M**N/A3842.6h5.4B+10.6B**
MGR-L1 Promise 214211484.396A**1.5333.316%A++26.066%C*87.9A++1.3B**3242.4h12B++35.9B*
Frag Grenade 2042021202N/A199.1354.825%AN/A673.3B*6.7C+23380.3h3.1B++5.6B*
NS "Heatwave" Decimator 255181523.481B**0.6171.362%B**N/A69.6B**28.5B*4522.6h3.4B++4.7B*
LA39 Bruiser 127125413.049A++0.1875.978%A14.4%C+69.4A1.1A++2321.8h2.2B+2.9B++
NC05 Jackhammer 126121304.033M1.1758.668%A++16.529%B+172.9S7.1U7990.7h3.9B*6.6B++
NS-11A 9593462.022B+0.8528.867%B*21.505%C+34.4C*N/A1272.7h13.5C*46.8B+
EM4-AE Longshot 9191214.333C++1.4750.301%A76.923%D56.9BN/A1491.6h1.8B3.6B++
GD-7F 8783213.952A**1.0831.378%A+12.048%D**83A**4U3811h10.4B*33.1B*
MGR-M1 Bishop 8077194.053A+1.1950%M27.273%C85.6M3.3S2900.9h6B+11.9B**
Reaper DMR 7570116.364A++3.5036.827%A*40%A*87.5A**6.3U3960.8h7.2A19.6A
NC4 Mag-Shot 6766651.015B+1.8533.284%B*12.121%D--66A*1B++2521h6.8B++20.3C++
Titan-150 HESH 7157511.4C++8.5367.227%A*N/A81.4A**20M+5070.7h2.8B++4.2B**
M20 Basilisk 8255124.583B*1.7260.33%M3.636%D-55M++27S4921h90.5C*150.1B**
AC-X11 5454114.909S2.0434.939%A++33.333%A*108M**N/A5310.5h6.9B**19.6B*
L100 Python HESH 6654413.5C**10.6360.086%AN/A108A*24S6230.5h2.6B*4.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01940.1h
Spawn Beacon57700.4h
Nano-Armor Kit57,0430.3h
AE Nano-Armor Kit4651,4202.8h
Nanite Revive Grenade02240.1h
Medical Kit6905,42615.3h
Medical Applicator129,1300.5h
AE Medical Applicator172132,9406.7h
Recon Detection Device15950.7h
Shield Recharging Field51420h
Ammunition Package72820.1h
Anti-Infantry MANA Turret0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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