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Director General TotalFanBestFan[0] TotalFanBestFan
NC BR 99

KDR: 2.89

Score: 12.6m

Last Seen: Jun 3rd, 2019 9:57 PM
- OFFLINE - 331.8 hour(s)

Battle Rank 99 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 69
Level Progress (to 100): 63%
Level 100 Progress: 67% 184h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW GD-22S AF-4G Cyclone EM6 NS-15MP AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,849,327 MLG Score: 3077
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.776%24.117%76627118323,3493.78673-0.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.046%2.067A*0.512B+-0.841D--HEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.617B+9.10.365C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.347%3.636%5311209552201230.2544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.236A*-0.196C-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.9-0.267C91.1-1.291D**59.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.055%73.265%532120838955720.698384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.466%1.845A++0.41B-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.422B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.827%13.869%531120913763530.215748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.904M+0.026C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.785B++2.20.555B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 69
12.6m261.4%567 (34k)472 (28.3k)2.8931330,02210,3773.0841399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210237026.987%21.941%59202:3414

23% Combat Medic6% Engineer63% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2015 6:40 AMDec 1st, 2016 3:12 AMJun 15th, 2019 5:00 AM (2d) (PST)Jun 3rd, 2019 6:26 PM (14d) (PST)Jun 3rd, 2019 5:57 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8883015871.1260.3890.2473.0750.0513077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,30218,07835,224682315185328,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
444.5h/18.5d 1,982 6,587 9,617 82k 767 1,617 1,359 23.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:3,157
Deaths:1,032
KDR:3.059
Accuracy:30.197% B**
HSR:24.010% C+
NC6 Gauss SAW
A++
Kills:2,043
Deaths:648
KDR:3.153
Accuracy:30.169% A++
HSR:25.551% B+
NC6A GODSAW
B*
Kills:1,591
Deaths:401
KDR:3.968
Accuracy:34.191% B*
HSR:25.581% C+
GD-22S
A
Kills:1,408
Deaths:467
KDR:3.015
Accuracy:29.927% A
HSR:26.278% B
EM6
A
Kills:1,294
Deaths:497
KDR:2.604
Accuracy:28.223% A
HSR:23.570% C+
NS-15MP
B+
Kills:1,197
Deaths:291
KDR:4.113
Accuracy:30.423% B+
HSR:29.323% C+
NC05 Jackhammer AE
A
Kills:1,169
Deaths:368
KDR:3.177
Accuracy:58.926% A
HSR:12.832% D
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:347
KDR:3.349
Accuracy:28.671% B**
HSR:25.473% C**
NS-15MB
B++
Kills:680
Deaths:240
KDR:2.833
Accuracy:30.030% B++
HSR:22.941% D
MGR-L1 Promise
A++
Kills:260
Deaths:61
KDR:4.262
Accuracy:33.939% A++
HSR:24.231% C+
NC05 Jackhammer
A++
Kills:128
Deaths:33
KDR:3.879
Accuracy:57.697% A++
HSR:15.625% C*
Kills:14,089
Deaths (as Heavy Assault):4,385
Deaths (to Heavy Assaults):3,259
KDR:3.213
Kill Difference:9,704
Playtime:279.570 hours
Usage:63%
Score:7.399m
Score/min:441
Accuracy (listed only):35.672%
HSR (listed only):23.220%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B++
HSR:19.805% C+
AF-4AE Cyclone
B+
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B+
HSR:23.802% C
AF-19 Mercenary
A*
Kills:569
Deaths:212
KDR:2.684
Accuracy:33.118% A*
HSR:20.562% C+
MGR-S1 Gladius
A
Kills:536
Deaths:136
KDR:3.941
Accuracy:34.090% A
HSR:23.694% C**
GD-7F
A++
Kills:167
Deaths:42
KDR:3.976
Accuracy:33.864% A++
HSR:16.168% D
LA39 Bruiser
A
Kills:137
Deaths:47
KDR:2.915
Accuracy:75.827% A
HSR:13.869% C+
AF-4 Cyclone
A++
Kills:100
Deaths:25
KDR:4
Accuracy:35.133% A++
HSR:26% B**
AC-X11
A**
Kills:86
Deaths:20
KDR:4.300
Accuracy:37.395% A**
HSR:31.395% A++
Kills:4,117
Deaths (as Light Assault):1,235
Deaths (to Light Assaults):2,080
KDR:3.3336
Kill Difference:2,882
Playtime:11.202 hours
Usage:3%
Score:0.313m
Score/min:465
Accuracy (listed only):39.131%
HSR (listed only):21.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B++
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B++
HSR:19.805% C+
AF-4AE Cyclone
B+
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B+
HSR:23.802% C
NC9 A-Tross
A*
Kills:1,184
Deaths:335
KDR:3.534
Accuracy:36.333% A*
HSR:26.858% B+
Carnage AR
A++
Kills:1,174
Deaths:405
KDR:2.899
Accuracy:32.715% A++
HSR:22.317% C**
GR-22AE
B**
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:33.777% B**
HSR:21.680% C--
NC1 Gauss Rifle
A*
Kills:1,165
Deaths:486
KDR:2.397
Accuracy:32.264% A*
HSR:20% C+
MGR-S1 Gladius
A
Kills:536
Deaths:136
KDR:3.941
Accuracy:34.090% A
HSR:23.694% C**
Gauss Rifle Burst
A**
Kills:460
Deaths:117
KDR:3.932
Accuracy:40.038% A**
HSR:20.870% D-
LA39 Bruiser
A
Kills:137
Deaths:47
KDR:2.915
Accuracy:75.827% A
HSR:13.869% C+
Reaper DMR
M
Kills:112
Deaths:19
KDR:5.895
Accuracy:38.838% M
HSR:35.714% A+
AF-4 Cyclone
A++
Kills:100
Deaths:25
KDR:4
Accuracy:35.133% A++
HSR:26% B**
NS-11A
B**
Kills:93
Deaths:46
KDR:2.022
Accuracy:28.867% B**
HSR:21.505% C+
Kills:8,650
Deaths (as Combat Medic):2,691
Deaths (to Combat Medics):1,053
KDR:3.21442
Kill Difference:5,959
Playtime:101.328 hours
Usage:23%
Score:3.212m
Score/min:528
Accuracy (listed only):37.625%
HSR (listed only):23.009%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:569
Deaths:212
KDR:2.684
Accuracy:33.118% A*
HSR:20.562% C+
GD-7F
A++
Kills:167
Deaths:42
KDR:3.976
Accuracy:33.864% A++
HSR:16.168% D
LA39 Bruiser
A
Kills:137
Deaths:47
KDR:2.915
Accuracy:75.827% A
HSR:13.869% C+
AC-X11
A**
Kills:86
Deaths:20
KDR:4.300
Accuracy:37.395% A**
HSR:31.395% A++
MGR-M1 Bishop
M
Kills:77
Deaths:19
KDR:4.053
Accuracy:50% M
HSR:27.273% C
Kills:1,036
Deaths (as Engineer):340
Deaths (to Engineers):1,439
KDR:3.04706
Kill Difference:696
Playtime:25.621 hours
Usage:6%
Score:0.528m
Score/min:344
Accuracy (listed only):46.041%
HSR (listed only):21.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B++
HSR:19.805% C+
AF-4AE Cyclone
B+
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B+
HSR:23.802% C
NS-44 Commissioner AE
B*
Kills:735
Deaths:562
KDR:1.308
Accuracy:48.140% B*
HSR:25.714% C+
MGR-S1 Gladius
A
Kills:536
Deaths:136
KDR:3.941
Accuracy:34.090% A
HSR:23.694% C**
NS-357 Underboss
A++
Kills:344
Deaths:214
KDR:1.607
Accuracy:50.330% A++
HSR:26.744% B++
SAS-R
B**
Kills:298
Deaths:85
KDR:3.506
Accuracy:46.154% B**
HSR:72.148% B+
AF-4 Cyclone
A++
Kills:100
Deaths:25
KDR:4
Accuracy:35.133% A++
HSR:26% B**
EM4-AE Longshot
A
Kills:91
Deaths:21
KDR:4.333
Accuracy:50.301% A
HSR:76.923% D
NC4 Mag-Shot
B*
Kills:66
Deaths:65
KDR:1.015
Accuracy:33.284% B*
HSR:12.121% D*
Kills:4,692
Deaths (as Infiltrator):1,861
Deaths (to Infiltrators):1,555
KDR:2.52123
Kill Difference:2,831
Playtime:12.751 hours
Usage:3%
Score:0.398m
Score/min:521
Accuracy (listed only):40.117%
HSR (listed only):34.106%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:833
Deaths:134
KDR:6.216
Accuracy:53.835% A*
HSR:15.486% C
AF-34 Mattock
A**
Kills:755
Deaths:133
KDR:5.677
Accuracy:59.660% A**
HSR:18.411% C++
AF-41 Hacksaw
A++
Kills:238
Deaths:34
KDR:7
Accuracy:51.234% A++
HSR:15.126% C*
AF-41 Hacksaw
A*
Kills:238
Deaths:34
KDR:7
Accuracy:56.655% A*
HSR:15.126% C+
Kills:2,064
Deaths (as MAX Suit):167.500
Deaths (to MAX Suits):435
KDR:12.32239
Kill Difference:1,896.500
Playtime:14.625 hours
Usage:3%
Score:0.751m
Score/min:856
Accuracy (listed only):55.346%
HSR (listed only):16.037%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:64
V. Kills:3 N/A
Deaths:11
KDR:5.818
Accuracy:63.149% B**
KPH:66.600 B+
VKPH:3.100 C--
Kills:64 (64 + 0)
Deaths:11
KDR:5.818
VKDR:0.273
Vehicle Kills:3
Kill Difference:53
Playtime:0.961 hours
Usage:0%
Score:0.013m
Score/min:222
Piloting Accuracy:63.149%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:66
V. Kills:19 330%
Deaths:5
KDR:13.200
Accuracy:60.204% A
KPH:96.700 A++
VKPH:27.800 S
Kills:66 (66 + 0)
Deaths:5
KDR:13.200
VKDR:3.800
Vehicle Kills:19
Kill Difference:61
Playtime:0.683 hours
Usage:0%
Score:0.022m
Score/min:545
Driving Accuracy:60.204%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
M
Kills:57
V. Kills:14 380%
Deaths:5
KDR:11.400
Accuracy:67.227% A*
KPH:82.100 A**
VKPH:20.200 M
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2.800
Vehicle Kills:14
Kill Difference:52
Playtime:0.695 hours
Usage:0%
Score:0.021m
Score/min:509
Driving Accuracy:67.227%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:55
V. Kills:27 196%
Deaths:12
KDR:4.583
Accuracy:60.347% M
KPH:54.600 M++
VKPH:26.800 S
Kills:55 (0 + 55)
Deaths:12
KDR:4.583
VKDR:2.250
Vehicle Kills:27
Kill Difference:43
Playtime:1.008 hours
Usage:0%
Score:0.030m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:60.347%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,2103,1571,0323.059C**0.1730.197%B**24.01%C+76.1B**1.3A++21741.5h8.9B++29.5B++
NC6 Gauss SAW 2,0632,0436483.153A++0.2630.169%A++25.551%B+79.8A**N/A24125.6h7.9B*26.1B*
NC6A GODSAW 1,6201,5914013.968B*1.0734.191%B*25.581%C+90.4B**1.6A27717.6h9C+26.4B+
GD-22S 1,4311,4084673.015B*0.1229.927%A26.278%B70.4A+1.2A++18020h9.3B*31.1B*
AF-4G Cyclone 1,3481,3334363.057B++0.1631.604%B++19.805%C+74.1B++N/A20918h9.3B+29.6B+
EM6 1,3181,2944972.604B++0.2928.223%A23.57%C+68.8B**1.3A*19218.8h9.6B++34B++
NS-15MP 1,2191,1972914.113B*1.2230.423%B+29.323%C+78.8C**1.4B**19315.2h10.5C*34.6B
AF-4AE Cyclone 1,1981,1893173.751A*0.8632.017%B+23.802%C84.3B+N/A19214.1h8.5B+26.6B+
NC9 A-Tross 1,2131,1843353.534A*0.6436.333%A*26.858%B+84A**2.1S23214.1h8.2B*22.5B**
Carnage AR 1,1901,1744052.899A0.0132.715%A++22.317%C**70.3A*1A++22916.7h11.1B**33.9B**
NC05 Jackhammer AE 1,1771,1693683.177A0.2858.926%A12.832%D94.3B**N/A25612.4h4.3B7.2B+
GR-22AE 1,1751,1673223.624B**0.7333.777%B**21.68%C--75.3B++N/A24215.5h10.6B++31.4B*
NC1 Gauss Rifle 1,1821,1654862.397A0.5032.264%A*20%C+55.5A*N/A16021h10.2B**31.6B**
NC6S Gauss SAW S 1,1731,1623473.349A++0.4628.671%B**25.473%C**70.9B**N/A16416.4h9.3B++32.5B+
AF-34 Mattock 8488331346.216B*3.3253.835%A*15.486%C85.9A*1.5A++2499.7h5.4B10.1B**
AF-34 Mattock 7737551335.677B*2.7859.66%A**18.411%C++77.8A*1.9M+2299.7h6.7C+11.2B**
NS-44 Commissioner AE 7387355621.308C++1.5948.14%B*25.714%C+100.7A+N/A2497.3h3.1B+6.4B+
NS-15MB 6966802402.833B++0.0630.03%B++22.941%D64.8C*1.5A++15410.5h11C**36.5C**
AF-19 Mercenary 5795692122.684A**0.2133.118%A*20.562%C+51.3A*N/A20111.1h10.2B++30.7B*
MGR-S1 Gladius 5485361363.941A++1.0534.09%A23.694%C**90.8A*2M*3015.9h7.4B*21.6B*
Gauss Rifle Burst 4734601173.932B*1.0440.038%A**20.87%D-95.8A*2.7S3074.8h9.7B++24.3B**
Hawk GD-68 7744472851.568A+1.3377.598%A*3.356%B29.6A++21.7A*29815.1h7.6B9.8B*
NS-357 Underboss 3493442141.607B++1.2950.33%A++26.744%B++132.3M++1.9M++4572.6h3.5B*7B**
Shrike 5033261871.743A++1.1575.352%A*3.681%B+48.7A*26.4A*4066.7h5.7B+7.6B**
SAS-R 300298853.506B0.6146.154%B**72.148%B+69.3AN/A2484.3h1.9B++4B*
Mag-Cutter 28828110,0320.028C*2.8727.329%C+7.473%C++0.7C++N/A2391.2h1.9B++7C++
MGR-L1 Promise 264260614.262A*1.3733.939%A++24.231%C+96.3A*1.5A3522.7h11.6B++34.3B*
AF-41 Hacksaw 239238347A++4.1151.234%A++15.126%C*88.1M**N/A4242.7h5.5B+10.7A
AF-41 Hacksaw 243238347A++4.1156.655%A*15.126%C+88.1M**1.9S3752.7h6.1B+10.8B**
Frag Grenade 2072041204N/A201.1154.87%AN/A680B*10B23440.3h3.1B++5.6B*
NS "Heatwave" Decimator 255181523.481A+0.5971.362%B**N/A69.6B**28.5B*4522.6h3.4B++4.7B*
GD-7F 172167423.976M1.0833.864%A++16.168%D79.5A*2.4S3552.1h10.3B**30.4B*
LA39 Bruiser 140137472.915A+0.0275.827%A13.869%C+72.1A1.6M+2391.9h2.2B+2.9B++
NC05 Jackhammer 133128333.879M0.9957.697%A++15.625%C*160S6.3U7510.8h4B*6.9B++
Reaper DMR 118112195.895A++3.0038.838%M35.714%A+101.8M++5.5U3641.1h7.5B**19.4A
AF-4 Cyclone 101100254A*1.1135.133%A++26%B**125M**1.3M+6410.8h9.2B++26.3B*
NS-11A 9593462.022B+0.8728.867%B**21.505%C+34.4C*N/A1292.7h13.5C*46.8B+
EM4-AE Longshot 9191214.333C++1.4450.301%A76.923%D56.9C**N/A1501.6h1.8B3.6B++
AC-X11 8686204.3M++1.4137.395%A**31.395%A++107.5M**N/A4210.8h7.2B*19.4B**
MGR-M1 Bishop 8077194.053A+1.1650%M27.273%C85.6M3.3S2920.9h6B+11.9B**
NC4 Mag-Shot 6766651.015B+1.8833.284%B*12.121%D*66A*1B++2531h6.8B+20.3C++
L100 Python HESH 8566513.2C**10.3160.204%AN/A94.3A++27.1S5430.7h2.7B++4.5B*
M30 Mustang AH 6764115.818C++2.9263.149%B**N/A64B+3D2221h5.9B+9.3B+
Titan-150 HESH 7157511.4C*8.5167.227%A*N/A81.4A**20A**5070.7h2.8B++4.2B**
M20 Basilisk 8255124.583B*1.6960.347%M3.636%D-55M++27S4951h91.1C++150.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon57900.4h
Nano-Armor Kit68,4200.4h
Nanite Revive Grenade02320.1h
Medical Applicator129,1300.5h
Medical Kit7035,56815.7h
AE Nano-Armor Kit4652,0672.9h
AE Medical Applicator174134,3476.8h
Motion Spotter01940.1h
Recon Detection Device16830.8h
Ammunition Package72860.1h
Shield Recharging Field51420h
Anti-Infantry MANA Turret0820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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