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Director General TotalFanBestFan[0] TotalFanBestFan
NC BR 97

KDR: 2.86

Score: 11.9m

Last Seen: Jan 13th, 2019 5:21 PM
- OFFLINE - 158.6 hour(s)

Battle Rank 97 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 47
Level Progress (to 98): 85%
Level 100 Progress: 63% 211h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW GD-22S AF-4G Cyclone EM6 NS-15MP AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,737,988 MLG Score: 2988
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.534%24.145%7612599722,1993.74983-0.892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.104%2.045A*0.543B+-0.947D--HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.615B+9.10.364C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.33%3.636%5411021552141170.25581447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.246A*-0.183C-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.1-0.271C90.5-1.306D**59.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.183%73.077%542102036453320.681648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.439%1.823A++0.389C**-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.419B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.978%14.4%541102112561620.202922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.879M+-0.02C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.783B++2.20.552B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 47
11.9m251.2%554 (33.2k)462 (27.7k)2.8580328,4669,9603.0464997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022222326.671%22.04%58802:3514

23% Combat Medic64% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2015 6:40 AMDec 1st, 2016 3:12 AMJan 18th, 2019 1:34 AM (2d) (PST)Jan 13th, 2019 1:41 PM (7d) (PST)Jan 13th, 2019 1:21 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8762985781.1080.3880.2442.9070.0502988

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,53617,85534,681662315174327,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
428.3h/17.8d 1,877 6,274 9,188 74.7k 728 1,569 1,276 22.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,803
Deaths:958
KDR:2.926
Accuracy:29.684% B**
HSR:24.153% C+
NC6 Gauss SAW
A++
Kills:2,043
Deaths:648
KDR:3.153
Accuracy:30.169% A++
HSR:25.551% B+
NC6A GODSAW
B*
Kills:1,575
Deaths:395
KDR:3.987
Accuracy:34.106% B*
HSR:25.778% C+
GD-22S
A+
Kills:1,408
Deaths:467
KDR:3.015
Accuracy:29.927% A+
HSR:26.278% B+
EM6
A
Kills:1,294
Deaths:497
KDR:2.604
Accuracy:28.223% A
HSR:23.570% C+
NS-15MP
B+
Kills:1,197
Deaths:291
KDR:4.113
Accuracy:30.423% B+
HSR:29.323% C+
NC05 Jackhammer AE
A
Kills:1,169
Deaths:368
KDR:3.177
Accuracy:58.926% A
HSR:12.832% D
NC6S Gauss SAW S
B**
Kills:1,162
Deaths:347
KDR:3.349
Accuracy:28.671% B**
HSR:25.473% C**
NS-15MB
B++
Kills:680
Deaths:240
KDR:2.833
Accuracy:30.030% B++
HSR:22.941% D
MGR-L1 Promise
A++
Kills:206
Deaths:47
KDR:4.383
Accuracy:33.196% A++
HSR:26.699% C**
NC05 Jackhammer
A++
Kills:82
Deaths:19
KDR:4.316
Accuracy:57.384% A++
HSR:14.634% C+
Kills:13,619
Deaths (as Heavy Assault):4,277
Deaths (to Heavy Assaults):3,128
KDR:3.18424
Kill Difference:9,342
Playtime:273.419 hours
Usage:64%
Score:7.094m
Score/min:432
Accuracy (listed only):35.522%
HSR (listed only):23.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B*
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B*
HSR:19.805% C+
AF-4AE Cyclone
B++
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B++
HSR:23.802% C+
MGR-S1 Gladius
A+
Kills:521
Deaths:130
KDR:4.008
Accuracy:34.109% A+
HSR:23.800% C**
AF-19 Mercenary
A*
Kills:502
Deaths:193
KDR:2.601
Accuracy:32.763% A*
HSR:20.319% C+
LA39 Bruiser
A
Kills:125
Deaths:41
KDR:3.049
Accuracy:75.978% A
HSR:14.400% C+
GD-7F
A
Kills:63
Deaths:11
KDR:5.727
Accuracy:30.731% A
HSR:15.873% D
AC-X11
A*
Kills:54
Deaths:11
KDR:4.909
Accuracy:34.939% A*
HSR:33.333% A*
Kills:3,787
Deaths (as Light Assault):1,139
Deaths (to Light Assaults):2,005
KDR:3.32485
Kill Difference:2,648
Playtime:9.336 hours
Usage:2%
Score:0.230m
Score/min:411
Accuracy (listed only):38.877%
HSR (listed only):21.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B*
HSR:19.805% C+
AF-4AE Cyclone
B++
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B++
HSR:23.802% C+
NC9 A-Tross
A*
Kills:1,184
Deaths:335
KDR:3.534
Accuracy:36.333% A*
HSR:26.858% B+
Carnage AR
A++
Kills:1,174
Deaths:405
KDR:2.899
Accuracy:32.715% A++
HSR:22.317% C**
GR-22AE
A
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:33.777% A
HSR:21.680% C-
NC1 Gauss Rifle
A*
Kills:1,165
Deaths:486
KDR:2.397
Accuracy:32.264% A*
HSR:20% C+
MGR-S1 Gladius
A+
Kills:521
Deaths:130
KDR:4.008
Accuracy:34.109% A+
HSR:23.800% C**
Gauss Rifle Burst
A*
Kills:228
Deaths:49
KDR:4.653
Accuracy:39.233% A*
HSR:20.175% D-
LA39 Bruiser
A
Kills:125
Deaths:41
KDR:3.049
Accuracy:75.978% A
HSR:14.400% C+
NS-11A
B**
Kills:93
Deaths:46
KDR:2.022
Accuracy:28.867% B**
HSR:21.505% C+
Kills:8,179
Deaths (as Combat Medic):2,567
Deaths (to Combat Medics):1,001
KDR:3.18621
Kill Difference:5,612
Playtime:97.490 hours
Usage:23%
Score:3.066m
Score/min:524
Accuracy (listed only):37.690%
HSR (listed only):21.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:502
Deaths:193
KDR:2.601
Accuracy:32.763% A*
HSR:20.319% C+
LA39 Bruiser
A
Kills:125
Deaths:41
KDR:3.049
Accuracy:75.978% A
HSR:14.400% C+
MGR-M1 Bishop
M
Kills:77
Deaths:19
KDR:4.053
Accuracy:50% M
HSR:27.273% C
GD-7F
A
Kills:63
Deaths:11
KDR:5.727
Accuracy:30.731% A
HSR:15.873% D
AC-X11
A*
Kills:54
Deaths:11
KDR:4.909
Accuracy:34.939% A*
HSR:33.333% A*
Kills:821
Deaths (as Engineer):275
Deaths (to Engineers):1,385
KDR:2.98545
Kill Difference:546
Playtime:23.269 hours
Usage:5%
Score:0.474m
Score/min:339
Accuracy (listed only):44.882%
HSR (listed only):22.240%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B*
Kills:1,333
Deaths:436
KDR:3.057
Accuracy:31.604% B*
HSR:19.805% C+
AF-4AE Cyclone
B++
Kills:1,189
Deaths:317
KDR:3.751
Accuracy:32.017% B++
HSR:23.802% C+
NS-44 Commissioner AE
B*
Kills:735
Deaths:562
KDR:1.308
Accuracy:48.140% B*
HSR:25.714% C++
MGR-S1 Gladius
A+
Kills:521
Deaths:130
KDR:4.008
Accuracy:34.109% A+
HSR:23.800% C**
NS-357 Underboss
A++
Kills:280
Deaths:168
KDR:1.667
Accuracy:49.550% A++
HSR:25.357% B+
SAS-R
B**
Kills:273
Deaths:74
KDR:3.689
Accuracy:46.232% B**
HSR:71.795% B
EM4-AE Longshot
A
Kills:91
Deaths:21
KDR:4.333
Accuracy:50.301% A
HSR:76.923% D
NC4 Mag-Shot
B*
Kills:66
Deaths:65
KDR:1.015
Accuracy:33.284% B*
HSR:12.121% D--
Kills:4,488
Deaths (as Infiltrator):1,773
Deaths (to Infiltrators):1,501
KDR:2.5313
Kill Difference:2,715
Playtime:12.140 hours
Usage:3%
Score:0.344m
Score/min:473
Accuracy (listed only):40.655%
HSR (listed only):34.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:760
Deaths:125
KDR:6.080
Accuracy:53.436% A*
HSR:15.395% C+
AF-34 Mattock
A**
Kills:690
Deaths:124
KDR:5.565
Accuracy:59.337% A**
HSR:18.551% C*
AF-41 Hacksaw
A*
Kills:210
Deaths:29
KDR:7.241
Accuracy:55.817% A*
HSR:15.714% C++
AF-41 Hacksaw
A++
Kills:209
Deaths:29
KDR:7.207
Accuracy:50.303% A++
HSR:15.790% B+
Kills:1,869
Deaths (as MAX Suit):153.500
Deaths (to MAX Suits):418
KDR:12.1759
Kill Difference:1,715.500
Playtime:13.308 hours
Usage:3%
Score:0.654m
Score/min:819
Accuracy (listed only):54.723%
HSR (listed only):16.362%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:51
V. Kills:10 N/A
Deaths:3
KDR:17
Accuracy:61.574% A+
KPH:112.100 A**
VKPH:22 M*
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:3.333
Vehicle Kills:10
Kill Difference:48
Playtime:0.455 hours
Usage:0%
Score:0.017m
Score/min:629
Driving Accuracy:61.574%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
M
Kills:57
V. Kills:14 380%
Deaths:5
KDR:11.400
Accuracy:67.227% A*
KPH:82.100 A**
VKPH:20.200 M
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2.800
Vehicle Kills:14
Kill Difference:52
Playtime:0.695 hours
Usage:0%
Score:0.021m
Score/min:506
Driving Accuracy:67.227%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:55
V. Kills:27 196%
Deaths:12
KDR:4.583
Accuracy:60.330% M
KPH:54.800 M++
VKPH:26.900 S
Kills:55 (0 + 55)
Deaths:12
KDR:4.583
VKDR:2.250
Vehicle Kills:27
Kill Difference:43
Playtime:1.004 hours
Usage:0%
Score:0.030m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:60.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8482,8039582.926B0.0729.684%B**24.153%C+72.6B**1.2B**19838.6h9B+30.3B++
NC6 Gauss SAW 2,0632,0436483.153A*0.2930.169%A++25.551%B+79.8A**N/A23925.6h7.9B*26.1B*
NC6A GODSAW 1,6041,5753953.987B*1.1334.106%B*25.778%C+90B**1.7B+27817.5h9C++26.5B+
GD-22S 1,4311,4084673.015B**0.1629.927%A+26.278%B+70.4A+1.2A*17920h9.3B*31.1B*
AF-4G Cyclone 1,3481,3334363.057B*0.2031.604%B*19.805%C+74.1B++N/A20918h9.3B+29.6B+
EM6 1,3181,2944972.604B++0.2528.223%A23.57%C+68.8B**1.3A*19118.8h9.6B++34B+
NS-15MP 1,2191,1972914.113B**1.2530.423%B+29.323%C+78.8B+1.4A+19315.2h10.5C*34.6B+
AF-4AE Cyclone 1,1981,1893173.751A*0.8932.017%B++23.802%C+84.3B++N/A19114.1h8.5B+26.6B+
NC9 A-Tross 1,2131,1843353.534A*0.6836.333%A*26.858%B+84A**2.1S23214.1h8.2B*22.5B**
Carnage AR 1,1901,1744052.899A0.0432.715%A++22.317%C**70.3A*1A++22816.7h11.1B**33.9B**
NC05 Jackhammer AE 1,1771,1693683.177A0.3258.926%A12.832%D94.3AN/A25612.4h4.3C**7.2B+
GR-22AE 1,1751,1673223.624A0.7733.777%A21.68%C-75.3B*N/A24215.5h10.6B++31.4B*
NC1 Gauss Rifle 1,1821,1654862.397A0.4632.264%A*20%C+55.5A*N/A15721h10.2B**31.6B**
NC6S Gauss SAW S 1,1731,1623473.349A++0.4928.671%B**25.473%C**70.9B*N/A16416.4h9.3B++32.5B+
AF-34 Mattock 7737601256.08B**3.2253.436%A*15.395%C+84.4A*1.4A++2379h5.4C**10.1B**
NS-44 Commissioner AE 7387355621.308C++1.5548.14%B*25.714%C++100.7A+N/A2487.3h3.1B+6.4B++
AF-34 Mattock 7056901245.565B*2.7159.337%A**18.551%C*77.5A*1.7A**2208.9h6.7C+11.2B**
NS-15MB 6966802402.833B*0.0330.03%B++22.941%D64.8C*1.5A++15410.5h11C**36.5C**
MGR-S1 Gladius 5335211304.008A++1.1534.109%A+23.8%C**91.4A*2.1M**2985.7h7.3B**21.4B*
AF-19 Mercenary 5115021932.601A**0.2632.763%A*20.319%C+47.8A*N/A18010.5h10.4B++31.8B*
Hawk GD-68 7494312801.539A+1.3277.655%A*3.48%B+29.1A21.5A+29214.8h7.7C**9.9B*
Shrike 4893161831.727A++1.1375.031%A*3.797%B+48.6A*26.6A*4006.5h5.7B+7.6B**
NS-357 Underboss 2832801681.667B++1.1949.55%A++25.357%B+127.3M++1.4A*4552.2h3.5B*7.1B**
SAS-R 275273743.689B0.8346.232%B**71.795%B70A+N/A2343.9h1.8B*4B*
Mag-Cutter 2762699,6480.028C*2.8326.963%C+7.435%C++0.7C++N/A2378.4h1.9B++7.1B+
Gauss Rifle Burst 232228494.653A++1.7939.233%A*20.175%D-95A*1.7M3762.4h9.7B++24.7B**
AF-41 Hacksaw 214210297.241A++4.3855.817%A*15.714%C++87.5M**1.7M**3822.4h5.8B+10.3A
AF-41 Hacksaw 210209297.207A++4.3550.303%A++15.79%B+87.1M**N/A3952.4h5.2B++10.3A
MGR-L1 Promise 208206474.383A*1.5233.196%A++26.699%C**89.6A++N/A3222.3h12.1B++36.4B*
Frag Grenade 2042021202N/A199.1454.833%AN/A673.3B*6.7C+23340.3h3.1B++5.6B*
NS "Heatwave" Decimator 255181523.481A0.6271.362%B**N/A69.6A28.5B**4522.6h3.4B++4.7B*
LA39 Bruiser 127125413.049A+0.1975.978%A14.4%C+69.4A1.1A++2321.8h2.2B+2.9B++
NS-11A 9593462.022B+0.8428.867%B**21.505%C+34.4C*N/A1272.7h13.5C*46.8B+
EM4-AE Longshot 9191214.333C++1.4750.301%A76.923%D56.9BN/A1481.6h1.8B3.6B++
NC05 Jackhammer 8682194.316M1.4657.384%A++14.634%C+205S10U10500.4h3.3A5.8B*
MGR-M1 Bishop 8077194.053A+1.1950%M27.273%C85.6M3.3S2900.9h6B+11.9B*
NC4 Mag-Shot 6766651.015B+1.8433.284%B*12.121%D--66A*1B++2521h6.8B++20.3B+
GD-7F 6663115.727S2.8730.731%A15.873%D78.8A**3.8U4530.8h9.8B**31.9B*
Titan-150 HESH 7157511.4C*8.5467.227%A*N/A81.4A**20A**5050.7h2.8B+4.2B**
M20 Basilisk 8255124.583B**1.7260.33%M3.636%D-55M++27S4931h90.5C++150.1B*
AC-X11 5454114.909S2.0534.939%A*33.333%A*108SN/A5300.5h6.9B**19.6B*
L100 Python HESH 6151317B+14.1461.574%A+N/A102A*20M+6280.5h2.6B++4.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01940.1h
Spawn Beacon57640.4h
Nano-Armor Kit56,5060.3h
AE Nano-Armor Kit4651,4202.8h
Nanite Revive Grenade02150.1h
Medical Kit6805,37314.9h
Medical Applicator129,1300.5h
AE Medical Applicator169130,7546.6h
Recon Detection Device15950.7h
Shield Recharging Field51420h
Ammunition Package72810.1h
Anti-Infantry MANA Turret0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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