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Field Marshal First Lt. TotalFanTR[OO] TotalFanTR
TR BR 114

KDR: 3.55

Score: 26m

Last Seen: Dec 5th, 2019 2:00 AM
- OFFLINE - 36.2 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 36
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15MB T9 CARV HC1 Cougar T1 Cycler T32 Bull TORQ-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,166,630 MLG Score: 4130
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.544%25.048%81538118950,9114.70309-1.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.048%2.2A*0.614B+-1.542FHEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.571B+10.40.274C*21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.172%0.6%37011226833277753.007221096%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.224C-0.907D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.767B++13.30.751B++24.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.829%2.622%282412235723321471.72289386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.094%0.968B*-0.454D0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.6B+22.60.442B25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.732%78.409%282212251,0561189130.888141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.399%2.373A*0.735B++0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.80.425B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.212%16.414%2823122479299090.799193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.273%1.962A++0.348C**0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.638B+3.10.36C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 36
26m278.6%633 (38k)534 (32k)3.5482863,83017,9893.79021114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227490827.786%22.703%63102:4326

28% Combat Medic6% Engineer51% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2016 8:17 PMDec 2nd, 2016 3:05 AMDec 5th, 2019 1:18 PM (19h) (PST)Dec 4th, 2019 11:17 PM (1d) (PST)Dec 4th, 2019 10:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0324615711.3110.3690.2983.8190.0604130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,90427,64934,255792218229432,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
811.7h/33.8d 4,352 14,491 20,294 186k 1,511 3,367 2,908 50.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:9,825
Deaths:2,199
KDR:4.468
Accuracy:32.869% A++
HSR:27.288% B
T9A "Butcher"
A+
Kills:3,354
Deaths:806
KDR:4.161
Accuracy:32.020% A+
HSR:28.682% C++
NS-15MB
B*
Kills:2,871
Deaths:557
KDR:5.154
Accuracy:31.178% B*
HSR:30.791% C++
T9 CARV
A*
Kills:2,547
Deaths:659
KDR:3.865
Accuracy:30.062% A*
HSR:25.638% B
T32 Bull
A
Kills:2,022
Deaths:441
KDR:4.585
Accuracy:30.733% A
HSR:28.289% B+
MG-H1 Watchman
A++
Kills:1,347
Deaths:340
KDR:3.962
Accuracy:33.046% A++
HSR:29.028% B
NS-15MP
B+
Kills:1,316
Deaths:339
KDR:3.882
Accuracy:30.859% B+
HSR:30.091% C+
TMG-50
A+
Kills:1,217
Deaths:278
KDR:4.378
Accuracy:30.289% A+
HSR:30.403% B*
T16 Rhino
A**
Kills:200
Deaths:58
KDR:3.448
Accuracy:32.876% A*
HSR:38.500% A**
NSX Naginata
A++
Kills:135
Deaths:41
KDR:3.293
Accuracy:26.069% B++
HSR:40% A++
T9 CARV-S
A*
Kills:134
Deaths:33
KDR:4.061
Accuracy:34.158% A*
HSR:26.866% C**
Kills:24,968
Deaths (as Heavy Assault):5,751
Deaths (to Heavy Assaults):5,972
KDR:4.34151
Kill Difference:19,217
Playtime:415.745 hours
Usage:51%
Score:13.865m
Score/min:556
Accuracy (listed only):31.287%
HSR (listed only):30.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:2,288
Deaths:482
KDR:4.747
Accuracy:30.574% A
HSR:20.804% C
SMG-46G Armistice
B*
Kills:1,190
Deaths:273
KDR:4.359
Accuracy:32.551% B*
HSR:15.714% C
MG-S1 Jackal
A++
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:36.036% A++
HSR:17.929% C
LC3 Jaguar
A++
Kills:1,182
Deaths:271
KDR:4.362
Accuracy:32.386% A++
HSR:21.235% C++
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:292
KDR:4.045
Accuracy:33.874% A++
HSR:18.628% B
TRAC-5
A++
Kills:1,176
Deaths:252
KDR:4.667
Accuracy:31.271% A++
HSR:17.772% C
SMG-46AE Armistice
A
Kills:868
Deaths:220
KDR:3.945
Accuracy:36.064% A
HSR:21.659% C+
T5 AMC
A+
Kills:583
Deaths:123
KDR:4.740
Accuracy:30.915% A+
HSR:22.642% B+
TAS-16 Blackjack
A+
Kills:396
Deaths:123
KDR:3.220
Accuracy:77.917% A+
HSR:16.414% C++
NS-7 PDW
A+
Kills:293
Deaths:69
KDR:4.246
Accuracy:32.904% A+
HSR:23.891% B*
MG-C1 Kindred
A++
Kills:238
Deaths:78
KDR:3.051
Accuracy:35.791% A++
HSR:21.849% C
FA1 Barrage
A*
Kills:217
Deaths:78
KDR:2.782
Accuracy:62.516% A*
HSR:15.668% C+
AS16 NightHawk
A++
Kills:179
Deaths:45
KDR:3.978
Accuracy:57.734% A++
HSR:17.318% B++
SMG-46 Armistice
A++
Kills:169
Deaths:46
KDR:3.674
Accuracy:35.128% A++
HSR:16.568% C+
LC2 Lynx
A++
Kills:158
Deaths:37
KDR:4.270
Accuracy:32.171% A++
HSR:25.949% B++
NS Baron G5
A++
Kills:62
Deaths:25
KDR:2.480
Accuracy:62.719% A++
HSR:9.677% D--
Kills:11,368
Deaths (as Light Assault):2,716
Deaths (to Light Assaults):3,218
KDR:4.18557
Kill Difference:8,652
Playtime:76.957 hours
Usage:9%
Score:2.091m
Score/min:453
Accuracy (listed only):41.284%
HSR (listed only):18.982%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:2,033
Deaths:577
KDR:3.523
Accuracy:31.702% A*
HSR:24.201% B
TORQ-9
A++
Kills:1,656
Deaths:471
KDR:3.516
Accuracy:32.717% A++
HSR:25.302% C++
SABR-13
A+
Kills:1,386
Deaths:345
KDR:4.017
Accuracy:34.192% A+
HSR:26.263% C+
T1B Cycler
A+
Kills:1,327
Deaths:349
KDR:3.802
Accuracy:33.521% A+
HSR:26.225% C+
NS-11A "Heatwave"
A
Kills:1,255
Deaths:315
KDR:3.984
Accuracy:34.255% A
HSR:23.586% C
TAR
A*
Kills:1,245
Deaths:335
KDR:3.716
Accuracy:33.487% A*
HSR:19.197% C
TAR-AE
B**
Kills:1,226
Deaths:284
KDR:4.317
Accuracy:33.053% B**
HSR:17.374% D*
T1A Unity
A++
Kills:1,192
Deaths:341
KDR:3.496
Accuracy:33.473% A++
HSR:20.722% C--
SMG-46G Armistice
B*
Kills:1,190
Deaths:273
KDR:4.359
Accuracy:32.551% B*
HSR:15.714% C
MG-S1 Jackal
A++
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:36.036% A++
HSR:17.929% C
NS-11A
A+
Kills:1,187
Deaths:386
KDR:3.075
Accuracy:31.617% A+
HSR:25.695% B+
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:292
KDR:4.045
Accuracy:33.874% A++
HSR:18.628% B
SMG-46AE Armistice
A
Kills:868
Deaths:220
KDR:3.945
Accuracy:36.064% A
HSR:21.659% C+
TAS-16 Blackjack
A+
Kills:396
Deaths:123
KDR:3.220
Accuracy:77.917% A+
HSR:16.414% C++
NS-7 PDW
A+
Kills:293
Deaths:69
KDR:4.246
Accuracy:32.904% A+
HSR:23.891% B*
FA1 Barrage
A*
Kills:217
Deaths:78
KDR:2.782
Accuracy:62.516% A*
HSR:15.668% C+
AS16 NightHawk
A++
Kills:179
Deaths:45
KDR:3.978
Accuracy:57.734% A++
HSR:17.318% B++
SMG-46 Armistice
A++
Kills:169
Deaths:46
KDR:3.674
Accuracy:35.128% A++
HSR:16.568% C+
Cycler TRV
M*
Kills:90
Deaths:32
KDR:2.813
Accuracy:39.901% M*
HSR:22.222% C*
NS Baron G5
A++
Kills:62
Deaths:25
KDR:2.480
Accuracy:62.719% A++
HSR:9.677% D--
Kills:18,340
Deaths (as Combat Medic):4,908
Deaths (to Combat Medics):1,989
KDR:3.73676
Kill Difference:13,432
Playtime:229.836 hours
Usage:28%
Score:6.908m
Score/min:501
Accuracy (listed only):40.268%
HSR (listed only):20.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:2,288
Deaths:482
KDR:4.747
Accuracy:30.574% A
HSR:20.804% C
LC3 Jaguar
A++
Kills:1,182
Deaths:271
KDR:4.362
Accuracy:32.386% A++
HSR:21.235% C++
TRAC-5
A++
Kills:1,176
Deaths:252
KDR:4.667
Accuracy:31.271% A++
HSR:17.772% C
T5 AMC
A+
Kills:583
Deaths:123
KDR:4.740
Accuracy:30.915% A+
HSR:22.642% B+
TAS-16 Blackjack
A+
Kills:396
Deaths:123
KDR:3.220
Accuracy:77.917% A+
HSR:16.414% C++
MG-C1 Kindred
A++
Kills:238
Deaths:78
KDR:3.051
Accuracy:35.791% A++
HSR:21.849% C
FA1 Barrage
A*
Kills:217
Deaths:78
KDR:2.782
Accuracy:62.516% A*
HSR:15.668% C+
AS16 NightHawk
A++
Kills:179
Deaths:45
KDR:3.978
Accuracy:57.734% A++
HSR:17.318% B++
LC2 Lynx
A++
Kills:158
Deaths:37
KDR:4.270
Accuracy:32.171% A++
HSR:25.949% B++
MG-HBR1 Dragoon
A+
Kills:130
Deaths:31
KDR:4.194
Accuracy:43.734% A+
HSR:30% C++
AMR-66
A
Kills:99
Deaths:23
KDR:4.304
Accuracy:34.563% A
HSR:19.192% D
NS Baron G5
A++
Kills:62
Deaths:25
KDR:2.480
Accuracy:62.719% A++
HSR:9.677% D--
Kills:6,708
Deaths (as Engineer):1,568
Deaths (to Engineers):2,031
KDR:4.27806
Kill Difference:5,140
Playtime:50.125 hours
Usage:6%
Score:1.450m
Score/min:482
Accuracy (listed only):44.357%
HSR (listed only):19.877%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:1,190
Deaths:608
KDR:1.957
Accuracy:48.757% B*
HSR:21.849% C
SMG-46G Armistice
B*
Kills:1,190
Deaths:273
KDR:4.359
Accuracy:32.551% B*
HSR:15.714% C
MG-S1 Jackal
A++
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:36.036% A++
HSR:17.929% C
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:292
KDR:4.045
Accuracy:33.874% A++
HSR:18.628% B
NS-357 Underboss
A++
Kills:1,146
Deaths:624
KDR:1.837
Accuracy:50.967% A++
HSR:25.480% B+
TSAR-42
A++
Kills:947
Deaths:135
KDR:7.015
Accuracy:51.428% A++
HSR:77.402% B*
SMG-46AE Armistice
A
Kills:868
Deaths:220
KDR:3.945
Accuracy:36.064% A
HSR:21.659% C+
NS-45 Pilot
B**
Kills:451
Deaths:218
KDR:2.069
Accuracy:38.045% B**
HSR:21.286% D
NS-7 PDW
A+
Kills:293
Deaths:69
KDR:4.246
Accuracy:32.904% A+
HSR:23.891% B*
SMG-46 Armistice
A++
Kills:169
Deaths:46
KDR:3.674
Accuracy:35.128% A++
HSR:16.568% C+
RAMS-AE .50M
B**
Kills:109
Deaths:12
KDR:9.083
Accuracy:44.643% B+
HSR:87.156% B**
Soldier Soaker
A+
Kills:92
Deaths:29
KDR:3.172
Accuracy:47.522% A+
HSR:10.870% C--
NS-AM7 AE/TR Archer
B*
Kills:54
Deaths:53
KDR:1.019
Accuracy:74.430% B*
HSR:22.222% B
Kills:8,878
Deaths (as Infiltrator):2,881
Deaths (to Infiltrators):2,596
KDR:3.08157
Kill Difference:5,997
Playtime:19.073 hours
Usage:2%
Score:0.585m
Score/min:511
Accuracy (listed only):43.258%
HSR (listed only):29.281%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:543
Deaths:98
KDR:5.541
Accuracy:53.855% A++
HSR:2.947% C+
M3 Pounder HEG
A+
Kills:411
Deaths:94
KDR:4.372
Accuracy:55.246% A+
HSR:2.676% C
M6 Onslaught
M
Kills:279
Deaths:64
KDR:4.359
Accuracy:30.247% M
HSR:17.563% C--
M6 Onslaught
M
Kills:274
Deaths:64
KDR:4.281
Accuracy:30.932% M
HSR:20.438% C++
MRC3 Mercy
M
Kills:129
Deaths:23
KDR:5.609
Accuracy:30.082% M
HSR:19.380% C
MRC3 Mercy
A**
Kills:122
Deaths:23
KDR:5.304
Accuracy:29.718% A**
HSR:16.393% D-
Kills:1,758
Deaths (as MAX Suit):183
Deaths (to MAX Suits):880
KDR:9.60656
Kill Difference:1,575
Playtime:19.622 hours
Usage:2%
Score:1.091m
Score/min:927
Accuracy (listed only):38.346%
HSR (listed only):13.233%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:833
V. Kills:27 N/A
Deaths:141
KDR:5.908
Accuracy:35.172% B**
KPH:106.200 A++
VKPH:3.400 C+
M18 Needler
B**
Kills:69
V. Kills:44 153%
Deaths:39
KDR:1.769
Accuracy:38.213% B**
KPH:18.300 B+
VKPH:11.700 B
Kills:902 (902 + 0)
Deaths:180
KDR:5.011
VKDR:0.394
Vehicle Kills:71
Kill Difference:722
Playtime:11.616 hours
Usage:1%
Score:0.200m
Score/min:287
Piloting Accuracy:38.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:115
V. Kills:53 213%
Deaths:18
KDR:6.389
Accuracy:68.143% A
KPH:68.100 A**
VKPH:31.400 A++
Kills:115 (115 + 0)
Deaths:18
KDR:6.389
VKDR:2.944
Vehicle Kills:53
Kill Difference:97
Playtime:1.689 hours
Usage:0%
Score:0.049m
Score/min:482
Driving Accuracy:68.143%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M*
Kills:71
V. Kills:26 263%
Deaths:4
KDR:17.750
Accuracy:62.969% M+
KPH:56 M*
VKPH:20.500 A++
Kills:71 (0 + 71)
Deaths:4
KDR:17.750
VKDR:6.500
Vehicle Kills:26
Kill Difference:67
Playtime:1.269 hours
Usage:0%
Score:0.026m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:62.969%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:350
V. Kills:14 N/A
Deaths:20
KDR:17.500
Accuracy:45.173% B**
KPH:180.900 A++
VKPH:7.200 C++
G20 Vulcan-H
M
Kills:87
V. Kills:36 235%
Deaths:8
KDR:10.875
Accuracy:54.391% B*
KPH:93.800 M
VKPH:38.800 B**
Kills:437 (0 + 437)
Deaths:28
KDR:15.607
VKDR:1.786
Vehicle Kills:50
Kill Difference:409
Playtime:2.862 hours
Usage:0%
Score:0.093m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:54.391%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:73
V. Kills:4 N/A
Deaths:9
KDR:8.111
Accuracy:23.562% A
KPH:95.600 B**
VKPH:5.200 B*
M20 Basilisk
M
Kills:62
V. Kills:16 365%
Deaths:7
KDR:8.857
Accuracy:52.765% A+
KPH:49.500 M
VKPH:12.800 A+
Kills:135 (0 + 135)
Deaths:16
KDR:8.438
VKDR:1.250
Vehicle Kills:20
Kill Difference:119
Playtime:2.016 hours
Usage:0%
Score:0.042m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:52.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,9809,8252,1994.468B**0.9232.869%A++27.288%B95.8A*1.5A*291102.6h10.1B*30.8B*
T9A "Butcher" 3,4133,3548064.161A0.6132.02%A+28.682%C++112.9A++2A*37529.7h10.8B+33.8B*
NS-15MB 2,9222,8715575.154M+1.6131.178%B*30.791%C++94.4B*1.7A+25230.4h10.6B+34B+
T9 CARV 2,5882,5476593.865A++0.3230.062%A*25.638%B85.5M1.4A*26429.8h10.6B**35.2B*
HC1 Cougar 2,3302,2884824.747S1.2030.574%A20.804%C85.4A*1.6A*21026.8h9.2B**30.1B*
T1 Cycler 2,0662,0335773.523A*0.0331.702%A*24.201%B62.7A*1A19332.4h11.6B**36.5B**
T32 Bull 2,0542,0224414.585A**1.0430.733%A28.289%B+87.5A++1.4A++25723.1h11.1B+36.1B++
TORQ-9 1,6891,6564713.516A+0.0332.717%A++25.302%C++78.1A*1.6A*19821.2h12.2B*37.4B**
SABR-13 1,4001,3863454.017A*0.4734.192%A+26.263%C+72.2A++N/A18219.2h10B*29.2B**
MG-H1 Watchman 1,3721,3473403.962A+0.4133.046%A++29.028%B93.5A++1.7A+33014.4h13.3B+40.2B++
T1B Cycler 1,3471,3273493.802B*0.2533.521%A+26.225%C+90.3A+1.4B**22014.7h10.9B++32.6B*
NS-15MP 1,3321,3163393.882B++0.3330.859%B+30.091%C+83.8B+1C*18615.7h10.4C**33.8B+
NS-11A "Heatwave" 1,2831,2553153.984A**0.4434.255%A23.586%C78.4A1.8A+21716h10.9B*31.9B*
TAR 1,2681,2453353.716A+0.1733.487%A*19.197%C76.9A++1.4A++31016.2h11B*32.9B**
TAR-AE 1,2571,2262844.317A+0.7733.053%B**17.374%D*90.1B**2.3A*21413.6h10.6B+32.1B++
TMG-50 1,2381,2172784.378M++0.8330.289%A+30.403%B*82.2A*1.4A*20314.8h10.4B+34.2B++
T7 Mini-Chaingun AE 1,2161,2023783.18A++0.3722.013%B+12.23%C--103.6A*1.2B23411.6h12.5B+56.7B+
T1A Unity 1,2171,1923413.496B**0.0533.473%A++20.722%C--73.1A+1.5A+19716.3h11.8B35.2B**
NS-44 Commissioner AE 1,1961,1906081.957B+1.5948.757%B*21.849%C110.2A++N/A26510.8h3.1B+6.4B+
SMG-46G Armistice 1,2051,1902734.359M**0.8132.551%B*15.714%C90.2B**1.1A++20213.2h11.6B+35.7B+
T7 Mini-Chaingun 1,2151,1893363.539M++0.0126.814%A++12.363%C130.7S2.9S4959.1h12.8B+47.9B*
MG-S1 Jackal 1,2131,1883023.934A*0.3936.036%A++17.929%C99M2.1M+31512h9.1B+25.3B*
NS-11A 1,2111,1873863.075A+0.4731.617%A+25.695%B+67.4A+1.4A++16217.6h11.8B++37.4B*
LC3 Jaguar 1,2051,1822714.362A*0.8132.386%A++21.235%C++84.4A*1.6M26914h9.9B++30.7B**
PDW-16 Hailstorm 1,2061,1812924.045M*0.5033.874%A++18.628%B108.3M**2.3S26710.9h12.1B++35.7B*
TRAC-5 1,1921,1762524.667S1.1231.271%A++17.772%C81.1M**1.1A*26314.5h10.4B**33.1B**
NS-357 Underboss 1,1621,1466241.837B*1.7150.967%A++25.48%B+128.8M+1.8A*4068.9h3.4B*6.7B**
T2 Striker 1,6169513302.882S0.6771.708%A*N/A43.2S30.2M**42622h30.1B*42B**
TSAR-42 9609471357.015B++3.4751.428%A++77.402%B*86.1A*1.2M**33611h1.9B++3.6B**
SMG-46AE Armistice 8878682203.945A**0.4036.064%A21.659%C+102.1B**2.2M3368.5h11.5B+32B+
M14 Banshee 8608331415.908C+2.3635.172%B**N/A106.8A++3.5C++3257.8h13.3B++37.7B++
Chainblade 66463514,0000.045B*3.5040.289%B*6.299%C+1.1B++N/A3602.2h1.8B++4.5B+
T5 AMC 5955831234.74S1.1930.915%A+22.642%B+69.4M1.4M1748.4h11.8B*38.1B*
M3 Pounder HEG 640543985.541A**1.9953.855%A++2.947%C+48.9M*8.7M*27811.1h13.3B++24.7B*
ML-7 8365301493.557S0.0175.22%A*1.698%D67.1S38.7S5607.9h4.8B**6.4A
NS-45 Pilot 4524512182.069B+1.4838.045%B**21.286%D132.6A*N/A4043.4h5.8B++15.3B*
M3 Pounder HEG 498411944.372A++0.8255.246%A+2.676%C37.4A*7.9A**23611h18C*32.5B+
TAS-16 Blackjack 4033961233.22A++0.3377.917%A+16.414%C++90A++1.6A++2794.4h2B*2.6B++
Frag Grenade 3783751375N/A371.4557.064%A+N/A625B++5D27270.6h3B*5.3B**
P525 Marauder-H 3643502017.5C**13.9545.173%B**N/A184.2A++7.4C++4631.9h5.8B+12.9B*
NS-7 PDW 301293694.246S0.7032.904%A+23.891%B*97.7M**2.7S2693h11.7B++35.5B*
M6 Onslaught 287279644.359A0.8130.247%M17.563%C--73.4A**2.1M3513.8h18.8C++62B*
M6 Onslaught 280274644.281B**0.7330.932%M20.438%C++72.1A**1.6A*3273.8h19.7C+63.8B*
NS "Heatwave" Decimator 385266803.325A+0.2275.292%A+1.504%C+73.9B**33.1B*4563.6h3.4B++4.5B**
MG-C1 Kindred 244238783.051B**0.5035.791%A++21.849%C88.1A+2.2A++3212.7h9.3B++25.9B*
Ripper 2342283,3960.067C+3.4837.931%B**12.281%D1.7CN/A6134.4h1.4C*3.7B
FA1 Barrage 217217782.782A+0.7762.516%A*15.668%C+63.8A++N/A2433.4h4.4B+7.1B*
T16 Rhino 203200583.448A*0.1032.876%A*38.5%A**105.3M++1.6A*4311.9h12.3B37.5B*
AS16 NightHawk 181179453.978A**0.4357.734%A++17.318%B++119.3M*1.3A++4591.5h3.9B+6.8B**
MANA Anti-Personnel Turret 177174553.164N/A0.3831.911%UN/A1740U30U4526400.1h19.3T*60.5T*
SMG-46 Armistice 170169463.674A**0.1335.128%A++16.568%C+84.5A*N/A4652h12B++34.2B*
Rocklet Rifle 285168582.897S0.6562.466%B**N/A46.7A+32.5B++4893.6h35.8C*57.3B+
LC2 Lynx 160158374.27M+0.7232.171%A++25.949%B++92.9M1.2A++5521.7h12.6B+39B*
NSX Naginata 138135413.293A++0.2626.069%B++40%A++90A++2M5221.5h10.5B+40.2B+
T9 CARV-S 136134334.061A++0.5134.158%A*26.866%C**111.7M+1.7A**5531.2h10.9B+32B*
MG-HBR1 Dragoon 131130314.194M+0.6543.734%A+30%C++100M**N/A4731.3h6.5B14.9B++
MRC3 Mercy 133129235.609A+2.0630.082%M19.38%C80.6M**2.5M**5421.6h17.4B++57.7B**
MRC3 Mercy 126122235.304A1.7629.718%A**16.393%D-76.3M++2.5S4921.6h18.3B+61.5B**
L100 Python AP 168115186.389C++2.8468.143%AN/A67.6A**31.2A++4821.7h4.1B**6.1A
RAMS-AE .50M 109109129.083A++5.5344.643%B+87.156%B**68.1B*N/A1561.6h1.6B*3.6B*
C-4 124107382.816B**0.7348.519%M**N/A133.8B**21.3D20810.8h1.2B+2.5B**
AMR-66 10199234.304M**0.7634.563%A19.192%D99S2M5461h8.5B24.6B++
Soldier Soaker 9292293.172A++0.3847.522%A+10.87%C--184SN/A7320.5h5.3B+11.2B**
Cycler TRV 9490322.813A+0.7439.901%M*22.222%C*100M++4.4S6490.9h13.4C++33.6B**
G20 Vulcan-H 12387810.875A+7.3354.391%B*1.149%D*96.7M40A7100.9h67.1B**123.3A
M12 Kobalt 777398.111C-4.5623.562%A15.069%D91.3B*5B++3690.8h16.3B+69.1B+
E540 Halberd 9771417.75A+14.2062.969%M+N/A54.6M++20A++3361.3h5.7C*9B**
M18 Needler 11369391.769C+1.7838.213%B**N/A18.2B+11.6B2073.8h128.8B337B+
M20 Basilisk 786278.857A*5.3152.765%A+3.226%D--47.7A**12.3A3361.3h62.6B**118.7A
NS Baron G5 6362252.48A*1.0762.719%A++9.677%D--68.9A++1.1A+2770.9h5.2C8.3C+
NS-AM7 AE/TR Archer 6454531.019B2.5374.43%B*22.222%B12.9C++2.4C794.2h11.5C*15.4B
MAX Punch 51511960.26A+3.2949.265%BN/A2.6B++N/A919.3h1.3C++2.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,0920.5h
Nano-Armor Kit2342,7952.4h
AE Nano-Armor Kit5260,2253.1h
AE Medical Applicator356361,29417.8h
Nanite Revive Grenade04370.1h
Nanite Healing Grenade01440h
Medical Applicator0710h
Restoration Kit5616,06411.7h
Motion Spotter01690.1h
Shield Recharging Field33990.1h
Ammunition Package136190.2h
Medical Kit1,0828,20330.3h
Anti-Infantry MANA Turret112930.3h
Hardlight Barrier31210.1h
Recon Detection Device41,1261.3h

Check the help document for the dictionary if you want to learn more about words used here.


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