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stats.dasanfall.com
Field Marshal First Lt. TotalFanTR[OO] TotalFanTR
TR BR 113

KDR: 3.55

Score: 25.4m

Last Seen: Aug 11th, 2019 7:43 PM
- OFFLINE - 145.9 hour(s)

Prestige 1, Battle Rank 100 (113 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 70
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15MB T9 CARV HC1 Cougar T32 Bull T1 Cycler TORQ-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,145,363 MLG Score: 4113
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.496%25.03%81338117650,0844.70052-1.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.051%2.196A*0.628B+-1.585FHEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.571B+10.40.274C*21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.254%0.601%37911213832271743.070111109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.244C-0.869D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.764B++13.20.748B++24.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.796%2.487%283412105633261451.72699386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.194%0.968B*-0.484D0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.604B+22.30.446B25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.811%78.353%283212121,0441171120.890785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.434%2.336A*0.753B++0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.80.425B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.274%16.498%2833121178897390.809035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.262%1.983A++0.418B0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.642B+3.10.364C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 70
25.4m275.8%629 (37.7k)530 (31.8k)3.5458462,69417,6813.78672113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214481827.718%22.706%62902:4326

28% Combat Medic6% Engineer51% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2016 8:17 PMDec 2nd, 2016 3:05 AMAug 16th, 2019 6:11 PM (22h) (PST)Aug 11th, 2019 4:37 PM (6d) (PST)Aug 11th, 2019 3:43 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0274605671.3090.3690.2973.7740.0594113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,63127,57434,057792218226431,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
798.3h/33.3d 4,259 14,235 19,904 180.8k 1,482 3,327 2,847 49.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:9,522
Deaths:2,121
KDR:4.489
Accuracy:32.742% A++
HSR:27.242% B+
T9A "Butcher"
A++
Kills:3,328
Deaths:792
KDR:4.202
Accuracy:32.058% A++
HSR:28.696% C++
NS-15MB
B*
Kills:2,786
Deaths:546
KDR:5.103
Accuracy:31.076% B*
HSR:30.797% C++
T9 CARV
A*
Kills:2,530
Deaths:654
KDR:3.869
Accuracy:29.982% A*
HSR:25.573% B+
T32 Bull
A
Kills:2,017
Deaths:440
KDR:4.584
Accuracy:30.737% A
HSR:28.359% B+
MG-H1 Watchman
A++
Kills:1,347
Deaths:340
KDR:3.962
Accuracy:33.046% A++
HSR:29.028% B
NS-15MP
B+
Kills:1,316
Deaths:339
KDR:3.882
Accuracy:30.859% B+
HSR:30.091% C+
TMG-50
A++
Kills:1,212
Deaths:277
KDR:4.375
Accuracy:30.320% A++
HSR:30.446% B**
T16 Rhino
A**
Kills:200
Deaths:58
KDR:3.448
Accuracy:32.876% A*
HSR:38.500% A**
NSX Naginata
A++
Kills:135
Deaths:41
KDR:3.293
Accuracy:26.069% B++
HSR:40% A++
T9 CARV-S
A*
Kills:134
Deaths:33
KDR:4.061
Accuracy:34.158% A*
HSR:26.866% C**
Kills:24,527
Deaths (as Heavy Assault):5,641
Deaths (to Heavy Assaults):5,860
KDR:4.34799
Kill Difference:18,886
Playtime:410.517 hours
Usage:51%
Score:13.587m
Score/min:552
Accuracy (listed only):31.266%
HSR (listed only):30.509%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:2,229
Deaths:467
KDR:4.773
Accuracy:30.495% A
HSR:20.682% C
SMG-46G Armistice
B**
Kills:1,190
Deaths:273
KDR:4.359
Accuracy:32.551% B**
HSR:15.714% C
MG-S1 Jackal
A++
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:36.036% A++
HSR:17.929% C
LC3 Jaguar
A++
Kills:1,182
Deaths:271
KDR:4.362
Accuracy:32.386% A++
HSR:21.235% C*
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:292
KDR:4.045
Accuracy:33.874% A++
HSR:18.628% B+
TRAC-5
A++
Kills:1,176
Deaths:252
KDR:4.667
Accuracy:31.271% A++
HSR:17.772% C
SMG-46AE Armistice
A
Kills:868
Deaths:220
KDR:3.945
Accuracy:36.064% A
HSR:21.659% C+
T5 AMC
A+
Kills:582
Deaths:123
KDR:4.732
Accuracy:30.897% A+
HSR:22.680% B+
TAS-16 Blackjack
A+
Kills:396
Deaths:123
KDR:3.220
Accuracy:77.917% A+
HSR:16.414% C*
NS-7 PDW
A+
Kills:293
Deaths:69
KDR:4.246
Accuracy:32.904% A+
HSR:23.891% B**
MG-C1 Kindred
A++
Kills:238
Deaths:78
KDR:3.051
Accuracy:35.791% A++
HSR:21.849% C
FA1 Barrage
A*
Kills:217
Deaths:78
KDR:2.782
Accuracy:62.516% A*
HSR:15.668% C+
AS16 NightHawk
A++
Kills:175
Deaths:44
KDR:3.977
Accuracy:57.793% A++
HSR:17.714% B*
SMG-46 Armistice
A++
Kills:162
Deaths:45
KDR:3.600
Accuracy:35.339% A++
HSR:17.284% C++
LC2 Lynx
A+
Kills:68
Deaths:20
KDR:3.400
Accuracy:31.070% A+
HSR:22.059% C++
NS Baron G5
A++
Kills:62
Deaths:25
KDR:2.480
Accuracy:62.719% A++
HSR:9.677% D--
Kills:11,207
Deaths (as Light Assault):2,682
Deaths (to Light Assaults):3,163
KDR:4.1786
Kill Difference:8,525
Playtime:75.439 hours
Usage:9%
Score:2.015m
Score/min:445
Accuracy (listed only):41.226%
HSR (listed only):18.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:2,013
Deaths:574
KDR:3.507
Accuracy:31.692% A*
HSR:24.193% B
TORQ-9
A++
Kills:1,566
Deaths:448
KDR:3.496
Accuracy:32.407% A++
HSR:25.862% C**
SABR-13
A++
Kills:1,372
Deaths:340
KDR:4.035
Accuracy:34.195% A++
HSR:26.239% C++
T1B Cycler
A+
Kills:1,321
Deaths:344
KDR:3.840
Accuracy:33.468% A+
HSR:26.268% C+
NS-11A "Heatwave"
A
Kills:1,255
Deaths:315
KDR:3.984
Accuracy:34.255% A
HSR:23.586% C
TAR-AE
A
Kills:1,226
Deaths:284
KDR:4.317
Accuracy:33.053% A
HSR:17.374% D*
TAR
A*
Kills:1,210
Deaths:320
KDR:3.781
Accuracy:33.583% A*
HSR:18.843% C
SMG-46G Armistice
B**
Kills:1,190
Deaths:273
KDR:4.359
Accuracy:32.551% B**
HSR:15.714% C
MG-S1 Jackal
A++
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:36.036% A++
HSR:17.929% C
NS-11A
A+
Kills:1,187
Deaths:386
KDR:3.075
Accuracy:31.617% A+
HSR:25.695% B+
T1A Unity
A++
Kills:1,184
Deaths:336
KDR:3.524
Accuracy:33.468% A++
HSR:20.693% D
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:292
KDR:4.045
Accuracy:33.874% A++
HSR:18.628% B+
SMG-46AE Armistice
A
Kills:868
Deaths:220
KDR:3.945
Accuracy:36.064% A
HSR:21.659% C+
TAS-16 Blackjack
A+
Kills:396
Deaths:123
KDR:3.220
Accuracy:77.917% A+
HSR:16.414% C*
NS-7 PDW
A+
Kills:293
Deaths:69
KDR:4.246
Accuracy:32.904% A+
HSR:23.891% B**
FA1 Barrage
A*
Kills:217
Deaths:78
KDR:2.782
Accuracy:62.516% A*
HSR:15.668% C+
AS16 NightHawk
A++
Kills:175
Deaths:44
KDR:3.977
Accuracy:57.793% A++
HSR:17.714% B*
SMG-46 Armistice
A++
Kills:162
Deaths:45
KDR:3.600
Accuracy:35.339% A++
HSR:17.284% C++
Cycler TRV
M**
Kills:81
Deaths:29
KDR:2.793
Accuracy:40.356% M**
HSR:19.753% C+
NS Baron G5
A++
Kills:62
Deaths:25
KDR:2.480
Accuracy:62.719% A++
HSR:9.677% D--
Kills:18,147
Deaths (as Combat Medic):4,847
Deaths (to Combat Medics):1,957
KDR:3.74397
Kill Difference:13,300
Playtime:226.834 hours
Usage:28%
Score:6.822m
Score/min:501
Accuracy (listed only):40.290%
HSR (listed only):20.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:2,229
Deaths:467
KDR:4.773
Accuracy:30.495% A
HSR:20.682% C
LC3 Jaguar
A++
Kills:1,182
Deaths:271
KDR:4.362
Accuracy:32.386% A++
HSR:21.235% C*
TRAC-5
A++
Kills:1,176
Deaths:252
KDR:4.667
Accuracy:31.271% A++
HSR:17.772% C
T5 AMC
A+
Kills:582
Deaths:123
KDR:4.732
Accuracy:30.897% A+
HSR:22.680% B+
TAS-16 Blackjack
A+
Kills:396
Deaths:123
KDR:3.220
Accuracy:77.917% A+
HSR:16.414% C*
MG-C1 Kindred
A++
Kills:238
Deaths:78
KDR:3.051
Accuracy:35.791% A++
HSR:21.849% C
FA1 Barrage
A*
Kills:217
Deaths:78
KDR:2.782
Accuracy:62.516% A*
HSR:15.668% C+
AS16 NightHawk
A++
Kills:175
Deaths:44
KDR:3.977
Accuracy:57.793% A++
HSR:17.714% B*
MG-HBR1 Dragoon
A++
Kills:129
Deaths:31
KDR:4.161
Accuracy:43.698% A++
HSR:29.457% C++
AMR-66
A
Kills:96
Deaths:21
KDR:4.571
Accuracy:34.450% A
HSR:19.792% D
LC2 Lynx
A+
Kills:68
Deaths:20
KDR:3.400
Accuracy:31.070% A+
HSR:22.059% C++
NS Baron G5
A++
Kills:62
Deaths:25
KDR:2.480
Accuracy:62.719% A++
HSR:9.677% D--
Kills:6,550
Deaths (as Engineer):1,533
Deaths (to Engineers):1,998
KDR:4.27267
Kill Difference:5,017
Playtime:47.981 hours
Usage:6%
Score:1.374m
Score/min:477
Accuracy (listed only):44.250%
HSR (listed only):19.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B**
Kills:1,190
Deaths:273
KDR:4.359
Accuracy:32.551% B**
HSR:15.714% C
NS-44 Commissioner AE
B*
Kills:1,190
Deaths:608
KDR:1.957
Accuracy:48.757% B*
HSR:21.849% C
MG-S1 Jackal
A++
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:36.036% A++
HSR:17.929% C
PDW-16 Hailstorm
A++
Kills:1,181
Deaths:292
KDR:4.045
Accuracy:33.874% A++
HSR:18.628% B+
NS-357 Underboss
A++
Kills:1,106
Deaths:600
KDR:1.843
Accuracy:50.975% A++
HSR:25.949% B+
TSAR-42
A++
Kills:935
Deaths:134
KDR:6.978
Accuracy:51.528% A++
HSR:77.326% B*
SMG-46AE Armistice
A
Kills:868
Deaths:220
KDR:3.945
Accuracy:36.064% A
HSR:21.659% C+
NS-45 Pilot
B**
Kills:449
Deaths:217
KDR:2.069
Accuracy:38.044% B**
HSR:21.158% D
NS-7 PDW
A+
Kills:293
Deaths:69
KDR:4.246
Accuracy:32.904% A+
HSR:23.891% B**
SMG-46 Armistice
A++
Kills:162
Deaths:45
KDR:3.600
Accuracy:35.339% A++
HSR:17.284% C++
RAMS-AE .50M
B*
Kills:109
Deaths:12
KDR:9.083
Accuracy:44.643% B+
HSR:87.156% B*
Soldier Soaker
A+
Kills:92
Deaths:29
KDR:3.172
Accuracy:47.522% A+
HSR:10.870% D
NS-AM7 AE/TR Archer
A
Kills:53
Deaths:51
KDR:1.039
Accuracy:74.275% A
HSR:22.642% B++
Kills:8,816
Deaths (as Infiltrator):2,852
Deaths (to Infiltrators):2,557
KDR:3.09116
Kill Difference:5,964
Playtime:18.907 hours
Usage:2%
Score:0.581m
Score/min:512
Accuracy (listed only):43.270%
HSR (listed only):29.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:517
Deaths:93
KDR:5.559
Accuracy:53.773% A++
HSR:2.901% C+
M3 Pounder HEG
A+
Kills:381
Deaths:89
KDR:4.281
Accuracy:55.086% A+
HSR:2.625% C
M6 Onslaught
M+
Kills:254
Deaths:59
KDR:4.305
Accuracy:31.024% M+
HSR:19.291% C+
M6 Onslaught
M+
Kills:253
Deaths:59
KDR:4.288
Accuracy:30.371% M+
HSR:19.368% C+
MRC3 Mercy
M+
Kills:129
Deaths:23
KDR:5.609
Accuracy:30.082% M+
HSR:19.380% C
MRC3 Mercy
M
Kills:122
Deaths:23
KDR:5.304
Accuracy:29.718% M
HSR:16.393% D-
Kills:1,656
Deaths (as MAX Suit):173
Deaths (to MAX Suits):871
KDR:9.57225
Kill Difference:1,483
Playtime:18.383 hours
Usage:2%
Score:1.008m
Score/min:914
Accuracy (listed only):38.342%
HSR (listed only):13.326%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:832
V. Kills:27 N/A
Deaths:141
KDR:5.901
Accuracy:35.254% B**
KPH:107 A*
VKPH:3.500 C++
M18 Needler
B**
Kills:69
V. Kills:44 153%
Deaths:39
KDR:1.769
Accuracy:38.213% B**
KPH:18.300 B+
VKPH:11.700 B+
Kills:901 (901 + 0)
Deaths:180
KDR:5.006
VKDR:0.394
Vehicle Kills:71
Kill Difference:721
Playtime:11.549 hours
Usage:1%
Score:0.199m
Score/min:287
Piloting Accuracy:38.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:97
V. Kills:45 211%
Deaths:18
KDR:5.389
Accuracy:67.330% A
KPH:64.900 A**
VKPH:30.100 A*
Kills:97 (97 + 0)
Deaths:18
KDR:5.389
VKDR:2.500
Vehicle Kills:45
Kill Difference:79
Playtime:1.494 hours
Usage:0%
Score:0.041m
Score/min:459
Driving Accuracy:67.330%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M+
Kills:71
V. Kills:26 263%
Deaths:4
KDR:17.750
Accuracy:62.969% M+
KPH:56 M
VKPH:20.500 A
Kills:71 (0 + 71)
Deaths:4
KDR:17.750
VKDR:6.500
Vehicle Kills:26
Kill Difference:67
Playtime:1.269 hours
Usage:0%
Score:0.026m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:62.969%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:350
V. Kills:14 N/A
Deaths:20
KDR:17.500
Accuracy:45.173% A
KPH:180.900 A++
VKPH:7.200 C++
G20 Vulcan-H
A**
Kills:87
V. Kills:36 235%
Deaths:8
KDR:10.875
Accuracy:54.450% B*
KPH:94.100 A**
VKPH:39 B**
Kills:437 (0 + 437)
Deaths:28
KDR:15.607
VKDR:1.786
Vehicle Kills:50
Kill Difference:409
Playtime:2.859 hours
Usage:0%
Score:0.093m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:54.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:68
V. Kills:4 N/A
Deaths:9
KDR:7.556
Accuracy:22.939% B**
KPH:94.600 B**
VKPH:5.600 B**
M20 Basilisk
A**
Kills:58
V. Kills:15 363%
Deaths:7
KDR:8.286
Accuracy:52.199% A+
KPH:47.500 A**
VKPH:12.300 A
Kills:126 (0 + 126)
Deaths:16
KDR:7.875
VKDR:1.188
Vehicle Kills:19
Kill Difference:110
Playtime:1.940 hours
Usage:0%
Score:0.040m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:52.199%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,6749,5222,1214.489B**0.9432.742%A++27.242%B+95.5A*1.5A**28599.7h10.1B*30.8B*
T9A "Butcher" 3,3873,3287924.202A0.6632.058%A++28.696%C++113.6A++2M37829.3h10.8B33.8B*
NS-15MB 2,8362,7865465.103M+1.5631.076%B*30.797%C++94.1B**1.7A++24429.6h10.6B+34.1B+
T9 CARV 2,5692,5306543.869A++0.3229.982%A*25.573%B+85.2M+1.3A*26129.7h10.6B**35.2B*
HC1 Cougar 2,2702,2294674.773M**1.2330.495%A20.682%C84.8A**1.6M20926.3h9.2B**30.1B*
T32 Bull 2,0492,0174404.584M1.0430.737%A28.359%B+87.7A++1.4A++25623h11.1B+36B++
T1 Cycler 2,0462,0135743.507A*0.0431.692%A*24.193%B62.5A*1A+19232.2h11.6B**36.6B**
TORQ-9 1,5951,5664483.496A++0.0532.407%A++25.862%C**77.9A*1.4A*19520.1h12.1B**37.4B**
SABR-13 1,3861,3723404.035A0.4934.195%A++26.239%C++71.8A++N/A18119.1h10B*29.2B**
MG-H1 Watchman 1,3721,3473403.962A+0.4233.046%A++29.028%B93.5A++1.7A++32914.4h13.3B+40.2B++
T1B Cycler 1,3391,3213443.84B**0.2933.468%A+26.268%C+91.1A++1.2B**22314.5h10.9B++32.5B**
NS-15MP 1,3321,3163393.882B++0.3430.859%B+30.091%C+83.8B+1B18615.7h10.4C*33.8B+
NS-11A "Heatwave" 1,2831,2553153.984A++0.4434.255%A23.586%C78.4A1.8A21716h10.9B*31.9B*
TAR-AE 1,2571,2262844.317A*0.7733.053%A17.374%D*90.1A2.3A**21413.6h10.6B+32.1B*
TMG-50 1,2331,2122774.375M++0.8330.32%A++30.446%B**81.9A*1.4A*20314.8h10.4B+34.2B++
TAR 1,2321,2103203.781A+0.2433.583%A*18.843%C78.6A*1.4A*31815.4h11B*32.7B**
T7 Mini-Chaingun AE 1,2161,2023783.18A+0.3722.013%B+12.23%C--103.6A*1.2B+23411.6h12.5C**56.7B+
SMG-46G Armistice 1,2051,1902734.359M*0.8132.551%B**15.714%C90.2A1.1A*20213.2h11.6B+35.7B++
NS-44 Commissioner AE 1,1961,1906081.957B+1.5948.757%B*21.849%C110.2A++N/A26510.8h3.1B+6.4B++
T7 Mini-Chaingun 1,2151,1893363.539M+0.0126.814%A++12.363%C+130.7S2.9S4949.1h12.8B+47.9B*
MG-S1 Jackal 1,2131,1883023.934A**0.3936.036%A++17.929%C99M2.1M++31412h9.1B+25.3B*
NS-11A 1,2111,1873863.075A0.4731.617%A+25.695%B+67.4A++1.4A*16217.6h11.8B++37.4B*
T1A Unity 1,2091,1843363.524M0.0233.468%A++20.693%D73.5A+1.6A++19816.1h11.7B35.1B**
LC3 Jaguar 1,2051,1822714.362A++0.8232.386%A++21.235%C*85A**1.7M*26913.9h9.9B*30.7B**
PDW-16 Hailstorm 1,2061,1812924.045M**0.5033.874%A++18.628%B+108.3S2.3S26610.9h12.1B++35.7B*
TRAC-5 1,1921,1762524.667S1.1231.271%A++17.772%C81.1S1.1A*26114.5h10.4B**33.1B**
NS-357 Underboss 1,1221,1066001.843B*1.7050.975%A++25.949%B+128.6M+1.9M++4018.6h3.4B*6.7B**
T2 Striker 1,5949383232.904S0.6471.629%A*N/A43M++30.1A*42521.8h30.1B*42B**
TSAR-42 9479351346.978B++3.4351.528%A++77.326%B*85.8A*1.1M*33610.9h1.9B*3.6B**
SMG-46AE Armistice 8878682203.945A*0.4036.064%A21.659%C+102.1A2.2M**3368.5h11.5B+32B++
M14 Banshee 8598321415.901C++2.3635.254%B**N/A106.7A*3.5C++3267.8h13.2B++37.6B++
Chainblade 65462513,7910.045B++3.5040.021%B*6.4%C+1.1B++N/A3594.6h1.8B++4.5B++
T5 AMC 5945821234.732M**1.1930.897%A+22.68%B+70.1M+1.4M++1748.3h11.8B*38B*
ML-7 8275241473.565S0.0275.288%A*1.718%D66.3M**38.4M**5587.9h4.9B**6.5A
M3 Pounder HEG 613517935.559M2.0153.773%A++2.901%C+48.3M**9M**28110.7h13.3B++24.7B*
NS-45 Pilot 4504492172.069B++1.4838.044%B**21.158%D132.1A*N/A4053.4h5.8B++15.2B*
TAS-16 Blackjack 4033961233.22A++0.3377.917%A+16.414%C*90A*1.6A++2784.4h2B*2.6B*
M3 Pounder HEG 465381894.281A++0.7455.086%A+2.625%C35.9A*7.9A**23510.6h18.4C++33.4B+
Frag Grenade 3673641364N/A360.4557.571%A++N/A728B**6C-26980.5h3.1B++5.3B*
P525 Marauder-H 3643502017.5B13.9545.173%AN/A184.2A++7.4C*4591.9h5.8B+12.9B*
NS-7 PDW 301293694.246S0.7032.904%A+23.891%B**97.7M**2.7S2683h11.7B*35.5B*
NS "Heatwave" Decimator 384265793.354A+0.1975.314%A+1.509%C+73.6B**33.1A4523.6h3.4B++4.5B*
M6 Onslaught 260254594.305B**0.7631.024%M+19.291%C+72.6M1.7A*3323.5h18.9C++60.8B**
M6 Onslaught 260253594.288B**0.7430.371%M+19.368%C+72.3M2A**3523.5h18.3C++60.4B*
MG-C1 Kindred 244238783.051A0.4935.791%A++21.849%C88.1A+2.2A++3152.7h9.3B++25.9B**
Ripper 2312253,3160.068C+3.4838.368%B**12.444%C--1.7CN/A6131.1h1.4C*3.6C+
FA1 Barrage 217217782.782A+0.7662.516%A*15.668%C+63.8A*N/A2423.4h4.4B+7.1B*
T16 Rhino 203200583.448A*0.1032.876%A*38.5%A**105.3M*1.6M4291.9h12.3B+37.5B*
AS16 NightHawk 177175443.977A**0.4357.793%A++17.714%B*125M**1.4A*4771.4h3.9B+6.8B*
Rocklet Rifle 285168582.897M**0.6562.48%B**N/A48A+33.4B++4933.5h35.4C*56.7B+
SMG-46 Armistice 163162453.6A**0.0535.339%A++17.284%C++81MN/A4622h12.1B++34.3B*
MANA Anti-Personnel Turret 147144483N/A0.5530.094%UN/A1440U30U3997900.1h18.4T*61.2T*
NSX Naginata 138135413.293A++0.2526.069%B++40%A++90A++2M5211.5h10.5B+40.2B+
T9 CARV-S 136134334.061A*0.5234.158%A*26.866%C**111.7M1.7M+5471.2h10.9B+32B*
MRC3 Mercy 133129235.609A+2.0630.082%M+19.38%C80.6M**2.5M**5421.6h17.4B+57.7B**
MG-HBR1 Dragoon 130129314.161M0.6243.698%A++29.457%C++99.2M**N/A4701.3h6.6B15B++
MRC3 Mercy 126122235.304A1.7629.718%M16.393%D-76.3M*2.5S4911.6h18.3B+61.5B**
RAMS-AE .50M 109109129.083A++5.5444.643%B+87.156%B*68.1B**N/A1561.6h1.6B*3.6B*
C-4 124107382.816B**0.7348.519%SN/A133.8B**21.3D20100.8h1.2B+2.5A
L100 Python AP 14297185.389C++1.8467.33%AN/A64.7A**30A*4591.5h4.2B++6.2B**
AMR-66 9896214.571S1.0334.45%A19.792%D96S2M*5501h8.6B24.9B++
Soldier Soaker 9292293.172A++0.3747.522%A+10.87%D184SN/A7300.5h5.3B+11.2B**
G20 Vulcan-H 12387810.875A++7.3354.45%B*1.149%D*96.7A**40B**7130.9h66.4B**121.9A
Cycler TRV 8581292.793A+0.7540.356%M**19.753%C+101.3M*5U6770.8h13.7C+34B**
E540 Halberd 9771417.75A+14.2062.969%M+N/A54.6A**20A3361.3h5.7C*9B**
M18 Needler 11369391.769C+1.7838.213%B**N/A18.2B+11.6B+2073.8h128.8B337B+
LC2 Lynx 6868203.4A*0.1531.07%A+22.059%C++68A++N/A6301h14.7C*47.4B++
M12 Kobalt 726897.556C-4.0122.939%B**14.706%D-97.1B**5.7B**3740.7h15.8B+68.9B++
NS Baron G5 6362252.48A++1.0762.719%A++9.677%D--68.9A++1.1A+2720.9h5.2C8.3C+
M20 Basilisk 735878.286A*4.7452.199%A+3.448%D--48.3A**12.5A3301.2h63B*120.7B**
NS-AM7 AE/TR Archer 6253511.039C**2.5174.275%A22.642%B++12.6C++2.1C784.2h11.6B++15.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade01440h
Spawn Beacon101,0700.5h
Nano-Armor Kit1940,9852.3h
Nanite Revive Grenade04170.1h
Medical Applicator0710h
AE Medical Applicator351357,74217.6h
AE Nano-Armor Kit4956,2432.9h
Restoration Kit5576,00311.6h
Motion Spotter01690.1h
Ammunition Package115660.2h
Shield Recharging Field33990.1h
Medical Kit1,0698,05929.9h
Anti-Infantry MANA Turret112590.2h
Hardlight Barrier2980.1h
Recon Detection Device41,1121.3h

Check the help document for the dictionary if you want to learn more about words used here.


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