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Harbinger Primarch TotalFanVS[R3ST] TotalFanVS
VS BR 93

KDR: 3.06

Score: 21.8m

Last Seen: Dec 9th, 2019 7:22 PM
- OFFLINE - 22.7 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Connery - Outfit Leader of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 59
Level Progress (to 94): 36%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MB Terminus VX-9 VE-H Maw Orion VS54 NS-15MP Flare VE6 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,684,995 MLG Score: 3745
Fun Score: N/A
Cheeseburgers Flipped: 292TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.777%25.478%81035119238,6063.95189-0.892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.397%2.049A*0.679B+-1.116D*HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+9.90.309C*21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.111%0.943%11311226212342290.618076707%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.565A+-0.58D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.895B*8.80.833B++8.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.725%1.852%3511226543051170.17704946%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.802A++-0.644D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.738B++17.60.563B+14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.336%75.395%35212251,138877131.29613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.133%1.912A++0.558B+0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.443B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.353%17.323%3521225381101730.374631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.795%1.875A++0.502B+0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.62B+3.20.339C**1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 59
21.8m287.3%596 (35.8k)501 (30.1k)3.0598250,38016,4653.2724693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227421429.369%23.122%67902:3919

23% Combat Medic6% Engineer60% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2015 2:53 AMDec 15th, 2017 5:14 PMDec 10th, 2019 1:32 AM (11h) (PST)Dec 9th, 2019 3:23 PM (21h) (PST)Dec 9th, 2019 3:22 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9683076611.1560.3780.2673.4910.0593745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,07518,42439,651692316209430,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
726.2h/30.3d 3,501 11,649 17,404 152.1k 1,335 2,645 2,562 42.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,673
Deaths:2,554
KDR:3.787
Accuracy:31.360% B**
HSR:27.024% C--
NS-15MB
B++
Kills:2,748
Deaths:782
KDR:3.514
Accuracy:30.168% B++
HSR:29.403% C+
VE-H Maw
A++
Kills:2,174
Deaths:465
KDR:4.675
Accuracy:35.960% A++
HSR:21.803% C--
Orion VS54
A++
Kills:1,796
Deaths:618
KDR:2.906
Accuracy:29.747% A++
HSR:25.947% C++
NS-15MP
B++
Kills:1,299
Deaths:274
KDR:4.741
Accuracy:31.599% B++
HSR:26.482% C-
Flare VE6
B+
Kills:1,248
Deaths:531
KDR:2.350
Accuracy:25.800% B+
HSR:29.167% B+
VX29 Polaris
C++
Kills:1,230
Deaths:482
KDR:2.552
Accuracy:23.950% C++
HSR:20.894% C
SVA-88
A
Kills:1,226
Deaths:253
KDR:4.846
Accuracy:30.624% A
HSR:26.183% C++
Pulsar LSW
B*
Kills:1,222
Deaths:469
KDR:2.606
Accuracy:27.741% B*
HSR:21.768% C
SVA-GG
A+
Kills:573
Deaths:132
KDR:4.341
Accuracy:34.040% A+
HSR:31.588% C*
Ursa
A++
Kills:217
Deaths:50
KDR:4.340
Accuracy:33.857% A++
HSR:30.876% B*
NSX-P Naginata
A++
Kills:95
Deaths:25
KDR:3.800
Accuracy:32.604% A++
HSR:30.526% C*
Kills:23,501
Deaths (as Heavy Assault):6,635
Deaths (to Heavy Assaults):5,380
KDR:3.54197
Kill Difference:16,866
Playtime:438.583 hours
Usage:60%
Score:12.712m
Score/min:483
Accuracy (listed only):30.621%
HSR (listed only):26.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,182
Deaths:314
KDR:3.764
Accuracy:37.936% A++
HSR:13.452% D-
Eridani SX5G
B**
Kills:1,173
Deaths:279
KDR:4.204
Accuracy:33.135% B**
HSR:22.933% C*
Pulsar C
A++
Kills:545
Deaths:181
KDR:3.011
Accuracy:33.530% A++
HSR:23.853% C++
Solstice VE3
A*
Kills:347
Deaths:147
KDR:2.361
Accuracy:34.435% A*
HSR:15.562% D
Eridani SX5-AE
B**
Kills:322
Deaths:85
KDR:3.788
Accuracy:34.418% B**
HSR:20.807% D
Deimos VA29
A+
Kills:195
Deaths:56
KDR:3.482
Accuracy:78.459% A+
HSR:20.513% B+
Thanatos VE70
A*
Kills:186
Deaths:66
KDR:2.818
Accuracy:59.241% A*
HSR:13.979% C-
VE-C Horizon
B**
Kills:126
Deaths:39
KDR:3.231
Accuracy:41.264% B**
HSR:17.460% D-
Sirius SX12
A**
Kills:93
Deaths:29
KDR:3.207
Accuracy:37.234% A**
HSR:27.957% A+
Zenith VX-5
A++
Kills:88
Deaths:23
KDR:3.826
Accuracy:34.387% A++
HSR:26.136% B++
Kills:4,257
Deaths (as Light Assault):1,219
Deaths (to Light Assaults):3,003
KDR:3.49221
Kill Difference:3,038
Playtime:14.508 hours
Usage:2%
Score:0.460m
Score/min:528
Accuracy (listed only):42.404%
HSR (listed only):20.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:2,196
Deaths:770
KDR:2.852
Accuracy:33.442% A++
HSR:27.414% C++
H-V45 AE
B**
Kills:1,206
Deaths:371
KDR:3.251
Accuracy:32.414% B**
HSR:25.539% C
VE-S Canis
A++
Kills:1,182
Deaths:314
KDR:3.764
Accuracy:37.936% A++
HSR:13.452% D-
NS-11A
A++
Kills:1,181
Deaths:354
KDR:3.336
Accuracy:34.272% A++
HSR:27.942% B++
Corvus VA55
A++
Kills:1,175
Deaths:334
KDR:3.518
Accuracy:33.668% A++
HSR:27.404% B+
Eridani SX5G
B**
Kills:1,173
Deaths:279
KDR:4.204
Accuracy:33.135% B**
HSR:22.933% C*
Equinox VE2 Burst
A
Kills:1,168
Deaths:377
KDR:3.098
Accuracy:34.494% A
HSR:22.945% D
Pulsar VS1
A
Kills:1,166
Deaths:515
KDR:2.264
Accuracy:30.064% A
HSR:22.470% C*
Darkstar
A+
Kills:459
Deaths:126
KDR:3.643
Accuracy:33.684% A+
HSR:17.865% D-
Eridani SX5-AE
B**
Kills:322
Deaths:85
KDR:3.788
Accuracy:34.418% B**
HSR:20.807% D
Deimos VA29
A+
Kills:195
Deaths:56
KDR:3.482
Accuracy:78.459% A+
HSR:20.513% B+
Thanatos VE70
A*
Kills:186
Deaths:66
KDR:2.818
Accuracy:59.241% A*
HSR:13.979% C-
NS-11A "Heatwave"
A++
Kills:110
Deaths:36
KDR:3.056
Accuracy:35.963% A++
HSR:18.182% D-
Sirius SX12
A**
Kills:93
Deaths:29
KDR:3.207
Accuracy:37.234% A**
HSR:27.957% A+
Kills:11,812
Deaths (as Combat Medic):3,712
Deaths (to Combat Medics):1,854
KDR:3.18211
Kill Difference:8,100
Playtime:165.236 hours
Usage:23%
Score:4.569m
Score/min:461
Accuracy (listed only):39.173%
HSR (listed only):22.100%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:545
Deaths:181
KDR:3.011
Accuracy:33.530% A++
HSR:23.853% C++
Solstice VE3
A*
Kills:347
Deaths:147
KDR:2.361
Accuracy:34.435% A*
HSR:15.562% D
Deimos VA29
A+
Kills:195
Deaths:56
KDR:3.482
Accuracy:78.459% A+
HSR:20.513% B+
Thanatos VE70
A*
Kills:186
Deaths:66
KDR:2.818
Accuracy:59.241% A*
HSR:13.979% C-
VE-LR Obelisk
A++
Kills:128
Deaths:34
KDR:3.765
Accuracy:44.152% A++
HSR:33.594% C*
VE-C Horizon
B**
Kills:126
Deaths:39
KDR:3.231
Accuracy:41.264% B**
HSR:17.460% D-
Zenith VX-5
A++
Kills:88
Deaths:23
KDR:3.826
Accuracy:34.387% A++
HSR:26.136% B++
Eidolon VE33
A*
Kills:54
Deaths:13
KDR:4.154
Accuracy:41.993% A*
HSR:27.778% C**
Kills:1,669
Deaths (as Engineer):559
Deaths (to Engineers):2,219
KDR:2.98569
Kill Difference:1,110
Playtime:40.424 hours
Usage:6%
Score:1.152m
Score/min:475
Accuracy (listed only):45.932%
HSR (listed only):22.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,182
Deaths:314
KDR:3.764
Accuracy:37.936% A++
HSR:13.452% D-
Eridani SX5G
B**
Kills:1,173
Deaths:279
KDR:4.204
Accuracy:33.135% B**
HSR:22.933% C*
NS-44 Commissioner AE
B*
Kills:1,168
Deaths:865
KDR:1.350
Accuracy:47.794% B*
HSR:27.654% C++
Ghost
A
Kills:1,044
Deaths:180
KDR:5.800
Accuracy:46.930% A
HSR:74.713% B+
NS-357 IA
A
Kills:412
Deaths:227
KDR:1.815
Accuracy:57.772% A
HSR:34.952% C++
NS-30 Vandal
A++
Kills:369
Deaths:122
KDR:3.025
Accuracy:45.152% A++
HSR:24.119% C
NS-357 Underboss
A+
Kills:360
Deaths:226
KDR:1.593
Accuracy:49.778% A+
HSR:24.444% C*
Eridani SX5-AE
B**
Kills:322
Deaths:85
KDR:3.788
Accuracy:34.418% B**
HSR:20.807% D
NS-61 "Ravenous" Emissary
B++
Kills:154
Deaths:90
KDR:1.711
Accuracy:34.463% B++
HSR:11.688% D--
Parallax VX3-AE
A++
Kills:94
Deaths:13
KDR:7.231
Accuracy:52.962% A++
HSR:82.979% C**
Sirius SX12
A**
Kills:93
Deaths:29
KDR:3.207
Accuracy:37.234% A**
HSR:27.957% A+
Beamer VS3
B**
Kills:82
Deaths:85
KDR:0.965
Accuracy:34.111% B**
HSR:24.390% C*
Artemis VX26
B++
Kills:62
Deaths:13
KDR:4.769
Accuracy:30.766% B++
HSR:19.355% D
Kills:6,515
Deaths (as Infiltrator):2,528
Deaths (to Infiltrators):2,291
KDR:2.57714
Kill Difference:3,987
Playtime:31.093 hours
Usage:4%
Score:1.065m
Score/min:571
Accuracy (listed only):41.727%
HSR (listed only):31.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,076
Deaths:210
KDR:5.124
Accuracy:30.265% A*
HSR:20.725% C+
Blueshift VM5
A*
Kills:1,064
Deaths:209
KDR:5.091
Accuracy:29.638% A*
HSR:19.831% C
Cosmos VM3
A**
Kills:428
Deaths:93
KDR:4.602
Accuracy:29.699% A**
HSR:16.822% C--
Cosmos VM3
M*
Kills:302
Deaths:52
KDR:5.808
Accuracy:35.423% M*
HSR:20.199% C**
Comet VM2
A*
Kills:247
Deaths:84
KDR:2.940
Accuracy:61.612% A*
HSR:3.239% C-
Comet VM2
A*
Kills:183
Deaths:80
KDR:2.288
Accuracy:62.732% A++
HSR:8.743% A*
Quasar VM1
B**
Kills:110
Deaths:44
KDR:2.500
Accuracy:20.651% B**
HSR:12.727% D*
Vortex VM21
M
Kills:80
Deaths:14
KDR:5.714
Accuracy:65.373% M
HSR:1.250% D*
Nebula VM20
B**
Kills:70
Deaths:23
KDR:3.043
Accuracy:24.350% B**
HSR:12.857% D**
Nebula VM20
B**
Kills:70
Deaths:23
KDR:3.043
Accuracy:24.245% B**
HSR:17.143% D
Vortex VM21
A**
Kills:65
Deaths:14
KDR:4.643
Accuracy:63.356% A**
HSR:0% F
NS-10 Burster
M++
Kills:62
Deaths:15
KDR:4.133
Accuracy:50.909% M++
HSR:1.613% D*
NS-10 Burster
M++
Kills:59
Deaths:15
KDR:3.933
Accuracy:50.930% M++
HSR:3.390% D
Kills:3,816
Deaths (as MAX Suit):438
Deaths (to MAX Suits):754
KDR:8.71233
Kill Difference:3,378
Playtime:36.607 hours
Usage:5%
Score:1.880m
Score/min:856
Accuracy (listed only):42.245%
HSR (listed only):10.657%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:212
V. Kills:8 N/A
Deaths:52
KDR:4.077
Accuracy:52.111% A+
KPH:89.700 A
VKPH:3.400 C+
Kills:212 (212 + 0)
Deaths:52
KDR:4.077
VKDR:0.154
Vehicle Kills:8
Kill Difference:160
Playtime:2.363 hours
Usage:0%
Score:0.037m
Score/min:259
Piloting Accuracy:52.111%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:79.293% M
KPH:107.200 S
VKPH:54.600 S
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:6.500
Vehicle Kills:26
Kill Difference:47
Playtime:0.476 hours
Usage:0%
Score:0.036m
Score/min:1,261
Driving Accuracy:79.293%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:272
V. Kills:128 211%
Deaths:20
KDR:13.600
Accuracy:73.146% A**
KPH:53.300 A**
VKPH:25.100 A*
Kills:272 (272 + 0)
Deaths:20
KDR:13.600
VKDR:6.400
Vehicle Kills:128
Kill Difference:252
Playtime:5.106 hours
Usage:1%
Score:0.134m
Score/min:437
Driving Accuracy:73.146%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:54
V. Kills:12 415%
Deaths:7
KDR:7.714
Accuracy:55.725% A*
KPH:59.900 B++
VKPH:13.300 B*
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:1.714
Vehicle Kills:12
Kill Difference:47
Playtime:0.903 hours
Usage:0%
Score:0.025m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:55.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,8589,6732,5543.787C**0.7331.36%B**27.024%C--86.9B+1.7A+247111.3h10.5C*33.4B+
NS-15MB 2,7872,7487823.514A+0.4530.168%B++29.403%C+83B+1.2B++21933.1h9.9B++32.8B+
Terminus VX-9 2,2522,1967702.852B++0.2133.442%A++27.414%C++70.6A1.8A*17731.1h11.1B+33.3B*
VE-H Maw 2,2012,1744654.675M++1.6235.96%A++21.803%C--100.6A++1.3B++31121.6h9.1B++25.3B*
Orion VS54 1,8121,7966182.906B**0.1529.747%A++25.947%C++78.8A++N/A25322.8h9.8B*32.9C**
NS-15MP 1,3251,2992744.741B**1.6831.599%B++26.482%C-79.7C**1.6B**20216.3h10.6C*33.5B+
Flare VE6 1,2611,2485312.35A0.7125.8%B+29.167%B+64B++N/A15919.5h8.7B*33.7B++
VX29 Polaris 1,2461,2304822.552B**0.5123.95%C++20.894%C71.1B*N/A16817.3h10.6B++44.1B+
SVA-88 1,2471,2262534.846A*1.7930.624%A26.183%C++84.6A1.4A++26414.5h10.1B++32.9B++
Pulsar LSW 1,2361,2224692.606B**0.4527.741%B*21.768%C73.2B**N/A18616.7h10.8B+39.1B+
H-V45 AE 1,2321,2063713.251A0.1932.414%B**25.539%C69.3B+1.5A+20817.4h10.5B+32.5B++
VE-S Canis 1,2051,1823143.764M0.7037.936%A++13.452%D-105.5A*2.1M++33611.2h9.7B++25.6B++
NS-11A 1,2031,1813543.336A++0.2834.272%A++27.942%B++70.7A++1.3A+16916.7h10.4B**30.4B**
Corvus VA55 1,1881,1753343.518M*0.4633.668%A++27.404%B+77.3A**N/A18015.2h9.6B**28.5B**
Eridani SX5G 1,1971,1732794.204M++1.1433.135%B**22.933%C*86.9B**1.8M+25413.5h10.1B+30.4B+
Lasher X2 AE 1,1951,1733942.977A++0.0840.905%A1.876%D--73.3A+1.4C++17816h16.9B++41.4B*
NS-44 Commissioner AE 1,1831,1688651.35C++1.7147.794%B*27.654%C++93.4B**1.2A+24212.5h3.1B+6.6B++
Equinox VE2 Burst 1,1841,1683773.098B**0.0434.494%A22.945%D74.4B*1B+16415.7h11.4B+33.1B++
Pulsar VS1 1,1781,1665152.264A+0.8030.064%A22.47%C*58.9A++N/A20019.8h11.4B**37.9B*
Blueshift VM5 1,0981,0762105.124A2.0630.265%A*20.725%C+72.7A*1.5A++23714.8h14.7B+48.7B**
Blueshift VM5 1,0781,0642095.091B**2.0329.638%A*19.831%C72.9A*1B+24714.6h14.2B++48B*
Ghost 1,0561,0441805.8B**2.7446.93%A74.713%B+75.1A+N/A23813.9h1.8B*3.8B*
SVA-GG 5835731324.341A*1.2834.04%A+31.588%C*93.9B++1.6B**2776.1h11.2C++33B+
Lancer VS22 1,0735624311.304B+1.7675.641%A++1.779%C++22.2B++20.2B++27325.3h23.1C*30.6B
NS "Heatwave" Decimator 7815561573.541A++0.4875.494%A++N/A78.3A+31.7B*5057.1h3.3B++4.4B**
Pulsar C 5615451813.011B*0.0533.53%A++23.853%C++69A+2M**2827.9h9.4B++28B*
Force-Blade 51349813,2880.037B+3.0240.839%B*8.032%C++0.9C++N/A3524.8h2.1B+5.1B+
Darkstar 4634591263.643A++0.5833.684%A+17.865%D-67.5B**N/A2046.8h12.8C*37.9B++
S1 6894352471.761A*1.3074.484%A*2.069%C48.9A++28.5A*4308.9h5.9B+7.9B*
Cosmos VM3 437428934.602A++1.5429.699%A**16.822%C--87.3M**1.8A**3494.9h11.6B*38.9B**
NS-357 IA 4154122271.815B+1.2457.772%A34.952%C++114.4A**N/A3403.6h3.1B+5.3B*
Lasher X2 4023921472.667A*0.3938.461%A++2.041%D--80A*2B*3584.9h19.2C*50B++
NS-30 Vandal 3793691223.025B++0.0345.152%A++24.119%C83.9A++2.3S3994.4h5.1B+11.2B*
NS-357 Underboss 3603602261.593B+1.4749.778%A+24.444%C*112.5A*N/A4223.2h3.4B*6.9B**
Solstice VE3 3593471472.361M0.7034.435%A*15.562%D51.8A++1.8M*2676.7h12.1B++35.1B+
Plasma Grenade 3313311331N/A327.9456.644%A+N/A662B*N/A23390.5h3B++5.4B*
Eridani SX5-AE 327322853.788A*0.7334.418%B**20.807%D94.7B**1.5A*2413.4h9.2B+26.8B+
Cosmos VM3 310302525.808M+2.7535.423%M*20.199%C**97.4M**2.6S4593.1h12.5B++35.3B+
Supernova FPC 4002722013.6B**10.5473.146%A**N/A53.3A**25.1A*4375.1h3.9B*5.4A
Comet VM2 332247842.94A**0.1261.612%A*3.239%C-27.4M+9.4M1769h16.2B++26.3B*
Ursa 219217504.34M*1.2833.857%A++30.876%B*83.5A+N/A2602.6h9.8B+29B*
Light PPA 220212524.077C+1.0252.111%A+N/A88.3B**3.3C+2592.4h8.8B+17B+
Deimos VA29 195195563.482A++0.4278.459%A+20.513%B+84.8A+N/A3072.3h2B++2.6B+
Thanatos VE70 189186662.818A*0.2459.241%A*13.979%C-88.6M++1.4A**3762.1h4.4B+7.5B*
Comet VM2 243183802.288A+0.7762.732%A++8.743%A*21A+6.9B**1358.7h21.8B+34.8B*
NS-61 "Ravenous" Emissary 157154901.711B*1.3534.463%B++11.688%D--110A*2.1A++2891.4h9B**26.2B*
Lumine Edge 1571512,5060.06C+3.0030.699%C**9.272%D--1.5CN/A597.7h1.3B4.4B+
VE-LR Obelisk 131128343.765A+0.7144.152%A++33.594%C*91.4A**2.1A*2731.4h5.3B++11.9B**
VE-C Horizon 127126393.231A+0.1741.264%B**17.46%D-96.9AN/A4141.3h10.4B**25.1B*
NS-11A "Heatwave" 113110363.056A+0.0035.963%A++18.182%D-73.3B**2A++2161.5h11.4B++31.8B*
Quasar VM1 111110442.5B++0.5620.651%B**12.727%D*55A**N/A1972h11.4B**55B+
NSX-P Naginata 9595253.8A**0.7432.604%A++30.526%C*158.3M**N/A7670.6h10B++30.8B*
Parallax VX3-AE 9594137.231B*4.1752.962%A++82.979%C**85.5A+N/A2761.1h1.6B++3.1B*
Sirius SX12 9793293.207A*0.1537.234%A**27.957%A+84.5A*3.6S6561.1h11.7B*31.3B*
Zenith VX-5 9088233.826M++0.7734.387%A++26.136%B++88A*2M*4581h10.6B*30.9B**
C-4 10784253.36A+0.3058.824%SN/A210M57.5A*34030.4h1.3B+2.2A
Beamer VS3 8282850.965C**2.0934.111%B**24.39%C*74.5A*N/A3451.1h8B+23.5C**
Vortex VM21 11180145.714M**2.6565.373%M1.25%D*36.4S14.1S3452.2h16.6B**25.5B*
MAX Punch 84784440.176B++2.8850.644%C*N/A2.2B+N/A835.6h1.5C++3C++
Nebula VM20 7470233.043B+0.0224.35%B**12.857%D**87.5M*5S3750.8h13.4B**54.9B*
Nebula VM20 7270233.043B+0.0224.245%B**17.143%D87.5M++2.5M**3480.8h13.4B**55.3B*
Tank Mine 8766611S7.94121.379%SN/A165B**52.5C16680.4h2.7D*2.2A*
Vortex VM21 9565144.643A**1.5863.356%A**N/A29.5M**13.6M+2682.2h19.9B*31.4B++
NS-10 Burster 9662154.133S1.0750.909%M++1.613%D*17.2S9.4M**1803.6h100.7B*197.8A
Artemis VX26 6362134.769M+1.7130.766%B++19.355%D77.5A*1.3A*3790.8h10.6B++34.5B++
NS-10 Burster 9059153.933M**0.8750.93%M++3.39%D16.4S8.6M*1433.6h105.8B**207.7A
Eidolon VE33 5454134.154M++1.0941.993%A*27.778%C**77.1MN/A5030.7h6.9B*16.5B*
M40 Fury 665477.714C**4.6555.725%A*1.852%C++60B++13.3B*4630.9h17.6C31.5B+
MANA Anti-Personnel Turret 545286.5N/A3.4436.104%UN/A520U20U1923300.1h19.7T*54.6T*
L100 Python AP 7751412.75A+9.6979.293%MN/A102S52S12550.5h3.1A+3.9A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1938,3112.4h
Spawn Beacon61,5030.7h
AE Nano-Armor Kit2949,3242.4h
AE Medical Applicator197147,6428.2h
Nanite Revive Grenade04860.1h
Motion Spotter14790.2h
Shield Recharging Field158780.3h
Recon Detection Device121,3661.7h
Ammunition Package114350.2h
Medical Kit1,1588,73631.1h
Anti-Infantry MANA Turret01100.1h
Medical Applicator21,8700.1h
Hardlight Barrier0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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