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Harbinger Primarch TotalFanVS[R3ST] TotalFanVS
VS BR 91

KDR: 3.05

Score: 21.5m

Last Seen: Aug 16th, 2019 1:58 AM
- OFFLINE - 153.1 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Connery - Outfit Leader of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
Level Progress (to 92): 95%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MB VE-H Maw Terminus VX-9 Orion VS54 NS-15MP Flare VE6 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,671,234 MLG Score: 3734
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.735%25.448%80834118038,1533.95901-0.907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%2.046A*0.693B+-1.182D*HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+9.90.31C*21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.095%0.952%11311213210339270.619469750%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.51A+-0.946D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.892B*8.90.83B++8.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.725%1.852%3511213543051170.17704946%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.806A++-0.641D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.736B++17.60.56B+14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.674%75.625%35212121,120863131.2963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.008%1.901A++0.561B+0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.80.44B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.332%17.297%3521212370101130.365974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.263%1.877A++0.553B+0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.619B+3.20.337C**1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
21.5m285.3%595 (35.7k)500 (30k)3.0524549,52316,2243.2646791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214414529.358%23.143%67902:3919

23% Combat Medic6% Engineer61% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2015 2:53 AMDec 15th, 2017 5:14 PMAug 20th, 2019 8:47 AM (2d) (PST)Aug 15th, 2019 11:04 PM (6d) (PST)Aug 15th, 2019 9:58 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9653046611.1540.3780.2673.4580.0593734

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,89418,25639,638692316208429,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
715.5h/29.8d 3,443 11,461 17,008 148.5k 1,302 2,596 2,513 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,489
Deaths:2,500
KDR:3.796
Accuracy:31.311% B**
HSR:26.926% C--
NS-15MB
B++
Kills:2,748
Deaths:782
KDR:3.514
Accuracy:30.168% B++
HSR:29.403% C+
VE-H Maw
A++
Kills:2,154
Deaths:463
KDR:4.652
Accuracy:36.007% A++
HSR:21.773% C--
Orion VS54
A++
Kills:1,796
Deaths:618
KDR:2.906
Accuracy:29.747% A++
HSR:25.947% C++
NS-15MP
B++
Kills:1,299
Deaths:274
KDR:4.741
Accuracy:31.599% B++
HSR:26.482% C-
Flare VE6
B++
Kills:1,248
Deaths:531
KDR:2.350
Accuracy:25.800% B+
HSR:29.167% B++
VX29 Polaris
C++
Kills:1,230
Deaths:482
KDR:2.552
Accuracy:23.950% C++
HSR:20.894% C
SVA-88
A+
Kills:1,226
Deaths:253
KDR:4.846
Accuracy:30.624% A+
HSR:26.183% C++
Pulsar LSW
B*
Kills:1,222
Deaths:469
KDR:2.606
Accuracy:27.741% B*
HSR:21.768% C
SVA-GG
A+
Kills:559
Deaths:128
KDR:4.367
Accuracy:33.942% A+
HSR:31.843% C**
Ursa
A++
Kills:217
Deaths:50
KDR:4.340
Accuracy:33.857% A++
HSR:30.876% B*
NSX-P Naginata
A++
Kills:75
Deaths:16
KDR:4.688
Accuracy:31.227% A++
HSR:30.667% C**
Kills:23,263
Deaths (as Heavy Assault):6,566
Deaths (to Heavy Assaults):5,312
KDR:3.54295
Kill Difference:16,697
Playtime:433.958 hours
Usage:61%
Score:12.563m
Score/min:482
Accuracy (listed only):30.498%
HSR (listed only):26.827%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,182
Deaths:314
KDR:3.764
Accuracy:37.936% A++
HSR:13.452% D-
Eridani SX5G
B**
Kills:1,173
Deaths:279
KDR:4.204
Accuracy:33.135% B**
HSR:22.933% C++
Pulsar C
A++
Kills:537
Deaths:178
KDR:3.017
Accuracy:33.527% A++
HSR:24.022% C++
Solstice VE3
A*
Kills:327
Deaths:143
KDR:2.287
Accuracy:34.199% A*
HSR:14.985% D-
Eridani SX5-AE
B**
Kills:322
Deaths:85
KDR:3.788
Accuracy:34.418% B**
HSR:20.807% D
Thanatos VE70
A*
Kills:186
Deaths:66
KDR:2.818
Accuracy:59.241% A*
HSR:13.979% C-
Deimos VA29
A++
Kills:184
Deaths:55
KDR:3.345
Accuracy:79.783% A++
HSR:20.652% B++
VE-C Horizon
B**
Kills:93
Deaths:28
KDR:3.321
Accuracy:41.177% B**
HSR:13.979% D*
Zenith VX-5
A*
Kills:80
Deaths:17
KDR:4.706
Accuracy:35.162% A*
HSR:26.250% B*
Kills:4,084
Deaths (as Light Assault):1,165
Deaths (to Light Assaults):2,965
KDR:3.50558
Kill Difference:2,919
Playtime:13.915 hours
Usage:2%
Score:0.436m
Score/min:522
Accuracy (listed only):43.175%
HSR (listed only):19.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:2,115
Deaths:729
KDR:2.901
Accuracy:33.326% A+
HSR:27.518% C++
H-V45 AE
B*
Kills:1,206
Deaths:371
KDR:3.251
Accuracy:32.414% B*
HSR:25.539% C
VE-S Canis
A++
Kills:1,182
Deaths:314
KDR:3.764
Accuracy:37.936% A++
HSR:13.452% D-
NS-11A
A*
Kills:1,181
Deaths:354
KDR:3.336
Accuracy:34.272% A*
HSR:27.942% B*
Corvus VA55
A++
Kills:1,175
Deaths:334
KDR:3.518
Accuracy:33.668% A++
HSR:27.404% B+
Eridani SX5G
B**
Kills:1,173
Deaths:279
KDR:4.204
Accuracy:33.135% B**
HSR:22.933% C++
Equinox VE2 Burst
A
Kills:1,168
Deaths:377
KDR:3.098
Accuracy:34.494% A
HSR:22.945% D
Pulsar VS1
A
Kills:1,166
Deaths:515
KDR:2.264
Accuracy:30.064% A
HSR:22.470% C*
Darkstar
A+
Kills:457
Deaths:125
KDR:3.656
Accuracy:33.659% A+
HSR:17.943% D-
Eridani SX5-AE
B**
Kills:322
Deaths:85
KDR:3.788
Accuracy:34.418% B**
HSR:20.807% D
Thanatos VE70
A*
Kills:186
Deaths:66
KDR:2.818
Accuracy:59.241% A*
HSR:13.979% C-
Deimos VA29
A++
Kills:184
Deaths:55
KDR:3.345
Accuracy:79.783% A++
HSR:20.652% B++
NS-11A "Heatwave"
A++
Kills:110
Deaths:36
KDR:3.056
Accuracy:35.963% A++
HSR:18.182% D-
Kills:11,625
Deaths (as Combat Medic):3,640
Deaths (to Combat Medics):1,820
KDR:3.19368
Kill Difference:7,985
Playtime:163.036 hours
Usage:23%
Score:4.513m
Score/min:461
Accuracy (listed only):39.413%
HSR (listed only):21.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:537
Deaths:178
KDR:3.017
Accuracy:33.527% A++
HSR:24.022% C++
Solstice VE3
A*
Kills:327
Deaths:143
KDR:2.287
Accuracy:34.199% A*
HSR:14.985% D-
Thanatos VE70
A*
Kills:186
Deaths:66
KDR:2.818
Accuracy:59.241% A*
HSR:13.979% C-
Deimos VA29
A++
Kills:184
Deaths:55
KDR:3.345
Accuracy:79.783% A++
HSR:20.652% B++
VE-LR Obelisk
A++
Kills:128
Deaths:34
KDR:3.765
Accuracy:44.152% A++
HSR:33.594% C*
VE-C Horizon
B**
Kills:93
Deaths:28
KDR:3.321
Accuracy:41.177% B**
HSR:13.979% D*
Zenith VX-5
A*
Kills:80
Deaths:17
KDR:4.706
Accuracy:35.162% A*
HSR:26.250% B*
Eidolon VE33
A**
Kills:54
Deaths:13
KDR:4.154
Accuracy:41.993% A**
HSR:27.778% C**
Kills:1,589
Deaths (as Engineer):534
Deaths (to Engineers):2,185
KDR:2.97566
Kill Difference:1,055
Playtime:39.378 hours
Usage:6%
Score:1.121m
Score/min:474
Accuracy (listed only):46.154%
HSR (listed only):21.905%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,182
Deaths:314
KDR:3.764
Accuracy:37.936% A++
HSR:13.452% D-
Eridani SX5G
B**
Kills:1,173
Deaths:279
KDR:4.204
Accuracy:33.135% B**
HSR:22.933% C++
NS-44 Commissioner AE
B++
Kills:1,168
Deaths:865
KDR:1.350
Accuracy:47.794% B++
HSR:27.654% C++
Ghost
A
Kills:1,026
Deaths:177
KDR:5.797
Accuracy:47.283% A
HSR:74.951% B+
NS-357 IA
A
Kills:397
Deaths:222
KDR:1.788
Accuracy:57.765% A
HSR:35.516% C*
NS-30 Vandal
A*
Kills:369
Deaths:122
KDR:3.025
Accuracy:45.152% A*
HSR:24.119% C
NS-357 Underboss
A++
Kills:353
Deaths:220
KDR:1.605
Accuracy:49.959% A++
HSR:24.363% B
Eridani SX5-AE
B**
Kills:322
Deaths:85
KDR:3.788
Accuracy:34.418% B**
HSR:20.807% D
NS-61 "Ravenous" Emissary
B++
Kills:154
Deaths:90
KDR:1.711
Accuracy:34.463% B++
HSR:11.688% D--
Parallax VX3-AE
A++
Kills:94
Deaths:13
KDR:7.231
Accuracy:52.962% A++
HSR:82.979% B
Beamer VS3
B**
Kills:81
Deaths:85
KDR:0.953
Accuracy:34.326% B**
HSR:23.457% C++
Artemis VX26
B++
Kills:62
Deaths:13
KDR:4.769
Accuracy:30.766% B++
HSR:19.355% C--
Kills:6,381
Deaths (as Infiltrator):2,485
Deaths (to Infiltrators):2,261
KDR:2.56781
Kill Difference:3,896
Playtime:30.693 hours
Usage:4%
Score:1.051m
Score/min:571
Accuracy (listed only):42.163%
HSR (listed only):31.773%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:988
Deaths:191
KDR:5.173
Accuracy:29.596% A*
HSR:20.142% C+
Blueshift VM5
A*
Kills:980
Deaths:192
KDR:5.104
Accuracy:30.200% A*
HSR:21.020% C+
Cosmos VM3
M
Kills:423
Deaths:92
KDR:4.598
Accuracy:29.522% M
HSR:17.021% C--
Cosmos VM3
M**
Kills:295
Deaths:51
KDR:5.784
Accuracy:35.251% M**
HSR:20.339% C**
Comet VM2
A*
Kills:240
Deaths:84
KDR:2.857
Accuracy:61.579% A*
HSR:2.917% D
Comet VM2
A*
Kills:175
Deaths:80
KDR:2.188
Accuracy:62.687% A++
HSR:8.571% A*
Quasar VM1
B**
Kills:110
Deaths:44
KDR:2.500
Accuracy:20.651% B**
HSR:12.727% D*
Vortex VM21
M
Kills:77
Deaths:13
KDR:5.923
Accuracy:65.261% M
HSR:1.299% D*
Vortex VM21
A**
Kills:64
Deaths:13
KDR:4.923
Accuracy:63.097% A**
HSR:0% F
NS-10 Burster
M*
Kills:62
Deaths:15
KDR:4.133
Accuracy:50.837% M*
HSR:1.613% D*
NS-10 Burster
M++
Kills:59
Deaths:15
KDR:3.933
Accuracy:50.862% M++
HSR:3.390% D
Kills:3,473
Deaths (as MAX Suit):395
Deaths (to MAX Suits):740
KDR:8.79241
Kill Difference:3,078
Playtime:34.799 hours
Usage:5%
Score:1.782m
Score/min:853
Accuracy (listed only):45.413%
HSR (listed only):9.913%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:210
V. Kills:8 N/A
Deaths:52
KDR:4.038
Accuracy:52.095% A+
KPH:89.200 A
VKPH:3.400 C+
Kills:210 (210 + 0)
Deaths:52
KDR:4.038
VKDR:0.154
Vehicle Kills:8
Kill Difference:158
Playtime:2.355 hours
Usage:0%
Score:0.036m
Score/min:258
Piloting Accuracy:52.095%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:267
V. Kills:126 210%
Deaths:20
KDR:13.350
Accuracy:73.136% A*
KPH:53.400 A**
VKPH:25.200 A++
Kills:267 (267 + 0)
Deaths:20
KDR:13.350
VKDR:6.300
Vehicle Kills:126
Kill Difference:247
Playtime:5.002 hours
Usage:1%
Score:0.133m
Score/min:443
Driving Accuracy:73.136%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:54
V. Kills:12 415%
Deaths:7
KDR:7.714
Accuracy:55.725% A*
KPH:59.900 B+
VKPH:13.300 B*
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:1.714
Vehicle Kills:12
Kill Difference:47
Playtime:0.903 hours
Usage:0%
Score:0.025m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:55.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,6739,4892,5003.796C**0.7431.311%B**26.926%C--86.8B+1.7A++246109.3h10.4C*33.3B+
NS-15MB 2,7872,7487823.514A+0.4630.168%B++29.403%C+83B++1.2B**21933.1h9.9B++32.8B+
VE-H Maw 2,1812,1544634.652M1.6036.007%A++21.773%C--100.7A++1.3B*31121.4h9.1B++25.3B*
Terminus VX-9 2,1672,1157292.901B++0.1533.326%A+27.518%C++71.5A1.8M18029.6h11.1B+33.4B*
Orion VS54 1,8121,7966182.906B**0.1529.747%A++25.947%C++78.8A*N/A25222.8h9.8B**32.9B
NS-15MP 1,3251,2992744.741B**1.6931.599%B++26.482%C-80.2B1.6A20316.2h10.6C++33.5B+
Flare VE6 1,2611,2485312.35B**0.7025.8%B+29.167%B++64B*N/A15919.5h8.7B*33.7B++
VX29 Polaris 1,2461,2304822.552B*0.5023.95%C++20.894%C71.1B**N/A16817.3h10.6B++44.1B+
SVA-88 1,2471,2262534.846A+1.7930.624%A+26.183%C++84.6A+1.4A*26414.5h10.1B++32.9B*
Pulsar LSW 1,2361,2224692.606B**0.4527.741%B*21.768%C73.2B**N/A18516.7h10.8B+39.1B++
H-V45 AE 1,2321,2063713.251B**0.2032.414%B*25.539%C69.3B+1.5A20817.4h10.5B+32.5B++
VE-S Canis 1,2051,1823143.764A**0.7137.936%A++13.452%D-105.5A*2.1M+33511.2h9.7B++25.6B++
NS-11A 1,2031,1813543.336A0.2834.272%A*27.942%B*70.7A++1.3A++16916.7h10.4B**30.4B**
Corvus VA55 1,1881,1753343.518M+0.4733.668%A++27.404%B+77.3MN/A18015.2h9.6B**28.5B**
Eridani SX5G 1,1971,1732794.204A**1.1533.135%B**22.933%C++86.9B**1.8A*25413.5h10.1B+30.4B+
Lasher X2 AE 1,1951,1733942.977B**0.0840.905%A+1.876%D-73.3A1.4C**17816h16.9B+41.4B++
Equinox VE2 Burst 1,1841,1683773.098B++0.0534.494%A22.945%D74.4B**1B++16415.7h11.4B+33.1B*
NS-44 Commissioner AE 1,1831,1688651.35C++1.7047.794%B++27.654%C++93.4B**1.2B**24212.5h3.1B+6.6B+
Pulsar VS1 1,1781,1665152.264A+0.7930.064%A22.47%C*58.9A*N/A20019.8h11.4B**37.9B*
Ghost 1,0381,0261775.797B**2.7447.283%A74.951%B+75.4A+N/A24013.6h1.8B*3.8B*
Blueshift VM5 1,0009881915.173A2.1229.596%A*20.142%C+72.6A**N/A24913.6h14B+47.5B*
Blueshift VM5 9989801925.104B**2.0530.2%A*21.02%C+71.5A*1.3A+23413.7h14.8B+49.1B*
SVA-GG 5695591284.367A+1.3133.942%A+31.843%C**94.7B++1.7A+2805.9h11.1C++32.8B+
Lancer VS22 1,0625554271.3B++1.7575.649%A++1.802%C++22.1B++20.2B+27325.1h23.3C++30.8B
NS "Heatwave" Decimator 7695481543.558A+0.5175.408%A+N/A78.3A31.6B++5047h3.3B++4.4B**
Pulsar C 5525371783.017B**0.0433.527%A++24.022%C++68.8A++1.9M**2837.8h9.4B++27.9B*
Force-Blade 51349813,2810.037B+3.0240.839%B*8.032%C++0.9C*N/A3524.7h2.1B+5.1B++
Darkstar 4614571253.656A+0.6033.659%A+17.943%D-68.2B**N/A2056.7h12.7C++37.8B++
S1 6894352471.761A++1.2974.491%A*2.069%C-48.9A++28.5A*4308.9h5.9B+7.9B*
Cosmos VM3 431423924.598A++1.5529.522%M17.021%C--86.3M**1.6A*3524.9h11.4B*38.5B**
NS-357 IA 4003972221.788B+1.2657.765%A35.516%C*113.4A**N/A3383.5h3.1B+5.3B*
NS-30 Vandal 3793691223.025B*0.0345.152%A*24.119%C83.9A++2.3S3994.4h5.1B+11.2B*
Lasher X2 3743661332.752A**0.3038.731%A++1.913%D*79.6A**1.7B*3664.6h18.8C**48.6B*
NS-357 Underboss 3533532201.605B++1.4549.959%A++24.363%B110.3A*N/A4213.2h3.4B*6.9B**
Frag Grenade 3303301330N/A326.9556.763%A+N/A660B++N/A23230.5h3B++5.4B*
Solstice VE3 3373271432.287A*0.7734.199%A*14.985%D-50.3A++1.5M+2646.5h12.1B++35.4B+
Eridani SX5-AE 327322853.788A*0.7434.418%B**20.807%D94.7B**1.5A++2413.4h9.2B+26.8B++
Cosmos VM3 302295515.784M2.7335.251%M**20.339%C**98.3S2.3M**4633h12.3B++34.9B+
Supernova FPC 3932672013.35B**10.3073.136%A*N/A53.4A**25.2A++4435h3.9B*5.3A
Comet VM2 323240842.857A**0.2061.579%A*2.917%D27.3M+9.4M1778.8h16.2B++26.2B*
Ursa 219217504.34M++1.2933.857%A++30.876%B*83.5A++N/A2602.6h9.8B+29B*
Light PPA 218210524.038C+0.9952.095%A+N/A87.5A3.3C+2582.4h8.9B+17B++
Thanatos VE70 189186662.818A*0.2359.241%A*13.979%C-88.6M++1.4A*3752.1h4.4B+7.5B*
Deimos VA29 184184553.345A++0.2979.783%A++20.652%B++92A++N/A3342h2B++2.5B++
Comet VM2 234175802.188A+0.8662.687%A++8.571%A*20.6A+6.9B**1348.5h22.1B+35.2B*
NS-61 "Ravenous" Emissary 157154901.711B*1.3434.463%B++11.688%D--110A*2.1A++2891.4h9B**26.2B**
Lumine Edge 1481422,3010.062C+2.9930.592%C**9.859%D--1.6CN/A590h1.3C**4.3B+
VE-LR Obelisk 131128343.765A0.7144.152%A++33.594%C*91.4A**2.1A*2711.4h5.3B++11.9B**
NS-11A "Heatwave" 113110363.056B**0.0035.963%A++18.182%D-73.3B**2A++2161.5h11.4B++31.8B*
Quasar VM1 111110442.5B++0.5520.651%B**12.727%D*55A**N/A1962h11.4B**55B+
Parallax VX3-AE 9594137.231A4.1852.962%A++82.979%B85.5AN/A2751.1h1.6B++3.1B*
VE-C Horizon 9493283.321A0.2741.177%B**13.979%D*93A+1C+4781h9.7A23.6B**
C-4 10784253.36A0.3158.289%SN/A210M+57.5A*33760.4h1.3B+2.2A
Beamer VS3 8181850.953C**2.1034.326%B**23.457%C++81MN/A3491h8.1B+23.6C**
Zenith VX-5 8180174.706M**1.6535.162%A*26.25%B*100M1.3A++5410.8h10.3B*29.4B**
Vortex VM21 10777135.923S2.8765.261%M1.299%D*38.5S15S3702h16.1B**24.6B*
NSX-P Naginata 7575164.688M1.6431.227%A++30.667%C**150M**N/A9320.5h10B*32.1B*
MAX Punch 76704140.169B+2.8850.935%BN/A2.1C++N/A833.8h1.6C++3.1B
Tank Mine 8766611S7.95120.833%SN/A165A52.5C16970.4h2.6D--2.2A*
Vortex VM21 9464134.923M1.8763.097%A**N/A32S15M*2902h18.8B*29.8B*
Artemis VX26 6362134.769M+1.7230.766%B++19.355%C--77.5A*1.3M+3770.8h10.6B++34.5B++
NS-10 Burster 9662154.133S1.0850.837%M*1.613%D*17.2S9.4M**1803.6h100.4B*197.5A
NS-10 Burster 9059153.933M**0.8850.862%M++3.39%D16.4S8.6M*1433.6h105.5B**207.4A+
M40 Fury 665477.714C**4.6655.725%A*1.852%C++60B+13.3B*4630.9h17.6C31.5B+
Eidolon VE33 5454134.154M1.1041.993%A**27.778%C**77.1M+N/A5010.7h6.9B*16.5B**
MANA Anti-Personnel Turret 545286.5N/A3.4536.104%UN/A520U20U1890900.1h19.7T*54.6T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,4730.7h
Nano-Armor Kit1738,0242.4h
AE Nano-Armor Kit2848,6692.4h
AE Medical Applicator193143,5228h
Nanite Revive Grenade04830.1h
Motion Spotter14790.2h
Ammunition Package114200.2h
Shield Recharging Field158760.3h
Medical Kit1,1488,61730.7h
Anti-Infantry MANA Turret01100.1h
Medical Applicator21,8700.1h
Hardlight Barrier0520.1h
Recon Detection Device121,3381.6h

Check the help document for the dictionary if you want to learn more about words used here.


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