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Director General Dreadnaught TotallyNotDelta[oNRo] TotallyNotDelta
NC BR 98

KDR: 1.88

Score: 41.8m

Last Seen: Sep 16th, 2019 3:22 AM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Connery - Outfit Leader of New Republic[oNRo] New Republic
NC outfit on Connery

Members: 6
Level Progress (to 99): 3%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NC6 Gauss SAW AF-19 Mercenary NC6S Gauss SAW S EM6 AC-X11 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $888,210 MLG Score: 710
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.886%27.182%81230118425,5761.694560.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.012%1.695A++0.943B*0.61B+HEAD ++ (~12.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.576B+9.40.34C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.966%0.612%227512091,6338793481.85779468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.551%-0.227C-0.9D---0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.621B+21.50.593B+40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.801%1.8%14588120616,7241878111698.90048150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.76%0.643B+-0.441C--0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.644B+6.60.477B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.033%6.905%203812061,955134713981.45137140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.096%0.374C**0.667B+0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.745B++11.90.693B+17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.095%81.173%20321212324144320.224532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.88%0.638B+0.912B*-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.10.346C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.752%16.641%203212121,2741207141.05464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.714%0.727B++0.39B1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.513B+3.20.335C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Republic[oNRo] New Republic
NC outfit on Connery

Members: 6
41.8m424.6%429 (25.7k)374 (22.4k)1.8833256,62430,0662.5044998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214278318.912%14.958%28303:4316

62% Engineer20% Heavy Assault10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2015 12:41 AMApr 7th, 2017 11:17 PMSep 17th, 2019 3:13 AM (2d) (PST)Sep 15th, 2019 11:59 PM (3d) (PST)Sep 15th, 2019 11:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9231467770.5070.2690.0762.7470.140710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4008,78646,61430165165822,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1860h/77.5d 18,676 8,470 25,015 306.6k 1,526 4,908 15,576 103m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,650
Deaths:1,691
KDR:0.976
Accuracy:28.554% A
HSR:24.606% B+
AC-X11
B**
Kills:1,249
Deaths:1,080
KDR:1.156
Accuracy:30.400% B**
HSR:23.459% C*
AF-4A Bandit
B**
Kills:1,200
Deaths:760
KDR:1.579
Accuracy:29.938% B**
HSR:29.667% B**
GD-7F
A*
Kills:1,184
Deaths:537
KDR:2.205
Accuracy:30.506% A
HSR:32.855% A*
NS-11C
A++
Kills:1,180
Deaths:588
KDR:2.007
Accuracy:29.749% B**
HSR:29.831% A++
GD-66 Claw
B*
Kills:988
Deaths:772
KDR:1.280
Accuracy:63.830% B+
HSR:18.826% B*
19A Fortuna
B**
Kills:339
Deaths:293
KDR:1.157
Accuracy:26.947% C++
HSR:26.549% B**
Mauler S6
C-
Kills:286
Deaths:350
KDR:0.817
Accuracy:36.355% C-
HSR:9.091% D*
Gauss Compact Burst
B*
Kills:124
Deaths:97
KDR:1.278
Accuracy:29.720% B+
HSR:30.645% B*
Kills:8,200
Deaths (as Engineer):6,168
Deaths (to Engineers):6,859
KDR:1.32944
Kill Difference:2,032
Playtime:1,154.267 hours
Usage:62%
Score:28.416m
Score/min:410
Accuracy (listed only):34.000%
HSR (listed only):25.059%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,386
Deaths:1,410
KDR:1.692
Accuracy:30.030% B**
HSR:28.835% B+
NC6 Gauss SAW
A+
Kills:2,146
Deaths:1,473
KDR:1.457
Accuracy:28.049% A+
HSR:24.324% C++
NC6S Gauss SAW S
A+
Kills:1,381
Deaths:795
KDR:1.737
Accuracy:31.986% A+
HSR:28.385% B+
EM6
B*
Kills:1,250
Deaths:896
KDR:1.395
Accuracy:26.869% B*
HSR:27.120% B+
GD-22S
B**
Kills:1,223
Deaths:882
KDR:1.387
Accuracy:29.202% B**
HSR:26.901% B+
NC6A GODSAW
B+
Kills:1,187
Deaths:680
KDR:1.746
Accuracy:32.312% B+
HSR:29.233% C*
NS-15M2
B**
Kills:901
Deaths:629
KDR:1.432
Accuracy:29.110% B**
HSR:29.967% B+
MGR-L1 Promise
B**
Kills:436
Deaths:209
KDR:2.086
Accuracy:28.644% B*
HSR:33.028% B**
EM1
A*
Kills:199
Deaths:149
KDR:1.336
Accuracy:32.755% A*
HSR:25.628% B+
Kills:11,109
Deaths (as Heavy Assault):7,123
Deaths (to Heavy Assaults):8,113
KDR:1.5596
Kill Difference:3,986
Playtime:362.874 hours
Usage:20%
Score:7.231m
Score/min:332
Accuracy (listed only):29.884%
HSR (listed only):28.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,650
Deaths:1,691
KDR:0.976
Accuracy:28.554% A
HSR:24.606% B+
AC-X11
B**
Kills:1,249
Deaths:1,080
KDR:1.156
Accuracy:30.400% B**
HSR:23.459% C*
AF-4A Bandit
B**
Kills:1,200
Deaths:760
KDR:1.579
Accuracy:29.938% B**
HSR:29.667% B**
AF-4 Cyclone
B*
Kills:1,192
Deaths:1,170
KDR:1.019
Accuracy:30.245% B*
HSR:17.366% C
GD-7F
A*
Kills:1,184
Deaths:537
KDR:2.205
Accuracy:30.506% A
HSR:32.855% A*
NS-11C
A++
Kills:1,180
Deaths:588
KDR:2.007
Accuracy:29.749% B**
HSR:29.831% A++
GD-66 Claw
B*
Kills:988
Deaths:772
KDR:1.280
Accuracy:63.830% B+
HSR:18.826% B*
NS-7 PDW
A*
Kills:752
Deaths:469
KDR:1.603
Accuracy:31.236% A
HSR:30.851% A*
MGR-S1 Gladius
B*
Kills:712
Deaths:370
KDR:1.924
Accuracy:31.639% B*
HSR:28.511% B*
Blitz GD-10
A++
Kills:711
Deaths:421
KDR:1.689
Accuracy:31.323% A
HSR:27.004% A++
AF-4AE Cyclone
B+
Kills:601
Deaths:440
KDR:1.366
Accuracy:30.965% B
HSR:28.619% B+
19A Fortuna
B**
Kills:339
Deaths:293
KDR:1.157
Accuracy:26.947% C++
HSR:26.549% B**
Mauler S6
C-
Kills:286
Deaths:350
KDR:0.817
Accuracy:36.355% C-
HSR:9.091% D*
Gauss Compact Burst
B*
Kills:124
Deaths:97
KDR:1.278
Accuracy:29.720% B+
HSR:30.645% B*
Kills:12,168
Deaths (as Light Assault):9,038
Deaths (to Light Assaults):5,148
KDR:1.34632
Kill Difference:3,130
Playtime:186.968 hours
Usage:10%
Score:3.323m
Score/min:296
Accuracy (listed only):32.958%
HSR (listed only):25.563%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,192
Deaths:1,170
KDR:1.019
Accuracy:30.245% B*
HSR:17.366% C
NC1 Gauss Rifle
A+
Kills:1,185
Deaths:709
KDR:1.671
Accuracy:30.198% A+
HSR:28.017% B**
GD-66 Claw
B*
Kills:988
Deaths:772
KDR:1.280
Accuracy:63.830% B+
HSR:18.826% B*
NS-7 PDW
A*
Kills:752
Deaths:469
KDR:1.603
Accuracy:31.236% A
HSR:30.851% A*
MGR-S1 Gladius
B*
Kills:712
Deaths:370
KDR:1.924
Accuracy:31.639% B*
HSR:28.511% B*
Blitz GD-10
A++
Kills:711
Deaths:421
KDR:1.689
Accuracy:31.323% A
HSR:27.004% A++
AF-4AE Cyclone
B+
Kills:601
Deaths:440
KDR:1.366
Accuracy:30.965% B
HSR:28.619% B+
Reaper DMR
B**
Kills:540
Deaths:313
KDR:1.725
Accuracy:31.863% B**
HSR:26.852% C*
Gauss Rifle Burst
C**
Kills:444
Deaths:314
KDR:1.414
Accuracy:29.060% C**
HSR:29.955% C**
Mauler S6
C-
Kills:286
Deaths:350
KDR:0.817
Accuracy:36.355% C-
HSR:9.091% D*
GR-22
B**
Kills:254
Deaths:189
KDR:1.344
Accuracy:30.126% B**
HSR:27.953% B**
Gauss Rifle S
B**
Kills:215
Deaths:153
KDR:1.405
Accuracy:30.207% B**
HSR:21.861% C++
GR-22AE
B+
Kills:68
Deaths:60
KDR:1.133
Accuracy:30.152% B+
HSR:20.588% D
Kills:7,948
Deaths (as Combat Medic):5,730
Deaths (to Combat Medics):2,710
KDR:1.38709
Kill Difference:2,218
Playtime:100.672 hours
Usage:5%
Score:2.013m
Score/min:333
Accuracy (listed only):33.631%
HSR (listed only):24.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:1,192
Deaths:1,170
KDR:1.019
Accuracy:30.245% B*
HSR:17.366% C
NS-7 PDW
A*
Kills:752
Deaths:469
KDR:1.603
Accuracy:31.236% A
HSR:30.851% A*
MGR-S1 Gladius
B*
Kills:712
Deaths:370
KDR:1.924
Accuracy:31.639% B*
HSR:28.511% B*
Blitz GD-10
A++
Kills:711
Deaths:421
KDR:1.689
Accuracy:31.323% A
HSR:27.004% A++
AF-4AE Cyclone
B+
Kills:601
Deaths:440
KDR:1.366
Accuracy:30.965% B
HSR:28.619% B+
NS-44 Commissioner
C++
Kills:515
Deaths:848
KDR:0.607
Accuracy:35.086% C+
HSR:22.719% C++
NS-357 Underboss
B+
Kills:261
Deaths:317
KDR:0.823
Accuracy:31.668% D
HSR:25.671% B+
LA8 Rebel
C**
Kills:211
Deaths:285
KDR:0.740
Accuracy:33.129% C**
HSR:20.853% C+
EM4-AE Longshot
C**
Kills:198
Deaths:70
KDR:2.829
Accuracy:41.714% C+
HSR:82.323% C**
NC14 Bolt Driver
B+
Kills:126
Deaths:80
KDR:1.575
Accuracy:36.396% C++
HSR:79.365% B+
NC4 Mag-Shot
C
Kills:95
Deaths:205
KDR:0.463
Accuracy:25.042% C
HSR:17.895% C
Soldier Soaker
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:34.807% N/A
HSR:16% N/A
Kills:5,424
Deaths (as Infiltrator):4,738
Deaths (to Infiltrators):4,114
KDR:1.14479
Kill Difference:686
Playtime:28.456 hours
Usage:2%
Score:0.370m
Score/min:217
Accuracy (listed only):32.771%
HSR (listed only):33.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:309
Deaths:109
KDR:2.835
Accuracy:28.675% D-
HSR:13.592% C
AF-23 Grinder
C
Kills:269
Deaths:90
KDR:2.989
Accuracy:28.609% D--
HSR:15.242% C
NCM2 Falcon
A
Kills:110
Deaths:98
KDR:1.122
Accuracy:51.242% A
HSR:4.545% C+
NCM2 Falcon
B**
Kills:80
Deaths:77
KDR:1.039
Accuracy:52.179% B**
HSR:3.750% C
Kills:768
Deaths (as MAX Suit):187
Deaths (to MAX Suits):1,258
KDR:4.10695
Kill Difference:581
Playtime:20.766 hours
Usage:1%
Score:0.439m
Score/min:352
Accuracy (listed only):40.176%
HSR (listed only):9.282%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,172
V. Kills:64 N/A
Deaths:248
KDR:4.726
Accuracy:53.156% C
KPH:65 B+
VKPH:3.600 C
Breaker Rocket Pods
C+
Kills:162
V. Kills:31 N/A
Deaths:43
KDR:3.767
Accuracy:48.164% C+
KPH:77.600 C+
VKPH:14.900 C+
M20 Mustang
C+
Kills:147
V. Kills:110 132%
Deaths:245
KDR:0.600
Accuracy:29.797% C+
KPH:9.100 C-
VKPH:6.800 C-
Vortek Rotary
C*
Kills:82
V. Kills:55 146%
Deaths:84
KDR:0.976
Accuracy:31.426% C++
KPH:17.700 C*
VKPH:11.900 C++
Kills:1,563 (1,401 + 0)
Deaths:620
KDR:2.521
VKDR:0.419
Vehicle Kills:260
Kill Difference:943
Playtime:40.822 hours
Usage:2%
Score:0.470m
Score/min:192
Piloting Accuracy:31.426%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:221
V. Kills:176 125%
Deaths:40
KDR:5.525
Accuracy:32.016% D
KPH:29.600 C+
VKPH:23.600 C+
L-24R Spur
B**
Kills:157
V. Kills:4 N/A
Deaths:22
KDR:7.136
Accuracy:32.806% D-
KPH:51.600 B**
VKPH:1.300 D-
L-30R Vektor
C+
Kills:70
V. Kills:36 189%
Deaths:38
KDR:1.842
Accuracy:30.805% D-
KPH:9.200 C+
VKPH:4.700 C
CAS30 Tank Buster
D-
Kills:55
V. Kills:50 108%
Deaths:126
KDR:0.437
Accuracy:33.108% D*
KPH:3.500 D-
VKPH:3.200 D-
Kills:503 (282 + 221)
Deaths:226
KDR:2.226
VKDR:1.177
Vehicle Kills:266
Kill Difference:277
Playtime:33.857 hours
Usage:2%
Score:0.296m
Score/min:146
Piloting Accuracy:33.108%
Gunner Accuracy:32.016%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:902
V. Kills:341 264%
Deaths:223
KDR:4.045
Accuracy:55.107% B+
KPH:37.600 B+
VKPH:14.200 B+
C75 Viper
B**
Kills:553
V. Kills:123 446%
Deaths:101
KDR:5.475
Accuracy:46.211% B*
KPH:49.300 B**
VKPH:11 B++
L100 Python AP
B**
Kills:320
V. Kills:185 172%
Deaths:48
KDR:6.667
Accuracy:64.382% B**
KPH:43.300 B*
VKPH:25 B**
Skyguard
B+
Kills:264
V. Kills:229 115%
Deaths:145
KDR:1.821
Accuracy:33.574% B++
KPH:13.300 C+
VKPH:11.500 B+
L100 Python HESH
B**
Kills:190
V. Kills:30 N/A
Deaths:6
KDR:31.667
Accuracy:54.499% B++
KPH:77.100 B**
VKPH:12.200 B**
Kills:2,229 (2,229 + 0)
Deaths:523
KDR:4.262
VKDR:1.736
Vehicle Kills:908
Kill Difference:1,706
Playtime:64.901 hours
Usage:3%
Score:0.939m
Score/min:241
Driving Accuracy:54.499%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:13,284
V. Kills:9,752 136%
Deaths:2,141
KDR:6.205
Accuracy:58.884% B**
KPH:29.300 B+
VKPH:21.500 A+
E540 Halberd
A++
Kills:870
V. Kills:646 134%
Deaths:154
KDR:5.649
Accuracy:54.876% A+
KPH:32 C*
VKPH:23.700 A++
Titan-150 HEAT
A++
Kills:837
V. Kills:450 186%
Deaths:205
KDR:4.083
Accuracy:58.698% A
KPH:28.900 B++
VKPH:15.600 A++
Titan-150 HESH
B**
Kills:374
V. Kills:59 N/A
Deaths:37
KDR:10.108
Accuracy:56.006% B**
KPH:50.100 B+
VKPH:7.900 C+
Enforcer ML85
B+
Kills:140
V. Kills:123 113%
Deaths:38
KDR:3.684
Accuracy:52.611% A+
KPH:21.200 C
VKPH:18.600 B+
C85 Canister
B+
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:44.938% B+
KPH:74.900 C++
VKPH:2.300 D-
Kills:15,569 (14,495 + 1,074)
Deaths:2,578
KDR:6.039
VKDR:4.279
Vehicle Kills:11,032
Kill Difference:12,991
Playtime:524.602 hours
Usage:28%
Score:10.388m
Score/min:330
Driving Accuracy:56.006%
Gunner Accuracy:44.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:234
V. Kills:16 N/A
Deaths:26
KDR:9
Accuracy:58.089% B++
KPH:123.800 B
VKPH:8.500 C++
G40-F Ranger
B**
Kills:186
V. Kills:96 192%
Deaths:8
KDR:23.250
Accuracy:36.856% B+
KPH:51.700 B**
VKPH:26.700 B++
M96 Mjolnir-H
B
Kills:59
V. Kills:34 169%
Deaths:15
KDR:3.933
Accuracy:48.482% C+
KPH:55.500 B
VKPH:32 C++
E540 Halberd-H
C+
Kills:53
V. Kills:25 204%
Deaths:10
KDR:5.300
Accuracy:53.578% C
KPH:42 C+
VKPH:19.800 C+
Kills:532 (0 + 532)
Deaths:59
KDR:9.017
VKDR:2.898
Vehicle Kills:171
Kill Difference:473
Playtime:7.814 hours
Usage:0%
Score:0.266m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:53.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:263
V. Kills:15 N/A
Deaths:12
KDR:21.917
Accuracy:23.764% B**
KPH:92 B*
VKPH:5.200 A++
M20 Basilisk
A+
Kills:85
V. Kills:34 243%
Deaths:34
KDR:2.500
Accuracy:51.823% A++
KPH:31.100 B**
VKPH:12.400 A+
M12 Kobalt
A
Kills:78
V. Kills:1 N/A
Deaths:6
KDR:13
Accuracy:23.576% A
KPH:92.900 B++
VKPH:1.200 D--
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:8
KDR:6.250
Accuracy:41.023% N/A
KPH:70.100 N/A
VKPH:11.200 N/A
Kills:476 (0 + 476)
Deaths:60
KDR:7.933
VKDR:0.967
Vehicle Kills:58
Kill Difference:416
Playtime:7.145 hours
Usage:0%
Score:0.185m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:41.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:74
V. Kills:2 N/A
Deaths:10
KDR:7.400
Accuracy:31.739% C
KPH:67.800 C+
VKPH:1.800 D*
Kills:74 (0 + 74)
Deaths:10
KDR:7.400
VKDR:0.200
Vehicle Kills:2
Kill Difference:64
Playtime:1.093 hours
Usage:0%
Score:0.012m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:31.739%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 23,03613,2842,1416.205C++4.3258.884%B**1.671%D29.3B+21.5A+292453.5h4.3C**7.4B++
LA1 Anchor 2,4412,3861,4101.692C+0.1930.03%B**28.835%B+51.6C++1.2A+16646.2h8.9B++29.7B++
NC6 Gauss SAW 2,1862,1461,4731.457C**0.4328.049%A+24.324%C++56.2A1B**16438.2h7.9B++28.3B++
AF-19 Mercenary 1,6691,6501,6910.976C*0.9128.554%A24.606%B+19.8C+N/A6183.2h11.3B+39.5B++
NC6S Gauss SAW S 1,4051,3817951.737C*0.1531.986%A+28.385%B+59.5B+1B**13923.2h8.9B*27.8B++
EM6 1,2821,2508961.395C+0.4926.869%B*27.12%B+46.3C*1.2A++13827h9.1B*34B++
AC-X11 1,2691,2491,0801.156C++0.7330.4%B**23.459%C*20.8CN/A5660.1h9B+29.6B+
GD-22S 1,2401,2238821.387C+0.5029.202%B**26.901%B+51.4B+N/A20123.8h9.1B*31.3B*
AF-4A Bandit 1,2131,2007601.579C*0.3029.938%B**29.667%B**39.2C++N/A9830.6h9.2B++30.7B*
AF-4 Cyclone 1,2121,1921,1701.019C+0.8630.245%B*17.366%C20DN/A6459.6h11C++36.4B+
NC6A GODSAW 1,2141,1876801.746C+0.1432.312%B+29.233%C*51.2C1.2B+15423.2h8.6C++26.7B+
NC1 Gauss Rifle 1,2031,1857091.671B++0.2130.198%A+28.017%B**39.5B**N/A12830h10.2B**33.7B**
GD-7F 1,2111,1845372.205A0.3230.506%A32.855%A*56.9B**1.3A*19520.8h10.1B**33.1B*
NS-11C 1,2081,1805882.007B**0.1229.749%B**29.831%A++47B**1.1A++13725.1h10.6B**35.7B*
M30 Mustang AH 1,2361,1722484.726C+2.8453.156%CN/A65.1B+3.6C18718h7.6B14.3C**
NC05 Jackhammer 1,1621,1586031.92B++0.0451.363%B*15.544%C++68.9B**N/A16916.8h4.2B++8.2B+
GD-66 Claw 9949887721.28C++0.6063.83%B+18.826%B*43.3C++N/A10122.8h2.6C+4.1C**
L100 Python HEAT 1,2439022234.045C+2.1655.107%B+2.882%C*37.6B+14.2B+17224h4.8B+8.7B++
NS-15M2 9209016291.432C+0.4529.11%B**29.967%B+46.7C++1B*12219.3h11.2B+38.6B+
E540 Halberd 1,5168701545.649C3.7754.876%A+2.989%C+32C*23.8A++98727.2h6.1C11.2B+
Titan-150 HEAT 1,2878372054.083C+2.2058.698%A2.987%C++29B++15.6A++22528.9h5C++8.5B++
NS-7 PDW 7687524691.603B*0.2831.236%A30.851%A*41.1B++N/A14418.3h11.3B*36.3B*
MGR-S1 Gladius 7257123701.924B+0.0431.639%B*28.511%B*46.8BN/A13915.2h8.4B+26.7B++
Blitz GD-10 7237114211.689B++0.1931.323%A27.004%A++57.3A1A++21012.4h11.3B*36.1B*
AF-4AE Cyclone 6146014401.366C0.5230.965%B28.619%B+36.9DN/A9816.3h9.9C+31.9C*
NS Decimator 8585604331.293C**0.5964.918%B+N/A39.4C**21B+34414.2h4B+6.2B++
C75 Viper 6765531015.475B3.5946.211%B*1.627%C**49.4B**11B++27711.2h9.3B*20.2B**
Reaper DMR 5495403131.725C++0.1631.863%B**26.852%C*43.2BN/A12612.5h8.5B++26.6B*
NS-44 Commissioner 5305158480.607C1.2835.086%C+22.719%C++27.2CN/A9218.9h3.8C*10.8C*
C-4 6954884371.117C+0.7726.652%C++N/A68.7C29.2C+7537.1h1.5C++5.8C++
Gauss Rifle Burst 4524443141.414C+0.4729.06%C**29.955%C**34.4CN/A11312.9h10.2B+35.2B+
MGR-L1 Promise 4494362092.086B+0.2028.644%B*33.028%B**49.5C**1.5B**1738.8h10.9B*38.1B++
Tank Mine 6683971442.757C++0.8751.475%AN/A65.1D-44.4D7326.1h4T-7.7D
The Slasher 40039614,1500.028C-1.8623.549%D21.717%A0.8CN/A2506.5h2.4C+10.1C+
Titan-150 HESH 4333743710.108C+8.2256.006%B**2.941%B**49.9B+7.9C+2207.5h2.9B+5.2B*
19A Fortuna 3483392931.157C+0.7326.947%C++26.549%B**15.1D-N/A3822.4h7.5B**27.7B*
L100 Python AP 505320486.667B4.7864.382%B**1.25%D43.2B*25B**4957.4h4.5B+7B**
AF-23 Grinder 3123091092.835C*0.9528.675%D-13.592%C35.1C**N/A1098.8h5.9B+20.4C+
Mauler S6 2942863500.817C+1.0736.355%C-9.091%D*17.3DN/A6216.5h5.4C+14.8C+
AF-23 Grinder 277269902.989C*1.1128.609%D--15.242%C34.5C++1A+1087.8h6.1B+21.5C+
Skyguard 4932641451.821C0.0633.574%B++1.136%D13.3C+11.5B+17819.9h133.8C398.6C*
M12 Kobalt 2782631221.917B*20.0323.764%B**19.392%C*90.7B*5.2A++4022.9h17.6B+74B+
NS-357 Underboss 2622613170.823C+1.0631.668%D25.671%B+36.8C+N/A1157.1h3.7B+11.8C++
GR-22 2632541891.344C++0.5430.126%B**27.953%B**42.3B+1.5M1326h12B+39.9B++
C85 Canister-H 250234269C+7.1258.089%B++10.684%C+123.2B8.4C++3851.9h5.5B+9.5B++
C150 Dalton 397221405.525C+3.6432.016%DN/A29.5C+23.5C+3777.5h3.2B++10.1B+
Gauss Rifle S 2202151531.405C**0.4830.207%B**21.861%C++32.1C++N/A826.7h10.7C**35.5B++
MANA Anti-Personnel Turret 216213952.242N/A0.3625.466%UN/A2130U30U3739900.1h20.2T*79.3T*
LA8 Rebel 2122112850.74C+1.1433.129%C**20.853%C+28.1C+N/A877.5h5.4B++16.3B+
EM1 2081991491.336C++0.5532.755%A*25.628%B+58.5B*2.6S1943.4h10.8B33B*
EM4-AE Longshot 200198702.829C0.9541.714%C+82.323%C**43CN/A984.6h1.8B+4.4C**
L100 Python HESH 220190631.667A*29.7854.499%B++N/A76B**12B**5042.5h2.8B+5.1B++
G40-F Ranger 282186823.25A+21.3736.856%B+N/A51.7B**26.7B++4183.6h68.3C*185.4B+
Orbital Strike Uplink 2241811181N/A179.12470.37%UN/A1810U430U95810.1h0.7T*0.1T*
Hawk GD-68 2861653860.427C-1.4668.392%B*N/A13.8C+10.1C+19612h9.6C--14.1C+
Breaker Rocket Pods 193162433.767C1.8848.164%C+1.235%B77.1C+14.8C+5932.1h15.2C**31.6C**
L-24R Spur 161157227.136C**5.2532.806%D-N/A52.3B**1.3D-1383h19.7B+60B
Rocklet Rifle 2911481900.779C*1.1051.216%C+N/A21.8C-21C3526.8h46.8D91.4C
M20 Mustang 2571472450.6C1.2829.797%C+2.041%C+9.1C-6.8C-13116.1h107.5C++360.7C*
Enforcer ML85 263140383.684C1.8052.611%A+1.429%C--21.2C18.6B+8216.6h14.6C-27.8B+
NC15 Phoenix 2701331660.801C1.0851.452%CN/A11.8C12.1C++24411.3h10.7C+20.7C+
Shrike 2201273060.415C-1.4765.178%B**3.937%B*16.9D12.4C+4057.5h9.5D*14.6C-
NC14 Bolt Driver 126126801.575C+0.3136.396%C++79.365%B+24.2C++N/A1225.2h2.5C**6.7B+
Gauss Compact Burst 127124971.278C+0.6129.72%B+30.645%B*19.7DN/A566.3h9.8B+33.1B+
Spear Anti-Vehicle Phalanx Turret 205121148.643C*6.7653.483%B**2.479%D46.5B+32.3B**7892.6h9.5C+17.7B+
NCM2 Falcon 144110981.122C++0.7651.242%A4.545%C+17.7B+5.5B+1206.2h9.2B+17.9B++
NC4 Mag-Shot 98952050.463C1.4225.042%C17.895%C13.6DN/A607h9.5C+38C+
Frag Grenade 9493193N/A91.1244.264%C+N/A465C+5D24250.2h3.8C++8.6C++
Sticky Grenade 8989189N/A87.1249.712%CN/A445D--N/A13360.2h3.9D**7.8D-
M20 Basilisk 11985342.5C+0.6251.823%A++2.353%D**31.5B**12.6A+3772.7h92.1C++177.8B++
Vortek Rotary 13782840.976C0.9131.426%C++1.22%D17.8C*12C++2394.6h56.5B+179.9B+
NCM2 Falcon 11280771.039C++0.8452.179%B**3.75%C14.5B+5.8B+1175.5h12.1B+23.2B++
M12 Kobalt 7978613C+11.1223.576%A19.231%C++97.5B*1.3D-5410.8h14.8B++62.8B++
CAS 14-E 7674107.4C5.5231.739%C1.351%C--67.3C+1.8D*1791.1h18.3B**57.6B*
L-30R Vektor 10670381.842C+0.0430.805%D-1.429%C--9.2C+4.7C707.6h48.3B++156.7B+
GR-22AE 6968601.133C0.7530.152%B+20.588%D16.6D--N/A484.1h13.8D45.6C+
C85 Canister 6664321.333B19.4544.938%B+18.75%A71.1C+2.2D-3120.9h5.7B+12.7B++
M96 Mjolnir-H 9359153.933C+2.0548.482%C+N/A53.6C*30.9C+14881.1h29.8B++61.4B++
CAS30 Tank Buster 105551260.437C--1.4533.108%D*N/A3.5D-3.2D-7415.7h66.9C+202C-
Aspis Anti-Aircraft Phalanx Turret 11153105.3B++3.4233.31%B**1.887%C+18.9A20.7A++3652.8h127.9B+384B++
A30 Walker 11053730.726D1.1624.25%C**N/A6.1D-6.6D878.7h278.9F-1150.2D--
E540 Halberd-H 7853105.3C+3.4253.578%CN/A40.8C+19.2C+4831.3h5.2B+9.8B
M40 Fury 585086.25C+4.3741.023%B++2%C**71.4B**11.4B+6160.7h15.1C+36.8C*
Soldier Soaker 5050630.794C1.0934.807%C++16%C**62.5B+N/A2780.8h3.8B**10.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon282,3143.3h
Anti-Vehicle MANA Turret73521.3h
Nano-Armor Kit6131,217,99278.7h
Nanite Revive Grenade05760.2h
Nanite Healing Grenade0510h
Medical Kit9777,07314.9h
Medical Applicator16894,2956.8h
Spitfire Auto-Turret3670.3h
Restoration Kit1521,3542.9h
Motion Spotter2930.1h
Deconstruction Tool01,4630.1h
Welding Device02620h
Shield Recharging Field411,4680.8h
Ammunition Package594,2155h
Anti-Infantry MANA Turret184151.6h
Recon Detection Device105771h
Nano-Repair Grenade07080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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