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Director General Dreadnaught TotallyNotDelta[oNRo] TotallyNotDelta
NC BR 99

KDR: 1.89

Score: 42.4m

Last Seen: Nov 16th, 2019 5:58 AM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NC6 Gauss SAW AF-19 Mercenary NC6S Gauss SAW S EM6 AC-X11 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $893,214 MLG Score: 714
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.855%27.309%81532120026,0061.704750.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.989%1.68A++0.96B*0.635B+HEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.574B+9.40.339C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.476%0.602%225512271,6618903661.86629453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%-0.298C-0.905D---0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.609B+21.90.589B+41.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.851%1.773%14688122417,0311901112998.95426151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%0.564B+-0.488D0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.50.481B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.08%6.52%215812242,086136214671.53157142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.087%0.357C**0.493B+0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.764B++11.40.717B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.13%81.173%21521230324146220.221614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%0.626B+0.913B*0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.10.348C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.663%16.55%215212301,2811235141.03641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.6%0.667B+0.358C**1.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.20.337C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.4m426.2%430 (25.8k)375 (22.5k)1.8921357,64030,4632.5122999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232281618.938%14.925%28303:4216

62% Engineer20% Heavy Assault10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2015 12:41 AMApr 7th, 2017 11:17 PMNov 16th, 2019 2:47 PM (97d) (PST)Nov 16th, 2019 2:32 AM (98d) (PST)Nov 16th, 2019 1:58 AM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9251467790.5100.2700.0762.7720.140714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4998,78746,71231165166822,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1883.3h/78.5d 18,892 8,603 25,314 313.2k 1,548 4,951 15,841 104.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,650
Deaths:1,691
KDR:0.976
Accuracy:28.554% B**
HSR:24.606% B+
AC-X11
B**
Kills:1,249
Deaths:1,080
KDR:1.156
Accuracy:30.400% B**
HSR:23.459% C*
AF-4A Bandit
B**
Kills:1,200
Deaths:760
KDR:1.579
Accuracy:29.938% B**
HSR:29.667% B**
GD-7F
A*
Kills:1,184
Deaths:537
KDR:2.205
Accuracy:30.506% B**
HSR:32.855% A*
NS-11C
A++
Kills:1,180
Deaths:588
KDR:2.007
Accuracy:29.749% B**
HSR:29.831% A++
GD-66 Claw
B++
Kills:995
Deaths:786
KDR:1.266
Accuracy:63.507% B
HSR:18.694% B++
19A Fortuna
B**
Kills:340
Deaths:306
KDR:1.111
Accuracy:26.590% C+
HSR:26.765% B**
Mauler S6
C-
Kills:286
Deaths:350
KDR:0.817
Accuracy:36.355% C-
HSR:9.091% D*
Gauss Compact Burst
B++
Kills:124
Deaths:97
KDR:1.278
Accuracy:29.720% B+
HSR:30.645% B++
Kills:8,208
Deaths (as Engineer):6,195
Deaths (to Engineers):6,941
KDR:1.32494
Kill Difference:2,013
Playtime:1,169.332 hours
Usage:62%
Score:28.879m
Score/min:412
Accuracy (listed only):33.924%
HSR (listed only):25.068%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,397
Deaths:1,415
KDR:1.694
Accuracy:30.027% B*
HSR:28.786% B
NC6 Gauss SAW
A+
Kills:2,146
Deaths:1,473
KDR:1.457
Accuracy:28.049% A+
HSR:24.324% C++
NC6S Gauss SAW S
A+
Kills:1,381
Deaths:795
KDR:1.737
Accuracy:31.986% A+
HSR:28.385% B+
EM6
B*
Kills:1,250
Deaths:896
KDR:1.395
Accuracy:26.869% B*
HSR:27.120% B+
GD-22S
B**
Kills:1,223
Deaths:882
KDR:1.387
Accuracy:29.202% B**
HSR:26.901% B
NC6A GODSAW
B+
Kills:1,187
Deaths:680
KDR:1.746
Accuracy:32.312% B+
HSR:29.233% C*
NS-15M2
B*
Kills:901
Deaths:629
KDR:1.432
Accuracy:29.110% B*
HSR:29.967% B+
MGR-L1 Promise
B**
Kills:456
Deaths:229
KDR:1.991
Accuracy:28.569% B*
HSR:33.553% B**
EM1
A*
Kills:199
Deaths:149
KDR:1.336
Accuracy:32.755% A*
HSR:25.628% B+
Kills:11,140
Deaths (as Heavy Assault):7,148
Deaths (to Heavy Assaults):8,196
KDR:1.55848
Kill Difference:3,992
Playtime:369.398 hours
Usage:20%
Score:7.363m
Score/min:332
Accuracy (listed only):29.875%
HSR (listed only):28.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,650
Deaths:1,691
KDR:0.976
Accuracy:28.554% B**
HSR:24.606% B+
AC-X11
B**
Kills:1,249
Deaths:1,080
KDR:1.156
Accuracy:30.400% B**
HSR:23.459% C*
AF-4A Bandit
B**
Kills:1,200
Deaths:760
KDR:1.579
Accuracy:29.938% B**
HSR:29.667% B**
AF-4 Cyclone
B*
Kills:1,192
Deaths:1,170
KDR:1.019
Accuracy:30.245% B*
HSR:17.366% C
GD-7F
A*
Kills:1,184
Deaths:537
KDR:2.205
Accuracy:30.506% B**
HSR:32.855% A*
NS-11C
A++
Kills:1,180
Deaths:588
KDR:2.007
Accuracy:29.749% B**
HSR:29.831% A++
NS-7 PDW
A*
Kills:1,015
Deaths:619
KDR:1.640
Accuracy:30.325% B**
HSR:32.217% A*
GD-66 Claw
B++
Kills:995
Deaths:786
KDR:1.266
Accuracy:63.507% B
HSR:18.694% B++
Blitz GD-10
A++
Kills:726
Deaths:428
KDR:1.696
Accuracy:31.427% A
HSR:27.135% A++
MGR-S1 Gladius
B**
Kills:714
Deaths:373
KDR:1.914
Accuracy:31.448% B*
HSR:28.571% B**
AF-4AE Cyclone
B
Kills:601
Deaths:440
KDR:1.366
Accuracy:30.965% B
HSR:28.619% B
19A Fortuna
B**
Kills:340
Deaths:306
KDR:1.111
Accuracy:26.590% C+
HSR:26.765% B**
Mauler S6
C-
Kills:286
Deaths:350
KDR:0.817
Accuracy:36.355% C-
HSR:9.091% D*
Gauss Compact Burst
B++
Kills:124
Deaths:97
KDR:1.278
Accuracy:29.720% B+
HSR:30.645% B++
Kills:12,456
Deaths (as Light Assault):9,225
Deaths (to Light Assaults):5,218
KDR:1.35024
Kill Difference:3,231
Playtime:187.488 hours
Usage:10%
Score:3.332m
Score/min:296
Accuracy (listed only):32.838%
HSR (listed only):25.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,192
Deaths:1,170
KDR:1.019
Accuracy:30.245% B*
HSR:17.366% C
NC1 Gauss Rifle
A+
Kills:1,185
Deaths:709
KDR:1.671
Accuracy:30.198% A+
HSR:28.017% B**
NS-7 PDW
A*
Kills:1,015
Deaths:619
KDR:1.640
Accuracy:30.325% B**
HSR:32.217% A*
GD-66 Claw
B++
Kills:995
Deaths:786
KDR:1.266
Accuracy:63.507% B
HSR:18.694% B++
Blitz GD-10
A++
Kills:726
Deaths:428
KDR:1.696
Accuracy:31.427% A
HSR:27.135% A++
MGR-S1 Gladius
B**
Kills:714
Deaths:373
KDR:1.914
Accuracy:31.448% B*
HSR:28.571% B**
AF-4AE Cyclone
B
Kills:601
Deaths:440
KDR:1.366
Accuracy:30.965% B
HSR:28.619% B
Reaper DMR
B**
Kills:540
Deaths:313
KDR:1.725
Accuracy:31.863% B**
HSR:26.852% C*
Gauss Rifle Burst
C*
Kills:446
Deaths:319
KDR:1.398
Accuracy:29.074% C*
HSR:29.821% C*
Mauler S6
C-
Kills:286
Deaths:350
KDR:0.817
Accuracy:36.355% C-
HSR:9.091% D*
GR-22
B**
Kills:254
Deaths:189
KDR:1.344
Accuracy:30.126% B**
HSR:27.953% B**
Gauss Rifle S
B*
Kills:215
Deaths:153
KDR:1.405
Accuracy:30.207% B*
HSR:21.861% C++
GR-22AE
B+
Kills:68
Deaths:60
KDR:1.133
Accuracy:30.122% B+
HSR:20.588% D
Carnage AR
A
Kills:59
Deaths:33
KDR:1.788
Accuracy:30.980% B**
HSR:30.509% A
Kills:8,296
Deaths (as Combat Medic):5,942
Deaths (to Combat Medics):2,756
KDR:1.39616
Kill Difference:2,354
Playtime:101.560 hours
Usage:5%
Score:2.031m
Score/min:333
Accuracy (listed only):33.346%
HSR (listed only):24.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:1,192
Deaths:1,170
KDR:1.019
Accuracy:30.245% B*
HSR:17.366% C
NS-7 PDW
A*
Kills:1,015
Deaths:619
KDR:1.640
Accuracy:30.325% B**
HSR:32.217% A*
Blitz GD-10
A++
Kills:726
Deaths:428
KDR:1.696
Accuracy:31.427% A
HSR:27.135% A++
MGR-S1 Gladius
B**
Kills:714
Deaths:373
KDR:1.914
Accuracy:31.448% B*
HSR:28.571% B**
AF-4AE Cyclone
B
Kills:601
Deaths:440
KDR:1.366
Accuracy:30.965% B
HSR:28.619% B
NS-44 Commissioner
C+
Kills:515
Deaths:848
KDR:0.607
Accuracy:35.080% C+
HSR:22.719% C+
NS-357 Underboss
B
Kills:263
Deaths:318
KDR:0.827
Accuracy:31.683% D
HSR:25.475% B
LA8 Rebel
C**
Kills:211
Deaths:285
KDR:0.740
Accuracy:33.129% C**
HSR:20.853% C+
EM4-AE Longshot
C*
Kills:198
Deaths:70
KDR:2.829
Accuracy:41.781% C++
HSR:82.323% C*
NC14 Bolt Driver
B+
Kills:126
Deaths:80
KDR:1.575
Accuracy:36.396% C++
HSR:79.365% B+
NC4 Mag-Shot
C
Kills:95
Deaths:205
KDR:0.463
Accuracy:25.042% C
HSR:17.895% C
LA3 Desperado
A*
Kills:55
Deaths:75
KDR:0.733
Accuracy:29.373% C++
HSR:34.546% A*
Soldier Soaker
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:34.807% N/A
HSR:16% N/A
Kills:5,761
Deaths (as Infiltrator):4,974
Deaths (to Infiltrators):4,159
KDR:1.15822
Kill Difference:787
Playtime:28.504 hours
Usage:2%
Score:0.370m
Score/min:216
Accuracy (listed only):32.438%
HSR (listed only):33.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C-
Kills:309
Deaths:112
KDR:2.759
Accuracy:28.968% D-
HSR:13.592% C-
AF-23 Grinder
C-
Kills:272
Deaths:93
KDR:2.925
Accuracy:29.042% D--
HSR:15.074% C-
NCM2 Falcon
B**
Kills:111
Deaths:103
KDR:1.078
Accuracy:51.025% B**
HSR:4.505% C+
NCM2 Falcon
B*
Kills:82
Deaths:82
KDR:1
Accuracy:52.040% B*
HSR:3.659% C
Kills:774
Deaths (as MAX Suit):195
Deaths (to MAX Suits):1,283
KDR:3.96923
Kill Difference:579
Playtime:20.897 hours
Usage:1%
Score:0.440m
Score/min:351
Accuracy (listed only):40.269%
HSR (listed only):9.207%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,172
V. Kills:64 N/A
Deaths:248
KDR:4.726
Accuracy:53.156% C
KPH:64.800 B+
VKPH:3.500 C-
Breaker Rocket Pods
C+
Kills:162
V. Kills:31 N/A
Deaths:43
KDR:3.767
Accuracy:48.164% C+
KPH:77.600 C+
VKPH:14.900 C+
M20 Mustang
C
Kills:155
V. Kills:114 135%
Deaths:245
KDR:0.633
Accuracy:29.405% C
KPH:9.400 C
VKPH:6.900 C-
Vortek Rotary
C*
Kills:102
V. Kills:65 155%
Deaths:84
KDR:1.214
Accuracy:30.901% C+
KPH:19.700 C*
VKPH:12.600 C++
Kills:1,591 (1,429 + 0)
Deaths:620
KDR:2.566
VKDR:0.442
Vehicle Kills:274
Kill Difference:971
Playtime:41.898 hours
Usage:2%
Score:0.481m
Score/min:192
Piloting Accuracy:30.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:335
V. Kills:238 140%
Deaths:40
KDR:8.375
Accuracy:33.127% C-
KPH:37.300 C++
VKPH:26.500 C++
L-24R Spur
B*
Kills:170
V. Kills:4 N/A
Deaths:22
KDR:7.727
Accuracy:33.102% D-
KPH:51.100 B*
VKPH:1.200 D
L-30R Vektor
C+
Kills:70
V. Kills:36 189%
Deaths:38
KDR:1.842
Accuracy:30.805% D-
KPH:9.200 C+
VKPH:4.700 C
CAS30 Tank Buster
D-
Kills:61
V. Kills:54 111%
Deaths:126
KDR:0.484
Accuracy:36.085% D--
KPH:3.500 D-
VKPH:3.100 D-
Kills:636 (301 + 335)
Deaths:226
KDR:2.814
VKDR:1.469
Vehicle Kills:332
Kill Difference:410
Playtime:37.576 hours
Usage:2%
Score:0.358m
Score/min:159
Piloting Accuracy:36.085%
Gunner Accuracy:33.127%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:902
V. Kills:341 264%
Deaths:223
KDR:4.045
Accuracy:55.107% B+
KPH:37.600 B
VKPH:14.200 B+
C75 Viper
B**
Kills:557
V. Kills:125 442%
Deaths:101
KDR:5.515
Accuracy:46.337% B*
KPH:49.500 B**
VKPH:11.100 B+
L100 Python AP
B**
Kills:354
V. Kills:198 178%
Deaths:48
KDR:7.375
Accuracy:64.466% B**
KPH:45.400 B*
VKPH:25.400 B**
Skyguard
B+
Kills:264
V. Kills:229 115%
Deaths:145
KDR:1.821
Accuracy:33.569% B++
KPH:13.200 C
VKPH:11.500 B+
L100 Python HESH
B**
Kills:190
V. Kills:30 N/A
Deaths:6
KDR:31.667
Accuracy:54.499% B++
KPH:77.100 B**
VKPH:12.200 B++
Kills:2,267 (2,267 + 0)
Deaths:523
KDR:4.335
VKDR:1.765
Vehicle Kills:923
Kill Difference:1,744
Playtime:65.416 hours
Usage:3%
Score:0.956m
Score/min:244
Driving Accuracy:54.499%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:13,553
V. Kills:9,867 137%
Deaths:2,141
KDR:6.330
Accuracy:58.836% B**
KPH:29.600 B+
VKPH:21.600 A+
E540 Halberd
A++
Kills:870
V. Kills:646 134%
Deaths:154
KDR:5.649
Accuracy:54.885% A+
KPH:32 C**
VKPH:23.700 A++
Titan-150 HEAT
A+
Kills:837
V. Kills:450 186%
Deaths:205
KDR:4.083
Accuracy:58.698% A
KPH:28.900 B++
VKPH:15.600 A+
Titan-150 HESH
B**
Kills:374
V. Kills:59 N/A
Deaths:37
KDR:10.108
Accuracy:56.006% B**
KPH:50.100 B+
VKPH:7.900 C+
Enforcer ML85
B+
Kills:148
V. Kills:127 116%
Deaths:38
KDR:3.895
Accuracy:52.838% A+
KPH:22.100 C+
VKPH:19 B+
C85 Canister
B+
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:44.938% B+
KPH:74.900 C++
VKPH:2.300 D-
Kills:15,846 (14,764 + 1,082)
Deaths:2,578
KDR:6.147
VKDR:4.325
Vehicle Kills:11,151
Kill Difference:13,268
Playtime:528.708 hours
Usage:28%
Score:10.491m
Score/min:331
Driving Accuracy:56.006%
Gunner Accuracy:44.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:240
V. Kills:17 N/A
Deaths:26
KDR:9.231
Accuracy:58.547% B++
KPH:125.900 B+
VKPH:8.900 C++
G40-F Ranger
B**
Kills:186
V. Kills:96 192%
Deaths:8
KDR:23.250
Accuracy:36.856% B+
KPH:51.700 B**
VKPH:26.700 B++
M96 Mjolnir-H
B+
Kills:66
V. Kills:38 169%
Deaths:15
KDR:4.400
Accuracy:48.682% C+
KPH:57.100 B+
VKPH:32.900 C*
E540 Halberd-H
C+
Kills:53
V. Kills:25 204%
Deaths:10
KDR:5.300
Accuracy:53.578% C
KPH:42 C+
VKPH:19.800 C+
Kills:545 (0 + 545)
Deaths:59
KDR:9.237
VKDR:2.983
Vehicle Kills:176
Kill Difference:486
Playtime:7.924 hours
Usage:0%
Score:0.273m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:53.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:263
V. Kills:15 N/A
Deaths:12
KDR:21.917
Accuracy:23.764% B**
KPH:92 B*
VKPH:5.200 A++
M20 Basilisk
A+
Kills:88
V. Kills:35 244%
Deaths:34
KDR:2.588
Accuracy:51.826% A+
KPH:32.100 B**
VKPH:12.800 A+
M12 Kobalt
A
Kills:78
V. Kills:1 N/A
Deaths:6
KDR:13
Accuracy:23.576% A
KPH:92.900 B++
VKPH:1.200 D--
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:8
KDR:6.250
Accuracy:41.023% N/A
KPH:70.100 N/A
VKPH:11.200 N/A
Kills:479 (0 + 479)
Deaths:60
KDR:7.983
VKDR:0.983
Vehicle Kills:59
Kill Difference:419
Playtime:7.156 hours
Usage:0%
Score:0.185m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:41.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:74
V. Kills:2 N/A
Deaths:10
KDR:7.400
Accuracy:31.739% C
KPH:67.800 C+
VKPH:1.800 D*
Kills:74 (0 + 74)
Deaths:10
KDR:7.400
VKDR:0.200
Vehicle Kills:2
Kill Difference:64
Playtime:1.093 hours
Usage:0%
Score:0.012m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:31.739%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 23,42013,5532,1416.33C+4.4458.836%B**1.645%C--29.6B+21.6A+293457.5h4.3C**7.3B++
LA1 Anchor 2,4522,3971,4151.694C+0.2030.027%B*28.786%B51.4C++1.2B**16646.6h8.9B++29.7B++
NC6 Gauss SAW 2,1862,1461,4731.457C*0.4428.049%A+24.324%C++56.2B**1B*16438.2h7.9B++28.3B++
AF-19 Mercenary 1,6691,6501,6910.976C*0.9228.554%B**24.606%B+19.8C+N/A6183.2h11.3B+39.5B++
NC6S Gauss SAW S 1,4051,3817951.737C*0.1631.986%A+28.385%B+59.5B+1B++13923.2h8.9B*27.8B+
EM6 1,2821,2508961.395C+0.5026.869%B*27.12%B+46.3C*1.2A13927h9.1B*34B++
AC-X11 1,2691,2491,0801.156C++0.7430.4%B**23.459%C*20.8CN/A5660.1h9B+29.6B+
GD-22S 1,2401,2238821.387C+0.5129.202%B**26.901%B51.4B+N/A20123.8h9.1B*31.3B++
AF-4A Bandit 1,2131,2007601.579C**0.3129.938%B**29.667%B**39.2C++N/A9830.6h9.2B++30.7B++
AF-4 Cyclone 1,2121,1921,1701.019C+0.8730.245%B*17.366%C20DN/A6459.6h11C++36.4B+
NC6A GODSAW 1,2141,1876801.746C+0.1532.312%B+29.233%C*51.2C1.2C*15423.2h8.6C++26.7B+
NC1 Gauss Rifle 1,2031,1857091.671B+0.2230.198%A+28.017%B**39.5B*N/A12830h10.2B**33.7B**
GD-7F 1,2111,1845372.205A0.3130.506%B**32.855%A*56.9B**1.3A++19520.8h10.1B**33.1B*
NS-11C 1,2081,1805882.007B**0.1129.749%B**29.831%A++47B*1.1A13725.1h10.6B**35.7B*
M30 Mustang AH 1,2361,1722484.726C+2.8353.156%CN/A64.8B+3.5C-18718.1h7.6B14.3C**
NC05 Jackhammer 1,1621,1586031.92B++0.0351.363%B*15.544%C++68.9B++N/A16916.8h4.2B++8.2B++
NS-7 PDW 1,0371,0156191.64B**0.2530.325%B**32.217%A*44.5B*1A++14622.8h11.2B*36.9B++
GD-66 Claw 1,0019957861.266C++0.6363.507%B18.694%B++42.7C+N/A10123.3h2.6C+4.1C*
L100 Python HEAT 1,2439022234.045C+2.1555.107%B+2.882%C**37.6B14.2B+17224h4.8B+8.7B++
NS-15M2 9209016291.432C+0.4629.11%B*29.967%B+46.7C++1B+12219.3h11.2B+38.6B+
E540 Halberd 1,5168701545.649C3.7654.885%A+2.989%C++32C**23.8A++98827.2h6.1C11.2B+
Titan-150 HEAT 1,2878372054.083C+2.1958.698%A2.987%C++29B++15.6A+22528.9h5C*8.5B++
Blitz GD-10 7387264281.696B+0.2031.427%A27.135%A++57.6A1A++20912.6h11.3B*35.8B++
MGR-S1 Gladius 7277143731.914B+0.0231.448%B*28.571%B**46.7BN/A13915.3h8.5B+26.9B+
AF-4AE Cyclone 6146014401.366C+0.5330.965%B28.619%B36.9C--N/A9816.3h9.9C+31.9C*
NS Decimator 8975884451.321C**0.5764.791%B+N/A40.3C*21.2B+34814.6h4B+6.1B+
C75 Viper 6825571015.515B+3.6246.337%B*1.616%B49.3B**11.1B+27811.3h9.4B*20.2B**
Reaper DMR 5495403131.725C++0.1731.863%B**26.852%C*43.2C**N/A12612.5h8.5B++26.6B++
C-4 7455264701.119C0.7726.738%C++N/A71.1C29.6C+7517.4h1.5C+5.7C++
NS-44 Commissioner 5305158480.607C1.2935.08%C+22.719%C+27.2CN/A9218.9h3.8C*10.8C*
MGR-L1 Promise 4694562291.991B+0.1028.569%B*33.553%B**50.1C**1.4B++1739.1h11B*38.6B++
Gauss Rifle Burst 4544463191.398C+0.4929.074%C*29.821%C*34C-N/A11213.1h10.2B+35.1B+
Tank Mine 6683971442.757C++0.8651.803%AN/A65.1D-44.4D7336.1h4T*7.7D
The Slasher 40139714,3000.028C-1.8623.481%D-21.663%B**0.8C-N/A2510.6h2.4C+10.1C+
Titan-150 HESH 4333743710.108C+8.2256.006%B**2.941%B**49.9B+7.9C+2217.5h2.9B+5.2B++
L100 Python AP 552354487.375B5.4864.466%B**1.13%D45.4B*25.4B**4997.8h4.3B++6.7B**
19A Fortuna 3493403061.111C+0.7826.59%C+26.765%B**14.8D-N/A3722.9h7.5B**28.2B++
C150 Dalton 573335408.375C++6.4833.127%C-N/A37.2C++26.4C++4199h2.9B++8.7B++
AF-23 Grinder 3123091122.759C*0.8728.968%D-13.592%C-34.7C**N/A1088.9h6B+20.7C++
Mauler S6 2942863500.817C+1.0836.355%C-9.091%D*17.3DN/A6216.5h5.4C+14.8C+
AF-23 Grinder 280272932.925C*1.0329.042%D--15.074%C-34.4C++1A+1087.9h6.2B+21.4C+
Skyguard 4932641451.821C-0.0733.569%B++1.136%D13.3C11.5B+17819.9h133.9C398.9C*
M12 Kobalt 2782631221.917B*20.0223.764%B**19.392%C*90.7B*5.2A++4022.9h17.6B+74B+
NS-357 Underboss 2642633180.827C+1.0731.683%D25.475%B37C+N/A1167.1h3.7B+11.7C*
GR-22 2632541891.344C++0.5530.126%B**27.953%B**42.3B+1.5A*1326h12B+39.9B++
C85 Canister-H 257240269.231C+7.3458.547%B++10.417%C+126.3B+8.9C++3961.9h5.5B+9.4B*
Gauss Rifle S 2202151531.405C**0.4930.207%B*21.861%C++32.1C++N/A826.7h10.7C*35.5B+
MANA Anti-Personnel Turret 216213952.242N/A0.3525.466%UN/A2130U30U3739900.1h20.2T*79.3T*
LA8 Rebel 2122112850.74C+1.1533.129%C**20.853%C+28.1C+N/A877.5h5.4B++16.3B+
EM1 2081991491.336C++0.5632.755%A*25.628%B+58.5B*2.6S1963.4h10.8B*33B++
EM4-AE Longshot 200198702.829C0.9441.781%C++82.323%C*43CN/A974.6h1.8B4.4C**
L100 Python HESH 220190631.667A*29.7754.499%B++N/A76B*12B+5072.5h2.8B+5.1B++
G40-F Ranger 282186823.25A++21.3636.856%B+N/A51.7B**26.7B++4193.6h68.3C*185.4B+
Orbital Strike Uplink 2241811181N/A179.11470.37%UN/A1810U430U94160.1h0.7T*0.1T*
L-24R Spur 174170227.727C++5.8333.102%D-N/A51.5B*1.2D1373.3h19.4C**58.6C*
Hawk GD-68 2901683860.435C-1.4668.419%B*N/A14C+10.2C+19712h9.5C-13.8C+
Breaker Rocket Pods 193162433.767C-1.8748.164%C+1.235%B+77.1C+14.8C+5962.1h15.2C**31.6C**
M20 Mustang 2691552450.633C-1.2629.405%C1.935%C+9.4C6.9C-13116.5h105.3C*358.1C*
Rocklet Rifle 2911481910.775C*1.1251.191%C+N/A21.8C-21C+3576.8h46.9D91.6C
Enforcer ML85 275148383.895C2.0052.838%A+1.351%D22.1C+19B+8176.7h14.2C26.9B+
NC15 Phoenix 2701331660.801C1.0951.452%CN/A11.8C+12.1C++24511.3h10.7C+20.7C+
Shrike 2201273060.415C-1.4865.178%B**3.937%B++16.9D12.4C+4077.5h9.5D*14.6C
NC14 Bolt Driver 126126801.575C+0.3236.396%C++79.365%B+24.2C++N/A1225.2h2.5C**6.7B+
Gauss Compact Burst 127124971.278C+0.6129.72%B+30.645%B++19.7DN/A566.3h9.8B+33.1B+
Spear Anti-Vehicle Phalanx Turret 205121148.643C**6.7553.483%B**2.479%D46.5B+32.3B**7912.6h9.5C+17.7B+
NCM2 Falcon 1451111031.078C+0.8151.025%B**4.505%C+17.9B+5.5B+1196.2h9.2B+18B++
Vortek Rotary 167102841.214C+0.6830.901%C+N/A19.6C*12.5C++2375.2h51.6B+167B+
NC4 Mag-Shot 98952050.463C1.4325.042%C17.895%C13.6DN/A607h9.5C+38C+
Frag Grenade 9493193N/A91.1144.403%C+N/A465C+5D24410.2h3.8C++8.6C++
Sticky Grenade 8989189N/A87.1149.712%CN/A445D--N/A13360.2h3.9D*7.8D-
M20 Basilisk 12388342.588C+0.7051.826%A+2.273%D**32.6B**13A++3802.7h89.5C*172.7B*
NCM2 Falcon 11482821C++0.8952.04%B*3.659%C14.6B5.7B+1185.6h12B+23B++
M12 Kobalt 7978613C+11.1123.576%A19.231%C+97.5B*1.3D-5410.8h14.8B*62.8B*
CAS 14-E 7674107.4C5.5131.739%C1.351%C--67.3C+1.8D*1791.1h18.3B**57.6B*
L-30R Vektor 10670381.842C+0.0530.805%D-1.429%C-9.2C+4.7C707.6h48.3B*156.7B+
GR-22AE 6968601.133C0.7630.122%B+20.588%D16.2D--N/A474.2h13.8D45.6C+
M96 Mjolnir-H 10466154.4C++2.5148.682%C+N/A55B31.7C++14371.2h28.5B*58.6B++
C85 Canister 6664321.333C**19.4444.938%B+18.75%A71.1C+2.2D--3120.9h5.7B++12.7B++
CAS30 Tank Buster 115611260.484C--1.4136.085%D--N/A3.5D-3.1D-6917.6h73C202.3C--
Carnage AR 6259331.788B+0.1030.98%B**30.509%A29.5C+1.5M2112h10.3B**33.4B**
LA3 Desperado 5655750.733C+1.1629.373%C++34.546%A*55B*1B**1861h7.2B*24.6B++
E540 Halberd-H 7853105.3C3.4153.578%CN/A40.8C+19.2C+4911.3h5.2B+9.8B+
A30 Walker 11053730.726D1.1724.25%C+N/A6.1D-6.6D888.7h278.9F-1150.2D*
Aspis Anti-Aircraft Phalanx Turret 11153105.3B++3.4133.327%B**1.887%C+18.9A20.7A++3642.8h128.1B+384.2B++
M40 Fury 585086.25C+4.3641.023%B+2%B71.4B**11.4B+6160.7h15.1C+36.8C**
Soldier Soaker 5050630.794C1.1034.807%C++16%B+62.5B+N/A2780.8h3.8B**10.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon292,3423.4h
Anti-Vehicle MANA Turret73521.3h
Nano-Armor Kit6521,230,80279.4h
Nanite Revive Grenade05780.2h
Nanite Healing Grenade0610h
Medical Kit9827,10115h
Medical Applicator16994,7966.9h
Spitfire Auto-Turret3700.3h
Restoration Kit1551,3682.9h
Motion Spotter2930.1h
Deconstruction Tool01,4630.1h
Welding Device02620h
Shield Recharging Field411,4740.8h
Recon Detection Device105771h
Ammunition Package594,2325h
Anti-Infantry MANA Turret184151.6h
Nano-Repair Grenade07250.2h

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