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Praetor Arcanus Totzox[NNTE] Totzox
VS BR 83

KDR: 5.97

Score: 5.8m

Last Seen: Oct 12th, 2019 5:17 PM
- OFFLINE - 315.1 hour(s)

Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 15%
Level 100 Progress: 31% 482h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Orion VS54 L100 Python HESH L100 Python AP Phobos VX86 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $713,070 MLG Score: 570
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.895%17.964%4291212071,7092.487633.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.17%0.56B+-0.372C-0.032C+HEAD ++ (~6.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.33C**11.90.16C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.536%3.774%169112185350141.06353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.41B**11.51B**13.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.342%0.745%8974612135,36796197655.3299271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%1.112B**-1.166D*-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.807B++4.60.687B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.269%72.581%04121543410923.94546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.727%-0.885D--0.365C**-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.082C+2.70.169C++6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.302%11.157%0112182425514.32143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.553B+-0.542D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.556B+2.70.42B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m446.1%452 (27.1k)406 (24.4k)5.974829,2551,5497.6107283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121980915.2%8.352%12709:103

67% Engineer13% Heavy Assault7% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2017 12:20 PMNov 2nd, 2018 5:55 PMOct 18th, 2019 2:53 PM (24d) (PST)Oct 12th, 2019 1:36 PM (30d) (PST)Oct 12th, 2019 1:17 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,126671,0590.6490.1090.0543.5890.155570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,5564,00563,5513973215924,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
237.6h/9.9d 2,534 773 2,520 51.2k 180 573 2,214 16.1m

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:242
Deaths:140
KDR:1.729
Accuracy:54.302% C
HSR:11.157% D-
VX6-7
C
Kills:148
Deaths:99
KDR:1.495
Accuracy:22.876% C
HSR:14.865% D--
Zenith VX-5AE
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:25.660% C
HSR:19.643% D-
NS-11C
B+
Kills:69
Deaths:38
KDR:1.816
Accuracy:27.155% B+
HSR:10.145% F
Kills:571
Deaths (as Engineer):329
Deaths (to Engineers):335
KDR:1.73556
Kill Difference:242
Playtime:159.160 hours
Usage:67%
Score:4.479m
Score/min:469
Accuracy (listed only):32.498%
HSR (listed only):13.952%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:415
Deaths:121
KDR:3.430
Accuracy:23.722% B+
HSR:21.446% C--
VE-H Maw
C
Kills:179
Deaths:56
KDR:3.196
Accuracy:24.321% C
HSR:15.084% D*
NS-15M2
C++
Kills:162
Deaths:48
KDR:3.375
Accuracy:24.561% C++
HSR:15.432% D*
SVA-88
C+
Kills:162
Deaths:54
KDR:3
Accuracy:22.676% C+
HSR:25.926% C+
Ursa
C+
Kills:161
Deaths:41
KDR:3.927
Accuracy:22.553% C+
HSR:21.739% C
Kills:1,079
Deaths (as Heavy Assault):320
Deaths (to Heavy Assaults):346
KDR:3.37188
Kill Difference:759
Playtime:31.428 hours
Usage:13%
Score:0.547m
Score/min:290
Accuracy (listed only):23.567%
HSR (listed only):19.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C
Kills:242
Deaths:140
KDR:1.729
Accuracy:54.302% C
HSR:11.157% D-
VX6-7
C
Kills:148
Deaths:99
KDR:1.495
Accuracy:22.876% C
HSR:14.865% D--
Zenith VX-5AE
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:25.660% C
HSR:19.643% D-
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
NS-11C
B+
Kills:69
Deaths:38
KDR:1.816
Accuracy:27.155% B+
HSR:10.145% F
Kills:743
Deaths (as Light Assault):402
Deaths (to Light Assaults):220
KDR:1.84826
Kill Difference:341
Playtime:20.428 hours
Usage:9%
Score:0.340m
Score/min:277
Accuracy (listed only):29.476%
HSR (listed only):12.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
C*
Kills:142
Deaths:9
KDR:15.778
Accuracy:26.708% D*
HSR:77.465% C*
Ghost
C
Kills:127
Deaths:40
KDR:3.175
Accuracy:29.214% D**
HSR:66.142% C
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Parallax VX3
D*
Kills:89
Deaths:13
KDR:6.846
Accuracy:28.012% F
HSR:67.416% D*
XM98
B++
Kills:76
Deaths:5
KDR:15.200
Accuracy:30.046% D--
HSR:80.263% B++
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
NS-44 Commissioner AE
C--
Kills:63
Deaths:57
KDR:1.105
Accuracy:38.235% C--
HSR:11.111% F
Kills:669
Deaths (as Infiltrator):197
Deaths (to Infiltrators):262
KDR:3.39594
Kill Difference:472
Playtime:17.189 hours
Usage:7%
Score:0.204m
Score/min:197
Accuracy (listed only):28.440%
HSR (listed only):46.000%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:242
Deaths:140
KDR:1.729
Accuracy:54.302% C
HSR:11.157% D-
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
Corvus VA55
C++
Kills:66
Deaths:24
KDR:2.750
Accuracy:24.887% C++
HSR:22.727% C+
Equinox VE2
C
Kills:63
Deaths:27
KDR:2.333
Accuracy:24.134% C
HSR:9.524% D**
Pulsar VS1
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:22.349% N/A
HSR:18% N/A
Kills:593
Deaths (as Combat Medic):283
Deaths (to Combat Medics):136
KDR:2.09541
Kill Difference:310
Playtime:6.356 hours
Usage:3%
Score:0.137m
Score/min:360
Accuracy (listed only):28.756%
HSR (listed only):13.502%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:106
Deaths:31
KDR:3.419
Accuracy:22.122% B*
HSR:16.981% D
Nebula VM20
B+
Kills:106
Deaths:31
KDR:3.419
Accuracy:21.902% B+
HSR:19.811% C+
Kills:212
Deaths (as MAX Suit):31
Deaths (to MAX Suits):61
KDR:6.83871
Kill Difference:181
Playtime:2.655 hours
Usage:1%
Score:0.080m
Score/min:503
Accuracy (listed only):22.012%
HSR (listed only):18.396%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M*
Kills:91
V. Kills:10 N/A
Deaths:1
KDR:91
Accuracy:60.699% B**
KPH:254.700 M*
VKPH:28 B*
Light PPA
B++
Kills:53
V. Kills:4 N/A
Deaths:3
KDR:17.667
Accuracy:45.536% B++
KPH:54.500 C**
VKPH:4.100 C**
Kills:144 (53 + 0)
Deaths:4
KDR:36
VKDR:3.500
Vehicle Kills:14
Kill Difference:140
Playtime:1.331 hours
Usage:1%
Score:0.027m
Score/min:341
Piloting Accuracy:45.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:347
V. Kills:60 N/A
Deaths:10
KDR:34.700
Accuracy:40.185% D-
KPH:71.800 B**
VKPH:12.400 B**
L100 Python AP
B**
Kills:280
V. Kills:130 214%
Deaths:18
KDR:15.556
Accuracy:54.871% C+
KPH:44.300 B**
VKPH:20.500 B+
Skyguard
B**
Kills:59
V. Kills:31 184%
Deaths:4
KDR:14.750
Accuracy:29.931% C++
KPH:21.600 B**
VKPH:11.400 B+
Kills:686 (686 + 0)
Deaths:32
KDR:21.438
VKDR:6.906
Vehicle Kills:221
Kill Difference:654
Playtime:13.889 hours
Usage:6%
Score:0.259m
Score/min:310
Driving Accuracy:29.931%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,298
V. Kills:1,172 196%
Deaths:102
KDR:22.529
Accuracy:53.236% C+
KPH:36.200 B*
VKPH:18.500 B+
Supernova VPC
A
Kills:1,193
V. Kills:228 N/A
Deaths:13
KDR:91.769
Accuracy:52.712% C*
KPH:66.200 A
VKPH:12.700 B**
Supernova PC
A++
Kills:1,190
V. Kills:352 337%
Deaths:53
KDR:22.453
Accuracy:51.794% C**
KPH:40 A++
VKPH:11.800 B*
Kills:4,681 (4,681 + 0)
Deaths:168
KDR:27.863
VKDR:10.429
Vehicle Kills:1,752
Kill Difference:4,513
Playtime:111.237 hours
Usage:47%
Score:1.759m
Score/min:264
Driving Accuracy:51.794%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,4702,29810222.529A*16.5553.236%C+N/A36.2B*18.5B+26063.5h4.2B++7.9B++
Supernova VPC 1,4211,1931391.769S85.7952.712%C*N/A66.3A12.7B**38418h2.7B++5.1B++
Supernova PC 1,5421,1905322.453M+16.4851.794%C**N/A40.1A++11.9B*19729.7h4.6B+8.8B++
Orion VS54 4214151213.43A+2.5423.722%B+21.446%C--55.3B**N/A1707.5h11.5B+48.3C*
L100 Python HESH 4073471034.7A*28.7340.185%D-1.153%C72.3B**12.5B**2714.8h2.4B**5.9B+
L100 Python AP 4102801815.556A*9.5854.871%C+1.429%D44.4B**20.6B+3486.3h4.8B++8.7B+
Phobos VX86 2432421401.729B4.2554.302%C11.157%D-36.7CN/A1156.6h2.7C4.9C+
C-4 233189543.5A+2.4732.714%B**N/A99.5B23.2C7181.9h0.9B**2.8B**
VE-H Maw 181179563.196A+2.7824.321%C15.084%D*54.2C++N/A1623.3h11.1C+45.5C++
NS-15M2 163162483.375B**2.6024.561%C++15.432%D*54BN/A1243h12.9C++52.7C*
SVA-88 164162543B++2.9722.676%C+25.926%C+46.3C++N/A1173.5h12.5C+55.2C++
Ursa 161161413.927M*2.0522.553%C+21.739%C48.8B+N/A1273.3h11.1C*49C**
Lasher X2 AE 153149831.795B4.1823.4%D2.013%D-46.6C*1.3C++1063.2h23.6D-100.7D
VX6-7 151148991.495C**4.4822.876%C14.865%D--21.4C-N/A566.9h12.7C++55.7C++
Phaseshift VX-S 143142915.778S9.8026.708%D*77.465%C*35.5C**N/A894h2.7C**10.2C+
Ghost 127127403.175C*2.8029.214%D**66.142%C28.2C-N/A844.5h3.1D*10.5D*
Zenith VX-5AE 117112522.154B++3.8225.66%C19.643%D-19.3DN/A705.8h12.7C++49.4C++
Nebula VM20 106106313.419B++2.5622.122%B*16.981%D48.2B*N/A1462.2h17.4C+78.5B+
Nebula VM20 107106313.419B++2.5621.902%B+19.811%C+48.2B*N/A1652.2h17.3C+79.1B+
VE-S Canis 103101422.405A3.5721.876%D-6.931%F19.1DN/A795.3h13.9C63.5C
Dual Photon Pods 10191191U85.0360.699%B**N/A227.5M+25B++7710.4h9.4A+15.4B**
Parallax VX3 8989136.846B**0.8728.012%F67.416%D*40.5B++N/A1082.2h2.1B7.5C
Tank Mine 12485204.25B*1.7239.198%B+N/A85C-39D-6761h2.1C5.3B+
XM98 7776515.2S9.2330.046%D--80.263%B++47.5B**N/A1381.6h2.6C+8.7C
Sirius SX12 7371312.29B**3.6824.987%C++12.676%D-37.4B+1.1A++1191.9h13.5B+53.9B
NS Decimator 9869262.654A*3.3254.048%D-N/A46B+19.3B+3251.5h3.6B++6.6B+
NS-11C 7069381.816B*4.1627.155%B+10.145%F23C+N/A883h14.8C++54.7B
Corvus VA55 6766242.75A*3.2224.887%C++22.727%C+44B++N/A1551.5h11.7B47.1B
Equinox VE2 6463272.333B**3.6424.134%C9.524%D**42C**N/A1711.5h9.8B*40.8B+
NS-44 Commissioner AE 6463571.105C+4.8738.235%C--11.111%F33.2DN/A1011.9h3.3C**8.6C++
Skyguard 9059414.75S8.7829.931%C++1.695%C21.9B**11.5B+2942.7h70.9A236.8B**
Light PPA 5753317.667A**11.6945.536%B++3.774%M**53C*4C*1821h11.5B25.4B+
Pulsar VS1 5150192.632A++3.3422.349%C18%C-38.5B++N/A1451.3h14.5C*64.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1780h
AE Medical Applicator18990.1h
Spitfire Auto-Turret02080.2h
Motion Spotter14910.2h
Ammunition Package02550.1h
Nano-Armor Kit23214,2079.7h
Medical Kit495470.9h
Medical Applicator74,4450.4h

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