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Archon Arcanus Totzox[NNTE] Totzox
VS BR 81

KDR: 6.19

Score: 5.4m

Last Seen: Jun 7th, 2019 7:29 PM
- OFFLINE - 64.1 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt
Level Progress (to 82): 72%
Level 100 Progress: 29% 491h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Orion VS54 L100 Python HESH L100 Python AP C-4 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $661,779 MLG Score: 529
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.028%18.415%4421212021,6022.696973.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.826%0.56B+-0.372C-0.032C+HEAD ++ (~6.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.33C**120.16C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.436%0.75%10288512094,93388184756.0568267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.321%1.112B**-1.166D*-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++3.90.687B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.107%72.695%03121128210012.79208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.725%-0.885D--0.365C**-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.082C+2.60.169C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.206%11.888%0112131434213.40476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.553B+-0.542D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.556B+2.80.42B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m445.7%458 (27.5k)412 (24.7k)6.193218,3981,3567.9373181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121473914.966%7.859%11809:373

69% Engineer13% Heavy Assault6% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2017 12:20 PMNov 2nd, 2018 5:55 PMJun 9th, 2019 11:43 PM (98d) (PST)Jun 7th, 2019 4:02 PM (100d) (PST)Jun 7th, 2019 3:29 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,126641,0620.6430.1040.0513.5680.158529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,5483,84463,7043963214924,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
217.8h/9.1d 2,365 660 2,280 46.6k 156 513 2,060 14.7m

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:148
Deaths:99
KDR:1.495
Accuracy:22.876% C
HSR:14.865% D--
Phobos VX86
D
Kills:143
Deaths:74
KDR:1.932
Accuracy:48.206% D-
HSR:11.888% D
Zenith VX-5AE
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:25.660% C
HSR:19.643% D-
NS-11C
B+
Kills:69
Deaths:38
KDR:1.816
Accuracy:27.155% B+
HSR:10.145% F
Kills:472
Deaths (as Engineer):263
Deaths (to Engineers):299
KDR:1.79468
Kill Difference:209
Playtime:149.296 hours
Usage:69%
Score:4.232m
Score/min:472
Accuracy (listed only):30.974%
HSR (listed only):14.135%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:361
Deaths:99
KDR:3.646
Accuracy:24.179% B++
HSR:22.715% C
NS-15M2
C++
Kills:162
Deaths:48
KDR:3.375
Accuracy:24.561% C++
HSR:15.432% D*
SVA-88
C++
Kills:162
Deaths:54
KDR:3
Accuracy:22.676% C+
HSR:25.926% C++
Ursa
C+
Kills:160
Deaths:39
KDR:4.103
Accuracy:22.909% C+
HSR:21.875% C
VE-H Maw
C+
Kills:139
Deaths:43
KDR:3.233
Accuracy:24.630% C+
HSR:15.827% D*
Kills:984
Deaths (as Heavy Assault):283
Deaths (to Heavy Assaults):293
KDR:3.47703
Kill Difference:701
Playtime:28.911 hours
Usage:13%
Score:0.504m
Score/min:291
Accuracy (listed only):23.791%
HSR (listed only):20.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:148
Deaths:99
KDR:1.495
Accuracy:22.876% C
HSR:14.865% D--
Phobos VX86
D
Kills:143
Deaths:74
KDR:1.932
Accuracy:48.206% D-
HSR:11.888% D
Zenith VX-5AE
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:25.660% C
HSR:19.643% D-
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
NS-11C
B+
Kills:69
Deaths:38
KDR:1.816
Accuracy:27.155% B+
HSR:10.145% F
Kills:644
Deaths (as Light Assault):336
Deaths (to Light Assaults):185
KDR:1.91667
Kill Difference:308
Playtime:17.521 hours
Usage:8%
Score:0.287m
Score/min:273
Accuracy (listed only):28.460%
HSR (listed only):12.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
C*
Kills:126
Deaths:7
KDR:18
Accuracy:27.287% D*
HSR:76.984% C*
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Parallax VX3
D*
Kills:88
Deaths:13
KDR:6.769
Accuracy:28.308% F
HSR:67.046% D*
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
Ghost
B
Kills:68
Deaths:25
KDR:2.720
Accuracy:33.708% D-
HSR:72.059% B
NS-44 Commissioner AE
D-
Kills:51
Deaths:47
KDR:1.085
Accuracy:35.815% D-
HSR:13.726% D*
Kills:505
Deaths (as Infiltrator):165
Deaths (to Infiltrators):241
KDR:3.06061
Kill Difference:340
Playtime:13.246 hours
Usage:6%
Score:0.156m
Score/min:196
Accuracy (listed only):28.663%
HSR (listed only):41.570%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D
Kills:143
Deaths:74
KDR:1.932
Accuracy:48.206% D-
HSR:11.888% D
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
Corvus VA55
C++
Kills:66
Deaths:24
KDR:2.750
Accuracy:24.887% C++
HSR:22.727% C+
Equinox VE2
C
Kills:63
Deaths:27
KDR:2.333
Accuracy:24.134% C
HSR:9.524% D**
Kills:444
Deaths (as Combat Medic):198
Deaths (to Combat Medics):116
KDR:2.24242
Kill Difference:246
Playtime:5.831 hours
Usage:3%
Score:0.123m
Score/min:352
Accuracy (listed only):28.818%
HSR (listed only):12.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:101
Deaths:30
KDR:3.367
Accuracy:22.392% B*
HSR:19.802% C+
Nebula VM20
B*
Kills:100
Deaths:30
KDR:3.333
Accuracy:22.588% B*
HSR:16% D--
Kills:201
Deaths (as MAX Suit):30
Deaths (to MAX Suits):54
KDR:6.7
Kill Difference:171
Playtime:2.584 hours
Usage:1%
Score:0.077m
Score/min:496
Accuracy (listed only):22.490%
HSR (listed only):17.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M+
Kills:80
V. Kills:10 N/A
Deaths:1
KDR:80
Accuracy:60.557% B**
KPH:235.900 M+
VKPH:29.500 B**
Kills:80 (0 + 0)
Deaths:1
KDR:80
VKDR:10
Vehicle Kills:10
Kill Difference:79
Playtime:0.339 hours
Usage:0%
Score:0.015m
Score/min:730
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:304
V. Kills:56 N/A
Deaths:10
KDR:30.400
Accuracy:38.982% D*
KPH:67.800 B++
VKPH:12.500 B**
L100 Python AP
B**
Kills:255
V. Kills:115 220%
Deaths:17
KDR:15
Accuracy:55.566% C+
KPH:44.700 B**
VKPH:20.100 B
Kills:559 (559 + 0)
Deaths:27
KDR:20.704
VKDR:6.333
Vehicle Kills:171
Kill Difference:532
Playtime:10.193 hours
Usage:5%
Score:0.193m
Score/min:316
Driving Accuracy:55.566%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,991
V. Kills:1,069 186%
Deaths:98
KDR:20.316
Accuracy:53.910% C+
KPH:34.800 B*
VKPH:18.700 B++
Supernova VPC
A
Kills:1,193
V. Kills:228 N/A
Deaths:13
KDR:91.769
Accuracy:52.712% C*
KPH:66.200 A
VKPH:12.700 B**
Supernova PC
A++
Kills:1,190
V. Kills:352 337%
Deaths:53
KDR:22.453
Accuracy:51.794% C**
KPH:40 A++
VKPH:11.800 B*
Kills:4,374 (4,374 + 0)
Deaths:164
KDR:26.671
VKDR:10.055
Vehicle Kills:1,649
Kill Difference:4,210
Playtime:104.972 hours
Usage:48%
Score:1.671m
Score/min:265
Driving Accuracy:51.794%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,0601,9919820.316A*14.1253.91%C+N/A34.8B*18.7B++26457.2h4.4B++8.1B++
Supernova VPC 1,4211,1931391.769S85.5852.712%C*N/A66.3A12.7B**38418h2.7B++5.1B++
Supernova PC 1,5421,1905322.453A**16.2651.794%C**N/A40.1A++11.9B*19729.7h4.6B+8.8B+
Orion VS54 366361993.646A+2.5524.179%B++22.715%C57.3B**N/A1796.3h11.4B+47C*
L100 Python HESH 3603041030.4A++24.2138.982%D*N/A67.6B++12.4B**2594.5h2.4B**6.3B+
L100 Python AP 3702551715A*8.8155.566%C+1.176%D44.7B**20.2B3615.7h4.8B++8.7B+
C-4 202164483.417A+2.7832.035%B**N/A96.5C**22.4C-7371.7h0.9A2.8B**
NS-15M2 163162483.375B**2.8224.561%C++15.432%D*54B+N/A1223h12.9C+52.7C*
SVA-88 164162543B+3.1922.676%C+25.926%C++46.3C+N/A1163.5h12.5C+55.2C+
Ursa 160160394.103M+2.0922.909%C+21.875%C50B+N/A1293.2h11C*47.9C**
VX6-7 151148991.495C*4.7022.876%C14.865%D--21.4C-N/A556.9h12.7C++55.7C++
Lasher X2 AE 148144831.735C**4.4622.96%D-2.083%D48C**1.3C++1093h22.4D97.4C--
Phobos VX86 144143741.932B+4.2648.206%D-11.888%D31.1C-N/A1094.6h2.8C-5.8C
VE-H Maw 140139433.233A+2.9624.63%C+15.827%D*53.5C++N/A1662.6h11.4C+46.2C++
Phaseshift VX-S 127126718S11.8127.287%D*76.984%C*36B+N/A893.5h2.8C*10.2C+
Zenith VX-5AE 117112522.154B++4.0425.66%C19.643%D-19.3DN/A705.8h12.7C++49.4C++
Nebula VM20 102101303.367B+2.8322.392%B*19.802%C+45.9B++N/A1642.2h17.6C78.6B+
VE-S Canis 103101422.405A3.7921.876%D-6.931%F19.1DN/A775.3h13.9C63.5C
Nebula VM20 100100303.333B+2.8622.588%B*16%D--45.5B++N/A1392.2h17.8C78.8B+
Parallax VX3 8888136.769B**0.5828.308%F67.046%D*41.9B*N/A1082.1h2.1B7.4C
Dual Photon Pods 9080180U73.8160.557%B**N/A266.7M**33.3A7250.3h9A+14.8A
Tank Mine 11479164.938A1.2637.65%C**N/A87.8C38.9D-7090.9h2C+5.3B+
Sirius SX12 7371312.29B**3.9024.987%C++12.676%D-37.4B+1.1A*1181.9h13.5B+53.9B
NS Decimator 9869262.654A*3.5454.048%D-N/A46B++19.3B+3141.5h3.6B*6.6B+
NS-11C 7069381.816B**4.3827.155%B+10.145%F23C+N/A883h14.8C++54.7B
Ghost 6868252.72C++3.4733.708%D-72.059%B30.9CN/A1072.2h3.1D*9.2D--
Corvus VA55 6766242.75A*3.4424.887%C++22.727%C+44B*N/A1541.5h11.7C**47.1B
Equinox VE2 6463272.333B**3.8624.134%C9.524%D**42B+N/A1701.5h9.8B**40.8B+
NS-44 Commissioner AE 5251471.085C+5.1135.815%D-13.726%D*31.9DN/A911.6h3.5C+9.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1760h
Spitfire Auto-Turret01890.1h
Motion Spotter13520.2h
Ammunition Package02340.1h
Nano-Armor Kit17201,6859.1h
Medical Kit454660.7h
Medical Applicator74,4450.4h

Check the help document for the dictionary if you want to learn more about words used here.


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