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Archon Arcanus Totzox[NNTE] Totzox
VS BR 81

KDR: 6.26

Score: 5.3m

Last Seen: May 25th, 2019 10:15 PM
- OFFLINE - 39.7 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of NoNameTeam[NNTE] NoNameTeam
VS outfit on Cobalt

Members: 171
Level Progress (to 82): 12%
Level 100 Progress: 28% 488h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Orion VS54 L100 Python HESH L100 Python AP SVA-88 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.942%18.449%4421111861,5342.667833.595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.764%0.549B+-0.358C-0.799B++HEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.311C*12.30.139C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.475%0.755%10588511924,90084183757.6471267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.309%1.122B**-1.174D*-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++3.90.688B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.629%72.897%0211952149612.20619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.361%-1.108D*0.378C**-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.083C+2.50.213C++6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.455%12.605%0111961194212.83333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.33C**-0.393C---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+2.90.412B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NoNameTeam[NNTE] NoNameTeam
VS outfit on Cobalt

Members: 171
5.3m445.2%462 (27.7k)416 (25k)6.262688,2731,3218.0287781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS119773614.907%7.676%11409:433

69% Engineer13% Heavy Assault6% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2017 12:20 PMNov 2nd, 2018 5:55 PMMay 25th, 2019 8:33 PM (2d) (PST)May 25th, 2019 7:04 PM (2d) (PST)May 25th, 2019 6:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,132641,0680.6450.1030.0493.5810.160518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,9063,82564,08139632151024,937

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
213.8h/8.9d 2,333 635 2,249 46k 155 508 2,047 14.5m

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:148
Deaths:99
KDR:1.495
Accuracy:22.876% C
HSR:14.865% D--
Phobos VX86
D
Kills:119
Deaths:61
KDR:1.951
Accuracy:45.455% D--
HSR:12.605% D
Zenith VX-5AE
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:25.660% C
HSR:19.643% D
NS-11C
B++
Kills:69
Deaths:38
KDR:1.816
Accuracy:27.155% B++
HSR:10.145% F
Kills:448
Deaths (as Engineer):250
Deaths (to Engineers):292
KDR:1.792
Kill Difference:198
Playtime:147.307 hours
Usage:69%
Score:4.212m
Score/min:477
Accuracy (listed only):30.286%
HSR (listed only):14.314%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:361
Deaths:99
KDR:3.646
Accuracy:24.179% B++
HSR:22.715% C
SVA-88
C++
Kills:162
Deaths:54
KDR:3
Accuracy:22.676% C+
HSR:25.926% C++
NS-15M2
C++
Kills:162
Deaths:48
KDR:3.375
Accuracy:24.561% C++
HSR:15.432% D*
Ursa
C++
Kills:160
Deaths:39
KDR:4.103
Accuracy:22.909% C++
HSR:21.875% C
Lasher X2 AE
D
Kills:144
Deaths:83
KDR:1.735
Accuracy:22.950% D-
HSR:2.083% D
VE-H Maw
C+
Kills:122
Deaths:36
KDR:3.389
Accuracy:24.535% C+
HSR:13.934% D**
Kills:1,111
Deaths (as Heavy Assault):359
Deaths (to Heavy Assaults):289
KDR:3.09471
Kill Difference:752
Playtime:28.488 hours
Usage:13%
Score:0.499m
Score/min:292
Accuracy (listed only):23.635%
HSR (listed only):16.994%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:148
Deaths:99
KDR:1.495
Accuracy:22.876% C
HSR:14.865% D--
Phobos VX86
D
Kills:119
Deaths:61
KDR:1.951
Accuracy:45.455% D--
HSR:12.605% D
Zenith VX-5AE
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:25.660% C
HSR:19.643% D
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
NS-11C
B++
Kills:69
Deaths:38
KDR:1.816
Accuracy:27.155% B++
HSR:10.145% F
Kills:620
Deaths (as Light Assault):323
Deaths (to Light Assaults):179
KDR:1.9195
Kill Difference:297
Playtime:16.950 hours
Usage:8%
Score:0.275m
Score/min:271
Accuracy (listed only):28.001%
HSR (listed only):12.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
C++
Kills:126
Deaths:7
KDR:18
Accuracy:27.287% D*
HSR:76.984% C++
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Parallax VX3
D*
Kills:88
Deaths:13
KDR:6.769
Accuracy:28.308% F
HSR:67.046% D*
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
Kills:386
Deaths (as Infiltrator):93
Deaths (to Infiltrators):231
KDR:4.15054
Kill Difference:293
Playtime:12.333 hours
Usage:6%
Score:0.148m
Score/min:200
Accuracy (listed only):25.614%
HSR (listed only):40.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D
Kills:119
Deaths:61
KDR:1.951
Accuracy:45.455% D--
HSR:12.605% D
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
Corvus VA55
C++
Kills:66
Deaths:24
KDR:2.750
Accuracy:24.887% C++
HSR:22.727% C+
Equinox VE2
C
Kills:63
Deaths:27
KDR:2.333
Accuracy:24.134% C
HSR:9.524% D**
Kills:420
Deaths (as Combat Medic):185
Deaths (to Combat Medics):112
KDR:2.27027
Kill Difference:235
Playtime:5.777 hours
Usage:3%
Score:0.121m
Score/min:348
Accuracy (listed only):28.268%
HSR (listed only):12.893%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:101
Deaths:30
KDR:3.367
Accuracy:22.392% B*
HSR:19.802% C+
Nebula VM20
B**
Kills:100
Deaths:30
KDR:3.333
Accuracy:22.588% B**
HSR:16% D-
Kills:201
Deaths (as MAX Suit):30
Deaths (to MAX Suits):52
KDR:6.7
Kill Difference:171
Playtime:2.584 hours
Usage:1%
Score:0.077m
Score/min:496
Accuracy (listed only):22.490%
HSR (listed only):17.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M+
Kills:77
V. Kills:10 N/A
Deaths:1
KDR:77
Accuracy:60.256% B**
KPH:227 M+
VKPH:29.500 B**
Kills:77 (0 + 0)
Deaths:1
KDR:77
VKDR:10
Vehicle Kills:10
Kill Difference:76
Playtime:0.339 hours
Usage:0%
Score:0.015m
Score/min:719
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:304
V. Kills:56 N/A
Deaths:10
KDR:30.400
Accuracy:38.982% D*
KPH:67.800 B++
VKPH:12.500 A
L100 Python AP
A
Kills:252
V. Kills:114 219%
Deaths:17
KDR:14.824
Accuracy:55.318% C+
KPH:46.200 A
VKPH:20.900 B+
Kills:556 (556 + 0)
Deaths:27
KDR:20.593
VKDR:6.296
Vehicle Kills:170
Kill Difference:529
Playtime:9.932 hours
Usage:5%
Score:0.191m
Score/min:320
Driving Accuracy:55.318%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,961
V. Kills:1,060 185%
Deaths:98
KDR:20.010
Accuracy:54.075% C++
KPH:34.800 B**
VKPH:18.800 B*
Supernova VPC
A
Kills:1,193
V. Kills:228 N/A
Deaths:13
KDR:91.769
Accuracy:52.712% C*
KPH:66.200 A
VKPH:12.700 A
Supernova PC
A++
Kills:1,190
V. Kills:352 337%
Deaths:53
KDR:22.453
Accuracy:51.794% C**
KPH:40 A++
VKPH:11.800 B**
Kills:4,344 (4,344 + 0)
Deaths:164
KDR:26.488
VKDR:10
Vehicle Kills:1,640
Kill Difference:4,180
Playtime:104.123 hours
Usage:49%
Score:1.665m
Score/min:266
Driving Accuracy:51.794%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,0211,9619820.01A*13.7554.075%C++N/A34.8B**18.8B*26656.4h4.4B++8.1B++
Supernova VPC 1,4211,1931391.769S85.5152.712%C*N/A66.3A12.7A38418h2.7B+5.1B+
Supernova PC 1,5421,1905322.453M+16.1951.794%C**N/A40.1A++11.9B**19729.7h4.6B+8.8B+
Orion VS54 366361993.646A2.6224.179%B++22.715%C57.3AN/A1796.3h11.4B+47C*
L100 Python HESH 3603041030.4A+24.1438.982%D*N/A67.6B++12.4A2574.5h2.4B**6.3B+
L100 Python AP 3662521714.824A*8.5655.318%C+1.19%D-46.7A21.1B+3725.4h4.6B*8.4B++
SVA-88 164162543B++3.2622.676%C+25.926%C++46.3C++N/A1163.5h12.5C+55.2C++
NS-15M2 163162483.375B**2.8924.561%C++15.432%D*54B+N/A1223h12.9C++52.7C*
Ursa 160160394.103M++2.1622.909%C++21.875%C50B+N/A1293.2h11C*47.9C**
C-4 195158473.362A+2.9031.891%AN/A98.8B+23.1C-7381.6h0.9A2.8A
VX6-7 151148991.495C*4.7722.876%C14.865%D--21.4CN/A556.9h12.7C++55.7C++
Lasher X2 AE 148144831.735C**4.5322.95%D-2.083%D48C**1.3C*1093h22.3D97.3D
Phaseshift VX-S 127126718S11.7427.287%D*76.984%C++36B+N/A893.5h2.8C*10.2C+
VE-H Maw 123122363.389A+2.8724.535%C+13.934%D**53C++N/A1772.3h11.7C+47.6C+
Phobos VX86 120119611.951B+4.3145.455%D--12.605%D28.3C--N/A1084.2h2.9C--6.3C--
Zenith VX-5AE 117112522.154B+4.1125.66%C19.643%D19.3DN/A705.8h12.7C++49.4C++
Nebula VM20 102101303.367B+2.9022.392%B*19.802%C+45.9B*N/A1642.2h17.6C78.6B+
VE-S Canis 103101422.405B**3.8621.876%D-6.931%F19.1DN/A775.3h13.9C63.5C
Nebula VM20 100100303.333B+2.9322.588%B**16%D-45.5B*N/A1392.2h17.8C-78.8B+
Parallax VX3 8888136.769B**0.5128.308%F67.046%D*41.9B*N/A1072.1h2.1C**7.4C-
Tank Mine 11479155.267A+1.0037.65%C**N/A98.8C+43.8D7340.8h2C+5.3B+
Dual Photon Pods 8777177U70.7460.256%B**N/A256.7M**33.3A7140.3h9.2A+15.2A
Sirius SX12 7371312.29B**3.9724.987%C++12.676%D-37.4B+1.1A**1181.9h13.5B+53.9B
NS Decimator 9869262.654A++3.6154.048%D-N/A46B*19.3B+3141.5h3.6B*6.6B+
NS-11C 7069381.816B**4.4527.155%B++10.145%F23C+N/A883h14.8C++54.7B
Corvus VA55 6766242.75A++3.5124.887%C++22.727%C+44B*N/A1541.5h11.7B47.1B
Equinox VE2 6463272.333B**3.9324.134%C9.524%D**42B+N/A1701.5h9.8B**40.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1740h
Motion Spotter13200.1h
Spitfire Auto-Turret01890.1h
Ammunition Package02240.1h
Nano-Armor Kit17200,3109.1h
Medical Kit434530.7h
Medical Applicator74,4450.4h

Check the help document for the dictionary if you want to learn more about words used here.


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