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Legate Arcanus Totzox[NNTE] Totzox
VS BR 74

KDR: 6.09

Score: 4.5m

Last Seen: Nov 26th, 2018 12:01 AM
- OFFLINE - 1290.4 hour(s)

Battle Rank 74 - Vanu Sovereignty on Cobalt
Level Progress (to 75): 92%
Level 100 Progress: 24% 547h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Orion VS54 L100 Python HESH L100 Python AP SVA-88 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $633,006 MLG Score: 506
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.077%18.214%4391110111,4112.745143.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.937%0.592B+-0.375C-0.676B+HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.312C*12.40.131C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.083%0.832%11465510174,08865152162.8923269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.545%1.094B**-1.154D*-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++40.678B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.641%72.727%0210202098212.54878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.388%-1.111D*0.366C**-1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.075C+2.50.206C++6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.878%14.151%0110211063612.86487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.123C+-0.07C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+2.80.421B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m419.4%439 (26.3k)394 (23.6k)6.088017,0561,1597.7730874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102264314.968%7.766%11609:433

68% Engineer14% Heavy Assault6% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2017 12:20 PMNov 2nd, 2018 5:55 PMDec 24th, 2018 2:16 PM (25d) (PST)Nov 25th, 2018 8:53 PM (54d) (PST)Nov 25th, 2018 8:01 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,086631,0230.6240.1030.0483.2560.152506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,1493,78061,3693763195923,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
188.5h/7.9d 1,953 548 1,938 36.8k 138 473 1,720 12.3m

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:141
Deaths:95
KDR:1.484
Accuracy:22.761% C
HSR:14.184% D*
Phobos VX86
C
Kills:106
Deaths:55
KDR:1.927
Accuracy:42.878% D*
HSR:14.151% C
Zenith VX-5AE
C
Kills:91
Deaths:39
KDR:2.333
Accuracy:25.475% C
HSR:19.780% D
NS-11C
B++
Kills:69
Deaths:38
KDR:1.816
Accuracy:27.155% B++
HSR:10.145% F
Kills:407
Deaths (as Engineer):227
Deaths (to Engineers):251
KDR:1.79295
Kill Difference:180
Playtime:127.221 hours
Usage:68%
Score:3.473m
Score/min:455
Accuracy (listed only):29.567%
HSR (listed only):14.565%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:309
Deaths:85
KDR:3.635
Accuracy:24.431% B++
HSR:22.007% C
SVA-88
C++
Kills:162
Deaths:54
KDR:3
Accuracy:22.676% C+
HSR:25.926% C++
NS-15M2
C*
Kills:162
Deaths:48
KDR:3.375
Accuracy:24.561% C*
HSR:15.432% D*
Ursa
C++
Kills:160
Deaths:39
KDR:4.103
Accuracy:22.909% C++
HSR:21.875% C
Lasher X2 AE
D
Kills:123
Deaths:63
KDR:1.952
Accuracy:22.805% D-
HSR:2.439% D
VE-H Maw
B+
Kills:79
Deaths:24
KDR:3.292
Accuracy:27.815% B+
HSR:13.924% D**
Kills:995
Deaths (as Heavy Assault):313
Deaths (to Heavy Assaults):252
KDR:3.17891
Kill Difference:682
Playtime:26.244 hours
Usage:14%
Score:0.438m
Score/min:278
Accuracy (listed only):24.199%
HSR (listed only):16.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:141
Deaths:95
KDR:1.484
Accuracy:22.761% C
HSR:14.184% D*
Phobos VX86
C
Kills:106
Deaths:55
KDR:1.927
Accuracy:42.878% D*
HSR:14.151% C
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Zenith VX-5AE
C
Kills:91
Deaths:39
KDR:2.333
Accuracy:25.475% C
HSR:19.780% D
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
NS-11C
B++
Kills:69
Deaths:38
KDR:1.816
Accuracy:27.155% B++
HSR:10.145% F
Kills:579
Deaths (as Light Assault):300
Deaths (to Light Assaults):164
KDR:1.93
Kill Difference:279
Playtime:16.154 hours
Usage:9%
Score:0.246m
Score/min:254
Accuracy (listed only):27.522%
HSR (listed only):12.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
C*
Kills:126
Deaths:7
KDR:18
Accuracy:27.287% D*
HSR:76.984% C*
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Parallax VX3
D**
Kills:83
Deaths:12
KDR:6.917
Accuracy:28.385% F
HSR:66.265% D**
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
Kills:381
Deaths (as Infiltrator):92
Deaths (to Infiltrators):205
KDR:4.1413
Kill Difference:289
Playtime:11.015 hours
Usage:6%
Score:0.125m
Score/min:189
Accuracy (listed only):25.634%
HSR (listed only):40.714%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:106
Deaths:55
KDR:1.927
Accuracy:42.878% D*
HSR:14.151% C
VE-S Canis
D-
Kills:101
Deaths:42
KDR:2.405
Accuracy:21.876% D-
HSR:6.931% F
Sirius SX12
C++
Kills:71
Deaths:31
KDR:2.290
Accuracy:24.987% C++
HSR:12.676% D-
Corvus VA55
C++
Kills:66
Deaths:24
KDR:2.750
Accuracy:24.887% C++
HSR:22.727% C+
Equinox VE2
C
Kills:63
Deaths:27
KDR:2.333
Accuracy:24.134% C
HSR:9.524% D**
Kills:407
Deaths (as Combat Medic):179
Deaths (to Combat Medics):96
KDR:2.27374
Kill Difference:228
Playtime:5.776 hours
Usage:3%
Score:0.121m
Score/min:348
Accuracy (listed only):27.752%
HSR (listed only):13.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:73
Deaths:22
KDR:3.318
Accuracy:23.104% B**
HSR:13.699% D*
Nebula VM20
B**
Kills:70
Deaths:22
KDR:3.182
Accuracy:23.198% B**
HSR:17.143% D
Kills:143
Deaths (as MAX Suit):22
Deaths (to MAX Suits):40
KDR:6.5
Kill Difference:121
Playtime:1.694 hours
Usage:1%
Score:0.048m
Score/min:473
Accuracy (listed only):23.151%
HSR (listed only):15.421%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M+
Kills:77
V. Kills:10 N/A
Deaths:1
KDR:77
Accuracy:60.018% B*
KPH:227 M+
VKPH:29.500 B*
Kills:77 (0 + 0)
Deaths:1
KDR:77
VKDR:10
Vehicle Kills:10
Kill Difference:76
Playtime:0.339 hours
Usage:0%
Score:0.014m
Score/min:706
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:274
V. Kills:52 N/A
Deaths:10
KDR:27.400
Accuracy:37.734% D*
KPH:64.200 B+
VKPH:12.200 B**
L100 Python AP
A+
Kills:237
V. Kills:109 215%
Deaths:15
KDR:15.800
Accuracy:55.152% C+
KPH:45.600 A+
VKPH:21 B+
Kills:511 (511 + 0)
Deaths:25
KDR:20.440
VKDR:6.440
Vehicle Kills:161
Kill Difference:486
Playtime:9.465 hours
Usage:5%
Score:0.169m
Score/min:298
Driving Accuracy:55.152%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,194
V. Kills:759 157%
Deaths:70
KDR:17.057
Accuracy:53.713% C+
KPH:29.100 B+
VKPH:18.500 B++
Supernova VPC
A
Kills:1,193
V. Kills:228 N/A
Deaths:13
KDR:91.769
Accuracy:52.712% C*
KPH:66.200 A
VKPH:12.700 A
Supernova PC
A++
Kills:1,190
V. Kills:352 337%
Deaths:53
KDR:22.453
Accuracy:51.794% C**
KPH:40 A++
VKPH:11.800 B**
Kills:3,577 (3,577 + 0)
Deaths:136
KDR:26.301
VKDR:9.846
Vehicle Kills:1,339
Kill Difference:3,441
Playtime:88.754 hours
Usage:47%
Score:1.358m
Score/min:255
Driving Accuracy:51.794%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 1,9531,1947017.057A++10.9753.713%C+1.424%D29.1B+18.5B++24341h5.1C**9.5B
Supernova VPC 1,4211,1931391.769S85.6852.712%C*N/A66.3A12.7A38318h2.7B++5.1B+
Supernova PC 1,5421,1905322.453A**16.3651.794%C**N/A40.1A++11.9B**19529.7h4.6B+8.8B+
Orion VS54 314309853.635A+2.4524.431%B++22.007%C55.2B**N/A1705.6h11.7B+47.9B+
L100 Python HESH 3262741027.4A21.3137.734%D*N/A63.7B+12.1B**2304.3h2.4B**6.4B+
L100 Python AP 3462371515.8M+9.7155.152%C+1.266%D--45.6A+21B+3535.2h4.7B*8.5B++
SVA-88 164162543B+3.0922.676%C+25.926%C++46.3C++N/A1153.5h12.5C+55.2C++
NS-15M2 163162483.375B**2.7124.561%C*15.432%D*54B+N/A1203h12.9C++52.7C*
Ursa 160160394.103M*1.9922.909%C++21.875%C50B+N/A1283.2h11C*47.9C**
VX6-7 144141951.484C++4.6022.761%C14.184%D*23.1CN/A556.1h12.7C++55.7C++
C-4 170134383.526A+2.5630.905%B**N/A89.3C**24C6921.5h0.9B**3B**
Phaseshift VX-S 127126718S11.9127.287%D*76.984%C*36B+N/A893.5h2.8C*10.2C+
Lasher X2 AE 126123631.952B+4.1422.805%D-2.439%D49.2B1.2C++1062.5h22.2D97.5D
Phobos VX86 107106551.927B+4.1642.878%D*14.151%C25.9DN/A904.1h2.8C6.6C+
VE-S Canis 103101422.405B**3.6821.876%D-6.931%F19.1DN/A725.3h13.9C63.5C
Zenith VX-5AE 9691392.333B+3.7625.475%C19.78%D20.7D1.1B+774.4h12.1C++47.4C++
Parallax VX3 8383126.917B**0.8328.385%F66.265%D**41.5B*N/A982h2.1B7.4C
VE-H Maw 8079243.292A2.8027.815%B+13.924%D**52.7C++N/A1751.5h12.2C43.7C++
Dual Photon Pods 8777177U70.9160.018%B*N/A256.7M*33.3A7010.3h8.8A+14.6B**
Nebula VM20 7373223.318B++2.7723.104%B**13.699%D*45.6B*N/A1281.6h19.5D-84.4C**
Sirius SX12 7371312.29B**3.8024.987%C++12.676%D-37.4B+1.1M1161.9h13.5B+53.9B
Nebula VM20 7170223.182B+2.9123.198%B**17.143%D43.8B++N/A1541.6h20.6D--88.6C*
NS-11C 7069381.816B**4.2727.155%B++10.145%F23C+N/A853h14.8C++54.7B
NS Decimator 9869262.654A*3.4354.048%D-N/A46B*19.3B+2891.5h3.6B*6.6B+
Corvus VA55 6766242.75A++3.3424.887%C++22.727%C+44B*N/A1531.5h11.7C**47.1B
Tank Mine 9566116A++0.0938.017%BN/A82.5C-36.3D-6890.8h2.1C5.5B+
Equinox VE2 6463272.333B**3.7624.134%C9.524%D**42B+N/A1701.5h9.8B**40.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12660.1h
Spawn Beacon1680h
Spitfire Auto-Turret01510.1h
Medical Kit404050.7h
Nano-Armor Kit17171,9077.9h
Medical Applicator74,4250.4h
Ammunition Package02010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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