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Commissar Tourbillion[l8l] Tourbillion
TR BR 76

KDR: 7.86

Score: 5m

Last Seen: Aug 27th, 2019 8:05 PM
- OFFLINE - 1242.8 hour(s)

Battle Rank 76 - Terran Republic on Miller
Level Progress (to 77): 68%
Level 100 Progress: 27% 264h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MB TSAR-42 NS-15MP LC3 Jaguar TMG-50 NS-15M2 NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $34,157,304 MLG Score: 27304
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 3%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.698%51.019%18729120712,17410.9282-3.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.747%0C+0C+0C+HEAD ++ (~32.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30C+7.80C+13.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.336%85.482%0112151,970148013.2215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90C+1.50C+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m247.4%875 (52.5k)800 (48k)7.8641615,6891,9957.9388576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216225036.396%52.005%189303:095

72% Heavy Assault15% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2019 7:59 PMJul 12th, 2019 9:27 PMSep 26th, 2019 11:43 AM (22d) (PST)Aug 27th, 2019 4:07 PM (52d) (PST)Aug 27th, 2019 4:05 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4353131,1222.4960.3171.2986.2250.02027304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,09418,78867,3061501978373148,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
104.8h/4.4d 149 8,159 4,111 39.1k 127 499 125 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:3,302
Deaths:342
KDR:9.655
Accuracy:36.004% M
HSR:51.090% M**
NS-15MB
M
Kills:2,753
Deaths:323
KDR:8.523
Accuracy:35.860% A++
HSR:53.905% M
NS-15MP
A*
Kills:1,702
Deaths:194
KDR:8.773
Accuracy:36.363% A++
HSR:52.938% A*
TMG-50
S
Kills:1,067
Deaths:122
KDR:8.746
Accuracy:40.941% M**
HSR:53.233% S
NS-15M2
M**
Kills:834
Deaths:75
KDR:11.120
Accuracy:36.843% A**
HSR:54.197% M**
Kills:9,658
Deaths (as Heavy Assault):1,056
Deaths (to Heavy Assaults):652
KDR:9.14583
Kill Difference:8,602
Playtime:75.106 hours
Usage:72%
Score:3.442m
Score/min:764
Accuracy (listed only):37.202%
HSR (listed only):53.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
S
Kills:1,660
Deaths:164
KDR:10.122
Accuracy:36.016% A**
HSR:43.494% S
NS-11CP
S
Kills:82
Deaths:12
KDR:6.833
Accuracy:40.597% A**
HSR:58.537% S
Kills:1,742
Deaths (as Light Assault):176
Deaths (to Light Assaults):431
KDR:9.89773
Kill Difference:1,566
Playtime:10.529 hours
Usage:10%
Score:0.544m
Score/min:861
Accuracy (listed only):38.306%
HSR (listed only):51.015%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:1,970
Deaths:156
KDR:12.628
Accuracy:52.336% A*
HSR:85.482% A++
NS-357 Underboss
M+
Kills:711
Deaths:192
KDR:3.703
Accuracy:48.256% A+
HSR:45.148% M+
NS-44P Commissioner
A++
Kills:63
Deaths:23
KDR:2.739
Accuracy:50% B**
HSR:44.444% A++
Kills:2,744
Deaths (as Infiltrator):371
Deaths (to Infiltrators):304
KDR:7.39623
Kill Difference:2,373
Playtime:16.105 hours
Usage:15%
Score:0.852m
Score/min:882
Accuracy (listed only):50.198%
HSR (listed only):58.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:312
Deaths:25
KDR:12.480
Accuracy:31.045% M++
HSR:34.936% M
MRC3 Mercy
M++
Kills:283
Deaths:25
KDR:11.320
Accuracy:30.970% M++
HSR:31.095% A*
Kills:595
Deaths (as MAX Suit):25
Deaths (to MAX Suits):63
KDR:23.8
Kill Difference:570
Playtime:2.578 hours
Usage:2%
Score:0.191m
Score/min:1,236
Accuracy (listed only):31.008%
HSR (listed only):33.016%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,3063,3023429.655M++1.7936.004%M51.09%M**194.2SN/A49917h7.8A++21.6B**
NS-15MB 2,7612,7533238.523S0.6635.86%A++53.905%M188.6M**N/A43914.6h8.4B**23.4B**
TSAR-42 1,9701,97015612.628A++4.7652.336%A*85.482%A++158.9SN/A63512.4h1.5A+2.9A
NS-15MP 1,7091,7021948.773M+0.9136.363%A++52.938%A*173.7M+N/A3749.8h8.6B**23.6B*
LC3 Jaguar 1,6641,66016410.122S2.2636.016%A**43.494%S197.6SN/A5848.4h8.6B**23.9A
TMG-50 1,0671,0671228.746S0.8840.941%M**53.233%S164.2SN/A9346.5h7.7A18.8B**
NS-15M2 8378347511.12S3.2636.843%A**54.197%M**189.5SN/A7574.4h7.9A21.4B**
NS-357 Underboss 7127111923.703M+4.1648.256%A+45.148%M+222.2SN/A7783.2h2.6A+5.5B**
NS Victory 3503501,8910.185A**7.6836.807%B+10%C*3.7C+N/A1195.6h1.4B*3.9B**
NS Decimator 387325575.702S2.1668.952%B**3.692%A79.3M15.1C+3934.1h2.7A3.9A
MRC3 Mercy 3143122512.48S4.6231.045%M++34.936%M120SN/A3942.6h12.1A++39.1A
MRC3 Mercy 2902832511.32M**3.4630.97%M++31.095%A*113.2S2.8S3202.5h13.6A+43.8A
NS-11CP 8382126.833S1.0340.597%A**58.537%S205M**2.5M++4370.4h8.8B**21.7B**
NS-44P Commissioner 6363232.739A5.1350%B**44.444%A++157.5A**N/A3740.4h2.4B**4.8B**
Frag Grenade 5352152N/A44.1456.494%A+N/A520C*10C*27120.1h3.3B+5.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1740h
Motion Spotter13270.1h
Medical Kit2502,6523.2h
Recon Detection Device05580.7h

Check the help document for the dictionary if you want to learn more about words used here.


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