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Primarch Castellan Tournedos[Mdu] Tournedos
VS BR 94

KDR: 1.63

Score: 13.5m

Last Seen: Aug 28th, 2019 10:46 PM
- OFFLINE - 531.2 hour(s)

Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 45
Level Progress (to 95): 79%
Level 100 Progress: 72% 242h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Eidolon VE33 Pandora VX25 Hornet Missiles Thanatos VE70 Pulsar C NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.42%19.116%467612083,0550.7635590.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.145%0.652B+-0.263C-0.138CHEAD ++ (~6.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.378C**11.40.205C++35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.651%0.499%610212125,411113642074.75902129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.254%-0.111C+-0.983D---1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.7-0.492D86.4-0.648D149.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.896%1.942%34112131034521420.22787672%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.62B+-0.619D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.8-0.053C+54-0.352C-71.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.584%38.384%341121319864420.307453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.061C+-1.864F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.129C3.9-0.214C7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.282%12.953%34312112,401255329.37891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.469%0.145C++-0.332C--0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.08C+5.2-0.08C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 45
13.5m271.9%367 (22k)327 (19.6k)1.6261917,34510,6661.9841694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121460728.048%7.103%19903:535

63% Engineer11% Heavy Assault21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 6:35 PMJun 8th, 2019 3:11 PMSep 19th, 2019 3:36 PM (5h) (PST)Aug 28th, 2019 6:58 PM (22d) (PST)Aug 28th, 2019 6:46 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9851128730.4200.2580.0301.6090.172376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1156,73852,37725152971019,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
688.8h/28.7d 3,818 1,232 5,236 66.5k 997 1,177 7,100 40.7m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:1,645
Deaths:1,180
KDR:1.394
Accuracy:28.908% C++
HSR:22.614% C-
Pandora VX25
C+
Kills:1,355
Deaths:1,083
KDR:1.251
Accuracy:39.694% C+
HSR:12.915% D
Thanatos VE70
B*
Kills:795
Deaths:654
KDR:1.216
Accuracy:48.615% B*
HSR:13.082% D
Pulsar C
C
Kills:672
Deaths:717
KDR:0.937
Accuracy:22.443% C
HSR:14.583% D**
NS Baron G5
C++
Kills:630
Deaths:636
KDR:0.991
Accuracy:45.200% C++
HSR:13.968% C+
NSX Tanto
C+
Kills:387
Deaths:333
KDR:1.162
Accuracy:25.566% C+
HSR:15.504% D**
Nova
C*
Kills:251
Deaths:276
KDR:0.909
Accuracy:47.825% C*
HSR:12.749% C--
Serpent VE92
D
Kills:162
Deaths:219
KDR:0.740
Accuracy:18.546% D--
HSR:16.049% D
Solstice VE3
D--
Kills:97
Deaths:144
KDR:0.674
Accuracy:17.495% D--
HSR:11.340% D**
Kills:5,994
Deaths (as Engineer):5,242
Deaths (to Engineers):3,105
KDR:1.14346
Kill Difference:752
Playtime:430.769 hours
Usage:63%
Score:9.384m
Score/min:363
Accuracy (listed only):32.699%
HSR (listed only):14.756%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,432
KDR:0
Kill Difference:UNR
Playtime:74.382 hours
Usage:11%
Score:0.985m
Score/min:221
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,355
Deaths:1,083
KDR:1.251
Accuracy:39.694% C+
HSR:12.915% D
Thanatos VE70
B*
Kills:795
Deaths:654
KDR:1.216
Accuracy:48.615% B*
HSR:13.082% D
Pulsar C
C
Kills:672
Deaths:717
KDR:0.937
Accuracy:22.443% C
HSR:14.583% D**
NS Baron G5
C++
Kills:630
Deaths:636
KDR:0.991
Accuracy:45.200% C++
HSR:13.968% C+
NSX Tanto
C+
Kills:387
Deaths:333
KDR:1.162
Accuracy:25.566% C+
HSR:15.504% D**
Nova
C*
Kills:251
Deaths:276
KDR:0.909
Accuracy:47.825% C*
HSR:12.749% C--
Serpent VE92
D
Kills:162
Deaths:219
KDR:0.740
Accuracy:18.546% D--
HSR:16.049% D
Solstice VE3
D--
Kills:97
Deaths:144
KDR:0.674
Accuracy:17.495% D--
HSR:11.340% D**
Kills:4,349
Deaths (as Light Assault):4,062
Deaths (to Light Assaults):1,851
KDR:1.07065
Kill Difference:287
Playtime:143.728 hours
Usage:21%
Score:2.627m
Score/min:305
Accuracy (listed only):33.173%
HSR (listed only):13.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:198
Deaths:196
KDR:1.010
Accuracy:34.584% D
HSR:38.384% T
Beamer VS3
C--
Kills:92
Deaths:137
KDR:0.672
Accuracy:23.652% D
HSR:18.478% C--
Kills:290
Deaths (as Infiltrator):333
Deaths (to Infiltrators):1,492
KDR:0.87087
Kill Difference:43
Playtime:21.231 hours
Usage:3%
Score:0.200m
Score/min:157
Accuracy (listed only):29.118%
HSR (listed only):28.431%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:136
Deaths:89
KDR:1.528
Accuracy:14.328% C
HSR:13.971% D--
Cosmos VM3
D
Kills:129
Deaths:79
KDR:1.633
Accuracy:14.137% D
HSR:11.628% F
Comet VM2
B
Kills:91
Deaths:134
KDR:0.679
Accuracy:48.431% B
HSR:3.297% C-
Comet VM2
C++
Kills:91
Deaths:164
KDR:0.555
Accuracy:44.071% C++
HSR:2.198% D--
Kills:447
Deaths (as MAX Suit):233
Deaths (to MAX Suits):568
KDR:1.91845
Kill Difference:214
Playtime:14.396 hours
Usage:2%
Score:0.316m
Score/min:366
Accuracy (listed only):30.242%
HSR (listed only):7.773%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:3,589
V. Kills:2,043 176%
Deaths:573
KDR:6.264
Accuracy:40.362% A+
KPH:55.100 M**
VKPH:31.400 M*
Maelstrom Turbo Laser
B**
Kills:1,822
V. Kills:2,054 89%
Deaths:1,555
KDR:1.172
Accuracy:33.986% B+
KPH:16.200 C+
VKPH:18.300 B**
Hornet Missiles
C+
Kills:1,282
V. Kills:1,141 112%
Deaths:485
KDR:2.643
Accuracy:61.504% C+
KPH:40.900 C
VKPH:36.400 C+
Antares LC
C++
Kills:476
V. Kills:507 94%
Deaths:522
KDR:0.912
Accuracy:29.167% C
KPH:13.500 C
VKPH:14.400 C++
Dual Photon Pods
C--
Kills:75
V. Kills:36 203%
Deaths:35
KDR:2.143
Accuracy:44.055% D--
KPH:24.400 D--
VKPH:11.700 C--
Light PPA
C--
Kills:59
V. Kills:13 421%
Deaths:72
KDR:0.819
Accuracy:28.124% F
KPH:10.200 D*
VKPH:2.300 C--
Kills:7,303 (5,946 + 0)
Deaths:3,242
KDR:2.253
VKDR:1.787
Vehicle Kills:5,794
Kill Difference:4,061
Playtime:252.919 hours
Usage:37%
Score:4.336m
Score/min:286
Piloting Accuracy:28.124%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:103
V. Kills:53 191%
Deaths:10
KDR:10.300
Accuracy:42.896% B**
KPH:370,800 U
VKPH:190,800 U
CAS30 Tank Buster
A+
Kills:68
V. Kills:42 158%
Deaths:26
KDR:2.615
Accuracy:39.582% D
KPH:17.500 A+
VKPH:10.800 B++
Kills:171 (68 + 103)
Deaths:36
KDR:4.750
VKDR:2.639
Vehicle Kills:95
Kill Difference:135
Playtime:3.895 hours
Usage:1%
Score:0.084m
Score/min:358
Piloting Accuracy:39.582%
Gunner Accuracy:42.896%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,6323,5895736.264A4.6440.362%A+N/A55.1M**31.4M*39965.1h60B*148.6B**
Maelstrom Turbo Laser 3,8761,8221,5551.172C+0.4533.986%B+1.098%D-16.2C+18.3B**215112.3h138.5C407.4C+
Eidolon VE33 1,6621,6451,1801.394B0.2328.908%C++22.614%C-24C+N/A7268.5h8.3B+28.8B+
Pandora VX25 1,3721,3551,0831.251C++0.3839.694%C+12.915%D35.7C+N/A10338h5C12.6C+
Hornet Missiles 2,4231,2824852.643C-1.0261.504%C+N/A40.8C36.3C+43031.4h13.1C+21.3C+
Thanatos VE70 8077956541.216B+0.4148.615%B*13.082%D33.7C**N/A10923.6h5.4C11B+
Pulsar C 6796727170.937C+0.6922.443%C14.583%D**29.2C+N/A10323h12.7C+56.7C+
NS Baron G5 6396306360.991C+0.6445.2%C++13.968%C+27.5CN/A11022.9h5.9D-13.1C+
Antares LC 9834765220.912C0.7129.167%CN/A13.5C14.4C++20535.2h131.5C+450.8C+
NSX Tanto 3943873331.162C++0.4625.566%C+15.504%D**29.3C+N/A6913.2h16C+62.5C+
Nova 2542512760.909C0.7247.825%C*12.749%C--30.6CN/A958.2h6.1D-12.8C
Ghost 2001981961.01C--0.6234.584%D38.384%T22DN/A679h3.9F--11.2F
Hunter QCX 2001973520.56C+1.0726.874%D--26.904%C++17.3BN/A5611.4h4.4C**16.2C++
Frag Grenade 1741731173N/A171.3740.597%DN/A432.5C2.5D15610.4h3.5B8.5C++
Serpent VE92 1631622190.74C0.8918.546%D--16.049%D25.3C+N/A766.4h17.2D-92.7D-
Nemesis VSH9 2671492870.519C1.1161.819%C+2.685%C++12.5C9.9C+19111.9h9.4C-15.3C
Quasar VM1 139136891.528C+0.1014.328%C13.971%D--30.2B+N/A1114.5h16.4C+114.4C+
C-4 1671301370.949C0.6827.877%BN/A50D14.2D--4832.6h1.8C--6.5C+
Cosmos VM3 133129791.633C+0.0114.137%D11.628%F33.9C++1.1B**1173.8h15.2C107.6C
MANA Anti-Vehicle Turret 201107921.163C--0.4656.826%C++4.673%C**1070C940C+480860.1h9.3C+16.4C++
AP30 Shredder 1561031010.3B+8.6742.896%B**1.942%C+1030U530U4480900.1h54B**125.8A
Solstice VE3 99971440.674C+0.9517.495%D--11.34%D**12.6CN/A917.7h18.7C106.8C
Beamer VS3 94921370.672C+0.9523.652%D18.478%C--21.9C+N/A704.2h18.3F-77.4D
Comet VM2 150911340.679C0.9548.431%B3.297%C-12.1C++7.9A++1267.5h30.2C+62.4C++
Comet VM2 157911640.555C1.0744.071%C++2.198%D--10.1C+7.3A+1329h30.3D68.7C
Dual Photon Pods 11175352.143D0.5244.055%D--N/A24.2D--11.6C--3373.1h38.5D**87.5D*
CAS30 Tank Buster 11068262.615B**0.9939.582%DN/A17.4A+10.8B++1673.9h37.6B++95.1B+
Light PPA 7259720.819D0.8128.124%FN/A10.2D*2.2D705.8h23.7D84.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61960.3h
Zenith VX0900h
Phaseshift VX-S01040.3h
Equinox VE2 Burst01200h
Anti-Vehicle MANA Turret214791.3h
Restoration Kit172100.8h
NS-11CB02950.1h
Medical Applicator204,6620.9h
Deconstruction Tool1510h
M12 Kobalt11240h
Ammunition Package277912.1h
Nano-Armor Kit311417,12870.5h
Recon Detection Device6530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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