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Harbinger Castellan Tournedos[] Tournedos
VS BR 88

KDR: 1.35

Score: 11.2m

Last Seen: Dec 7th, 2018 12:10 AM
- OFFLINE - 67.9 hour(s)

Battle Rank 88 - Vanu Sovereignty on Miller
Level Progress (to 89): 45%
Level 100 Progress: 59% 374h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Eidolon VE33 Pandora VX25 Hornet Missiles Saron Laser Cannon Thanatos VE70 Pulsar C NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.67%18.959%468610162,9380.7597620.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.952%0.712B++-0.255C-0.071C+HEAD ++ (~6.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.394B11.20.215C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.522%0.766%339210202,74397826822.8047102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.084%-0.307C-0.776D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
321.8-1.003D*111.1-1.103D*210.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.683%38.021%01102119262320.308186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.055C+-1.919F--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.139C3.9-0.226C7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.25%12.924%0310192,391245329.75918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.495%0.156C++-0.312C-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.087C+5.2-0.074C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m291.3%344 (20.6k)306 (18.4k)1.345413,3459,9191.6518888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102243125.323%8.85%22403:413

59% Engineer12% Heavy Assault23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 6:35 PMAug 30th, 2017 1:31 AMDec 6th, 2018 6:48 PM (8d) (PST)Dec 6th, 2018 8:37 PM (8d) (PST)Dec 6th, 2018 8:10 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8581247340.3660.2720.0321.4810.142305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4587,43244,0262216289918,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
608.1h/25.3d 3,040 1,181 4,207 54k 974 1,128 5,196 31.3m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C**
Kills:1,598
Deaths:1,152
KDR:1.387
Accuracy:29.110% C**
HSR:22.403% C-
Pandora VX25
C+
Kills:1,355
Deaths:1,083
KDR:1.251
Accuracy:39.694% C+
HSR:12.915% C--
Thanatos VE70
B**
Kills:787
Deaths:635
KDR:1.239
Accuracy:48.591% B**
HSR:13.088% D
Pulsar C
C-
Kills:617
Deaths:682
KDR:0.905
Accuracy:21.905% C-
HSR:14.425% D**
NS Baron G5
C*
Kills:604
Deaths:609
KDR:0.992
Accuracy:45.277% C*
HSR:13.576% C+
NSX Tanto
C+
Kills:387
Deaths:333
KDR:1.162
Accuracy:25.566% C+
HSR:15.504% D**
Nova
C**
Kills:249
Deaths:272
KDR:0.915
Accuracy:48.054% C**
HSR:12.450% C--
Serpent VE92
D
Kills:153
Deaths:205
KDR:0.746
Accuracy:19.366% D-
HSR:15.686% D
Solstice VE3
D
Kills:91
Deaths:119
KDR:0.765
Accuracy:18.817% D
HSR:9.890% F
Kills:5,841
Deaths (as Engineer):5,090
Deaths (to Engineers):2,785
KDR:1.14754
Kill Difference:751
Playtime:357.034 hours
Usage:59%
Score:7.107m
Score/min:332
Accuracy (listed only):32.931%
HSR (listed only):14.437%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,323
KDR:0
Kill Difference:UNR
Playtime:73.355 hours
Usage:12%
Score:0.967m
Score/min:220
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,355
Deaths:1,083
KDR:1.251
Accuracy:39.694% C+
HSR:12.915% C--
Thanatos VE70
B**
Kills:787
Deaths:635
KDR:1.239
Accuracy:48.591% B**
HSR:13.088% D
Pulsar C
C-
Kills:617
Deaths:682
KDR:0.905
Accuracy:21.905% C-
HSR:14.425% D**
NS Baron G5
C*
Kills:604
Deaths:609
KDR:0.992
Accuracy:45.277% C*
HSR:13.576% C+
NSX Tanto
C+
Kills:387
Deaths:333
KDR:1.162
Accuracy:25.566% C+
HSR:15.504% D**
Nova
C**
Kills:249
Deaths:272
KDR:0.915
Accuracy:48.054% C**
HSR:12.450% C--
Serpent VE92
D
Kills:153
Deaths:205
KDR:0.746
Accuracy:19.366% D-
HSR:15.686% D
Solstice VE3
D
Kills:91
Deaths:119
KDR:0.765
Accuracy:18.817% D
HSR:9.890% F
Kills:4,243
Deaths (as Light Assault):3,938
Deaths (to Light Assaults):1,755
KDR:1.07745
Kill Difference:305
Playtime:138.429 hours
Usage:23%
Score:2.549m
Score/min:307
Accuracy (listed only):33.409%
HSR (listed only):13.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:192
Deaths:191
KDR:1.005
Accuracy:34.683% D
HSR:38.021% T
Beamer VS3
C--
Kills:92
Deaths:137
KDR:0.672
Accuracy:23.652% D
HSR:18.478% C--
Kills:284
Deaths (as Infiltrator):328
Deaths (to Infiltrators):1,426
KDR:0.86585
Kill Difference:44
Playtime:20.736 hours
Usage:3%
Score:0.194m
Score/min:156
Accuracy (listed only):29.168%
HSR (listed only):28.250%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:136
Deaths:89
KDR:1.528
Accuracy:14.328% C
HSR:13.971% D-
Cosmos VM3
D
Kills:129
Deaths:79
KDR:1.633
Accuracy:14.137% D
HSR:11.628% F
Comet VM2
C++
Kills:91
Deaths:164
KDR:0.555
Accuracy:44.071% C++
HSR:2.198% D--
Comet VM2
B
Kills:91
Deaths:134
KDR:0.679
Accuracy:48.431% B
HSR:3.297% C--
Kills:447
Deaths (as MAX Suit):233
Deaths (to MAX Suits):547
KDR:1.91845
Kill Difference:214
Playtime:14.396 hours
Usage:2%
Score:0.316m
Score/min:366
Accuracy (listed only):30.242%
HSR (listed only):7.773%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:1,760
V. Kills:2,023 87%
Deaths:1,541
KDR:1.142
Accuracy:34.007% B+
KPH:15.800 C++
VKPH:18.100 B**
Hornet Missiles
C+
Kills:1,114
V. Kills:1,025 109%
Deaths:454
KDR:2.454
Accuracy:61.012% C+
KPH:37.900 C-
VKPH:34.900 C+
Saron Laser Cannon
M**
Kills:983
V. Kills:592 166%
Deaths:200
KDR:4.915
Accuracy:37.073% B*
KPH:48.700 M**
VKPH:29.300 M++
Antares LC
C+
Kills:357
V. Kills:448 80%
Deaths:515
KDR:0.693
Accuracy:28.008% D
KPH:10.600 D
VKPH:13.400 C+
Dual Photon Pods
C--
Kills:75
V. Kills:36 203%
Deaths:34
KDR:2.206
Accuracy:43.997% D--
KPH:24.400 D--
VKPH:11.700 C--
Light PPA
C--
Kills:53
V. Kills:13 379%
Deaths:71
KDR:0.746
Accuracy:27.453% F-
KPH:9.300 D*
VKPH:2.300 C--
Kills:4,342 (3,153 + 0)
Deaths:2,815
KDR:1.542
VKDR:1.470
Vehicle Kills:4,137
Kill Difference:1,527
Playtime:203.331 hours
Usage:33%
Score:3.108m
Score/min:255
Piloting Accuracy:27.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 3,7831,7601,5411.142C+0.2034.007%B+1.136%D-15.8C++18.1B**212111.5h141.9C417.3C+
Eidolon VE33 1,6141,5981,1521.387C**0.0429.11%C**22.403%C-24.5C++N/A7465.1h8.3B+28.4B+
Pandora VX25 1,3721,3551,0831.251C++0.0939.694%C+12.915%C--35.7C+N/A10238h5C12.6C++
Hornet Missiles 2,1391,1144542.454C-1.1161.012%C+1.077%D37.9C-34.9C+42029.4h13.7C22.5C+
Saron Laser Cannon 1,5759832004.915B**3.5737.073%B*N/A48.7M**29.3M++40420.2h55.9B**150.8B**
Thanatos VE70 7997876351.239B+0.1148.591%B**13.088%D33.6BN/A11023.4h5.3C+10.9B+
Pulsar C 6226176820.905C+0.4421.905%C-14.425%D**28.2C+N/A10321.9h12.5C+57.2C+
NS Baron G5 6136046090.992C+0.3545.277%C*13.576%C+28.1CN/A11421.5h5.9D-13.1C+
NSX Tanto 3943873331.162C+0.1825.566%C+15.504%D**29.3C+N/A6913.2h16C62.5C+
Antares LC 8053575150.693C--0.6528.008%D1.12%D10.7D13.4C+18933.5h155.4C+554.8C
Nova 2522492720.915C0.4348.054%C**12.45%C--31.1C+N/A978h6.1D-12.7C+
Hunter QCX 1971943420.567C+0.7827.769%D--27.32%C++17.8BN/A5710.9h4.3C**15.4C++
Ghost 1941921911.005C--0.3434.683%D38.021%T22.1DN/A688.7h3.9F--11.2F
Frag Grenade 1711701170N/A168.6540.55%DN/A425C2.5D--15580.4h3.5C**8.6C++
Serpent VE92 1531532050.746C0.6019.366%D-15.686%D27.8C+N/A855.5h16.8D86.8D
Nemesis VSH9 2641472770.531C0.8163.099%C++2.721%C+12.7C10.1C+19211.6h9.5C-15.1C
Quasar VM1 139136891.528C+0.1814.328%C13.971%D-30.2B++N/A1114.5h16.4C114.4C+
C-4 1651291340.963C0.3827.879%B+N/A51.6D14.4D--4852.5h1.8C-6.4C+
Cosmos VM3 133129791.633C+0.2914.137%D11.628%F33.9B+1.1A++1173.8h15.2C107.6C
MANA Anti-Vehicle Turret 201107901.189D0.1656.366%D-4.673%B*1070C940C+2870870.1h9.1C*16.1C+
Beamer VS3 94921370.672C+0.6723.652%D18.478%C--21.9C+N/A704.2h18.3F-77.4D
Comet VM2 157911640.555C0.7944.071%C++2.198%D--10.1C+7.3A1329h30.3D68.7C
Comet VM2 150911340.679C0.6748.431%B3.297%C--12.1C++7.9A+1267.5h30.2C+62.4C++
Solstice VE3 93911190.765C+0.5818.817%D9.89%F16.9C+N/A1195.4h16.8C+89.5C+
Dual Photon Pods 11175342.206D0.8643.997%D--N/A24.2D--11.6C--3343.1h38.3D**87.1D*
Light PPA 6653710.746C-0.6027.453%F-N/A9.3D*2.3C--655.7h24.8D--90.4D**

Consumables
  Name Deaths Consumed Time Equipped
Equinox VE2 Burst01200h
Zenith VX0900h
Anti-Vehicle MANA Turret214631.2h
Restoration Kit172100.8h
Phaseshift VX-S01040.3h
Spawn Beacon41640.3h
Medical Applicator204,6480.9h
Deconstruction Tool1510h
NS-11CB02950.1h
M12 Kobalt11240h
Ammunition Package277342.1h
Nano-Armor Kit272385,72463.6h
Recon Detection Device6520.3h
AP30 Shredder11,1760h

Check the help document for the dictionary if you want to learn more about words used here.


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