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Hater Tovor[ZO0M] Tovor
VS BR 114

KDR: 1.98

Score: 26m

Last Seen: Feb 10th, 2019 1:39 AM
- OFFLINE - 2531.8 hour(s)

Battle Rank 105 (114 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Light PPA Saron Laser Cannon Maelstrom Turbo Laser Dual Photon Pods Deimos VA29 NS-11C NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 345TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.6%18.184%44733118114,3701.540690.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.257%0.671B+-0.408C---0.279CHEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.368C**11.60.189C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.54%1.483%516512096,340152947584.1465133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.687%-0.19C-0.098C+-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.50.08C+52.80.004C+95.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.151%2.513%222712072,26812569071.80573250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.045%-0.567D-0.03C+-0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.103C+12.20.027C+22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.404%1.203%470912054,404103126884.27158164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.49%-0.443C---0.801D--0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.629B+13.90.651B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.729%70.22%470412101,40783291.68908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.366%0.262C*0.204C++-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.50.225C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.059%11.371%470312112,269644163.51783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.721%0.541B+-0.645D0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+30.376C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26m215.5%352 (21.1k)326 (19.6k)1.9787842,98921,7252.37542114 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214130624.967%11.233%28003:419

7% Combat Medic53% Engineer9% Heavy Assault11% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 11:03 AMFeb 24th, 2014 4:41 PMMar 10th, 2019 3:43 AM (166d) (PST)Feb 9th, 2019 10:17 PM (194d) (PST)Feb 9th, 2019 9:39 PM (194d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9641767880.5380.2720.0601.4790.148700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,82610,56847,2583216489919,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1331.2h/55.5d 8,617 4,829 9,446 118.1k 1,182 3,078 11,833 77m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,161
Deaths:811
KDR:1.432
Accuracy:59.142% C+
HSR:10.422% D--
NS-11C
C+
Kills:1,158
Deaths:789
KDR:1.468
Accuracy:23.747% C+
HSR:18.826% C+
VX6-7
C
Kills:1,147
Deaths:637
KDR:1.801
Accuracy:22.739% C
HSR:15.432% D--
Solstice SF
B+
Kills:993
Deaths:939
KDR:1.058
Accuracy:26.251% B+
HSR:17.422% C++
Pulsar C
B+
Kills:903
Deaths:521
KDR:1.733
Accuracy:27.317% B+
HSR:23.810% C++
Nova
C-
Kills:810
Deaths:549
KDR:1.475
Accuracy:39.528% C-
HSR:12.469% D
Solstice VE3
B+
Kills:627
Deaths:340
KDR:1.844
Accuracy:26.241% B+
HSR:16.268% D
Phobos VX86
B+
Kills:298
Deaths:206
KDR:1.447
Accuracy:65.256% B+
HSR:12.081% D
Serpent VE92
B
Kills:90
Deaths:77
KDR:1.169
Accuracy:25.539% B
HSR:18.889% C+
NS Baron G5
C
Kills:82
Deaths:65
KDR:1.262
Accuracy:36.201% D
HSR:13.415% C
VE-LR Obelisk
B+
Kills:55
Deaths:34
KDR:1.618
Accuracy:30.393% C
HSR:36.364% B+
Kills:7,324
Deaths (as Engineer):4,968
Deaths (to Engineers):6,252
KDR:1.47424
Kill Difference:2,356
Playtime:705.312 hours
Usage:53%
Score:15.262m
Score/min:361
Accuracy (listed only):34.759%
HSR (listed only):17.763%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,089
Deaths:599
KDR:1.818
Accuracy:23.713% B+
HSR:21.029% D
NS-15M1
B+
Kills:591
Deaths:270
KDR:2.189
Accuracy:25.604% B+
HSR:19.289% C-
Flare VE6
C
Kills:366
Deaths:244
KDR:1.500
Accuracy:20.319% C
HSR:18.579% D-
Pulsar LSW
D-
Kills:243
Deaths:156
KDR:1.558
Accuracy:18.557% D-
HSR:11.934% F
SVA-88
B+
Kills:168
Deaths:97
KDR:1.732
Accuracy:25.911% B+
HSR:15.476% D*
Ursa
B
Kills:145
Deaths:101
KDR:1.436
Accuracy:24.643% B
HSR:26.897% B
VX29 Polaris
C
Kills:112
Deaths:63
KDR:1.778
Accuracy:20.744% C--
HSR:21.429% C
NSX Naginata
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:21.466% N/A
HSR:22% N/A
Kills:2,764
Deaths (as Heavy Assault):1,570
Deaths (to Heavy Assaults):5,170
KDR:1.76051
Kill Difference:1,194
Playtime:115.240 hours
Usage:9%
Score:2.150m
Score/min:311
Accuracy (listed only):22.620%
HSR (listed only):19.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,161
Deaths:811
KDR:1.432
Accuracy:59.142% C+
HSR:10.422% D--
NS-11C
C+
Kills:1,158
Deaths:789
KDR:1.468
Accuracy:23.747% C+
HSR:18.826% C+
NS-7 PDW
C*
Kills:1,154
Deaths:773
KDR:1.493
Accuracy:25.952% C*
HSR:15.771% C
Sirius SX12
C+
Kills:1,152
Deaths:818
KDR:1.408
Accuracy:23.883% C+
HSR:12.326% D-
VX6-7
C
Kills:1,147
Deaths:637
KDR:1.801
Accuracy:22.739% C
HSR:15.432% D--
Solstice SF
B+
Kills:993
Deaths:939
KDR:1.058
Accuracy:26.251% B+
HSR:17.422% C++
Pulsar C
B+
Kills:903
Deaths:521
KDR:1.733
Accuracy:27.317% B+
HSR:23.810% C++
Eridani SX5
B+
Kills:833
Deaths:632
KDR:1.318
Accuracy:29.024% B+
HSR:20.168% C+
Nova
C-
Kills:810
Deaths:549
KDR:1.475
Accuracy:39.528% C-
HSR:12.469% D
Solstice VE3
B+
Kills:627
Deaths:340
KDR:1.844
Accuracy:26.241% B+
HSR:16.268% D
Phobos VX86
B+
Kills:298
Deaths:206
KDR:1.447
Accuracy:65.256% B+
HSR:12.081% D
MKV Suppressed
C+
Kills:107
Deaths:80
KDR:1.338
Accuracy:24.740% C+
HSR:17.757% C
Serpent VE92
B
Kills:90
Deaths:77
KDR:1.169
Accuracy:25.539% B
HSR:18.889% C+
NS Baron G5
C
Kills:82
Deaths:65
KDR:1.262
Accuracy:36.201% D
HSR:13.415% C
NSX Tengu
B+
Kills:69
Deaths:94
KDR:0.734
Accuracy:35.825% C+
HSR:24.638% B+
Kills:10,584
Deaths (as Light Assault):7,331
Deaths (to Light Assaults):3,896
KDR:1.44373
Kill Difference:3,253
Playtime:218.398 hours
Usage:16%
Score:3.810m
Score/min:291
Accuracy (listed only):32.759%
HSR (listed only):16.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,154
Deaths:773
KDR:1.493
Accuracy:25.952% C*
HSR:15.771% C
Sirius SX12
C+
Kills:1,152
Deaths:818
KDR:1.408
Accuracy:23.883% C+
HSR:12.326% D-
NS-44 Commissioner
C+
Kills:1,147
Deaths:1,061
KDR:1.081
Accuracy:33.636% C
HSR:20.663% C+
Eridani SX5
B+
Kills:833
Deaths:632
KDR:1.318
Accuracy:29.024% B+
HSR:20.168% C+
Parallax VX3
C++
Kills:681
Deaths:205
KDR:3.322
Accuracy:39.813% C++
HSR:75.918% C+
Artemis VX26
C+
Kills:441
Deaths:344
KDR:1.282
Accuracy:27.203% C+
HSR:21.542% C+
Ghost
C--
Kills:319
Deaths:231
KDR:1.381
Accuracy:35.447% C--
HSR:60.188% D-
NS-30 Vandal
C++
Kills:305
Deaths:124
KDR:2.460
Accuracy:33.706% C++
HSR:27.213% C++
Phaseshift VX-S
C
Kills:217
Deaths:68
KDR:3.191
Accuracy:33.300% C
HSR:68.203% C-
Beamer VS3
C-
Kills:201
Deaths:134
KDR:1.500
Accuracy:24.518% C-
HSR:14.925% D--
XM98
C
Kills:190
Deaths:75
KDR:2.533
Accuracy:35.505% C
HSR:68.947% D
NS-61 Emissary
C++
Kills:157
Deaths:141
KDR:1.113
Accuracy:20.407% D*
HSR:17.197% C++
Phantom VA23
C
Kills:139
Deaths:94
KDR:1.479
Accuracy:32.598% C
HSR:21.583% D--
MKV Suppressed
C+
Kills:107
Deaths:80
KDR:1.338
Accuracy:24.740% C+
HSR:17.757% C
NS-357 Underboss
D--
Kills:99
Deaths:106
KDR:0.934
Accuracy:26.244% D*
HSR:14.141% D--
NSX Tengu
B+
Kills:69
Deaths:94
KDR:0.734
Accuracy:35.825% C+
HSR:24.638% B+
NS-AM7 Archer
D
Kills:69
Deaths:273
KDR:0.253
Accuracy:39.408% F*
HSR:10.145% D
Kills:7,280
Deaths (as Infiltrator):5,253
Deaths (to Infiltrators):2,696
KDR:1.38587
Kill Difference:2,027
Playtime:148.382 hours
Usage:11%
Score:2.047m
Score/min:230
Accuracy (listed only):30.659%
HSR (listed only):30.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,161
Deaths:811
KDR:1.432
Accuracy:59.142% C+
HSR:10.422% D--
NS-7 PDW
C*
Kills:1,154
Deaths:773
KDR:1.493
Accuracy:25.952% C*
HSR:15.771% C
Sirius SX12
C+
Kills:1,152
Deaths:818
KDR:1.408
Accuracy:23.883% C+
HSR:12.326% D-
Eridani SX5
B+
Kills:833
Deaths:632
KDR:1.318
Accuracy:29.024% B+
HSR:20.168% C+
Nova
C-
Kills:810
Deaths:549
KDR:1.475
Accuracy:39.528% C-
HSR:12.469% D
NS-11A
D
Kills:477
Deaths:286
KDR:1.668
Accuracy:20.861% D
HSR:13.837% D*
H-V45
C
Kills:436
Deaths:356
KDR:1.225
Accuracy:22.145% C
HSR:12.615% D*
Phobos VX86
B+
Kills:298
Deaths:206
KDR:1.447
Accuracy:65.256% B+
HSR:12.081% D
CME
C++
Kills:231
Deaths:150
KDR:1.540
Accuracy:27.228% C++
HSR:22.944% C++
Terminus VX-9
B+
Kills:190
Deaths:120
KDR:1.583
Accuracy:28.518% B+
HSR:16.316% D*
Corvus VA55
C
Kills:177
Deaths:145
KDR:1.221
Accuracy:23.183% C
HSR:15.819% D--
Pulsar VS1
C++
Kills:167
Deaths:14
KDR:11.929
Accuracy:24.401% C++
HSR:15.569% D
NS-11P
C
Kills:108
Deaths:87
KDR:1.241
Accuracy:20.155% D
HSR:17.593% C
MKV Suppressed
C+
Kills:107
Deaths:80
KDR:1.338
Accuracy:24.740% C+
HSR:17.757% C
Equinox VE2
D
Kills:107
Deaths:89
KDR:1.202
Accuracy:22.288% D
HSR:16.822% D
NSX Yumi
C++
Kills:86
Deaths:70
KDR:1.229
Accuracy:22.570% D-
HSR:26.744% C++
NS Baron G5
C
Kills:82
Deaths:65
KDR:1.262
Accuracy:36.201% D
HSR:13.415% C
NSX Tengu
B+
Kills:69
Deaths:94
KDR:0.734
Accuracy:35.825% C+
HSR:24.638% B+
Kills:7,645
Deaths (as Combat Medic):5,345
Deaths (to Combat Medics):2,211
KDR:1.43031
Kill Difference:2,300
Playtime:96.997 hours
Usage:7%
Score:1.741m
Score/min:299
Accuracy (listed only):30.606%
HSR (listed only):16.517%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:771
Deaths:220
KDR:3.505
Accuracy:16.408% D
HSR:20.104% C+
Quasar VM1
C+
Kills:662
Deaths:187
KDR:3.540
Accuracy:15.253% C+
HSR:15.106% D
Comet VM2
C+
Kills:154
Deaths:111
KDR:1.387
Accuracy:41.469% C+
HSR:0% F-
Nebula VM20
B+
Kills:110
Deaths:36
KDR:3.056
Accuracy:14.753% D-
HSR:22.727% B+
Comet VM2
C+
Kills:108
Deaths:104
KDR:1.038
Accuracy:43.542% C+
HSR:1.852% D--
Vortex VM21
A+
Kills:59
Deaths:38
KDR:1.553
Accuracy:42.139% C++
HSR:6.780% A+
Vortex VM21
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:40.048% N/A
HSR:6% N/A
Kills:1,914
Deaths (as MAX Suit):372
Deaths (to MAX Suits):1,078
KDR:5.14516
Kill Difference:1,542
Playtime:43.228 hours
Usage:3%
Score:1.024m
Score/min:395
Accuracy (listed only):30.516%
HSR (listed only):10.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,345
V. Kills:116 N/A
Deaths:157
KDR:8.567
Accuracy:42.719% C*
KPH:90 A
VKPH:7.800 A*
Saron Laser Cannon
A*
Kills:1,330
V. Kills:1,393 95%
Deaths:478
KDR:2.782
Accuracy:30.775% C+
KPH:21.200 B++
VKPH:22.200 A*
Maelstrom Turbo Laser
B*
Kills:1,309
V. Kills:1,230 106%
Deaths:654
KDR:2.002
Accuracy:34.171% B+
KPH:18.700 C*
VKPH:17.600 B*
Dual Photon Pods
M**
Kills:1,227
V. Kills:519 236%
Deaths:84
KDR:14.607
Accuracy:54.122% C**
KPH:145.100 A
VKPH:61.400 M**
Hornet Missiles
C++
Kills:533
V. Kills:318 167%
Deaths:51
KDR:10.451
Accuracy:59.927% C
KPH:74.600 C++
VKPH:44.500 C++
Antares LC
A++
Kills:483
V. Kills:530 91%
Deaths:183
KDR:2.639
Accuracy:31.998% C++
KPH:26.200 B+
VKPH:28.800 A++
Photon A2A Missile Pods
A+
Kills:188
V. Kills:211 89%
Deaths:14
KDR:13.429
Accuracy:78.416% C+
KPH:75 B++
VKPH:84.100 A+
Coyote Missiles
U
Kills:67
V. Kills:47 140%
Deaths:6
KDR:11.167
Accuracy:50.810% C
KPH:248.400 S
VKPH:174.300 U
Kills:6,482 (4,467 + 0)
Deaths:1,627
KDR:3.984
VKDR:2.682
Vehicle Kills:4,364
Kill Difference:4,855
Playtime:184.214 hours
Usage:14%
Score:4.114m
Score/min:372
Piloting Accuracy:31.998%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,613
V. Kills:1,484 109%
Deaths:428
KDR:3.769
Accuracy:35.495% C
KPH:5,806,800 U
VKPH:5,342,400 U
CAS30 Tank Buster
B*
Kills:1,129
V. Kills:1,139 99%
Deaths:669
KDR:1.688
Accuracy:46.187% C++
KPH:10.900 B+
VKPH:11 B*
L105 Zephyr
U
Kills:863
V. Kills:167 N/A
Deaths:98
KDR:8.806
Accuracy:45.004% C**
KPH:3,106,800 U
VKPH:601,200 U
AP30 Shredder
U
Kills:679
V. Kills:472 144%
Deaths:138
KDR:4.920
Accuracy:28.449% D-
KPH:2,444,400 U
VKPH:1,699,200 U
L-30R Vektor
B++
Kills:109
V. Kills:150 72%
Deaths:76
KDR:1.434
Accuracy:28.478% D--
KPH:9.100 C+
VKPH:12.500 B++
Kills:4,393 (1,238 + 3,155)
Deaths:1,409
KDR:3.118
VKDR:2.422
Vehicle Kills:3,412
Kill Difference:2,984
Playtime:115.703 hours
Usage:9%
Score:2.887m
Score/min:416
Piloting Accuracy:28.478%
Gunner Accuracy:28.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:944
V. Kills:143 N/A
Deaths:76
KDR:12.421
Accuracy:43.770% D
KPH:50.800 C+
VKPH:7.700 C+
L100 Python AP
B*
Kills:174
V. Kills:148 117%
Deaths:47
KDR:3.702
Accuracy:48.392% D--
KPH:26.900 C
VKPH:22.900 B*
Skyguard
B*
Kills:117
V. Kills:121 96%
Deaths:30
KDR:3.900
Accuracy:31.884% B+
KPH:11.900 C
VKPH:12.300 B*
C75 Viper
C+
Kills:66
V. Kills:16 388%
Deaths:1
KDR:66
Accuracy:29.072% D--
KPH:29.100 C+
VKPH:7.100 C
L100 Python HEAT
B+
Kills:66
V. Kills:12 N/A
Deaths:12
KDR:5.500
Accuracy:43.686% D-
KPH:35.900 B+
VKPH:6.500 D--
Kills:1,367 (1,367 + 0)
Deaths:166
KDR:8.235
VKDR:2.651
Vehicle Kills:440
Kill Difference:1,201
Playtime:39.001 hours
Usage:3%
Score:0.529m
Score/min:226
Driving Accuracy:43.686%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:492
V. Kills:173 283%
Deaths:74
KDR:6.649
Accuracy:44.880% C-
KPH:28.200 B+
VKPH:9.900 B
Supernova FPC
B++
Kills:291
V. Kills:248 117%
Deaths:85
KDR:3.424
Accuracy:46.809% D-
KPH:22.400 C
VKPH:19.100 B++
Saron HRB
B++
Kills:245
V. Kills:162 150%
Deaths:52
KDR:4.712
Accuracy:42.597% C+
KPH:31.700 B++
VKPH:21 B++
Supernova VPC
B**
Kills:184
V. Kills:46 391%
Deaths:22
KDR:8.364
Accuracy:50.955% C+
KPH:47.200 C++
VKPH:11.800 B**
E540 Halberd
C+
Kills:70
V. Kills:42 163%
Deaths:11
KDR:6.364
Accuracy:47.362% C+
KPH:27 C-
VKPH:16.200 C+
Kills:1,282 (967 + 315)
Deaths:244
KDR:5.254
VKDR:2.750
Vehicle Kills:671
Kill Difference:1,038
Playtime:44.626 hours
Usage:3%
Score:0.876m
Score/min:327
Driving Accuracy:50.955%
Gunner Accuracy:47.362%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:206
V. Kills:23 N/A
Deaths:23
KDR:8.957
Accuracy:34.953% D
KPH:88 C+
VKPH:9.800 C-
E540 Halberd-H
C
Kills:182
V. Kills:78 230%
Deaths:29
KDR:6.276
Accuracy:51.251% D
KPH:37.900 C
VKPH:16.200 D
Proton II PPA-H
C*
Kills:157
V. Kills:11 N/A
Deaths:21
KDR:7.476
Accuracy:39.369% C*
KPH:86.900 C+
VKPH:6.100 C+
Saron HRB-H
B++
Kills:74
V. Kills:67 109%
Deaths:25
KDR:2.960
Accuracy:60.432% B+
KPH:35.600 C+
VKPH:32.200 B++
Kills:619 (0 + 619)
Deaths:98
KDR:6.316
VKDR:1.827
Vehicle Kills:179
Kill Difference:521
Playtime:11.029 hours
Usage:1%
Score:0.231m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:60.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:242
V. Kills:68 351%
Deaths:226
KDR:1.071
Accuracy:43.902% C--
KPH:16.600 C
VKPH:4.700 C
Kills:242 (242 + 0)
Deaths:226
KDR:1.071
VKDR:0.301
Vehicle Kills:68
Kill Difference:16
Playtime:14.560 hours
Usage:1%
Score:0.080m
Score/min:91
Driving Accuracy:43.902%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,0971,6134283.769C1.7935.495%CN/A16130U14840U120618300.1h3.5B+9.9B+
Light PPA 1,4611,3451578.567B*6.5942.719%C*N/A90.3A7.8A*30914.9h11.1B26B+
Saron Laser Cannon 2,7231,3304782.782B0.8030.775%C+1.88%C+21.2B++22.3A*34562.6h90.7B+294.6B+
Maelstrom Turbo Laser 2,5391,3096542.002C*0.0234.171%B+2.063%C18.7C*17.6B*26769.9h91.7B268.3B+
Dual Photon Pods 1,7461,2278414.607A12.6354.122%C**1.467%C**144.4A61.1M**10208.5h19.7B+36.5B+
Deimos VA29 1,1671,1618111.432C*0.5559.142%C+10.422%D--49.6C*N/A17523.4h2.4C++4C++
NS-11C 1,1731,1587891.468B+0.5123.747%C+18.826%C+38B+N/A10830.5h12.6B+53B+
NS-7 PDW 1,1641,1547731.493B++0.4925.952%C*15.771%C35.4B+N/A9532.6h13.7B+52.6B+
Sirius SX12 1,1611,1528181.408B0.5723.883%C+12.326%D-34.8C**N/A10533.1h14.3C*59.8C*
VX6-7 1,1561,1476371.801B+0.1822.739%C15.432%D--30.9C+N/A10237.1h12.5C++54.9C++
NS-44 Commissioner 1,1641,1471,0611.081C++0.9033.636%C20.663%C+46.4B+N/A13424.7h3.7C**11C*
CAS30 Tank Buster 2,2681,1296691.688B+0.2946.187%C++1.063%C10.9B+11B*152103.7h48.6B+105.2B+
Orion VS54 1,0961,0895991.818C**0.1623.713%B+21.029%D56.7B**N/A21319.2h11.6B+48.7C*
Solstice SF 1,0229939391.058C++0.9226.251%B+17.422%C++23.3C++N/A6442.7h11.8C++45B+
L100 Python HESH 1,0879447612.421C*10.4443.77%D1.801%C*50.8C+7.7C+16918.6h3C**6.9C**
Pulsar C 9169035211.733C**0.2527.317%B+23.81%C++51.3B**N/A13517.6h11.3C**41.3B+
L105 Zephyr 1,030863988.806C++6.8345.004%C**1.159%B8630U1670U25847300.1h4.9B**10.8B*
Eridani SX5 8388336321.318C++0.6629.024%B+20.168%C+41.7C*N/A14120h12.2C++42C**
Nova 8148105491.475C++0.5039.528%C-12.469%D40.5C*N/A10520h4.1B10.5C++
Blueshift VM5 7777712203.505B+1.5316.408%D20.104%C+36.9C*N/A12920.9h13.1B*80.1C*
C-4 1,0997003851.818C**0.1625.263%C+N/A66C37.6B+68010.6h1.3B+5.3B
Force-Blade 76368512,6700.054B**1.9231.666%C++N/A1.3B++N/A4509.4h2.3B7.2B+
Parallax VX3 6866812053.322C++1.3439.813%C++75.918%C+54.5A++N/A15312.5h2.2C*5.5C**
AP30 Shredder 1,1516791384.92C+2.9428.449%D-1.767%C6790U4720U38137200.1h61.3B*215.4B+
Quasar VM1 6706621873.54A+1.5615.253%C+15.106%D34.1B*N/A13719.4h12.5B*81.7B
Solstice VE3 6416273401.844A++0.1326.241%B+16.268%D32.5B*N/A15319.3h13B+49.5B
Lasher X2 6136084321.407B++0.5728.717%B+1.316%D**50.2B**N/A13912.1h19.1C*66.7B+
NS-15M1 6025912702.189B+0.2125.604%B+19.289%C-64.2B*1.2A++2119.2h11.7B+45.6B+
Hornet Missiles 8515335110.451A8.4759.927%C1.689%C++75.1C++44.8C++7027.1h8.9B14.9B+
Supernova PC 665492746.649C*4.6744.88%C-2.033%C+28.3B+9.9B25117.4h4.1B++9.2B+
Antares LC 1,0134831832.639B++0.6631.998%C++1.242%C--26.3B+28.8A++37218.4h96.9B+302.7B+
NS-11A 4804772861.668C**0.3120.861%D13.837%D*27.3C+N/A9617.5h13.9C++66.7C+
Artemis VX26 4444413441.282C+0.7027.203%C+21.542%C+31.7C+N/A10613.9h12.5C+46C++
H-V45 4414363561.225C+0.7522.145%C12.615%D*33.3C++N/A12313.1h13.8C+62.1C+
M60-A Bulldog 451389675.806C++3.8340.823%B+1.028%C--68.2A+10.9A+3285.7h4.3B**10.4B*
Flare VE6 3723662441.5C++0.4820.319%C18.579%D-45.2C++N/A1728.1h12.5C--61.6C+
Frag Grenade 3433421342N/A340.0242.683%CN/A855A+2.5D21740.4h2.1A+5B**
Ghost 3193192311.381C0.6035.447%C--60.188%D-35.4C+N/A1139h2.4C+6.9C+
NS-30 Vandal 3093051242.46B+0.4833.706%C++27.213%C++58.7B*N/A1505.2h4.7B*14.1B+
Phobos VX86 3042982061.447C++0.5365.256%B+12.081%D54.2B1.1B++1355.5h2.7C4.1C*
Supernova FPC 539291853.424C1.4546.809%D-2.749%C**22.4C19.1B++33113h5.4C+11.6C
Blackheart 2952743940.695C-1.2839.469%C20.803%D15.5C-1.2C+5317.7h6.9D17.6C-
Saron HRB 407245524.712C+2.7342.597%C+1.224%C31.8B++21B++4927.7h17.2B*40.4B++
Pulsar LSW 2442431561.558C++0.4218.557%D-11.934%F42.6C+N/A1475.7h11.8C**63.4C+
M40 Fury-F 3102422261.071C0.9143.902%C--N/A16.6C4.7C9114.6h9.9B22.5C**
CME 2362311501.54C**0.4427.228%C++22.944%C++43.6B+N/A1245.3h13.7C++50.3C**
Phaseshift VX-S 219217683.191C++1.2133.3%C68.203%C-50.5AN/A1114.3h3.1C++9.3C++
M40 Fury-H 229206238.957C6.9834.953%D2.913%A++89.6C+10C4422.3h6.2B+17.7B+
Beamer VS3 2032011341.5B**0.4824.518%C-14.925%D--36.5B+N/A1265.5h8B+32.5C++
Terminus VX-9 1921901201.583C++0.4028.518%B+16.316%D*63.3B**N/A1473h12C*42B+
XM98 192190752.533C**0.5535.505%C68.947%D23.5C+N/A978.1h2.8C7.9C+
Photon A2A Missile Pods 3991881413.429A++11.4578.416%C+N/A75.2B++84.4A+9732.5h7.5B+9.5B++
Supernova VPC 230184228.364C6.3950.955%C+2.717%A47.2C++11.8B**2343.9h3B6B
E540 Halberd-H 260182296.276C+4.3051.251%D1.648%C+37.9C16.3D2474.8h5.1B+9.9B
Corvus VA55 1801771451.221C*0.7623.183%C15.819%D--35.4BN/A995h11.3B+48.8C**
L100 Python AP 322174473.702C+1.7248.392%D--6.322%A*26.8C22.8B*2816.5h7C+14.5C--
SVA-88 169168971.732C+0.2525.911%B+15.476%D*56B+N/A3553h11.8C++45.6B
Pulsar VS1 1681671411.929U9.9524.401%C++15.569%D24.9C+N/A1996.7h12.6B++51.4B+
Lumine Edge 1661623,6810.044C1.9316.153%D--13.58%C1.1C-N/A3141.1h2D--12.6D
Proton II PPA-H 168157217.476C5.5039.369%C*2.548%B*87.2C+6.1C+2381.8h9B+22.8B+
NS-61 Emissary 1601571411.113B+0.8720.407%D*17.197%C++28.5C++N/A645.5h12.5C**61.1C+
Comet VM2 2441541111.387B++0.5941.469%C+N/A15.9B*9.3M1789.7h19.5B+47.1B
Ursa 1461451011.436C*0.5424.643%B26.897%B40.3C++N/A1833.6h13.2C--53.7C++
Phantom VA23 140139941.479C0.5032.598%C21.583%D--36.6C+N/A983.8h4.7C+14.3C+
S1 2471371430.958B+1.0249.18%D-3.65%B+22.1C17.7B++4436.2h6.1B12.5C+
NS Decimator 2321321820.725C1.2553.462%D--N/A26.9C--20.4B+3134.9h4.6C++8.6C+
Proximity Mine 131131206.55B*4.5780.324%SN/A262M+N/A9270.5h2.3D--2.8A
Skyguard 238117303.9B1.9231.884%B+2.564%B+11.9C12.3B*2329.8h163.2D-511.7C
VX29 Polaris 113112631.778C**0.2020.744%C--21.429%C50.9C**N/A1632.2h15.8D--76.3C-
Nebula VM20 111110363.056B+1.0814.753%D-22.727%B+47.8B*N/A1172.3h11.2A+75.9B+
L-30R Vektor 259109761.434C+0.5428.478%D--N/A9.1C+12.5B++12912h90.9C+319.3C
NS-11P 108108871.241C++0.7420.155%D17.593%C31.8C*N/A893.4h13.5C**66.9C+
Comet VM2 1751081041.038C+0.9443.542%C+1.852%D--12.3C++7.6A+1358.8h27.1C++62.2C++
MKV Suppressed 108107801.338B0.6424.74%C+17.757%C42.8B+N/A1292.5h11.8B++47.6B
Equinox VE2 108107891.202C+0.7822.288%D16.822%D46.5B*N/A1762.3h11.7B+52.4C++
Tank Mine 219105502.1C0.1268.868%MN/A105C+114A++15361h2.8D**4A
MANA Anti-Vehicle Turret 204103761.355C0.6248.117%D7.767%A*1030C++1010C**9489900.1h7.7B+16C++
NS-357 Underboss 99991060.934C+1.0426.244%D*14.141%D--30CN/A1053.3h4.7C17.9D-
Serpent VE92 9190771.169C++0.8125.539%B18.889%C+45B++N/A2352h11.7B+45.9B+
NSX Yumi 8986701.229C+0.7522.57%D-26.744%C++39.1C++1.4C**1082.2h9B**40.1B+
Spear Anti-Vehicle Phalanx Turret 17684204.2C-2.2251.33%B++N/A44.2B48.4A**7881.9h10.6C20.6C*
NS Baron G5 8382651.262C*0.7236.201%D13.415%C24.8C-N/A663.3h5.2C14.3C+
Saron HRB-H 14174252.96C0.9860.432%B+N/A35.2C+31.9B++5722.1h27.2C+45.1C*
E540 Halberd 11270116.364C4.3947.362%C+5.714%A*26.9C-16.2C+4652.6h5.9C+12.5C++
MANA Anti-Personnel Turret 7370164.375N/A2.4027.746%UN/A700U30U2043000.1h36.8T*132.7T*
NSX Tengu 7069940.734C-1.2435.825%C+24.638%B+27.6CN/A622.5h13.7C++38.2C++
NS-AM7 Archer 110692730.253D1.7339.408%F*10.145%D3D-1.8D2823.3h17B43.1C
Coyote Missiles 11467611.167M++9.1950.81%CN/A223.3S156.7S26550.3h33.7B+66.4B+
C75 Viper 8266166U64.0229.072%D--N/A28.7C+7C2842.3h8.5B**29.4B+
L100 Python HEAT 7866125.5C*3.5243.686%D-4.545%A+36.7B+6.7D--4971.8h3.9B**8.9B++
MAX Punch 72594160.142C*1.8426.758%D*N/A1.6C+N/A436.4h3C+11.1C--
Vortex VM21 10559381.553C*0.4342.139%C++6.78%A+14B*11A++1584.2h33.9B80.5B
Aspis Anti-Aircraft Phalanx Turret 11255115B+3.0226.177%C++1.818%C18.3A+19A+4973h109.5B**418.3B++
VE-LR Obelisk 5655341.618C+0.3630.393%C36.364%B+34.4C++N/A911.6h5.2B*17.1B+
NS Annihilator 14353920.576C+1.4073.199%F-N/A7.4D12.5A1667.2h14.4D-19.6D*
Vortex VM21 9150481.042C+0.9440.048%C+6%B*9.8B+8A1015.1h50.5C++126C++
NSX Naginata 5050401.25C+0.7321.466%C+22%D-45.5C++N/A1121.1h14.1C65.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon307551.6h
Anti-Vehicle MANA Turret235041.6h
Nano-Armor Kit534514,52870.7h
Nanite Revive Grenade03540.1h
Medical Applicator27180,2798.6h
Motion Spotter41,2420.7h
Deconstruction Tool06320h
Recon Detection Device421,9352.9h
Ammunition Package281,1450.9h
Medical Kit618651.8h
Anti-Infantry MANA Turret42280.6h

Check the help document for the dictionary if you want to learn more about words used here.


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