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Signifer World Champion TownCryer8[DIGT] TownCryer8
VS BR 56

KDR: 2.43

Score: 69.5m

Last Seen: Oct 18th, 2019 7:22 PM
- OFFLINE - 116.9 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Miller
Level Progress (to 57): 74%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Proximity Mine Solstice SF Sirius SX12 C-4 Sticky Grenade Plasma Grenade Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,117,143 MLG Score: 893
Fun Score: N/A
Cheeseburgers Flipped: 342TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.332%21.443%45747117249,7191.933090.501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.215%0.035C+0.083C+-0.251CHEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.321C*10.80.245C++40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.557%2.595%282512145,434178720973.03915259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.235%-1.138D*0.93B*-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.7-0.25C53.6-0.011C+148.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.891%1.811%261612135,301205718172.57705292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.586%-1.175D*-0.482D0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.298C*7.80.375C**19.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.107%2.227%4211812017,230181024243.99227298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%-0.564D-0.555D0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.627B+13.50.664B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.398%64.557%4217121214,3132047786.98877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.756%0.666B+-0.164C-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.398B2.40.262C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.362%12.415%421612137,3462103353.4931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.507%0.638B+-0.451D-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+3.10.351C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.5m213.3%331 (19.9k)295 (17.7k)2.43437129,13653,0472.8441456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219321020.109%17.364%34904:2772

9% Combat Medic32% Engineer15% Heavy Assault24% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:30 AMJul 6th, 2013 3:14 PMOct 19th, 2019 6:39 PM (4d) (PST)Oct 18th, 2019 4:07 PM (5d) (PST)Oct 18th, 2019 3:22 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6871415460.5480.2250.0951.3070.064893

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2488,44532,8033314678417,702

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3924.7h/163.5d 21,737 22,423 33,227 307.7k 8,292 8,476 15,131 161.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:1,316
Deaths:586
KDR:2.246
Accuracy:17.125% D--
HSR:20.289% D
NS-15M2
B+
Kills:1,287
Deaths:475
KDR:2.709
Accuracy:21.061% D
HSR:30.536% B+
Pulsar LSW
C
Kills:1,255
Deaths:499
KDR:2.515
Accuracy:19.558% D
HSR:22.072% C
Orion VS54
C
Kills:1,244
Deaths:293
KDR:4.246
Accuracy:18.760% C
HSR:15.434% D**
Betelgeuse 54-A
C+
Kills:1,180
Deaths:357
KDR:3.305
Accuracy:19.405% F
HSR:30.932% C+
SVA-88
C++
Kills:1,168
Deaths:486
KDR:2.403
Accuracy:18.792% D-
HSR:26.027% C++
VX29 Polaris
C**
Kills:1,162
Deaths:492
KDR:2.362
Accuracy:18.305% D-
HSR:25.301% C**
Flare VE6
D--
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:16.151% D*
HSR:17.328% D--
NSX Naginata
C+
Kills:169
Deaths:113
KDR:1.496
Accuracy:17.309% D--
HSR:27.219% C+
Kills:9,941
Deaths (as Heavy Assault):3,604
Deaths (to Heavy Assaults):15,312
KDR:2.75832
Kill Difference:6,337
Playtime:608.300 hours
Usage:15%
Score:10.903m
Score/min:299
Accuracy (listed only):18.496%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:2,615
Deaths:1,465
KDR:1.785
Accuracy:19.001% D--
HSR:9.254% D*
VX6-7
D
Kills:1,673
Deaths:973
KDR:1.719
Accuracy:19.373% D--
HSR:16.617% D
Solstice VE3
C-
Kills:1,578
Deaths:50
KDR:31.560
Accuracy:19.664% D
HSR:17.554% C-
Deimos VA29
B+
Kills:1,508
Deaths:1,259
KDR:1.198
Accuracy:65.801% B+
HSR:14.058% C--
Eidolon VE33
C+
Kills:1,349
Deaths:589
KDR:2.290
Accuracy:20.266% D*
HSR:25.649% C+
Zenith VX-5
C+
Kills:1,210
Deaths:839
KDR:1.442
Accuracy:19.608% D*
HSR:21.405% C+
NS-11C
C
Kills:1,195
Deaths:560
KDR:2.134
Accuracy:20.370% D
HSR:17.992% C
Nova
C+
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:45.336% C+
HSR:13.316% C
Solstice Burst
B+
Kills:1,167
Deaths:1,003
KDR:1.164
Accuracy:22.105% D-
HSR:27.249% B+
Pandora VX25
C*
Kills:1,167
Deaths:596
KDR:1.958
Accuracy:42.071% C*
HSR:10.540% D*
Thanatos VE70
B**
Kills:1,165
Deaths:574
KDR:2.030
Accuracy:48.980% B**
HSR:13.391% D
Phobos VX86
C+
Kills:1,164
Deaths:846
KDR:1.376
Accuracy:59.016% C+
HSR:12.629% D
NS Baron G5
B+
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:48.022% B+
HSR:8.763% D*
Pulsar C
C
Kills:1,163
Deaths:589
KDR:1.975
Accuracy:19.786% D-
HSR:21.926% C
Chaos
D
Kills:1,163
Deaths:818
KDR:1.422
Accuracy:48.033% D
HSR:10.060% D*
Serpent VE92
D-
Kills:1,160
Deaths:563
KDR:2.060
Accuracy:19.469% D-
HSR:14.397% D--
Revenant
C-
Kills:875
Deaths:317
KDR:2.760
Accuracy:22.310% F-
HSR:26.057% C-
NSX-P Tanto
C++
Kills:788
Deaths:640
KDR:1.231
Accuracy:22.546% D
HSR:26.269% C++
Eclipse VE3A
C+
Kills:489
Deaths:517
KDR:0.946
Accuracy:18.570% F-
HSR:19.223% C+
VE-LR Obelisk
B
Kills:89
Deaths:50
KDR:1.780
Accuracy:28.006% D
HSR:34.832% B
Kills:23,861
Deaths (as Engineer):13,301
Deaths (to Engineers):11,498
KDR:1.79393
Kill Difference:10,560
Playtime:1,255.382 hours
Usage:32%
Score:19.840m
Score/min:263
Accuracy (listed only):31.417%
HSR (listed only):18.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:2,496
Deaths:1,239
KDR:2.015
Accuracy:24.562% C+
HSR:16.707% C
Deimos VA29
B+
Kills:1,508
Deaths:1,259
KDR:1.198
Accuracy:65.801% B+
HSR:14.058% C--
VE-S Canis
C++
Kills:1,215
Deaths:837
KDR:1.452
Accuracy:24.569% C
HSR:21.646% C++
Nova
C+
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:45.336% C+
HSR:13.316% C
CME
B*
Kills:1,175
Deaths:664
KDR:1.770
Accuracy:23.072% D
HSR:28.936% B*
H-V45
C
Kills:1,170
Deaths:673
KDR:1.738
Accuracy:20.804% D
HSR:18.803% C
Pandora VX25
C*
Kills:1,167
Deaths:596
KDR:1.958
Accuracy:42.071% C*
HSR:10.540% D*
Skorpios
C++
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:22.625% D*
HSR:22.365% C++
Thanatos VE70
B**
Kills:1,165
Deaths:574
KDR:2.030
Accuracy:48.980% B**
HSR:13.391% D
Phobos VX86
C+
Kills:1,164
Deaths:846
KDR:1.376
Accuracy:59.016% C+
HSR:12.629% D
Pulsar VS1
C
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:21.766% C
HSR:13.660% D--
Terminus VX-9
D
Kills:1,164
Deaths:619
KDR:1.880
Accuracy:19.130% D*
HSR:21.907% D
NS Baron G5
B+
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:48.022% B+
HSR:8.763% D*
MKV Suppressed
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:25.075% C+
HSR:17.799% C
Eridani SX5
D
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:22.410% D
HSR:15.735% D
Equinox VE2 Burst
C++
Kills:1,163
Deaths:895
KDR:1.299
Accuracy:22.774% D-
HSR:28.891% C++
Chaos
D
Kills:1,163
Deaths:818
KDR:1.422
Accuracy:48.033% D
HSR:10.060% D*
NS-11P
B**
Kills:1,160
Deaths:636
KDR:1.824
Accuracy:20.083% D
HSR:25.862% B**
NS-7 PDW
C*
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:25.997% C*
HSR:18.879% C++
Darkstar
C++
Kills:275
Deaths:256
KDR:1.074
Accuracy:21.042% D*
HSR:24.727% C++
Corvus VA55
B**
Kills:267
Deaths:183
KDR:1.459
Accuracy:19.613% D-
HSR:30.712% B**
Kills:24,412
Deaths (as Combat Medic):14,021
Deaths (to Combat Medics):6,115
KDR:1.7411
Kill Difference:10,391
Playtime:349.766 hours
Usage:9%
Score:7.270m
Score/min:346
Accuracy (listed only):31.942%
HSR (listed only):18.542%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:2,615
Deaths:1,465
KDR:1.785
Accuracy:19.001% D--
HSR:9.254% D*
Sirius SX12
C+
Kills:2,496
Deaths:1,239
KDR:2.015
Accuracy:24.562% C+
HSR:16.707% C
VX6-7
D
Kills:1,673
Deaths:973
KDR:1.719
Accuracy:19.373% D--
HSR:16.617% D
Solstice VE3
C-
Kills:1,578
Deaths:50
KDR:31.560
Accuracy:19.664% D
HSR:17.554% C-
Deimos VA29
B+
Kills:1,508
Deaths:1,259
KDR:1.198
Accuracy:65.801% B+
HSR:14.058% C--
VE-S Canis
C++
Kills:1,215
Deaths:837
KDR:1.452
Accuracy:24.569% C
HSR:21.646% C++
Zenith VX-5
C+
Kills:1,210
Deaths:839
KDR:1.442
Accuracy:19.608% D*
HSR:21.405% C+
NS-11C
C
Kills:1,195
Deaths:560
KDR:2.134
Accuracy:20.370% D
HSR:17.992% C
Nova
C+
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:45.336% C+
HSR:13.316% C
Solstice Burst
B+
Kills:1,167
Deaths:1,003
KDR:1.164
Accuracy:22.105% D-
HSR:27.249% B+
Pandora VX25
C*
Kills:1,167
Deaths:596
KDR:1.958
Accuracy:42.071% C*
HSR:10.540% D*
Skorpios
C++
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:22.625% D*
HSR:22.365% C++
Thanatos VE70
B**
Kills:1,165
Deaths:574
KDR:2.030
Accuracy:48.980% B**
HSR:13.391% D
Phobos VX86
C+
Kills:1,164
Deaths:846
KDR:1.376
Accuracy:59.016% C+
HSR:12.629% D
NS Baron G5
B+
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:48.022% B+
HSR:8.763% D*
MKV Suppressed
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:25.075% C+
HSR:17.799% C
Pulsar C
C
Kills:1,163
Deaths:589
KDR:1.975
Accuracy:19.786% D-
HSR:21.926% C
Eridani SX5
D
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:22.410% D
HSR:15.735% D
Chaos
D
Kills:1,163
Deaths:818
KDR:1.422
Accuracy:48.033% D
HSR:10.060% D*
Serpent VE92
D-
Kills:1,160
Deaths:563
KDR:2.060
Accuracy:19.469% D-
HSR:14.397% D--
NS-7 PDW
C*
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:25.997% C*
HSR:18.879% C++
NSX-P Tanto
C++
Kills:788
Deaths:640
KDR:1.231
Accuracy:22.546% D
HSR:26.269% C++
Eclipse VE3A
C+
Kills:489
Deaths:517
KDR:0.946
Accuracy:18.570% F-
HSR:19.223% C+
Kills:29,912
Deaths (as Light Assault):16,817
Deaths (to Light Assaults):9,209
KDR:1.77868
Kill Difference:13,095
Playtime:712.459 hours
Usage:18%
Score:13.341m
Score/min:312
Accuracy (listed only):30.565%
HSR (listed only):16.860%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:7,349
Deaths:2,204
KDR:3.334
Accuracy:41.646% B+
HSR:62.770% D
Sirius SX12
C+
Kills:2,496
Deaths:1,239
KDR:2.015
Accuracy:24.562% C+
HSR:16.707% C
Parallax VX3
B+
Kills:2,026
Deaths:357
KDR:5.675
Accuracy:42.389% B+
HSR:77.098% C+
XM98
C+
Kills:1,259
Deaths:310
KDR:4.061
Accuracy:36.626% C+
HSR:73.153% C+
NS-44 Commissioner
D
Kills:1,242
Deaths:895
KDR:1.388
Accuracy:29.881% D
HSR:16.103% D-
VE-S Canis
C++
Kills:1,215
Deaths:837
KDR:1.452
Accuracy:24.569% C
HSR:21.646% C++
Beamer VS3
C--
Kills:1,186
Deaths:702
KDR:1.689
Accuracy:22.558% D
HSR:18.634% C--
NS-357 Underboss
C-
Kills:1,177
Deaths:664
KDR:1.773
Accuracy:31.995% D
HSR:18.522% C-
Spiker
C++
Kills:1,171
Deaths:864
KDR:1.355
Accuracy:23.573% D-
HSR:21.520% C++
Manticore SX40
D
Kills:1,168
Deaths:789
KDR:1.480
Accuracy:24.396% D
HSR:17.808% D
Skorpios
C++
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:22.625% D*
HSR:22.365% C++
Artemis VX26
B
Kills:1,164
Deaths:578
KDR:2.014
Accuracy:25.085% C-
HSR:25.430% B
MKV Suppressed
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:25.075% C+
HSR:17.799% C
Eridani SX5
D
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:22.410% D
HSR:15.735% D
V10
C++
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:41.284% C++
HSR:67.614% D*
Parsec VX3-A
D
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:37.933% D
HSR:65.805% F-
NS-30 Vandal
C
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:30.330% C-
HSR:24.828% C
Nyx VX31
C-
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:31.408% C-
HSR:25% C--
VA39 Spectre
C++
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:33.024% C++
HSR:37.155% C+
NS-7 PDW
C*
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:25.997% C*
HSR:18.879% C++
NS-61 Emissary
B+
Kills:932
Deaths:777
KDR:1.199
Accuracy:26.997% C+
HSR:19.206% B+
Phantom VA23
C
Kills:462
Deaths:230
KDR:2.009
Accuracy:33.375% C
HSR:26.840% C
The Immortal
D--
Kills:258
Deaths:288
KDR:0.896
Accuracy:24.113% F
HSR:20.155% D--
Phaseshift VX-S
B+
Kills:197
Deaths:13
KDR:15.154
Accuracy:35.761% C+
HSR:83.249% B+
NS Patriot Flare Gun
U
Kills:188
Deaths:119
KDR:1.580
Accuracy:8.424% D
HSR:0% U
NS CandyCannon 3000
C--
Kills:99
Deaths:174
KDR:0.569
Accuracy:17.873% D**
HSR:26.263% C--
Cerberus
B+
Kills:60
Deaths:42
KDR:1.429
Accuracy:34.726% B+
HSR:15% D-
Kills:34,104
Deaths (as Infiltrator):15,135
Deaths (to Infiltrators):6,540
KDR:2.25332
Kill Difference:18,969
Playtime:939.470 hours
Usage:24%
Score:17.186m
Score/min:305
Accuracy (listed only):28.838%
HSR (listed only):31.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:248
Deaths:102
KDR:2.431
Accuracy:14.274% C
HSR:25% B**
Nebula VM20
D
Kills:195
Deaths:93
KDR:2.097
Accuracy:14.248% D-
HSR:17.436% D
Comet VM2
C
Kills:136
Deaths:76
KDR:1.789
Accuracy:32.172% D*
HSR:3.676% C
Blueshift VM5
C
Kills:131
Deaths:33
KDR:3.970
Accuracy:14.743% D--
HSR:19.084% C
Comet VM2
C-
Kills:122
Deaths:73
KDR:1.671
Accuracy:32.754% D*
HSR:3.279% C-
Blueshift VM5
C+
Kills:114
Deaths:33
KDR:3.455
Accuracy:14.583% D*
HSR:21.053% C+
NS-10 Burster
C-
Kills:84
Deaths:46
KDR:1.826
Accuracy:25.855% C-
HSR:3.571% D-
NS-10 Burster
C+
Kills:73
Deaths:39
KDR:1.872
Accuracy:25.911% D
HSR:5.479% C+
Vortex VM21
C++
Kills:64
Deaths:14
KDR:4.571
Accuracy:42.431% C++
HSR:1.563% D--
Kills:1,167
Deaths (as MAX Suit):254.500
Deaths (to MAX Suits):3,719
KDR:4.58546
Kill Difference:912.500
Playtime:42.893 hours
Usage:1%
Score:0.931m
Score/min:362
Accuracy (listed only):24.108%
HSR (listed only):11.127%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,345
V. Kills:48 N/A
Deaths:142
KDR:9.472
Accuracy:37.469% C-
KPH:73.800 B*
VKPH:2.600 C
Saron Laser Cannon
C+
Kills:1,264
V. Kills:825 153%
Deaths:518
KDR:2.440
Accuracy:26.229% D-
KPH:12.700 C+
VKPH:8.300 C+
Antares LC
C+
Kills:1,241
V. Kills:1,026 121%
Deaths:536
KDR:2.315
Accuracy:24.614% D--
KPH:15.400 C
VKPH:12.700 C+
Maelstrom Turbo Laser
C+
Kills:1,206
V. Kills:526 229%
Deaths:433
KDR:2.785
Accuracy:22.142% D**
KPH:14.700 C+
VKPH:6.400 D
Dual Photon Pods
C+
Kills:1,185
V. Kills:289 409%
Deaths:107
KDR:11.075
Accuracy:48.960% C
KPH:67.200 C+
VKPH:16.400 C+
Hornet Missiles
C
Kills:699
V. Kills:318 219%
Deaths:97
KDR:7.206
Accuracy:55.585% D
KPH:51.700 C
VKPH:23.500 D
Coyote Missiles
S
Kills:144
V. Kills:25 N/A
Deaths:6
KDR:24
Accuracy:43.332% D**
KPH:226.700 S
VKPH:39.400 A
Kills:7,084 (5,056 + 0)
Deaths:1,839
KDR:3.852
VKDR:1.662
Vehicle Kills:3,057
Kill Difference:5,245
Playtime:311.852 hours
Usage:8%
Score:3.798m
Score/min:203
Piloting Accuracy:22.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,610
V. Kills:823 195%
Deaths:142
KDR:11.338
Accuracy:41.948% B+
KPH:5,796,000 U
VKPH:2,962,800 U
L105 Zephyr
U
Kills:840
V. Kills:89 N/A
Deaths:35
KDR:24
Accuracy:41.479% C+
KPH:3,024,000 U
VKPH:320,400 U
CAS30 Tank Buster
C-
Kills:434
V. Kills:365 119%
Deaths:379
KDR:1.145
Accuracy:32.143% D*
KPH:5.400 C-
VKPH:4.500 D
AP30 Shredder
U
Kills:383
V. Kills:110 345%
Deaths:33
KDR:11.606
Accuracy:21.305% F-
KPH:1,378,800 U
VKPH:396,000 U
Kills:3,267 (434 + 2,833)
Deaths:589
KDR:5.547
VKDR:2.355
Vehicle Kills:1,387
Kill Difference:2,678
Playtime:80.269 hours
Usage:2%
Score:1.529m
Score/min:317
Piloting Accuracy:32.143%
Gunner Accuracy:21.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,039
V. Kills:145 N/A
Deaths:57
KDR:18.228
Accuracy:31.566% D-
KPH:51.900 A
VKPH:7.200 C
Skyguard
C
Kills:145
V. Kills:127 113%
Deaths:40
KDR:3.625
Accuracy:22.616% D--
KPH:9.300 D-
VKPH:8.200 C
L100 Python AP
C*
Kills:127
V. Kills:90 140%
Deaths:24
KDR:5.292
Accuracy:45.838% D*
KPH:27.200 C
VKPH:19.300 C*
L100 Python HESH
C+
Kills:91
V. Kills:10 N/A
Deaths:11
KDR:8.273
Accuracy:44.444% C-
KPH:47.500 C+
VKPH:5.200 D-
Kills:1,402 (1,402 + 0)
Deaths:132
KDR:10.621
VKDR:2.818
Vehicle Kills:372
Kill Difference:1,270
Playtime:42.157 hours
Usage:1%
Score:0.648m
Score/min:256
Driving Accuracy:44.444%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,687
V. Kills:1,064 158%
Deaths:230
KDR:7.335
Accuracy:42.678% D*
KPH:24.300 C+
VKPH:15.300 C+
Proton II PPA
B**
Kills:1,181
V. Kills:67 N/A
Deaths:54
KDR:21.870
Accuracy:23.775% C+
KPH:82.200 B**
VKPH:4.700 B+
Supernova VPC
C**
Kills:1,171
V. Kills:145 N/A
Deaths:80
KDR:14.638
Accuracy:45.423% D
KPH:48.500 C**
VKPH:6 C--
Supernova PC
B**
Kills:1,168
V. Kills:236 493%
Deaths:110
KDR:10.618
Accuracy:42.960% D
KPH:33.200 B**
VKPH:6.700 D
Saron HRB
C*
Kills:1,057
V. Kills:589 179%
Deaths:128
KDR:8.258
Accuracy:41.087% C
KPH:26.900 C*
VKPH:15 C+
E540 Halberd
C++
Kills:351
V. Kills:190 184%
Deaths:49
KDR:7.163
Accuracy:46.922% C+
KPH:31.200 C+
VKPH:16.900 C++
M12 Kobalt
C*
Kills:51
V. Kills:3 N/A
Deaths:5
KDR:10.200
Accuracy:18.413% B++
KPH:59 C
VKPH:3.500 C*
Kills:6,666 (4,026 + 2,640)
Deaths:656
KDR:10.162
VKDR:3.497
Vehicle Kills:2,294
Kill Difference:6,010
Playtime:194.668 hours
Usage:5%
Score:3.160m
Score/min:271
Driving Accuracy:42.960%
Gunner Accuracy:18.413%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:249
V. Kills:119 208%
Deaths:32
KDR:7.781
Accuracy:49.261% D--
KPH:28.600 D-
VKPH:13.700 D-
M40 Fury-H
D
Kills:182
V. Kills:9 N/A
Deaths:17
KDR:10.706
Accuracy:27.569% D**
KPH:62 D
VKPH:3.100 D--
Proton II PPA-H
D-
Kills:131
V. Kills:4 N/A
Deaths:7
KDR:18.714
Accuracy:29.543% D-
KPH:50.700 D-
VKPH:1.500 D*
Saron HRB-H
D
Kills:61
V. Kills:36 165%
Deaths:18
KDR:3.389
Accuracy:45.915% D*
KPH:25 D
VKPH:14.800 D-
Kills:623 (0 + 623)
Deaths:74
KDR:8.419
VKDR:2.270
Vehicle Kills:168
Kill Difference:549
Playtime:16.672 hours
Usage:0%
Score:0.239m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:45.915%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:338
V. Kills:50 N/A
Deaths:35
KDR:9.657
Accuracy:32.936% C
KPH:59.400 B++
VKPH:8.800 C+
M40 Fury
C**
Kills:217
V. Kills:39 N/A
Deaths:27
KDR:8.037
Accuracy:29.127% D-
KPH:58.600 C**
VKPH:10.500 C+
M20 Basilisk
C
Kills:166
V. Kills:53 307%
Deaths:35
KDR:4.743
Accuracy:32.214% D
KPH:17.800 C
VKPH:5.700 D
M60-G Bulldog
C+
Kills:157
V. Kills:18 N/A
Deaths:22
KDR:7.136
Accuracy:29.181% D
KPH:25.900 C+
VKPH:3 D
M20 Basilisk
C
Kills:125
V. Kills:55 223%
Deaths:35
KDR:3.571
Accuracy:32.837% D
KPH:16.600 C
VKPH:7.300 C
M60-G Bulldog
C+
Kills:86
V. Kills:10 N/A
Deaths:9
KDR:9.556
Accuracy:31.815% C--
KPH:34.500 C+
VKPH:4 D
M12 Kobalt
C
Kills:73
V. Kills:5 N/A
Deaths:8
KDR:9.125
Accuracy:17.654% C+
KPH:39 D
VKPH:2.700 C
M12 Kobalt
C-
Kills:58
V. Kills: N/A
Deaths:7
KDR:8.286
Accuracy:15.443% C-
KPH:51.200 C-
VKPH:0 D**
Kills:1,220 (0 + 1,220)
Deaths:178
KDR:6.854
VKDR:1.292
Vehicle Kills:230
Kill Difference:1,042
Playtime:37.808 hours
Usage:1%
Score:0.513m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:15.443%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,168
V. Kills:157 N/A
Deaths:542
KDR:2.155
Accuracy:39.279% D-
KPH:33.900 B++
VKPH:4.600 C
S12 Renegade
C+
Kills:1,118
V. Kills:24 N/A
Deaths:472
KDR:2.369
Accuracy:41.816% C+
KPH:42.900 C
VKPH:0.900 D-
Kills:2,286 (2,286 + 0)
Deaths:1,014
KDR:2.254
VKDR:0.179
Vehicle Kills:181
Kill Difference:1,272
Playtime:60.490 hours
Usage:2%
Score:0.453m
Score/min:125
Driving Accuracy:41.816%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 7,4077,3492,2043.334C**0.9041.646%B+62.77%D40.3C++N/A115182.2h2.2C*5.3B+
Proximity Mine 3,0193,0175295.703B+3.2754.619%A+N/A212.5A++N/A58514.2h1.4A+2.5A++
Solstice SF 2,6882,6151,4651.785B**0.6519.001%D--9.254%D*20C+N/A56130.6h9.5B+50.1C*
Sirius SX12 2,5162,4961,2392.015B*0.4224.562%C+16.707%C44.3B++N/A13856.4h12.3B++49.9B+
C-4 2,9072,4178292.916B**0.4823.866%CN/A137.3B**27.8C+90817.6h1.1B*4.7B+
Sticky Grenade 2,2182,20612206N/A2,203.5759.438%B*N/A1575.7A8.6C-51031.4h1.4B*2.3B*
Plasma Grenade 2,2042,18112181N/A2,178.5750.708%B++N/A807.8A+8.5C+25552.7h2.6B**5.1B*
Parallax VX3 2,0272,0263575.675B++3.2442.389%B+77.098%C+36B+N/A12156.2h2.1B5B+
C-4 ARX 2,2041,9118252.316C++0.1224.037%DN/A163.3B*25D73411.7h1.2C++4.9C+
Supernova FPC 2,7511,6872307.335C++4.9042.678%D*2.727%B24.3C+15.3C+32469.5h4.2B++9.8C*
VX6-7 1,6861,6739731.719B+0.7219.373%D--16.617%D18.9C--N/A6188.4h14.9C76.9C--
C150 Dalton 2,4331,61014211.338B+8.9041.948%B+N/A16100U8230U76659200.1h5.2C--12.3C+
Tank Mine 2,7181,6002626.107A++3.6732.957%C+N/A200A++139.8M+21308h1.4B*4.1A
Solstice VE3 1,5951,5785031.56U29.1319.664%D17.554%C-23.3C*N/A15167.7h14.7C**74.8C+
Deimos VA29 1,5221,5081,2591.198C+1.2465.801%B+14.058%C--41.8C+N/A11636.1h2.3C*3.6C**
Lancer VS22 2,8701,4846752.199A++0.2455.207%D1.078%C16.2C++15.1C++22891.6h15.7B+28.4B+
Anti-Vehicle Grenade 1,4971,39011390N/A1,387.5771.107%A*N/A926.7M71.3C39111.5h2.9A+4A+
Eidolon VE33 1,3541,3495892.29B**0.1420.266%D*25.649%C+18.5CN/A5473.1h8.2B+40.6C+
Light PPA 1,3931,3451429.472B*7.0437.469%C-1.041%C73.9B*2.6C25618.2h9.6B+25.7B+
Ursa 1,3231,3165862.246A0.1917.125%D--20.289%D35C+N/A10737.6h10.8C**63.3C+
NS-15M2 1,3011,2874752.709B++0.2721.061%D30.536%B+56.9B+N/A15722.6h11B+52C*
S1 1,5891,2649341.353B**1.0853.766%C2.453%C+29.9B7.7D22942.3h4.2A7.9B*
Saron Laser Cannon 2,0891,2645182.44C*0.0126.229%D-3.244%B*12.7C+8.3C+17599.3h121.2C**462.2C++
XM98 1,2621,2593104.061B**1.6336.626%C+73.153%C+29.1C++N/A8843.2h2.2B+6B+
Pulsar LSW 1,2551,2554992.515B**0.0819.558%D22.072%C49.8C**N/A18225.2h11.3B+58C++
Orion VS54 1,2511,2442934.246A*1.8118.76%C15.434%D**38.3C**N/A21932.5h11.4B+60.5C++
NS-44 Commissioner 1,2501,2428951.388B+1.0529.881%D16.103%D-27.5CN/A8545.1h3.7C**12.3C+
Antares LC 2,2671,2415362.315B+0.1224.614%D--3.062%B*15.4C12.7C+19780.7h114.4C*464.7C+
VE-S Canis 1,2231,2158371.452C**0.9824.569%C21.646%C++49.6C**N/A13224.5h10.8B+44.1C*
Zenith VX-5 1,2131,2108391.442B0.9919.608%D*21.405%C+27CN/A8944.8h12B+61.2C+
Maelstrom Turbo Laser 1,7321,2064332.785B0.3522.142%D**5.721%A*14.7C+6.4D13781.9h67.2B++303.4C**
Lasher X2 1,2281,2036481.856A+0.5822.732%C-2.826%D44.6B++N/A17627h19.8C++86.9C++
NS-11C 1,1981,1955602.134A0.3020.37%D17.992%C37.1B+N/A13432.2h11.9B++58.4C**
Beamer VS3 1,1881,1867021.689A0.7522.558%D18.634%C--32.5BN/A10036.5h8.8C**39.2C+
Dual Photon Pods 1,4741,18510711.075B++8.6448.96%C1.097%C67.3C+16.4C+47517.6h19.8B+40.5C**
Proton II PPA 1,2481,1815421.87B+19.4423.775%C+1.355%D82B**4.7B+26514.4h6.7B**28.3B*
Betelgeuse 54-A 1,1931,1803573.305C*0.8719.405%F30.932%C+67C+N/A25817.6h10.4C**53.8D
Nova 1,1821,1795062.33B++0.1045.336%C+13.316%C46.1B+N/A10625.6h3.6B++7.9B+
NS-357 Underboss 1,1781,1776641.773B*0.6631.995%D18.522%C-48.2C*N/A15324.4h3.9B+12.2C++
CME 1,1821,1756641.77B++0.6623.072%D28.936%B*38.1C++N/A9430.8h11.5B++49.7C**
Spiker 1,1851,1718641.355B1.0823.573%D-21.52%C++48.2B+N/A15424.3h8B33.9C++
Supernova VPC 1,3161,1718014.638C**12.2045.423%D1.537%C++48.4C**6C--19924.2h2.9B+6.4C*
H-V45 1,1711,1706731.738C**0.7020.804%D18.803%C25.9CN/A9745.1h13.1C*62.9C+
Supernova PC 1,4041,16811010.618B++8.1842.96%DN/A33.2B**6.7D19535.2h3.2A7.4B**
SVA-88 1,1761,1684862.403B+0.0318.792%D-26.027%C++38.3CN/A17630.5h11.9C++63.4C
Manticore SX40 1,1701,1687891.48B+0.9524.396%D17.808%D55.6AN/A15121h6.6B+27.2C*
M40 Fury-F 1,3251,1685422.155B0.2839.279%D-N/A34B++4.6C13134.4h7.2B++18.3B+
Solstice Burst 1,1961,1671,0031.164C+1.2722.105%D-27.249%B+20.8DN/A5956h16.3D73.6D
Pandora VX25 1,1691,1675961.958B*0.4842.071%C*10.54%D*31.7CN/A9336.8h3.9B+9.2B+
Skorpios 1,1751,1677991.461C+0.9722.625%D*22.365%C++41.2C+N/A12628.3h10.5B+46.4C
Thanatos VE70 1,1701,1655742.03A0.4048.98%B**13.391%D29.9C++N/A10138.9h3.3B**6.8B**
Phobos VX86 1,1661,1648461.376C++1.0659.016%C+12.629%D41.9C+N/A12827.8h2.3B3.8C**
Pulsar VS1 1,1761,1644772.44A++0.0121.766%C13.66%D--28.5C*N/A11140.9h13.9B64.1C++
Terminus VX-9 1,1681,1646191.88C*0.5519.13%D*21.907%D36.6C+N/A12831.8h11.3B+59.1C
Artemis VX26 1,1651,1645782.014B+0.4225.085%C-25.43%B47.1B++N/A15024.7h10.1B*40.1B+
NS Baron G5 1,1651,1645472.128A+0.3148.022%B+8.763%D*42.2B+N/A13827.6h3.9B++8.1C+
Force-Blade 1,2521,16422,4860.052B**2.3832.036%C*N/A0.8C++N/A21537.6h2.2B+6.9B+
MKV Suppressed 1,1641,1635102.28A++0.1525.075%C+17.799%C42.4B+N/A13927.4h12.8B+51C**
Pulsar C 1,1731,1635891.975B+0.4619.786%D-21.926%C19.4CN/A8760.1h11.2B56.5C+
Eridani SX5 1,1641,1635492.118B**0.3222.41%D15.735%D52.2B++N/A18822.3h10.1B++44.9C*
Equinox VE2 Burst 1,1781,1638951.299C+1.1422.774%D-28.891%C++34CN/A8534.2h13.8C+60.6C
Chaos 1,1721,1638181.422C+1.0148.033%D10.06%D*40.8CN/A11528.5h3.7B++7.7C*
VX29 Polaris 1,1731,1624922.362B*0.0718.305%D-25.301%C**53.1BN/A19121.9h11.1B+60.6C+
V10 1,1621,1612744.237B+1.8041.284%C++67.614%D*41.5C**N/A12928h2.3C+5.5C*
Parsec VX3-A 1,1701,1612544.571C+2.1437.933%D65.805%F-45C+N/A12825.8h2.1D5.5D
NS-30 Vandal 1,1631,1603823.037B*0.6030.33%C-24.828%C50.9B+N/A13822.8h4.8B++15.9B+
Nyx VX31 1,1611,1604212.755B+0.3231.408%C-25%C--54.2B++N/A15821.4h4.6B*14.8B+
Serpent VE92 1,1701,1605632.06B*0.3719.469%D-14.397%D--17.8C--N/A5865.1h13.4C++68.6C+
NS-11P 1,1681,1606361.824B++0.6120.083%D25.862%B**38.9B+N/A14429.8h12.1B++60.2C**
VA39 Spectre 1,1601,1603263.558A++1.1233.024%C++37.155%C+48.5A++N/A15223.9h4.2B**12.7B*
Flare VE6 1,1661,1603033.828M1.3916.151%D*17.328%D--36.7C+N/A14931.6h9.5B+58.9C+
NS-7 PDW 1,1631,1605382.156A+0.2825.997%C*18.879%C++44.8B*N/A14925.9h12.4B++47.8B+
S12 Renegade 1,1421,1184722.369C+0.0741.816%C+4.383%C43CN/A11726h3.4C++8.2C++
Saron HRB 1,6461,0571288.258B+5.8241.087%C1.703%C++26.9C*15C+26039.3h17.7B*43.1B+
C75 Viper 1,1841,0395718.228M++15.7931.566%D-1.347%C+52A7.3C24320h7.2A22.7B++
MANA Anti-Vehicle Turret 1,6699623512.741C++0.3147.429%D3.742%B9620S7070S11407420.1h6.7B14B
NS-61 Emissary 9399327771.199B+1.2426.997%C+19.206%B+57.2A+N/A15016.3h12.3B45.5B
NS Decimator 1,2458897181.238C**1.2056.181%D2.475%C**32.1C12.9C31227.7h5C+8.9C
Revenant 9078753172.76C++0.3322.31%F-26.057%C-25.9DN/A6933.8h8.9D39.9F-
L105 Zephyr 9298403524A*21.5741.479%C+N/A8400U890U19360300.1h5.4B++13B+
NSX-P Tanto 8047886401.231B1.2022.546%D26.269%C++41.5B++N/A11219h13.4B+59.4C*
M60-A Bulldog 7727014814.604C++12.1741.755%C1.712%C--30.5C+3.1C12823h5.6B+13.3C**
Hornet Missiles 1,017699977.206B+4.7755.585%D1.574%C+51.8C23.6D37313.5h8.6B15.4B
MANA Anti-Personnel Turret 6376241524.105N/A1.6716.736%UN/A6240U130U12607900.1h19.1T*113.9T*
Eclipse VE3A 5034895170.946C1.4918.57%F-19.223%C+12.7D--N/A4038.6h13.9C-75.1D*
Phantom VA23 4644622302.009C++0.4333.375%C26.84%C37C+N/A10512.5h4B+12B
CAS30 Tank Buster 7994343791.145C+1.2932.143%D*N/A5.4C-4.5D8180.3h47B+146.3C+
Auraxium Force-Blade 43642418,7340.023C2.4118.281%D-N/A0.5CN/A1793.1h1.9B+10.2C+
M60-A Bulldog 447396409.9C+7.4737.683%D-2.273%C+21.6D2.8C-11418.3h6.8C17.9C-
AP30 Shredder 4933833311.606B+9.1721.305%F-2.35%C++3830U1100U17873300.1h41.6A+195.1B++
E540 Halberd 541351497.163C+4.7346.922%C+4.558%A+31.1C+16.8C++38311.3h5.5C**11.7C**
M40 Fury 388338359.657B++7.2232.936%CN/A59.3B++8.8C+3235.7h9.9B*30B++
Lumine Edge 3022991,8040.166C*2.2722.635%C13.712%C3CN/A8100.4h1.3B5.8C*
Darkstar 2802752561.074C1.3621.042%D*24.727%C++28.9DN/A839.5h16.6D**78.9D**
Corvus VA55 2712671831.459B+0.9819.613%D-30.712%B**33C++N/A1548.1h11.3B+57.6C+
The Immortal 2612582880.896C1.5424.113%F20.155%D--31.5CN/A808.2h10.4D*43F--
E540 Halberd-H 368249327.781C+5.3549.261%D--3.213%B**28.6D-13.7D-2298.7h6.2C+12.5C
Quasar VM1 2512481022.431B++0.0014.274%C25%B**25.6C*N/A1559.7h12.9B++90.1C*
M40 Fury 256217278.037C++5.6029.127%D-2.765%B*58.6C**10.5C+3623.7h10B++34.5B+
Nemesis VSH9 2972061931.067B++1.3759.611%C1.942%C17C+7.5C36412.1h6.5B*11B++
The Slasher 2001992,6160.076B++2.3641.45%B+N/A1.6CN/A4123.6h1.8B++4.4C*
Phaseshift VX-S 2031971315.154S12.7235.761%C+83.249%B+40.2B+1.2M1324.9h2.5B+7B+
Nebula VM20 201195932.097C+0.3414.248%D-17.436%D25.3C--N/A1047.7h17.2C+121C
NS Patriot Flare Gun 1881881191.58B*0.858.424%DN/A24.1C+N/A1107.8h1.8B+21C**
Spear Anti-Vehicle Phalanx Turret 2961861512.4B*9.9739.198%D1.613%D*39.6C++23.4C*5274.7h7.4B+18.8B
M40 Fury-H 1911821710.706C+8.2727.569%D**1.099%C62.8D3.1D--2152.9h5.4B*19.6C**
NSX Naginata 1731691131.496C++0.9417.309%D--27.219%C+39.3C+N/A1084.3h12.7C+73.4C
M20 Basilisk 219166354.743B**2.3132.214%D7.229%B++17.8C5.7D1919.3h84.2B+261.5C++
Hunter QCX 1631611231.309B**1.1337.5%C20.497%C22.4B*N/A737.2h2.7B+7.2B+
M60-G Bulldog 175157227.136B*4.7029.181%D1.274%D--25.7C+3D1706.1h5.5B*18.8B+
Skyguard 272145403.625C*1.1922.616%D--2.759%B++9.3D-8.1C-19315.6h135.1C597.5D
Coyote Missiles 169144624S21.5743.332%D**N/A240S41.7A+12550.6h20A46.2B*
Comet VM2 189136761.789B**0.6532.172%D*3.676%C12.8B5B+19410.6h18.2B+56.5C++
Proton II PPA-H 135131718.714B+16.2829.543%D-N/A50.4D-1.5D*2072.6h9.6B32.6C+
Blueshift VM5 135131333.97B*1.5414.743%D--19.084%C35.4C++1.1B++2573.7h13.9B++94.4C+
L100 Python AP 217127245.292C++2.8645.838%D*N/A27C19.1C++4704.7h6.6C+14.4C--
M20 Basilisk 180125353.571B1.1432.837%D7.2%B++16.7C7.3C1867.5h95.1C**289.6C+
Rocklet Rifle 2161241580.785C++1.6543.27%D*N/A19.1D14.2D-1966.5h47.7D110.2D-
Comet VM2 165122731.671B*0.7632.754%D*3.279%C-12.8C*4.5C+1699.5h19.8B++60.3C**
Blueshift VM5 114114333.455B+1.0214.583%D*21.053%C+30C+N/A2393.8h15.8C**108.1C
M60-A Bulldog 118106283.786C1.3527.362%D--2.83%B++1060U120U6684300.1h5.8C++21.2C-
NS CandyCannon 3000 99991740.569C+1.8717.873%D**26.263%C--16CN/A466.2h4.6C++25.5D-
L100 Python HESH 10191118.273C5.8444.444%C-3.297%A++47.9C+5.3D-3831.9h2.7B*6B+
VE-LR Obelisk 9089501.78C++0.6528.006%D34.832%B38.7C*N/A1052.3h6.6C*23.6C+
M60-G Bulldog 968699.556B**7.1231.815%C--2.326%C-34.4C+4D2142.5h5B*15.8B+
NS-10 Burster 15684461.826A0.6125.855%C-3.571%D-6.4C*5.5A15913.2h152.9C591.5C
Aspis Anti-Aircraft Phalanx Turret 17284136.462A4.0322.964%C2.381%C**13.3B+14B++3116.3h109.7B**477.9B+
NS-10 Burster 13973391.872B**0.5625.911%D5.479%C+6C++5.4B**14912.2h166C640.7C
M12 Kobalt 787389.125C6.6917.654%C+31.507%M++38.4D2.6C1981.9h23.7C--134.2C+
Vortex VM21 11464144.571M++2.1442.431%C++1.563%D--13.1B+10.2A++1934.9h22.4B++52.8B+
A30 Walker 13461491.245C-1.1924.301%CN/A4.2D--5D-11214.6h258.1D*1062.2D-
Saron HRB-H 9761183.389C0.9545.915%D*N/A25.4D15D-3392.4h22B+48C++
Cerberus 6060421.429B+1.0134.726%B+15%D-25CN/A712.4h5.8C**16.8B+
M12 Kobalt 585878.286C5.8515.443%C-17.241%C52.7C-N/A2251.1h22.5C--145.6C
M12 Kobalt 5451510.2C-7.7718.413%B++9.804%D--56.7C3.3C++1730.9h21.3D115.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06,2821.8h
Spawn Beacon202,5673.1h
Nano-Armor Kit505973,66684.3h
Medical Applicator587396,28530.2h
Anti-Vehicle MANA Turret412,0148.6h
Deconstruction Tool02840h
Motion Spotter12827,60415.5h
Restoration Kit221990.4h
Spitfire Auto-Turret92990.4h
Shield Recharging Field322,3221h
Recon Detection Device17222,24638.3h
Ammunition Package365,9813h
Medical Kit1,3699,98617h
Anti-Infantry MANA Turret361,6274.2h

Check the help document for the dictionary if you want to learn more about words used here.


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