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Ascendant World Champion TownCryer8[DIGT] TownCryer8
VS BR 43

KDR: 2.46

Score: 67.8m

Last Seen: Feb 8th, 2019 7:29 PM
- OFFLINE - 29.7 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
Level Progress (to 44): 6%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Ghost Proximity Mine Solstice SF Sirius SX12 C-4 Frag Grenade Parallax VX3 Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 342TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.343%21.323%4554697648,3661.956080.506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.235%0.053C+0.099C+-0.273CHEAD ++ (~10.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.329C**10.70.249C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.561%2.598%292510175,427173020943.13699259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-1.142D*0.913B*-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.7-0.252C53.6-0.012C+148.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.893%1.816%266610165,287200817962.63166294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.543%-1.169D*-0.515D0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.299C*7.80.375C**19.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.057%2.193%4301810047,204176024144.09086298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.986%-0.566D-0.551D0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.624B+13.40.66B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.446%64.54%4307101514,1401920757.36458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.77%0.663B+-0.171C-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.30.26C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.884%12.288%430610167,0071999343.50525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.519%0.621B+-0.446C---0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.508B+3.20.346C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
67.8m211.5%329 (19.7k)294 (17.6k)2.46254126,02351,1762.8797343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022307020.188%17.266%34904:3171

9% Combat Medic32% Engineer15% Heavy Assault24% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:30 AMJul 6th, 2013 3:14 PMFeb 15th, 2019 9:39 AM (1d) (PST)Feb 8th, 2019 5:14 PM (8d) (PST)Feb 8th, 2019 3:29 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6881395490.5450.2210.0941.2900.064892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2538,32632,9273313677417,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3850.9h/160.5d 21,350 21,759 32,037 298.1k 8,096 8,271 14,897 158.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C--
Kills:1,316
Deaths:586
KDR:2.246
Accuracy:17.125% D--
HSR:20.289% C--
NS-15M2
B+
Kills:1,287
Deaths:475
KDR:2.709
Accuracy:21.061% C--
HSR:30.536% B+
Pulsar LSW
C
Kills:1,255
Deaths:499
KDR:2.515
Accuracy:19.558% D
HSR:22.072% C
Orion VS54
C
Kills:1,244
Deaths:293
KDR:4.246
Accuracy:18.760% C
HSR:15.434% D*
Lasher X2
C
Kills:1,191
Deaths:641
KDR:1.858
Accuracy:22.643% C
HSR:2.855% D
Betelgeuse 54-A
C++
Kills:1,180
Deaths:357
KDR:3.305
Accuracy:19.405% F
HSR:30.932% C++
SVA-88
C++
Kills:1,168
Deaths:486
KDR:2.403
Accuracy:18.792% D-
HSR:26.027% C++
VX29 Polaris
B
Kills:1,162
Deaths:492
KDR:2.362
Accuracy:18.305% D-
HSR:25.301% B
Flare VE6
D--
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:16.151% D*
HSR:17.328% D--
NSX Naginata
B+
Kills:117
Deaths:77
KDR:1.519
Accuracy:17.476% D-
HSR:31.624% B+
Kills:11,080
Deaths (as Heavy Assault):4,209
Deaths (to Heavy Assaults):14,769
KDR:2.63245
Kill Difference:6,871
Playtime:595.389 hours
Usage:15%
Score:10.642m
Score/min:298
Accuracy (listed only):18.928%
HSR (listed only):22.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D--
Kills:2,615
Deaths:1,465
KDR:1.785
Accuracy:19.001% D--
HSR:9.254% D*
VX6-7
D
Kills:1,673
Deaths:973
KDR:1.719
Accuracy:19.373% D--
HSR:16.617% D
Solstice VE3
C
Kills:1,578
Deaths:50
KDR:31.560
Accuracy:19.664% D
HSR:17.554% C
Eidolon VE33
C+
Kills:1,349
Deaths:589
KDR:2.290
Accuracy:20.266% D*
HSR:25.649% C+
Zenith VX-5
C+
Kills:1,210
Deaths:839
KDR:1.442
Accuracy:19.608% D*
HSR:21.405% C+
NS-11C
C+
Kills:1,195
Deaths:560
KDR:2.134
Accuracy:20.370% D
HSR:17.992% C+
Nova
C+
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:45.336% C+
HSR:13.316% C
Deimos VA29
B+
Kills:1,169
Deaths:903
KDR:1.295
Accuracy:65.877% B+
HSR:13.773% C-
Pandora VX25
C**
Kills:1,167
Deaths:596
KDR:1.958
Accuracy:42.071% C**
HSR:10.540% D*
Thanatos VE70
B**
Kills:1,165
Deaths:574
KDR:2.030
Accuracy:48.980% B**
HSR:13.391% D
Phobos VX86
C+
Kills:1,164
Deaths:846
KDR:1.376
Accuracy:59.016% C+
HSR:12.629% D
NS Baron G5
B+
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:48.022% B+
HSR:8.763% D*
Chaos
D
Kills:1,163
Deaths:818
KDR:1.422
Accuracy:48.033% D
HSR:10.060% D--
Pulsar C
C+
Kills:1,163
Deaths:589
KDR:1.975
Accuracy:19.786% D-
HSR:21.926% C+
Serpent VE92
D-
Kills:1,160
Deaths:563
KDR:2.060
Accuracy:19.469% D-
HSR:14.397% D--
Solstice Burst
B+
Kills:769
Deaths:680
KDR:1.131
Accuracy:22.827% D
HSR:26.658% B+
Revenant
C-
Kills:736
Deaths:252
KDR:2.921
Accuracy:22.252% F-
HSR:25.815% C-
NSX-P Tanto
C++
Kills:560
Deaths:459
KDR:1.220
Accuracy:22.221% D
HSR:25.893% C++
Eclipse VE3A
C
Kills:396
Deaths:357
KDR:1.109
Accuracy:18.572% F-
HSR:17.677% C
VE-LR Obelisk
B
Kills:89
Deaths:50
KDR:1.780
Accuracy:28.006% D
HSR:34.832% B
Kills:22,664
Deaths (as Engineer):12,216
Deaths (to Engineers):11,242
KDR:1.85527
Kill Difference:10,448
Playtime:1,219.294 hours
Usage:32%
Score:18.989m
Score/min:260
Accuracy (listed only):31.437%
HSR (listed only):17.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:2,448
Deaths:1,212
KDR:2.020
Accuracy:24.946% C++
HSR:16.503% C
VE-S Canis
C++
Kills:1,203
Deaths:827
KDR:1.455
Accuracy:24.663% C
HSR:21.530% C++
Nova
C+
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:45.336% C+
HSR:13.316% C
CME
B*
Kills:1,175
Deaths:664
KDR:1.770
Accuracy:23.072% D
HSR:28.936% B*
H-V45
C
Kills:1,170
Deaths:673
KDR:1.738
Accuracy:20.804% D
HSR:18.803% C
Deimos VA29
B+
Kills:1,169
Deaths:903
KDR:1.295
Accuracy:65.877% B+
HSR:13.773% C-
Pandora VX25
C**
Kills:1,167
Deaths:596
KDR:1.958
Accuracy:42.071% C**
HSR:10.540% D*
Skorpios
C*
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:22.625% D*
HSR:22.365% C*
Thanatos VE70
B**
Kills:1,165
Deaths:574
KDR:2.030
Accuracy:48.980% B**
HSR:13.391% D
Pulsar VS1
C
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:21.766% C
HSR:13.660% D--
Phobos VX86
C+
Kills:1,164
Deaths:846
KDR:1.376
Accuracy:59.016% C+
HSR:12.629% D
Terminus VX-9
D
Kills:1,164
Deaths:619
KDR:1.880
Accuracy:19.130% D**
HSR:21.907% D
NS Baron G5
B+
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:48.022% B+
HSR:8.763% D*
Eridani SX5
D
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:22.410% D
HSR:15.735% D
Equinox VE2 Burst
C++
Kills:1,163
Deaths:895
KDR:1.299
Accuracy:22.774% D-
HSR:28.891% C++
MKV Suppressed
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:25.075% C+
HSR:17.799% C
Chaos
D
Kills:1,163
Deaths:818
KDR:1.422
Accuracy:48.033% D
HSR:10.060% D--
NS-11P
B**
Kills:1,160
Deaths:636
KDR:1.824
Accuracy:20.083% D
HSR:25.862% B**
NS-7 PDW
C**
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:25.997% C**
HSR:18.879% C*
Corvus VA55
A
Kills:261
Deaths:180
KDR:1.450
Accuracy:19.495% D-
HSR:31.035% A
Kills:23,732
Deaths (as Combat Medic):13,369
Deaths (to Combat Medics):5,895
KDR:1.77515
Kill Difference:10,363
Playtime:339.032 hours
Usage:9%
Score:7.089m
Score/min:348
Accuracy (listed only):32.509%
HSR (listed only):18.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D--
Kills:2,615
Deaths:1,465
KDR:1.785
Accuracy:19.001% D--
HSR:9.254% D*
Sirius SX12
C++
Kills:2,448
Deaths:1,212
KDR:2.020
Accuracy:24.946% C++
HSR:16.503% C
VX6-7
D
Kills:1,673
Deaths:973
KDR:1.719
Accuracy:19.373% D--
HSR:16.617% D
Solstice VE3
C
Kills:1,578
Deaths:50
KDR:31.560
Accuracy:19.664% D
HSR:17.554% C
Zenith VX-5
C+
Kills:1,210
Deaths:839
KDR:1.442
Accuracy:19.608% D*
HSR:21.405% C+
VE-S Canis
C++
Kills:1,203
Deaths:827
KDR:1.455
Accuracy:24.663% C
HSR:21.530% C++
NS-11C
C+
Kills:1,195
Deaths:560
KDR:2.134
Accuracy:20.370% D
HSR:17.992% C+
Nova
C+
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:45.336% C+
HSR:13.316% C
Deimos VA29
B+
Kills:1,169
Deaths:903
KDR:1.295
Accuracy:65.877% B+
HSR:13.773% C-
Pandora VX25
C**
Kills:1,167
Deaths:596
KDR:1.958
Accuracy:42.071% C**
HSR:10.540% D*
Skorpios
C*
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:22.625% D*
HSR:22.365% C*
Thanatos VE70
B**
Kills:1,165
Deaths:574
KDR:2.030
Accuracy:48.980% B**
HSR:13.391% D
Phobos VX86
C+
Kills:1,164
Deaths:846
KDR:1.376
Accuracy:59.016% C+
HSR:12.629% D
NS Baron G5
B+
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:48.022% B+
HSR:8.763% D*
Eridani SX5
D
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:22.410% D
HSR:15.735% D
MKV Suppressed
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:25.075% C+
HSR:17.799% C
Chaos
D
Kills:1,163
Deaths:818
KDR:1.422
Accuracy:48.033% D
HSR:10.060% D--
Pulsar C
C+
Kills:1,163
Deaths:589
KDR:1.975
Accuracy:19.786% D-
HSR:21.926% C+
NS-7 PDW
C**
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:25.997% C**
HSR:18.879% C*
Serpent VE92
D-
Kills:1,160
Deaths:563
KDR:2.060
Accuracy:19.469% D-
HSR:14.397% D--
Solstice Burst
B+
Kills:769
Deaths:680
KDR:1.131
Accuracy:22.827% D
HSR:26.658% B+
NSX-P Tanto
C++
Kills:560
Deaths:459
KDR:1.220
Accuracy:22.221% D
HSR:25.893% C++
Eclipse VE3A
C
Kills:396
Deaths:357
KDR:1.109
Accuracy:18.572% F-
HSR:17.677% C
Kills:28,794
Deaths (as Light Assault):15,760
Deaths (to Light Assaults):8,850
KDR:1.82703
Kill Difference:13,034
Playtime:702.838 hours
Usage:18%
Score:13.130m
Score/min:311
Accuracy (listed only):30.606%
HSR (listed only):16.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:7,176
Deaths:2,164
KDR:3.316
Accuracy:41.829% B+
HSR:62.695% C--
Sirius SX12
C++
Kills:2,448
Deaths:1,212
KDR:2.020
Accuracy:24.946% C++
HSR:16.503% C
Parallax VX3
B+
Kills:2,026
Deaths:357
KDR:5.675
Accuracy:42.389% B+
HSR:77.098% C+
XM98
C+
Kills:1,259
Deaths:310
KDR:4.061
Accuracy:36.626% C+
HSR:73.153% C+
NS-44 Commissioner
D
Kills:1,242
Deaths:895
KDR:1.388
Accuracy:29.883% D
HSR:16.103% D-
VE-S Canis
C++
Kills:1,203
Deaths:827
KDR:1.455
Accuracy:24.663% C
HSR:21.530% C++
Beamer VS3
C--
Kills:1,186
Deaths:702
KDR:1.689
Accuracy:22.558% D
HSR:18.634% C--
NS-357 Underboss
C
Kills:1,177
Deaths:664
KDR:1.773
Accuracy:31.995% C--
HSR:18.522% C
Spiker
C++
Kills:1,171
Deaths:864
KDR:1.355
Accuracy:23.573% D-
HSR:21.520% C++
Manticore SX40
C--
Kills:1,168
Deaths:789
KDR:1.480
Accuracy:24.396% D
HSR:17.808% C--
Skorpios
C*
Kills:1,167
Deaths:799
KDR:1.461
Accuracy:22.625% D*
HSR:22.365% C*
Artemis VX26
B+
Kills:1,164
Deaths:578
KDR:2.014
Accuracy:25.085% C-
HSR:25.430% B+
Eridani SX5
D
Kills:1,163
Deaths:549
KDR:2.118
Accuracy:22.410% D
HSR:15.735% D
MKV Suppressed
C+
Kills:1,163
Deaths:510
KDR:2.280
Accuracy:25.075% C+
HSR:17.799% C
Parsec VX3-A
D
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:37.933% D
HSR:65.805% F-
V10
C++
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:41.284% C++
HSR:67.614% D*
NS-7 PDW
C**
Kills:1,160
Deaths:538
KDR:2.156
Accuracy:25.997% C**
HSR:18.879% C*
NS-30 Vandal
C+
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:30.330% C-
HSR:24.828% C+
Nyx VX31
C-
Kills:1,160
Deaths:421
KDR:2.755
Accuracy:31.408% C-
HSR:25% C-
VA39 Spectre
C++
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:33.024% C++
HSR:37.155% C+
NS-61 Emissary
B+
Kills:843
Deaths:701
KDR:1.203
Accuracy:26.929% C+
HSR:19.810% B+
Phantom VA23
C
Kills:461
Deaths:229
KDR:2.013
Accuracy:33.369% C
HSR:26.681% C
The Immortal
D--
Kills:246
Deaths:274
KDR:0.898
Accuracy:24.020% F-
HSR:19.919% D--
Phaseshift VX-S
B+
Kills:197
Deaths:13
KDR:15.154
Accuracy:35.761% C+
HSR:83.249% B+
NS Patriot Flare Gun
U
Kills:188
Deaths:119
KDR:1.580
Accuracy:8.424% D
HSR:0% U
NS CandyCannon 3000
C--
Kills:99
Deaths:174
KDR:0.569
Accuracy:17.873% F
HSR:26.263% C--
Cerberus
B+
Kills:60
Deaths:42
KDR:1.429
Accuracy:34.726% B+
HSR:15% D-
Kills:33,769
Deaths (as Infiltrator):14,967
Deaths (to Infiltrators):6,276
KDR:2.25623
Kill Difference:18,802
Playtime:932.335 hours
Usage:24%
Score:17.060m
Score/min:305
Accuracy (listed only):28.857%
HSR (listed only):31.670%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:248
Deaths:102
KDR:2.431
Accuracy:14.274% C
HSR:25% A
Nebula VM20
D
Kills:195
Deaths:93
KDR:2.097
Accuracy:14.248% D-
HSR:17.436% D
Comet VM2
C
Kills:136
Deaths:76
KDR:1.789
Accuracy:32.172% D*
HSR:3.676% C
Blueshift VM5
C
Kills:130
Deaths:32
KDR:4.063
Accuracy:14.586% D--
HSR:19.231% C
Comet VM2
C-
Kills:122
Deaths:73
KDR:1.671
Accuracy:32.754% D*
HSR:3.279% C-
Blueshift VM5
C+
Kills:113
Deaths:32
KDR:3.531
Accuracy:14.459% D--
HSR:21.239% C+
NS-10 Burster
C-
Kills:84
Deaths:46
KDR:1.826
Accuracy:25.855% C-
HSR:3.571% D-
NS-10 Burster
C+
Kills:73
Deaths:39
KDR:1.872
Accuracy:25.911% D
HSR:5.479% C+
Vortex VM21
C++
Kills:62
Deaths:14
KDR:4.429
Accuracy:42.426% C++
HSR:1.613% D-
Kills:1,163
Deaths (as MAX Suit):253.500
Deaths (to MAX Suits):3,647
KDR:4.58777
Kill Difference:909.500
Playtime:42.838 hours
Usage:1%
Score:0.928m
Score/min:361
Accuracy (listed only):24.076%
HSR (listed only):11.169%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,345
V. Kills:48 N/A
Deaths:141
KDR:9.539
Accuracy:37.500% C-
KPH:74 B*
VKPH:2.600 C
Saron Laser Cannon
C+
Kills:1,257
V. Kills:822 153%
Deaths:516
KDR:2.436
Accuracy:26.238% D--
KPH:12.700 C+
VKPH:8.300 C+
Antares LC
C+
Kills:1,241
V. Kills:1,026 121%
Deaths:536
KDR:2.315
Accuracy:24.614% D*
KPH:15.400 C
VKPH:12.700 C+
Maelstrom Turbo Laser
C+
Kills:1,206
V. Kills:526 229%
Deaths:433
KDR:2.785
Accuracy:22.142% F
KPH:14.700 C+
VKPH:6.400 D
Dual Photon Pods
C+
Kills:1,185
V. Kills:289 409%
Deaths:107
KDR:11.075
Accuracy:48.960% C
KPH:67.200 C+
VKPH:16.400 C+
Hornet Missiles
C
Kills:696
V. Kills:317 219%
Deaths:96
KDR:7.250
Accuracy:55.746% D
KPH:51.600 C
VKPH:23.500 D
Coyote Missiles
S
Kills:144
V. Kills:25 N/A
Deaths:6
KDR:24
Accuracy:43.332% D**
KPH:226.700 S
VKPH:39.400 B**
Kills:7,074 (5,049 + 0)
Deaths:1,835
KDR:3.855
VKDR:1.664
Vehicle Kills:3,053
Kill Difference:5,239
Playtime:311.399 hours
Usage:8%
Score:3.793m
Score/min:203
Piloting Accuracy:22.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,610
V. Kills:823 195%
Deaths:142
KDR:11.338
Accuracy:41.948% B+
KPH:5,796,000 U
VKPH:2,962,800 U
L105 Zephyr
U
Kills:840
V. Kills:89 N/A
Deaths:35
KDR:24
Accuracy:41.479% C+
KPH:3,024,000 U
VKPH:320,400 U
CAS30 Tank Buster
C-
Kills:434
V. Kills:365 119%
Deaths:379
KDR:1.145
Accuracy:32.126% D**
KPH:5.400 C-
VKPH:4.600 D
AP30 Shredder
U
Kills:383
V. Kills:110 345%
Deaths:33
KDR:11.606
Accuracy:21.305% F-
KPH:1,378,800 U
VKPH:396,000 U
Kills:3,267 (434 + 2,833)
Deaths:589
KDR:5.547
VKDR:2.355
Vehicle Kills:1,387
Kill Difference:2,678
Playtime:80.207 hours
Usage:2%
Score:1.528m
Score/min:318
Piloting Accuracy:32.126%
Gunner Accuracy:21.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,033
V. Kills:142 N/A
Deaths:57
KDR:18.123
Accuracy:31.622% D-
KPH:51.800 A
VKPH:7.100 C+
Skyguard
C
Kills:145
V. Kills:127 113%
Deaths:40
KDR:3.625
Accuracy:22.616% D*
KPH:9.300 D
VKPH:8.200 C
L100 Python HESH
C
Kills:86
V. Kills:9 N/A
Deaths:11
KDR:7.818
Accuracy:43.820% D
KPH:45.600 C
VKPH:4.800 D-
L100 Python AP
C*
Kills:85
V. Kills:74 113%
Deaths:24
KDR:3.542
Accuracy:46.614% D*
KPH:22 D
VKPH:19.100 C*
Kills:1,349 (1,349 + 0)
Deaths:132
KDR:10.220
VKDR:2.667
Vehicle Kills:352
Kill Difference:1,217
Playtime:41.259 hours
Usage:1%
Score:0.619m
Score/min:250
Driving Accuracy:46.614%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,687
V. Kills:1,064 158%
Deaths:230
KDR:7.335
Accuracy:42.678% D*
KPH:24.300 C+
VKPH:15.300 C++
Proton II PPA
B*
Kills:1,181
V. Kills:67 N/A
Deaths:54
KDR:21.870
Accuracy:23.775% C+
KPH:82.200 B*
VKPH:4.700 B+
Supernova PC
B**
Kills:1,168
V. Kills:236 493%
Deaths:110
KDR:10.618
Accuracy:42.960% D
KPH:33.200 B**
VKPH:6.700 C--
Supernova VPC
C**
Kills:1,168
V. Kills:144 N/A
Deaths:79
KDR:14.785
Accuracy:45.440% D
KPH:48.400 C**
VKPH:6 C
Saron HRB
C*
Kills:1,043
V. Kills:584 178%
Deaths:128
KDR:8.148
Accuracy:41.011% C
KPH:26.700 C*
VKPH:15 C+
E540 Halberd
C+
Kills:351
V. Kills:190 184%
Deaths:49
KDR:7.163
Accuracy:46.922% C+
KPH:31.200 C+
VKPH:16.900 C+
M12 Kobalt
C++
Kills:51
V. Kills:3 N/A
Deaths:5
KDR:10.200
Accuracy:18.413% B++
KPH:59 C
VKPH:3.500 C++
Kills:6,649 (4,023 + 2,626)
Deaths:655
KDR:10.151
VKDR:3.493
Vehicle Kills:2,288
Kill Difference:5,994
Playtime:194.363 hours
Usage:5%
Score:3.152m
Score/min:270
Driving Accuracy:45.440%
Gunner Accuracy:18.413%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:247
V. Kills:118 208%
Deaths:32
KDR:7.719
Accuracy:48.852% D--
KPH:28.600 D
VKPH:13.600 D--
M40 Fury-H
D
Kills:182
V. Kills:9 N/A
Deaths:17
KDR:10.706
Accuracy:27.569% D**
KPH:62 D
VKPH:3.100 D-
Proton II PPA-H
D-
Kills:131
V. Kills:4 N/A
Deaths:7
KDR:18.714
Accuracy:29.543% D-
KPH:50.800 D-
VKPH:1.600 D**
Saron HRB-H
D
Kills:61
V. Kills:36 165%
Deaths:18
KDR:3.389
Accuracy:45.736% D*
KPH:25.800 D
VKPH:15.200 D-
Kills:621 (0 + 621)
Deaths:74
KDR:8.392
VKDR:2.257
Vehicle Kills:167
Kill Difference:547
Playtime:16.525 hours
Usage:0%
Score:0.236m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:45.736%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:338
V. Kills:50 N/A
Deaths:35
KDR:9.657
Accuracy:32.964% C
KPH:59.600 B+
VKPH:8.800 C+
M40 Fury
C*
Kills:217
V. Kills:39 N/A
Deaths:27
KDR:8.037
Accuracy:29.127% D-
KPH:58.600 C*
VKPH:10.500 C+
M20 Basilisk
C
Kills:163
V. Kills:52 308%
Deaths:35
KDR:4.657
Accuracy:32.182% D
KPH:17.600 C
VKPH:5.600 D
M60-G Bulldog
C+
Kills:157
V. Kills:18 N/A
Deaths:22
KDR:7.136
Accuracy:28.995% D
KPH:25.900 C+
VKPH:3 D-
M20 Basilisk
C
Kills:124
V. Kills:54 225%
Deaths:33
KDR:3.758
Accuracy:32.597% D
KPH:16.500 C
VKPH:7.200 C-
M60-G Bulldog
C+
Kills:86
V. Kills:10 N/A
Deaths:9
KDR:9.556
Accuracy:31.929% C--
KPH:34.700 C+
VKPH:4 D
M12 Kobalt
C
Kills:68
V. Kills:5 N/A
Deaths:8
KDR:8.500
Accuracy:17.444% C+
KPH:38.400 D
VKPH:2.800 C
M12 Kobalt
C-
Kills:57
V. Kills: N/A
Deaths:5
KDR:11.400
Accuracy:14.897% D
KPH:53.300 C-
VKPH:0 D**
Kills:1,210 (0 + 1,210)
Deaths:174
KDR:6.954
VKDR:1.310
Vehicle Kills:228
Kill Difference:1,036
Playtime:37.521 hours
Usage:1%
Score:0.508m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:14.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,168
V. Kills:157 N/A
Deaths:542
KDR:2.155
Accuracy:39.279% D-
KPH:33.900 B++
VKPH:4.600 C
S12 Renegade
C+
Kills:1,109
V. Kills:22 N/A
Deaths:467
KDR:2.375
Accuracy:41.873% C+
KPH:43.200 C
VKPH:0.900 D-
Kills:2,277 (2,277 + 0)
Deaths:1,009
KDR:2.257
VKDR:0.177
Vehicle Kills:179
Kill Difference:1,268
Playtime:60.099 hours
Usage:2%
Score:0.450m
Score/min:125
Driving Accuracy:41.873%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 7,2317,1762,1643.316C*0.8541.829%B+62.695%C--40.2C++N/A115178.6h2.2C**5.2B+
Proximity Mine 3,0173,0155285.71B+3.2554.805%A+N/A213.8A++N/A58614.1h1.4A+2.5A+
Solstice SF 2,6882,6151,4651.785B*0.6819.001%D--9.254%D*20C+N/A56130.5h9.5B+50.1C**
Sirius SX12 2,4672,4481,2122.02B*0.4424.946%C++16.503%C44.3B*N/A13755.3h12.2B++48.8B+
C-4 2,8902,4008292.895B**0.4323.795%CN/A136.4A27.8C+89917.6h1.1B*4.7B+
Frag Grenade 2,1272,10912109N/A2,106.5450.883%B++N/A843.6A+7.2C+25872.5h2.6B**5B**
Parallax VX3 2,0272,0263575.675B++3.2142.389%B+77.098%C+36B+N/A12156.2h2.1B5B+
Sticky Grenade 1,8731,86711867N/A1,864.5460.762%B**N/A1867A++6D57511h1.2B**2B*
C-4 ARX 2,0981,8177752.345C*0.1223.948%DN/A166.7B**25.8C--74810.9h1.2C++4.9C+
Supernova FPC 2,7511,6872307.335C**4.8742.678%D*2.727%C++24.3C+15.3C++32469.5h4.2B*9.8C**
VX6-7 1,6861,6739731.719B0.7419.373%D--16.617%D18.9C--N/A6188.4h14.9C76.9C--
C150 Dalton 2,4331,61014211.338B++8.8841.948%B+N/A16100U8230U76594100.1h5.2C-12.3C+
Tank Mine 2,6991,5852606.096A++3.6332.964%C+N/A198.1A*139.3M21308h1.4B*4.2A
Solstice VE3 1,5951,5785031.56U29.1019.664%D17.554%C23.3C**N/A15067.7h14.7C**74.8C++
Anti-Vehicle Grenade 1,4911,38611386N/A1,383.5471.253%A*N/A924A**70C39211.5h2.9A4A
Eidolon VE33 1,3541,3495892.29B**0.1720.266%D*25.649%C+18.5CN/A5473.1h8.2B+40.6C+
Light PPA 1,3931,3451419.539B**7.0837.5%C-1.041%C73.9B*2.6C25618.2h9.6B+25.6B+
Lancer VS22 2,6151,3226442.053A++0.4155.282%D-1.21%C+15.3C*14.9B22486.6h16.6B+30B+
Ursa 1,3231,3165862.246B**0.2217.125%D--20.289%C--35C+N/A10637.6h10.8C**63.3C+
NS-15M2 1,3011,2874752.709B++0.2521.061%C--30.536%B+56.9B+N/A15522.6h11B+52C*
S1 1,5891,2649341.353B**1.1153.766%C2.453%C+29.9B7.7D22742.3h4.2A7.9B*
XM98 1,2621,2593104.061B**1.6036.626%C+73.153%C+29.1C++N/A8743.2h2.2B+6B+
Saron Laser Cannon 2,0791,2575162.436C**0.0326.238%D--3.262%B++12.7C+8.3C+17599h121.6C**463.6C++
Pulsar LSW 1,2551,2554992.515B*0.0519.558%D22.072%C49.8C**N/A18125.2h11.3B+58C++
Orion VS54 1,2511,2442934.246A++1.7818.76%C15.434%D*38.3C**N/A21532.5h11.4B+60.5C++
NS-44 Commissioner 1,2501,2428951.388B+1.0729.883%D16.103%D-27.5CN/A8545.1h3.7C**12.3C+
Antares LC 2,2671,2415362.315B0.1524.614%D*3.062%B*15.4C12.7C+19780.7h114.4C*464.7C+
Zenith VX-5 1,2131,2108391.442C*1.0219.608%D*21.405%C+27CN/A8844.8h12B+61.2C+
Maelstrom Turbo Laser 1,7321,2064332.785B+0.3222.142%F5.721%A++14.7C+6.4D13781.8h67.2B++303.4B
VE-S Canis 1,2111,2038271.455C*1.0124.663%C21.53%C++49.9C**N/A13124.1h10.8B+44C*
NS-11C 1,1981,1955602.134A0.3320.37%D17.992%C+37.1B+N/A13432.2h11.9B++58.4C**
Lasher X2 1,2121,1916411.858A+0.6022.643%C2.855%D44.4B+N/A17526.8h19.7C++87C++
Beamer VS3 1,1881,1867021.689A0.7722.558%D18.634%C--32.5BN/A10036.5h8.8B39.2C+
Dual Photon Pods 1,4741,18510711.075B++8.6148.96%C1.097%C67.3C+16.4C+47517.6h19.8B+40.5B
Proton II PPA 1,2481,1815421.87B+19.4123.775%C+1.355%D82B*4.7B+26514.4h6.7B*28.3B*
Betelgeuse 54-A 1,1931,1803573.305C++0.8419.405%F30.932%C++67C++N/A25017.6h10.4C*53.8D
Nova 1,1821,1795062.33B++0.1345.336%C+13.316%C46.1B+N/A10625.6h3.6B++7.9B+
NS-357 Underboss 1,1781,1776641.773B*0.6931.995%C--18.522%C48.2C**N/A15224.4h3.9B+12.2C++
CME 1,1821,1756641.77B+0.6923.072%D28.936%B*38.3C++N/A9430.7h11.5B++49.7C**
Spiker 1,1851,1718641.355B1.1123.573%D-21.52%C++48.2B+N/A15424.3h8B33.9C++
H-V45 1,1711,1706731.738C*0.7220.804%D18.803%C25.9CN/A9645.1h13.1C++62.9C+
Deimos VA29 1,1821,1699031.295C++1.1765.877%B+13.773%C-39.1C+N/A10129.9h2.3C*3.4B+
M40 Fury-F 1,3251,1685422.155B0.3139.279%D-N/A34B++4.6C13134.4h7.2B++18.3B+
Supernova PC 1,4041,16811010.618B*8.1642.96%DN/A33.2B**6.7C--19435.2h3.2A7.4B*
Manticore SX40 1,1701,1687891.48B+0.9824.396%D17.808%C--55.6B**N/A15121h6.6B+27.2C*
Supernova VPC 1,3121,1687914.785B12.3245.44%D1.541%C+48.5C**6C19824.1h2.9B+6.4C*
SVA-88 1,1761,1684862.403B0.0618.792%D-26.027%C++38.3CN/A17530.5h11.9C++63.4C+
Pandora VX25 1,1691,1675961.958A0.5042.071%C**10.54%D*31.7C+N/A9236.8h3.9B+9.2B+
Skorpios 1,1751,1677991.461C+1.0022.625%D*22.365%C*41.2C+N/A12628.3h10.5B+46.4C
Thanatos VE70 1,1701,1655742.03A0.4348.98%B**13.391%D29.9C++N/A10138.9h3.3B**6.8B**
Force-Blade 1,2521,16422,4860.052B*2.4132.036%C*N/A0.8C++N/A21537.6h2.2B+6.9B+
Artemis VX26 1,1651,1645782.014B+0.4525.085%C-25.43%B+47.1B++N/A14924.7h10.1B*40.1B+
Pulsar VS1 1,1761,1644772.44A++0.0221.766%C13.66%D--28.5C*N/A11040.9h13.9B64.1C*
Phobos VX86 1,1661,1648461.376C++1.0959.016%C+12.629%D41.9C+N/A12727.8h2.3B3.8B
Terminus VX-9 1,1681,1646191.88C**0.5819.13%D**21.907%D36.6C+N/A12731.8h11.3B+59.1C
NS Baron G5 1,1651,1645472.128A0.3348.022%B+8.763%D*42.2B+N/A13827.6h3.9B++8.1C++
Eridani SX5 1,1641,1635492.118B*0.3422.41%D15.735%D52.2B++N/A18622.3h10.1B++44.9C*
Equinox VE2 Burst 1,1781,1638951.299C1.1622.774%D-28.891%C++34CN/A8534.2h13.8C60.6C-
MKV Suppressed 1,1641,1635102.28A+0.1825.075%C+17.799%C42.4B+N/A13927.4h12.8B+51C**
Chaos 1,1721,1638181.422C+1.0448.033%D10.06%D--40.8CN/A11528.5h3.7B+7.7C++
Pulsar C 1,1731,1635891.975B+0.4919.786%D-21.926%C+19.4CN/A8760.1h11.2C**56.5C+
VX29 Polaris 1,1731,1624922.362B*0.1018.305%D-25.301%B53.1BN/A19121.9h11.1B+60.6C+
Parsec VX3-A 1,1701,1612544.571C+2.1137.933%D65.805%F-45C+N/A12825.8h2.1D5.5D
V10 1,1621,1612744.237B+1.7741.284%C++67.614%D*41.5BN/A12928h2.3C+5.5C*
NS-11P 1,1681,1606361.824B+0.6420.083%D25.862%B**38.9B+N/A14429.8h12.1B++60.2C**
Flare VE6 1,1661,1603033.828A**1.3716.151%D*17.328%D--36.7C+N/A14931.6h9.5B+58.9C+
NS-7 PDW 1,1631,1605382.156A+0.3125.997%C**18.879%C*44.8B*N/A14925.9h12.4B++47.8B+
NS-30 Vandal 1,1631,1603823.037B*0.5730.33%C-24.828%C+50.9B+N/A13822.8h4.8B++15.9B
Nyx VX31 1,1611,1604212.755C**0.2931.408%C-25%C-54.2B++N/A15821.4h4.6B+14.8B+
Serpent VE92 1,1701,1605632.06B**0.4019.469%D-14.397%D--17.8C-N/A5865.1h13.4C++68.6C+
VA39 Spectre 1,1601,1603263.558A1.1033.024%C++37.155%C+48.5A+N/A15223.9h4.2B**12.7B++
S12 Renegade 1,1311,1094672.375C+0.0941.873%C+4.418%C43.2CN/A11725.7h3.4C++8.1C*
Saron HRB 1,6271,0431288.148B++5.6941.011%C1.726%C++26.7C*15C+26039h17.7B*43.1B+
C75 Viper 1,1751,0335718.123M++15.6631.622%D-1.355%C+51.9A7.1C+24119.9h7.2B**22.7B++
MANA Anti-Vehicle Turret 1,6659593492.748C+0.2947.411%D*3.754%B+9590A*7060A++34175300.1h6.7B+14.1B+
NS Decimator 1,2278767031.246C**1.2256.064%D2.511%C*32.3C+13C31427.1h5C+8.9C+
NS-61 Emissary 8508437011.203B+1.2626.929%C+19.81%B+57A++N/A15114.8h12B+44.7B+
L105 Zephyr 9298403524A++21.5441.479%C+N/A8400U890U19352800.1h5.4B++13B+
Solstice Burst 7897696801.131C1.3322.827%D26.658%B+17.8DN/A5143.2h15.8C--69.4C--
Revenant 7657362522.921C++0.4622.252%F-25.815%C-25.3D1B++6629.1h8.9D39.9F
M60-A Bulldog 7727014814.604C+12.1441.853%C1.712%C--30.5C+3.1C12923h5.6C**13.3C*
Hornet Missiles 1,013696967.25B+4.7955.746%D1.58%C+51.6C23.5D37313.5h8.6C**15.4B
NSX-P Tanto 5685604591.22C**1.2422.221%D25.893%C++41.2B++N/A11113.6h13.4B+60.1C*
Phantom VA23 4634612292.013C++0.4533.369%C26.681%C37.2C+N/A10512.4h4B+12B
CAS30 Tank Buster 7994343791.145C+1.3232.126%D**N/A5.4C-4.6D8180.2h46.9B+145.9C+
Auraxium Force-Blade 41440216,9460.024C2.4418.044%D-0.995%D--0.6CN/A1728.4h1.8B+10.2C+
Eclipse VE3A 4073963571.109C+1.3518.572%F-17.677%C12.5D--N/A4131.8h12.9C+69.7D*
M60-A Bulldog 446395409.875C7.4137.705%D-2.278%C+21.7D2.8C-11518.2h6.8C17.9C--
AP30 Shredder 4933833311.606B**9.1421.305%F-2.35%C*3830U1100U17864400.1h41.6A+195.1B++
E540 Halberd 541351497.163C+4.7046.922%C+4.558%A31.1C+16.8C+38211.3h5.5B11.7C**
M40 Fury 388338359.657B++7.1932.964%CN/A59.3B+8.8C+3245.7h9.9B+29.9B+
MANA Anti-Personnel Turret 313310863.605N/A1.1417.699%UN/A3100U30U7238600.1h20.9T*118.3T*
Lumine Edge 3022991,8030.166C*2.3022.635%C13.712%C3CN/A8100.3h1.3B5.8C*
Corvus VA55 2652611801.45B+1.0119.495%D-31.035%A32.6C*N/A1538h11.3B+58.1C+
Quasar VM1 2512481022.431B++0.0314.274%C25%A25.6C**N/A1549.7h12.9B++90.1C*
E540 Halberd-H 365247327.719C+5.2648.852%D--3.239%B*28.7D13.7D--2268.6h6C*12.3C+
The Immortal 2492462740.898C1.5624.02%F-19.919%D--31.9C--N/A827.7h10.3D*42.7F**
M40 Fury 256217278.037C++5.5729.127%D-2.765%B*58.6C*10.5C+3623.7h10B+34.5B
Nemesis VSH9 2972061931.067B++1.4059.611%C-1.942%C17C+7.5C-35912.1h6.5B*11B+
The Slasher 1991982,5910.076B+2.3941.411%B+N/A1.6CN/A4122.6h1.8B+4.4B+
Phaseshift VX-S 2031971315.154S12.6935.761%C+83.249%B+40.2B+1.2M*1324.9h2.5B+7B+
Nebula VM20 201195932.097C+0.3714.248%D-17.436%D25.3C-N/A1047.7h17.2C+121C
NS Patriot Flare Gun 1881881191.58B**0.888.424%DN/A24.1C+N/A1107.8h1.8B+21C*
M40 Fury-H 1911821710.706C+8.2427.569%D**1.099%C62.8D3.1D-2152.9h5.4B++19.6C++
Spear Anti-Vehicle Phalanx Turret 2851771511.8B++9.3438.85%D1.695%D*38.5C++23.5C*5274.6h7.4B+19.2B
M20 Basilisk 215163354.657B*2.1932.182%D6.748%B17.5C5.6D1879.3h85B264.1C++
Hunter QCX 1631611231.309B*1.1537.5%C20.497%C22.4B++N/A737.2h2.7B+7.2B+
M60-G Bulldog 175157227.136B**4.6728.995%D1.274%D--25.7C+3D-1706.1h5.4B*18.7B+
Skyguard 272145403.625B+1.1622.616%D*2.759%B+9.3D8.1C19215.6h135.1C+597.5D
Coyote Missiles 169144624S21.5443.332%D**N/A240S41.7A12530.6h20A46.2B*
Comet VM2 189136761.789B**0.6732.172%D*3.676%C12.8B5B+19310.6h18.2B+56.5C++
Proton II PPA-H 135131718.714B+16.2529.543%D-N/A50.4D-1.5D**2062.6h9.6C**32.6C+
Blueshift VM5 134130324.063B*1.6014.586%D--19.231%C36.1C*1.1B**2573.6h13.5B++92.7C+
M20 Basilisk 178124333.758B+1.3032.597%D7.258%B++16.5C7.2C-1857.5h94.4C**289.7C++
Comet VM2 165122731.671B*0.7932.754%D*3.279%C-12.8C*4.5C1699.5h19.8B++60.3C*
NSX Naginata 119117771.519C++0.9417.476%D-31.624%B+37.7C+N/A983.1h13C+74.1C+
Blueshift VM5 113113323.531B+1.0714.459%D--21.239%C+30.5C+N/A2383.7h15.4C**106.2C
M60-A Bulldog 118106283.786C1.3227.386%D--2.83%B**1060U120U6684300.1h5.8C++21.2C
Rocklet Rifle 1831051310.802C*1.6643.357%D--N/A19.1D14.2D-1935.5h48.1D111D-
NS CandyCannon 3000 99991740.569C+1.8917.873%F26.263%C--16CN/A466.2h4.6C++25.5D--
VE-LR Obelisk 9089501.78C++0.6828.006%D34.832%B38.7C*N/A962.3h6.6C*23.6C+
L100 Python HESH 9586117.818C5.3643.82%D3.488%A++45.3C4.7D--3711.9h2.7B++6.2B+
M60-G Bulldog 968699.556A7.0931.929%C--2.326%C-34.4C+4D2152.5h5B*15.7B+
L100 Python AP 15985243.542C+1.0846.614%D*N/A21.8D19C*4753.9h7.6C16.3D
Aspis Anti-Aircraft Phalanx Turret 17284136.462A4.0022.989%C2.381%C*13.5B+14.2B++3106.2h108.4B**471.5B+
NS-10 Burster 15684461.826A+0.6425.855%C-3.571%D-6.4B5.5A15713.2h152.9C591.5C
NS-10 Burster 13973391.872B**0.5925.911%D5.479%C+6C*5.4B**14712.2h166C640.7C
M12 Kobalt 736888.5C6.0417.444%C+30.882%M+37.8D2.8C1961.8h23.6D135.2C+
Vortex VM21 11162144.429M++1.9742.426%C++1.613%D-12.7B+10A1914.9h23.1B++54.5B+
A30 Walker 13461491.245C-1.2224.291%CN/A4.3D5.1D11414.3h253.5D-1043.7C--
Saron HRB-H 9761183.389C0.9345.736%D*N/A25.4D15D-3442.4h21.5B+47.1C++
Cerberus 6060421.429B+1.0334.726%B+15%D-25CN/A692.4h5.8C**16.8B+
M12 Kobalt 5757511.4C+8.9414.897%D17.544%C+51.8C--N/A2301.1h20.7C139.1C+
M12 Kobalt 5451510.2C-7.7418.413%B++9.804%D-56.7C3.3C+1730.9h21.3C-115.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12827,56315.5h
Restoration Kit221990.4h
Spawn Beacon162,4123h
Nano-Armor Kit461941,65182h
Anti-Vehicle MANA Turret402,0028.6h
Nanite Revive Grenade05,9821.7h
Medical Applicator575385,63429.3h
Deconstruction Tool02840h
Spitfire Auto-Turret51060.2h
Ammunition Package284,9742.7h
Medical Kit1,2949,46316.3h
Anti-Infantry MANA Turret241,0063.6h
Recon Detection Device16721,67537.3h
Shield Recharging Field322,3221h

Check the help document for the dictionary if you want to learn more about words used here.


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