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Director General Record Smasher ToxNC[A1RW] ToxNC
NC BR 96

KDR: 10.75

Score: 9.8m

Last Seen: Jul 31st, 2019 2:46 PM
- OFFLINE - 1177.9 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt
Level Progress (to 97): 78%
Level 100 Progress: 52% 176h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary Breaker Rocket Pods EM6 GD-22S AF-4 Cyclone AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,535,777 MLG Score: 2027
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.087%30.67%892512092,6284.626766.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.146%1.505A+1.335A-0.243CHEAD ++ (~16.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.596B+8.60.392B21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.45%0.605%168444121010,744963566110.763301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.483%0.651B+-0.907D--0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.711B++20.30.617B+26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.88%0.833%5451121312040953125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.45A+-0.892D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.909B*5.60.859B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.992%70.968%54511213627400.826667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.301C*0.252C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.50.539B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m379.5%859 (51.5k)802 (48.1k)10.746714,7231,37011.910296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214113437.28%6.609%24608:565

53% Engineer18% Heavy Assault26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 10:08 AMFeb 1st, 2019 10:11 PMAug 1st, 2019 1:39 AM (51d) (PST)Jul 31st, 2019 11:05 AM (51d) (PST)Jul 31st, 2019 10:46 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,568591,5091.2050.1120.0805.7670.3152027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,0713,51190,56072753461948,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
203.7h/8.5d 1,594 973 3,043 70.5k 122 336 3,847 19.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:172
Deaths:114
KDR:1.509
Accuracy:23.549% C*
HSR:23.256% C**
Kills:172
Deaths (as Engineer):114
Deaths (to Engineers):275
KDR:1.50877
Kill Difference:58
Playtime:108.649 hours
Usage:53%
Score:6.712m
Score/min:1,030
Accuracy (listed only):23.549%
HSR (listed only):23.256%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B**
Kills:1,181
Deaths:393
KDR:3.005
Accuracy:27.641% B**
HSR:30.398% B**
GD-22S
A++
Kills:770
Deaths:199
KDR:3.869
Accuracy:32.747% A++
HSR:35.714% A++
NC6 Gauss SAW
A++
Kills:106
Deaths:21
KDR:5.048
Accuracy:25.343% B**
HSR:34.906% A++
Kills:2,057
Deaths (as Heavy Assault):613
Deaths (to Heavy Assaults):377
KDR:3.35563
Kill Difference:1,444
Playtime:35.676 hours
Usage:18%
Score:0.951m
Score/min:444
Accuracy (listed only):28.577%
HSR (listed only):33.673%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:399
Deaths:97
KDR:4.113
Accuracy:33.023% A+
HSR:23.810% B++
AF-19 Mercenary
C**
Kills:172
Deaths:114
KDR:1.509
Accuracy:23.549% C*
HSR:23.256% C**
Kills:571
Deaths (as Light Assault):211
Deaths (to Light Assaults):221
KDR:2.70616
Kill Difference:360
Playtime:53.483 hours
Usage:26%
Score:2.074m
Score/min:646
Accuracy (listed only):28.286%
HSR (listed only):23.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:399
Deaths:97
KDR:4.113
Accuracy:33.023% A+
HSR:23.810% B++
SAS-R
C**
Kills:62
Deaths:12
KDR:5.167
Accuracy:36.992% C
HSR:70.968% C**
Kills:461
Deaths (as Infiltrator):109
Deaths (to Infiltrators):185
KDR:4.22936
Kill Difference:352
Playtime:2.767 hours
Usage:1%
Score:0.050m
Score/min:303
Accuracy (listed only):35.007%
HSR (listed only):47.389%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:3,698
V. Kills:314 N/A
Deaths:116
KDR:31.879
Accuracy:66.637% A+
KPH:123.900 A*
VKPH:10.500 A++
M20 Mustang
S
Kills:2,792
V. Kills:1,649 169%
Deaths:108
KDR:25.852
Accuracy:40.636% A++
KPH:69.100 S
VKPH:40.800 S
Vortek Rotary
S
Kills:2,673
V. Kills:1,441 185%
Deaths:109
KDR:24.523
Accuracy:41.925% A*
KPH:79.400 S
VKPH:42.800 S
Breaker Rocket Pods
A
Kills:1,581
V. Kills:146 N/A
Deaths:37
KDR:42.730
Accuracy:59.723% A
KPH:200.700 A
VKPH:18.500 C*
Kills:10,744 (9,163 + 0)
Deaths:370
KDR:29.038
VKDR:9.595
Vehicle Kills:3,550
Kill Difference:10,374
Playtime:111.814 hours
Usage:55%
Score:6.199m
Score/min:924
Piloting Accuracy:41.925%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:120
V. Kills:74 160%
Deaths:7
KDR:17.143
Accuracy:51.880% B**
KPH:36 B++
VKPH:22.200 A+
Kills:120 (0 + 120)
Deaths:7
KDR:17.143
VKDR:10.571
Vehicle Kills:74
Kill Difference:113
Playtime:3.331 hours
Usage:2%
Score:0.060m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:51.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,0123,69811631.879M**21.1366.637%A+N/A124.1A*10.5A++110829.8h5.7B+8.6B++
M20 Mustang 4,4412,79210825.852S15.1140.636%A++N/A69.1S40.8S107740.4h41.6B**102.4A
Vortek Rotary 4,1142,67310924.523S13.7841.925%A*N/A79.3S42.8S61133.7h25.9B**61.7A
Breaker Rocket Pods 1,7271,5813742.73S31.9859.723%AN/A200.1A18.5C*7777.9h7.5A12.5B**
EM6 1,1991,1813933.005B*7.7427.641%B**30.398%B**88.8A++1.4A*32413.3h8.8B*31.8B++
GD-22S 7777701993.869A6.8832.747%A++35.714%A++151S1.4A*4625.1h8.1A24.9B**
AF-4 Cyclone 402399974.113A*6.6333.023%A+23.81%B++128.7M**1A++2913.1h8.3B**25.3B*
AF-19 Mercenary 1781721141.509B*9.2423.549%C*23.256%C**7.1DN/A3124.2h11.2B+47.7B+
E540 Halberd 194120717.143A6.4051.88%B**N/A36.4B++22.4A+3013.3h5.6C++10.9B+
NC6 Gauss SAW 107106215.048M**5.7025.343%B**34.906%A++96.4M++N/A3891.1h6.5B**25.5B*
NS Decimator 9066144.714S6.0356.667%D3.03%B++44B+16C+3461.5h3.3B**5.9B++
SAS-R 6262125.167B**5.5836.992%C70.968%C**124M**N/A6270.5h1.5A+4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3469,10512h
Medical Kit606797.9h
Medical Applicator02340h
Ammunition Package01000.1h

Check the help document for the dictionary if you want to learn more about words used here.


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