Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (19,770)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (81 days). The data shown below may not be accurate.

Toxenov[GOTR] Toxenov
VS BR 121

KDR: 1.35

Score: 30.2m

Last Seen: Mar 17th, 2020 1:02 AM
- OFFLINE - 1954.9 hour(s)

Battle Rank 119 (121 total) - Vanu Sovereignty on Emerald
Level Progress (to 120): 43%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pulsar C NS-11C E540 Halberd-H Serpent VE92 Solstice VE3 Sirius SX12 Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Toxenov



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.434%17.578%48229125420,0141.137160.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.799%1.198B**-0.53D-1.357D**HEAD + (~3.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.482B+10.50.262C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.676%3.797%9112827914902160.053020136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.74B++0.838B++-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.602B+7.40.403B7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.176%0.812%286512783,080147623582.08531131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.626%0.273C*-0.897D--0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.597B+190.528B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.323%73.916%286412791,5221299161.17167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%1.261A0.442B-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+2.10.335C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.593%12.255%286412793,8841141303.40403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.385%0.316C*-0.498D1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+2.50.478B+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.2m390.4%361 (21.7k)291 (17.5k)1.3543142,44831,3431.55649121 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283168318.712%13.365%25003:1911

42% Engineer6% Heavy Assault13% Infiltrator32% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2014 11:17 PMApr 22nd, 2014 12:32 AMMar 23rd, 2020 1:33 PM (75d) (PST)Mar 16th, 2020 9:19 PM (81d) (PST)Mar 16th, 2020 9:02 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161613550.4080.3020.0551.8320.061285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9789,68821,29025183110417,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1732h/72.2d 6,337 5,673 13,466 190.4k 1,423 4,428 6,318 53.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C*
Kills:797
Deaths:586
KDR:1.360
Accuracy:25.800% C*
HSR:19.699% D-
NS-15M AE
D--
Kills:423
Deaths:364
KDR:1.162
Accuracy:21.741% D--
HSR:20.567% D--
Orion VS54
C+
Kills:106
Deaths:129
KDR:0.822
Accuracy:21.376% C+
HSR:17.925% D--
Kills:1,326
Deaths (as Heavy Assault):1,079
Deaths (to Heavy Assaults):8,507
KDR:1.22892
Kill Difference:247
Playtime:111.681 hours
Usage:6%
Score:1.869m
Score/min:279
Accuracy (listed only):22.972%
HSR (listed only):19.397%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,146
Deaths:1,646
KDR:1.304
Accuracy:28.751% B+
HSR:18.034% D--
NS-11C
B+
Kills:2,002
Deaths:1,681
KDR:1.191
Accuracy:27.931% B+
HSR:15.834% D
Serpent VE92
B+
Kills:1,621
Deaths:1,095
KDR:1.480
Accuracy:27.912% B+
HSR:13.449% D*
Solstice VE3
C++
Kills:1,496
Deaths:1,358
KDR:1.102
Accuracy:24.355% C++
HSR:15.909% D
Zenith VX-5
C+
Kills:1,364
Deaths:1,011
KDR:1.349
Accuracy:26.948% C+
HSR:13.636% D**
Deimos VA29
C
Kills:1,349
Deaths:1,139
KDR:1.184
Accuracy:60.687% C
HSR:11.564% D--
Pandora VX25
C
Kills:1,216
Deaths:956
KDR:1.272
Accuracy:39.402% C
HSR:13.158% D
Eclipse VE3A
C+
Kills:956
Deaths:847
KDR:1.129
Accuracy:27.698% C+
HSR:16.109% D-
Phobos VX86
B*
Kills:903
Deaths:622
KDR:1.452
Accuracy:70.259% B*
HSR:9.413% D*
Solstice SF
B
Kills:553
Deaths:834
KDR:0.663
Accuracy:26.701% B
HSR:17.722% C++
NSX Tanto
C
Kills:423
Deaths:313
KDR:1.351
Accuracy:25.785% C
HSR:24.586% C
Thanatos VE70
B
Kills:416
Deaths:401
KDR:1.037
Accuracy:35.345% D
HSR:18.029% B
NS Baron G5AE
C+
Kills:394
Deaths:452
KDR:0.872
Accuracy:42.065% D
HSR:14.975% C+
Eidolon VE33
C
Kills:278
Deaths:509
KDR:0.546
Accuracy:27.801% C
HSR:18.705% D--
VE-LR Obelisk
C+
Kills:184
Deaths:124
KDR:1.484
Accuracy:33.280% C+
HSR:30.435% C
Solstice Burst
B++
Kills:93
Deaths:46
KDR:2.022
Accuracy:30.508% B++
HSR:30.108% B++
Kills:15,394
Deaths (as Engineer):13,034
Deaths (to Engineers):7,168
KDR:1.18106
Kill Difference:2,360
Playtime:722.434 hours
Usage:42%
Score:10.729m
Score/min:248
Accuracy (listed only):34.714%
HSR (listed only):17.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,146
Deaths:1,646
KDR:1.304
Accuracy:28.751% B+
HSR:18.034% D--
NS-11C
B+
Kills:2,002
Deaths:1,681
KDR:1.191
Accuracy:27.931% B+
HSR:15.834% D
Serpent VE92
B+
Kills:1,621
Deaths:1,095
KDR:1.480
Accuracy:27.912% B+
HSR:13.449% D*
Solstice VE3
C++
Kills:1,496
Deaths:1,358
KDR:1.102
Accuracy:24.355% C++
HSR:15.909% D
Sirius SX12
B+
Kills:1,413
Deaths:1,416
KDR:0.998
Accuracy:28.132% B+
HSR:12.951% D-
Zenith VX-5
C+
Kills:1,364
Deaths:1,011
KDR:1.349
Accuracy:26.948% C+
HSR:13.636% D**
Deimos VA29
C
Kills:1,349
Deaths:1,139
KDR:1.184
Accuracy:60.687% C
HSR:11.564% D--
NS-7 PDW
C+
Kills:1,250
Deaths:1,307
KDR:0.956
Accuracy:25.823% C+
HSR:14.640% D
Pandora VX25
C
Kills:1,216
Deaths:956
KDR:1.272
Accuracy:39.402% C
HSR:13.158% D
Eclipse VE3A
C+
Kills:956
Deaths:847
KDR:1.129
Accuracy:27.698% C+
HSR:16.109% D-
Phobos VX86
B*
Kills:903
Deaths:622
KDR:1.452
Accuracy:70.259% B*
HSR:9.413% D*
Solstice SF
B
Kills:553
Deaths:834
KDR:0.663
Accuracy:26.701% B
HSR:17.722% C++
Eridani SX5G
C+
Kills:517
Deaths:415
KDR:1.246
Accuracy:28.802% C+
HSR:19.729% C
NSX Tanto
C
Kills:423
Deaths:313
KDR:1.351
Accuracy:25.785% C
HSR:24.586% C
Thanatos VE70
B
Kills:416
Deaths:401
KDR:1.037
Accuracy:35.345% D
HSR:18.029% B
NS Baron G5AE
C+
Kills:394
Deaths:452
KDR:0.872
Accuracy:42.065% D
HSR:14.975% C+
NSX Tengu
D-
Kills:103
Deaths:88
KDR:1.170
Accuracy:31.911% D-
HSR:14.563% D*
Solstice Burst
B++
Kills:93
Deaths:46
KDR:2.022
Accuracy:30.508% B++
HSR:30.108% B++
VE-S Canis
D--
Kills:56
Deaths:98
KDR:0.571
Accuracy:21.646% D--
HSR:5.357% F-
Kills:18,271
Deaths (as Light Assault):15,725
Deaths (to Light Assaults):6,045
KDR:1.16191
Kill Difference:2,546
Playtime:551.309 hours
Usage:32%
Score:11.838m
Score/min:358
Accuracy (listed only):33.193%
HSR (listed only):15.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,413
Deaths:1,416
KDR:0.998
Accuracy:28.132% B+
HSR:12.951% D-
Deimos VA29
C
Kills:1,349
Deaths:1,139
KDR:1.184
Accuracy:60.687% C
HSR:11.564% D--
NS-7 PDW
C+
Kills:1,250
Deaths:1,307
KDR:0.956
Accuracy:25.823% C+
HSR:14.640% D
Pandora VX25
C
Kills:1,216
Deaths:956
KDR:1.272
Accuracy:39.402% C
HSR:13.158% D
Phobos VX86
B*
Kills:903
Deaths:622
KDR:1.452
Accuracy:70.259% B*
HSR:9.413% D*
Terminus VX-9
C--
Kills:572
Deaths:607
KDR:0.942
Accuracy:24.576% C--
HSR:21.853% D
Eridani SX5G
C+
Kills:517
Deaths:415
KDR:1.246
Accuracy:28.802% C+
HSR:19.729% C
Pulsar VS1
C*
Kills:468
Deaths:484
KDR:0.967
Accuracy:25.739% C*
HSR:13.675% D*
Thanatos VE70
B
Kills:416
Deaths:401
KDR:1.037
Accuracy:35.345% D
HSR:18.029% B
NS Baron G5AE
C+
Kills:394
Deaths:452
KDR:0.872
Accuracy:42.065% D
HSR:14.975% C+
NSX Tengu
D-
Kills:103
Deaths:88
KDR:1.170
Accuracy:31.911% D-
HSR:14.563% D*
VE-S Canis
D--
Kills:56
Deaths:98
KDR:0.571
Accuracy:21.646% D--
HSR:5.357% F-
NS-11P
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:24.139% N/A
HSR:28% N/A
Kills:8,707
Deaths (as Combat Medic):8,029
Deaths (to Combat Medics):3,616
KDR:1.08444
Kill Difference:678
Playtime:73.081 hours
Usage:4%
Score:2.029m
Score/min:463
Accuracy (listed only):35.271%
HSR (listed only):15.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,413
Deaths:1,416
KDR:0.998
Accuracy:28.132% B+
HSR:12.951% D-
NS-7 PDW
C+
Kills:1,250
Deaths:1,307
KDR:0.956
Accuracy:25.823% C+
HSR:14.640% D
Artemis VX26
C++
Kills:945
Deaths:785
KDR:1.204
Accuracy:29.224% C++
HSR:17.672% D-
Ghost
B
Kills:876
Deaths:461
KDR:1.900
Accuracy:42.837% B
HSR:69.178% C+
NS-44 Commissioner
C+
Kills:835
Deaths:931
KDR:0.897
Accuracy:37.217% C+
HSR:15.210% D--
NS-44L Blackhand
B+
Kills:600
Deaths:290
KDR:2.069
Accuracy:47.998% B+
HSR:48.500% B+
Eridani SX5G
C+
Kills:517
Deaths:415
KDR:1.246
Accuracy:28.802% C+
HSR:19.729% C
NS-357 Underboss
C+
Kills:365
Deaths:436
KDR:0.837
Accuracy:37.539% C+
HSR:15.069% D--
NS-30 Vandal
C
Kills:360
Deaths:258
KDR:1.395
Accuracy:32.725% C
HSR:18.333% D--
Phaseshift VX-S
B**
Kills:330
Deaths:60
KDR:5.500
Accuracy:45.293% B**
HSR:81.818% B+
NS-61 Emissary
C++
Kills:245
Deaths:260
KDR:0.942
Accuracy:28.834% C+
HSR:18.776% C++
Parallax VX3
B+
Kills:231
Deaths:38
KDR:6.079
Accuracy:43.219% B+
HSR:78.355% C+
NSX Tomoe
D
Kills:207
Deaths:146
KDR:1.418
Accuracy:27.216% D
HSR:27.536% D--
NS-AM7 Archer
C+
Kills:141
Deaths:506
KDR:0.279
Accuracy:57.861% C+
HSR:14.894% C
NSX Tengu
D-
Kills:103
Deaths:88
KDR:1.170
Accuracy:31.911% D-
HSR:14.563% D*
XM98
B+
Kills:85
Deaths:34
KDR:2.500
Accuracy:40.930% C**
HSR:80% B+
Cerberus
C
Kills:81
Deaths:81
KDR:1
Accuracy:30.808% C
HSR:18.519% D
Beamer VS3
C*
Kills:70
Deaths:107
KDR:0.654
Accuracy:29.141% C*
HSR:14.286% D*
VE-S Canis
D--
Kills:56
Deaths:98
KDR:0.571
Accuracy:21.646% D--
HSR:5.357% F-
Kills:8,710
Deaths (as Infiltrator):7,717
Deaths (to Infiltrators):3,899
KDR:1.12868
Kill Difference:993
Playtime:228.276 hours
Usage:13%
Score:3.001m
Score/min:219
Accuracy (listed only):35.113%
HSR (listed only):30.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:237
Deaths:170
KDR:1.394
Accuracy:16.554% C+
HSR:13.924% D--
Cosmos VM3
C+
Kills:199
Deaths:135
KDR:1.474
Accuracy:18.305% C+
HSR:15.578% D-
Comet VM2
D*
Kills:80
Deaths:128
KDR:0.625
Accuracy:33.880% D*
HSR:0% F-
Blueshift VM5
C
Kills:72
Deaths:32
KDR:2.250
Accuracy:19.288% C
HSR:11.111% F-
Blueshift VM5
C
Kills:72
Deaths:32
KDR:2.250
Accuracy:19.122% C
HSR:18.056% D
Comet VM2
D*
Kills:60
Deaths:89
KDR:0.674
Accuracy:34.624% D*
HSR:1.667% D*
Nebula VM20
B+
Kills:56
Deaths:36
KDR:1.556
Accuracy:23.357% B+
HSR:10.714% F-
Kills:776
Deaths (as MAX Suit):311
Deaths (to MAX Suits):1,516
KDR:2.49518
Kill Difference:465
Playtime:32.759 hours
Usage:2%
Score:0.746m
Score/min:379
Accuracy (listed only):23.590%
HSR (listed only):10.150%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:73
V. Kills:96 75%
Deaths:274
KDR:0.266
Accuracy:29.357% C
KPH:3.800 D--
VKPH:5 D-
Kills:73 (73 + 0)
Deaths:274
KDR:0.266
VKDR:0.350
Vehicle Kills:96
Kill Difference:201
Playtime:19.055 hours
Usage:1%
Score:0.127m
Score/min:111
Piloting Accuracy:29.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:61
V. Kills:65 92%
Deaths:103
KDR:0.592
Accuracy:36.896% D--
KPH:3.400 D-
VKPH:3.600 D
Kills:61 (61 + 0)
Deaths:103
KDR:0.592
VKDR:0.631
Vehicle Kills:65
Kill Difference:42
Playtime:18.130 hours
Usage:1%
Score:0.086m
Score/min:79
Piloting Accuracy:36.896%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:79
V. Kills:70 111%
Deaths:26
KDR:3.038
Accuracy:48.676% D-
KPH:13.800 D**
VKPH:12.200 D*
Kills:79 (79 + 0)
Deaths:26
KDR:3.038
VKDR:2.692
Vehicle Kills:70
Kill Difference:53
Playtime:5.732 hours
Usage:0%
Score:0.105m
Score/min:304
Driving Accuracy:48.676%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:131
V. Kills:105 124%
Deaths:39
KDR:3.359
Accuracy:47.025% D-
KPH:17.100 D-
VKPH:13.700 C--
E540 Halberd
B+
Kills:64
V. Kills:46 136%
Deaths:15
KDR:4.267
Accuracy:47.700% C+
KPH:26.700 D
VKPH:19.200 B+
Kills:195 (131 + 64)
Deaths:54
KDR:3.611
VKDR:2.796
Vehicle Kills:151
Kill Difference:141
Playtime:10.044 hours
Usage:1%
Score:0.243m
Score/min:403
Driving Accuracy:47.025%
Gunner Accuracy:47.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,833
V. Kills:1,458 126%
Deaths:85
KDR:21.565
Accuracy:61.001% B
KPH:52.400 C++
VKPH:41.700 A*
Saron HRB-H
M**
Kills:597
V. Kills:657 91%
Deaths:64
KDR:9.328
Accuracy:53.867% C
KPH:60.900 B**
VKPH:67 M**
Proton II PPA-H
A+
Kills:534
V. Kills:32 N/A
Deaths:24
KDR:22.250
Accuracy:38.676% C+
KPH:178.700 A+
VKPH:10.700 B**
G30 Walker
D*
Kills:52
V. Kills:51 100%
Deaths:7
KDR:7.429
Accuracy:27.039% D**
KPH:10.300 F
VKPH:10.100 D*
Kills:3,016 (0 + 3,016)
Deaths:180
KDR:16.756
VKDR:12.211
Vehicle Kills:2,198
Kill Difference:2,836
Playtime:52.791 hours
Usage:3%
Score:1.844m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:27.039%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:77
V. Kills:1 N/A
Deaths:33
KDR:2.333
Accuracy:43.621% C+
KPH:31 D
VKPH:0.400 D*
Kills:77 (77 + 0)
Deaths:33
KDR:2.333
VKDR:0.030
Vehicle Kills:1
Kill Difference:44
Playtime:2.480 hours
Usage:0%
Score:0.015m
Score/min:103
Driving Accuracy:43.621%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,8063,3741,5872.126B+0.7721.718%DN/A123.6B+52.5A+123127.3h1.1B++5.1C**
Pulsar C 2,1952,1461,6461.304C+0.0528.751%B+18.034%D--31.6C+N/A14467.9h9.2B++31.9B++
NS-11C 2,0412,0021,6811.191C+0.1627.931%B+15.834%D27.3C+N/A8373.4h11.4B++40.7B+
E540 Halberd-H 3,2911,8338521.565B++20.2161.001%BN/A52.4C++41.7A*56235h8.7F14.2D--
Serpent VE92 1,6411,6211,0951.48C++0.1327.912%B+13.449%D*38.4C+N/A17542.2h10.3B++36.8B+
Solstice VE3 1,5161,4961,3581.102C**0.2524.355%C++15.909%D25.7C++N/A11058.3h11.8B++48.5C++
Sirius SX12 1,4261,4131,4160.998C+0.3628.132%B+12.951%D-32.6C+N/A10843.4h11.9B+42.2B+
Zenith VX-5 1,3851,3641,0111.349C+0.0126.948%C+13.636%D**32.7CN/A14141.7h11.1B+41B+
Deimos VA29 1,3531,3491,1391.184C+0.1760.687%C11.564%D--39.6C-N/A13734.1h1.8B**3B+
NS-7 PDW 1,2611,2501,3070.956C+0.4025.823%C+14.64%D26.1CN/A8247.9h13.6C**52.8C**
Pandora VX25 1,2331,2169561.272C+0.0839.402%C13.158%D42.2C+N/A15728.8h3.6B+9.1B+
Eclipse VE3A 9809568471.129C+0.2327.698%C+16.109%D-30.6C--N/A7931.2h10.7B+38.5B
Artemis VX26 9529457851.204C0.1529.224%C++17.672%D-28.2C--N/A8633.5h10.4B+35.6B+
Phobos VX86 9099036221.452C+0.1070.259%B*9.413%D*46.3C+N/A17819.5h1.7B**2.4B++
Ghost 8838764611.9C0.5542.837%B69.178%C+30.6DN/A11428.6h2.1C++4.9C**
NS-44 Commissioner 8528359310.897C+0.4637.217%C+15.21%D--30CN/A11527.8h3.7C++10C*
Pulsar LSW 8137975861.36C0.0125.8%C*19.699%D-35.4C--N/A12022.5h12.5C48.3C++
Tank Mine 1,3227743322.331C0.9819.547%D*N/A103.2C+73.1C**13097.5h1.5B+7.6D--
Plasma Grenade 6326291629N/A627.6545.418%CN/A524.2C2.5D19341.2h3.3C++7.2C++
NS-44L Blackhand 6056002902.069B+0.7147.998%B+48.5%B+35.7C**N/A13516.8h3.6B+7.5B+
Saron HRB-H 1,254597649.328B++7.9753.867%CN/A60.9B**67M**8039.8h26.3C+48.8C+
Terminus VX-9 5865726070.942C0.4124.576%C--21.853%D21.2D-N/A7227h12.6C51.1C+
Lasher X2 5625544971.115C+0.2427.117%C+3.61%C+30.6CN/A16218.1h15.7B++57.9B+
Solstice SF 5655538340.663C0.6926.701%B17.722%C++13.4DN/A4841.4h13.4C50C++
Proximity Mine 5465461823C1.6539.441%C-N/A136.5C++N/A4954h1.9C+4.7C+
Proton II PPA-H 5665342422.25B+20.9038.676%C+N/A178A+10.7B**6163h8.5B+21.9B+
Lumine Edge 5245187,4210.07C+1.2822.268%C--16.216%C+1.8CN/A6293.2h1.5C+6.5C++
Eridani SX5G 5325174151.246C0.1128.802%C+19.729%C33.1D1B+10915.6h10.9C+38C++
Pulsar VS1 4714684840.967C+0.3925.739%C*13.675%D*26.9C+N/A18517.4h11.3B*43.9B++
Sticky Grenade 4624571457N/A455.6546.894%DN/A914C10C39430.5h1.7B+3.6C**
Damascus Edge 44444213,1040.034C+1.3224.253%C-5.43%C+0.8CN/A2564.4h2.1C++8.5C*
NS-15M AE 4304233641.162C--0.1921.741%D--20.567%D--27.1D-N/A8415.6h13.2D60.7D
NSX Tanto 4304233131.351C++0.0025.785%C24.586%C26.9C-N/A6915.7h11.7B+45.5C**
Thanatos VE70 4194164011.037C+0.3235.345%D18.029%B29.9C+N/A14113.9h3.8B++10.6C**
NS Baron G5AE 4013944520.872C--0.4842.065%D14.975%C+16.8D--N/A5523.4h4.9D11.6C+
NS-357 Underboss 3683654360.837C0.5237.539%C+15.069%D--36.1CN/A11210.1h3.6B+9.6B+
NS-30 Vandal 3663602581.395C0.0432.725%C18.333%D--31.6DN/A8111.4h5.2C**16C++
Phaseshift VX-S 334330605.5B**4.1545.293%B**81.818%B+30.6C+N/A7410.8h2.2B+5B+
Force-Blade 3122996,7320.044B+1.3138.575%B+N/A1.2BN/A4257h1.9B+5B+
Eidolon VE33 2902785090.546C-0.8127.801%C18.705%D--6.3D--N/A2144.3h10.8D38.7C
Hunter QCX 2742504480.558C0.8026.403%D--27.6%C*10.2C-1C4924.4h7.3C+27.6C+
NS-61 Emissary 2482452600.942C++0.4128.834%C+18.776%C++28.8C+N/A798.5h12.7C*44C*
Quasar VM1 2402371701.394C0.0416.554%C+13.924%D--30.8C**N/A1457.7h11.8B*71.4C*
Parallax VX3 235231386.079B+4.7243.219%B+78.355%C+27.5CN/A908.4h2.1C++4.8B
NSX Tomoe 2102071461.418C0.0627.216%D27.536%D--28.8DN/A867.2h13.9C+51C+
Cosmos VM3 2011991351.474C-0.1218.305%C+15.578%D-37.5C++N/A1595.3h11.4B*62.1B+
VE-LR Obelisk 1861841241.484C0.1333.28%C+30.435%C19DN/A689.7h6.8C+20.3C++
NS-AM7 Archer 2141415060.279C-1.0857.861%C+14.894%C2.6D-1.3D-2854.4h23.6C40.8C
Supernova FPC 236131393.359C-2.0047.025%D-N/A17.2D-13.8C-3867.6h5.7C--12.1D-
Orion VS54 1071061290.822C-0.5321.376%C+17.925%D--22.1DN/A4104.8h11.5C**53.9C+
NSX Tengu 103103881.17C+0.1831.911%D-14.563%D*27.8DN/A723.7h11.3B+35.5C++
NS Decimator 179971660.584D0.7753.275%D--1.031%D--15.9D*13.4C-2976.1h7F13.1F-
Solstice Burst 9593462.022C*0.6730.508%B++30.108%B++30C--N/A1003.1h13.6C+44.7C*
XM98 8685342.5C++1.1540.93%C**80%B+29.3C+N/A2222.9h2.1B+5.1B+
Rocklet Rifle 165841190.706C+0.6546.64%DN/A15.8D--15.3D-2205.3h50.1D--107.4D
Cerberus 8181811C+0.3530.808%C18.519%D21.3DN/A563.8h6.1C+19.9C+
Comet VM2 138801280.625C-0.7333.88%D*N/A8.2D5.9B++1129.8h27.6C--81.6D
L100 Python AP 14979263.038C-1.6848.676%D-3.797%B++13.9D**12.3D*3045.7h7.4C--15.3D
S12 Renegade 7877332.333C0.9843.621%C+1.299%D*30.8DN/A1032.5h5.2F-11.9D-
M60-A Bulldog 8776419C+17.6550.471%C*3.947%A23D3.3C2383.3h7.8D--15.4C
Saron Laser Cannon 169732740.266C--1.0929.357%CN/A3.8D--5D-11119.1h248.9D**847.8F
NSX Masamune 116731040.702C0.6547.876%D*1.37%D14D*8.3C--1265.2h16.7C34.8D
Blueshift VM5 7272322.25C+0.9019.288%C11.111%F-27.7DN/A1382.6h15.1C*78.1C++
Blueshift VM5 7272322.25C+0.9019.122%C18.056%D27.7DN/A1462.6h15.1C++79.1C+
Beamer VS3 70701070.654C0.7029.141%C*14.286%D*14.9DN/A864.7h8B+27.6B+
Lancer VS22 14967910.736C0.6247.956%D**N/A8.1D9.9C2538.3h19.4C++40.5C+
E540 Halberd 11064154.267C--2.9147.7%C+4.688%A+26.7D19.2B+4562.4h4.4B*9.2B++
CAS30 Tank Buster 126611030.592C--0.7636.896%D--N/A3.4D-3.6D7918.1h48.2B130.5C+
Comet VM2 10060890.674D0.6834.624%D*1.667%D*7.7D-5.1C+1147.8h32.3C--93.4D-
MANA Anti-Vehicle Turret 11459720.819D0.5445.876%D*N/A590D--550D-2597530.1h13.8F*30T*
Xiphos Anti-Personnel Phalanx Tower 5959159C57.6547.068%A++N/A590B++N/A24130.1h5B+10.7B+
Nebula VM20 5656361.556C0.2023.357%B+10.714%F-35CN/A1391.6h15.2C++65.2B+
VE-S Canis 6056980.571D0.7821.646%D--5.357%F-15.6D-1.1C*443.6h14.9D68.8D
MAX Punch 54544290.126C++1.2340.167%C-N/A1.8C++N/A530.5h1.8C++4.4C*
G30 Walker 1035277.429C+6.0727.039%D**1.923%D--10.4F10.2D--2735h426.4T*1576.9T*
NS-11P 5050441.136C+0.2224.139%C+28%B+27.8CN/A1871.8h11.1B*45.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit531722,86246.9h
Anti-Vehicle MANA Turret196501.2h
Spawn Beacon215520.7h
Turret AI Module1630.3h
Repair Module0950.4h
Nanite Revive Grenade09910.3h
Medical Applicator385138,21310.3h
Rampart Wall1830.7h
Motion Spotter112,5221.3h
Welding Device01630h
Deconstruction Tool02,3490.2h
Spitfire Auto-Turret461,5161.9h
Shield Recharging Field41550.1h
Smoke Grenade08780.2h
Recon Detection Device271,6222.6h
Ammunition Package993,3503.3h
Medical Kit4383,3606.3h
Anti-Infantry MANA Turret51910.3h
Flail Targeting Dart41911.9h
Nano-Repair Grenade0980h
Hardlight Barrier92500.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.23s
Server spent 3.49s on queries, 2.26s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.