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Toxenov[GOTR] Toxenov
VS BR 120

KDR: 1.35

Score: 29.9m

Last Seen: Sep 1st, 2019 6:20 PM
- OFFLINE - 1097.4 hour(s)

Battle Rank 118 (120 total) - Vanu Sovereignty on Emerald
Level Progress (to 119): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pulsar C NS-11C E540 Halberd-H Serpent VE92 Solstice VE3 Sirius SX12 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.461%17.507%48129118719,8441.140790.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.803%1.228B**-0.512D-1.395D**HEAD + (~3.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.486B+10.50.263C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.676%3.797%9112157914792160.053378436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.747B++0.797B++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.604B+7.40.405B7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.294%0.83%282512113,013146723192.05385130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.667%0.287C*-0.893D--0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.591B+19.20.518B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.442%73.873%282412121,5081278161.17905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.893%1.264A0.424B-0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+2.10.331C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.597%12.259%282412123,8831122303.46078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.391%0.337C**-0.469D1.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+2.50.479B+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.9m390.5%362 (21.7k)292 (17.5k)1.3543241,97330,9921.55492120 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216167318.711%13.328%24903:1911

42% Engineer6% Heavy Assault13% Infiltrator32% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2014 11:17 PMApr 22nd, 2014 12:32 AMOct 1st, 2019 6:08 PM (16d) (PST)Sep 1st, 2019 2:30 PM (46d) (PST)Sep 1st, 2019 2:20 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161623540.4100.3020.0551.8380.061285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9639,71321,25025183110417,494

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1707.7h/71.2d 6,217 5,594 13,316 188.3k 1,386 4,388 6,246 52.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:797
Deaths:583
KDR:1.367
Accuracy:25.780% B+
HSR:19.699% D
NS-15M AE
D
Kills:398
Deaths:342
KDR:1.164
Accuracy:21.865% D
HSR:20.603% D
Orion VS54
C++
Kills:106
Deaths:127
KDR:0.835
Accuracy:21.348% C++
HSR:17.925% D--
Kills:1,301
Deaths (as Heavy Assault):1,052
Deaths (to Heavy Assaults):8,392
KDR:1.23669
Kill Difference:249
Playtime:109.401 hours
Usage:6%
Score:1.834m
Score/min:279
Accuracy (listed only):22.998%
HSR (listed only):19.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:2,138
Deaths:1,640
KDR:1.304
Accuracy:28.743% B*
HSR:18.054% D-
NS-11C
B++
Kills:1,956
Deaths:1,653
KDR:1.183
Accuracy:27.966% B++
HSR:15.695% D
Serpent VE92
B*
Kills:1,618
Deaths:1,091
KDR:1.483
Accuracy:27.908% B*
HSR:13.412% D*
Solstice VE3
C**
Kills:1,493
Deaths:1,353
KDR:1.103
Accuracy:24.355% C**
HSR:15.874% D
Zenith VX-5
C**
Kills:1,357
Deaths:1,002
KDR:1.354
Accuracy:26.969% C**
HSR:13.486% D**
Deimos VA29
C+
Kills:1,348
Deaths:1,139
KDR:1.183
Accuracy:60.760% C+
HSR:11.573% D-
Pandora VX25
C+
Kills:1,216
Deaths:956
KDR:1.272
Accuracy:39.402% C+
HSR:13.158% D
Eclipse VE3A
C*
Kills:954
Deaths:843
KDR:1.132
Accuracy:27.790% C*
HSR:16.143% D
Phobos VX86
B**
Kills:903
Deaths:622
KDR:1.452
Accuracy:70.259% B**
HSR:9.413% D*
Solstice SF
B+
Kills:553
Deaths:834
KDR:0.663
Accuracy:26.701% B+
HSR:17.722% C++
Thanatos VE70
B
Kills:416
Deaths:401
KDR:1.037
Accuracy:35.345% C-
HSR:18.029% B
NSX Tanto
C+
Kills:402
Deaths:291
KDR:1.381
Accuracy:25.877% C+
HSR:24.378% C+
NS Baron G5AE
C+
Kills:394
Deaths:448
KDR:0.879
Accuracy:42.237% C--
HSR:14.975% C+
Eidolon VE33
C+
Kills:270
Deaths:494
KDR:0.547
Accuracy:27.872% C+
HSR:18.148% D--
VE-LR Obelisk
C*
Kills:178
Deaths:115
KDR:1.548
Accuracy:33.193% C*
HSR:30.899% C+
Solstice Burst
B*
Kills:93
Deaths:46
KDR:2.022
Accuracy:30.508% B*
HSR:30.108% B*
Kills:15,289
Deaths (as Engineer):12,928
Deaths (to Engineers):7,126
KDR:1.18263
Kill Difference:2,361
Playtime:712.284 hours
Usage:42%
Score:10.629m
Score/min:249
Accuracy (listed only):34.743%
HSR (listed only):17.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:2,138
Deaths:1,640
KDR:1.304
Accuracy:28.743% B*
HSR:18.054% D-
NS-11C
B++
Kills:1,956
Deaths:1,653
KDR:1.183
Accuracy:27.966% B++
HSR:15.695% D
Serpent VE92
B*
Kills:1,618
Deaths:1,091
KDR:1.483
Accuracy:27.908% B*
HSR:13.412% D*
Solstice VE3
C**
Kills:1,493
Deaths:1,353
KDR:1.103
Accuracy:24.355% C**
HSR:15.874% D
Sirius SX12
B++
Kills:1,413
Deaths:1,416
KDR:0.998
Accuracy:28.132% B++
HSR:12.951% D-
Zenith VX-5
C**
Kills:1,357
Deaths:1,002
KDR:1.354
Accuracy:26.969% C**
HSR:13.486% D**
Deimos VA29
C+
Kills:1,348
Deaths:1,139
KDR:1.183
Accuracy:60.760% C+
HSR:11.573% D-
NS-7 PDW
C*
Kills:1,248
Deaths:1,302
KDR:0.959
Accuracy:25.863% C*
HSR:14.664% D
Pandora VX25
C+
Kills:1,216
Deaths:956
KDR:1.272
Accuracy:39.402% C+
HSR:13.158% D
Eclipse VE3A
C*
Kills:954
Deaths:843
KDR:1.132
Accuracy:27.790% C*
HSR:16.143% D
Phobos VX86
B**
Kills:903
Deaths:622
KDR:1.452
Accuracy:70.259% B**
HSR:9.413% D*
Solstice SF
B+
Kills:553
Deaths:834
KDR:0.663
Accuracy:26.701% B+
HSR:17.722% C++
Eridani SX5G
C*
Kills:517
Deaths:415
KDR:1.246
Accuracy:28.802% C*
HSR:19.729% C+
Thanatos VE70
B
Kills:416
Deaths:401
KDR:1.037
Accuracy:35.345% C-
HSR:18.029% B
NSX Tanto
C+
Kills:402
Deaths:291
KDR:1.381
Accuracy:25.877% C+
HSR:24.378% C+
NS Baron G5AE
C+
Kills:394
Deaths:448
KDR:0.879
Accuracy:42.237% C--
HSR:14.975% C+
NSX Tengu
C--
Kills:98
Deaths:72
KDR:1.361
Accuracy:33.008% C--
HSR:14.286% D--
Solstice Burst
B*
Kills:93
Deaths:46
KDR:2.022
Accuracy:30.508% B*
HSR:30.108% B*
VE-S Canis
D-
Kills:55
Deaths:95
KDR:0.579
Accuracy:21.744% D-
HSR:5.455% F
Kills:18,172
Deaths (as Light Assault):15,619
Deaths (to Light Assaults):5,967
KDR:1.16345
Kill Difference:2,553
Playtime:545.847 hours
Usage:32%
Score:11.745m
Score/min:359
Accuracy (listed only):33.283%
HSR (listed only):15.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,413
Deaths:1,416
KDR:0.998
Accuracy:28.132% B++
HSR:12.951% D-
Deimos VA29
C+
Kills:1,348
Deaths:1,139
KDR:1.183
Accuracy:60.760% C+
HSR:11.573% D-
NS-7 PDW
C*
Kills:1,248
Deaths:1,302
KDR:0.959
Accuracy:25.863% C*
HSR:14.664% D
Pandora VX25
C+
Kills:1,216
Deaths:956
KDR:1.272
Accuracy:39.402% C+
HSR:13.158% D
Phobos VX86
B**
Kills:903
Deaths:622
KDR:1.452
Accuracy:70.259% B**
HSR:9.413% D*
Terminus VX-9
C+
Kills:568
Deaths:599
KDR:0.948
Accuracy:24.633% C+
HSR:21.655% D
Eridani SX5G
C*
Kills:517
Deaths:415
KDR:1.246
Accuracy:28.802% C*
HSR:19.729% C+
Pulsar VS1
B+
Kills:468
Deaths:483
KDR:0.969
Accuracy:25.780% B+
HSR:13.675% D--
Thanatos VE70
B
Kills:416
Deaths:401
KDR:1.037
Accuracy:35.345% C-
HSR:18.029% B
NS Baron G5AE
C+
Kills:394
Deaths:448
KDR:0.879
Accuracy:42.237% C--
HSR:14.975% C+
NSX Tengu
C--
Kills:98
Deaths:72
KDR:1.361
Accuracy:33.008% C--
HSR:14.286% D--
VE-S Canis
D-
Kills:55
Deaths:95
KDR:0.579
Accuracy:21.744% D-
HSR:5.455% F
Kills:8,644
Deaths (as Combat Medic):7,948
Deaths (to Combat Medics):3,568
KDR:1.08757
Kill Difference:696
Playtime:70.608 hours
Usage:4%
Score:1.953m
Score/min:461
Accuracy (listed only):36.331%
HSR (listed only):14.130%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,413
Deaths:1,416
KDR:0.998
Accuracy:28.132% B++
HSR:12.951% D-
NS-7 PDW
C*
Kills:1,248
Deaths:1,302
KDR:0.959
Accuracy:25.863% C*
HSR:14.664% D
Artemis VX26
B+
Kills:940
Deaths:784
KDR:1.199
Accuracy:29.256% B+
HSR:17.553% D-
Ghost
B++
Kills:870
Deaths:458
KDR:1.900
Accuracy:43.049% B++
HSR:69.195% C++
NS-44 Commissioner
C++
Kills:830
Deaths:926
KDR:0.896
Accuracy:37.210% C++
HSR:15.301% D--
NS-44L Blackhand
B++
Kills:600
Deaths:290
KDR:2.069
Accuracy:48.058% B++
HSR:48.500% B+
Eridani SX5G
C*
Kills:517
Deaths:415
KDR:1.246
Accuracy:28.802% C*
HSR:19.729% C+
NS-357 Underboss
C++
Kills:365
Deaths:435
KDR:0.839
Accuracy:37.568% C++
HSR:15.069% D-
NS-30 Vandal
C+
Kills:346
Deaths:249
KDR:1.390
Accuracy:32.566% C+
HSR:16.763% D*
Phaseshift VX-S
A
Kills:325
Deaths:59
KDR:5.508
Accuracy:45.302% A
HSR:81.846% B+
NS-61 Emissary
B+
Kills:244
Deaths:258
KDR:0.946
Accuracy:28.841% C++
HSR:18.853% B+
Parallax VX3
B++
Kills:228
Deaths:38
KDR:6
Accuracy:43.221% B++
HSR:78.070% C++
NSX Tomoe
C
Kills:207
Deaths:145
KDR:1.428
Accuracy:27.216% C
HSR:27.536% D-
NS-AM7 Archer
C+
Kills:133
Deaths:498
KDR:0.267
Accuracy:57.993% C+
HSR:15.038% C
NSX Tengu
C--
Kills:98
Deaths:72
KDR:1.361
Accuracy:33.008% C--
HSR:14.286% D--
XM98
B+
Kills:85
Deaths:34
KDR:2.500
Accuracy:40.930% B+
HSR:80% B+
Cerberus
C+
Kills:80
Deaths:76
KDR:1.053
Accuracy:31.105% C+
HSR:18.750% C--
Beamer VS3
C**
Kills:70
Deaths:106
KDR:0.660
Accuracy:29.095% C**
HSR:14.286% D--
VE-S Canis
D-
Kills:55
Deaths:95
KDR:0.579
Accuracy:21.744% D-
HSR:5.455% F
Kills:8,654
Deaths (as Infiltrator):7,656
Deaths (to Infiltrators):3,859
KDR:1.13036
Kill Difference:998
Playtime:225.040 hours
Usage:13%
Score:2.968m
Score/min:220
Accuracy (listed only):35.208%
HSR (listed only):30.729%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:237
Deaths:170
KDR:1.394
Accuracy:16.554% C++
HSR:13.924% D--
Cosmos VM3
C*
Kills:199
Deaths:135
KDR:1.474
Accuracy:18.305% C*
HSR:15.578% D
Comet VM2
D--
Kills:80
Deaths:128
KDR:0.625
Accuracy:33.880% D--
HSR:0% F-
Blueshift VM5
C+
Kills:72
Deaths:32
KDR:2.250
Accuracy:19.288% C+
HSR:11.111% F-
Blueshift VM5
C+
Kills:72
Deaths:32
KDR:2.250
Accuracy:19.122% C+
HSR:18.056% D
Comet VM2
D--
Kills:60
Deaths:89
KDR:0.674
Accuracy:34.624% D--
HSR:1.667% D*
Nebula VM20
B**
Kills:56
Deaths:33
KDR:1.697
Accuracy:23.554% B**
HSR:10.714% F-
Kills:776
Deaths (as MAX Suit):309.500
Deaths (to MAX Suits):1,508
KDR:2.50727
Kill Difference:466.500
Playtime:32.734 hours
Usage:2%
Score:0.746m
Score/min:380
Accuracy (listed only):23.618%
HSR (listed only):10.150%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:73
V. Kills:96 75%
Deaths:274
KDR:0.266
Accuracy:29.524% C
KPH:3.800 D-
VKPH:5.100 D
Kills:73 (73 + 0)
Deaths:274
KDR:0.266
VKDR:0.350
Vehicle Kills:96
Kill Difference:201
Playtime:18.992 hours
Usage:1%
Score:0.127m
Score/min:111
Piloting Accuracy:29.524%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:61
V. Kills:65 92%
Deaths:103
KDR:0.592
Accuracy:36.896% D-
KPH:3.400 D
VKPH:3.600 D
Kills:61 (61 + 0)
Deaths:103
KDR:0.592
VKDR:0.631
Vehicle Kills:65
Kill Difference:42
Playtime:18.130 hours
Usage:1%
Score:0.086m
Score/min:79
Piloting Accuracy:36.896%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:79
V. Kills:70 111%
Deaths:26
KDR:3.038
Accuracy:48.676% D-
KPH:13.800 D**
VKPH:12.200 D--
Kills:79 (79 + 0)
Deaths:26
KDR:3.038
VKDR:2.692
Vehicle Kills:70
Kill Difference:53
Playtime:5.732 hours
Usage:0%
Score:0.105m
Score/min:304
Driving Accuracy:48.676%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:131
V. Kills:105 124%
Deaths:39
KDR:3.359
Accuracy:47.025% D-
KPH:17.100 D
VKPH:13.700 C
E540 Halberd
B+
Kills:64
V. Kills:46 136%
Deaths:15
KDR:4.267
Accuracy:47.700% C+
KPH:26.700 C-
VKPH:19.200 B+
Kills:195 (131 + 64)
Deaths:54
KDR:3.611
VKDR:2.796
Vehicle Kills:151
Kill Difference:141
Playtime:10.044 hours
Usage:1%
Score:0.242m
Score/min:401
Driving Accuracy:47.025%
Gunner Accuracy:47.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,768
V. Kills:1,421 124%
Deaths:85
KDR:20.800
Accuracy:61.323% B+
KPH:52.300 B
VKPH:42 A*
Saron HRB-H
S
Kills:596
V. Kills:656 91%
Deaths:64
KDR:9.313
Accuracy:54.073% C+
KPH:61 A+
VKPH:67.200 S
Proton II PPA-H
A*
Kills:534
V. Kills:32 N/A
Deaths:24
KDR:22.250
Accuracy:38.676% C++
KPH:178.700 A*
VKPH:10.700 B**
G30 Walker
D-
Kills:51
V. Kills:50 100%
Deaths:7
KDR:7.286
Accuracy:27.163% D**
KPH:10.300 D-
VKPH:10.100 D--
Kills:2,949 (0 + 2,949)
Deaths:180
KDR:16.383
VKDR:11.994
Vehicle Kills:2,159
Kill Difference:2,769
Playtime:51.547 hours
Usage:3%
Score:1.825m
Score/min:590
Driving Accuracy:N/A%
Gunner Accuracy:27.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:77
V. Kills:1 N/A
Deaths:33
KDR:2.333
Accuracy:43.621% C*
KPH:31 D
VKPH:0.400 D*
Kills:77 (77 + 0)
Deaths:33
KDR:2.333
VKDR:0.030
Vehicle Kills:1
Kill Difference:44
Playtime:2.480 hours
Usage:0%
Score:0.015m
Score/min:103
Driving Accuracy:43.621%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,7723,3481,5762.124B+0.7721.707%DN/A123.5B*52.5A++123227.1h1.1B*5.1B
Pulsar C 2,1872,1381,6401.304C++0.0528.743%B*18.054%D-31.6C++N/A14467.6h9.2B*31.9B++
NS-11C 1,9941,9561,6531.183C*0.1727.966%B++15.695%D27.2C+N/A8272h11.3B++40.5B++
E540 Halberd-H 3,1891,7688520.8B*19.4561.323%B+N/A52.3B42A*57233.8h8.7D--14.3D
Serpent VE92 1,6381,6181,0911.483B+0.1327.908%B*13.412%D*38.4B+N/A17542.1h10.3B*36.8B++
Solstice VE3 1,5131,4931,3531.103B+0.2524.355%C**15.874%D25.7B+N/A11058h11.8B*48.5B
Sirius SX12 1,4261,4131,4160.998C+0.3628.132%B++12.951%D-32.6C++N/A10843.4h11.9B++42.2B+
Zenith VX-5 1,3781,3571,0021.354C**0.0026.969%C**13.486%D**32.7C+N/A14141.5h11B++41B+
Deimos VA29 1,3521,3481,1391.183C+0.1760.76%C+11.573%D-39.8C+N/A13833.9h1.8B**2.9B+
NS-7 PDW 1,2591,2481,3020.959C++0.4025.863%C*14.664%D26.2C+N/A8247.7h13.6B+52.6B+
Pandora VX25 1,2331,2169561.272C++0.0839.402%C+13.158%D42.2C++N/A15728.8h3.6B*9.1B+
Eclipse VE3A 9789548431.132C+0.2227.79%C*16.143%D30.7CN/A7931.1h10.6B+38.3B+
Artemis VX26 9479407841.199C+0.1629.256%B+17.553%D-28.1CN/A8633.4h10.4B++35.6B+
Phobos VX86 9099036221.452C++0.1070.259%B**9.413%D*46.3C+N/A17919.5h1.7B**2.4B*
Ghost 8778704581.9C0.5543.049%B++69.195%C++31.1CN/A11628h2.1B+4.9B+
NS-44 Commissioner 8478309260.896C+0.4637.21%C++15.301%D--30.1C+N/A11527.6h3.7C**10C**
Pulsar LSW 8137975831.367C+0.0125.78%B+19.699%D35.6CN/A12122.4h12.4C++48.2B
Tank Mine 1,3157693312.323C+0.9719.557%D--N/A103.9C+73.8B+13067.4h1.5B++7.7D
Frag Grenade 6316281628N/A626.6545.422%C+N/A523.3C++2.5D19321.2h3.3B+7.2B+
NS-44L Blackhand 6056002902.069B*0.7148.058%B++48.5%B+35.9B+N/A13616.7h3.6B++7.5B++
Saron HRB-H 1,252596649.313B*7.9654.073%C+N/A60.8A+66.9S8059.8h26.3C+48.7C+
Terminus VX-9 5825685990.948C0.4124.633%C+21.655%D21.2DN/A7226.8h12.6C++51.1C++
Solstice SF 5655538340.663C0.6926.701%B+17.722%C++13.4C-N/A4841.4h13.4C+50C**
Lasher X2 5515434871.115C**0.2427.188%C++3.499%C30.3C+N/A16117.9h15.9B*58.3B+
Proximity Mine 5385381793.006C1.6539.395%CN/A134.5C**N/A4944h1.9C++4.7C++
Proton II PPA-H 5665342422.25B*20.9038.676%C++N/A178A*10.7B**6163h8.5B+21.9B+
Eridani SX5G 5325174151.246C+0.1128.802%C*19.729%C+33.1C-1B*10915.6h10.9C**38C**
Lumine Edge 4974917,3810.067C+1.2921.936%C-16.09%C+1.7CN/A6291.4h1.5C+6.7C++
Pulsar VS1 4714684830.969C++0.3925.78%B+13.675%D--27.1C++N/A18517.3h11.3B**43.8B++
Sticky Grenade 4594541454N/A452.6546.879%DN/A908C+10C39270.5h1.7B+3.6B+
Thanatos VE70 4194164011.037C*0.3235.345%C-18.029%B29.9C++N/A14013.9h3.8B*10.6B+
Damascus Edge 41541312,8230.032C+1.3223.784%C5.327%C0.7CN/A2552.8h2C**8.6C*
NSX Tanto 4084022911.381C**0.0325.877%C+24.378%C+27.3C+N/A6914.7h11.6B+44.7C**
NS-15M AE 4053983421.164C0.1921.865%D20.603%D27.3D-N/A8414.6h13.3C-60.8C
NS Baron G5AE 4013944480.879C-0.4842.237%C--14.975%C+17D-N/A5523.2h4.9C-11.5C+
NS-357 Underboss 3683654350.839C+0.5237.568%C++15.069%D-36.1C+N/A11310.1h3.6B++9.5B+
NS-30 Vandal 3523462491.39C+0.0432.566%C+16.763%D*31.5CN/A8111h5.2B+16.1B
Phaseshift VX-S 329325595.508B**4.1545.302%A81.846%B+31C++N/A7310.5h2.2B+4.9B++
Force-Blade 3122996,7320.044B++1.3138.575%B++N/A1.2B++N/A4256.8h1.9B+5B+
Eidolon VE33 2822704940.547C-0.8127.872%C+18.148%D--6.2D--N/A2143.4h10.7C38.5C+
Hunter QCX 2742504480.558C+0.8026.426%D--27.6%C++10.2C1C4924.4h7.3C+27.6C+
NS-61 Emissary 2472442580.946C*0.4128.841%C++18.853%B+29C++N/A798.4h12.7C**44.1B+
Quasar VM1 2402371701.394C+0.0416.554%C++13.924%D--30.8B+N/A1447.7h11.8B**71.4B+
Parallax VX3 232228386B*4.6543.221%B++78.07%C++27.5C+N/A898.3h2.1B4.8B+
NSX Tomoe 2102071451.428C+0.0727.216%C27.536%D-29.2CN/A887.1h13.9C*51C++
Cosmos VM3 2011991351.474C0.1218.305%C*15.578%D37.5B+N/A1595.3h11.4B**62.1B++
VE-LR Obelisk 1801781151.548C+0.1933.193%C*30.899%C+20.9DN/A758.5h6.6C*20B
NS-AM7 Archer 2021334980.267C--1.0957.993%C+15.038%C2.5D--1.3D-2753.6h24.5C42.2C
Supernova FPC 236131393.359C2.0047.025%D-N/A17.2D13.8C3847.6h5.7C+12.1C-
Orion VS54 1071061270.835C0.5221.348%C++17.925%D--22.6CN/A4164.7h11.5B+53.7C++
NSX Tengu 9898721.361C*0.0133.008%C--14.286%D--31.6C+N/A803.1h10.7B++32.4B
Solstice Burst 9593462.022B+0.6730.508%B*30.108%B*30CN/A1003.1h13.6C++44.7B+
NS Decimator 168891600.556D0.8053.992%D-1.124%D-15.3D*13.6C2985.8h7.4F13.7F-
XM98 8685342.5C*1.1540.93%B+80%B+29.3C++N/A2222.9h2.1B++5.1B++
Cerberus 8080761.053C+0.3031.105%C+18.75%C--21.6C--N/A563.7h6.1C++19.5C*
Comet VM2 138801280.625C0.7333.88%D--N/A8.2C--5.9B**1129.8h27.6C81.6C--
L100 Python AP 14979263.038C1.6848.676%D-3.797%B*13.9D**12.3D--3045.7h7.4C-15.3D
Rocklet Rifle 155781080.722C+0.6347.122%DN/A15.9D--15.7D2224.9h51.4D--109.1D-
S12 Renegade 7877332.333C+0.9843.621%C*1.299%D*30.8DN/A1032.5h5.2F-11.9D
M60-A Bulldog 8776419C*17.6550.471%B+3.947%B**23C--3.3C2403.3h7.8D15.4C+
Saron Laser Cannon 169732740.266C-1.0929.524%CN/A3.8D-5.1D11119h248.2D*840.5D*
NSX Masamune 115721030.699C+0.6648.379%D--1.389%C-14.1D-8.4C-1275.1h16.8C34.7C--
Blueshift VM5 7272322.25C+0.9019.288%C+11.111%F-27.7CN/A1382.6h15.1B+78.1B
Blueshift VM5 7272322.25C+0.9019.122%C+18.056%D27.7CN/A1462.6h15.1B79.1C**
Beamer VS3 70701060.66C+0.6929.095%C**14.286%D--15.2C--N/A864.6h7.9B+27.3C*
Lancer VS22 14967910.736C+0.6247.963%FN/A8.2C--10C2548.2h19.3B40.3C++
E540 Halberd 11064154.267C2.9147.7%C+4.688%A+26.7C-19.2B+4562.4h4.4B**9.2B*
CAS30 Tank Buster 126611030.592C--0.7636.896%D-N/A3.4D3.6D7918.1h48.2B+130.5C*
Comet VM2 10060890.674C0.6834.624%D--1.667%D*7.7D5.1C++1147.8h32.3C+93.4C--
MANA Anti-Vehicle Turret 11459720.819D-0.5445.876%D-N/A590C-550C+2597530.1h13.8C30D
Xiphos Anti-Personnel Phalanx Tower 5959159C+57.6547.068%A++N/A590AN/A24130.1h5B+10.7B+
Nebula VM20 5656331.697C+0.3423.554%B**10.714%F-35C++N/A1411.6h15.2B+64.5B++
VE-S Canis 5955950.579D0.7821.744%D-5.455%F15.7D1.1B*423.5h15.1D69.2C-
MAX Punch 54544260.127C++1.2340.167%CN/A1.8C+N/A530.4h1.8C++4.4C++
G30 Walker 1015177.286C++5.9327.163%D**1.961%D--10.2D-10D--2745h431.1T*1587.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret196491.2h
Spawn Beacon205320.7h
Nano-Armor Kit520717,84446.6h
Repair Module0920.4h
Turret AI Module1600.3h
Nanite Revive Grenade09420.3h
Medical Applicator382136,42910.2h
Spitfire Auto-Turret391,4411.8h
Motion Spotter112,4941.3h
Rampart Wall1830.7h
Welding Device01630h
Deconstruction Tool02,3490.2h
Recon Detection Device271,6222.6h
Smoke Grenade08780.2h
Shield Recharging Field41550.1h
Ammunition Package993,2893.3h
Medical Kit4343,3266.3h
Anti-Infantry MANA Turret51910.3h
Nano-Repair Grenade0950h
Flail Targeting Dart1800.9h
Hardlight Barrier92500.5h

Check the help document for the dictionary if you want to learn more about words used here.


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