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Harbinger ToxicKabyl[CHl] ToxicKabyl
VS BR 88

KDR: 4.19

Score: 14.8m

Last Seen: Jul 24th, 2020 9:48 PM
- OFFLINE - 315.9 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt
Level Progress (to 89): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Light PPA Betelgeuse 54-A C150 Dalton CAS 14-E Quasar VM1 Quasar VM1 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,918,583 MLG Score: 2333
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.114%32.394%10081313368,8382.667671.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.956%1.909A++1.696A++-0.757D-HEAD ++ (~16.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.615B+8.90.379C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.414%75%02134749632391.5356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.736%2.781M0.511B+-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.90.417B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.188%13.398%011348724258142.79537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.858B*-0.277C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.448B3.80.222C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m480.5%661 (39.7k)565 (33.9k)4.1853328,2976,7614.6908788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349261425.847%14.366%37103:5315

57% Engineer30% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2020 7:40 PMMay 29th, 2020 9:50 PMJul 24th, 2020 6:54 PM (125d) (PST)Jul 24th, 2020 7:20 PM (125d) (PST)Jul 24th, 2020 5:48 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3482201,1281.0790.2580.1556.1220.1952333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,90213,21267,690651593671233,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
436.9h/18.2d 3,418 4,065 8,431 160.5k 482 898 5,102 35.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:1,314
Deaths:467
KDR:2.814
Accuracy:30.700% B+
HSR:40.715% B++
Flare VE6
B**
Kills:1,203
Deaths:432
KDR:2.785
Accuracy:32.205% B**
HSR:30.091% C*
NS-15M2
B++
Kills:1,198
Deaths:451
KDR:2.656
Accuracy:31.395% B++
HSR:34.057% B
Orion VS54
B**
Kills:1,193
Deaths:505
KDR:2.362
Accuracy:29.948% B**
HSR:30.679% C*
VE-H Maw
B+
Kills:1,184
Deaths:423
KDR:2.799
Accuracy:31.720% B+
HSR:29.054% C
SVA-88
B*
Kills:1,169
Deaths:492
KDR:2.376
Accuracy:30.543% B*
HSR:33.875% B+
Kills:7,261
Deaths (as Heavy Assault):2,770
Deaths (to Heavy Assaults):1,823
KDR:2.6213
Kill Difference:4,491
Playtime:129.429 hours
Usage:30%
Score:3.073m
Score/min:396
Accuracy (listed only):31.085%
HSR (listed only):33.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:724
Deaths:506
KDR:1.431
Accuracy:52.188% B++
HSR:13.398% D
VE-LR Obelisk
B**
Kills:132
Deaths:45
KDR:2.933
Accuracy:42.427% B**
HSR:43.939% B**
Solstice VE3
B*
Kills:74
Deaths:64
KDR:1.156
Accuracy:31.010% B*
HSR:17.568% D
Kills:930
Deaths (as Engineer):615
Deaths (to Engineers):1,256
KDR:1.5122
Kill Difference:315
Playtime:247.331 hours
Usage:57%
Score:9.347m
Score/min:630
Accuracy (listed only):41.875%
HSR (listed only):24.968%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:724
Deaths:506
KDR:1.431
Accuracy:52.188% B++
HSR:13.398% D
VE-S Canis
C++
Kills:324
Deaths:359
KDR:0.903
Accuracy:28.106% C-
HSR:25.926% C++
Eridani SX5-AE
B**
Kills:75
Deaths:35
KDR:2.143
Accuracy:35.501% B**
HSR:30.667% C++
Solstice VE3
B*
Kills:74
Deaths:64
KDR:1.156
Accuracy:31.010% B*
HSR:17.568% D
Kills:1,197
Deaths (as Light Assault):964
Deaths (to Light Assaults):1,073
KDR:1.2417
Kill Difference:233
Playtime:11.318 hours
Usage:3%
Score:0.394m
Score/min:581
Accuracy (listed only):36.701%
HSR (listed only):21.890%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:724
Deaths:506
KDR:1.431
Accuracy:52.188% B++
HSR:13.398% D
H-V45 AE
C+
Kills:603
Deaths:320
KDR:1.884
Accuracy:30.470% C+
HSR:28.856% C
VE-S Canis
C++
Kills:324
Deaths:359
KDR:0.903
Accuracy:28.106% C-
HSR:25.926% C++
Eridani SX5-AE
B**
Kills:75
Deaths:35
KDR:2.143
Accuracy:35.501% B**
HSR:30.667% C++
Kills:1,726
Deaths (as Combat Medic):1,220
Deaths (to Combat Medics):800
KDR:1.41475
Kill Difference:506
Playtime:20.141 hours
Usage:5%
Score:0.612m
Score/min:506
Accuracy (listed only):36.566%
HSR (listed only):24.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:334
Deaths:98
KDR:3.408
Accuracy:52.769% A++
HSR:72.455% C+
VE-S Canis
C++
Kills:324
Deaths:359
KDR:0.903
Accuracy:28.106% C-
HSR:25.926% C++
NS-44 Commissioner
B+
Kills:274
Deaths:209
KDR:1.311
Accuracy:44.621% B+
HSR:22.628% C
Parallax VX3-AE
A+
Kills:162
Deaths:15
KDR:10.800
Accuracy:54.851% A+
HSR:80.247% D
NS-357 IA
B
Kills:95
Deaths:96
KDR:0.990
Accuracy:45.085% D
HSR:40% B
Eridani SX5-AE
B**
Kills:75
Deaths:35
KDR:2.143
Accuracy:35.501% B**
HSR:30.667% C++
Kills:1,264
Deaths (as Infiltrator):812
Deaths (to Infiltrators):864
KDR:1.55665
Kill Difference:452
Playtime:12.207 hours
Usage:3%
Score:0.327m
Score/min:447
Accuracy (listed only):43.489%
HSR (listed only):45.320%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,226
Deaths:158
KDR:7.759
Accuracy:26.203% A+
HSR:22.594% B
Quasar VM1
B**
Kills:1,213
Deaths:158
KDR:7.677
Accuracy:25.577% B**
HSR:22.012% C+
Kills:2,439
Deaths (as MAX Suit):158
Deaths (to MAX Suits):151
KDR:15.43671
Kill Difference:2,281
Playtime:12.806 hours
Usage:3%
Score:1.047m
Score/min:1,362
Accuracy (listed only):25.890%
HSR (listed only):22.303%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,988
V. Kills:1,064 187%
Deaths:
KDR:
Accuracy:32.217% C++
KPH:43.600 A++
VKPH:23.300 A+
Light PPA
A*
Kills:1,627
V. Kills:96 N/A
Deaths:
KDR:
Accuracy:49.234% B*
KPH:160.600 A*
VKPH:9.500 A*
Antares LC
A+
Kills:1,201
V. Kills:647 185%
Deaths:
KDR:
Accuracy:33.350% C+
KPH:57.400 A+
VKPH:30.900 A
Dual Photon Pods
S
Kills:1,195
V. Kills:73 N/A
Deaths:
KDR:
Accuracy:69.239% A++
KPH:640.200 S
VKPH:39.100 A+
Twin-Saron LC
A*
Kills:165
V. Kills:92 177%
Deaths:
KDR:
Accuracy:31.320% D
KPH:154.800 A*
VKPH:86.300 A*
Kills:6,176 (4,981 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,972
Kill Difference:6,176
Playtime:79.568 hours
Usage:18%
Score:2.089m
Score/min:438
Piloting Accuracy:31.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,309
V. Kills:691 189%
Deaths:
KDR:
Accuracy:33.349% C--
KPH:69.800 B*
VKPH:36.900 B+
C150 Dalton
U
Kills:131
V. Kills:59 218%
Deaths:
KDR:
Accuracy:40.669% U
KPH:0 U
VKPH:0 U
CAS30 Tank Buster
A+
Kills:113
V. Kills:49 226%
Deaths:
KDR:
Accuracy:54.055% B+
KPH:17.800 A+
VKPH:7.700 C++
L-30R Vektor
B**
Kills:51
V. Kills:27 182%
Deaths:
KDR:
Accuracy:38.925% C+
KPH:17.500 B**
VKPH:9.300 C+
Kills:1,604 (164 + 1,440)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:826
Kill Difference:1,604
Playtime:27.998 hours
Usage:6%
Score:0.747m
Score/min:445
Piloting Accuracy:38.925%
Gunner Accuracy:40.669%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:200
V. Kills:101 196%
Deaths:
KDR:
Accuracy:39.950% F-
KPH:67.300 A+
VKPH:34 A++
Kills:200 (200 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:101
Kill Difference:200
Playtime:2.971 hours
Usage:1%
Score:0.083m
Score/min:467
Driving Accuracy:39.950%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:1,182
V. Kills:510 231%
Deaths:
KDR:
Accuracy:61.477% B*
KPH:76.400 M++
VKPH:33 M
Kills:1,182 (1,182 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:510
Kill Difference:1,182
Playtime:15.464 hours
Usage:4%
Score:0.649m
Score/min:699
Driving Accuracy:61.477%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:1,015
V. Kills:330 307%
Deaths:
KDR:
Accuracy:63.962% B+
KPH:115.400 A**
VKPH:37.500 A
Proton II PPA-H
C+
Kills:148
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:40.455% C+
KPH:58.800 D--
VKPH:2 D**
G40-F Ranger
A++
Kills:113
V. Kills:63 177%
Deaths:
KDR:
Accuracy:44.108% A
KPH:66.600 A++
VKPH:37.100 A++
Aphelion VEX-4H
A++
Kills:64
V. Kills:27 229%
Deaths:
KDR:
Accuracy:61.906% A++
KPH:89.300 A++
VKPH:37.700 B++
M12 Kobalt-H
B
Kills:62
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:31.262% A+
KPH:143.800 C+
VKPH:7 B
Kills:1,402 (0 + 1,402)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:428
Kill Difference:1,402
Playtime:14.153 hours
Usage:3%
Score:0.518m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:31.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:81
V. Kills:20 386%
Deaths:
KDR:
Accuracy:51.874% B**
KPH:78.800 M*
VKPH:19.500 M++
M12 Kobalt
B**
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:22.843% B+
KPH:126.400 B**
VKPH:2.200 D
M12 Kobalt
B*
Kills:51
V. Kills: N/A
Deaths:
KDR:
Accuracy:21.419% C++
KPH:125.600 B*
VKPH:0 F
Kills:189 (0 + 189)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:21
Kill Difference:189
Playtime:1.885 hours
Usage:0%
Score:0.061m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:21.419%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,231
V. Kills:70 N/A
Deaths:
KDR:
Accuracy:45.154% A++
KPH:171.900 A*
VKPH:9.800 B**
Kills:1,231 (0 + 1,231)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:70
Kill Difference:1,231
Playtime:7.163 hours
Usage:2%
Score:0.318m
Score/min:740
Piloting Accuracy:N/A%
Gunner Accuracy:45.154%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,0521,98811988U1,983.8132.217%C++N/A43.6A++23.3A+36845.6h49.8B*154.6B**
Light PPA 1,7231,62711627U1,622.8149.234%B*N/A161.1A*9.5A*61910.1h8.4B+17.1B+
Betelgeuse 54-A 1,3231,3144672.814C+1.3730.7%B+40.715%B++121.7B+N/A32310.8h9B+29.2B+
C150 Dalton 2,0001,30911309U1,304.8133.349%C--N/A70B*37B+54518.7h2.1B*6.4B++
CAS 14-E 1,3011,23111231U1,226.8145.154%A++1.056%D171A++9.7B**7407.2h19.4B*42.9B**
Quasar VM1 1,2701,2261587.759M*3.5726.203%A+22.594%B98.1S3.5S34112.5h10.8B*41.3C*
Quasar VM1 1,2621,2131587.677A**3.4925.577%B**22.012%C+97M++3.9S33312.5h10.7B++41.8B++
Flare VE6 1,2461,2034322.785B+1.4032.205%B**30.091%C*109.4B**3.9M**24811h8.5B+26.3B++
Antares LC 1,8481,20111201U1,196.8133.35%C+N/A57.5A+31A33620.9h40.8B*122.3B*
NS-15M2 1,2361,1984512.656C+1.5331.395%B++34.057%B97.4B+3.1A*32612.3h10B+31.9B+
Dual Photon Pods 1,2681,19511195U1,190.8169.239%A++N/A628.9S38.4A+18711.9h8.9A12.9B**
Orion VS54 1,2251,1935052.362C+1.8229.948%B**30.679%C*84B++2.3A**27714.2h9.8B32.9C+
VE-H Maw 1,2091,1844232.799C**1.3931.72%B+29.054%C116.1B*2.5A27710.2h8.1B+25.5B+
Supernova FPC 1,6921,18211182U1,177.8161.477%B*N/A76.3M++32.9M69915.5h2.6A+4.2A+
SVA-88 1,1781,1694922.376C++1.8130.543%B*33.875%B+96.6B*N/A23112.1h9.8B+32.2B++
E540 Halberd-H 1,3451,01511015U1,010.8163.962%B+N/A115.3A**37.5A6938.8h3.1A4.9A
Pandora VX25 7387245061.431C+2.7552.188%B++13.398%D57.5C+1.1B+18612.6h3.8B7.2B+
H-V45 AE 6086033201.884C2.3030.47%C+28.856%C91.4B+N/A2526.6h8.8B**28.9B++
NS-03 Thumper 3973811532.49A1.7045.233%B**1.312%C-112.1M4.7M++2643.4h5.2B++11.5B*
Ghost 340334983.408C+0.7852.769%A++72.455%C+83.5B++1.5S4134h1.9C*3.6B++
VE-S Canis 3273243590.903D3.2828.106%C-25.926%C++30.3DN/A14610.7h8.8C**31.4C*
C-4 415320674.776A++0.5938.053%AN/A320M*95M**22891h0.8A2.1B**
NS Decimator 4843081621.901C*2.2854.021%D--N/A48.1C++27.5B++2786.4h2.3B**4.3B*
NS-44 Commissioner 2812742091.311C+2.8744.621%B+22.628%C60.9C*1.6A+2284.5h3.4C++7.6B
L100 Python AP 3012001200U195.8139.95%F-N/A66.7A+33.7A++4673h2.4A+6B+
Plasma Grenade 1851841184N/A179.8145.563%DN/A613.3C+3.3D23610.3h2.7B+5.9C**
Twin-Saron LC 2571651165N/A160.8131.32%DN/A150A++83.6A*11641.1h25.6B**81.9B**
Parallax VX3-AE 1641621510.8A+6.6154.851%A+80.247%D95.3B**1.2M+3231.7h1.8C+3.3B*
Proton II PPA-H 1531481148S143.8140.455%C+N/A59.2D--2D**2492.5h8.4B+20.8B+
VE-LR Obelisk 135132452.933C++1.2542.427%B**43.939%B**110A++2.5A*4051.2h4.2B*9.8B**
Force-Blade 1211166,6810.017C4.1723.679%D16.379%A+0.5CN/A1223.1h2.2C*9.5C++
G40-F Ranger 1761131113S108.8144.108%AN/A66.5A++37.1A++7541.7h44.3A100.3A+
CAS30 Tank Buster 1621131113U108.8154.055%B+2.655%A*17.9A+7.8C++1666.3h28.2A52.2B**
Bastion Battery 1621031103N/A98.8142.183%B*N/A51.5B+29.5B+6722h7.7B**18.3B**
Tank Mine 13699175.824A1.6450.342%B++N/A141.4C*52.9C--14710.7h2.2C-4.4B++
NS-357 IA 9795960.99C3.2045.085%D40%B30.6D-N/A813.1h3.6C--8C-
M20 Basilisk 10181181U76.8151.874%B**2.469%D**81M**20M++6161h43.6B*84B*
Eridani SX5-AE 7575352.143C+2.0435.501%B**30.667%C++93.8C*N/A3540.8h8.9B++25B*
Solstice VE3 7674641.156C++3.0331.01%B*17.568%D23.1CN/A1463.2h11.4B+36.6C++
Lumine Edge 7272521.385A**2.8052.817%A++26.389%A+60M++N/A1841.2h1B**2B++
Aphelion VEX-4H 9164164M*59.8161.906%A++1.563%D-91.4A*38.6B*4680.7h33.6C*54.3B+
M12 Kobalt-H 6562162B**57.8131.262%A+12.903%D--155C++7.5B+6840.4h13.1B+42B++
M60-A Bulldog 6660160M++55.8164.805%A*N/A85.7B**8.6C+9860.7h3.9B**6A
Bastion Battery 9958158N/A53.8145.384%B+1.724%C-52.7C37.3A+9281.1h10.1B+22.2B*
M12 Kobalt 5857157B**52.8122.843%B+15.79%D-114B*2D4030.5h13.8B*60.6B++
M12 Kobalt 5151151B**46.8121.419%C++17.647%C127.5B*N/A4830.4h12.1B**56.4B
L-30R Vektor 7851151U46.8138.925%C+N/A17.6B**9.3C+1722.9h38.8B**99.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit971344,46339h
Anti-Vehicle MANA Turret31140.4h
Spawn Beacon166420.7h
Ordnance Dampener31300.4h
Hardlight Canopy0790.2h
Nanite Revive Grenade01000h
Medical Applicator7017,3792.2h
Motion Spotter11270.2h
G30 Walker0840h
Shield Recharging Field5540.1h
Ammunition Package01790.1h
Medical Kit4741,78033.1h

Check the help document for the dictionary if you want to learn more about words used here.


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