Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,731)players online:
PlanetsideBattles (39)  Glad_Y (21)  Sephuku (9)  halospud (8)  fbmarder (5)  wh1t3tig3r (4) 86
stats.dasanfall.com
Guardsman ToxicWare[1V2] ToxicWare
NC BR 26

KDR: 4.98

Score: 35.1m

Last Seen: Apr 13th, 2019 12:09 PM
- OFFLINE - 200.5 hour(s)

Prestige 1, Battle Rank 26 - New Conglomerate on Cobalt - Outfit Member of NARKMARK[1V2] NARKMARK
NC outfit on Cobalt

Members: 49
Level Progress (to 27): 32%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AF-4 Cyclone GD-7F AC-X11 NS-11C LA1 Anchor AF-34 Mattock Gauss Compact S AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ToxicWare



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,345,174 MLG Score: 2674
Fun Score: N/A
Cheeseburgers Flipped: 771TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.087%19.124%5374099576,3486.05456-1.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.893%1.362A-0.245C-0.02C+HEAD + (~5.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+9.80.318C*25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.776%76.895%0310322,45499222.47379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.175%0.714B++0.639B+-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.44B2.20.308C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.194%29.932%0310322,950125052.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.988%0.313C*3.052M++0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+2.30.519B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NARKMARK[1V2] NARKMARK
NC outfit on Cobalt

Members: 49
35.1m146.3%383 (23k)322 (19.3k)4.97652103,87520,8735.11126 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035863928.263%18.4%52005:1426

26% Heavy Assault54% Light Assault19% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 5:08 PMJul 29th, 2018 9:10 AMApr 21st, 2019 3:04 PM (34m) (PST)Apr 13th, 2019 8:10 AM (8d) (PST)Apr 13th, 2019 8:09 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041735310.9530.1910.1751.4300.0242674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,26110,36531,89657111186119,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1816.9h/75.7d 2,807 19,113 23,193 155.8k 1,277 12,203 2,629 76.8m

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:16,500
Deaths:3,645
KDR:4.527
Accuracy:30.436% B**
HSR:16.291% C
GD-7F
B++
Kills:12,924
Deaths:2,514
KDR:5.141
Accuracy:27.765% B++
HSR:18.191% C
AC-X11
B++
Kills:10,750
Deaths:1,645
KDR:6.535
Accuracy:28.212% B++
HSR:21.135% C+
NS-11C
B**
Kills:4,904
Deaths:743
KDR:6.600
Accuracy:29.313% B**
HSR:22.635% B++
Gauss Compact S
M++
Kills:3,239
Deaths:495
KDR:6.543
Accuracy:39.831% M++
HSR:1.883% F**
Razor GD-23
B*
Kills:2,678
Deaths:470
KDR:5.698
Accuracy:28.798% B*
HSR:19.978% C+
AF-4A Bandit
B+
Kills:1,504
Deaths:322
KDR:4.671
Accuracy:27.483% B+
HSR:17.287% D-
NSX Tanto
B*
Kills:1,184
Deaths:161
KDR:7.354
Accuracy:30.588% B*
HSR:27.365% B
19A Fortuna
C+
Kills:1,170
Deaths:265
KDR:4.415
Accuracy:25.963% C+
HSR:15.983% D-
Blitz GD-10
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:28.696% B*
HSR:16.538% C+
MKV Suppressed
B++
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:29.742% B++
HSR:19.655% C++
NS-7 PDW
A
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.138% A
HSR:20.259% B+
GD-66 Claw
S
Kills:1,152
Deaths:104
KDR:11.077
Accuracy:56.513% C+
HSR:38.455% S
AF-19 Mercenary
C+
Kills:1,144
Deaths:325
KDR:3.520
Accuracy:22.153% C+
HSR:15.822% D--
LA39 Bruiser
M**
Kills:910
Deaths:136
KDR:6.691
Accuracy:67.394% B+
HSR:36.154% M**
AF-57 Piston
C
Kills:888
Deaths:226
KDR:3.929
Accuracy:35.938% C
HSR:12.500% C
MGR-S1 Gladius
B++
Kills:816
Deaths:147
KDR:5.551
Accuracy:30.369% B++
HSR:21.936% C+
Tempest
C+
Kills:633
Deaths:145
KDR:4.366
Accuracy:27.098% C+
HSR:17.852% C-
NSX-P Tanto
B+
Kills:250
Deaths:33
KDR:7.576
Accuracy:27.971% B+
HSR:26.400% C*
NS Baron G5
A
Kills:209
Deaths:48
KDR:4.354
Accuracy:57.075% A
HSR:12.919% C
NSX Tengu
B+
Kills:177
Deaths:36
KDR:4.917
Accuracy:40.861% B+
HSR:19.209% C
Gauss Compact Burst
B++
Kills:169
Deaths:41
KDR:4.122
Accuracy:26.703% C+
HSR:29.586% B++
MGR-C1 Charger
C
Kills:83
Deaths:27
KDR:3.074
Accuracy:27.251% C
HSR:16.868% D--
Kills:64,771
Deaths (as Light Assault):12,335
Deaths (to Light Assaults):5,376
KDR:5.25099
Kill Difference:52,436
Playtime:985.388 hours
Usage:54%
Score:18.174m
Score/min:307
Accuracy (listed only):33.839%
HSR (listed only):20.213%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:3,620
Deaths:697
KDR:5.194
Accuracy:26.875% B
HSR:20.774% D
NC05 Jackhammer
B**
Kills:2,498
Deaths:469
KDR:5.326
Accuracy:52.263% B**
HSR:16.373% B+
NC6A GODSAW
D
Kills:2,479
Deaths:382
KDR:6.490
Accuracy:24.659% D
HSR:19.524% D--
EM6
B+
Kills:1,725
Deaths:346
KDR:4.986
Accuracy:25.127% B+
HSR:21.797% C
NC6 Gauss SAW
B+
Kills:1,654
Deaths:347
KDR:4.767
Accuracy:22.761% B+
HSR:18.501% D-
GD-22S
B++
Kills:1,244
Deaths:263
KDR:4.730
Accuracy:26.491% B++
HSR:19.052% D
EM1
A
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:28.286% A
HSR:16.681% D-
NC6S Gauss SAW S
C**
Kills:170
Deaths:34
KDR:5
Accuracy:24.981% C**
HSR:25.294% C**
NSX Naginata
C*
Kills:146
Deaths:23
KDR:6.348
Accuracy:23.154% C*
HSR:26.027% C
MGR-L1 Promise
B
Kills:142
Deaths:42
KDR:3.381
Accuracy:26.065% B
HSR:26.056% C*
NS-15M2
B**
Kills:56
Deaths:9
KDR:6.222
Accuracy:26.129% B+
HSR:33.929% B**
Kills:14,891
Deaths (as Heavy Assault):2,849
Deaths (to Heavy Assaults):5,781
KDR:5.22675
Kill Difference:12,042
Playtime:464.244 hours
Usage:26%
Score:10.033m
Score/min:360
Accuracy (listed only):27.890%
HSR (listed only):22.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:16,500
Deaths:3,645
KDR:4.527
Accuracy:30.436% B**
HSR:16.291% C
Blitz GD-10
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:28.696% B*
HSR:16.538% C+
MKV Suppressed
B++
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:29.742% B++
HSR:19.655% C++
NS-7 PDW
A
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.138% A
HSR:20.259% B+
GD-66 Claw
S
Kills:1,152
Deaths:104
KDR:11.077
Accuracy:56.513% C+
HSR:38.455% S
LA39 Bruiser
M**
Kills:910
Deaths:136
KDR:6.691
Accuracy:67.394% B+
HSR:36.154% M**
AF-57 Piston
C
Kills:888
Deaths:226
KDR:3.929
Accuracy:35.938% C
HSR:12.500% C
MGR-S1 Gladius
B++
Kills:816
Deaths:147
KDR:5.551
Accuracy:30.369% B++
HSR:21.936% C+
Reaper DMR
C
Kills:789
Deaths:191
KDR:4.131
Accuracy:23.001% D
HSR:22.180% C
Tempest
C+
Kills:633
Deaths:145
KDR:4.366
Accuracy:27.098% C+
HSR:17.852% C-
Carnage AR
B
Kills:580
Deaths:182
KDR:3.187
Accuracy:26.637% B
HSR:13.621% D--
GR-22
C++
Kills:371
Deaths:86
KDR:4.314
Accuracy:25.069% C++
HSR:21.024% C++
NC1 Gauss Rifle
B*
Kills:280
Deaths:76
KDR:3.684
Accuracy:24.737% B
HSR:26.786% B*
NC9 A-Tross
C
Kills:232
Deaths:55
KDR:4.218
Accuracy:22.917% D
HSR:22.845% C
NS Baron G5
A
Kills:209
Deaths:48
KDR:4.354
Accuracy:57.075% A
HSR:12.919% C
NSX Tengu
B+
Kills:177
Deaths:36
KDR:4.917
Accuracy:40.861% B+
HSR:19.209% C
Kills:27,024
Deaths (as Combat Medic):5,884
Deaths (to Combat Medics):2,453
KDR:4.59279
Kill Difference:21,140
Playtime:75.846 hours
Usage:4%
Score:1.353m
Score/min:297
Accuracy (listed only):34.914%
HSR (listed only):21.139%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:12,924
Deaths:2,514
KDR:5.141
Accuracy:27.765% B++
HSR:18.191% C
AC-X11
B++
Kills:10,750
Deaths:1,645
KDR:6.535
Accuracy:28.212% B++
HSR:21.135% C+
NS-11C
B**
Kills:4,904
Deaths:743
KDR:6.600
Accuracy:29.313% B**
HSR:22.635% B++
Gauss Compact S
M++
Kills:3,239
Deaths:495
KDR:6.543
Accuracy:39.831% M++
HSR:1.883% F**
Razor GD-23
B*
Kills:2,678
Deaths:470
KDR:5.698
Accuracy:28.798% B*
HSR:19.978% C+
AF-4A Bandit
B+
Kills:1,504
Deaths:322
KDR:4.671
Accuracy:27.483% B+
HSR:17.287% D-
NSX Tanto
B*
Kills:1,184
Deaths:161
KDR:7.354
Accuracy:30.588% B*
HSR:27.365% B
19A Fortuna
C+
Kills:1,170
Deaths:265
KDR:4.415
Accuracy:25.963% C+
HSR:15.983% D-
GD-66 Claw
S
Kills:1,152
Deaths:104
KDR:11.077
Accuracy:56.513% C+
HSR:38.455% S
AF-19 Mercenary
C+
Kills:1,144
Deaths:325
KDR:3.520
Accuracy:22.153% C+
HSR:15.822% D--
LA39 Bruiser
M**
Kills:910
Deaths:136
KDR:6.691
Accuracy:67.394% B+
HSR:36.154% M**
AF-57 Piston
C
Kills:888
Deaths:226
KDR:3.929
Accuracy:35.938% C
HSR:12.500% C
NSX-P Tanto
B+
Kills:250
Deaths:33
KDR:7.576
Accuracy:27.971% B+
HSR:26.400% C*
NS Baron G5
A
Kills:209
Deaths:48
KDR:4.354
Accuracy:57.075% A
HSR:12.919% C
Gauss Compact Burst
B++
Kills:169
Deaths:41
KDR:4.122
Accuracy:26.703% C+
HSR:29.586% B++
MGR-C1 Charger
C
Kills:83
Deaths:27
KDR:3.074
Accuracy:27.251% C
HSR:16.868% D--
Kills:43,158
Deaths (as Engineer):7,555
Deaths (to Engineers):3,028
KDR:5.71251
Kill Difference:35,603
Playtime:83.298 hours
Usage:5%
Score:1.551m
Score/min:310
Accuracy (listed only):34.934%
HSR (listed only):20.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:16,500
Deaths:3,645
KDR:4.527
Accuracy:30.436% B**
HSR:16.291% C
LA3 Desperado
C++
Kills:1,470
Deaths:805
KDR:1.826
Accuracy:29.551% C++
HSR:16.191% D
Blitz GD-10
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:28.696% B*
HSR:16.538% C+
MKV Suppressed
B++
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:29.742% B++
HSR:19.655% C++
NC14 Bolt Driver
B**
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:41.716% B**
HSR:78.017% B+
NS-7 PDW
A
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.138% A
HSR:20.259% B+
EM4 Longshot
C
Kills:1,118
Deaths:139
KDR:8.043
Accuracy:37.433% C
HSR:74.061% D
MGR-S1 Gladius
B++
Kills:816
Deaths:147
KDR:5.551
Accuracy:30.369% B++
HSR:21.936% C+
NC4 Mag-Shot
C+
Kills:764
Deaths:422
KDR:1.810
Accuracy:26.433% C+
HSR:14.529% D
Tempest
C+
Kills:633
Deaths:145
KDR:4.366
Accuracy:27.098% C+
HSR:17.852% C-
NS-44 Commissioner
C*
Kills:478
Deaths:205
KDR:2.332
Accuracy:38.160% C*
HSR:14.854% D--
NS-44L Blackhand
C
Kills:387
Deaths:85
KDR:4.553
Accuracy:39.659% C
HSR:38.760% C
NSX Tengu
B+
Kills:177
Deaths:36
KDR:4.917
Accuracy:40.861% B+
HSR:19.209% C
NSX Daimyo
C+
Kills:176
Deaths:27
KDR:6.519
Accuracy:41.255% C+
HSR:87.500% F-
NS-45 Pilot
C+
Kills:157
Deaths:46
KDR:3.413
Accuracy:30.461% C+
HSR:22.930% C
AF-18 Stalker
B+
Kills:112
Deaths:29
KDR:3.862
Accuracy:30.120% B+
HSR:20.536% C+
NC08 Mag-Scatter
B+
Kills:101
Deaths:75
KDR:1.347
Accuracy:58.678% B+
HSR:17.822% B+
NS-61 Emissary
B**
Kills:90
Deaths:40
KDR:2.250
Accuracy:34.418% B**
HSR:17.778% C**
NSX Tomoe
B+
Kills:73
Deaths:31
KDR:2.355
Accuracy:31.777% B+
HSR:28.767% D
NS-30 Vandal
B+
Kills:59
Deaths:16
KDR:3.688
Accuracy:30.047% C--
HSR:30.509% B+
Kills:27,758
Deaths (as Infiltrator):6,814
Deaths (to Infiltrators):2,838
KDR:4.07367
Kill Difference:20,944
Playtime:97.169 hours
Usage:5%
Score:1.152m
Score/min:198
Accuracy (listed only):34.452%
HSR (listed only):29.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:3,394
Deaths:560
KDR:6.061
Accuracy:44.007% A
HSR:12.552% D--
AF-34 Mattock
A
Kills:2,891
Deaths:560
KDR:5.163
Accuracy:48.912% A
HSR:18.194% C++
NS-10 Burster
A++
Kills:280
Deaths:54
KDR:5.185
Accuracy:40.715% A++
HSR:1.786% D--
NS-10 Burster
A+
Kills:235
Deaths:54
KDR:4.352
Accuracy:40.689% A+
HSR:4.681% C+
AF-41 Hacksaw
C++
Kills:146
Deaths:27
KDR:5.407
Accuracy:31.529% C++
HSR:10.274% D*
NCM2 Falcon
B*
Kills:101
Deaths:27
KDR:3.741
Accuracy:30.219% D--
HSR:6.931% B*
AF-41 Hacksaw
A+
Kills:95
Deaths:24
KDR:3.958
Accuracy:30.154% C+
HSR:20% A+
NCM2 Falcon
A+
Kills:62
Deaths:23
KDR:2.696
Accuracy:32.765% D-
HSR:8.065% A+
Kills:7,204
Deaths (as MAX Suit):664.500
Deaths (to MAX Suits):1,095
KDR:10.84123
Kill Difference:6,539.500
Playtime:96.556 hours
Usage:5%
Score:2.799m
Score/min:483
Accuracy (listed only):37.374%
HSR (listed only):10.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 16,52116,5003,6454.527M0.4530.436%B**16.291%C60.7B**N/A163271.8h9.1B++30B++
GD-7F 12,95812,9242,5145.141S0.1627.765%B++18.191%C54.2B**N/A161238.3h11B++39.6B+
AC-X11 10,79510,7501,6456.535S1.5628.212%B++21.135%C+59.5A+N/A161180.8h8.9B+31.5B+
NS-11C 4,9294,9047436.6S1.6229.313%B**22.635%B++62.6A++N/A16078.4h11.6B++39.5B++
LA1 Anchor 3,6403,6206975.194B**0.2226.875%B20.774%D60.4B+N/A16759.9h8.8B++32.9B+
AF-34 Mattock 3,3993,3945606.061B*1.0844.007%A12.552%D--64B**N/A19653h4.4B*9.9B**
Gauss Compact S 3,3343,2394956.543S1.5739.831%M++1.883%F**81.6M**2.4S21939.7h2.9A*7.2A
AF-34 Mattock 2,9052,8915605.163B++0.1948.912%A18.194%C++54.3B++N/A16853.2h5.9B+12.1B*
Razor GD-23 2,6842,6784705.698S0.7228.798%B*19.978%C+50.8A+N/A14352.7h10.4B++36B+
NC05 Jackhammer 2,5042,4984695.326S0.3552.263%B**16.373%B+69.2B**N/A21436.1h3.6B**6.8B*
NC6A GODSAW 2,4942,4793826.49A*1.5124.659%D19.524%D--65.1C*N/A16338.1h8C++32.5C++
C-4 2,8232,2035154.278A*0.7027.559%BN/A151.9A++42.8B*102314.5h1.3B+4.7B+
EM6 1,7331,7253464.986A*0.0125.127%B+21.797%C60.3B*N/A20028.6h9.7B+38.6B+
NC6 Gauss SAW 1,6601,6543474.767M**0.2122.761%B+18.501%D-56.3AN/A23529.4h9.6B+42.3B+
AF-4A Bandit 1,5041,5043224.671M++0.3127.483%B+17.287%D-51.3B++N/A15429.3h10.3B37.6B+
LA3 Desperado 1,4761,4708051.826B**3.1529.551%C++16.191%D70A+N/A19821h5.7A+19.4B**
GD-22S 1,2461,2442634.73A++0.2526.491%B++19.052%D62.8B**N/A22719.8h9.5B++35.8B+
NSX Tanto 1,1881,1841617.354S2.3830.588%B*27.365%B67.3A+N/A15117.6h11.5B+37.6B+
19A Fortuna 1,1721,1702654.415M0.5625.963%C+15.983%D-44.5B+N/A11526.3h10.1C++38.8C++
Blitz GD-10 1,1681,1672854.095M*0.8828.696%B*16.538%C+63.1A++N/A30918.5h11.4B*39.7B++
Mag-Cutter 1,1671,16312,7610.091A**4.8944.372%AN/A1.2B+N/A4980.4h1.5B*3.3B*
MKV Suppressed 1,1631,1602574.514S0.4629.742%B++19.655%C++64.4A+N/A19518h11.8B++39.8B+
NC14 Bolt Driver 1,1601,16011410.175S5.2041.716%B**78.017%B+34.7B++N/A11733.4h2.2B++5.2B*
NS-7 PDW 1,1671,1602654.377S0.6032.138%A20.259%B+60.4A++N/A21619.2h12.2B++37.9B++
EM1 1,1621,1572374.882M**0.0928.286%A16.681%D-66.5A+N/A35917.4h11.3C**40B++
GD-66 Claw 1,1551,15210411.077S6.1056.513%C+38.455%S46.6C**N/A13324.7h1.7A3B++
AF-19 Mercenary 1,1461,1443253.52M**1.4622.153%C+15.822%D--43.5A+N/A18526.3h10.4B*47.1B+
EM4 Longshot 1,1201,1181398.043A3.0737.433%C74.061%D41.9B+N/A10326.7h2B+5.4C*
LA39 Bruiser 9119101366.691S1.7167.394%B+36.154%M**77.8A++N/A28511.7h1.7A2.5B*
AF-57 Piston 8898882263.929M1.0535.938%C12.5%C55.2B*N/A18716.1h3.9B+10.8C*
MGR-S1 Gladius 8228161475.551M+0.5730.369%B++21.936%C+55.1B++N/A13514.8h8.9B+29.3B+
Frag Grenade 8098051805N/A800.0244.085%C+N/A575B+2.9D-19261.4h3B*6.8B+
Reaper DMR 7937891914.131B*0.8523.001%D22.18%C44.1B+N/A10817.9h8.6B++37.6C*
NC4 Mag-Shot 7667644221.81A++3.1726.433%C+14.529%D68.2A**N/A23411.2h5B**18.9B+
Bouncing Betty 7587553124.355S19.3841.792%C+N/A209.7A++N/A5863.6h1.6B**3.8B++
Tempest 6356331454.366M+0.6127.098%C+17.852%C-56BN/A14111.3h9.9C++36.4C*
Carnage AR 5805801823.187A1.7926.637%B13.621%D--42.3B+N/A13013.7h11.2B*42B++
NS Decimator 8145232152.433A++2.5462.407%C*4.971%A*40.9B+22.7B*38012.8h5.3C8.4C+
Shrike 6994872861.703A++3.2767.985%A3.696%B+39A17B++37912.5h5.5B++8.1B*
NS-44 Commissioner 4794782052.332A2.6438.16%C*14.854%D--66.4AN/A2167.2h2.9B**7.6B++
Auraxium Mag-Cutter 4184185,0700.082B**4.8946.355%AN/A0.9C+N/A2461.9h1.4B**3B++
NS-44L Blackhand 387387854.553M+0.4239.659%C38.76%C46.1AN/A1268.4h4.2C**10.6C*
GR-22 373371864.314A*0.6625.069%C++21.024%C++32.8C+N/A11911.3h11.5B++45.9B+
Spear Anti-Vehicle Phalanx Turret 3792852014.25A9.2744.945%C*5.614%B*62A+20.4C+4164.6h4.6B**10.3B**
NS-10 Burster 518280545.185S0.2140.715%A++1.786%D--9.7A++8.2M++12729h118.9B*292B**
NC1 Gauss Rifle 282280763.684A*1.2924.737%B26.786%B*29.8B+N/A2089.4h10.8B*43.8B++
NSX-P Tanto 251250337.576S2.6027.971%B+26.4%C*49B**N/A1145.1h16.1C+57.7C**
NS-10 Burster 428235544.352M**0.6240.689%A+4.681%C+8.1B**6.7A*11228.9h141.9B+348.8B*
NC9 A-Tross 234232554.218M0.7622.917%D22.845%C32.7C+N/A997.1h10.9C47.6C
NS Baron G5 209209484.354S0.6257.075%A12.919%C48.6B*N/A1644.3h3.4B**6C*
The Slasher 1951951,6430.119A+4.8629.487%C13.846%C**1.4CN/A5135.3h1.3A4.4B+
Rocklet Rifle 384181652.785S2.1952.564%C+N/A23.2C26C++2757.8h57.2D*108.9D
NSX Tengu 178177364.917M**0.0640.861%B+19.209%C49.2B+N/A1173.6h12.3B30B+
NSX Daimyo 176176276.519B**1.5441.255%C+87.5%F-41.9CN/A924.2h3.5D*8.5D
NC6S Gauss SAW S 172170345M++0.0224.981%C**25.294%C**65.4B**N/A2462.6h9.5B+38.1B+
Gauss Compact Burst 170169414.122B**0.8526.703%C+29.586%B++42.3C++N/A1194h12.3C+46C+
NS-45 Pilot 157157463.413A++1.5630.461%C+22.93%C65.4B+N/A1562.4h6.1B++20B+
Tank Mine 1711511151U146.0239.044%B+N/A167.8A22.2D**11200.9h1.3B**3.3A++
AF-41 Hacksaw 146146275.407B**0.4331.529%C++10.274%D*50.3B**N/A2462.9h5B*15.9B++
NSX Naginata 147146236.348S1.3723.154%C*26.027%C48.7BN/A1743h11.5C**49.5B
MGR-L1 Promise 142142423.381A++1.6026.065%B26.056%C*33.8CN/A1194.2h12.8B+49.1B+
AF-18 Stalker 112112293.862A**1.1130.12%B+20.536%C+56AN/A2212h9.6B**32B++
NC15 Phoenix 215103432.395A2.5837.576%F--N/A8.6D9.3C13512h10.1C*27D-
NC08 Mag-Scatter 102101751.347C++3.6358.678%B+17.822%B+32.6C+N/A933.1h3.5B++6B++
NCM2 Falcon 133101273.741A**1.2430.219%D--6.931%B*15.1C**4.8C++1046.7h7.2B*24B+
AF-41 Hacksaw 9595243.958B+1.0230.154%C+20%A+35.2C**N/A2172.7h7C++23.2C*
NS-61 Emissary 9090402.25A*2.7334.418%B**17.778%C**27.3C++N/A863.3h12B34.8B++
MGR-C1 Charger 8383273.074A+1.9027.251%C16.868%D--41.5C*N/A922h13.7C+50.2C+
Anti-Vehicle Grenade 7876176N/A71.0244.974%DN/A380C++10D--31680.2h4.6B++10.2B+
NSX Tomoe 7373312.355B+2.6231.777%B+28.767%D42.9C*N/A1221.7h14.1C++44.3B+
NCM2 Falcon 8762232.696A*2.2832.765%D-8.065%A+9.7C3.9C796.4h12.1B+36.9C*
NS-30 Vandal 5959163.688A1.2930.047%C--30.509%B+45.4BN/A2321.3h5.4B18.1C++
NS-15M2 565696.222M+1.2526.129%B+33.929%B**56B+N/A4861h12.2C**46.7B+
MAX Punch 57566880.081C+4.9056.545%B++N/A0.6CN/A395.3h1.9C++3.4B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14700.3h
Restoration Kit641,6761.3h
Spawn Beacon01600.1h
Nano-Armor Kit54102,0616.6h
Nanite Revive Grenade05830.2h
Medical Kit1,0588,76540.3h
Recon Detection Device163,1135.3h
Shield Recharging Field204,3841.3h
Ammunition Package55411.1h
Anti-Infantry MANA Turret01700.2h
Medical Applicator11789,6726.9h
Smoke Grenade0900h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.20s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.