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Primarch Exterminator Traceback[1TRV] Traceback
VS BR 99

KDR: 3.43

Score: 16.1m

Last Seen: May 5th, 2018 2:49 AM
- OFFLINE - 2062.9 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 72%
Level 100 Progress: 85% 125h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Orion VS54 NS-44 Commissioner SVA-88 Pulsar LSW NS-15M2 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,297,985 MLG Score: 4235
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.154%30.375%85522119228,1093.93739-0.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.219%1.363A1.45A+-0.973D--HEAD ++ (~16.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.568B+9.10.366C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.98%1.026%9121212195307380.633117500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.024%0.384C**-0.52D-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.783B++14.30.73B++20.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.241%1.887%24112131065991070.17666798%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.169C-0.434C---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++3.80.696B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.484%71.827%03121115,9378143819.5786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.221%2.632M0.308C*1.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.80.45B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.532%10.145%0112136957000.120841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.162B**-0.886D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.80.221C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.1m147.6%375 (22.5k)282 (16.9k)3.4278747,66813,9063.5615699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214393624.561%42.609%104704:069

6% Combat Medic11% Engineer40% Heavy Assault35% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 3:13 AMDec 22nd, 2016 2:22 AMJun 2nd, 2018 6:24 PM (475d) (PST)May 4th, 2018 11:37 PM (504d) (PST)May 4th, 2018 10:49 PM (504d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5681693990.8370.2440.3571.2590.0164235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,05410,15323,90150152176116,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
949.5h/39.6d 1,859 20,311 11,150 71.7k 1,082 4,111 921 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:11,443
Deaths:2,245
KDR:5.097
Accuracy:29.202% B++
HSR:36.302% B++
Orion VS54
B+
Kills:2,643
Deaths:1,284
KDR:2.058
Accuracy:23.657% B+
HSR:25.880% C++
SVA-88
C*
Kills:1,641
Deaths:610
KDR:2.690
Accuracy:24.650% C*
HSR:25.350% C+
Pulsar LSW
B+
Kills:1,278
Deaths:439
KDR:2.911
Accuracy:25.982% B+
HSR:26.604% C**
NS-15M2
B*
Kills:1,214
Deaths:311
KDR:3.904
Accuracy:28.050% B*
HSR:26.524% C++
Flare VE6
B+
Kills:1,163
Deaths:294
KDR:3.956
Accuracy:25.539% B+
HSR:27.171% B
VE-H Maw
B**
Kills:509
Deaths:151
KDR:3.371
Accuracy:30.519% B*
HSR:34.774% B**
Kills:19,891
Deaths (as Heavy Assault):5,334
Deaths (to Heavy Assaults):3,870
KDR:3.7291
Kill Difference:14,557
Playtime:377.009 hours
Usage:40%
Score:7.381m
Score/min:326
Accuracy (listed only):26.800%
HSR (listed only):28.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:1,183
Deaths:564
KDR:2.098
Accuracy:31.401% A
HSR:12.172% D--
Serpent VE92
B++
Kills:578
Deaths:530
KDR:1.091
Accuracy:27.353% B++
HSR:14.879% D-
Solstice VE3
C++
Kills:531
Deaths:269
KDR:1.974
Accuracy:23.469% C++
HSR:12.429% D*
Pulsar C
B++
Kills:400
Deaths:123
KDR:3.252
Accuracy:27.902% B++
HSR:16.250% D*
VX6-7
A+
Kills:251
Deaths:61
KDR:4.115
Accuracy:31.864% A+
HSR:25.896% B*
NS-7 PDW
B+
Kills:202
Deaths:47
KDR:4.298
Accuracy:27.959% B+
HSR:16.832% C+
Thanatos VE70
A++
Kills:69
Deaths:40
KDR:1.725
Accuracy:55.532% A++
HSR:10.145% D*
Kills:3,214
Deaths (as Light Assault):1,634
Deaths (to Light Assaults):2,476
KDR:1.96695
Kill Difference:1,580
Playtime:66.362 hours
Usage:7%
Score:0.669m
Score/min:168
Accuracy (listed only):32.211%
HSR (listed only):15.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,183
Deaths:564
KDR:2.098
Accuracy:31.401% A
HSR:12.172% D--
Terminus VX-9
A++
Kills:578
Deaths:196
KDR:2.949
Accuracy:34.333% A++
HSR:37.197% A
NSX Yumi
A
Kills:305
Deaths:85
KDR:3.588
Accuracy:30.593% B*
HSR:38.033% A
H-V45
B+
Kills:250
Deaths:190
KDR:1.316
Accuracy:26.412% B+
HSR:14.800% D-
NS-7 PDW
B+
Kills:202
Deaths:47
KDR:4.298
Accuracy:27.959% B+
HSR:16.832% C+
Pulsar VS1
C++
Kills:166
Deaths:208
KDR:0.798
Accuracy:23.982% C++
HSR:10.241% D**
Thanatos VE70
A++
Kills:69
Deaths:40
KDR:1.725
Accuracy:55.532% A++
HSR:10.145% D*
Kills:2,753
Deaths (as Combat Medic):1,330
Deaths (to Combat Medics):1,565
KDR:2.06992
Kill Difference:1,423
Playtime:52.267 hours
Usage:6%
Score:0.724m
Score/min:231
Accuracy (listed only):32.887%
HSR (listed only):19.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:578
Deaths:530
KDR:1.091
Accuracy:27.353% B++
HSR:14.879% D-
Solstice VE3
C++
Kills:531
Deaths:269
KDR:1.974
Accuracy:23.469% C++
HSR:12.429% D*
Pulsar C
B++
Kills:400
Deaths:123
KDR:3.252
Accuracy:27.902% B++
HSR:16.250% D*
VX6-7
A+
Kills:251
Deaths:61
KDR:4.115
Accuracy:31.864% A+
HSR:25.896% B*
Thanatos VE70
A++
Kills:69
Deaths:40
KDR:1.725
Accuracy:55.532% A++
HSR:10.145% D*
Kills:1,829
Deaths (as Engineer):1,023
Deaths (to Engineers):2,707
KDR:1.78788
Kill Difference:806
Playtime:103.147 hours
Usage:11%
Score:0.871m
Score/min:141
Accuracy (listed only):33.224%
HSR (listed only):15.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:15,627
Deaths:2,229
KDR:7.011
Accuracy:52.784% A*
HSR:71.537% C**
NS-44 Commissioner
A++
Kills:1,747
Deaths:804
KDR:2.173
Accuracy:49.705% A++
HSR:23.927% C**
Sirius SX12
A
Kills:1,183
Deaths:564
KDR:2.098
Accuracy:31.401% A
HSR:12.172% D--
NSX Tomoe
A++
Kills:965
Deaths:222
KDR:4.347
Accuracy:32.541% B++
HSR:55.233% A++
Artemis VX26
A++
Kills:770
Deaths:133
KDR:5.789
Accuracy:33.251% A
HSR:34.805% A++
Nyx VX31
A++
Kills:209
Deaths:50
KDR:4.180
Accuracy:44.890% A++
HSR:23.923% D
NS-7 PDW
B+
Kills:202
Deaths:47
KDR:4.298
Accuracy:27.959% B+
HSR:16.832% C+
NSX Daimyo
A
Kills:163
Deaths:36
KDR:4.528
Accuracy:49.807% A
HSR:95.092% C**
XM98
C*
Kills:147
Deaths:61
KDR:2.410
Accuracy:36.903% C+
HSR:76.871% C*
NS-AM7 Archer
A++
Kills:114
Deaths:63
KDR:1.810
Accuracy:68.430% A
HSR:32.456% A++
Beamer VS3
B++
Kills:83
Deaths:97
KDR:0.856
Accuracy:31.784% B++
HSR:18.072% D
Kills:21,210
Deaths (as Infiltrator):4,306
Deaths (to Infiltrators):2,103
KDR:4.92569
Kill Difference:16,904
Playtime:330.471 hours
Usage:35%
Score:6.145m
Score/min:310
Accuracy (listed only):41.769%
HSR (listed only):41.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:205
Deaths:60
KDR:3.417
Accuracy:21.759% B*
HSR:16.098% D
Cosmos VM3
B*
Kills:170
Deaths:60
KDR:2.833
Accuracy:21.783% B*
HSR:18.235% C+
Blueshift VM5
A++
Kills:160
Deaths:34
KDR:4.706
Accuracy:27.552% A++
HSR:31.250% A++
Blueshift VM5
M++
Kills:135
Deaths:34
KDR:3.971
Accuracy:26.174% A+
HSR:37.778% M++
Kills:670
Deaths (as MAX Suit):94
Deaths (to MAX Suits):836
KDR:7.12766
Kill Difference:576
Playtime:12.974 hours
Usage:1%
Score:0.273m
Score/min:350
Accuracy (listed only):24.317%
HSR (listed only):25.840%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:123
V. Kills:22 N/A
Deaths:38
KDR:3.237
Accuracy:43.721% D--
KPH:20.800 D--
VKPH:3.700 D*
Light PPA
B+
Kills:72
V. Kills: N/A
Deaths:18
KDR:4
Accuracy:32.339% D*
KPH:59.100 B+
VKPH:0 D**
Kills:195 (72 + 0)
Deaths:56
KDR:3.482
VKDR:0.393
Vehicle Kills:22
Kill Difference:139
Playtime:7.134 hours
Usage:1%
Score:0.049m
Score/min:115
Piloting Accuracy:32.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:106
V. Kills:25 408%
Deaths:17
KDR:6.235
Accuracy:39.241% D*
KPH:18 D-
VKPH:4.200 D**
C75 Viper
C*
Kills:59
V. Kills:8 N/A
Deaths:9
KDR:6.556
Accuracy:42.072% C*
KPH:14.900 D-
VKPH:2 D*
Kills:165 (165 + 0)
Deaths:26
KDR:6.346
VKDR:1.269
Vehicle Kills:33
Kill Difference:139
Playtime:9.843 hours
Usage:1%
Score:0.044m
Score/min:75
Driving Accuracy:42.072%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 15,66515,6272,2297.011A++3.5852.784%A*71.537%C**82.8A++N/A193188.8h1.7B**3.3B**
Betelgeuse 54-A 11,51011,4432,2455.097B++1.6729.202%B++36.302%B++89.4B++N/A226128h8.8B**30B*
Orion VS54 2,6482,6431,2842.058B+1.3723.657%B+25.88%C++41.4B+N/A14863.9h9.9B**41.8C**
NS-44 Commissioner 1,7571,7478042.173B**1.2549.705%A++23.927%C**118.8M*N/A29914.7h2.5A4.9B**
SVA-88 1,6431,6416102.69B+0.7424.65%C*25.35%C+46.8C++N/A13635.1h10.1B++40.9B+
Pulsar LSW 1,2871,2784392.911A0.5225.982%B+26.604%C**55.6B+N/A17823h10.5B++40.5B+
NS-15M2 1,2211,2143113.904A0.4828.05%B*26.524%C++68.6B*N/A21117.7h10B*35.7B++
Sirius SX12 1,1861,1835642.098B**1.3331.401%A12.172%D--30.9C++N/A9238.3h11.1B*35.2B++
Flare VE6 1,1661,1632943.956A**0.5325.539%B+27.171%B58.2B+N/A17820h8.5B*33.1B++
NSX Tomoe 9699652224.347A++0.9232.541%B++55.233%A++72A+N/A15813.4h9.7A29.7B**
Artemis VX26 7747701335.789M**2.3633.251%A34.805%A++68.8A++N/A17311.2h8.7A26.2B**
Serpent VE92 5795785301.091C+2.3427.353%B++14.879%D-17DN/A5634h11.9B+43.4B+
Terminus VX-9 5835781962.949B++0.4834.333%A++37.197%A64.2B**N/A1829h11.9C**34.6B*
Solstice VE3 5345312691.974A++1.4523.469%C++12.429%D*18.9C+N/A9228.1h12.5B++53.4C**
VE-H Maw 5135091513.371A++0.0630.519%B*34.774%B**67B+N/A2147.6h8.8B++28.8B++
Pulsar C 4034001233.252B**0.1827.902%B++16.25%D*48.8B*N/A1788.2h8.3B**29.7B*
NS Decimator 5043631881.931B**1.5071.771%A3.03%B++43.2B+16.8C++3268.4h4.8C+6.7B+
NSX Yumi 307305853.588A+0.1630.593%B*38.033%A61B**N/A1275h10.3B++33.5B++
Force-Blade 30626013,1830.02C+3.4132.27%C*3.846%C-0.3CN/A1833.7h2.4C**7.4B+
VX6-7 252251614.115A*0.6931.864%A+25.896%B*49.2B+N/A1515.1h8.4B**26.5B**
H-V45 2502501901.316C+2.1126.412%B+14.8%D-23.1CN/A7710.8h12.7C**48.1B+
Nyx VX31 211209504.18A+0.7544.89%A++23.923%D72.1AN/A1842.9h4.9B+10.9B*
Lasher X2 212207892.326A++1.1031.701%B*4.831%B+50.5B**1.2B1984.1h19.3C++60.8B+
Cosmos VM3 205205603.417B*0.0121.759%B*16.098%D34.7C*N/A1155.9h10A46B*
NS-7 PDW 203202474.298S0.8727.959%B+16.832%C+57.7A+N/A2103.5h10.7B**38.1B++
S1 3091942030.956B+2.4767.135%B**2.062%C-22.3C+13.2C+2728.7h7.6C11.4C*
Frag Grenade 1851851185N/A181.5754.847%AN/A925A++N/A39940.2h2.2A+4.1B**
Cosmos VM3 170170602.833B++0.5921.783%B*18.235%C+28.3C+N/A906h11.8B*54B
Pulsar VS1 1661662080.798C+2.6323.982%C++10.241%D**16.1C--N/A8110.3h12.9B++53.8B+
NSX Daimyo 163163364.528B+1.1049.807%A95.092%C**54.3C++N/A1703h2.4C**4.8B++
Blueshift VM5 161160344.706B**1.2827.552%A++31.25%A++69.6A*N/A3072.3h14.5B+52.7B*
XM98 147147612.41C*1.0236.903%C+76.871%C*11DN/A3413.4h2.2B+5.8B+
Blueshift VM5 137135343.971B++0.5426.174%A+37.778%M++58.7A+N/A3022.3h16.7C+63.7B+
Dual Photon Pods 145123383.237C-0.1943.721%D--N/A20.8D--3.7D*915.9h18.4B+42.1C*
NS-AM7 Archer 132114631.81M++1.6268.43%A32.456%A++28.5S4.5A1394h6.8B**9.9A
Spear Anti-Vehicle Phalanx Turret 147106715.143A11.7249.174%B+7.547%A++58.9A22.8C++3991.8h5.1B**10.3B**
L100 Python HEAT 131106176.235B+2.8139.241%D*1.887%C18D-4.2D**705.9h3.8B**9.7B+
MANA Anti-Personnel Turret 9089581.534N/A1.8917.425%UN/A890U10U2477800.1h26.7T*153T*
Beamer VS3 8383970.856C++2.5731.784%B++18.072%D15.1DN/A715.5h10.6C+33.4C++
Proximity Mine 7272164.5C*1.0762.346%A**N/A120C+N/A4400.6h1.4A+2.3A++
Light PPA 7272184C+0.5732.339%D*1.389%C*60B+N/A2321.2h7.4B++22.8B+
Thanatos VE70 6969401.725B**1.7055.532%A++10.145%D*31.4C++N/A1702.2h3.8B*6.8B**
C75 Viper 675996.556B+3.1342.072%C*N/A15.1D-2.1D*813.9h11.4B+27.2B+
Nemesis VSH9 10552830.627C+2.8066.704%B+3.846%B++8.5C-8.7C+1706.1h11.5D*17.3D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit130133,15615.4h
Restoration Kit52271.2h
Motion Spotter84,4251.9h
Ammunition Package31680.2h
Shield Recharging Field36420.1h
Medical Kit7146,92573.6h
Anti-Infantry MANA Turret18860.7h
Medical Applicator18774,2679.3h
Recon Detection Device222,0053.8h

Check the help document for the dictionary if you want to learn more about words used here.


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