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Paragon Sweetheart Traix[FCRW] Traix
VS BR 101

KDR: 2.21

Score: 19.3m

Last Seen: Oct 17th, 2017 1:01 AM
- OFFLINE - 11713 hour(s)

Battle Rank 100 (101 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 2%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS H-V45 SVA-88 Dual Photon Pods Orion VS54 Flare VE6 NS-11A NS-15M1 Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $836,919 MLG Score: 669
Fun Score: N/A
Cheeseburgers Flipped: 243TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.509%15.757%38619100314,6162.40276-0.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.335%0.672B+-0.758D-0.385C**HEAD + (~3.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.437B10.30.277C*31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.33%2.287%458210201,9683815765.16535341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.795%-1.271D**0.627B+1.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
920.429B23.30.56B+68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.102%4.684%106310194275511070.773551395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.511%-0.174C1.326A-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++2.90.767B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.372%0.977%9411010123,3784314497.81945751%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.854%-0.165C-0.86D---0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.869B*5.30.864B*10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.156%69.524%9411102110535000.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.019C+0.156C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.134C++30.054C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.782%10.135%9411102144482930.535585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.945B*-0.874D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.387C**4.30.12C+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.3m313.6%520 (31.2k)543 (32.6k)2.210827,64612,5052.39952101 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10221120.611%10.58%21802:5110

23% Combat Medic32% Engineer24% Heavy Assault13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 5:02 AMJun 28th, 2013 10:42 PMOct 23rd, 2017 8:37 PM (481d) (PST)Oct 16th, 2017 9:09 PM (488d) (PST)Oct 16th, 2017 9:01 PM (488d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7513434080.7750.3510.0822.6000.054669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,08520,58724,49847215156332,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
594.4h/24.8d 2,360 2,925 3,916 92.7k 372 3,461 1,922 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,467
Deaths:697
KDR:2.105
Accuracy:23.658% C++
HSR:15.815% D*
Orion VS54
C++
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:21.590% C++
HSR:14.237% D**
Flare VE6
B+
Kills:1,166
Deaths:619
KDR:1.884
Accuracy:25.852% B+
HSR:23.156% C+
NS-15M1
B
Kills:1,161
Deaths:622
KDR:1.867
Accuracy:24.320% B
HSR:16.021% D-
Pulsar LSW
C+
Kills:883
Deaths:494
KDR:1.787
Accuracy:22.187% C+
HSR:19.706% D
Lasher X2
B**
Kills:161
Deaths:85
KDR:1.894
Accuracy:33.015% B**
HSR:3.106% C-
Kills:6,011
Deaths (as Heavy Assault):3,211
Deaths (to Heavy Assaults):3,546
KDR:1.872
Kill Difference:2,800
Playtime:141.197 hours
Usage:24%
Score:4.322m
Score/min:510
Accuracy (listed only):25.104%
HSR (listed only):15.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:26.166% B
HSR:15.690% D*
Solstice VE3
B+
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:25.786% B+
HSR:12.586% D*
Serpent VE92
C**
Kills:920
Deaths:520
KDR:1.769
Accuracy:25.106% C**
HSR:16.848% D
Nova
B++
Kills:444
Deaths:281
KDR:1.580
Accuracy:52.782% B++
HSR:10.135% D--
Solstice SF
A*
Kills:411
Deaths:145
KDR:2.834
Accuracy:34.376% A*
HSR:2.676% F--
NS-11C
C++
Kills:350
Deaths:225
KDR:1.556
Accuracy:24.485% C++
HSR:14.286% D-
NS Baron G5
C+
Kills:55
Deaths:44
KDR:1.250
Accuracy:42.469% C+
HSR:14.545% C+
Kills:4,500
Deaths (as Engineer):2,592
Deaths (to Engineers):2,743
KDR:1.73611
Kill Difference:1,908
Playtime:190.475 hours
Usage:32%
Score:6.924m
Score/min:606
Accuracy (listed only):33.024%
HSR (listed only):12.395%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,567
Deaths:870
KDR:1.801
Accuracy:23.687% C+
HSR:14.423% D-
NS-11A
C++
Kills:1,163
Deaths:621
KDR:1.873
Accuracy:24.770% C++
HSR:16.509% D
Pulsar VS1
B+
Kills:1,161
Deaths:551
KDR:2.107
Accuracy:25.614% B+
HSR:13.867% D--
Equinox VE2
C
Kills:671
Deaths:382
KDR:1.757
Accuracy:24.261% C
HSR:10.879% D**
Nova
B++
Kills:444
Deaths:281
KDR:1.580
Accuracy:52.782% B++
HSR:10.135% D--
Sirius SX12
B++
Kills:428
Deaths:251
KDR:1.705
Accuracy:28.447% B++
HSR:11.916% D--
NS-7 PDW
C*
Kills:162
Deaths:86
KDR:1.884
Accuracy:25.544% C*
HSR:14.198% D
Corvus VA55
B
Kills:56
Deaths:34
KDR:1.647
Accuracy:26.013% B
HSR:17.857% D
NS Baron G5
C+
Kills:55
Deaths:44
KDR:1.250
Accuracy:42.469% C+
HSR:14.545% C+
Kills:5,707
Deaths (as Combat Medic):3,120
Deaths (to Combat Medics):1,557
KDR:1.82917
Kill Difference:2,587
Playtime:134.402 hours
Usage:23%
Score:3.920m
Score/min:486
Accuracy (listed only):30.398%
HSR (listed only):13.814%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:26.166% B
HSR:15.690% D*
Solstice VE3
B+
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:25.786% B+
HSR:12.586% D*
Serpent VE92
C**
Kills:920
Deaths:520
KDR:1.769
Accuracy:25.106% C**
HSR:16.848% D
Nova
B++
Kills:444
Deaths:281
KDR:1.580
Accuracy:52.782% B++
HSR:10.135% D--
Sirius SX12
B++
Kills:428
Deaths:251
KDR:1.705
Accuracy:28.447% B++
HSR:11.916% D--
Solstice SF
A*
Kills:411
Deaths:145
KDR:2.834
Accuracy:34.376% A*
HSR:2.676% F--
NS-11C
C++
Kills:350
Deaths:225
KDR:1.556
Accuracy:24.485% C++
HSR:14.286% D-
NS-7 PDW
C*
Kills:162
Deaths:86
KDR:1.884
Accuracy:25.544% C*
HSR:14.198% D
NS Baron G5
C+
Kills:55
Deaths:44
KDR:1.250
Accuracy:42.469% C+
HSR:14.545% C+
Kills:5,090
Deaths (as Light Assault):2,929
Deaths (to Light Assaults):2,300
KDR:1.73779
Kill Difference:2,161
Playtime:77.309 hours
Usage:13%
Score:2.322m
Score/min:501
Accuracy (listed only):31.685%
HSR (listed only):12.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:428
Deaths:251
KDR:1.705
Accuracy:28.447% B++
HSR:11.916% D--
NS-357 Underboss
D
Kills:423
Deaths:523
KDR:0.809
Accuracy:31.468% D
HSR:11.584% D*
NS-7 PDW
C*
Kills:162
Deaths:86
KDR:1.884
Accuracy:25.544% C*
HSR:14.198% D
V10
D-
Kills:105
Deaths:73
KDR:1.438
Accuracy:35.156% D-
HSR:69.524% D--
NS-44 Commissioner
C--
Kills:75
Deaths:89
KDR:0.843
Accuracy:31.856% C--
HSR:17.333% D
Beamer VS3
C+
Kills:73
Deaths:92
KDR:0.793
Accuracy:27.268% C+
HSR:9.589% F
NS-30 Vandal
D-
Kills:68
Deaths:45
KDR:1.511
Accuracy:28.024% D-
HSR:13.235% F
Kills:1,334
Deaths (as Infiltrator):1,159
Deaths (to Infiltrators):1,218
KDR:1.15099
Kill Difference:175
Playtime:16.205 hours
Usage:3%
Score:0.397m
Score/min:408
Accuracy (listed only):29.680%
HSR (listed only):21.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:597
Deaths:201
KDR:2.970
Accuracy:20.606% B**
HSR:17.755% C
Cosmos VM3
B**
Kills:578
Deaths:201
KDR:2.876
Accuracy:21.579% B**
HSR:15.225% D-
Comet VM2
B*
Kills:204
Deaths:120
KDR:1.700
Accuracy:49.721% B*
HSR:3.431% C
Comet VM2
B*
Kills:193
Deaths:120
KDR:1.608
Accuracy:51.686% B++
HSR:6.218% B*
Blueshift VM5
B+
Kills:190
Deaths:67
KDR:2.836
Accuracy:21.403% B+
HSR:18.947% C
Blueshift VM5
B++
Kills:185
Deaths:67
KDR:2.761
Accuracy:22.809% B++
HSR:16.216% D-
NS-10 Burster
N/A
Kills:50
Deaths:69
KDR:0.725
Accuracy:29.833% N/A
HSR:4% N/A
Kills:1,997
Deaths (as MAX Suit):422.500
Deaths (to MAX Suits):1,106
KDR:4.72663
Kill Difference:1,574.500
Playtime:30.441 hours
Usage:5%
Score:1.465m
Score/min:802
Accuracy (listed only):31.091%
HSR (listed only):11.685%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,331
V. Kills:279 475%
Deaths:199
KDR:6.688
Accuracy:51.915% C+
KPH:97.300 B+
VKPH:20.400 C*
Maelstrom Turbo Laser
B
Kills:637
V. Kills:286 222%
Deaths:534
KDR:1.193
Accuracy:18.555% F--
KPH:18.800 B
VKPH:8.400 C
Kills:1,968 (637 + 0)
Deaths:733
KDR:2.685
VKDR:0.771
Vehicle Kills:565
Kill Difference:1,235
Playtime:47.637 hours
Usage:8%
Score:1.225m
Score/min:428
Piloting Accuracy:18.555%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:302
V. Kills:22 N/A
Deaths:19
KDR:15.895
Accuracy:45.469% B
KPH:1,087,200 U
VKPH:79,200 U
L105 Zephyr PX
A*
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:42.230% D--
KPH:142.900 A*
VKPH:5.300 D
Kills:356 (0 + 356)
Deaths:20
KDR:17.800
VKDR:1.200
Vehicle Kills:24
Kill Difference:336
Playtime:0.378 hours
Usage:0%
Score:0.134m
Score/min:5,896
Piloting Accuracy:N/A%
Gunner Accuracy:42.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:122
V. Kills:6 N/A
Deaths:7
KDR:17.429
Accuracy:49.078% C+
KPH:90.500 A++
VKPH:4.400 D--
Kills:122 (122 + 0)
Deaths:7
KDR:17.429
VKDR:0.857
Vehicle Kills:6
Kill Difference:115
Playtime:1.349 hours
Usage:0%
Score:0.049m
Score/min:604
Driving Accuracy:49.078%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:251
V. Kills:66 375%
Deaths:25
KDR:10.040
Accuracy:33.662% D*
KPH:46.600 A*
VKPH:12.300 C-
Supernova PC
A+
Kills:157
V. Kills:26 N/A
Deaths:31
KDR:5.065
Accuracy:38.419% D*
KPH:37.900 A+
VKPH:6.300 D
Supernova FPC
B**
Kills:148
V. Kills:72 203%
Deaths:29
KDR:5.103
Accuracy:35.827% F--
KPH:35.500 B**
VKPH:17.300 B+
Proton II PPA
A*
Kills:148
V. Kills:5 N/A
Deaths:3
KDR:49.333
Accuracy:21.847% C
KPH:120 A*
VKPH:4.100 C*
E540 Halberd
M*
Kills:112
V. Kills:33 329%
Deaths:11
KDR:10.182
Accuracy:41.687% D-
KPH:69 M*
VKPH:20.300 B+
Kills:816 (305 + 511)
Deaths:99
KDR:8.242
VKDR:2.040
Vehicle Kills:202
Kill Difference:717
Playtime:16.553 hours
Usage:3%
Score:0.534m
Score/min:538
Driving Accuracy:35.827%
Gunner Accuracy:41.687%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:865
V. Kills:42 N/A
Deaths:20
KDR:43.250
Accuracy:38.568% C-
KPH:175 A++
VKPH:8.500 C--
Saron HRB-H
M++
Kills:304
V. Kills:50 N/A
Deaths:12
KDR:25.333
Accuracy:41.502% F
KPH:90.300 M++
VKPH:14.900 D-
Proton II PPA-H
A
Kills:278
V. Kills:7 N/A
Deaths:17
KDR:16.353
Accuracy:34.651% C
KPH:152.800 A
VKPH:3.800 D
E540 Halberd-H
B++
Kills:152
V. Kills:82 183%
Deaths:18
KDR:8.444
Accuracy:50.196% D-
KPH:50.800 B
VKPH:27.400 B++
Kills:1,599 (0 + 1,599)
Deaths:67
KDR:23.866
VKDR:2.701
Vehicle Kills:181
Kill Difference:1,532
Playtime:13.119 hours
Usage:2%
Score:0.633m
Score/min:804
Driving Accuracy:N/A%
Gunner Accuracy:50.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:632
V. Kills:54 N/A
Deaths:27
KDR:23.407
Accuracy:31.737% D
KPH:116.400 A*
VKPH:9.900 C
M40 Fury
M
Kills:582
V. Kills:46 N/A
Deaths:30
KDR:19.400
Accuracy:33.195% C
KPH:111.800 M
VKPH:8.800 C+
Kills:1,214 (0 + 1,214)
Deaths:57
KDR:21.298
VKDR:1.754
Vehicle Kills:100
Kill Difference:1,157
Playtime:10.633 hours
Usage:2%
Score:0.462m
Score/min:724
Driving Accuracy:N/A%
Gunner Accuracy:33.195%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,5711,5678701.801C**0.4123.687%C+14.423%D-39.8BN/A18239.4h12.1B+51.2B
SVA-88 1,4671,4676972.105C*0.1123.658%C++15.815%D*58.2B+N/A29025.2h10B++42.4B+
Dual Photon Pods 1,6101,3311996.688C++4.4851.915%C+1.653%B+97.2B+20.4C*80513.7h14.3B**27.6B++
Orion VS54 1,1761,1736941.69C*0.5221.59%C++14.237%D**46.7B++N/A30225.1h11.3B+52.4C++
Flare VE6 1,1681,1666191.884B+0.3325.852%B+23.156%C+59.2B++N/A27619.7h8.7B*33.6B+
NS-11A 1,1651,1636211.873B+0.3424.77%C++16.509%D41.7B+N/A21527.9h10.7B**43.2B++
NS-15M1 1,1631,1616221.867B0.3424.32%B16.021%D-50.5B+N/A29923h11.5B+47.4B+
Pulsar VS1 1,1641,1615512.107A0.1025.614%B+13.867%D--38.1B*N/A17230.5h11B**42.9B*
Pulsar C 1,1621,1606341.83B+0.3826.166%B15.69%D*46B++N/A23925.2h9B*34.4B+
Solstice VE3 1,1611,1607431.561B**0.6525.786%B+12.586%D*27.1B+N/A16242.8h11.2B*43.4B+
Serpent VE92 9239205201.769B++0.4425.106%C**16.848%D32.5C*N/A16428.3h10.4B*41.2B+
C-4 1,0668924262.094B+0.1227.149%C**N/A162.2A++31.6C*14625.5h0.9B**3.5B**
Pulsar LSW 8838834941.787C**0.4222.187%C+19.706%D53.8B+N/A32716.4h9.8B*44B+
M40 Fury-H 9078652043.25A*41.0438.568%C-N/A176.5A++8.6C--9324.9h4.3B**11.3B**
Equinox VE2 6766713821.757B+0.4524.261%C10.879%D**43.9BN/A24215.3h9.3B**38.2B+
Maelstrom Turbo Laser 9236375341.193C+1.0218.555%F--3.611%B+18.7B8.4C27734h42B**226.4B++
M40 Fury 6866322723.407A*21.2031.737%DN/A117A*10C+7235.4h5.7B*17.8B**
Cosmos VM3 6005972012.97B+0.7620.606%B**17.755%C59.1A**N/A33010.1h10.2B**49.6B*
M40 Fury 6285823019.4A**17.1933.195%CN/A111.9M8.8C+7235.2h5.5B**16.5B**
Cosmos VM3 5805782012.876B++0.6721.579%B**15.225%D-57.2A*N/A30610.1h11B**51.1B+
NS Decimator 6514554880.932C+1.2864.094%B+1.099%D-35C++15.1C+46713h4.8C++7.5C**
Nova 4474442811.58C*0.6352.782%B++10.135%D--52.2B++N/A2558.5h4.3C*8.1B+
Sirius SX12 4294282511.705B++0.5128.447%B++11.916%D--47.6B**N/A3059h11.3B*39.5B++
NS-357 Underboss 4254235230.809C+1.4031.468%D11.584%D*63.1B*N/A2926.7h3.5B++11.3C**
Solstice SF 4154111452.834A*0.6234.376%A*2.676%F--83.9SN/A7814.9h3.7B**10.7A
Proximity Mine 381381586.569B*4.3659.298%A*N/A293.1M**N/A14811.3h1.2A*2A++
Frag Grenade 3773741374N/A371.7960.959%A*N/A935A++7.5C+50250.4h2.4A3.9A
NS-11C 3513502251.556B++0.6524.485%C++14.286%D-27.1C++N/A17912.9h10.5B**42.7B++
Saron HRB-H 3543041225.333S23.1241.502%F1.316%C89.4M++14.7D--7573.4h5.7A*13.8A++
L105 Zephyr 3243021915.895B*13.6845.469%BN/A3020U220U11619400.1h3.9A+8.6B**
Proton II PPA-H 2852781716.353B+14.1434.651%CN/A154.4A3.9D7731.8h6.2B**18B++
Saron HRB 3172512510.04B**7.8333.662%D*1.594%C+46.5A*12.2C-4865.4h7.9A*23.4A+
Comet VM2 2282041201.7B**0.5149.721%B*3.431%C29.6M*3.5C2886.9h10.5A21.1B**
Comet VM2 2241931201.608B++0.6051.686%B++6.218%B*28M+4.5C2556.9h11.5A22.3B**
Blueshift VM5 190190672.836C*0.6321.403%B+18.947%C59.4A++N/A4403.2h10.4A++48.5B*
Blueshift VM5 185185672.761C*0.5522.809%B++16.216%D-57.8A+N/A4483.2h11.2A+49.3B*
Force-Blade 18417410,9890.016C2.1938.633%B++N/A0.4CN/A2426h1.7B*4.4B++
NS-7 PDW 162162861.884A0.3325.544%C*14.198%D39.5B++N/A2214.1h11.7B*46B+
Lasher X2 161161851.894A+0.3233.015%B**3.106%C-57.5B**N/A3772.8h13.5A40.9B**
Supernova PC 183157315.065C+2.8538.419%D*3.185%B+38.3A+6.3D4764.1h3.1A8B*
E540 Halberd-H 234152188.444C+6.2350.196%D-4.605%A++50.7B27.3B++6633h4.2B*8.4B++
Supernova FPC 220148295.103C+2.8935.827%F--7.432%M++35.2B**17.1B+5424.2h3.4A9.4B+
Proton II PPA 153148349.333A**47.1221.847%C2.027%C+123.3A*4.2C**7051.2h6.5B**29.8B++
L100 Python HESH 128122717.429B+15.2249.078%C+3.279%A+93.8A++4.6D--6041.3h2.2B**4.4B**
E540 Halberd 1451121110.182C++7.9741.687%D-1.786%C-70M*20.6B+7311.6h3A*7.2A+
V10 105105731.438D0.7735.156%D-69.524%D--27.6CN/A1743.8h3D--8.5D--
Spear Anti-Vehicle Phalanx Turret 11483711.857B++9.6541.297%C6.024%B**51.9B*19.4C+9051.6h6.1B*14.7B++
NS-44 Commissioner 7575890.843C+1.3731.856%C--17.333%D46.9B+N/A3991.6h3.1B*9.6B+
Beamer VS3 7473920.793C++1.4227.268%C+9.589%F66.4A*N/A4521.1h7.3B++26.9C*
NS-30 Vandal 6868451.511C+0.7028.024%D-13.235%F42.5C*N/A2281.6h5.5C**19.6C+
Heartstring 6060770.779C1.4325.367%D--6.667%D**30BN/A1342h3.2C*12.5C++
Corvus VA55 5656341.647B++0.5626.013%B17.857%D50.9B**N/A3931.1h9.1A34.8B*
NS Baron G5 5555441.25C*0.9642.469%C+14.545%C+55B**N/A3971h3.7B*8.7C+
L105 Zephyr PX 5654154A++51.7942.23%D--1.852%B**135A*5D7740.4h2.3A*5.5A
NS-10 Burster 10350690.725C-1.4929.833%C+4%D5.4C+5.8A2179.2h167.8C562.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit170193,77817.7h
Spawn Beacon3530.2h
Nanite Revive Grenade01530h
Medical Applicator16284,0687.7h
Medical Kit861,3311.3h
Recon Detection Device114840.9h

Check the help document for the dictionary if you want to learn more about words used here.


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