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Ascendant Ascendant TraksiusEgas[R7] TraksiusEgas
VS BR 43

KDR: 0.35

Score: 16m

Last Seen: Apr 24th, 2019 1:24 AM
- OFFLINE - 45.3 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 73
Level Progress (to 44): 90%
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NSX Naginata Tank Mine NS-11P Lasher X2 V10 C-4 L100 Python HESH Eridani SX5-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-120,096 MLG Score: -96
Fun Score: N/A
Cheeseburgers Flipped: 759TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.271%15.503%2211410382,4060.2379120.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.254%-1.328D**-0.8D--2.463F*HEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.7-1.468F26.4-0.845D--158.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.118%1.462%232105034216521470.206897231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.165%-0.857D---0.732D--1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.535B+5.80.54B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.818%3.131%305104751115214010.335963127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.941%-0.96D---0.317C-1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
278.4-1.341D**71.9-0.814D-206.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.351%76.289%3011051291158930.183019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.303D**0.6B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.655D4.3-0.355C-12

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.575%11.765%3021050340619160.549273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.479%-0.405C---0.554D-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.493D7.2-0.485D12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 73
16m1325.1%232 (13.9k)197 (11.8k)0.3521887,87022,3460.54076843 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS105215312.791%10.457%13403:380

20% Combat Medic29% Engineer25% Heavy Assault6% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:45 PMMay 18th, 2017 1:27 AMApr 25th, 2019 6:03 AM (12h) (PST)Apr 23rd, 2019 10:04 PM (2d) (PST)Apr 23rd, 2019 9:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2771671100.0970.2750.0101.6970.031-96

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6059,9936,6126161102211,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1355.5h/56.5d 4,214 823 5,491 138k 1,534 3,729 2,544 22.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:237
Deaths:834
KDR:0.284
Accuracy:14.450% F
HSR:16.456% D
Deimos VA29
D--
Kills:229
Deaths:763
KDR:0.300
Accuracy:43.571% D**
HSR:10.480% D--
Pulsar C
C--
Kills:208
Deaths:986
KDR:0.211
Accuracy:13.321% F-
HSR:20.192% C--
VX6-7
C--
Kills:122
Deaths:665
KDR:0.183
Accuracy:10.130% F**
HSR:18.033% C--
Thanatos VE70
C
Kills:111
Deaths:417
KDR:0.266
Accuracy:30.902% D-
HSR:14.414% C
Serpent VE92
F-
Kills:66
Deaths:225
KDR:0.293
Accuracy:15.041% F-
HSR:9.091% F-
Kills:973
Deaths (as Engineer):3,890
Deaths (to Engineers):5,705
KDR:0.25013
Kill Difference:2,917
Playtime:386.720 hours
Usage:29%
Score:4.428m
Score/min:191
Accuracy (listed only):21.236%
HSR (listed only):14.778%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D*
Kills:387
Deaths:1,180
KDR:0.328
Accuracy:13.794% F
HSR:18.605% D*
Lasher X2
C++
Kills:333
Deaths:1,283
KDR:0.260
Accuracy:19.546% D-
HSR:4.204% C++
Ursa
D
Kills:89
Deaths:276
KDR:0.322
Accuracy:12.115% F-
HSR:19.101% D
SVA-88
C++
Kills:84
Deaths:186
KDR:0.452
Accuracy:8.599% F**
HSR:26.191% C++
Kills:893
Deaths (as Heavy Assault):2,925
Deaths (to Heavy Assaults):5,422
KDR:0.3053
Kill Difference:2,032
Playtime:343.593 hours
Usage:25%
Score:4.204m
Score/min:204
Accuracy (listed only):13.513%
HSR (listed only):17.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
F-
Kills:262
Deaths:991
KDR:0.264
Accuracy:16.494% F**
HSR:9.542% F-
Solstice VE3
D
Kills:237
Deaths:834
KDR:0.284
Accuracy:14.450% F
HSR:16.456% D
Deimos VA29
D--
Kills:229
Deaths:763
KDR:0.300
Accuracy:43.571% D**
HSR:10.480% D--
Pulsar C
C--
Kills:208
Deaths:986
KDR:0.211
Accuracy:13.321% F-
HSR:20.192% C--
Eridani SX5
C+
Kills:157
Deaths:629
KDR:0.250
Accuracy:11.238% F**
HSR:19.108% C+
VX6-7
C--
Kills:122
Deaths:665
KDR:0.183
Accuracy:10.130% F**
HSR:18.033% C--
Thanatos VE70
C
Kills:111
Deaths:417
KDR:0.266
Accuracy:30.902% D-
HSR:14.414% C
Serpent VE92
F-
Kills:66
Deaths:225
KDR:0.293
Accuracy:15.041% F-
HSR:9.091% F-
Kills:1,392
Deaths (as Light Assault):5,510
Deaths (to Light Assaults):3,363
KDR:0.25263
Kill Difference:4,118
Playtime:166.681 hours
Usage:12%
Score:1.764m
Score/min:176
Accuracy (listed only):19.394%
HSR (listed only):14.665%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:291
Deaths:472
KDR:0.617
Accuracy:26.351% F-
HSR:76.289% C+
Eridani SX5-AE
F-
Kills:262
Deaths:991
KDR:0.264
Accuracy:16.494% F**
HSR:9.542% F-
Eridani SX5
C+
Kills:157
Deaths:629
KDR:0.250
Accuracy:11.238% F**
HSR:19.108% C+
NS-AM7B Archer
C
Kills:59
Deaths:648
KDR:0.091
Accuracy:51.528% D-
HSR:13.559% C
Kills:769
Deaths (as Infiltrator):2,740
Deaths (to Infiltrators):3,754
KDR:0.28066
Kill Difference:1,971
Playtime:87.668 hours
Usage:6%
Score:0.690m
Score/min:131
Accuracy (listed only):26.403%
HSR (listed only):29.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D*
Kills:370
Deaths:1,337
KDR:0.277
Accuracy:14.145% F-
HSR:11.622% D*
Eridani SX5-AE
F-
Kills:262
Deaths:991
KDR:0.264
Accuracy:16.494% F**
HSR:9.542% F-
Deimos VA29
D--
Kills:229
Deaths:763
KDR:0.300
Accuracy:43.571% D**
HSR:10.480% D--
Eridani SX5
C+
Kills:157
Deaths:629
KDR:0.250
Accuracy:11.238% F**
HSR:19.108% C+
H-V45 AE
D**
Kills:145
Deaths:474
KDR:0.306
Accuracy:17.073% F--
HSR:16.552% D**
NS-11A
F
Kills:133
Deaths:592
KDR:0.225
Accuracy:12.458% F--
HSR:9.774% F
Thanatos VE70
C
Kills:111
Deaths:417
KDR:0.266
Accuracy:30.902% D-
HSR:14.414% C
Pulsar VS1
D*
Kills:87
Deaths:412
KDR:0.211
Accuracy:12.343% F--
HSR:11.494% D*
Kills:1,494
Deaths (as Combat Medic):5,615
Deaths (to Combat Medics):2,146
KDR:0.26607
Kill Difference:4,121
Playtime:268.266 hours
Usage:20%
Score:3.631m
Score/min:226
Accuracy (listed only):19.778%
HSR (listed only):12.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
F
Kills:193
Deaths:264
KDR:0.731
Accuracy:10.793% F
HSR:11.399% F
Cosmos VM3
D-
Kills:183
Deaths:277
KDR:0.661
Accuracy:10.293% D**
HSR:15.847% D-
NS-10 Burster
D-
Kills:96
Deaths:271
KDR:0.354
Accuracy:17.398% F
HSR:3.125% D-
NS-10 Burster
B+
Kills:93
Deaths:271
KDR:0.343
Accuracy:17.367% F-
HSR:7.527% B+
Kills:565
Deaths (as MAX Suit):541.500
Deaths (to MAX Suits):856
KDR:1.0434
Kill Difference:23.500
Playtime:94.993 hours
Usage:7%
Score:1.319m
Score/min:231
Accuracy (listed only):13.963%
HSR (listed only):9.474%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:267
V. Kills:59 445%
Deaths:111
KDR:2.405
Accuracy:33.046% F-
KPH:17.200 D**
VKPH:3.800 D*
L100 Python HEAT
D**
Kills:75
V. Kills:25 288%
Deaths:41
KDR:1.829
Accuracy:29.752% F--
KPH:9.700 D**
VKPH:3.200 F-
L100 Python AP
D**
Kills:56
V. Kills:52 106%
Deaths:71
KDR:0.789
Accuracy:40.211% F-
KPH:10.500 F
VKPH:9.700 D**
Kills:398 (398 + 0)
Deaths:223
KDR:1.785
VKDR:0.610
Vehicle Kills:136
Kill Difference:175
Playtime:28.632 hours
Usage:2%
Score:0.154m
Score/min:90
Driving Accuracy:40.211%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:67
V. Kills:38 172%
Deaths:42
KDR:1.595
Accuracy:28.174% F-
KPH:12.100 D*
VKPH:6.900 D--
Kills:67 (0 + 67)
Deaths:42
KDR:1.595
VKDR:0.905
Vehicle Kills:38
Kill Difference:25
Playtime:5.524 hours
Usage:0%
Score:0.052m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:28.174%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:138
V. Kills:100 137%
Deaths:114
KDR:1.211
Accuracy:27.256% D*
KPH:6.500 D*
VKPH:4.700 D-
M60-G Bulldog
D*
Kills:128
V. Kills:28 441%
Deaths:73
KDR:1.753
Accuracy:19.747% F
KPH:7.700 D**
VKPH:1.700 D*
M60-G Bulldog
D
Kills:115
V. Kills:42 267%
Deaths:61
KDR:1.885
Accuracy:20.227% D**
KPH:9.100 D*
VKPH:3.300 D
M20 Basilisk
D--
Kills:63
V. Kills:42 147%
Deaths:50
KDR:1.260
Accuracy:23.977% F
KPH:6.400 D*
VKPH:4.300 D--
Kills:444 (0 + 444)
Deaths:298
KDR:1.490
VKDR:0.711
Vehicle Kills:212
Kill Difference:146
Playtime:60.400 hours
Usage:4%
Score:0.243m
Score/min:67
Driving Accuracy:N/A%
Gunner Accuracy:23.977%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Naginata 4113871,1800.328D--0.0213.794%F18.605%D*9.2D*N/A3342h19.6D**142.4F
Tank Mine 6203833231.186D0.8326.715%C--N/A44.5D*27.6D*4698.6h2.2C8.3D--
NS-11P 3933701,3370.277D0.0814.145%F-11.622%D*6.6D*N/A2055.8h25.1T-177.4T-
Lasher X2 3653331,2830.26D--0.0919.546%D-4.204%C++7.6D*N/A2743.7h28.4F145.5D--
V10 2942914720.617D*0.2626.351%F-76.289%C+5.3D**N/A2055h4.3F**16.3T*
C-4 5322718380.323D0.0318.819%D*N/A15.9D**15.4D--24517h3.3T17.4T*
L100 Python HESH 3262671112.405D2.0533.046%F-1.498%C+17.2D**3.8D*7415.5h5.5F16.5F--
Eridani SX5-AE 2712629910.264D*0.0916.494%F**9.542%F-7.1D*N/A2237h22.8F*138.1T*
Solstice VE3 2492378340.284D0.0714.45%F16.456%D5.3D-N/A2744.5h26D**180F-
Deimos VA29 2392297630.3D-0.0543.571%D**10.48%D--7.6D*N/A2530.3h5.7T*13.1T-
Pulsar C 2272089860.211D0.1413.321%F-20.192%C--4D--N/A1552.6h27.3T*204.7T*
Nebula VM20 1981932640.731D0.3810.793%F11.399%F11.4D*N/A3017h23F213.4F-
Cosmos VM3 1861832770.661D0.3110.293%D**15.847%D-9.9D**N/A3218.4h20.9F--203F--
NS Decimator 2991759360.187D--0.1737.364%F**N/A6.8F-4.8D*9025.6h8.2F-22T*
NS-R3 Swarm 3431717850.218D0.1362.833%CN/A4.1D-4.1D5041.6h35.6D56.6D
Eridani SX5 1631576290.25D0.1011.238%F**19.108%C+3.6D*N/A1843.7h25.1T-223T*
H-V45 AE 1521454740.306D--0.0517.073%F--16.552%D**7.9D**N/A2418.3h22.6T*132.3T*
M20 Basilisk 2381381141.211D0.8627.256%D*3.623%D-6.5D*4.7D-8021.2h168.6F618.5F*
NS-11A 1471335920.225D-0.1312.458%F--9.774%F2.9D**N/A1545.5h31.8T*255.1T*
M60-G Bulldog 156128731.753D-1.4019.747%F4.688%B**7.7D**1.7D*4116.7h9.1C--46.3F
VX6-7 1311226650.183D-0.1710.13%F**18.033%C--2.1D*N/A957.4h31.3T*308.7T*
M60-G Bulldog 157115611.885D-1.5320.227%D**1.739%D9.1D*3.3D5912.7h8.8C43.7D**
Thanatos VE70 1151114170.266D0.0930.902%D-14.414%C4.2D*N/A1526.5h10.3T-33.4F--
Frag Grenade 1051041104N/A103.6529.481%F-N/A260D-2.5D7310.4h4.8D16.3F
NS-10 Burster 176962710.354D-0.0017.398%F3.125%D-1.8F1.5D**4054h226.2F-1300.2T
Spear Anti-Vehicle Phalanx Turret 17195422.262D1.9130.956%D**1.053%D**11.2D**8.9D*1368.5h13.8D--44.7F-
NS-10 Burster 163932710.343D--0.0117.367%F-7.527%B+1.7F1.3F-3453.9h233.8F-1345.9T
Ursa 98892760.322D--0.0312.115%F-19.101%D6.7D*N/A2613.3h20.1F--165.9F**
Anti-Vehicle Grenade 15387187N/A86.6543.202%D-N/A145D--110C++13350.6h10.3F-23.8F-
Pulsar VS1 94874120.211D0.1412.343%F--11.494%D*5.1D*N/A3217.1h21.1F171.3T
SVA-88 87841860.452D0.108.599%F**26.191%C++3.4D**N/A3424.8h23T*267.5T*
MANA Anti-Vehicle Turret 131801900.421D--0.0747.16%D3.75%C*800D510D-564190.1h18.9T*40.1F**
L100 Python HEAT 10075411.829D1.4829.752%F--1.333%D-9.6D**3.2F-827.8h6.9C+23.1F-
Saron HRB 10567421.595D1.2428.174%F-1.493%C+12.2D*6.9D--1565.5h25.9C-91.8F
Serpent VE92 69662250.293D0.0615.041%F-9.091%F-5.7D--N/A2311.6h28.7T-190.6T*
M20 Basilisk 10563501.26D-0.9123.977%F3.175%D--6.4D*4.3D--949.8h151.5D--631.7F--
NS-AM7B Archer 167596480.091D0.2651.528%D-13.559%C1.2C-2.2C1448.7h102T*198T*
L100 Python AP 10856710.789D0.4440.211%F-N/A10.4F9.6D**1485.4h10.2D**25.4F**
Nemesis VSH9 10252950.547C0.1945.558%F--1.923%C3.3D-3.1D*9216h11.5D*25.3F*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret273771.3h
Spawn Beacon73190.6h
Nano-Armor Kit575451,91139.6h
G40-F Ranger0810h
Nanite Revive Grenade02,3740.7h
Medical Applicator697165,14922.9h
Spitfire Auto-Turret506701.8h
Ammunition Package1472,2384.6h
Medical Kit272231h
Anti-Infantry MANA Turret10780.6h
A30 Walker1640.1h
Nano-Repair Grenade03390.1h
Shield Recharging Field725991h
Smoke Grenade01120h
Recon Detection Device1233,81913.7h

Check the help document for the dictionary if you want to learn more about words used here.


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