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Agent TransgressorNC[OO0] TransgressorNC
NC BR 54

KDR: 4.35

Score: 13.2m

Last Seen: May 25th, 2020 11:23 PM
- OFFLINE - 65.8 hour(s)

Prestige 1, Battle Rank 54 - New Conglomerate on Emerald
Level Progress (to 55): 58%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 MGR-M1 Bishop NC6A GODSAW LA1 Anchor MGR-S1 Gladius S12 Renegade NS-15M AE NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,304,283 MLG Score: 13033
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.908%51.523%174724132540,0936.42104-2.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.842%2.45A**4.572S-0.677DHEAD ++ (~34.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.72B++70.507B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.711%90.654%01134810774200.144011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.167B**1.518A+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.60.511B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.979%27.941%0113486855200.123188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.395M*2.556A**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.842B*1.70.645B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m246.7%591 (35.5k)474 (28.4k)4.3483944,67110,2734.4057254 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349461833.487%47.592%159402:4314

90% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2016 6:37 AMApr 1st, 2019 1:10 AMMay 28th, 2020 11:18 PM (125d) (PST)May 25th, 2020 7:46 PM (129d) (PST)May 25th, 2020 7:23 PM (129d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0012567451.6000.3680.7624.0130.02613033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,06515,38444,681962246241228,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
465.3h/19.4d 589 21,260 11,284 112k 573 2,132 737 27.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M
Kills:10,987
Deaths:2,294
KDR:4.789
Accuracy:32.515% A
HSR:52.326% M
NC6A GODSAW
A*
Kills:5,268
Deaths:1,109
KDR:4.750
Accuracy:33.000% C*
HSR:48.102% A*
LA1 Anchor
A**
Kills:3,203
Deaths:632
KDR:5.068
Accuracy:32.689% B*
HSR:49.922% A**
NS-15M AE
A*
Kills:1,455
Deaths:258
KDR:5.640
Accuracy:32.806% B*
HSR:52.784% A*
EM1
M+
Kills:1,250
Deaths:256
KDR:4.883
Accuracy:33.496% A
HSR:50.960% M+
NC6 Gauss SAW
M+
Kills:1,204
Deaths:217
KDR:5.548
Accuracy:33.064% A
HSR:47.425% M+
NS-15MP
A*
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:32.234% B+
HSR:52.848% A*
NS-15M2
M+
Kills:1,169
Deaths:223
KDR:5.242
Accuracy:32.046% B*
HSR:57.228% M+
GD-22S
M++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:33.737% A
HSR:53.276% M++
NS-15MB
A++
Kills:597
Deaths:106
KDR:5.632
Accuracy:33.598% B*
HSR:50.419% A++
MGR-L1 Promise
A
Kills:465
Deaths:106
KDR:4.387
Accuracy:34.713% A
HSR:42.366% A
Kills:27,952
Deaths (as Heavy Assault):5,670
Deaths (to Heavy Assaults):3,477
KDR:4.92981
Kill Difference:22,282
Playtime:420.433 hours
Usage:90%
Score:12.158m
Score/min:482
Accuracy (listed only):33.082%
HSR (listed only):50.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:3,007
Deaths:659
KDR:4.563
Accuracy:35.824% B**
HSR:46.458% A*
AF-4G Cyclone
A++
Kills:1,163
Deaths:289
KDR:4.024
Accuracy:33.791% B*
HSR:43.594% A++
Gauss Compact Burst
A+
Kills:414
Deaths:107
KDR:3.869
Accuracy:31.561% B+
HSR:39.855% A+
NS-11CP
A+
Kills:186
Deaths:32
KDR:5.813
Accuracy:33.991% B++
HSR:35.484% A+
GD-7F
M*
Kills:170
Deaths:53
KDR:3.208
Accuracy:31.481% B++
HSR:46.471% M*
NS-11C
A*
Kills:127
Deaths:28
KDR:4.536
Accuracy:32.877% B**
HSR:36.221% A*
MGR-C1 Charger
B*
Kills:126
Deaths:44
KDR:2.864
Accuracy:30.405% C+
HSR:34.127% B*
AF-4AE Cyclone
A++
Kills:108
Deaths:31
KDR:3.484
Accuracy:33.028% B
HSR:42.593% A++
AF-19 Mercenary
M
Kills:79
Deaths:20
KDR:3.950
Accuracy:32.478% B**
HSR:40.506% M
LA39 Bruiser
A*
Kills:68
Deaths:25
KDR:2.720
Accuracy:82.979% A++
HSR:27.941% A*
Kills:5,448
Deaths (as Light Assault):1,288
Deaths (to Light Assaults):1,794
KDR:4.22981
Kill Difference:4,160
Playtime:14.184 hours
Usage:3%
Score:0.412m
Score/min:485
Accuracy (listed only):37.841%
HSR (listed only):39.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:3,007
Deaths:659
KDR:4.563
Accuracy:35.824% B**
HSR:46.458% A*
AF-4G Cyclone
A++
Kills:1,163
Deaths:289
KDR:4.024
Accuracy:33.791% B*
HSR:43.594% A++
Gauss Rifle Burst
M+
Kills:220
Deaths:43
KDR:5.116
Accuracy:33.579% B++
HSR:57.273% M+
Carnage AR
A*
Kills:174
Deaths:54
KDR:3.222
Accuracy:31.433% B++
HSR:45.977% A*
AF-4AE Cyclone
A++
Kills:108
Deaths:31
KDR:3.484
Accuracy:33.028% B
HSR:42.593% A++
LA39 Bruiser
A*
Kills:68
Deaths:25
KDR:2.720
Accuracy:82.979% A++
HSR:27.941% A*
Kills:4,740
Deaths (as Combat Medic):1,101
Deaths (to Combat Medics):1,227
KDR:4.30518
Kill Difference:3,639
Playtime:4.859 hours
Usage:1%
Score:0.136m
Score/min:466
Accuracy (listed only):41.772%
HSR (listed only):43.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
M+
Kills:5,301
Deaths:1,207
KDR:4.392
Accuracy:47.372% A++
HSR:60.800% M+
Gauss Compact Burst
A+
Kills:414
Deaths:107
KDR:3.869
Accuracy:31.561% B+
HSR:39.855% A+
NS-11CP
A+
Kills:186
Deaths:32
KDR:5.813
Accuracy:33.991% B++
HSR:35.484% A+
GD-7F
M*
Kills:170
Deaths:53
KDR:3.208
Accuracy:31.481% B++
HSR:46.471% M*
NS-11C
A*
Kills:127
Deaths:28
KDR:4.536
Accuracy:32.877% B**
HSR:36.221% A*
MGR-C1 Charger
B*
Kills:126
Deaths:44
KDR:2.864
Accuracy:30.405% C+
HSR:34.127% B*
AF-19 Mercenary
M
Kills:79
Deaths:20
KDR:3.950
Accuracy:32.478% B**
HSR:40.506% M
LA39 Bruiser
A*
Kills:68
Deaths:25
KDR:2.720
Accuracy:82.979% A++
HSR:27.941% A*
Kills:6,471
Deaths (as Engineer):1,516
Deaths (to Engineers):1,067
KDR:4.26847
Kill Difference:4,955
Playtime:20.406 hours
Usage:4%
Score:0.479m
Score/min:391
Accuracy (listed only):40.393%
HSR (listed only):40.176%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A*
Kills:3,007
Deaths:659
KDR:4.563
Accuracy:35.824% B**
HSR:46.458% A*
AF-4G Cyclone
A++
Kills:1,163
Deaths:289
KDR:4.024
Accuracy:33.791% B*
HSR:43.594% A++
NS-357P Underboss
A+
Kills:637
Deaths:394
KDR:1.617
Accuracy:49.791% B++
HSR:43.642% A+
NS-44L Blackhand
A
Kills:555
Deaths:276
KDR:2.011
Accuracy:51.378% B*
HSR:60.901% A
AF-4AE Cyclone
A++
Kills:108
Deaths:31
KDR:3.484
Accuracy:33.028% B
HSR:42.593% A++
SAS-R
A*
Kills:107
Deaths:15
KDR:7.133
Accuracy:42.711% C++
HSR:90.654% A*
Kills:5,577
Deaths (as Infiltrator):1,664
Deaths (to Infiltrators):1,618
KDR:3.35156
Kill Difference:3,913
Playtime:2.666 hours
Usage:1%
Score:0.056m
Score/min:351
Accuracy (listed only):41.087%
HSR (listed only):54.640%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,631
V. Kills:16 N/A
Deaths:189
KDR:8.630
Accuracy:64.149% A*
KPH:117.200 A+
VKPH:1.100 D
Kills:1,631 (1,631 + 0)
Deaths:189
KDR:8.630
VKDR:0.085
Vehicle Kills:16
Kill Difference:1,442
Playtime:13.918 hours
Usage:3%
Score:0.238m
Score/min:285
Driving Accuracy:64.149%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 11,03710,9872,2944.789B**0.4432.515%A52.326%M104.8B**N/A288104.8h8.5B**26.2B*
MGR-M1 Bishop 5,3295,3011,2074.392B**0.0447.372%A++60.8%M+98.2A+N/A28154h4B**8.5B**
NC6A GODSAW 5,2985,2681,1094.75B+0.4033%C*48.102%A*105.8B+N/A29149.8h6.3B19.1B++
LA1 Anchor 3,2123,2036325.068B++0.7232.689%B*49.922%A**98B++N/A26332.7h7.2A21.9B**
MGR-S1 Gladius 3,0173,0076594.563B*0.2135.824%B**46.458%A*106.3B*N/A31028.3h6.1B++17B+
S12 Renegade 1,6471,6311898.63B*4.2864.149%A*12.692%M117.3A+1.2C--28513.9h2.2A3.5B**
NS-15M AE 1,4611,4552585.64A1.2932.806%B*52.784%A*92.7C**N/A21215.7h8.5B**25.9B*
NS Decimator 1,7461,2542524.976A**0.6368.533%B*2.871%B*93.6A*36.7A+45513.4h2.5B*3.7B**
EM1 1,2551,2502564.883A++0.5333.496%A50.96%M+111.6A+N/A28311.2h8.2A24.4B*
NC6 Gauss SAW 1,2051,2042175.548A++1.2033.064%A47.425%M+93.3B*N/A34212.9h6.5B**19.8B*
NS-15MP 1,2031,1942474.834B+0.4932.234%B+52.848%A*81.8C+N/A17614.6h8.4B**26.1B++
NS-15M2 1,1771,1692235.242B++0.8932.046%B*57.228%M+102.5B++N/A30311.4h8.5B**26.6B++
AF-4G Cyclone 1,1631,1632894.024B+0.3233.791%B*43.594%A++108.7B+N/A30210.7h7.1A20.9B*
GD-22S 1,1601,1602225.225A0.8833.737%A53.276%M++102.7B**N/A26111.3h7A20.6B*
NS-357P Underboss 6406373941.617C+2.7349.791%B++43.642%A+122.5B+N/A3685.2h3B**6B**
NS-15MB 6015971065.632A**1.2833.598%B*50.419%A++90.5C+N/A1946.6h8.6B**25.5B+
NS-44L Blackhand 5555552762.011C++2.3451.378%B*60.901%A79.3A+N/A2137h3.4B+6.5B++
MGR-L1 Promise 4694651064.387A++0.0434.713%A42.366%A122.4B**1.1C5043.8h8.9B++25.7B++
Gauss Compact Burst 4184141073.869B+0.4831.561%B+39.855%A+88.1B++N/A3484.7h9B+28.4B+
Gauss Rifle Burst 221220435.116A+0.7733.579%B++57.273%M+104.8AN/A2752.1h7.3A21.6B**
NS-11CP 187186325.813A**1.4633.991%B++35.484%A+116.3B++N/A2881.6h9.6B*28.3B++
Carnage AR 174174543.222B*1.1331.433%B++45.977%A*102.4A++N/A3791.7h8.5A+26.9B**
GD-7F 172170533.208B++1.1431.481%B++46.471%M*85B++1C**4012h8.8B**27.8B*
Mag-Cutter 15415210,0950.015C4.3319.983%D5.921%C++0.4C-N/A1432.1h1.6B*7.9C**
NS-11C 128127284.536A*0.1932.877%B**36.221%A*97.7AN/A4111.3h11B+33.4B++
MGR-C1 Charger 127126442.864A1.4830.405%C+34.127%B*84B++N/A3051.5h7.6A+25.1B*
AF-4AE Cyclone 109108313.484A*0.8633.028%B42.593%A++90C+N/A3191.2h8.4C**25.3B+
SAS-R 107107157.133B**2.7842.711%C++90.654%A*71.3BN/A4391.5h1.6B**3.7B++
Frag Grenade 9797197N/A92.6569.103%MN/A970A+N/A71520.1h2.1A+3.1A
AF-19 Mercenary 8079203.95A++0.4032.478%B**40.506%M79A1B+10611h7.5B*23.2B+
NC05 Jackhammer 7171262.731A1.6252.747%B+29.578%M101.4B*N/A5630.7h3.4B**6.4B*
LA39 Bruiser 6868252.72A+1.6382.979%A++27.941%A*113.3A+N/A6840.6h1.7B**2.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3111,9841h
Spawn Beacon14420.2h
AE Medical Applicator02,2660.1h
Medical Kit6467,26914.9h
Medical Applicator24820h
Motion Spotter0690h
Ammunition Package0690h

Check the help document for the dictionary if you want to learn more about words used here.


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