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Brigadier TransgressorNC[x00x] TransgressorNC
NC BR 76

KDR: 4.65

Score: 5.3m

Last Seen: Apr 25th, 2019 12:34 AM
- OFFLINE - 674.3 hour(s)

Battle Rank 76 - New Conglomerate on Emerald - Outfit Member of Recursion[x00x] Recursion
NC outfit on Emerald

Members: 31
Level Progress (to 77): 7%
Level 100 Progress: 28% 423h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-15M1 NS-15M AE EM1 NS-15MP NC6 Gauss SAW NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,743,835 MLG Score: 12585
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.866%51.769%170118117817,7776.85312-2.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.717%2.29A*4.744S-0.616DHEAD ++ (~35.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.7B++7.40.485B+15

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.059%91.781%0111957328800.253472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.809A++1.611A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.67B+1.50.517B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[x00x] Recursion
NC outfit on Emerald

Members: 31
5.3m195.6%533 (32k)419 (25.1k)4.6499619,3024,1514.7065876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1196200832.744%48.689%159403:049

96% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2016 6:37 AMApr 1st, 2019 1:10 AMMay 22nd, 2019 2:59 AM (19h) (PST)Apr 24th, 2019 8:41 PM (28d) (PST)Apr 24th, 2019 8:34 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9632367271.5170.3260.7393.0220.02812585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,77114,13543,636912044181225,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
212.1h/8.8d 235 9,398 4,536 38.5k 224 948 352 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M*
Kills:2,922
Deaths:551
KDR:5.303
Accuracy:32.750% A+
HSR:50.377% M*
NC6A GODSAW
M++
Kills:2,615
Deaths:519
KDR:5.039
Accuracy:32.774% B++
HSR:48.298% M++
NS-15M1
S
Kills:2,189
Deaths:428
KDR:5.114
Accuracy:31.563% A++
HSR:55.596% S
NS-15M AE
M+
Kills:1,455
Deaths:258
KDR:5.640
Accuracy:32.806% A
HSR:52.784% M+
EM1
S
Kills:1,250
Deaths:256
KDR:4.883
Accuracy:33.496% A*
HSR:50.960% S
NS-15MP
A**
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:32.234% B*
HSR:52.848% A**
NC6 Gauss SAW
S
Kills:1,182
Deaths:207
KDR:5.710
Accuracy:32.986% A**
HSR:47.547% S
NS-15M2
S
Kills:1,169
Deaths:223
KDR:5.242
Accuracy:32.046% A+
HSR:57.228% S
GD-22S
S
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:33.757% A*
HSR:53.276% S
NS-15MB
A*
Kills:597
Deaths:106
KDR:5.632
Accuracy:33.670% B**
HSR:50.419% A*
Kills:15,733
Deaths (as Heavy Assault):3,015
Deaths (to Heavy Assaults):1,370
KDR:5.21824
Kill Difference:12,718
Playtime:202.603 hours
Usage:96%
Score:5.126m
Score/min:422
Accuracy (listed only):32.808%
HSR (listed only):51.933%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:897
Deaths:170
KDR:5.276
Accuracy:34.711% A+
HSR:53.400% S
NS-11CP
A++
Kills:157
Deaths:25
KDR:6.280
Accuracy:34.562% B**
HSR:35.669% A++
AF-4G Cyclone
S
Kills:146
Deaths:30
KDR:4.867
Accuracy:34.301% A
HSR:54.795% S
Gauss Compact Burst
M
Kills:117
Deaths:34
KDR:3.441
Accuracy:31.620% B**
HSR:42.735% M
GD-7F
S
Kills:99
Deaths:24
KDR:4.125
Accuracy:29.605% B**
HSR:57.576% S
Kills:1,416
Deaths (as Light Assault):283
Deaths (to Light Assaults):701
KDR:5.00353
Kill Difference:1,133
Playtime:4.463 hours
Usage:2%
Score:0.115m
Score/min:429
Accuracy (listed only):32.960%
HSR (listed only):48.835%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
S
Kills:897
Deaths:170
KDR:5.276
Accuracy:34.711% A+
HSR:53.400% S
AF-4G Cyclone
S
Kills:146
Deaths:30
KDR:4.867
Accuracy:34.301% A
HSR:54.795% S
Carnage AR
M*
Kills:121
Deaths:33
KDR:3.667
Accuracy:30.798% A
HSR:42.975% M*
Kills:1,164
Deaths (as Combat Medic):233
Deaths (to Combat Medics):540
KDR:4.99571
Kill Difference:931
Playtime:1.308 hours
Usage:1%
Score:0.039m
Score/min:496
Accuracy (listed only):33.270%
HSR (listed only):50.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A++
Kills:157
Deaths:25
KDR:6.280
Accuracy:34.562% B**
HSR:35.669% A++
Gauss Compact Burst
M
Kills:117
Deaths:34
KDR:3.441
Accuracy:31.620% B**
HSR:42.735% M
GD-7F
S
Kills:99
Deaths:24
KDR:4.125
Accuracy:29.605% B**
HSR:57.576% S
Kills:373
Deaths (as Engineer):83
Deaths (to Engineers):472
KDR:4.49398
Kill Difference:290
Playtime:1.246 hours
Usage:1%
Score:0.030m
Score/min:402
Accuracy (listed only):31.929%
HSR (listed only):45.327%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:403
V. Kills: N/A
Deaths:53
KDR:7.604
Accuracy:68.150% M+
KPH:130.900 A**
VKPH:0 D--
Kills:403 (403 + 0)
Deaths:53
KDR:7.604
VKDR:0
Vehicle Kills:0
Kill Difference:350
Playtime:3.079 hours
Usage:1%
Score:0.050m
Score/min:273
Driving Accuracy:68.150%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9292,9225515.303B**0.6532.75%A+50.377%M*96.8A++N/A23230.2h7.1A+21.8B**
NC6A GODSAW 2,6272,6155195.039A0.3932.774%B++48.298%M++99.4AN/A24126.3h6.1C**18.7B*
NS-15M1 2,1992,1894285.114M0.4631.563%A++55.596%S88.6A++N/A22024.7h8.3A+26.2B**
NS-15M AE 1,4611,4552585.64A++0.9932.806%A52.784%M+92.7AN/A20515.7h8.5A25.9B*
EM1 1,2551,2502564.883M**0.2333.496%A*50.96%S111.6M**N/A27211.2h8.2B++24.4B**
NS-15MP 1,2031,1942474.834B**0.1832.234%B*52.848%A**81.8B+N/A17414.6h8.4B**26.1B*
NC6 Gauss SAW 1,1831,1822075.71S1.0632.986%A**47.547%S93.8M++N/A27512.6h6.5B**19.8B**
NS-15M2 1,1771,1692235.242A*0.5932.046%A+57.228%S102.5A*N/A29011.4h8.5A26.6B**
GD-22S 1,1601,1602205.273A*0.6233.757%A*53.276%S102.7M+N/A24211.3h6.9A++20.5B**
MGR-S1 Gladius 8998971705.276M0.6334.711%A+53.4%S101.9A**N/A2868.8h5.9A17B**
NS Decimator 9016361115.73S1.0869.08%B**3.459%B*93.5M**39M+4306.8h2.5A+3.6A+
NS-15MB 6015971065.632M*0.9833.67%B**50.419%A*90.5B*N/A1926.6h8.5B*25.4B+
S12 Renegade 403403537.604B*2.9568.15%M+12.407%A*130A**N/A2733.1h2.2A3.2A+
NS-44L Blackhand 3753751602.344B**2.3151.925%B**61.6%A+76.5M++N/A1824.9h3.5B++6.7B*
NS-11CP 158157256.28M**1.6334.562%B**35.669%A++112.1A+N/A2561.4h9.4B++27.1B*
AF-4G Cyclone 146146304.867A++0.2234.301%A54.795%S132.7A*N/A3531.1h6.6A+19.3B**
NS-357P Underboss 132132821.61C++3.0445.414%B+45.455%A*110B**N/A3171.2h3.1B*6.9B++
Carnage AR 121121333.667A++0.9830.798%A42.975%M*100.8M**N/A3391.2h8.2A++26.6A
Gauss Compact Burst 117117343.441B*1.2131.62%B**42.735%M90A*N/A2681.3h8.4B**26.6B+
GD-7F 9999244.125M++0.5229.605%B**57.576%S90M+N/A3061.1h8.6A+28.9B**
Frag Grenade 9292192N/A87.3570.036%M*N/A920A++N/A39940.1h2.1A+3A+
SAS-R 7373612.167M*7.5247.059%A91.781%A**91.3A*N/A4480.8h1.5A+3.3B**
Mag-Cutter 59574,0970.014C4.6413.702%D*14.035%B**0.3CN/A1204.2h2B+14.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01920.1h
Nano-Armor Kit01,8820.1h
AE Medical Applicator06190h
Medical Kit3483,2809.3h
Medical Applicator24820h

Check the help document for the dictionary if you want to learn more about words used here.


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