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Brigadier TransgressorNC[x00x] TransgressorNC
NC BR 79

KDR: 4.56

Score: 5.9m

Last Seen: Aug 21st, 2019 1:14 AM
- OFFLINE - 8.7 hour(s)

Battle Rank 79 - New Conglomerate on Emerald - Outfit Member of Recursion[x00x] Recursion
NC outfit on Emerald

Members: 22
Level Progress (to 80): 88%
Level 100 Progress: 32% 389h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NS-15M1 NS-15M AE EM1 NS-15MP NC6 Gauss SAW NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,773,859 MLG Score: 12609
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.787%51.636%169319119519,2586.71244-2.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.648%2.282A*4.708S-0.614DHEAD ++ (~35.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.699B+7.40.485B+15.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.502%91.892%0112137431800.232704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.816A++1.604A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.50.518B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[x00x] Recursion
NC outfit on Emerald

Members: 22
5.9m206.3%554 (33.2k)437 (26.2k)4.5571820,8814,5824.6104379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214215332.654%48.681%159002:599

95% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2016 6:37 AMApr 1st, 2019 1:10 AMAug 23rd, 2019 8:40 PM (10h) (PST)Aug 20th, 2019 10:09 PM (3d) (PST)Aug 20th, 2019 9:14 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9692417281.5330.3360.7463.2200.02812609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,11314,47243,641922045193226,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
227h/9.5d 244 10,165 4,924 43.8k 252 1,018 375 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M+
Kills:3,099
Deaths:641
KDR:4.835
Accuracy:32.771% B++
HSR:48.209% M+
LA1 Anchor
M*
Kills:3,031
Deaths:579
KDR:5.235
Accuracy:32.592% A+
HSR:50.182% M*
NS-15M1
S
Kills:2,860
Deaths:587
KDR:4.872
Accuracy:31.577% A++
HSR:55.245% S
NS-15M AE
M+
Kills:1,455
Deaths:258
KDR:5.640
Accuracy:32.806% A
HSR:52.784% M+
EM1
S
Kills:1,250
Deaths:256
KDR:4.883
Accuracy:33.496% A*
HSR:50.960% S
NS-15MP
A*
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:32.234% B*
HSR:52.848% A*
NC6 Gauss SAW
M**
Kills:1,182
Deaths:207
KDR:5.710
Accuracy:32.986% A*
HSR:47.547% M**
NS-15M2
M**
Kills:1,169
Deaths:223
KDR:5.242
Accuracy:32.046% A+
HSR:57.228% M**
GD-22S
S
Kills:1,160
Deaths:221
KDR:5.249
Accuracy:33.748% A*
HSR:53.276% S
NS-15MB
A*
Kills:597
Deaths:106
KDR:5.632
Accuracy:33.670% A
HSR:50.419% A*
Kills:16,997
Deaths (as Heavy Assault):3,325
Deaths (to Heavy Assaults):1,533
KDR:5.11188
Kill Difference:13,672
Playtime:215.771 hours
Usage:95%
Score:5.663m
Score/min:437
Accuracy (listed only):32.793%
HSR (listed only):51.870%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:934
Deaths:182
KDR:5.132
Accuracy:34.800% A+
HSR:52.998% S
Gauss Compact Burst
M++
Kills:183
Deaths:55
KDR:3.327
Accuracy:30.864% B*
HSR:46.448% M++
NS-11CP
A++
Kills:157
Deaths:25
KDR:6.280
Accuracy:34.562% B**
HSR:35.669% A++
AF-4G Cyclone
M**
Kills:146
Deaths:30
KDR:4.867
Accuracy:34.301% A
HSR:54.795% M**
GD-7F
S
Kills:121
Deaths:29
KDR:4.172
Accuracy:30.393% B**
HSR:53.719% S
NS-11C
M++
Kills:61
Deaths:16
KDR:3.813
Accuracy:32.697% A++
HSR:36.066% M++
Kills:1,602
Deaths (as Light Assault):337
Deaths (to Light Assaults):789
KDR:4.75371
Kill Difference:1,265
Playtime:5.965 hours
Usage:3%
Score:0.188m
Score/min:524
Accuracy (listed only):32.936%
HSR (listed only):46.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
S
Kills:934
Deaths:182
KDR:5.132
Accuracy:34.800% A+
HSR:52.998% S
AF-4G Cyclone
M**
Kills:146
Deaths:30
KDR:4.867
Accuracy:34.301% A
HSR:54.795% M**
Carnage AR
M++
Kills:121
Deaths:33
KDR:3.667
Accuracy:30.798% A
HSR:42.975% M++
Kills:1,201
Deaths (as Combat Medic):245
Deaths (to Combat Medics):591
KDR:4.90204
Kill Difference:956
Playtime:1.308 hours
Usage:1%
Score:0.039m
Score/min:496
Accuracy (listed only):33.300%
HSR (listed only):50.256%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
M++
Kills:183
Deaths:55
KDR:3.327
Accuracy:30.864% B*
HSR:46.448% M++
NS-11CP
A++
Kills:157
Deaths:25
KDR:6.280
Accuracy:34.562% B**
HSR:35.669% A++
GD-7F
S
Kills:121
Deaths:29
KDR:4.172
Accuracy:30.393% B**
HSR:53.719% S
NS-11C
M++
Kills:61
Deaths:16
KDR:3.813
Accuracy:32.697% A++
HSR:36.066% M++
Kills:522
Deaths (as Engineer):125
Deaths (to Engineers):506
KDR:4.176
Kill Difference:397
Playtime:1.246 hours
Usage:1%
Score:0.030m
Score/min:402
Accuracy (listed only):32.129%
HSR (listed only):42.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
S
Kills:934
Deaths:182
KDR:5.132
Accuracy:34.800% A+
HSR:52.998% S
NS-44L Blackhand
A+
Kills:396
Deaths:176
KDR:2.250
Accuracy:51.889% B**
HSR:61.364% A+
AF-4G Cyclone
M**
Kills:146
Deaths:30
KDR:4.867
Accuracy:34.301% A
HSR:54.795% M**
NS-357P Underboss
A*
Kills:142
Deaths:91
KDR:1.560
Accuracy:45.530% B+
HSR:45.775% A*
SAS-R
A**
Kills:74
Deaths:7
KDR:10.571
Accuracy:46.502% A
HSR:91.892% A**
Kills:1,692
Deaths (as Infiltrator):486
Deaths (to Infiltrators):703
KDR:3.48148
Kill Difference:1,206
Playtime:1.154 hours
Usage:1%
Score:0.024m
Score/min:349
Accuracy (listed only):42.604%
HSR (listed only):61.365%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:425
V. Kills:1 N/A
Deaths:56
KDR:7.589
Accuracy:67.347% M+
KPH:129.200 A**
VKPH:0.300 D*
Kills:425 (425 + 0)
Deaths:56
KDR:7.589
VKDR:0.018
Vehicle Kills:1
Kill Difference:369
Playtime:3.290 hours
Usage:1%
Score:0.054m
Score/min:274
Driving Accuracy:67.347%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,1133,0996414.835A0.2832.771%B++48.209%M+100.9AN/A26530.7h6.3C**19.1B*
LA1 Anchor 3,0393,0315795.235B**0.6832.592%A+50.182%M*97.5A++N/A23531.1h7.1A+21.9B**
NS-15M1 2,8732,8605874.872A**0.3131.577%A++55.245%S93.2A++N/A24430.7h8.3A+26.2B**
NS-15M AE 1,4611,4552585.64A1.0832.806%A52.784%M+92.7B**N/A20615.7h8.5A25.9B*
EM1 1,2551,2502564.883M**0.3333.496%A*50.96%S111.6M++N/A27411.2h8.2B+24.4B**
NS-15MP 1,2031,1942474.834B**0.2832.234%B*52.848%A*81.8BN/A17414.6h8.4B**26.1B++
NC6 Gauss SAW 1,1831,1822075.71S1.1532.986%A*47.547%M**93.8M+N/A28112.6h6.5B**19.8B**
NS-15M2 1,1771,1692235.242A*0.6832.046%A+57.228%M**102.5A*N/A29111.4h8.5A26.6B**
GD-22S 1,1601,1602215.249A*0.6933.748%A*53.276%S102.7MN/A24311.3h7A++20.6B**
MGR-S1 Gladius 9369341825.132M0.5734.8%A+52.998%S102.6A**N/A2919.1h5.9A17B**
NS Decimator 9476691175.718S1.1669.131%B**3.438%B**95.6M**39.7M+4507h2.5A+3.6A+
NS-15MB 6015971065.632M*1.0733.67%A50.419%A*90.5B*N/A1926.6h8.5B**25.4B*
S12 Renegade 426425567.589A3.0367.347%M+12.706%A*128.8A**N/A2743.3h2.2A3.2A+
NS-44L Blackhand 3963961762.25B*2.3151.889%B**61.364%A+77.6M+N/A1925.1h3.4B++6.6B*
Gauss Compact Burst 183183553.327B*1.2330.864%B*46.448%M++87.1A++N/A3812.1h8.9B*28.7B+
NS-11CP 158157256.28M**1.7234.562%B**35.669%A++112.1AN/A2561.4h9.4B**27.1B*
AF-4G Cyclone 146146304.867A*0.3134.301%A54.795%M**132.7A*N/A3531.1h6.6A19.3B**
NS-357P Underboss 142142911.56C++3.0045.53%B+45.775%A*109.2B*N/A3301.3h3.1B*6.8B*
GD-7F 122121294.172M*0.3930.393%B**53.719%S86.4A**N/A3241.4h8.6A+28.2B**
Carnage AR 121121333.667A++0.8930.798%A42.975%M++100.8M*N/A3521.2h8.2A*26.6A
Frag Grenade 9292192N/A87.4469.149%M++N/A920A++N/A40850.1h2.1A+3.1A+
SAS-R 7474710.571M++6.0146.502%A91.892%A**92.5A*N/A4420.8h1.5A+3.3B**
Mag-Cutter 64624,5250.014C4.5414.202%D*12.903%B**0.3C--N/A1218.3h2B+13.7C+
NS-11C 6161163.813M++0.7432.697%A++36.066%M++101.7M**N/A4370.6h12.1B+37B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02340.1h
Nano-Armor Kit01,8820.1h
AE Medical Applicator06190h
Medical Kit3693,5429.6h
Medical Applicator24820h

Check the help document for the dictionary if you want to learn more about words used here.


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