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Commando TransgressorNC[O0] TransgressorNC
NC BR 37

KDR: 4.36

Score: 12.3m

Last Seen: Jan 27th, 2020 1:00 AM
- OFFLINE - 61 hour(s)

Prestige 1, Battle Rank 37 - New Conglomerate on Emerald - Outfit Member of Recursion[O0] Recursion
NC outfit on Emerald

Members: 20
Level Progress (to 38): 19%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 MGR-M1 Bishop NC6A GODSAW LA1 Anchor MGR-S1 Gladius S12 Renegade NS-15M AE EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TransgressorNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,330,554 MLG Score: 13054
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.939%51.683%175422121037,3126.43976-2.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.968%2.435A**4.583S-0.868D--HEAD ++ (~34.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.711B++7.10.493B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.583%90.476%01123110570500.148936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.188B**1.504A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.621B+1.60.495B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
NC outfit on Emerald

Members: 20
12.3m238.4%589 (35.3k)472 (28.3k)4.3568341,5259,5314.4130737 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232429333.537%47.747%160102:4413

91% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2016 6:37 AMApr 1st, 2019 1:10 AMJan 28th, 2020 9:00 AM (23h) (PST)Jan 26th, 2020 10:01 PM (2d) (PST)Jan 26th, 2020 9:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0002557451.5950.3660.7623.8640.02613054

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,97615,31744,659962246232228,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
433.9h/18.1d 536 19,827 10,421 100.6k 541 1,950 678 26m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M**
Kills:10,566
Deaths:2,200
KDR:4.803
Accuracy:32.566% A++
HSR:52.215% M**
NC6A GODSAW
M+
Kills:4,104
Deaths:863
KDR:4.756
Accuracy:32.980% B++
HSR:48.319% M+
LA1 Anchor
M++
Kills:3,195
Deaths:627
KDR:5.096
Accuracy:32.684% A+
HSR:49.953% M++
NS-15M AE
M+
Kills:1,455
Deaths:258
KDR:5.640
Accuracy:32.806% A
HSR:52.784% M+
EM1
S
Kills:1,250
Deaths:256
KDR:4.883
Accuracy:33.496% A*
HSR:50.960% S
NC6 Gauss SAW
M**
Kills:1,204
Deaths:217
KDR:5.548
Accuracy:33.064% A*
HSR:47.425% M**
NS-15MP
A*
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:32.234% B*
HSR:52.848% A*
NS-15M2
M**
Kills:1,169
Deaths:223
KDR:5.242
Accuracy:32.046% A+
HSR:57.228% M**
GD-22S
S
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:33.737% A++
HSR:53.276% S
NS-15MB
A*
Kills:597
Deaths:106
KDR:5.632
Accuracy:33.670% A
HSR:50.419% A*
MGR-L1 Promise
A*
Kills:360
Deaths:86
KDR:4.186
Accuracy:34.148% A++
HSR:41.667% A*
Kills:26,254
Deaths (as Heavy Assault):5,305
Deaths (to Heavy Assaults):3,220
KDR:4.94892
Kill Difference:20,949
Playtime:394.743 hours
Usage:91%
Score:11.336m
Score/min:479
Accuracy (listed only):33.039%
HSR (listed only):50.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:2,922
Deaths:634
KDR:4.609
Accuracy:35.931% A++
HSR:46.509% M**
AF-4G Cyclone
M
Kills:860
Deaths:230
KDR:3.739
Accuracy:33.956% A
HSR:43.256% M
Gauss Compact Burst
A*
Kills:355
Deaths:92
KDR:3.859
Accuracy:31.473% B*
HSR:41.408% A*
NS-11CP
A++
Kills:186
Deaths:32
KDR:5.813
Accuracy:33.991% B**
HSR:35.484% A++
GD-7F
S
Kills:170
Deaths:53
KDR:3.208
Accuracy:31.481% A
HSR:46.471% S
NS-11C
M+
Kills:127
Deaths:28
KDR:4.536
Accuracy:32.877% A++
HSR:36.221% M+
AF-19 Mercenary
M++
Kills:79
Deaths:20
KDR:3.950
Accuracy:32.478% A++
HSR:40.506% M++
Kills:4,699
Deaths (as Light Assault):1,089
Deaths (to Light Assaults):1,635
KDR:4.31497
Kill Difference:3,610
Playtime:12.176 hours
Usage:3%
Score:0.364m
Score/min:498
Accuracy (listed only):33.170%
HSR (listed only):41.408%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M**
Kills:2,922
Deaths:634
KDR:4.609
Accuracy:35.931% A++
HSR:46.509% M**
AF-4G Cyclone
M
Kills:860
Deaths:230
KDR:3.739
Accuracy:33.956% A
HSR:43.256% M
Carnage AR
M*
Kills:174
Deaths:54
KDR:3.222
Accuracy:31.433% A
HSR:45.977% M*
Kills:3,956
Deaths (as Combat Medic):918
Deaths (to Combat Medics):1,137
KDR:4.30937
Kill Difference:3,038
Playtime:2.595 hours
Usage:1%
Score:0.070m
Score/min:451
Accuracy (listed only):33.773%
HSR (listed only):45.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
M**
Kills:5,066
Deaths:1,168
KDR:4.337
Accuracy:47.534% A*
HSR:60.876% M**
Gauss Compact Burst
A*
Kills:355
Deaths:92
KDR:3.859
Accuracy:31.473% B*
HSR:41.408% A*
NS-11CP
A++
Kills:186
Deaths:32
KDR:5.813
Accuracy:33.991% B**
HSR:35.484% A++
GD-7F
S
Kills:170
Deaths:53
KDR:3.208
Accuracy:31.481% A
HSR:46.471% S
NS-11C
M+
Kills:127
Deaths:28
KDR:4.536
Accuracy:32.877% A++
HSR:36.221% M+
AF-19 Mercenary
M++
Kills:79
Deaths:20
KDR:3.950
Accuracy:32.478% A++
HSR:40.506% M++
Kills:5,983
Deaths (as Engineer):1,393
Deaths (to Engineers):984
KDR:4.29505
Kill Difference:4,590
Playtime:19.442 hours
Usage:4%
Score:0.461m
Score/min:395
Accuracy (listed only):34.972%
HSR (listed only):43.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M**
Kills:2,922
Deaths:634
KDR:4.609
Accuracy:35.931% A++
HSR:46.509% M**
AF-4G Cyclone
M
Kills:860
Deaths:230
KDR:3.739
Accuracy:33.956% A
HSR:43.256% M
NS-357P Underboss
A++
Kills:580
Deaths:359
KDR:1.616
Accuracy:49.574% B**
HSR:43.104% A++
NS-44L Blackhand
A+
Kills:539
Deaths:265
KDR:2.034
Accuracy:51.552% B**
HSR:60.853% A+
SAS-R
A*
Kills:105
Deaths:13
KDR:8.077
Accuracy:43.583% B++
HSR:90.476% A*
Kills:5,006
Deaths (as Infiltrator):1,501
Deaths (to Infiltrators):1,525
KDR:3.33511
Kill Difference:3,505
Playtime:2.438 hours
Usage:1%
Score:0.051m
Score/min:352
Accuracy (listed only):42.919%
HSR (listed only):56.840%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:1,585
V. Kills:16 N/A
Deaths:184
KDR:8.614
Accuracy:64.210% A**
KPH:116.300 A*
VKPH:1.200 C
Kills:1,585 (1,585 + 0)
Deaths:184
KDR:8.614
VKDR:0.087
Vehicle Kills:16
Kill Difference:1,401
Playtime:13.629 hours
Usage:3%
Score:0.230m
Score/min:281
Driving Accuracy:64.210%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 10,61310,5662,2004.803A*0.4532.566%A++52.215%M**104.8A*N/A289100.8h8.5A26.2B**
MGR-M1 Bishop 5,0935,0661,1684.337A0.0247.534%A*60.876%M**98.4M*N/A28351.5h4A+8.4B**
NC6A GODSAW 4,1264,1048634.756A0.4032.98%B++48.319%M+104.2AN/A28739.4h6.4B19.3B*
LA1 Anchor 3,2043,1956275.096B**0.7432.684%A+49.953%M++98.3A++N/A26132.5h7.2A21.9B**
MGR-S1 Gladius 2,9322,9226344.609A*0.2535.931%A++46.509%M**108.6A**N/A31726.9h6.1B**16.9B**
S12 Renegade 1,6011,5851848.614B*4.2664.21%A**12.618%A**116.5A*1.2C28113.6h2.2A3.5A
NS-15M AE 1,4611,4552585.64A++1.2832.806%A52.784%M+92.7B**N/A21115.7h8.5B**25.9B*
EM1 1,2551,2502564.883M**0.5333.496%A*50.96%S111.6M++N/A28111.2h8.2A+24.4B*
NC6 Gauss SAW 1,2051,2042175.548M++1.1933.064%A*47.425%M**93.3M+N/A33412.9h6.5B**19.8B*
NS-15MP 1,2031,1942474.834B**0.4832.234%B*52.848%A*81.8BN/A17514.6h8.4B**26.1B++
NS Decimator 1,6281,1712404.879S0.5268.693%B**2.989%B++93.7M*36.6A**46312.5h2.5A3.7A
NS-15M2 1,1771,1692235.242A++0.8932.046%A+57.228%M**102.5A++N/A30211.4h8.5A26.6B**
GD-22S 1,1601,1602225.225A*0.8733.737%A++53.276%S102.7A**N/A25911.3h7A+20.6B**
AF-4G Cyclone 8608602303.739B**0.6233.956%A43.256%M107.5A+N/A3138h7.2B**21.1B*
NS-15MB 6015971065.632M*1.2833.67%A50.419%A*90.5B*N/A1946.6h8.5B**25.4B*
NS-357P Underboss 5835803591.616C++2.7449.574%B**43.104%A++120.8AN/A3674.8h3B**6.1B**
NS-44L Blackhand 5395392652.034B*2.3251.552%B**60.853%A+79.3MN/A2096.8h3.4B*6.5B*
MGR-L1 Promise 362360864.186A*0.1734.148%A++41.667%A*128.6M++N/A4812.8h9A26.5B**
Gauss Compact Burst 356355923.859A0.5031.473%B*41.408%A*86.6A+N/A3554.1h8.9B*28.2B*
NS-11CP 187186325.813M*1.4633.991%B**35.484%A++116.3A++N/A2861.6h9.6B*28.3B*
Carnage AR 174174543.222A+1.1331.433%A45.977%M*102.4M*N/A3751.7h8.5A++26.9A
GD-7F 172170533.208A**1.1531.481%A46.471%S85A*1B**3932h8.8A27.8B*
Mag-Cutter 1411399,3570.015C+4.3419.679%D6.475%C+0.3CN/A1402.4h1.6B*8.1B
NS-11C 128127284.536S0.1832.877%A++36.221%M+97.7M++N/A4021.3h11B*33.4B*
SAS-R 105105138.077A*3.7243.583%B++90.476%A*75A+N/A4661.4h1.6A3.6B**
Frag Grenade 9797197N/A92.6469.388%M++N/A970A*N/A70220.1h2.1A++3A+
AF-19 Mercenary 8079203.95S0.4132.478%A++40.506%M++79M*1A++10221h7.5A23.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2911,4650.9h
Spawn Beacon14220.2h
AE Medical Applicator01,3060.1h
Medical Kit6116,80814.3h
Medical Applicator24820h
Motion Spotter0630h
Ammunition Package0690h

Check the help document for the dictionary if you want to learn more about words used here.


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