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Director General TransgressorNC[O0] TransgressorNC
NC BR 97

KDR: 4.43

Score: 10.1m

Last Seen: Oct 15th, 2019 10:46 PM
- OFFLINE - 18.2 hour(s)

Battle Rank 97 - New Conglomerate on Emerald - Outfit Member of Recursion[O0] Recursion
NC outfit on Emerald

Members: 15
Level Progress (to 98): 2%
Level 100 Progress: 54% 248h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 NC6A GODSAW LA1 Anchor MGR-M1 Bishop MGR-S1 Gladius NS-15M AE S12 Renegade EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,145,406 MLG Score: 12906
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.726%51.178%172621119530,8616.50939-2.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.142%2.282A*4.708S-0.614DHEAD ++ (~34.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.699B+7.30.485B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.027%91.111%0112159054400.165441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.816A++1.604A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.671B+1.60.518B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
NC outfit on Emerald

Members: 15
10.1m231.3%587 (35.2k)471 (28.3k)4.4308834,2027,7194.485397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216354433.392%47.374%158202:4712

92% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2016 6:37 AMApr 1st, 2019 1:10 AMOct 16th, 2019 3:18 AM (9h) (PST)Oct 15th, 2019 8:41 PM (15h) (PST)Oct 15th, 2019 6:46 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9972527451.5890.3590.7533.7370.02612906

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,82215,12344,699952245224228,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
358.7h/14.9d 420 16,203 8,440 80.4k 448 1,611 559 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M**
Kills:8,547
Deaths:1,767
KDR:4.837
Accuracy:32.627% A++
HSR:51.550% M**
NC6A GODSAW
M+
Kills:3,510
Deaths:741
KDR:4.737
Accuracy:32.891% B++
HSR:48.205% M+
LA1 Anchor
M*
Kills:3,174
Deaths:618
KDR:5.136
Accuracy:32.720% A+
HSR:50% M*
NS-15M AE
M+
Kills:1,455
Deaths:258
KDR:5.640
Accuracy:32.806% A
HSR:52.784% M+
EM1
S
Kills:1,250
Deaths:256
KDR:4.883
Accuracy:33.496% A*
HSR:50.960% S
NC6 Gauss SAW
M**
Kills:1,204
Deaths:217
KDR:5.548
Accuracy:33.064% A**
HSR:47.425% M**
NS-15MP
A*
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:32.234% B*
HSR:52.848% A*
NS-15M2
M**
Kills:1,169
Deaths:223
KDR:5.242
Accuracy:32.046% A+
HSR:57.228% M**
GD-22S
S
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:33.737% A*
HSR:53.276% S
NS-15MB
A*
Kills:597
Deaths:106
KDR:5.632
Accuracy:33.670% A
HSR:50.419% A*
MGR-L1 Promise
A*
Kills:334
Deaths:80
KDR:4.175
Accuracy:34.068% A++
HSR:41.916% A*
Kills:23,594
Deaths (as Heavy Assault):4,735
Deaths (to Heavy Assaults):2,595
KDR:4.98289
Kill Difference:18,859
Playtime:329.711 hours
Usage:92%
Score:9.400m
Score/min:475
Accuracy (listed only):33.033%
HSR (listed only):50.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:1,728
Deaths:345
KDR:5.009
Accuracy:35.978% A++
HSR:47.743% M**
AF-4G Cyclone
M
Kills:695
Deaths:185
KDR:3.757
Accuracy:34.327% A
HSR:43.166% M
Gauss Compact Burst
A**
Kills:315
Deaths:87
KDR:3.621
Accuracy:31.567% B*
HSR:42.222% A**
NS-11CP
A++
Kills:186
Deaths:32
KDR:5.813
Accuracy:33.991% B**
HSR:35.484% A++
GD-7F
S
Kills:137
Deaths:37
KDR:3.703
Accuracy:30.859% A
HSR:52.555% S
NS-11C
M+
Kills:127
Deaths:28
KDR:4.536
Accuracy:32.877% A++
HSR:36.221% M+
Kills:3,188
Deaths (as Light Assault):714
Deaths (to Light Assaults):1,342
KDR:4.46499
Kill Difference:2,474
Playtime:9.065 hours
Usage:3%
Score:0.293m
Score/min:539
Accuracy (listed only):33.267%
HSR (listed only):42.898%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M**
Kills:1,728
Deaths:345
KDR:5.009
Accuracy:35.978% A++
HSR:47.743% M**
AF-4G Cyclone
M
Kills:695
Deaths:185
KDR:3.757
Accuracy:34.327% A
HSR:43.166% M
Carnage AR
M*
Kills:167
Deaths:50
KDR:3.340
Accuracy:31.655% A+
HSR:45.509% M*
Kills:2,590
Deaths (as Combat Medic):580
Deaths (to Combat Medics):927
KDR:4.46552
Kill Difference:2,010
Playtime:1.857 hours
Usage:1%
Score:0.057m
Score/min:509
Accuracy (listed only):33.987%
HSR (listed only):45.473%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
M**
Kills:2,992
Deaths:699
KDR:4.280
Accuracy:49.596% M
HSR:59.258% M**
Gauss Compact Burst
A**
Kills:315
Deaths:87
KDR:3.621
Accuracy:31.567% B*
HSR:42.222% A**
NS-11CP
A++
Kills:186
Deaths:32
KDR:5.813
Accuracy:33.991% B**
HSR:35.484% A++
GD-7F
S
Kills:137
Deaths:37
KDR:3.703
Accuracy:30.859% A
HSR:52.555% S
NS-11C
M+
Kills:127
Deaths:28
KDR:4.536
Accuracy:32.877% A++
HSR:36.221% M+
Kills:3,757
Deaths (as Engineer):883
Deaths (to Engineers):811
KDR:4.25481
Kill Difference:2,874
Playtime:13.727 hours
Usage:4%
Score:0.330m
Score/min:401
Accuracy (listed only):35.778%
HSR (listed only):45.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M**
Kills:1,728
Deaths:345
KDR:5.009
Accuracy:35.978% A++
HSR:47.743% M**
AF-4G Cyclone
M
Kills:695
Deaths:185
KDR:3.757
Accuracy:34.327% A
HSR:43.166% M
NS-44L Blackhand
A+
Kills:496
Deaths:245
KDR:2.024
Accuracy:52.045% A
HSR:60.686% A+
NS-357P Underboss
A++
Kills:424
Deaths:254
KDR:1.669
Accuracy:49.046% B**
HSR:42.925% A++
SAS-R
A*
Kills:90
Deaths:10
KDR:9
Accuracy:43.027% B++
HSR:91.111% A*
Kills:3,433
Deaths (as Infiltrator):1,039
Deaths (to Infiltrators):1,217
KDR:3.30414
Kill Difference:2,394
Playtime:2.217 hours
Usage:1%
Score:0.047m
Score/min:354
Accuracy (listed only):42.884%
HSR (listed only):57.126%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:1,332
V. Kills:10 N/A
Deaths:147
KDR:9.061
Accuracy:64.326% A**
KPH:122.500 A*
VKPH:0.900 D
Kills:1,332 (1,332 + 0)
Deaths:147
KDR:9.061
VKDR:0.068
Vehicle Kills:10
Kill Difference:1,185
Playtime:10.877 hours
Usage:3%
Score:0.194m
Score/min:298
Driving Accuracy:64.326%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 8,5858,5471,7674.837A**0.4132.627%A++51.55%M**104.1A*N/A29482.1h8.6A+26.3B**
NC6A GODSAW 3,5283,5107414.737A0.3132.891%B++48.205%M+101.4AN/A28034.6h6.4C**19.4B*
LA1 Anchor 3,1833,1746185.136B**0.7132.72%A+50%M*98.6A++N/A25732.2h7.2A+21.9B**
MGR-M1 Bishop 3,0092,9926994.28A+0.1549.596%M59.258%M**98.4M*N/A28930.4h4.1A+8.4A
MGR-S1 Gladius 1,7351,7283455.009M0.5835.978%A++47.743%M**111.5MN/A35215.5h6A16.6B**
NS-15M AE 1,4611,4552585.64A1.2132.806%A52.784%M+92.7B**N/A20715.7h8.5A25.9B*
S12 Renegade 1,3421,3321479.061A++4.6364.326%A**12.538%A*122.2A*N/A29810.9h2.2A3.5A
EM1 1,2551,2502564.883M**0.4533.496%A*50.96%S111.6M++N/A27911.2h8.2B+24.4B**
NC6 Gauss SAW 1,2051,2042175.548S1.1233.064%A**47.425%M**93.3M+N/A32012.9h6.5B**19.8B**
NS-15MP 1,2031,1942474.834B**0.4032.234%B*52.848%A*81.8BN/A17514.6h8.4B**26.1B++
NS-15M2 1,1771,1692235.242A*0.8132.046%A+57.228%M**102.5A++N/A29611.4h8.5A26.6B**
GD-22S 1,1601,1602225.225A*0.7933.737%A*53.276%S102.7MN/A25311.3h7A++20.6B**
NS Decimator 1,3629782014.866S0.4468.622%B**3.067%B*92.3M*36.2A*46210.6h2.6A3.7A+
AF-4G Cyclone 6956951853.757A+0.6734.327%A43.166%M108.6A++N/A3146.4h7.2B**21B*
NS-15MB 6015971065.632M*1.2033.67%A50.419%A*90.5B*N/A1936.6h8.5B**25.4B*
NS-44L Blackhand 4964962452.024B*2.4152.045%A60.686%A+80M++N/A2076.2h3.4B++6.5B*
NS-357P Underboss 4254242541.669C*2.7649.046%B**42.925%A++121.1B**N/A3803.5h3B**6.2B**
MGR-L1 Promise 336334804.175A*0.2634.068%A++41.916%A*128.5M++N/A4682.6h9A26.4B**
Gauss Compact Burst 316315873.621B*0.8131.567%B*42.222%A**87.5A++N/A3653.6h8.9B*28.2B+
NS-11CP 187186325.813M**1.3833.991%B**35.484%A++116.3A+N/A2841.6h9.6B*28.3B*
Carnage AR 167167503.34A+1.0931.655%A+45.509%M*104.4M**N/A3821.6h8.5A++26.9A
GD-7F 138137373.703M+0.7330.859%A52.555%S85.6A**N/A4111.6h8.6A+28B**
NS-11C 128127284.536M**0.1132.877%A++36.221%M+97.7M++N/A3731.3h11B*33.4B*
Mag-Cutter 1071057,5770.014C4.4217.791%D-7.619%C++0.3C--N/A1334.3h1.7B*9.3C++
Frag Grenade 9595195N/A90.5769.55%M*N/A950A*N/A58160.1h2.1A+3A+
SAS-R 9090109A**4.5743.027%B++91.111%A*75A+N/A4311.2h1.6A3.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13560.2h
Nano-Armor Kit208,5940.6h
AE Medical Applicator08950h
Medical Kit5295,74212.5h
Medical Applicator24820h
Motion Spotter0590h
Ammunition Package0500h

Check the help document for the dictionary if you want to learn more about words used here.


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