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General TransgressorTR[OO] TransgressorTR
TR BR 99

KDR: 4.38

Score: 11.3m

Last Seen: Oct 27th, 2018 3:55 AM
- OFFLINE - 473.3 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 4%
Level 100 Progress: 60% 236h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M1 MSW-R HC1 Cougar LC3 Jaguar T9 CARV NS-15MP NS-15MB NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,914,073 MLG Score: 10323
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.486%48.818%15372999034,1766.36188-1.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.716%2.053A*4.395S-0.643DHEAD ++ (~33.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.656B+8.10.431B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.385%7.692%16311018130132220.984848565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.642B+3.222M++-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.875B*2.30.817B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.308%92.983%01101811456000.203571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.538A+1.703A++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.666B+1.50.531B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m202.5%534 (32k)433 (26k)4.3776437,1188,4794.47699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1019372730.67%45.897%140803:0513

6% Combat Medic69% Heavy Assault21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2017 8:16 PMJun 30th, 2017 3:23 AMNov 13th, 2018 6:01 AM (2d) (PST)Oct 27th, 2018 12:42 AM (20d) (PST)Oct 26th, 2018 11:55 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8902476431.4190.3240.6512.9260.02610323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,39714,83638,561851939176225,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
436h/18.2d 834 17,036 9,527 76.6k 887 1,956 684 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
S
Kills:7,968
Deaths:1,522
KDR:5.235
Accuracy:31.770% A++
HSR:52.749% S
MSW-R
M**
Kills:4,811
Deaths:1,038
KDR:4.635
Accuracy:31.056% A++
HSR:52.318% M**
T9 CARV
S
Kills:1,766
Deaths:381
KDR:4.635
Accuracy:30.431% A**
HSR:50.227% S
NS-15MP
M+
Kills:1,354
Deaths:267
KDR:5.071
Accuracy:33.738% A
HSR:54.653% M+
NS-15MB
A*
Kills:1,332
Deaths:208
KDR:6.404
Accuracy:32.064% B**
HSR:51.877% A*
NS-15M2
S
Kills:1,319
Deaths:275
KDR:4.796
Accuracy:32.161% A++
HSR:58.074% S
NS-15M AE
M*
Kills:1,231
Deaths:210
KDR:5.862
Accuracy:32.530% A+
HSR:54.915% M*
NS-15MG
A**
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:34.139% A+
HSR:53.104% A**
T9A "Butcher"
A**
Kills:1,129
Deaths:246
KDR:4.589
Accuracy:29.293% A
HSR:44.730% A**
T32 Bull
M**
Kills:158
Deaths:42
KDR:3.762
Accuracy:29.710% A
HSR:50.633% M**
TMG-50
S
Kills:105
Deaths:16
KDR:6.563
Accuracy:31.029% A++
HSR:49.524% S
MG-H1 Watchman
A+
Kills:81
Deaths:18
KDR:4.500
Accuracy:29.064% A
HSR:37.037% A+
Kills:22,414
Deaths (as Heavy Assault):4,416
Deaths (to Heavy Assaults):2,897
KDR:5.07563
Kill Difference:17,998
Playtime:301.488 hours
Usage:69%
Score:7.626m
Score/min:422
Accuracy (listed only):31.415%
HSR (listed only):50.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
M++
Kills:2,635
Deaths:503
KDR:5.239
Accuracy:30.959% A+
HSR:38.710% M++
LC3 Jaguar
M*
Kills:1,805
Deaths:433
KDR:4.169
Accuracy:30.711% A+
HSR:37.673% M*
NS-11CP
A+
Kills:1,170
Deaths:199
KDR:5.879
Accuracy:32.047% B++
HSR:33.932% A+
SMG-46G Armistice
S
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:32.413% B**
HSR:43.863% S
NS-11C
M
Kills:809
Deaths:174
KDR:4.649
Accuracy:30.304% A
HSR:33.622% M
TRAC-5
M**
Kills:586
Deaths:112
KDR:5.232
Accuracy:30.485% A++
HSR:38.225% M**
TRAC-5 Burst
A++
Kills:150
Deaths:29
KDR:5.172
Accuracy:27.157% B
HSR:34.667% A++
SMG-46AE Armistice
M*
Kills:124
Deaths:26
KDR:4.769
Accuracy:33.439% B*
HSR:47.581% M*
LC2 Lynx
A+
Kills:65
Deaths:20
KDR:3.250
Accuracy:28.928% A
HSR:29.231% A+
Kills:8,509
Deaths (as Light Assault):1,725
Deaths (to Light Assaults):1,608
KDR:4.93275
Kill Difference:6,784
Playtime:90.430 hours
Usage:21%
Score:2.659m
Score/min:490
Accuracy (listed only):30.716%
HSR (listed only):37.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A**
Kills:1,167
Deaths:291
KDR:4.010
Accuracy:28.854% B+
HSR:47.301% A**
SMG-46G Armistice
S
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:32.413% B**
HSR:43.863% S
TAR
M**
Kills:245
Deaths:56
KDR:4.375
Accuracy:27.439% B**
HSR:45.306% M**
NS-11A
M**
Kills:128
Deaths:31
KDR:4.129
Accuracy:30.636% A
HSR:49.219% M**
SMG-46AE Armistice
M*
Kills:124
Deaths:26
KDR:4.769
Accuracy:33.439% B*
HSR:47.581% M*
T1B Cycler
A**
Kills:118
Deaths:30
KDR:3.933
Accuracy:25.864% C++
HSR:45.763% A**
T1 Cycler
M
Kills:97
Deaths:26
KDR:3.731
Accuracy:26.306% B**
HSR:38.144% M
Kills:3,044
Deaths (as Combat Medic):689
Deaths (to Combat Medics):945
KDR:4.418
Kill Difference:2,355
Playtime:27.010 hours
Usage:6%
Score:0.646m
Score/min:398
Accuracy (listed only):29.279%
HSR (listed only):45.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
M++
Kills:2,635
Deaths:503
KDR:5.239
Accuracy:30.959% A+
HSR:38.710% M++
LC3 Jaguar
M*
Kills:1,805
Deaths:433
KDR:4.169
Accuracy:30.711% A+
HSR:37.673% M*
NS-11CP
A+
Kills:1,170
Deaths:199
KDR:5.879
Accuracy:32.047% B++
HSR:33.932% A+
NS-11C
M
Kills:809
Deaths:174
KDR:4.649
Accuracy:30.304% A
HSR:33.622% M
TRAC-5
M**
Kills:586
Deaths:112
KDR:5.232
Accuracy:30.485% A++
HSR:38.225% M**
AMR-66
M*
Kills:175
Deaths:50
KDR:3.500
Accuracy:36.180% A++
HSR:47.429% M*
TRAC-5 Burst
A++
Kills:150
Deaths:29
KDR:5.172
Accuracy:27.157% B
HSR:34.667% A++
LC2 Lynx
A+
Kills:65
Deaths:20
KDR:3.250
Accuracy:28.928% A
HSR:29.231% A+
Kills:7,395
Deaths (as Engineer):1,520
Deaths (to Engineers):807
KDR:4.86513
Kill Difference:5,875
Playtime:11.873 hours
Usage:3%
Score:0.311m
Score/min:436
Accuracy (listed only):30.846%
HSR (listed only):36.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
S
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:32.413% B**
HSR:43.863% S
NS-44L Blackhand
A+
Kills:1,092
Deaths:386
KDR:2.829
Accuracy:50.952% B**
HSR:63.004% A+
NS-357P Underboss
A++
Kills:231
Deaths:168
KDR:1.375
Accuracy:48.448% B*
HSR:42.857% A++
SMG-46AE Armistice
M*
Kills:124
Deaths:26
KDR:4.769
Accuracy:33.439% B*
HSR:47.581% M*
TSAR-42
A**
Kills:114
Deaths:21
KDR:5.429
Accuracy:45.308% B**
HSR:92.983% A**
Kills:2,726
Deaths (as Infiltrator):830
Deaths (to Infiltrators):1,266
KDR:3.28434
Kill Difference:1,896
Playtime:2.442 hours
Usage:1%
Score:0.048m
Score/min:326
Accuracy (listed only):42.112%
HSR (listed only):58.057%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:130
V. Kills:22 N/A
Deaths:2
KDR:65
Accuracy:47.385% C*
KPH:103.100 S
VKPH:17.400 C+
Kills:130 (130 + 0)
Deaths:2
KDR:65
VKDR:11
Vehicle Kills:22
Kill Difference:128
Playtime:1.261 hours
Usage:0%
Score:0.036m
Score/min:475
Driving Accuracy:47.385%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:938
V. Kills:9 N/A
Deaths:122
KDR:7.689
Accuracy:62.590% A*
KPH:117.600 A*
VKPH:1.100 D
Kills:938 (938 + 0)
Deaths:122
KDR:7.689
VKDR:0.074
Vehicle Kills:9
Kill Difference:816
Playtime:7.977 hours
Usage:2%
Score:0.109m
Score/min:227
Driving Accuracy:62.590%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 7,9987,9681,5225.235M++0.8631.77%A++52.749%S93.4A*N/A21385.3h8.2A+25.7B**
MSW-R 4,8324,8111,0384.635B**0.2631.056%A++52.318%M**94.9A**N/A25850.7h7.9A++25.4B**
HC1 Cougar 2,6462,6355035.239S0.8630.959%A+38.71%M++91.8M*N/A29328.7h7.8A25.3B**
LC3 Jaguar 1,8101,8054334.169A++0.2130.711%A+37.673%M*97M*N/A30318.6h8.5B**27.6B**
T9 CARV 1,7781,7663814.635M0.2630.431%A**50.227%S85.7M++N/A22620.6h8.3A+27.3B**
NS-15MP 1,3611,3542675.071A+0.6933.738%A54.653%M+90.9B*N/A19814.9h8.3A24.6B**
NS-15MB 1,3341,3322086.404M*2.0332.064%B**51.877%A*95.8B**N/A20813.9h8.1B**25.3B+
NS-15M2 1,3251,3192754.796A++0.4232.161%A++58.074%S97.7A*N/A24613.5h8.4A26B**
NS-15M AE 1,2351,2312105.862A++1.4832.53%A+54.915%M*94.7A+N/A21613h8.1A+24.9B**
NS-11CP 1,1811,1701995.879M*1.5032.047%B++33.932%A+94.4B**N/A19412.4h9.3B++29.1B*
TAR-AE 1,1741,1672914.01A+0.3728.854%B+47.301%A**81B**N/A17914.4h8.6A29.7B*
SMG-46G Armistice 1,1721,1652295.087M0.7132.413%B**43.863%S95.5A++N/A20712.2h9.5A29.4B*
NS-15MG 1,1681,1601936.01A*1.6334.139%A+53.104%A**93.5B**N/A20812.4h7.9A23.1B++
T9A "Butcher" 1,1341,1292464.589A+0.2129.293%A44.73%A**95.7A+N/A23311.8h9.1A31.2B**
NS-44L Blackhand 1,0951,0923862.829A1.5550.952%B**63.004%A+73.8M+N/A17414.8h3.2B+6.3B*
S12 Renegade 9479381227.689A++3.3162.59%A*10.661%B++117.3A*1.1D2278h2.1A3.4A
NS-11C 8128091744.649S0.2730.304%A33.622%M83.4M++N/A2079.7h9.4A31.1B**
TRAC-5 5905861125.232S0.8530.485%A++38.225%M**87.5SN/A3426.7h9A29.5B**
NS Decimator 8375681414.028M**0.3572.695%A+2.465%C++87.4M*41.4M+4466.5h2.9A4A+
TAR 248245564.375A*0.0027.439%B**45.306%M**87.5M+1.1A*2502.8h8A*29.1A
NS-357P Underboss 2312311681.375C+3.0048.448%B*42.857%A++82.5B+N/A2452.8h3.3B++6.8B*
AMR-66 175175503.5M++0.8836.18%A++47.429%M*72.9M*N/A2382.4h5.2A+14.4B**
T2 Striker 282163463.543S0.8361.249%B**2.454%B+39.8A*29A*3414.1h21.3A34.8B**
T32 Bull 158158423.762A*0.6229.71%A50.633%M**79A++N/A2962h8.9A29.9B*
TRAC-5 Burst 150150295.172A*0.7927.157%B34.667%A++71.4AN/A2602.1h8.8B**32.5B*
Frag Grenade 1361361136N/A131.6263.985%A**N/A1360M**N/A37350.1h2.5B**3.8A
P2-120 AP 152130265S60.6247.385%C*7.692%A*100S16.9C+4741.3h2.3A*4.9A++
NS-11A 128128314.129M0.2530.636%A49.219%M**98.5M*N/A3741.3h8.4A++27.4A
SMG-46AE Armistice 124124264.769M++0.3933.439%B*47.581%M*103.3A+N/A3141.2h9.4B**28B*
T1B Cycler 120118303.933B**0.4425.864%C++45.763%A**59B++1B**2392h9.1A35.3B*
TSAR-42 114114215.429B+1.0545.308%B**92.983%A**76A++N/A4681.5h1.5A+3.3B**
TMG-50 105105166.563S2.1931.029%A++49.524%S75A++N/A2841.4h6.9A+22.3B**
T1 Cycler 10097263.731M0.6526.306%B**38.144%M48.5A++1.5M*4072h9A++34.1A
Rocklet Rifle 16397323.031S1.3558.226%B++1.031%C++48.5A++33B++5282h29.8B+51.3B++
Chainblade 93908,3280.011C4.376.899%F-13.333%B*0.2DN/A1411.8h1.8B*26.1C
MG-H1 Watchman 8181184.5A*0.1229.064%A37.037%A+115.7M+N/A4020.7h10.3B**35.5B*
LC2 Lynx 6665203.25A++1.1328.928%A29.231%A+92.9M**1.4M++5240.7h8.9A+30.8B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit372620.7h
Spawn Beacon74690.4h
Nano-Armor Kit04,2140.2h
AE Nano-Armor Kit16,2030.3h
Medical Applicator1026,4471.2h
Ammunition Package2830h
Medical Kit7436,07514.4h

Check the help document for the dictionary if you want to learn more about words used here.


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