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Overseer Dreadnaught Trapani3333[BDM] Trapani3333
NC BR 68

KDR: 4.36

Score: 67.8m

Last Seen: Dec 24th, 2019 1:56 AM
- OFFLINE - 626.7 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Emerald - Outfit Member of Blue Dream Mercenaries[BDM] Blue Dream Mercenaries
NC outfit on Emerald

Members: 6
Level Progress (to 69): 3%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M12 Kobalt AF-34 Mattock AF-34 Mattock Titan-150 AP NCM1 Scattercannon C-4 L100 Python HESH AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $931,995 MLG Score: 745
Fun Score: N/A
Cheeseburgers Flipped: 2020TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.609%20.828%45046118626,8582.959881.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%0.054C+-0.032C+-0.315CHEAD ++ (~10.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.22C++12.50.129C++45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.954%1.695%2611231593781650.15567336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.941T*-1.463F-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.81B**11.91B**12.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.677%3.118%983812247,79485021359.15864365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.949%-1.009D*0.414B0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.359C**7.50.395B16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.824%12.846%9451612166,983589146211.8356477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.353%-1.246D*2.008A*0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.40.249C++20.60.49B+69.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.54%73.19%945712255,345971195.50463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.212%0.538B+0.393B0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.40.261C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.181%14.127%945512271,89087982.14773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.145%0.195C++-0.064C+-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.294C*4.10.159C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Dream Mercenaries[BDM] Blue Dream Mercenaries
NC outfit on Emerald

Members: 6
67.8m363.6%441 (26.5k)395 (23.7k)4.3555380,40318,4605.1426968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232554015.012%17.631%26509:2130

14% Combat Medic37% Engineer22% Heavy Assault12% Infiltrator9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 7:22 PMAug 4th, 2017 11:20 PMJan 18th, 2020 12:44 PM (10h) (PST)Dec 23rd, 2019 10:23 PM (26d) (PST)Dec 23rd, 2019 9:56 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081164920.4680.1070.0821.9000.055745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4776,93229,5452865114323,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2865.2h/119.4d 14,531 14,176 37,710 326.7k 4,626 11,249 9,453 104.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:1,204
Deaths:510
KDR:2.361
Accuracy:19.481% C--
HSR:23.422% C+
GD-22S
C
Kills:1,171
Deaths:366
KDR:3.199
Accuracy:20.325% D
HSR:21.862% C
EM1
C
Kills:1,154
Deaths:306
KDR:3.771
Accuracy:14.660% D*
HSR:19.757% C
NS-15M1
C+
Kills:1,151
Deaths:282
KDR:4.082
Accuracy:18.036% D-
HSR:21.199% C+
NC6 Gauss SAW
C+
Kills:1,140
Deaths:534
KDR:2.135
Accuracy:19.319% C+
HSR:19.386% D
NC6A GODSAW
D-
Kills:687
Deaths:148
KDR:4.642
Accuracy:23.391% D-
HSR:19.651% D--
NSX Naginata
C+
Kills:539
Deaths:109
KDR:4.945
Accuracy:20.419% C
HSR:28.015% C+
LA1 Anchor
D-
Kills:530
Deaths:109
KDR:4.862
Accuracy:20.115% D--
HSR:19.057% D-
MGR-L1 Promise
C+
Kills:511
Deaths:179
KDR:2.855
Accuracy:22.598% C
HSR:25.049% C+
NS-15M AE
D--
Kills:508
Deaths:78
KDR:6.513
Accuracy:19.413% D*
HSR:18.701% D--
NSX-P Naginata
C
Kills:181
Deaths:49
KDR:3.694
Accuracy:18.161% D-
HSR:26.519% C
Kills:8,776
Deaths (as Heavy Assault):2,670
Deaths (to Heavy Assaults):5,068
KDR:3.28689
Kill Difference:6,106
Playtime:622.811 hours
Usage:22%
Score:9.974m
Score/min:267
Accuracy (listed only):19.629%
HSR (listed only):22.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:1,208
Deaths:669
KDR:1.806
Accuracy:22.507% C
HSR:22.765% B++
AC-X11
C+
Kills:1,158
Deaths:573
KDR:2.021
Accuracy:22.506% C--
HSR:21.675% C+
GD-7F
C+
Kills:1,152
Deaths:292
KDR:3.945
Accuracy:22.331% C-
HSR:19.965% C+
NS-7 PDW
C+
Kills:1,148
Deaths:463
KDR:2.479
Accuracy:23.147% C
HSR:17.247% C+
AF-4 Cyclone
D
Kills:1,136
Deaths:441
KDR:2.576
Accuracy:22.585% D
HSR:15.581% D
AF-19 Mercenary
C*
Kills:962
Deaths:629
KDR:1.529
Accuracy:23.693% C*
HSR:21.102% C+
NC12 Sweeper
B++
Kills:760
Deaths:545
KDR:1.395
Accuracy:42.992% C+
HSR:16.184% B++
MGR-S1 Gladius
C
Kills:751
Deaths:322
KDR:2.332
Accuracy:24.530% C-
HSR:19.174% C
AF-4A Bandit
C+
Kills:545
Deaths:205
KDR:2.659
Accuracy:22.250% D
HSR:22.202% C+
AF-57 Piston
C++
Kills:536
Deaths:229
KDR:2.341
Accuracy:41.048% C++
HSR:12.500% C-
LA39 Bruiser
C+
Kills:417
Deaths:289
KDR:1.443
Accuracy:59.451% C+
HSR:13.429% C
Blitz GD-10
D--
Kills:368
Deaths:151
KDR:2.437
Accuracy:18.700% D--
HSR:10.870% D--
NS Baron G5
C
Kills:342
Deaths:97
KDR:3.526
Accuracy:40.699% C
HSR:12.573% C-
NS-11C
C
Kills:326
Deaths:168
KDR:1.940
Accuracy:19.826% D-
HSR:17.485% C
Razor GD-23
C++
Kills:310
Deaths:101
KDR:3.069
Accuracy:24.962% C++
HSR:19.355% C
The Little Helper
D-
Kills:183
Deaths:82
KDR:2.232
Accuracy:38.166% D--
HSR:11.475% D-
NSX-P Tanto
C
Kills:178
Deaths:92
KDR:1.935
Accuracy:23.729% C
HSR:21.910% C--
NS Baron G5AE
D-
Kills:168
Deaths:34
KDR:4.941
Accuracy:37.929% D-
HSR:10.714% D--
MKV Suppressed
C++
Kills:124
Deaths:46
KDR:2.696
Accuracy:19.631% D*
HSR:20.161% C++
GD-66 Claw
D--
Kills:117
Deaths:46
KDR:2.543
Accuracy:48.631% D--
HSR:9.402% D--
MGR-C1 Charger
B+
Kills:98
Deaths:37
KDR:2.649
Accuracy:26.000% C
HSR:28.571% B+
NSX Tanto
C
Kills:81
Deaths:18
KDR:4.500
Accuracy:24.889% C
HSR:22.222% C-
NSX Tengu
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:32.200% D
HSR:23.810% B+
Mauler S6
C*
Kills:60
Deaths:21
KDR:2.857
Accuracy:38.681% C+
HSR:16.667% C*
Kills:12,191
Deaths (as Light Assault):5,577
Deaths (to Light Assaults):3,549
KDR:2.18594
Kill Difference:6,614
Playtime:140.363 hours
Usage:5%
Score:2.070m
Score/min:246
Accuracy (listed only):30.045%
HSR (listed only):17.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:1,208
Deaths:669
KDR:1.806
Accuracy:22.507% C
HSR:22.765% B++
Warden
C*
Kills:1,162
Deaths:218
KDR:5.330
Accuracy:26.480% C+
HSR:26.248% C*
AC-X11
C+
Kills:1,158
Deaths:573
KDR:2.021
Accuracy:22.506% C--
HSR:21.675% C+
GD-7F
C+
Kills:1,152
Deaths:292
KDR:3.945
Accuracy:22.331% C-
HSR:19.965% C+
AF-19 Mercenary
C*
Kills:962
Deaths:629
KDR:1.529
Accuracy:23.693% C*
HSR:21.102% C+
NC12 Sweeper
B++
Kills:760
Deaths:545
KDR:1.395
Accuracy:42.992% C+
HSR:16.184% B++
AF-4A Bandit
C+
Kills:545
Deaths:205
KDR:2.659
Accuracy:22.250% D
HSR:22.202% C+
AF-57 Piston
C++
Kills:536
Deaths:229
KDR:2.341
Accuracy:41.048% C++
HSR:12.500% C-
LA39 Bruiser
C+
Kills:417
Deaths:289
KDR:1.443
Accuracy:59.451% C+
HSR:13.429% C
NS Baron G5
C
Kills:342
Deaths:97
KDR:3.526
Accuracy:40.699% C
HSR:12.573% C-
NS-11C
C
Kills:326
Deaths:168
KDR:1.940
Accuracy:19.826% D-
HSR:17.485% C
Razor GD-23
C++
Kills:310
Deaths:101
KDR:3.069
Accuracy:24.962% C++
HSR:19.355% C
MGR-M1 Bishop
C+
Kills:214
Deaths:46
KDR:4.652
Accuracy:32.934% C+
HSR:23.832% D-
The Little Helper
D-
Kills:183
Deaths:82
KDR:2.232
Accuracy:38.166% D--
HSR:11.475% D-
NSX-P Tanto
C
Kills:178
Deaths:92
KDR:1.935
Accuracy:23.729% C
HSR:21.910% C--
NS Baron G5AE
D-
Kills:168
Deaths:34
KDR:4.941
Accuracy:37.929% D-
HSR:10.714% D--
GD-66 Claw
D--
Kills:117
Deaths:46
KDR:2.543
Accuracy:48.631% D--
HSR:9.402% D--
MGR-C1 Charger
B+
Kills:98
Deaths:37
KDR:2.649
Accuracy:26.000% C
HSR:28.571% B+
NSX Tanto
C
Kills:81
Deaths:18
KDR:4.500
Accuracy:24.889% C
HSR:22.222% C-
Mauler S6
C*
Kills:60
Deaths:21
KDR:2.857
Accuracy:38.681% C+
HSR:16.667% C*
Kills:9,977
Deaths (as Engineer):4,391
Deaths (to Engineers):3,652
KDR:2.27215
Kill Difference:5,586
Playtime:1,071.000 hours
Usage:37%
Score:29.923m
Score/min:466
Accuracy (listed only):31.985%
HSR (listed only):18.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C+
Kills:1,168
Deaths:174
KDR:6.713
Accuracy:24.586% C
HSR:24.230% C+
GR-22
C
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:21.786% D
HSR:17.582% C
NS-11A
C+
Kills:1,158
Deaths:546
KDR:2.121
Accuracy:20.874% D
HSR:20.985% C+
Carnage AR
C
Kills:1,152
Deaths:369
KDR:3.122
Accuracy:21.762% D
HSR:19.097% C
NS-7 PDW
C+
Kills:1,148
Deaths:463
KDR:2.479
Accuracy:23.147% C
HSR:17.247% C+
AF-4 Cyclone
D
Kills:1,136
Deaths:441
KDR:2.576
Accuracy:22.585% D
HSR:15.581% D
Gauss Rifle S
B+
Kills:930
Deaths:178
KDR:5.225
Accuracy:27.753% B+
HSR:20.430% C+
NC12 Sweeper
B++
Kills:760
Deaths:545
KDR:1.395
Accuracy:42.992% C+
HSR:16.184% B++
MGR-S1 Gladius
C
Kills:751
Deaths:322
KDR:2.332
Accuracy:24.530% C-
HSR:19.174% C
AF-57 Piston
C++
Kills:536
Deaths:229
KDR:2.341
Accuracy:41.048% C++
HSR:12.500% C-
LA39 Bruiser
C+
Kills:417
Deaths:289
KDR:1.443
Accuracy:59.451% C+
HSR:13.429% C
Blitz GD-10
D--
Kills:368
Deaths:151
KDR:2.437
Accuracy:18.700% D--
HSR:10.870% D--
NS Baron G5
C
Kills:342
Deaths:97
KDR:3.526
Accuracy:40.699% C
HSR:12.573% C-
NC1 Gauss Rifle
D-
Kills:263
Deaths:186
KDR:1.414
Accuracy:18.770% D-
HSR:15.970% D-
NC9 A-Tross
C+
Kills:240
Deaths:55
KDR:4.364
Accuracy:21.215% D-
HSR:24.583% C+
The Little Helper
D-
Kills:183
Deaths:82
KDR:2.232
Accuracy:38.166% D--
HSR:11.475% D-
NS Baron G5AE
D-
Kills:168
Deaths:34
KDR:4.941
Accuracy:37.929% D-
HSR:10.714% D--
MKV Suppressed
C++
Kills:124
Deaths:46
KDR:2.696
Accuracy:19.631% D*
HSR:20.161% C++
GD-66 Claw
D--
Kills:117
Deaths:46
KDR:2.543
Accuracy:48.631% D--
HSR:9.402% D--
NS-11P
C+
Kills:92
Deaths:27
KDR:3.407
Accuracy:23.492% C+
HSR:15.217% D
NSX Tengu
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:32.200% D
HSR:23.810% B+
Mauler S6
C*
Kills:60
Deaths:21
KDR:2.857
Accuracy:38.681% C+
HSR:16.667% C*
Kills:12,342
Deaths (as Combat Medic):4,670
Deaths (to Combat Medics):1,950
KDR:2.64283
Kill Difference:7,672
Playtime:408.011 hours
Usage:14%
Score:11.560m
Score/min:472
Accuracy (listed only):30.392%
HSR (listed only):16.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:40.713% C**
HSR:70.623% C++
AF-8 RailJack
C++
Kills:1,162
Deaths:58
KDR:20.035
Accuracy:37.662% C++
HSR:72.978% C+
EM4 Longshot
C+
Kills:1,160
Deaths:73
KDR:15.890
Accuracy:38.858% C+
HSR:76.035% C
NS-7 PDW
C+
Kills:1,148
Deaths:463
KDR:2.479
Accuracy:23.147% C
HSR:17.247% C+
AF-4 Cyclone
D
Kills:1,136
Deaths:441
KDR:2.576
Accuracy:22.585% D
HSR:15.581% D
NC14 Bolt Driver
B+
Kills:990
Deaths:132
KDR:7.500
Accuracy:38.313% B+
HSR:77.071% C**
MGR-S1 Gladius
C
Kills:751
Deaths:322
KDR:2.332
Accuracy:24.530% C-
HSR:19.174% C
LA80
C+
Kills:577
Deaths:12
KDR:48.083
Accuracy:38.604% C
HSR:77.470% C+
LA3 Desperado
C+
Kills:577
Deaths:263
KDR:2.194
Accuracy:27.158% C
HSR:19.931% C+
NC4 Mag-Shot
C+
Kills:484
Deaths:425
KDR:1.139
Accuracy:26.861% C+
HSR:13.843% D-
Impetus
C+
Kills:415
Deaths:92
KDR:4.511
Accuracy:29.098% D-
HSR:28.193% C+
LA8 Rebel
C
Kills:371
Deaths:196
KDR:1.893
Accuracy:28.001% C-
HSR:19.407% C
Blitz GD-10
D--
Kills:368
Deaths:151
KDR:2.437
Accuracy:18.700% D--
HSR:10.870% D--
AF-18 Stalker
C++
Kills:268
Deaths:75
KDR:3.573
Accuracy:25.897% C
HSR:21.642% C++
NS-30 Vandal
B+
Kills:227
Deaths:48
KDR:4.729
Accuracy:27.876% D-
HSR:29.956% B+
NS-357 Underboss
D
Kills:226
Deaths:170
KDR:1.329
Accuracy:29.788% D-
HSR:17.257% D
AF-6 Shadow
B+
Kills:216
Deaths:26
KDR:8.308
Accuracy:33.135% C
HSR:32.870% B+
NS-44 Commissioner
C+
Kills:208
Deaths:168
KDR:1.238
Accuracy:32.935% C-
HSR:22.596% C+
Gauss SPR
C**
Kills:187
Deaths:48
KDR:3.896
Accuracy:34.090% C**
HSR:32.620% C+
NSX Tomoe
C++
Kills:149
Deaths:41
KDR:3.634
Accuracy:29.394% C++
HSR:30.873% D
MKV Suppressed
C++
Kills:124
Deaths:46
KDR:2.696
Accuracy:19.631% D*
HSR:20.161% C++
NS-61 Emissary
C
Kills:105
Deaths:37
KDR:2.838
Accuracy:25.445% C
HSR:6.667% F
NSX Daimyo
B**
Kills:98
Deaths:9
KDR:10.889
Accuracy:48.485% B**
HSR:85.714% F--
NC08 Mag-Scatter
D
Kills:92
Deaths:55
KDR:1.673
Accuracy:43.582% D-
HSR:11.957% D
NSX Tengu
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:32.200% D
HSR:23.810% B+
NS-AM7 Archer
A++
Kills:56
Deaths:24
KDR:2.333
Accuracy:59.598% C++
HSR:33.929% A++
NS-45 Pilot
B*
Kills:54
Deaths:31
KDR:1.742
Accuracy:25.980% D-
HSR:33.333% B*
NS-44L Blackhand
C**
Kills:53
Deaths:23
KDR:2.304
Accuracy:36.579% D
HSR:45.283% C**
Kills:12,436
Deaths (as Infiltrator):3,709
Deaths (to Infiltrators):2,383
KDR:3.35293
Kill Difference:8,727
Playtime:357.436 hours
Usage:12%
Score:5.695m
Score/min:266
Accuracy (listed only):32.102%
HSR (listed only):34.539%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:1,688
Deaths:203
KDR:8.315
Accuracy:34.902% C+
HSR:18.010% C**
AF-34 Mattock
B+
Kills:1,655
Deaths:211
KDR:7.844
Accuracy:37.346% C+
HSR:20.544% B+
NCM1 Scattercannon
C+
Kills:1,400
Deaths:225
KDR:6.222
Accuracy:27.558% D--
HSR:15.786% C+
AF-41 Hacksaw
C++
Kills:1,260
Deaths:135
KDR:9.333
Accuracy:27.602% D
HSR:15.476% C++
AF-41 Hacksaw
C*
Kills:1,217
Deaths:133
KDR:9.150
Accuracy:25.123% D
HSR:15.201% C*
NCM1 Scattercannon
C*
Kills:1,194
Deaths:183
KDR:6.525
Accuracy:24.762% D*
HSR:16.834% C*
AF-23 Grinder
C
Kills:1,175
Deaths:120
KDR:9.792
Accuracy:36.156% C
HSR:15.404% C
AF-23 Grinder
B+
Kills:1,161
Deaths:144
KDR:8.063
Accuracy:32.622% C-
HSR:17.227% B+
NCM2 Falcon
B*
Kills:531
Deaths:92
KDR:5.772
Accuracy:33.466% D
HSR:6.403% B*
NCM3 Raven
C
Kills:466
Deaths:66
KDR:7.061
Accuracy:32.528% D-
HSR:2.146% C
NCM2 Falcon
C
Kills:372
Deaths:75
KDR:4.960
Accuracy:34.025% D-
HSR:3.763% C
NCM3 Raven
B
Kills:341
Deaths:66
KDR:5.167
Accuracy:33.838% D
HSR:3.226% B
NS-10 Burster
C+
Kills:286
Deaths:32
KDR:8.938
Accuracy:28.379% C+
HSR:1.049% D*
NS-10 Burster
C
Kills:227
Deaths:29
KDR:7.828
Accuracy:28.601% C
HSR:2.203% D--
NS-20 Gorgon
B
Kills:150
Deaths:27
KDR:5.556
Accuracy:23.861% C+
HSR:22% B
NS-20 Gorgon
B+
Kills:76
Deaths:19
KDR:4
Accuracy:23.349% C
HSR:23.684% B+
Kills:13,199
Deaths (as MAX Suit):880
Deaths (to MAX Suits):1,318
KDR:14.99886
Kill Difference:12,319
Playtime:252.942 hours
Usage:9%
Score:8.624m
Score/min:568
Accuracy (listed only):30.257%
HSR (listed only):12.435%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
D-
Kills:84
V. Kills:87 95%
Deaths:80
KDR:1.050
Accuracy:30.169% C+
KPH:4.400 D-
VKPH:4.500 D-
M20 Kestrel
D-
Kills:63
V. Kills:53 117%
Deaths:38
KDR:1.658
Accuracy:20.716% F
KPH:5.400 D-
VKPH:4.600 D-
M30 Mustang AH
B+
Kills:62
V. Kills:34 177%
Deaths:39
KDR:1.590
Accuracy:58.264% B
KPH:11.600 D--
VKPH:6.400 B+
Breaker Rocket Pods
B**
Kills:59
V. Kills:8 N/A
Deaths:5
KDR:11.800
Accuracy:47.954% C+
KPH:175.800 B**
VKPH:23.800 B++
Kills:268 (209 + 0)
Deaths:162
KDR:1.654
VKDR:1.123
Vehicle Kills:182
Kill Difference:106
Playtime:36.478 hours
Usage:1%
Score:0.311m
Score/min:142
Piloting Accuracy:58.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,295
V. Kills:145 N/A
Deaths:42
KDR:30.833
Accuracy:36.845% D*
KPH:41 C--
VKPH:4.600 D
C75 Viper
B+
Kills:1,083
V. Kills:178 N/A
Deaths:38
KDR:28.500
Accuracy:30.088% D-
KPH:39.800 B+
VKPH:6.500 C
L100 Python AP
C*
Kills:911
V. Kills:356 255%
Deaths:16
KDR:56.938
Accuracy:43.161% D**
KPH:35.700 C*
VKPH:13.900 D
L100 Python HEAT
B*
Kills:541
V. Kills:111 483%
Deaths:7
KDR:77.286
Accuracy:44.454% D
KPH:46.300 B*
VKPH:9.500 C--
LB00 Python AP
B+
Kills:241
V. Kills:77 309%
Deaths:2
KDR:120.500
Accuracy:54.037% C+
KPH:61.300 B+
VKPH:19.600 C
Skyguard
C
Kills:208
V. Kills:143 144%
Deaths:20
KDR:10.400
Accuracy:24.693% D-
KPH:12.700 C
VKPH:8.700 C
Kills:4,279 (4,279 + 0)
Deaths:125
KDR:34.232
VKDR:8.080
Vehicle Kills:1,010
Kill Difference:4,154
Playtime:116.288 hours
Usage:4%
Score:1.591m
Score/min:228
Driving Accuracy:24.693%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,461
V. Kills:716 204%
Deaths:87
KDR:16.793
Accuracy:42.407% D--
KPH:29.900 B+
VKPH:14.600 C+
Titan-150 HESH
B*
Kills:1,194
V. Kills:143 N/A
Deaths:19
KDR:62.842
Accuracy:42.727% D
KPH:56.400 B*
VKPH:6.700 C-
Titan-150 HEAT
A
Kills:1,101
V. Kills:343 320%
Deaths:38
KDR:28.974
Accuracy:47.681% C++
KPH:34.800 A
VKPH:10.800 B
Enforcer ML85
C++
Kills:441
V. Kills:272 162%
Deaths:39
KDR:11.308
Accuracy:35.708% D
KPH:23.700 C++
VKPH:14.600 C
C85 Canister
C*
Kills:439
V. Kills:20 N/A
Deaths:10
KDR:43.900
Accuracy:34.395% D
KPH:81.900 C*
VKPH:3.700 C
E540 Halberd
C+
Kills:308
V. Kills:132 232%
Deaths:23
KDR:13.391
Accuracy:40.732% C-
KPH:29.300 C+
VKPH:12.500 C
M12 Kobalt
B**
Kills:156
V. Kills:3 N/A
Deaths:1
KDR:156
Accuracy:13.503% C
KPH:95.700 B**
VKPH:1.800 C+
Kills:5,100 (3,756 + 1,344)
Deaths:217
KDR:23.502
VKDR:7.507
Vehicle Kills:1,629
Kill Difference:4,883
Playtime:137.817 hours
Usage:5%
Score:2.728m
Score/min:330
Driving Accuracy:47.681%
Gunner Accuracy:13.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:1,156
V. Kills:66 N/A
Deaths:23
KDR:50.261
Accuracy:47.137% C-
KPH:116.300 C*
VKPH:6.600 C
E540 Halberd-H
C--
Kills:272
V. Kills:170 159%
Deaths:23
KDR:11.826
Accuracy:56.482% C+
KPH:27 D
VKPH:16.800 C--
M12 Kobalt-H
D-
Kills:219
V. Kills:8 N/A
Deaths:3
KDR:73
Accuracy:17.334% D-
KPH:64.600 D-
VKPH:2.400 D-
Enforcer ML65-H
B**
Kills:161
V. Kills:120 133%
Deaths:5
KDR:32.200
Accuracy:46.681% D*
KPH:50.900 B**
VKPH:37.900 B*
G30 Walker
C+
Kills:63
V. Kills:34 180%
Deaths:4
KDR:15.750
Accuracy:35.399% C+
KPH:26.700 C+
VKPH:14.400 C+
Kills:1,871 (0 + 1,871)
Deaths:58
KDR:32.259
VKDR:6.862
Vehicle Kills:398
Kill Difference:1,813
Playtime:28.946 hours
Usage:1%
Score:0.702m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:35.399%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,823
V. Kills:58 N/A
Deaths:15
KDR:121.533
Accuracy:14.592% D
KPH:81.500 B+
VKPH:2.600 C++
M12 Kobalt
C++
Kills:769
V. Kills:14 N/A
Deaths:7
KDR:109.857
Accuracy:14.337% D
KPH:72.200 C++
VKPH:1.300 D-
M40 Fury
B**
Kills:430
V. Kills:96 443%
Deaths:6
KDR:71.667
Accuracy:29.950% D
KPH:63 B++
VKPH:14.100 B**
G30 Walker
A++
Kills:264
V. Kills:118 222%
Deaths:5
KDR:52.800
Accuracy:29.573% C+
KPH:29.700 A++
VKPH:13.300 B++
M40 Fury
B**
Kills:243
V. Kills:86 279%
Deaths:21
KDR:11.571
Accuracy:30.081% D
KPH:46.300 C
VKPH:16.400 B**
M20 Basilisk
C++
Kills:146
V. Kills:50 286%
Deaths:11
KDR:13.273
Accuracy:37.543% C+
KPH:22.500 C++
VKPH:7.700 C++
M60-G Bulldog
D
Kills:93
V. Kills:20 443%
Deaths:7
KDR:13.286
Accuracy:24.607% D--
KPH:15.700 D
VKPH:3.400 D
Kills:3,768 (0 + 3,768)
Deaths:72
KDR:52.333
VKDR:6.139
Vehicle Kills:442
Kill Difference:3,696
Playtime:66.388 hours
Usage:2%
Score:1.515m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:24.607%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,8811,82315121.533S117.1814.592%D20.79%B+81.4B+2.6C++44922.4h17.7B+121.1C++
AF-34 Mattock 1,7121,6882038.315A++3.9634.902%C+18.01%C**45C**N/A23537.5h6.7C++19.3C*
AF-34 Mattock 1,6801,6552117.844A++3.4937.346%C+20.544%B+42.9C*N/A22538.6h7.7C+20.6C++
Titan-150 AP 2,1771,4618716.793A12.4442.407%D--4.244%B**29.9B+14.6C+42948.9h3.9B+9.3C*
NCM1 Scattercannon 1,4031,4002256.222A++1.8727.558%D--15.786%C+30.9B+N/A14345.3h6.8B+24.8C+
C-4 1,7701,3435542.424B++1.9325.516%C+N/A91.4C++29C+80414.7h1.3B+5.3C**
L100 Python HESH 1,4401,2954230.833A++26.4836.845%D*2.008%B+41C--4.6D22231.6h2.9B+7.8C+
AF-41 Hacksaw 1,2731,2601359.333M**4.9827.602%D15.476%C++36.7B+N/A17534.3h7.1B25.7C++
AF-41 Hacksaw 1,2301,2171339.15M*4.7925.123%D15.201%C*36.5BN/A16533.3h6.7C**26.7C+
Gauss Compact S 1,2241,2086691.806B*2.5522.507%C22.765%B++17CN/A6371.1h10.8C++48C++
EM6 1,2121,2045102.361B+1.9919.481%C--23.422%C+32CN/A10537.6h11.7C+60C+
Titan-150 HESH 1,3371,1941962.842S58.4942.727%D2.848%B*56.3B*6.7C-25321.2h2.7B++6.3B+
NCM1 Scattercannon 1,2001,1941836.525A2.1724.762%D*16.834%C*29.8CN/A13540.1h6.6C+26.7D--
AF-23 Grinder 1,1891,1751209.792M5.4436.156%C15.404%C38.9B+N/A12430.2h6.8B18.8C**
SAS-R 1,1751,1712534.628B++0.2740.713%C**70.623%C++33.5CN/A10635h2.3C+5.7C*
GD-22S 1,1791,1713663.199B**1.1620.325%D21.862%C34.1C+N/A12634.3h11C*54.2C+
Reaper DMR 1,1831,1681746.713A++2.3624.586%C24.23%C+33.8C+N/A11234.6h10.7C43.6C+
GR-22 1,1781,1663423.409A+0.9521.786%D17.582%C24.9CN/A7946.9h14.2C+65.4C+
NC05 Jackhammer 1,1681,1634262.73A+1.6341.971%C13.07%C--31.6CN/A13536.8h4.9C*11.7C++
AF-8 RailJack 1,1671,1625820.034S15.6837.662%C++72.978%C+29.3B+N/A11039.6h2.2B+5.8B+
Warden 1,1811,1622185.33M*0.9726.48%C+26.248%C*25.9C*N/A9644.8h9.8C++37C++
AF-23 Grinder 1,1691,1611448.063A*3.7132.622%C-17.227%B+37.9B+N/A12630.6h5.9B+18.1B
EM4 Longshot 1,1631,1607315.89S11.5338.858%C+76.035%C34.8C*N/A14933.3h2.1C*5.3C*
AC-X11 1,1761,1585732.021B**2.3322.506%C--21.675%C+18.4C-N/A8263.1h10.3C++45.5C+
NS-11A 1,1691,1585462.121B++2.2320.874%D20.985%C+20.8DN/A7755.7h14.1C+67.6C
C85 Canister-H 1,2221,1562350.261M++45.9147.137%C-13.062%B+116.8C*6.7C4139.9h7.1C*15C++
EM1 1,1701,1543063.771M0.5814.66%D*19.757%C29.1CN/A14339.7h14.2C+96.9C-
GD-7F 1,1641,1522923.945M++0.4122.331%C-19.965%C+16.7DN/A7768.9h14.9C+66.8C+
Carnage AR 1,1601,1523693.122A1.2321.762%D19.097%C23.9C-N/A9148.2h14.4C+66C
NS-15M1 1,1591,1512824.082A++0.2718.036%D-21.199%C+28.8CN/A12639.9h14.3C-79.2C
NS-7 PDW 1,1611,1484632.479A*1.8823.147%C17.247%C+21.1CN/A8354.4h15.5C+66.9C+
NC6 Gauss SAW 1,1501,1405342.135B++2.2219.319%C+19.386%D23.9CN/A15047.6h10.5C++54.5C++
AF-4 Cyclone 1,1441,1364412.576B**1.7822.585%D15.581%D22.9C-N/A8849.6h11.4C+50.7C+
NS Decimator 1,4831,1213902.874A*1.4847.912%F3.657%B**30.1C9.7D23737.2h4.5C*9.3C
Titan-150 HEAT 1,4441,1013828.974S24.6247.681%C++3.633%B+34.8A10.9B+21431.6h4B++8.4B*
C75 Viper 1,2611,0833828.5S24.1430.088%D-1.108%C39.8B+6.5C19527.2h8.3B**27.6B+
NC14 Bolt Driver 9959901327.5A**3.1438.313%B+77.071%C**26.1C*N/A10938h2.3B+6.1B+
AF-19 Mercenary 9929626291.529B**2.8323.693%C*21.102%C+11.5C--N/A6783.6h16C67.4C++
M12 Kobalt 9719392469.5M**465.1420.235%C24.068%A103.2C+3.5C3419.1h18.5C++91.6C++
Gauss Rifle S 9589301785.225M**0.8727.753%B+20.43%C+37.3B1.1C*13324.9h10.9C++39.3B
L100 Python AP 1,2679111656.938S52.5843.161%D**4.171%B**35.7C*14D25225.5h4.3B++10C*
NC15 Phoenix 1,780876988.939S4.5853.701%C+N/A14.2C+14.7B+18061.7h11.2C+20.8C+
Tank Mine 1,2928081535.281A0.9328.495%CN/A144.3B++86.4B*18015.6h1.7B5.8C**
Bouncing Betty 7957956412.422M*8.0743.907%C+N/A176.7B**N/A6754.5h2C+4.4C*
M12 Kobalt 7837697109.857U105.5014.337%D22.237%B++71.9C++1.3D-33410.7h17.3B120.9C+
NC12 Sweeper 7657605451.394C**2.9642.992%C+16.184%B++25.8CN/A8029.5h4.4C*10.2C**
MGR-S1 Gladius 7617513222.332B++2.0224.53%C-19.174%C35.8C+N/A14321h9.7C**39.7C*
Sticky Grenade 7507471747N/A742.6453.935%C++N/A1067.1C**4.3D-51550.7h1.9B+3.5B+
Frag Grenade 7537451745N/A740.6444.615%C+N/A620.8B++6.7C28271.2h3B*6.8B+
Spear Anti-Vehicle Phalanx Turret 9627062232.091S27.7440.835%C5.099%B++47.4B+17.2C35914.9h5.2B**12.7B*
NC6A GODSAW 6996871484.642A0.2923.391%D-19.651%D--30.4D-N/A10822.6h12.5C53.4D-
LA80 5775771248.083U43.7338.604%C77.47%C+38.2C+N/A9815.1h2B5.2C*
LA3 Desperado 5925772632.194A+2.1627.158%C19.931%C+41.5C**1.1A13313.9h11C--40.7C
AF-4A Bandit 5595452052.659A1.7022.25%D22.202%C+18.9DN/A5828.8h12.8C--57.6C--
L100 Python HEAT 652541777.286U72.9344.454%D4.991%A++46.2B*9.5C--22211.7h3.9B*8.9B++
NSX Naginata 5405391094.945M**0.5920.419%C28.015%C+33.5CN/A8616.1h13.9C+68C+
AF-57 Piston 5375362292.341A2.0141.048%C++12.5%C-23.5DN/A9522.8h5C12.2C++
NCM2 Falcon 659531925.772S1.4233.466%D6.403%B*18.8B+4.5C+15828.3h7.9B++23.6B+
LA1 Anchor 5395301094.862B**0.5120.115%D--19.057%D-28.5DN/A17318.6h12.8D--63.6D
MGR-L1 Promise 5205111792.855A1.5022.598%C25.049%C+48.2C*N/A13610.6h13.5B+59.5C**
NS-15M AE 508508786.513A*2.1619.413%D*18.701%D--29.9DN/A9017h13.9D71.8D
Shrike 7314922641.864A*2.4946.212%D*4.268%B*21.9C+10.6C26222.5h5.4B++11.8C*
NC4 Mag-Shot 5024844251.139B+3.2226.861%C+13.843%D-25.6C+1B+9918.9h10.3C38.2C+
NCM3 Raven 725466667.061S2.7132.528%D-2.146%C14.3B**7.9B++16332.7h19.8B*60.7B+
Enforcer ML85 7134413911.308A6.9535.708%D1.587%C23.7C++14.6C34918.6h11.7B+32.8C++
C85 Canister 4594391043.9A+39.5434.395%D13.44%C+81.3C*3.7C3165.4h7.1B20.5C*
M40 Fury 526430671.667U67.3129.95%D1.628%C+63.2B++14.1B**3876.8h13.9C++46.5C+
LA39 Bruiser 4174172891.443C**2.9159.451%C+13.429%C19.4D--N/A7921.5h2.9D4.8C+
Impetus 419415924.511A+0.1629.098%D-28.193%C+28.2C--N/A8014.7h5.5D18.9D
NCM2 Falcon 464372754.96S0.6034.025%D-3.763%C15.3B+3.8C13924.3h10.5B*31B+
LA8 Rebel 3773711961.893B**2.4628.001%C-19.407%C32.5C++N/A13511.4h8.1D29C-
Blitz GD-10 3693681512.437A1.9218.7%D--10.87%D--20.1C-N/A12418.3h15C*80.4C+
NS Baron G5 345342973.526M*0.8340.699%C12.573%C-27.8CN/A10912.3h4.9C+12C+
NCM3 Raven 555341665.167S0.8133.838%D3.226%B10.4B+6.5C**14332.7h28.3B83.7C++
NS-11C 3313261681.94B**2.4219.826%D-17.485%C14.4DN/A7522.6h17.4C--88C--
Razor GD-23 3143101013.069M+1.2924.962%C++19.355%C24.8C+N/A17412.5h12.1C**48.5C**
E540 Halberd 4403082313.391B++9.0440.732%C-5.195%A29.3C+12.6C34910.5h5.1B+12.5C**
Mag-Cutter 3473009,9550.03B4.3342.953%B**N/A0.3CN/A1949.2h2.8C+6.5B+
NS-10 Burster 529286328.938U4.5828.379%C+1.049%D*7.1B++6A++15940.4h150.8C++531.3C++
E540 Halberd-H 4422722311.826B+7.4756.482%C+1.103%C--26.9D16.8C--39610.1h6.8C+12C+
AF-18 Stalker 270268753.573A++0.7825.897%C21.642%C++17.9DN/A8115h15.8D-61C-
G30 Walker 382264552.8U48.4429.573%C+1.894%D--29.7A++13.3B++2598.9h138.7B**469B*
NC1 Gauss Rifle 2712631861.414B+2.9418.77%D-15.97%D-11.2DN/A11023.5h13.7C+72.9C
M40 Fury 3292432111.571B*7.2230.081%D2.058%C**46.7C16.5B**8025.2h17.9C--59.6D
LB00 Python AP 3182412120.5S116.1454.037%C+N/A61.8B+19.7C2503.9h3.5B+6.5B+
NC9 A-Tross 241240554.364M0.0121.215%D-24.583%C+21.4DN/A10811.2h12.4D--58.5D-
Anti-Vehicle Grenade 2522371237N/A232.6455.291%B+N/A474B+30D-34970.5h4.6B+8.3B++
NS-10 Burster 414227297.828S3.4728.601%C2.203%D--5.6C++4.6B++12840.3h190.6D666.3C
NS-30 Vandal 230227484.729A+0.3727.876%D-29.956%B+25.2DN/A1169h6.6C--23.7D
NS-357 Underboss 2342261701.329B3.0329.788%D-17.257%D27.9C-1B**1378.1h6.4F-21.5D**
M12 Kobalt-H 227219373S68.6417.334%D-21.461%B*64.4D-2.4D-2213.4h22.9D132.1D*
AF-6 Shadow 217216268.308S3.9533.135%C32.87%B+30C--N/A1227.2h6.5D19.5C
MGR-M1 Bishop 217214464.652A+0.3032.934%C+23.832%D-25.8C+N/A938.3h7.7C23.4C+
NS-44 Commissioner 2122081681.238C**3.1232.935%C-22.596%C+29.3C+N/A1477.1h5D-15.3C-
Skyguard 3512082010.4M++6.0424.693%D-1.923%C+12.8C8.8C25516.3h125.3C+507.4C
Hawk GD-68 3582071221.697A++2.6659.766%C3.382%B+10C-7.3C--19020.6h9.4C15.7C
MANA Anti-Vehicle Turret 404206474.383B+0.0347.811%D-5.34%B+2060D1980D25779400.1h10.5C22.1D-
Gauss SPR 188187483.896A0.4634.09%C**32.62%C+23.4CN/A678h6.3C-18.4C+
The Little Helper 185183822.232B*2.1238.166%D--11.475%D-32.7C-N/A815.6h5.3C-13.9C--
MANA Anti-Personnel Turret 183181306.033N/A1.6821.057%UN/A1810U20U8412100.1h24.3T*115.6T*
NSX-P Naginata 183181493.694A*0.6618.161%D-26.519%C31.2C--N/A1015.8h12.9C++70.9C+
NSX-P Tanto 181178921.935A2.4223.729%C21.91%C--14.6DN/A5412.2h15.8C+66.8C+
The Slasher 2071714,5370.038C4.3227.967%C--8.187%C0.2DN/A1756.6h2.4C+8.6C+
NS Baron G5AE 169168344.941M**0.5937.929%D-10.714%D--31.1C-N/A1105.4h4.5C+12C+
Enforcer ML65-H 281161532.2S27.8446.681%D*1.863%C+50.3B*37.5B*6503.2h11.2B++24B+
M12 Kobalt 1591561156U151.6413.503%C17.949%B97.5B**1.9C+3051.6h13.1B*97.1B+
MAX Punch 1721508800.17B**4.1940.026%CN/A0.6CN/A3249.1h2.1C++5.1C*
NS-20 Gorgon 160150275.556S1.2023.861%C+22%B22.1C**1.5C++666.8h27.4C**114.9B+
NSX Tomoe 150149413.634A+0.7229.394%C++30.873%D24.8DN/A686h17C--57.8C+
M20 Basilisk 1961461113.273S8.9237.543%C+6.164%C++22.5C++7.7C++2416.5h92.1C++245.4C*
MKV Suppressed 125124462.696A*1.6619.631%D*20.161%C++20.7DN/A1176h14.9C+76C
GD-66 Claw 119117462.543A1.8148.631%D--9.402%D--25.4DN/A1374.6h2.6C+5.3C+
NS-61 Emissary 108105372.838M+1.5225.445%C6.667%F42B*1.2A1432.5h15.9C+62.7C+
NS Annihilator 223100621.613A**2.7473.676%F-N/A6.2D--7.6C21716.1h14.3D19.5D*
MGR-C1 Charger 9898372.649A*1.7126%C28.571%B+32.7C+N/A1123h13.3C++51.3C++
NSX Daimyo 9998910.889A**6.5348.485%B**85.714%F--35DN/A1552.8h2.9C6.1C*
Aspis Anti-Aircraft Phalanx Turret 20494713.429M**9.0724.899%C+1.064%D9C10.5C+28910.5h155.2C+623.2C++
M60-G Bulldog 11393713.286M+8.9324.607%D--3.226%C*15.8D3.4D1545.9h8.4C34.2D
NS-11P 9492273.407A*0.9523.492%C+15.217%D27.1C+N/A1893.4h17.9D*76.1C
NC08 Mag-Scatter 9692551.673B*2.6843.582%D-11.957%D24.2C1.1A993.8h4.6C10.5C
Carver 92871,0520.083C+4.2727.655%C+18.391%B0.8C-N/A3106.1h1.6C+5.7C++
Vortek Rotary 17184801.05C3.3130.169%C+N/A4.4D-4.5D-10919.2h146.7D*486.3D--
NSX Tanto 8281184.5M*0.1424.889%C22.222%C-14DN/A435.8h15.9C+63.9C+
NS-20 Gorgon 8076194M**0.3623.349%C23.684%B+20C++1.1C-663.8h38.4C++164.3C*
Hunter QCX 7873780.936B3.4223.774%D*17.808%C--19.7B++1.4C903.7h3.9B+16.5C++
G30 Walker 9763415.75S11.3935.399%C+6.349%A26.3C+14.2C+3302.4h136.8B+386.5B+
NS-R3 Swarm 10763144.5S0.1463.299%CN/A6.1C--4.3D--6510.3h32.5C51.4C-
M20 Kestrel 11663381.658C+2.7020.716%F1.587%C+5.4D-4.6D-14111.6h94.3C*455.1C+
NSX Tengu 6463272.333A2.0232.2%D23.81%B+33.2C+N/A1481.9h11.9B+36.9C*
M30 Mustang AH 9662391.59C-2.7758.264%BN/A11.7D--6.4B+1335.3h19.3D**33.1D-
Mauler S6 6060212.857A++1.5038.681%C+16.667%C*28.6C+N/A4502.1h4.3B+11.1B+
AF-22 Crow 11460491.224A++3.1370.519%B+1.667%C--12.8C11.5C+2774.7h10C14.1C+
Breaker Rocket Pods 6759511.8B+7.4447.954%C+1.695%A196.7A+26.7B**22080.3h11.9B++24.8B+
NS-AM7 Archer 8956242.333S2.0259.598%C++33.929%A++9C**5.3A++916.2h19.6C++32.8C*
NS-45 Pilot 5454311.742B+2.6125.98%D-33.333%B*54C++N/A2481h8.2C31.6C-
NS-44L Blackhand 5653232.304B**2.0536.579%D45.283%C**18.9C1.1A*702.8h5C13.6C
Rocklet Rifle 9251311.645A++2.7136.279%F-N/A34B+27.3B+5271.5h24.5B**67.7C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret99272.2h
Spawn Beacon21540.2h
Nano-Armor Kit4611,450,32081.9h
Nanite Revive Grenade04,3191.2h
Nanite Healing Grenade01500h
Medical Kit1151,7662h
Medical Applicator637988,42468.4h
Spitfire Auto-Turret71,8311.5h
Restoration Kit631,0691.1h
Motion Spotter49,1913.6h
Welding Device01050h
Recon Detection Device317,80413h
Shield Recharging Field3211,9673.5h
Smoke Grenade01080h
Ammunition Package3410,0663.9h
Anti-Infantry MANA Turret115131.8h
Snowman Soldier11120.1h
Nano-Repair Grenade04960.1h
Hardlight Barrier21960.3h

Check the help document for the dictionary if you want to learn more about words used here.


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