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Captain Dreadnaught TrapaniTR[MXCR] TrapaniTR
TR BR 59

KDR: 7.14

Score: 42.6m

Last Seen: Feb 6th, 2020 10:15 PM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Emerald - Outfit Member of Max Crash[MXCR] Max Crash
TR outfit on Emerald

Members: 27
Level Progress (to 60): 79%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt P2-120 AP M12 Kobalt T9 CARV L100 Python HESH P2-120 HESH T16 Rhino Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,218,474 MLG Score: 974
Fun Score: N/A
Cheeseburgers Flipped: 965TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.416%20.989%45035119714,4364.37722.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.252%0.025C+-0.005C+-0.258CHEAD ++ (~10.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.096C+14.3-0.004C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.254%2.011%37521230348941433.66316242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.962%-0.854D--0.45B+-1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
255.3-0.575D74.7-0.403C--180.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.287%2.094%2865812246,732282174223.8723386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.082%-0.658D-0.27C0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.505B+6.50.478B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.674%9.213%24291312195,56819898528.1212565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.085%-1.07D*1.119B**0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.101C+26.80.338C**81.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.799%69.317%2429612264,2633582411.8747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.342%0.35C**0.21C++0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.253C*2.90.133C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.938%17.361%24293122957630741.87013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.354%0.783B++0.467B+0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.20.348C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Max Crash[MXCR] Max Crash
TR outfit on Emerald

Members: 27
42.6m395.7%535 (32.1k)482 (28.9k)7.1369348,3676,7778.377659 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232483215.798%17.192%27212:5912

12% Combat Medic46% Engineer17% Heavy Assault13% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2014 8:35 PMMay 18th, 2019 3:30 AMFeb 7th, 2020 10:53 AM (13d) (PST)Feb 6th, 2020 6:17 PM (14d) (PST)Feb 6th, 2020 6:15 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
668905780.5480.0770.0942.4180.063974

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0575,39034,6673356145428,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1471.4h/61.3d 8,408 8,315 27,562 213.4k 1,803 5,301 5,569 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,166
Deaths:265
KDR:4.400
Accuracy:18.288% C
HSR:22.384% C+
T16 Rhino
C++
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:18.502% C--
HSR:23.388% C++
MSW-R
C+
Kills:885
Deaths:235
KDR:3.766
Accuracy:22.159% C+
HSR:21.469% C
TMG-50
C-
Kills:822
Deaths:154
KDR:5.338
Accuracy:18.792% C--
HSR:21.046% C-
T32 Bull
D
Kills:635
Deaths:126
KDR:5.040
Accuracy:20.327% D
HSR:19.213% D
MG-H1 Watchman
C+
Kills:300
Deaths:68
KDR:4.412
Accuracy:19.931% D
HSR:25% C+
NS-15M1
C-
Kills:241
Deaths:49
KDR:4.918
Accuracy:17.353% D--
HSR:19.502% C-
NSX-P Naginata
C--
Kills:182
Deaths:43
KDR:4.233
Accuracy:19.055% D
HSR:24.725% C--
NS-15M AE
C+
Kills:82
Deaths:6
KDR:13.667
Accuracy:19.718% D*
HSR:25.610% C+
Kills:5,476
Deaths (as Heavy Assault):1,101
Deaths (to Heavy Assaults):1,882
KDR:4.97366
Kill Difference:4,375
Playtime:251.363 hours
Usage:17%
Score:4.429m
Score/min:294
Accuracy (listed only):19.347%
HSR (listed only):22.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:22.179% C
HSR:17.301% D
LC2 Lynx
C++
Kills:506
Deaths:143
KDR:3.538
Accuracy:24.197% C++
HSR:19.961% C
SMG-46 Armistice
D
Kills:447
Deaths:151
KDR:2.960
Accuracy:22.833% D
HSR:13.199% D
TRAC-5
C+
Kills:419
Deaths:226
KDR:1.854
Accuracy:20.817% C+
HSR:19.332% C+
T5 AMC
D
Kills:411
Deaths:133
KDR:3.090
Accuracy:20.439% D
HSR:16.058% D
TRS-12 Uppercut
B+
Kills:395
Deaths:163
KDR:2.423
Accuracy:60.220% C*
HSR:19.241% B+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
HC1 Cougar
C*
Kills:230
Deaths:45
KDR:5.111
Accuracy:21.138% D
HSR:23.478% C*
MG-S1 Jackal
C
Kills:189
Deaths:102
KDR:1.853
Accuracy:24.673% C
HSR:13.228% D--
TRAC-5 S
B++
Kills:188
Deaths:59
KDR:3.186
Accuracy:20.624% C--
HSR:20.745% B++
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.623% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C--
MG-C1 Kindred
C+
Kills:135
Deaths:47
KDR:2.872
Accuracy:26.182% C+
HSR:17.778% D-
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
MKV Suppressed
C+
Kills:66
Deaths:17
KDR:3.882
Accuracy:22.010% D
HSR:19.697% C+
AS16 NightHawk
B**
Kills:63
Deaths:36
KDR:1.750
Accuracy:40.536% C++
HSR:19.048% B**
NS-7 PDW
C++
Kills:53
Deaths:12
KDR:4.417
Accuracy:25.650% C++
HSR:16.981% C+
Kills:5,152
Deaths (as Light Assault):1,870
Deaths (to Light Assaults):1,309
KDR:2.75508
Kill Difference:3,282
Playtime:54.053 hours
Usage:4%
Score:0.865m
Score/min:267
Accuracy (listed only):30.084%
HSR (listed only):16.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:22.179% C
HSR:17.301% D
LC2 Lynx
C++
Kills:506
Deaths:143
KDR:3.538
Accuracy:24.197% C++
HSR:19.961% C
TRAC-5
C+
Kills:419
Deaths:226
KDR:1.854
Accuracy:20.817% C+
HSR:19.332% C+
T5 AMC
D
Kills:411
Deaths:133
KDR:3.090
Accuracy:20.439% D
HSR:16.058% D
TRS-12 Uppercut
B+
Kills:395
Deaths:163
KDR:2.423
Accuracy:60.220% C*
HSR:19.241% B+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
HC1 Cougar
C*
Kills:230
Deaths:45
KDR:5.111
Accuracy:21.138% D
HSR:23.478% C*
AMR-66
C++
Kills:199
Deaths:4
KDR:49.750
Accuracy:27.727% C++
HSR:24.623% C+
TRAC-5 S
B++
Kills:188
Deaths:59
KDR:3.186
Accuracy:20.624% C--
HSR:20.745% B++
MG-HBR1 Dragoon
C
Kills:185
Deaths:40
KDR:4.625
Accuracy:31.322% C
HSR:22.703% D
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.623% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C--
MG-C1 Kindred
C+
Kills:135
Deaths:47
KDR:2.872
Accuracy:26.182% C+
HSR:17.778% D-
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
AS16 NightHawk
B**
Kills:63
Deaths:36
KDR:1.750
Accuracy:40.536% C++
HSR:19.048% B**
Kills:4,781
Deaths (as Engineer):1,632
Deaths (to Engineers):1,173
KDR:2.92953
Kill Difference:3,149
Playtime:671.665 hours
Usage:46%
Score:21.638m
Score/min:537
Accuracy (listed only):31.498%
HSR (listed only):17.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C++
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:23.877% C++
HSR:21.429% C++
TORQ-9
C++
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:22.123% C--
HSR:25.323% C++
SMG-46 Armistice
D
Kills:447
Deaths:151
KDR:2.960
Accuracy:22.833% D
HSR:13.199% D
TRS-12 Uppercut
B+
Kills:395
Deaths:163
KDR:2.423
Accuracy:60.220% C*
HSR:19.241% B+
T1 Cycler
C
Kills:281
Deaths:85
KDR:3.306
Accuracy:20.850% C
HSR:19.217% C
SABR-13
B+
Kills:281
Deaths:54
KDR:5.204
Accuracy:27.111% C++
HSR:30.605% B+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
T1B Cycler
D
Kills:194
Deaths:23
KDR:8.435
Accuracy:20.724% D*
HSR:22.680% D
MG-S1 Jackal
C
Kills:189
Deaths:102
KDR:1.853
Accuracy:24.673% C
HSR:13.228% D--
NS-11A
D
Kills:180
Deaths:42
KDR:4.286
Accuracy:19.767% D--
HSR:17.222% D
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.623% C
HSR:14.286% C
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
TAR
C--
Kills:104
Deaths:18
KDR:5.778
Accuracy:20.207% D
HSR:18.269% C--
MG-A1 Arbalest
C+
Kills:82
Deaths:33
KDR:2.485
Accuracy:22.555% D--
HSR:28.049% C+
MKV Suppressed
C+
Kills:66
Deaths:17
KDR:3.882
Accuracy:22.010% D
HSR:19.697% C+
AS16 NightHawk
B**
Kills:63
Deaths:36
KDR:1.750
Accuracy:40.536% C++
HSR:19.048% B**
NS-7 PDW
C++
Kills:53
Deaths:12
KDR:4.417
Accuracy:25.650% C++
HSR:16.981% C+
Kills:5,307
Deaths (as Combat Medic):1,369
Deaths (to Combat Medics):605
KDR:3.87655
Kill Difference:3,938
Playtime:177.337 hours
Usage:12%
Score:6.773m
Score/min:637
Accuracy (listed only):30.507%
HSR (listed only):18.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,158
Deaths:11
KDR:105.273
Accuracy:43.018% B++
HSR:78.757% C+
M77-B
B+
Kills:943
Deaths:37
KDR:25.487
Accuracy:39.665% B+
HSR:76.670% C++
TSAR-42
C*
Kills:859
Deaths:102
KDR:8.422
Accuracy:40.219% C*
HSR:66.356% C
SR-7
C++
Kills:693
Deaths:20
KDR:34.650
Accuracy:40.507% C+
HSR:79.654% C++
SMG-46 Armistice
D
Kills:447
Deaths:151
KDR:2.960
Accuracy:22.833% D
HSR:13.199% D
TX1 Repeater
D
Kills:386
Deaths:161
KDR:2.398
Accuracy:21.248% D
HSR:17.617% D
NS-30 Vandal
B+
Kills:375
Deaths:52
KDR:7.212
Accuracy:29.654% D
HSR:31.200% B+
99SV
B+
Kills:335
Deaths:29
KDR:11.552
Accuracy:33.917% B+
HSR:38.209% B
TRAP-M1
C*
Kills:275
Deaths:35
KDR:7.857
Accuracy:30.663% C*
HSR:25.455% C+
NS-357 Underboss
C
Kills:266
Deaths:123
KDR:2.163
Accuracy:32.893% C--
HSR:19.173% C
SOAS-20
C++
Kills:238
Deaths:17
KDR:14
Accuracy:28.667% C++
HSR:14.706% D--
MG-S1 Jackal
C
Kills:189
Deaths:102
KDR:1.853
Accuracy:24.673% C
HSR:13.228% D--
T4 AMP
C++
Kills:169
Deaths:75
KDR:2.253
Accuracy:23.567% D
HSR:20.118% C++
TX2 Emperor
C-
Kills:131
Deaths:62
KDR:2.113
Accuracy:24.566% D
HSR:17.557% C-
NS-44 Commissioner
C++
Kills:108
Deaths:33
KDR:3.273
Accuracy:37.344% C++
HSR:15.741% D--
Soldier Soaker
D
Kills:89
Deaths:50
KDR:1.780
Accuracy:25.642% D-
HSR:10.112% D
MKV Suppressed
C+
Kills:66
Deaths:17
KDR:3.882
Accuracy:22.010% D
HSR:19.697% C+
NS-7 PDW
C++
Kills:53
Deaths:12
KDR:4.417
Accuracy:25.650% C++
HSR:16.981% C+
Kills:6,780
Deaths (as Infiltrator):1,089
Deaths (to Infiltrators):918
KDR:6.2259
Kill Difference:5,691
Playtime:195.703 hours
Usage:13%
Score:4.500m
Score/min:383
Accuracy (listed only):30.374%
HSR (listed only):31.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C-
Kills:1,147
Deaths:195
KDR:5.882
Accuracy:12.914% D-
HSR:17.960% C-
M6 Onslaught
C-
Kills:898
Deaths:133
KDR:6.752
Accuracy:13.302% D-
HSR:18.152% C-
MRC3 Mercy
C++
Kills:789
Deaths:99
KDR:7.970
Accuracy:14.363% C--
HSR:21.673% C++
MRC3 Mercy
C-
Kills:760
Deaths:99
KDR:7.677
Accuracy:14.698% C--
HSR:18.684% C-
M3 Pounder HEG
C--
Kills:753
Deaths:107
KDR:7.037
Accuracy:32.962% D
HSR:2.390% C--
M3 Pounder HEG
D
Kills:612
Deaths:91
KDR:6.725
Accuracy:34.566% D
HSR:2.288% D
M2 Mutilator
B*
Kills:338
Deaths:78
KDR:4.333
Accuracy:12.267% D
HSR:22.485% B*
NS-10 Burster
C+
Kills:134
Deaths:14
KDR:9.571
Accuracy:28.838% C+
HSR:2.239% D--
NS-10 Burster
C+
Kills:123
Deaths:14
KDR:8.786
Accuracy:28.480% C+
HSR:2.439% D--
MR1 Fracture
C*
Kills:73
Deaths:13
KDR:5.615
Accuracy:27.595% D--
HSR:4.110% C*
MR1 Fracture
C+
Kills:60
Deaths:13
KDR:4.615
Accuracy:28.627% D-
HSR:3.333% C+
Kills:5,687
Deaths (as MAX Suit):428
Deaths (to MAX Suits):381
KDR:13.28738
Kill Difference:5,259
Playtime:120.874 hours
Usage:8%
Score:4.357m
Score/min:601
Accuracy (listed only):22.601%
HSR (listed only):10.523%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:244
V. Kills:32 N/A
Deaths:30
KDR:8.133
Accuracy:26.261% D
KPH:21.200 D
VKPH:2.800 C
Hellfire Rocket Pods
C+
Kills:229
V. Kills:46 487%
Deaths:9
KDR:25.444
Accuracy:50.740% C**
KPH:65.300 C
VKPH:13.100 C+
M18 Needler
C+
Kills:104
V. Kills:62 165%
Deaths:36
KDR:2.889
Accuracy:31.810% C+
KPH:8.500 C
VKPH:5.100 D
Kills:577 (348 + 0)
Deaths:75
KDR:7.693
VKDR:1.867
Vehicle Kills:140
Kill Difference:502
Playtime:27.217 hours
Usage:2%
Score:0.279m
Score/min:171
Piloting Accuracy:31.810%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,166
V. Kills:155 N/A
Deaths:14
KDR:83.286
Accuracy:40.308% D-
KPH:60.200 C**
VKPH:8 C+
C75 Viper
A
Kills:649
V. Kills:93 N/A
Deaths:5
KDR:129.800
Accuracy:35.879% C
KPH:52.600 A
VKPH:7.500 C+
L100 Python AP
A
Kills:501
V. Kills:179 278%
Deaths:12
KDR:41.750
Accuracy:52.009% C--
KPH:52.500 A
VKPH:18.700 C+
LB00 Python AP
A*
Kills:491
V. Kills:110 442%
Deaths:6
KDR:81.833
Accuracy:50.612% D-
KPH:81.800 A*
VKPH:18.300 C-
L100 Python HEAT
B*
Kills:261
V. Kills:74 348%
Deaths:1
KDR:261
Accuracy:45.628% D
KPH:45.800 B*
VKPH:13 C++
Skyguard
A*
Kills:162
V. Kills:74 216%
Deaths:7
KDR:23.143
Accuracy:27.878% C
KPH:29.300 A*
VKPH:13.400 B*
Kills:3,230 (3,230 + 0)
Deaths:45
KDR:71.778
VKDR:15.222
Vehicle Kills:685
Kill Difference:3,185
Playtime:58.503 hours
Usage:4%
Score:1.086m
Score/min:309
Driving Accuracy:27.878%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,817
V. Kills:784 231%
Deaths:45
KDR:40.378
Accuracy:41.383% C--
KPH:52.900 A++
VKPH:22.800 B*
P2-120 HESH
B+
Kills:1,165
V. Kills:145 N/A
Deaths:16
KDR:72.813
Accuracy:35.050% D-
KPH:60.400 B+
VKPH:7.500 C
P2-120 HEAT
A++
Kills:1,011
V. Kills:238 423%
Deaths:16
KDR:63.188
Accuracy:29.007% D**
KPH:47.800 A++
VKPH:11.300 C**
P525 Marauder
C+
Kills:232
V. Kills:13 N/A
Deaths:4
KDR:58
Accuracy:17.628% D
KPH:66.400 C+
VKPH:3.700 C+
E540 Halberd
A++
Kills:213
V. Kills:94 224%
Deaths:9
KDR:23.667
Accuracy:41.948% C++
KPH:43.300 A++
VKPH:19.100 A+
G30 Vulcan
B+
Kills:99
V. Kills:41 236%
Deaths:5
KDR:19.800
Accuracy:26.048% C
KPH:25.900 B+
VKPH:10.700 C
MR11 Gatekeeper
C*
Kills:56
V. Kills:46 119%
Deaths:3
KDR:18.667
Accuracy:38.282% C+
KPH:21.400 C+
VKPH:17.600 C*
Kills:4,593 (3,993 + 600)
Deaths:98
KDR:46.867
VKDR:13.888
Vehicle Kills:1,361
Kill Difference:4,495
Playtime:89.623 hours
Usage:6%
Score:2.211m
Score/min:411
Driving Accuracy:29.007%
Gunner Accuracy:38.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,159
V. Kills:80 N/A
Deaths:21
KDR:55.191
Accuracy:23.260% F
KPH:98.300 C+
VKPH:6.800 C+
G20 Vulcan-H
D
Kills:190
V. Kills:118 160%
Deaths:23
KDR:8.261
Accuracy:42.835% D
KPH:31.400 D
VKPH:19.500 D
M12 Kobalt-H
C+
Kills:146
V. Kills:5 N/A
Deaths:3
KDR:48.667
Accuracy:20.884% C+
KPH:91.600 C-
VKPH:3.100 D
E540 Halberd-H
B++
Kills:85
V. Kills:35 236%
Deaths:4
KDR:21.250
Accuracy:53.776% C--
KPH:57.900 B++
VKPH:23.800 C*
Kills:1,580 (0 + 1,580)
Deaths:51
KDR:30.980
VKDR:4.667
Vehicle Kills:238
Kill Difference:1,529
Playtime:20.907 hours
Usage:1%
Score:0.504m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:53.776%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,529
V. Kills:125 N/A
Deaths:5
KDR:305.800
Accuracy:14.893% C--
KPH:87 B++
VKPH:7.100 A++
M12 Kobalt
C++
Kills:831
V. Kills:47 N/A
Deaths:4
KDR:207.750
Accuracy:14.012% D
KPH:68.300 C+
VKPH:3.900 C++
M20 Basilisk
M
Kills:353
V. Kills:123 285%
Deaths:4
KDR:88.250
Accuracy:40.340% C++
KPH:49.800 M
VKPH:17.300 M
M40 Fury
B**
Kills:342
V. Kills:86 393%
Deaths:8
KDR:42.750
Accuracy:27.568% D-
KPH:53.600 B+
VKPH:13.500 B**
G30 Walker
A+
Kills:209
V. Kills:103 201%
Deaths:1
KDR:209
Accuracy:33.148% B+
KPH:28.400 A+
VKPH:14 B++
M40 Fury
B**
Kills:180
V. Kills:69 257%
Deaths:3
KDR:60
Accuracy:28.384% D-
KPH:46.500 C
VKPH:17.800 B**
Kills:3,444 (0 + 3,444)
Deaths:25
KDR:137.760
VKDR:22.120
Vehicle Kills:553
Kill Difference:3,419
Playtime:54.424 hours
Usage:4%
Score:1.169m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:28.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,9661,84411167.636S160.5020.818%C+21.638%B*119C**7.9C**31615.5h16.6C*79.9C*
P2-120 AP 2,6011,8174540.378S33.2441.383%C--1.981%C--52.8A++22.8B*43134.4h5.2B*12.6B+
M12 Kobalt 1,6541,5295305.8U298.6614.893%C--17.528%C86.9B++7.1A++38417.6h15.8B+106C*
T9 CARV 1,1781,1662654.4A*2.7418.288%C22.384%C+30C++N/A12938.9h14.3C++77.9C++
L100 Python HESH 1,3211,1661483.286S76.1540.308%D-1.544%C++60.1C**8C+29219.4h2.8B+6.9C*
P2-120 HESH 1,3101,1651672.813S65.6835.05%D-1.116%C**60.4B+7.5C26819.3h5.1C+14.6C
T16 Rhino 1,1771,1631557.503S0.3718.502%C--23.388%C++36.3C++N/A10032h15.7C85.1C
Cycler TRV 1,1741,1621796.492S0.6423.877%C++21.429%C++29.7C+N/A10239.1h15.3D63.9C+
TORQ-9 1,1881,1612634.414A*2.7222.123%C--25.323%C++30.5C+N/A10538.1h16.8C-76C
P525 Marauder-H 1,2391,1592155.19M*48.0523.26%FN/A98.2C+6.8C+34211.8h7.3C++31.4D-
RAMS .50M 1,1641,15811105.273U98.1443.018%B++78.757%C+51.2AN/A23922.6h1.9B+4.4B+
LC3 Jaguar 1,1801,1563992.897B**4.2422.179%C17.301%D15.3DN/A5775.8h15.4C69.2C
M6 Onslaught 1,1701,1471955.882A*1.2512.914%D-17.96%C-31.3C+N/A12936.6h19.2C+148.6C
P2-120 HEAT 1,2491,0111663.188S56.0529.007%D**3.956%B+47.9A++11.3C**47921.1h6B++20.5C+
M77-B 9479433725.486U18.3539.665%B+76.67%C++35.9B+N/A14826.3h2.1B+5.3B+
C-4 1,2569342753.396A3.7427.134%C++N/A119.7B++41.3B*9967.8h1.1B*4.2B++
M6 Onslaught 9088981336.752A*0.3813.302%D-18.152%C-33.8C+N/A11926.6h18.7C*140.3C+
MSW-R 8978852353.766B++3.3722.159%C+21.469%C36C+N/A15024.6h13.2C59.6C+
TSAR-42 8638591028.422B*1.2940.219%C*66.356%C36.4C+N/A14823.6h2.1B+5.3B+
M12 Kobalt 8788314207.75S200.6114.012%D17.088%C68.1C+3.9C++27412.2h17.4C*124.1C+
TMG-50 8368221545.338M**1.8018.792%C--21.046%C-36.4C++N/A16622.6h12.6C+67.1C+
MRC3 Mercy 816789997.97A**0.8314.363%C--21.673%C++30.2C++1B+12926.1h20.1C+139.8C+
MRC3 Mercy 778760997.677A**0.5414.698%C--18.684%C-29.5C+N/A12225.8h20.9C+142.4C+
M3 Pounder HEG 8847531077.037M*0.1032.962%D2.39%C--26.4B**4.6B*22628.5h13.2B++40B
SR-7 6976932034.65S27.5140.507%C+79.654%C++39.6C++N/A11017.5h2.1C*5.2C*
C75 Viper 7426495129.8U122.6635.879%C2.003%B++52.8A7.6C+29712.3h8.3B++23B*
T32 Bull 6416351265.04M+2.1020.327%D19.213%D33.1CN/A13919.2h15.3D75.3C-
M3 Pounder HEG 739612916.725M++0.4134.566%D2.288%D23.5B+4.9B++23126h16B+46.4C*
Frag Grenade 5485391539N/A531.8648.968%B+N/A598.9B+10C++27910.9h3.1B++6.4B++
NS Decimator 7445361423.775M++3.3650.401%D*2.612%B+31.7C12.3C-21616.9h5C+10D
Sticky Grenade 5325301530N/A522.8652.808%C+N/A1060C*4D--61110.5h1.7B+3.2B+
Tank Mine 7915244910.694S3.5629.285%CN/A180.7A+92.1B**19542.9h1.7B5.7B
LC2 Lynx 5135061433.538A*3.6024.197%C++19.961%C21.8CN/A7823.2h17.3C71.5C+
L100 Python AP 6805011241.75S34.6152.009%C--2.395%C+52.2A18.6C+3779.6h3.8B**7.4B*
LB00 Python AP 601491681.833M**74.7050.612%D-1.833%A++81.8A*18.3C-2896h2.9A+5.8B**
SMG-46 Armistice 4544471512.96A++4.1822.833%D13.199%D21.8CN/A8820.5h15.8C+69.3C+
TRAC-5 4264192261.854A++5.2820.817%C+19.332%C+13.1CN/A10231.9h14.2B68C**
T5 AMC 4144111333.09M4.0520.439%D16.058%D17.5CN/A9323.5h15.2C+74.2C+
Claymore 4034032416.792A++9.6624.066%D-N/A161.2B+N/A6862.5h1.2C++4.8C
TRS-12 Uppercut 3973951632.423B**4.7160.22%C*19.241%B+38.3C+N/A12010.3h2.6C++4.4C*
T7 Mini-Chaingun 4053951223.238M+3.9011.77%D--14.684%B25.5CN/A13315.5h19.3C--164.2D
TX1 Repeater 3953861612.398A*4.7421.248%D17.617%D32.7C*N/A15111.8h13.9C++65.5C+
NS-30 Vandal 381375527.212A**0.0829.654%D31.2%B+31.8CN/A12711.8h6.5C--22.1C-
M20 Basilisk 476353488.25U81.1140.34%C++6.799%B+49.7M17.3M3027.1h64.8B*160.6B*
M40 Fury 428342842.75S35.6127.568%D-2.632%B**53.4B+13.4B*4286.4h15.6C+56.6C
M2 Mutilator 339338784.333A++2.8012.267%D22.485%B*26.6C+N/A14112.7h18.2C+148.4C+
99SV 3383352911.552S4.4233.917%B+38.209%B35.3B++N/A1809.5h5.8C+17C**
MG-H1 Watchman 306300684.412A++2.7219.931%D25%C+41.1C+N/A1297.3h15.1C++75.6C+
T1 Cycler 283281853.306A++3.8320.85%C19.217%C22.1C+N/A18412.7h15.8C75.9C+
SABR-13 286281545.204M++1.9327.111%C++30.605%B+36C++N/A1317.8h13.3C49C+
TRAP-M1 278275357.857S0.7230.663%C*25.455%C+25DN/A7011h10.6C34.6C++
NS-357 Underboss 2722661232.163B**4.9732.893%C--19.173%C39.7C+N/A1226.7h4.8C--14.5C
L100 Python HEAT 3352611261U253.8645.628%D1.916%C45.8B*13C++3265.7h5.1B+11.3C**
NS Baron G5 255252495.143S1.9948.435%B+11.111%D30.4C+N/A1168.3h5.3C-11C+
M14 Banshee 276244308.133C*1.0026.261%D2.049%A+21.2D2.8C9011.5h44D167.7D
NS-15M1 243241494.918A**2.2217.353%D--19.502%C-25.6C--N/A1279.4h16.3D--94D
SOAS-20 2402381714S6.8628.667%C++14.706%D--22DN/A9410.8h14.9D52C
P525 Marauder 245232458M+50.8617.628%DN/A66.3C+3.7C+3523.5h6.3C*35.9C+
HC1 Cougar 231230455.111S2.0321.138%D23.478%C*22.3CN/A11810.3h13.5C+63.8C
Hellfire Rocket Pods 275229925.444A**18.3150.74%C**N/A65.4C13.1C+3733.5h17.5C**34.5B+
E540 Halberd 307213923.667A*16.5341.948%C++1.408%D-43.5A++19.2A+6564.9h4.5B**10.8B*
G30 Walker 3122091209U201.8633.148%B+2.871%D28.6A++14.1B++2227.3h180.4B+544.3B+
AMR-66 204199449.75U42.6127.727%C++24.623%C+26.2C*N/A1937.6h13.8D*49.9C-
T1B Cycler 198194238.435M+1.3020.724%D*22.68%D34C-N/A1625.7h13C+62.5C--
G20 Vulcan-H 308190238.261B*1.1242.835%D3.684%B++31.1D19.3D5316.1h98.2C*229.2C+
MG-S1 Jackal 1971891021.853B+5.2824.673%C13.228%D--24.2C1B++867.8h10.5C*42.4C**
TRAC-5 S 194188593.186M*3.9520.624%C--20.745%B++17.9C+N/A10010.5h13.9C+67.5C+
Spear Anti-Vehicle Phalanx Turret 291185292.5U85.3650.383%B+4.324%C*39.4C++22.6C++5104.7h8.9C+17.6B+
MG-HBR1 Dragoon 186185404.625M*2.5131.322%C22.703%D28.9C+N/A1066.4h8.1C+25.9C+
NSX-P Naginata 186182434.233M+2.9019.055%D24.725%C--35CN/A1385.2h12.2C*64C+
NS-11A 180180424.286M2.8519.767%D--17.222%D24.7CN/A1177.3h14.7C+74.3C-
M40 Fury 249180360S52.8628.384%D-1.111%D46.2C17.7B**7473.9h19.5D--68.5D*
ML-7 210170394.359S2.7844.098%D**4.706%B**27B6.3D--4376.3h5B*11.3B
T4 AMP 172169752.253A4.8823.567%D20.118%C++39.3C**N/A1094.3h16.2C+68.8C+
The Little Helper 170168612.754A4.3845.623%C14.286%C39.1CN/A944.3h5.4D11.9C+
Skyguard 236162723.143S16.0127.878%C2.469%B29.5A*13.5B*2855.5h63.7A228.5B**
NSX-P Tanto 1661621101.473B++5.6625.098%C+22.222%C--13DN/A4712.5h14.6C*58.3C*
M12 Kobalt-H 151146348.667A41.5320.884%C+27.397%A*91.3C-3.1D2581.6h20.7D99.3C
MG-C1 Kindred 137135472.872B**4.2626.182%C+17.778%D-35.5C+N/A1073.8h12.4C+47.5C++
NS-10 Burster 239134149.571U2.4328.838%C+2.239%D--6.6B++5.2B**14120.3h188.6C654.2C+
TX2 Emperor 137131622.113A5.0224.566%D17.557%C-25.7C+1.2B**895.1h12.4D--50.5D
T2 Striker 237127139.769U2.6334.991%FN/A10C8.7C--15812.7h53C-151.4D*
NS-10 Burster 234123148.786U1.6528.48%C+2.439%D--6.1B+5.5A+17320.2h203D-712.8C
FA1 Barrage 119118631.873B*5.2643.075%C**10.17%D--19.7C-N/A1566h4.6B+10.6B+
NS Baron G5AE 112111186.167S0.9738.864%D10.811%D-25.8DN/A904.3h5.4D-13.8C+
NS-44 Commissioner 110108333.273A*3.8637.344%C++15.741%D--37.2C++N/A2122.9h5.3D--14.1C
TAR 105104185.778M+1.3620.207%D18.269%C--21.2C--N/A1174.9h12.6C**62.1C+
M18 Needler 166104362.889C**4.2531.81%C+1.923%C+8.5C5.1D18812.2h146.6C*460.9C*
G30 Vulcan 14099519.8M**12.6626.048%C2.02%D26.1B+10.8C4453.8h81.5B+312.7B
Soldier Soaker 9089501.78B++5.3625.642%D-10.112%D31.8C--N/A1302.8h5.7C**22.3C+
E540 Halberd-H 12085421.25A+14.1153.776%C--1.176%C-56.7B+23.3C++5061.5h4.9B++9B+
NS-11C 8383362.306A+4.8318.999%D--14.458%D-13.6DN/A1236.1h18.3D96.3D
NS-15M AE 8282613.667S6.5319.718%D*25.61%C+32.8DN/A1602.5h14.8D-75.3D-
MG-A1 Arbalest 8382332.485B+4.6522.555%D--28.049%C+37.3C-N/A1042.2h14.7C+65.2C
The Slasher 94821,0160.081B++7.0628.823%C-9.756%C+0.7C-N/A3111.4h2.6C9C+
MANA Anti-Personnel Turret 8382810.25N/A3.1117.583%UN/A820U10U3412700.1h19T*108T*
MR1 Fracture 11373135.615S1.5227.595%D--4.11%C*8.6C+4.7C+1128.5h56.4C+204.3C
Hexedge 100722,5250.029C+7.1124.633%C-5.556%C0.1DN/A1569.5h3D--12.3C
MKV Suppressed 6766173.882M**3.2522.01%D19.697%C+15D-N/A894.4h11.9B+54C*
AS16 NightHawk 6463361.75B+5.3940.536%C++19.048%B**42C*N/A2231.5h3.8B++9.5B+
MR1 Fracture 9060134.615S2.5228.627%D-3.333%C+7.1C3.5D928.5h71C--248D
Ripper 66571,2720.045C7.0935.227%B*12.281%D0.6C-N/A298h1.6C+4.6C**
MR11 Gatekeeper 10256318.667M++11.5338.282%C+N/A21.5C+17.7C**2312.6h56.2C146.8C+
NS-7 PDW 5453124.417S2.7225.65%C++16.981%C+22.1CN/A1872.4h19.4D75.5C+
ASP-30 Grounder 7850105S2.1453.683%D*4%B++11.6D6.5D2754.3h8.6C+16D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1670.1h
Anti-Vehicle MANA Turret11990.3h
Nano-Armor Kit186752,74939.1h
Motion Spotter38,5993.5h
Nanite Revive Grenade02,7640.8h
Nanite Healing Grenade01350h
Medical Applicator154572,70432.3h
Spitfire Auto-Turret111,7501.6h
Restoration Kit729891h
Welding Device0650h
Shield Recharging Field198,4772.3h
Recon Detection Device21,2932h
Ammunition Package177,9373.2h
Medical Kit406190.9h
Anti-Infantry MANA Turret12340.3h
Snowman Soldier21290.1h
Hardlight Barrier0610h
Nano-Repair Grenade07970.2h

Check the help document for the dictionary if you want to learn more about words used here.


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