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Sgt.  st Class Dreadnaught TrapaniTR[MXCR] TrapaniTR
TR BR 22

KDR: 7.74

Score: 39.4m

Last Seen: May 18th, 2019 4:15 AM
- OFFLINE - 118.8 hour(s)

Prestige 1, Battle Rank 22 - Terran Republic on Emerald - Outfit Member of Max Crash[MXCR] Max Crash
TR outfit on Emerald

Members: 190
Level Progress (to 23): 80%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt P2-120 AP M12 Kobalt T9 CARV P2-120 HESH T16 Rhino Cycler TRV P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 890TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.09%20.493%43235116112,5364.766542.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.293%-0.002C+-0.046C+-0.305CHEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.083C+14.4-0.012C+54

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.475%2.244%36621194312881303.54545238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.116%-0.828D-0.312C*-1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.5-0.563D76.2-0.405C--182.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.384%2.217%2860811886,226261154423.7634403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.942%-0.637D-0.241C0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.519B+6.40.491B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.453%8.905%24811311835,33418493828.9891568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%-1.084D*1.1B**0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.098C+26.30.337C**81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.141%70.353%2481611903,7982792113.5643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.388%0.32C*0.207C++0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*2.70.139C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.853%17.255%24812119451025541.99219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.005%0.948B*0.533B+0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+3.10.372C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Max Crash[MXCR] Max Crash
TR outfit on Emerald

Members: 190
39.4m403.9%547 (32.8k)492 (29.5k)7.7388543,2065,5839.0707522 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1196435015.755%16.947%26714:1710

11% Combat Medic47% Engineer17% Heavy Assault13% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2014 8:35 PMMay 18th, 2019 3:30 AMMay 22nd, 2019 4:29 PM (6h) (PST)May 18th, 2019 12:15 AM (5d) (PST)May 18th, 2019 12:15 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
657845730.5390.0700.0912.4300.062952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4385,05034,3883245146429,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1334.9h/55.6d 7,436 7,322 24,143 194.6k 1,594 4,811 4,981 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,166
Deaths:265
KDR:4.400
Accuracy:18.288% C+
HSR:22.384% C+
T16 Rhino
C**
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:18.502% C-
HSR:23.388% C**
TMG-50
C-
Kills:723
Deaths:133
KDR:5.436
Accuracy:18.103% D
HSR:20.332% C-
MSW-R
C+
Kills:621
Deaths:137
KDR:4.533
Accuracy:21.856% C+
HSR:18.841% D
T32 Bull
D
Kills:520
Deaths:99
KDR:5.253
Accuracy:19.885% D
HSR:18.846% D
T7 Mini-Chaingun
C*
Kills:353
Deaths:95
KDR:3.716
Accuracy:11.708% D*
HSR:13.881% C*
NS-15M1
C
Kills:241
Deaths:49
KDR:4.918
Accuracy:17.355% D--
HSR:19.502% C
NSX-P Naginata
C
Kills:167
Deaths:40
KDR:4.175
Accuracy:19.123% D
HSR:26.347% C
MG-H1 Watchman
C
Kills:141
Deaths:30
KDR:4.700
Accuracy:20.114% C--
HSR:24.114% C
NS-15M AE
C+
Kills:82
Deaths:6
KDR:13.667
Accuracy:19.718% D--
HSR:25.610% C+
Kills:5,177
Deaths (as Heavy Assault):1,009
Deaths (to Heavy Assaults):1,481
KDR:5.13082
Kill Difference:4,168
Playtime:226.262 hours
Usage:17%
Score:4.051m
Score/min:298
Accuracy (listed only):18.465%
HSR (listed only):21.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:22.179% C
HSR:17.301% C--
LC2 Lynx
C*
Kills:456
Deaths:112
KDR:4.071
Accuracy:24.327% C*
HSR:19.956% C
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
SMG-46 Armistice
D
Kills:339
Deaths:92
KDR:3.685
Accuracy:21.796% D
HSR:9.735% D--
TRAC-5
C+
Kills:330
Deaths:155
KDR:2.129
Accuracy:20.081% C
HSR:18.182% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
HC1 Cougar
C**
Kills:225
Deaths:40
KDR:5.625
Accuracy:20.883% D
HSR:23.556% C**
MG-S1 Jackal
C
Kills:175
Deaths:90
KDR:1.944
Accuracy:24.612% C
HSR:13.714% D-
The Little Helper
C
Kills:168
Deaths:60
KDR:2.800
Accuracy:45.714% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C-
TRAC-5 S
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:20.166% C--
HSR:23.649% A
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D-
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D-
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:4,634
Deaths (as Light Assault):1,581
Deaths (to Light Assaults):1,092
KDR:2.93106
Kill Difference:3,053
Playtime:49.431 hours
Usage:4%
Score:0.797m
Score/min:269
Accuracy (listed only):29.653%
HSR (listed only):16.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:22.179% C
HSR:17.301% C--
LC2 Lynx
C*
Kills:456
Deaths:112
KDR:4.071
Accuracy:24.327% C*
HSR:19.956% C
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
TRAC-5
C+
Kills:330
Deaths:155
KDR:2.129
Accuracy:20.081% C
HSR:18.182% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
HC1 Cougar
C**
Kills:225
Deaths:40
KDR:5.625
Accuracy:20.883% D
HSR:23.556% C**
AMR-66
C++
Kills:199
Deaths:4
KDR:49.750
Accuracy:27.727% C++
HSR:24.623% C+
The Little Helper
C
Kills:168
Deaths:60
KDR:2.800
Accuracy:45.714% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C-
TRAC-5 S
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:20.166% C--
HSR:23.649% A
MG-HBR1 Dragoon
C+
Kills:127
Deaths:28
KDR:4.536
Accuracy:31.704% C+
HSR:21.260% D-
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D-
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D-
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
Kills:4,334
Deaths (as Engineer):1,408
Deaths (to Engineers):1,045
KDR:3.07813
Kill Difference:2,926
Playtime:623.325 hours
Usage:47%
Score:20.428m
Score/min:546
Accuracy (listed only):31.186%
HSR (listed only):17.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C**
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:23.877% C*
HSR:21.429% C**
TORQ-9
B+
Kills:702
Deaths:148
KDR:4.743
Accuracy:21.336% D
HSR:26.496% B+
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
SMG-46 Armistice
D
Kills:339
Deaths:92
KDR:3.685
Accuracy:21.796% D
HSR:9.735% D--
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
T1 Cycler
D
Kills:211
Deaths:64
KDR:3.297
Accuracy:19.516% D
HSR:17.062% D
T1B Cycler
C--
Kills:194
Deaths:23
KDR:8.435
Accuracy:20.724% D--
HSR:22.680% C--
NS-11A
D
Kills:176
Deaths:39
KDR:4.513
Accuracy:19.775% D-
HSR:17.046% D
MG-S1 Jackal
C
Kills:175
Deaths:90
KDR:1.944
Accuracy:24.612% C
HSR:13.714% D-
The Little Helper
C
Kills:168
Deaths:60
KDR:2.800
Accuracy:45.714% C
HSR:14.286% C
SABR-13
B**
Kills:134
Deaths:19
KDR:7.053
Accuracy:24.363% C
HSR:33.582% B**
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D-
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D-
HSR:10.811% D-
TAR
C+
Kills:81
Deaths:7
KDR:11.571
Accuracy:19.871% D
HSR:19.753% C+
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:4,327
Deaths (as Combat Medic):1,031
Deaths (to Combat Medics):477
KDR:4.1969
Kill Difference:3,296
Playtime:152.452 hours
Usage:11%
Score:5.956m
Score/min:651
Accuracy (listed only):30.087%
HSR (listed only):17.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,158
Deaths:11
KDR:105.273
Accuracy:43.018% B++
HSR:78.757% C+
M77-B
C**
Kills:802
Deaths:22
KDR:36.455
Accuracy:39.053% C**
HSR:76.060% C+
SR-7
C++
Kills:693
Deaths:20
KDR:34.650
Accuracy:40.507% C+
HSR:79.654% C++
TSAR-42
C*
Kills:690
Deaths:77
KDR:8.961
Accuracy:40.033% C*
HSR:64.638% C
NS-30 Vandal
B++
Kills:355
Deaths:42
KDR:8.452
Accuracy:29.552% D
HSR:32.394% B++
SMG-46 Armistice
D
Kills:339
Deaths:92
KDR:3.685
Accuracy:21.796% D
HSR:9.735% D--
TX1 Repeater
D
Kills:316
Deaths:129
KDR:2.450
Accuracy:20.731% D
HSR:16.139% D
99SV
B+
Kills:268
Deaths:21
KDR:12.762
Accuracy:33.522% B
HSR:40.299% B+
SOAS-20
C++
Kills:238
Deaths:17
KDR:14
Accuracy:28.667% C++
HSR:14.706% D-
TRAP-M1
C*
Kills:187
Deaths:18
KDR:10.389
Accuracy:30.409% C*
HSR:23.529% C
NS-357 Underboss
C
Kills:185
Deaths:79
KDR:2.342
Accuracy:32.818% C-
HSR:19.460% C
MG-S1 Jackal
C
Kills:175
Deaths:90
KDR:1.944
Accuracy:24.612% C
HSR:13.714% D-
T4 AMP
C+
Kills:133
Deaths:53
KDR:2.509
Accuracy:23.376% D
HSR:19.549% C+
TX2 Emperor
D
Kills:115
Deaths:49
KDR:2.347
Accuracy:24.480% D
HSR:14.783% D
NS-44 Commissioner
C*
Kills:106
Deaths:33
KDR:3.212
Accuracy:37.408% C*
HSR:15.094% D--
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:5,872
Deaths (as Infiltrator):776
Deaths (to Infiltrators):748
KDR:7.56701
Kill Difference:5,096
Playtime:171.781 hours
Usage:13%
Score:4.066m
Score/min:394
Accuracy (listed only):30.548%
HSR (listed only):32.484%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C
Kills:1,079
Deaths:185
KDR:5.832
Accuracy:12.615% D-
HSR:17.794% C
M6 Onslaught
C-
Kills:843
Deaths:126
KDR:6.690
Accuracy:13.041% D-
HSR:17.675% C-
M3 Pounder HEG
C-
Kills:694
Deaths:99
KDR:7.010
Accuracy:31.929% D
HSR:2.450% C-
MRC3 Mercy
C*
Kills:692
Deaths:83
KDR:8.337
Accuracy:14.415% C-
HSR:21.243% C*
MRC3 Mercy
C
Kills:676
Deaths:83
KDR:8.145
Accuracy:14.772% C-
HSR:18.491% C
M3 Pounder HEG
D
Kills:561
Deaths:83
KDR:6.759
Accuracy:33.517% D
HSR:2.317% D
M2 Mutilator
B++
Kills:312
Deaths:75
KDR:4.160
Accuracy:11.942% D
HSR:21.795% B++
NS-10 Burster
C+
Kills:117
Deaths:12
KDR:9.750
Accuracy:29.321% C+
HSR:2.564% D-
NS-10 Burster
C++
Kills:110
Deaths:12
KDR:9.167
Accuracy:28.959% C++
HSR:2.727% D-
Kills:5,084
Deaths (as MAX Suit):379
Deaths (to MAX Suits):339
KDR:13.41425
Kill Difference:4,705
Playtime:111.519 hours
Usage:8%
Score:4.126m
Score/min:617
Accuracy (listed only):21.168%
HSR (listed only):11.895%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:215
V. Kills:31 N/A
Deaths:30
KDR:7.167
Accuracy:26.081% D
KPH:22.700 D
VKPH:3.300 C+
Hellfire Rocket Pods
C
Kills:186
V. Kills:38 477%
Deaths:9
KDR:20.667
Accuracy:50.689% C**
KPH:53.900 C
VKPH:11 C
M18 Needler
C+
Kills:97
V. Kills:58 164%
Deaths:36
KDR:2.694
Accuracy:32.065% C+
KPH:8.400 C
VKPH:5 D
Kills:498 (312 + 0)
Deaths:75
KDR:6.640
VKDR:1.693
Vehicle Kills:127
Kill Difference:423
Playtime:24.478 hours
Usage:2%
Score:0.256m
Score/min:175
Piloting Accuracy:32.065%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,127
V. Kills:146 N/A
Deaths:14
KDR:80.500
Accuracy:40.164% D-
KPH:59.300 C**
VKPH:7.700 C+
C75 Viper
A+
Kills:631
V. Kills:84 N/A
Deaths:5
KDR:126.200
Accuracy:35.432% C
KPH:52.700 A+
VKPH:7 C+
L100 Python AP
A++
Kills:469
V. Kills:167 279%
Deaths:12
KDR:39.083
Accuracy:52.044% C-
KPH:51.700 A++
VKPH:18.400 C++
LB00 Python AP
A**
Kills:221
V. Kills:33 N/A
Deaths:6
KDR:36.833
Accuracy:48.576% D--
KPH:89.500 A**
VKPH:13.400 D-
L100 Python HEAT
B+
Kills:176
V. Kills:40 429%
Deaths:1
KDR:176
Accuracy:45.090% D
KPH:38.800 B+
VKPH:8.800 D
Skyguard
M
Kills:138
V. Kills:65 209%
Deaths:5
KDR:27.600
Accuracy:28.927% C+
KPH:31.400 M
VKPH:14.800 A+
Kills:2,762 (2,762 + 0)
Deaths:43
KDR:64.233
VKDR:12.442
Vehicle Kills:535
Kill Difference:2,719
Playtime:51.457 hours
Usage:4%
Score:0.975m
Score/min:316
Driving Accuracy:28.927%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,509
V. Kills:659 229%
Deaths:44
KDR:34.296
Accuracy:40.232% D
KPH:51.700 A++
VKPH:22.600 B*
P2-120 HESH
B+
Kills:1,165
V. Kills:145 N/A
Deaths:16
KDR:72.813
Accuracy:35.050% D
KPH:60.400 B+
VKPH:7.500 C
P2-120 HEAT
A++
Kills:1,011
V. Kills:238 423%
Deaths:16
KDR:63.188
Accuracy:29.007% D**
KPH:47.800 A++
VKPH:11.300 B
P525 Marauder
C++
Kills:232
V. Kills:13 N/A
Deaths:4
KDR:58
Accuracy:17.628% C--
KPH:66.400 C++
VKPH:3.700 C+
E540 Halberd
A++
Kills:205
V. Kills:94 216%
Deaths:9
KDR:22.778
Accuracy:41.696% C++
KPH:42.500 A++
VKPH:19.500 A++
G30 Vulcan
C**
Kills:91
V. Kills:38 233%
Deaths:5
KDR:18.200
Accuracy:25.542% C
KPH:24.400 C**
VKPH:10.200 C-
MR11 Gatekeeper
B+
Kills:55
V. Kills:46 117%
Deaths:3
KDR:18.333
Accuracy:38.921% C+
KPH:22.200 C++
VKPH:18.600 B+
Kills:4,268 (3,685 + 583)
Deaths:97
KDR:44
VKDR:12.711
Vehicle Kills:1,233
Kill Difference:4,171
Playtime:84.131 hours
Usage:6%
Score:2.108m
Score/min:418
Driving Accuracy:29.007%
Gunner Accuracy:38.921%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:1,159
V. Kills:80 N/A
Deaths:21
KDR:55.191
Accuracy:23.256% D**
KPH:98.300 C+
VKPH:6.800 C++
G20 Vulcan-H
C--
Kills:181
V. Kills:115 156%
Deaths:23
KDR:7.870
Accuracy:42.946% C--
KPH:30.700 D
VKPH:19.500 D
M12 Kobalt-H
C
Kills:97
V. Kills:5 N/A
Deaths:3
KDR:32.333
Accuracy:21.454% C+
KPH:79.200 D
VKPH:4.100 C
E540 Halberd-H
B++
Kills:82
V. Kills:32 248%
Deaths:4
KDR:20.500
Accuracy:54.643% C
KPH:57.800 B++
VKPH:22.600 C+
Kills:1,519 (0 + 1,519)
Deaths:51
KDR:29.784
VKDR:4.549
Vehicle Kills:232
Kill Difference:1,468
Playtime:20.328 hours
Usage:2%
Score:0.489m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:54.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,458
V. Kills:118 N/A
Deaths:4
KDR:364.500
Accuracy:14.911% C-
KPH:86.200 B++
VKPH:7 A++
M12 Kobalt
C++
Kills:801
V. Kills:45 N/A
Deaths:4
KDR:200.250
Accuracy:13.519% D
KPH:68.300 C+
VKPH:3.800 C++
M40 Fury
B**
Kills:342
V. Kills:86 393%
Deaths:8
KDR:42.750
Accuracy:27.568% D-
KPH:53.600 B+
VKPH:13.500 B**
M20 Basilisk
A**
Kills:309
V. Kills:106 289%
Deaths:4
KDR:77.250
Accuracy:40.637% C*
KPH:49.600 A**
VKPH:17 A**
G30 Walker
A++
Kills:197
V. Kills:96 203%
Deaths:1
KDR:197
Accuracy:33.138% B+
KPH:28.200 A++
VKPH:13.800 B++
M40 Fury
A
Kills:180
V. Kills:69 257%
Deaths:3
KDR:60
Accuracy:28.384% D-
KPH:46.500 C
VKPH:17.800 A
Kills:3,287 (0 + 3,287)
Deaths:24
KDR:136.958
VKDR:21.667
Vehicle Kills:520
Kill Difference:3,263
Playtime:52.095 hours
Usage:4%
Score:1.136m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:28.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,8491,73011157.273S149.5320.668%C21.387%B*119.3C*8.2B31814.5h16.7C*80.8C*
P2-120 AP 2,1681,5094434.295S26.5640.232%D2.319%C--51.7A++22.6B*46029.2h5.4B*13.4B+
M12 Kobalt 1,5761,4584364.5U356.7614.911%C-17.353%C+86.3B++7A++38916.9h16B+107C*
T9 CARV 1,1781,1662654.4A++3.3418.288%C+22.384%C+30C++N/A12538.9h14.3C++77.9C++
P2-120 HESH 1,3101,1651672.813S65.0735.05%D1.116%C*60.4B+7.5C26719.3h5.1C+14.6C
T16 Rhino 1,1771,1631557.503S0.2418.502%C-23.388%C**36.3C*N/A10032h15.7D85.1C
Cycler TRV 1,1741,1621796.492S1.2523.877%C*21.429%C**29.7C+N/A10239.1h15.3D63.9C+
P525 Marauder-H 1,2391,1592155.19M*47.4523.256%D**N/A98.2C+6.8C++34111.8h7.3C+31.4D-
RAMS .50M 1,1641,15811105.273U97.5343.018%B++78.757%C+51.2A+N/A23822.6h1.9B++4.4B++
LC3 Jaguar 1,1801,1563992.897B**4.8422.179%C17.301%C--15.3DN/A5775.8h15.4C-69.2C
L100 Python HESH 1,2731,1271480.5S72.7640.164%D-1.597%C+59.3C**7.7C+28819h2.8B+6.9C*
M6 Onslaught 1,1021,0791855.832A++1.9112.615%D-17.794%C30.7C+N/A12835.1h19.1C+151.6C
P2-120 HEAT 1,2491,0111663.188S55.4529.007%D**3.956%B+47.9A++11.3B47521.1h6B+20.5C+
M6 Onslaught 8538431266.69A*1.0513.041%D-17.675%C-33.1C+N/A11625.5h18.8C++143.9C
C-4 1,1268382383.521A+4.2226.976%BN/A116.4B*40B++10107.2h1.2B++4.3B++
M77-B 8058022236.455U28.7239.053%C**76.06%C+35.3B++N/A15622.7h2.1B++5.5B+
M12 Kobalt 8468014200.25U192.5113.519%D17.353%C68.5C+3.8C++27611.7h16.8C**123.9C+
TMG-50 7347231335.436S2.3018.103%D20.332%C-35.3C++N/A17020.5h12.6C+69.7C+
TORQ-9 7167021484.743A**3.0021.336%D26.496%B+25.2CN/A10427.9h18.4D--86.3D
M3 Pounder HEG 817694997.01M**0.7331.929%D2.45%C-25.8B**4.6B*23126.9h12.9B++40.5C**
SR-7 6976932034.65S26.9140.507%C+79.654%C++39.6C*N/A11017.5h2.1C*5.2C*
MRC3 Mercy 714692838.337M0.6014.415%C-21.243%C*30.2C*1B++13322.9h20.1C+139.3C+
TSAR-42 693690778.961B**1.2240.033%C*64.638%C34.7C+N/A13919.9h2.1B+5.4B
MRC3 Mercy 689676838.145M0.4114.772%C-18.491%C29.8C++N/A12622.7h20.7C+140.2C+
C75 Viper 7156315126.2U118.4635.432%C2.06%B++52.6A+7C+29812h8.1B*23B*
MSW-R 6246211374.533B**3.2121.856%C+18.841%D35.5C+N/A16617.5h13.2C60.3C+
M3 Pounder HEG 678561836.759M*0.9833.517%D2.317%D23B+4.8B+23824.4h15.8B+47C++
T32 Bull 525520995.253M*2.4919.885%D18.846%D31.5CN/A14116.5h16D--80.6D
Frag Grenade 5075021502N/A494.2648.959%B+N/A627.5B++6.3C28400.8h3.1B++6.3B++
Sticky Grenade 5014991499N/A491.2652.39%C+N/A1247.5B++5D-61460.4h1.7B+3.2B+
L100 Python AP 6364691239.083S31.3452.044%C-2.559%C+51.5A++18.4C++3729.1h3.9B*7.5B*
Tank Mine 7124644510.311S2.5729.922%CN/A171.9A+91.9B**20102.7h1.7B+5.8B
NS Decimator 6494641154.035M**3.7050.631%D*3.017%B+31.6C+12.6C22014.7h5.1C+10.1D
LC2 Lynx 4634561124.071A**3.6724.327%C*19.956%C21.5CN/A7921.2h17.7C-72.7C+
T5 AMC 4104071323.083A*4.6620.444%D16.216%D17.6CN/A9323.1h15.2C+74.3C+
TRS-12 Uppercut 3943921572.497B**5.2460.059%C*19.388%B++39.2C++N/A12110h2.6C++4.3C**
Claymore 3903902316.957A++9.2224.876%D-N/A162.5BN/A7072.4h1.2C++4.7C
NS-30 Vandal 361355428.452M**0.7129.552%D32.394%B++31.4CN/A12811.3h6.5C-22.2C
T7 Mini-Chaingun 362353953.716M++4.0211.708%D*13.881%C*25.2CN/A14014h19.3D165.2D
M40 Fury 428342842.75S35.0127.568%D-2.632%B*53.4B+13.4B**4286.4h15.6C+56.6C-
SMG-46 Armistice 344339923.685A**4.0521.796%D9.735%D--18.9C--N/A8317.9h16.6C76C
TRAC-5 3373301552.129A++5.6120.081%C18.182%C+13CN/A11425.3h13.9B+69.1C**
TX1 Repeater 3243161292.45A*5.2920.731%D16.139%D31.6C*N/A15610h14.2C+68.5C+
M2 Mutilator 313312754.16A++3.5811.942%D21.795%B++25.4C+N/A13912.3h18.6C+155.9C
M20 Basilisk 415309477.25U69.5140.637%C*6.472%C*49.8M17.1A**3116.2h65.7B*161.8B*
99SV 2702682112.762S5.0233.522%B40.299%B+32.7B++N/A1688.2h6C+17.8C*
NS Baron G5 255252495.143S2.6048.47%B+11.111%D30.4C+N/A1168.3h5.3C11C+
NS-15M1 243241494.918A**2.8217.355%D--19.502%C25.6C-N/A1279.4h16.3D--93.9D
SOAS-20 2402381714S6.2628.667%C++14.706%D-22DN/A9210.8h14.9D52C
P525 Marauder 245232458A++50.2617.628%C--N/A66.3C++3.7C+3523.5h6.3C++35.9C+
HC1 Cougar 225225405.625S2.1120.883%D23.556%C**22.5CN/A11710h13.2C+63C+
LB00 Python AP 254221636.833A*29.0948.576%D--3.62%M*88.4A**13.2D-3432.5h2.8A++5.7A
M14 Banshee 246215307.167C*0.5726.081%D2.326%A*22.6D3.3C+1009.5h42.3D162.4D
T1 Cycler 213211643.297A*4.4419.516%D17.062%D19.5CN/A18610.8h15.2C+77.8C+
E540 Halberd 299205922.778A**15.0441.696%C++1.463%D--42.7A++19.6A++6594.8h4.6B**11B*
AMR-66 204199449.75U42.0127.727%C++24.623%C+26.2B+N/A1877.6h13.8D*49.9C-
G30 Walker 2931971197U189.2633.138%B+3.046%D28.1A++13.7B++2237h180.8B+545.5B++
T1B Cycler 198194238.435M**0.7020.724%D--22.68%C--34CN/A1605.7h13C+62.5C
TRAP-M1 1901871810.389S2.6530.409%C*23.529%C22DN/A648.5h10.5C34.7C+
Hellfire Rocket Pods 224186920.667A++12.9350.689%C**N/A54.7C11.2C3403.4h17.8C**35.1B+
NS-357 Underboss 189185792.342A5.4032.818%C-19.46%C37C+N/A1245h5.2D-15.7C-
Spear Anti-Vehicle Phalanx Turret 289183291.5U83.7650.711%B++4.372%C++38.9C+22.6C++5114.7h9C+17.7B
G20 Vulcan-H 296181237.87B**0.1342.946%C--3.315%C*30.7D19.5D5315.9h97.7C*227.5C++
M40 Fury 249180360S52.2628.384%D-1.111%D46.2C17.7A7473.9h19.5D--68.5D**
NS-11A 176176394.513M3.2319.775%D-17.046%D24.1CN/A1147.3h14.9C75.1C-
L100 Python HEAT 2161761176U168.2645.09%D2.273%C39.1B+8.9D3494.5h5.3C*11.7C++
MG-S1 Jackal 183175901.944B++5.7924.612%C13.714%D-24.3C1.1B**847.2h10.5C**42.7B
ML-7 210170394.359S3.3844.098%D**4.706%A27B+6.3D--4266.3h5B*11.3B
The Little Helper 170168602.8B**4.9445.714%C14.286%C39.1C+N/A944.3h5.4C--11.9C
NSX-P Naginata 171167404.175A*3.5619.123%D26.347%C34.1CN/A1334.9h12C**63C+
NSX-P Tanto 1661621101.473B+6.2725.098%C+22.222%C-13DN/A4512.5h14.6C*58.3C*
TRAC-5 S 152148453.289M++4.4520.166%C--23.649%A16.4CN/A1079h15.9D78.8C-
MG-H1 Watchman 144141304.7A*3.0420.114%C--24.114%C50.4B1.1B++1792.8h11.6B*57.4B+
Skyguard 203138527.6U19.8628.927%C+2.174%C+31.4M14.8A+3204.4h62.4A215.6A
SABR-13 134134197.053M+0.6924.363%C33.582%B**27.9CN/A1074.8h14D57.4C
T4 AMP 135133532.509A+5.2323.376%D19.549%C+40.3BN/A1063.3h15.9C+68.2C+
MG-HBR1 Dragoon 127127284.536M+3.2031.704%C+21.26%D-25.9C+N/A1084.9h8.1C+25.6C+
FA1 Barrage 119118631.873B*5.8743.075%C**10.17%D--19.7C-N/A1506h4.6B+10.6B+
NS-10 Burster 210117129.75U2.0129.321%C+2.564%D-6.2B+4.9B**14618.8h202.6D690.8C
TX2 Emperor 121115492.347A+5.3924.48%D14.783%D28C+1.5A1044.1h12.1D--49.3C--
NS Baron G5AE 112111186.167S1.5738.864%D-10.811%D-25.8DN/A884.3h5.4D-13.8C+
NS-10 Burster 213110129.167U1.4328.959%C++2.727%D-5.9B+5.5A+18218.7h212.7D*734.5D
T2 Striker 2051071010.7U2.9633.819%F-N/A9.3C-8.5D15911.5h55.1C--163F
NS-44 Commissioner 108106333.212A*4.5337.408%C*15.094%D--36.6C++N/A2052.9h5.3D*14.1C
M18 Needler 15597362.694B5.0432.065%C+2.062%C+8.4C5D18611.5h151.2C++471.5C*
M12 Kobalt-H 10297332.333B*24.5921.454%C+25.773%A++80.8D4.2C2281.2h23.4D*109.1D
G30 Vulcan 12991518.2M+10.4625.542%C2.198%D24.6C**10.3C-4143.7h84.1B+329.4C**
NS-11C 8383362.306A+5.4318.999%D--14.458%D-13.6DN/A1186.1h18.3D96.3D
E540 Halberd-H 11482420.5A++12.7654.643%C1.22%C--58.6B++22.9C++5081.4h5B+9.1B+
NS-15M AE 8282613.667S5.9319.718%D--25.61%C+32.8DN/A1582.5h14.8D--75.3D-
TAR 8181711.571S3.8319.871%D19.753%C+18.8DN/A1174.3h12.9C*65C+
MANA Anti-Personnel Turret 807989.875N/A2.1418.087%UN/A790U10U3131700.1h19.1T*105.7T*
Hexedge 100722,4370.03C+7.7124.13%C5.556%C0.1C-N/A1559.2h2.9D12C+
MKV Suppressed 6261154.067M**3.6722.793%D18.033%C+14.2D-N/A844.3h12.2B+53.7C*
MR11 Gatekeeper 10155318.333M**10.5938.921%C+N/A22C++18.4B2312.5h55.9C+143.6C+
NS-7 PDW 525186.375S1.3626.545%B15.686%C22.2C+N/A1912.3h18.9D71.1C+
ASP-30 Grounder 7850105S2.7453.683%D*4%B+11.6C--6.5D2744.3h8.6C+16D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600.1h
Anti-Vehicle MANA Turret11710.2h
Nano-Armor Kit159689,10136.2h
Nanite Revive Grenade02,6160.7h
Nanite Healing Grenade01350h
Medical Applicator133485,37927.9h
Spitfire Auto-Turret101,5271.5h
Motion Spotter37,4353h
Restoration Kit477730.8h
Welding Device0650h
Shield Recharging Field177,3672h
Recon Detection Device21,2892h
Ammunition Package157,3703h
Medical Kit203620.6h
Anti-Infantry MANA Turret12270.3h
Nano-Repair Grenade06710.2h
Snowman Soldier21280.1h

Check the help document for the dictionary if you want to learn more about words used here.


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