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Second Lt. Dreadnaught TrapaniTR[MXCR] TrapaniTR
TR BR 41

KDR: 7.53

Score: 40.5m

Last Seen: Sep 6th, 2019 8:09 PM
- OFFLINE - 228.2 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Emerald - Outfit Member of Max Crash[MXCR] Max Crash
TR outfit on Emerald

Members: 48
Level Progress (to 42): 23%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt P2-120 AP M12 Kobalt T9 CARV P2-120 HESH T16 Rhino Cycler TRV P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,192,203 MLG Score: 953
Fun Score: N/A
Cheeseburgers Flipped: 911TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.114%20.675%43735117913,0694.644282.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.271%-0.011C+-0.048C+-0.303CHEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.081C+14.4-0.011C+53.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.424%2.236%35421212313911303.43956239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.15%-0.836D-0.598B+-1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.3-0.6D76-0.434C--182.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.033%2.182%2873812066,415266162824.1165394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.074%-0.641D-0.222C0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.518B+6.60.49B+12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.544%9.083%24901312015,45018795828.9894568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.181%-1.079D*1.122B**0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.098C+26.50.337C**81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.223%70.193%2490612083,9323052112.8918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.334%0.329C**0.214C++0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.26C*2.80.144C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.853%17.255%24902121251027541.84783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.005%0.939B*0.517B+0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.562B+3.10.372C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Max Crash[MXCR] Max Crash
TR outfit on Emerald

Members: 48
40.5m403.7%543 (32.6k)489 (29.3k)7.5294344,6425,9298.8544541 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214448215.71%17.051%26813:5310

12% Combat Medic46% Engineer17% Heavy Assault13% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2014 8:35 PMMay 18th, 2019 3:30 AMSep 15th, 2019 6:14 AM (21h) (PST)Sep 6th, 2019 5:42 PM (9d) (PST)Sep 6th, 2019 4:09 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
658865720.5390.0720.0922.4260.062953

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4585,13134,3273246146429,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1381h/57.5d 7,856 7,612 25,657 201.1k 1,680 4,948 5,163 54.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,166
Deaths:265
KDR:4.400
Accuracy:18.288% C+
HSR:22.384% C+
T16 Rhino
C*
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:18.502% C-
HSR:23.388% C*
TMG-50
C--
Kills:723
Deaths:133
KDR:5.436
Accuracy:18.103% D
HSR:20.332% C--
MSW-R
C+
Kills:693
Deaths:169
KDR:4.101
Accuracy:21.892% C+
HSR:19.625% D
T32 Bull
D
Kills:528
Deaths:101
KDR:5.228
Accuracy:19.827% D
HSR:18.561% D
MG-H1 Watchman
C
Kills:277
Deaths:64
KDR:4.328
Accuracy:19.574% D
HSR:24.188% C
NS-15M1
C-
Kills:241
Deaths:49
KDR:4.918
Accuracy:17.355% D--
HSR:19.502% C-
NSX-P Naginata
C
Kills:167
Deaths:40
KDR:4.175
Accuracy:19.123% D
HSR:26.347% C
NS-15M AE
C+
Kills:82
Deaths:6
KDR:13.667
Accuracy:19.718% D*
HSR:25.610% C+
Kills:5,040
Deaths (as Heavy Assault):982
Deaths (to Heavy Assaults):1,597
KDR:5.13238
Kill Difference:4,058
Playtime:236.574 hours
Usage:17%
Score:4.183m
Score/min:295
Accuracy (listed only):19.154%
HSR (listed only):22.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:22.179% C
HSR:17.301% C--
LC2 Lynx
C*
Kills:465
Deaths:126
KDR:3.690
Accuracy:24.326% C*
HSR:20% C
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
TRAC-5
C+
Kills:375
Deaths:189
KDR:1.984
Accuracy:20.129% C
HSR:18.133% C+
SMG-46 Armistice
D
Kills:339
Deaths:92
KDR:3.685
Accuracy:21.796% D
HSR:9.735% D*
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
HC1 Cougar
C*
Kills:229
Deaths:44
KDR:5.205
Accuracy:20.963% D
HSR:23.581% C*
TRAC-5 S
B++
Kills:185
Deaths:57
KDR:3.246
Accuracy:20.574% C-
HSR:20.541% B++
MG-S1 Jackal
C
Kills:179
Deaths:95
KDR:1.884
Accuracy:24.739% C
HSR:13.408% D--
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.714% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C-
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D-
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D-
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
MKV Suppressed
C
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:4,733
Deaths (as Light Assault):1,651
Deaths (to Light Assaults):1,151
KDR:2.86675
Kill Difference:3,082
Playtime:50.511 hours
Usage:4%
Score:0.812m
Score/min:268
Accuracy (listed only):29.690%
HSR (listed only):16.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:22.179% C
HSR:17.301% C--
LC2 Lynx
C*
Kills:465
Deaths:126
KDR:3.690
Accuracy:24.326% C*
HSR:20% C
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
TRAC-5
C+
Kills:375
Deaths:189
KDR:1.984
Accuracy:20.129% C
HSR:18.133% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
HC1 Cougar
C*
Kills:229
Deaths:44
KDR:5.205
Accuracy:20.963% D
HSR:23.581% C*
AMR-66
C++
Kills:199
Deaths:4
KDR:49.750
Accuracy:27.727% C++
HSR:24.623% C+
TRAC-5 S
B++
Kills:185
Deaths:57
KDR:3.246
Accuracy:20.574% C-
HSR:20.541% B++
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.714% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C-
MG-HBR1 Dragoon
C
Kills:143
Deaths:33
KDR:4.333
Accuracy:31.252% C
HSR:22.378% D
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D-
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D-
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
Kills:4,445
Deaths (as Engineer):1,478
Deaths (to Engineers):1,081
KDR:3.00744
Kill Difference:2,967
Playtime:640.219 hours
Usage:46%
Score:20.970m
Score/min:546
Accuracy (listed only):31.189%
HSR (listed only):17.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C*
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:23.877% C*
HSR:21.429% C*
TORQ-9
B+
Kills:858
Deaths:195
KDR:4.400
Accuracy:21.603% D
HSR:26.923% B+
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
SMG-46 Armistice
D
Kills:339
Deaths:92
KDR:3.685
Accuracy:21.796% D
HSR:9.735% D*
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
T1 Cycler
C--
Kills:228
Deaths:71
KDR:3.211
Accuracy:19.950% C--
HSR:17.544% D
T1B Cycler
D
Kills:194
Deaths:23
KDR:8.435
Accuracy:20.724% D*
HSR:22.680% D
MG-S1 Jackal
C
Kills:179
Deaths:95
KDR:1.884
Accuracy:24.739% C
HSR:13.408% D--
NS-11A
D
Kills:176
Deaths:39
KDR:4.513
Accuracy:19.775% D--
HSR:17.046% D
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.714% C
HSR:14.286% C
SABR-13
B**
Kills:134
Deaths:19
KDR:7.053
Accuracy:24.363% C
HSR:33.582% B**
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D-
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D-
HSR:10.811% D-
TAR
C
Kills:81
Deaths:7
KDR:11.571
Accuracy:19.871% D
HSR:19.753% C
MKV Suppressed
C
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:4,504
Deaths (as Combat Medic):1,091
Deaths (to Combat Medics):507
KDR:4.12832
Kill Difference:3,413
Playtime:159.088 hours
Usage:12%
Score:6.192m
Score/min:649
Accuracy (listed only):30.136%
HSR (listed only):17.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,158
Deaths:11
KDR:105.273
Accuracy:43.018% B++
HSR:78.757% C+
M77-B
B
Kills:892
Deaths:28
KDR:31.857
Accuracy:39.526% B
HSR:76.457% C++
TSAR-42
C*
Kills:699
Deaths:77
KDR:9.078
Accuracy:40.085% C*
HSR:64.664% C
SR-7
C++
Kills:693
Deaths:20
KDR:34.650
Accuracy:40.507% C+
HSR:79.654% C++
NS-30 Vandal
B++
Kills:355
Deaths:42
KDR:8.452
Accuracy:29.552% D
HSR:32.394% B++
TX1 Repeater
D
Kills:343
Deaths:137
KDR:2.504
Accuracy:20.875% D
HSR:16.910% D
SMG-46 Armistice
D
Kills:339
Deaths:92
KDR:3.685
Accuracy:21.796% D
HSR:9.735% D*
99SV
B
Kills:299
Deaths:21
KDR:14.238
Accuracy:33.519% B
HSR:38.462% C**
SOAS-20
C++
Kills:238
Deaths:17
KDR:14
Accuracy:28.667% C++
HSR:14.706% D--
NS-357 Underboss
C+
Kills:204
Deaths:88
KDR:2.318
Accuracy:32.562% C--
HSR:20.098% C+
TRAP-M1
C**
Kills:191
Deaths:18
KDR:10.611
Accuracy:30.876% C**
HSR:24.607% C+
MG-S1 Jackal
C
Kills:179
Deaths:95
KDR:1.884
Accuracy:24.739% C
HSR:13.408% D--
T4 AMP
C+
Kills:149
Deaths:65
KDR:2.292
Accuracy:23.512% D
HSR:19.463% C+
TX2 Emperor
D
Kills:119
Deaths:52
KDR:2.288
Accuracy:24.462% D
HSR:15.126% D
NS-44 Commissioner
C++
Kills:106
Deaths:33
KDR:3.212
Accuracy:37.408% C++
HSR:15.094% D--
Soldier Soaker
D
Kills:89
Deaths:50
KDR:1.780
Accuracy:25.642% D-
HSR:10.112% D
MKV Suppressed
C
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:6,165
Deaths (as Infiltrator):869
Deaths (to Infiltrators):809
KDR:7.09436
Kill Difference:5,296
Playtime:180.272 hours
Usage:13%
Score:4.200m
Score/min:388
Accuracy (listed only):30.338%
HSR (listed only):31.298%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C
Kills:1,079
Deaths:185
KDR:5.832
Accuracy:12.615% D-
HSR:17.794% C
M6 Onslaught
C-
Kills:843
Deaths:126
KDR:6.690
Accuracy:13.041% D-
HSR:17.675% C-
MRC3 Mercy
C++
Kills:737
Deaths:93
KDR:7.925
Accuracy:14.358% C--
HSR:21.438% C++
MRC3 Mercy
C-
Kills:717
Deaths:93
KDR:7.710
Accuracy:14.688% C--
HSR:18.550% C-
M3 Pounder HEG
C-
Kills:696
Deaths:105
KDR:6.629
Accuracy:32.109% D
HSR:2.443% C-
M3 Pounder HEG
D
Kills:569
Deaths:89
KDR:6.393
Accuracy:33.726% D
HSR:2.285% D
M2 Mutilator
B++
Kills:312
Deaths:75
KDR:4.160
Accuracy:11.942% D
HSR:21.795% B++
NS-10 Burster
C+
Kills:120
Deaths:12
KDR:10
Accuracy:29.362% C+
HSR:2.500% D-
NS-10 Burster
C++
Kills:113
Deaths:12
KDR:9.417
Accuracy:28.992% C++
HSR:2.655% D-
Kills:5,186
Deaths (as MAX Suit):395
Deaths (to MAX Suits):352
KDR:13.12911
Kill Difference:4,791
Playtime:114.069 hours
Usage:8%
Score:4.171m
Score/min:609
Accuracy (listed only):21.204%
HSR (listed only):11.904%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:216
V. Kills:31 N/A
Deaths:30
KDR:7.200
Accuracy:25.983% D
KPH:22.700 D
VKPH:3.300 C+
Hellfire Rocket Pods
C
Kills:187
V. Kills:38 479%
Deaths:9
KDR:20.778
Accuracy:50.648% C**
KPH:54.200 C
VKPH:11 C
M18 Needler
C+
Kills:97
V. Kills:58 164%
Deaths:36
KDR:2.694
Accuracy:32.065% C+
KPH:8.400 C
VKPH:5 D
Kills:500 (313 + 0)
Deaths:75
KDR:6.667
VKDR:1.693
Vehicle Kills:127
Kill Difference:425
Playtime:24.514 hours
Usage:2%
Score:0.258m
Score/min:175
Piloting Accuracy:32.065%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,127
V. Kills:146 N/A
Deaths:14
KDR:80.500
Accuracy:40.164% D--
KPH:59.300 C**
VKPH:7.700 C+
C75 Viper
A
Kills:649
V. Kills:93 N/A
Deaths:5
KDR:129.800
Accuracy:35.879% C
KPH:52.600 A
VKPH:7.500 C+
L100 Python AP
A+
Kills:469
V. Kills:167 279%
Deaths:12
KDR:39.083
Accuracy:52.044% C-
KPH:51.700 A+
VKPH:18.400 C++
LB00 Python AP
A*
Kills:261
V. Kills:45 N/A
Deaths:6
KDR:43.500
Accuracy:46.561% D*
KPH:79.600 A*
VKPH:13.700 D--
L100 Python HEAT
B*
Kills:231
V. Kills:65 350%
Deaths:1
KDR:231
Accuracy:45.764% D
KPH:43.500 B*
VKPH:12.200 C+
Skyguard
A*
Kills:162
V. Kills:74 216%
Deaths:7
KDR:23.143
Accuracy:27.880% C
KPH:30.200 A*
VKPH:13.800 B**
Kills:2,899 (2,899 + 0)
Deaths:45
KDR:64.422
VKDR:13.111
Vehicle Kills:590
Kill Difference:2,854
Playtime:54.380 hours
Usage:4%
Score:1.007m
Score/min:309
Driving Accuracy:27.880%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,601
V. Kills:700 228%
Deaths:45
KDR:35.578
Accuracy:40.591% D
KPH:52 A++
VKPH:22.700 B*
P2-120 HESH
B+
Kills:1,165
V. Kills:145 N/A
Deaths:16
KDR:72.813
Accuracy:35.050% D
KPH:60.400 B+
VKPH:7.500 C
P2-120 HEAT
A++
Kills:1,011
V. Kills:238 423%
Deaths:16
KDR:63.188
Accuracy:29.007% D**
KPH:47.800 A++
VKPH:11.300 C**
P525 Marauder
C+
Kills:232
V. Kills:13 N/A
Deaths:4
KDR:58
Accuracy:17.628% D
KPH:66.400 C+
VKPH:3.700 C+
E540 Halberd
A+
Kills:213
V. Kills:94 224%
Deaths:9
KDR:23.667
Accuracy:41.948% C++
KPH:43.300 A+
VKPH:19.100 B**
G30 Vulcan
C*
Kills:91
V. Kills:38 233%
Deaths:5
KDR:18.200
Accuracy:25.501% C-
KPH:24.400 C*
VKPH:10.200 C-
MR11 Gatekeeper
C++
Kills:56
V. Kills:46 119%
Deaths:3
KDR:18.667
Accuracy:38.309% C+
KPH:21.500 C+
VKPH:17.600 C++
Kills:4,369 (3,777 + 592)
Deaths:98
KDR:44.582
VKDR:13
Vehicle Kills:1,274
Kill Difference:4,271
Playtime:85.948 hours
Usage:6%
Score:2.141m
Score/min:415
Driving Accuracy:29.007%
Gunner Accuracy:38.309%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,159
V. Kills:80 N/A
Deaths:21
KDR:55.191
Accuracy:23.256% F
KPH:98.300 C+
VKPH:6.800 C+
G20 Vulcan-H
D
Kills:187
V. Kills:117 158%
Deaths:23
KDR:8.130
Accuracy:42.769% D
KPH:31.300 D
VKPH:19.600 D
M12 Kobalt-H
C-
Kills:110
V. Kills:5 N/A
Deaths:3
KDR:36.667
Accuracy:20.988% C+
KPH:83.900 D
VKPH:3.800 C-
E540 Halberd-H
B++
Kills:82
V. Kills:32 248%
Deaths:4
KDR:20.500
Accuracy:54.643% C
KPH:57.800 B++
VKPH:22.600 C+
Kills:1,538 (0 + 1,538)
Deaths:51
KDR:30.157
VKDR:4.588
Vehicle Kills:234
Kill Difference:1,487
Playtime:20.489 hours
Usage:1%
Score:0.494m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:54.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,500
V. Kills:120 N/A
Deaths:5
KDR:300
Accuracy:14.946% C--
KPH:87.400 B++
VKPH:7 A++
M12 Kobalt
C++
Kills:818
V. Kills:47 N/A
Deaths:4
KDR:204.500
Accuracy:13.560% D
KPH:68.300 C+
VKPH:3.900 C++
M40 Fury
B*
Kills:342
V. Kills:86 393%
Deaths:8
KDR:42.750
Accuracy:27.568% D-
KPH:53.600 B+
VKPH:13.500 B*
M20 Basilisk
A**
Kills:333
V. Kills:114 290%
Deaths:4
KDR:83.250
Accuracy:40.358% C++
KPH:49.600 A**
VKPH:17 A**
G30 Walker
A+
Kills:203
V. Kills:98 205%
Deaths:1
KDR:203
Accuracy:33.179% B+
KPH:28.200 A+
VKPH:13.600 B+
M40 Fury
B**
Kills:180
V. Kills:69 257%
Deaths:3
KDR:60
Accuracy:28.384% D-
KPH:46.500 C
VKPH:17.800 B**
Kills:3,376 (0 + 3,376)
Deaths:25
KDR:135.040
VKDR:21.360
Vehicle Kills:534
Kill Difference:3,351
Playtime:53.316 hours
Usage:4%
Score:1.153m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:28.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,8731,75311159.364S151.8320.657%C+21.62%B*120.1C**8.2B31814.6h16.6C*80.4C*
P2-120 AP 2,3011,6014535.578M**28.0540.591%D2.186%C-52A++22.7B*45030.8h5.3B*13.1B+
M12 Kobalt 1,6201,5005300U292.4714.946%C--17.6%C+87.2B++7A++38817.2h15.8B+105.5C*
T9 CARV 1,1781,1662654.4A*3.1318.288%C+22.384%C+30C++N/A12638.9h14.3C++77.9C++
P2-120 HESH 1,3101,1651672.813S65.2835.05%D1.116%C*60.4B+7.5C26719.3h5.1C+14.6C
T16 Rhino 1,1771,1631557.503S0.0318.502%C-23.388%C*36.3C++N/A10032h15.7C--85.1C
Cycler TRV 1,1741,1621796.492S1.0423.877%C*21.429%C*29.7C+N/A10239.1h15.3D63.9C+
P525 Marauder-H 1,2391,1592155.19M**47.6623.256%FN/A98.2C+6.8C+34211.8h7.3C+31.4D-
RAMS .50M 1,1641,15811105.273U97.7443.018%B++78.757%C+51.2A+N/A23822.6h1.9B++4.4B+
LC3 Jaguar 1,1801,1563992.897B**4.6322.179%C17.301%C--15.3DN/A5775.8h15.4C-69.2C
L100 Python HESH 1,2731,1271480.5S72.9740.164%D--1.597%C+59.3C**7.7C+28819h2.8B+6.9C*
M6 Onslaught 1,1021,0791855.832A++1.7012.615%D-17.794%C30.7C+N/A12835.1h19.1C+151.6C
P2-120 HEAT 1,2491,0111663.188S55.6629.007%D**3.956%B+47.9A++11.3C**47621.1h6B++20.5C+
M77-B 8958922831.857U24.3339.526%B76.457%C++35.8B++N/A15124.9h2.1B+5.3B+
C-4 1,1688692493.49A+4.0426.959%C*N/A117.4B++40.4B*10037.4h1.2B+4.3B++
TORQ-9 8768581954.4A*3.1321.603%D26.923%B+27.1CN/A10331.7h17.4D80.5C-
M6 Onslaught 8538431266.69A*0.8413.041%D-17.675%C-33.1C++N/A11625.5h18.8C++143.9C
M12 Kobalt 8658184204.5S196.9713.56%D17.359%C68.2C+3.9C++27512h16.7C**123.4C+
MRC3 Mercy 762737937.925A**0.4014.358%C--21.438%C++30C++1B++13024.6h20.4C142.1C+
TMG-50 7347231335.436S2.0918.103%D20.332%C--35.3C++N/A17020.5h12.6C+69.7C+
MRC3 Mercy 732717937.71A*0.1814.688%C--18.55%C-29.4C++N/A12224.4h21.1C143.4C+
TSAR-42 702699779.078B**1.5540.085%C*64.664%C34.4C+N/A13920.3h2.2C**5.4B+
M3 Pounder HEG 8196961056.629M*0.9032.109%D2.443%C-25.5B**4.5B++22827.3h13.1B++40.9C**
MSW-R 7016931694.101B*3.4321.892%C+19.625%D35.2C+N/A15619.7h13.2C60.4C+
SR-7 6976932034.65U27.1240.507%C+79.654%C++39.6C*N/A11017.5h2.1C**5.2C**
C75 Viper 7426495129.8U122.2735.879%C2.003%B+52.8A7.6C+29512.3h8.3B*23B*
M3 Pounder HEG 686569896.393M++1.1433.726%D2.285%D22.9B+4.7B+23624.8h15.8B+47C++
T32 Bull 5335281015.228M++2.3019.827%D18.561%D30.5CN/A13617.3h16D--80.8D
Frag Grenade 5245171517N/A509.4748.975%B+N/A574.4B+7.8C+28120.9h3.1B++6.3B++
Sticky Grenade 5035011501N/A493.4752.463%C+N/A1252.5B++5D-60990.4h1.7B+3.2B+
NS Decimator 6784861233.951M**3.5850.457%D*2.881%B+31.2C12.3C-21415.6h5.1C+10.1D
Tank Mine 7344804610.435M**2.9129.554%CN/A177.8A+94.1B**19732.7h1.7B5.8C**
L100 Python AP 6364691239.083S31.5552.044%C-2.559%C+51.5A+18.4C++3749.1h3.9B++7.5B*
LC2 Lynx 4724651263.69A*3.8424.326%C*20%C21.1CN/A7822h17.7C-72.9C+
T5 AMC 4104071323.083A*4.4520.444%D16.216%D17.6CN/A9323.1h15.2C+74.3C+
Claymore 3973972317.261A++9.7324.483%D-N/A158.8BN/A6942.5h1.2C++4.8C
TRS-12 Uppercut 3943921572.497B**5.0360.059%C*19.388%B++39.2C+N/A12210h2.6C++4.3C**
TRAC-5 3823751891.984A+5.5520.129%C18.133%C+13CN/A10628.8h13.9B68.9C*
T7 Mini-Chaingun 3763671093.367M4.1611.659%D*13.897%C*25.3CN/A13714.5h19.4D166.8D
NS-30 Vandal 361355428.452S0.9229.552%D32.394%B++31.4CN/A12811.3h6.5C-22.2C
TX1 Repeater 3513431372.504A*5.0320.875%D16.91%D30.6C++N/A14611.2h14.1C++67.5C+
M40 Fury 428342842.75S35.2227.568%D-2.632%B*53.4B+13.4B*4286.4h15.6C+56.6C-
SMG-46 Armistice 344339923.685A**3.8421.796%D9.735%D*18.9C--N/A8417.9h16.6C76C
M20 Basilisk 447333483.25U75.7240.358%C++6.907%B+49.7A**17A**3026.7h64.5B*159.9B*
M2 Mutilator 313312754.16A++3.3711.942%D21.795%B++25.4C+N/A13912.3h18.6C155.9C
99SV 3012992114.238S6.7133.519%B38.462%C**34B++N/A1768.8h5.8C+17.4C*
MG-H1 Watchman 283277644.328A++3.2019.574%D24.188%C41.3C+N/A1286.7h14.3C**73.3C++
LB00 Python AP 306261643.5A*35.9746.561%D*3.448%M*79.1A++13.6D--2973.3h2.9A+6.3B*
NS Baron G5 255252495.143S2.3948.435%B+11.111%D30.4C+N/A1168.3h5.3C11C+
NS-15M1 243241494.918M2.6117.355%D--19.502%C-25.6C--N/A1279.4h16.3D--93.9D-
SOAS-20 2402381714S6.4728.667%C++14.706%D--22DN/A9310.8h14.9D52C
P525 Marauder 245232458M+50.4717.628%DN/A66.3C+3.7C+3523.5h6.3C++35.9C+
L100 Python HEAT 2962311231U223.4745.764%D2.165%C43.6B*12.3C++3285.3h5.2C**11.4C*
HC1 Cougar 229229445.205M**2.3220.963%D23.581%C*22.5CN/A11610.2h13.3C+63.6C+
T1 Cycler 230228713.211A*4.3219.95%C--17.544%D20.4CN/A18611.2h15.1C+75.7C+
M14 Banshee 247216307.2C*0.3325.983%D2.315%A*22.7D3.3C+1019.5h42.2D162.5D-
E540 Halberd 307213923.667A**16.1441.948%C++1.408%D--43.5A+19.2B**6534.9h4.5B**10.8B*
NS-357 Underboss 209204882.318A5.2132.562%C--20.098%C+37.8C+N/A1225.4h5D15.5C-
G30 Walker 3012031203U195.4733.179%B+2.956%D28.2A+13.6B+2247.2h182.2B+549.2B+
AMR-66 204199449.75U42.2227.727%C++24.623%C+26.2C**N/A1887.6h13.8D*49.9C--
T1B Cycler 198194238.435M*0.9120.724%D*22.68%D34CN/A1625.7h13C+62.5C--
TRAP-M1 1941911810.611S3.0830.876%C**24.607%C+21.5DN/A628.9h11.1C-35.9C+
Hellfire Rocket Pods 225187920.778A++13.2550.648%C**N/A55C11.2C3413.4h17.8C**35.1B+
G20 Vulcan-H 304187238.13B**0.6042.769%D3.209%C**31.2D19.5D5316h96.8C*226.4C+
TRAC-5 S 190185573.246M+4.2820.574%C-20.541%B++18.7C+N/A1049.9h13.9C+67.7C+
Spear Anti-Vehicle Phalanx Turret 289183291.5U83.9750.711%B++4.372%C*38.9C+22.6C++5114.7h9C+17.7B+
M40 Fury 249180360S52.4728.384%D-1.111%D46.2C17.7B**7473.9h19.5D--68.5D*
MG-S1 Jackal 187179951.884B++5.6524.739%C13.408%D--23.9C1.1B**837.5h10.6C*42.7C**
NS-11A 176176394.513A*3.0219.775%D--17.046%D24.1CN/A1147.3h14.9C75.1C-
ML-7 210170394.359S3.1744.098%D**4.706%B**27B6.3D-4296.3h5B*11.3B
The Little Helper 170168612.754B**4.7845.714%C14.286%C39.1C+N/A934.3h5.4C--11.9C
NSX-P Naginata 171167404.175A*3.3519.123%D26.347%C34.1CN/A1354.9h12C**63C+
NSX-P Tanto 1661621101.473B+6.0625.098%C+22.222%C-13DN/A4612.5h14.6C*58.3C*
Skyguard 236162723.143S15.6127.88%C2.469%B30A*13.7B**2905.4h61.7A221.4A
T4 AMP 151149652.292A5.2423.512%D19.463%C+40.3BN/A1123.7h16.4C69.7C
MG-HBR1 Dragoon 143143334.333M+3.2031.252%C22.378%D26.5C+N/A1065.4h7.9C+25.3C+
SABR-13 134134197.053M0.4824.363%C33.582%B**27.9CN/A1094.8h14D57.4C
NS-10 Burster 2151201210U2.4729.362%C+2.5%D-6.3B+5B**14519.1h201.1D685C
TX2 Emperor 125119522.288A5.2424.462%D15.126%D27.7C+1.4A994.3h12.2D-50C-
FA1 Barrage 119118631.873B*5.6643.075%C**10.17%D--19.7C-N/A1526h4.6B+10.6B+
NS-10 Burster 218113129.417U1.8928.992%C++2.655%D-5.9B5.5A+18119h210.8D*727.3C--
NS Baron G5AE 112111186.167S1.3638.864%D-10.811%D-25.8DN/A894.3h5.4D-13.8C+
M12 Kobalt-H 115110336.667B*29.1420.988%C+25.455%A++84.6D3.8C-2331.3h22.2D-105.6D
T2 Striker 205107119.727U2.2034.158%F-N/A8.8C8.1C15412.1h58.2D170.4F
NS-44 Commissioner 108106333.212A*4.3237.408%C++15.094%D--36.6C++N/A2062.9h5.3D*14.1C
M18 Needler 15597362.694C**4.8432.065%C+2.062%C+8.4C5D18711.5h151.2C++471.5C*
G30 Vulcan 12991518.2M10.6725.501%C-2.198%D24.6C**10.3C-4243.7h84.2B+330C**
Soldier Soaker 9089501.78B+5.7525.642%D-10.112%D31.8DN/A1302.8h5.7C**22.3C+
NS-11C 8383362.306A+5.2218.999%D--14.458%D-13.6DN/A1206.1h18.3D96.3D
E540 Halberd-H 11482420.5A++12.9754.643%C1.22%C-58.6B++22.9C++5101.4h5B+9.1B+
NS-15M AE 8282613.667S6.1419.718%D*25.61%C+32.8DN/A1592.5h14.8D--75.3D-
TAR 8181711.571S4.0419.871%D19.753%C18.8DN/A1184.3h12.9C*65C+
MANA Anti-Personnel Turret 807989.875N/A2.3518.087%UN/A790U10U3204100.1h19.1T*105.7T*
Hexedge 100722,4620.029C+7.5024.773%C5.556%C0.1DN/A1563.4h3D12.2C+
MKV Suppressed 6261154.067M**3.4622.793%D18.033%C14.2D-N/A864.3h12.2B+53.7C*
MR11 Gatekeeper 10256318.667M*11.1438.309%C+N/A21.5C+17.7C++2202.6h56.1C146.3C+
NS-7 PDW 525186.375S1.1526.545%B15.686%C22.2CN/A1912.3h18.9D71.1C+
ASP-30 Grounder 7850105S2.5353.683%D*4%B+11.6C-6.5C2744.3h8.6C+16D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0620.1h
Anti-Vehicle MANA Turret11810.2h
Nano-Armor Kit166711,33237.1h
Motion Spotter37,8203.2h
Nanite Revive Grenade02,6510.7h
Nanite Healing Grenade01350h
Medical Applicator138517,86929.6h
Spitfire Auto-Turret111,6271.6h
Restoration Kit578490.9h
Welding Device0650h
Recon Detection Device21,2892h
Shield Recharging Field187,7132.1h
Ammunition Package157,5723.1h
Medical Kit234020.7h
Anti-Infantry MANA Turret12270.3h
Nano-Repair Grenade07160.2h
Snowman Soldier21280.1h

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