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TrapaniTR[NPAY] TrapaniTR
TR BR 130

KDR: 8.06

Score: 36.6m

Last Seen: Dec 21st, 2018 12:08 AM
- OFFLINE - 541.9 hour(s)

Battle Rank 117 (130 total) - Terran Republic on Emerald
Level Progress (to 118): 46%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt P2-120 AP P2-120 HESH T16 Rhino Cycler TRV P525 Marauder-H RAMS .50M L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,170,936 MLG Score: 936
Fun Score: N/A
Cheeseburgers Flipped: 818TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.88%20.296%4243299011,3425.045373.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.286%-0.033C+-0.053C+-0.314CHEAD ++ (~9.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.07C+14.5-0.018C+55

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.588%1.053%153110219570921.33803102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D-0.51D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
435.7-1.71F-142-1.685F-293.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.229%2.27%3117810146,036232146526.0172412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.984%-0.648D-0.231C0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.539B+6.10.514B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.343%7.724%24311310094,62216185528.5309540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.31%-1.095D*0.858B*0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.124C+25.20.359C**78.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.164%69.913%2431610163,5632491814.3092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.437%0.319C*0.182C++0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.244C++2.80.128C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.8%17.495%24312102050321242.37264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.022%0.949B*0.597B+0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.562B+3.10.37C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m411%561 (33.7k)502 (30.1k)8.0593138,8624,8229.44504130 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022395315.595%16.927%26415:097

12% Combat Medic46% Engineer17% Heavy Assault13% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2014 8:35 PMJun 7th, 2018 2:23 AMDec 20th, 2018 6:54 PM (28d) (PST)Dec 20th, 2018 8:35 PM (28d) (PST)Dec 20th, 2018 8:08 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
656795770.5330.0660.0902.4460.062936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3474,75634,5913245147430,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1214.2h/50.6d 6,682 6,578 21,664 178.2k 1,384 4,400 4,503 47.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C**
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:18.502% C-
HSR:23.388% C**
T9 CARV
C+
Kills:1,033
Deaths:216
KDR:4.782
Accuracy:17.931% C+
HSR:21.781% C+
TMG-50
C--
Kills:682
Deaths:121
KDR:5.636
Accuracy:17.963% D
HSR:19.941% C--
MSW-R
C+
Kills:609
Deaths:132
KDR:4.614
Accuracy:21.849% C+
HSR:18.555% D
T32 Bull
D
Kills:474
Deaths:90
KDR:5.267
Accuracy:19.386% D-
HSR:18.565% D
T7 Mini-Chaingun
C+
Kills:289
Deaths:64
KDR:4.516
Accuracy:11.427% D*
HSR:12.457% C+
NS-15M1
C
Kills:241
Deaths:49
KDR:4.918
Accuracy:17.355% D--
HSR:19.502% C
NS-15M AE
C+
Kills:82
Deaths:6
KDR:13.667
Accuracy:19.718% D--
HSR:25.610% C+
NSX-P Naginata
C--
Kills:55
Deaths:17
KDR:3.235
Accuracy:18.771% D-
HSR:25.455% C--
Kills:4,628
Deaths (as Heavy Assault):850
Deaths (to Heavy Assaults):1,286
KDR:5.44471
Kill Difference:3,778
Playtime:201.369 hours
Usage:17%
Score:3.693m
Score/min:306
Accuracy (listed only):18.100%
HSR (listed only):20.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,063
Deaths:359
KDR:2.961
Accuracy:22.162% C
HSR:17.027% C--
LC2 Lynx
B+
Kills:419
Deaths:89
KDR:4.708
Accuracy:25.401% B+
HSR:20.286% C+
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B*
Kills:385
Deaths:154
KDR:2.500
Accuracy:60.108% C*
HSR:19.740% B*
SMG-46 Armistice
D
Kills:329
Deaths:83
KDR:3.964
Accuracy:21.677% D
HSR:9.726% D--
TRAC-5
C+
Kills:268
Deaths:135
KDR:1.985
Accuracy:20.131% C
HSR:18.657% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
HC1 Cougar
C**
Kills:225
Deaths:40
KDR:5.625
Accuracy:20.883% D
HSR:23.556% C**
TRAC-5 S
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:20.166% C--
HSR:23.649% A
MG-S1 Jackal
C+
Kills:146
Deaths:80
KDR:1.825
Accuracy:25.726% C+
HSR:12.329% D*
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:89
Deaths:12
KDR:7.417
Accuracy:40.248% D
HSR:10.112% D--
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B+
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B+
HSR:15.686% C
Kills:4,044
Deaths (as Light Assault):1,300
Deaths (to Light Assaults):942
KDR:3.11077
Kill Difference:2,744
Playtime:39.558 hours
Usage:3%
Score:0.639m
Score/min:269
Accuracy (listed only):29.122%
HSR (listed only):16.050%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,063
Deaths:359
KDR:2.961
Accuracy:22.162% C
HSR:17.027% C--
LC2 Lynx
B+
Kills:419
Deaths:89
KDR:4.708
Accuracy:25.401% B+
HSR:20.286% C+
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B*
Kills:385
Deaths:154
KDR:2.500
Accuracy:60.108% C*
HSR:19.740% B*
TRAC-5
C+
Kills:268
Deaths:135
KDR:1.985
Accuracy:20.131% C
HSR:18.657% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
HC1 Cougar
C**
Kills:225
Deaths:40
KDR:5.625
Accuracy:20.883% D
HSR:23.556% C**
AMR-66
C*
Kills:199
Deaths:4
KDR:49.750
Accuracy:27.727% C*
HSR:24.623% C+
TRAC-5 S
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:20.166% C--
HSR:23.649% A
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:89
Deaths:12
KDR:7.417
Accuracy:40.248% D
HSR:10.112% D--
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
Kills:3,656
Deaths (as Engineer):1,118
Deaths (to Engineers):928
KDR:3.27013
Kill Difference:2,538
Playtime:559.118 hours
Usage:46%
Score:18.775m
Score/min:560
Accuracy (listed only):30.651%
HSR (listed only):17.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C**
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:23.877% C*
HSR:21.429% C**
TORQ-9
B+
Kills:558
Deaths:110
KDR:5.073
Accuracy:20.151% D-
HSR:26.523% B+
TRS-12 Uppercut
B*
Kills:385
Deaths:154
KDR:2.500
Accuracy:60.108% C*
HSR:19.740% B*
SMG-46 Armistice
D
Kills:329
Deaths:83
KDR:3.964
Accuracy:21.677% D
HSR:9.726% D--
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
T1 Cycler
C--
Kills:211
Deaths:64
KDR:3.297
Accuracy:19.516% C--
HSR:17.062% D
T1B Cycler
C--
Kills:194
Deaths:23
KDR:8.435
Accuracy:20.724% D--
HSR:22.680% C--
NS-11A
D
Kills:176
Deaths:39
KDR:4.513
Accuracy:19.775% D-
HSR:17.046% D
MG-S1 Jackal
C+
Kills:146
Deaths:80
KDR:1.825
Accuracy:25.726% C+
HSR:12.329% D*
SABR-13
B**
Kills:134
Deaths:19
KDR:7.053
Accuracy:24.363% C
HSR:33.582% B**
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:89
Deaths:12
KDR:7.417
Accuracy:40.248% D
HSR:10.112% D--
TAR
C+
Kills:81
Deaths:7
KDR:11.571
Accuracy:19.871% D
HSR:19.753% C+
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B+
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B+
HSR:15.686% C
Kills:3,947
Deaths (as Combat Medic):905
Deaths (to Combat Medics):412
KDR:4.36133
Kill Difference:3,042
Playtime:143.529 hours
Usage:12%
Score:5.654m
Score/min:657
Accuracy (listed only):29.128%
HSR (listed only):17.665%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,158
Deaths:11
KDR:105.273
Accuracy:43.018% B++
HSR:78.757% C+
M77-B
B+
Kills:676
Deaths:13
KDR:52
Accuracy:39.717% B+
HSR:74.704% C+
SR-7
C*
Kills:672
Deaths:19
KDR:35.368
Accuracy:40.868% C+
HSR:80.060% C*
TSAR-42
C**
Kills:602
Deaths:68
KDR:8.853
Accuracy:40.192% C**
HSR:63.787% C-
SMG-46 Armistice
D
Kills:329
Deaths:83
KDR:3.964
Accuracy:21.677% D
HSR:9.726% D--
TX1 Repeater
D
Kills:309
Deaths:126
KDR:2.452
Accuracy:20.687% D
HSR:15.534% D-
NS-30 Vandal
B*
Kills:296
Deaths:28
KDR:10.571
Accuracy:28.257% D
HSR:33.784% B*
99SV
B+
Kills:268
Deaths:21
KDR:12.762
Accuracy:33.522% B+
HSR:40.299% B+
SOAS-20
C++
Kills:238
Deaths:17
KDR:14
Accuracy:28.667% C++
HSR:14.706% D-
TRAP-M1
C*
Kills:187
Deaths:18
KDR:10.389
Accuracy:30.409% C*
HSR:23.529% C+
NS-357 Underboss
C+
Kills:146
Deaths:60
KDR:2.433
Accuracy:33.574% C
HSR:21.233% C+
MG-S1 Jackal
C+
Kills:146
Deaths:80
KDR:1.825
Accuracy:25.726% C+
HSR:12.329% D*
NS-44 Commissioner
C++
Kills:106
Deaths:33
KDR:3.212
Accuracy:37.408% C++
HSR:15.094% D--
TX2 Emperor
C--
Kills:103
Deaths:45
KDR:2.289
Accuracy:24.467% C--
HSR:15.534% D
T4 AMP
B+
Kills:93
Deaths:28
KDR:3.321
Accuracy:23.036% D
HSR:22.581% B+
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B+
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B+
HSR:15.686% C
Kills:5,441
Deaths (as Infiltrator):673
Deaths (to Infiltrators):646
KDR:8.0847
Kill Difference:4,768
Playtime:161.189 hours
Usage:13%
Score:3.906m
Score/min:404
Accuracy (listed only):30.621%
HSR (listed only):32.669%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C--
Kills:891
Deaths:159
KDR:5.604
Accuracy:12.176% D--
HSR:17.060% C--
M3 Pounder HEG
C-
Kills:686
Deaths:99
KDR:6.929
Accuracy:31.979% D
HSR:2.478% C-
M6 Onslaught
D
Kills:650
Deaths:100
KDR:6.500
Accuracy:12.206% D--
HSR:16% D
MRC3 Mercy
C**
Kills:639
Deaths:77
KDR:8.299
Accuracy:14.285% C-
HSR:21.596% C**
MRC3 Mercy
C
Kills:622
Deaths:77
KDR:8.078
Accuracy:14.601% C-
HSR:18.489% C
M3 Pounder HEG
D
Kills:556
Deaths:83
KDR:6.699
Accuracy:33.605% D
HSR:2.338% D
M2 Mutilator
B++
Kills:312
Deaths:75
KDR:4.160
Accuracy:11.942% D
HSR:21.795% B++
NS-10 Burster
C++
Kills:113
Deaths:9
KDR:12.556
Accuracy:29.430% C++
HSR:2.655% D-
NS-10 Burster
C++
Kills:104
Deaths:9
KDR:11.556
Accuracy:29.071% C++
HSR:2.885% D-
Kills:4,573
Deaths (as MAX Suit):344
Deaths (to MAX Suits):301
KDR:13.2936
Kill Difference:4,229
Playtime:102.389 hours
Usage:8%
Score:3.912m
Score/min:637
Accuracy (listed only):21.033%
HSR (listed only):11.699%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:107
V. Kills:24 428%
Deaths:4
KDR:26.750
Accuracy:52.952% B+
KPH:59 C
VKPH:13.200 C+
M18 Needler
C++
Kills:95
V. Kills:57 164%
Deaths:33
KDR:2.879
Accuracy:32.588% C++
KPH:8.700 C
VKPH:5.200 D
Kills:202 (95 + 0)
Deaths:37
KDR:5.459
VKDR:2.189
Vehicle Kills:81
Kill Difference:165
Playtime:12.705 hours
Usage:1%
Score:0.182m
Score/min:239
Piloting Accuracy:32.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,127
V. Kills:146 N/A
Deaths:14
KDR:80.500
Accuracy:40.164% D-
KPH:59.300 C**
VKPH:7.700 C+
C75 Viper
A
Kills:631
V. Kills:84 N/A
Deaths:5
KDR:126.200
Accuracy:35.432% C
KPH:52.700 A
VKPH:7 C+
L100 Python AP
A++
Kills:448
V. Kills:163 273%
Deaths:12
KDR:37.333
Accuracy:52.825% C
KPH:51.500 A++
VKPH:18.700 C*
L100 Python HEAT
B+
Kills:151
V. Kills:35 419%
Deaths:1
KDR:151
Accuracy:42.955% D-
KPH:38.300 B+
VKPH:8.900 D
Skyguard
A++
Kills:96
V. Kills:42 223%
Deaths:3
KDR:32
Accuracy:28.114% C+
KPH:26.600 A++
VKPH:11.600 B+
Kills:2,453 (2,453 + 0)
Deaths:35
KDR:70.086
VKDR:13.429
Vehicle Kills:470
Kill Difference:2,418
Playtime:47.231 hours
Usage:4%
Score:0.878m
Score/min:310
Driving Accuracy:28.114%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,407
V. Kills:612 230%
Deaths:39
KDR:36.077
Accuracy:39.282% D
KPH:51.500 A++
VKPH:22.400 B*
P2-120 HESH
B+
Kills:1,165
V. Kills:145 N/A
Deaths:16
KDR:72.813
Accuracy:35.050% D
KPH:60.400 B+
VKPH:7.500 C
P2-120 HEAT
A++
Kills:1,011
V. Kills:238 423%
Deaths:16
KDR:63.188
Accuracy:29.007% D**
KPH:47.800 A++
VKPH:11.300 B
P525 Marauder
C++
Kills:232
V. Kills:13 N/A
Deaths:4
KDR:58
Accuracy:17.628% C--
KPH:66.700 C++
VKPH:3.700 C+
E540 Halberd
A++
Kills:198
V. Kills:91 215%
Deaths:9
KDR:22
Accuracy:41.739% C++
KPH:42 A++
VKPH:19.300 A+
G30 Vulcan
C**
Kills:90
V. Kills:38 231%
Deaths:5
KDR:18
Accuracy:25.805% C
KPH:24.300 C**
VKPH:10.300 C-
MR11 Gatekeeper
C**
Kills:53
V. Kills:44 118%
Deaths:3
KDR:17.667
Accuracy:38.226% C+
KPH:21.800 C*
VKPH:18.100 C**
Kills:4,156 (3,583 + 573)
Deaths:92
KDR:45.174
VKDR:12.837
Vehicle Kills:1,181
Kill Difference:4,064
Playtime:82.081 hours
Usage:7%
Score:2.047m
Score/min:416
Driving Accuracy:29.007%
Gunner Accuracy:38.226%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,159
V. Kills:80 N/A
Deaths:21
KDR:55.191
Accuracy:23.256% D**
KPH:98.300 C+
VKPH:6.800 C+
G20 Vulcan-H
C--
Kills:171
V. Kills:109 155%
Deaths:23
KDR:7.435
Accuracy:43.050% C--
KPH:29.300 D
VKPH:18.700 D
E540 Halberd-H
B++
Kills:82
V. Kills:32 248%
Deaths:4
KDR:20.500
Accuracy:54.643% C
KPH:57.800 B++
VKPH:22.600 C+
M12 Kobalt-H
C+
Kills:56
V. Kills:4 N/A
Deaths:3
KDR:18.667
Accuracy:18.744% C--
KPH:67.100 D-
VKPH:4.800 C+
Kills:1,468 (0 + 1,468)
Deaths:51
KDR:28.784
VKDR:4.412
Vehicle Kills:225
Kill Difference:1,417
Playtime:19.873 hours
Usage:2%
Score:0.470m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:18.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,020
V. Kills:96 N/A
Deaths:2
KDR:510
Accuracy:14.043% D
KPH:83.200 B+
VKPH:7.800 A++
M12 Kobalt
C++
Kills:678
V. Kills:39 N/A
Deaths:4
KDR:169.500
Accuracy:13.111% D
KPH:65.600 C+
VKPH:3.800 C++
M40 Fury
B*
Kills:342
V. Kills:86 393%
Deaths:8
KDR:42.750
Accuracy:27.568% D-
KPH:53.600 B+
VKPH:13.500 B*
M20 Basilisk
M
Kills:281
V. Kills:97 287%
Deaths:4
KDR:70.250
Accuracy:40.193% C*
KPH:49.400 M
VKPH:17 A*
M40 Fury
A
Kills:178
V. Kills:68 258%
Deaths:3
KDR:59.333
Accuracy:28.334% D-
KPH:46.600 C
VKPH:17.800 A
G30 Walker
A++
Kills:135
V. Kills:67 199%
Deaths:1
KDR:135
Accuracy:32.686% B+
KPH:27.700 A++
VKPH:13.700 B++
Kills:2,634 (0 + 2,634)
Deaths:22
KDR:119.727
VKDR:20.591
Vehicle Kills:453
Kill Difference:2,612
Playtime:43.364 hours
Usage:4%
Score:0.983m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:32.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,7641,64810164.8S156.7420.651%C+21.723%B*117.7C**8.3B*31314h16.9C*81.9C*
P2-120 AP 2,0191,4073936.077S28.0239.282%D2.488%C-51.5A++22.4B*46027.3h5.3B**13.6B+
P2-120 HESH 1,3101,1651672.813S64.7535.05%D1.116%C++60.4B+7.5C26519.3h5.1C+14.6C
T16 Rhino 1,1771,1631557.503S0.5618.502%C-23.388%C**36.3C*N/A9932h15.7D85.1C
Cycler TRV 1,1741,1621796.492S1.5723.877%C*21.429%C**29.7C+N/A10139.1h15.3C--63.9C+
P525 Marauder-H 1,2391,1592155.19M*47.1323.256%D**N/A98.2C+6.8C+34111.8h7.3C+31.4D--
RAMS .50M 1,1641,15811105.273U97.2143.018%B++78.757%C+51.2A+N/A23622.6h1.9B++4.4B+
L100 Python HESH 1,2731,1271480.5S72.4440.164%D-1.597%C+59.3C**7.7C+28519h2.8B+6.9C*
LC3 Jaguar 1,0861,0633592.961B**5.1022.162%C17.027%C--15DN/A5771h15.5C-69.9C+
T9 CARV 1,0441,0332164.782A*3.2817.931%C+21.781%C+29.9C++N/A12934.5h14.1C++78.9C++
M12 Kobalt 1,1161,0202510U501.9414.043%D16.471%C82.9B+7.8A++42112.3h16.1B+114.4C++
P2-120 HEAT 1,2491,0111663.188S55.1329.007%D**3.956%B+47.9A*11.3B47421.1h6B++20.5C+
M6 Onslaught 9048911595.604A++2.4612.176%D--17.06%C--30.1C+N/A12629.6h18.8C+154.2C
C-4 9417001973.553A++4.5126.647%C*N/A114.8B*39.5B++10486.1h1.2B+4.4B++
M3 Pounder HEG 808686996.929M*1.1331.979%D2.478%C-25.9B**4.6B*23226.5h12.9B++40.4C**
TMG-50 6926821215.636S2.4217.963%D19.941%C--35C++N/A17219.5h12.7C+70.5C+
M12 Kobalt 7176784169.5S161.4413.111%D17.552%C65.8C+3.8C++26710.3h16.8C**128C+
M77-B 6766761352U43.9439.717%B+74.704%C+35.4B++N/A16219.1h2.1B++5.2B++
SR-7 6766721935.368S27.3140.868%C+80.06%C*39.5C*N/A11017h2.1C**5.1C**
M6 Onslaught 6566501006.5A*1.5612.206%D--16%D32.5C+N/A11720h18C**147.5C
MRC3 Mercy 661639778.299M+0.2414.285%C-21.596%C**29.7C*1B*13421.5h20.1C+140.9C+
C75 Viper 7156315126.2U118.1435.432%C2.06%B+52.6A7C+29512h8.1B*23B*
MRC3 Mercy 635622778.078M0.0214.601%C-18.489%C29.2C++N/A12621.3h20.8C+142.6C+
MSW-R 6126091324.614B**3.4521.849%C+18.555%D35.2C+N/A15917.3h13.2C60.3C++
TSAR-42 605602688.853B**0.7940.192%C**63.787%C-34.2C+N/A14317.6h2.2C**5.4B+
TORQ-9 5685581105.073M+2.9920.151%D-26.523%B+25.2CN/A11122.1h17.9D-88.8D
M3 Pounder HEG 673556836.699M++1.3633.605%D2.338%D23.2B+4.9B+24124h15.7B+46.8C++
Sticky Grenade 4934911491N/A482.9452.215%C+N/A1227.5B++5D62010.4h1.7B+3.2B+
T32 Bull 479474905.267M*2.7919.386%D-18.565%D32.2CN/A15114.7h15.5D-80D
Frag Grenade 4754711471N/A462.9449.099%B+N/A672.9B*5.7C29670.7h3B*6.1B++
L100 Python AP 6114481237.333S29.2752.825%C2.455%C51.5A++18.7C*3758.7h3.9A7.5B**
Tank Mine 6704334210.31S2.2529.917%CN/A173.2A+94.8B**20382.5h1.7B+5.8B
LC2 Lynx 425419894.708M++3.3525.401%B+20.286%C+22.2CN/A8118.9h17.2C67.9C++
T5 AMC 4104071323.083A*4.9820.444%D16.216%D17.6CN/A9223.1h15.2C+74.3C+
NS Decimator 559392914.308S3.7550.985%D*3.061%B+32.4C+13.8C24012.1h5.1C+10.1C--
TRS-12 Uppercut 3873851542.5B**5.5660.108%C*19.74%B*38.9C+N/A1209.9h2.6C++4.3C**
Claymore 3823821920.105A*12.0525.476%DN/A173.6B+N/A7452.2h1.2C++4.5C
M40 Fury 428342842.75S34.6927.568%D-2.632%B*53.4B+13.4B*4286.4h15.6C+56.6C-
SMG-46 Armistice 334329833.964M+4.1021.677%D9.726%D--18.7C--N/A8017.6h16.6C76.4C
M2 Mutilator 313312754.16A++3.9011.942%D21.795%B++25.4C+N/A13812.3h18.6C+155.9C+
TX1 Repeater 3173091262.452A*5.6120.687%D15.534%D-31.5C*N/A1559.8h14.3C+69.3C+
NS-30 Vandal 3002962810.571S2.5128.257%D33.784%B*31.2CN/A1389.5h6.3C22.2C
T7 Mini-Chaingun 297289644.516S3.5411.427%D*12.457%C+24.1C-N/A14512h20.3D177.6D-
M20 Basilisk 378281470.25U62.1940.193%C*7.117%B+49.3M17A*3015.7h65.6B*163.3B*
99SV 2702682112.762S4.7033.522%B+40.299%B+33.1B++N/A1638.1h6C+17.8C*
TRAC-5 2752681351.985A++6.0720.131%C18.657%C+12.3CN/A11721.8h14.4B71.3C*
NS Baron G5 255252495.143S2.9248.47%B+11.111%D30.4C+N/A1158.3h5.3C11C+
NS-15M1 243241494.918M3.1417.355%D--19.502%C25.6C-N/A1259.4h16.3D--93.9D
SOAS-20 2402381714S5.9428.667%C++14.706%D-22DN/A9210.8h14.9D52C+
P525 Marauder 245232458A++49.9417.628%C--N/A66.3C++3.7C+3523.5h6.3C++35.9C+
HC1 Cougar 225225405.625S2.4320.883%D23.556%C**22.5CN/A11410h13.2C+63C+
T1 Cycler 213211643.297A*4.7619.516%C--17.062%D19.5CN/A17810.8h15.2C+77.8C+
AMR-66 204199449.75U41.6927.727%C*24.623%C+26.2B+N/A1837.6h13.8D*49.9C-
E540 Halberd 289198922A**13.9441.739%C++1.515%D--42.1A++19.4A+6664.7h4.6B**11B*
T1B Cycler 198194238.435M**0.3820.724%D--22.68%C--34CN/A1595.7h13C+62.5C
TRAP-M1 1901871810.389S2.3330.409%C*23.529%C+22DN/A638.5h10.5C34.7C+
M40 Fury 246178359.333S51.2728.334%D-1.124%D46.8C17.9A7573.8h19.3D--68.3D*
Spear Anti-Vehicle Phalanx Turret 281177288.5U80.4450.674%B++3.955%C+38.5C+22.6C++5114.6h8.9C+17.6B+
NS-11A 176176394.513A*3.5519.775%D-17.046%D24.1CN/A1117.3h14.9C75.1C-
G20 Vulcan-H 280171237.435B**0.6243.05%C--3.509%B+29.5D18.8D5095.8h100.6C++233.7C+
ML-7 207168394.308S3.7544.165%D**4.762%A26.7B6.2D-4136.3h5B*11.4C**
L100 Python HEAT 1861511151U142.9442.955%D-2.649%C+38.7B+9C--3373.9h4.6B++10.6B+
TRAC-5 S 152148453.289M++4.7720.166%C--23.649%A16.8C+N/A1078.8h15.9D78.8C-
NS-357 Underboss 148146602.433A+5.6333.574%C21.233%C+36.5C+N/A1234h5.4D--16.1C--
MG-S1 Jackal 151146801.825B++6.2325.726%C+12.329%D*22.8CN/A756.4h11C*42.7B
G30 Walker 2021351135U126.9432.686%B+3.704%C27.6A++13.7B++2304.9h179B+547.6B++
SABR-13 134134197.053M+1.0124.363%C33.582%B**27.9CN/A1044.8h14C--57.4C
FA1 Barrage 119118631.873B*6.1943.075%C**10.17%D--19.7C-N/A1456h4.6B+10.6B+
NS-10 Burster 203113912.556U4.5029.43%C++2.655%D-6.2B+4.9B**14918.2h203.3D690.8C+
Hellfire Rocket Pods 131107426.75A*18.6952.952%B+N/A59.4C13.3C+5201.8h18.8B+35.5B+
NS-44 Commissioner 108106333.212A*4.8537.408%C++15.094%D--36.6C++N/A2022.9h5.3D--14.1C
NS-10 Burster 204104911.556U3.5029.071%C++2.885%D-5.7B+5.5A+18318.1h218.1D*750.1C--
TX2 Emperor 107103452.289A+5.7724.467%C--15.534%D26.4C+1B+1003.9h12.8D--52.3C+
Skyguard 13896332U23.9428.114%C+3.125%B++26.7A*11.7B++3033.6h68B**241.9B**
M18 Needler 15295332.879B+5.1832.588%C++1.053%D8.7C5.2D19210.9h142C*435.7C**
T4 AMP 9493283.321A**4.7423.036%D22.581%B+37.2C*N/A932.5h16C+69.4C+
G30 Vulcan 12890518M++9.9425.805%C2.222%D24.3C**10.3C-4063.7h84.7B+328.3B
NS Baron G5AE 8989127.417S0.6440.248%D10.112%D--24.7DN/A923.6h5.8D*14.5C+
NS-11C 8383362.306A+5.7518.999%D--14.458%D-13.6DN/A1156.1h18.3D96.3D
E540 Halberd-H 11482420.5A++12.4454.643%C1.22%C58.6B++22.9C++4961.4h5B+9.1B+
NS-15M AE 8282613.667S5.6119.718%D--25.61%C+32.8DN/A1532.5h14.8D--75.3D-
TAR 8181711.571S3.5119.871%D19.753%C+19.3DN/A1154.2h12.9C*65C+
T2 Striker 15676107.6U0.4634.636%F-N/A7.8C8.2C1649.8h66.3D--191.3F-
MANA Anti-Personnel Turret 7675710.714N/A2.6517.739%UN/A750U10U2976000.1h17.9T*101.1T*
Hexedge 97702,3540.03C+8.0324.134%C-5.714%C0.1C-N/A1547.3h2.9D12C+
MKV Suppressed 6261154.067M**3.9922.793%D18.033%C+14.2D-N/A814.3h12.2B+53.7C*
M12 Kobalt-H 6056318.667C+10.6118.744%C--23.214%A70D5C+1750.8h20.5D-109.5D
NSX-P Naginata 5555173.235B**4.8218.771%D-25.455%C--36.7CN/A1711.5h12.1C*64.5C+
MR11 Gatekeeper 9753317.667M**9.6138.226%C+N/A22.1C*18.3C**2232.4h54.9C+143.6C++
NS-7 PDW 525186.375S1.6826.545%B+15.686%C22.2C+N/A1872.3h18.9D71.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11710.2h
Motion Spotter36,9902.9h
Snowman Soldier21280.1h
Nanite Revive Grenade02,5020.7h
Nano-Armor Kit146603,71931.6h
Medical Applicator124449,49925.8h
Nanite Healing Grenade01320h
Spitfire Auto-Turret81,1881.1h
Restoration Kit325550.6h
Welding Device0650h
Ammunition Package146,5412.8h
Shield Recharging Field126,7791.8h
Medical Kit172860.5h
Anti-Infantry MANA Turret11890.2h
Nano-Repair Grenade05310.1h
Recon Detection Device21,2892h

Check the help document for the dictionary if you want to learn more about words used here.


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