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TrapaniTR[NPAY] TrapaniTR
TR BR 129

KDR: 8.24

Score: 35.4m

Last Seen: Nov 14th, 2018 2:34 AM
- OFFLINE - 42.4 hour(s)

Battle Rank 115 (129 total) - Terran Republic on Emerald - Outfit Officer of Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 13
Level Progress (to 116): 82%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP M12 Kobalt P2-120 HESH RAMS .50M P525 Marauder-H L100 Python HESH T16 Rhino Cycler TRV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,148,418 MLG Score: 918
Fun Score: N/A
Cheeseburgers Flipped: 817TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.838%20.189%4213298710,8035.196253.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.249%-0.039C+-0.059C+-0.302CHEAD ++ (~9.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.067C+14.5-0.02C+55.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.588%1.053%159110189567921.39706102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.513D-0.517D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
435.7-1.723F-142-1.697F-293.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.187%2.273%3248810116,027222146227.1486412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.003%-0.694D-0.182C0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.554B+6.10.535B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.068%7.116%23291310064,28615575927.6516564%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.343%-1.116D*0.71B++0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.60.139C++24.50.375C**77.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.139%69.604%2329610133,5072161816.1613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%0.311C*0.162C++0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.236C++2.80.12C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.91%17.456%23292101740120032.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.346%0.966B*0.605B+0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.20.341C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nanite Systems Mercenaries[NPAY] Nanite Systems Mercenaries
TR outfit on Emerald

Members: 13
35.4m417.9%566 (34k)506 (30.4k)8.2391836,9284,4829.6718129 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1019377315.544%16.776%26115:385

11% Combat Medic46% Engineer16% Heavy Assault14% Infiltrator9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2014 8:35 PMJun 7th, 2018 2:23 AMNov 14th, 2018 7:02 PM (20h) (PST)Nov 13th, 2018 10:51 PM (2d) (PST)Nov 13th, 2018 10:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
657805770.5270.0640.0882.4600.061918

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4164,78634,6303245148430,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1167.4h/48.6d 6,421 6,195 20,718 172.3k 1,328 4,280 4,305 46m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C**
Kills:1,093
Deaths:149
KDR:7.336
Accuracy:18.335% C-
HSR:23.605% C**
T9 CARV
C+
Kills:923
Deaths:188
KDR:4.910
Accuracy:17.794% C
HSR:21.344% C+
TMG-50
C--
Kills:682
Deaths:121
KDR:5.636
Accuracy:17.963% D
HSR:19.941% C--
MSW-R
C+
Kills:609
Deaths:132
KDR:4.614
Accuracy:21.870% C+
HSR:18.555% D
T32 Bull
D
Kills:474
Deaths:90
KDR:5.267
Accuracy:19.386% D
HSR:18.565% D
T7 Mini-Chaingun
C+
Kills:269
Deaths:58
KDR:4.638
Accuracy:11.388% D*
HSR:12.639% C+
NS-15M1
C
Kills:241
Deaths:49
KDR:4.918
Accuracy:17.355% D-
HSR:19.502% C
NS-15M AE
C+
Kills:82
Deaths:6
KDR:13.667
Accuracy:19.718% D--
HSR:25.610% C+
Kills:4,373
Deaths (as Heavy Assault):793
Deaths (to Heavy Assaults):1,193
KDR:5.5145
Kill Difference:3,580
Playtime:192.413 hours
Usage:16%
Score:3.559m
Score/min:308
Accuracy (listed only):17.976%
HSR (listed only):19.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,063
Deaths:358
KDR:2.969
Accuracy:22.169% C
HSR:17.027% C--
LC2 Lynx
B+
Kills:419
Deaths:89
KDR:4.708
Accuracy:25.416% B+
HSR:20.286% C+
T5 AMC
D
Kills:404
Deaths:131
KDR:3.084
Accuracy:20.430% D
HSR:16.337% D
SMG-46 Armistice
D
Kills:329
Deaths:82
KDR:4.012
Accuracy:21.695% D
HSR:9.726% D*
TRS-12 Uppercut
B**
Kills:286
Deaths:109
KDR:2.624
Accuracy:63.328% B+
HSR:20.280% B**
TRAC-5
C+
Kills:268
Deaths:135
KDR:1.985
Accuracy:20.131% C
HSR:18.657% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
HC1 Cougar
C**
Kills:225
Deaths:40
KDR:5.625
Accuracy:20.883% D
HSR:23.556% C**
TRAC-5 S
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:20.166% C--
HSR:23.649% A
FA1 Barrage
C**
Kills:115
Deaths:61
KDR:1.885
Accuracy:42.551% C**
HSR:10.435% D--
MG-S1 Jackal
C-
Kills:94
Deaths:67
KDR:1.403
Accuracy:23.293% C-
HSR:11.702% D*
NS Baron G5AE
C--
Kills:89
Deaths:12
KDR:7.417
Accuracy:40.248% C--
HSR:10.112% D--
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% C--
HSR:18.033% C+
NS-7 PDW
B+
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B+
HSR:15.686% C
Kills:3,887
Deaths (as Light Assault):1,237
Deaths (to Light Assaults):887
KDR:3.14228
Kill Difference:2,650
Playtime:36.790 hours
Usage:3%
Score:0.571m
Score/min:259
Accuracy (listed only):29.141%
HSR (listed only):16.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,063
Deaths:358
KDR:2.969
Accuracy:22.169% C
HSR:17.027% C--
LC2 Lynx
B+
Kills:419
Deaths:89
KDR:4.708
Accuracy:25.416% B+
HSR:20.286% C+
T5 AMC
D
Kills:404
Deaths:131
KDR:3.084
Accuracy:20.430% D
HSR:16.337% D
TRS-12 Uppercut
B**
Kills:286
Deaths:109
KDR:2.624
Accuracy:63.328% B+
HSR:20.280% B**
TRAC-5
C+
Kills:268
Deaths:135
KDR:1.985
Accuracy:20.131% C
HSR:18.657% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
HC1 Cougar
C**
Kills:225
Deaths:40
KDR:5.625
Accuracy:20.883% D
HSR:23.556% C**
AMR-66
C*
Kills:199
Deaths:4
KDR:49.750
Accuracy:27.727% C*
HSR:24.623% C+
TRAC-5 S
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:20.166% C--
HSR:23.649% A
FA1 Barrage
C**
Kills:115
Deaths:61
KDR:1.885
Accuracy:42.551% C**
HSR:10.435% D--
NS Baron G5AE
C--
Kills:89
Deaths:12
KDR:7.417
Accuracy:40.248% C--
HSR:10.112% D--
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
Kills:3,551
Deaths (as Engineer):1,069
Deaths (to Engineers):890
KDR:3.3218
Kill Difference:2,482
Playtime:537.400 hours
Usage:46%
Score:18.126m
Score/min:562
Accuracy (listed only):30.876%
HSR (listed only):17.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B
Kills:1,072
Deaths:151
KDR:7.099
Accuracy:24.286% B
HSR:21.362% C**
TORQ-9
B+
Kills:385
Deaths:52
KDR:7.404
Accuracy:19.387% D--
HSR:27.013% B+
SMG-46 Armistice
D
Kills:329
Deaths:82
KDR:4.012
Accuracy:21.695% D
HSR:9.726% D*
TRS-12 Uppercut
B**
Kills:286
Deaths:109
KDR:2.624
Accuracy:63.328% B+
HSR:20.280% B**
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
T1 Cycler
C-
Kills:211
Deaths:64
KDR:3.297
Accuracy:19.516% C-
HSR:17.062% D
T1B Cycler
C--
Kills:194
Deaths:23
KDR:8.435
Accuracy:20.761% D--
HSR:22.680% C--
NS-11A
D
Kills:176
Deaths:39
KDR:4.513
Accuracy:19.775% D-
HSR:17.046% D
SABR-13
A
Kills:130
Deaths:19
KDR:6.842
Accuracy:23.913% C
HSR:33.846% A
FA1 Barrage
C**
Kills:115
Deaths:61
KDR:1.885
Accuracy:42.551% C**
HSR:10.435% D--
MG-S1 Jackal
C-
Kills:94
Deaths:67
KDR:1.403
Accuracy:23.293% C-
HSR:11.702% D*
NS Baron G5AE
C--
Kills:89
Deaths:12
KDR:7.417
Accuracy:40.248% C--
HSR:10.112% D--
TAR
C+
Kills:81
Deaths:7
KDR:11.571
Accuracy:20.023% D
HSR:19.753% C+
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% C--
HSR:18.033% C+
NS-7 PDW
B+
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B+
HSR:15.686% C
Kills:3,526
Deaths (as Combat Medic):758
Deaths (to Combat Medics):378
KDR:4.65172
Kill Difference:2,768
Playtime:132.724 hours
Usage:11%
Score:5.392m
Score/min:677
Accuracy (listed only):29.106%
HSR (listed only):17.723%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,158
Deaths:11
KDR:105.273
Accuracy:43.018% B++
HSR:78.757% C+
M77-B
B+
Kills:676
Deaths:13
KDR:52
Accuracy:39.717% B+
HSR:74.704% C+
SR-7
C++
Kills:622
Deaths:17
KDR:36.588
Accuracy:41.021% C++
HSR:79.421% C++
TSAR-42
C**
Kills:596
Deaths:68
KDR:8.765
Accuracy:40.106% C**
HSR:63.423% C-
SMG-46 Armistice
D
Kills:329
Deaths:82
KDR:4.012
Accuracy:21.695% D
HSR:9.726% D*
TX1 Repeater
D
Kills:309
Deaths:126
KDR:2.452
Accuracy:20.687% D
HSR:15.534% D-
NS-30 Vandal
B*
Kills:296
Deaths:28
KDR:10.571
Accuracy:28.174% D
HSR:33.784% B*
99SV
B+
Kills:268
Deaths:21
KDR:12.762
Accuracy:33.522% B+
HSR:40.299% B+
SOAS-20
C++
Kills:238
Deaths:17
KDR:14
Accuracy:28.667% C++
HSR:14.706% D-
TRAP-M1
C*
Kills:187
Deaths:18
KDR:10.389
Accuracy:30.409% C*
HSR:23.529% C+
NS-357 Underboss
C+
Kills:121
Deaths:45
KDR:2.689
Accuracy:32.916% C
HSR:20.661% C+
NS-44 Commissioner
C*
Kills:106
Deaths:33
KDR:3.212
Accuracy:37.223% C*
HSR:15.094% D--
MG-S1 Jackal
C-
Kills:94
Deaths:67
KDR:1.403
Accuracy:23.293% C-
HSR:11.702% D*
T4 AMP
B+
Kills:93
Deaths:28
KDR:3.321
Accuracy:23.036% D
HSR:22.581% B+
TX2 Emperor
C--
Kills:91
Deaths:37
KDR:2.459
Accuracy:24.947% C--
HSR:16.484% C--
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% C--
HSR:18.033% C+
NS-7 PDW
B+
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B+
HSR:15.686% C
Kills:5,296
Deaths (as Infiltrator):634
Deaths (to Infiltrators):588
KDR:8.35331
Kill Difference:4,662
Playtime:158.768 hours
Usage:14%
Score:3.867m
Score/min:406
Accuracy (listed only):30.457%
HSR (listed only):32.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C--
Kills:891
Deaths:159
KDR:5.604
Accuracy:12.176% D-
HSR:17.060% C--
M3 Pounder HEG
C-
Kills:686
Deaths:99
KDR:6.929
Accuracy:31.979% D
HSR:2.478% C-
M6 Onslaught
D
Kills:650
Deaths:100
KDR:6.500
Accuracy:12.206% D--
HSR:16% D
MRC3 Mercy
C**
Kills:639
Deaths:77
KDR:8.299
Accuracy:14.285% C
HSR:21.596% C**
MRC3 Mercy
C
Kills:622
Deaths:77
KDR:8.078
Accuracy:14.601% C
HSR:18.489% C
M3 Pounder HEG
D
Kills:556
Deaths:83
KDR:6.699
Accuracy:33.605% D
HSR:2.338% D
M2 Mutilator
B++
Kills:312
Deaths:75
KDR:4.160
Accuracy:11.942% D
HSR:21.795% B++
NS-10 Burster
C++
Kills:111
Deaths:9
KDR:12.333
Accuracy:29.515% C++
HSR:2.703% D-
NS-10 Burster
C*
Kills:102
Deaths:9
KDR:11.333
Accuracy:29.142% C*
HSR:2.941% D-
Kills:4,569
Deaths (as MAX Suit):344
Deaths (to MAX Suits):279
KDR:13.28198
Kill Difference:4,225
Playtime:102.304 hours
Usage:9%
Score:3.910m
Score/min:637
Accuracy (listed only):21.050%
HSR (listed only):11.711%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:107
V. Kills:24 428%
Deaths:4
KDR:26.750
Accuracy:52.952% B+
KPH:59 C
VKPH:13.200 C+
M18 Needler
C++
Kills:95
V. Kills:57 164%
Deaths:33
KDR:2.879
Accuracy:32.588% C++
KPH:8.700 C
VKPH:5.200 D
Kills:202 (95 + 0)
Deaths:37
KDR:5.459
VKDR:2.189
Vehicle Kills:81
Kill Difference:165
Playtime:12.705 hours
Usage:1%
Score:0.180m
Score/min:236
Piloting Accuracy:32.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,127
V. Kills:146 N/A
Deaths:14
KDR:80.500
Accuracy:40.164% D-
KPH:59.300 B
VKPH:7.700 C+
C75 Viper
A
Kills:623
V. Kills:81 N/A
Deaths:5
KDR:124.600
Accuracy:35.327% C
KPH:52.800 A
VKPH:6.900 C+
L100 Python AP
A*
Kills:448
V. Kills:163 273%
Deaths:12
KDR:37.333
Accuracy:52.825% C
KPH:51.500 A*
VKPH:18.700 C*
L100 Python HEAT
B+
Kills:151
V. Kills:35 419%
Deaths:1
KDR:151
Accuracy:42.955% D-
KPH:38.300 B+
VKPH:8.900 D
Skyguard
A*
Kills:95
V. Kills:42 221%
Deaths:3
KDR:31.667
Accuracy:27.919% C+
KPH:26.500 A*
VKPH:11.700 B+
Kills:2,444 (2,444 + 0)
Deaths:35
KDR:69.829
VKDR:13.343
Vehicle Kills:467
Kill Difference:2,409
Playtime:47.028 hours
Usage:4%
Score:0.871m
Score/min:309
Driving Accuracy:27.919%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,407
V. Kills:612 230%
Deaths:39
KDR:36.077
Accuracy:39.282% D
KPH:51.500 A*
VKPH:22.400 B*
P2-120 HESH
B+
Kills:1,165
V. Kills:145 N/A
Deaths:16
KDR:72.813
Accuracy:35.050% D
KPH:60.400 B+
VKPH:7.500 C
P2-120 HEAT
A++
Kills:1,011
V. Kills:238 423%
Deaths:16
KDR:63.188
Accuracy:29.007% D**
KPH:47.800 A++
VKPH:11.300 B
P525 Marauder
C++
Kills:232
V. Kills:13 N/A
Deaths:4
KDR:58
Accuracy:17.628% C-
KPH:66.700 C++
VKPH:3.700 C+
E540 Halberd
A++
Kills:177
V. Kills:82 213%
Deaths:8
KDR:22.125
Accuracy:40.435% C+
KPH:40.600 A++
VKPH:18.800 A
G30 Vulcan
C**
Kills:90
V. Kills:38 231%
Deaths:5
KDR:18
Accuracy:25.805% C
KPH:24.300 C**
VKPH:10.300 C--
Kills:4,082 (3,583 + 499)
Deaths:88
KDR:46.386
VKDR:12.818
Vehicle Kills:1,128
Kill Difference:3,994
Playtime:79.300 hours
Usage:7%
Score:1.996m
Score/min:419
Driving Accuracy:29.007%
Gunner Accuracy:25.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,158
V. Kills:79 N/A
Deaths:21
KDR:55.143
Accuracy:23.251% D**
KPH:98.300 C+
VKPH:6.700 C+
G20 Vulcan-H
C--
Kills:170
V. Kills:109 155%
Deaths:23
KDR:7.391
Accuracy:42.898% C--
KPH:29.300 D
VKPH:18.800 D
E540 Halberd-H
B++
Kills:81
V. Kills:32 245%
Deaths:4
KDR:20.250
Accuracy:54.993% C
KPH:57.800 B++
VKPH:22.800 C+
M12 Kobalt-H
C+
Kills:54
V. Kills:4 N/A
Deaths:3
KDR:18
Accuracy:18.665% C-
KPH:64.800 D-
VKPH:4.800 C+
Kills:1,463 (0 + 1,463)
Deaths:51
KDR:28.686
VKDR:4.392
Vehicle Kills:224
Kill Difference:1,412
Playtime:19.812 hours
Usage:2%
Score:0.468m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:18.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:925
V. Kills:52 N/A
Deaths:2
KDR:462.500
Accuracy:13.693% D
KPH:80.800 B+
VKPH:4.500 B+
M12 Kobalt
C++
Kills:553
V. Kills:32 N/A
Deaths:4
KDR:138.250
Accuracy:12.776% D
KPH:64.200 C+
VKPH:3.700 C++
M40 Fury
B*
Kills:342
V. Kills:86 393%
Deaths:8
KDR:42.750
Accuracy:27.568% D-
KPH:53.600 B+
VKPH:13.500 B*
M20 Basilisk
M+
Kills:193
V. Kills:64 297%
Deaths:3
KDR:64.333
Accuracy:40.932% B
KPH:50.200 M+
VKPH:16.700 A*
M40 Fury
B**
Kills:178
V. Kills:68 258%
Deaths:3
KDR:59.333
Accuracy:28.334% D-
KPH:46.600 C
VKPH:17.800 B**
G30 Walker
A++
Kills:133
V. Kills:65 202%
Deaths:1
KDR:133
Accuracy:32.196% B+
KPH:27.800 A++
VKPH:13.600 B+
Kills:2,324 (0 + 2,324)
Deaths:21
KDR:110.667
VKDR:17.476
Vehicle Kills:367
Kill Difference:2,303
Playtime:38.887 hours
Usage:3%
Score:0.931m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:32.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,0191,4073936.077S27.8439.282%D2.488%C-51.5A*22.4B*45827.3h5.3B**13.6B+
M12 Kobalt 1,2631,1668145.75S137.5120.565%C+21.184%B*110C*9.2B**27310.6h17.1C++83.3C*
P2-120 HESH 1,3101,1651672.813S64.5735.05%D1.116%C++60.4B+7.5C26419.3h5.1C+14.6C+
RAMS .50M 1,1641,15811105.273U97.0343.018%B++78.757%C+51.2A+N/A23622.6h1.9B++4.4B++
P525 Marauder-H 1,2371,1582155.143M++46.9023.251%D**N/A98.1C+6.7C+34011.8h7.3C+31.4D-
L100 Python HESH 1,2731,1271480.5S72.2640.164%D-1.597%C+59.3B7.7C+28419h2.8B++6.9C**
T16 Rhino 1,1051,0931497.336S0.9018.335%C-23.605%C**35.8C++N/A9730.5h16D87C
Cycler TRV 1,0801,0721517.099S1.1424.286%B21.362%C**29.2C+N/A9436.7h15.4D63.5C++
LC3 Jaguar 1,0861,0633582.969B**5.2722.169%C17.027%C--15DN/A5770.9h15.5C-69.9C+
P2-120 HEAT 1,2491,0111663.188S54.9529.007%D**3.956%B+47.9A++11.3B47021.1h6B++20.5C+
M12 Kobalt 9779252462.5U454.2613.693%D16.757%C81.1B+4.6B+43111.4h16.3B+118.8C++
T9 CARV 9339231884.91M+3.3317.794%C21.344%C+28.8C++N/A13032h14.4C++80.8C++
M6 Onslaught 9048911595.604A*2.6412.176%D-17.06%C--30.1C+N/A12629.6h18.8C+154.2C
M3 Pounder HEG 808686996.929M*1.3131.979%D2.478%C-25.9B**4.6B*23226.5h12.9B++40.4C**
TMG-50 6926821215.636S2.6017.963%D19.941%C--35C++N/A17219.5h12.7C+70.5C+
M77-B 6766761352U43.7639.717%B+74.704%C+35.4B++N/A16119.1h2.1B+5.2B++
M6 Onslaught 6566501006.5A**1.7412.206%D--16%D32.5C+N/A11720h18C**147.5C
C-4 8686461843.511A+4.7326.316%C*N/A111.4B++38.3B++10255.8h1.2B+4.4C++
MRC3 Mercy 661639778.299M++0.0614.285%C21.596%C**29.7C*1B*13421.5h20.1C+140.9C+
C75 Viper 7046235124.6U116.3635.327%C2.087%B+52.8A6.9C+29611.8h8.1B*22.9B*
MRC3 Mercy 635622778.078M+0.1614.601%C18.489%C29.2C++N/A12621.3h20.8C+142.6C+
SR-7 6266221736.588U28.3541.021%C++79.421%C++39.4C*N/A11015.8h2.1C**5.2C**
MSW-R 6126091324.614B**3.6321.87%C+18.555%D35.4C+N/A15817.2h13.1C+60.1C++
TSAR-42 599596688.765B**0.5340.106%C**63.423%C-34.1C+N/A14217.5h2.2C**5.4B+
M3 Pounder HEG 673556836.699M++1.5433.605%D2.338%D23.2B+4.9B++24124h15.7B+46.8C++
M12 Kobalt 5855534138.25S130.0112.776%D15.552%D64.3C+3.7C++2838.6h16.2B126.9C+
Sticky Grenade 4934911491N/A482.7652.215%C+N/A1227.5B+5D61690.4h1.7B+3.2B+
T32 Bull 479474905.267M*2.9719.386%D18.565%D32.2CN/A15014.7h15.5D-80D
Frag Grenade 4564521452N/A443.7649.01%B+N/A645.7B++5.7C30300.7h3B++6B++
L100 Python AP 6114481237.333S29.0952.825%C2.455%C51.5A*18.7C*3728.7h3.9A7.5B**
Tank Mine 6634284210.19S1.9529.379%CN/A171.2A+94B**20332.5h1.7B+5.9B
LC2 Lynx 425419894.708M++3.5325.416%B+20.286%C+22.2C+N/A8118.9h17.2C67.8C++
T5 AMC 4074041313.084A*5.1620.43%D16.337%D17.6CN/A9123h15.3C+74.7C+
TORQ-9 392385527.404S0.8419.387%D--27.013%B+23.3C-N/A12516.5h17.2D89D
Claymore 3813811920.053A*11.8125.477%D-N/A173.2B+N/A7442.2h1.2C++4.5C
NS Decimator 516362814.469S3.7750.577%D*3.315%B++31.8C+13.5C23811.4h5.2C+10.3D
M40 Fury 428342842.75S34.5127.568%D-2.632%B*53.4B+13.4B*4286.4h15.6C+56.6C-
SMG-46 Armistice 334329824.012M+4.2321.695%D9.726%D*18.7C--N/A7917.6h16.6C76.3C
M2 Mutilator 313312754.16A++4.0811.942%D21.795%B++25.4C+N/A13712.3h18.6C+155.9C+
TX1 Repeater 3173091262.452A*5.7920.687%D15.534%D-31.5C*N/A1549.8h14.3C+69.3C+
NS-30 Vandal 3002962810.571S2.3328.174%D33.784%B*31.2CN/A1379.5h6.2C22.1C
TRS-12 Uppercut 2872861092.624A5.6263.328%B+20.28%B**35.8C+N/A1058h2.7C+4.2B
T7 Mini-Chaingun 274269584.638S3.6011.388%D*12.639%C+24C-N/A15111.2h20.7D-181.8D-
TRAC-5 2752681351.985A+6.2520.131%C18.657%C+12.3CN/A11621.8h14.4B71.3C**
99SV 2702682112.762S4.5233.522%B+40.299%B+33.1B++N/A1608.1h6C+17.8C*
NS Baron G5 255252495.143S3.1048.47%B+11.111%D30.4C+N/A1158.3h5.3C11C+
NS-15M1 243241494.918M3.3217.355%D-19.502%C25.6C-N/A1259.4h16.3D--93.9D
SOAS-20 2402381714S5.7628.667%C++14.706%D-22DN/A9110.8h14.9D52C
P525 Marauder 245232458A++49.7617.628%C-N/A66.3C++3.7C+3523.5h6.3C++35.9C+
HC1 Cougar 225225405.625S2.6120.883%D23.556%C**22.5C+N/A11210h13.2C+63C+
T1 Cycler 213211643.297A*4.9419.516%C-17.062%D19.5CN/A17410.8h15.2C+77.8C+
AMR-66 204199449.75U41.5127.727%C*24.623%C+26.2B+N/A1817.6h13.8D*49.9C-
T1B Cycler 198194238.435M**0.2020.761%D--22.68%C--34.6CN/A1605.6h12.9C+62.1C
M20 Basilisk 257193364.333U56.0940.932%B7.772%B++50.8M+16.8A*3673.8h61.6B*150.6B*
TRAP-M1 1901871810.389S2.1530.409%C*23.529%C+22DN/A638.5h10.5C34.7C+
M40 Fury 246178359.333S51.0928.334%D-1.124%D46.8C17.9B**7573.8h19.3D--68.3D*
Spear Anti-Vehicle Phalanx Turret 281177288.5U80.2650.674%B++3.955%C+38.5C+22.6C++5104.6h8.9C+17.6B+
E540 Halberd 259177822.125A*13.8940.435%C+1.695%D-40.2A++18.6A6814.4h4.6B**11.4B++
NS-11A 176176394.513M+3.7319.775%D-17.046%D24.1CN/A1117.3h14.9C75.1C
G20 Vulcan-H 279170237.391B**0.8542.898%C--3.529%B+29.3D18.8D5085.8h99.7C++232.5C+
ML-7 207168394.308S3.9344.165%D**4.762%B**26.7C**6.2D-4076.3h5B*11.4C**
L100 Python HEAT 1861511151U142.7642.955%D-2.649%C+38.7B+9C--3353.9h4.6B*10.6B+
TRAC-5 S 152148453.289M4.9520.166%C--23.649%A16.8C+N/A1078.8h15.9D78.8C
G30 Walker 1981331133U124.7632.196%B+3.759%C27.7A++13.5B+2294.8h174.9B+543.3B++
SABR-13 130130196.842M++1.4023.913%C33.846%A27.7CN/A1014.7h13.5C56.3C
NS-357 Underboss 123121452.689A++5.5532.916%C20.661%C+34.6C+N/A1223.5h5.2D-15.8C
FA1 Barrage 116115611.885B*6.3542.551%C**10.435%D--19.2C-N/A1396h4.5B+10.6B+
NS-10 Burster 200111912.333U4.0929.515%C++2.703%D-6.1B+4.9B**14918.1h206.2D-698.5C
Hellfire Rocket Pods 131107426.75M18.5152.952%B+N/A59.4C13.3C+5091.8h18.8B+35.5B+
NS-44 Commissioner 108106333.212A*5.0337.223%C*15.094%D--36.6C*N/A2012.9h5.2D--14.1C
NS-10 Burster 201102911.333U3.0929.142%C*2.941%D-5.7B5.5A+18418h221.4D*759.8D
M18 Needler 15295332.879B+5.3632.588%C++1.053%D8.7C5.2D19110.9h142C*435.7B
Skyguard 13795331.667U23.4327.919%C+3.158%B*26.4A*11.7B+2973.6h67.4B**241.5B**
MG-S1 Jackal 9894671.403C**6.8423.293%C-11.702%D*16.8DN/A645.6h11.4C++48.9C++
T4 AMP 9493283.321A*4.9223.036%D22.581%B+37.2C**N/A932.5h16C+69.4C+
TX2 Emperor 9491372.459A++5.7824.947%C--16.484%C--24.6CN/A963.7h12.9D*51.5C+
G30 Vulcan 12890518M*9.7625.805%C2.222%D24.3C**10.3C--4063.7h84.7B+328.3C**
NS Baron G5AE 8989127.417S0.8240.248%C--10.112%D--24.7DN/A923.6h5.8D*14.5C+
NS-11C 8383362.306A+5.9318.999%D--14.458%D-13.6DN/A1156.1h18.3D96.3D
NS-15M AE 8282613.667S5.4319.718%D--25.61%C+32.8DN/A1532.5h14.8D--75.3D
TAR 8181711.571S3.3320.023%D19.753%C+20.3C--N/A1174h12.9C*64.3C+
E540 Halberd-H 11381420.25A++12.0154.993%C1.235%C57.9B++22.9C+4971.4h5B+9B+
T2 Striker 15676107.6U0.6434.598%FN/A8C8.4C1659.5h64.9D--187.6F
MANA Anti-Personnel Turret 7675710.714N/A2.4717.739%UN/A750U10U2905600.1h17.9T*101.1T*
Hexedge 97702,3080.03C+8.2124.337%C5.714%C0.1CN/A1541.5h2.9D11.9C+
MKV Suppressed 6261154.067M**4.1722.793%C--18.033%C+14.2DN/A814.3h12.2B+53.7C*
M12 Kobalt-H 5854318C+9.7618.665%C-22.222%B**67.5D5C+1710.8h21.1D-113.2D
NS-7 PDW 525186.375S1.8626.545%B+15.686%C22.2C+N/A1862.3h18.9D71.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter36,9142.8h
Restoration Kit254800.5h
Nano-Armor Kit143572,86930.2h
Anti-Vehicle MANA Turret11710.2h
Nanite Revive Grenade02,3540.7h
Medical Applicator115424,57224.4h
Nanite Healing Grenade01320h
Welding Device0650h
Spitfire Auto-Turret81,1231.1h
Ammunition Package146,4152.8h
Shield Recharging Field126,6591.7h
Medical Kit122560.5h
Anti-Infantry MANA Turret11880.2h
Nano-Repair Grenade04860.1h
Recon Detection Device21,2862h

Check the help document for the dictionary if you want to learn more about words used here.


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