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Commander Dreadnaught TrapaniTR[MXCR] TrapaniTR
TR BR 53

KDR: 7.27

Score: 41.9m

Last Seen: Nov 18th, 2019 4:42 AM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Emerald - Outfit Member of Max Crash[MXCR] Max Crash
TR outfit on Emerald

Members: 28
Level Progress (to 54): 54%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP M12 Kobalt M12 Kobalt T9 CARV P2-120 HESH T16 Rhino Cycler TRV TORQ-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,205,964 MLG Score: 964
Fun Score: N/A
Cheeseburgers Flipped: 946TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.333%20.936%44735119114,1104.480792.788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.242%0.025C+-0.005C+-0.258CHEAD ++ (~10.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.096C+14.3-0.004C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.21%2.065%37321224339931363.64516247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.004%-0.854D--0.45B+-1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
255.3-0.575D74.6-0.403C--180.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.252%2.113%2888812186,674276172624.0939386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.078%-0.658D-0.27C0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.505B+6.50.478B+12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.636%9.086%24731312135,53619397828.6839565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.091%-1.07D*1.119B**0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.20.101C+26.70.338C**81.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.293%70.238%2473612204,0423392311.9233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.306%0.35C**0.21C++0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.80.133C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.066%17.108%24733122356729741.90269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.389%0.783B++0.467B+0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.20.348C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Max Crash[MXCR] Max Crash
TR outfit on Emerald

Members: 28
41.9m396.4%536 (32.2k)483 (29k)7.2684447,3036,5088.5408753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1226472315.783%17.043%26913:2011

12% Combat Medic46% Engineer17% Heavy Assault13% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2014 8:35 PMMay 18th, 2019 3:30 AMNov 20th, 2019 5:27 AM (23h) (PST)Nov 18th, 2019 12:42 AM (3d) (PST)Nov 18th, 2019 12:42 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
666885780.5450.0750.0932.4130.063964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9415,29134,6503356145428,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1445.5h/60.2d 8,281 8,062 27,025 209.3k 1,769 5,206 5,488 57.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,166
Deaths:265
KDR:4.400
Accuracy:18.288% C
HSR:22.384% C+
T16 Rhino
C++
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:18.502% C--
HSR:23.388% C++
MSW-R
C+
Kills:849
Deaths:219
KDR:3.877
Accuracy:22.251% C+
HSR:20.848% C-
TMG-50
C-
Kills:801
Deaths:148
KDR:5.412
Accuracy:18.610% D
HSR:20.974% C-
T32 Bull
D
Kills:630
Deaths:124
KDR:5.081
Accuracy:20.287% D
HSR:19.365% D
MG-H1 Watchman
C+
Kills:295
Deaths:68
KDR:4.338
Accuracy:19.913% D
HSR:25.085% C+
NS-15M1
C
Kills:241
Deaths:49
KDR:4.918
Accuracy:17.353% D--
HSR:19.502% C
NSX-P Naginata
C
Kills:170
Deaths:40
KDR:4.250
Accuracy:19.240% D
HSR:25.882% C
NS-15M AE
C+
Kills:82
Deaths:6
KDR:13.667
Accuracy:19.718% D*
HSR:25.610% C+
Kills:5,397
Deaths (as Heavy Assault):1,074
Deaths (to Heavy Assaults):1,800
KDR:5.02514
Kill Difference:4,323
Playtime:248.199 hours
Usage:17%
Score:4.359m
Score/min:293
Accuracy (listed only):19.351%
HSR (listed only):22.560%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:22.179% C
HSR:17.301% D
LC2 Lynx
C++
Kills:493
Deaths:134
KDR:3.679
Accuracy:24.203% C++
HSR:20.081% C
SMG-46 Armistice
D
Kills:431
Deaths:133
KDR:3.241
Accuracy:22.717% D
HSR:13.225% D
TRAC-5
C+
Kills:418
Deaths:218
KDR:1.917
Accuracy:20.743% C+
HSR:19.378% C+
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B+
Kills:395
Deaths:163
KDR:2.423
Accuracy:60.220% C*
HSR:19.241% B+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
HC1 Cougar
C*
Kills:229
Deaths:44
KDR:5.205
Accuracy:20.963% D
HSR:23.581% C*
TRAC-5 S
B++
Kills:185
Deaths:57
KDR:3.246
Accuracy:20.574% C--
HSR:20.541% B++
MG-S1 Jackal
C
Kills:182
Deaths:98
KDR:1.857
Accuracy:24.683% C
HSR:13.736% D--
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.623% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C--
MG-C1 Kindred
C+
Kills:127
Deaths:44
KDR:2.886
Accuracy:26.090% C+
HSR:17.323% D-
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
MKV Suppressed
C+
Kills:66
Deaths:17
KDR:3.882
Accuracy:22.010% D
HSR:19.697% C+
AS16 NightHawk
B+
Kills:54
Deaths:33
KDR:1.636
Accuracy:40.332% C+
HSR:16.667% B+
NS-7 PDW
C++
Kills:53
Deaths:12
KDR:4.417
Accuracy:25.650% C++
HSR:16.981% C+
Kills:5,090
Deaths (as Light Assault):1,821
Deaths (to Light Assaults):1,256
KDR:2.79517
Kill Difference:3,269
Playtime:53.422 hours
Usage:4%
Score:0.853m
Score/min:266
Accuracy (listed only):30.047%
HSR (listed only):16.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:22.179% C
HSR:17.301% D
LC2 Lynx
C++
Kills:493
Deaths:134
KDR:3.679
Accuracy:24.203% C++
HSR:20.081% C
TRAC-5
C+
Kills:418
Deaths:218
KDR:1.917
Accuracy:20.743% C+
HSR:19.378% C+
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B+
Kills:395
Deaths:163
KDR:2.423
Accuracy:60.220% C*
HSR:19.241% B+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
HC1 Cougar
C*
Kills:229
Deaths:44
KDR:5.205
Accuracy:20.963% D
HSR:23.581% C*
AMR-66
C++
Kills:199
Deaths:4
KDR:49.750
Accuracy:27.727% C++
HSR:24.623% C+
TRAC-5 S
B++
Kills:185
Deaths:57
KDR:3.246
Accuracy:20.574% C--
HSR:20.541% B++
MG-HBR1 Dragoon
C
Kills:168
Deaths:35
KDR:4.800
Accuracy:30.583% C
HSR:22.024% D-
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.623% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C--
MG-C1 Kindred
C+
Kills:127
Deaths:44
KDR:2.886
Accuracy:26.090% C+
HSR:17.323% D-
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
AS16 NightHawk
B+
Kills:54
Deaths:33
KDR:1.636
Accuracy:40.332% C+
HSR:16.667% B+
Kills:4,725
Deaths (as Engineer):1,600
Deaths (to Engineers):1,139
KDR:2.95313
Kill Difference:3,125
Playtime:663.371 hours
Usage:46%
Score:21.458m
Score/min:539
Accuracy (listed only):31.421%
HSR (listed only):17.649%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C++
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:23.877% C++
HSR:21.429% C++
TORQ-9
C++
Kills:1,161
Deaths:263
KDR:4.414
Accuracy:22.123% C--
HSR:25.323% C++
SMG-46 Armistice
D
Kills:431
Deaths:133
KDR:3.241
Accuracy:22.717% D
HSR:13.225% D
TRS-12 Uppercut
B+
Kills:395
Deaths:163
KDR:2.423
Accuracy:60.220% C*
HSR:19.241% B+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.435% B+
HSR:11.111% D
T1 Cycler
C--
Kills:243
Deaths:75
KDR:3.240
Accuracy:19.993% C--
HSR:18.107% D
T1B Cycler
D
Kills:194
Deaths:23
KDR:8.435
Accuracy:20.724% D*
HSR:22.680% D
SABR-13
B**
Kills:186
Deaths:27
KDR:6.889
Accuracy:26.674% C+
HSR:33.333% B**
MG-S1 Jackal
C
Kills:182
Deaths:98
KDR:1.857
Accuracy:24.683% C
HSR:13.736% D--
NS-11A
D
Kills:180
Deaths:42
KDR:4.286
Accuracy:19.767% D--
HSR:17.222% D
The Little Helper
C
Kills:168
Deaths:61
KDR:2.754
Accuracy:45.623% C
HSR:14.286% C
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
TAR
C--
Kills:104
Deaths:18
KDR:5.778
Accuracy:20.207% D
HSR:18.269% C--
MG-A1 Arbalest
C+
Kills:68
Deaths:31
KDR:2.194
Accuracy:21.473% D*
HSR:29.412% C+
MKV Suppressed
C+
Kills:66
Deaths:17
KDR:3.882
Accuracy:22.010% D
HSR:19.697% C+
AS16 NightHawk
B+
Kills:54
Deaths:33
KDR:1.636
Accuracy:40.332% C+
HSR:16.667% B+
NS-7 PDW
C++
Kills:53
Deaths:12
KDR:4.417
Accuracy:25.650% C++
HSR:16.981% C+
Kills:5,128
Deaths (as Combat Medic):1,305
Deaths (to Combat Medics):583
KDR:3.9295
Kill Difference:3,823
Playtime:172.650 hours
Usage:12%
Score:6.565m
Score/min:634
Accuracy (listed only):30.358%
HSR (listed only):18.428%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,158
Deaths:11
KDR:105.273
Accuracy:43.018% B++
HSR:78.757% C+
M77-B
B
Kills:904
Deaths:32
KDR:28.250
Accuracy:39.412% B
HSR:76.438% C++
TSAR-42
C*
Kills:789
Deaths:87
KDR:9.069
Accuracy:40.238% C*
HSR:65.780% C
SR-7
C++
Kills:693
Deaths:20
KDR:34.650
Accuracy:40.507% C+
HSR:79.654% C++
SMG-46 Armistice
D
Kills:431
Deaths:133
KDR:3.241
Accuracy:22.717% D
HSR:13.225% D
TX1 Repeater
D
Kills:364
Deaths:146
KDR:2.493
Accuracy:21.117% D
HSR:17.033% D
NS-30 Vandal
B++
Kills:355
Deaths:42
KDR:8.452
Accuracy:29.552% D
HSR:32.394% B++
99SV
B
Kills:307
Deaths:23
KDR:13.348
Accuracy:33.784% B
HSR:38.437% B
NS-357 Underboss
C
Kills:258
Deaths:118
KDR:2.186
Accuracy:33.006% C-
HSR:19.380% C
SOAS-20
C++
Kills:238
Deaths:17
KDR:14
Accuracy:28.667% C++
HSR:14.706% D--
TRAP-M1
C**
Kills:191
Deaths:21
KDR:9.095
Accuracy:30.923% C**
HSR:24.607% C+
MG-S1 Jackal
C
Kills:182
Deaths:98
KDR:1.857
Accuracy:24.683% C
HSR:13.736% D--
T4 AMP
C+
Kills:159
Deaths:72
KDR:2.208
Accuracy:23.518% D
HSR:19.497% C+
TX2 Emperor
C--
Kills:124
Deaths:54
KDR:2.296
Accuracy:24.244% D
HSR:16.936% C--
NS-44 Commissioner
C++
Kills:108
Deaths:33
KDR:3.273
Accuracy:37.344% C++
HSR:15.741% D--
Soldier Soaker
D
Kills:89
Deaths:50
KDR:1.780
Accuracy:25.642% D-
HSR:10.112% D
MKV Suppressed
C+
Kills:66
Deaths:17
KDR:3.882
Accuracy:22.010% D
HSR:19.697% C+
NS-7 PDW
C++
Kills:53
Deaths:12
KDR:4.417
Accuracy:25.650% C++
HSR:16.981% C+
Kills:6,469
Deaths (as Infiltrator):986
Deaths (to Infiltrators):880
KDR:6.56085
Kill Difference:5,483
Playtime:189.068 hours
Usage:13%
Score:4.345m
Score/min:383
Accuracy (listed only):30.335%
HSR (listed only):31.839%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C--
Kills:1,105
Deaths:189
KDR:5.847
Accuracy:12.763% D--
HSR:17.647% C--
M6 Onslaught
C--
Kills:845
Deaths:127
KDR:6.654
Accuracy:13.068% D--
HSR:17.752% C--
MRC3 Mercy
C++
Kills:787
Deaths:99
KDR:7.949
Accuracy:14.354% C--
HSR:21.728% C++
MRC3 Mercy
C-
Kills:759
Deaths:99
KDR:7.667
Accuracy:14.690% C--
HSR:18.709% C-
M3 Pounder HEG
C--
Kills:741
Deaths:107
KDR:6.925
Accuracy:32.795% D
HSR:2.429% C--
M3 Pounder HEG
C--
Kills:602
Deaths:91
KDR:6.615
Accuracy:34.423% D
HSR:2.326% C--
M2 Mutilator
B*
Kills:338
Deaths:78
KDR:4.333
Accuracy:12.267% D
HSR:22.485% B*
NS-10 Burster
C+
Kills:134
Deaths:13
KDR:10.308
Accuracy:28.813% C+
HSR:2.239% D--
NS-10 Burster
C+
Kills:123
Deaths:13
KDR:9.462
Accuracy:28.451% C+
HSR:2.439% D--
MR1 Fracture
C+
Kills:59
Deaths:12
KDR:4.917
Accuracy:26.495% D*
HSR:3.390% C+
Kills:5,493
Deaths (as MAX Suit):414
Deaths (to MAX Suits):373
KDR:13.26812
Kill Difference:5,079
Playtime:118.511 hours
Usage:8%
Score:4.278m
Score/min:602
Accuracy (listed only):21.812%
HSR (listed only):11.114%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:241
V. Kills:32 N/A
Deaths:30
KDR:8.033
Accuracy:26.155% D
KPH:21.800 D
VKPH:2.900 C
Hellfire Rocket Pods
C
Kills:208
V. Kills:42 484%
Deaths:9
KDR:23.111
Accuracy:50.268% C*
KPH:60.300 C
VKPH:12.200 C
M18 Needler
C+
Kills:98
V. Kills:59 163%
Deaths:36
KDR:2.722
Accuracy:31.824% C+
KPH:8.300 C-
VKPH:5 D
Kills:547 (339 + 0)
Deaths:75
KDR:7.293
VKDR:1.773
Vehicle Kills:133
Kill Difference:472
Playtime:26.371 hours
Usage:2%
Score:0.272m
Score/min:172
Piloting Accuracy:31.824%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,127
V. Kills:146 N/A
Deaths:14
KDR:80.500
Accuracy:40.164% D-
KPH:59.300 C**
VKPH:7.700 C+
C75 Viper
A
Kills:649
V. Kills:93 N/A
Deaths:5
KDR:129.800
Accuracy:35.879% C
KPH:52.600 A
VKPH:7.500 C+
LB00 Python AP
A*
Kills:491
V. Kills:110 442%
Deaths:6
KDR:81.833
Accuracy:50.612% D-
KPH:81.800 A*
VKPH:18.300 C-
L100 Python AP
A
Kills:482
V. Kills:172 279%
Deaths:12
KDR:40.167
Accuracy:51.997% C--
KPH:51.500 A
VKPH:18.400 C+
L100 Python HEAT
B*
Kills:261
V. Kills:74 348%
Deaths:1
KDR:261
Accuracy:45.628% D
KPH:45.800 B*
VKPH:13 C++
Skyguard
A*
Kills:162
V. Kills:74 216%
Deaths:7
KDR:23.143
Accuracy:27.878% C
KPH:29.300 A*
VKPH:13.400 B*
Kills:3,172 (3,172 + 0)
Deaths:45
KDR:70.489
VKDR:14.867
Vehicle Kills:669
Kill Difference:3,127
Playtime:57.950 hours
Usage:4%
Score:1.068m
Score/min:307
Driving Accuracy:27.878%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,817
V. Kills:784 231%
Deaths:45
KDR:40.378
Accuracy:41.383% C--
KPH:52.900 A++
VKPH:22.800 B*
P2-120 HESH
B+
Kills:1,165
V. Kills:145 N/A
Deaths:16
KDR:72.813
Accuracy:35.050% D-
KPH:60.400 B+
VKPH:7.500 C
P2-120 HEAT
A++
Kills:1,011
V. Kills:238 423%
Deaths:16
KDR:63.188
Accuracy:29.007% D**
KPH:47.800 A++
VKPH:11.300 C**
P525 Marauder
C+
Kills:232
V. Kills:13 N/A
Deaths:4
KDR:58
Accuracy:17.628% D
KPH:66.400 C+
VKPH:3.700 C+
E540 Halberd
A++
Kills:213
V. Kills:94 224%
Deaths:9
KDR:23.667
Accuracy:41.948% C++
KPH:43.300 A++
VKPH:19.100 A+
G30 Vulcan
B+
Kills:99
V. Kills:41 236%
Deaths:5
KDR:19.800
Accuracy:26.048% C
KPH:25.900 B+
VKPH:10.700 C
MR11 Gatekeeper
C*
Kills:56
V. Kills:46 119%
Deaths:3
KDR:18.667
Accuracy:38.282% C+
KPH:21.400 C+
VKPH:17.600 C*
Kills:4,593 (3,993 + 600)
Deaths:98
KDR:46.867
VKDR:13.888
Vehicle Kills:1,361
Kill Difference:4,495
Playtime:89.621 hours
Usage:6%
Score:2.208m
Score/min:411
Driving Accuracy:29.007%
Gunner Accuracy:38.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,159
V. Kills:80 N/A
Deaths:21
KDR:55.191
Accuracy:23.260% F
KPH:98.300 C+
VKPH:6.800 C+
G20 Vulcan-H
D
Kills:189
V. Kills:118 159%
Deaths:23
KDR:8.217
Accuracy:42.821% D
KPH:31.300 D
VKPH:19.500 D
M12 Kobalt-H
C+
Kills:131
V. Kills:5 N/A
Deaths:3
KDR:43.667
Accuracy:20.609% C+
KPH:85.100 C--
VKPH:3.200 D
E540 Halberd-H
B++
Kills:85
V. Kills:35 236%
Deaths:4
KDR:21.250
Accuracy:53.776% C--
KPH:57.900 B++
VKPH:23.800 C*
Kills:1,564 (0 + 1,564)
Deaths:51
KDR:30.667
VKDR:4.667
Vehicle Kills:238
Kill Difference:1,513
Playtime:20.844 hours
Usage:1%
Score:0.501m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:53.776%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,523
V. Kills:123 N/A
Deaths:5
KDR:304.600
Accuracy:14.931% C-
KPH:87.200 B++
VKPH:7 A++
M12 Kobalt
C++
Kills:830
V. Kills:47 N/A
Deaths:4
KDR:207.500
Accuracy:13.978% D
KPH:68.600 C+
VKPH:3.900 C++
M20 Basilisk
M
Kills:344
V. Kills:118 289%
Deaths:4
KDR:86
Accuracy:40.313% C++
KPH:49.800 M
VKPH:17.100 M
M40 Fury
B**
Kills:342
V. Kills:86 393%
Deaths:8
KDR:42.750
Accuracy:27.568% D-
KPH:53.600 B+
VKPH:13.500 B**
G30 Walker
A++
Kills:209
V. Kills:103 201%
Deaths:1
KDR:209
Accuracy:33.147% B+
KPH:28.600 A++
VKPH:14.100 B++
M40 Fury
B**
Kills:180
V. Kills:69 257%
Deaths:3
KDR:60
Accuracy:28.384% D-
KPH:46.500 C
VKPH:17.800 B**
Kills:3,428 (0 + 3,428)
Deaths:25
KDR:137.120
VKDR:21.840
Vehicle Kills:546
Kill Difference:3,403
Playtime:54.038 hours
Usage:4%
Score:1.164m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:28.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,6011,8174540.378S33.1141.383%C--1.981%C--52.8A++22.8B*43034.4h5.2B*12.6B+
M12 Kobalt 1,9131,79211162.909S155.6420.843%C+21.596%B*118.7C**8C**31515.1h16.8C*80.5C*
M12 Kobalt 1,6461,5235304.6U297.3314.931%C-17.531%C87B++7A++38617.5h15.8B+105.5C*
T9 CARV 1,1781,1662654.4A*2.8718.288%C22.384%C+30C++N/A12738.9h14.3C++77.9C++
P2-120 HESH 1,3101,1651672.813S65.5435.05%D-1.116%C**60.4B+7.5C26819.3h5.1C+14.6C
T16 Rhino 1,1771,1631557.503S0.2318.502%C--23.388%C++36.3C++N/A10032h15.7C85.1C
Cycler TRV 1,1741,1621796.492S0.7823.877%C++21.429%C++29.7C+N/A10239.1h15.3D63.9C+
TORQ-9 1,1881,1612634.414A*2.8522.123%C--25.323%C++30.5C+N/A10538.1h16.8C-76C
P525 Marauder-H 1,2391,1592155.19M*47.9223.26%FN/A98.2C+6.8C+34111.8h7.3C++31.4D-
RAMS .50M 1,1641,15811105.273U98.0043.018%B++78.757%C+51.2AN/A23822.6h1.9B+4.4B+
LC3 Jaguar 1,1801,1563992.897B**4.3722.179%C17.301%D15.3DN/A5775.8h15.4C69.2C
L100 Python HESH 1,2731,1271480.5S73.2340.164%D-1.597%C++59.3C**7.7C+28919h2.8B+6.9C*
M6 Onslaught 1,1281,1051895.847A*1.4212.763%D--17.647%C--31C+N/A12835.7h19.2C+150.3C
P2-120 HEAT 1,2491,0111663.188S55.9229.007%D**3.956%B+47.9A++11.3C**47821.1h6B++20.5C+
C-4 1,2459252643.504A+3.7627.11%C++N/A120.1B*41.6B*10017.7h1.1B*4.2B++
M77-B 9079043228.25U20.9839.412%B76.438%C++35.3B+N/A14825.6h2.1B+5.4B+
MSW-R 8618492193.877B*3.3922.251%C+20.848%C-35.5C+N/A14523.9h13.2C59.5C+
M6 Onslaught 8558451276.654A*0.6113.068%D--17.752%C--32.9C+N/A11625.7h18.8C++144.1C
M12 Kobalt 8778304207.5S200.2313.978%D17.108%C68.6C+3.9C++27512.1h17.3C*123.6C+
TMG-50 8138011485.412S1.8618.61%D20.974%C-35.9C+N/A16522.3h12.6C+67.7C+
TSAR-42 793789879.069B**1.8040.238%C*65.78%C35.2C+N/A13622.4h2.1B+5.3B+
MRC3 Mercy 814787997.949A**0.6814.354%C--21.728%C++30.4C++1B+12925.9h20.1C+140C+
MRC3 Mercy 777759997.667A**0.4014.69%C--18.709%C-29.5C+N/A12225.7h20.9C+142.4C+
M3 Pounder HEG 8697411076.925M*0.3432.795%D2.429%C--26.4B**4.6B*22828.1h13.2B++40.1B
SR-7 6976932034.65S27.3840.507%C+79.654%C++39.6C++N/A11017.5h2.1C*5.2C*
C75 Viper 7426495129.8U122.5335.879%C2.003%B++52.8A7.6C+29612.3h8.3B++23B*
T32 Bull 6356301245.081M+2.1920.287%D19.365%D33CN/A13819.1h15.3D75.5C--
M3 Pounder HEG 725602916.615M++0.6534.423%D2.326%C--23.5B+4.8B+23425.6h16B+46.5C*
Frag Grenade 5355281528N/A520.7348.803%B+N/A586.7B+7.8C27730.9h3.1B++6.4B++
NS Decimator 7315251373.832M**3.4450.313%D*2.667%B+31.4C12.3C-21416.7h5.1C+10.1D
Sticky Grenade 5125101510N/A502.7352.555%C+N/A1275B++5D-61030.4h1.7B+3.2B+
Tank Mine 7705084810.583S3.3129.408%CN/A181.4A+93.6B**19782.8h1.7B5.7B
LC2 Lynx 5004931343.679A*3.5924.203%C++20.081%C21.6CN/A7822.8h17.3C71.6C+
LB00 Python AP 601491681.833M**74.5650.612%D-1.833%A++81.8A*18.3C-2896h2.9A+5.8B**
L100 Python AP 6544821240.167S32.9051.997%C--2.49%C++51.3A18.3C+3729.4h3.9B**7.4B*
SMG-46 Armistice 4374311333.241A*4.0322.717%D13.225%D21.6CN/A8820h15.8C+69.4C+
TRAC-5 4254182181.917A++5.3520.743%C+19.378%C+13.2CN/A10231.7h14B+67.6C**
T5 AMC 4104071323.083M4.1920.444%D16.216%D17.6CN/A9323.1h15.2C+74.3C+
Claymore 4014012317.435A++10.1724.249%DN/A160.4B+N/A6902.5h1.2C++4.8C
TRS-12 Uppercut 3973951632.423B**4.8560.22%C*19.241%B+38.3C+N/A11910.3h2.6C++4.4C*
T7 Mini-Chaingun 4003901183.305M+3.9611.815%D--14.359%C**26CN/A13615h19.1C-161.3D
TX1 Repeater 3733641462.493A**4.7821.117%D17.033%D31.7C*N/A14811.5h14C++66.1C+
NS-30 Vandal 361355428.452M**1.1829.552%D32.394%B++31.4CN/A12811.3h6.5C22.2C
M20 Basilisk 462344486U78.7340.313%C++6.977%B+49.9M17.1M3016.9h64.1B**159.1B*
M40 Fury 428342842.75S35.4827.568%D-2.632%B**53.4B+13.4B*4286.4h15.6C+56.6C
M2 Mutilator 339338784.333A++2.9412.267%D22.485%B*26.6C+N/A14012.7h18.2C+148.4C+
99SV 3103072313.348S6.0833.784%B38.437%B34.1B+N/A1769h5.9C+17.4C*
MG-H1 Watchman 301295684.338A++2.9319.913%D25.085%C+41C+N/A1267.2h15.1C++75.9C+
L100 Python HEAT 3352611261U253.7345.628%D1.916%C45.8B*13C++3255.7h5.1B+11.3C**
NS-357 Underboss 2642581182.186A5.0833.006%C-19.38%C39.1C+N/A1196.6h4.8C-14.6C
NS Baron G5 255252495.143S2.1348.435%B+11.111%D30.4C+N/A1168.3h5.3C11C+
T1 Cycler 245243753.24A++4.0319.993%C--18.107%D20.8CN/A18511.7h15.1C+75.4C+
NS-15M1 243241494.918A**2.3517.353%D--19.502%C25.6C--N/A1279.4h16.3D--94D
M14 Banshee 273241308.033C*0.7626.155%D2.075%A+21.7D2.9C9311.1h43.3D165.6D
SOAS-20 2402381714S6.7328.667%C++14.706%D--22DN/A9310.8h14.9D52C
P525 Marauder 245232458M+50.7317.628%DN/A66.3C+3.7C+3523.5h6.3C*35.9C+
HC1 Cougar 229229445.205S2.0620.963%D23.581%C*22.5CN/A11810.2h13.3C+63.6C
E540 Halberd 307213923.667A*16.4041.948%C++1.408%D-43.5A++19.2A+6564.9h4.5B**10.8B*
G30 Walker 3122091209U201.7333.147%B+2.871%D28.6A++14.1B++2227.3h179.2B+540.6B+
Hellfire Rocket Pods 250208923.111A*15.8450.268%C*N/A61.2C12.4C+3643.4h18C*35.9B+
AMR-66 204199449.75U42.4827.727%C++24.623%C+26.2C*N/A1927.6h13.8D*49.9C-
T1B Cycler 198194238.435M+1.1720.724%D*22.68%D34C-N/A1625.7h13C+62.5C--
TRAP-M1 194191219.095S1.8330.923%C**24.607%C+21DN/A619.1h11.3C-36.6C+
G20 Vulcan-H 307189238.217B*0.9542.821%D3.175%C**31.5D19.7D5306h98.5C*230C+
SABR-13 188186276.889S0.3826.674%C+33.333%B**32.6C+N/A1155.7h14.2D53.1C+
TRAC-5 S 190185573.246M*4.0220.574%C--20.541%B++18.7C+N/A1059.9h13.9C+67.7C+
Spear Anti-Vehicle Phalanx Turret 291185292.5U85.2350.383%B+4.324%C*39.4C++22.6C++5084.7h8.9C+17.6B+
MG-S1 Jackal 190182981.857B+5.4124.683%C13.736%D--23.9C1.1B*847.6h10.6C*42.9C**
M40 Fury 249180360S52.7328.384%D-1.111%D46.2C17.7B**7473.9h19.5D--68.5D*
NS-11A 180180424.286A**2.9819.767%D--17.222%D24.7CN/A1177.3h14.7C+74.3C-
NSX-P Naginata 174170404.25M+3.0219.24%D25.882%C34CN/A1375h12.2C*63.2C+
ML-7 210170394.359S2.9144.098%D**4.706%B**27B6.3D--4346.3h5B*11.3B
MG-HBR1 Dragoon 169168354.8M*2.4730.583%C22.024%D-27.5C+N/A1056.1h7.9C+25.8C+
The Little Helper 170168612.754A4.5145.623%C14.286%C39.1CN/A934.3h5.4D11.9C+
Skyguard 236162723.143S15.8727.878%C2.469%B29.5A*13.5B*2845.5h63.7A228.5B**
NSX-P Tanto 1661621101.473B++5.8025.098%C+22.222%C--13DN/A4712.5h14.6C*58.3C*
T4 AMP 161159722.208A5.0623.518%D19.497%C+39.8BN/A1094h16.4C+69.7C+
NS-10 Burster 2391341310.308U3.0428.813%C+2.239%D--6.6B++5.2B**14220.2h187.4C650.5C+
M12 Kobalt-H 136131343.667B**36.4020.609%C+24.428%A87.3C--3.3D2421.5h22.2D-107.9D
MG-C1 Kindred 129127442.886B**4.3826.09%C+17.323%D-36.3C+N/A993.5h12.2C+46.8C++
TX2 Emperor 130124542.296A+4.9724.244%D16.936%C--26.4C+1.3A944.7h12.3D--50.7D
NS-10 Burster 234123139.462U2.1928.451%C+2.439%D--6.1B+5.5A+17420.1h201.6D-708.7C
T2 Striker 2281221210.167U2.9034.699%F-N/A9.8C8.5C--15712.5h53.8C--155D**
FA1 Barrage 119118631.873B*5.4043.075%C**10.17%D--19.7C-N/A1556h4.6B+10.6B+
NS Baron G5AE 112111186.167S1.1038.864%D10.811%D-25.8DN/A904.3h5.4D-13.8C+
NS-44 Commissioner 110108333.273A*4.0037.344%C++15.741%D--37.2C++N/A2122.9h5.3D--14.1C
TAR 105104185.778M+1.4920.207%D18.269%C--21.2C--N/A1164.9h12.6C**62.1C+
G30 Vulcan 14099519.8M**12.5326.048%C2.02%D26.1B+10.8C4453.8h81.5B+312.7B
M18 Needler 15798362.722C*4.5531.824%C+2.041%C+8.3C-5D19011.8h151.5C++475.9C*
Soldier Soaker 9089501.78B++5.4925.642%D-10.112%D31.8C--N/A1302.8h5.7C**22.3C+
E540 Halberd-H 12085421.25A+13.9853.776%C--1.176%C-56.7B+23.3C++5061.5h4.9B++9B+
NS-11C 8383362.306A+4.9618.999%D--14.458%D-13.6DN/A1236.1h18.3D96.3D
NS-15M AE 8282613.667S6.4019.718%D*25.61%C+32.8DN/A1602.5h14.8D-75.3D-
MANA Anti-Personnel Turret 8382810.25N/A2.9817.583%UN/A820U10U3346100.1h19T*108T*
The Slasher 90799400.084B*7.1828.434%C-10.127%C+0.8C-N/A3104.4h2.6C9.2C+
Hexedge 100722,4940.029C+7.2424.689%C-5.556%C0.1DN/A1567.4h3D--12.3C
MG-A1 Arbalest 6968312.194B+5.0721.473%D*29.412%C+34DN/A892h14.7C+68.5C-
MKV Suppressed 6766173.882M**3.3922.01%D19.697%C+15DN/A894.4h11.9B+54C*
MR1 Fracture 9459124.917S2.3526.495%D*3.39%C+7.7C4.5C1107.7h59C+222.7C--
MR11 Gatekeeper 10256318.667M++11.4038.282%C+N/A21.5C+17.7C**2312.6h56.2C146.8C+
AS16 NightHawk 5554331.636B+5.6340.332%C+16.667%B+38.6C++N/A2201.4h4.1B+10.1B+
NS-7 PDW 5453124.417S2.8525.65%C++16.981%C+22.1CN/A1862.4h19.4D75.5C+
Ripper 61521,1660.045C7.2234.127%B++11.539%D0.6C-N/A291.6h1.7C4.8C**
ASP-30 Grounder 7850105S2.2753.683%D*4%B++11.6D6.5D2744.3h8.6C+16D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1670.1h
Anti-Vehicle MANA Turret11990.3h
Nano-Armor Kit185742,64738.7h
Motion Spotter38,3383.4h
Nanite Revive Grenade02,7360.8h
Nanite Healing Grenade01350h
Medical Applicator146550,97831.2h
Spitfire Auto-Turret111,7211.6h
Restoration Kit699621h
Welding Device0650h
Recon Detection Device21,2932h
Shield Recharging Field198,2992.2h
Ammunition Package157,8433.2h
Medical Kit375630.8h
Anti-Infantry MANA Turret12340.3h
Snowman Soldier21280.1h
Nano-Repair Grenade07800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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