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Sergeant Dreadnaught TrapaniTR[24r7] TrapaniTR
TR BR 13

KDR: 7.76

Score: 39.2m

Last Seen: Mar 18th, 2019 5:45 AM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 13 - Terran Republic on Emerald - Outfit Member of Star CrafterZ UNITED[24r7] Star CrafterZ UNITED
TR outfit on Emerald

Members: 35
Level Progress (to 14): 76%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt P2-120 AP M12 Kobalt T9 CARV P2-120 HESH T16 Rhino Cycler TRV P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 886TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.1%20.488%4323599012,4074.771922.986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.295%-0.021C+-0.044C+-0.383C-HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.077C+14.5-0.014C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.533%1.935%36421023310871293.52273238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.981%-0.54D-0.507D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252.2-1.742F-74.5-1.692F-177.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.384%2.217%2892810176,224258154324.0309403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.943%-0.631D-0.239C0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.537B+6.40.508B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.485%8.788%24751310125,25718293628.8846561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%-1.084D*0.947B*0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.121C+26.40.354C**81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.154%70.275%2475610193,7882772113.6259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.394%0.327C**0.202C++0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.25C*2.70.134C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.853%17.255%24752102351025342.01581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.005%0.94B*0.583B+0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.10.37C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star CrafterZ UNITED[24r7] Star CrafterZ UNITED
TR outfit on Emerald

Members: 35
39.2m404.4%547 (32.8k)492 (29.5k)7.7576442,8925,5299.0965813 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1025431315.748%16.91%26614:309

11% Combat Medic47% Engineer17% Heavy Assault13% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2014 8:35 PMJan 21st, 2019 6:04 AMMar 18th, 2019 11:28 AM (9h) (PST)Mar 18th, 2019 2:13 AM (18h) (PST)Mar 18th, 2019 1:45 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
658835750.5390.0690.0912.4310.062949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4705,00234,4683245146429,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1326.9h/55.3d 7,403 7,253 23,983 193.5k 1,584 4,789 4,964 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,166
Deaths:265
KDR:4.400
Accuracy:18.288% C+
HSR:22.384% C+
T16 Rhino
C*
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:18.502% C-
HSR:23.388% C*
TMG-50
D
Kills:692
Deaths:125
KDR:5.536
Accuracy:17.984% D
HSR:19.798% D
MSW-R
C+
Kills:621
Deaths:137
KDR:4.533
Accuracy:21.856% C+
HSR:18.841% D
T32 Bull
D
Kills:520
Deaths:99
KDR:5.253
Accuracy:19.885% D
HSR:18.846% D
T7 Mini-Chaingun
C*
Kills:353
Deaths:95
KDR:3.716
Accuracy:11.708% D--
HSR:13.881% C*
NS-15M1
C
Kills:241
Deaths:49
KDR:4.918
Accuracy:17.355% D--
HSR:19.502% C
NSX-P Naginata
C-
Kills:167
Deaths:40
KDR:4.175
Accuracy:19.123% D
HSR:26.347% C-
MG-H1 Watchman
C+
Kills:108
Deaths:26
KDR:4.154
Accuracy:20.977% C
HSR:25% C+
NS-15M AE
C+
Kills:82
Deaths:6
KDR:13.667
Accuracy:19.718% D--
HSR:25.610% C+
Kills:5,113
Deaths (as Heavy Assault):997
Deaths (to Heavy Assaults):1,462
KDR:5.12839
Kill Difference:4,116
Playtime:224.872 hours
Usage:17%
Score:4.026m
Score/min:298
Accuracy (listed only):18.540%
HSR (listed only):21.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,150
Deaths:398
KDR:2.889
Accuracy:22.166% C
HSR:17.391% C--
LC2 Lynx
C*
Kills:453
Deaths:108
KDR:4.194
Accuracy:24.323% C*
HSR:19.868% C
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
SMG-46 Armistice
D
Kills:334
Deaths:88
KDR:3.795
Accuracy:21.698% D
HSR:9.880% D--
TRAC-5
C+
Kills:315
Deaths:149
KDR:2.114
Accuracy:20.044% C
HSR:18.413% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
HC1 Cougar
C**
Kills:225
Deaths:40
KDR:5.625
Accuracy:20.883% D
HSR:23.556% C**
The Little Helper
C
Kills:168
Deaths:60
KDR:2.800
Accuracy:45.714% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C
MG-S1 Jackal
C+
Kills:156
Deaths:85
KDR:1.835
Accuracy:25.495% C+
HSR:12.821% D--
TRAC-5 S
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:20.166% C--
HSR:23.649% A
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:4,586
Deaths (as Light Assault):1,561
Deaths (to Light Assaults):1,082
KDR:2.93786
Kill Difference:3,025
Playtime:48.948 hours
Usage:4%
Score:0.787m
Score/min:268
Accuracy (listed only):29.696%
HSR (listed only):16.350%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,150
Deaths:398
KDR:2.889
Accuracy:22.166% C
HSR:17.391% C--
LC2 Lynx
C*
Kills:453
Deaths:108
KDR:4.194
Accuracy:24.323% C*
HSR:19.868% C
T5 AMC
D
Kills:407
Deaths:132
KDR:3.083
Accuracy:20.444% D
HSR:16.216% D
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
TRAC-5
C+
Kills:315
Deaths:149
KDR:2.114
Accuracy:20.044% C
HSR:18.413% C+
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
HC1 Cougar
C**
Kills:225
Deaths:40
KDR:5.625
Accuracy:20.883% D
HSR:23.556% C**
AMR-66
C++
Kills:199
Deaths:4
KDR:49.750
Accuracy:27.727% C++
HSR:24.623% C+
The Little Helper
C
Kills:168
Deaths:60
KDR:2.800
Accuracy:45.714% C
HSR:14.286% C
NSX-P Tanto
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:25.098% C+
HSR:22.222% C
TRAC-5 S
A
Kills:148
Deaths:45
KDR:3.289
Accuracy:20.166% C--
HSR:23.649% A
MG-HBR1 Dragoon
C+
Kills:127
Deaths:28
KDR:4.536
Accuracy:31.702% C+
HSR:21.260% D-
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
NS-11C
D-
Kills:83
Deaths:36
KDR:2.306
Accuracy:18.999% D--
HSR:14.458% D-
Kills:4,310
Deaths (as Engineer):1,397
Deaths (to Engineers):1,036
KDR:3.08518
Kill Difference:2,913
Playtime:619.006 hours
Usage:47%
Score:20.317m
Score/min:547
Accuracy (listed only):31.182%
HSR (listed only):17.828%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C*
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:23.877% C++
HSR:21.429% C*
TORQ-9
B+
Kills:690
Deaths:146
KDR:4.726
Accuracy:21.397% D
HSR:26.812% B+
TRS-12 Uppercut
B++
Kills:392
Deaths:157
KDR:2.497
Accuracy:60.059% C*
HSR:19.388% B++
SMG-46 Armistice
D
Kills:334
Deaths:88
KDR:3.795
Accuracy:21.698% D
HSR:9.880% D--
NS Baron G5
B+
Kills:252
Deaths:49
KDR:5.143
Accuracy:48.470% B+
HSR:11.111% D
T1 Cycler
C--
Kills:211
Deaths:64
KDR:3.297
Accuracy:19.516% C--
HSR:17.062% D
T1B Cycler
D
Kills:194
Deaths:23
KDR:8.435
Accuracy:20.724% D--
HSR:22.680% D
NS-11A
D
Kills:176
Deaths:39
KDR:4.513
Accuracy:19.775% D-
HSR:17.046% D
The Little Helper
C
Kills:168
Deaths:60
KDR:2.800
Accuracy:45.714% C
HSR:14.286% C
MG-S1 Jackal
C+
Kills:156
Deaths:85
KDR:1.835
Accuracy:25.495% C+
HSR:12.821% D--
SABR-13
B**
Kills:134
Deaths:19
KDR:7.053
Accuracy:24.363% C
HSR:33.582% B**
FA1 Barrage
C**
Kills:118
Deaths:63
KDR:1.873
Accuracy:43.075% C**
HSR:10.170% D--
NS Baron G5AE
D
Kills:111
Deaths:18
KDR:6.167
Accuracy:38.864% D
HSR:10.811% D-
TAR
C
Kills:81
Deaths:7
KDR:11.571
Accuracy:19.871% D
HSR:19.753% C
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:4,291
Deaths (as Combat Medic):1,020
Deaths (to Combat Medics):472
KDR:4.20686
Kill Difference:3,271
Playtime:152.074 hours
Usage:11%
Score:5.931m
Score/min:650
Accuracy (listed only):30.140%
HSR (listed only):17.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,158
Deaths:11
KDR:105.273
Accuracy:43.018% B++
HSR:78.757% C+
M77-B
B
Kills:799
Deaths:21
KDR:38.048
Accuracy:39.094% B
HSR:75.970% C+
SR-7
C++
Kills:693
Deaths:20
KDR:34.650
Accuracy:40.507% C+
HSR:79.654% C++
TSAR-42
C*
Kills:683
Deaths:76
KDR:8.987
Accuracy:40.137% C*
HSR:64.275% C-
NS-30 Vandal
B++
Kills:355
Deaths:42
KDR:8.452
Accuracy:29.552% D
HSR:32.394% B++
SMG-46 Armistice
D
Kills:334
Deaths:88
KDR:3.795
Accuracy:21.698% D
HSR:9.880% D--
TX1 Repeater
D
Kills:315
Deaths:128
KDR:2.461
Accuracy:20.730% D
HSR:15.873% D-
99SV
B+
Kills:268
Deaths:21
KDR:12.762
Accuracy:33.522% B
HSR:40.299% B+
SOAS-20
C++
Kills:238
Deaths:17
KDR:14
Accuracy:28.667% C++
HSR:14.706% D-
TRAP-M1
C++
Kills:187
Deaths:18
KDR:10.389
Accuracy:30.409% C++
HSR:23.529% C
NS-357 Underboss
C
Kills:184
Deaths:79
KDR:2.329
Accuracy:32.852% C-
HSR:19.565% C
MG-S1 Jackal
C+
Kills:156
Deaths:85
KDR:1.835
Accuracy:25.495% C+
HSR:12.821% D--
T4 AMP
C+
Kills:130
Deaths:50
KDR:2.600
Accuracy:23.509% D
HSR:19.231% C+
TX2 Emperor
D
Kills:115
Deaths:49
KDR:2.347
Accuracy:24.480% D
HSR:14.783% D
NS-44 Commissioner
C++
Kills:106
Deaths:33
KDR:3.212
Accuracy:37.408% C++
HSR:15.094% D--
MKV Suppressed
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:22.793% D
HSR:18.033% C+
NS-7 PDW
B
Kills:51
Deaths:8
KDR:6.375
Accuracy:26.545% B
HSR:15.686% C
Kills:5,833
Deaths (as Infiltrator):761
Deaths (to Infiltrators):744
KDR:7.66491
Kill Difference:5,072
Playtime:170.890 hours
Usage:13%
Score:4.049m
Score/min:395
Accuracy (listed only):30.613%
HSR (listed only):32.385%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C-
Kills:1,055
Deaths:183
KDR:5.765
Accuracy:12.495% D-
HSR:17.346% C-
M6 Onslaught
C--
Kills:809
Deaths:124
KDR:6.524
Accuracy:12.852% D-
HSR:17.305% C--
M3 Pounder HEG
C-
Kills:694
Deaths:99
KDR:7.010
Accuracy:31.929% D
HSR:2.450% C-
MRC3 Mercy
C++
Kills:692
Deaths:83
KDR:8.337
Accuracy:14.415% C-
HSR:21.243% C++
MRC3 Mercy
C
Kills:676
Deaths:83
KDR:8.145
Accuracy:14.772% C-
HSR:18.491% C
M3 Pounder HEG
D
Kills:561
Deaths:83
KDR:6.759
Accuracy:33.517% D
HSR:2.317% D
M2 Mutilator
B++
Kills:312
Deaths:75
KDR:4.160
Accuracy:11.942% D
HSR:21.795% B++
NS-10 Burster
C++
Kills:117
Deaths:12
KDR:9.750
Accuracy:29.327% C++
HSR:2.564% D-
NS-10 Burster
C++
Kills:110
Deaths:12
KDR:9.167
Accuracy:28.966% C++
HSR:2.727% D-
Kills:5,026
Deaths (as MAX Suit):377
Deaths (to MAX Suits):336
KDR:13.33156
Kill Difference:4,649
Playtime:110.976 hours
Usage:8%
Score:4.094m
Score/min:615
Accuracy (listed only):21.135%
HSR (listed only):11.804%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:215
V. Kills:31 N/A
Deaths:29
KDR:7.414
Accuracy:26.383% D
KPH:23.100 D
VKPH:3.300 C+
Hellfire Rocket Pods
C
Kills:183
V. Kills:38 469%
Deaths:9
KDR:20.333
Accuracy:50.626% C**
KPH:53.100 C-
VKPH:11 C
M18 Needler
C+
Kills:95
V. Kills:57 164%
Deaths:35
KDR:2.714
Accuracy:31.986% C+
KPH:8.400 C
VKPH:5 D
Kills:493 (310 + 0)
Deaths:73
KDR:6.753
VKDR:1.726
Vehicle Kills:126
Kill Difference:420
Playtime:24.053 hours
Usage:2%
Score:0.255m
Score/min:177
Piloting Accuracy:31.986%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,127
V. Kills:146 N/A
Deaths:14
KDR:80.500
Accuracy:40.164% D-
KPH:59.300 C**
VKPH:7.700 C+
C75 Viper
A
Kills:631
V. Kills:84 N/A
Deaths:5
KDR:126.200
Accuracy:35.432% C
KPH:52.700 A
VKPH:7 C+
L100 Python AP
A++
Kills:469
V. Kills:167 279%
Deaths:12
KDR:39.083
Accuracy:52.044% C-
KPH:51.700 A++
VKPH:18.400 C++
LB00 Python AP
M+
Kills:221
V. Kills:33 N/A
Deaths:6
KDR:36.833
Accuracy:48.576% D*
KPH:89.500 M+
VKPH:13.400 D-
L100 Python HEAT
B+
Kills:176
V. Kills:40 429%
Deaths:1
KDR:176
Accuracy:45.090% D
KPH:38.800 B+
VKPH:8.800 D
Skyguard
M
Kills:138
V. Kills:65 209%
Deaths:5
KDR:27.600
Accuracy:28.927% C+
KPH:31.400 M
VKPH:14.800 A
Kills:2,762 (2,762 + 0)
Deaths:43
KDR:64.233
VKDR:12.442
Vehicle Kills:535
Kill Difference:2,719
Playtime:51.457 hours
Usage:4%
Score:0.974m
Score/min:315
Driving Accuracy:28.927%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,507
V. Kills:658 229%
Deaths:43
KDR:35.047
Accuracy:40.246% D
KPH:51.800 A++
VKPH:22.600 B*
P2-120 HESH
B+
Kills:1,165
V. Kills:145 N/A
Deaths:16
KDR:72.813
Accuracy:35.050% D
KPH:60.400 B+
VKPH:7.500 C
P2-120 HEAT
A++
Kills:1,011
V. Kills:238 423%
Deaths:16
KDR:63.188
Accuracy:29.007% D**
KPH:47.800 A++
VKPH:11.300 C**
P525 Marauder
C+
Kills:232
V. Kills:13 N/A
Deaths:4
KDR:58
Accuracy:17.628% C--
KPH:66.400 C+
VKPH:3.700 C+
E540 Halberd
A++
Kills:205
V. Kills:94 216%
Deaths:9
KDR:22.778
Accuracy:41.856% C++
KPH:42.600 A++
VKPH:19.500 A+
G30 Vulcan
C*
Kills:91
V. Kills:38 233%
Deaths:5
KDR:18.200
Accuracy:25.542% C
KPH:24.400 C*
VKPH:10.200 C-
MR11 Gatekeeper
B
Kills:55
V. Kills:46 117%
Deaths:3
KDR:18.333
Accuracy:38.921% C+
KPH:22.200 C++
VKPH:18.600 B
Kills:4,266 (3,683 + 583)
Deaths:96
KDR:44.438
VKDR:12.833
Vehicle Kills:1,232
Kill Difference:4,170
Playtime:84.018 hours
Usage:6%
Score:2.106m
Score/min:418
Driving Accuracy:29.007%
Gunner Accuracy:38.921%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,159
V. Kills:80 N/A
Deaths:21
KDR:55.191
Accuracy:23.256% D**
KPH:98.300 C+
VKPH:6.800 C+
G20 Vulcan-H
C--
Kills:181
V. Kills:115 156%
Deaths:23
KDR:7.870
Accuracy:42.946% C--
KPH:30.700 D
VKPH:19.500 D
M12 Kobalt-H
C
Kills:97
V. Kills:5 N/A
Deaths:3
KDR:32.333
Accuracy:21.357% C+
KPH:79.300 D
VKPH:4.100 C
E540 Halberd-H
B++
Kills:82
V. Kills:32 248%
Deaths:4
KDR:20.500
Accuracy:54.643% C
KPH:57.800 B++
VKPH:22.600 C+
Kills:1,519 (0 + 1,519)
Deaths:51
KDR:29.784
VKDR:4.549
Vehicle Kills:232
Kill Difference:1,468
Playtime:20.326 hours
Usage:2%
Score:0.489m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:54.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,391
V. Kills:118 N/A
Deaths:3
KDR:463.667
Accuracy:14.847% C-
KPH:85.100 B+
VKPH:7.200 A+
M12 Kobalt
C++
Kills:798
V. Kills:45 N/A
Deaths:4
KDR:199.500
Accuracy:13.510% D
KPH:68.100 C+
VKPH:3.800 C++
M40 Fury
B*
Kills:342
V. Kills:86 393%
Deaths:8
KDR:42.750
Accuracy:27.568% D-
KPH:53.600 B+
VKPH:13.500 B*
M20 Basilisk
A**
Kills:306
V. Kills:106 286%
Deaths:4
KDR:76.500
Accuracy:40.751% C**
KPH:49.500 A**
VKPH:17.100 A*
G30 Walker
A
Kills:194
V. Kills:95 202%
Deaths:1
KDR:194
Accuracy:33.151% B+
KPH:28.500 A
VKPH:13.900 B+
M40 Fury
A
Kills:179
V. Kills:69 256%
Deaths:3
KDR:59.667
Accuracy:28.482% D-
KPH:46.500 C
VKPH:17.900 A
Kills:3,210 (0 + 3,210)
Deaths:23
KDR:139.565
VKDR:22.565
Vehicle Kills:519
Kill Difference:3,187
Playtime:51.291 hours
Usage:4%
Score:1.123m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:28.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,8491,73011157.273S149.5220.668%C+21.387%B*119.3C*8.2C**31814.5h16.7C*80.8C*
P2-120 AP 2,1651,5074335.047S27.2940.246%D2.322%C--51.8A++22.6B*46029.1h5.4B*13.4B+
M12 Kobalt 1,5091,3913463.667U455.9114.847%C-17.254%C85.3B++7.2A+39216.3h16.1B+108.6C*
T9 CARV 1,1781,1662654.4A++3.3618.288%C+22.384%C+30C++N/A12538.9h14.3C++77.9C*
P2-120 HESH 1,3101,1651672.813S65.0635.05%D1.116%C*60.4B+7.5C26719.3h5.1C+14.6C
T16 Rhino 1,1771,1631557.503S0.2518.502%C-23.388%C*36.3C++N/A10032h15.7C--85.1C
Cycler TRV 1,1741,1621796.492S1.2723.877%C++21.429%C*29.7C+N/A10239.1h15.3C--63.9C+
P525 Marauder-H 1,2391,1592155.19M**47.4323.256%D**N/A98.2C+6.8C+34111.8h7.3C+31.4D-
RAMS .50M 1,1641,15811105.273U97.5243.018%B++78.757%C+51.2A+N/A23822.6h1.9B++4.4B++
LC3 Jaguar 1,1741,1503982.889B**4.8722.166%C17.391%C--15.2DN/A5775.7h15.4C69.3C+
L100 Python HESH 1,2731,1271480.5S72.7440.164%D-1.597%C+59.3C**7.7C+28719h2.8B+6.9C*
M6 Onslaught 1,0781,0551835.765A++1.9912.495%D-17.346%C-30.5C+N/A12634.6h18.9C+151.5C
P2-120 HEAT 1,2491,0111663.188S55.4329.007%D**3.956%B+47.9A++11.3C**47521.1h6B++20.5C+
C-4 1,1138302363.517A+4.2426.986%C**N/A116.9B*39.9B++10077.1h1.2B++4.3B++
M6 Onslaught 8198091246.524A*1.2312.852%D-17.305%C--32.5C+N/A11324.9h18.7C++145.3C
M77-B 8027992138.048U30.2939.094%B75.97%C+35.5B++N/A15722.5h2.1B++5.4B+
M12 Kobalt 8437984199.5S191.7413.51%D17.419%C68.2C+3.8C++27611.7h16.8C**124.3C+
M3 Pounder HEG 817694997.01M**0.7531.929%D2.45%C-25.8B**4.6B*23126.9h12.9B++40.5C**
SR-7 6976932034.65S26.8940.507%C+79.654%C++39.6C**N/A11017.5h2.1C**5.2C**
MRC3 Mercy 714692838.337M+0.5814.415%C-21.243%C++30.2C*1B*13222.9h20.1C+139.3C+
TMG-50 7036921255.536S2.2217.984%D19.798%D34.9C++N/A17219.8h12.6C+70.2C+
TORQ-9 7046901464.726M3.0321.397%D26.812%B+24.9CN/A10427.7h18.5D-86.6D
TSAR-42 686683768.987A++1.2340.137%C*64.275%C-34.7C+N/A14019.7h2.2C**5.4B+
MRC3 Mercy 689676838.145M0.3914.772%C-18.491%C29.8C++N/A12622.7h20.7C+140.2C+
C75 Viper 7156315126.2U118.4435.432%C2.06%B++52.6A7C+29712h8.1B*23B*
MSW-R 6246211374.533B**3.2221.856%C+18.841%D35.5C+N/A16617.5h13.2C+60.3C++
M3 Pounder HEG 678561836.759M++1.0033.517%D2.317%D23B+4.8B+23824.4h15.8B+47C++
T32 Bull 525520995.253M*2.5019.885%D18.846%D31.5CN/A14116.5h16D--80.6D
Frag Grenade 5065011501N/A493.2448.973%B+N/A626.3B++6.3C28270.8h3.1B++6.3B++
Sticky Grenade 5014991499N/A491.2452.331%C+N/A1247.5B++5D61390.4h1.7B++3.2B+
L100 Python AP 6364691239.083S31.3352.044%C-2.559%C+51.5A++18.4C++3729.1h3.9A7.5B**
Tank Mine 7124644510.311S2.5529.885%CN/A171.9A+91.9B**20092.7h1.7B+5.8B
NS Decimator 6384541134.018M**3.7450.532%D*3.084%B++31.3C+12.7C22114.5h5.1C+10.1C--
LC2 Lynx 4594531084.194A**3.5624.323%C*19.868%C21.7CN/A8020.9h17.5C72C+
T5 AMC 4104071323.083A*4.6720.444%D16.216%D17.6CN/A9323.1h15.2C+74.3C+
TRS-12 Uppercut 3943921572.497A5.2660.059%C*19.388%B++39.2C+N/A12110h2.6C++4.3C**
Claymore 3903902316.957A+9.2024.904%D-N/A162.5B+N/A7072.4h1.2C++4.7C
NS-30 Vandal 361355428.452S0.6929.552%D32.394%B++31.4CN/A12811.3h6.5C22.2C
T7 Mini-Chaingun 362353953.716M++4.0411.708%D--13.881%C*25.2CN/A14014h19.3C--165.2D
M40 Fury 428342842.75S34.9927.568%D-2.632%B**53.4B+13.4B*4286.4h15.6C+56.6C
SMG-46 Armistice 339334883.795M3.9621.698%D9.88%D--18.8C--N/A8117.8h16.6C76.5C
TX1 Repeater 3233151282.461A*5.3020.73%D15.873%D-31.8C*N/A1569.9h14.2C++68.7C+
TRAC-5 3223151492.114A++5.6420.044%C18.413%C+13CN/A11624.3h14B+70C**
M2 Mutilator 313312754.16A++3.6011.942%D21.795%B++25.4C+N/A13912.3h18.6C+155.9C+
M20 Basilisk 412306476.5U68.7440.751%C**6.536%C*49.4A**17.1A*3116.2h66B*162B*
99SV 2702682112.762S5.0033.522%B40.299%B+33.1B++N/A1688.1h6C+17.8C*
NS Baron G5 255252495.143S2.6148.47%B+11.111%D30.4C+N/A1168.3h5.3C11C+
NS-15M1 243241494.918M2.8417.355%D--19.502%C25.6C-N/A1269.4h16.3D--93.9D
SOAS-20 2402381714S6.2428.667%C++14.706%D-22DN/A9210.8h14.9D52C
P525 Marauder 245232458A++50.2417.628%C--N/A66.3C+3.7C+3523.5h6.3C++35.9C+
HC1 Cougar 225225405.625S2.1320.883%D23.556%C**22.5CN/A11710h13.2C+63C+
LB00 Python AP 254221636.833A*29.0848.576%D*3.62%M++88.4M+13.2D--3432.5h2.8A*5.7A
M14 Banshee 246215297.414B0.3426.383%D2.326%A*23.1D3.3C+1029.3h42D159.2D
T1 Cycler 213211643.297A*4.4619.516%C--17.062%D19.5CN/A18510.8h15.2C+77.8C+
E540 Halberd 299205922.778A*15.0241.856%C++1.463%D--42.7A++19.6A+6604.8h4.6B**10.9B*
AMR-66 204199449.75U41.9927.727%C++24.623%C+26.2B+N/A1867.6h13.8D*49.9C-
G30 Walker 2891941194U186.2433.151%B+3.093%D28.5A14B+2266.8h179.4B+541.3B++
T1B Cycler 198194238.435M**0.6820.724%D--22.68%D34CN/A1605.7h13C+62.5C-
TRAP-M1 1901871810.389S2.6330.409%C++23.529%C22DN/A648.5h10.5C34.7C+
NS-357 Underboss 188184792.329A+5.4332.852%C-19.565%C37.6C+N/A1244.9h5.2D-15.8C-
Hellfire Rocket Pods 221183920.333A++12.5850.626%C**N/A53.8C11.2C3383.4h17.9C**35.3B+
Spear Anti-Vehicle Phalanx Turret 289183291.5U83.7450.711%B++4.372%C++38.9C++22.6C++5114.7h9C+17.7B+
G20 Vulcan-H 296181237.87B**0.1142.946%C--3.315%C**30.7D19.5D5315.9h97.7C*227.5C++
M40 Fury 248179359.667S51.9128.482%D-1.117%D45.9C17.7A7513.9h19.5D--68.5D*
L100 Python HEAT 2161761176U168.2445.09%D2.273%C+39.1B+8.9D3494.5h5.3B+11.7C*
NS-11A 176176394.513A*3.2419.775%D-17.046%D24.1CN/A1137.3h14.9C75.1C
ML-7 210170394.359S3.4044.098%D**4.706%A27C**6.3D-4246.3h5B*11.3B
The Little Helper 170168602.8B**4.9645.714%C14.286%C39.1C+N/A944.3h5.4C-11.9C
NSX-P Naginata 171167404.175A++3.5819.123%D26.347%C-34.1CN/A1334.9h12C**63C+
NSX-P Tanto 1661621101.473B+6.2825.098%C+22.222%C13DN/A4512.5h14.6C*58.3C*
MG-S1 Jackal 161156851.835B++5.9225.495%C+12.821%D--22.9CN/A826.8h10.9C*42.7B
TRAC-5 S 152148453.289M4.4720.166%C--23.649%A16.4CN/A1079h15.9D78.8C
Skyguard 203138527.6U19.8428.927%C+2.174%C+31.4M14.8A3194.4h62.4B**215.6A
SABR-13 134134197.053M+0.7024.363%C33.582%B**27.9CN/A1074.8h14C--57.4C
T4 AMP 132130502.6A++5.1623.509%D19.231%C+40.6BN/A1083.2h15.8C+67C+
MG-HBR1 Dragoon 127127284.536M3.2231.702%C+21.26%D-26.5C+N/A1094.8h8.1C+25.6C+
FA1 Barrage 119118631.873A5.8843.075%C**10.17%D--19.7CN/A1486h4.6B+10.6B+
NS-10 Burster 210117129.75S1.9929.327%C++2.564%D-6.2B++4.9B**14618.8h202.5D690.6C
TX2 Emperor 121115492.347A+5.4124.48%D14.783%D28C+1.5A+1044.1h12.1D-49.3D
NS Baron G5AE 112111186.167S1.5938.864%D10.811%D-25.8DN/A884.3h5.4D-13.8C+
NS-10 Burster 213110129.167U1.4128.966%C++2.727%D-5.9B+5.5A+18218.7h212.7D*734.3C-
MG-H1 Watchman 111108264.154A++3.6020.977%C25%C+43.2C++1.2B*1772.5h12.1B*57.8B+
T2 Striker 2051071010.7U2.9433.828%F-N/A9.3C8.5C--15911.5h55C-162.6D*
NS-44 Commissioner 108106333.212A*4.5537.408%C++15.094%D--36.6C++N/A2052.9h5.3D--14.1C
M12 Kobalt-H 10297332.333B++24.5821.357%C+25.773%A++80.8D4.2C2261.2h23.2D*108.6D
M18 Needler 15295352.714B5.0431.986%C+1.053%D8.4C5D18911.3h148C*462.6C*
G30 Vulcan 12991518.2M+10.4425.542%C2.198%D24.6C**10.3C-4143.7h84.1B+329.4C**
NS-11C 8383362.306A+5.4518.999%D--14.458%D-13.6DN/A1186.1h18.3D96.3D
NS-15M AE 8282613.667S5.9119.718%D--25.61%C+32.8DN/A1572.5h14.8D--75.3D-
E540 Halberd-H 11482420.5A++12.7454.643%C1.22%C-58.6B++22.9C++5081.4h5B+9.1B+
TAR 8181711.571S3.8119.871%D19.753%C18.8DN/A1164.3h12.9C*65C+
MANA Anti-Personnel Turret 807989.875N/A2.1218.087%UN/A790U10U3115000.1h19.1T*105.7T*
Hexedge 100722,4370.03C+7.7324.13%C--5.556%C0.1C-N/A1559.1h2.9D12C
MKV Suppressed 6261154.067M**3.6922.793%D18.033%C+14.2DN/A844.3h12.2B+53.7C**
MR11 Gatekeeper 10155318.333M**10.5838.921%C+N/A22C++18.4C**2302.5h55.9C+143.6C++
NS-7 PDW 525186.375S1.3826.545%B15.686%C22.2C+N/A1912.3h18.9D71.1C+
ASP-30 Grounder 7850105S2.7653.683%D*4%B+11.6C-6.5C--2734.3h8.6C+16D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37,3953h
Restoration Kit477560.8h
Nano-Armor Kit158682,27035.9h
Snowman Soldier21280.1h
Spawn Beacon0600.1h
Anti-Vehicle MANA Turret11710.2h
Nanite Revive Grenade02,6070.7h
Medical Applicator133484,37527.9h
Nanite Healing Grenade01350h
Welding Device0650h
Spitfire Auto-Turret101,5091.4h
Ammunition Package157,3143h
Shield Recharging Field177,3452h
Medical Kit203550.6h
Anti-Infantry MANA Turret12270.3h
Nano-Repair Grenade06550.2h
Recon Detection Device21,2892h

Check the help document for the dictionary if you want to learn more about words used here.


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