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Venator Dreadnaught TrapperKeeper[CFAR] TrapperKeeper
VS BR 32

KDR: 4.55

Score: 41.9m

Last Seen: Feb 3rd, 2019 1:31 AM
- OFFLINE - 1087.8 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Emerald
Level Progress (to 33): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt M12 Kobalt L100 Python HESH Ursa VX29 Polaris Terminus VX-9 Parallax VX3 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $883,206 MLG Score: 706
Fun Score: N/A
Cheeseburgers Flipped: 881TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.3%21.525%4583499115,6703.572730.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.31%0.035C+0.127C++-0.327C-HEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.162C++13.30.067C+49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.877%3.241%87110242163308670.65454525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.048C+1.506A+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
968.1-5.011T*366.7-5.924T*601.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.282%2.277%1478810174,655367133512.6839348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.592%-0.734D--0.217C0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.418B7.50.402B15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.263%11.035%11521010154,377335100213.0268436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.341%-1.012D*1.668A++0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.90.105C+26.80.321C*79.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.349%71.505%1152610192,625450165.8204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.167%0.342C**0.289C*1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.50.216C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.551%15.776%11523102276745081.70444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.599%0.011C+0.248C++0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.115C+4.9-0C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.9m414.5%385 (23.1k)367 (22k)4.5504244,6269,8075.497432 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025392316.58%17.181%28511:3811

11% Combat Medic50% Engineer20% Heavy Assault10% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:24 AMFeb 11th, 2015 1:29 AMMar 4th, 2019 11:11 AM (16d) (PST)Feb 2nd, 2019 10:58 PM (45d) (PST)Feb 2nd, 2019 9:31 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
550904600.3910.0860.0671.8620.058706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0235,41127,6122354112322,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1902h/79.3d 9,287 7,667 24,665 212.5k 3,186 6,420 6,646 62.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:1,165
Deaths:284
KDR:4.102
Accuracy:18.916% D
HSR:21.717% C
VX29 Polaris
C++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:21.950% C
HSR:23.818% C++
Flare VE6
C
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:18.070% D
HSR:21.810% C
SVA-88
D
Kills:1,156
Deaths:148
KDR:7.811
Accuracy:18.422% D--
HSR:20.761% D
Orion VS54
D
Kills:1,151
Deaths:246
KDR:4.679
Accuracy:17.508% D
HSR:20.851% D
Lasher X2
C--
Kills:529
Deaths:125
KDR:4.232
Accuracy:17.588% D--
HSR:3.025% C--
NSX Naginata
C
Kills:234
Deaths:56
KDR:4.179
Accuracy:20.294% C
HSR:23.077% D
NSX-P Naginata
D-
Kills:192
Deaths:53
KDR:3.623
Accuracy:18.377% D-
HSR:16.667% F
Betelgeuse 54-A
C
Kills:175
Deaths:71
KDR:2.465
Accuracy:19.613% D**
HSR:27.429% C
NS-15M1
C-
Kills:162
Deaths:24
KDR:6.750
Accuracy:16.911% D--
HSR:19.136% C-
Kills:7,087
Deaths (as Heavy Assault):1,646
Deaths (to Heavy Assaults):2,749
KDR:4.30559
Kill Difference:5,441
Playtime:385.728 hours
Usage:20%
Score:5.821m
Score/min:252
Accuracy (listed only):18.765%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,159
Deaths:546
KDR:2.123
Accuracy:21.133% C--
HSR:20.621% C++
Sirius SX12
C--
Kills:601
Deaths:430
KDR:1.398
Accuracy:21.215% D
HSR:14.975% C--
Pulsar C
C**
Kills:478
Deaths:177
KDR:2.701
Accuracy:21.431% C--
HSR:24.477% C**
Solstice SF
C
Kills:417
Deaths:166
KDR:2.512
Accuracy:19.957% D
HSR:15.588% C
Pandora VX25
C*
Kills:336
Deaths:141
KDR:2.383
Accuracy:41.598% C*
HSR:16.071% C*
NS-11C
C+
Kills:279
Deaths:121
KDR:2.306
Accuracy:23.053% C+
HSR:17.921% C+
Solstice VE3
C
Kills:271
Deaths:251
KDR:1.080
Accuracy:21.346% C
HSR:12.915% D*
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
VE-S Canis
C
Kills:245
Deaths:105
KDR:2.333
Accuracy:24.463% C
HSR:14.694% D
NS Baron G5
B+
Kills:227
Deaths:63
KDR:3.603
Accuracy:40.889% C
HSR:17.181% B+
NSX-P Tanto
C+
Kills:194
Deaths:95
KDR:2.042
Accuracy:24.691% C+
HSR:20.103% D
Zenith VX-5
B**
Kills:170
Deaths:55
KDR:3.091
Accuracy:22.354% D
HSR:27.059% B**
The Little Helper
C
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C
HSR:13.580% C
Phobos VX86
B
Kills:162
Deaths:68
KDR:2.382
Accuracy:62.484% B
HSR:17.284% C++
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
Kills:5,158
Deaths (as Light Assault):2,571
Deaths (to Light Assaults):1,669
KDR:2.00622
Kill Difference:2,587
Playtime:71.362 hours
Usage:4%
Score:0.907m
Score/min:212
Accuracy (listed only):29.551%
HSR (listed only):17.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,159
Deaths:546
KDR:2.123
Accuracy:21.133% C--
HSR:20.621% C++
VE-LR Obelisk
C*
Kills:632
Deaths:125
KDR:5.056
Accuracy:33.708% C*
HSR:28.323% C-
Pulsar C
C**
Kills:478
Deaths:177
KDR:2.701
Accuracy:21.431% C--
HSR:24.477% C**
Solstice SF
C
Kills:417
Deaths:166
KDR:2.512
Accuracy:19.957% D
HSR:15.588% C
Eidolon VE33
C**
Kills:338
Deaths:50
KDR:6.760
Accuracy:25.899% C
HSR:27.515% C**
Pandora VX25
C*
Kills:336
Deaths:141
KDR:2.383
Accuracy:41.598% C*
HSR:16.071% C*
NS-11C
C+
Kills:279
Deaths:121
KDR:2.306
Accuracy:23.053% C+
HSR:17.921% C+
Solstice VE3
C
Kills:271
Deaths:251
KDR:1.080
Accuracy:21.346% C
HSR:12.915% D*
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
NS Baron G5
B+
Kills:227
Deaths:63
KDR:3.603
Accuracy:40.889% C
HSR:17.181% B+
NSX-P Tanto
C+
Kills:194
Deaths:95
KDR:2.042
Accuracy:24.691% C+
HSR:20.103% D
Zenith VX-5
B**
Kills:170
Deaths:55
KDR:3.091
Accuracy:22.354% D
HSR:27.059% B**
The Little Helper
C
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C
HSR:13.580% C
Phobos VX86
B
Kills:162
Deaths:68
KDR:2.382
Accuracy:62.484% B
HSR:17.284% C++
Kills:5,094
Deaths (as Engineer):2,159
Deaths (to Engineers):2,124
KDR:2.35943
Kill Difference:2,935
Playtime:954.382 hours
Usage:50%
Score:22.089m
Score/min:386
Accuracy (listed only):31.642%
HSR (listed only):19.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,161
Deaths:171
KDR:6.789
Accuracy:24.129% C
HSR:22.481% C-
H-V45
C+
Kills:978
Deaths:223
KDR:4.386
Accuracy:23.591% C+
HSR:19.018% C
Sirius SX12
C--
Kills:601
Deaths:430
KDR:1.398
Accuracy:21.215% D
HSR:14.975% C--
Pandora VX25
C*
Kills:336
Deaths:141
KDR:2.383
Accuracy:41.598% C*
HSR:16.071% C*
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
Equinox VE2
C--
Kills:264
Deaths:98
KDR:2.694
Accuracy:20.500% D--
HSR:17.424% C--
NS-11A
D-
Kills:251
Deaths:222
KDR:1.131
Accuracy:19.786% D-
HSR:13.147% D*
VE-S Canis
C
Kills:245
Deaths:105
KDR:2.333
Accuracy:24.463% C
HSR:14.694% D
NS Baron G5
B+
Kills:227
Deaths:63
KDR:3.603
Accuracy:40.889% C
HSR:17.181% B+
Corvus VA55
C**
Kills:209
Deaths:49
KDR:4.265
Accuracy:23.521% C+
HSR:24.880% C**
Pulsar VS1
B+
Kills:185
Deaths:84
KDR:2.202
Accuracy:21.983% C
HSR:24.324% B+
The Little Helper
C
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C
HSR:13.580% C
Phobos VX86
B
Kills:162
Deaths:68
KDR:2.382
Accuracy:62.484% B
HSR:17.284% C++
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
Kills:5,238
Deaths (as Combat Medic):2,007
Deaths (to Combat Medics):986
KDR:2.60987
Kill Difference:3,231
Playtime:205.731 hours
Usage:11%
Score:5.693m
Score/min:461
Accuracy (listed only):30.158%
HSR (listed only):17.275%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:1,161
Deaths:35
KDR:33.171
Accuracy:37.874% C+
HSR:79.070% C*
Ghost
C*
Kills:712
Deaths:69
KDR:10.319
Accuracy:40.533% C*
HSR:66.292% C+
Sirius SX12
C--
Kills:601
Deaths:430
KDR:1.398
Accuracy:21.215% D
HSR:14.975% C--
NS-44 Commissioner
C+
Kills:421
Deaths:224
KDR:1.879
Accuracy:35.217% C+
HSR:18.765% C-
NS-357 Underboss
D
Kills:322
Deaths:140
KDR:2.300
Accuracy:31.634% D
HSR:15.217% D
Artemis VX26
C**
Kills:309
Deaths:39
KDR:7.923
Accuracy:28.689% C**
HSR:24.919% C**
XM98
C--
Kills:277
Deaths:49
KDR:5.653
Accuracy:33.967% C--
HSR:69.675% D
Nyx VX31
B*
Kills:272
Deaths:33
KDR:8.242
Accuracy:28.752% D-
HSR:37.868% B*
VE-S Canis
C
Kills:245
Deaths:105
KDR:2.333
Accuracy:24.463% C
HSR:14.694% D
VA39 Spectre
C**
Kills:218
Deaths:36
KDR:6.056
Accuracy:33.970% C**
HSR:32.110% D
Beamer VS3
C-
Kills:187
Deaths:156
KDR:1.199
Accuracy:23.648% D
HSR:19.251% C-
NS-30 Vandal
C+
Kills:173
Deaths:12
KDR:14.417
Accuracy:28.437% D
HSR:26.590% C+
V10
B**
Kills:172
Deaths:8
KDR:21.500
Accuracy:38.375% C
HSR:85.465% B**
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
NS-61 Emissary
C--
Kills:118
Deaths:43
KDR:2.744
Accuracy:25.040% C--
HSR:13.559% C--
Manticore SX40
C**
Kills:101
Deaths:67
KDR:1.507
Accuracy:31.428% C**
HSR:23.762% C**
NSX Daimyo
A
Kills:85
Deaths:10
KDR:8.500
Accuracy:51.105% A
HSR:90.588% D--
NSX Tomoe
C
Kills:62
Deaths:18
KDR:3.444
Accuracy:28.046% C
HSR:27.419% D-
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
Soldier Soaker
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:29.672% N/A
HSR:20% N/A
Kills:5,674
Deaths (as Infiltrator):1,556
Deaths (to Infiltrators):1,187
KDR:3.64653
Kill Difference:4,118
Playtime:193.930 hours
Usage:10%
Score:3.594m
Score/min:309
Accuracy (listed only):30.791%
HSR (listed only):35.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:941
Deaths:149
KDR:6.315
Accuracy:15.606% C--
HSR:19.554% C+
Blueshift VM5
C+
Kills:814
Deaths:87
KDR:9.356
Accuracy:15.273% D-
HSR:20.270% C+
Blueshift VM5
C++
Kills:803
Deaths:87
KDR:9.230
Accuracy:14.405% D--
HSR:21.669% C++
Nebula VM20
C
Kills:772
Deaths:100
KDR:7.720
Accuracy:16.797% C
HSR:18.135% C-
Comet VM2
D
Kills:337
Deaths:47
KDR:7.170
Accuracy:35.668% D
HSR:2.967% D
Comet VM2
C+
Kills:285
Deaths:42
KDR:6.786
Accuracy:36.984% D-
HSR:4.211% C+
Cosmos VM3
C**
Kills:245
Deaths:49
KDR:5
Accuracy:13.614% D
HSR:20.816% C**
NS-10 Burster
C+
Kills:181
Deaths:28
KDR:6.464
Accuracy:28.390% C+
HSR:2.762% D--
NS-10 Burster
C+
Kills:166
Deaths:28
KDR:5.929
Accuracy:29.001% C+
HSR:1.205% D**
Vortex VM21
C--
Kills:59
Deaths:9
KDR:6.556
Accuracy:36.181% C--
HSR:1.695% D-
Kills:4,603
Deaths (as MAX Suit):313
Deaths (to MAX Suits):597
KDR:14.70607
Kill Difference:4,290
Playtime:110.371 hours
Usage:6%
Score:3.835m
Score/min:579
Accuracy (listed only):24.192%
HSR (listed only):11.328%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:216
V. Kills:485 44%
Deaths:224
KDR:0.964
Accuracy:37.877% B**
KPH:3.900 D-
VKPH:8.800 C
Light PPA
B*
Kills:144
V. Kills:113 126%
Deaths:72
KDR:2
Accuracy:35.551% D
KPH:7.500 D*
VKPH:5.900 B*
Dual Photon Pods
B+
Kills:104
V. Kills:112 92%
Deaths:30
KDR:3.467
Accuracy:52.280% C+
KPH:21.100 D--
VKPH:22.800 B+
Photon A2A Missile Pods
D-
Kills:79
V. Kills:92 85%
Deaths:22
KDR:3.591
Accuracy:67.706% F-
KPH:14.400 D--
VKPH:16.800 D-
Kills:543 (360 + 0)
Deaths:348
KDR:1.560
VKDR:2.305
Vehicle Kills:802
Kill Difference:195
Playtime:84.456 hours
Usage:4%
Score:0.449m
Score/min:89
Piloting Accuracy:35.551%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:56
V. Kills:99 56%
Deaths:7
KDR:8
Accuracy:57.248% A*
KPH:201,600 U
VKPH:356,400 U
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:14.143
Vehicle Kills:99
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,387,880
Piloting Accuracy:N/A%
Gunner Accuracy:57.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,188
V. Kills:193 N/A
Deaths:29
KDR:40.966
Accuracy:39.671% D--
KPH:48.700 C+
VKPH:7.900 C+
L100 Python AP
A
Kills:1,113
V. Kills:449 247%
Deaths:29
KDR:38.379
Accuracy:48.047% D--
KPH:44.500 A
VKPH:18 C++
C75 Viper
B+
Kills:1,014
V. Kills:198 N/A
Deaths:18
KDR:56.333
Accuracy:33.893% D
KPH:37.400 B+
VKPH:7.300 C+
L100 Python HEAT
A
Kills:653
V. Kills:185 351%
Deaths:13
KDR:50.231
Accuracy:50.370% C+
KPH:47.700 A
VKPH:13.500 B+
LB00 Python AP
B+
Kills:246
V. Kills:83 293%
Deaths:9
KDR:27.333
Accuracy:58.084% C+
KPH:65.100 B+
VKPH:22 C++
Skyguard
C+
Kills:79
V. Kills:49 158%
Deaths:7
KDR:11.286
Accuracy:23.474% D--
KPH:12.800 C+
VKPH:7.900 C-
Kills:4,293 (4,293 + 0)
Deaths:105
KDR:40.886
VKDR:11.019
Vehicle Kills:1,157
Kill Difference:4,188
Playtime:100.146 hours
Usage:5%
Score:1.289m
Score/min:215
Driving Accuracy:23.474%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:204
V. Kills:90 224%
Deaths:15
KDR:13.600
Accuracy:50.242% C
KPH:36.500 A
VKPH:16.100 C**
Supernova VPC
D
Kills:203
V. Kills:56 356%
Deaths:15
KDR:13.533
Accuracy:38.263% D**
KPH:17.600 D*
VKPH:4.900 D
Supernova PC
C
Kills:201
V. Kills:115 173%
Deaths:16
KDR:12.563
Accuracy:42.093% D
KPH:12.900 D-
VKPH:7.400 C
Saron HRB
D
Kills:196
V. Kills:153 127%
Deaths:27
KDR:7.259
Accuracy:48.866% B+
KPH:12.800 D*
VKPH:10 D
Kills:804 (608 + 196)
Deaths:73
KDR:11.014
VKDR:5.671
Vehicle Kills:414
Kill Difference:731
Playtime:47.950 hours
Usage:3%
Score:0.603m
Score/min:210
Driving Accuracy:42.093%
Gunner Accuracy:48.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:730
V. Kills:90 N/A
Deaths:14
KDR:52.143
Accuracy:28.746% D--
KPH:67.700 C-
VKPH:8.300 B+
E540 Halberd-H
B
Kills:216
V. Kills:93 230%
Deaths:5
KDR:43.200
Accuracy:49.651% D--
KPH:50.700 B
VKPH:21.800 C+
M12 Kobalt-H
D
Kills:85
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:16.311% D**
KPH:69.500 D-
VKPH:3.300 D
Kills:1,031 (0 + 1,031)
Deaths:19
KDR:54.263
VKDR:9.842
Vehicle Kills:187
Kill Difference:1,012
Playtime:16.260 hours
Usage:1%
Score:0.204m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:16.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,224
V. Kills:98 N/A
Deaths:14
KDR:87.429
Accuracy:14.558% D
KPH:81.500 B+
VKPH:6.500 A
M12 Kobalt
B+
Kills:951
V. Kills:50 N/A
Deaths:3
KDR:317
Accuracy:14.867% D
KPH:85.800 B+
VKPH:4.500 C*
M40 Fury
A
Kills:352
V. Kills:94 371%
Deaths:4
KDR:88
Accuracy:31.795% C--
KPH:59.600 B++
VKPH:15.900 A
M40 Fury
C**
Kills:295
V. Kills:71 410%
Deaths:6
KDR:49.167
Accuracy:23.956% D**
KPH:54.700 C++
VKPH:13.200 C**
M20 Basilisk
B**
Kills:213
V. Kills:68 309%
Deaths:8
KDR:26.625
Accuracy:40.409% C++
KPH:32.600 B**
VKPH:10.400 B++
G30 Walker
A++
Kills:120
V. Kills:58 203%
Deaths:2
KDR:60
Accuracy:39.322% A+
KPH:25.700 A++
VKPH:12.400 B+
M20 Basilisk
B++
Kills:80
V. Kills:39 200%
Deaths:8
KDR:10
Accuracy:40.337% C++
KPH:26.700 B+
VKPH:13 B++
Kills:3,235 (0 + 3,235)
Deaths:45
KDR:71.889
VKDR:10.622
Vehicle Kills:478
Kill Difference:3,190
Playtime:51.590 hours
Usage:3%
Score:1.272m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:40.337%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,2742,1555431U426.4520.529%C23.805%A+131.4B+7.3B+34516.4h15.6B76.1B
M12 Kobalt 1,3221,2241487.429S82.8814.558%D20.343%B+81.6B+6.5A42615h17B+116.8C++
L100 Python HESH 1,3811,1882940.966A**36.4239.671%D--2.525%B*48.7C+7.9C+21824.4h3.2B8.1C+
Ursa 1,1781,1652844.102M*0.4518.916%D21.717%C33.4C+N/A8534.9h12.8C67.8C
VX29 Polaris 1,1711,1632724.276A**0.2721.95%C23.818%C++34.5CN/A8233.7h14.1C64.2C+
Terminus VX-9 1,1811,1611716.789M++2.2424.129%C22.481%C-27.5C-N/A7542.2h13.8C57.2C+
Parallax VX3 1,1661,1613533.171S28.6237.874%C+79.07%C*35.1B+N/A12433.1h2B+5.4B
Flare VE6 1,1781,1603673.161A++1.3918.07%D21.81%C20.3DN/A6757.2h12C66.2C
Serpent VE92 1,1821,1595462.123B**2.4321.133%C--20.621%C++13DN/A4689.3h14.9C70.7C+
SVA-88 1,1681,1561487.811M**3.2618.422%D--20.761%D27.2DN/A8142.5h13.6C--73.8C--
Orion VS54 1,1651,1512464.679A*0.1317.508%D20.851%D24.5CN/A16647h13.2C++75.5C+
L100 Python AP 1,5621,1132938.379S33.8348.047%D--3.504%B+44.5A18C++25425h4.1B**8.4B*
C75 Viper 1,2121,0141856.333U51.7833.893%D1.381%C+37.4B+7.3C+17027.1h10.4B++30.6B+
H-V45 9929782234.386A++0.1623.591%C+19.018%C27.3C+N/A9435.8h15.5D65.5C+
M12 Kobalt 1,0019513317U312.4514.867%D19.979%B+85.7B+4.5C*36711.1h15.2B++102.5C*
Nebula VM20 9569411496.315A*1.7615.606%C--19.554%C+31.6C+N/A15129.8h17C+109.1C+
C-4 1,1068222782.957B**1.5924.874%C+N/A100.2B+34.6B+8478.2h1.3B+5.1B+
Blueshift VM5 827814879.356M++4.8115.273%D-20.27%C+33.8C++N/A17324.1h15.2B+99.4C+
Blueshift VM5 818803879.23M++4.6814.405%D--21.669%C++33.5C++N/A16024h14.9B+103.5C+
Nebula VM20 7787721007.72M++3.1716.797%C18.135%C-36.6C*N/A18121.1h16.8C+99.8C++
Proton II PPA-H 8207301452.143M*47.5928.746%D--1.644%C+67.6C-8.3B+19310.8h14.8D--51.7D*
Ghost 7147126910.319A**5.7740.533%C*66.292%C+31.6CN/A13222.5h2.1B+5.3B+
L100 Python HEAT 8386531350.231U45.6850.37%C+1.531%D47.7A13.5B+20213.7h5.5B+11B+
VE-LR Obelisk 6446321255.056A*0.5133.708%C*28.323%C-31C+N/A8320.4h6.2B18.3B+
Sirius SX12 6226014301.398B3.1521.215%D14.975%C--7.6D--N/A2679.3h19.3D90.9C-
NS Decimator 7995511563.532M++1.0253.145%D-3.448%B**33.2C+14.9C+26816.6h4.9C+9.2C
Lasher X2 5475291254.232S0.3217.588%D--3.025%C--31.5C++1.1B15816.8h22.8C--129.5D
Proximity Mine 5065064311.767M7.2238.611%CN/A136.8BN/A5443.7h1.9C++4.9C+
Pulsar C 4864781772.701A1.8521.431%C--24.477%C**14.2DN/A7633.6h13.3C+62.1C+
Sticky Grenade 4694631463N/A458.4550.4%C+N/A926C+12C+57470.5h2B4C**
Tank Mine 798457706.529A*1.9828.626%CN/A108.8C++81.2B++13234.2h2C+6.8C+
NS-44 Commissioner 4304212241.879B*2.6735.217%C+18.765%C-33.1C+N/A10312.7h4.8D13.6C+
Spear Anti-Vehicle Phalanx Turret 7124201042S37.4543.902%C+4.524%C*33.6C+23.4C*32012.5h8.2B18.7B+
Solstice SF 4354171662.512A++2.0419.957%D15.588%C13.7C-N/A10230.5h13.4C+67.3C+
Frag Grenade 4013961396N/A391.4540.397%DN/A495C++6.3C21540.8h3.5B8.8C++
M40 Fury 446352488U83.4531.795%C--N/A59.7B++15.9A4835.9h15.5C+48.8C+
Eidolon VE33 340338506.76S2.2125.899%C27.515%C**25C++N/A11513.5h9.2C*35.6C++
Comet VM2 450337477.17S2.6235.668%D2.967%D17.8A6B*16818.9h17.2B+48.3B
Pandora VX25 3383361412.383A2.1741.598%C*16.071%C*37.8C++N/A1108.9h4.2B10.1B+
NS-357 Underboss 3273221402.3A+2.2531.634%D15.217%D43.5C++N/A1917.4h4.2C++13.3C+
Artemis VX26 310309397.923S3.3728.689%C**24.919%C**30.6C+N/A8310.1h11.8C*41.1B
M40 Fury 366295649.167S44.6223.956%D**N/A54.6C++13.1C**8335.4h14C++58.4D
Comet VM2 380285426.786S2.2436.984%D-4.211%C+15.7B++5.2C++14118.1h20.9B+56.5B
NS-11C 2862791212.306A+2.2423.053%C+17.921%C+15.5C--N/A6318h16.6C72.1C+
XM98 278277495.653A++1.1033.967%C--69.675%D14.2DN/A5819.5h2.7C+8C+
Nyx VX31 277272338.242M+3.6928.752%D-37.868%B*28.9CN/A1299.4h6.7C-23.3D
Solstice VE3 2842712511.08B+3.4721.346%C12.915%D*4.3D-N/A5463.6h32.3F--151.3D-
Thanatos VE70 2752692401.121C**3.4338.064%C+14.498%C6D*N/A2744.8h6.8D*17.8C--
Equinox VE2 270264982.694A+1.8620.5%D--17.424%C--20DN/A7613.2h15.6D-76.2D
NS-11A 2572512221.131C+3.4219.786%D-13.147%D*12.1D-N/A4320.8h16.7D84.2D
LB00 Python AP 329246927.333A+22.7858.084%C+N/A64.7B+21.8C++3153.8h3.9B+6.7B+
Cosmos VM3 246245495A*0.4513.614%D20.816%C**31C**N/A1687.9h12.1B*88.9C++
VE-S Canis 2462451052.333B**2.2224.463%C14.694%D35.5C+N/A1156.9h12.6C+51.3C++
MANA Anti-Personnel Turret 250244279.037N/A4.4922.275%UN/A2440U60U6404300.1h22.3T*100.1T*
S1 423236952.484M++2.0746.115%D*4.661%B**15.8D12.6C+25214.9h7.3C+15.9D
NSX Naginata 238234564.179M0.3720.294%C23.077%D33.9CN/A1116.9h14.3C70.3C+
NS Baron G5 228227633.603M++0.9540.889%C17.181%B+31.5C+N/A877.2h4.9C+11.9C+
VA39 Spectre 226218366.056M*1.5133.97%C**32.11%D29.5B+1.1A*1547.4h6.3C+18.5C*
Maelstrom Turbo Laser 7012162240.964C3.5937.877%B**3.241%B+3.9D-8.8C7454.9h366.7T-968.1F-
E540 Halberd-H 309216543.2M*38.6549.651%D--1.389%C50.2B21.6C+2574.3h5.9C*12C+
M20 Basilisk 281213826.625S22.0740.409%C++7.512%B++32.8B**10.5B++2606.5h89.6B221.6B+
Corvus VA55 211209494.265M**0.2923.521%C+24.88%C**33.7C**N/A1536.2h14C--59.6C+
Supernova FPC 2942041513.6A9.0550.242%CN/A36.4A16.1C**5465.6h4.1B*8.1B++
Supernova VPC 2592031513.533C**8.9838.263%D**N/A17.7D*4.9D10511.5h4.2D11.1D*
Supernova PC 3162011612.563A8.0142.093%D2.985%B+12.9D-7.4C18915.6h6.2C14.7D
Saron HRB 349196277.259B+2.7148.866%B+2.551%B*12.8D*10D18715.3h28.6D-58.5C+
NSX-P Tanto 199194952.042A2.5124.691%C+20.103%D14DN/A4413.9h14.6C*59.2C*
NSX-P Naginata 197192533.623A+0.9318.377%D-16.667%F36.9C1C+1165.2h10.7B+58C++
Beamer VS3 1891871561.199B+3.3523.648%D19.251%C-16.7C-N/A7811.2h12.4C-52.5C
Pulsar VS1 190185842.202A2.3521.983%C24.324%B+10.5D-N/A8717.6h19.8D*90D
NS-10 Burster 318181286.464S1.9128.39%C+2.762%D--6.7B+5B**13027.2h155.5C547.9C+
Betelgeuse 54-A 177175712.465C+2.0919.613%D**27.429%C39.8DN/A3294.4h12.8D--65D**
NS-30 Vandal 1741731214.417S9.8728.437%D26.59%C+22.2DN/A1227.8h6.1C+21.5C
V10 172172821.5S16.9538.375%C85.465%B**34.4C+N/A1105h2B+5.2B
Zenith VX-5 171170553.091A++1.4622.354%D27.059%B**24.3CN/A927h13.3C++59.6C+
NS-10 Burster 289166285.929S1.3829.001%C+1.205%D**6.9B++5.1B**12924.2h163.5C563.8C+
NS-15M1 164162246.75S2.2016.911%D--19.136%C-20.5DN/A1047.9h13.4C+79.3C
The Little Helper 163162612.656B**1.8946.376%C13.58%C32.4CN/A725h5.1C10.9C+
Phobos VX86 162162682.382B**2.1762.484%B17.284%C++31.2CN/A995.2h3D4.9C+
Light PPA 257144722C2.5535.551%DN/A7.5D*5.9B*6019.2h48.5T136.3F--
Nemesis VSH9 278144731.973A**2.5857.621%D4.861%A7.2D6.7D13119.9h10.6D-18.5D*
MKV Suppressed 126126333.818M**0.7321.489%D-16.667%C-18.5DN/A956.8h16.1C+74.7C
G30 Walker 178120260U55.4539.322%A+N/A25.5A++12.3B+1824.7h246.3C626.4B+
NS-61 Emissary 119118432.744M+1.8125.04%C--13.559%C--51.3AN/A1532.3h15.8C+63.1C+
Dual Photon Pods 216104303.467C1.0852.28%C+N/A21.2D--22.9B+2494.9h61.7T*118.1F--
Manticore SX40 103101671.507B+3.0431.428%C**23.762%C**26.6C+N/A753.8h9.3C29.6C+
Damascus Edge 133982,5520.038C++4.5133.717%B7.143%C+0.2DN/A1493.8h3D-8.9C*
Lumine Edge 110971,7580.055C+4.5031.429%B+17.526%C**0.6C--N/A2150.8h1.7C-5.4C**
NSX Daimyo 8585108.5A+3.9551.105%A90.588%D--40.5CN/A1002.1h2.2B+4.3B++
M12 Kobalt-H 8985185S80.4516.311%D**22.353%A70.8D-3.3D1741.2h21.5D--131.8D**
Lancer VS22 20583511.627A2.9254.879%D-N/A7.7D11.3C22610.8h35.2C64.1C
M20 Basilisk 11980810M**5.4540.337%C++2.5%D*26.7B+13B++2793h73B*180.9B*
Photon A2A Missile Pods 17179223.591C+0.9667.706%F-N/A14.4D--16.7D-1965.5h8.5C++12.6D
Skyguard 12879711.286M**6.7423.474%D--5.063%A**12.7C+7.9C-2016.2h123.2C++524.8C
NSX Tomoe 6262183.444A1.1128.046%C27.419%D-19.4D-N/A633.2h15.1C+53.9C+
NS-7 PDW 6262193.263M*1.2922.277%C-12.903%D-13.2DN/A1014.7h19.1D85.6C
Force-Blade 83603,1510.019C+4.5328.354%C+1.667%D0.1DN/A1476.1h4.7D**16.4C
Vortex VM21 1205996.556S2.0136.181%C--1.695%D-6.3C--6.5C*1519.4h47.1C+130.1C+
MAX Punch 64583200.181B+4.3739.493%C-N/A0.5DN/A2105.9h1.9C++4.8C++
C150 Dalton 1555678C**3.4557.248%A*N/A560U990U7959600.1h20.9T*36.5T*
Aspis Anti-Aircraft Phalanx Turret 12855124.583B+0.0320.932%DN/A6.8D9C1968.1h162.8C+777.9C
Soldier Soaker 5050301.667B+2.8829.672%C--20%B++55.6C*N/A2580.9h5.2B+17.7C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter36,8752.6h
VS Patriot Flare Gun0790.1h
Restoration Kit759841.2h
Nano-Armor Kit283914,38168.9h
Snowman Soldier0870.1h
Anti-Vehicle MANA Turret21450.4h
Spawn Beacon31370.2h
Hellion G0540.1h
Cortium Silo0720.1h
Nanite Revive Grenade01,9950.6h
Nanite Healing Grenade0740h
Medical Applicator261485,89636.6h
Welding Device04440h
Spitfire Auto-Turret71,4441.4h
Ammunition Package107,3203.8h
Shield Recharging Field186,4891.7h
Medical Kit751,1461.3h
Anti-Infantry MANA Turret185383.1h
Nano-Repair Grenade05800.2h
Router2500.1h
Hardlight Barrier4820.1h
Recon Detection Device21,5332.6h

Check the help document for the dictionary if you want to learn more about words used here.


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