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Signifer Dreadnaught TrapperKeeper[CFAR] TrapperKeeper
VS BR 60

KDR: 4.54

Score: 44.3m

Last Seen: Oct 10th, 2019 7:43 PM
- OFFLINE - 20.9 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Emerald
Level Progress (to 61): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt M12 Kobalt L100 Python HESH H-V45 Ursa VX29 Polaris Terminus VX-9 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $900,720 MLG Score: 720
Fun Score: N/A
Cheeseburgers Flipped: 905TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.408%22.065%47236119017,0543.516291.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.591%0.039C+0.166C++-0.507DHEAD ++ (~11.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.175C++13.10.081C+48.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.877%3.241%85112252163378690.64094925%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.062C+1.539A+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
968.1-4.973T*366.7-5.897T*601.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.219%2.193%1433812184,880396139812.3232349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.284%-0.758D--0.218C0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.39C**7.80.375C**15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.475%11.636%12611112154,950349106714.1429463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.954%-0.992D--1.74A++0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.70.139C++26.40.344C**77.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.444%71.574%1261612202,751508185.41535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%0.373C**0.294C*1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.337C**2.50.227C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.61%15.412%12613122383751491.6284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.24%-0.001C+0.135C++0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.144C++4.70.036C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.3m415.2%386 (23.2k)363 (21.8k)4.5398348,54910,6945.4717660 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1226426216.569%17.286%28611:2212

11% Combat Medic49% Engineer20% Heavy Assault10% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:24 AMFeb 11th, 2015 1:29 AMOct 19th, 2019 4:55 PM (33d) (PST)Oct 10th, 2019 4:39 PM (42d) (PST)Oct 10th, 2019 3:43 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
551904610.3980.0880.0691.8930.058720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0815,37127,7102454114321,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2032.1h/84.7d 9,966 8,392 27,322 230.9k 3,346 6,863 7,057 67.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:1,165
Deaths:284
KDR:4.102
Accuracy:18.916% D
HSR:21.717% C
VX29 Polaris
C++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:21.950% C
HSR:23.818% C++
Flare VE6
C
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:18.070% D-
HSR:21.810% C
SVA-88
D
Kills:1,156
Deaths:148
KDR:7.811
Accuracy:18.422% D--
HSR:20.761% D
Orion VS54
D
Kills:1,152
Deaths:246
KDR:4.683
Accuracy:17.505% D
HSR:20.833% D
Betelgeuse 54-A
C
Kills:629
Deaths:169
KDR:3.722
Accuracy:21.579% D--
HSR:28.935% C
NSX-P Naginata
D-
Kills:263
Deaths:59
KDR:4.458
Accuracy:18.702% D-
HSR:19.392% D*
NSX Naginata
C
Kills:255
Deaths:60
KDR:4.250
Accuracy:20.078% C
HSR:23.529% D
NS-15M1
C-
Kills:162
Deaths:24
KDR:6.750
Accuracy:16.911% D--
HSR:19.136% C-
NS-15M AE
D
Kills:58
Deaths:33
KDR:1.758
Accuracy:22.255% D
HSR:18.966% D--
Kills:7,163
Deaths (as Heavy Assault):1,662
Deaths (to Heavy Assaults):3,003
KDR:4.30987
Kill Difference:5,501
Playtime:407.409 hours
Usage:20%
Score:6.193m
Score/min:253
Accuracy (listed only):19.439%
HSR (listed only):21.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,159
Deaths:546
KDR:2.123
Accuracy:21.133% D
HSR:20.621% C++
Solstice SF
C+
Kills:609
Deaths:239
KDR:2.548
Accuracy:20.842% D
HSR:16.913% C+
Sirius SX12
C--
Kills:605
Deaths:432
KDR:1.400
Accuracy:21.219% D
HSR:15.041% C--
Pulsar C
C*
Kills:502
Deaths:193
KDR:2.601
Accuracy:21.589% C--
HSR:24.502% C*
VE-S Canis
C--
Kills:370
Deaths:139
KDR:2.662
Accuracy:24.047% C--
HSR:16.216% C--
Pandora VX25
C++
Kills:352
Deaths:148
KDR:2.378
Accuracy:40.771% C++
HSR:15.909% C++
NS-11C
C++
Kills:311
Deaths:142
KDR:2.190
Accuracy:23.194% C+
HSR:19.936% C++
Solstice VE3
C
Kills:311
Deaths:278
KDR:1.119
Accuracy:21.390% C
HSR:13.183% D*
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
NS Baron G5
B+
Kills:234
Deaths:70
KDR:3.343
Accuracy:40.782% C
HSR:17.094% B+
Phobos VX86
C++
Kills:216
Deaths:114
KDR:1.895
Accuracy:60.907% C++
HSR:15.741% C+
Zenith VX-5
B**
Kills:195
Deaths:63
KDR:3.095
Accuracy:22.629% D
HSR:27.692% B**
NSX-P Tanto
C+
Kills:194
Deaths:95
KDR:2.042
Accuracy:24.691% C+
HSR:20.103% D-
The Little Helper
C+
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C+
HSR:13.580% C--
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
Kills:5,677
Deaths (as Light Assault):2,812
Deaths (to Light Assaults):1,863
KDR:2.01885
Kill Difference:2,865
Playtime:76.284 hours
Usage:4%
Score:1.005m
Score/min:220
Accuracy (listed only):29.463%
HSR (listed only):17.538%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,159
Deaths:546
KDR:2.123
Accuracy:21.133% D
HSR:20.621% C++
VE-LR Obelisk
C++
Kills:730
Deaths:137
KDR:5.328
Accuracy:33.015% C++
HSR:28.493% C
Solstice SF
C+
Kills:609
Deaths:239
KDR:2.548
Accuracy:20.842% D
HSR:16.913% C+
Pulsar C
C*
Kills:502
Deaths:193
KDR:2.601
Accuracy:21.589% C--
HSR:24.502% C*
Eidolon VE33
B
Kills:374
Deaths:60
KDR:6.233
Accuracy:26.134% C
HSR:28.075% B
Pandora VX25
C++
Kills:352
Deaths:148
KDR:2.378
Accuracy:40.771% C++
HSR:15.909% C++
NS-11C
C++
Kills:311
Deaths:142
KDR:2.190
Accuracy:23.194% C+
HSR:19.936% C++
Solstice VE3
C
Kills:311
Deaths:278
KDR:1.119
Accuracy:21.390% C
HSR:13.183% D*
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
NS Baron G5
B+
Kills:234
Deaths:70
KDR:3.343
Accuracy:40.782% C
HSR:17.094% B+
Phobos VX86
C++
Kills:216
Deaths:114
KDR:1.895
Accuracy:60.907% C++
HSR:15.741% C+
Zenith VX-5
B**
Kills:195
Deaths:63
KDR:3.095
Accuracy:22.629% D
HSR:27.692% B**
NSX-P Tanto
C+
Kills:194
Deaths:95
KDR:2.042
Accuracy:24.691% C+
HSR:20.103% D-
The Little Helper
C+
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C+
HSR:13.580% C--
Kills:5,618
Deaths (as Engineer):2,386
Deaths (to Engineers):2,243
KDR:2.35457
Kill Difference:3,232
Playtime:1,001.755 hours
Usage:49%
Score:23.307m
Score/min:388
Accuracy (listed only):31.537%
HSR (listed only):19.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,170
Deaths:302
KDR:3.874
Accuracy:23.081% C
HSR:20.684% C+
Terminus VX-9
C
Kills:1,161
Deaths:171
KDR:6.789
Accuracy:24.129% C
HSR:22.481% D
Sirius SX12
C--
Kills:605
Deaths:432
KDR:1.400
Accuracy:21.219% D
HSR:15.041% C--
VE-S Canis
C--
Kills:370
Deaths:139
KDR:2.662
Accuracy:24.047% C--
HSR:16.216% C--
Pandora VX25
C++
Kills:352
Deaths:148
KDR:2.378
Accuracy:40.771% C++
HSR:15.909% C++
Equinox VE2
D
Kills:283
Deaths:101
KDR:2.802
Accuracy:20.272% D--
HSR:16.608% D
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
NS-11A
D--
Kills:251
Deaths:222
KDR:1.131
Accuracy:19.786% D--
HSR:13.147% D*
Corvus VA55
B++
Kills:238
Deaths:57
KDR:4.175
Accuracy:23.564% C+
HSR:27.731% B++
NS Baron G5
B+
Kills:234
Deaths:70
KDR:3.343
Accuracy:40.782% C
HSR:17.094% B+
Phobos VX86
C++
Kills:216
Deaths:114
KDR:1.895
Accuracy:60.907% C++
HSR:15.741% C+
Pulsar VS1
B+
Kills:185
Deaths:84
KDR:2.202
Accuracy:21.983% C
HSR:24.324% B+
The Little Helper
C+
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C+
HSR:13.580% C--
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
Kills:5,684
Deaths (as Combat Medic):2,193
Deaths (to Combat Medics):1,076
KDR:2.59188
Kill Difference:3,491
Playtime:219.195 hours
Usage:11%
Score:6.005m
Score/min:457
Accuracy (listed only):29.917%
HSR (listed only):17.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:1,161
Deaths:35
KDR:33.171
Accuracy:37.874% C+
HSR:79.070% C*
Ghost
C**
Kills:761
Deaths:84
KDR:9.060
Accuracy:40.638% C**
HSR:66.886% C+
Sirius SX12
C--
Kills:605
Deaths:432
KDR:1.400
Accuracy:21.219% D
HSR:15.041% C--
NS-44 Commissioner
C+
Kills:478
Deaths:257
KDR:1.860
Accuracy:35.026% C+
HSR:18.410% D
VE-S Canis
C--
Kills:370
Deaths:139
KDR:2.662
Accuracy:24.047% C--
HSR:16.216% C--
NS-357 Underboss
D
Kills:326
Deaths:149
KDR:2.188
Accuracy:31.673% D
HSR:15.031% D-
Nyx VX31
B*
Kills:325
Deaths:47
KDR:6.915
Accuracy:29.443% D
HSR:37.539% B*
Artemis VX26
C**
Kills:309
Deaths:39
KDR:7.923
Accuracy:28.689% C**
HSR:24.919% C**
XM98
C--
Kills:277
Deaths:49
KDR:5.653
Accuracy:33.967% C--
HSR:69.675% D
V10
B+
Kills:249
Deaths:8
KDR:31.125
Accuracy:38.479% C
HSR:81.125% B+
VA39 Spectre
B
Kills:218
Deaths:36
KDR:6.056
Accuracy:33.970% B
HSR:32.110% D
Beamer VS3
C-
Kills:189
Deaths:158
KDR:1.196
Accuracy:23.601% D
HSR:19.048% C-
NS-30 Vandal
C+
Kills:173
Deaths:12
KDR:14.417
Accuracy:28.437% D
HSR:26.590% C+
NS-61 Emissary
C--
Kills:151
Deaths:60
KDR:2.517
Accuracy:24.766% C--
HSR:11.921% D-
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
Manticore SX40
C++
Kills:110
Deaths:69
KDR:1.594
Accuracy:30.552% C++
HSR:22.727% C++
Soldier Soaker
C+
Kills:88
Deaths:48
KDR:1.833
Accuracy:30.938% C
HSR:13.636% C+
NS-44L Blackhand
B
Kills:87
Deaths:33
KDR:2.636
Accuracy:40.351% C+
HSR:45.977% B
NSX Daimyo
A+
Kills:85
Deaths:10
KDR:8.500
Accuracy:51.105% A+
HSR:90.588% D--
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
NSX Tomoe
C+
Kills:62
Deaths:18
KDR:3.444
Accuracy:28.046% C+
HSR:27.419% D-
Kills:6,212
Deaths (as Infiltrator):1,735
Deaths (to Infiltrators):1,289
KDR:3.5804
Kill Difference:4,477
Playtime:209.287 hours
Usage:10%
Score:3.849m
Score/min:307
Accuracy (listed only):31.266%
HSR (listed only):35.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:965
Deaths:152
KDR:6.349
Accuracy:15.589% D
HSR:19.793% C+
Blueshift VM5
C
Kills:838
Deaths:91
KDR:9.209
Accuracy:15.320% D--
HSR:20.167% C
Blueshift VM5
C++
Kills:817
Deaths:91
KDR:8.978
Accuracy:14.441% D--
HSR:21.665% C++
Nebula VM20
C-
Kills:795
Deaths:103
KDR:7.718
Accuracy:16.792% C-
HSR:18.491% C-
Comet VM2
D
Kills:340
Deaths:49
KDR:6.939
Accuracy:35.619% D-
HSR:2.941% D
Comet VM2
C+
Kills:286
Deaths:44
KDR:6.500
Accuracy:36.949% D-
HSR:4.196% C+
Cosmos VM3
B+
Kills:277
Deaths:51
KDR:5.431
Accuracy:14.240% D
HSR:20.939% B+
NS-10 Burster
C+
Kills:184
Deaths:28
KDR:6.571
Accuracy:28.374% C+
HSR:2.717% D--
NS-10 Burster
C+
Kills:173
Deaths:28
KDR:6.179
Accuracy:28.967% C+
HSR:1.156% D**
Vortex VM21
D
Kills:59
Deaths:9
KDR:6.556
Accuracy:36.143% D
HSR:1.695% D-
Vortex VM21
C+
Kills:53
Deaths:9
KDR:5.889
Accuracy:36.698% C-
HSR:3.774% C+
Kills:4,787
Deaths (as MAX Suit):327.500
Deaths (to MAX Suits):636
KDR:14.61679
Kill Difference:4,459.500
Playtime:113.293 hours
Usage:6%
Score:3.901m
Score/min:574
Accuracy (listed only):25.376%
HSR (listed only):10.685%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:216
V. Kills:485 44%
Deaths:224
KDR:0.964
Accuracy:37.877% B**
KPH:3.900 D-
VKPH:8.800 C
Light PPA
B**
Kills:151
V. Kills:113 132%
Deaths:75
KDR:2.013
Accuracy:35.707% D
KPH:7.800 D*
VKPH:5.800 B**
Dual Photon Pods
B+
Kills:107
V. Kills:114 93%
Deaths:30
KDR:3.567
Accuracy:52.148% C+
KPH:21.100 D--
VKPH:22.500 B+
Photon A2A Missile Pods
D-
Kills:79
V. Kills:92 85%
Deaths:22
KDR:3.591
Accuracy:67.706% F
KPH:14.400 D--
VKPH:16.800 D-
Kills:553 (367 + 0)
Deaths:351
KDR:1.575
VKDR:2.291
Vehicle Kills:804
Kill Difference:202
Playtime:84.815 hours
Usage:4%
Score:0.453m
Score/min:89
Piloting Accuracy:35.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:56
V. Kills:99 56%
Deaths:7
KDR:8
Accuracy:57.248% A*
KPH:201,600 U
VKPH:356,400 U
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:14.143
Vehicle Kills:99
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,390,850
Piloting Accuracy:N/A%
Gunner Accuracy:57.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,222
V. Kills:199 N/A
Deaths:30
KDR:40.733
Accuracy:39.770% D--
KPH:49 C+
VKPH:8 C+
L100 Python AP
B**
Kills:1,113
V. Kills:449 247%
Deaths:29
KDR:38.379
Accuracy:48.047% D--
KPH:44.500 B**
VKPH:18 C+
C75 Viper
B+
Kills:1,026
V. Kills:203 N/A
Deaths:19
KDR:54
Accuracy:33.950% D
KPH:37.400 B+
VKPH:7.400 C
L100 Python HEAT
A
Kills:767
V. Kills:208 367%
Deaths:13
KDR:59
Accuracy:47.991% C
KPH:48 A
VKPH:13 C*
LB00 Python AP
B+
Kills:504
V. Kills:179 280%
Deaths:12
KDR:42
Accuracy:57.126% C
KPH:62.900 B+
VKPH:22.300 C++
Skyguard
C++
Kills:108
V. Kills:65 164%
Deaths:8
KDR:13.500
Accuracy:24.450% D-
KPH:15.200 C++
VKPH:9.200 C+
Kills:4,740 (4,740 + 0)
Deaths:111
KDR:42.703
VKDR:11.739
Vehicle Kills:1,303
Kill Difference:4,629
Playtime:108.500 hours
Usage:5%
Score:1.410m
Score/min:217
Driving Accuracy:24.450%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:240
V. Kills:103 231%
Deaths:16
KDR:15
Accuracy:50.106% C-
KPH:38.600 B**
VKPH:16.600 C*
Saron HRB
D
Kills:206
V. Kills:156 131%
Deaths:27
KDR:7.630
Accuracy:48.956% B+
KPH:13.400 D*
VKPH:10.200 D
Supernova VPC
D-
Kills:203
V. Kills:56 356%
Deaths:15
KDR:13.533
Accuracy:38.263% D**
KPH:17.600 D*
VKPH:4.900 D-
Supernova PC
C
Kills:201
V. Kills:115 173%
Deaths:16
KDR:12.563
Accuracy:42.093% D
KPH:12.900 D-
VKPH:7.400 C
Kills:850 (644 + 206)
Deaths:74
KDR:11.486
VKDR:5.811
Vehicle Kills:430
Kill Difference:776
Playtime:48.675 hours
Usage:2%
Score:0.629m
Score/min:215
Driving Accuracy:42.093%
Gunner Accuracy:48.956%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:752
V. Kills:94 N/A
Deaths:15
KDR:50.133
Accuracy:28.823% D--
KPH:68.200 C-
VKPH:8.500 B++
E540 Halberd-H
B+
Kills:256
V. Kills:99 256%
Deaths:5
KDR:51.200
Accuracy:50.580% D-
KPH:55.600 B+
VKPH:21.500 C+
M12 Kobalt-H
D
Kills:85
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:16.311% D**
KPH:69.500 D-
VKPH:3.300 D
Kills:1,093 (0 + 1,093)
Deaths:20
KDR:54.650
VKDR:9.850
Vehicle Kills:197
Kill Difference:1,073
Playtime:16.848 hours
Usage:1%
Score:0.214m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:16.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,421
V. Kills:104 N/A
Deaths:15
KDR:94.733
Accuracy:14.943% D
KPH:85.800 B++
VKPH:6.300 A+
M12 Kobalt
B+
Kills:1,075
V. Kills:53 N/A
Deaths:3
KDR:358.333
Accuracy:15.284% C--
KPH:89.500 B+
VKPH:4.400 B+
M40 Fury
A
Kills:352
V. Kills:94 371%
Deaths:4
KDR:88
Accuracy:31.795% C-
KPH:59.600 B++
VKPH:15.900 A
M40 Fury
B
Kills:295
V. Kills:71 410%
Deaths:6
KDR:49.167
Accuracy:23.956% D**
KPH:54.700 C++
VKPH:13.200 B
M20 Basilisk
A
Kills:285
V. Kills:91 310%
Deaths:8
KDR:35.625
Accuracy:40.199% C++
KPH:36.200 A
VKPH:11.600 B**
G30 Walker
A+
Kills:145
V. Kills:69 207%
Deaths:2
KDR:72.500
Accuracy:37.878% B**
KPH:27.100 A+
VKPH:12.900 B++
M20 Basilisk
B**
Kills:111
V. Kills:40 271%
Deaths:8
KDR:13.875
Accuracy:39.106% C+
KPH:32.800 B**
VKPH:11.800 B+
M60-G Bulldog
C
Kills:52
V. Kills:14 347%
Deaths:6
KDR:8.667
Accuracy:32% C
KPH:19 D
VKPH:5.100 C
Kills:3,736 (0 + 3,736)
Deaths:52
KDR:71.846
VKDR:10.308
Vehicle Kills:536
Kill Difference:3,684
Playtime:59.204 hours
Usage:3%
Score:1.385m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:32%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,2742,1555431U426.4620.529%C23.805%A131.4B+7.3B+34516.4h15.6B+76.1B
M12 Kobalt 1,5251,4211594.733S90.1914.943%D21.112%B++85.6B++6.3A+41516.6h16.5B++110.2C*
L100 Python HESH 1,4211,2223040.733A**36.1939.77%D--2.455%B**49.1C+8C+21924.9h3.2B+8.1C+
H-V45 1,1861,1703023.874A+0.6723.081%C20.684%C+26.9CN/A8943.5h15.5D67C
Ursa 1,1781,1652844.102M++0.4418.916%D21.717%C33.4C+N/A8634.9h12.8C67.8C
VX29 Polaris 1,1711,1632724.276A**0.2621.95%C23.818%C++34.5CN/A8233.7h14.1C64.2C+
Terminus VX-9 1,1811,1611716.789M2.2524.129%C22.481%D27.5C-N/A7642.2h13.8C57.2C+
Parallax VX3 1,1661,1613533.171S28.6337.874%C+79.07%C*35.1BN/A12433.1h2B+5.4C**
Flare VE6 1,1781,1603673.161A*1.3818.07%D-21.81%C20.3DN/A6757.2h12C66.2C
Serpent VE92 1,1821,1595462.123B*2.4221.133%D20.621%C++13DN/A4689.3h14.9C70.7C+
SVA-88 1,1681,1561487.811S3.2718.422%D--20.761%D27.2DN/A8142.5h13.6C-73.8C--
Orion VS54 1,1661,1522464.683A**0.1417.505%D20.833%D24.5CN/A16847.1h13.2C++75.5C+
L100 Python AP 1,5621,1132938.379S33.8448.047%D--3.504%B++44.5B**18C+25825h4.1B**8.4B+
M12 Kobalt 1,1281,0753358.333U353.7915.284%C--20.558%B+89.6B+4.4B+36912h15B*98.3B
C75 Viper 1,2291,0261954U49.4633.95%D1.365%C+37.3B+7.4C17127.5h10.5B++30.8B+
Nebula VM20 9829651526.349A*1.8115.589%D19.793%C+31.7C+N/A15030.4h16.9C+108.5C+
C-4 1,2169063062.961B**1.5825.077%C+N/A101.8B+34.8B+8298.9h1.3B+5B+
Blueshift VM5 851838919.209M++4.6715.32%D--20.167%C34.1C+N/A17324.6h15.1B+98.2C+
Blueshift VM5 832817918.978M++4.4414.441%D--21.665%C++33.3C+N/A15924.5h15B+103.5C+
Nebula VM20 8037951037.718M++3.1816.792%C-18.491%C-36.8C*N/A17921.6h16.7C++99.4C++
L100 Python HEAT 9757671359U54.4647.991%C1.434%D47.9A13C*19916h5.3B+11.1B
Ghost 763761849.06A*4.5240.638%C**66.886%C+32CN/A13523.8h2.1B+5.2B+
Proton II PPA-H 8467521550.133M++45.5928.823%D--1.729%C++68.4C-8.5B++19311h14.8D-51.4D--
VE-LR Obelisk 7427301375.328A**0.7933.015%C++28.493%C32C+N/A8722.8h6B+18.2B+
NS Decimator 9216431803.572M++0.9753.429%D--3.11%B*34.2C+14.8C+26518.8h4.8C+8.9C
Betelgeuse 54-A 6396291693.722B0.8221.579%D--28.935%C53.8CN/A21311.7h12.1D55.9D
Lasher X2 6436231424.387S0.1517.611%D*3.21%C-32.6C++1C+15119.1h22.8C-129.6D
Solstice SF 6286092392.548A++1.9920.842%D16.913%C+15.7CN/A9238.7h12.5C++60C+
Sirius SX12 6266054321.4B3.1421.219%D15.041%C--7.6D--N/A2679.6h19.2D90.7C-
Proximity Mine 5185184611.261A**6.7238.815%CN/A132.8C**N/A5193.9h1.9C++4.9C+
LB00 Python AP 6835041242A**37.4657.126%CN/A63B+22.4C++2868h3.9B+6.8B
Pulsar C 5105021932.601B*1.9421.589%C--24.502%C*14.6DN/A7734.3h13.2C+61.3C+
Tank Mine 851497786.372A*1.8328.751%CN/A110.4C+78.7B+13034.5h1.9C+6.7C+
NS-44 Commissioner 4894782571.86B*2.6835.026%C+18.41%D34.6C+N/A10713.8h4.6C-13.1C+
Sticky Grenade 4754691469N/A464.4650.259%CN/A938C++12C56000.5h2.1C**4.1C**
Plasma Grenade 4394321432N/A427.4641.046%DN/A480C+7.8C+21590.9h3.5B8.5C++
Spear Anti-Vehicle Phalanx Turret 7174241042.4S37.8643.972%C+4.481%B33.7C23.3C*32512.6h8.2B18.6B
Eidolon VE33 377374606.233M**1.6926.134%C28.075%B26.2C++N/A11814.3h9.2C++35.2C++
VE-S Canis 3743701392.662A+1.8824.047%C--16.216%C--37.4C+N/A1219.9h11.8C*49.2C++
Pandora VX25 3543521482.378A2.1640.771%C++15.909%C++37.4C+N/A1109.4h4.2C**10.3B
M40 Fury 446352488U83.4631.795%C-N/A59.7B++15.9A4835.9h15.5C++48.8C+
Comet VM2 456340496.939S2.4035.619%D-2.941%D17.8B**6.1B**16819.1h17.2B++48.3B
NS-357 Underboss 3313261492.188A2.3531.673%D15.031%D-43.5C++N/A1907.5h4.3C+13.4C+
Nyx VX31 331325476.915A*2.3829.443%D37.539%B*31CN/A12510.5h6.6C--22.5C--
NS-11C 3193111422.19A2.3523.194%C+19.936%C++16.2C--N/A6519.2h16.5C71C+
Solstice VE3 3243112781.119B+3.4221.39%C13.183%D*4.7D-N/A5566.4h29.9F--139.9D
Artemis VX26 310309397.923S3.3828.689%C**24.919%C**30.6C+N/A8410.1h11.8C*41.1B
M40 Fury 366295649.167S44.6323.956%D**N/A54.6C++13.1C**8335.4h14C++58.4D
Comet VM2 381286446.5S1.9636.949%D-4.196%C+15.5B++5.2C++13918.4h21B++56.8B
M20 Basilisk 376285835.625U31.0940.199%C++7.018%B+36.1A11.5B**2557.9h80.8B+200.9B+
Equinox VE2 2892831012.802A+1.7420.272%D--16.608%D20.8CN/A7813.6h15.5D76.3D
MANA Anti-Personnel Turret 283277318.935N/A4.4021.615%UN/A2770U60U6957900.1h21.1T*97.8T*
Cosmos VM3 278277515.431M0.8914.24%D20.939%B+31.1C+N/A1608.9h12.5B++87.5C++
XM98 278277495.653A*1.1133.967%C--69.675%D14.2DN/A5819.5h2.7C+8C+
Thanatos VE70 2752692401.121C**3.4238.064%C+14.498%C6D*N/A2844.8h6.8D--17.8C-
NSX-P Naginata 270263594.458M++0.0818.702%D-19.392%D*40.5C+1.1C+1426.5h10.4B+55.6C*
E540 Halberd-H 355256551.2M+46.6650.58%D-1.563%C+55.7B+21.5C+2664.6h5.6B11.1C+
NSX Naginata 259255604.25M+0.2920.078%C23.529%D34.5CN/A1127.4h14C69.7C+
S1 4422521032.447M*2.0945.92%D*4.365%B**16.4D12.3C+25415.4h7.1C+15.6C-
NS-11A 2572512221.131C+3.4119.786%D--13.147%D*12.1D-N/A4420.8h16.7D84.2D
V10 251249831.125U26.5938.479%C81.125%B+34.1C+N/A1057.3h2B+5.3C**
Supernova FPC 3432401615A10.4650.106%C-N/A38.7B**16.6C*5386.2h4B*7.9B++
Corvus VA55 242238574.175S0.3623.564%C+27.731%B++33.5C++N/A1437.1h14C--59.6C+
NS Baron G5 235234703.343M*1.2040.782%C17.094%B+31.6C+N/A887.4h4.8C+11.8C+
VA39 Spectre 226218366.056A**1.5233.97%B32.11%D29.5B+1.1A+1607.4h6.3C+18.5C*
Maelstrom Turbo Laser 7012162240.964C3.5837.877%B**3.241%B+3.9D-8.8C7454.9h366.7T*968.1F-
Phobos VX86 2172161141.895B+2.6460.907%C++15.741%C+31.3C--N/A946.9h2.9D4.8C+
Saron HRB 362206277.63B+3.0948.956%B+2.427%B*13.4D*10.1D19015.4h27.7D56.5C+
Supernova VPC 2592031513.533C++8.9938.263%D**N/A17.7D*4.9D-10811.5h4.2D11.1D*
Supernova PC 3162011612.563B**8.0242.093%D2.985%B+12.9D-7.4C19015.6h6.2C14.7D
Zenith VX-5 196195633.095A**1.4422.629%D27.692%B**24.7CN/A917.9h13.2C++58.3C+
NSX-P Tanto 199194952.042A2.5024.691%C+20.103%D-14DN/A4613.9h14.6C*59.2C*
Beamer VS3 1911891581.196B+3.3423.601%D19.048%C-16.6C-N/A7911.4h12.3D52.2C
Pulsar VS1 190185842.202A2.3421.983%C24.324%B+10.5D-N/A9017.6h19.8D*90D
NS-10 Burster 323184286.571S2.0328.374%C+2.717%D--6.6C**5B**12927.7h156.4C551.3C+
NS-10 Burster 301173286.179S1.6428.967%C+1.156%D**7B+5.2B**12924.8h160.5C554.1C+
NS-30 Vandal 1741731214.417S9.8828.437%D26.59%C+22.2DN/A1227.8h6.1C+21.5C
The Little Helper 163162612.656B**1.8846.376%C+13.58%C--32.4C--N/A725h5.1C10.9C+
NS-15M1 164162246.75M**2.2116.911%D--19.136%C-20.5DN/A1057.9h13.4C+79.3C
NS-61 Emissary 153151602.517A**2.0224.766%C--11.921%D-41.9B*N/A1203.6h15.4C+62.2C+
Light PPA 264151752.013C2.5335.707%DN/A7.8D*5.8B**6019.4h47.5F*133F--
G30 Walker 214145272.5U67.9637.878%B**1.379%D*27.4A+13B++1805.3h227.1C+599.5B+
Nemesis VSH9 278144731.973A**2.5757.621%D4.861%A+7.2D6.7C-13319.9h10.6D-18.5D--
MKV Suppressed 126126333.818M**0.7221.489%D-16.667%C-18.5DN/A966.8h16.1C+74.7C
Lumine Edge 1431232,1740.057C+4.4833.59%B+17.886%C**0.7C-N/A2184.1h1.8D5.3C*
M20 Basilisk 151111813.875S9.3439.106%C+4.505%C32.6B**11.8B+2773.4h61.8B**158B**
Manticore SX40 112110691.594B+2.9530.552%C++22.727%C++28.2C+N/A803.9h9.3C-30.3C+
Skyguard 173108813.5M**8.9624.45%D-3.704%A+15.2C++9.2C+2017.1h109B+445.9C+
Dual Photon Pods 221107303.567C0.9752.148%C+N/A21D--22.4B2465.1h60.6T*116.2F--
M20 Basilisk 1201021102U97.4643.995%D--1.961%D*78.5A++13.8D-2471.3h51.5A117B**
Damascus Edge 1351002,5950.039C*4.5033.75%B9%B0.2CN/A1496.1h3D--8.8C*
Soldier Soaker 8888481.833B++2.7130.938%C13.636%C+51.8C++N/A1821.7h5.8C*18.7C*
NS-44L Blackhand 8987332.636A1.9040.351%C+45.977%B26.4C++N/A793.3h3.7B+9.2B+
Lancer VS22 20985511.667B**2.8754.926%D-N/A7.7C--11.3C22611h35.4C64.4C
NSX Daimyo 8585108.5A++3.9651.105%A+90.588%D--38.6C-N/A1042.2h2.2B+4.3B*
M12 Kobalt-H 8985185S80.4616.311%D**22.353%B**70.8D-3.3D1751.2h21.5D-131.8D*
Photon A2A Missile Pods 17179223.591C0.9567.706%FN/A14.4D--16.7D-1975.5h8.5C++12.6D
Force-Blade 88643,1850.02C+4.5229.125%C+1.563%D-0.1DN/A1478.9h4.6D**15.7C
NS-R3 Swarm 1096379U4.4657.181%D**N/A6.3C-4.6D-6210h27.6C++48.2C+
NS-7 PDW 6262193.263M++1.2822.277%C-12.903%D-13.2DN/A1034.7h19.1D85.6C
NSX Tomoe 6262183.444A1.1028.046%C+27.419%D-19.4D-N/A663.2h15.1C+53.9C+
MAX Punch 66593310.178B+4.3639.785%C-N/A0.5CN/A2108.8h1.9C++4.7C*
Vortex VM21 1205996.556S2.0236.143%D1.695%D-6.1D6.4C*1499.6h47.7C+131.9C+
NS-15M AE 5958331.758C+2.7822.255%D18.966%D--30.5DN/A1241.9h14.1D63.4C
C150 Dalton 1555678C++3.4657.248%A*N/A560U990U7969500.1h20.9T*36.5T*
Aspis Anti-Aircraft Phalanx Turret 12855124.583B+0.0420.92%DN/A6.8D9C1968.1h162.8C+778.4C+
Vortex VM21 1035395.889S1.3536.698%C-3.774%C+5.5C--5.2C++1079.6h60.8C165.6C+
M60-G Bulldog 665268.667A+4.1332%C1.923%D19.3D5.2C1862.7h9.2C28.8C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0540.1h
Anti-Vehicle MANA Turret21570.4h
Spawn Beacon31410.2h
Nano-Armor Kit304985,78772.2h
Nanite Revive Grenade02,0760.6h
Nanite Healing Grenade0740h
Medical Applicator274520,65038.3h
Cortium Silo0740.1h
Spitfire Auto-Turret71,7281.7h
VS Patriot Flare Gun0790.1h
Restoration Kit871,1371.4h
Motion Spotter37,5212.9h
Welding Device04440h
Shield Recharging Field207,0831.9h
Recon Detection Device21,5812.7h
Ammunition Package117,9144h
Medical Kit901,3591.5h
Anti-Infantry MANA Turret185593.1h
Snowman Soldier0870.1h
Hardlight Barrier41130.1h
Router2500.1h
Nano-Repair Grenade06600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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