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Primus Dreadnaught TrapperKeeper[CFAR] TrapperKeeper
VS BR 47

KDR: 4.52

Score: 42.5m

Last Seen: Jun 7th, 2019 1:38 AM
- OFFLINE - 299.6 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Emerald - Outfit Officer of Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 4
Level Progress (to 48): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt M12 Kobalt L100 Python HESH Ursa VX29 Polaris Parallax VX3 Terminus VX-9 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $880,704 MLG Score: 704
Fun Score: N/A
Cheeseburgers Flipped: 884TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.353%21.732%46435117516,1743.557850.962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.255%0.044C+0.135C++-0.278CHEAD ++ (~11.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.165C++13.30.068C+49

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.877%3.241%86112092163328690.64864925%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.054C+1.518A+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
968.1-5.004T*366.7-5.921T*601.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.299%2.264%1455812024,683375134612.488348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.582%-0.744D--0.199C0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.415B7.50.399B15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.307%11.081%11681012004,485339102113.1912439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.367%-1.008D*1.664A++0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.116C+26.60.33C**78.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.377%71.579%1168612042,667469175.67447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%0.355C**0.296C*0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.328C**2.50.22C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.28%15.755%11683120776847081.63404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.67%0.004C+0.233C++0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.114C+4.90C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 4
42.5m420.7%385 (23.1k)363 (21.8k)4.5194745,60610,0915.4557547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210399716.58%17.261%28611:3811

11% Combat Medic49% Engineer20% Heavy Assault10% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:24 AMFeb 11th, 2015 1:29 AMJun 17th, 2019 4:51 AM (2d) (PST)Jun 6th, 2019 9:38 PM (12d) (PST)Jun 6th, 2019 9:38 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
545894560.3890.0860.0671.8790.058704

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7185,36127,3572354113321,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1953.5h/81.4d 9,448 7,872 25,068 220.2k 3,216 6,532 6,745 63.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:1,165
Deaths:284
KDR:4.102
Accuracy:18.916% D
HSR:21.717% C
VX29 Polaris
C++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:21.950% C
HSR:23.818% C++
Flare VE6
C
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:18.070% D-
HSR:21.810% C
SVA-88
D
Kills:1,156
Deaths:148
KDR:7.811
Accuracy:18.422% D--
HSR:20.761% D
Orion VS54
D
Kills:1,151
Deaths:246
KDR:4.679
Accuracy:17.503% D
HSR:20.851% D
Lasher X2
C--
Kills:536
Deaths:125
KDR:4.288
Accuracy:17.605% D*
HSR:2.985% C--
Betelgeuse 54-A
C++
Kills:351
Deaths:104
KDR:3.375
Accuracy:21.717% D--
HSR:31.054% C++
NSX Naginata
C
Kills:238
Deaths:56
KDR:4.250
Accuracy:20.358% C
HSR:23.109% D
NSX-P Naginata
D-
Kills:198
Deaths:54
KDR:3.667
Accuracy:18.192% D-
HSR:16.162% F
NS-15M1
C-
Kills:162
Deaths:24
KDR:6.750
Accuracy:16.911% D--
HSR:19.136% C-
NS-15M AE
D
Kills:58
Deaths:33
KDR:1.758
Accuracy:22.255% D
HSR:18.966% D-
Kills:7,338
Deaths (as Heavy Assault):1,713
Deaths (to Heavy Assaults):2,833
KDR:4.28371
Kill Difference:5,625
Playtime:392.856 hours
Usage:20%
Score:5.928m
Score/min:252
Accuracy (listed only):19.263%
HSR (listed only):20.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,159
Deaths:546
KDR:2.123
Accuracy:21.133% D
HSR:20.621% C++
Sirius SX12
C--
Kills:601
Deaths:430
KDR:1.398
Accuracy:21.215% D
HSR:14.975% C--
Pulsar C
C*
Kills:486
Deaths:179
KDR:2.715
Accuracy:21.435% D
HSR:24.280% C*
Solstice SF
C+
Kills:428
Deaths:185
KDR:2.314
Accuracy:20.086% D
HSR:15.888% C+
Pandora VX25
C*
Kills:336
Deaths:141
KDR:2.383
Accuracy:40.885% C++
HSR:16.071% C*
VE-S Canis
C-
Kills:317
Deaths:122
KDR:2.598
Accuracy:24.528% C-
HSR:15.457% D
Solstice VE3
C
Kills:290
Deaths:270
KDR:1.074
Accuracy:21.432% C
HSR:13.448% D--
NS-11C
C+
Kills:279
Deaths:121
KDR:2.306
Accuracy:23.053% C+
HSR:17.921% C
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
NS Baron G5
B+
Kills:229
Deaths:68
KDR:3.368
Accuracy:40.739% C
HSR:17.031% B+
NSX-P Tanto
C+
Kills:194
Deaths:95
KDR:2.042
Accuracy:24.691% C+
HSR:20.103% D
Zenith VX-5
B*
Kills:176
Deaths:60
KDR:2.933
Accuracy:22.446% D
HSR:26.705% B*
Phobos VX86
B
Kills:163
Deaths:68
KDR:2.397
Accuracy:62.453% B
HSR:17.178% C++
The Little Helper
C+
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C+
HSR:13.580% C-
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
Kills:5,277
Deaths (as Light Assault):2,638
Deaths (to Light Assaults):1,735
KDR:2.00038
Kill Difference:2,639
Playtime:72.643 hours
Usage:4%
Score:0.930m
Score/min:213
Accuracy (listed only):29.519%
HSR (listed only):17.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,159
Deaths:546
KDR:2.123
Accuracy:21.133% D
HSR:20.621% C++
VE-LR Obelisk
C**
Kills:644
Deaths:127
KDR:5.071
Accuracy:33.691% C**
HSR:28.571% C
Pulsar C
C*
Kills:486
Deaths:179
KDR:2.715
Accuracy:21.435% D
HSR:24.280% C*
Solstice SF
C+
Kills:428
Deaths:185
KDR:2.314
Accuracy:20.086% D
HSR:15.888% C+
Eidolon VE33
B
Kills:349
Deaths:50
KDR:6.980
Accuracy:26.229% C
HSR:28.080% B
Pandora VX25
C*
Kills:336
Deaths:141
KDR:2.383
Accuracy:40.885% C++
HSR:16.071% C*
Solstice VE3
C
Kills:290
Deaths:270
KDR:1.074
Accuracy:21.432% C
HSR:13.448% D--
NS-11C
C+
Kills:279
Deaths:121
KDR:2.306
Accuracy:23.053% C+
HSR:17.921% C
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
NS Baron G5
B+
Kills:229
Deaths:68
KDR:3.368
Accuracy:40.739% C
HSR:17.031% B+
NSX-P Tanto
C+
Kills:194
Deaths:95
KDR:2.042
Accuracy:24.691% C+
HSR:20.103% D
Zenith VX-5
B*
Kills:176
Deaths:60
KDR:2.933
Accuracy:22.446% D
HSR:26.705% B*
Phobos VX86
B
Kills:163
Deaths:68
KDR:2.397
Accuracy:62.453% B
HSR:17.178% C++
The Little Helper
C+
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C+
HSR:13.580% C-
Kills:5,164
Deaths (as Engineer):2,211
Deaths (to Engineers):2,162
KDR:2.33559
Kill Difference:2,953
Playtime:964.323 hours
Usage:49%
Score:22.336m
Score/min:386
Accuracy (listed only):31.622%
HSR (listed only):19.570%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,161
Deaths:171
KDR:6.789
Accuracy:24.129% C
HSR:22.481% C--
H-V45
C+
Kills:1,058
Deaths:263
KDR:4.023
Accuracy:23.274% C+
HSR:19.943% C+
Sirius SX12
C--
Kills:601
Deaths:430
KDR:1.398
Accuracy:21.215% D
HSR:14.975% C--
Pandora VX25
C*
Kills:336
Deaths:141
KDR:2.383
Accuracy:40.885% C++
HSR:16.071% C*
VE-S Canis
C-
Kills:317
Deaths:122
KDR:2.598
Accuracy:24.528% C-
HSR:15.457% D
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
Equinox VE2
C-
Kills:264
Deaths:98
KDR:2.694
Accuracy:20.500% D--
HSR:17.424% C-
NS-11A
D-
Kills:251
Deaths:222
KDR:1.131
Accuracy:19.786% D-
HSR:13.147% D*
NS Baron G5
B+
Kills:229
Deaths:68
KDR:3.368
Accuracy:40.739% C
HSR:17.031% B+
Corvus VA55
B+
Kills:212
Deaths:51
KDR:4.157
Accuracy:23.543% C+
HSR:25.943% B+
Pulsar VS1
B+
Kills:185
Deaths:84
KDR:2.202
Accuracy:21.983% C
HSR:24.324% B+
Phobos VX86
B
Kills:163
Deaths:68
KDR:2.397
Accuracy:62.453% B
HSR:17.178% C++
The Little Helper
C+
Kills:162
Deaths:61
KDR:2.656
Accuracy:46.376% C+
HSR:13.580% C-
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
Kills:5,396
Deaths (as Combat Medic):2,071
Deaths (to Combat Medics):1,015
KDR:2.6055
Kill Difference:3,325
Playtime:210.111 hours
Usage:11%
Score:5.798m
Score/min:460
Accuracy (listed only):30.083%
HSR (listed only):17.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,161
Deaths:35
KDR:33.171
Accuracy:37.874% C+
HSR:79.070% C++
Ghost
C**
Kills:721
Deaths:71
KDR:10.155
Accuracy:40.576% C**
HSR:66.574% C+
Sirius SX12
C--
Kills:601
Deaths:430
KDR:1.398
Accuracy:21.215% D
HSR:14.975% C--
NS-44 Commissioner
C+
Kills:438
Deaths:232
KDR:1.888
Accuracy:35.063% C+
HSR:18.950% C-
NS-357 Underboss
D
Kills:326
Deaths:146
KDR:2.233
Accuracy:31.692% D
HSR:15.031% D-
VE-S Canis
C-
Kills:317
Deaths:122
KDR:2.598
Accuracy:24.528% C-
HSR:15.457% D
Artemis VX26
B
Kills:309
Deaths:39
KDR:7.923
Accuracy:28.689% C**
HSR:24.919% B
Nyx VX31
B*
Kills:296
Deaths:42
KDR:7.048
Accuracy:29.015% D-
HSR:37.500% B*
XM98
C--
Kills:277
Deaths:49
KDR:5.653
Accuracy:33.967% C--
HSR:69.675% D
VA39 Spectre
C**
Kills:218
Deaths:36
KDR:6.056
Accuracy:33.970% C**
HSR:32.110% D
V10
B++
Kills:205
Deaths:8
KDR:25.625
Accuracy:38.372% C
HSR:83.415% B++
Beamer VS3
C-
Kills:189
Deaths:158
KDR:1.196
Accuracy:23.601% D
HSR:19.048% C-
NS-30 Vandal
C+
Kills:173
Deaths:12
KDR:14.417
Accuracy:28.437% D
HSR:26.590% C+
MKV Suppressed
C-
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C-
NS-61 Emissary
C--
Kills:125
Deaths:50
KDR:2.500
Accuracy:24.788% C--
HSR:12.800% D
Manticore SX40
B
Kills:102
Deaths:69
KDR:1.478
Accuracy:31.302% B
HSR:23.529% C**
NSX Daimyo
A+
Kills:85
Deaths:10
KDR:8.500
Accuracy:51.105% A+
HSR:90.588% D--
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D-
NSX Tomoe
C
Kills:62
Deaths:18
KDR:3.444
Accuracy:28.046% C
HSR:27.419% D-
Soldier Soaker
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:29.672% N/A
HSR:20% N/A
Kills:5,843
Deaths (as Infiltrator):1,609
Deaths (to Infiltrators):1,219
KDR:3.63145
Kill Difference:4,234
Playtime:198.180 hours
Usage:10%
Score:3.665m
Score/min:308
Accuracy (listed only):30.784%
HSR (listed only):35.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:948
Deaths:150
KDR:6.320
Accuracy:15.591% D
HSR:19.515% C
Blueshift VM5
C+
Kills:814
Deaths:88
KDR:9.250
Accuracy:15.256% D--
HSR:20.270% C+
Blueshift VM5
C++
Kills:805
Deaths:88
KDR:9.148
Accuracy:14.387% D--
HSR:21.739% C++
Nebula VM20
C
Kills:779
Deaths:101
KDR:7.713
Accuracy:16.761% C-
HSR:18.485% C
Comet VM2
D
Kills:337
Deaths:47
KDR:7.170
Accuracy:35.668% D-
HSR:2.967% D
Comet VM2
C+
Kills:285
Deaths:42
KDR:6.786
Accuracy:36.984% D-
HSR:4.211% C+
Cosmos VM3
B+
Kills:245
Deaths:49
KDR:5
Accuracy:13.614% D
HSR:20.816% B+
NS-10 Burster
C+
Kills:181
Deaths:28
KDR:6.464
Accuracy:28.422% C+
HSR:2.762% D--
NS-10 Burster
C+
Kills:166
Deaths:28
KDR:5.929
Accuracy:29.033% C+
HSR:1.205% D**
Vortex VM21
D
Kills:59
Deaths:9
KDR:6.556
Accuracy:36.181% D
HSR:1.695% D-
Kills:4,619
Deaths (as MAX Suit):315
Deaths (to MAX Suits):605
KDR:14.66349
Kill Difference:4,304
Playtime:110.744 hours
Usage:6%
Score:3.841m
Score/min:578
Accuracy (listed only):24.190%
HSR (listed only):11.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:216
V. Kills:485 44%
Deaths:224
KDR:0.964
Accuracy:37.877% A
KPH:3.900 D-
VKPH:8.800 C
Light PPA
B**
Kills:150
V. Kills:113 132%
Deaths:75
KDR:2
Accuracy:35.667% D
KPH:7.700 D*
VKPH:5.800 B**
Dual Photon Pods
B+
Kills:107
V. Kills:114 93%
Deaths:30
KDR:3.567
Accuracy:52.148% C+
KPH:21.100 D--
VKPH:22.500 B+
Photon A2A Missile Pods
D-
Kills:79
V. Kills:92 85%
Deaths:22
KDR:3.591
Accuracy:67.706% F
KPH:14.400 D--
VKPH:16.800 D-
Kills:552 (366 + 0)
Deaths:351
KDR:1.573
VKDR:2.291
Vehicle Kills:804
Kill Difference:201
Playtime:84.796 hours
Usage:4%
Score:0.451m
Score/min:89
Piloting Accuracy:35.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:56
V. Kills:99 56%
Deaths:7
KDR:8
Accuracy:57.248% A++
KPH:201,600 U
VKPH:356,400 U
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:14.143
Vehicle Kills:99
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,387,880
Piloting Accuracy:N/A%
Gunner Accuracy:57.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,188
V. Kills:193 N/A
Deaths:29
KDR:40.966
Accuracy:39.671% D--
KPH:48.700 C+
VKPH:7.900 C+
L100 Python AP
B**
Kills:1,113
V. Kills:449 247%
Deaths:29
KDR:38.379
Accuracy:48.047% D--
KPH:44.500 B**
VKPH:18 C+
C75 Viper
B+
Kills:1,014
V. Kills:198 N/A
Deaths:18
KDR:56.333
Accuracy:33.893% D
KPH:37.400 B+
VKPH:7.300 C+
L100 Python HEAT
A
Kills:661
V. Kills:188 350%
Deaths:13
KDR:50.846
Accuracy:50.186% C+
KPH:47.500 A
VKPH:13.500 B+
LB00 Python AP
B+
Kills:332
V. Kills:107 307%
Deaths:9
KDR:36.889
Accuracy:57.565% C+
KPH:65.800 B+
VKPH:21.200 C+
Skyguard
C
Kills:79
V. Kills:49 158%
Deaths:7
KDR:11.286
Accuracy:23.474% D--
KPH:12.800 C
VKPH:7.900 C--
Kills:4,387 (4,387 + 0)
Deaths:105
KDR:41.781
VKDR:11.276
Vehicle Kills:1,184
Kill Difference:4,282
Playtime:101.622 hours
Usage:5%
Score:1.320m
Score/min:216
Driving Accuracy:23.474%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:224
V. Kills:98 226%
Deaths:16
KDR:14
Accuracy:50.286% C
KPH:38.300 A
VKPH:16.800 B
Saron HRB
D
Kills:206
V. Kills:156 131%
Deaths:27
KDR:7.630
Accuracy:48.893% B+
KPH:13.400 D*
VKPH:10.200 D
Supernova VPC
D
Kills:203
V. Kills:56 356%
Deaths:15
KDR:13.533
Accuracy:38.263% D**
KPH:17.600 D*
VKPH:4.900 D
Supernova PC
C
Kills:201
V. Kills:115 173%
Deaths:16
KDR:12.563
Accuracy:42.093% D
KPH:12.900 D-
VKPH:7.400 C
Kills:834 (628 + 206)
Deaths:74
KDR:11.270
VKDR:5.743
Vehicle Kills:425
Kill Difference:760
Playtime:48.293 hours
Usage:2%
Score:0.619m
Score/min:214
Driving Accuracy:42.093%
Gunner Accuracy:48.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:735
V. Kills:90 N/A
Deaths:15
KDR:49
Accuracy:28.784% D--
KPH:68 C-
VKPH:8.300 B+
E540 Halberd-H
B+
Kills:223
V. Kills:95 232%
Deaths:5
KDR:44.600
Accuracy:50.415% D-
KPH:51.600 B+
VKPH:22 C++
M12 Kobalt-H
D
Kills:85
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:16.311% D*
KPH:69.500 D-
VKPH:3.300 D
Kills:1,043 (0 + 1,043)
Deaths:20
KDR:52.150
VKDR:9.450
Vehicle Kills:189
Kill Difference:1,023
Playtime:16.357 hours
Usage:1%
Score:0.206m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:16.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,257
V. Kills:99 N/A
Deaths:15
KDR:83.800
Accuracy:14.590% D
KPH:83.100 B+
VKPH:6.500 A
M12 Kobalt
B+
Kills:980
V. Kills:52 N/A
Deaths:3
KDR:326.667
Accuracy:14.981% D
KPH:86.800 B+
VKPH:4.600 B+
M40 Fury
A
Kills:352
V. Kills:94 371%
Deaths:4
KDR:88
Accuracy:31.795% C--
KPH:59.600 B+
VKPH:15.900 A
M40 Fury
B
Kills:295
V. Kills:71 410%
Deaths:6
KDR:49.167
Accuracy:23.956% D**
KPH:54.700 C++
VKPH:13.200 B
M20 Basilisk
B**
Kills:230
V. Kills:75 303%
Deaths:8
KDR:28.750
Accuracy:40.142% C++
KPH:33.700 B**
VKPH:11 B*
G30 Walker
A+
Kills:127
V. Kills:59 212%
Deaths:2
KDR:63.500
Accuracy:38.982% A
KPH:26.500 A+
VKPH:12.300 B+
M20 Basilisk
B++
Kills:80
V. Kills:39 200%
Deaths:8
KDR:10
Accuracy:40.261% C++
KPH:26.600 B+
VKPH:13 B++
Kills:3,321 (0 + 3,321)
Deaths:46
KDR:72.196
VKDR:10.630
Vehicle Kills:489
Kill Difference:3,275
Playtime:52.351 hours
Usage:3%
Score:1.288m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:40.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,2742,1555431U426.4820.529%C23.805%A131.4B+7.3B++34516.4h15.6B+76.1B
M12 Kobalt 1,3561,2571583.8S79.2814.59%D20.207%B+83.2B+6.6A+42815.1h16.7B+114.6C++
L100 Python HESH 1,3811,1882940.966A**36.4539.671%D--2.525%B*48.7C+7.9C+21824.4h3.2C**8.1C+
Ursa 1,1781,1652844.102M+0.4218.916%D21.717%C33.4C+N/A8534.9h12.8C67.8C
VX29 Polaris 1,1711,1632724.276A**0.2421.95%C23.818%C++34.5CN/A8233.7h14.1C-64.2C+
Parallax VX3 1,1661,1613533.171S28.6537.874%C+79.07%C++35.1B+N/A12433.1h2B+5.4C**
Terminus VX-9 1,1811,1611716.789M++2.2724.129%C22.481%C--27.5C-N/A7642.2h13.8C-57.2C+
Flare VE6 1,1781,1603673.161A++1.3618.07%D-21.81%C20.3DN/A6757.2h12C66.2C
Serpent VE92 1,1821,1595462.123B**2.4021.133%D20.621%C++13DN/A4689.3h14.9C70.7C
SVA-88 1,1681,1561487.811M+3.2918.422%D--20.761%D27.2DN/A8142.5h13.6D73.8D
Orion VS54 1,1651,1512464.679A++0.1617.503%D20.851%D24.4CN/A16647.1h13.2C+75.5C+
L100 Python AP 1,5621,1132938.379S33.8648.047%D--3.504%B+44.5B**18C+25525h4.1B**8.4B++
H-V45 1,0731,0582634.023A+0.5023.274%C+19.943%C+27.2C+N/A9238.9h15.5D66.5C
C75 Viper 1,2121,0141856.333U51.8133.893%D1.381%C+37.4B+7.3C+17027.1h10.4B++30.6B
M12 Kobalt 1,0329803326.667U322.1514.981%D20%B+86.7B+4.6B+36711.3h15.3B+101.8C*
Nebula VM20 9639481506.32A++1.8015.591%D19.515%C31.5C+N/A15030.1h17C+108.9C+
C-4 1,1388452852.965B**1.5524.895%C+N/A100.6B+34.9B+8448.4h1.3B+5.1B+
Blueshift VM5 827814889.25M+4.7315.256%D--20.27%C+33.6C+N/A17324.2h15.2C**99.7C
Blueshift VM5 820805889.148M4.6314.387%D--21.739%C++33.4C+N/A16024.1h14.9C**103.5C
Nebula VM20 7857791017.713M3.1916.761%C-18.485%C36.4C++N/A18021.4h16.7C+99.7C+
Proton II PPA-H 8257351549M++44.4828.784%D--1.633%C+68.1C-8.3B+19410.8h14.8D--51.5D*
Ghost 7237217110.155A**5.6440.576%C**66.574%C+31.8CN/A13322.7h2.1B+5.3B
L100 Python HEAT 8496611350.846U46.3350.186%C+1.513%D47.6A13.5B+20213.9h5.5B11B
VE-LR Obelisk 6566441275.071A++0.5533.691%C**28.571%C31.3C+N/A8520.6h6.1B+18.2B+
Sirius SX12 6226014301.398B3.1221.215%D14.975%C--7.6D--N/A2679.3h19.3D-90.9D
NS Decimator 8285751633.528M++0.9953.129%D--3.304%B++33C+14.5C+26517.4h4.9C+9.2C
Lasher X2 5555361254.288S0.2317.605%D*2.985%C--31.5C+1.1C**15717h22.8D129.6D
Proximity Mine 5095094311.837A**7.3238.749%C-N/A137.6C**N/A5423.7h1.9C+4.9C+
Pulsar C 4944861792.715B**1.8021.435%D24.28%C*14.4DN/A7633.8h13.2C61.8C
Tank Mine 812467716.577A*2.0628.762%CN/A108.6C++80.2B+13284.3h1.9C++6.8C+
Sticky Grenade 4694631463N/A458.4850.292%CN/A926C+12C+57290.5h2C**4.1C*
NS-44 Commissioner 4474382321.888B*2.6335.063%C+18.95%C-34C+N/A10412.9h4.7D13.4C+
Solstice SF 4464281852.314A+2.2120.086%D15.888%C+13.8C-N/A10131h13.5C+67.1C
Spear Anti-Vehicle Phalanx Turret 7144221042.2S37.6843.905%C+4.502%C*33.5C23.2C++32112.6h8.2C*18.7C**
Frag Grenade 4043991399N/A394.4840.563%DN/A498.8C++6.3C21500.8h3.6C*8.8C++
M40 Fury 446352488U83.4831.795%C--N/A59.7B+15.9A4835.9h15.5C+48.8C+
Betelgeuse 54-A 3543511043.375C++1.1421.717%D--31.054%C++50.9C-N/A2676.9h13D*60D*
Eidolon VE33 351349506.98S2.4626.229%C28.08%B25.3C++N/A11513.8h9.3C++35.5C++
Comet VM2 450337477.17S2.6535.668%D-2.967%D17.8B**6B*16818.9h17.2B+48.3C**
Pandora VX25 3383361412.383A++2.1440.885%C++16.071%C*36.9C+N/A1099.1h4.2C**10.3B
LB00 Python AP 439332936.889A**32.3757.565%C+N/A66.4B+21.4C+3215h3.9B+6.7B+
NS-357 Underboss 3313261462.233A2.2931.692%D15.031%D-43.5C++N/A1917.5h4.2C++13.3C+
VE-S Canis 3183171222.598A1.9224.528%C-15.457%D38.7C+N/A1208.2h11.8C*47.9C++
Artemis VX26 310309397.923S3.4028.689%C**24.919%B30.6C+N/A8410.1h11.8C*41.1B
Nyx VX31 302296427.048A*2.5329.015%D-37.5%B*30.2CN/A1289.8h6.6D22.9D
M40 Fury 366295649.167S44.6523.956%D**N/A54.6C++13.1C**8335.4h14C+58.4D
Solstice VE3 3032902701.074B+3.4521.432%C13.448%D--4.4D-N/A5465.5h31.3F**146.1D--
Comet VM2 380285426.786S2.2736.984%D-4.211%C+15.7B+5.2C++14118.1h20.9B+56.5C**
NS-11C 2862791212.306A+2.2123.053%C+17.921%C15.5C--N/A6318h16.6C72.1C+
XM98 278277495.653A++1.1333.967%C--69.675%D14.2DN/A5819.5h2.7C8C
Thanatos VE70 2752692401.121C**3.4038.064%C+14.498%C6D*N/A2744.8h6.8D*17.8C--
Equinox VE2 270264982.694A1.8320.5%D--17.424%C-20DN/A7713.2h15.6D-76.2D-
NS-11A 2572512221.131C+3.3919.786%D-13.147%D*12.1D--N/A4320.8h16.7D-84.2D
MANA Anti-Personnel Turret 255249279.222N/A4.7022.479%UN/A2490U60U6492800.1h22.3T*99.2T*
Cosmos VM3 246245495A*0.4813.614%D20.816%B+31C++N/A1697.9h12.1B++88.9C++
S1 4292411012.386M+2.1345.766%D*4.564%B**15.9D12.4C+25115.2h7.3C+16D
NSX Naginata 242238564.25M0.2720.358%C23.109%D33.5CN/A1117.1h14.1C69.5C+
M20 Basilisk 305230828.75U24.2340.142%C++7.826%B*33.8B**11B*2596.8h86.9C**216.5B+
NS Baron G5 230229683.368M+1.1540.739%C17.031%B+31.4C+N/A877.3h4.9C+11.9C+
Supernova FPC 3222241614A9.4850.286%CN/A38.6A16.9B+5535.8h3.9B*7.8B++
E540 Halberd-H 318223544.6M*40.0850.415%D-1.345%C51.9B+22.1C++2614.3h6C++11.9C+
VA39 Spectre 226218366.056M*1.5433.97%C**32.11%D29.5B+1.1A++1557.4h6.3C+18.5C*
Maelstrom Turbo Laser 7012162240.964C3.5637.877%A3.241%B3.9D-8.8C7454.9h366.7T*968.1F--
Corvus VA55 214212514.157M**0.3623.543%C+25.943%B+33.7C**N/A1536.3h14C--59.7C+
Saron HRB 362206277.63B+3.1148.893%B+2.427%B*13.5D*10.2D19015.3h27.5D56.3C+
V10 206205825.625S21.1138.372%C83.415%B++32C+N/A1046.4h2.1B5.5C*
Supernova VPC 2592031513.533C*9.0138.263%D**N/A17.7D*4.9D10711.5h4.2D--11.1D**
Supernova PC 3162011612.563B**8.0442.093%D2.985%B+12.9D-7.4C18915.6h6.2C-14.7D
NSX-P Naginata 203198543.667A++0.8518.192%D-16.162%F36.7CN/A1155.4h10.8B++59.6C++
NSX-P Tanto 199194952.042A2.4824.691%C+20.103%D14DN/A4413.9h14.6C*59.2C*
Beamer VS3 1911891581.196B+3.3223.601%D19.048%C-16.7C-N/A7911.3h12.3D52.2C
Pulsar VS1 190185842.202A2.3221.983%C24.324%B+10.5D-N/A8717.6h19.8D**90D
NS-10 Burster 318181286.464S1.9428.422%C+2.762%D--6.7B5B*13027.2h155.9C548.4C+
Zenith VX-5 177176602.933A++1.5922.446%D26.705%B*23.5CN/A907.5h13.4C+59.7C+
NS-30 Vandal 1741731214.417S9.9028.437%D26.59%C+22.2DN/A1227.8h6.1C+21.5C
NS-10 Burster 289166285.929S1.4129.033%C+1.205%D**6.8B+5.1B*13024.3h163.8C564.3C+
Phobos VX86 163163682.397B*2.1262.453%B17.178%C++30.8C-N/A1005.3h3D4.9C+
The Little Helper 163162612.656B**1.8646.376%C+13.58%C-32.4C-N/A725h5.1C10.9C+
NS-15M1 164162246.75S2.2316.911%D--19.136%C-20.5DN/A1047.9h13.4C+79.3C-
Light PPA 263150752C2.5235.667%DN/A7.7D*5.8B**6019.4h47.7T-133.6F*
Nemesis VSH9 278144731.973A*2.5557.621%D4.861%A7.2C--6.7C13219.9h10.6D--18.5D*
G30 Walker 186127263.5U58.9838.982%A1.575%D*26.5A+12.3B+1824.8h237.7C609.7B+
MKV Suppressed 126126333.818M*0.7021.489%D-16.667%C-18.5DN/A956.8h16.1C74.7C
NS-61 Emissary 126125502.5A*2.0224.788%C--12.8%D50AN/A1442.5h16.1C+65C
Dual Photon Pods 221107303.567C0.9552.148%C+N/A21D--22.4B+2455.1h60.6T*116.2F--
Lumine Edge 1191031,9280.053C4.4732.566%B+17.476%C*0.6C--N/A2162.6h1.8D5.5C*
Manticore SX40 104102691.478B+3.0431.302%B23.529%C**26.8C+N/A753.8h9.3C--29.6C+
Damascus Edge 133982,5520.038C++4.4833.717%B7.143%C+0.2CN/A1493.8h3D-8.9C*
NSX Daimyo 8585108.5A++3.9851.105%A+90.588%D--38.6C-N/A992.2h2.2B+4.3B*
M12 Kobalt-H 8985185S80.4816.311%D*22.353%B**70.8D-3.3D1741.2h21.5D--131.8D*
Lancer VS22 20583511.627B**2.8954.796%D-N/A7.7D11.3C22610.8h35.2C64.2C--
M20 Basilisk 11980810M**5.4840.261%C++2.5%D*26.7B+13B++2813h73B*181.3B*
Photon A2A Missile Pods 17179223.591C0.9367.706%FN/A14.4D--16.7D-1965.5h8.5C++12.6D
Skyguard 12879711.286M**6.7723.474%D--5.063%A**12.7C7.9C--2026.2h123.2C++524.8C
NS-7 PDW 6262193.263M+1.2622.277%C-12.903%D-13.2DN/A1014.7h19.1D-85.6C-
NSX Tomoe 6262183.444B*1.0828.046%C27.419%D-19.4D-N/A653.2h15.1C+53.9C+
Force-Blade 83603,1510.019C+4.5028.354%C+1.667%D0.1DN/A1476.4h4.7D**16.4C
Vortex VM21 1205996.556S2.0436.181%D1.695%D-6.3D6.5C++1519.4h47.1C+130.1C+
MAX Punch 64583220.18B+4.3439.493%C-N/A0.5C--N/A2106.2h1.9C++4.8C++
NS-15M AE 5958331.758C+2.7622.255%D18.966%D-30.5DN/A1241.9h14.1D63.4C-
C150 Dalton 1555678C*3.4857.248%A++N/A560U990U7959600.1h20.9T*36.5T*
Aspis Anti-Aircraft Phalanx Turret 12855124.583B+0.0620.92%DN/A6.8D9C1968.1h162.8C+778.4C
Soldier Soaker 5050301.667B+2.8529.672%C--20%B++55.6C*N/A2580.9h5.2B++17.7C**
NS-R3 Swarm 8950510U5.4854.194%F--N/A5.9C-4.6D598.5h26.6C**49.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31370.2h
Hellion G0540.1h
Anti-Vehicle MANA Turret21490.4h
Nano-Armor Kit286930,98169.7h
Nanite Revive Grenade02,0260.6h
Nanite Healing Grenade0740h
Medical Applicator266495,40437h
Cortium Silo0720.1h
Spitfire Auto-Turret71,4841.4h
Motion Spotter37,0442.7h
Restoration Kit811,0821.3h
VS Patriot Flare Gun0790.1h
Welding Device04440h
Shield Recharging Field206,7031.8h
Recon Detection Device21,5332.6h
Ammunition Package107,4483.9h
Medical Kit791,1871.4h
Anti-Infantry MANA Turret185453.1h
Nano-Repair Grenade06040.2h
Snowman Soldier0870.1h
Hardlight Barrier4840.1h
Router2500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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