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Dreadnaught TrapperKeeper[CFAR] TrapperKeeper
VS BR 135

KDR: 4.47

Score: 39.9m

Last Seen: Jan 12th, 2019 2:07 AM
- OFFLINE - 133.2 hour(s)

Battle Rank 120 (135 total) - Vanu Sovereignty on Emerald - Outfit Officer of Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 5
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt L100 Python HESH M12 Kobalt Ursa VX29 Polaris Terminus VX-9 Parallax VX3 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $848,178 MLG Score: 678
Fun Score: N/A
Cheeseburgers Flipped: 854TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.232%21.467%4563498815,2513.560820.913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.32%0.037C+0.127C++-0.34C-HEAD ++ (~10.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.16C++13.40.065C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.959%3.415%84110212053268620.62883424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.055C+1.661A++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1006.4-5.259T*382-6.224T*624.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.314%2.298%1496810144,569355130812.8343349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.506%-0.737D--0.212C0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.415B7.50.399B15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.767%10.026%9991010123,78032791811.5244411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.305%-1.058D*1.447A0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.116C+25.90.343C**78.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.398%71.064%999610162,547431165.90951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.191%0.354C**0.257C*1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.50.213C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.551%15.776%9993101976743981.74715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.599%0.013C+0.254C*0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.115C+4.9-0.001C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 5
39.9m411.6%377 (22.6k)355 (21.3k)4.4737742,8059,5685.40625135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022375016.439%17.108%28111:4610

11% Combat Medic49% Engineer20% Heavy Assault10% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:24 AMFeb 11th, 2015 1:29 AMJan 15th, 2019 9:15 PM (2d) (PST)Jan 11th, 2019 11:16 PM (5d) (PST)Jan 11th, 2019 10:07 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
540894510.3810.0850.0651.8050.057678

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4125,35527,0572354108321,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1872.3h/78d 8,922 7,323 22,946 202.7k 3,129 6,190 6,449 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:1,165
Deaths:284
KDR:4.102
Accuracy:18.916% D
HSR:21.717% C
VX29 Polaris
C++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:21.950% C
HSR:23.818% C++
Flare VE6
C
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:18.070% D
HSR:21.810% C
SVA-88
D
Kills:1,156
Deaths:148
KDR:7.811
Accuracy:18.422% D--
HSR:20.761% D
Orion VS54
C--
Kills:1,151
Deaths:246
KDR:4.679
Accuracy:17.508% D
HSR:20.851% C--
Lasher X2
D
Kills:487
Deaths:114
KDR:4.272
Accuracy:17.803% D--
HSR:2.669% D
Betelgeuse 54-A
C
Kills:175
Deaths:71
KDR:2.465
Accuracy:19.613% D**
HSR:27.429% C
NSX-P Naginata
D*
Kills:171
Deaths:50
KDR:3.420
Accuracy:17.570% D*
HSR:16.374% F
NS-15M1
C
Kills:162
Deaths:24
KDR:6.750
Accuracy:16.911% D--
HSR:19.136% C
NSX Naginata
D
Kills:85
Deaths:17
KDR:5
Accuracy:18.998% D
HSR:14.118% F-
Kills:6,875
Deaths (as Heavy Assault):1,593
Deaths (to Heavy Assaults):2,693
KDR:4.31576
Kill Difference:5,282
Playtime:376.917 hours
Usage:20%
Score:5.659m
Score/min:250
Accuracy (listed only):18.576%
HSR (listed only):18.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,066
Deaths:522
KDR:2.042
Accuracy:20.916% D
HSR:20.450% C++
Sirius SX12
C-
Kills:596
Deaths:428
KDR:1.393
Accuracy:21.202% D
HSR:14.933% C-
Pulsar C
C**
Kills:478
Deaths:177
KDR:2.701
Accuracy:21.431% D
HSR:24.477% C**
Solstice SF
C+
Kills:406
Deaths:157
KDR:2.586
Accuracy:19.732% D-
HSR:16.010% C+
Pandora VX25
C**
Kills:336
Deaths:141
KDR:2.383
Accuracy:41.598% C*
HSR:16.071% C**
NS-11C
C+
Kills:279
Deaths:121
KDR:2.306
Accuracy:23.053% C+
HSR:17.921% C+
Solstice VE3
C
Kills:271
Deaths:251
KDR:1.080
Accuracy:21.375% C
HSR:12.915% D*
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
VE-S Canis
C-
Kills:243
Deaths:104
KDR:2.337
Accuracy:24.550% C-
HSR:14.403% D
NS Baron G5
B+
Kills:217
Deaths:59
KDR:3.678
Accuracy:41.089% C
HSR:17.051% B+
Zenith VX-5
B**
Kills:170
Deaths:55
KDR:3.091
Accuracy:22.354% D
HSR:27.059% B**
NSX-P Tanto
C
Kills:168
Deaths:78
KDR:2.154
Accuracy:23.891% C
HSR:20.833% D
Phobos VX86
B
Kills:162
Deaths:68
KDR:2.382
Accuracy:62.484% B
HSR:17.284% C*
The Little Helper
C
Kills:160
Deaths:60
KDR:2.667
Accuracy:46.698% C
HSR:13.750% C
MKV Suppressed
C
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D
Kills:5,009
Deaths (as Light Assault):2,513
Deaths (to Light Assaults):1,622
KDR:1.99324
Kill Difference:2,496
Playtime:69.327 hours
Usage:4%
Score:0.878m
Score/min:211
Accuracy (listed only):29.513%
HSR (listed only):17.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,066
Deaths:522
KDR:2.042
Accuracy:20.916% D
HSR:20.450% C++
VE-LR Obelisk
C++
Kills:580
Deaths:122
KDR:4.754
Accuracy:33.277% C++
HSR:28.276% C-
Pulsar C
C**
Kills:478
Deaths:177
KDR:2.701
Accuracy:21.431% D
HSR:24.477% C**
Solstice SF
C+
Kills:406
Deaths:157
KDR:2.586
Accuracy:19.732% D-
HSR:16.010% C+
Pandora VX25
C**
Kills:336
Deaths:141
KDR:2.383
Accuracy:41.598% C*
HSR:16.071% C**
Eidolon VE33
B+
Kills:326
Deaths:49
KDR:6.653
Accuracy:25.918% C
HSR:28.528% B+
NS-11C
C+
Kills:279
Deaths:121
KDR:2.306
Accuracy:23.053% C+
HSR:17.921% C+
Solstice VE3
C
Kills:271
Deaths:251
KDR:1.080
Accuracy:21.375% C
HSR:12.915% D*
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
NS Baron G5
B+
Kills:217
Deaths:59
KDR:3.678
Accuracy:41.089% C
HSR:17.051% B+
Zenith VX-5
B**
Kills:170
Deaths:55
KDR:3.091
Accuracy:22.354% D
HSR:27.059% B**
NSX-P Tanto
C
Kills:168
Deaths:78
KDR:2.154
Accuracy:23.891% C
HSR:20.833% D
Phobos VX86
B
Kills:162
Deaths:68
KDR:2.382
Accuracy:62.484% B
HSR:17.284% C*
The Little Helper
C
Kills:160
Deaths:60
KDR:2.667
Accuracy:46.698% C
HSR:13.750% C
Kills:4,888
Deaths (as Engineer):2,100
Deaths (to Engineers):2,091
KDR:2.32762
Kill Difference:2,788
Playtime:919.770 hours
Usage:49%
Score:20.464m
Score/min:371
Accuracy (listed only):31.563%
HSR (listed only):19.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,161
Deaths:171
KDR:6.789
Accuracy:24.129% C
HSR:22.481% C-
H-V45
C+
Kills:954
Deaths:216
KDR:4.417
Accuracy:23.609% C+
HSR:19.392% C+
Sirius SX12
C-
Kills:596
Deaths:428
KDR:1.393
Accuracy:21.202% D
HSR:14.933% C-
Pandora VX25
C**
Kills:336
Deaths:141
KDR:2.383
Accuracy:41.598% C*
HSR:16.071% C**
Thanatos VE70
C+
Kills:269
Deaths:240
KDR:1.121
Accuracy:38.064% C+
HSR:14.498% C
Equinox VE2
C-
Kills:264
Deaths:98
KDR:2.694
Accuracy:20.500% D--
HSR:17.424% C-
NS-11A
D-
Kills:251
Deaths:222
KDR:1.131
Accuracy:19.786% D-
HSR:13.147% D*
VE-S Canis
C-
Kills:243
Deaths:104
KDR:2.337
Accuracy:24.550% C-
HSR:14.403% D
NS Baron G5
B+
Kills:217
Deaths:59
KDR:3.678
Accuracy:41.089% C
HSR:17.051% B+
Corvus VA55
B
Kills:209
Deaths:49
KDR:4.265
Accuracy:23.521% C+
HSR:24.880% B
Pulsar VS1
B+
Kills:185
Deaths:84
KDR:2.202
Accuracy:21.983% C
HSR:24.324% B+
Phobos VX86
B
Kills:162
Deaths:68
KDR:2.382
Accuracy:62.484% B
HSR:17.284% C*
The Little Helper
C
Kills:160
Deaths:60
KDR:2.667
Accuracy:46.698% C
HSR:13.750% C
MKV Suppressed
C
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D
Kills:5,195
Deaths (as Combat Medic):1,992
Deaths (to Combat Medics):967
KDR:2.60793
Kill Difference:3,203
Playtime:203.841 hours
Usage:11%
Score:5.649m
Score/min:462
Accuracy (listed only):30.199%
HSR (listed only):17.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,161
Deaths:35
KDR:33.171
Accuracy:37.874% C+
HSR:79.070% C++
Ghost
C*
Kills:712
Deaths:69
KDR:10.319
Accuracy:40.533% C*
HSR:66.292% C+
Sirius SX12
C-
Kills:596
Deaths:428
KDR:1.393
Accuracy:21.202% D
HSR:14.933% C-
NS-44 Commissioner
C+
Kills:413
Deaths:217
KDR:1.903
Accuracy:35.259% C+
HSR:18.886% C-
NS-357 Underboss
D
Kills:313
Deaths:138
KDR:2.268
Accuracy:31.367% D
HSR:15.336% D
Artemis VX26
B
Kills:309
Deaths:39
KDR:7.923
Accuracy:28.689% C**
HSR:24.919% B
XM98
D
Kills:277
Deaths:49
KDR:5.653
Accuracy:33.967% D
HSR:69.675% D
Nyx VX31
B*
Kills:255
Deaths:30
KDR:8.500
Accuracy:28.915% D-
HSR:37.647% B*
VE-S Canis
C-
Kills:243
Deaths:104
KDR:2.337
Accuracy:24.550% C-
HSR:14.403% D
VA39 Spectre
C**
Kills:218
Deaths:36
KDR:6.056
Accuracy:33.970% C**
HSR:32.110% D
Beamer VS3
C
Kills:186
Deaths:155
KDR:1.200
Accuracy:23.650% D
HSR:19.355% C
NS-30 Vandal
C+
Kills:173
Deaths:12
KDR:14.417
Accuracy:28.437% D
HSR:26.590% C+
MKV Suppressed
C
Kills:126
Deaths:33
KDR:3.818
Accuracy:21.489% D-
HSR:16.667% C
NS-61 Emissary
D
Kills:101
Deaths:40
KDR:2.525
Accuracy:24.320% D
HSR:12.871% D
Manticore SX40
B
Kills:97
Deaths:64
KDR:1.516
Accuracy:31.812% B
HSR:22.680% C++
V10
B*
Kills:94
Deaths:3
KDR:31.333
Accuracy:41.687% C++
HSR:85.106% B*
NSX Daimyo
A+
Kills:85
Deaths:10
KDR:8.500
Accuracy:51.105% A+
HSR:90.588% D--
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D
NSX Tomoe
C
Kills:62
Deaths:18
KDR:3.444
Accuracy:28.046% C
HSR:27.419% D-
Soldier Soaker
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:29.672% N/A
HSR:20% N/A
Kills:5,533
Deaths (as Infiltrator):1,529
Deaths (to Infiltrators):1,152
KDR:3.61871
Kill Difference:4,004
Playtime:187.529 hours
Usage:10%
Score:3.512m
Score/min:312
Accuracy (listed only):30.941%
HSR (listed only):35.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:905
Deaths:144
KDR:6.285
Accuracy:15.477% D
HSR:19.779% C+
Blueshift VM5
C
Kills:747
Deaths:83
KDR:9
Accuracy:14.943% D--
HSR:19.411% C
Nebula VM20
C
Kills:743
Deaths:95
KDR:7.821
Accuracy:16.629% C
HSR:18.035% C-
Blueshift VM5
C++
Kills:735
Deaths:83
KDR:8.855
Accuracy:14.108% D*
HSR:21.361% C++
Comet VM2
D
Kills:337
Deaths:47
KDR:7.170
Accuracy:35.524% D-
HSR:2.967% D
Comet VM2
C+
Kills:285
Deaths:42
KDR:6.786
Accuracy:36.867% D-
HSR:4.211% C+
Cosmos VM3
B
Kills:245
Deaths:49
KDR:5
Accuracy:13.614% D
HSR:20.816% B
NS-10 Burster
C+
Kills:177
Deaths:28
KDR:6.321
Accuracy:28.486% C+
HSR:2.825% D--
NS-10 Burster
C+
Kills:158
Deaths:28
KDR:5.643
Accuracy:29.121% C+
HSR:1.266% D**
Vortex VM21
D
Kills:59
Deaths:9
KDR:6.556
Accuracy:36.198% D
HSR:1.695% D-
Kills:4,391
Deaths (as MAX Suit):304
Deaths (to MAX Suits):583
KDR:14.44408
Kill Difference:4,087
Playtime:106.906 hours
Usage:6%
Score:3.742m
Score/min:583
Accuracy (listed only):24.097%
HSR (listed only):11.237%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:205
V. Kills:480 43%
Deaths:223
KDR:0.919
Accuracy:37.959% B**
KPH:3.800 D-
VKPH:8.800 C+
Light PPA
B**
Kills:144
V. Kills:113 126%
Deaths:72
KDR:2
Accuracy:35.551% D
KPH:7.500 D*
VKPH:5.900 B**
Dual Photon Pods
B+
Kills:104
V. Kills:112 92%
Deaths:30
KDR:3.467
Accuracy:52.280% C+
KPH:21.100 D--
VKPH:22.800 B+
Photon A2A Missile Pods
D-
Kills:79
V. Kills:92 85%
Deaths:22
KDR:3.591
Accuracy:67.706% F-
KPH:14.400 D--
VKPH:16.800 D-
Kills:532 (349 + 0)
Deaths:347
KDR:1.533
VKDR:2.297
Vehicle Kills:797
Kill Difference:185
Playtime:83.981 hours
Usage:4%
Score:0.441m
Score/min:88
Piloting Accuracy:35.551%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:56
V. Kills:99 56%
Deaths:7
KDR:8
Accuracy:57.248% A++
KPH:201,600 U
VKPH:356,400 U
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:14.143
Vehicle Kills:99
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.079m
Score/min:2,374,470
Piloting Accuracy:N/A%
Gunner Accuracy:57.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,188
V. Kills:193 N/A
Deaths:29
KDR:40.966
Accuracy:39.671% D--
KPH:48.700 C+
VKPH:7.900 C+
L100 Python AP
A
Kills:1,113
V. Kills:449 247%
Deaths:29
KDR:38.379
Accuracy:48.047% D--
KPH:44.500 A
VKPH:18 C++
C75 Viper
B+
Kills:1,014
V. Kills:198 N/A
Deaths:18
KDR:56.333
Accuracy:33.893% D
KPH:37.400 B+
VKPH:7.300 C+
L100 Python HEAT
A
Kills:604
V. Kills:171 351%
Deaths:12
KDR:50.333
Accuracy:49.853% C+
KPH:46.100 A
VKPH:13.100 B+
LB00 Python AP
B*
Kills:226
V. Kills:75 297%
Deaths:8
KDR:28.250
Accuracy:58.855% C+
KPH:68.300 B*
VKPH:22.700 C**
Skyguard
C+
Kills:75
V. Kills:46 160%
Deaths:5
KDR:15
Accuracy:23.506% D--
KPH:12.900 C+
VKPH:7.900 C-
Kills:4,220 (4,220 + 0)
Deaths:101
KDR:41.782
VKDR:11.208
Vehicle Kills:1,132
Kill Difference:4,119
Playtime:98.728 hours
Usage:5%
Score:1.259m
Score/min:212
Driving Accuracy:23.506%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:203
V. Kills:56 356%
Deaths:15
KDR:13.533
Accuracy:38.263% D**
KPH:17.600 D*
VKPH:4.900 D
Supernova PC
C
Kills:201
V. Kills:115 173%
Deaths:16
KDR:12.563
Accuracy:42.093% D
KPH:12.900 D-
VKPH:7.400 C
Saron HRB
D
Kills:183
V. Kills:146 124%
Deaths:26
KDR:7.038
Accuracy:48.354% B+
KPH:12.500 D*
VKPH:9.900 D
Supernova FPC
A
Kills:171
V. Kills:80 211%
Deaths:11
KDR:15.546
Accuracy:49.642% C-
KPH:36.100 A
VKPH:16.900 B+
Kills:758 (575 + 183)
Deaths:68
KDR:11.147
VKDR:5.838
Vehicle Kills:397
Kill Difference:690
Playtime:46.533 hours
Usage:2%
Score:0.566m
Score/min:203
Driving Accuracy:49.642%
Gunner Accuracy:48.354%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:721
V. Kills:89 N/A
Deaths:14
KDR:51.500
Accuracy:28.913% D-
KPH:67.800 C-
VKPH:8.400 B+
E540 Halberd-H
B+
Kills:216
V. Kills:93 230%
Deaths:5
KDR:43.200
Accuracy:49.651% D--
KPH:50.700 B+
VKPH:21.800 C+
M12 Kobalt-H
D
Kills:85
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:16.339% D*
KPH:69.800 D-
VKPH:3.300 D
Kills:1,022 (0 + 1,022)
Deaths:19
KDR:53.789
VKDR:9.789
Vehicle Kills:186
Kill Difference:1,003
Playtime:16.108 hours
Usage:1%
Score:0.199m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:16.339%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,181
V. Kills:98 N/A
Deaths:14
KDR:84.357
Accuracy:14.379% D
KPH:80.400 B+
VKPH:6.700 A+
M12 Kobalt
C+
Kills:532
V. Kills:20 N/A
Deaths:1
KDR:532
Accuracy:13.974% D
KPH:72.300 C+
VKPH:2.700 C
M40 Fury
A
Kills:352
V. Kills:94 371%
Deaths:4
KDR:88
Accuracy:31.795% C--
KPH:59.600 B+
VKPH:15.900 A
M40 Fury
B
Kills:295
V. Kills:71 410%
Deaths:6
KDR:49.167
Accuracy:23.956% D**
KPH:54.700 C++
VKPH:13.200 B
G30 Walker
A+
Kills:120
V. Kills:58 203%
Deaths:2
KDR:60
Accuracy:39.429% A+
KPH:25.900 A+
VKPH:12.500 B++
M20 Basilisk
B++
Kills:104
V. Kills:33 306%
Deaths:8
KDR:13
Accuracy:37.726% C+
KPH:27.500 B++
VKPH:8.700 C**
M20 Basilisk
B*
Kills:76
V. Kills:37 200%
Deaths:8
KDR:9.500
Accuracy:39.788% C++
KPH:28.300 B+
VKPH:13.800 B*
Kills:2,660 (0 + 2,660)
Deaths:43
KDR:61.860
VKDR:9.558
Vehicle Kills:411
Kill Difference:2,617
Playtime:44.454 hours
Usage:2%
Score:1.096m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:39.788%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,2052,0895417.8U413.3320.431%C24.079%A+131.4B+7.3B+33715.9h15.6B76.3B
L100 Python HESH 1,3811,1882940.966A**36.4939.671%D--2.525%B*48.7C+7.9C+21724.4h3.2B8.1C+
M12 Kobalt 1,2791,1811484.357S79.8814.379%D20.491%B+80.3B+6.7A+41514.7h17.1B+118.9C++
Ursa 1,1781,1652844.102M*0.3718.916%D21.717%C33.4C+N/A8534.9h12.8C67.8C
VX29 Polaris 1,1711,1632724.276A**0.2021.95%C23.818%C++34.5CN/A8233.7h14.1C-64.2C+
Terminus VX-9 1,1811,1611716.789M++2.3224.129%C22.481%C-27.5C-N/A7542.2h13.8C-57.2C+
Parallax VX3 1,1661,1613533.171S28.7037.874%C+79.07%C++35.1B+N/A12333.1h2B+5.4C**
Flare VE6 1,1781,1603673.161A++1.3118.07%D21.81%C20.3DN/A6757.2h12C66.2C
SVA-88 1,1681,1561487.811M+3.3418.422%D--20.761%D27.2DN/A8142.5h13.6D73.8D
Orion VS54 1,1651,1512464.679A*0.2117.508%D20.851%C--24.5CN/A16447h13.2C++75.5C+
L100 Python AP 1,5621,1132938.379S33.9148.047%D--3.504%C**44.5A18C++25125h4.1B**8.4B++
Serpent VE92 1,0881,0665222.042B**2.4320.916%D20.45%C++12.5DN/A4585.3h15C71.8C
C75 Viper 1,2121,0141856.333U51.8633.893%D1.381%C+37.4B+7.3C+16927.1h10.4B++30.6B+
H-V45 9689542164.417A++0.0623.609%C+19.392%C+27.4C+N/A9434.8h15.3D64.9C+
Nebula VM20 9209051446.285A*1.8115.477%D19.779%C+31.5C+N/A15228.7h17.1C+110.2C+
C-4 1,0637882652.974B**1.5024.827%C+N/A101B+35.3B+8517.8h1.3B+5.1B+
Blueshift VM5 760747839M+4.5314.943%D--19.411%C33.3C+N/A17522.4h15.1B101C+
Nebula VM20 749743957.821M++3.3516.629%C18.035%C-37.2C*N/A18620h16.6C+99.9C+
Blueshift VM5 746735838.855M+4.3814.108%D*21.361%C++33C+N/A16322.3h14.8B105.2C
Proton II PPA-H 8107211451.5M*47.0328.913%D-1.664%C+68C-8.4B+18910.6h14.8D--51.3D*
Ghost 7147126910.319A**5.8540.533%C*66.292%C+31.6CN/A13022.5h2.1B+5.3B+
L100 Python HEAT 7756041250.333U45.8649.853%C+1.49%D46.1A13.1B+19513.1h5.6B11.3C**
Sirius SX12 6175964281.393B3.0821.202%D14.933%C-7.5D--N/A2579.1h19.4D-91.3C--
VE-LR Obelisk 5895801224.754A++0.2833.277%C++28.276%C-30.7C+N/A7918.9h6.1B18.2B+
M12 Kobalt 5525321532U527.5313.974%D19.361%C*71.9C+2.7C3187.4h16.3B+116.4C++
NS Decimator 7685301513.51M++0.9653.255%D-3.585%B**33.3C+15C+26815.9h4.8C++9.1C
Proximity Mine 5055054311.744A**7.2738.693%C-N/A140.3B+N/A5533.6h1.9C++4.9C+
Lasher X2 5014871144.272S0.2017.803%D--2.669%D32.3C++N/A16815.1h22.7C--127.7D
Pulsar C 4864781772.701B**1.7721.431%D24.477%C**14.2DN/A7533.6h13.3C+62.1C+
Sticky Grenade 4604551455N/A450.5350.242%C+N/A910C+10C+57430.5h2.1C*4.1C**
Tank Mine 786449706.414A*1.9428.381%CN/A106.9C++80.2B+13164.2h1.9C++6.9C+
Spear Anti-Vehicle Phalanx Turret 7124201042S37.5343.908%C+4.524%C*33.6C23.4C*31912.5h8.2B18.7B+
NS-44 Commissioner 4224132171.903B**2.5735.259%C+18.886%C-33.3C+N/A10312.4h4.8D13.5C+
Solstice SF 4234061572.586A++1.8919.732%D-16.01%C+13.6C-N/A10229.9h13.3C+67.6C
Frag Grenade 3913861386N/A381.5340.148%DN/A482.5C+6.3C+21590.8h3.5B8.8C++
M40 Fury 446352488U83.5331.795%C--N/A59.7B+15.9A4835.9h15.5C+48.8C+
Comet VM2 450337477.17S2.7035.524%D-2.967%D17.9A6B*16818.8h17B+47.9C**
Pandora VX25 3383361412.383A2.0941.598%C*16.071%C**37.8C++N/A1088.9h4.2C**10.1B+
Eidolon VE33 328326496.653S2.1825.918%C28.528%B+24.7C++N/A11313.2h9.3C++36C++
NS-357 Underboss 3183131382.268A+2.2131.367%D15.336%D42.9C++N/A1877.3h4.2C++13.4C+
Artemis VX26 310309397.923S3.4528.689%C**24.919%B30.6C+N/A8310.1h11.8C*41.1B
M40 Fury 366295649.167S44.6923.956%D**N/A54.6C++13.1B8335.4h14C+58.4D
Comet VM2 380285426.786S2.3136.867%D-4.211%C+15.8B++5.3C++14118h20.7B+56.1C**
NS-11C 2862791212.306A+2.1723.053%C+17.921%C+15.5C--N/A6218h16.6C72.1C+
XM98 278277495.653A++1.1833.967%D69.675%D14.2DN/A5719.5h2.7C8C
Solstice VE3 2842712511.08B+3.3921.375%C12.915%D*4.3D-N/A5363.3h32.3F*151D--
Thanatos VE70 2752692401.121C**3.3538.064%C+14.498%C6D*N/A2744.8h6.8D*17.8C--
Equinox VE2 270264982.694A+1.7820.5%D--17.424%C-20C--N/A7613.2h15.6D76.2D
Nyx VX31 260255308.5M++4.0328.915%D-37.647%B*29.7CN/A1368.6h6.8D23.5D
NS-11A 2572512221.131C+3.3419.786%D-13.147%D*12.1D-N/A4220.8h16.7D-84.2D
Cosmos VM3 246245495A*0.5313.614%D20.816%B31C**N/A1687.9h12.1B*88.9C*
MANA Anti-Personnel Turret 249243279N/A4.5322.19%UN/A2430U60U6364300.1h22.2T*100.1T*
VE-S Canis 2442431042.337B**2.1424.55%C-14.403%D35.2C+N/A1116.9h12.6C+51.3C+
LB00 Python AP 301226828.25A++23.7858.855%C+N/A68.5B**22.7C**3313.3h3.9B+6.6B+
S1 403221912.429M++2.0446.27%D*4.977%B**15.5D12.7C+25414.3h7.5C16.1D
VA39 Spectre 226218366.056M*1.5833.97%C**32.11%D29.5B+1.1A*1457.4h6.3C+18.5C*
NS Baron G5 218217593.678M*0.8041.089%C17.051%B+31C+N/A877h4.9C+12C+
E540 Halberd-H 309216543.2M*38.7349.651%D--1.389%C50.2B+21.6C+2554.3h5.9C*12C+
Corvus VA55 211209494.265M**0.2123.521%C+24.88%B33.7BN/A1526.2h14C--59.6C+
Maelstrom Turbo Laser 6852052230.919C3.5537.959%B**3.415%B+3.8D-8.8C+7254.4h382T*1006.4F-
Supernova VPC 2592031513.533C*9.0638.263%D**N/A17.7D*4.9D10311.5h4.2D-11.1D*
Supernova PC 3162011612.563B**8.0942.093%D2.985%B+12.9D-7.4C18715.6h6.2C-14.7D
Beamer VS3 1881861551.2B+3.2723.65%D19.355%C16.6C-N/A7711.2h12.5C--52.7C
Pulsar VS1 190185842.202A2.2721.983%C24.324%B+10.5D-N/A8417.6h19.8D*90D
Saron HRB 329183267.038B+2.5648.354%B+2.732%B**12.4D*9.9D18314.7h28.6D-59.1C+
NS-10 Burster 313177286.321S1.8528.486%C+2.825%D--6.6B+5.1B**13026.8h156.9C550.6C+
Betelgeuse 54-A 177175712.465C+2.0119.613%D**27.429%C39.8DN/A3194.4h12.8D--65D**
NS-30 Vandal 1741731214.417S9.9428.437%D26.59%C+22.2DN/A1217.8h6.1C+21.5C
Supernova FPC 2511711115.545A++11.0749.642%C-N/A36.4A17B+5604.7h4.1B*8.2B++
NSX-P Naginata 176171503.42A1.0517.57%D*16.374%F37.2C1.1C++1074.6h10.1B*57.6C++
Zenith VX-5 171170553.091A++1.3822.354%D27.059%B**24.3CN/A927h13.3C+59.6C+
NSX-P Tanto 172168782.154A2.3223.891%C20.833%D18.1CN/A519.3h14.1B59.1C*
NS-15M1 164162246.75S2.2816.911%D--19.136%C20.5DN/A1037.9h13.4C+79.3C
Phobos VX86 162162682.382B*2.0962.484%B17.284%C*31.2CN/A995.2h3D4.9C+
The Little Helper 161160602.667B**1.8146.698%C13.75%C32.7C--N/A684.9h5C+10.8C+
NS-10 Burster 277158285.643S1.1729.121%C+1.266%D**6.6B+5B*12923.8h169.4C581.7C+
Light PPA 257144722C2.4735.551%DN/A7.5D*5.9B**6019.2h48.5T136.3F*
Nemesis VSH9 278144731.973A**2.5057.73%D4.861%A7.2D6.7C--13119.9h10.6D--18.4D*
MKV Suppressed 126126333.818M*0.6621.489%D-16.667%C18.5DN/A946.8h16.1C+74.7C
G30 Walker 178120260U55.5339.429%A+N/A26.1A++12.6B++1824.6h244.8C620.9B+
M20 Basilisk 137104813S8.5337.726%C+5.769%C+27.4B++8.7C**2453.8h76.9B+203.9B+
Dual Photon Pods 216104303.467C1.0152.28%C+N/A21.2D--22.9B+2474.9h61.7T*118.1F--
NS-61 Emissary 102101402.525A**1.9524.32%D12.871%D53.2A+N/A1541.9h15.4C+63.3C+
Damascus Edge 133982,5440.039C++4.4333.756%B7.143%C+0.2C--N/A1493h3D--8.9C*
Manticore SX40 9997641.516B+2.9631.812%B22.68%C++26.2C+N/A733.7h9.5C--29.8C+
V10 9494331.333U26.8641.687%C++85.106%B*47B+N/A1612h1.8B*4.3B++
Lumine Edge 101881,6570.053C4.4230.862%B15.909%C+0.6DN/A2138.8h1.8D5.7C*
M12 Kobalt-H 8985185M**80.5316.339%D*22.353%A70.8D-3.3D1711.2h21.4D--131.2D**
NSX Naginata 8585175M*0.5318.998%D14.118%F-24.3DN/A663.5h17.7D*93.2D
NSX Daimyo 8585108.5A++4.0351.105%A+90.588%D--40.5CN/A972.1h2.2B+4.3B*
Lancer VS22 20382491.673A2.8054.879%D-N/A7.7D11.3C22610.7h35.3C64.2C
Photon A2A Missile Pods 17179223.591C0.8867.706%F-N/A14.4D--16.7D-1955.5h8.5C++12.6D
M20 Basilisk 1137689.5M**5.0339.788%C++2.632%D*28.1B+13.7B*2622.7h62.9B**158B**
Skyguard 12175515S10.5323.506%D--5.333%A**12.9C+7.9C-2035.8h124.6C++530C
NS-7 PDW 6262193.263M1.2122.277%C-12.903%D13.2DN/A994.7h19.1D85.6C
NSX Tomoe 6262183.444A1.0328.046%C27.419%D-19.4D-N/A613.2h15.1C+53.9C+
Force-Blade 83603,1320.019C+4.4528.354%C+1.667%D0.1C-N/A1473.4h4.7D*16.4C
Vortex VM21 1205996.556M**2.0836.198%D1.695%D-6.3D6.5C++1519.4h47.1C+130C+
C150 Dalton 1555678C**3.5357.248%A++N/A560U990U7914900.1h20.9T*36.5T*
MAX Punch 61563110.18B+4.2939.85%C-N/A0.5C-N/A2102.4h1.9C++4.8C++
Aspis Anti-Aircraft Phalanx Turret 12855124.583B+0.1120.926%DN/A6.8D9C1968.1h162.6C+776.9C+
Soldier Soaker 5050301.667B+2.8129.672%C--20%B++55.6C*N/A2580.9h5.2B++17.7C**

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0790.1h
Motion Spotter26,6072.5h
Restoration Kit729131.2h
Snowman Soldier0870.1h
Hellion G0540.1h
Nano-Armor Kit275880,85666.5h
Spawn Beacon31170.2h
Anti-Vehicle MANA Turret21450.4h
Cortium Silo0720.1h
Nanite Revive Grenade01,9830.6h
Nanite Healing Grenade0740h
Medical Applicator259477,34936.1h
Welding Device04440h
Spitfire Auto-Turret71,3001.3h
Ammunition Package107,0243.7h
Shield Recharging Field186,4081.7h
Medical Kit721,0851.2h
Anti-Infantry MANA Turret185333.1h
Router2500.1h
Nano-Repair Grenade05150.1h
Hardlight Barrier4580.1h
Recon Detection Device21,5332.6h

Check the help document for the dictionary if you want to learn more about words used here.


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