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TrapperKeeper[CFAR] TrapperKeeper
VS BR 132

KDR: 4.37

Score: 37.6m

Last Seen: Nov 10th, 2018 3:33 PM
- OFFLINE - 2.1 hour(s)

Battle Rank 117 (132 total) - Vanu Sovereignty on Emerald - Outfit Officer of Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 4
Level Progress (to 118): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Ursa VX29 Polaris Terminus VX-9 Parallax VX3 Flare VE6 M12 Kobalt SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $806,895 MLG Score: 645
Fun Score: N/A
Cheeseburgers Flipped: 839TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.008%21.349%4493498014,4223.630920.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.259%-0.007C+0.107C+-0.326C-HEAD ++ (~10.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.142C++13.50.054C+50.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.959%3.415%88110132053098560.6634324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.051C+1.65A+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1006.4-5.289T*382-6.255T*624.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.303%2.321%1574810064,524334129813.5045348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.598%-0.734D--0.208C0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.419B7.50.403B15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.793%9.37%8981010043,25530281310.7781400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%-1.13D*1.262A0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.40.144C++24.10.382C**77.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.404%71.041%898610082,507392166.37914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.175%0.353C**0.249C++1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.319C*2.50.21C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.226%15.759%8983101167940271.68905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.036%-0.008C+0.223C++0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.08C+5-0.033C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 4
37.6m419.7%374 (22.4k)353 (21.2k)4.3667838,9568,9215.29985132 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014335416.239%17.155%27911:549

11% Combat Medic49% Engineer20% Heavy Assault10% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:24 AMFeb 11th, 2015 1:29 AMNov 11th, 2018 5:18 AM (2d) (PST)Nov 10th, 2018 1:54 PM (2d) (PST)Nov 10th, 2018 11:33 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
531904410.3660.0840.0631.7740.057645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,8735,39526,4782254106321,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1775.4h/74d 8,324 6,683 20,953 188.9k 2,992 5,868 6,059 56.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:1,165
Deaths:284
KDR:4.102
Accuracy:18.916% D
HSR:21.717% C
VX29 Polaris
C++
Kills:1,163
Deaths:272
KDR:4.276
Accuracy:21.950% C
HSR:23.818% C++
Flare VE6
C
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:18.070% D
HSR:21.810% C
SVA-88
D
Kills:1,156
Deaths:148
KDR:7.811
Accuracy:18.422% D-
HSR:20.761% D
Orion VS54
C--
Kills:1,151
Deaths:246
KDR:4.679
Accuracy:17.508% D
HSR:20.851% C--
Lasher X2
C--
Kills:433
Deaths:100
KDR:4.330
Accuracy:17.158% D*
HSR:3.002% C--
Betelgeuse 54-A
C
Kills:175
Deaths:71
KDR:2.465
Accuracy:19.613% D**
HSR:27.429% C
NS-15M1
C
Kills:162
Deaths:24
KDR:6.750
Accuracy:16.911% D--
HSR:19.136% C
NSX Naginata
D
Kills:85
Deaths:17
KDR:5
Accuracy:18.970% D
HSR:14.118% F-
Kills:6,650
Deaths (as Heavy Assault):1,529
Deaths (to Heavy Assaults):2,536
KDR:4.34925
Kill Difference:5,121
Playtime:363.063 hours
Usage:20%
Score:5.429m
Score/min:249
Accuracy (listed only):18.613%
HSR (listed only):19.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,016
Deaths:483
KDR:2.104
Accuracy:20.584% D
HSR:20.768% C*
Sirius SX12
C--
Kills:579
Deaths:426
KDR:1.359
Accuracy:21.164% D
HSR:14.681% C--
Pulsar C
B
Kills:476
Deaths:176
KDR:2.705
Accuracy:21.417% C--
HSR:24.580% B
Solstice SF
C
Kills:381
Deaths:148
KDR:2.574
Accuracy:19.576% D-
HSR:15.486% C
Pandora VX25
B+
Kills:300
Deaths:126
KDR:2.381
Accuracy:41.415% C*
HSR:17% B+
NS-11C
C+
Kills:279
Deaths:121
KDR:2.306
Accuracy:23.053% C+
HSR:17.921% C+
Solstice VE3
C
Kills:271
Deaths:251
KDR:1.080
Accuracy:21.375% C
HSR:12.915% D*
Thanatos VE70
C+
Kills:251
Deaths:235
KDR:1.068
Accuracy:38.321% C+
HSR:14.741% C
VE-S Canis
C
Kills:242
Deaths:104
KDR:2.327
Accuracy:24.653% C
HSR:14.463% D
Zenith VX-5
B**
Kills:170
Deaths:55
KDR:3.091
Accuracy:22.354% D
HSR:27.059% B**
NS Baron G5
C**
Kills:165
Deaths:49
KDR:3.367
Accuracy:43.804% C++
HSR:15.758% C**
Phobos VX86
B+
Kills:128
Deaths:47
KDR:2.723
Accuracy:64.093% B+
HSR:14.844% C+
MKV Suppressed
D
Kills:114
Deaths:22
KDR:5.182
Accuracy:20.947% D-
HSR:15.790% D
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D
NSX-P Tanto
B+
Kills:53
Deaths:44
KDR:1.205
Accuracy:24.754% C+
HSR:28.302% B+
Kills:4,487
Deaths (as Light Assault):2,306
Deaths (to Light Assaults):1,518
KDR:1.94579
Kill Difference:2,181
Playtime:63.714 hours
Usage:4%
Score:0.780m
Score/min:204
Accuracy (listed only):28.652%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,016
Deaths:483
KDR:2.104
Accuracy:20.584% D
HSR:20.768% C*
Pulsar C
B
Kills:476
Deaths:176
KDR:2.705
Accuracy:21.417% C--
HSR:24.580% B
Solstice SF
C
Kills:381
Deaths:148
KDR:2.574
Accuracy:19.576% D-
HSR:15.486% C
Eidolon VE33
B+
Kills:326
Deaths:49
KDR:6.653
Accuracy:25.918% C
HSR:28.528% B+
Pandora VX25
B+
Kills:300
Deaths:126
KDR:2.381
Accuracy:41.415% C*
HSR:17% B+
NS-11C
C+
Kills:279
Deaths:121
KDR:2.306
Accuracy:23.053% C+
HSR:17.921% C+
Solstice VE3
C
Kills:271
Deaths:251
KDR:1.080
Accuracy:21.375% C
HSR:12.915% D*
Thanatos VE70
C+
Kills:251
Deaths:235
KDR:1.068
Accuracy:38.321% C+
HSR:14.741% C
VE-LR Obelisk
C+
Kills:244
Deaths:64
KDR:3.813
Accuracy:32.142% C+
HSR:27.459% C--
Zenith VX-5
B**
Kills:170
Deaths:55
KDR:3.091
Accuracy:22.354% D
HSR:27.059% B**
NS Baron G5
C**
Kills:165
Deaths:49
KDR:3.367
Accuracy:43.804% C++
HSR:15.758% C**
Phobos VX86
B+
Kills:128
Deaths:47
KDR:2.723
Accuracy:64.093% B+
HSR:14.844% C+
NSX-P Tanto
B+
Kills:53
Deaths:44
KDR:1.205
Accuracy:24.754% C+
HSR:28.302% B+
Kills:4,060
Deaths (as Engineer):1,848
Deaths (to Engineers):1,987
KDR:2.19697
Kill Difference:2,212
Playtime:866.279 hours
Usage:49%
Score:18.882m
Score/min:363
Accuracy (listed only):30.677%
HSR (listed only):20.412%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,161
Deaths:171
KDR:6.789
Accuracy:24.129% C
HSR:22.481% C-
H-V45
C+
Kills:788
Deaths:163
KDR:4.834
Accuracy:23.422% C+
HSR:18.909% C
Sirius SX12
C--
Kills:579
Deaths:426
KDR:1.359
Accuracy:21.164% D
HSR:14.681% C--
Pandora VX25
B+
Kills:300
Deaths:126
KDR:2.381
Accuracy:41.415% C*
HSR:17% B+
Thanatos VE70
C+
Kills:251
Deaths:235
KDR:1.068
Accuracy:38.321% C+
HSR:14.741% C
NS-11A
D-
Kills:251
Deaths:222
KDR:1.131
Accuracy:19.786% D-
HSR:13.147% D*
VE-S Canis
C
Kills:242
Deaths:104
KDR:2.327
Accuracy:24.653% C
HSR:14.463% D
Corvus VA55
B
Kills:209
Deaths:49
KDR:4.265
Accuracy:23.521% C+
HSR:24.880% B
Equinox VE2
D
Kills:203
Deaths:84
KDR:2.417
Accuracy:19.831% D*
HSR:16.256% D
NS Baron G5
C**
Kills:165
Deaths:49
KDR:3.367
Accuracy:43.804% C++
HSR:15.758% C**
Pulsar VS1
B
Kills:161
Deaths:79
KDR:2.038
Accuracy:21.187% C-
HSR:22.981% B
Phobos VX86
B+
Kills:128
Deaths:47
KDR:2.723
Accuracy:64.093% B+
HSR:14.844% C+
MKV Suppressed
D
Kills:114
Deaths:22
KDR:5.182
Accuracy:20.947% D-
HSR:15.790% D
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D
Kills:4,614
Deaths (as Combat Medic):1,796
Deaths (to Combat Medics):902
KDR:2.56904
Kill Difference:2,818
Playtime:193.974 hours
Usage:11%
Score:5.454m
Score/min:469
Accuracy (listed only):29.182%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:1,161
Deaths:35
KDR:33.171
Accuracy:37.874% C+
HSR:79.070% C*
Ghost
B
Kills:688
Deaths:65
KDR:10.585
Accuracy:40.888% B
HSR:66.134% C+
Sirius SX12
C--
Kills:579
Deaths:426
KDR:1.359
Accuracy:21.164% D
HSR:14.681% C--
NS-44 Commissioner
C+
Kills:373
Deaths:197
KDR:1.893
Accuracy:35.274% C+
HSR:19.571% C
Artemis VX26
B
Kills:309
Deaths:39
KDR:7.923
Accuracy:28.689% C**
HSR:24.919% B
NS-357 Underboss
D
Kills:293
Deaths:130
KDR:2.254
Accuracy:31.150% D
HSR:15.358% D
XM98
C--
Kills:277
Deaths:49
KDR:5.653
Accuracy:33.967% C--
HSR:69.675% D
Nyx VX31
B*
Kills:255
Deaths:30
KDR:8.500
Accuracy:28.915% D-
HSR:37.647% B*
VE-S Canis
C
Kills:242
Deaths:104
KDR:2.327
Accuracy:24.653% C
HSR:14.463% D
VA39 Spectre
B
Kills:218
Deaths:36
KDR:6.056
Accuracy:33.970% B
HSR:32.110% D
Beamer VS3
C
Kills:182
Deaths:152
KDR:1.197
Accuracy:23.544% D
HSR:19.780% C
NS-30 Vandal
C+
Kills:173
Deaths:12
KDR:14.417
Accuracy:28.437% D
HSR:26.590% C+
MKV Suppressed
D
Kills:114
Deaths:22
KDR:5.182
Accuracy:20.947% D-
HSR:15.790% D
NSX Daimyo
A+
Kills:85
Deaths:10
KDR:8.500
Accuracy:51.105% A+
HSR:90.588% D--
NS-61 Emissary
D
Kills:83
Deaths:29
KDR:2.862
Accuracy:23.036% D
HSR:12.048% D
V10
B**
Kills:78
Deaths:3
KDR:26
Accuracy:40.729% C++
HSR:87.180% B**
Manticore SX40
C++
Kills:73
Deaths:41
KDR:1.780
Accuracy:30.307% C++
HSR:17.808% C-
NS-7 PDW
C-
Kills:62
Deaths:19
KDR:3.263
Accuracy:22.277% C-
HSR:12.903% D
NSX Tomoe
C+
Kills:62
Deaths:18
KDR:3.444
Accuracy:28.046% C+
HSR:27.419% D-
Soldier Soaker
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:29.672% N/A
HSR:20% N/A
Kills:5,357
Deaths (as Infiltrator):1,447
Deaths (to Infiltrators):1,068
KDR:3.70214
Kill Difference:3,910
Playtime:175.377 hours
Usage:10%
Score:3.359m
Score/min:319
Accuracy (listed only):30.732%
HSR (listed only):35.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:875
Deaths:141
KDR:6.206
Accuracy:15.510% C--
HSR:19.543% C+
Blueshift VM5
C
Kills:747
Deaths:83
KDR:9
Accuracy:14.936% D-
HSR:19.411% C
Blueshift VM5
C++
Kills:735
Deaths:83
KDR:8.855
Accuracy:14.103% D--
HSR:21.361% C++
Nebula VM20
C
Kills:705
Deaths:92
KDR:7.663
Accuracy:16.737% C
HSR:18.014% C-
Comet VM2
D
Kills:331
Deaths:47
KDR:7.043
Accuracy:35.631% D-
HSR:3.021% D
Comet VM2
C+
Kills:284
Deaths:42
KDR:6.762
Accuracy:36.971% D-
HSR:4.225% C+
Cosmos VM3
B
Kills:245
Deaths:49
KDR:5
Accuracy:13.614% D
HSR:20.816% B
NS-10 Burster
C+
Kills:177
Deaths:27
KDR:6.556
Accuracy:28.356% C+
HSR:2.825% D--
NS-10 Burster
C+
Kills:156
Deaths:27
KDR:5.778
Accuracy:28.981% C+
HSR:1.282% D**
Vortex VM21
D
Kills:53
Deaths:9
KDR:5.889
Accuracy:36.215% D
HSR:1.887% D-
Kills:4,308
Deaths (as MAX Suit):300
Deaths (to MAX Suits):546
KDR:14.36
Kill Difference:4,008
Playtime:105.133 hours
Usage:6%
Score:3.709m
Score/min:588
Accuracy (listed only):24.105%
HSR (listed only):11.239%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:205
V. Kills:480 43%
Deaths:223
KDR:0.919
Accuracy:37.959% B**
KPH:3.800 D-
VKPH:8.800 C
Light PPA
B*
Kills:140
V. Kills:109 127%
Deaths:71
KDR:1.972
Accuracy:35.228% D
KPH:7.400 D*
VKPH:5.700 B*
Dual Photon Pods
B+
Kills:87
V. Kills:110 78%
Deaths:28
KDR:3.107
Accuracy:52.047% C+
KPH:19.100 D--
VKPH:24.100 B+
Photon A2A Missile Pods
D--
Kills:79
V. Kills:92 85%
Deaths:22
KDR:3.591
Accuracy:67.706% F-
KPH:14.400 D--
VKPH:16.800 D--
Kills:511 (345 + 0)
Deaths:344
KDR:1.485
VKDR:2.299
Vehicle Kills:791
Kill Difference:167
Playtime:83.443 hours
Usage:5%
Score:0.430m
Score/min:86
Piloting Accuracy:35.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:56
V. Kills:99 56%
Deaths:7
KDR:8
Accuracy:57.248% A++
KPH:201,600 U
VKPH:356,400 U
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:14.143
Vehicle Kills:99
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.079m
Score/min:2,366,820
Piloting Accuracy:N/A%
Gunner Accuracy:57.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,188
V. Kills:193 N/A
Deaths:29
KDR:40.966
Accuracy:39.671% D--
KPH:48.700 C+
VKPH:7.900 C+
L100 Python AP
A+
Kills:1,113
V. Kills:449 247%
Deaths:29
KDR:38.379
Accuracy:48.047% D--
KPH:44.500 A+
VKPH:18 C+
C75 Viper
B+
Kills:1,014
V. Kills:198 N/A
Deaths:18
KDR:56.333
Accuracy:33.893% D
KPH:37.400 B+
VKPH:7.300 C+
L100 Python HEAT
A
Kills:569
V. Kills:166 341%
Deaths:12
KDR:47.417
Accuracy:50.419% C+
KPH:45.600 A
VKPH:13.300 B+
Skyguard
C+
Kills:73
V. Kills:45 159%
Deaths:5
KDR:14.600
Accuracy:23.368% D--
KPH:12.700 C+
VKPH:7.800 C--
Kills:3,957 (3,957 + 0)
Deaths:93
KDR:42.548
VKDR:11.301
Vehicle Kills:1,051
Kill Difference:3,864
Playtime:94.720 hours
Usage:5%
Score:1.174m
Score/min:207
Driving Accuracy:23.368%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:203
V. Kills:56 356%
Deaths:15
KDR:13.533
Accuracy:38.263% D**
KPH:17.600 D*
VKPH:4.900 D
Supernova PC
C
Kills:201
V. Kills:115 173%
Deaths:16
KDR:12.563
Accuracy:42.093% D
KPH:12.900 D-
VKPH:7.400 C
Supernova FPC
A
Kills:163
V. Kills:76 212%
Deaths:10
KDR:16.300
Accuracy:50.077% C
KPH:36.500 A
VKPH:17 B+
Saron HRB
D-
Kills:127
V. Kills:126 100%
Deaths:24
KDR:5.292
Accuracy:42.142% C+
KPH:9.700 D**
VKPH:9.600 D-
Kills:694 (567 + 127)
Deaths:65
KDR:10.677
VKDR:5.738
Vehicle Kills:373
Kill Difference:629
Playtime:44.644 hours
Usage:3%
Score:0.518m
Score/min:193
Driving Accuracy:50.077%
Gunner Accuracy:42.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:691
V. Kills:87 N/A
Deaths:14
KDR:49.357
Accuracy:28.507% D-
KPH:66.300 C--
VKPH:8.300 B+
E540 Halberd-H
C*
Kills:193
V. Kills:80 238%
Deaths:5
KDR:38.600
Accuracy:48.808% D--
KPH:47 C*
VKPH:19.500 C
M12 Kobalt-H
C
Kills:71
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:15.691% D**
KPH:72 D-
VKPH:4.100 C
Kills:955 (0 + 955)
Deaths:19
KDR:50.263
VKDR:9
Vehicle Kills:171
Kill Difference:936
Playtime:15.519 hours
Usage:1%
Score:0.182m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:15.691%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:915
V. Kills:62 N/A
Deaths:11
KDR:83.182
Accuracy:14.131% D
KPH:75.900 B
VKPH:5.100 B*
M12 Kobalt
C+
Kills:447
V. Kills:16 N/A
Deaths:1
KDR:447
Accuracy:13.531% D-
KPH:68.300 C+
VKPH:2.400 C
M40 Fury
A
Kills:352
V. Kills:94 371%
Deaths:4
KDR:88
Accuracy:31.795% C--
KPH:59.600 B++
VKPH:15.900 A
M40 Fury
B
Kills:295
V. Kills:71 410%
Deaths:6
KDR:49.167
Accuracy:23.956% D**
KPH:54.700 C++
VKPH:13.200 B
G30 Walker
A++
Kills:105
V. Kills:52 198%
Deaths:2
KDR:52.500
Accuracy:38.181% A
KPH:27.700 A++
VKPH:13.700 B*
M20 Basilisk
C**
Kills:73
V. Kills:24 292%
Deaths:8
KDR:9.125
Accuracy:37.122% C+
KPH:23.400 C**
VKPH:7.700 C+
M20 Basilisk
B+
Kills:57
V. Kills:26 211%
Deaths:7
KDR:8.143
Accuracy:35.920% C
KPH:26 B+
VKPH:11.900 B+
Kills:2,244 (0 + 2,244)
Deaths:39
KDR:57.538
VKDR:8.846
Vehicle Kills:345
Kill Difference:2,205
Playtime:38.988 hours
Usage:2%
Score:1.000m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:35.920%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,3811,1882940.966M36.6039.671%D--2.525%B++48.7C+7.9C+21424.4h3.2C++8.1C+
Ursa 1,1781,1652844.102M++0.2618.916%D21.717%C33.4C+N/A8534.9h12.8C67.8C
VX29 Polaris 1,1711,1632724.276A**0.0921.95%C23.818%C++34.5CN/A8133.7h14.1C-64.2C+
Terminus VX-9 1,1811,1611716.789M*2.4224.129%C22.481%C-27.5C-N/A7442.2h13.8C-57.2C+
Parallax VX3 1,1661,1613533.171S28.8037.874%C+79.07%C*35.1B+N/A12233.1h2B+5.4C**
Flare VE6 1,1781,1603673.161A++1.2118.07%D21.81%C20.3DN/A6657.2h12C66.2C
M12 Kobalt 1,2311,1584289.5U285.1320.389%C24.439%A+120.6C*7.6B++2789.6h16C**78.5C**
SVA-88 1,1681,1561487.811M+3.4418.422%D-20.761%D27.2DN/A8042.5h13.6C--73.8C--
Orion VS54 1,1651,1512464.679A*0.3117.508%D20.851%C--24.5CN/A16147h13.2C++75.5C+
L100 Python AP 1,5621,1132938.379S34.0148.047%D--3.504%C**44.5A+18C+24825h4.1B**8.4B++
Serpent VE92 1,0351,0164832.104B**2.2620.584%D20.768%C*12.9DN/A4678.9h14.9C72.5C
C75 Viper 1,2121,0141856.333U51.9733.893%D1.381%C+37.4B+7.3C+16827.1h10.4B++30.6B+
M12 Kobalt 9779151183.182S78.8214.131%D20.874%B+75.6B5.1B*43212.1h17.5B123.6C+
Nebula VM20 8888751416.206A*1.8415.51%C--19.543%C+31.6C+N/A15527.7h16.9C+109C+
H-V45 7957881634.834A*0.4723.422%C+18.909%C26.5C+N/A9729.7h14.9C--63.8C+
Blueshift VM5 760747839M++4.6314.936%D-19.411%C33.3C++N/A17422.4h15.1B+100.9C+
Blueshift VM5 746735838.855M+4.4914.103%D--21.361%C++33.1C++N/A16222.2h14.8B105.2C
Nebula VM20 711705927.663M+3.3016.737%C18.014%C-37.1C**N/A19019h16.6C++99.1C++
C-4 9406972372.941B**1.4324.698%C+N/A95.5B+33.3C**8347.3h1.3B+5.3C++
Proton II PPA-H 7786911449.357M+44.9928.507%D-1.737%C+66.4C--8.4B+18510.4h14.9D*52.4D*
Ghost 6906886510.585A**6.2240.888%B66.134%C+31.4CN/A13021.9h2.1B+5.2B+
Sirius SX12 6005794261.359B3.0121.164%D14.681%C--7.4D--N/A2578.7h19.6D-92.5C--
L100 Python HEAT 7355691247.417U43.0550.419%C+1.582%D45.5A13.3B+19512.5h5.7B11.3B
Proximity Mine 5005004211.905M7.5438.9%CN/A142.9B+N/A5563.5h1.9C+4.8C+
Pulsar C 4844761762.705A1.6621.417%C--24.58%B14.2DN/A7433.5h13.3C+62.1C+
NS Decimator 6834681353.467M++0.9053.303%D-3.632%B**32.7C+15C+26614.3h4.9C+9.3C
Sticky Grenade 4514471447N/A442.6349.973%CN/A894C+8C57350.5h2B4.1C*
M12 Kobalt 4634471447U442.6313.531%D-18.345%C+68.8C+2.5C3286.5h16.6B+122.3C+
Lasher X2 4464331004.33S0.0417.158%D*3.002%C--30.5C++N/A16614.2h23.3D135.9D-
Spear Anti-Vehicle Phalanx Turret 7094171041.7S37.3343.84%C+4.556%C*33.6C23.5C*31912.4h8.2B18.7B+
Tank Mine 742417686.132A++1.7727.728%C-N/A101.7C+79.3B+12974.1h2C+7.2C
Solstice SF 3973811482.574A++1.7919.576%D-15.486%C13C-N/A10229.3h13.6C+69.2C
NS-44 Commissioner 3803731971.893B**2.4735.274%C+19.571%C32.2C+N/A10011.6h4.8D13.5C+
Frag Grenade 3653611361N/A356.6339.36%DN/A515.7C++5.7C21140.7h3.5B8.9C++
M40 Fury 446352488U83.6331.795%C--N/A59.7B++15.9A4835.9h15.5C+48.8C+
Comet VM2 442331477.043S2.6835.631%D-3.021%D17.8A6B*16718.6h17.3B+48.4C**
Eidolon VE33 328326496.653S2.2925.918%C28.528%B+24.7C++N/A11013.2h9.3C++36C++
Artemis VX26 310309397.923S3.5628.689%C**24.919%B30.6C+N/A8110.1h11.8C*41.1B
Pandora VX25 3023001262.381A+1.9941.415%C*17%B+36.6C++N/A998.2h4.3C*10.3B+
M40 Fury 366295649.167S44.8023.956%D**N/A54.6C++13.1B8315.4h14C+58.4D
NS-357 Underboss 2982931302.254A+2.1131.15%D15.358%D42.5C++N/A1876.9h4.1C*13.2C+
Comet VM2 378284426.762S2.4036.971%D-4.225%C+16B*5.3C++14217.8h20.7B+55.9C**
NS-11C 2862791212.306A+2.0623.053%C+17.921%C+15.5C--N/A6118h16.6C72.1C+
XM98 278277495.653A++1.2933.967%C--69.675%D14.2DN/A5519.5h2.7C+8C+
Solstice VE3 2842712511.08B+3.2921.375%C12.915%D*4.3D-N/A5163.3h32.3F--151D-
Nyx VX31 260255308.5M4.1328.915%D-37.647%B*29.7CN/A1368.6h6.8C--23.5D
Thanatos VE70 2562512351.068C*3.3038.321%C+14.741%C5.6D*N/A2444.5h7D*18.3D
NS-11A 2572512221.131C+3.2419.786%D-13.147%D*12.1D-N/A4220.8h16.7D-84.2D
Cosmos VM3 246245495A++0.6313.614%D20.816%B31C**N/A1687.9h12.1B++88.9C++
VE-LR Obelisk 249244643.813B**0.5532.142%C+27.459%C--23.7C-N/A6810.3h5.7B+17.8B+
MANA Anti-Personnel Turret 249243279N/A4.6322.197%UN/A2430U60U6237700.1h22.2T*100.1T*
VE-S Canis 2432421042.327B**2.0424.653%C14.463%D35.6C+N/A1066.8h12.5C+50.9C+
S1 401219912.407M+1.9646.302%D*5.023%A15.3D12.7C+25214.3h7.5C16.2D
VA39 Spectre 226218366.056M++1.6933.97%B32.11%D29.9B+1.1A*1417.3h6.3C+18.5C*
Corvus VA55 211209494.265M**0.1023.521%C+24.88%B33.7BN/A1506.2h14C--59.6C+
Maelstrom Turbo Laser 6852052230.919C3.4537.959%B**3.415%B+3.8D-8.8C7254.4h382T*1006.4F--
Supernova VPC 2592031513.533C*9.1738.263%D**N/A17.7D*4.9D10211.5h4.2D11.1D*
Equinox VE2 209203842.417A1.9519.831%D*16.256%D17.2DN/A7311.8h16.3D--82.1D--
Supernova PC 3162011612.563B**8.2042.093%D2.985%B+12.9D-7.4C18415.6h6.2C14.7D
E540 Halberd-H 273193538.6M34.2348.808%D--1.554%C47.1C*19.5C2324.1h6.3C++12.8C
Beamer VS3 1841821521.197B+3.1723.544%D19.78%C16.3C-N/A7511.2h12.4C--52.7C+
NS-10 Burster 313177276.556S2.1928.356%C+2.825%D--6.7B+5.1B**13126.5h153.7C541.9C+
Betelgeuse 54-A 177175712.465C+1.9019.613%D**27.429%C39.8DN/A3084.4h12.8D--65D**
NS-30 Vandal 1741731214.417S10.0528.437%D26.59%C+22.2DN/A1207.8h6.1C+21.5C
Zenith VX-5 171170553.091A++1.2822.354%D27.059%B**24.3CN/A907h13.3C++59.6C+
NS Baron G5 166165493.367M+1.0043.804%C++15.758%C**28.4C+N/A845.8h4.9C+11.2C+
Supernova FPC 2391631016.3A++11.9350.077%CN/A36.2A16.9B+5024.5h4B*7.9B++
NS-15M1 164162246.75S2.3816.911%D--19.136%C20.5DN/A1027.9h13.4C+79.3C
Pulsar VS1 166161792.038B**2.3321.187%C-22.981%B9.5D-N/A7817h20D**94.5D-
NS-10 Burster 274156275.778S1.4128.981%C+1.282%D**6.6B+5B*12923.5h167.9C579.3C+
Nemesis VSH9 275142721.972A*2.3957.822%D4.93%A7.2D6.8C--13119.6h10.6D-18.4D*
Light PPA 249140711.972C2.3935.228%DN/A7.4D*5.7B*5719h48.3T137F*
Phobos VX86 128128472.723B**1.6464.093%B+14.844%C+31.2CN/A1054.1h2.8C4.4C++
Saron HRB 253127245.292C++0.9342.142%C+3.937%A*9.7D**9.6D-18013.1h24.1C+57.2C+
MKV Suppressed 114114225.182S0.8220.947%D-15.79%D18.7DN/A976.1h15.9C+75.8C
G30 Walker 157105252.5U48.1338.181%AN/A27.6A++13.7B*1863.8h216.9C++568.1B++
Damascus Edge 133982,5420.039C++4.3333.756%B+7.143%C+0.2C-N/A1492.2h3D-8.9C*
Dual Photon Pods 19787283.107C-1.2652.047%C+N/A18.9D--23.9B+2424.6h70.4T*135.4T
NSX Naginata 8585175M*0.6318.97%D14.118%F-25.8DN/A673.3h17.5D*92.3D
NSX Daimyo 8585108.5A++4.1351.105%A+90.588%D--40.5CN/A912.1h2.2B+4.3B*
NS-61 Emissary 8483292.862M+1.5023.036%D12.048%D48.8AN/A1451.7h15.8C+68.6C
Photon A2A Missile Pods 17179223.591C+0.7867.706%F-N/A14.4D--16.7D--1925.5h8.5C+12.6D
V10 7878326S21.6340.729%C++87.18%B**55.7B**N/A2071.4h1.6B**3.9B*
Manticore SX40 7573411.78B*2.5930.307%C++17.808%C-27C+N/A632.7h9.6C--31.7C+
Skyguard 11873514.6S10.2323.368%D--5.479%M12.6C+7.8C--1995.8h124.7C++533.5C
M20 Basilisk 977389.125M++4.7637.122%C+5.479%C+23.5B7.7C+2353.1h74.7B+201.3B+
Lancer VS22 18772481.5B**2.8754.878%D--N/A6.9D-11.1C22210.4h39.2C71.5C--
Lumine Edge 80721,2920.056C4.3127.725%C++19.444%B+0.7C--N/A2110.3h1.6C5.9C*
M12 Kobalt-H 7571171A**66.6315.691%D**22.535%B**71D-4C1651h21.1D--134.2D**
NS-7 PDW 6262193.263M+1.1022.277%C-12.903%D13.2DN/A974.7h19.1D85.6C
NSX Tomoe 6262183.444B*0.9228.046%C+27.419%D-19.4D-N/A593.2h15.1C+53.9C+
Force-Blade 83603,1180.019C+4.3528.354%C+1.667%D0.1C-N/A1472.3h4.7D**16.4C
M20 Basilisk 835778.143M++3.7835.92%C3.509%D-25.9B+11.8B+2462.2h48.6A+135.2B**
C150 Dalton 1555678B3.6357.248%A++N/A560U990U7889400.1h20.9T*36.5T*
MAX Punch 60553070.179B+4.1940.698%CN/A0.5DN/A2100.7h1.9C++4.7C++
Aspis Anti-Aircraft Phalanx Turret 12855124.583B+0.2220.927%DN/A6.8D9C1948.1h162.3C+775.5C+
Vortex VM21 1115395.889M**1.5236.215%D1.887%D-5.8D6.4C++1519.1h50.7C+139.9C+
NSX-P Tanto 5353441.205B3.1624.754%C+28.302%B+10DN/A305.3h15.2C++61.4C*
Soldier Soaker 5050301.667B+2.7029.672%C-20%B++55.6C**N/A2580.9h5.2B+17.7C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit587841h
VS Patriot Flare Gun0790.1h
Motion Spotter26,0092.4h
Nano-Armor Kit269823,16363.7h
Anti-Vehicle MANA Turret21450.4h
Spawn Beacon31130.2h
Hellion G0540.1h
Cortium Silo0580.1h
Nanite Revive Grenade01,9030.5h
Nanite Healing Grenade0740h
Medical Applicator237455,86134.8h
Welding Device04440h
Spitfire Auto-Turret51,2131.1h
Ammunition Package106,7643.7h
Shield Recharging Field176,3701.7h
Medical Kit649621.1h
Anti-Infantry MANA Turret185313.1h
Nano-Repair Grenade04290.1h
Recon Detection Device21,5332.6h

Check the help document for the dictionary if you want to learn more about words used here.


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