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Executor Trate0011[V0DE] Trate0011
NC BR 190

KDR: 0.99

Score: 95.1m

Last Seen: Feb 22nd, 2019 8:31 PM
- OFFLINE - 64 minute(s)

Prestige 1, Battle Rank 100 (190 total) - New Conglomerate on Cobalt - Outfit Leader of Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS EM6 M30 Mustang AH M20 Mustang C-4 NC9 A-Tross Carnage AR NC6 Gauss SAW NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.24%30.44%7993798561,0480.8963280.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.719%1.006B**1.495A+-0.627DHEAD ++ (~17.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.474B+10.30.277C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.242%1.17%3355101717,351511873383.39019236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.422%-0.965D---0.399C--0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.10.112C+40.40.237C++102.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.367%2.447%59410181,594446210040.357159159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.91%0.626B+-0.098C+-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.604B+7.20.422B8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.946%4.515%841210102,547445012240.572231208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.95%0.533B+0.036C+0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.541B+22.80.423B31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.86%85.451%84510176,4136032271.06316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.741%0.577B+1.2B**-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+1.90.416B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.553%15.45%84310192,1104222220.499645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.409%-0.406C--0.176C++0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++3.60.254C*6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 15
95.1m347.6%365 (21.9k)297 (17.8k)0.986363119,775121,4311.13045190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022495519.974%22.717%45402:3848

37% Combat Medic24% Engineer16% Heavy Assault7% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 1:37 AMDec 19th, 2018 9:31 PMFeb 23rd, 2019 3:55 AM (2h) (PST)Feb 22nd, 2019 8:18 PM (9h) (PST)Feb 22nd, 2019 4:31 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671982690.3740.3790.0851.4830.053195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,04811,90116,1472223589317,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5340.2h/222.5d 17,497 27,209 68,994 475.2k 6,618 12,902 16,927 149.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A++
Kills:7,704
Deaths:5,804
KDR:1.327
Accuracy:27.079% B**
HSR:34.644% A++
NC6 Gauss SAW
B*
Kills:2,876
Deaths:3,661
KDR:0.786
Accuracy:24.305% B*
HSR:27.747% B++
NS-15M1
B*
Kills:1,716
Deaths:1,819
KDR:0.943
Accuracy:27.167% B*
HSR:28.089% B++
NC6A GODSAW
B**
Kills:1,334
Deaths:998
KDR:1.337
Accuracy:30.061% C*
HSR:34.033% B**
GD-22S
A
Kills:1,274
Deaths:1,113
KDR:1.145
Accuracy:26.980% B++
HSR:32.967% A
NS-15M2
B+
Kills:1,234
Deaths:1,134
KDR:1.088
Accuracy:26.607% B+
HSR:29.173% B+
LA1 Anchor
C**
Kills:1,197
Deaths:1,495
KDR:0.801
Accuracy:26.430% C**
HSR:25.815% C++
NS-15M AE
B
Kills:1,187
Deaths:1,047
KDR:1.134
Accuracy:25.415% C+
HSR:30.581% B
NSX Naginata
B++
Kills:1,180
Deaths:901
KDR:1.310
Accuracy:24.878% B+
HSR:32.797% B++
NC6S Gauss SAW S
A
Kills:1,169
Deaths:1,372
KDR:0.852
Accuracy:24.805% C**
HSR:33.533% A
EM1
A++
Kills:1,167
Deaths:1,102
KDR:1.059
Accuracy:24.737% B++
HSR:32.305% A++
NC05 Jackhammer
B+
Kills:767
Deaths:754
KDR:1.017
Accuracy:47.142% B+
HSR:14.472% C+
Kills:22,805
Deaths (as Heavy Assault):21,200
Deaths (to Heavy Assaults):32,714
KDR:1.07571
Kill Difference:1,605
Playtime:843.887 hours
Usage:16%
Score:13.902m
Score/min:275
Accuracy (listed only):27.967%
HSR (listed only):29.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,333
Deaths:1,202
KDR:1.109
Accuracy:29.170% B*
HSR:30.833% A+
GD-7F
A++
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:27.815% B++
HSR:29.933% A++
NSX Tanto
B**
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C++
HSR:32.494% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NS-11C
A**
Kills:1,186
Deaths:831
KDR:1.427
Accuracy:29.142% B**
HSR:33.137% A**
Gauss Compact S
A++
Kills:1,166
Deaths:1,781
KDR:0.655
Accuracy:24.099% C++
HSR:29.503% A++
AF-19 Mercenary
A
Kills:1,156
Deaths:2,040
KDR:0.567
Accuracy:25.095% B+
HSR:28.547% A
GD-66 Claw
B+
Kills:705
Deaths:843
KDR:0.836
Accuracy:61.314% C*
HSR:17.163% B+
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Warden
A++
Kills:97
Deaths:174
KDR:0.557
Accuracy:26.152% C+
HSR:37.113% A++
Kills:9,435
Deaths (as Engineer):11,902
Deaths (to Engineers):22,165
KDR:0.79272
Kill Difference:2,467
Playtime:1,294.746 hours
Usage:24%
Score:23.740m
Score/min:306
Accuracy (listed only):32.380%
HSR (listed only):26.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
AC-X11
A+
Kills:1,333
Deaths:1,202
KDR:1.109
Accuracy:29.170% B*
HSR:30.833% A+
GD-7F
A++
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:27.815% B++
HSR:29.933% A++
NSX Tanto
B**
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C++
HSR:32.494% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NS-11C
A**
Kills:1,186
Deaths:831
KDR:1.427
Accuracy:29.142% B**
HSR:33.137% A**
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C*
HSR:29.932% A+
Gauss Compact S
A++
Kills:1,166
Deaths:1,781
KDR:0.655
Accuracy:24.099% C++
HSR:29.503% A++
AF-19 Mercenary
A
Kills:1,156
Deaths:2,040
KDR:0.567
Accuracy:25.095% B+
HSR:28.547% A
GD-66 Claw
B+
Kills:705
Deaths:843
KDR:0.836
Accuracy:61.314% C*
HSR:17.163% B+
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
MGR-S1 Gladius
A
Kills:330
Deaths:257
KDR:1.284
Accuracy:27.132% C++
HSR:30.303% A
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Kills:12,646
Deaths (as Light Assault):16,335
Deaths (to Light Assaults):22,130
KDR:0.77417
Kill Difference:3,689
Playtime:641.186 hours
Usage:12%
Score:8.606m
Score/min:224
Accuracy (listed only):32.177%
HSR (listed only):26.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B++
Kills:3,645
Deaths:4,926
KDR:0.740
Accuracy:25.812% C++
HSR:28.587% B++
Carnage AR
A++
Kills:3,474
Deaths:4,311
KDR:0.806
Accuracy:24.703% C+
HSR:32.614% A++
NC1 Gauss Rifle
C**
Kills:2,628
Deaths:4,303
KDR:0.611
Accuracy:24.397% C**
HSR:21.119% C+
Gauss Prime
B+
Kills:2,623
Deaths:3,914
KDR:0.670
Accuracy:23.368% D-
HSR:26.420% B+
Gauss Rifle S
B**
Kills:2,465
Deaths:3,451
KDR:0.714
Accuracy:27.187% B+
HSR:27.424% B**
GR-22
B**
Kills:2,457
Deaths:2,776
KDR:0.885
Accuracy:25.066% C++
HSR:26.903% B**
Gauss Rifle Burst
B+
Kills:2,316
Deaths:3,318
KDR:0.698
Accuracy:25.740% C
HSR:31.477% B+
NS-11A
A+
Kills:2,259
Deaths:3,083
KDR:0.733
Accuracy:24.497% C+
HSR:31.961% A+
Reaper DMR
B*
Kills:2,200
Deaths:2,656
KDR:0.828
Accuracy:25.842% C+
HSR:30.136% B*
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
NSX Yumi
A+
Kills:1,189
Deaths:1,426
KDR:0.834
Accuracy:25.813% C+
HSR:40.791% A+
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C*
HSR:29.932% A+
GD-66 Claw
B+
Kills:705
Deaths:843
KDR:0.836
Accuracy:61.314% C*
HSR:17.163% B+
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
MGR-S1 Gladius
A
Kills:330
Deaths:257
KDR:1.284
Accuracy:27.132% C++
HSR:30.303% A
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Kills:30,674
Deaths (as Combat Medic):42,475
Deaths (to Combat Medics):14,625
KDR:0.72217
Kill Difference:11,801
Playtime:1,972.490 hours
Usage:37%
Score:40.354m
Score/min:341
Accuracy (listed only):29.912%
HSR (listed only):26.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,740
Deaths:1,193
KDR:1.459
Accuracy:38.322% C+
HSR:77.816% B*
LA3 Desperado
B*
Kills:1,735
Deaths:3,471
KDR:0.500
Accuracy:27.337% C+
HSR:24.265% B*
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
EM4 Longshot
B**
Kills:1,183
Deaths:598
KDR:1.978
Accuracy:38.248% C+
HSR:85.968% B**
NS-AM7 Archer
B**
Kills:1,178
Deaths:4,259
KDR:0.277
Accuracy:50.260% D*
HSR:27.504% B**
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C*
HSR:29.932% A+
NS-357 Underboss
A++
Kills:1,165
Deaths:2,094
KDR:0.556
Accuracy:36.001% C+
HSR:34.421% A++
NC14 Bolt Driver
B**
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:37.219% C**
HSR:84.034% B**
AF-8 RailJack
A
Kills:1,165
Deaths:603
KDR:1.932
Accuracy:40.823% B+
HSR:86.609% A
NC4 Mag-Shot
B++
Kills:1,164
Deaths:1,856
KDR:0.627
Accuracy:30.614% B+
HSR:23.883% B++
NSX Daimyo
B++
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:40.126% C
HSR:96.638% B++
NS-44L Blackhand
B*
Kills:814
Deaths:1,003
KDR:0.812
Accuracy:38.024% C-
HSR:54.177% B*
NS-61 Emissary
B**
Kills:801
Deaths:1,247
KDR:0.642
Accuracy:26.717% C
HSR:22.097% B**
NS-44 Commissioner
M++
Kills:686
Deaths:936
KDR:0.733
Accuracy:41.722% B++
HSR:43.440% M++
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
LA8 Rebel
B++
Kills:385
Deaths:635
KDR:0.606
Accuracy:33.328% B
HSR:26.234% B++
MGR-S1 Gladius
A
Kills:330
Deaths:257
KDR:1.284
Accuracy:27.132% C++
HSR:30.303% A
Kills:17,649
Deaths (as Infiltrator):23,814
Deaths (to Infiltrators):16,399
KDR:0.74112
Kill Difference:6,165
Playtime:389.977 hours
Usage:7%
Score:4.962m
Score/min:212
Accuracy (listed only):35.258%
HSR (listed only):46.927%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:552
Deaths:436
KDR:1.266
Accuracy:33.073% C++
HSR:16.667% B+
AF-41 Hacksaw
C++
Kills:528
Deaths:437
KDR:1.208
Accuracy:31.931% C++
HSR:14.773% C++
AF-34 Mattock
B*
Kills:308
Deaths:149
KDR:2.067
Accuracy:28.721% D
HSR:19.805% B*
AF-34 Mattock
B+
Kills:304
Deaths:149
KDR:2.040
Accuracy:29.965% D
HSR:19.408% B+
NCM2 Falcon
B*
Kills:89
Deaths:144
KDR:0.618
Accuracy:26.717% D**
HSR:6.742% B*
NCM2 Falcon
C--
Kills:56
Deaths:111
KDR:0.505
Accuracy:26.733% D**
HSR:3.571% C--
Kills:1,837
Deaths (as MAX Suit):713
Deaths (to MAX Suits):5,584
KDR:2.57644
Kill Difference:1,124
Playtime:43.124 hours
Usage:1%
Score:1.040m
Score/min:402
Accuracy (listed only):29.523%
HSR (listed only):13.494%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:6,639
V. Kills:497 N/A
Deaths:1,181
KDR:5.622
Accuracy:57.286% C*
KPH:93 A
VKPH:7 B++
M20 Mustang
B+
Kills:6,567
V. Kills:4,983 132%
Deaths:4,123
KDR:1.593
Accuracy:25.674% D-
KPH:18.200 B+
VKPH:13.800 B+
Breaker Rocket Pods
B+
Kills:2,073
V. Kills:263 N/A
Deaths:330
KDR:6.282
Accuracy:52.870% B+
KPH:100.600 C++
VKPH:12.800 C
Vortek Rotary
B+
Kills:1,375
V. Kills:1,069 129%
Deaths:1,149
KDR:1.197
Accuracy:29.869% C+
KPH:18 C**
VKPH:14 B+
M20 Kestrel
B+
Kills:894
V. Kills:856 104%
Deaths:448
KDR:1.996
Accuracy:25.887% D
KPH:21.200 C++
VKPH:20.300 B+
Hornet Missiles
C++
Kills:610
V. Kills:356 171%
Deaths:178
KDR:3.427
Accuracy:60.669% C++
KPH:49.300 C
VKPH:28.800 C
Kills:18,158 (15,475 + 0)
Deaths:7,409
KDR:2.451
VKDR:1.083
Vehicle Kills:8,024
Kill Difference:10,749
Playtime:584.530 hours
Usage:11%
Score:7.553m
Score/min:215
Piloting Accuracy:25.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:697
V. Kills:490 142%
Deaths:346
KDR:2.014
Accuracy:53.523% B*
KPH:9.400 C**
VKPH:6.600 C+
C150 Dalton
A
Kills:611
V. Kills:473 129%
Deaths:97
KDR:6.299
Accuracy:17.833% F-
KPH:51 B**
VKPH:39.500 A
L105 Zephyr
C
Kills:61
V. Kills:11 N/A
Deaths:10
KDR:6.100
Accuracy:36.293% D
KPH:33.800 C--
VKPH:6.100 C
Kills:1,369 (697 + 672)
Deaths:453
KDR:3.022
VKDR:2.150
Vehicle Kills:974
Kill Difference:916
Playtime:87.940 hours
Usage:2%
Score:0.744m
Score/min:141
Piloting Accuracy:53.523%
Gunner Accuracy:36.293%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:314
V. Kills:54 N/A
Deaths:75
KDR:4.187
Accuracy:43.556% B+
KPH:39.900 B+
VKPH:6.900 C+
L100 Python AP
C++
Kills:189
V. Kills:188 100%
Deaths:105
KDR:1.800
Accuracy:52.121% C
KPH:18.800 D-
VKPH:18.700 C++
Kills:503 (503 + 0)
Deaths:180
KDR:2.794
VKDR:1.344
Vehicle Kills:242
Kill Difference:323
Playtime:17.906 hours
Usage:0%
Score:0.328m
Score/min:306
Driving Accuracy:52.121%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:753
V. Kills:581 129%
Deaths:232
KDR:3.246
Accuracy:49.726% C+
KPH:21.700 C+
VKPH:16.700 B+
Titan-150 HEAT
C++
Kills:338
V. Kills:144 233%
Deaths:91
KDR:3.714
Accuracy:45.957% C+
KPH:22.600 C++
VKPH:9.600 C++
E540 Halberd
B*
Kills:171
V. Kills:97 174%
Deaths:33
KDR:5.182
Accuracy:47.839% B+
KPH:33.100 B+
VKPH:18.800 B*
Enforcer ML85
C+
Kills:129
V. Kills:122 105%
Deaths:53
KDR:2.434
Accuracy:45.894% B+
KPH:17.600 D
VKPH:16.600 C+
Kills:1,391 (1,091 + 300)
Deaths:409
KDR:3.401
VKDR:2.308
Vehicle Kills:944
Kill Difference:982
Playtime:62.163 hours
Usage:1%
Score:1.183m
Score/min:317
Driving Accuracy:45.957%
Gunner Accuracy:45.894%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:299
V. Kills:17 N/A
Deaths:34
KDR:8.794
Accuracy:48.977% C+
KPH:108.300 C+
VKPH:6.200 C
E540 Halberd-H
B++
Kills:182
V. Kills:58 308%
Deaths:22
KDR:8.273
Accuracy:50.857% D
KPH:55.500 B++
VKPH:17.700 C
M96 Mjolnir-H
B
Kills:108
V. Kills:75 142%
Deaths:30
KDR:3.600
Accuracy:49.534% C+
KPH:52.400 C*
VKPH:36.400 B
M12 Kobalt-H
C
Kills:93
V. Kills:3 N/A
Deaths:10
KDR:9.300
Accuracy:16.982% D--
KPH:95.300 C
VKPH:3.100 C--
Kills:682 (0 + 682)
Deaths:96
KDR:7.104
VKDR:1.594
Vehicle Kills:153
Kill Difference:586
Playtime:9.081 hours
Usage:0%
Score:0.243m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:16.982%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:315
V. Kills:70 444%
Deaths:91
KDR:3.462
Accuracy:42.531% B*
KPH:48.700 C+
VKPH:10.800 C+
M40 Fury
B+
Kills:291
V. Kills:97 297%
Deaths:95
KDR:3.063
Accuracy:43.112% B*
KPH:35.300 C
VKPH:11.800 B+
M20 Basilisk
A
Kills:172
V. Kills:64 265%
Deaths:65
KDR:2.646
Accuracy:50.041% A
KPH:25.800 B+
VKPH:9.600 C*
M20 Basilisk
B+
Kills:147
V. Kills:72 201%
Deaths:73
KDR:2.014
Accuracy:49.910% A+
KPH:18.500 C+
VKPH:9.100 B+
M12 Kobalt
B++
Kills:76
V. Kills:5 N/A
Deaths:8
KDR:9.500
Accuracy:15.559% C-
KPH:53.100 C
VKPH:3.500 B++
Kills:1,001 (0 + 1,001)
Deaths:332
KDR:3.015
VKDR:0.928
Vehicle Kills:308
Kill Difference:669
Playtime:30.737 hours
Usage:1%
Score:0.572m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:15.559%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:66
V. Kills:19 330%
Deaths:208
KDR:0.317
Accuracy:44.897% C
KPH:5.100 D--
VKPH:1.500 D--
Kills:66 (66 + 0)
Deaths:208
KDR:0.317
VKDR:0.091
Vehicle Kills:19
Kill Difference:142
Playtime:12.918 hours
Usage:0%
Score:0.027m
Score/min:35
Driving Accuracy:44.897%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:198
V. Kills:17 N/A
Deaths:25
KDR:7.920
Accuracy:35.766% B
KPH:61.200 C
VKPH:5.300 C
M20 Wyvern
D--
Kills:71
V. Kills:47 148%
Deaths:54
KDR:1.315
Accuracy:29.375% D--
KPH:9.800 D--
VKPH:6.500 D--
Kills:269 (0 + 269)
Deaths:79
KDR:3.405
VKDR:0.810
Vehicle Kills:64
Kill Difference:190
Playtime:10.470 hours
Usage:0%
Score:0.078m
Score/min:125
Piloting Accuracy:N/A%
Gunner Accuracy:29.375%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 7,8437,7045,8041.327C+0.3427.079%B**34.644%A++43.6C++N/A123176.5h9.4B++34.7B+
M30 Mustang AH 7,1366,6391,1815.622C++4.6457.286%C*N/A93A7B++32771.4h6.2B+10.8B+
M20 Mustang 11,5506,5674,1231.593C+0.6125.674%D-1.34%C-18.2B+13.8B+179361.5h78.7B+306.3B+
C-4 5,2103,8853,7951.024C0.0421.511%DN/A79C+26.9C+74149.2h1.3B+5.9C*
NC9 A-Tross 3,6953,6454,9260.74C-0.2525.812%C++28.587%B++20.7DN/A77176.4h9.3B+36B
Carnage AR 3,5183,4744,3110.806C0.1824.703%C+32.614%A++24.2CN/A88143.4h12.8B51.7B
NC6 Gauss SAW 2,9082,8763,6610.786C0.2024.305%B*27.747%B++21.8CN/A108132h9.5B39.1B+
NC1 Gauss Rifle 2,6592,6284,3030.611C0.3824.397%C**21.119%C+16C-N/A65164.5h12.3B50.5B+
Gauss Prime 2,6492,6233,9140.67D0.3223.368%D-26.42%B+19.7D--N/A62133.4h11.3C+48.5C
Gauss Rifle S 2,4862,4653,4510.714C0.2727.187%B+27.424%B**20.7C-N/A80119h11.4C++42B
GR-22 2,4882,4572,7760.885C0.1025.066%C++26.903%B**23.4CN/A61105.2h12.2B+48.7B+
Gauss Rifle Burst 2,3522,3163,3180.698C-0.2925.74%C31.477%B+19D-N/A46122.1h11.3C++43.8C+
NS-11A 2,2942,2593,0830.733C0.2524.497%C+31.961%A+22.9CN/A8998.5h12.9B+52.7B
Reaper DMR 2,2222,2002,6560.828C0.1625.842%C+30.136%B*22.8C--N/A6396.4h9.1B+35.1B+
Breaker Rocket Pods 2,3362,0733306.282C+5.3052.87%B+N/A100.6C++12.8C40520.6h12.3B++23.2B+
SAS-R 1,7531,7401,1931.459C-0.4738.322%C+77.816%B*32.8CN/A10353h1.9B++4.9B+
LA3 Desperado 1,7451,7353,4710.5C-0.4927.337%C+24.265%B*34.3C++N/A11450.6h8.3B+30.4B
NS-15M1 1,7451,7161,8190.943C0.0427.167%B*28.089%B++33.6C+N/A12651h11.4B+42.1B+
Vortek Rotary 2,4441,3751,1491.197C+0.2129.869%C+1.891%C18C**14B+18876.5h64.1B+214.5B+
NS-7 PDW 1,3531,3462,8040.48D0.5124.785%C+22.808%B*11.5DN/A47116.8h14.6C*59C**
NC6A GODSAW 1,3591,3349981.337C0.3530.061%C*34.033%B**41.8C--N/A15431.9h8.3C++27.6B+
AC-X11 1,3651,3331,2021.109C++0.1229.17%B*30.833%A+33.2C**N/A10340.2h9.5B+32.5B+
NS Decimator 1,9481,2951,5240.85C+0.1452.758%D--1.544%D32.9C+16.6C++28439.4h4.5C**8.6C+
GD-22S 1,2941,2741,1131.145C+0.1626.98%B++32.967%A35.4C+N/A16736h9.5B++35.3B++
NS-15M2 1,2451,2341,1341.088C0.1026.607%B+29.173%B+36.2CN/A14534.1h10.8B++40.6B+
Sticky Grenade 1,2121,21011210N/A1,209.0157.763%B+N/A1100C**1.8D--33941.1h1.8B+3.1B+
MANA Anti-Personnel Turret 1,2141,2067961.515N/A0.5317.557%UN/A12060U80U22765500.1h16.2T*92.5T*
LA1 Anchor 1,2081,1971,4950.801C-0.1926.43%C**25.815%C++24.6DN/A11648.7h10.2C++38.7C**
GD-7F 1,2351,1969081.317C*0.3327.815%B++29.933%A++37.7B+1.2A*12131.7h11.6B+41.8B+
NSX Tanto 1,2271,1911,2620.944C+0.0426.891%C++32.494%B**25.3CN/A8047h12.5B46.4C*
NSX Yumi 1,2051,1891,4260.834C0.1525.813%C+40.791%A+24.8C-N/A6247.9h11.2B+43.6C**
NS-15M AE 1,2011,1871,0471.134C0.1525.415%C+30.581%B34.5DN/A9434.4h11.2C**44.3C**
Mauler S6 1,2001,1872,5020.474C0.5132.213%D-14.659%C+11.7D-N/A59101.7h4.5B+13.9C++
NS-11C 1,2171,1868311.427B+0.4429.142%B**33.137%A**44.6B*1.2A*15226.6h12.4B+42.6B++
EM4 Longshot 1,1861,1835981.978C0.9938.248%C+85.968%B**33.8C*N/A7535h1.7B*4.4B+
NSX Naginata 1,2011,1809011.31C+0.3224.878%B+32.797%B++44.7C++N/A11426.4h10.1B+40.6B+
NS-AM7 Archer 1,4591,1784,2590.277C--0.7150.26%D*27.504%B**4D1D--23294.4h10.3B*20.4B*
NSX Tengu 1,1931,1761,0431.128C+0.1438.294%C*29.932%A+32.8C+N/A8335.8h11.9B+31B+
NC6S Gauss SAW S 1,1871,1691,3720.852C--0.1324.805%C**33.533%A28C-N/A10441.7h10B+40.2B
EM1 1,1851,1671,1021.059C+0.0724.737%B++32.305%A++35.4C+N/A12633h11.1C**45B+
Gauss Compact S 1,1971,1661,7810.655C0.3324.099%C++29.503%A++6.3D-N/A20186.4h10.7C*44.3C**
Hardlight Dagger 1,1771,16666,3600.018C0.9721.078%D6.604%C+0.5C+N/A12162.3h2.1C*9.9C++
NS-357 Underboss 1,1731,1652,0940.556C-0.4336.001%C+34.421%A++51.5B+N/A14522.6h3.7B+10.1B+
NC14 Bolt Driver 1,1711,1657601.533C+0.5537.219%C**84.034%B**29.1B+N/A8540.1h1.9B**5B*
AF-8 RailJack 1,1701,1656031.932C+0.9540.823%B+86.609%A24.2C++N/A5948.1h1.7B**4.3B*
NC4 Mag-Shot 1,1681,1641,8560.627C+0.3630.614%B+23.883%B++47.5AN/A14624.5h6.5B++21.3C++
NSX Daimyo 1,1601,1605522.101C1.1140.126%C96.638%B++34.4DN/A7733.7h2.1B++5.2B+
AF-19 Mercenary 1,1671,1562,0400.567C0.4225.095%B+28.547%A10DN/A57115.2h12.1B+48.3B+
M20 Kestrel 1,7508944481.996C+1.0125.887%D1.119%C--21.2C++20.3B+23942.1h90.2C**348.3C*
NS-44L Blackhand 8168141,0030.812C0.1738.024%C-54.177%B*31.8B+N/A8025.6h3.8B+9.9B
NS-61 Emissary 8118011,2470.642C+0.3426.717%C22.097%B**48.5AN/A14516.5h11.7B+43.9B+
NC05 Jackhammer 7707677541.017C+0.0347.142%B+14.472%C+41C+N/A16018.7h3.9B*8.4B+
Titan-150 AP 1,3347532323.246C2.2649.726%C+2.922%C++21.7C+16.7B+32434.7h5.9D11.9C-
Tank Mine 1,1807466591.132D0.1530.658%C+N/A63.8D-37.1D-72211.7h2.2C7.1C
GD-66 Claw 7117058430.836C0.1561.314%C*17.163%B+32.2CN/A12121.9h2.2B+3.5B+
CAS30 Tank Buster 1,1876973462.014B1.0353.523%B*1.291%C++9.4C**6.6C+7974.2h42.9C++80.1B+
NS-44 Commissioner 6956869360.733C+0.2541.722%B++43.44%M++61.3B**N/A26211.2h2.8B**6.8B*
C150 Dalton 1,084611976.299C+5.3117.833%F-N/A50.9B**39.4A50812h2.7B**15C
Hornet Missiles 9666101783.427C2.4460.669%C++2.295%B++49.2C28.7C40712.4h10.3C*16.9B
AF-41 Hacksaw 5565524361.266C0.2833.073%C++16.667%B+29.2C+N/A13818.9h6.7C*20.2B+
AF-41 Hacksaw 5345284371.208C-0.2231.931%C++14.773%C++27.8C+N/A13219h6.6C+20.8B
AF-4 Cyclone 4574565030.907C+0.0830.434%B**27.632%A24.3CN/A14218.8h10.9C*35.9B+
LA8 Rebel 3853856350.606C0.3833.328%B26.234%B++46.4B*N/A1528.3h5.2B++15.6B++
Mag-Cutter 37036625,6620.014C0.9722.582%C--2.459%D0.4CN/A11004.7h2.1B+9.3C*
Titan-150 HEAT 482338913.714C+2.7345.957%C+1.183%D*22.5C++9.6C++20915h6C13C
MGR-S1 Gladius 3353302571.284C+0.3027.132%C++30.303%A28CN/A14711.8h8.5B++31.5B+
M40 Fury 385315913.462D2.4842.531%B*2.222%B+48.5C+10.8C+3676.5h18.7D43.9C+
C75 Viper 368314754.187C++3.2043.556%B+1.274%C+39.7B+6.8C+2447.9h10.9B+24.9B++
AF-34 Mattock 3153081492.067C1.0828.721%D19.805%B*39C+N/A1217.9h5.1B+17.6C++
AF-34 Mattock 3083041492.04C1.0529.965%D19.408%B+38.5C+N/A1387.9h5.7B+19C++
C85 Canister-H 316299348.794C+7.8148.977%C+13.378%B+106.8C+6.1C-3762.8h5.8B+11.9B+
Carver 2972975,7460.052C+0.9321.928%C--16.162%C+1.5C-N/A4201.9h1.4C++6.4C++
M40 Fury 388291953.063D2.0843.112%B*N/A35.5C11.8B+3528.2h20.1D--46.6C+
Bouncing Betty 277277803.463C+2.4846.798%BN/A86.6DN/A4183.2h2.1C-4.4C*
Shrike 3572426880.352D0.6353.548%C3.306%C**16.2D7.7D33714.9h6.7C++12.6C+
Hawk GD-68 4292407470.321D0.6761.265%C+4.583%B**11.6C-9.1C+25420.7h9C14.6C+
Auraxium Mag-Cutter 2202189,3200.023C+0.9619.573%D7.339%C++0.7CN/A2305.3h2C**10.3C++
NC12 Sweeper 2212183590.607C-0.3841.913%C+14.22%C*15D-N/A5114.5h3.6B*8.5B+
CAS 14-E 215198257.92C6.9335.766%BN/A61.9C5.3C1843.2h26.2B73.3B+
L100 Python AP 3771891051.8D0.8152.121%C4.762%B**18.9D-18.8C++35410h8.6D-16.6D--
E540 Halberd-H 240182228.273C*7.2950.857%D1.099%D55.2B++17.6C4473.3h5.2B+10.3B
Frag Grenade 1751731173N/A172.0152.174%B*N/A576.7B+6.7C+52750.3h3.3B+6.2B++
M20 Basilisk 236172652.646C+1.6650.041%A7.558%B++25.7B+9.6C*2576.7h110C219.7B+
E540 Halberd 268171335.182C4.2047.839%B+1.17%D--32.9B18.7B*5465.2h5.8C+12.2B
M20 Basilisk 219147732.014C1.0349.91%A+4.762%C-18.6C+9.1B+2697.9h112.9C-226.2B+
Enforcer ML85 251129532.434C--1.4545.894%B+2.326%C++17.7D16.7C++3447.3h18.2D**39.6C-
Spear Anti-Vehicle Phalanx Turret 196119264.577C3.5948.446%B+2.521%D-44.1B+28.5B++5932.7h9.6C+19.7C**
NC15 Phoenix 2221122360.475D0.5151.653%CN/A8.9C--8.7C20112.6h11.9C23C
Xiphos Anti-Personnel Phalanx Tower 1141091109B**108.0136.327%B++N/A363.3B+16.7A++11790.3h12.4C**34B+
M96 Mjolnir-H 183108303.6C+2.6149.534%C+N/A51.4C++35.7C**6052.1h34C**68.6B+
MANA Anti-Vehicle Turret 186981420.69F0.3056.714%CN/A980D--880D-6025900.1h13.1T*23.1C+
Warden 99971740.557C0.4326.152%C+37.113%A++14.7CN/A1396.6h9.2C**35.4C**
M12 Kobalt-H 9693109.3C-8.3116.982%D--19.355%B+93C3C--2941h10.1B*59.6B+
NCM2 Falcon 128891440.618C0.3726.717%D**6.742%B*9.6C-4.2C+1219.3h10.8C*40.4C
Rocklet Rifle 176811880.431C--0.5643.216%D--N/A14D--16.4D2985.8h49.3D114D-
M12 Kobalt 817689.5C8.5115.559%C-22.368%B*54.3C3.6B++2801.4h23.4C--150.7C
NS Annihilator 139751600.469C0.5282.993%B++N/A10.1C+8.6C+2707.4h11.9C++14.3C*
M20 Wyvern 11871541.315D0.3329.375%D--2.817%C-9.9D--6.5D--987.2h95.2C-324.2D-
Spear Anti-Vehicle Phalanx Tower 10269169M*68.0157.293%B*4.348%C*69B++33C**5001h7.9B13.8B++
Anti-Vehicle Grenade 8168168N/A67.0151.258%C+N/A340C+65C40090.2h5.7C++11.1C*
M40 Fury-F 85662080.317D0.6744.897%CN/A5.1D--1.5D--3512.9h18.5D-41.3D-
L105 Zephyr 7261106.1C5.1136.293%D1.639%A33.9C--6.1C2651.8h7.6D21D
NCM2 Falcon 95561110.505C--0.4826.733%D**3.571%C--7.8D5.4C**1427.2h15.8C+59.3D
Aspis Anti-Aircraft Phalanx Turret 9652153.467C++2.4837.254%A++1.923%C+20A++16.9B**6112.6h129B+346.3B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier41150.1h
Motion Spotter556,4033.6h
Restoration Kit6039,1739.5h
NC Patriot Flare Gun31920.4h
Nano-Armor Kit1,6391,238,20986.9h
Anti-Vehicle MANA Turret319261.7h
Spawn Beacon34112,25811.9h
Turret AI Module01610.8h
Structure Shield Module11961.1h
Repair Module12451.3h
Cortium Silo21320.7h
Skywall Shield Emitter31160.5h
Blast Wall11201.4h
Nanite Revive Grenade011,6973.3h
Medical Kit3994,5309.7h
Medical Applicator4,4361,174,68395.6h
Welding Device01470h
Spear Anti-Vehicle Tower4890.8h
Spitfire Auto-Turret2720.1h
Deconstruction Tool921,0552.2h
Bunker4691.2h
Rampart Wall10901.2h
Sunderer Garage1681h
Xiphos Anti-Personnel Tower11170.8h
Hoplon Anti-Aircraft Phalanx Tower2980.6h
Recon Detection Device151,2071.7h
Shield Recharging Field3015,9214.5h
Ammunition Package2667,1746.5h
Anti-Infantry MANA Turret1973,0625.2h
Vehicle Gate3761h
Pillbox5660.9h
Lumifiber Rampart Wall162744.7h
Infantry Tower7981.6h
Nano-Repair Grenade01530h
IPC Targeting Dart4840.3h
Hardlight Barrier346590.9h
Smoke Grenade01470h

Check the help document for the dictionary if you want to learn more about words used here.


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