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Deputy Director Trate0011[FACS] Trate0011
NC BR 93

KDR: 0.96

Score: 91.1m

Last Seen: Dec 10th, 2018 7:50 PM
- OFFLINE - 34.6 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Cobalt - Outfit Officer of FACS[FACS] FACS
NC outfit on Cobalt

Members: 69
Level Progress (to 94): 69%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang EM6 C-4 NC9 A-Tross Carnage AR NC6 Gauss SAW NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26%30.117%7833698655,8560.8633610.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.773%0.972B*1.474A+-0.675DHEAD ++ (~17.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.469B+10.30.276C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.181%1.168%3345101716,956501272133.38241235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.411%-0.974D---0.407C--0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.30.102C+40.70.23C++103.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.302%2.453%59410181,54943529920.355928156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.952%0.63B+-0.121C+-0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.603B+7.30.421B8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.676%4.372%831210102,470435211930.567555207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.969%0.515B+0.009C+0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.543B+22.40.427B31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.846%85.71%83510176,2075724241.08438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.78%0.57B+1.221B**-0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+1.90.414B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.777%14.852%83310191,6903997180.422817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.918%-0.549D0.075C+0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.113C+4.10.161C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FACS[FACS] FACS
NC outfit on Cobalt

Members: 69
91.1m344.8%361 (21.7k)294 (17.6k)0.964212111,973116,1291.1096593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022459819.832%22.336%44302:4043

37% Combat Medic24% Engineer16% Heavy Assault7% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 1:37 AMNov 7th, 2018 7:35 PMDec 11th, 2018 12:21 PM (12h) (PST)Dec 10th, 2018 6:21 PM (1d) (PST)Dec 10th, 2018 3:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641952690.3620.3750.0811.4310.053167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,82211,71516,1072223586317,657

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5157.6h/214.9d 16,890 25,010 65,191 442.7k 6,297 12,360 16,434 143.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A++
Kills:6,041
Deaths:4,666
KDR:1.295
Accuracy:26.614% B**
HSR:34.514% A++
NC6 Gauss SAW
B*
Kills:2,876
Deaths:3,661
KDR:0.786
Accuracy:24.305% B*
HSR:27.747% B++
NS-15M1
B*
Kills:1,658
Deaths:1,788
KDR:0.927
Accuracy:27.100% B*
HSR:27.624% B++
NC6A GODSAW
B**
Kills:1,334
Deaths:998
KDR:1.337
Accuracy:30.061% B
HSR:34.033% B**
NS-15M2
B+
Kills:1,234
Deaths:1,134
KDR:1.088
Accuracy:26.607% B+
HSR:29.173% B+
LA1 Anchor
B
Kills:1,196
Deaths:1,492
KDR:0.802
Accuracy:26.437% B
HSR:25.836% C++
NS-15M AE
B+
Kills:1,186
Deaths:1,045
KDR:1.135
Accuracy:25.406% C++
HSR:30.523% B+
NSX Naginata
B++
Kills:1,180
Deaths:901
KDR:1.310
Accuracy:24.878% B+
HSR:32.797% B++
GD-22S
A
Kills:1,174
Deaths:1,044
KDR:1.125
Accuracy:26.841% B*
HSR:32.283% A
NC6S Gauss SAW S
A
Kills:1,169
Deaths:1,372
KDR:0.852
Accuracy:24.805% C**
HSR:33.533% A
EM1
A++
Kills:1,167
Deaths:1,102
KDR:1.059
Accuracy:24.737% B++
HSR:32.305% A++
NC05 Jackhammer
B+
Kills:749
Deaths:743
KDR:1.008
Accuracy:47.053% B+
HSR:14.286% C+
Kills:20,964
Deaths (as Heavy Assault):19,946
Deaths (to Heavy Assaults):32,714
KDR:1.05104
Kill Difference:1,018
Playtime:843.887 hours
Usage:16%
Score:13.902m
Score/min:275
Accuracy (listed only):27.904%
HSR (listed only):29.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C++
HSR:32.494% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
AF-19 Mercenary
A
Kills:978
Deaths:1,945
KDR:0.503
Accuracy:24.564% B+
HSR:28.630% A
GD-7F
A++
Kills:829
Deaths:661
KDR:1.254
Accuracy:27.420% B++
HSR:30.036% A++
Gauss Compact S
A+
Kills:734
Deaths:1,461
KDR:0.502
Accuracy:22.038% C
HSR:27.112% A+
AC-X11
A++
Kills:477
Deaths:491
KDR:0.971
Accuracy:27.822% B+
HSR:31.656% A++
GD-66 Claw
B
Kills:285
Deaths:507
KDR:0.562
Accuracy:55.764% C
HSR:16.140% B
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Warden
A++
Kills:93
Deaths:174
KDR:0.534
Accuracy:25.905% C+
HSR:36.559% A++
Kills:5,992
Deaths (as Engineer):9,362
Deaths (to Engineers):21,535
KDR:0.64003
Kill Difference:3,370
Playtime:1,255.634 hours
Usage:24%
Score:22.681m
Score/min:301
Accuracy (listed only):31.614%
HSR (listed only):25.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
NSX Tanto
B**
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C++
HSR:32.494% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C**
HSR:29.932% A+
AF-19 Mercenary
A
Kills:978
Deaths:1,945
KDR:0.503
Accuracy:24.564% B+
HSR:28.630% A
GD-7F
A++
Kills:829
Deaths:661
KDR:1.254
Accuracy:27.420% B++
HSR:30.036% A++
Gauss Compact S
A+
Kills:734
Deaths:1,461
KDR:0.502
Accuracy:22.038% C
HSR:27.112% A+
AC-X11
A++
Kills:477
Deaths:491
KDR:0.971
Accuracy:27.822% B+
HSR:31.656% A++
AF-4 Cyclone
A+
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A+
MGR-S1 Gladius
A
Kills:317
Deaths:245
KDR:1.294
Accuracy:27.044% C++
HSR:30.915% A
GD-66 Claw
B
Kills:285
Deaths:507
KDR:0.562
Accuracy:55.764% C
HSR:16.140% B
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Kills:9,194
Deaths (as Light Assault):13,783
Deaths (to Light Assaults):21,248
KDR:0.66705
Kill Difference:4,589
Playtime:635.091 hours
Usage:12%
Score:8.496m
Score/min:223
Accuracy (listed only):31.598%
HSR (listed only):25.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B+
Kills:3,423
Deaths:4,733
KDR:0.723
Accuracy:25.650% C++
HSR:27.870% B+
Carnage AR
A++
Kills:3,278
Deaths:4,175
KDR:0.785
Accuracy:24.583% C+
HSR:32.520% A++
NC1 Gauss Rifle
B
Kills:2,628
Deaths:4,303
KDR:0.611
Accuracy:24.397% B
HSR:21.119% C++
Gauss Prime
B+
Kills:2,623
Deaths:3,914
KDR:0.670
Accuracy:23.368% D
HSR:26.420% B+
Gauss Rifle S
B**
Kills:2,465
Deaths:3,451
KDR:0.714
Accuracy:27.187% B+
HSR:27.424% B**
GR-22
B**
Kills:2,457
Deaths:2,776
KDR:0.885
Accuracy:25.066% C++
HSR:26.903% B**
Gauss Rifle Burst
B+
Kills:2,316
Deaths:3,318
KDR:0.698
Accuracy:25.740% C
HSR:31.477% B+
NS-11A
A+
Kills:2,259
Deaths:3,083
KDR:0.733
Accuracy:24.497% C++
HSR:31.961% A+
Reaper DMR
B*
Kills:2,200
Deaths:2,656
KDR:0.828
Accuracy:25.842% C++
HSR:30.136% B*
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
NSX Yumi
A+
Kills:1,189
Deaths:1,426
KDR:0.834
Accuracy:25.813% C+
HSR:40.791% A+
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C**
HSR:29.932% A+
AF-4 Cyclone
A+
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A+
MGR-S1 Gladius
A
Kills:317
Deaths:245
KDR:1.294
Accuracy:27.044% C++
HSR:30.915% A
GD-66 Claw
B
Kills:285
Deaths:507
KDR:0.562
Accuracy:55.764% C
HSR:16.140% B
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Kills:29,823
Deaths (as Combat Medic):41,798
Deaths (to Combat Medics):13,849
KDR:0.7135
Kill Difference:11,975
Playtime:1,889.365 hours
Usage:37%
Score:38.279m
Score/min:338
Accuracy (listed only):29.564%
HSR (listed only):26.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
B++
Kills:1,735
Deaths:3,471
KDR:0.500
Accuracy:27.337% C+
HSR:24.265% B++
SAS-R
B**
Kills:1,538
Deaths:1,101
KDR:1.397
Accuracy:38.111% C+
HSR:77.893% B**
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
EM4 Longshot
B**
Kills:1,183
Deaths:598
KDR:1.978
Accuracy:38.248% C+
HSR:85.968% B**
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C**
HSR:29.932% A+
NS-AM7 Archer
B**
Kills:1,166
Deaths:4,229
KDR:0.276
Accuracy:50.291% D--
HSR:27.359% B**
NS-357 Underboss
A++
Kills:1,165
Deaths:2,094
KDR:0.556
Accuracy:36.001% C+
HSR:34.421% A++
NC14 Bolt Driver
B**
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:37.219% C**
HSR:84.034% B**
NC4 Mag-Shot
B++
Kills:1,163
Deaths:1,854
KDR:0.627
Accuracy:30.619% B+
HSR:23.904% B++
AF-8 RailJack
A
Kills:1,161
Deaths:600
KDR:1.935
Accuracy:40.987% B++
HSR:86.563% A
NSX Daimyo
B*
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:40.126% C+
HSR:96.638% B*
NS-61 Emissary
B**
Kills:793
Deaths:1,237
KDR:0.641
Accuracy:26.689% C
HSR:22.068% B**
NS-44L Blackhand
B*
Kills:766
Deaths:987
KDR:0.776
Accuracy:37.559% C-
HSR:53.655% B*
AF-4 Cyclone
A+
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A+
NS-44 Commissioner
M**
Kills:408
Deaths:582
KDR:0.701
Accuracy:42.182% B++
HSR:47.794% M**
LA8 Rebel
B++
Kills:385
Deaths:635
KDR:0.606
Accuracy:33.328% B
HSR:26.234% B++
MGR-S1 Gladius
A
Kills:317
Deaths:245
KDR:1.294
Accuracy:27.044% C++
HSR:30.915% A
Kills:17,083
Deaths (as Infiltrator):23,295
Deaths (to Infiltrators):15,648
KDR:0.73333
Kill Difference:6,212
Playtime:385.383 hours
Usage:7%
Score:4.890m
Score/min:211
Accuracy (listed only):35.250%
HSR (listed only):47.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:552
Deaths:436
KDR:1.266
Accuracy:33.073% C++
HSR:16.667% B+
AF-41 Hacksaw
C++
Kills:528
Deaths:437
KDR:1.208
Accuracy:31.931% C++
HSR:14.773% C++
AF-34 Mattock
B++
Kills:286
Deaths:140
KDR:2.043
Accuracy:29.065% D
HSR:18.881% B++
AF-34 Mattock
B
Kills:275
Deaths:140
KDR:1.964
Accuracy:30.250% D
HSR:19.273% B
NCM2 Falcon
B*
Kills:89
Deaths:142
KDR:0.627
Accuracy:26.747% D**
HSR:6.742% B*
NCM2 Falcon
C--
Kills:56
Deaths:109
KDR:0.514
Accuracy:26.826% D**
HSR:3.571% C--
Kills:1,786
Deaths (as MAX Suit):702
Deaths (to MAX Suits):5,584
KDR:2.54416
Kill Difference:1,084
Playtime:43.124 hours
Usage:1%
Score:1.040m
Score/min:402
Accuracy (listed only):29.649%
HSR (listed only):13.318%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:6,500
V. Kills:491 N/A
Deaths:1,159
KDR:5.608
Accuracy:57.283% C*
KPH:91.600 A
VKPH:6.900 B+
M20 Mustang
B+
Kills:6,418
V. Kills:4,909 131%
Deaths:4,082
KDR:1.572
Accuracy:25.660% D-
KPH:17.900 B
VKPH:13.700 B+
Breaker Rocket Pods
B+
Kills:2,058
V. Kills:262 N/A
Deaths:330
KDR:6.236
Accuracy:52.818% B+
KPH:99.900 C*
VKPH:12.700 C
Vortek Rotary
B+
Kills:1,340
V. Kills:1,051 127%
Deaths:1,141
KDR:1.174
Accuracy:29.800% C+
KPH:17.600 C*
VKPH:13.800 B+
M20 Kestrel
B+
Kills:894
V. Kills:856 104%
Deaths:448
KDR:1.996
Accuracy:25.887% D
KPH:21.200 C++
VKPH:20.300 B+
Hornet Missiles
C++
Kills:600
V. Kills:351 170%
Deaths:178
KDR:3.371
Accuracy:60.715% C++
KPH:48.500 C
VKPH:28.400 C-
Kills:17,810 (15,152 + 0)
Deaths:7,338
KDR:2.427
VKDR:1.079
Vehicle Kills:7,920
Kill Difference:10,472
Playtime:580.168 hours
Usage:11%
Score:7.454m
Score/min:214
Piloting Accuracy:25.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:640
V. Kills:464 138%
Deaths:336
KDR:1.905
Accuracy:53.317% B*
KPH:8.900 C*
VKPH:6.500 C+
C150 Dalton
A
Kills:593
V. Kills:461 128%
Deaths:96
KDR:6.177
Accuracy:17.958% F-
KPH:51 B**
VKPH:39.600 A
L105 Zephyr
C
Kills:61
V. Kills:11 N/A
Deaths:10
KDR:6.100
Accuracy:36.293% D
KPH:33.800 D
VKPH:6.100 C
Kills:1,294 (640 + 654)
Deaths:442
KDR:2.928
VKDR:2.118
Vehicle Kills:936
Kill Difference:852
Playtime:84.987 hours
Usage:2%
Score:0.717m
Score/min:141
Piloting Accuracy:53.317%
Gunner Accuracy:36.293%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:314
V. Kills:54 N/A
Deaths:75
KDR:4.187
Accuracy:43.556% B+
KPH:39.900 B+
VKPH:6.900 C+
L100 Python AP
C++
Kills:188
V. Kills:187 100%
Deaths:104
KDR:1.808
Accuracy:52.093% C
KPH:18.800 D-
VKPH:18.700 C++
Kills:502 (502 + 0)
Deaths:179
KDR:2.804
VKDR:1.346
Vehicle Kills:241
Kill Difference:323
Playtime:17.865 hours
Usage:0%
Score:0.325m
Score/min:303
Driving Accuracy:52.093%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:753
V. Kills:581 129%
Deaths:232
KDR:3.246
Accuracy:49.726% C+
KPH:21.700 C+
VKPH:16.700 B+
Titan-150 HEAT
C++
Kills:294
V. Kills:133 219%
Deaths:89
KDR:3.303
Accuracy:45.431% C+
KPH:21.100 C+
VKPH:9.500 C++
E540 Halberd
B++
Kills:162
V. Kills:94 171%
Deaths:33
KDR:4.909
Accuracy:47.361% B
KPH:32.200 C**
VKPH:18.700 B++
Enforcer ML85
C+
Kills:129
V. Kills:122 105%
Deaths:53
KDR:2.434
Accuracy:45.894% B+
KPH:17.600 D
VKPH:16.600 C+
Kills:1,338 (1,047 + 291)
Deaths:407
KDR:3.287
VKDR:2.285
Vehicle Kills:930
Kill Difference:931
Playtime:61.018 hours
Usage:1%
Score:1.165m
Score/min:318
Driving Accuracy:45.431%
Gunner Accuracy:45.894%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:297
V. Kills:17 N/A
Deaths:33
KDR:9
Accuracy:48.392% C+
KPH:108.300 C+
VKPH:6.200 C
E540 Halberd-H
B++
Kills:182
V. Kills:58 308%
Deaths:22
KDR:8.273
Accuracy:50.857% D
KPH:55.500 B++
VKPH:17.700 C
M96 Mjolnir-H
C**
Kills:105
V. Kills:73 142%
Deaths:29
KDR:3.621
Accuracy:49.429% C+
KPH:51.400 C++
VKPH:35.700 C**
M12 Kobalt-H
C
Kills:85
V. Kills:3 N/A
Deaths:9
KDR:9.444
Accuracy:16.937% D--
KPH:95.700 C
VKPH:3.400 C
Kills:669 (0 + 669)
Deaths:93
KDR:7.194
VKDR:1.624
Vehicle Kills:151
Kill Difference:576
Playtime:8.955 hours
Usage:0%
Score:0.238m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:16.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:314
V. Kills:69 449%
Deaths:91
KDR:3.451
Accuracy:42.527% B*
KPH:48.700 C+
VKPH:10.700 C+
M40 Fury
B+
Kills:291
V. Kills:97 297%
Deaths:95
KDR:3.063
Accuracy:43.112% B*
KPH:35.300 C-
VKPH:11.800 B+
M20 Basilisk
A
Kills:150
V. Kills:57 259%
Deaths:63
KDR:2.381
Accuracy:49.315% A
KPH:23.300 C++
VKPH:8.900 C+
M20 Basilisk
B+
Kills:141
V. Kills:71 196%
Deaths:71
KDR:1.986
Accuracy:49.505% A
KPH:18.400 C+
VKPH:9.200 B+
M12 Kobalt
B+
Kills:65
V. Kills:4 N/A
Deaths:7
KDR:9.286
Accuracy:14.291% D
KPH:51.300 C
VKPH:3.200 B+
Kills:961 (0 + 961)
Deaths:327
KDR:2.939
VKDR:0.911
Vehicle Kills:298
Kill Difference:634
Playtime:30.063 hours
Usage:1%
Score:0.559m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:14.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:65
V. Kills:18 342%
Deaths:207
KDR:0.314
Accuracy:44.423% C-
KPH:5.100 D--
VKPH:1.400 D--
Kills:65 (65 + 0)
Deaths:207
KDR:0.314
VKDR:0.087
Vehicle Kills:18
Kill Difference:142
Playtime:12.704 hours
Usage:0%
Score:0.027m
Score/min:35
Driving Accuracy:44.423%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:11 N/A
Deaths:11
KDR:7.455
Accuracy:30.906% C-
KPH:41.600 D
VKPH:5.600 C+
M20 Wyvern
D*
Kills:69
V. Kills:46 147%
Deaths:53
KDR:1.302
Accuracy:29.505% D--
KPH:9.600 D*
VKPH:6.400 D*
Kills:151 (0 + 151)
Deaths:64
KDR:2.359
VKDR:0.891
Vehicle Kills:57
Kill Difference:87
Playtime:9.121 hours
Usage:0%
Score:0.059m
Score/min:107
Piloting Accuracy:N/A%
Gunner Accuracy:29.505%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,9916,5001,1595.608C++4.6457.283%C*N/A91.5A6.9B+32471h6.3B+10.9B+
M20 Mustang 11,3276,4184,0821.572C+0.6125.66%D-1.324%C-17.9B13.7B+178358h79.4B+309.4B+
EM6 6,1416,0414,6661.295C+0.3326.614%B**34.514%A++42.8C++N/A129141.1h9.3B++34.8B+
C-4 4,8963,6193,6750.985C0.0221.257%DN/A75.7C+26.7C+73147.8h1.3B+6.1C++
NC9 A-Tross 3,4713,4234,7330.723C--0.2425.65%C++27.87%B+20.1DN/A76170.4h9.4C**36.5B
Carnage AR 3,3203,2784,1750.785C0.1824.583%C+32.52%A++24CN/A88136.5h12.8B52.1B
NC6 Gauss SAW 2,9082,8763,6610.786C0.1824.305%B*27.747%B++21.8CN/A107132h9.5B39.1B+
NC1 Gauss Rifle 2,6592,6284,3030.611C0.3524.397%B21.119%C++16.1C-N/A65163.5h12.3C**50.5B+
Gauss Prime 2,6492,6233,9140.67D0.2923.368%D26.42%B+19.7D--N/A62133.2h11.3C+48.5C
Gauss Rifle S 2,4862,4653,4510.714C0.2527.187%B+27.424%B**20.7C-N/A79119h11.4C+42B
GR-22 2,4882,4572,7760.885C0.0825.066%C++26.903%B**23.4CN/A61105.2h12.2B+48.7B+
Gauss Rifle Burst 2,3522,3163,3180.698C--0.2725.74%C31.477%B+19D-N/A46122.1h11.3C+43.8C+
NS-11A 2,2942,2593,0830.733C0.2324.497%C++31.961%A+22.9CN/A8998.5h12.9B+52.7B
Reaper DMR 2,2222,2002,6560.828C0.1425.842%C++30.136%B*22.8C--N/A6196.4h9.1B+35.1B+
Breaker Rocket Pods 2,3202,0583306.236C+5.2752.818%B+N/A99.9C*12.7C40220.6h12.3B++23.2B+
LA3 Desperado 1,7451,7353,4710.5C-0.4627.337%C+24.265%B++34.3C+N/A11450.6h8.3B+30.4C++
NS-15M1 1,6861,6581,7880.927C0.0427.1%B*27.624%B++33.1C+N/A12650.1h11.4B+42.2B+
SAS-R 1,5481,5381,1011.397C0.4338.111%C+77.893%B**30.8CN/A9649.9h1.9B++5B+
NS-7 PDW 1,3531,3462,8040.48C--0.4824.785%C+22.808%B*11.5DN/A47116.8h14.6C*59C*
Vortek Rotary 2,3911,3401,1411.174C+0.2129.8%C+1.94%C+17.6C*13.8B+18676.1h64.7B+217B+
NC6A GODSAW 1,3591,3349981.337C0.3730.061%B34.033%B**41.8C--N/A15131.9h8.3C++27.6B+
NS-15M2 1,2451,2341,1341.088C+0.1226.607%B+29.173%B+36.2C+N/A14334.1h10.8B++40.6B+
Sticky Grenade 1,2121,21011210N/A1,209.0457.763%B+N/A1100C*1.8D--33811.1h1.8B+3.1B+
NS Decimator 1,8151,2021,4510.828C0.1452.376%D--1.498%D32.3C+16.5C++28237.2h4.5C**8.6C+
LA1 Anchor 1,2071,1961,4920.802C-0.1626.437%B25.836%C++24.6DN/A10948.6h10.2C++38.6C**
NSX Tanto 1,2271,1911,2620.944C+0.0226.891%C++32.494%B**25.3CN/A7947h12.5B46.4C*
NSX Yumi 1,2051,1891,4260.834C0.1325.813%C+40.791%A+24.8C--N/A6247.9h11.2B43.6C**
Mauler S6 1,2001,1872,5020.474C-0.4932.213%D-14.659%C+11.7D-N/A58101.7h4.5B+13.9C+
NS-15M AE 1,2001,1861,0451.135C0.1725.406%C++30.523%B+34.6C--N/A9434.3h11.2C**44.2C**
EM4 Longshot 1,1861,1835981.978C1.0138.248%C+85.968%B**33.8C*N/A7535h1.7B*4.4B++
NSX Naginata 1,2011,1809011.31C+0.3524.878%B+32.797%B++44.7C*N/A11426.4h10.1B+40.6B+
NSX Tengu 1,1931,1761,0431.128C+0.1638.294%C**29.932%A+32.8C+N/A8335.8h11.9B+31B+
GD-22S 1,1911,1741,0441.125C+0.1626.841%B*32.283%A34.3C+N/A16034.2h9.5B++35.3B++
NC6S Gauss SAW S 1,1871,1691,3720.852C--0.1124.805%C**33.533%A28C--N/A10441.7h10B+40.2B
EM1 1,1851,1671,1021.059C+0.0924.737%B++32.305%A++35.4C+N/A12533h11.1C**45B+
NS-AM7 Archer 1,4441,1664,2290.276C--0.6950.291%D--27.359%B**4D1D--23291.9h10.3B*20.5B++
Hardlight Dagger 1,1771,16666,3600.018C0.9521.078%C--6.604%C+0.5CN/A12161.3h2.1C**9.9C++
MANA Anti-Personnel Turret 1,1731,1667831.489N/A0.5217.325%UN/A11660U70U21859200.1h16.2T*93.6T*
NS-357 Underboss 1,1731,1652,0940.556C-0.4136.001%C+34.421%A++51.5B+N/A14422.6h3.7B+10.1B+
NC14 Bolt Driver 1,1711,1657601.533C+0.5737.219%C**84.034%B**29.1B+N/A8540h1.9B**5B*
NC4 Mag-Shot 1,1671,1631,8540.627C+0.3430.619%B+23.904%B++47.5AN/A14524.5h6.5B++21.3C**
AF-8 RailJack 1,1661,1616001.935C0.9740.987%B++86.563%A24.2C+N/A5947.9h1.7B**4.3B*
NSX Daimyo 1,1601,1605522.101C1.1440.126%C+96.638%B*34.4DN/A7733.7h2.1B++5.2B+
AF-19 Mercenary 9879781,9450.503C0.4624.564%B+28.63%A8.7DN/A54112.2h12.5C**50.9B+
M20 Kestrel 1,7508944481.996C++1.0325.887%D1.119%D21.2C++20.3B+23942.1h90.2C**348.3C*
GD-7F 8538296611.254C*0.2927.42%B++30.036%A++35.9B+1A++12723.1h11.7B+42.7B+
NS-61 Emissary 8037931,2370.641C0.3226.689%C22.068%B**48.4B**N/A14516.4h11.8B+44.1B+
NS-44L Blackhand 7687669870.776C0.1937.559%C-53.655%B*31B+N/A7924.7h3.8B+10.2C**
Titan-150 AP 1,3347532323.246C2.2849.726%C+2.922%C+21.7C+16.7B+32234.7h5.9C11.9C
NC05 Jackhammer 7527497431.008C0.0447.053%B+14.286%C+40.3C+N/A15518.6h4B*8.4B+
Tank Mine 1,1677366571.12D0.1630.235%CN/A63.4D-37.2D-72211.6h2.2C7.2C
Gauss Compact S 7537341,4610.502C0.4622.038%C27.112%A+4.1D--N/A13177.7h10.7C*48.8C++
CAS30 Tank Buster 1,1046403361.905B++0.9453.317%B*1.25%C+8.9C*6.5C+7871.6h42.8C*80.3B+
Hornet Missiles 9516001783.371C2.4160.715%C++2.333%B++48.4C28.3C-40312.4h10.2C**16.9B
C150 Dalton 1,054593966.177C+5.2117.958%F-N/A51.1B**39.7A51311.6h2.7B**14.9C
AF-41 Hacksaw 5565524361.266C0.3033.073%C++16.667%B+29.2C+N/A13718.9h6.7C*20.2B+
AF-41 Hacksaw 5345284371.208C-0.2431.931%C++14.773%C++27.8CN/A13219h6.6C++20.8C**
AC-X11 4834774910.971C+0.0127.822%B+31.656%A++27.7C+N/A11617.2h8.6B++31.1B+
AF-4 Cyclone 4574565030.907C0.0630.434%B**27.632%A+24.3CN/A13918.8h10.9C*35.9B+
NS-44 Commissioner 4124085820.701C0.2642.182%B++47.794%M**56.7B**N/A2957.2h3B*7.1B*
LA8 Rebel 3853856350.606C0.3633.328%B26.234%B++46.4B*N/A1518.3h5.2B++15.6C++
MGR-S1 Gladius 3223172451.294C+0.3327.044%C++30.915%A27.3CN/A14311.6h8.5B++31.4B+
C75 Viper 368314754.187C+3.2243.556%B+1.274%C39.7B+6.8C+2427.9h10.9B+24.9B++
M40 Fury 383314913.451D2.4942.527%B*2.229%B+49.1C+10.8C+3676.4h18.7D-43.9C+
C85 Canister-H 314297339C+8.0448.392%C+13.468%B+110C++6.3C3742.7h5.7B11.8B+
Titan-150 HEAT 427294893.303C+2.3445.431%C+1.02%D*21C+9.5C++21414h6C13.2C
M40 Fury 388291953.063D2.1043.112%B*N/A35.5C11.8B+3528.2h20.1D--46.6C+
Carver 2872875,5840.051C+0.9121.78%C-16.376%C+1.5CN/A4196h1.4C++6.4C++
AF-34 Mattock 2922861402.043C1.0829.065%D18.881%B++38.6C+N/A1227.4h5.1B+17.4C++
GD-66 Claw 2872855070.562C--0.4055.764%C16.14%B15.8D--N/A8718h2.7C+4.9C+
AF-34 Mattock 2762751401.964C1.0030.25%D19.273%B37.2C+N/A1387.4h5.9B+19.3C++
Bouncing Betty 274274793.468C+2.5046.689%BN/A85.6DN/A4163.2h2C4.4C*
Mag-Cutter 24624320,6990.012C0.9520.36%D2.469%D0.3CN/A1860.3h2.2B+10.7C*
Shrike 3572426880.352D0.6153.548%C3.306%C**16.2D7.7D33014.9h6.7C+12.6C+
Hawk GD-68 4082277270.312D0.6561.212%C+4.846%B**11.6C9.3C+26119.5h8.9C14.5C+
Auraxium Mag-Cutter 2202189,3200.023C+0.9419.573%D7.339%C++0.7CN/A2305.3h2C**10.3C++
NC12 Sweeper 2212183590.607C--0.3641.913%C+14.22%C*15DN/A5014.5h3.6B*8.5B+
L100 Python AP 3751881041.808D0.8452.093%C4.787%B**18.8D-18.7C++35110h8.6D-16.5D--
E540 Halberd-H 240182228.273C*7.3150.857%D1.099%D55.2B++17.6C-4443.3h5.2B+10.3B
E540 Halberd 256162334.909C3.9447.361%B1.235%D--32.4B18.8B++5455h5.8C++12.3C**
M20 Basilisk 207150632.381C1.4249.315%A7.333%B+23.4C*8.9C+2516.4h116.6C+236.4C**
M20 Basilisk 212141711.986C1.0249.505%A4.255%D18.3C+9.2B+2717.7h112.8C227.9B
Frag Grenade 1361351135N/A134.0451.177%B++N/A450C+3.3D48340.3h3.7C*7.2B+
Enforcer ML85 251129532.434C--1.4745.894%B+2.326%C++17.7D16.7C+3447.3h18.2D*39.6C--
Spear Anti-Vehicle Phalanx Turret 187113264.346C-3.3847.767%B+2.655%D43.5C**28.5B++5952.6h9.7C+20.2C*
Xiphos Anti-Personnel Phalanx Tower 1141091109B*108.0436.327%B++N/A363.3B+16.7A++11790.3h12.4C**34B+
M96 Mjolnir-H 178105293.621C+2.6649.429%C+N/A52.5C*36.5B5972h34.2C**69.3B+
NC15 Phoenix 2111052350.447D0.5251.585%CN/A8.6C--8.7C20012.2h12.1C23.4C-
MANA Anti-Vehicle Turret 186981420.69C0.2756.714%U5.102%B**980D--880C--6023700.1h13.1D--23.1C+
Warden 95931740.534C0.4325.905%C+36.559%A++14.3CN/A1346.5h9.3C*35.9C*
NCM2 Falcon 128891420.627C0.3426.747%D**6.742%B*9.6C-4.2C+1219.3h10.8C++40.2C
M12 Kobalt-H 888599.444C8.4816.937%D--20%B++94.4C3.3C-2990.9h10.2B++60.2B+
CAS 14-E 9382117.455C6.4930.906%C-1.22%D41D5.5C+1402h31.7C+102.7C
Rocklet Rifle 166751740.431C--0.5343.131%D--N/A13.9D--16.9D2975.4h48.7D112.9D--
Spear Anti-Vehicle Phalanx Tower 10269169M++68.0457.293%B++4.348%C*69B*33C**5001h7.9B13.8B++
M20 Wyvern 11569531.302D0.3429.505%D--2.899%C-9.6D*6.4D*987.2h96.9C328.5D-
Anti-Vehicle Grenade 8168168N/A67.0451.258%C+N/A340C+65C-39960.2h5.7C++11.1C*
M40 Fury-F 83652070.314C--0.6544.423%C-N/A5.1D--1.4D--3512.7h18D40.4D-
M12 Kobalt 696579.286C8.3214.291%D21.539%B++50C3.1B+2761.3h22.8C-159.8C
L105 Zephyr 7261106.1C5.1436.293%D1.639%A33.9D6.1C2441.8h7.6D21D
NS Annihilator 110581560.372D0.5982.997%B++N/A8.5C-7.6C2736.8h13.5C--16.2C
NCM2 Falcon 95561090.514C--0.4526.826%D**3.571%C--7.9D5.5C*1437.1h15.8C+58.9D
Aspis Anti-Aircraft Phalanx Turret 9350153.333C+2.3736.878%A++2%C+20A+17.2B**6212.5h127.1B+344.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter556,4033.6h
Restoration Kit5778,5159.1h
NC Patriot Flare Gun31920.4h
Snowman Soldier41150.1h
Nano-Armor Kit1,5851,191,47384.2h
Anti-Vehicle MANA Turret319261.7h
Spawn Beacon32511,32211.1h
Turret AI Module01610.8h
Structure Shield Module11961.1h
Repair Module12451.3h
Cortium Silo21320.7h
Skywall Shield Emitter31160.5h
Blast Wall11201.4h
Nanite Revive Grenade011,4153.2h
Medical Kit3964,4829.7h
Medical Applicator4,3641,132,10793.1h
Welding Device01470h
Spear Anti-Vehicle Tower4890.8h
Spitfire Auto-Turret2670.1h
Deconstruction Tool921,0552.2h
Bunker4691.2h
Rampart Wall10901.2h
Sunderer Garage1681h
Xiphos Anti-Personnel Tower11170.8h
Hoplon Anti-Aircraft Phalanx Tower2980.6h
Recon Detection Device149851.5h
Shield Recharging Field3015,9034.5h
Ammunition Package2446,6196.2h
Anti-Infantry MANA Turret1923,0285.2h
Vehicle Gate3761h
Pillbox5660.9h
Lumifiber Rampart Wall162744.7h
Infantry Tower7981.6h
Nano-Repair Grenade0900h
IPC Targeting Dart4840.3h
Hardlight Barrier295140.7h
Smoke Grenade01470h

Check the help document for the dictionary if you want to learn more about words used here.


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