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Executor Trate0011[V0DE] Trate0011
NC BR 191

KDR: 0.99

Score: 96.2m

Last Seen: Apr 21st, 2019 10:21 PM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Cobalt - Outfit Leader of Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS EM6 M30 Mustang AH M20 Mustang Carnage AR C-4 NC9 A-Tross NC6 Gauss SAW NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.333%30.54%8043799862,8590.9102610.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.701%1.016B**1.502A+-0.61DHEAD ++ (~17.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.475B+10.30.278C*28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.262%1.164%3355103017,438514973633.38602237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.424%-0.963D---0.399C--0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.80.115C+40.30.239C++102.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.265%2.41%59410311,618449810140.359636159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.939%0.626B+-0.119C+-0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.606B+7.20.425B8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.062%4.558%841210232,567448512290.572352209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.958%0.537B+0.042C+0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.543B+22.90.424B31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.833%85.448%84510306,4466130281.05138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.745%0.574B+1.199B**-0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+1.90.417B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.696%15.41%84310322,1484301220.499303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.444%-0.395C--0.17C++0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.259C*3.60.261C*6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 14
96.2m347%365 (21.9k)297 (17.8k)0.992901122,097122,9701.13646191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035508420.044%22.829%45802:3848

37% Combat Medic24% Engineer16% Heavy Assault7% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 1:37 AMDec 19th, 2018 9:31 PMApr 21st, 2019 11:01 PM (17h) (PST)Apr 21st, 2019 8:05 PM (20h) (PST)Apr 21st, 2019 6:21 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691992700.3780.3800.0861.4930.053204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,14411,95916,1852323590317,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5390.5h/224.6d 17,654 27,874 69,956 483k 6,734 13,042 17,079 151.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A++
Kills:7,722
Deaths:5,811
KDR:1.329
Accuracy:27.065% B**
HSR:34.615% A++
NC6 Gauss SAW
B++
Kills:2,876
Deaths:3,661
KDR:0.786
Accuracy:24.305% B++
HSR:27.747% B++
LA1 Anchor
B+
Kills:1,971
Deaths:1,989
KDR:0.991
Accuracy:28.034% B+
HSR:28.615% B+
NS-15M1
B*
Kills:1,727
Deaths:1,821
KDR:0.948
Accuracy:27.163% B*
HSR:28.026% B++
GD-22S
A
Kills:1,595
Deaths:1,348
KDR:1.183
Accuracy:27.545% B*
HSR:32.665% A
NC6A GODSAW
B**
Kills:1,334
Deaths:998
KDR:1.337
Accuracy:30.061% C++
HSR:34.033% B**
NS-15M2
B+
Kills:1,234
Deaths:1,134
KDR:1.088
Accuracy:26.607% B+
HSR:29.173% B+
NS-15M AE
B
Kills:1,188
Deaths:1,047
KDR:1.135
Accuracy:25.416% C+
HSR:30.556% B
NSX Naginata
B++
Kills:1,180
Deaths:901
KDR:1.310
Accuracy:24.878% B+
HSR:32.797% B++
NC6S Gauss SAW S
A+
Kills:1,169
Deaths:1,372
KDR:0.852
Accuracy:24.805% C*
HSR:33.533% A+
EM1
A++
Kills:1,167
Deaths:1,102
KDR:1.059
Accuracy:24.737% B+
HSR:32.305% A++
NC05 Jackhammer
B+
Kills:767
Deaths:756
KDR:1.015
Accuracy:47.128% B+
HSR:14.472% C+
Kills:23,930
Deaths (as Heavy Assault):21,940
Deaths (to Heavy Assaults):32,714
KDR:1.0907
Kill Difference:1,990
Playtime:843.887 hours
Usage:16%
Score:13.902m
Score/min:275
Accuracy (listed only):28.145%
HSR (listed only):29.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:1,341
Deaths:1,207
KDR:1.111
Accuracy:29.187% B*
HSR:30.798% A++
GD-7F
A++
Kills:1,201
Deaths:909
KDR:1.321
Accuracy:27.802% B++
HSR:30.058% A++
NSX Tanto
B**
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C++
HSR:32.494% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NS-11C
A**
Kills:1,186
Deaths:831
KDR:1.427
Accuracy:29.142% B**
HSR:33.137% A**
Gauss Compact S
A++
Kills:1,167
Deaths:1,781
KDR:0.655
Accuracy:24.101% C++
HSR:29.477% A++
AF-19 Mercenary
A
Kills:1,156
Deaths:2,040
KDR:0.567
Accuracy:25.095% B+
HSR:28.547% A
GD-66 Claw
B+
Kills:743
Deaths:869
KDR:0.855
Accuracy:61.444% C*
HSR:16.958% B+
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Warden
A++
Kills:97
Deaths:174
KDR:0.557
Accuracy:26.152% C+
HSR:37.113% A++
Kills:9,487
Deaths (as Engineer):11,934
Deaths (to Engineers):22,347
KDR:0.79496
Kill Difference:2,447
Playtime:1,300.111 hours
Usage:24%
Score:23.915m
Score/min:307
Accuracy (listed only):32.394%
HSR (listed only):26.746%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
AC-X11
A++
Kills:1,341
Deaths:1,207
KDR:1.111
Accuracy:29.187% B*
HSR:30.798% A++
GD-7F
A++
Kills:1,201
Deaths:909
KDR:1.321
Accuracy:27.802% B++
HSR:30.058% A++
NSX Tanto
B**
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C++
HSR:32.494% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NS-11C
A**
Kills:1,186
Deaths:831
KDR:1.427
Accuracy:29.142% B**
HSR:33.137% A**
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C*
HSR:29.932% A+
Gauss Compact S
A++
Kills:1,167
Deaths:1,781
KDR:0.655
Accuracy:24.101% C++
HSR:29.477% A++
AF-19 Mercenary
A
Kills:1,156
Deaths:2,040
KDR:0.567
Accuracy:25.095% B+
HSR:28.547% A
GD-66 Claw
B+
Kills:743
Deaths:869
KDR:0.855
Accuracy:61.444% C*
HSR:16.958% B+
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
MGR-S1 Gladius
B**
Kills:410
Deaths:334
KDR:1.228
Accuracy:28.306% C**
HSR:30% B**
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Kills:12,778
Deaths (as Light Assault):16,444
Deaths (to Light Assaults):22,363
KDR:0.77706
Kill Difference:3,666
Playtime:642.343 hours
Usage:12%
Score:8.639m
Score/min:224
Accuracy (listed only):32.278%
HSR (listed only):26.209%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:3,980
Deaths:4,640
KDR:0.858
Accuracy:25.107% C+
HSR:32.965% A++
NC9 A-Tross
B++
Kills:3,650
Deaths:4,931
KDR:0.740
Accuracy:25.806% C+
HSR:28.575% B++
NC1 Gauss Rifle
C**
Kills:2,628
Deaths:4,303
KDR:0.611
Accuracy:24.397% C**
HSR:21.119% C+
Gauss Prime
B
Kills:2,623
Deaths:3,914
KDR:0.670
Accuracy:23.368% D-
HSR:26.420% B
Gauss Rifle S
B**
Kills:2,465
Deaths:3,451
KDR:0.714
Accuracy:27.187% B
HSR:27.424% B**
GR-22
B**
Kills:2,457
Deaths:2,776
KDR:0.885
Accuracy:25.066% C++
HSR:26.903% B**
Gauss Rifle Burst
B+
Kills:2,316
Deaths:3,318
KDR:0.698
Accuracy:25.740% C
HSR:31.477% B+
NS-11A
A+
Kills:2,259
Deaths:3,083
KDR:0.733
Accuracy:24.497% C+
HSR:31.961% A+
Reaper DMR
B*
Kills:2,200
Deaths:2,656
KDR:0.828
Accuracy:25.842% C+
HSR:30.136% B*
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
NSX Yumi
A+
Kills:1,189
Deaths:1,426
KDR:0.834
Accuracy:25.813% C+
HSR:40.791% A+
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C*
HSR:29.932% A+
GD-66 Claw
B+
Kills:743
Deaths:869
KDR:0.855
Accuracy:61.444% C*
HSR:16.958% B+
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
MGR-S1 Gladius
B**
Kills:410
Deaths:334
KDR:1.228
Accuracy:28.306% C**
HSR:30% B**
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C*
Kills:31,303
Deaths (as Combat Medic):42,912
Deaths (to Combat Medics):14,869
KDR:0.72947
Kill Difference:11,609
Playtime:1,989.868 hours
Usage:37%
Score:40.737m
Score/min:341
Accuracy (listed only):30.012%
HSR (listed only):26.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,773
Deaths:1,217
KDR:1.457
Accuracy:38.240% C+
HSR:77.947% B**
LA3 Desperado
B++
Kills:1,735
Deaths:3,471
KDR:0.500
Accuracy:27.337% C+
HSR:24.265% B++
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
EM4 Longshot
B**
Kills:1,183
Deaths:598
KDR:1.978
Accuracy:38.248% C+
HSR:85.968% B**
NS-AM7 Archer
B**
Kills:1,178
Deaths:4,264
KDR:0.276
Accuracy:50.282% D*
HSR:27.504% B**
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C*
HSR:29.932% A+
NS-357 Underboss
A+
Kills:1,165
Deaths:2,094
KDR:0.556
Accuracy:36.001% C+
HSR:34.421% A+
AF-8 RailJack
A
Kills:1,165
Deaths:603
KDR:1.932
Accuracy:40.823% B+
HSR:86.609% A
NC14 Bolt Driver
B**
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:37.219% C**
HSR:84.034% B**
NC4 Mag-Shot
B++
Kills:1,164
Deaths:1,856
KDR:0.627
Accuracy:30.614% B+
HSR:23.883% B++
NSX Daimyo
B*
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:40.126% C
HSR:96.638% B*
NS-44L Blackhand
B*
Kills:814
Deaths:1,006
KDR:0.809
Accuracy:38.020% C-
HSR:54.177% B*
NS-61 Emissary
B**
Kills:801
Deaths:1,247
KDR:0.642
Accuracy:26.717% C
HSR:22.097% B**
NS-44 Commissioner
M++
Kills:768
Deaths:1,030
KDR:0.746
Accuracy:41.495% B+
HSR:44.531% M++
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
MGR-S1 Gladius
B**
Kills:410
Deaths:334
KDR:1.228
Accuracy:28.306% C**
HSR:30% B**
LA8 Rebel
B++
Kills:385
Deaths:635
KDR:0.606
Accuracy:33.328% B
HSR:26.234% B++
Kills:17,844
Deaths (as Infiltrator):24,017
Deaths (to Infiltrators):16,648
KDR:0.74297
Kill Difference:6,173
Playtime:390.890 hours
Usage:7%
Score:4.975m
Score/min:212
Accuracy (listed only):35.310%
HSR (listed only):46.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:552
Deaths:436
KDR:1.266
Accuracy:33.073% C++
HSR:16.667% B+
AF-41 Hacksaw
C++
Kills:528
Deaths:437
KDR:1.208
Accuracy:31.931% C++
HSR:14.773% C++
AF-34 Mattock
B++
Kills:311
Deaths:152
KDR:2.046
Accuracy:28.852% D
HSR:19.614% B++
AF-34 Mattock
B+
Kills:306
Deaths:152
KDR:2.013
Accuracy:30.140% D
HSR:19.935% B+
NCM2 Falcon
B*
Kills:89
Deaths:144
KDR:0.618
Accuracy:26.717% D**
HSR:6.742% B*
NCM2 Falcon
C-
Kills:56
Deaths:111
KDR:0.505
Accuracy:26.733% D**
HSR:3.571% C-
Kills:1,842
Deaths (as MAX Suit):716
Deaths (to MAX Suits):5,584
KDR:2.57263
Kill Difference:1,126
Playtime:43.124 hours
Usage:1%
Score:1.040m
Score/min:402
Accuracy (listed only):29.574%
HSR (listed only):13.550%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:6,680
V. Kills:498 N/A
Deaths:1,183
KDR:5.647
Accuracy:57.292% C*
KPH:93.500 A
VKPH:7 B++
M20 Mustang
B+
Kills:6,609
V. Kills:5,005 132%
Deaths:4,131
KDR:1.600
Accuracy:25.695% D-
KPH:18.200 B+
VKPH:13.800 B+
Breaker Rocket Pods
B+
Kills:2,073
V. Kills:263 N/A
Deaths:330
KDR:6.282
Accuracy:52.870% B+
KPH:100.600 C++
VKPH:12.800 C
Vortek Rotary
B+
Kills:1,375
V. Kills:1,069 129%
Deaths:1,149
KDR:1.197
Accuracy:29.869% C
KPH:18 C*
VKPH:14 B+
M20 Kestrel
B+
Kills:894
V. Kills:856 104%
Deaths:448
KDR:1.996
Accuracy:25.887% D
KPH:21.200 C++
VKPH:20.300 B+
Hornet Missiles
C*
Kills:613
V. Kills:359 170%
Deaths:178
KDR:3.444
Accuracy:60.665% C*
KPH:49.600 C
VKPH:29 C
Kills:18,244 (15,558 + 0)
Deaths:7,419
KDR:2.459
VKDR:1.085
Vehicle Kills:8,050
Kill Difference:10,825
Playtime:585.419 hours
Usage:11%
Score:7.575m
Score/min:216
Piloting Accuracy:25.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:701
V. Kills:492 142%
Deaths:347
KDR:2.020
Accuracy:53.581% B*
KPH:9.400 C**
VKPH:6.600 C+
C150 Dalton
B**
Kills:611
V. Kills:473 129%
Deaths:97
KDR:6.299
Accuracy:17.785% F-
KPH:50.800 B**
VKPH:39.300 B**
L105 Zephyr
C
Kills:61
V. Kills:11 N/A
Deaths:10
KDR:6.100
Accuracy:36.293% D
KPH:33.800 D
VKPH:6.100 C
Kills:1,373 (701 + 672)
Deaths:454
KDR:3.024
VKDR:2.150
Vehicle Kills:976
Kill Difference:919
Playtime:88.212 hours
Usage:2%
Score:0.745m
Score/min:141
Piloting Accuracy:53.581%
Gunner Accuracy:36.293%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:325
V. Kills:56 N/A
Deaths:75
KDR:4.333
Accuracy:43.533% B+
KPH:40.600 B+
VKPH:7 C+
L100 Python AP
C++
Kills:189
V. Kills:188 100%
Deaths:105
KDR:1.800
Accuracy:52.121% C
KPH:18.800 D-
VKPH:18.700 C++
Kills:514 (514 + 0)
Deaths:180
KDR:2.856
VKDR:1.356
Vehicle Kills:244
Kill Difference:334
Playtime:18.042 hours
Usage:0%
Score:0.331m
Score/min:306
Driving Accuracy:52.121%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:753
V. Kills:581 129%
Deaths:232
KDR:3.246
Accuracy:49.726% C+
KPH:21.700 C
VKPH:16.700 B+
Titan-150 HEAT
C**
Kills:351
V. Kills:152 229%
Deaths:91
KDR:3.857
Accuracy:45.667% C+
KPH:23.100 C*
VKPH:10 C**
E540 Halberd
B*
Kills:171
V. Kills:97 174%
Deaths:33
KDR:5.182
Accuracy:47.839% B+
KPH:33.100 B+
VKPH:18.800 B*
Enforcer ML85
C+
Kills:129
V. Kills:122 105%
Deaths:53
KDR:2.434
Accuracy:45.894% B+
KPH:17.600 D
VKPH:16.600 C+
Kills:1,404 (1,104 + 300)
Deaths:409
KDR:3.433
VKDR:2.328
Vehicle Kills:952
Kill Difference:995
Playtime:62.419 hours
Usage:1%
Score:1.188m
Score/min:317
Driving Accuracy:45.667%
Gunner Accuracy:45.894%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:299
V. Kills:17 N/A
Deaths:34
KDR:8.794
Accuracy:49.250% C+
KPH:108 C++
VKPH:6.100 C-
E540 Halberd-H
B++
Kills:182
V. Kills:58 308%
Deaths:22
KDR:8.273
Accuracy:50.857% D
KPH:55.500 B++
VKPH:17.700 C
M96 Mjolnir-H
B
Kills:108
V. Kills:75 142%
Deaths:30
KDR:3.600
Accuracy:49.534% C+
KPH:52.400 C*
VKPH:36.400 B
M12 Kobalt-H
C
Kills:97
V. Kills:3 N/A
Deaths:11
KDR:8.818
Accuracy:17.223% D--
KPH:97.500 C
VKPH:3 D
Kills:686 (0 + 686)
Deaths:97
KDR:7.072
VKDR:1.577
Vehicle Kills:153
Kill Difference:589
Playtime:9.109 hours
Usage:0%
Score:0.243m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:17.223%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:315
V. Kills:70 444%
Deaths:91
KDR:3.462
Accuracy:42.531% B++
KPH:48.700 C+
VKPH:10.800 C+
M40 Fury
B+
Kills:291
V. Kills:97 297%
Deaths:95
KDR:3.063
Accuracy:43.112% B*
KPH:35.300 C
VKPH:11.800 B+
M20 Basilisk
A
Kills:177
V. Kills:65 268%
Deaths:66
KDR:2.682
Accuracy:50.098% A
KPH:26.400 B+
VKPH:9.700 C*
M20 Basilisk
B+
Kills:158
V. Kills:74 211%
Deaths:73
KDR:2.164
Accuracy:50.205% A+
KPH:19.700 C+
VKPH:9.200 B+
M12 Kobalt
B+
Kills:76
V. Kills:5 N/A
Deaths:8
KDR:9.500
Accuracy:15.558% C-
KPH:52.400 C
VKPH:3.400 B+
Kills:1,017 (0 + 1,017)
Deaths:333
KDR:3.054
VKDR:0.934
Vehicle Kills:311
Kill Difference:684
Playtime:30.878 hours
Usage:1%
Score:0.576m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:15.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:66
V. Kills:19 330%
Deaths:208
KDR:0.317
Accuracy:44.831% C
KPH:5.100 D--
VKPH:1.500 D--
Kills:66 (66 + 0)
Deaths:208
KDR:0.317
VKDR:0.091
Vehicle Kills:19
Kill Difference:142
Playtime:12.959 hours
Usage:0%
Score:0.027m
Score/min:35
Driving Accuracy:44.831%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:224
V. Kills:19 N/A
Deaths:25
KDR:8.960
Accuracy:36.364% B+
KPH:64.300 C+
VKPH:5.500 C+
M20 Wyvern
D--
Kills:71
V. Kills:47 148%
Deaths:55
KDR:1.291
Accuracy:29.338% D--
KPH:9.800 D*
VKPH:6.500 D--
Kills:295 (0 + 295)
Deaths:80
KDR:3.688
VKDR:0.825
Vehicle Kills:66
Kill Difference:215
Playtime:10.736 hours
Usage:0%
Score:0.082m
Score/min:128
Piloting Accuracy:N/A%
Gunner Accuracy:29.338%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 7,8617,7225,8111.329C+0.3427.065%B**34.615%A++43.6C++N/A123177.1h9.4B++34.7B+
M30 Mustang AH 7,1786,6801,1835.647C++4.6557.292%C*N/A93.4A7B++32871.5h6.2B+10.8B+
M20 Mustang 11,6146,6094,1311.6C+0.6125.695%D-1.332%C-18.2B+13.8B+179362.3h78.5B+305.3B+
Carnage AR 4,0353,9804,6400.858C0.1325.107%C+32.965%A++25.5CN/A88156h12.6B+50.4B
C-4 5,2803,9423,8371.027C0.0321.548%DN/A79.6C+27C+74249.5h1.3B+5.9C*
NC9 A-Tross 3,7003,6504,9310.74C-0.2525.806%C+28.575%B++20.7DN/A77176.6h9.3B36B
NC6 Gauss SAW 2,9082,8763,6610.786C0.2124.305%B++27.747%B++21.8CN/A108132h9.5B+39.1B+
NC1 Gauss Rifle 2,6592,6284,3030.611C0.3824.397%C**21.119%C+16C-N/A65164.6h12.3B50.5B+
Gauss Prime 2,6492,6233,9140.67D0.3223.368%D-26.42%B19.7D--N/A62133.4h11.3C+48.5C-
Gauss Rifle S 2,4862,4653,4510.714C-0.2827.187%B27.424%B**20.7C--N/A80119h11.4C+42C**
GR-22 2,4882,4572,7760.885C0.1125.066%C++26.903%B**23.4CN/A62105.2h12.2B+48.7B+
Gauss Rifle Burst 2,3522,3163,3180.698C-0.2925.74%C31.477%B+19D-N/A46122.1h11.3C++43.8C+
NS-11A 2,2942,2593,0830.733C-0.2624.497%C+31.961%A+22.9CN/A9098.5h12.9B+52.7B
Reaper DMR 2,2222,2002,6560.828C0.1625.842%C+30.136%B*22.8C--N/A6496.4h9.1B+35.1B
Breaker Rocket Pods 2,3362,0733306.282C+5.2952.87%B+N/A100.6C++12.8C40520.6h12.3B++23.2B+
LA1 Anchor 1,9991,9711,9890.991C-0.0028.034%B+28.615%B+31.7C--N/A11962.1h10C*35.8B+
SAS-R 1,7871,7731,2171.457C-0.4638.24%C+77.947%B**33CN/A10453.7h1.9B++4.9B+
LA3 Desperado 1,7451,7353,4710.5C-0.4927.337%C+24.265%B++34.3C++N/A11450.6h8.3B+30.4B
NS-15M1 1,7561,7271,8210.948C0.0427.163%B*28.026%B++33.8C+N/A12751.1h11.4B+42B+
GD-22S 1,6201,5951,3481.183C+0.1927.545%B*32.665%A38.5C++N/A16441.4h9.5B++34.4B++
Vortek Rotary 2,4441,3751,1491.197C+0.2029.869%C1.891%C+18C*14B+18876.5h64.1B+214.5B+
NS Decimator 2,0281,3471,5670.86C+0.1352.708%D--1.485%D32.7C+16.5C++28141.2h4.5C*8.6C+
NS-7 PDW 1,3531,3462,8040.48D0.5124.785%C+22.808%B*11.5DN/A47116.8h14.6C*59C*
AC-X11 1,3751,3411,2071.111C++0.1229.187%B*30.798%A++33C**N/A10340.6h9.5B+32.5B+
NC6A GODSAW 1,3591,3349981.337C0.3430.061%C++34.033%B**41.8C--N/A15531.9h8.3C++27.6B+
NS-15M2 1,2451,2341,1341.088C0.1026.607%B+29.173%B+36.2CN/A14534.1h10.8B++40.6B+
Sticky Grenade 1,2121,21011210N/A1,209.0157.763%B+N/A1100C**1.8D--33951.1h1.8B+3.1B+
MANA Anti-Personnel Turret 1,2171,2097971.517N/A0.5217.565%UN/A12090U80U22822000.1h16.2T*92.4T*
GD-7F 1,2401,2019091.321C**0.3327.802%B++30.058%A++37.8B+1.2A*12231.8h11.6B+41.7B+
NSX Tanto 1,2271,1911,2620.944C+0.0526.891%C++32.494%B**25.3CN/A8047h12.5B46.4B+
NSX Yumi 1,2051,1891,4260.834C0.1625.813%C+40.791%A+24.8C-N/A6247.9h11.2B+43.6C**
NS-15M AE 1,2021,1881,0471.135C0.1425.416%C+30.556%B34.5DN/A9434.4h11.2C**44.2C*
Mauler S6 1,2001,1872,5020.474C0.5232.213%D-14.659%C+11.7D-N/A59101.7h4.5B+13.9C++
NS-11C 1,2171,1868311.427B+0.4329.142%B**33.137%A**44.6B**1.2A*15226.6h12.4B+42.6B++
EM4 Longshot 1,1861,1835981.978C0.9938.248%C+85.968%B**33.8C++N/A7535h1.7B*4.4B+
NSX Naginata 1,2011,1809011.31C+0.3224.878%B+32.797%B++44.7C*N/A11426.4h10.1B+40.6B+
NS-AM7 Archer 1,4591,1784,2640.276C--0.7250.282%D*27.504%B**4D1D--23294.6h10.3B*20.5B*
NSX Tengu 1,1931,1761,0431.128C+0.1438.294%C*29.932%A+32.8C+N/A8335.8h11.9B+31B+
NC6S Gauss SAW S 1,1871,1691,3720.852C--0.1424.805%C*33.533%A+28DN/A10441.7h10B+40.2B
Gauss Compact S 1,1981,1671,7810.655C0.3424.101%C++29.477%A++6.3D-N/A20186.4h10.7C*44.3C**
EM1 1,1851,1671,1021.059C+0.0724.737%B+32.305%A++35.4C+N/A12633h11.1C**45B+
Hardlight Dagger 1,1771,16666,3600.018C0.9721.078%D6.604%C+0.5C+N/A12162.5h2.1C*9.9C++
NS-357 Underboss 1,1731,1652,0940.556C-0.4436.001%C+34.421%A+51.5BN/A14622.6h3.7B+10.1B+
AF-8 RailJack 1,1701,1656031.932C0.9440.823%B+86.609%A24.2C++N/A5948.1h1.7B**4.3B*
NC14 Bolt Driver 1,1711,1657601.533C+0.5437.219%C**84.034%B**29.1B+N/A8640.1h1.9B**5B*
NC4 Mag-Shot 1,1681,1641,8560.627C+0.3730.614%B+23.883%B++47.5AN/A14624.5h6.5B++21.3B+
NSX Daimyo 1,1601,1605522.101C1.1140.126%C96.638%B*34.4DN/A7733.7h2.1B++5.2B+
AF-19 Mercenary 1,1671,1562,0400.567C0.4325.095%B+28.547%A10DN/A58115.2h12.1B+48.3B+
M20 Kestrel 1,7508944481.996C+1.0025.887%D1.119%C--21.2C++20.3B+23942.1h90.2B348.3C*
NS-44L Blackhand 8168141,0060.809C0.1838.02%C-54.177%B*31.8B+N/A8025.6h3.8B+10C**
NS-61 Emissary 8118011,2470.642C+0.3526.717%C22.097%B**48.5AN/A14516.5h11.7B+43.9B+
NS-44 Commissioner 7777681,0300.746C+0.2541.495%B+44.531%M++64AN/A26112h2.8B**6.8B*
NC05 Jackhammer 7707677561.015C+0.0247.128%B+14.472%C+41C+N/A16118.7h3.9B*8.4B+
Titan-150 AP 1,3347532323.246C2.2549.726%C+2.922%C++21.7C16.7B+32434.7h5.9C-11.9C
Tank Mine 1,1867506591.138D0.1530.908%C+N/A64.1D-37.3D-72311.7h2.2C7.1C
GD-66 Claw 7497438690.855C0.1461.444%C*16.958%B+33.3CN/A12522.3h2.2B+3.5B+
CAS30 Tank Buster 1,1937013472.02B++1.0353.581%B*1.284%C+9.4C**6.6C+7974.4h43.1C++80.4B+
Hornet Missiles 9726131783.444C2.4560.665%C*2.284%B++49.4C29C40812.4h10.2C**16.9B+
C150 Dalton 1,084611976.299C+5.3117.785%F-N/A50.9B**39.4A50612h2.7B**15.1C
AF-41 Hacksaw 5565524361.266C0.2733.073%C++16.667%B+29.2C+N/A13818.9h6.7C*20.2B+
AF-41 Hacksaw 5345284371.208C0.2231.931%C++14.773%C++27.8CN/A13319h6.6C++20.8B
AF-4 Cyclone 4574565030.907C0.0930.434%B**27.632%A24.3CN/A14318.8h10.9C*35.9B+
Mag-Cutter 41841427,1330.015C+0.9823.368%C2.174%D0.4CN/A11046.3h2B+8.7B
MGR-S1 Gladius 4194103341.228C+0.2428.306%C**30%B**29.5CN/A14413.9h9.2B+32.3B+
LA8 Rebel 3853856350.606C0.3933.328%B26.234%B++46.4B++N/A1528.3h5.2B++15.6B+
Titan-150 HEAT 503351913.857C+2.8645.667%C+1.14%D*23.1C*10C**21115.2h5.9C13C+
C75 Viper 381325754.333C++3.3443.533%B+1.231%C40.6B+7C+2448h10.8B+24.7B++
M40 Fury 385315913.462D2.4742.531%B++2.222%B+48.5C+10.8C+3676.5h18.7D43.9C+
AF-34 Mattock 3193111522.046C1.0528.852%D19.614%B++38.9C+1B*1218h5.1B+17.7C++
AF-34 Mattock 3103061522.013C1.0230.14%D19.935%B+38.3C+N/A1388h5.8B+19.1C++
Carver 2992995,7930.052C+0.9421.976%C--16.388%C+1.5CN/A4203.2h1.4C++6.3C++
C85 Canister-H 316299348.794C+7.8049.25%C+13.378%B+106.8C+6.1C-3752.8h5.9B+12B+
M40 Fury 388291953.063D2.0743.112%B*N/A35.5C11.8B+3528.2h20.1D-46.6C+
Bouncing Betty 277277803.463C+2.4746.721%B+N/A86.6DN/A4173.2h2.1C-4.4C**
Hawk GD-68 4442507620.328D0.6661.329%C+4.4%B**11.8C-9.2C+25021.2h9C14.7C+
Shrike 3572426880.352D0.6453.548%C3.306%B16.2D7.7D33714.9h6.7C++12.6C+
CAS 14-E 243224258.96C7.9736.364%B+N/A64C+5.4C+1893.5h25.8B+70.9B+
NC12 Sweeper 2212183590.607C--0.3941.913%C+14.22%C*15D-N/A5114.5h3.6B++8.5B+
Auraxium Mag-Cutter 2202189,3200.023C+0.9719.573%D7.339%C++0.7CN/A2305.3h2C**10.3C++
L100 Python AP 3771891051.8D0.8152.121%C4.762%B**18.9D-18.8C++35610h8.6D--16.6D--
E540 Halberd-H 240182228.273C*7.2850.857%D1.099%D55.2B++17.6C4483.3h5.2B+10.3B
M20 Basilisk 242177662.682C+1.6950.098%A7.345%B+26.4B+9.7C*2596.7h107.9C+215.3B+
Frag Grenade 1771751175N/A174.0152.337%B**N/A583.3B+6.7C52800.3h3.3B+6.2B++
E540 Halberd 268171335.182C4.1947.839%B+1.17%D--32.9B+18.7B*5475.2h5.8C++12.2B
M20 Basilisk 232158732.164C1.1750.205%A+5.063%C19.8C+9.3B+2728h107.9C214.9B+
Enforcer ML85 251129532.434C--1.4445.894%B+2.326%C++17.7D16.7C+3447.3h18.2D**39.6C-
Spear Anti-Vehicle Phalanx Turret 204124264.769C3.7848.929%B+2.419%D-45.9B+29.6B*6022.7h9.4C+19.2C**
NC15 Phoenix 2221122380.471D0.5251.698%CN/A8.8D8.7C20112.7h12C23.1C
Xiphos Anti-Personnel Phalanx Tower 1141091109B++108.0136.327%B++N/A363.3B+16.7A++11790.3h12.4B+34B
M96 Mjolnir-H 183108303.6C+2.6149.534%C+N/A51.4C++35.7B6052.1h34B68.6B+
MANA Anti-Vehicle Turret 186981420.69U0.3056.714%U5.102%U980U880U6025900.1h13.1T*23.1T*
Warden 99971740.557C0.4426.152%C+37.113%A++14.7CN/A1396.6h9.2C**35.4C**
M12 Kobalt-H 10097118.818D7.8317.223%D--19.588%B+97C3D2961h10.2B++59.3B+
Rocklet Rifle 191901940.464C-0.5343.528%D--N/A15.3D--17.1D3165.9h46.1C--106D
NCM2 Falcon 128891440.618C0.3726.717%D**6.742%B*9.6C-4.2C+1219.3h10.8C*40.4C
NS Annihilator 143781640.476C0.5283.014%B+N/A10.4C+8.7C+2697.5h11.7C++14C**
M12 Kobalt 817689.5C8.5115.558%C-22.368%B*54.3C3.6B++2801.4h23.4C-150.7C+
M20 Wyvern 11871551.291C--0.3029.338%D--2.817%C-9.7D*6.4D--987.3h95.2C324.6D
Spear Anti-Vehicle Phalanx Tower 10269169M68.0157.293%B*4.348%C*69B*33C**5001h7.9B13.8B++
Anti-Vehicle Grenade 8168168N/A67.0151.258%C++N/A340C+65C40170.2h5.7C++11.1C**
M40 Fury-F 85662080.317D0.6844.831%CN/A5.1D--1.5D--3513h18.5D41.3D
L105 Zephyr 7261106.1C5.1136.293%D1.639%A33.9D6.1C2651.8h7.6C--21C--
NCM2 Falcon 95561110.505C-0.4926.733%D**3.571%C-7.8D5.4C*1427.2h15.8C++59.3D
Aspis Anti-Aircraft Phalanx Turret 9853153.533C++2.5437.554%A++1.887%C+20.4A++17.3A6122.6h128.4B+341.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade011,7823.3h
Motion Spotter556,4033.6h
Nano-Armor Kit1,6441,243,70087.3h
Anti-Vehicle MANA Turret319261.7h
Medical Kit3994,5469.7h
Spawn Beacon34912,55212.1h
Medical Applicator4,4491,184,38196.2h
Repair Module12451.3h
Turret AI Module01610.8h
Skywall Shield Emitter31160.5h
Structure Shield Module11961.1h
Cortium Silo21320.7h
Spitfire Auto-Turret2720.1h
Snowman Soldier41150.1h
Blast Wall11201.4h
Restoration Kit6339,5759.8h
NC Patriot Flare Gun31920.4h
Xiphos Anti-Personnel Tower11170.8h
Hoplon Anti-Aircraft Phalanx Tower2980.6h
Bunker4691.2h
Sunderer Garage1681h
Rampart Wall10901.2h
Welding Device01470h
Spear Anti-Vehicle Tower4890.8h
Deconstruction Tool921,0552.2h
Recon Detection Device151,2681.8h
Ammunition Package2707,2556.6h
Shield Recharging Field3015,9414.5h
Anti-Infantry MANA Turret1973,0635.2h
Pillbox5660.9h
IPC Targeting Dart4840.3h
Vehicle Gate3761h
Infantry Tower7981.6h
Lumifiber Rampart Wall162744.7h
Nano-Repair Grenade01570h
Hardlight Barrier366871h
Smoke Grenade01480h

Check the help document for the dictionary if you want to learn more about words used here.


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