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Executor Trate0011[VODE] Trate0011
NC BR 195

KDR: 1.03

Score: 101.2m

Last Seen: May 24th, 2020 6:49 PM
- OFFLINE - 42 hour(s)

Prestige 1, Battle Rank 100 (195 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS EM6 M30 Mustang AH M20 Mustang Carnage AR LA1 Anchor C-4 NC9 A-Tross NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.555%30.917%82139131069,8070.961820.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.585%1.026B**1.474A+-0.494DHEAD ++ (~17.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.479B+10.20.282C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.421%1.119%3515134418,680530176893.52386243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.399%-0.932D---0.414C--0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.80.146C++39.40.259C*99.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.056%2.302%60413451,694466110470.363441162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.023%0.583B+-0.128C-0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.609B+7.10.433B8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.76%4.697%841213372,661463312760.574234208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.944%0.512B+0.042C+0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.549B+22.60.438B31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.716%84.889%84513446,9226442371.07451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.755%0.565B+1.148B**-0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+1.90.417B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.345%15.993%84313462,3014538230.50694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.74%-0.366C-0.229C++0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.289C*3.50.283C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.2m347.7%371 (22.3k)302 (18.1k)1.0255132,212128,9251.16904195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349567320.364%23.22%47302:3648

36% Combat Medic24% Engineer15% Heavy Assault7% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 1:37 AMApr 11th, 2020 7:54 PMJun 21st, 2020 4:17 AM (159d) (PST)May 24th, 2020 5:21 PM (187d) (PST)May 24th, 2020 2:49 PM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4812032780.3950.3850.0921.5580.053250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,85912,16316,6962423593318,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5584.7h/232.7d 18,507 30,699 73,870 522k 7,112 13,514 17,919 161.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B++
Kills:7,900
Deaths:5,944
KDR:1.329
Accuracy:26.986% C*
HSR:34.544% B++
LA1 Anchor
C++
Kills:4,604
Deaths:3,382
KDR:1.361
Accuracy:28.954% C++
HSR:30.973% C++
NS-15M1
B+
Kills:3,234
Deaths:2,561
KDR:1.263
Accuracy:28.137% B+
HSR:32.251% B+
NC6 Gauss SAW
C++
Kills:2,876
Deaths:3,661
KDR:0.786
Accuracy:24.305% C+
HSR:27.747% C++
GD-22S
B+
Kills:1,921
Deaths:1,548
KDR:1.241
Accuracy:28.053% C*
HSR:32.535% B+
NC6A GODSAW
B+
Kills:1,334
Deaths:998
KDR:1.337
Accuracy:30.061% C
HSR:34.033% B+
NS-15M2
C+
Kills:1,234
Deaths:1,134
KDR:1.088
Accuracy:26.607% C+
HSR:29.173% C+
NS-15M AE
C+
Kills:1,190
Deaths:1,051
KDR:1.132
Accuracy:25.430% D
HSR:30.588% C+
NSX Naginata
C++
Kills:1,180
Deaths:901
KDR:1.310
Accuracy:24.878% C+
HSR:32.797% C++
NC6S Gauss SAW S
B++
Kills:1,169
Deaths:1,372
KDR:0.852
Accuracy:24.805% C-
HSR:33.533% B++
EM1
B++
Kills:1,167
Deaths:1,102
KDR:1.059
Accuracy:24.737% C+
HSR:32.305% B++
Kills:27,809
Deaths (as Heavy Assault):23,654
Deaths (to Heavy Assaults):32,714
KDR:1.17566
Kill Difference:4,155
Playtime:843.887 hours
Usage:15%
Score:13.902m
Score/min:275
Accuracy (listed only):26.632%
HSR (listed only):31.862%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,353
Deaths:1,224
KDR:1.105
Accuracy:29.192% C++
HSR:30.820% B**
GD-7F
B**
Kills:1,201
Deaths:909
KDR:1.321
Accuracy:27.802% C+
HSR:30.058% B**
NSX Tanto
B+
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C--
HSR:32.494% B+
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D*
HSR:14.659% C+
NS-11C
A++
Kills:1,186
Deaths:831
KDR:1.427
Accuracy:29.142% B+
HSR:33.137% A++
Gauss Compact S
A
Kills:1,169
Deaths:1,785
KDR:0.655
Accuracy:24.099% C-
HSR:29.427% A
AF-19 Mercenary
B++
Kills:1,156
Deaths:2,040
KDR:0.567
Accuracy:25.095% C+
HSR:28.547% B++
GD-66 Claw
C**
Kills:896
Deaths:982
KDR:0.912
Accuracy:62.525% C+
HSR:18.192% C**
19A Fortuna
B**
Kills:222
Deaths:270
KDR:0.822
Accuracy:25.546% D
HSR:27.928% B**
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C
HSR:14.220% C*
Warden
A
Kills:97
Deaths:174
KDR:0.557
Accuracy:26.152% D
HSR:37.113% A
Kills:9,876
Deaths (as Engineer):12,338
Deaths (to Engineers):23,233
KDR:0.80045
Kill Difference:2,462
Playtime:1,321.476 hours
Usage:24%
Score:24.471m
Score/min:309
Accuracy (listed only):31.870%
HSR (listed only):26.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,353
Deaths:1,224
KDR:1.105
Accuracy:29.192% C++
HSR:30.820% B**
NS-7 PDW
C*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% D
HSR:22.808% C*
GD-7F
B**
Kills:1,201
Deaths:909
KDR:1.321
Accuracy:27.802% C+
HSR:30.058% B**
NSX Tanto
B+
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C--
HSR:32.494% B+
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D*
HSR:14.659% C+
NS-11C
A++
Kills:1,186
Deaths:831
KDR:1.427
Accuracy:29.142% B+
HSR:33.137% A++
NSX Tengu
B*
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C
HSR:29.932% B*
Gauss Compact S
A
Kills:1,169
Deaths:1,785
KDR:0.655
Accuracy:24.099% C-
HSR:29.427% A
AF-19 Mercenary
B++
Kills:1,156
Deaths:2,040
KDR:0.567
Accuracy:25.095% C+
HSR:28.547% B++
GD-66 Claw
C**
Kills:896
Deaths:982
KDR:0.912
Accuracy:62.525% C+
HSR:18.192% C**
AF-4 Cyclone
B+
Kills:505
Deaths:533
KDR:0.947
Accuracy:29.895% C**
HSR:27.525% B+
MGR-S1 Gladius
B+
Kills:442
Deaths:371
KDR:1.191
Accuracy:28.144% C
HSR:29.638% B+
Blitz GD-10
A+
Kills:259
Deaths:166
KDR:1.560
Accuracy:29.006% C**
HSR:31.660% A+
19A Fortuna
B**
Kills:222
Deaths:270
KDR:0.822
Accuracy:25.546% D
HSR:27.928% B**
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C
HSR:14.220% C*
Kills:13,507
Deaths (as Light Assault):17,081
Deaths (to Light Assaults):23,387
KDR:0.79076
Kill Difference:3,574
Playtime:662.727 hours
Usage:12%
Score:9.260m
Score/min:233
Accuracy (listed only):31.636%
HSR (listed only):26.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:5,103
Deaths:5,625
KDR:0.907
Accuracy:25.562% C-
HSR:33.079% B*
NC9 A-Tross
C*
Kills:3,732
Deaths:4,987
KDR:0.748
Accuracy:25.870% C-
HSR:28.859% C*
NC1 Gauss Rifle
C
Kills:2,628
Deaths:4,303
KDR:0.611
Accuracy:24.397% C
HSR:21.119% C-
Gauss Prime
C+
Kills:2,623
Deaths:3,914
KDR:0.670
Accuracy:23.368% D*
HSR:26.420% C+
Gauss Rifle S
B
Kills:2,465
Deaths:3,451
KDR:0.714
Accuracy:27.187% C
HSR:27.424% B
GR-22
B
Kills:2,457
Deaths:2,776
KDR:0.885
Accuracy:25.066% D
HSR:26.903% B
Gauss Rifle Burst
C++
Kills:2,321
Deaths:3,324
KDR:0.698
Accuracy:25.726% D-
HSR:31.452% C++
Reaper DMR
C*
Kills:2,275
Deaths:2,702
KDR:0.842
Accuracy:25.969% D
HSR:30.374% C*
NS-11A
B+
Kills:2,266
Deaths:3,091
KDR:0.733
Accuracy:24.492% D
HSR:31.951% B+
NS-7 PDW
C*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% D
HSR:22.808% C*
NSX Yumi
B**
Kills:1,189
Deaths:1,426
KDR:0.834
Accuracy:25.813% D
HSR:40.791% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D*
HSR:14.659% C+
NSX Tengu
B*
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C
HSR:29.932% B*
GD-66 Claw
C**
Kills:896
Deaths:982
KDR:0.912
Accuracy:62.525% C+
HSR:18.192% C**
AF-4 Cyclone
B+
Kills:505
Deaths:533
KDR:0.947
Accuracy:29.895% C**
HSR:27.525% B+
MGR-S1 Gladius
B+
Kills:442
Deaths:371
KDR:1.191
Accuracy:28.144% C
HSR:29.638% B+
Blitz GD-10
A+
Kills:259
Deaths:166
KDR:1.560
Accuracy:29.006% C**
HSR:31.660% A+
NC12 Sweeper
C*
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C
HSR:14.220% C*
Kills:33,088
Deaths (as Combat Medic):44,359
Deaths (to Combat Medics):15,670
KDR:0.74591
Kill Difference:11,271
Playtime:2,035.667 hours
Usage:36%
Score:42.011m
Score/min:344
Accuracy (listed only):30.012%
HSR (listed only):27.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,247
Deaths:1,524
KDR:1.474
Accuracy:38.033% D
HSR:77.793% B+
LA3 Desperado
C**
Kills:1,735
Deaths:3,471
KDR:0.500
Accuracy:27.337% C--
HSR:24.265% C**
NS-7 PDW
C*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% D
HSR:22.808% C*
NS-AM7 Archer
B++
Kills:1,191
Deaths:4,360
KDR:0.273
Accuracy:50.277% D*
HSR:27.456% B++
EM4 Longshot
B*
Kills:1,183
Deaths:598
KDR:1.978
Accuracy:38.248% C--
HSR:85.968% B*
NSX Tengu
B*
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C
HSR:29.932% B*
AF-8 RailJack
B**
Kills:1,167
Deaths:604
KDR:1.932
Accuracy:40.802% C++
HSR:86.632% B**
NS-44 Commissioner
A*
Kills:1,167
Deaths:1,598
KDR:0.730
Accuracy:39.998% C+
HSR:44.473% A*
NC14 Bolt Driver
B*
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:37.219% C
HSR:84.034% B*
NS-357 Underboss
B*
Kills:1,165
Deaths:2,094
KDR:0.556
Accuracy:36.001% D
HSR:34.421% B*
NC4 Mag-Shot
B+
Kills:1,164
Deaths:1,857
KDR:0.627
Accuracy:30.614% C*
HSR:23.883% B+
NSX Daimyo
B+
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:40.126% D
HSR:96.638% B+
NS-44L Blackhand
B*
Kills:838
Deaths:1,033
KDR:0.811
Accuracy:38.073% D
HSR:54.177% B*
NS-61 Emissary
B+
Kills:801
Deaths:1,247
KDR:0.642
Accuracy:26.717% C-
HSR:22.097% B+
AF-4 Cyclone
B+
Kills:505
Deaths:533
KDR:0.947
Accuracy:29.895% C**
HSR:27.525% B+
MGR-S1 Gladius
B+
Kills:442
Deaths:371
KDR:1.191
Accuracy:28.144% C
HSR:29.638% B+
LA8 Rebel
B+
Kills:385
Deaths:635
KDR:0.606
Accuracy:33.328% C++
HSR:26.234% B+
Blitz GD-10
A+
Kills:259
Deaths:166
KDR:1.560
Accuracy:29.006% C**
HSR:31.660% A+
Kills:19,096
Deaths (as Infiltrator):25,250
Deaths (to Infiltrators):17,518
KDR:0.75628
Kill Difference:6,154
Playtime:404.446 hours
Usage:7%
Score:5.275m
Score/min:217
Accuracy (listed only):34.828%
HSR (listed only):46.091%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:552
Deaths:437
KDR:1.263
Accuracy:33.073% C
HSR:16.667% C**
AF-41 Hacksaw
C+
Kills:528
Deaths:438
KDR:1.205
Accuracy:31.931% C
HSR:14.773% C+
AF-34 Mattock
B+
Kills:317
Deaths:154
KDR:2.058
Accuracy:29.084% D-
HSR:19.558% B+
AF-34 Mattock
C++
Kills:314
Deaths:154
KDR:2.039
Accuracy:30.476% D--
HSR:19.427% C++
NCM2 Falcon
B++
Kills:89
Deaths:144
KDR:0.618
Accuracy:26.717% F-
HSR:6.742% B++
NCM2 Falcon
C-
Kills:56
Deaths:111
KDR:0.505
Accuracy:26.733% F-
HSR:3.571% C-
Kills:1,856
Deaths (as MAX Suit):719
Deaths (to MAX Suits):5,584
KDR:2.58136
Kill Difference:1,137
Playtime:43.124 hours
Usage:1%
Score:1.040m
Score/min:402
Accuracy (listed only):29.669%
HSR (listed only):13.456%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:7,245
V. Kills:522 N/A
Deaths:1,207
KDR:6.002
Accuracy:57.268% C+
KPH:97.300 B+
VKPH:7 C**
M20 Mustang
C+
Kills:7,082
V. Kills:5,246 135%
Deaths:4,168
KDR:1.699
Accuracy:25.824% D-
KPH:19 C+
VKPH:14.100 C+
Breaker Rocket Pods
C+
Kills:2,188
V. Kills:279 N/A
Deaths:336
KDR:6.512
Accuracy:53.075% C+
KPH:103.400 C
VKPH:13.200 C
Vortek Rotary
C+
Kills:1,433
V. Kills:1,100 130%
Deaths:1,149
KDR:1.247
Accuracy:29.991% C--
KPH:18.500 C
VKPH:14.200 C+
M20 Kestrel
C++
Kills:894
V. Kills:856 104%
Deaths:448
KDR:1.996
Accuracy:25.887% D--
KPH:21.200 C-
VKPH:20.300 C++
Hornet Missiles
D
Kills:636
V. Kills:372 171%
Deaths:178
KDR:3.573
Accuracy:60.693% C+
KPH:50.500 D
VKPH:29.500 D
Kills:19,478 (16,654 + 0)
Deaths:7,486
KDR:2.602
VKDR:1.119
Vehicle Kills:8,375
Kill Difference:11,992
Playtime:600.449 hours
Usage:11%
Score:7.945m
Score/min:221
Piloting Accuracy:25.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:732
V. Kills:506 144%
Deaths:349
KDR:2.097
Accuracy:53.529% B+
KPH:9.500 C+
VKPH:6.600 C
C150 Dalton
B+
Kills:663
V. Kills:504 131%
Deaths:97
KDR:6.835
Accuracy:18.008% F-
KPH:52.600 C**
VKPH:40 B+
L105 Zephyr
D
Kills:61
V. Kills:11 N/A
Deaths:10
KDR:6.100
Accuracy:36.293% D--
KPH:33.800 D
VKPH:6.100 D
Kills:1,456 (732 + 724)
Deaths:456
KDR:3.193
VKDR:2.239
Vehicle Kills:1,021
Kill Difference:1,000
Playtime:91.421 hours
Usage:2%
Score:0.776m
Score/min:142
Piloting Accuracy:53.529%
Gunner Accuracy:36.293%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:328
V. Kills:58 N/A
Deaths:75
KDR:4.373
Accuracy:43.467% C*
KPH:40.700 C+
VKPH:7.200 C--
L100 Python AP
C
Kills:233
V. Kills:204 114%
Deaths:105
KDR:2.219
Accuracy:52.017% C
KPH:21.800 D*
VKPH:19.100 C
Kills:561 (561 + 0)
Deaths:180
KDR:3.117
VKDR:1.456
Vehicle Kills:262
Kill Difference:381
Playtime:18.732 hours
Usage:0%
Score:0.349m
Score/min:311
Driving Accuracy:52.017%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:753
V. Kills:581 129%
Deaths:232
KDR:3.246
Accuracy:49.677% C+
KPH:21.700 D-
VKPH:16.700 C+
Titan-150 HEAT
C+
Kills:380
V. Kills:163 232%
Deaths:94
KDR:4.043
Accuracy:44.724% C-
KPH:23.700 C
VKPH:10.200 C+
E540 Halberd
C*
Kills:171
V. Kills:97 174%
Deaths:33
KDR:5.182
Accuracy:47.818% C++
KPH:33 C+
VKPH:18.700 C*
Enforcer ML85
C
Kills:129
V. Kills:122 105%
Deaths:53
KDR:2.434
Accuracy:45.623% C*
KPH:17.400 D-
VKPH:16.500 C
Kills:1,433 (1,133 + 300)
Deaths:412
KDR:3.478
VKDR:2.337
Vehicle Kills:963
Kill Difference:1,021
Playtime:63.369 hours
Usage:1%
Score:1.203m
Score/min:316
Driving Accuracy:44.724%
Gunner Accuracy:45.623%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:299
V. Kills:17 N/A
Deaths:35
KDR:8.543
Accuracy:49.293% D
KPH:107.900 C
VKPH:6.100 C--
E540 Halberd-H
C++
Kills:185
V. Kills:59 308%
Deaths:22
KDR:8.409
Accuracy:51.266% D-
KPH:54.600 C++
VKPH:17.400 D
M96 Mjolnir-H
C++
Kills:110
V. Kills:76 143%
Deaths:30
KDR:3.667
Accuracy:49.688% C
KPH:53 C+
VKPH:36.600 C++
M12 Kobalt-H
D
Kills:100
V. Kills:3 N/A
Deaths:11
KDR:9.091
Accuracy:17.364% D*
KPH:96.900 D
VKPH:2.900 D
Kills:694 (0 + 694)
Deaths:98
KDR:7.082
VKDR:1.582
Vehicle Kills:155
Kill Difference:596
Playtime:9.267 hours
Usage:0%
Score:0.250m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:17.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:316
V. Kills:70 445%
Deaths:91
KDR:3.473
Accuracy:42.581% B+
KPH:48.800 C--
VKPH:10.800 C+
M40 Fury
B+
Kills:291
V. Kills:97 297%
Deaths:95
KDR:3.063
Accuracy:43.112% B++
KPH:35.300 D
VKPH:11.800 B+
M20 Basilisk
B**
Kills:179
V. Kills:65 271%
Deaths:66
KDR:2.712
Accuracy:50.156% B**
KPH:26.700 C++
VKPH:9.700 C+
M20 Basilisk
C**
Kills:170
V. Kills:80 210%
Deaths:75
KDR:2.267
Accuracy:50.181% B**
KPH:20.400 C
VKPH:9.600 C**
M12 Kobalt
C+
Kills:97
V. Kills:5 N/A
Deaths:8
KDR:12.125
Accuracy:15.580% D--
KPH:57.100 D
VKPH:2.900 C+
Kills:1,053 (0 + 1,053)
Deaths:335
KDR:3.143
VKDR:0.946
Vehicle Kills:317
Kill Difference:718
Playtime:31.459 hours
Usage:1%
Score:0.586m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:15.580%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:75
V. Kills:22 326%
Deaths:214
KDR:0.350
Accuracy:45.356% C--
KPH:5.500 D*
VKPH:1.600 D*
Kills:75 (75 + 0)
Deaths:214
KDR:0.350
VKDR:0.103
Vehicle Kills:22
Kill Difference:139
Playtime:13.559 hours
Usage:0%
Score:0.031m
Score/min:38
Driving Accuracy:45.356%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:260
V. Kills:23 N/A
Deaths:29
KDR:8.966
Accuracy:36.111% B
KPH:61.800 C-
VKPH:5.500 C
M20 Wyvern
D*
Kills:72
V. Kills:48 147%
Deaths:55
KDR:1.309
Accuracy:29.542% D**
KPH:9.900 D*
VKPH:6.600 D*
Kills:332 (0 + 332)
Deaths:84
KDR:3.952
VKDR:0.845
Vehicle Kills:71
Kill Difference:248
Playtime:11.491 hours
Usage:0%
Score:0.090m
Score/min:130
Piloting Accuracy:N/A%
Gunner Accuracy:29.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 8,0437,9005,9441.329C0.3026.986%C*34.544%B++43.8C--N/A123180.4h9.4C**34.9B
M30 Mustang AH 7,7677,2451,2076.002C4.9857.268%C+N/A97.2B+7C**33874.5h6.2B+10.8B+
M20 Mustang 12,3287,0824,1681.699D0.6725.824%D-1.285%C+19C+14.1C+183372.8h76.7C*297C+
Carnage AR 5,1795,1035,6250.907C-0.1225.562%C-33.079%B*27.6DN/A92185.2h12.6C+49.3C+
LA1 Anchor 4,6744,6043,3821.361C--0.3428.954%C++30.973%C++45.4DN/A138101.4h9.5C+32.6C*
C-4 5,4524,0853,9381.037C-0.0121.645%D-N/A80.6C-27C74050.7h1.3C+5.8C
NC9 A-Tross 3,7833,7324,9870.748D0.2825.87%C-28.859%C*20.8D--N/A77179.6h9.3C+35.8C+
NS-15M1 3,2833,2342,5611.263C0.2428.137%B+32.251%B+46.2CN/A14770h10.9C++38.8B
NC6 Gauss SAW 2,9082,8763,6610.786D0.2424.305%C+27.747%C++21.8D-N/A110132h9.5C+39.1C++
NC1 Gauss Rifle 2,6592,6284,3030.611D0.4124.397%C21.119%C-16D-N/A66164.7h12.3C-50.5C
Gauss Prime 2,6492,6233,9140.67D0.3623.368%D*26.42%C+19.7D*N/A62133.4h11.3C--48.5D-
Gauss Rifle S 2,4862,4653,4510.714C--0.3127.187%C27.424%B20.7D-N/A80119h11.4C-42C+
GR-22 2,4882,4572,7760.885C--0.1425.066%D26.903%B23.4D-N/A62105.2h12.2C+48.7C+
Gauss Rifle Burst 2,3572,3213,3240.698D0.3325.726%D-31.452%C++19D*N/A47122.3h11.3D43.8D
Reaper DMR 2,2982,2752,7020.842D0.1825.969%D30.374%C*23.2D-N/A6598.1h9C+34.8C+
NS-11A 2,3012,2663,0910.733D0.2924.492%D31.951%B+23D-N/A9098.7h12.9C+52.8C
SAS-R 2,2702,2471,5241.474D0.4538.033%D77.793%B+35.1DN/A10764h1.9C**5C+
Breaker Rocket Pods 2,4672,1883366.512C--5.4953.075%C+N/A103.2C13.2C41521.2h12.2C*23C*
GD-22S 1,9541,9211,5481.241C0.2228.053%C*32.535%B+41.6C-N/A16846.2h9.5C*33.8C**
LA3 Desperado 1,7451,7353,4710.5D0.5327.337%C--24.265%C**34.3CN/A11450.6h8.3C+30.4C+
NS Decimator 2,4661,6511,8040.915C--0.1152.533%D*1.514%C-33.6D16.6C27349.1h4.4C+8.5C--
Vortek Rotary 2,5331,4331,1491.247C-0.2229.991%C--1.814%C++18.5C14.2C+19477.3h62.9C+209.6C+
AC-X11 1,3881,3531,2241.105C0.0829.192%C++30.82%B**33.1CN/A10640.9h9.5C32.5C++
NS-7 PDW 1,3531,3462,8040.48D0.5524.785%D22.808%C*11.5D--N/A47116.8h14.6C59C
NC6A GODSAW 1,3591,3349981.337C--0.3130.061%C34.033%B+41.8D-N/A15831.9h8.3C++27.6C*
NS-15M2 1,2451,2341,1341.088C0.0626.607%C+29.173%C+36.2DN/A14834.1h10.8C++40.6C++
MANA Anti-Personnel Turret 1,2391,2298001.536N/A0.5117.552%UN/A12290U100U23196800.1h16.1T*92T*
Sticky Grenade 1,2121,21011210N/A1,208.9757.763%BN/A1100C++1.8D*34021.1h1.8B+3.1B+
GD-7F 1,2401,2019091.321C0.3027.802%C+30.058%B**37.8C1.2B+12431.8h11.6C++41.7C*
NS-AM7 Archer 1,4781,1914,3600.273C--0.7550.277%D*27.456%B++4D1D-23297.7h10.3B++20.5B+
NSX Tanto 1,2271,1911,2620.944D0.0826.891%C--32.494%B+25.3DN/A8047h12.5C+46.4C+
NS-15M AE 1,2041,1901,0511.132D0.1125.43%D30.588%C+34.5D--N/A9434.5h11.3C44.3C
NSX Yumi 1,2051,1891,4260.834D0.1925.813%D40.791%B**24.8D-N/A6247.9h11.2C+43.6C+
Mauler S6 1,2001,1872,5020.474D0.5532.213%D*14.659%C+11.7D--N/A59101.7h4.5C+13.9D
NS-11C 1,2171,1868311.427C+0.4029.142%B+33.137%A++44.6C+1.2B++15426.6h12.4C++42.6B
EM4 Longshot 1,1861,1835981.978D0.9538.248%C--85.968%B*33.8CN/A7535h1.7B++4.4B
NSX Naginata 1,2011,1809011.31C--0.2824.878%C+32.797%C++44.7DN/A11526.4h10.1C**40.6C*
NSX Tengu 1,1931,1761,0431.128D0.1038.294%C29.932%B*32.8DN/A8435.8h11.9C+31C+
NC6S Gauss SAW S 1,1871,1691,3720.852D-0.1724.805%C-33.533%B++28D--N/A10541.7h10C+40.2C+
Gauss Compact S 1,2001,1691,7850.655D0.3724.099%C-29.427%A6.3D-N/A20186.5h10.7C44.3C+
EM1 1,1851,1671,1021.059C-0.0324.737%C+32.305%B++35.4DN/A12733h11.1C*45C*
AF-8 RailJack 1,1721,1676041.932D-0.9140.802%C++86.632%B**24.2DN/A5948.2h1.7B*4.3B+
NS-44 Commissioner 1,1771,1671,5980.73C0.3039.998%C+44.473%A*64.8BN/A23718h2.8B++7.1B+
Hardlight Dagger 1,1771,16666,3600.018C--1.0121.078%D6.604%C+0.5CN/A12163.9h2.1C9.9C+
NC14 Bolt Driver 1,1711,1657601.533C0.5137.219%C84.034%B*29.1CN/A8640.1h1.9B++5B+
NS-357 Underboss 1,1731,1652,0940.556D0.4736.001%D34.421%B*51.5CN/A14722.6h3.7C*10.1C+
NC4 Mag-Shot 1,1681,1641,8570.627C0.4030.614%C*23.883%B+47.3BN/A14724.6h6.5B+21.3B+
NSX Daimyo 1,1601,1605522.101C--1.0840.126%D96.638%B+34.4D--N/A7833.7h2.1B+5.2C*
AF-19 Mercenary 1,1671,1562,0400.567D0.4625.095%C+28.547%B++10DN/A59115.4h12.1C+48.3C++
GD-66 Claw 9038969820.912C-0.1162.525%C+18.192%C**37.3DN/A13424h2.1B+3.4B
M20 Kestrel 1,7508944481.996D0.9725.887%D--1.119%C21.2C-20.3C++24042.1h90.2C348.3D
NS-44L Blackhand 8408381,0330.811D0.2138.073%D54.177%B*31.9CN/A8226.3h3.8C++10C+
NC05 Jackhammer 8058027911.014C-0.0147.398%C+14.838%C41.8DN/A16319.2h4B+8.4B
NS-61 Emissary 8118011,2470.642D0.3826.717%C-22.097%B+48.5C**N/A14516.5h11.7C++43.9C++
Tank Mine 1,2187736621.168D--0.1431.266%DN/A65.5D--37.7D--72811.8h2.2C-7D--
Titan-150 AP 1,3347532323.246D2.2249.677%C+2.922%B+21.7D-16.7C+32534.7h5.9F11.9D--
CAS30 Tank Buster 1,2387323492.097C+1.0753.529%B+1.366%B+9.5C+6.6C7877h43.4B+81B+
C150 Dalton 1,167663976.835C-5.8118.008%F-N/A52.6C**40B+50912.6h2.6B+14.7D--
Hornet Missiles 1,0086361783.573D2.5560.693%C+2.201%B++50.5D29.5D41212.6h10.1C+16.7C+
AF-41 Hacksaw 5565524371.263C--0.2433.073%C16.667%C**29.1DN/A13819h6.7B20.2C**
Mag-Cutter 53853232,3730.016C1.0124.773%C2.256%D0.5CN/A21178.4h2B+8.1C*
AF-41 Hacksaw 5345284381.205D0.1831.931%C14.773%C+27.8DN/A13319h6.6C*20.8C++
AF-4 Cyclone 5075055330.947C--0.0829.895%C**27.525%B+25.9DN/A14819.5h10.8C-36C++
MGR-S1 Gladius 4514423711.191C0.1728.144%C29.638%B+28.9DN/A14315.3h9.3C+33C+
LA8 Rebel 3853856350.606C--0.4233.328%C++26.234%B+46.4C++N/A1538.3h5.2B+15.6B
Titan-150 HEAT 543380944.043C-3.0244.724%C-1.053%D--23.6C10.1C20916.1h5.8D13D
C75 Viper 386328754.373D3.3543.467%C*1.22%C+40.5C+7.2C--2488.1h10.8C+24.7C*
Carver 3223226,4490.05C0.9822.451%D15.528%C+1.5C--N/A4220.7h1.4C+6.2C++
AF-34 Mattock 3253171542.058C-1.0329.084%D-19.558%B+39.6C-1B+1228h5.1B+17.7C++
M40 Fury 386316913.473D2.4542.581%B+2.215%B*48.6C--10.8C+3676.5h18.7D*43.9D
AF-34 Mattock 3183141542.039C-1.0130.476%D--19.427%C++39.3C-N/A1398h5.8B+18.9C++
C85 Canister-H 316299358.543C--7.5249.293%D13.378%B++106.8C6.1C--3802.8h5.9B12.1C++
M40 Fury 388291953.063D-2.0443.112%B++N/A35.5D11.8B+3528.2h20.1D**46.6D
Bouncing Betty 279279803.488C-2.4646.759%C+N/A84.5D--N/A4213.3h2.1D4.4C+
CAS 14-E 283260298.966C-7.9436.111%BN/A61.9C-5.5C1844.2h26.2C*72.6B
Blitz GD-10 2632591661.56C++0.5329.006%C**31.66%A+78.5B++1.2B**6083.3h11.4B+39.3C**
Hawk GD-68 4442507620.328D0.7061.329%C-4.4%B*11.8D9.2C25321.2h9D14.7D
Shrike 3572426880.352D0.6753.548%D3.306%B+16.2D--7.7D-34214.9h6.7C-12.6D
L100 Python AP 4372331052.219D1.1952.017%C3.863%B**21.8D*19.1C35810.7h7.7F-14.8F
19A Fortuna 2302222700.822D0.2025.546%D27.928%B**25.5DN/A958.7h8.8B34.3C++
Auraxium Mag-Cutter 2202189,3200.023C+1.0019.573%D7.339%C**0.7CN/A2305.3h2C++10.3C+
NC12 Sweeper 2212183590.607D0.4241.913%C14.22%C*15D--N/A5114.5h3.6B++8.5B
E540 Halberd-H 244185228.409C+7.3851.266%D-1.081%C-54.4C++17.4D4533.4h5.4C+10.5C+
M20 Basilisk 244179662.712D1.6950.156%B**7.263%B+26.7C++9.7C+2616.7h107D213.3C++
Frag Grenade 1771751175N/A173.9752.281%BN/A583.3C+6.7D54500.3h3.3C+6.3C*
E540 Halberd 268171335.182C--4.1647.818%C++1.17%D-32.9C+18.7C*5525.2h5.8D12.2C+
M20 Basilisk 250170752.267D1.2450.181%B**5.294%C20.5C9.6C**2718.3h105.2D-209.6C+
Enforcer ML85 251129532.434D1.4145.623%C*2.326%B17.4D-16.5C3437.4h18.3F40.1D--
Spear Anti-Vehicle Phalanx Turret 208127264.885D3.8649.092%C++2.362%D-47C+30B6022.7h9.4D19.1C
Rocklet Rifle 2441212280.531D0.4943.086%D*N/A17.5D*17.8D3336.9h41.4D96.1D*
NC15 Phoenix 2251142410.473D0.5551.755%C+N/A8.8D8.6C--20212.9h12D-23.2D-
M96 Mjolnir-H 186110303.667C2.6449.688%CN/A52.4C+36.2C++6102.1h34C++68.5C++
Xiphos Anti-Personnel Phalanx Tower 1141091109B+107.9736.327%B*N/A363.3C++16.7A++11790.3h12.4C*34B+
M12 Kobalt-H 103100119.091D--8.0717.364%D*19%C++100D3D3021h10.5B*60.5C*
MANA Anti-Vehicle Turret 186981420.69U0.3456.714%UN/A980U880U6053800.1h13.1T*23.1T*
Warden 99971740.557D--0.4726.152%D37.113%A14.7D-N/A1456.6h9.2C-35.4C-
M12 Kobalt 10297812.125C--11.1015.58%D--24.742%A57.1D2.9C+2771.7h21.1C--135.1D
NCM2 Falcon 128891440.618D0.4126.717%F-6.742%B++9.6D-4.2C-1229.3h10.8C+40.4D*
NS Annihilator 151831750.474D--0.5583.054%B++N/A9.9C-8.1C-2538.4h12.5D15.1C-
M40 Fury-F 97752140.35D0.6845.356%C--N/A5.5D*1.6D*3813.6h17.3D-38.2F
M20 Wyvern 12072551.309D0.2829.542%D**2.778%C9.9D*6.6D*997.3h95.1D322D*
Spear Anti-Vehicle Phalanx Tower 10269169S67.9757.293%B++4.348%C++69C++33C5021h7.9C+13.8C*
Anti-Vehicle Grenade 8168168N/A66.9751.258%C+N/A340C65C-40320.2h5.7C+11.1C+
L105 Zephyr 7261106.1D5.0736.293%D--1.639%A++33.9D6.1D2661.8h7.6D-21D--
Aspis Anti-Aircraft Phalanx Turret 10557153.8C2.7737.756%B**1.754%C+21.1B*17.8B+6042.7h125C**331.1B++
NCM2 Falcon 95561110.505D--0.5226.733%F-3.571%C-7.8D--5.4C+1437.2h15.8C59.3F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6841,273,26089.1h
Anti-Vehicle MANA Turret319261.7h
Spawn Beacon39213,37113h
Repair Module12451.3h
Turret AI Module01610.8h
Structure Shield Module11961.1h
Skywall Shield Emitter31160.5h
Bunker4691.2h
Sunderer Garage1681h
Rampart Wall10901.2h
Nanite Revive Grenade012,0943.4h
Medical Kit4896,23711h
Medical Applicator4,4861,208,21097.5h
Blast Wall11201.4h
Cortium Silo21320.7h
Motion Spotter556,4953.7h
NC Patriot Flare Gun31920.4h
Restoration Kit6459,92010.1h
Deconstruction Tool921,0552.2h
Welding Device01470h
Hoplon Anti-Aircraft Phalanx Tower2980.6h
Xiphos Anti-Personnel Tower11170.8h
Spear Anti-Vehicle Tower4890.8h
Spitfire Auto-Turret2960.2h
Recon Detection Device181,9682.6h
Shield Recharging Field3015,9414.5h
Smoke Grenade01500h
Ammunition Package2797,3816.7h
Anti-Infantry MANA Turret1973,0725.3h
Snowman Soldier41150.1h
Infantry Tower7981.6h
Lumifiber Rampart Wall162744.7h
Hardlight Barrier367311.1h
Nano-Repair Grenade01940.1h
Vehicle Gate3761h
Pillbox5660.9h
IPC Targeting Dart4840.3h

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