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Executor Trate0011[V0DE] Trate0011
NC BR 193

KDR: 1.01

Score: 98.9m

Last Seen: Jul 17th, 2019 6:54 PM
- OFFLINE - 23.6 hour(s)

Prestige 1, Battle Rank 100 (193 total) - New Conglomerate on Cobalt - Outfit Leader of Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 19
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS EM6 M30 Mustang AH M20 Mustang Carnage AR C-4 LA1 Anchor NC9 A-Tross NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.443%30.615%81039117566,2810.9352610.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.616%1.03B**1.487A+-0.539DHEAD ++ (~17.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.477B+10.30.279C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.317%1.139%3405120917,906522274773.42895239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.417%-0.953D---0.415C--0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.20.125C++400.246C++101.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.218%2.34%60412101,667457910320.363974161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.984%0.605B+-0.142C-0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.61B+7.10.432B7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.135%4.563%841212022,586455312440.567977208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.976%0.551B+0.029C+0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.543B+230.422B31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.758%85.05%84512096,6696291311.05992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.752%0.567B+1.167B**-0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+1.90.417B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.904%15.584%84312112,2014438220.495944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.568%-0.385C-0.187C++0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.271C*3.50.271C*6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 19
98.9m349.8%369 (22.1k)300 (18k)1.00691126,880126,0091.14996193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214534320.194%22.975%46402:3748

37% Combat Medic24% Engineer15% Heavy Assault7% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 1:37 AMDec 19th, 2018 9:31 PMJul 18th, 2019 7:37 AM (6h) (PST)Jul 17th, 2019 5:09 PM (20h) (PST)Jul 17th, 2019 2:54 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4742012730.3850.3830.0891.5330.053222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,42212,07216,3502323592318,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5489.2h/228.7d 18,025 29,150 72,121 504.8k 6,934 13,255 17,435 156m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A++
Kills:7,842
Deaths:5,898
KDR:1.330
Accuracy:27.027% B*
HSR:34.583% A++
LA1 Anchor
B++
Kills:3,865
Deaths:3,042
KDR:1.271
Accuracy:28.747% B++
HSR:29.832% B+
NC6 Gauss SAW
B++
Kills:2,876
Deaths:3,661
KDR:0.786
Accuracy:24.305% B++
HSR:27.747% B++
NS-15M1
B*
Kills:1,736
Deaths:1,823
KDR:0.952
Accuracy:27.178% B*
HSR:27.938% B++
GD-22S
A
Kills:1,595
Deaths:1,348
KDR:1.183
Accuracy:27.545% B*
HSR:32.665% A
NC6A GODSAW
B*
Kills:1,334
Deaths:998
KDR:1.337
Accuracy:30.061% C*
HSR:34.033% B*
NS-15M2
B+
Kills:1,234
Deaths:1,134
KDR:1.088
Accuracy:26.607% B+
HSR:29.173% B+
NS-15M AE
B
Kills:1,189
Deaths:1,049
KDR:1.133
Accuracy:25.420% C+
HSR:30.614% B
NSX Naginata
B++
Kills:1,180
Deaths:901
KDR:1.310
Accuracy:24.878% B+
HSR:32.797% B++
NC6S Gauss SAW S
A
Kills:1,169
Deaths:1,372
KDR:0.852
Accuracy:24.805% C*
HSR:33.533% A
EM1
A++
Kills:1,167
Deaths:1,102
KDR:1.059
Accuracy:24.737% B+
HSR:32.305% A++
Kills:25,187
Deaths (as Heavy Assault):22,328
Deaths (to Heavy Assaults):32,714
KDR:1.12805
Kill Difference:2,859
Playtime:843.887 hours
Usage:15%
Score:13.902m
Score/min:275
Accuracy (listed only):26.483%
HSR (listed only):31.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,351
Deaths:1,218
KDR:1.109
Accuracy:29.229% B*
HSR:30.866% A+
GD-7F
A++
Kills:1,201
Deaths:909
KDR:1.321
Accuracy:27.802% B++
HSR:30.058% A++
NSX Tanto
B**
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C++
HSR:32.494% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NS-11C
A**
Kills:1,186
Deaths:831
KDR:1.427
Accuracy:29.142% B**
HSR:33.137% A**
Gauss Compact S
A++
Kills:1,168
Deaths:1,785
KDR:0.654
Accuracy:24.102% C++
HSR:29.452% A++
AF-19 Mercenary
A
Kills:1,156
Deaths:2,040
KDR:0.567
Accuracy:25.095% B+
HSR:28.547% A
GD-66 Claw
B+
Kills:796
Deaths:906
KDR:0.879
Accuracy:61.896% C**
HSR:17.337% B+
NC12 Sweeper
C++
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C++
Warden
A++
Kills:97
Deaths:174
KDR:0.557
Accuracy:26.152% C+
HSR:37.113% A++
19A Fortuna
B
Kills:67
Deaths:51
KDR:1.314
Accuracy:25.215% C
HSR:22.388% B
Kills:9,618
Deaths (as Engineer):12,037
Deaths (to Engineers):22,745
KDR:0.79904
Kill Difference:2,419
Playtime:1,305.584 hours
Usage:24%
Score:24.060m
Score/min:307
Accuracy (listed only):31.786%
HSR (listed only):26.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:1,351
Deaths:1,218
KDR:1.109
Accuracy:29.229% B*
HSR:30.866% A+
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
GD-7F
A++
Kills:1,201
Deaths:909
KDR:1.321
Accuracy:27.802% B++
HSR:30.058% A++
NSX Tanto
B**
Kills:1,191
Deaths:1,262
KDR:0.944
Accuracy:26.891% C++
HSR:32.494% B**
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NS-11C
A**
Kills:1,186
Deaths:831
KDR:1.427
Accuracy:29.142% B**
HSR:33.137% A**
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C**
HSR:29.932% A+
Gauss Compact S
A++
Kills:1,168
Deaths:1,785
KDR:0.654
Accuracy:24.102% C++
HSR:29.452% A++
AF-19 Mercenary
A
Kills:1,156
Deaths:2,040
KDR:0.567
Accuracy:25.095% B+
HSR:28.547% A
GD-66 Claw
B+
Kills:796
Deaths:906
KDR:0.879
Accuracy:61.896% C**
HSR:17.337% B+
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
MGR-S1 Gladius
B**
Kills:442
Deaths:371
KDR:1.191
Accuracy:28.144% C*
HSR:29.638% B**
Blitz GD-10
M
Kills:259
Deaths:166
KDR:1.560
Accuracy:29.006% B*
HSR:31.660% M
NC12 Sweeper
C++
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C++
19A Fortuna
B
Kills:67
Deaths:51
KDR:1.314
Accuracy:25.215% C
HSR:22.388% B
Kills:13,200
Deaths (as Light Assault):16,750
Deaths (to Light Assaults):22,930
KDR:0.78806
Kill Difference:3,550
Playtime:649.926 hours
Usage:12%
Score:8.960m
Score/min:230
Accuracy (listed only):31.611%
HSR (listed only):26.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:4,794
Deaths:5,310
KDR:0.903
Accuracy:25.505% C++
HSR:32.958% A++
NC9 A-Tross
B+
Kills:3,664
Deaths:4,952
KDR:0.740
Accuracy:25.803% C++
HSR:28.685% B+
NC1 Gauss Rifle
C**
Kills:2,628
Deaths:4,303
KDR:0.611
Accuracy:24.397% C**
HSR:21.119% C+
Gauss Prime
B
Kills:2,623
Deaths:3,914
KDR:0.670
Accuracy:23.368% D-
HSR:26.420% B
Gauss Rifle S
B**
Kills:2,465
Deaths:3,451
KDR:0.714
Accuracy:27.187% B
HSR:27.424% B**
GR-22
B**
Kills:2,457
Deaths:2,776
KDR:0.885
Accuracy:25.066% C++
HSR:26.903% B**
Gauss Rifle Burst
B+
Kills:2,321
Deaths:3,324
KDR:0.698
Accuracy:25.726% C-
HSR:31.452% B+
NS-11A
A
Kills:2,266
Deaths:3,091
KDR:0.733
Accuracy:24.492% C+
HSR:31.951% A
Reaper DMR
B++
Kills:2,200
Deaths:2,656
KDR:0.828
Accuracy:25.842% C+
HSR:30.136% B++
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
NSX Yumi
A+
Kills:1,189
Deaths:1,426
KDR:0.834
Accuracy:25.813% C+
HSR:40.791% A+
Mauler S6
C+
Kills:1,187
Deaths:2,502
KDR:0.474
Accuracy:32.213% D-
HSR:14.659% C+
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C**
HSR:29.932% A+
GD-66 Claw
B+
Kills:796
Deaths:906
KDR:0.879
Accuracy:61.896% C**
HSR:17.337% B+
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
MGR-S1 Gladius
B**
Kills:442
Deaths:371
KDR:1.191
Accuracy:28.144% C*
HSR:29.638% B**
Blitz GD-10
M
Kills:259
Deaths:166
KDR:1.560
Accuracy:29.006% B*
HSR:31.660% M
NC12 Sweeper
C++
Kills:218
Deaths:359
KDR:0.607
Accuracy:41.913% C+
HSR:14.220% C++
Kills:32,487
Deaths (as Combat Medic):43,857
Deaths (to Combat Medics):15,268
KDR:0.74075
Kill Difference:11,370
Playtime:2,019.288 hours
Usage:37%
Score:41.658m
Score/min:344
Accuracy (listed only):29.994%
HSR (listed only):26.985%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,994
Deaths:1,402
KDR:1.422
Accuracy:38.075% C+
HSR:77.432% B*
LA3 Desperado
B++
Kills:1,735
Deaths:3,471
KDR:0.500
Accuracy:27.337% C+
HSR:24.265% B++
NS-7 PDW
B*
Kills:1,346
Deaths:2,804
KDR:0.480
Accuracy:24.785% C+
HSR:22.808% B*
EM4 Longshot
B**
Kills:1,183
Deaths:598
KDR:1.978
Accuracy:38.248% C+
HSR:85.968% B**
NS-AM7 Archer
B**
Kills:1,181
Deaths:4,272
KDR:0.276
Accuracy:50.318% D*
HSR:27.604% B**
NSX Tengu
A+
Kills:1,176
Deaths:1,043
KDR:1.128
Accuracy:38.294% C**
HSR:29.932% A+
AF-8 RailJack
A
Kills:1,167
Deaths:604
KDR:1.932
Accuracy:40.802% B+
HSR:86.632% A
NS-357 Underboss
A++
Kills:1,165
Deaths:2,094
KDR:0.556
Accuracy:36.001% C+
HSR:34.421% A++
NC14 Bolt Driver
B**
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:37.219% C**
HSR:84.034% B**
NC4 Mag-Shot
B++
Kills:1,164
Deaths:1,857
KDR:0.627
Accuracy:30.614% B+
HSR:23.883% B++
NSX Daimyo
B++
Kills:1,160
Deaths:552
KDR:2.101
Accuracy:40.126% C+
HSR:96.638% B++
NS-44 Commissioner
M++
Kills:944
Deaths:1,280
KDR:0.738
Accuracy:40.659% B+
HSR:43.326% M++
NS-44L Blackhand
B**
Kills:825
Deaths:1,020
KDR:0.809
Accuracy:38.070% C
HSR:54.424% B**
NS-61 Emissary
B**
Kills:801
Deaths:1,247
KDR:0.642
Accuracy:26.717% C
HSR:22.097% B**
AF-4 Cyclone
A
Kills:456
Deaths:503
KDR:0.907
Accuracy:30.434% B**
HSR:27.632% A
MGR-S1 Gladius
B**
Kills:442
Deaths:371
KDR:1.191
Accuracy:28.144% C*
HSR:29.638% B**
LA8 Rebel
B++
Kills:385
Deaths:635
KDR:0.606
Accuracy:33.328% B
HSR:26.234% B++
Blitz GD-10
M
Kills:259
Deaths:166
KDR:1.560
Accuracy:29.006% B*
HSR:31.660% M
Kills:18,548
Deaths (as Infiltrator):24,679
Deaths (to Infiltrators):17,095
KDR:0.75157
Kill Difference:6,131
Playtime:397.935 hours
Usage:7%
Score:5.153m
Score/min:216
Accuracy (listed only):34.899%
HSR (listed only):46.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:552
Deaths:437
KDR:1.263
Accuracy:33.073% C+
HSR:16.667% B+
AF-41 Hacksaw
C++
Kills:528
Deaths:438
KDR:1.205
Accuracy:31.931% C+
HSR:14.773% C++
AF-34 Mattock
B++
Kills:317
Deaths:154
KDR:2.058
Accuracy:29.084% D
HSR:19.558% B++
AF-34 Mattock
B
Kills:314
Deaths:154
KDR:2.039
Accuracy:30.476% D
HSR:19.427% B
NCM2 Falcon
B*
Kills:89
Deaths:144
KDR:0.618
Accuracy:26.717% D**
HSR:6.742% B*
NCM2 Falcon
C-
Kills:56
Deaths:111
KDR:0.505
Accuracy:26.733% D**
HSR:3.571% C-
Kills:1,856
Deaths (as MAX Suit):719
Deaths (to MAX Suits):5,584
KDR:2.58136
Kill Difference:1,137
Playtime:43.124 hours
Usage:1%
Score:1.040m
Score/min:402
Accuracy (listed only):29.669%
HSR (listed only):13.456%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:6,898
V. Kills:502 N/A
Deaths:1,202
KDR:5.739
Accuracy:57.207% C*
KPH:95.300 A
VKPH:6.900 B++
M20 Mustang
B+
Kills:6,793
V. Kills:5,105 133%
Deaths:4,163
KDR:1.632
Accuracy:25.760% D-
KPH:18.500 B+
VKPH:13.900 B+
Breaker Rocket Pods
B+
Kills:2,135
V. Kills:270 N/A
Deaths:335
KDR:6.373
Accuracy:52.996% B+
KPH:102.100 C++
VKPH:12.900 C
Vortek Rotary
B+
Kills:1,375
V. Kills:1,069 129%
Deaths:1,149
KDR:1.197
Accuracy:29.869% C+
KPH:18 C*
VKPH:14 B+
M20 Kestrel
B+
Kills:894
V. Kills:856 104%
Deaths:448
KDR:1.996
Accuracy:25.887% D
KPH:21.200 C++
VKPH:20.300 B+
Hornet Missiles
C*
Kills:620
V. Kills:364 170%
Deaths:178
KDR:3.483
Accuracy:60.767% C*
KPH:49.600 C
VKPH:29.100 C
Kills:18,715 (15,960 + 0)
Deaths:7,475
KDR:2.504
VKDR:1.092
Vehicle Kills:8,166
Kill Difference:11,240
Playtime:590.784 hours
Usage:11%
Score:7.695m
Score/min:217
Piloting Accuracy:25.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:705
V. Kills:495 142%
Deaths:349
KDR:2.020
Accuracy:53.619% B*
KPH:9.500 B
VKPH:6.600 C+
C150 Dalton
A
Kills:611
V. Kills:473 129%
Deaths:97
KDR:6.299
Accuracy:17.773% F-
KPH:50.700 B**
VKPH:39.300 A
L105 Zephyr
C
Kills:61
V. Kills:11 N/A
Deaths:10
KDR:6.100
Accuracy:36.293% D
KPH:33.800 D
VKPH:6.100 C
Kills:1,377 (705 + 672)
Deaths:456
KDR:3.020
VKDR:2.147
Vehicle Kills:979
Kill Difference:921
Playtime:88.421 hours
Usage:2%
Score:0.748m
Score/min:141
Piloting Accuracy:53.619%
Gunner Accuracy:36.293%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:325
V. Kills:56 N/A
Deaths:75
KDR:4.333
Accuracy:43.491% B+
KPH:40.600 B+
VKPH:7 C
L100 Python AP
C++
Kills:210
V. Kills:194 108%
Deaths:105
KDR:2
Accuracy:52.205% C
KPH:20.500 D-
VKPH:18.900 C++
Kills:535 (535 + 0)
Deaths:180
KDR:2.972
VKDR:1.389
Vehicle Kills:250
Kill Difference:355
Playtime:18.263 hours
Usage:0%
Score:0.340m
Score/min:310
Driving Accuracy:52.205%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:753
V. Kills:581 129%
Deaths:232
KDR:3.246
Accuracy:49.726% C+
KPH:21.700 C
VKPH:16.700 B+
Titan-150 HEAT
C**
Kills:379
V. Kills:163 231%
Deaths:94
KDR:4.032
Accuracy:45.434% C+
KPH:23.900 C*
VKPH:10.300 C**
E540 Halberd
B*
Kills:171
V. Kills:97 174%
Deaths:33
KDR:5.182
Accuracy:47.839% B+
KPH:33.100 B
VKPH:18.800 B*
Enforcer ML85
C++
Kills:129
V. Kills:122 105%
Deaths:53
KDR:2.434
Accuracy:45.894% B+
KPH:17.600 D
VKPH:16.600 C++
Kills:1,432 (1,132 + 300)
Deaths:412
KDR:3.476
VKDR:2.337
Vehicle Kills:963
Kill Difference:1,020
Playtime:63.067 hours
Usage:1%
Score:1.199m
Score/min:317
Driving Accuracy:45.434%
Gunner Accuracy:45.894%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:299
V. Kills:17 N/A
Deaths:35
KDR:8.543
Accuracy:49.293% C+
KPH:107.900 C++
VKPH:6.100 C-
E540 Halberd-H
B++
Kills:185
V. Kills:59 308%
Deaths:22
KDR:8.409
Accuracy:51.231% D
KPH:55.300 B++
VKPH:17.600 C
M96 Mjolnir-H
B+
Kills:110
V. Kills:76 143%
Deaths:30
KDR:3.667
Accuracy:49.688% C+
KPH:53 C*
VKPH:36.600 B+
M12 Kobalt-H
C
Kills:100
V. Kills:3 N/A
Deaths:11
KDR:9.091
Accuracy:17.364% D-
KPH:96.900 C
VKPH:2.900 D
Kills:694 (0 + 694)
Deaths:98
KDR:7.082
VKDR:1.582
Vehicle Kills:155
Kill Difference:596
Playtime:9.226 hours
Usage:0%
Score:0.247m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:17.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:315
V. Kills:70 444%
Deaths:91
KDR:3.462
Accuracy:42.531% B++
KPH:48.700 C+
VKPH:10.800 C+
M40 Fury
B+
Kills:291
V. Kills:97 297%
Deaths:95
KDR:3.063
Accuracy:43.112% B*
KPH:35.300 C-
VKPH:11.800 B+
M20 Basilisk
A
Kills:179
V. Kills:65 271%
Deaths:66
KDR:2.712
Accuracy:50.156% A
KPH:26.700 B+
VKPH:9.700 C*
M20 Basilisk
B++
Kills:168
V. Kills:79 210%
Deaths:74
KDR:2.270
Accuracy:50.397% A+
KPH:20.500 C+
VKPH:9.600 B++
M12 Kobalt
B+
Kills:77
V. Kills:5 N/A
Deaths:8
KDR:9.625
Accuracy:15.544% C-
KPH:51 C
VKPH:3.300 B+
Kills:1,030 (0 + 1,030)
Deaths:334
KDR:3.084
VKDR:0.946
Vehicle Kills:316
Kill Difference:696
Playtime:31.128 hours
Usage:1%
Score:0.581m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:15.544%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:75
V. Kills:22 326%
Deaths:213
KDR:0.352
Accuracy:45.394% C
KPH:5.600 D--
VKPH:1.600 D--
Kills:75 (75 + 0)
Deaths:213
KDR:0.352
VKDR:0.103
Vehicle Kills:22
Kill Difference:138
Playtime:13.402 hours
Usage:0%
Score:0.031m
Score/min:38
Driving Accuracy:45.394%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:254
V. Kills:20 N/A
Deaths:29
KDR:8.759
Accuracy:36.322% B+
KPH:63.400 C+
VKPH:5 C
M20 Wyvern
D--
Kills:72
V. Kills:48 147%
Deaths:55
KDR:1.309
Accuracy:29.542% D--
KPH:9.900 D*
VKPH:6.600 D--
Kills:326 (0 + 326)
Deaths:84
KDR:3.881
VKDR:0.810
Vehicle Kills:68
Kill Difference:242
Playtime:11.287 hours
Usage:0%
Score:0.088m
Score/min:130
Piloting Accuracy:N/A%
Gunner Accuracy:29.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 7,9837,8425,8981.33C+0.3227.027%B*34.583%A++43.7C++N/A123179.5h9.4B++34.8B++
M30 Mustang AH 7,4006,8981,2025.739C++4.7357.207%C*N/A95.3A6.9B++33372.4h6.2B+10.8B+
M20 Mustang 11,8986,7934,1631.632C+0.6325.76%D-1.31%C-18.5B+13.9B+180366.3h77.9B+302.3B+
Carnage AR 4,8634,7945,3100.903C0.1025.505%C++32.958%A++27.3CN/A92175.9h12.6B+49.5B+
C-4 5,3954,0403,9021.035C0.0321.612%DN/A80.3C+26.9C+74250.3h1.3B+5.8C*
LA1 Anchor 3,9243,8653,0421.271C0.2628.747%B++29.832%B+42.1C+N/A13291.9h9.7C**33.6B+
NC9 A-Tross 3,7143,6644,9520.74C--0.2725.803%C++28.685%B+20.6DN/A76177.7h9.3B36B
NC6 Gauss SAW 2,9082,8763,6610.786C0.2224.305%B++27.747%B++21.8CN/A110132h9.5B39.1B+
NC1 Gauss Rifle 2,6592,6284,3030.611C0.4024.397%C**21.119%C+16C--N/A65164.7h12.3B50.5B+
Gauss Prime 2,6492,6233,9140.67D0.3423.368%D-26.42%B19.7D--N/A62133.4h11.3C+48.5C-
Gauss Rifle S 2,4862,4653,4510.714C0.2927.187%B27.424%B**20.7C--N/A80119h11.4C+42B
GR-22 2,4882,4572,7760.885C0.1225.066%C++26.903%B**23.4CN/A62105.2h12.2B+48.7B+
Gauss Rifle Burst 2,3572,3213,3240.698C--0.3125.726%C-31.452%B+19D--N/A46122.3h11.3C++43.8C+
NS-11A 2,3012,2663,0910.733C0.2724.492%C+31.951%A23C-N/A9098.7h12.9B+52.8B
Reaper DMR 2,2222,2002,6560.828C0.1825.842%C+30.136%B++22.8DN/A6496.4h9.1B+35.1B
Breaker Rocket Pods 2,4052,1353356.373C+5.3752.996%B+N/A102.2C++12.9C40620.9h12.2B++23B+
SAS-R 2,0111,9941,4021.422C-0.4238.075%C+77.432%B*33.8CN/A10559h1.9B++5B+
NS-15M1 1,7671,7361,8230.952C0.0527.178%B*27.938%B++33.8CN/A12751.4h11.4B+42B+
LA3 Desperado 1,7451,7353,4710.5C-0.5127.337%C+24.265%B++34.3C+N/A11450.6h8.3B+30.4B
GD-22S 1,6201,5951,3481.183C+0.1827.545%B*32.665%A38.5C+N/A16641.4h9.5B++34.4B++
NS Decimator 2,2531,5031,7090.879C+0.130.008%T*1.464%D32.7C+16.3C+27346h0M++8.6C+
Vortek Rotary 2,4441,3751,1491.197C+0.1929.869%C+1.891%C18C*14B+18976.5h64.1B+214.5B+
AC-X11 1,3861,3511,2181.109C+0.1029.229%B*30.866%A+33.1C*N/A10540.8h9.5B32.4B+
NS-7 PDW 1,3531,3462,8040.48C--0.5324.785%C+22.808%B*11.5DN/A47116.8h14.6C*59C**
NC6A GODSAW 1,3591,3349981.337C0.3330.061%C*34.033%B*41.8DN/A15631.9h8.3C++27.6B+
NS-15M2 1,2451,2341,1341.088C0.0826.607%B+29.173%B+36.2CN/A14734.1h10.8B+40.6B+
MANA Anti-Personnel Turret 1,2221,2147981.521N/A0.5117.545%UN/A12140U80U22915300.1h16.2T*92.3T*
Sticky Grenade 1,2121,21011210N/A1,208.9957.763%B+N/A1100C**1.8D*33971.1h1.8B+3.1B+
GD-7F 1,2401,2019091.321C**0.3127.802%B++30.058%A++37.8B1.2A++12331.8h11.6B+41.7B+
NSX Tanto 1,2271,1911,2620.944C+0.0626.891%C++32.494%B**25.3CN/A8047h12.5B46.4C*
NS-15M AE 1,2031,1891,0491.133C0.1325.42%C+30.614%B34.5DN/A9434.5h11.2C**44.3C*
NSX Yumi 1,2051,1891,4260.834C0.1725.813%C+40.791%A+24.8C-N/A6247.9h11.2B+43.6C**
Mauler S6 1,2001,1872,5020.474C0.5332.213%D-14.659%C+11.7D-N/A59101.7h4.5B+13.9C+
NS-11C 1,2171,1868311.427B+0.4229.142%B**33.137%A**44.6B*1.2A*15326.6h12.4B+42.6B++
EM4 Longshot 1,1861,1835981.978C0.9738.248%C+85.968%B**33.8C++N/A7535h1.7B*4.4B++
NS-AM7 Archer 1,4631,1814,2720.276C--0.7350.318%D*27.604%B**4D1D*23295.2h10.3B*20.5B*
NSX Naginata 1,2011,1809011.31C+0.3024.878%B+32.797%B++44.7C++N/A11526.4h10.1B+40.6B+
NSX Tengu 1,1931,1761,0431.128C+0.1238.294%C**29.932%A+32.8C+N/A8335.8h11.9B+31B+
NC6S Gauss SAW S 1,1871,1691,3720.852C--0.1524.805%C*33.533%A28DN/A10441.7h10B+40.2B
Gauss Compact S 1,1991,1681,7850.654C0.3524.102%C++29.452%A++6.3D-N/A20186.4h10.7C*44.3C**
AF-8 RailJack 1,1721,1676041.932C0.9340.802%B+86.632%A24.2C+N/A5948.2h1.7B**4.3B*
EM1 1,1851,1671,1021.059C+0.0524.737%B+32.305%A++35.4C+N/A12633h11.1C**45B+
Hardlight Dagger 1,1771,16666,3600.018C0.9921.078%C--6.604%C+0.5C+N/A12163.4h2.1C*9.9C++
NS-357 Underboss 1,1731,1652,0940.556C-0.4536.001%C+34.421%A++51.5BN/A14722.6h3.7B+10.1B+
NC14 Bolt Driver 1,1711,1657601.533C+0.5337.219%C**84.034%B**29.1B+N/A8640.1h1.9B**5B*
NC4 Mag-Shot 1,1681,1641,8570.627C+0.3830.614%B+23.883%B++47.3AN/A14624.6h6.5B++21.3B+
NSX Daimyo 1,1601,1605522.101C1.0940.126%C+96.638%B++34.4DN/A7833.7h2.1B++5.2B+
AF-19 Mercenary 1,1671,1562,0400.567C0.4425.095%B+28.547%A10DN/A58115.2h12.1B+48.3B+
NS-44 Commissioner 9539441,2800.738C+0.2740.659%B+43.326%M++63.4B**N/A24614.9h2.9B**7.1B*
M20 Kestrel 1,7508944481.996C+0.9925.887%D1.119%C--21.2C++20.3B+23942.1h90.2C**348.3C*
NS-44L Blackhand 8278251,0200.809C0.2038.07%C54.424%B**31.9B+N/A8225.9h3.8B+10C**
NS-61 Emissary 8118011,2470.642C+0.3626.717%C22.097%B**48.5B**N/A14516.5h11.7B+43.9B+
GD-66 Claw 8027969060.879C0.1361.896%C**17.337%B+34.9CN/A12922.8h2.1B++3.4B+
NC05 Jackhammer 7927897821.009C0.0047.126%B14.956%C+41.3C+N/A16219.1h4B*8.4B+
Tank Mine 1,2007616611.151D0.1431.062%C+N/A64.5D-37.2D-72711.8h2.2C-7.1C
Titan-150 AP 1,3347532323.246C2.2449.726%C+2.922%C++21.7C16.7B+32534.7h5.9D11.9D
CAS30 Tank Buster 1,2007053492.02B++1.0153.619%B*1.277%C++9.5B6.6C+7974.6h43.2C++80.5B+
Hornet Missiles 9846201783.483C2.4860.767%C*2.258%B+49.6C29.1C40812.5h10.2C**16.8B+
C150 Dalton 1,084611976.299C+5.2917.773%F-N/A50.9B**39.4A50612h2.7B**15.1C-
AF-41 Hacksaw 5565524371.263C0.2633.073%C+16.667%B+29.1C+N/A13819h6.7B20.2B+
AF-41 Hacksaw 5345284381.205C-0.2031.931%C+14.773%C++27.8C+N/A13319h6.6C*20.8B
Mag-Cutter 47046629,7940.016C+0.9924%C2.146%D0.4CN/A11116h2B+8.4C++
AF-4 Cyclone 4574565030.907C0.1030.434%B**27.632%A24.3CN/A14618.8h10.9C*35.9B+
MGR-S1 Gladius 4514423711.191C+0.1828.144%C*29.638%B**28.9CN/A13915.3h9.3B+33B+
LA8 Rebel 3853856350.606C0.4033.328%B26.234%B++46.4B++N/A1528.3h5.2B++15.6B+
Titan-150 HEAT 542379944.032C+3.0345.434%C+1.055%D*23.8C*10.3C**21115.9h5.8C12.8C
C75 Viper 381325754.333C++3.3343.491%B+1.231%C40.6B+7C2458h10.8B+24.7B++
AF-34 Mattock 3253171542.058C1.0529.084%D19.558%B++39.6C+1B*1228h5.1B+17.7C*
M40 Fury 385315913.462D2.4642.531%B++2.222%B+48.5C+10.8C+3676.5h18.7D43.9C+
AF-34 Mattock 3183141542.039C1.0330.476%D19.427%B39.3C+N/A1398h5.8B+18.9C*
Carver 3103106,0920.051C+0.9622.285%C--16.129%C+1.5CN/A4211.4h1.4C++6.2C++
C85 Canister-H 316299358.543C7.5449.293%C+13.378%B++106.8C++6.1C-3782.8h5.9B+12.1B+
M40 Fury 388291953.063D2.0643.112%B*N/A35.5C-11.8B+3528.2h20.1D--46.6C+
Bouncing Betty 279279803.488C+2.4846.71%BN/A84.5DN/A4193.3h2.1C-4.4C*
Blitz GD-10 2632591661.56B+0.5529.006%B*31.66%M78.5A*1.2A**6053.3h11.4B*39.3B++
CAS 14-E 274254298.759C7.7536.322%B+N/A63.5C+5C1874h26B71.7B+
Hawk GD-68 4442507620.328D0.6861.329%C+4.4%B**11.8C-9.2C+25121.2h9C14.7C+
Shrike 3572426880.352D0.6553.548%C3.306%B16.2D7.7D34114.9h6.7C++12.6C+
NC12 Sweeper 2212183590.607C-0.4041.913%C+14.22%C++15D-N/A5114.5h3.6B*8.5B+
Auraxium Mag-Cutter 2202189,3200.023C+0.9819.573%D7.339%C++0.7CN/A2305.3h2C**10.3C+
L100 Python AP 4042101052D0.9952.205%C4.286%B**20.6D-19C++36210.2h8.1D-15.4D--
E540 Halberd-H 244185228.409C++7.4051.231%D1.081%D56.1B++17.9C4473.3h5.3B10.3C**
M20 Basilisk 244179662.712C+1.7150.156%A7.263%B+26.7B+9.7C*2606.7h107C+213.3B+
Frag Grenade 1771751175N/A173.9952.377%B*N/A583.3B+6.7C53260.3h3.3B+6.3B++
E540 Halberd 268171335.182C4.1847.839%B+1.17%D--32.9B18.7B*5495.2h5.8C+12.2C**
M20 Basilisk 247168742.27C1.2650.397%A+5.357%C+20.5C+9.6B++2738.2h105.1C208.5B+
Enforcer ML85 251129532.434C--1.4345.894%B+2.326%C*17.7D16.7C++3457.3h18.2D**39.6C--
Spear Anti-Vehicle Phalanx Turret 206125264.808C3.8048.959%B+2.4%D-46.3B+30B*6012.7h9.4C+19.2C**
NC15 Phoenix 2251142410.473D0.5351.745%CN/A8.9D8.7C20212.8h12C-23.1C-
M96 Mjolnir-H 186110303.667C+2.6649.688%C+N/A52.4C*36.2B+6062.1h34B68.5B+
Xiphos Anti-Personnel Phalanx Tower 1141091109B++107.9936.327%B++N/A363.3B+16.7A++11790.3h12.4B+34B
Rocklet Rifle 2151032090.493C0.5143.625%D--N/A16.3D-17.8C--3286.3h45C-103.2D
M12 Kobalt-H 103100119.091C-8.0817.364%D-19%B+100C3D2991h10.5B++60.5B+
MANA Anti-Vehicle Turret 186981420.69C--0.3256.714%M5.102%A++980C*880D6048800.1h13.1B+23.1A+
Warden 99971740.557C0.4526.152%C+37.113%A++14.7CN/A1436.6h9.2C**35.4C*
NCM2 Falcon 128891440.618C0.3926.717%D**6.742%B*9.6C-4.2C+1219.3h10.8C*40.4C
NS Annihilator 151831750.474C0.5383.104%B++N/A10C+8.2C+2518.3h12.4C+14.9C+
M12 Kobalt 827789.625C8.6215.544%C-22.078%B*51.3C3.3B+2761.5h23.2C-149.6C+
M40 Fury-F 97752130.352D0.6545.394%CN/A5.6D--1.6D--3813.4h17.3D38.1D
M20 Wyvern 12072551.309D0.3029.542%D--2.778%C-9.9D*6.6D--987.3h95.1C-322D
Spear Anti-Vehicle Phalanx Tower 10269169M*67.9957.293%B*4.348%C**69B++33C*5021h7.9C**13.8B+
Anti-Vehicle Grenade 8168168N/A66.9951.258%C+N/A340C+65C40200.2h5.7C++11.1C*
19A Fortuna 7167511.314C+0.3125.215%C22.388%B25.8C-1.5A*1642.6h7.4B**29.5B++
L105 Zephyr 7261106.1C5.0936.293%D1.639%B**33.9D6.1C2651.8h7.6C--21C--
NCM2 Falcon 95561110.505C--0.5026.733%D**3.571%C-7.8D5.4C*1427.2h15.8C+59.3D
Aspis Anti-Aircraft Phalanx Turret 10356153.733C++2.7337.319%A++1.786%C20.7A++17.4B**6042.7h124.6B++333.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon37113,04612.6h
Medical Applicator4,4701,200,34397h
Medical Kit4275,10710.1h
Nano-Armor Kit1,6561,254,62387.9h
Anti-Vehicle MANA Turret319261.7h
Nanite Revive Grenade011,9823.4h
Hoplon Anti-Aircraft Phalanx Tower2980.6h
Xiphos Anti-Personnel Tower11170.8h
Sunderer Garage1681h
Bunker4691.2h
Rampart Wall10901.2h
Cortium Silo21320.7h
Repair Module12451.3h
Turret AI Module01610.8h
Structure Shield Module11961.1h
Skywall Shield Emitter31160.5h
Motion Spotter556,4253.6h
NC Patriot Flare Gun31920.4h
Restoration Kit6459,92010.1h
Blast Wall11201.4h
Spear Anti-Vehicle Tower4890.8h
Welding Device01470h
Deconstruction Tool921,0552.2h
Spitfire Auto-Turret2720.1h
Recon Detection Device161,6952.3h
Shield Recharging Field3015,9414.5h
Smoke Grenade01500h
Ammunition Package2737,3006.6h
Anti-Infantry MANA Turret1973,0685.2h
Nano-Repair Grenade01780h
Snowman Soldier41150.1h
Hardlight Barrier367051h
Pillbox5660.9h
IPC Targeting Dart4840.3h
Vehicle Gate3761h
Infantry Tower7981.6h
Lumifiber Rampart Wall162744.7h

Check the help document for the dictionary if you want to learn more about words used here.


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