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Maj. General TraverX[AFX9] TraverX
TR BR 84

KDR: 4.71

Score: 10.6m

Last Seen: May 5th, 2019 8:48 PM
- OFFLINE - 56.4 hour(s)

Battle Rank 84 - Terran Republic on Miller
Level Progress (to 85): 74%
Level 100 Progress: 56% 304h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary Hellfire Rocket Pods TRAC-5 M14 Banshee T9 CARV LC2 Lynx T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $830,664 MLG Score: 664
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.43%19.24%432512712,6042.451982.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.026%0.233C++-0.271C0.611B+HEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.291C*11.80.173C++40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.059%1.144%1997412728,301509627216.2765132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.874%-0.233C-0.398C---0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.5-0.18C67.2-0.262C124.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.115%3.497%23421274286132622.15038454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.386%-0.962D--0.633B+-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+40.682B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.344%73.077%01127513010801.2037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.51B+0.39B-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+1.90.398B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.313%10.471%01127519110401.81905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.795B++-0.84D--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.469B+3.60.263C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m213.8%452 (27.1k)392 (23.5k)4.711714,3003,0355.5696984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR127663331.695%5.72%18108:564

38% Engineer9% Heavy Assault47% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 14th, 2013 3:20 AMApr 9th, 2014 1:58 PMMay 21st, 2019 1:49 PM (322d) (PST)May 5th, 2019 7:13 PM (337d) (PST)May 5th, 2019 4:48 PM (337d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,253491,2040.5270.1120.0301.6670.253664

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,1902,94772,24332721001523,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
452.1h/18.8d 2,604 818 3,169 45.2k 470 549 6,852 34m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,033
Deaths:595
KDR:1.736
Accuracy:21.138% C+
HSR:18.877% C+
LC2 Lynx
B+
Kills:342
Deaths:132
KDR:2.591
Accuracy:26.333% B+
HSR:23.392% C*
TS4 Haymaker
B++
Kills:191
Deaths:91
KDR:2.099
Accuracy:51.313% B++
HSR:10.471% D
Kills:1,566
Deaths (as Engineer):818
Deaths (to Engineers):978
KDR:1.91443
Kill Difference:748
Playtime:170.862 hours
Usage:38%
Score:4.020m
Score/min:392
Accuracy (listed only):32.928%
HSR (listed only):17.580%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:746
Deaths:345
KDR:2.162
Accuracy:21.724% B+
HSR:19.571% C--
T16 Rhino
B+
Kills:282
Deaths:173
KDR:1.630
Accuracy:23.652% B+
HSR:18.440% D
Kills:1,028
Deaths (as Heavy Assault):518
Deaths (to Heavy Assaults):655
KDR:1.98456
Kill Difference:510
Playtime:42.658 hours
Usage:9%
Score:0.625m
Score/min:244
Accuracy (listed only):22.688%
HSR (listed only):19.005%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:1,033
Deaths:595
KDR:1.736
Accuracy:21.138% C+
HSR:18.877% C+
LC2 Lynx
B+
Kills:342
Deaths:132
KDR:2.591
Accuracy:26.333% B+
HSR:23.392% C*
TS4 Haymaker
B++
Kills:191
Deaths:91
KDR:2.099
Accuracy:51.313% B++
HSR:10.471% D
MKV Suppressed
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:30.100% N/A
HSR:40% N/A
Kills:1,616
Deaths (as Light Assault):833
Deaths (to Light Assaults):627
KDR:1.93998
Kill Difference:783
Playtime:210.599 hours
Usage:47%
Score:5.654m
Score/min:447
Accuracy (listed only):32.221%
HSR (listed only):23.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C++
Kills:130
Deaths:32
KDR:4.063
Accuracy:38.344% C++
HSR:73.077% C
MKV Suppressed
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:30.100% N/A
HSR:40% N/A
Kills:180
Deaths (as Infiltrator):47
Deaths (to Infiltrators):345
KDR:3.82979
Kill Difference:133
Playtime:7.221 hours
Usage:2%
Score:0.110m
Score/min:254
Accuracy (listed only):34.222%
HSR (listed only):56.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:201
Deaths:112
KDR:1.795
Accuracy:23.901% B
HSR:13.930% D*
TS4 Haymaker
B++
Kills:191
Deaths:91
KDR:2.099
Accuracy:51.313% B++
HSR:10.471% D
MKV Suppressed
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:30.100% N/A
HSR:40% N/A
Kills:442
Deaths (as Combat Medic):218
Deaths (to Combat Medics):237
KDR:2.02752
Kill Difference:224
Playtime:13.643 hours
Usage:3%
Score:0.147m
Score/min:180
Accuracy (listed only):35.105%
HSR (listed only):21.467%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:60
Deaths:21
KDR:2.857
Accuracy:21.341% A+
HSR:20% B+
M3 Pounder HEG
D
Kills:57
Deaths:13
KDR:4.385
Accuracy:36.511% D
HSR:1.754% D--
M3 Pounder HEG
B+
Kills:55
Deaths:19
KDR:2.895
Accuracy:35.314% C--
HSR:3.636% B+
Kills:172
Deaths (as MAX Suit):26.500
Deaths (to MAX Suits):146
KDR:6.49057
Kill Difference:145.500
Playtime:4.414 hours
Usage:1%
Score:0.064m
Score/min:241
Accuracy (listed only):31.055%
HSR (listed only):8.464%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:3,262
V. Kills:3,341 98%
Deaths:452
KDR:7.217
Accuracy:34.603% B+
KPH:29.300 A++
VKPH:30 M*
M18 Rotary
A*
Kills:2,650
V. Kills:2,303 115%
Deaths:435
KDR:6.092
Accuracy:34.455% B+
KPH:28.700 A
VKPH:24.900 A*
Hellfire Rocket Pods
A*
Kills:1,395
V. Kills:420 331%
Deaths:70
KDR:19.929
Accuracy:57.400% B**
KPH:120 B+
VKPH:36.100 A*
M14 Banshee
S
Kills:994
V. Kills:181 N/A
Deaths:86
KDR:11.558
Accuracy:32.816% B+
KPH:65.900 B+
VKPH:12 S
Coyote Missiles
A++
Kills:78
V. Kills:58 132%
Deaths:9
KDR:8.667
Accuracy:61.507% B**
KPH:77.100 C++
VKPH:57.300 A++
Kills:8,379 (6,906 + 0)
Deaths:1,052
KDR:7.965
VKDR:5.991
Vehicle Kills:6,303
Kill Difference:7,327
Playtime:231.488 hours
Usage:51%
Score:5.614m
Score/min:404
Piloting Accuracy:32.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:189
V. Kills:16 N/A
Deaths:8
KDR:23.625
Accuracy:39.112% C--
KPH:84.600 A
VKPH:7.200 C
Kills:189 (0 + 189)
Deaths:8
KDR:23.625
VKDR:2
Vehicle Kills:16
Kill Difference:181
Playtime:2.234 hours
Usage:0%
Score:0.052m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:39.112%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:71
V. Kills:8 N/A
Deaths:7
KDR:10.143
Accuracy:25.092% D**
KPH:41.500 B+
VKPH:4.700 D
Kills:71 (71 + 0)
Deaths:7
KDR:10.143
VKDR:1.143
Vehicle Kills:8
Kill Difference:64
Playtime:1.711 hours
Usage:0%
Score:0.018m
Score/min:177
Driving Accuracy:25.092%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:215
V. Kills:37 N/A
Deaths:17
KDR:12.647
Accuracy:34.669% D-
KPH:52.800 A*
VKPH:9.100 C+
Kills:215 (215 + 0)
Deaths:17
KDR:12.647
VKDR:2.176
Vehicle Kills:37
Kill Difference:198
Playtime:4.070 hours
Usage:1%
Score:0.057m
Score/min:233
Driving Accuracy:34.669%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,6033,2624527.217A+2.5134.603%B+N/A29.3A++30M*451111.3h94.2B++272.4B++
M18 Rotary 4,9532,6504356.092A+1.3834.455%B+1.736%C28.6B**24.9A*33592.5h77B++223.6B*
Hellfire Rocket Pods 1,8151,3957019.929A15.2257.4%B**1.075%C+120.3B+36.2A*61811.6h16.9C*29.4B+
TRAC-5 1,0491,0335951.736A2.9821.138%C+18.877%C+13.9CN/A4174.1h11.9B++56.4B+
M14 Banshee 1,1759948611.558B6.8532.816%B+N/A65.8B+12S27815.1h22.4C++68.3C**
T9 CARV 7517463452.162B+2.5521.724%B+19.571%C--36.7C**N/A10320.3h10.6B**48.8B++
LC2 Lynx 3463421322.591B**2.1226.333%B+23.392%C*37.2C**N/A1489.2h13.3B+50.6B+
T16 Rhino 2862821731.63C**3.0823.652%B+18.44%D35.3C+N/A1168h11.7B+49.4B+
P2-120 HEAT 2522151712.647B**7.9434.669%D-3.721%B+52.4A*9C+2334.1h3.7A10.7B**
T1 Cycler 2042011121.795B+2.9223.901%B13.93%D*23.1C+N/A588.7h13.3B55.5B+
TS4 Haymaker 191191912.099B*2.6151.313%B++10.471%D56.2B**N/A1753.4h3.6B++7B*
L105 Zephyr 205189823.625B*18.9139.112%C--N/A85.9A7.3C3842.2h3.9A10B++
M77-B 130130324.063B*0.6538.344%C++73.077%C40.6B*N/A1223.2h1.9B*5B++
ML-7 147891170.761C+3.9552.026%D2.247%C20.7C13.5C++2334.3h6.2C**11.9C++
Coyote Missiles 1367898.667B**3.9661.507%B**N/A78C++58A++10291h32.2B+52.4B++
C75 Viper 7971710.143B*5.4325.092%D**2.817%A++41.8B+4.7D1761.7h4.8B**19.1B*
M1 Heavy Cycler 6060212.857B**1.8521.341%A+20%B+33.3B**N/A971.8h13.6B**63.9B*
M3 Pounder HEG 6257134.385A++0.3336.511%D1.754%D--27.1B++2.4D-822.1h13B*35.7B+
M3 Pounder HEG 6055192.895B*1.8235.314%C--3.636%B+22.9B+2.1D-692.4h13.6B+38.6C**
MANA Anti-Personnel Turret 5151212.429N/A2.2824.761%UN/A510UN/A766100.1h27.4T*110.6T*
MKV Suppressed 5050153.333A*1.3830.1%B++40%M++35.7C+N/A1711.4h10.9B++36.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7899,83427.8h
Spawn Beacon11270.4h
Medical Applicator3524,7292.6h
Medical Kit324901.3h
Ammunition Package01000h
Anti-Infantry MANA Turret41231h

Check the help document for the dictionary if you want to learn more about words used here.


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