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Primarch TraxX[DWHQ] TraxX
VS BR 94

KDR: 0.75

Score: 13.6m

Last Seen: Feb 4th, 2019 8:20 PM
- OFFLINE - 411.7 hour(s)

Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 95): 30%
Level 100 Progress: 72% 520h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC L100 Python HEAT Comet VM2 Comet VM2 Lasher X2 Solstice SF Pulsar C Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,514 MLG Score: 14
Fun Score: N/A
Cheeseburgers Flipped: 1278TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.25%21.473%4351010121,6020.4796410.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.282%-0.161C0.121C+0.424BHEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.5-0.183C17.9-0.254C70.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.698%2.795%580610162,6486979193.7937288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.347%0.273C*0.115C+-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.713B++4.80.613B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.256%1.818%72310192754452610.616592105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.649%-0.27C-0.647D1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.552B+17.70.552B+35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
13.6m989.2%170 (10.2k)133 (8k)0.7549057,73410,2451.1496394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10227513.498%8.482%11409:540

10% Combat Medic61% Engineer17% Heavy Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:28 PMNov 20th, 2012 7:44 PMFeb 19th, 2019 10:56 AM (2d) (PST)Feb 4th, 2019 5:06 PM (17d) (PST)Feb 4th, 2019 4:20 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
170110600.0760.1010.0060.9390.01914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,1806,5923,5885605618,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1693.8h/70.6d 4,044 656 3,188 95.4k 2,648 3,414 1,910 17.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:346
Deaths:398
KDR:0.869
Accuracy:24.081% C+
HSR:6.069% B**
SVA-88
C
Kills:171
Deaths:255
KDR:0.671
Accuracy:17.016% D*
HSR:22.807% C
Ursa
C*
Kills:170
Deaths:266
KDR:0.639
Accuracy:17.886% D-
HSR:25.294% C*
NS-15M1
C-
Kills:160
Deaths:326
KDR:0.491
Accuracy:20.150% C-
HSR:18.750% C--
VX29 Polaris
C+
Kills:159
Deaths:290
KDR:0.548
Accuracy:20.327% D
HSR:21.384% C+
Kills:1,006
Deaths (as Heavy Assault):1,535
Deaths (to Heavy Assaults):2,866
KDR:0.65537
Kill Difference:529
Playtime:288.779 hours
Usage:17%
Score:1.929m
Score/min:111
Accuracy (listed only):19.892%
HSR (listed only):18.861%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:297
Deaths:503
KDR:0.590
Accuracy:22.805% C
HSR:18.182% C*
Pulsar C
C+
Kills:289
Deaths:504
KDR:0.573
Accuracy:22.992% C
HSR:22.837% C+
VX6-7
B**
Kills:160
Deaths:450
KDR:0.356
Accuracy:18.347% D*
HSR:26.875% B**
NS-11C
B
Kills:114
Deaths:349
KDR:0.327
Accuracy:23.566% C+
HSR:21.053% B
Kills:860
Deaths (as Engineer):1,806
Deaths (to Engineers):2,600
KDR:0.47619
Kill Difference:946
Playtime:1,025.072 hours
Usage:61%
Score:7.986m
Score/min:130
Accuracy (listed only):21.927%
HSR (listed only):22.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:159
Deaths:487
KDR:0.326
Accuracy:18.046% D*
HSR:20.126% C+
CME
C-
Kills:157
Deaths:425
KDR:0.369
Accuracy:24.266% C-
HSR:14.013% D*
NS-11A
D
Kills:63
Deaths:135
KDR:0.467
Accuracy:20.427% D
HSR:17.460% D
Kills:379
Deaths (as Combat Medic):1,047
Deaths (to Combat Medics):979
KDR:0.36199
Kill Difference:668
Playtime:170.894 hours
Usage:10%
Score:1.809m
Score/min:176
Accuracy (listed only):20.913%
HSR (listed only):17.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:297
Deaths:503
KDR:0.590
Accuracy:22.805% C
HSR:18.182% C*
Pulsar C
C+
Kills:289
Deaths:504
KDR:0.573
Accuracy:22.992% C
HSR:22.837% C+
VX6-7
B**
Kills:160
Deaths:450
KDR:0.356
Accuracy:18.347% D*
HSR:26.875% B**
NS-11C
B
Kills:114
Deaths:349
KDR:0.327
Accuracy:23.566% C+
HSR:21.053% B
Kills:860
Deaths (as Light Assault):1,806
Deaths (to Light Assaults):1,519
KDR:0.47619
Kill Difference:946
Playtime:23.339 hours
Usage:1%
Score:0.072m
Score/min:51
Accuracy (listed only):21.927%
HSR (listed only):22.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:370
Deaths:878
KDR:0.421
Accuracy:36.036% D
HSR:4.054% C+
Comet VM2
C+
Kills:350
Deaths:867
KDR:0.404
Accuracy:37.635% D
HSR:4.286% C+
Blueshift VM5
D-
Kills:198
Deaths:267
KDR:0.742
Accuracy:15.729% D-
HSR:12.626% F
Blueshift VM5
D-
Kills:183
Deaths:337
KDR:0.543
Accuracy:15.338% D-
HSR:13.661% D**
Quasar VM1
C+
Kills:162
Deaths:162
KDR:1
Accuracy:15.599% C+
HSR:14.815% D
Cosmos VM3
D-
Kills:110
Deaths:160
KDR:0.688
Accuracy:12.748% D-
HSR:15.455% D-
Kills:1,373
Deaths (as MAX Suit):1,335.500
Deaths (to MAX Suits):824
KDR:1.02808
Kill Difference:37.500
Playtime:160.015 hours
Usage:9%
Score:1.755m
Score/min:183
Accuracy (listed only):22.181%
HSR (listed only):10.816%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:53
V. Kills:25 204%
Deaths:7
KDR:7.571
Accuracy:49.540% B**
KPH:25.200 C-
VKPH:11.900 D-
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:3.571
Vehicle Kills:25
Kill Difference:46
Playtime:2.101 hours
Usage:0%
Score:0.034m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:49.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,020
V. Kills:288 353%
Deaths:218
KDR:4.679
Accuracy:42.481% D-
KPH:11.800 D*
VKPH:3.300 F
C75 Viper
D
Kills:95
V. Kills:15 N/A
Deaths:35
KDR:2.714
Accuracy:30.831% D-
KPH:16.700 D
VKPH:2.600 D*
L100 Python AP
D*
Kills:58
V. Kills:49 116%
Deaths:42
KDR:1.381
Accuracy:46.005% D*
KPH:9.600 F
VKPH:8.100 F
Kills:1,173 (1,173 + 0)
Deaths:295
KDR:3.976
VKDR:1.193
Vehicle Kills:352
Kill Difference:878
Playtime:97.935 hours
Usage:6%
Score:0.545m
Score/min:93
Driving Accuracy:46.005%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,026
V. Kills:318 322%
Deaths:289
KDR:3.550
Accuracy:49.523% C++
KPH:11.300 D--
VKPH:3.500 D**
Supernova FPC
D-
Kills:287
V. Kills:190 150%
Deaths:177
KDR:1.621
Accuracy:46.846% D-
KPH:8.300 D**
VKPH:5.500 F-
Supernova VPC
D**
Kills:162
V. Kills:32 N/A
Deaths:94
KDR:1.723
Accuracy:39.768% D*
KPH:11.500 F
VKPH:2.300 D**
Saron HRB
D-
Kills:146
V. Kills:124 117%
Deaths:58
KDR:2.517
Accuracy:40.061% C-
KPH:10.100 D**
VKPH:8.600 D-
Proton II PPA
C++
Kills:76
V. Kills:8 N/A
Deaths:14
KDR:5.429
Accuracy:15.986% D*
KPH:36.800 D
VKPH:3.900 C++
Kills:1,697 (1,475 + 222)
Deaths:632
KDR:2.685
VKDR:1.063
Vehicle Kills:672
Kill Difference:1,065
Playtime:156.076 hours
Usage:9%
Score:1.148m
Score/min:123
Driving Accuracy:39.768%
Gunner Accuracy:15.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,3441,0262893.55C2.8049.523%C++2.729%C**11.3D--3.5D**10891h4.3B++8.7B++
L100 Python HEAT 1,3081,0202184.679C++3.9242.481%D-2.451%C+11.8D*3.3F8586.2h4.4B*10.4B+
Comet VM2 5053708780.421D0.3336.036%D4.054%C+4.2D*1.5D*3488.2h22.5C++62.4C+
Comet VM2 4703508670.404D0.3537.635%D4.286%C+4.1D*1.4F-2985.6h24.2B64.3C++
Lasher X2 3543463980.869C+0.1124.081%C+6.069%B**5.9D--N/A4658.5h23.5D97.5C+
Solstice SF 2992975030.59C0.1622.805%C18.182%C*1.8D*N/A14164.8h17.6D77.2C-
Pulsar C 2912895040.573C0.1822.992%C22.837%C+1.7D*N/A10167.5h16.4D-71.2C
Supernova FPC 4772871771.621D0.8746.846%D-3.833%B*8.3D**5.5F-12834.6h5.6C+12C
Blueshift VM5 2011982670.742D0.0115.729%D-12.626%F7.8D**N/A4125.3h19.5D-124.1D
Blueshift VM5 1831833370.543D0.2115.338%D-13.661%D**5.7FN/A2332h22.5F-146.7D--
SVA-88 1751712550.671D0.0817.016%D*22.807%C3.8D**N/A3944.6h18.1F-106.2D**
Ursa 1731702660.639D0.1217.886%D-25.294%C*4.3D*N/A3439.9h13.8D77C--
Supernova VPC 194162941.723D-0.9739.768%D*3.086%A++11.6F2.3D**7114h4D10.1D-
Quasar VM1 1631621621C0.2515.599%C+14.815%D10.1D--N/A5416.1h15C++96.3C*
NS-15M1 1611603260.491D0.2620.15%C-18.75%C--4.6D*N/A2434.6h16.7D--83.1C-
VX6-7 1621604500.356D0.4018.347%D*26.875%B**1.3D*N/A6118.6h16.9D92.3D-
H-V45 1641594870.326D0.4318.046%D*20.126%C+2.5D*N/A1264.2h19.3F-106.8F
VX29 Polaris 1611592900.548D0.2120.327%D21.384%C+4.9D**N/A3132.5h16.6D*81.6C--
CME 1581574250.369D-0.3924.266%C-14.013%D*3.5D*N/A1644.8h21.8F--90D*
Saron HRB 270146582.517C--1.7640.061%C-2.055%B+10.1D**8.6D-23314.4h26.3C--65.5C--
NS-11C 1151143490.327D0.4323.566%C+21.053%B0.8D*N/A3136.7h25.8F-109.6D-
Cosmos VM3 1121101600.688D0.0712.748%D-15.455%D-8.4FN/A4013.1h14C+109.8C
C75 Viper 11095352.714C1.9630.831%D-2.105%B++16.7D2.6D*1495.7h11.7B+37.9C++
Proton II PPA 8476145.429C--4.6715.986%D*1.316%D36.2D3.8C++2802.1h9.2C**57.7C--
Proximity Mine 7474203.7C+2.9535.924%DN/A43.5FN/A2031.7h2.3D--6.4D--
NS-11A 63631350.467C--0.2920.427%D17.46%D3.6D*N/A2117.4h16.9D-82.6D
Frag Grenade 6060160N/A59.2533.257%D**N/A600B+N/A27170.1h2.4A7.3B+
L100 Python AP 10758421.381D0.6346.005%D*5.172%A9.7F8.2F1506h9.4D--20.5D**
C150 Dalton 785377.571C*6.8249.54%B**1.887%A25.2C-11.9D-2682.1h6.1D-12.3C+
NS Decimator 77531020.52D0.2344.035%F-3.774%B**9D**4.1D*1465.9h4.7C++10.8D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01380h
Medical Applicator537104,91624.2h
Anti-Vehicle MANA Turret211562.2h
Spiker01140.4h
Nano-Armor Kit348344,92765h
Aphelion VEX-4H0880h
Spitfire Auto-Turret3660.3h
Deconstruction Tool04540.6h
Ammunition Package119132.1h
Medical Kit123560.9h
Anti-Infantry MANA Turret61180.9h
Shield Recharging Field147680.6h

Check the help document for the dictionary if you want to learn more about words used here.


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