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Primarch TraxX[DWHQ] TraxX
VS BR 94

KDR: 0.75

Score: 13.7m

Last Seen: Jul 12th, 2019 7:44 PM
- OFFLINE - 1008.2 hour(s)

Battle Rank 94 - Vanu Sovereignty on Miller
Level Progress (to 95): 75%
Level 100 Progress: 73% 511h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC L100 Python HEAT Comet VM2 Comet VM2 Lasher X2 Supernova FPC Solstice SF Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,263 MLG Score: 13
Fun Score: N/A
Cheeseburgers Flipped: 1291TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.343%21.477%4371012041,6250.4768190.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.312%-0.158C0.094C+0.403BHEAD ++ (~11.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.3-0.185C18-0.258C70.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.801%2.759%581612082,6827079313.78814288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.37%0.274C*0.128C++-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.713B++4.80.613B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.244%1.818%69312112754642610.592672105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.647%-0.273C-0.649D1.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.555B+17.70.557B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m1000.7%169 (10.1k)133 (8k)0.7506257,81110,4061.1433894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12147713.491%8.501%11509:540

10% Combat Medic61% Engineer17% Heavy Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:28 PMNov 20th, 2012 7:44 PMAug 10th, 2019 3:37 PM (13d) (PST)Jul 12th, 2019 5:08 PM (42d) (PST)Jul 12th, 2019 3:44 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
169109600.0760.1010.0060.9460.01913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,1456,5663,5795605717,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1717.8h/71.6d 4,087 664 3,266 97.5k 2,663 3,458 1,928 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:171
Deaths:255
KDR:0.671
Accuracy:17.016% D*
HSR:22.807% C
Ursa
C++
Kills:170
Deaths:266
KDR:0.639
Accuracy:17.886% D-
HSR:25.294% C++
NS-15M1
C-
Kills:160
Deaths:326
KDR:0.491
Accuracy:20.150% C-
HSR:18.750% C--
VX29 Polaris
C
Kills:159
Deaths:290
KDR:0.548
Accuracy:20.327% D
HSR:21.384% C
Kills:660
Deaths (as Heavy Assault):1,137
Deaths (to Heavy Assaults):2,908
KDR:0.58047
Kill Difference:477
Playtime:289.127 hours
Usage:17%
Score:1.929m
Score/min:111
Accuracy (listed only):18.845%
HSR (listed only):22.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:297
Deaths:506
KDR:0.587
Accuracy:22.782% C
HSR:18.182% C*
Pulsar C
C+
Kills:289
Deaths:504
KDR:0.573
Accuracy:22.992% C
HSR:22.837% C+
VX6-7
B**
Kills:160
Deaths:450
KDR:0.356
Accuracy:18.347% D*
HSR:26.875% B**
NS-11C
B
Kills:128
Deaths:398
KDR:0.322
Accuracy:24.102% C+
HSR:21.094% B
Kills:874
Deaths (as Engineer):1,858
Deaths (to Engineers):2,639
KDR:0.4704
Kill Difference:984
Playtime:1,041.987 hours
Usage:61%
Score:8.074m
Score/min:129
Accuracy (listed only):22.056%
HSR (listed only):22.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:168
Deaths:503
KDR:0.334
Accuracy:18.272% D*
HSR:20.238% C+
CME
C-
Kills:157
Deaths:425
KDR:0.369
Accuracy:24.266% C-
HSR:14.013% D*
NS-11A
D
Kills:63
Deaths:135
KDR:0.467
Accuracy:20.427% D-
HSR:17.460% D
Kills:388
Deaths (as Combat Medic):1,063
Deaths (to Combat Medics):996
KDR:0.365
Kill Difference:675
Playtime:175.276 hours
Usage:10%
Score:1.833m
Score/min:174
Accuracy (listed only):20.988%
HSR (listed only):17.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:297
Deaths:506
KDR:0.587
Accuracy:22.782% C
HSR:18.182% C*
Pulsar C
C+
Kills:289
Deaths:504
KDR:0.573
Accuracy:22.992% C
HSR:22.837% C+
VX6-7
B**
Kills:160
Deaths:450
KDR:0.356
Accuracy:18.347% D*
HSR:26.875% B**
NS-11C
B
Kills:128
Deaths:398
KDR:0.322
Accuracy:24.102% C+
HSR:21.094% B
Kills:874
Deaths (as Light Assault):1,858
Deaths (to Light Assaults):1,535
KDR:0.4704
Kill Difference:984
Playtime:24.108 hours
Usage:1%
Score:0.072m
Score/min:50
Accuracy (listed only):22.056%
HSR (listed only):22.247%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:372
Deaths:883
KDR:0.421
Accuracy:35.974% D-
HSR:4.032% C+
Comet VM2
C+
Kills:356
Deaths:880
KDR:0.405
Accuracy:37.529% D-
HSR:4.213% C+
Blueshift VM5
D-
Kills:198
Deaths:267
KDR:0.742
Accuracy:15.729% D-
HSR:12.626% F
Blueshift VM5
D-
Kills:189
Deaths:345
KDR:0.548
Accuracy:15.352% D-
HSR:14.815% D*
Quasar VM1
C+
Kills:162
Deaths:162
KDR:1
Accuracy:15.599% C+
HSR:14.815% D-
Cosmos VM3
D-
Kills:110
Deaths:164
KDR:0.671
Accuracy:12.743% D--
HSR:15.455% D-
Kills:1,387
Deaths (as MAX Suit):1,350.500
Deaths (to MAX Suits):828
KDR:1.02703
Kill Difference:36.500
Playtime:161.620 hours
Usage:9%
Score:1.769m
Score/min:182
Accuracy (listed only):22.154%
HSR (listed only):10.993%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:53
V. Kills:25 204%
Deaths:7
KDR:7.571
Accuracy:49.540% B**
KPH:25.200 C--
VKPH:11.900 D--
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:3.571
Vehicle Kills:25
Kill Difference:46
Playtime:2.101 hours
Usage:0%
Score:0.034m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:49.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:1,020
V. Kills:288 353%
Deaths:218
KDR:4.679
Accuracy:42.481% D--
KPH:11.800 D*
VKPH:3.300 F
C75 Viper
D
Kills:95
V. Kills:15 N/A
Deaths:36
KDR:2.639
Accuracy:30.863% D-
KPH:16.600 D
VKPH:2.600 D*
L100 Python AP
D*
Kills:59
V. Kills:49 118%
Deaths:43
KDR:1.372
Accuracy:45.545% D*
KPH:9.600 F
VKPH:8 F
Kills:1,174 (1,174 + 0)
Deaths:297
KDR:3.953
VKDR:1.185
Vehicle Kills:352
Kill Difference:877
Playtime:98.114 hours
Usage:6%
Score:0.546m
Score/min:93
Driving Accuracy:45.545%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,026
V. Kills:318 322%
Deaths:289
KDR:3.550
Accuracy:49.523% C+
KPH:11.300 D--
VKPH:3.500 D**
Supernova FPC
D
Kills:320
V. Kills:202 158%
Deaths:199
KDR:1.608
Accuracy:47.577% D
KPH:8.600 D**
VKPH:5.400 F-
Supernova VPC
D**
Kills:162
V. Kills:32 N/A
Deaths:94
KDR:1.723
Accuracy:39.768% D*
KPH:11.500 F
VKPH:2.300 D**
Saron HRB
D-
Kills:146
V. Kills:124 117%
Deaths:58
KDR:2.517
Accuracy:40.040% C-
KPH:10.100 D**
VKPH:8.600 D-
Proton II PPA
C++
Kills:76
V. Kills:8 N/A
Deaths:14
KDR:5.429
Accuracy:15.986% D*
KPH:36.800 D
VKPH:3.900 C++
Kills:1,730 (1,508 + 222)
Deaths:654
KDR:2.645
VKDR:1.046
Vehicle Kills:684
Kill Difference:1,076
Playtime:158.931 hours
Usage:9%
Score:1.163m
Score/min:122
Driving Accuracy:39.768%
Gunner Accuracy:15.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,3441,0262893.55C2.8049.523%C+2.729%B11.3D--3.5D**10891h4.3B++8.7B++
L100 Python HEAT 1,3081,0202184.679C++3.9342.481%D--2.451%C+11.8D*3.3F8586.2h4.4B*10.4B+
Comet VM2 5083728830.421D0.3335.974%D-4.032%C+4.2D*1.5D*3489.1h22.7C++63.1C+
Comet VM2 4793568800.405D0.3537.529%D-4.213%C+4.1D*1.4F-2987.1h24.2B64.5C++
Lasher X2 3543463980.869C+0.1224.081%C6.069%B**5.9D*N/A4658.5h23.5D97.5C+
Supernova FPC 5223201991.608D0.8647.577%D3.438%B++8.6D**5.4F-12437.4h5.5C+11.6C
Solstice SF 2992975060.587C0.1622.782%C18.182%C*1.8D*N/A14165.1h17.6D77.5D
Pulsar C 2912895040.573C0.1822.992%C22.837%C+1.7D*N/A10167.5h16.4D--71.2C--
Blueshift VM5 2011982670.742D0.0115.729%D-12.626%F7.8FN/A4125.3h19.5D-124.1D
Blueshift VM5 1891893450.548D0.2015.352%D-14.815%D*5.8FN/A2332.6h22F143.2D*
SVA-88 1751712550.671C--0.0817.016%D*22.807%C3.8D**N/A3944.6h18.1F--106.2F
Ursa 1731702660.639D0.1117.886%D-25.294%C++4.3D*N/A3439.9h13.8D77D
H-V45 1731685030.334C--0.4218.272%D*20.238%C+2.5D*N/A1267.2h19.2F-105F
Supernova VPC 194162941.723D-0.9739.768%D*3.086%A++11.6F2.3D**7114h4D10.1D--
Quasar VM1 1631621621C0.2515.599%C+14.815%D-10.1D--N/A5416.1h15C++96.3C++
VX6-7 1621604500.356D0.3918.347%D*26.875%B**1.3D*N/A6118.6h16.9D92.3D--
NS-15M1 1611603260.491D0.2620.15%C-18.75%C--4.6D*N/A2434.6h16.7D*83.1D
VX29 Polaris 1611592900.548D0.2020.327%D21.384%C4.9D**N/A3132.5h16.6D*81.6D
CME 1581574250.369D--0.3824.266%C-14.013%D*3.5D**N/A1644.8h21.8F--90D*
Saron HRB 270146582.517C--1.7740.04%C-2.055%B+10.1D**8.6D-23314.5h26.3C--65.6C--
NS-11C 1301283980.322D0.4324.102%C+21.094%B0.9D*N/A3146.8h25.5F--105.9D--
Cosmos VM3 1121101640.671D0.0812.743%D--15.455%D-8.3D**N/A4013.2h14.1C+110.4C
C75 Viper 11095362.639C1.8930.863%D-2.105%B++16.7D2.6D*1485.7h11.7B+37.9C+
Proton II PPA 8476145.429C--4.6815.986%D*1.316%D36.2D3.8C+2802.1h9.2C**57.7C--
Proximity Mine 7474203.7C+2.9535.041%D-N/A43.5FN/A1981.7h2.3D--6.6D*
NS-11A 63631350.467C--0.2820.427%D-17.46%D3.6D*N/A2117.4h16.9D-82.6D
Frag Grenade 6161161N/A60.2533.636%FN/A610B+N/A26830.1h2.4A7.2B+
L100 Python AP 10859431.372D0.6245.545%D*5.085%A+9.5F7.9F1486.2h9.4D*20.5F
NS Decimator 77531020.52D0.2344.035%F--3.774%A9F4.1D**1465.9h4.7C++10.8D-
C150 Dalton 785377.571C++6.8249.54%B**1.887%A+25.2C--11.9D--2682.1h6.1D--12.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit363349,29065.8h
Spiker01140.4h
Anti-Vehicle MANA Turret211582.3h
Nanite Revive Grenade01420h
Medical Applicator550106,16724.8h
Spitfire Auto-Turret3660.3h
Aphelion VEX-4H0880h
Deconstruction Tool04540.6h
Ammunition Package119472.1h
Medical Kit123560.9h
Anti-Infantry MANA Turret61180.9h
Shield Recharging Field147680.6h

Check the help document for the dictionary if you want to learn more about words used here.


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