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Maj. General Captain TraxenT[AODR] TraxenT
TR BR 85

KDR: 1.12

Score: 7.3m

Last Seen: Oct 14th, 2019 11:10 PM
- OFFLINE - 2.2 hour(s)

Battle Rank 85 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 957
Level Progress (to 86): 66%
Level 100 Progress: 39% 492h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 LC3 Jaguar MG-C1 Kindred TRAC-5 MSW-R C-4 AS16 NightHawk TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $462,870 MLG Score: 370
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.537%21.662%5102111958,0371.1217-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.535%-0.473D-0.478D-0.259CHEAD ++ (~9.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.3-0.042C+12.3-0.018C+40

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.011%0.926%67112152165221750.413793123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.21B**4.71B**5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.22%63.703%02121468688970.770787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.445%-1.458F-2.566F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.8-1.663F-3-1.094D*5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.529%17.399%01121554643871.24374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.21B**3.51B**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 957
7.3m349.9%391 (23.5k)318 (19.1k)1.1158914,40512,9091.220785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121656722.161%19.125%42401:473

6% Combat Medic9% Engineer31% Heavy Assault14% Infiltrator38% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:28 PMJan 8th, 2019 12:48 AMOct 14th, 2019 9:05 PM (1d) (PST)Oct 14th, 2019 9:38 PM (24h) (PST)Oct 14th, 2019 7:10 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5453412040.6240.5590.1192.3310.042370

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,67120,43712,23437347140319,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
384.7h/16d 1,353 2,755 4,626 53.8k 627 1,027 975 12.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C**
Kills:1,229
Deaths:954
KDR:1.288
Accuracy:25.347% C**
HSR:27.258% C++
MSW-R
C++
Kills:831
Deaths:749
KDR:1.109
Accuracy:23.031% C++
HSR:22.623% C+
T9 CARV
C++
Kills:376
Deaths:412
KDR:0.913
Accuracy:19.440% C+
HSR:23.670% C++
T16 Rhino
C+
Kills:326
Deaths:331
KDR:0.985
Accuracy:17.522% D
HSR:21.166% C+
NSX Naginata
D
Kills:231
Deaths:267
KDR:0.865
Accuracy:17.338% D--
HSR:23.810% D
TMG-50
A++
Kills:77
Deaths:69
KDR:1.116
Accuracy:28.327% A
HSR:35.065% A++
Kills:3,070
Deaths (as Heavy Assault):2,782
Deaths (to Heavy Assaults):4,008
KDR:1.10352
Kill Difference:288
Playtime:117.543 hours
Usage:31%
Score:2.115m
Score/min:300
Accuracy (listed only):21.834%
HSR (listed only):25.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,196
Deaths:1,115
KDR:1.073
Accuracy:27.092% B++
HSR:18.395% C
MG-C1 Kindred
B**
Kills:1,185
Deaths:930
KDR:1.274
Accuracy:31.736% B**
HSR:19.747% C--
TRAC-5
B**
Kills:1,006
Deaths:774
KDR:1.300
Accuracy:26.635% B**
HSR:23.161% B++
AS16 NightHawk
B*
Kills:546
Deaths:396
KDR:1.379
Accuracy:48.529% B*
HSR:17.399% B++
NS-11C
C++
Kills:472
Deaths:540
KDR:0.874
Accuracy:24.320% C++
HSR:19.280% C+
SMG-46 Armistice
C
Kills:376
Deaths:465
KDR:0.809
Accuracy:24.309% C
HSR:12.234% D
T5 AMC
D
Kills:306
Deaths:444
KDR:0.689
Accuracy:18.402% D--
HSR:16.994% D
MG-S1 Jackal
B*
Kills:276
Deaths:247
KDR:1.117
Accuracy:30.720% B*
HSR:21.739% C*
LC2 Lynx
B*
Kills:105
Deaths:122
KDR:0.861
Accuracy:27.077% B++
HSR:26.667% B*
Kills:5,468
Deaths (as Light Assault):5,033
Deaths (to Light Assaults):2,187
KDR:1.08643
Kill Difference:435
Playtime:146.014 hours
Usage:38%
Score:3.008m
Score/min:343
Accuracy (listed only):28.758%
HSR (listed only):19.513%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,196
Deaths:1,115
KDR:1.073
Accuracy:27.092% B++
HSR:18.395% C
MG-C1 Kindred
B**
Kills:1,185
Deaths:930
KDR:1.274
Accuracy:31.736% B**
HSR:19.747% C--
TRAC-5
B**
Kills:1,006
Deaths:774
KDR:1.300
Accuracy:26.635% B**
HSR:23.161% B++
AS16 NightHawk
B*
Kills:546
Deaths:396
KDR:1.379
Accuracy:48.529% B*
HSR:17.399% B++
NS-11C
C++
Kills:472
Deaths:540
KDR:0.874
Accuracy:24.320% C++
HSR:19.280% C+
T5 AMC
D
Kills:306
Deaths:444
KDR:0.689
Accuracy:18.402% D--
HSR:16.994% D
LC2 Lynx
B*
Kills:105
Deaths:122
KDR:0.861
Accuracy:27.077% B++
HSR:26.667% B*
AMR-66
B+
Kills:94
Deaths:80
KDR:1.175
Accuracy:29.520% B+
HSR:19.149% D-
Kills:4,910
Deaths (as Engineer):4,401
Deaths (to Engineers):2,100
KDR:1.11566
Kill Difference:509
Playtime:33.493 hours
Usage:9%
Score:0.615m
Score/min:306
Accuracy (listed only):29.164%
HSR (listed only):20.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B*
Kills:546
Deaths:396
KDR:1.379
Accuracy:48.529% B*
HSR:17.399% B++
SMG-46 Armistice
C
Kills:376
Deaths:465
KDR:0.809
Accuracy:24.309% C
HSR:12.234% D
MG-S1 Jackal
B*
Kills:276
Deaths:247
KDR:1.117
Accuracy:30.720% B*
HSR:21.739% C*
T1 Cycler
B**
Kills:203
Deaths:177
KDR:1.147
Accuracy:26.766% B**
HSR:25.123% B+
TAR
C
Kills:132
Deaths:189
KDR:0.698
Accuracy:17.329% D*
HSR:19.697% C
Kills:1,533
Deaths (as Combat Medic):1,474
Deaths (to Combat Medics):1,213
KDR:1.04003
Kill Difference:59
Playtime:22.553 hours
Usage:6%
Score:0.432m
Score/min:319
Accuracy (listed only):29.531%
HSR (listed only):19.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:487
Deaths:321
KDR:1.517
Accuracy:42.232% B+
HSR:77.413% B*
SMG-46 Armistice
C
Kills:376
Deaths:465
KDR:0.809
Accuracy:24.309% C
HSR:12.234% D
NS-61 Emissary
B+
Kills:315
Deaths:376
KDR:0.838
Accuracy:32.138% B+
HSR:18.413% C**
MG-S1 Jackal
B*
Kills:276
Deaths:247
KDR:1.117
Accuracy:30.720% B*
HSR:21.739% C*
99SV
C
Kills:199
Deaths:173
KDR:1.150
Accuracy:29.660% C
HSR:30.151% D
NS-30 Vandal
D
Kills:180
Deaths:247
KDR:0.729
Accuracy:25.340% D*
HSR:21.111% D
NS-44 Commissioner
D
Kills:130
Deaths:239
KDR:0.544
Accuracy:31.413% D
HSR:16.154% D-
TX1 Repeater
C
Kills:117
Deaths:198
KDR:0.591
Accuracy:17.391% D*
HSR:19.658% C
SOAS-20
C++
Kills:59
Deaths:105
KDR:0.562
Accuracy:18.152% F-
HSR:22.034% C++
Kills:2,139
Deaths (as Infiltrator):2,371
Deaths (to Infiltrators):2,086
KDR:0.90215
Kill Difference:232
Playtime:53.086 hours
Usage:14%
Score:0.734m
Score/min:231
Accuracy (listed only):27.928%
HSR (listed only):26.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:277
Deaths:191
KDR:1.450
Accuracy:21.463% A++
HSR:22.022% B++
M2 Mutilator
A++
Kills:239
Deaths:173
KDR:1.382
Accuracy:21.889% A++
HSR:14.226% D--
M1 Heavy Cycler
C+
Kills:116
Deaths:157
KDR:0.739
Accuracy:14.378% C+
HSR:13.793% D-
M3 Pounder HEG
B++
Kills:109
Deaths:196
KDR:0.556
Accuracy:44.709% B++
HSR:2.752% C
M3 Pounder HEG
B*
Kills:53
Deaths:99
KDR:0.535
Accuracy:48.761% B*
HSR:3.774% B+
Kills:794
Deaths (as MAX Suit):408
Deaths (to MAX Suits):545
KDR:1.94608
Kill Difference:386
Playtime:12.332 hours
Usage:3%
Score:0.431m
Score/min:582
Accuracy (listed only):30.240%
HSR (listed only):11.313%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:216
V. Kills:74 288%
Deaths:2
KDR:108
Accuracy:46.011% D
KPH:56.700 A++
VKPH:19.400 A+
C75 Viper
C*
Kills:57
V. Kills:23 238%
Deaths:23
KDR:2.478
Accuracy:36.573% C
KPH:22.700 C
VKPH:9.200 C*
Kills:273 (273 + 0)
Deaths:25
KDR:10.920
VKDR:3.880
Vehicle Kills:97
Kill Difference:248
Playtime:6.318 hours
Usage:2%
Score:0.104m
Score/min:274
Driving Accuracy:36.573%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:115
V. Kills:39 288%
Deaths:25
KDR:4.600
Accuracy:39.377% C
KPH:33.200 B++
VKPH:11.200 C**
P2-120 HESH
B*
Kills:81
V. Kills:17 450%
Deaths:2
KDR:40.500
Accuracy:44.484% C**
KPH:67 B*
VKPH:14.100 B*
Kills:196 (196 + 0)
Deaths:27
KDR:7.259
VKDR:2.074
Vehicle Kills:56
Kill Difference:169
Playtime:4.677 hours
Usage:1%
Score:0.076m
Score/min:271
Driving Accuracy:44.484%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,2471,2299541.288C+0.1725.347%C**27.258%C++58.5B+N/A19721h11.5B+45.5B+
LC3 Jaguar 1,2141,1961,1151.073C+0.0427.092%B++18.395%C45.8B++N/A14226.1h12.1C**44.6B+
MG-C1 Kindred 1,2091,1859301.274C+0.1631.736%B**19.747%C--58.7B+1.2B28220.2h10.6B33.2B++
TRAC-5 1,0191,0067741.3B++0.1826.635%B**23.161%B++48.1A++N/A15520.9h11.2B*42B++
MSW-R 8448317491.109C0.0123.031%C++22.623%C+43.5C++N/A12619.1h12.3C++53.3C*
C-4 7846294891.286C+0.1724.826%CN/A118.7B*29.2C+6695.3h1.4C*5.5C*
AS16 NightHawk 5525463961.379C*0.2648.529%B*17.399%B++79.1A++N/A2356.9h3.5B*7.2B*
TSAR-42 4874873211.517C0.4042.232%B+77.413%B*64.9AN/A1857.5h1.9B*4.5B++
NS-11C 4814725400.874C+0.2424.32%C++19.28%C+33C**N/A9114.3h12.8B+52.4B+
SMG-46 Armistice 3783764650.809C0.3124.309%C12.234%D31.6C++N/A8611.9h16C+65.9C+
T9 CARV 3833764120.913C+0.2019.44%C+23.67%C++31.6C++N/A13811.9h14.3C++73.6C*
T16 Rhino 3313263310.985C+0.1317.522%D21.166%C+32C+N/A9710.2h14.2C+81.2C+
NS-61 Emissary 3223153760.838C++0.2832.138%B+18.413%C**63A++1.4A+1995h10.6B+32.8B++
T5 AMC 3173064440.689C0.4318.402%D--16.994%D19.6C+N/A5515.6h16.3C88.3C-
M2 Mutilator 2822771911.45C+0.3321.463%A++22.022%B++57.7M+1B**2204.8h16.9C*79B++
MG-S1 Jackal 2822762471.117C+0.0030.72%B*21.739%C*53.1B*1.2A1425.2h11.2C++36.6B+
M2 Mutilator 2492391731.382C+0.2721.889%A++14.226%D--55.6A**2.3S1734.3h17.9C+81.7B++
NSX Naginata 2402312670.865C-0.2517.338%D--23.81%D27.8C--1.1B*1048.3h14.3C82.3C-
T7 Mini-Chaingun 2352312940.786C0.3311.993%D--5.628%F-27.5CN/A988.4h15.4C++128.2C
L100 Python HEAT 2902162108U106.8846.011%DN/A56.8A++19.5A+3343.8h4.7B+10.2B+
Frag Grenade 2122041204N/A202.8842.701%CN/A408C16A14380.5h4C+9.4C+
T1 Cycler 2042031771.147C++0.0326.766%B**25.123%B+42.3B**N/A2554.8h12.1B*45.3B*
99SV 2061991731.15C0.0329.66%C30.151%D30.2B+1.1A++1136.6h5.7C+19.4C+
NS-30 Vandal 1811802470.729D0.3925.34%D*21.111%D19.4D-N/A769.3h6.7C--26.6D-
NS Decimator 2301701651.03C+0.090.101%T*N/A51.5B**18.2C**03.3h0M++5.8B++
TAR 1371321890.698C0.4217.329%D*19.697%C19.1DN/A696.9h17.1D*98.8D**
NS-44 Commissioner 1321302390.544C0.5731.413%D16.154%D-32.5C+N/A1154h4.1C+13C+
TX1 Repeater 1221171980.591C+0.5217.391%D*19.658%C23.4C1B++965h14.8C+85.2D
M1 Heavy Cycler 1201161570.739C-0.3814.378%C+13.793%D-25.2B+N/A1344.6h21.5D149.7C+
P2-120 HEAT 154115254.6C+3.4839.377%CN/A32.9B+11.1C**2143.5h6.7B+17C**
M3 Pounder HEG 1301091960.556D0.5644.709%B++2.752%C22.7B++4.4B++1674.8h19C42.4C*
Rocklet Rifle 1841061490.711C+0.4052.6%C+N/A27.2C+20C-2913.9h41.7C79.3C+
LC2 Lynx 1061051220.861C+0.2527.077%B++26.667%B*45.7B*N/A1832.3h14.4C**53.1B+
AMR-66 9794801.175C**0.0629.52%B+19.149%D-39.2B**1.3A++1372.4h7.9B+26.6B+
ML-7 166911780.511C0.6051.375%D1.099%D--19.8C16.3B+2304.6h9D-17.6D-
P2-120 HESH 9881240.5A*39.3844.484%C**N/A67.5B*14.2B*4321.2h4.6C**10.4B+
TMG-50 8077691.116C+0.0028.327%A35.065%A++48.1B++1.9M**2741.6h10.3B+36.4B++
Chainblade 756812,0540.006C--1.1147.941%A+2.941%D0.2DN/A1284.6h4.3D--8.9C**
SOAS-20 59591050.562D0.5518.152%F-22.034%C++10.9D*N/A525.4h15.9D--87.7F-
C75 Viper 8057232.478C1.3636.573%CN/A22.8C9.2C*1832.5h17.3C-47.3C-
M3 Pounder HEG 6653990.535D0.5848.761%B*3.774%B+23B+5.7B**1582.3h21.5C44.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,2770.9h
P525 Marauder-H0720h
Nanite Revive Grenade0800h
T1S Cycler0800h
Medical Applicator13935,6183h
M12 Kobalt04630.1h
Motion Spotter33260.2h
Welding Device02980h
Spitfire Auto-Turret71740.2h
Shield Recharging Field254850.3h
Ammunition Package41490.1h
Nano-Armor Kit9550,2893.9h
Medical Kit1351,7471.8h
Anti-Infantry MANA Turret0510.1h
Pelter Rocket Pod0500.1h
AP30 Shredder01330h
Recon Detection Device173810.9h
M20 Drake0600h
WLT-Howler Mining Laser01,0260.4h
M60-A Bulldog0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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