Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,949)players online:
LatrodectusVS (56)  ShrimpeHx (13)  ALandWhale_ (13)  wh1t3tig3r (6)  Alpha2O6 (4)  fbmarder (3) 95
stats.dasanfall.com
Commander Veteran TraxenT[AODR] TraxenT
TR BR 51

KDR: 0.73

Score: 2.5m

Last Seen: Jul 17th, 2019 3:59 AM
- OFFLINE - 41.7 hour(s)

Battle Rank 51 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
Level Progress (to 52): 56%
Level 100 Progress: 13% 1112h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC3 Jaguar T16 Rhino T5 AMC TRAC-5 MSW-R SMG-46 Armistice T7 Mini-Chaingun C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TraxenT



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-127,602 MLG Score: -102
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.723%17.719%3321511992,8500.907933-0.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.23%-0.473D-0.478D-0.259CHEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-0.042C+14.5-0.018C+63.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.294%27.586%0112138742020.206651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.458F-2.566F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.4-1.663F-6.7-1.094D*19.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
2.5m290.5%245 (14.7k)200 (12k)0.7269624,2525,8490.82390151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121411716.795%14.628%24602:090

7% Combat Medic7% Engineer33% Heavy Assault17% Infiltrator33% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:28 PMJan 8th, 2019 12:48 AMJul 17th, 2019 2:10 AM (2d) (PST)Jul 17th, 2019 12:05 AM (2d) (PST)Jul 16th, 2019 11:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
336281550.3380.4640.0491.0600.027-102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,15916,8843,2752028364211,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.9h/8.7d 567 622 1,363 13.4k 232 627 343 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C-
Kills:263
Deaths:290
KDR:0.907
Accuracy:16.588% D-
HSR:19.392% C-
MSW-R
D
Kills:232
Deaths:353
KDR:0.657
Accuracy:16.879% D*
HSR:19.828% D
NSX Naginata
D-
Kills:140
Deaths:197
KDR:0.711
Accuracy:16.192% D*
HSR:21.429% D-
T9 CARV
D--
Kills:123
Deaths:206
KDR:0.597
Accuracy:14.514% D--
HSR:16.260% D--
NS-15M2
D*
Kills:92
Deaths:178
KDR:0.517
Accuracy:15.871% F
HSR:15.217% D*
Kills:850
Deaths (as Heavy Assault):1,224
Deaths (to Heavy Assaults):1,720
KDR:0.69444
Kill Difference:374
Playtime:69.536 hours
Usage:33%
Score:0.880m
Score/min:211
Accuracy (listed only):16.009%
HSR (listed only):18.425%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:506
Deaths:546
KDR:0.927
Accuracy:23.163% C+
HSR:17.984% C
T5 AMC
D
Kills:259
Deaths:411
KDR:0.630
Accuracy:17.733% D*
HSR:16.216% D
TRAC-5
C++
Kills:251
Deaths:274
KDR:0.916
Accuracy:20.249% C
HSR:19.522% C++
SMG-46 Armistice
D
Kills:218
Deaths:302
KDR:0.722
Accuracy:22.045% D
HSR:9.633% D*
NS-11C
C--
Kills:200
Deaths:301
KDR:0.664
Accuracy:20.762% D
HSR:16.500% C--
Kills:1,434
Deaths (as Light Assault):1,834
Deaths (to Light Assaults):1,029
KDR:0.7819
Kill Difference:400
Playtime:69.607 hours
Usage:33%
Score:0.877m
Score/min:210
Accuracy (listed only):20.790%
HSR (listed only):15.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:218
Deaths:302
KDR:0.722
Accuracy:22.045% D
HSR:9.633% D*
NS-30 Vandal
D
Kills:169
Deaths:238
KDR:0.710
Accuracy:24.941% D*
HSR:20.710% D
TX1 Repeater
C
Kills:117
Deaths:198
KDR:0.591
Accuracy:17.387% D*
HSR:19.658% C
NS-44 Commissioner
D--
Kills:94
Deaths:170
KDR:0.553
Accuracy:27.334% D--
HSR:14.894% D--
99SV
D-
Kills:87
Deaths:107
KDR:0.813
Accuracy:25.294% D--
HSR:27.586% D-
Kills:685
Deaths (as Infiltrator):1,015
Deaths (to Infiltrators):1,066
KDR:0.67488
Kill Difference:330
Playtime:35.838 hours
Usage:17%
Score:0.400m
Score/min:186
Accuracy (listed only):23.400%
HSR (listed only):18.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:506
Deaths:546
KDR:0.927
Accuracy:23.163% C+
HSR:17.984% C
T5 AMC
D
Kills:259
Deaths:411
KDR:0.630
Accuracy:17.733% D*
HSR:16.216% D
TRAC-5
C++
Kills:251
Deaths:274
KDR:0.916
Accuracy:20.249% C
HSR:19.522% C++
NS-11C
C--
Kills:200
Deaths:301
KDR:0.664
Accuracy:20.762% D
HSR:16.500% C--
AMR-66
C**
Kills:75
Deaths:62
KDR:1.210
Accuracy:28.796% C**
HSR:18.667% D-
Kills:1,291
Deaths (as Engineer):1,594
Deaths (to Engineers):1,071
KDR:0.80991
Kill Difference:303
Playtime:13.881 hours
Usage:7%
Score:0.128m
Score/min:154
Accuracy (listed only):22.140%
HSR (listed only):17.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:218
Deaths:302
KDR:0.722
Accuracy:22.045% D
HSR:9.633% D*
TAR
C
Kills:111
Deaths:165
KDR:0.673
Accuracy:16.381% D**
HSR:19.820% C
Kills:329
Deaths (as Combat Medic):467
Deaths (to Combat Medics):519
KDR:0.7045
Kill Difference:138
Playtime:15.216 hours
Usage:7%
Score:0.159m
Score/min:174
Accuracy (listed only):19.213%
HSR (listed only):14.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:59
Deaths:104
KDR:0.567
Accuracy:11.250% D
HSR:13.559% D-
Kills:59
Deaths (as MAX Suit):52
Deaths (to MAX Suits):237
KDR:1.13462
Kill Difference:7
Playtime:4.676 hours
Usage:2%
Score:0.074m
Score/min:264
Accuracy (listed only):11.250%
HSR (listed only):13.559%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:51
V. Kills:22 222%
Deaths:23
KDR:2.217
Accuracy:36.228% C
KPH:21.900 C-
VKPH:9.500 B
Kills:51 (51 + 0)
Deaths:23
KDR:2.217
VKDR:0.957
Vehicle Kills:22
Kill Difference:28
Playtime:2.326 hours
Usage:1%
Score:0.021m
Score/min:151
Driving Accuracy:36.228%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:67
V. Kills:27 239%
Deaths:25
KDR:2.680
Accuracy:36.044% D
KPH:23.100 C+
VKPH:9.300 C+
Kills:67 (67 + 0)
Deaths:25
KDR:2.680
VKDR:1.080
Vehicle Kills:27
Kill Difference:42
Playtime:2.899 hours
Usage:1%
Score:0.026m
Score/min:148
Driving Accuracy:36.044%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 5115065460.927C0.2023.163%C+17.984%C35.4C**N/A11114.3h12.8C++55.4C*
T16 Rhino 2682632900.907C0.1816.588%D-19.392%C-28.6CN/A879.2h15.3C92.1C-
T5 AMC 2692594110.63C0.1017.733%D*16.216%D17.4CN/A5014.9h17.4D97.9D
TRAC-5 2532512740.916C++0.1920.249%C19.522%C++23.5C**N/A7810.7h14.4C**71.3C*
MSW-R 2342323530.657C-0.0716.879%D*19.828%D23.4DN/A699.9h16.2D*95.9D--
SMG-46 Armistice 2192183020.722C0.0022.045%D9.633%D*26C+N/A748.4h17.1C-77.7C
T7 Mini-Chaingun 2062042640.773C0.0511.423%D*4.902%F-25.5CN/A848h15.3C++134.4C
C-4 2522011771.136C+0.4122.521%DN/A80.4C+20.4D4312.5h1.5C++6.7C+
NS-11C 2032003010.664C0.0620.762%D16.5%C--23C+N/A578.7h14.9C+71.9C+
NS-30 Vandal 1691692380.71D0.0224.941%D*20.71%D18.8D-N/A729h6.8D27.4D--
NSX Naginata 1471401970.711D0.0216.192%D*21.429%D-20.6D-1B+926.8h16.2D-99.9D-
T9 CARV 1261232060.597C0.1314.514%D--16.26%D--16.4DN/A667.5h19.7D*136.1D-
TX1 Repeater 1221171980.591C+0.1417.387%D*19.658%C23.4C1B++845h14.8C+85.1D
TAR 1151111650.673C-0.0516.381%D**19.82%C17.6DN/A556.3h17.9F109.3F-
NS-44 Commissioner 95941700.553C0.1727.334%D--14.894%D--28.5C+N/A953.3h3.9C++14.2C
NS-15M2 94921780.517C--0.2115.871%F15.217%D*16.4D--N/A635.6h19.5F122.7F-
99SV 89871070.813C-0.0925.294%D--27.586%D-19.3CN/A734.5h6.7D26.4D
ML-7 146791590.497C0.2350.215%D1.266%D-18.8C-16B+1974.2h8.9D-17.7D--
AMR-66 7875621.21B0.4828.796%C**18.667%D-37.5B**1.5A*1152h7.6B++26.3B+
Frag Grenade 7170170N/A69.2736.54%D*N/A233.3D--3.3D-7690.3h5.1D--14D--
P2-120 HEAT 9467252.68C1.9536.044%DN/A23.1C+9.3C+1482.9h7.8C+21.7C
M1 Heavy Cycler 62591040.567D0.1611.25%D13.559%D-16.4C-N/A623.6h24.9D**221.8D
C75 Viper 7351232.217C1.4936.228%CN/A22.2C9.6B1512.3h17.2C-47.4C-

Consumables
  Name Deaths Consumed Time Equipped
P525 Marauder-H0720h
Spawn Beacon43040.2h
T1S Cycler0800h
Medical Applicator7220,9411.9h
Motion Spotter01480.1h
Welding Device02980h
M12 Kobalt02980h
Ammunition Package4620.1h
Nano-Armor Kit2222,2961.7h
Medical Kit476840.9h
Anti-Infantry MANA Turret0500.1h
AP30 Shredder01330h
Recon Detection Device122450.7h
Shield Recharging Field153140.2h
M20 Drake0600h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 1.72s on queries, 1.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.