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Harbinger TreacleFox[DENT] TreacleFox
VS BR 89

KDR: 1.78

Score: 27.2m

Last Seen: Feb 5th, 2019 5:50 AM
- OFFLINE - 350.8 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Briggs - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 29
Level Progress (to 90): 34%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Ursa Betelgeuse 54-A Nebula VM20 NS-15M1 Nebula VM20 C-4 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $693,054 MLG Score: 554
Fun Score: N/A
Cheeseburgers Flipped: 899TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.573%18.592%47521100116,8031.485150.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.848%0.879B*-0.321C-2.184F--HEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.432B10.90.239C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.213%1.595%383410182,32085314412.71981161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.656%0.293C*-0.009C+0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.502B+32.30.39B48

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.744%1.757%459610163,643124211072.93317329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%0.376C**-0.553D0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.171C++14.3-0.143C17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.314%2.959%305810142,1299617882.2131270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.657%0.293C*-0.357C--0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.571B+200.493B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.521%74.559%3051102139783720.474313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.674B+0.486B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.349C**2.50.2C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.279%13.154%305410181,3761043501.31801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.543%0.238C++-0.273C-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.118C+5.2-0.061C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 29
27.2m317.5%349 (20.9k)322 (19.3k)1.7766443,15124,2882.0351289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022132523.873%11.641%27803:2811

39% Engineer38% Heavy Assault6% Infiltrator8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 9:18 PMJan 2nd, 2014 11:26 AMFeb 18th, 2019 11:04 AM (1d) (PST)Feb 5th, 2019 2:50 AM (14d) (PST)Feb 5th, 2019 1:50 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7722435290.5110.2880.0591.9240.095554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,31814,57231,74631174115619,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1407.3h/58.6d 6,278 5,023 9,740 162.5k 2,445 3,131 8,019 65.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B++
Kills:3,101
Deaths:1,760
KDR:1.762
Accuracy:26.558% B++
HSR:21.896% C
Ursa
C++
Kills:2,753
Deaths:1,572
KDR:1.751
Accuracy:23.524% C++
HSR:16.782% D--
Betelgeuse 54-A
C
Kills:2,145
Deaths:1,585
KDR:1.353
Accuracy:25.251% C
HSR:18.648% D**
NS-15M1
B++
Kills:2,018
Deaths:1,255
KDR:1.608
Accuracy:26.779% B++
HSR:16.452% D
VX29 Polaris
B+
Kills:1,182
Deaths:711
KDR:1.662
Accuracy:26.991% B+
HSR:17.428% D
Orion VS54
B*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:25.307% B*
HSR:19.879% D
Lasher X2
A
Kills:956
Deaths:628
KDR:1.522
Accuracy:35.002% A
HSR:1.987% D--
VE-H Maw
C+
Kills:543
Deaths:458
KDR:1.186
Accuracy:24.707% C+
HSR:20.074% D
VE-H Maw AE
D-
Kills:300
Deaths:234
KDR:1.282
Accuracy:23.672% D-
HSR:20.333% D-
Kills:14,155
Deaths (as Heavy Assault):8,728
Deaths (to Heavy Assaults):6,976
KDR:1.62179
Kill Difference:5,427
Playtime:536.857 hours
Usage:38%
Score:10.693m
Score/min:332
Accuracy (listed only):26.421%
HSR (listed only):17.053%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:723
Deaths:724
KDR:0.999
Accuracy:26.018% B+
HSR:12.448% D
Pandora VX25
B
Kills:566
Deaths:497
KDR:1.139
Accuracy:43.241% B
HSR:14.664% C+
Nova
C+
Kills:370
Deaths:330
KDR:1.121
Accuracy:42.298% C
HSR:14.865% C+
Solstice VE3
B++
Kills:359
Deaths:188
KDR:1.910
Accuracy:26.258% B++
HSR:19.777% C+
NS Baron G5
C++
Kills:311
Deaths:311
KDR:1
Accuracy:44.557% C++
HSR:12.862% C
Eidolon VE33
C+
Kills:281
Deaths:260
KDR:1.081
Accuracy:27.399% C+
HSR:24.555% C+
Deimos VA29
D
Kills:271
Deaths:205
KDR:1.322
Accuracy:53.481% D
HSR:6.273% F
Zenith VX-5
C++
Kills:205
Deaths:215
KDR:0.953
Accuracy:23.524% C
HSR:21.951% C++
Thanatos VE70
B+
Kills:169
Deaths:136
KDR:1.243
Accuracy:45.409% B+
HSR:15.385% C+
Kills:3,255
Deaths (as Engineer):2,866
Deaths (to Engineers):5,834
KDR:1.13573
Kill Difference:389
Playtime:546.867 hours
Usage:39%
Score:10.091m
Score/min:308
Accuracy (listed only):36.909%
HSR (listed only):15.864%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:723
Deaths:724
KDR:0.999
Accuracy:26.018% B+
HSR:12.448% D
Pandora VX25
B
Kills:566
Deaths:497
KDR:1.139
Accuracy:43.241% B
HSR:14.664% C+
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C++
HSR:20.676% B+
Nova
C+
Kills:370
Deaths:330
KDR:1.121
Accuracy:42.298% C
HSR:14.865% C+
Solstice VE3
B++
Kills:359
Deaths:188
KDR:1.910
Accuracy:26.258% B++
HSR:19.777% C+
Sirius SX12
C
Kills:351
Deaths:343
KDR:1.023
Accuracy:23.007% C
HSR:15.385% C
NS Baron G5
C++
Kills:311
Deaths:311
KDR:1
Accuracy:44.557% C++
HSR:12.862% C
Deimos VA29
D
Kills:271
Deaths:205
KDR:1.322
Accuracy:53.481% D
HSR:6.273% F
Zenith VX-5
C++
Kills:205
Deaths:215
KDR:0.953
Accuracy:23.524% C
HSR:21.951% C++
Thanatos VE70
B+
Kills:169
Deaths:136
KDR:1.243
Accuracy:45.409% B+
HSR:15.385% C+
Kills:3,828
Deaths (as Light Assault):3,551
Deaths (to Light Assaults):3,767
KDR:1.07801
Kill Difference:277
Playtime:54.534 hours
Usage:4%
Score:0.777m
Score/min:238
Accuracy (listed only):35.326%
HSR (listed only):15.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C**
Kills:693
Deaths:510
KDR:1.359
Accuracy:24.165% C**
HSR:14.863% D
Pandora VX25
B
Kills:566
Deaths:497
KDR:1.139
Accuracy:43.241% B
HSR:14.664% C+
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C++
HSR:20.676% B+
Nova
C+
Kills:370
Deaths:330
KDR:1.121
Accuracy:42.298% C
HSR:14.865% C+
Sirius SX12
C
Kills:351
Deaths:343
KDR:1.023
Accuracy:23.007% C
HSR:15.385% C
NS Baron G5
C++
Kills:311
Deaths:311
KDR:1
Accuracy:44.557% C++
HSR:12.862% C
Deimos VA29
D
Kills:271
Deaths:205
KDR:1.322
Accuracy:53.481% D
HSR:6.273% F
H-V45
C++
Kills:261
Deaths:261
KDR:1
Accuracy:24.418% C++
HSR:19.157% C
Equinox VE2
C++
Kills:189
Deaths:173
KDR:1.092
Accuracy:26.414% C++
HSR:9.524% D**
Thanatos VE70
B+
Kills:169
Deaths:136
KDR:1.243
Accuracy:45.409% B+
HSR:15.385% C+
Pulsar VS1
B+
Kills:168
Deaths:173
KDR:0.971
Accuracy:26.248% B+
HSR:16.667% D
Terminus VX-9
C
Kills:167
Deaths:168
KDR:0.994
Accuracy:23.055% D
HSR:23.952% C
Kills:4,019
Deaths (as Combat Medic):3,709
Deaths (to Combat Medics):2,873
KDR:1.08358
Kill Difference:310
Playtime:67.418 hours
Usage:5%
Score:1.384m
Score/min:342
Accuracy (listed only):33.480%
HSR (listed only):15.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C++
HSR:20.676% B+
Parallax VX3
C++
Kills:397
Deaths:212
KDR:1.873
Accuracy:39.521% C++
HSR:74.559% C
Sirius SX12
C
Kills:351
Deaths:343
KDR:1.023
Accuracy:23.007% C
HSR:15.385% C
NS-44G Commissioner
D
Kills:338
Deaths:356
KDR:0.949
Accuracy:27.562% D*
HSR:17.160% D
Artemis VX26
B++
Kills:295
Deaths:280
KDR:1.054
Accuracy:30.901% B++
HSR:13.559% D*
NS-AM7 Archer
A
Kills:153
Deaths:212
KDR:0.722
Accuracy:68.392% A
HSR:14.379% C
Beamer VS3
C++
Kills:76
Deaths:80
KDR:0.950
Accuracy:19.022% D*
HSR:23.684% C++
VS Patriot Flare Gun
U
Kills:56
Deaths:82
KDR:0.683
Accuracy:6.051% D*
HSR:0% U
NS-45 Pilot
D--
Kills:54
Deaths:62
KDR:0.871
Accuracy:24.858% D--
HSR:7.407% F--
Kills:2,223
Deaths (as Infiltrator):2,229
Deaths (to Infiltrators):2,613
KDR:0.99731
Kill Difference:6
Playtime:86.599 hours
Usage:6%
Score:1.108m
Score/min:213
Accuracy (listed only):29.420%
HSR (listed only):20.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:2,033
Deaths:846
KDR:2.403
Accuracy:22.070% B++
HSR:18.397% C
Nebula VM20
B++
Kills:1,572
Deaths:689
KDR:2.282
Accuracy:21.207% B++
HSR:17.048% D
Blueshift VM5
B*
Kills:543
Deaths:235
KDR:2.311
Accuracy:23.494% B*
HSR:21.731% C++
Comet VM2
B**
Kills:339
Deaths:259
KDR:1.309
Accuracy:51.807% B**
HSR:2.655% D
Comet VM2
B*
Kills:309
Deaths:235
KDR:1.315
Accuracy:53.046% B*
HSR:2.265% D--
NS-10 Burster
B++
Kills:217
Deaths:181
KDR:1.199
Accuracy:33.152% B+
HSR:10.599% B++
Vortex VM21
B+
Kills:207
Deaths:176
KDR:1.176
Accuracy:45.742% B+
HSR:4.348% C**
Cosmos VM3
B**
Kills:176
Deaths:70
KDR:2.514
Accuracy:21.269% B**
HSR:15.341% D-
Blueshift VM5
B+
Kills:173
Deaths:82
KDR:2.110
Accuracy:22.281% B+
HSR:19.075% C
Vortex VM21
B++
Kills:163
Deaths:176
KDR:0.926
Accuracy:46.310% B++
HSR:3.067% C-
NS-10 Burster
B++
Kills:150
Deaths:131
KDR:1.145
Accuracy:34.357% B++
HSR:8% B+
Quasar VM1
C**
Kills:75
Deaths:1
KDR:75
Accuracy:17.095% C**
HSR:6.667% F--
Kills:5,957
Deaths (as MAX Suit):1,540.500
Deaths (to MAX Suits):1,459
KDR:3.86693
Kill Difference:4,416.500
Playtime:112.633 hours
Usage:8%
Score:3.118m
Score/min:461
Accuracy (listed only):32.652%
HSR (listed only):10.766%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:974
V. Kills:219 443%
Deaths:136
KDR:7.162
Accuracy:63.162% A
KPH:137 B**
VKPH:30.800 B**
Maelstrom Turbo Laser
C**
Kills:346
V. Kills:262 132%
Deaths:357
KDR:0.969
Accuracy:31.060% C+
KPH:16.200 C++
VKPH:12.300 C**
Light PPA
B++
Kills:299
V. Kills:65 453%
Deaths:292
KDR:1.024
Accuracy:46.756% B*
KPH:23.100 D
VKPH:5 B++
Coyote Missiles
B++
Kills:98
V. Kills:50 192%
Deaths:44
KDR:2.227
Accuracy:59.039% B++
KPH:47.500 C++
VKPH:24.200 C++
Kills:1,717 (645 + 0)
Deaths:829
KDR:2.071
VKDR:0.719
Vehicle Kills:596
Kill Difference:888
Playtime:43.443 hours
Usage:3%
Score:0.747m
Score/min:287
Piloting Accuracy:46.756%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:701
V. Kills:824 85%
Deaths:485
KDR:1.445
Accuracy:42.346% C
KPH:11.800 B++
VKPH:13.800 A
C150 Dalton
U
Kills:164
V. Kills:74 219%
Deaths:20
KDR:8.200
Accuracy:55.600% A++
KPH:590,400 U
VKPH:266,400 U
L105 Zephyr
U
Kills:109
V. Kills:18 N/A
Deaths:12
KDR:9.083
Accuracy:40.758% C
KPH:392,400 U
VKPH:64,800 U
L-30R Vektor
N/A
Kills:50
V. Kills:34 143%
Deaths:31
KDR:1.613
Accuracy:58.307% N/A
KPH:14.500 N/A
VKPH:9.800 N/A
Kills:1,024 (751 + 273)
Deaths:548
KDR:1.869
VKDR:1.734
Vehicle Kills:950
Kill Difference:476
Playtime:63.068 hours
Usage:4%
Score:0.760m
Score/min:201
Piloting Accuracy:58.307%
Gunner Accuracy:40.758%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:1,118
V. Kills:330 338%
Deaths:214
KDR:5.224
Accuracy:59.626% B*
KPH:51 A+
VKPH:15 B*
Skyguard
B+
Kills:285
V. Kills:195 145%
Deaths:141
KDR:2.021
Accuracy:41.184% A++
KPH:16.900 B+
VKPH:11.600 B+
C75 Viper
A+
Kills:227
V. Kills:58 385%
Deaths:50
KDR:4.540
Accuracy:47.072% B*
KPH:54.200 A
VKPH:13.800 A+
L100 Python HESH
A+
Kills:52
V. Kills:13 371%
Deaths:22
KDR:2.364
Accuracy:56.637% B*
KPH:52.700 C++
VKPH:13.200 A+
Kills:1,682 (1,682 + 0)
Deaths:427
KDR:3.939
VKDR:1.396
Vehicle Kills:596
Kill Difference:1,255
Playtime:43.994 hours
Usage:3%
Score:0.737m
Score/min:279
Driving Accuracy:56.637%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,174
V. Kills:132 N/A
Deaths:228
KDR:5.149
Accuracy:62.712% A
KPH:50.600 B+
VKPH:5.700 C-
Supernova FPC
A+
Kills:624
V. Kills:300 207%
Deaths:132
KDR:4.727
Accuracy:61.552% B**
KPH:39.100 A+
VKPH:18.800 B*
Saron HRB
B*
Kills:359
V. Kills:239 150%
Deaths:41
KDR:8.756
Accuracy:43.827% C+
KPH:33.500 B*
VKPH:22.300 B*
Supernova PC
A
Kills:215
V. Kills:76 279%
Deaths:37
KDR:5.811
Accuracy:55.348% B++
KPH:35.500 A
VKPH:12.600 A
Proton II PPA
B+
Kills:80
V. Kills:5 N/A
Deaths:9
KDR:8.889
Accuracy:27.268% B+
KPH:47.800 C
VKPH:3 C
E540 Halberd
C*
Kills:71
V. Kills:31 222%
Deaths:6
KDR:11.833
Accuracy:40.441% D--
KPH:33.500 C*
VKPH:14.600 C
Kills:2,523 (2,013 + 510)
Deaths:453
KDR:5.570
VKDR:1.728
Vehicle Kills:783
Kill Difference:2,070
Playtime:59.696 hours
Usage:4%
Score:0.997m
Score/min:278
Driving Accuracy:55.348%
Gunner Accuracy:40.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:64
V. Kills:9 N/A
Deaths:9
KDR:7.111
Accuracy:45.408% B**
KPH:88.400 C+
VKPH:12.400 A++
Kills:64 (0 + 64)
Deaths:9
KDR:7.111
VKDR:1
Vehicle Kills:9
Kill Difference:55
Playtime:0.724 hours
Usage:0%
Score:0.020m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:45.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:725
V. Kills:146 493%
Deaths:68
KDR:10.662
Accuracy:52.312% A++
KPH:84.500 A++
VKPH:17 A+
M40 Fury
A
Kills:452
V. Kills:69 N/A
Deaths:47
KDR:9.617
Accuracy:47.584% B**
KPH:85.500 A
VKPH:13.100 C**
M12 Kobalt
A+
Kills:196
V. Kills:12 N/A
Deaths:13
KDR:15.077
Accuracy:25.532% A+
KPH:113.400 B**
VKPH:6.900 A+
M20 Basilisk
C
Kills:138
V. Kills:61 223%
Deaths:44
KDR:3.136
Accuracy:37.100% C
KPH:15.400 C-
VKPH:6.800 C
M60-G Bulldog
B*
Kills:122
V. Kills:20 N/A
Deaths:16
KDR:7.625
Accuracy:35.462% C+
KPH:43.400 B*
VKPH:7.100 C**
M20 Basilisk
C+
Kills:57
V. Kills:17 317%
Deaths:17
KDR:3.353
Accuracy:38.320% C+
KPH:20.100 C+
VKPH:6 D
Kills:1,690 (0 + 1,690)
Deaths:205
KDR:8.244
VKDR:1.585
Vehicle Kills:325
Kill Difference:1,485
Playtime:30.191 hours
Usage:2%
Score:0.534m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:38.320%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:317
V. Kills:49 N/A
Deaths:281
KDR:1.128
Accuracy:37.051% D--
KPH:14.800 C-
VKPH:2.300 D-
Kills:317 (317 + 0)
Deaths:281
KDR:1.128
VKDR:0.174
Vehicle Kills:49
Kill Difference:36
Playtime:21.397 hours
Usage:2%
Score:0.082m
Score/min:64
Driving Accuracy:37.051%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 3,1373,1011,7601.762B+0.0126.558%B++21.896%C46.8C*N/A15066.2h8.8B++33.2B+
Ursa 2,7712,7531,5721.751B+0.0323.524%C++16.782%D--33C+N/A13483.3h10B+42.6B+
Betelgeuse 54-A 2,1802,1451,5851.353C-0.4225.251%C18.648%D**37.9DN/A11956.6h11.7C-46.2C+
Nebula VM20 2,0462,0338462.403C*0.6322.07%B++18.397%C41.3B+N/A14649.2h12.9B**58.5B++
NS-15M1 2,0282,0181,2551.608C++0.1726.779%B++16.452%D45.8C*N/A15844.1h10.9B++40.8B+
Nebula VM20 1,5921,5726892.282C++0.5121.207%B++17.048%D38.7BN/A14440.6h13.4B*63.3B++
C-4 2,0021,2901,0411.239C+0.548.622%TN/A60.3C-33.3C**67521.4h1.9D21.8T*
NS Decimator 2,0701,2271,1121.103C++0.6767.587%B*1.793%C35.9C++24.6B**43534.2h4.9C+7.3B
VX29 Polaris 1,1961,1827111.662C*0.1126.991%B+17.428%D50.9C**N/A16123.2h10.8B+39.9B+
Supernova VPC 1,3061,1742285.149C--3.3762.712%A1.959%B+50.6B+5.7C-21023.2h2.8B+4.4B*
Orion VS54 1,1621,1575252.204B+0.4325.307%B*19.879%D55.9B**N/A23720.7h9.9B*39C**
L100 Python HEAT 1,4481,1182145.224C*3.4559.626%B*2.147%C51.1A+15.1B*27521.9h4.2B**7.1B**
Dual Photon Pods 1,1939741367.162C++5.3963.162%A1.437%C*137.2B**30.8B**7917.1h17.2B++27.2B++
Lasher X2 9949566281.522B*0.2535.002%A1.987%D--47.1B++1.9A15820.3h17.1B+48.9B*
M40 Fury 8717256810.662B*8.8952.312%A++N/A84.3A++17A+4198.6h14C++26.8B++
Solstice SF 7427237240.999C++0.7826.018%B+12.448%D13.7C-N/A6152.6h10B38.4B+
CAS30 Tank Buster 1,5257014851.445C++0.3342.346%C2.282%B**11.8B++13.8A16659.6h36.9B++87B+
NS-11P 6986935101.359C*0.4224.165%C**14.863%D31.1C++N/A12922.3h13.1B+54.1B+
Supernova FPC 9246241324.727C+2.9561.552%B**N/A39A+18.8B*30916h5B+8.2B++
Pandora VX25 5885664971.139C++0.6443.241%B14.664%C+25.8C1B*9821.9h5.7D13.2C+
VE-H Maw 5675434581.186C0.5924.707%C+20.074%D30.3D1.3B**10617.9h10.5C*42.7C*
Blueshift VM5 5505432352.311C+0.5323.494%B*21.731%C++39.6B+N/A13713.7h13.9B++59.1B++
Proximity Mine 524524856.165B++4.3950.077%B*N/A174.7B**N/A6433h1.9C++3.7B++
NS-7G PDW 5145036020.836C+0.9425.465%C++20.676%B+15.9C--N/A4931.7h15.9C+62.4C*
M40 Fury 521452479.617B7.8447.584%B**N/A85.3B**13C**4045.3h11.1B23.4B*
Parallax VX3 3993972121.873C0.1039.521%C++74.559%C27.6C+N/A11014.4h2.5C6.4C+
Nova 3793703301.121C+0.6642.298%C14.865%C+28CN/A9713.2h5.3C12.4C+
Saron HRB 598359418.756B*6.9843.827%C+1.393%C+33.6B*22.3B*35110.7h12.5A+28.6A
Solstice VE3 3623591881.91A++0.1326.258%B++19.777%C+18.7C+N/A11719.2h16.3C+62.2C*
Sirius SX12 3573513431.023C+0.7523.007%C15.385%C23.2CN/A10815.1h15.7C+68.1C++
Maelstrom Turbo Laser 6083463570.969C0.8131.06%C+1.445%D16.2C++12.3C**22921.3h79.2B+254.9B+
Comet VM2 5093392591.309B+0.4751.807%B**2.655%D17.8A8.9A*19919h17.3B+33.5B++
NS-44G Commissioner 3433383560.949C0.8327.562%D*17.16%D18.3DN/A6618.5h3.9C+14.3C--
M40 Fury-F 3663172811.128C+0.6537.051%D--N/A14.8C-2.3D-6421.4h6.9B++18.7B+
NS Baron G5 3223113111C+0.7844.557%C++12.862%C24.3C-N/A8712.8h5.7D12.8C+
Comet VM2 4833092351.315B0.4653.046%B*2.265%D--20.1A+11.3M*19915.4h17.7B*33.4B*
Force-Blade 37130218,9100.016C1.7623.325%D5.629%C+0.4CN/A1810.9h3.5C--15.2C
VE-H Maw AE 3093002341.282C0.4923.672%D-20.333%D-30.9DN/A1119.7h10.7C+45.4C
Light PPA 3642992921.024C--0.7546.756%B*N/A23.2D5B++10312.9h16.4C+35.1C++
Artemis VX26 2972952801.054C0.7230.901%B++13.559%D*22.9C--N/A9112.9h13.2C42.8C**
Skyguard 4802851412.021C0.2441.184%A++2.807%B+16.9B+11.5B+24016.9h132.3C+321.2B++
Eidolon VE33 2842812601.081C+0.7027.399%C+24.555%C+18.1CN/A5715.5h8.3B+30.2B+
Deimos VA29 2752712051.322C++0.4553.481%D6.273%F28.5C--N/A1329.5h3D-5.7C-
H-V45 2732612611C+0.7824.418%C++19.157%C30.7C+1.4M1218.5h16.4D--67.1C
Tank Mine 464255982.602C+0.8334.426%C++N/A87.9C72.1B13702.9h2C+5.7B+
C75 Viper 285227504.54C++2.7647.072%B*1.322%C+54A13.8A+4334.2h11.1B+23.5B++
NS-10 Burster 3062171811.199B+0.5833.152%B+10.599%B++12.1M5B**17817.9h69.5A+209.6A
Supernova PC 291215375.811C++4.0355.348%B++1.86%C35.8A12.7A3716h4B*7.2B**
Vortex VM21 3432071761.176C++0.6045.742%B+4.348%C**14B*9.2B**13814.8h36.2C**79.2B+
Zenith VX-5 2062052150.953C0.8223.524%C21.951%C++28.5C+N/A907.2h11.6B+49.2C**
M12 Kobalt 2081961315.077C+13.3025.532%A+19.388%C**115.3B**7.1A++3671.7h23.7D92.7B
Equinox VE2 2031891731.092C+0.6826.414%C++9.524%D**47.3B+3.5S1164h7.7A++29.2B*
Cosmos VM3 179176702.514B+0.7421.269%B**15.341%D-33.2B+N/A1715.3h13.7C**64.5C**
Blueshift VM5 181173822.11C+0.3322.281%B+19.075%C33.9C+1.6A**1345.1h17.5C78.7C**
Nemesis VSH9 3171691591.063B++0.7164.086%C*N/A14.4C+12.6B+20211.7h9.2C14.4C+
Thanatos VE70 1841691361.243B+0.5345.409%B+15.385%C+21.4C1.9S857.9h6.5D--14.2C+
Pulsar VS1 1771681730.971C+0.8126.248%B+16.667%D36.5B++2S2154.6h15.1C+57.7B+
Terminus VX-9 1731671680.994C0.7823.055%D23.952%C35.5C+1.3A++984.7h14.3D61.9C
C150 Dalton 238164208.2C**6.4255.6%A++N/A1640U740U9149500.1h4.3C++7.7B*
Vortex VM21 2851631760.926C+0.8546.31%B++3.067%C-10.9B*8.2A+11914.9h48.1C*103.9B
NS-AM7 Archer 2211532120.722B+1.0568.392%A14.379%C7.9C*3.5B+8719.4h13.6B+19.8B*
NS-10 Burster 2241501311.145C++0.6334.357%B++8%B+10.7A*5.3B**15214h87.5A+254.6A
Spear Anti-Vehicle Phalanx Turret 258147314.742C2.9748.33%B+4.762%B39.7C++30B*4603.7h9.3C++19.1B
Anti-Vehicle Grenade 2731391139N/A137.2255.796%B+N/A347.5C+335M++40470.4h5.2B9.3B+
M20 Basilisk 199138443.136C++1.3637.1%C5.072%C15.3C-6.8C1339h90.2C**243.2C**
M60-G Bulldog 142122167.625B**5.8535.462%C+N/A43.6B*7.1C**2512.8h4.7B**13.2B*
Frag Grenade 1111111111N/A109.2240.274%DN/A1110A**N/A27910.1h2.9B*7.2B+
L105 Zephyr 127109129.083C++7.3140.758%CN/A1090U180U4571300.1h5.5B+13.6B+
Coyote Missiles 14898442.227C+0.4559.039%B++1.02%B+46.7C++23.8C++3022.1h31.2B++52.9B++
S1 17491731.247B**0.5369.015%A1.099%D-29.4C**26.8A*9953.1h7.9C-11.4C*
Lancer VS22 187881340.657C+1.1259.458%CN/A14.7C++16.5B+3126h26.2C++44C++
Proton II PPA 858098.889C7.1127.268%B+1.25%D-47.1C2.9C1901.7h12.4D45.6C+
Beamer VS3 7776800.95C**0.8319.022%D*23.684%C++12.7DN/A966h8.3B+43.9C+
Quasar VM1 7575175U73.2217.095%C**6.667%F--27.8B+N/A2712.7h11.6B**67.9B+
MANA Anti-Vehicle Turret 15874641.156D-0.6256.4%C--5.405%A++740D-840D3321030.1h11.4C*20.3C++
MAX Punch 95721,5410.047C-1.7327.809%D*N/A0.7CN/A2101.8h2.8C+9.9C
E540 Halberd 10271611.833B10.0640.441%D--N/A33.8C*14.8C2322.1h3.9A+9.6B*
NS Annihilator 13166631.048B**0.7382.012%BN/A10.6C++10.5B++2266.2h10.5B+12.8B+
Proton II PPA-H 736497.111C5.3345.408%B**N/A91.4C+12.9A++4590.7h16.8D**36.9C
G40-F Ranger 9259414.75C++12.9738.072%B++N/A98.3M55M8480.6h48.2B**126.6B**
M20 Basilisk 7457173.353C**1.5838.32%C+3.509%D-20.4C+6.1D2272.8h73.2B++191.1B++
VS Patriot Flare Gun 6256820.683C+1.096.051%D*N/A6.7D-N/A308.3h3.5C57.8F
NS-45 Pilot 6054620.871C0.9124.858%D--7.407%F--27D3S1092h9.7D-39D--
L100 Python HESH 6552222.364D0.5956.637%B*N/A52C+13A3791h4.9D*8.7C
Orbital Strike Uplink 9051151U49.22889.474%UN/A510U390U23150.1h3.3T*0.4T*
L-30R Vektor 8450311.613C+0.1658.307%A*2%C+14.3C**9.7B1393.5h204.6F--350.9D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit152790.3h
Solid Wall0540.7h
Nano-Armor Kit457499,58157.6h
Flail Targeting Dart101340.6h
Snowman Soldier21020.1h
Anti-Vehicle MANA Turret153701.7h
Spawn Beacon56371.2h
Turret AI Module0770.2h
Repair Module0840.4h
Skywall Shield Emitter1610.3h
Cortium Silo0960.3h
Nanite Revive Grenade05370.2h
Medical Applicator23964,1027h
Welding Device12,7330.4h
Spitfire Auto-Turret171,0010.8h
Ammunition Package204200.9h
Shield Recharging Field175480.3h
Medical Kit2630.7h
Anti-Infantry MANA Turret1750.7h
Elysium Spawn Tube2980.3h
IPC Targeting Dart5520.2h
Orbital Strike Target Designator9820.5h
Nano-Repair Grenade01940.1h
Router43560.7h
Recon Detection Device221,1752.5h

Check the help document for the dictionary if you want to learn more about words used here.


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