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Harbinger TreacleFox[DENT] TreacleFox
VS BR 89

KDR: 1.77

Score: 27.2m

Last Seen: Mar 31st, 2019 2:45 PM
- OFFLINE - 16.1 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Briggs
Level Progress (to 90): 67%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Ursa Betelgeuse 54-A Nebula VM20 NS-15M1 Nebula VM20 C-4 NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $694,305 MLG Score: 555
Fun Score: N/A
Cheeseburgers Flipped: 901TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.561%18.608%47621101416,8261.481810.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.86%0.87B*-0.324C-2.178F--HEAD + (~5.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.431B10.90.239C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.797%1.603%405510302,37185514422.76986164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%0.463B+0.003C+0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.467B+35.90.322C*50

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.744%1.757%459610293,643124311072.93081329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%0.372C**-0.542D0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.172C++14.3-0.142C17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.432%3.002%306810272,1329627892.21392270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.655%0.302C*-0.35C--0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.571B+20.10.493B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.521%74.559%3061103439784120.472057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.676B+0.487B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.50.202C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.236%13.232%306410311,3831045501.32344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.55%0.233C++-0.262C-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.118C+5.2-0.061C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m318.5%349 (20.9k)322 (19.3k)1.7747443,23124,3592.0330189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035133023.878%11.663%27803:2811

39% Engineer38% Heavy Assault6% Infiltrator8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 9:18 PMJan 2nd, 2014 11:26 AMApr 18th, 2019 11:07 AM (7d) (PST)Mar 31st, 2019 11:02 AM (25d) (PST)Mar 31st, 2019 10:45 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7722435290.5110.2880.0601.9300.095555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,32114,59331,72831174116619,301

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1409.9h/58.7d 6,291 5,042 9,762 163.3k 2,447 3,141 8,028 65.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B++
Kills:3,101
Deaths:1,760
KDR:1.762
Accuracy:26.558% B++
HSR:21.896% C
Ursa
C*
Kills:2,753
Deaths:1,572
KDR:1.751
Accuracy:23.524% C*
HSR:16.782% D--
Betelgeuse 54-A
C
Kills:2,145
Deaths:1,585
KDR:1.353
Accuracy:25.251% C
HSR:18.648% D**
NS-15M1
B*
Kills:2,018
Deaths:1,255
KDR:1.608
Accuracy:26.779% B*
HSR:16.452% D
VX29 Polaris
B++
Kills:1,182
Deaths:711
KDR:1.662
Accuracy:26.991% B++
HSR:17.428% D
Orion VS54
B*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:25.307% B*
HSR:19.879% D
Lasher X2
A
Kills:963
Deaths:637
KDR:1.512
Accuracy:34.979% A
HSR:2.181% D--
VE-H Maw
C+
Kills:543
Deaths:458
KDR:1.186
Accuracy:24.707% C+
HSR:20.074% D
VE-H Maw AE
D-
Kills:312
Deaths:242
KDR:1.289
Accuracy:23.514% D-
HSR:19.872% D-
Kills:14,174
Deaths (as Heavy Assault):8,745
Deaths (to Heavy Assaults):6,995
KDR:1.62081
Kill Difference:5,429
Playtime:537.285 hours
Usage:38%
Score:10.702m
Score/min:332
Accuracy (listed only):26.401%
HSR (listed only):17.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:723
Deaths:724
KDR:0.999
Accuracy:26.018% B+
HSR:12.448% D
Pandora VX25
B
Kills:573
Deaths:506
KDR:1.132
Accuracy:43.163% B
HSR:14.834% C+
Nova
C+
Kills:370
Deaths:330
KDR:1.121
Accuracy:42.298% C+
HSR:14.865% C+
Solstice VE3
B++
Kills:359
Deaths:188
KDR:1.910
Accuracy:26.258% B++
HSR:19.777% C+
NS Baron G5
C++
Kills:311
Deaths:311
KDR:1
Accuracy:44.557% C++
HSR:12.862% C
Eidolon VE33
C+
Kills:281
Deaths:260
KDR:1.081
Accuracy:27.399% C+
HSR:24.555% C+
Deimos VA29
D
Kills:271
Deaths:205
KDR:1.322
Accuracy:53.481% D
HSR:6.273% F
Zenith VX-5
C++
Kills:205
Deaths:215
KDR:0.953
Accuracy:23.524% C
HSR:21.951% C++
Thanatos VE70
B+
Kills:169
Deaths:136
KDR:1.243
Accuracy:45.409% B+
HSR:15.385% C+
Kills:3,262
Deaths (as Engineer):2,875
Deaths (to Engineers):5,843
KDR:1.13461
Kill Difference:387
Playtime:548.074 hours
Usage:39%
Score:10.103m
Score/min:307
Accuracy (listed only):36.901%
HSR (listed only):15.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:723
Deaths:724
KDR:0.999
Accuracy:26.018% B+
HSR:12.448% D
Pandora VX25
B
Kills:573
Deaths:506
KDR:1.132
Accuracy:43.163% B
HSR:14.834% C+
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C*
HSR:20.676% B+
Nova
C+
Kills:370
Deaths:330
KDR:1.121
Accuracy:42.298% C+
HSR:14.865% C+
Solstice VE3
B++
Kills:359
Deaths:188
KDR:1.910
Accuracy:26.258% B++
HSR:19.777% C+
Sirius SX12
C
Kills:351
Deaths:343
KDR:1.023
Accuracy:23.007% C
HSR:15.385% C-
NS Baron G5
C++
Kills:311
Deaths:311
KDR:1
Accuracy:44.557% C++
HSR:12.862% C
Deimos VA29
D
Kills:271
Deaths:205
KDR:1.322
Accuracy:53.481% D
HSR:6.273% F
Zenith VX-5
C++
Kills:205
Deaths:215
KDR:0.953
Accuracy:23.524% C
HSR:21.951% C++
Thanatos VE70
B+
Kills:169
Deaths:136
KDR:1.243
Accuracy:45.409% B+
HSR:15.385% C+
Kills:3,835
Deaths (as Light Assault):3,560
Deaths (to Light Assaults):3,779
KDR:1.07725
Kill Difference:275
Playtime:54.787 hours
Usage:4%
Score:0.781m
Score/min:238
Accuracy (listed only):35.318%
HSR (listed only):15.446%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C**
Kills:693
Deaths:510
KDR:1.359
Accuracy:24.165% C**
HSR:14.863% D
Pandora VX25
B
Kills:573
Deaths:506
KDR:1.132
Accuracy:43.163% B
HSR:14.834% C+
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C*
HSR:20.676% B+
Nova
C+
Kills:370
Deaths:330
KDR:1.121
Accuracy:42.298% C+
HSR:14.865% C+
Sirius SX12
C
Kills:351
Deaths:343
KDR:1.023
Accuracy:23.007% C
HSR:15.385% C-
NS Baron G5
C++
Kills:311
Deaths:311
KDR:1
Accuracy:44.557% C++
HSR:12.862% C
Deimos VA29
D
Kills:271
Deaths:205
KDR:1.322
Accuracy:53.481% D
HSR:6.273% F
H-V45
C+
Kills:266
Deaths:263
KDR:1.011
Accuracy:24.277% C+
HSR:19.549% C
Equinox VE2
C++
Kills:189
Deaths:173
KDR:1.092
Accuracy:26.414% C++
HSR:9.524% F
Terminus VX-9
C+
Kills:183
Deaths:181
KDR:1.011
Accuracy:22.595% D
HSR:24.590% C+
Thanatos VE70
B+
Kills:169
Deaths:136
KDR:1.243
Accuracy:45.409% B+
HSR:15.385% C+
Pulsar VS1
B+
Kills:168
Deaths:173
KDR:0.971
Accuracy:26.248% B+
HSR:16.667% D
Kills:4,047
Deaths (as Combat Medic):3,733
Deaths (to Combat Medics):2,884
KDR:1.08411
Kill Difference:314
Playtime:67.971 hours
Usage:5%
Score:1.398m
Score/min:343
Accuracy (listed only):33.423%
HSR (listed only):15.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C*
HSR:20.676% B+
Parallax VX3
C++
Kills:397
Deaths:212
KDR:1.873
Accuracy:39.521% C++
HSR:74.559% C
Sirius SX12
C
Kills:351
Deaths:343
KDR:1.023
Accuracy:23.007% C
HSR:15.385% C-
NS-44G Commissioner
D-
Kills:338
Deaths:356
KDR:0.949
Accuracy:27.562% D*
HSR:17.160% D-
Artemis VX26
B++
Kills:295
Deaths:280
KDR:1.054
Accuracy:30.901% B++
HSR:13.559% D**
NS-AM7 Archer
A
Kills:154
Deaths:217
KDR:0.710
Accuracy:68.450% A
HSR:14.286% C
Beamer VS3
C*
Kills:76
Deaths:80
KDR:0.950
Accuracy:19.022% D*
HSR:23.684% C*
VS Patriot Flare Gun
U
Kills:56
Deaths:82
KDR:0.683
Accuracy:6.051% D*
HSR:0% U
NS-45 Pilot
D--
Kills:55
Deaths:64
KDR:0.859
Accuracy:24.988% D--
HSR:7.273% F--
Kills:2,225
Deaths (as Infiltrator):2,236
Deaths (to Infiltrators):2,622
KDR:0.99508
Kill Difference:11
Playtime:86.599 hours
Usage:6%
Score:1.108m
Score/min:213
Accuracy (listed only):29.441%
HSR (listed only):20.731%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:2,033
Deaths:846
KDR:2.403
Accuracy:22.070% B++
HSR:18.397% C
Nebula VM20
B++
Kills:1,572
Deaths:689
KDR:2.282
Accuracy:21.207% B++
HSR:17.048% D
Blueshift VM5
B*
Kills:543
Deaths:235
KDR:2.311
Accuracy:23.494% B*
HSR:21.731% C++
Comet VM2
B**
Kills:339
Deaths:259
KDR:1.309
Accuracy:51.807% B**
HSR:2.655% D
Comet VM2
B*
Kills:309
Deaths:235
KDR:1.315
Accuracy:53.046% B*
HSR:2.265% D-
NS-10 Burster
B++
Kills:222
Deaths:186
KDR:1.194
Accuracy:33.146% B+
HSR:10.360% B++
Vortex VM21
B+
Kills:207
Deaths:176
KDR:1.176
Accuracy:45.742% B+
HSR:4.348% B
Cosmos VM3
B**
Kills:176
Deaths:70
KDR:2.514
Accuracy:21.269% B**
HSR:15.341% D-
Blueshift VM5
B+
Kills:173
Deaths:82
KDR:2.110
Accuracy:22.281% B+
HSR:19.075% C
Vortex VM21
B++
Kills:163
Deaths:176
KDR:0.926
Accuracy:46.310% B++
HSR:3.067% C-
NS-10 Burster
B**
Kills:152
Deaths:136
KDR:1.118
Accuracy:34.285% B++
HSR:9.211% B**
Quasar VM1
B
Kills:75
Deaths:1
KDR:75
Accuracy:17.095% B
HSR:6.667% F--
Kills:5,964
Deaths (as MAX Suit):1,545.500
Deaths (to MAX Suits):1,463
KDR:3.85895
Kill Difference:4,418.500
Playtime:112.805 hours
Usage:8%
Score:3.122m
Score/min:461
Accuracy (listed only):32.646%
HSR (listed only):10.847%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:974
V. Kills:219 443%
Deaths:136
KDR:7.162
Accuracy:63.162% A
KPH:137 B**
VKPH:30.800 B**
Maelstrom Turbo Laser
C*
Kills:346
V. Kills:262 132%
Deaths:357
KDR:0.969
Accuracy:31.060% C+
KPH:16.200 C++
VKPH:12.300 C*
Light PPA
B++
Kills:299
V. Kills:65 453%
Deaths:292
KDR:1.024
Accuracy:46.756% B*
KPH:23.100 D
VKPH:5 B++
Coyote Missiles
B*
Kills:99
V. Kills:50 194%
Deaths:44
KDR:2.250
Accuracy:59.164% B*
KPH:47.500 C**
VKPH:24 C++
Kills:1,718 (645 + 0)
Deaths:829
KDR:2.072
VKDR:0.719
Vehicle Kills:596
Kill Difference:889
Playtime:43.465 hours
Usage:3%
Score:0.748m
Score/min:287
Piloting Accuracy:46.756%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:701
V. Kills:824 85%
Deaths:485
KDR:1.445
Accuracy:42.346% C
KPH:11.800 B++
VKPH:13.800 A
C150 Dalton
U
Kills:164
V. Kills:74 219%
Deaths:20
KDR:8.200
Accuracy:55.600% A++
KPH:590,400 U
VKPH:266,400 U
L105 Zephyr
U
Kills:109
V. Kills:18 N/A
Deaths:12
KDR:9.083
Accuracy:40.758% C
KPH:392,400 U
VKPH:64,800 U
L-30R Vektor
A++
Kills:51
V. Kills:35 142%
Deaths:31
KDR:1.645
Accuracy:58.490% A++
KPH:14.600 C**
VKPH:10 C++
Kills:1,025 (752 + 273)
Deaths:548
KDR:1.870
VKDR:1.735
Vehicle Kills:951
Kill Difference:477
Playtime:63.099 hours
Usage:4%
Score:0.761m
Score/min:201
Piloting Accuracy:58.490%
Gunner Accuracy:40.758%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:1,118
V. Kills:330 338%
Deaths:214
KDR:5.224
Accuracy:59.626% B*
KPH:51 A+
VKPH:15 B++
Skyguard
B+
Kills:285
V. Kills:195 145%
Deaths:141
KDR:2.021
Accuracy:41.184% A++
KPH:16.900 B+
VKPH:11.600 B+
C75 Viper
A+
Kills:227
V. Kills:58 385%
Deaths:50
KDR:4.540
Accuracy:47.072% B++
KPH:54.200 A+
VKPH:13.800 A
L100 Python HESH
A
Kills:52
V. Kills:13 371%
Deaths:22
KDR:2.364
Accuracy:56.332% B*
KPH:50.900 C+
VKPH:12.700 A
Kills:1,682 (1,682 + 0)
Deaths:427
KDR:3.939
VKDR:1.396
Vehicle Kills:596
Kill Difference:1,255
Playtime:44.031 hours
Usage:3%
Score:0.737m
Score/min:279
Driving Accuracy:56.332%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:1,174
V. Kills:132 N/A
Deaths:228
KDR:5.149
Accuracy:62.712% A+
KPH:50.600 B+
VKPH:5.700 D
Supernova FPC
A+
Kills:624
V. Kills:300 207%
Deaths:132
KDR:4.727
Accuracy:61.552% B**
KPH:39.100 A+
VKPH:18.800 B*
Saron HRB
B*
Kills:359
V. Kills:239 150%
Deaths:41
KDR:8.756
Accuracy:43.827% C+
KPH:33.500 B*
VKPH:22.300 B++
Supernova PC
A
Kills:215
V. Kills:76 279%
Deaths:37
KDR:5.811
Accuracy:55.348% B++
KPH:35.500 A
VKPH:12.600 A
Proton II PPA
B+
Kills:80
V. Kills:5 N/A
Deaths:9
KDR:8.889
Accuracy:27.268% B+
KPH:47.800 C
VKPH:3 C
E540 Halberd
C*
Kills:71
V. Kills:31 222%
Deaths:6
KDR:11.833
Accuracy:40.441% D--
KPH:33.500 C*
VKPH:14.600 C
Kills:2,523 (2,013 + 510)
Deaths:453
KDR:5.570
VKDR:1.728
Vehicle Kills:783
Kill Difference:2,070
Playtime:59.696 hours
Usage:4%
Score:0.997m
Score/min:278
Driving Accuracy:55.348%
Gunner Accuracy:40.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:64
V. Kills:9 N/A
Deaths:9
KDR:7.111
Accuracy:45.408% B*
KPH:88.400 C+
VKPH:12.400 A+
Kills:64 (0 + 64)
Deaths:9
KDR:7.111
VKDR:1
Vehicle Kills:9
Kill Difference:55
Playtime:0.724 hours
Usage:0%
Score:0.020m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:45.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:725
V. Kills:146 493%
Deaths:68
KDR:10.662
Accuracy:52.559% A++
KPH:84.200 A++
VKPH:17 A+
M40 Fury
A
Kills:452
V. Kills:69 N/A
Deaths:47
KDR:9.617
Accuracy:47.584% A
KPH:85.500 A
VKPH:13.100 C**
M12 Kobalt
A+
Kills:198
V. Kills:12 N/A
Deaths:13
KDR:15.231
Accuracy:25.805% A+
KPH:114 A
VKPH:6.900 B++
M20 Basilisk
C
Kills:139
V. Kills:62 221%
Deaths:44
KDR:3.159
Accuracy:37.214% C
KPH:15.500 C
VKPH:6.900 C
M60-G Bulldog
B*
Kills:122
V. Kills:20 N/A
Deaths:16
KDR:7.625
Accuracy:35.462% C++
KPH:43.400 B*
VKPH:7.100 C**
M20 Basilisk
C+
Kills:57
V. Kills:17 317%
Deaths:17
KDR:3.353
Accuracy:38.320% C+
KPH:20.100 C+
VKPH:6 D
Kills:1,693 (0 + 1,693)
Deaths:205
KDR:8.259
VKDR:1.590
Vehicle Kills:326
Kill Difference:1,488
Playtime:30.253 hours
Usage:2%
Score:0.535m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:38.320%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:317
V. Kills:49 N/A
Deaths:281
KDR:1.128
Accuracy:37.051% D--
KPH:14.800 C-
VKPH:2.300 D-
Kills:317 (317 + 0)
Deaths:281
KDR:1.128
VKDR:0.174
Vehicle Kills:49
Kill Difference:36
Playtime:21.397 hours
Usage:2%
Score:0.082m
Score/min:64
Driving Accuracy:37.051%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 3,1373,1011,7601.762B+0.0126.558%B++21.896%C46.8C**N/A15066.2h8.8B*33.2B++
Ursa 2,7712,7531,5721.751B+0.0223.524%C*16.782%D--33C+N/A13483.3h10B+42.6B+
Betelgeuse 54-A 2,1802,1451,5851.353C-0.4225.251%C18.648%D**37.9DN/A11956.6h11.7C-46.2C+
Nebula VM20 2,0462,0338462.403C**0.6322.07%B++18.397%C41.3B+N/A14649.2h12.9B**58.5B*
NS-15M1 2,0282,0181,2551.608C++0.1726.779%B*16.452%D45.8C*N/A15844.1h10.9B++40.8B+
Nebula VM20 1,5921,5726892.282C*0.5121.207%B++17.048%D38.7B+N/A14440.6h13.4B*63.3B++
C-4 2,0021,2901,0421.238C+0.548.64%TN/A60C-33.1C**67321.5h1.9D21.8T*
NS Decimator 2,0701,2271,1121.103C++0.6767.587%B*1.793%C35.9C++24.6B**43534.2h4.9C+7.3B
VX29 Polaris 1,1961,1827111.662C*0.1126.991%B++17.428%D50.9BN/A16123.2h10.8B+39.9B+
Supernova VPC 1,3061,1742285.149C--3.3762.712%A+1.959%B+50.6B+5.7D21023.2h2.8B+4.4B*
Orion VS54 1,1621,1575252.204B+0.4325.307%B*19.879%D55.9B**N/A23720.7h9.9B**39B++
L100 Python HEAT 1,4481,1182145.224C*3.4559.626%B*2.147%C51.1A+15.1B++27521.9h4.2B**7.1B**
Dual Photon Pods 1,1939741367.162C++5.3963.162%A1.437%C**137.2B**30.8B**7917.1h17.2B++27.2B++
Lasher X2 1,0019636371.512B*0.2634.979%A2.181%D--47B**1.9A++15820.5h17B++48.7B*
M40 Fury 8717256810.662B++8.8952.559%A++N/A84.3A++17A+4188.6h14.1C*26.9B++
Solstice SF 7427237240.999C++0.7826.018%B+12.448%D13.7C-N/A6152.6h10B38.4B+
CAS30 Tank Buster 1,5257014851.445C++0.3342.346%C2.282%B**11.8B++13.8A16659.6h36.9B++87B++
NS-11P 6986935101.359C*0.4224.165%C**14.863%D31.1C*N/A12922.3h13.1B+54.1B+
Supernova FPC 9246241324.727C+2.9561.552%B**N/A39A+18.8B*30916h5B8.2B++
Pandora VX25 5955735061.132C+0.6443.163%B14.834%C+25.9C1B++9822.1h5.7D13.2C+
Blueshift VM5 5505432352.311C+0.5423.494%B*21.731%C++39.6B+N/A13713.7h13.9B++59.1B++
VE-H Maw 5675434581.186C0.5924.707%C+20.074%D30.3D1.3B**10617.9h10.5C*42.7C*
Proximity Mine 527527866.128B++4.3550.077%B**N/A175.7AN/A6433h1.9C++3.7B*
NS-7G PDW 5145036020.836C+0.9425.465%C*20.676%B+15.9C--N/A4931.7h15.9C+62.4C*
M40 Fury 521452479.617B+7.8447.584%AN/A85.3A13C*4045.3h11.1B+23.4B*
Parallax VX3 3993972121.873C0.1039.521%C++74.559%C27.6C+N/A11014.4h2.5C6.4C+
Nova 3793703301.121C+0.6542.298%C+14.865%C+28CN/A9713.2h5.3C-12.4C+
Saron HRB 598359418.756B++6.9843.827%C+1.393%C+33.6B*22.3B++35110.7h12.5A+28.6A
Solstice VE3 3623591881.91A++0.1426.258%B++19.777%C+18.7C+N/A11719.2h16.3C++62.2B
Sirius SX12 3573513431.023C+0.7523.007%C15.385%C-23.2CN/A10815.1h15.7C+68.1C+
Maelstrom Turbo Laser 6083463570.969C0.8131.06%C+1.445%D16.2C++12.3C*22921.3h79.2B+254.9B+
Comet VM2 5093392591.309B+0.4751.807%B**2.655%D17.8A8.9A*19919h17.3B++33.5B++
NS-44G Commissioner 3433383560.949C0.8327.562%D*17.16%D-18.3DN/A6618.5h3.9C+14.3C
M40 Fury-F 3663172811.128C+0.6537.051%D--N/A14.8C-2.3D-6421.4h6.9B*18.7B+
VE-H Maw AE 3213122421.289C0.4923.514%D-19.872%D-31.2D-N/A11110h10.7C+45.5C
NS Baron G5 3223113111C+0.7744.557%C++12.862%C24.3C-N/A8712.8h5.7D12.8C+
Comet VM2 4833092351.315B+0.4653.046%B*2.265%D-20.1A+11.3M*19915.4h17.7B*33.4B*
Force-Blade 37130218,9700.016C1.7623.325%D5.629%C+0.4CN/A1812.7h3.5D15.2C
Light PPA 3642992921.024C--0.7546.756%B*N/A23.2D5B++10312.9h16.4C+35.1C++
Artemis VX26 2972952801.054C0.7230.901%B++13.559%D**22.9C--N/A9112.9h13.2C42.8C**
Skyguard 4802851412.021C0.2541.184%A++2.807%B++16.9B+11.5B+24016.9h132.3C+321.2B++
Eidolon VE33 2842812601.081C+0.6927.399%C+24.555%C+18.1CN/A5715.5h8.3B+30.2B+
Deimos VA29 2752712051.322C++0.4553.481%D6.273%F28.5C-N/A1329.5h3D5.7C-
H-V45 2782662631.011C+0.7624.277%C+19.549%C30.9C+1.4M1218.6h16.2D-66.9C+
Tank Mine 468258982.633C+0.8634.377%C++N/A89C72.4B13712.9h2C+5.7B+
C75 Viper 285227504.54C++2.7747.072%B++1.322%C+54A+13.8A4334.2h11.1B+23.5B*
NS-10 Burster 3132221861.194B+0.5833.146%B+10.36%B++12.3M5B**17818.1h68.8A+207.5A
Supernova PC 291215375.811C++4.0455.348%B++1.86%C35.8A12.7A3716h4B*7.2B**
Vortex VM21 3432071761.176C++0.6045.742%B+4.348%B14B**9.2A13814.8h36.2C**79.2B+
Zenith VX-5 2062052150.953C+0.8223.524%C21.951%C++28.5C+N/A907.2h11.6B+49.2C**
M12 Kobalt 2101981315.231C+13.4625.805%A+19.697%B116.5A7.1B++3691.7h23.9D92.4B
Equinox VE2 2031891731.092C+0.6826.414%C++9.524%F47.3B*3.5S1164h7.7A++29.2B*
Terminus VX-9 1891831811.011C0.7622.595%D24.59%C+36.6C+1.2A1035h14C62C
Cosmos VM3 179176702.514B+0.7421.269%B**15.341%D-33.2B+N/A1715.3h13.7B64.5B++
Blueshift VM5 181173822.11C+0.3422.281%B+19.075%C33.9C++1.6A*1345.1h17.5C78.7C**
Thanatos VE70 1841691361.243B+0.5345.409%B+15.385%C+21.4C1.9S857.9h6.5D-14.2C+
Nemesis VSH9 3171691591.063B++0.7164.13%C*N/A14.4C+12.6B+20211.7h9.2C14.4C+
Pulsar VS1 1771681730.971C+0.8026.248%B+16.667%D36.5B++2S2154.6h15.1C+57.7B+
C150 Dalton 238164208.2B+6.4355.6%A++N/A1640U740U9149500.1h4.3C++7.7B*
Vortex VM21 2851631760.926C+0.8546.31%B++3.067%C-10.9B*8.2A+11914.9h48.1C*103.9B+
NS-AM7 Archer 2231542170.71B+1.0668.45%A14.286%C7.9C*3.5B+8719.6h13.7B+20B*
NS-10 Burster 2261521361.118C++0.6634.285%B++9.211%B**10.7A*5.2B**15014.2h87.4A+255B**
Spear Anti-Vehicle Phalanx Turret 258147314.742C2.9748.28%B+4.762%B+39.7C++30B*4593.7h9.3C++19.2B
Anti-Vehicle Grenade 2751401140N/A138.2355.744%B+N/A350C+337.5M+40650.4h5.2B9.3B+
M20 Basilisk 201139443.159C++1.3837.214%C5.036%C15.4C-6.9C1339h90.6C**243.5C**
M60-G Bulldog 142122167.625A5.8535.462%C++N/A43.6B**7.1C**2512.8h4.7B**13.2B*
Frag Grenade 1111111111N/A109.2340.274%DN/A1110MN/A27940.1h2.9B*7.2B+
L105 Zephyr 127109129.083C++7.3140.758%CN/A1090U180U4571300.1h5.5B+13.6B+
Coyote Missiles 14999442.25C+0.4859.164%B*1.01%B+47.1C**23.8C++2992.1h31.3B++52.9B++
S1 17491731.247B**0.5369.015%A1.099%D--29.4B+26.8A++9953.1h7.9C11.4C**
Lancer VS22 187881340.657C+1.1259.458%CN/A14.7C++16.5B+3126h26.2C++44C++
Proton II PPA 858098.889C7.1127.268%B+1.25%D47.1C2.9C-1901.7h12.4D45.6C++
Beamer VS3 7776800.95C**0.8219.022%D*23.684%C*12.7DN/A966h8.3B+43.9C+
Quasar VM1 7575175U73.2317.095%B6.667%F--27.8B+N/A2712.7h11.6B**67.9B+
MANA Anti-Vehicle Turret 15874641.156D0.6256.4%C+5.405%A+740D840D3321030.1h11.4D*20.3C--
MAX Punch 95721,5460.047C-1.7327.809%D*N/A0.7CN/A2102h2.8C+9.9C
E540 Halberd 10271611.833C**10.0640.441%D--N/A33.8C*14.8C2322.1h3.9A+9.6B*
NS Annihilator 13166631.048B**0.7382.012%BN/A10.6C++10.5B+2266.2h10.5B+12.8B+
Proton II PPA-H 736497.111C5.3445.408%B*N/A91.4C+12.9A++4590.7h16.8D**36.9C
G40-F Ranger 9259414.75C++12.9837.876%B+N/A98.3A**55M8290.6h49.1B**129.7B**
M20 Basilisk 7457173.353B1.5838.32%C+3.509%D-20.4C+6.1D2272.8h73.2B*191.1B++
VS Patriot Flare Gun 6256820.683C1.096.051%D*N/A6.7D-N/A308.3h3.5C57.8D**
NS-45 Pilot 6155640.859C0.9224.988%D--7.273%F--27.5C--3S1072h9.8D-39.1D--
L100 Python HESH 6552222.364D0.5956.332%B*N/A52C++13A3661h5D*8.8C
L-30R Vektor 8651311.645C+0.1358.49%A++1.961%C+14.6C**10C++1393.5h202.6F-346.3D
Orbital Strike Uplink 9051151U49.23889.474%UN/A510U390U23150.1h3.3T*0.4T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit152900.3h
Nano-Armor Kit458500,18257.7h
Flail Targeting Dart101450.6h
Solid Wall0540.7h
Anti-Vehicle MANA Turret163701.7h
Spawn Beacon56431.2h
Repair Module0840.4h
Turret AI Module0780.2h
Skywall Shield Emitter1610.3h
Cortium Silo0970.3h
Nanite Revive Grenade05440.2h
Medical Applicator24164,5177.1h
Welding Device12,7330.4h
Spitfire Auto-Turret171,0140.8h
Ammunition Package204220.9h
Shield Recharging Field175480.3h
Medical Kit2630.7h
Anti-Infantry MANA Turret1750.7h
Elysium Spawn Tube2990.3h
Orbital Strike Target Designator9820.5h
IPC Targeting Dart5530.2h
Nano-Repair Grenade01970.1h
Snowman Soldier21020.1h
Router43560.7h
Recon Detection Device221,1752.5h

Check the help document for the dictionary if you want to learn more about words used here.


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