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Paragon TreacleFox[xPIT] TreacleFox
VS BR 125

KDR: 1.79

Score: 33.1m

Last Seen: Aug 21st, 2019 6:13 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Vanu Sovereignty on Connery - Outfit Officer of THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 351
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Ursa Betelgeuse 54-A Nebula VM20 NS-15M1 C-4 Nebula VM20 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 958TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.826%18.626%48124119018,1091.323270.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.954%0.878B*-0.331C--2.226F--HEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.429B10.90.235C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.012%1.587%364512092,45899315192.47284162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.554%0.512B+0.035C+0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.464B+36.60.311C*50.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.641%1.528%415612084,253160115742.65481270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.495%0.406B-0.639D0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.223C++13.7-0.081C+17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.247%3.47%2921012042,56511768632.17927297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.95%0.182C++-0.214C0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.534B+20.40.467B+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.618%74.687%29211213399105120.379638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.696B+0.494B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**2.50.201C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.873%13.493%292412102,0901266661.64957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.661%0.433B-0.172C-0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.064C+6-0.187C6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 351
33.1m370%367 (22k)335 (20.1k)1.7909752,78029,4702.05107125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214185724.221%10.98%26603:2114

40% Engineer36% Heavy Assault6% Infiltrator6% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 9:18 PMMay 11th, 2019 7:46 PMAug 21st, 2019 8:51 PM (1d) (PST)Aug 21st, 2019 3:59 PM (1d) (PST)Aug 21st, 2019 2:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272375900.5330.2980.0592.3440.100559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,61014,22535,38532184141620,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1649.7h/68.7d 7,665 5,795 13,387 232k 2,790 3,716 9,923 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B++
Kills:3,101
Deaths:1,760
KDR:1.762
Accuracy:26.558% B++
HSR:21.896% C
Ursa
C++
Kills:2,753
Deaths:1,572
KDR:1.751
Accuracy:23.524% C++
HSR:16.782% D--
Betelgeuse 54-A
C
Kills:2,158
Deaths:1,596
KDR:1.352
Accuracy:25.251% C
HSR:18.536% F
NS-15M1
B*
Kills:2,018
Deaths:1,255
KDR:1.608
Accuracy:26.779% B*
HSR:16.452% D-
VE-H Maw AE
C
Kills:1,193
Deaths:876
KDR:1.362
Accuracy:26.770% C
HSR:16.513% D*
VX29 Polaris
B+
Kills:1,182
Deaths:711
KDR:1.662
Accuracy:26.991% B+
HSR:17.428% D
Orion VS54
B*
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:25.310% B*
HSR:19.862% D
VE-H Maw
C++
Kills:749
Deaths:607
KDR:1.234
Accuracy:26.165% C++
HSR:17.891% D--
NS-15MP
C+
Kills:390
Deaths:289
KDR:1.349
Accuracy:27.483% C+
HSR:20.513% D--
Kills:14,702
Deaths (as Heavy Assault):9,191
Deaths (to Heavy Assaults):8,223
KDR:1.59961
Kill Difference:5,511
Playtime:591.568 hours
Usage:36%
Score:12.108m
Score/min:341
Accuracy (listed only):26.092%
HSR (listed only):18.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:1,114
Deaths:973
KDR:1.145
Accuracy:47.696% B++
HSR:14.812% C+
Solstice SF
B
Kills:723
Deaths:724
KDR:0.999
Accuracy:26.018% B
HSR:12.448% D
Nova
C*
Kills:509
Deaths:482
KDR:1.056
Accuracy:47.797% C*
HSR:13.753% C
Solstice VE3
B++
Kills:359
Deaths:188
KDR:1.910
Accuracy:26.258% B++
HSR:19.777% C+
NS Baron G5
C++
Kills:355
Deaths:360
KDR:0.986
Accuracy:45.255% C++
HSR:11.831% D
Eidolon VE33
C+
Kills:299
Deaths:274
KDR:1.091
Accuracy:27.553% C+
HSR:25.753% C+
Deimos VA29
D
Kills:272
Deaths:205
KDR:1.327
Accuracy:53.507% D
HSR:6.250% F-
NS-11CP
C+
Kills:261
Deaths:198
KDR:1.318
Accuracy:27.520% C
HSR:23.755% C+
Zenith VX-5
C++
Kills:205
Deaths:215
KDR:0.953
Accuracy:23.524% C
HSR:21.951% C++
Thanatos VE70
B+
Kills:195
Deaths:172
KDR:1.134
Accuracy:45.841% B+
HSR:15.385% C+
Kills:4,292
Deaths (as Engineer):3,791
Deaths (to Engineers):6,991
KDR:1.13216
Kill Difference:501
Playtime:665.211 hours
Usage:40%
Score:13.079m
Score/min:328
Accuracy (listed only):37.097%
HSR (listed only):16.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:1,114
Deaths:973
KDR:1.145
Accuracy:47.696% B++
HSR:14.812% C+
Solstice SF
B
Kills:723
Deaths:724
KDR:0.999
Accuracy:26.018% B
HSR:12.448% D
NSX-P Tengu
B+
Kills:588
Deaths:526
KDR:1.118
Accuracy:38.395% B+
HSR:18.197% C-
Nova
C*
Kills:509
Deaths:482
KDR:1.056
Accuracy:47.797% C*
HSR:13.753% C
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C**
HSR:20.676% B+
Sirius SX12
C+
Kills:390
Deaths:413
KDR:0.944
Accuracy:23.586% C+
HSR:15.385% C-
Solstice VE3
B++
Kills:359
Deaths:188
KDR:1.910
Accuracy:26.258% B++
HSR:19.777% C+
NS Baron G5
C++
Kills:355
Deaths:360
KDR:0.986
Accuracy:45.255% C++
HSR:11.831% D
Deimos VA29
D
Kills:272
Deaths:205
KDR:1.327
Accuracy:53.507% D
HSR:6.250% F-
NS-11CP
C+
Kills:261
Deaths:198
KDR:1.318
Accuracy:27.520% C
HSR:23.755% C+
Zenith VX-5
C++
Kills:205
Deaths:215
KDR:0.953
Accuracy:23.524% C
HSR:21.951% C++
Thanatos VE70
B+
Kills:195
Deaths:172
KDR:1.134
Accuracy:45.841% B+
HSR:15.385% C+
Kills:5,474
Deaths (as Light Assault):5,058
Deaths (to Light Assaults):4,589
KDR:1.08225
Kill Difference:416
Playtime:90.928 hours
Usage:6%
Score:1.632m
Score/min:299
Accuracy (listed only):35.905%
HSR (listed only):16.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,114
Deaths:973
KDR:1.145
Accuracy:47.696% B++
HSR:14.812% C+
NS-11P
C*
Kills:693
Deaths:510
KDR:1.359
Accuracy:24.165% C*
HSR:14.863% D
NSX-P Tengu
B+
Kills:588
Deaths:526
KDR:1.118
Accuracy:38.395% B+
HSR:18.197% C-
Nova
C*
Kills:509
Deaths:482
KDR:1.056
Accuracy:47.797% C*
HSR:13.753% C
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C**
HSR:20.676% B+
Sirius SX12
C+
Kills:390
Deaths:413
KDR:0.944
Accuracy:23.586% C+
HSR:15.385% C-
NS Baron G5
C++
Kills:355
Deaths:360
KDR:0.986
Accuracy:45.255% C++
HSR:11.831% D
Terminus VX-9
D
Kills:304
Deaths:271
KDR:1.122
Accuracy:22.380% D
HSR:22.040% D
Deimos VA29
D
Kills:272
Deaths:205
KDR:1.327
Accuracy:53.507% D
HSR:6.250% F-
H-V45
C+
Kills:266
Deaths:263
KDR:1.011
Accuracy:24.277% C+
HSR:19.549% C
Equinox VE2
C++
Kills:242
Deaths:224
KDR:1.080
Accuracy:26.129% C++
HSR:9.504% D**
Thanatos VE70
B+
Kills:195
Deaths:172
KDR:1.134
Accuracy:45.841% B+
HSR:15.385% C+
Pulsar VS1
B+
Kills:168
Deaths:173
KDR:0.971
Accuracy:26.235% B+
HSR:16.667% D
Kills:5,599
Deaths (as Combat Medic):5,174
Deaths (to Combat Medics):3,376
KDR:1.08214
Kill Difference:425
Playtime:72.542 hours
Usage:4%
Score:1.554m
Score/min:357
Accuracy (listed only):34.671%
HSR (listed only):15.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
B+
Kills:588
Deaths:526
KDR:1.118
Accuracy:38.395% B+
HSR:18.197% C-
NS-7G PDW
B+
Kills:503
Deaths:602
KDR:0.836
Accuracy:25.465% C**
HSR:20.676% B+
Parallax VX3
C++
Kills:399
Deaths:212
KDR:1.882
Accuracy:39.618% C++
HSR:74.687% C
Sirius SX12
C+
Kills:390
Deaths:413
KDR:0.944
Accuracy:23.586% C+
HSR:15.385% C-
NS-44G Commissioner
D
Kills:338
Deaths:357
KDR:0.947
Accuracy:27.559% D--
HSR:17.160% D
Artemis VX26
B++
Kills:295
Deaths:280
KDR:1.054
Accuracy:30.901% B++
HSR:13.559% D**
NS-AM7 Archer
A++
Kills:275
Deaths:388
KDR:0.709
Accuracy:70.820% A++
HSR:13.818% C
NS-45 Pilot
D
Kills:101
Deaths:99
KDR:1.020
Accuracy:27.196% D
HSR:9.901% F-
Beamer VS3
C++
Kills:76
Deaths:80
KDR:0.950
Accuracy:19.022% D*
HSR:23.684% C++
NS-44L Blackhand
C+
Kills:67
Deaths:24
KDR:2.792
Accuracy:41.409% C+
HSR:25.373% D*
VS Patriot Flare Gun
U
Kills:56
Deaths:82
KDR:0.683
Accuracy:6.051% D-
HSR:0% U
Kills:3,088
Deaths (as Infiltrator):3,063
Deaths (to Infiltrators):3,227
KDR:1.00816
Kill Difference:25
Playtime:106.156 hours
Usage:6%
Score:1.445m
Score/min:227
Accuracy (listed only):31.820%
HSR (listed only):21.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:2,134
Deaths:913
KDR:2.337
Accuracy:22.096% B++
HSR:18.650% C
Nebula VM20
B+
Kills:1,675
Deaths:756
KDR:2.216
Accuracy:21.339% B+
HSR:17.612% D
Blueshift VM5
B*
Kills:557
Deaths:249
KDR:2.237
Accuracy:23.360% B*
HSR:21.724% C++
Comet VM2
B**
Kills:343
Deaths:265
KDR:1.294
Accuracy:52.637% B**
HSR:2.624% D
Comet VM2
B*
Kills:310
Deaths:241
KDR:1.286
Accuracy:53.895% B*
HSR:2.258% D-
NS-10 Burster
B++
Kills:247
Deaths:208
KDR:1.188
Accuracy:33.949% B++
HSR:9.717% B+
Vortex VM21
B++
Kills:240
Deaths:206
KDR:1.165
Accuracy:46.903% B++
HSR:4.583% B+
Blueshift VM5
B+
Kills:194
Deaths:96
KDR:2.021
Accuracy:22.132% B+
HSR:17.526% D
Vortex VM21
B++
Kills:186
Deaths:206
KDR:0.903
Accuracy:47.545% B++
HSR:2.688% C--
Cosmos VM3
B*
Kills:176
Deaths:70
KDR:2.514
Accuracy:21.241% B*
HSR:15.341% D-
NS-10 Burster
B*
Kills:169
Deaths:158
KDR:1.070
Accuracy:35.058% B++
HSR:8.876% B*
Quasar VM1
C**
Kills:75
Deaths:1
KDR:75
Accuracy:17.095% C**
HSR:6.667% F--
Kills:6,306
Deaths (as MAX Suit):1,684.500
Deaths (to MAX Suits):1,613
KDR:3.74354
Kill Difference:4,621.500
Playtime:119.932 hours
Usage:7%
Score:3.317m
Score/min:461
Accuracy (listed only):33.104%
HSR (listed only):10.689%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,007
V. Kills:226 444%
Deaths:140
KDR:7.193
Accuracy:63.014% A
KPH:138.300 B**
VKPH:31 B**
Maelstrom Turbo Laser
C*
Kills:388
V. Kills:282 137%
Deaths:381
KDR:1.018
Accuracy:31.295% C++
KPH:17.200 C++
VKPH:12.500 C*
Light PPA
B++
Kills:307
V. Kills:66 458%
Deaths:301
KDR:1.020
Accuracy:46.319% B++
KPH:22.900 D
VKPH:4.900 B++
Coyote Missiles
B+
Kills:138
V. Kills:70 194%
Deaths:50
KDR:2.760
Accuracy:59.198% B*
KPH:58.300 B+
VKPH:29.600 B+
Saron Laser Cannon
A
Kills:116
V. Kills:65 176%
Deaths:115
KDR:1.009
Accuracy:38.815% A
KPH:17.200 B
VKPH:9.600 C+
Kills:1,956 (811 + 0)
Deaths:987
KDR:1.982
VKDR:0.718
Vehicle Kills:709
Kill Difference:969
Playtime:52.432 hours
Usage:3%
Score:0.892m
Score/min:283
Piloting Accuracy:38.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:701
V. Kills:824 85%
Deaths:486
KDR:1.442
Accuracy:42.345% C
KPH:11.800 B++
VKPH:13.800 A+
C150 Dalton
U
Kills:183
V. Kills:80 226%
Deaths:20
KDR:9.150
Accuracy:52.740% A+
KPH:658,800 U
VKPH:288,000 U
L105 Zephyr
U
Kills:111
V. Kills:20 N/A
Deaths:12
KDR:9.250
Accuracy:40.560% C
KPH:399,600 U
VKPH:72,000 U
L-30R Vektor
A*
Kills:55
V. Kills:38 141%
Deaths:33
KDR:1.667
Accuracy:60.249% A*
KPH:14.100 B
VKPH:9.700 C**
Kills:1,050 (756 + 294)
Deaths:551
KDR:1.906
VKDR:1.746
Vehicle Kills:962
Kill Difference:499
Playtime:63.530 hours
Usage:4%
Score:0.774m
Score/min:203
Piloting Accuracy:60.249%
Gunner Accuracy:40.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:1,149
V. Kills:341 336%
Deaths:224
KDR:5.129
Accuracy:59.730% B*
KPH:51.600 A+
VKPH:15.300 B++
L100 Python AP
M*
Kills:363
V. Kills:171 211%
Deaths:66
KDR:5.500
Accuracy:63.955% B*
KPH:76.100 M*
VKPH:35.900 M++
Skyguard
B++
Kills:327
V. Kills:214 152%
Deaths:152
KDR:2.151
Accuracy:40.691% A++
KPH:18.100 B+
VKPH:11.800 B++
C75 Viper
A
Kills:227
V. Kills:58 385%
Deaths:50
KDR:4.540
Accuracy:47.072% B++
KPH:54.200 A
VKPH:13.800 A
L100 Python HESH
A+
Kills:127
V. Kills:25 N/A
Deaths:40
KDR:3.175
Accuracy:58.404% B**
KPH:71.600 B*
VKPH:14.100 A+
Kills:2,193 (2,193 + 0)
Deaths:532
KDR:4.122
VKDR:1.521
Vehicle Kills:809
Kill Difference:1,661
Playtime:51.074 hours
Usage:3%
Score:0.958m
Score/min:313
Driving Accuracy:58.404%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,174
V. Kills:132 N/A
Deaths:228
KDR:5.149
Accuracy:62.712% A
KPH:50.600 B
VKPH:5.700 C--
Supernova FPC
A++
Kills:1,161
V. Kills:557 208%
Deaths:222
KDR:5.230
Accuracy:62.431% B**
KPH:46.700 A++
VKPH:22.400 A
Saron HRB
B*
Kills:368
V. Kills:243 151%
Deaths:43
KDR:8.558
Accuracy:44.144% C++
KPH:33.400 B*
VKPH:22 B++
Supernova PC
B**
Kills:215
V. Kills:76 279%
Deaths:37
KDR:5.811
Accuracy:55.348% B++
KPH:35.500 B**
VKPH:12.600 B**
Proton II PPA
B+
Kills:81
V. Kills:5 N/A
Deaths:9
KDR:9
Accuracy:27.169% B+
KPH:48.300 C
VKPH:3 C
E540 Halberd
C++
Kills:71
V. Kills:31 222%
Deaths:6
KDR:11.833
Accuracy:40.703% D-
KPH:33.500 C++
VKPH:14.600 C
M20 Basilisk
N/A
Kills:50
V. Kills:20 238%
Deaths:18
KDR:2.778
Accuracy:32.360% N/A
KPH:23.500 N/A
VKPH:9.400 N/A
Kills:3,120 (2,550 + 570)
Deaths:563
KDR:5.542
VKDR:1.890
Vehicle Kills:1,064
Kill Difference:2,557
Playtime:71.045 hours
Usage:4%
Score:1.322m
Score/min:310
Driving Accuracy:55.348%
Gunner Accuracy:32.360%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:69
V. Kills:10 N/A
Deaths:10
KDR:6.900
Accuracy:45.728% B**
KPH:86.700 C+
VKPH:12.600 A++
Kills:69 (0 + 69)
Deaths:10
KDR:6.900
VKDR:1
Vehicle Kills:10
Kill Difference:59
Playtime:0.796 hours
Usage:0%
Score:0.021m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:45.728%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:753
V. Kills:161 465%
Deaths:72
KDR:10.458
Accuracy:54.367% A*
KPH:84.200 A+
VKPH:18 A++
M40 Fury
A
Kills:455
V. Kills:70 N/A
Deaths:47
KDR:9.681
Accuracy:47.885% A
KPH:85.600 A
VKPH:13.200 C**
M12 Kobalt
A**
Kills:288
V. Kills:22 N/A
Deaths:23
KDR:12.522
Accuracy:26.021% A++
KPH:118.300 A
VKPH:9 A**
M20 Basilisk
C+
Kills:172
V. Kills:71 239%
Deaths:52
KDR:3.308
Accuracy:38.897% C+
KPH:17.800 C
VKPH:7.300 C+
M60-G Bulldog
B*
Kills:125
V. Kills:21 N/A
Deaths:17
KDR:7.353
Accuracy:35.495% C++
KPH:43.200 B*
VKPH:7.300 B
M12 Kobalt
A*
Kills:73
V. Kills:9 N/A
Deaths:6
KDR:12.167
Accuracy:18.373% C+
KPH:71.400 C*
VKPH:8.800 A*
M20 Basilisk
C+
Kills:67
V. Kills:19 335%
Deaths:21
KDR:3.190
Accuracy:36.853% C
KPH:20.400 C+
VKPH:5.800 D
Kills:1,933 (0 + 1,933)
Deaths:238
KDR:8.122
VKDR:1.567
Vehicle Kills:373
Kill Difference:1,695
Playtime:33.568 hours
Usage:2%
Score:0.601m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:36.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:781
V. Kills:34 N/A
Deaths:275
KDR:2.840
Accuracy:45.640% B+
KPH:73.500 B++
VKPH:3.200 B**
M40 Fury-F
C-
Kills:317
V. Kills:49 N/A
Deaths:281
KDR:1.128
Accuracy:37.051% D--
KPH:14.800 C-
VKPH:2.300 D-
Kills:1,098 (1,098 + 0)
Deaths:556
KDR:1.975
VKDR:0.149
Vehicle Kills:83
Kill Difference:542
Playtime:32.018 hours
Usage:2%
Score:0.232m
Score/min:121
Driving Accuracy:37.051%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 3,1373,1011,7601.762B+0.0326.558%B++21.896%C46.8C*N/A15066.2h8.8B*33.2B++
Ursa 2,7712,7531,5721.751B+0.0423.524%C++16.782%D--33C+N/A13483.3h10B+42.6B+
Betelgeuse 54-A 2,1932,1581,5961.352C-0.4425.251%C18.536%F37.9D-N/A12256.9h11.7C--46.3C
Nebula VM20 2,1492,1349132.337C++0.5522.096%B++18.65%C41.8B+N/A14951h13.1B**59.1B++
NS-15M1 2,0282,0181,2551.608C++0.1826.779%B*16.452%D-45.8C*N/A15944.1h10.9B++40.8B+
C-4 2,7111,8111,3851.308C+0.4810.474%F*N/A68.6C34.1B70126.4h1.9D17.7T*
Nebula VM20 1,6971,6757562.216C++0.4321.339%B+17.612%D39.5B+N/A14842.4h13.6B*63.8B++
NS Decimator 2,0771,2331,1121.109C++0.6867.579%B*1.784%C36.1C++24.7B**44034.2h4.9C+7.2B
VE-H Maw AE 1,2271,1938761.362C0.4326.77%C16.513%D*40.6D1.2C++13629.4h10.9C40.7C+
VX29 Polaris 1,1961,1827111.662C*0.1326.991%B+17.428%D50.9C**N/A16223.2h10.8B+39.9B+
Lasher X2 1,2281,1827801.515B*0.2835.244%A2.115%D--49.3B*1.9B**17024h16.9B++48.1B*
Supernova VPC 1,3061,1742285.149D3.3662.712%A1.959%B+50.6B5.7C--21023.2h2.8B+4.4B*
Supernova FPC 1,7181,1612225.23C+3.4462.431%B**N/A46.6A++22.4A39124.9h4.7B+7.5B*
Orion VS54 1,1631,1585252.206B+0.4225.31%B*19.862%D55.7B**N/A24920.8h9.9B**39C**
L100 Python HEAT 1,4901,1492245.129C++3.3459.73%B*2.089%C51.5A+15.3B++28522.3h4.2B**7.1B**
Pandora VX25 1,1471,1149731.145C+0.6547.696%B++14.812%C+30.6CN/A12136.4h6.5D**13.6C+
Dual Photon Pods 1,2331,0071407.193C++5.4063.014%A1.39%C*137.9B**31B**7927.3h17.1B++27.1B++
S12 Renegade 8157812752.84C+1.0545.64%B+2.817%D-73.7B++3.2B**23510.6h5.5F-12D
M40 Fury 9147537210.458B*8.6754.367%A*N/A84.6A++18.1A++4268.9h15.3C+28.2B++
VE-H Maw 7827496071.234C0.5626.165%C++17.891%D--34.4C-1.5B**13121.8h10.7C++40.8C**
Solstice SF 7427237240.999C+0.7926.018%B12.448%D13.7C-N/A6152.6h10B38.4B+
CAS30 Tank Buster 1,5257014861.442C*0.3542.345%C2.282%B**11.8B++13.8A+16759.6h36.9B++87.1B+
NS-11P 6986935101.359C*0.4324.165%C*14.863%D31.1C++N/A12922.3h13.1B+54.1B+
Proximity Mine 6546541076.112B*4.3248.091%B++N/A167.7B**N/A6003.9h1.8B3.8B++
NSX-P Tengu 6105885261.118C++0.6738.395%B+18.197%C-34.8C+1.3B+11516.9h14.7C+38.2C*
Blueshift VM5 5655572492.237C+0.4523.36%B*21.724%C++39BN/A13514.3h14.1B+60.5B++
Nova 5235094821.056C0.7347.797%C*13.753%C28.9CN/A9917.6h6.2D-13.1C
NS-7G PDW 5145036020.836C+0.9525.465%C**20.676%B+15.9C-N/A4931.7h15.9C+62.4C**
M40 Fury 525455479.681B+7.8947.885%AN/A85.8A13.2C**4095.3h11.2B+23.5B*
Parallax VX3 4013992121.882C0.0939.618%C++74.687%C27.5C+N/A11114.5h2.5C6.4C+
Sirius SX12 3963904130.944C+0.8523.586%C+15.385%C-20.7CN/A9618.8h15.5C+65.7C++
NS-15MP 4033902891.349C-0.4427.483%C+20.513%D--37.9D1.3B*10910.3h12.6D45.9C+
Maelstrom Turbo Laser 6703883811.018C0.7731.295%C++1.289%D17.2C++12.5C*22722.6h76.2B+243.4B+
Saron HRB 611368438.558B++6.7744.144%C++1.359%C33.5B*22.1B++35511h12.9A+29.2A
L100 Python AP 534363665.5C*3.7163.955%B*N/A75.6M*35.6M+5324.8h4.7B++7.3B*
Tank Mine 6053621432.531C+0.7432.432%C+N/A103.4C+69.4C**13203.5h1.8C*5.4B+
Solstice VE3 3623591881.91A++0.1226.258%B++19.777%C+18.1C+N/A12319.8h16.3C+62.2C*
NS Baron G5 3673553600.986C+0.8045.255%C++11.831%D24.3C-N/A8814.6h5.7D12.6C+
Comet VM2 5153432651.294B+0.5052.637%B**2.624%D17.8B**8.9A**20119.3h18B+34.2B++
NS-44G Commissioner 3433383570.947C+0.8427.559%D--17.16%D18.1DN/A6618.7h4C+14.4C-
Skyguard 5413271522.151C0.3640.691%A++2.446%B+18.1B+11.8B++24518.1h126.3C+310.4B++
M40 Fury-F 3663172811.128C+0.6637.051%D--N/A14.8C-2.3D-6421.4h6.9B++18.7B+
Force-Blade 38331323,0890.014C1.7823.297%D5.431%C0.3C-N/A1952.2h3.5D15.1C
Comet VM2 4853102411.286B0.5053.895%B*2.258%D-19.6A11.1M*19815.8h18.6B++34.5B*
Light PPA 3733073011.02C--0.7746.319%B++N/A22.9D4.9B++10613.4h16.5C+35.7C++
Terminus VX-9 3143042711.122C+0.6722.38%D22.04%D40.5C++1.3A+1287.5h13.9C-61.9C-
Eidolon VE33 3022992741.091C+0.7027.553%C+25.753%C+18.7CN/A6016h8.4B+30.6B
Artemis VX26 2972952801.054C0.7430.901%B++13.559%D**22.9C--N/A9112.9h13.2C42.8C**
M12 Kobalt 3102882312.522C+10.7326.021%A++17.361%C+120A9.2M3552.4h24.1D-92.6B
NS-AM7 Archer 3992753880.709B+1.0870.82%A++13.818%C8.4C**3.8B*8432.7h13.5B+19.1B*
Deimos VA29 2762722051.327C++0.4653.507%D6.25%F-28.6DN/A1369.5h3D-5.7C--
H-V45 2782662631.011C+0.7824.277%C+19.549%C30.9C+1.4A**1248.6h16.2D-66.9C
NS-11CP 2832611981.318C0.4727.52%C23.755%C+36.8C-3.1S1157.1h12C++43.5C++
NS-10 Burster 3492472081.188B+0.6033.949%B++9.717%B+12.4M5.1B**17219.9h70.3A+206.9A
Equinox VE2 2612422241.08C+0.7126.129%C++9.504%D**47.5B*3.7S1305.1h7A++26.7B**
Vortex VM21 3912402061.165C+0.6346.903%B++4.583%B+14.5B*9.1B**13616.6h36C**76.8B+
C75 Viper 285227504.54C++2.7547.072%B++1.322%C+54A13.8A4714.2h11.1B+23.5B++
NS "Jackpot" Decimator 3622251941.16C0.6367.971%B+N/A42.5C25.8B+3475.3h4.6D6.8C
Supernova PC 291215375.811C++4.0255.348%B++1.86%C35.8A12.7B**3916h4B*7.2B**
M40 Fury 3452151811.944C+10.1584.27%M**N/A65.2C39.4A++6473.3h62.3T-73.9D**
Anti-Vehicle Grenade 3922081208N/A206.2156.045%B+N/A416C*368M*46660.5h4.3B++7.6B*
Zenith VX-5 2062052150.953C0.8423.524%C21.951%C++28.5CN/A927.2h11.6B+49.2C**
Thanatos VE70 2101951721.134C**0.6645.841%B+15.385%C+21.7C1.7M++909h6.4D-13.9C+
Blueshift VM5 202194962.021C+0.2322.132%B+17.526%D34C+1.4A++1365.7h17.4C78.6C**
Vortex VM21 3151862060.903C+0.8947.545%B++2.688%C--11.1B++7.7A11516.7h48.6C++102.3B
C150 Dalton 263183209.15B7.3652.74%A+N/A1830U800U9738900.1h4C*7.7B*
Cosmos VM3 179176702.514B+0.7221.241%B*15.341%D-33.2C*N/A1725.3h13.7C*64.5C**
M20 Basilisk 243172523.308C*1.5238.897%C+4.651%C-17.7C7.3C+1509.7h86.3C**222B+
Nemesis VSH9 3171691591.063B++0.7364.13%C*N/A14.4C+12.6C++20911.7h9.2C14.4C+
NS-10 Burster 2461691581.07C+0.7235.058%B++8.876%B*10.6A*4.8B++14115.9h90.9A259.1A
Pulsar VS1 1771681730.971C+0.8226.235%B+16.667%D36.5B++2M**2384.6h15.1C+57.7B
Spear Anti-Vehicle Phalanx Turret 274156334.727C2.9449.684%B+4.487%C**40C++30.3B*4653.9h9.6C+19.3C**
MANA Anti-Personnel Turret 163155443.523N/A1.7317.52%UN/A1550U80U3045500.1h20.3T*116T*
Rocklet Rifle 2581471061.387A0.4053.318%C+N/A36.8B++27.8C**4814h27.8B*52.1B+
Coyote Missiles 208138502.76C+0.9759.198%B*N/A57.5B+29.2B+3732.4h29.6B*50.1B*
Lancer VS22 2631341610.832C++0.9661.261%C+N/A17.2C*16.5C**3037.8h23.1C++37.6C*
Orbital Strike Uplink 2081331133U131.21707.895%UN/A665U375U49220.2h2T*0.3T*
Lasher X2-P 132129781.654C+0.1434.906%C+2.326%D71.7B++1.7C+2641.8h16.6C**47.5C*
L100 Python HESH 152127403.175D1.3858.404%B**N/A70.6B*13.9A+3851.8h3.8C+6.5B
M60-G Bulldog 146125177.353B*5.5635.495%C++N/A43.1B*7.2C**2562.9h4.8B**13.6B*
M12 Kobalt 135125262.5A++60.7146.112%S16.8%C+178.6A14.3M++4610.7h33.5F-72.7B+
Frag Grenade 1241241124N/A122.2142.768%CN/A620B+N/A26200.2h3.3B+7.8C**
Saron Laser Cannon 1811161151.009C+0.7838.815%AN/A17.1B9.6C+2436.8h114.8B295.9B+
L105 Zephyr 131111129.25C++7.4640.56%CN/A1110U200U4667600.1h5.6B+13.8B+
NS-45 Pilot 108101991.02C+0.7727.196%D9.901%F-32.6C-2.3M+1223.1h8.3C30.7C
S1 17491731.247B**0.5469.015%A1.099%D--29.4B26.8A*10653.1h7.9C-11.4C*
G40-F Ranger 13889422.25B++20.4639.972%B*N/A89A*49A*7821h48.5B**121.4B**
Proton II PPA 868199C7.2127.169%B+1.235%D47.6C2.9C-1921.7h12.3D45.4C+
NS Annihilator 15079761.039B**0.7581.232%C++N/A11.3C*10.1B+2407h10.7B+13.2B+
MANA Anti-Vehicle Turret 16779701.129C-0.6657.654%C+5.063%B++790C+880C++372150.1h11.6D--20.2C
Beamer VS3 7776800.95C**0.8419.022%D*23.684%C++12.5DN/A986.1h8.3B+43.9C+
Quasar VM1 7575175U73.2117.095%C**6.667%F--27.8BN/A2862.7h11.6B**67.9B+
MAX Punch 97741,6990.044C-1.7527.162%D*N/A0.7CN/A2108.7h2.7C+10C-
M12 Kobalt 8273612.167C+10.3818.373%C+16.438%C73C*9A**2351h20.5C+111.8C*
E540 Halberd 10271611.833C**10.0440.703%D-N/A33.8C*14.8C2472.1h3.9A+9.6B*
Proton II PPA-H 7969106.9C5.1145.728%B**N/A86.3C+12.5A++4480.8h17.2D**37.7C
NS-44L Blackhand 6767242.792A1.0041.409%C+25.373%D*44.7B**N/A1061.5h3.6B++8.7B+
M20 Basilisk 8667213.19C++1.4036.853%C2.985%D--20.3C+5.8D2273.3h79.5B+215.8B+
Heartstring 7960601C+0.7929.362%D26.667%C+17.1C5.4C**773.5h4.6C++15.7C+
VS Patriot Flare Gun 6256820.683C+1.116.051%D-N/A6.7DN/A308.3h3.5C57.8D--
L-30R Vektor 9355331.667C++0.1260.249%A*3.636%A14.1B9.7C**1443.9h222.7D**369.6C--
Xiphos Anti-Personnel Phalanx Tower 5353153C+51.2125.312%C-N/A265C++N/A11370.2h8.8B+34.8B+
M20 Basilisk 7050182.778C+0.9932.36%B2%D**23.8B+9.5B++1382.1h68.9B+213B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1161.5h
Anti-Vehicle MANA Turret184221.8h
Nano-Armor Kit601669,23869.1h
Restoration Kit263410.4h
Skywall Shield Emitter1930.5h
Structure Shield Module0560.2h
Repair Module01400.7h
Turret AI Module01010.3h
Cortium Silo01360.4h
Nanite Revive Grenade05710.2h
Medical Applicator25669,0467.5h
Spitfire Auto-Turret321,5981.5h
Sunderer Garage0550.5h
Spear Anti-Vehicle Tower0620.3h
Welding Device12,8480.4h
Shield Recharging Field207690.3h
Recon Detection Device251,4123.2h
Ammunition Package278021.3h
Medical Kit2630.7h
Anti-Infantry MANA Turret103441h
Routing Spire0690.1h
Pain Spire2580.5h
Snowman Soldier21020.1h
Flail Targeting Dart101710.6h
Router44200.8h
Nano-Repair Grenade03210.1h
Solid Wall0700.8h
Light Air Terminal0510.5h
Elysium Spawn Tube21370.3h
Orbital Strike Target Designator181360.7h
IPC Targeting Dart5630.2h
Infantry Tower2500.6h

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