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Primarch Treadstone01[R3ST] Treadstone01
VS BR 96

KDR: 1.04

Score: 13.8m

Last Seen: Aug 10th, 2019 5:30 PM
- OFFLINE - 302 hour(s)

Battle Rank 96 - Vanu Sovereignty on Connery - Outfit Leader of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
Level Progress (to 97): 44%
Level 100 Progress: 73% 285h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Solstice VE3 Orion VS54 SVA-88 NS-11C NS-15M1 NS Decimator Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.02%19.568%4902511897,7371.23673-0.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.086%0.753B++-0.196C-0.156CHEAD ++ (~7.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.345C**12.20.145C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.489%1.149%3211213874551190.1907973%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.729B++-0.909D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++4.20.661B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.367%2.016%107312112484153790.59615465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.736%1.403A-0.6D0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.821B++110.725B++10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.992%65.594%1073121140452920.763705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.725%-0.15C-0.097C+-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.089C+3.10.037C+6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
13.8m823.9%298 (17.9k)266 (16k)1.038912,23311,7751.2261696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121422916.057%15.867%25504:231

10% Combat Medic43% Engineer33% Heavy Assault10% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 1:56 AMDec 29th, 2017 6:15 PMAug 22nd, 2019 2:57 PM (12h) (PST)Aug 10th, 2019 1:45 PM (13d) (PST)Aug 10th, 2019 1:30 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001481520.2370.2280.0382.2220.033107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0108,8719,13914142133215,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
861.9h/35.9d 2,205 1,941 4,724 114.9k 1,890 2,464 1,713 15.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,158
Deaths:1,025
KDR:1.130
Accuracy:22.867% C+
HSR:18.826% D
Orion VS54
C*
Kills:713
Deaths:529
KDR:1.348
Accuracy:22.011% C*
HSR:21.459% C--
SVA-88
B**
Kills:689
Deaths:547
KDR:1.260
Accuracy:25.832% B+
HSR:33.672% B**
NS-15M1
B+
Kills:277
Deaths:242
KDR:1.145
Accuracy:24.993% B+
HSR:19.134% C-
Flare VE6
B+
Kills:218
Deaths:139
KDR:1.568
Accuracy:24.777% B+
HSR:19.266% D
NS-15M AE
C*
Kills:162
Deaths:105
KDR:1.543
Accuracy:26.766% C*
HSR:29.630% C*
Kills:3,217
Deaths (as Heavy Assault):2,587
Deaths (to Heavy Assaults):3,585
KDR:1.24353
Kill Difference:630
Playtime:283.270 hours
Usage:33%
Score:4.122m
Score/min:243
Accuracy (listed only):24.541%
HSR (listed only):23.664%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,147
Deaths:1,320
KDR:0.869
Accuracy:25.238% B+
HSR:17.786% C
NS-11C
B
Kills:528
Deaths:706
KDR:0.748
Accuracy:25.603% B
HSR:15.720% D
Solstice SF
C*
Kills:237
Deaths:301
KDR:0.787
Accuracy:25.165% C*
HSR:8.861% D*
Eidolon VE33
C**
Kills:198
Deaths:214
KDR:0.925
Accuracy:29.607% C**
HSR:22.222% C--
Serpent VE92
B+
Kills:194
Deaths:268
KDR:0.724
Accuracy:22.585% C
HSR:22.680% B+
Pulsar C
B++
Kills:190
Deaths:240
KDR:0.792
Accuracy:27.811% B++
HSR:25.263% B
Kills:2,494
Deaths (as Engineer):3,049
Deaths (to Engineers):2,537
KDR:0.81797
Kill Difference:555
Playtime:370.074 hours
Usage:43%
Score:6.638m
Score/min:299
Accuracy (listed only):26.001%
HSR (listed only):18.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,147
Deaths:1,320
KDR:0.869
Accuracy:25.238% B+
HSR:17.786% C
NS-11C
B
Kills:528
Deaths:706
KDR:0.748
Accuracy:25.603% B
HSR:15.720% D
Solstice SF
C*
Kills:237
Deaths:301
KDR:0.787
Accuracy:25.165% C*
HSR:8.861% D*
NS-7 PDW
B*
Kills:202
Deaths:187
KDR:1.080
Accuracy:29.393% B*
HSR:10.396% D*
Serpent VE92
B+
Kills:194
Deaths:268
KDR:0.724
Accuracy:22.585% C
HSR:22.680% B+
Sirius SX12
C+
Kills:193
Deaths:226
KDR:0.854
Accuracy:24.639% C+
HSR:13.990% D
Pulsar C
B++
Kills:190
Deaths:240
KDR:0.792
Accuracy:27.811% B++
HSR:25.263% B
MKV Suppressed
C+
Kills:164
Deaths:143
KDR:1.147
Accuracy:24.767% C+
HSR:11.585% D*
Kills:2,855
Deaths (as Light Assault):3,391
Deaths (to Light Assaults):1,891
KDR:0.84193
Kill Difference:536
Playtime:19.921 hours
Usage:2%
Score:0.272m
Score/min:227
Accuracy (listed only):25.650%
HSR (listed only):15.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B+
Kills:240
Deaths:246
KDR:0.976
Accuracy:25.751% B+
HSR:12.083% D*
NS-7 PDW
B*
Kills:202
Deaths:187
KDR:1.080
Accuracy:29.393% B*
HSR:10.396% D*
Sirius SX12
C+
Kills:193
Deaths:226
KDR:0.854
Accuracy:24.639% C+
HSR:13.990% D
CME
B++
Kills:174
Deaths:215
KDR:0.809
Accuracy:29.984% B++
HSR:22.989% C++
Pulsar VS1
B+
Kills:166
Deaths:206
KDR:0.806
Accuracy:25.907% B+
HSR:18.072% C
MKV Suppressed
C+
Kills:164
Deaths:143
KDR:1.147
Accuracy:24.767% C+
HSR:11.585% D*
Corvus VA55
B+
Kills:160
Deaths:163
KDR:0.982
Accuracy:26.726% B+
HSR:16.875% D-
H-V45
C++
Kills:160
Deaths:117
KDR:1.368
Accuracy:24.956% C++
HSR:13.125% D*
Kills:1,459
Deaths (as Combat Medic):1,503
Deaths (to Combat Medics):1,305
KDR:0.97073
Kill Difference:44
Playtime:84.960 hours
Usage:10%
Score:1.540m
Score/min:302
Accuracy (listed only):26.515%
HSR (listed only):14.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:253
Deaths:147
KDR:1.721
Accuracy:36.591% C
HSR:75.889% C+
NS-44 Commissioner
C++
Kills:211
Deaths:297
KDR:0.710
Accuracy:37.663% C++
HSR:14.692% D--
NS-7 PDW
B*
Kills:202
Deaths:187
KDR:1.080
Accuracy:29.393% B*
HSR:10.396% D*
Sirius SX12
C+
Kills:193
Deaths:226
KDR:0.854
Accuracy:24.639% C+
HSR:13.990% D
Manticore SX40
C+
Kills:174
Deaths:245
KDR:0.710
Accuracy:28.675% C+
HSR:18.966% C
MKV Suppressed
C+
Kills:164
Deaths:143
KDR:1.147
Accuracy:24.767% C+
HSR:11.585% D*
NS-357 Underboss
C**
Kills:163
Deaths:194
KDR:0.840
Accuracy:38.696% C**
HSR:14.724% D-
Beamer VS3
D
Kills:92
Deaths:143
KDR:0.643
Accuracy:20.051% D*
HSR:18.478% D
Beamer VS3-FB
D
Kills:91
Deaths:111
KDR:0.820
Accuracy:27.750% D
HSR:14.286% D--
Ghost
C--
Kills:86
Deaths:62
KDR:1.387
Accuracy:35.750% C--
HSR:56.977% D*
Artemis VX26
C+
Kills:73
Deaths:73
KDR:1
Accuracy:27.131% C+
HSR:17.808% D
VA39 Spectre
C+
Kills:65
Deaths:86
KDR:0.756
Accuracy:30.241% C
HSR:36.923% C+
Kills:1,767
Deaths (as Infiltrator):1,914
Deaths (to Infiltrators):1,527
KDR:0.9232
Kill Difference:147
Playtime:87.189 hours
Usage:10%
Score:0.973m
Score/min:186
Accuracy (listed only):30.112%
HSR (listed only):25.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):691
KDR:0
Kill Difference:UNR
Playtime:11.350 hours
Usage:1%
Score:0.232m
Score/min:341
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:89
V. Kills:17 N/A
Deaths:18
KDR:4.944
Accuracy:50.464% C*
KPH:15.700 D**
VKPH:3 D**
L100 Python HEAT
C
Kills:87
V. Kills:26 322%
Deaths:12
KDR:7.250
Accuracy:48.489% C
KPH:21.800 D
VKPH:6.500 D--
C75 Viper
N/A
Kills:50
V. Kills:14 333%
Deaths:17
KDR:2.941
Accuracy:37.870% N/A
KPH:16.100 N/A
VKPH:4.500 N/A
Kills:226 (226 + 0)
Deaths:47
KDR:4.809
VKDR:1.213
Vehicle Kills:57
Kill Difference:179
Playtime:12.749 hours
Usage:1%
Score:0.118m
Score/min:155
Driving Accuracy:37.870%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:132
V. Kills:119 110%
Deaths:53
KDR:2.491
Accuracy:50.016% B++
KPH:15.700 D-
VKPH:14.200 C+
E540 Halberd
C
Kills:53
V. Kills:33 156%
Deaths:8
KDR:6.625
Accuracy:48.882% C++
KPH:23.500 D
VKPH:14.600 C
Kills:185 (0 + 185)
Deaths:61
KDR:3.033
VKDR:2.492
Vehicle Kills:152
Kill Difference:124
Playtime:10.644 hours
Usage:1%
Score:0.202m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:48.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C--
Kills:101
V. Kills:7 N/A
Deaths:4
KDR:25.250
Accuracy:35.348% D
KPH:66 C--
VKPH:4.600 D-
Saron HRB-H
C++
Kills:94
V. Kills:91 102%
Deaths:19
KDR:4.947
Accuracy:58.161% C**
KPH:26.700 D
VKPH:25.800 C++
Kills:195 (0 + 195)
Deaths:23
KDR:8.478
VKDR:4.261
Vehicle Kills:98
Kill Difference:172
Playtime:5.051 hours
Usage:1%
Score:0.167m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:58.161%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,1701,1581,0251.13C0.0922.867%C+18.826%D15.1D--N/A6176.7h12.7C+55.6C++
Solstice VE3 1,1761,1471,3200.869C++0.1725.238%B+17.786%C14CN/A5881.9h13.2B+52.3B
Orion VS54 7227135291.348C+0.3122.011%C*21.459%C--17.8DN/A9240.1h11.9B+54C++
SVA-88 7046895471.26C0.2225.832%B+33.672%B**29.2DN/A10223.6h11.8C++45.7B
NS-11C 5395287060.748C0.2925.603%B15.72%D9.5D-N/A4055.4h15.5C+60.4C*
NS-15M1 2782772421.145C0.1124.993%B+19.134%C-19.8DN/A9514h12C**48.1B+
NS Decimator 4152574110.625C--0.4167.408%B*1.556%C--21.2D-13.1C28912.1h6.3D-9.3C
Parallax VX3 2542531471.721C0.6836.591%C75.889%C+16.5DN/A6015.3h2.4C+6.5C+
Sticky Grenade 2552501250N/A248.9648.673%C-N/A833.3C16.7B+32950.3h2.2C++4.5C++
NS-11P 2462402460.976C+0.0625.751%B+12.083%D*13.2D-N/A5418.2h13.8C*53.6B+
Solstice SF 2382373010.787C+0.2525.165%C*8.861%D*16CN/A8314.8h13.4C+53.1C++
Tank Mine 4362332031.148D0.1132.425%C+N/A56.8D--49.5C-12564.1h1.9C+5.8C**
Flare VE6 2212181391.568C*0.5324.777%B+19.266%D26.6C--N/A1838.2h9.7B+39B+
NS-44 Commissioner 2172112970.71C0.3337.663%C++14.692%D--21.5C-N/A1039.8h3.8C*10.2B
NS-7 PDW 2032021871.08C*0.0429.393%B*10.396%D*17.4C-N/A7311.6h13.6B+46.3B+
Eidolon VE33 1991982140.925C+0.1129.607%C**22.222%C--13.1DN/A6015.1h8.9C*30B+
Serpent VE92 1961942680.724C0.3122.585%C22.68%B+15DN/A4912.9h12.7C*56.4C++
Sirius SX12 1961932260.854C+0.1824.639%C+13.99%D11.7D-N/A6116.5h18.1D73.6C+
Pulsar C 1951902400.792C0.2527.811%B++25.263%B14.3DN/A9813.3h13.3C47.8C*
S1 3511902440.779C++0.2661.945%B+3.158%C*18.6C-15.8B+27110.2h6.2B10B+
CME 1811742150.809C--0.2329.984%B++22.989%C++21.5DN/A528.1h14C+46.6B+
Manticore SX40 1761742450.71C0.3328.675%C+18.966%C21.8CN/A838h6.2B++21.5B+
Pulsar VS1 1751662060.806C+0.2325.907%B+18.072%C18.9C1A1118.8h15.9C61.4C*
Lasher X2 1691651800.917C+0.1230.811%B++1.818%D*22.3C-N/A1087.4h15.2B**49.3B++
MKV Suppressed 1641641431.147C++0.1124.767%C+11.585%D*24.1CN/A1146.8h14.3C++57.6C++
NS-357 Underboss 1671631940.84C+0.2038.696%C**14.724%D-23.3DN/A1067h4C**10.3B+
NS-15M AE 1641621051.543C+0.5026.766%C*29.63%C*33.8DN/A1194.8h11.6C++43.4C**
Corvus VA55 1611601630.982C+0.0626.726%B+16.875%D-18.8C--N/A688.5h10.9B+40.6B+
H-V45 1611601171.368C+0.3324.956%C++13.125%D*22.2C-N/A1277.2h12.5B+50B+
Force-Blade 2321596,5370.024C+1.0134.654%BN/A0.4CN/A2416.8h4D-11.4C+
Saron HRB 251132532.491C--1.4550.016%B++N/A15.7D-14.2C+3218.4h24.5C49C**
Damascus Edge 1591204,6330.026C1.0117.279%D-4.167%C--0.6CN/A2214.3h2.9D-17D
Frag Grenade 1151081108N/A106.9642.256%C-N/A360C--23.3A++20410.3h4.4C-10.3C
M40 Fury-H 108101425.25B**24.2135.348%D1.98%B*67.3C--4.7D3621.5h4.6B**12.9B*
Saron HRB-H 18594194.947C+3.9158.161%C**1.064%C-26.9D26C*6343.5h20.6B+35.4B++
Beamer VS3 96921430.643C+0.4020.051%D*18.478%D12.1DN/A567.6h8.5B+42.3C+
Beamer VS3-FB 92911110.82C0.2227.75%D14.286%D--23.9DN/A1063.8h8.5C+30.8C
L100 Python HESH 10689184.944C--3.9150.464%C*N/A15.6D**3D**1175.7h3.7C+7.3C++
L100 Python HEAT 11387127.25B++6.2148.489%C1.149%D-21.8D6.5D--1844h4.2B**8.7B*
Ghost 8686621.387C0.3535.75%C--56.977%D*11.6D*N/A547.4h2.5C6.9C+
C-4 11381511.588C++0.5527.204%C**N/A50.6D20D10101.6h1.3B+4.9B+
MANA Anti-Vehicle Turret 19479382.079C+1.0448.453%D2.532%D790C+1150B+3753000.1h10.5D21.7D
Artemis VX26 7473731C0.0427.131%C+17.808%D17.4DN/A984.2h12.9C+47.6C+
VA39 Spectre 6665860.756C-0.2830.241%C36.923%C+10D-N/A396.5h6.6C21.7C+
Proximity Mine 6463341.853D0.8145.646%B+N/A63D*1B++3201h2.4D**5.3C
MANA Anti-Personnel Turret 6763411.537N/A0.5038.373%UN/A630U40U1611600.1h50.7T*132.1T*
Spear Anti-Vehicle Phalanx Turret 855769.5B8.4640.769%C5.263%B++33.5C16.5C-4691.7h7.4B+18.2B
E540 Halberd 865386.625C+5.5948.882%C++3.774%B*23D-14.3C3012.3h6.2C12.7C+
C75 Viper 6450172.941C1.9037.87%C2%B++16.1D4.5D-1863.1h12B+31.7B
Anti-Vehicle Grenade 7150150N/A48.9649.494%C+N/A250D105C++27320.2h7.8D-15.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon144391.5h
Nano-Armor Kit318284,56829.5h
Anti-Vehicle MANA Turret223843.6h
AE Nano-Armor Kit8982,9356.1h
AE Medical Applicator14434,2563.3h
Nanite Revive Grenade02200.1h
Medical Applicator18155,4176.8h
Restoration Kit8790.5h
Motion Spotter44090.6h
Xiphos Anti-Personnel Phalanx Tower0600h
Ammunition Package373,0141.7h
Medical Kit716352.5h
Anti-Infantry MANA Turret154741.2h
Hardlight Barrier2710.1h
Recon Detection Device281,4333.4h
Shield Recharging Field62330.1h

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