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Harbinger Immortal Treasurer[TFDN] Treasurer
VS BR 91

KDR: 1.28

Score: 13.2m

Last Seen: Nov 24th, 2018 4:30 PM
- OFFLINE - 3653.2 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt
Level Progress (to 92): 18%
Level 100 Progress: 70% 503h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW SVA-88 Sirius SX12 Supernova FPC Supernova PC NS-15M2 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.632%14.1%33316103312,0781.49499-0.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.87%0.494B+-1.016D*-0.731D-HEAD (~2.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.241C++13.40.062C+43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.535%3.488%1511048867002540.12285734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.196C1.737A++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
754.2-3.676T*268-4.055T*486.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.133%1.141%378510442,541117817872.15522142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.885%0.897B*-0.938D--1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.49B+9.90.212C++9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.861%55.518%01104829960730.492586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.024C+-0.759D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.157C++2.90.088C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.31%10.211%021047852600101.42

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.197%0.239C++-0.862D--0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.327C**3.90.189C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m215.7%187 (11.2k)179 (10.7k)1.2777423,92718,7261.6109191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS104936020.714%9.888%20503:564

29% Engineer60% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 4:03 PMDec 31st, 2013 3:36 PMDec 24th, 2018 12:46 PM (122d) (PST)Nov 24th, 2018 12:33 PM (152d) (PST)Nov 24th, 2018 12:30 PM (152d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5752363390.3240.2540.0320.8460.068208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,49314,18920,3041915251410,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1229.2h/51.2d 6,239 2,366 5,015 62.4k 1,881 4,033 5,004 42.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:3,652
Deaths:1,879
KDR:1.944
Accuracy:20.891% C+
HSR:14.622% D**
Pulsar LSW
D-
Kills:1,270
Deaths:144
KDR:8.819
Accuracy:17.791% D--
HSR:17.638% D-
SVA-88
B
Kills:1,165
Deaths:791
KDR:1.473
Accuracy:25.373% B
HSR:15.365% D**
NS-15M2
C+
Kills:1,001
Deaths:895
KDR:1.118
Accuracy:24.244% C+
HSR:15.085% D*
Ursa
C**
Kills:754
Deaths:580
KDR:1.300
Accuracy:24.063% C**
HSR:17.905% D-
Lasher X2
C+
Kills:321
Deaths:375
KDR:0.856
Accuracy:24.667% C+
HSR:1.869% D*
VE-H Maw
C-
Kills:206
Deaths:300
KDR:0.687
Accuracy:23.323% C-
HSR:16.019% D*
NS-15MG
D-
Kills:51
Deaths:41
KDR:1.244
Accuracy:19.847% D-
HSR:13.726% F-
Kills:8,420
Deaths (as Heavy Assault):5,005
Deaths (to Heavy Assaults):5,321
KDR:1.68232
Kill Difference:3,415
Playtime:738.718 hours
Usage:60%
Score:7.169m
Score/min:162
Accuracy (listed only):22.525%
HSR (listed only):14.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:899
Deaths:1,159
KDR:0.776
Accuracy:31.982% A++
HSR:10.790% F
Thanatos VE70
B
Kills:717
Deaths:512
KDR:1.400
Accuracy:42.681% B
HSR:10.042% D*
NS Baron G5
C*
Kills:508
Deaths:558
KDR:0.910
Accuracy:46.004% C*
HSR:8.858% D*
Eidolon VE33
C
Kills:258
Deaths:257
KDR:1.004
Accuracy:26.118% C
HSR:18.992% D-
Phobos VX86
B
Kills:135
Deaths:178
KDR:0.758
Accuracy:63.036% B
HSR:11.111% D-
Kills:2,517
Deaths (as Engineer):2,664
Deaths (to Engineers):5,167
KDR:0.94482
Kill Difference:147
Playtime:351.243 hours
Usage:29%
Score:4.420m
Score/min:210
Accuracy (listed only):41.964%
HSR (listed only):11.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:1,162
Deaths:655
KDR:1.774
Accuracy:26.183% B
HSR:8.090% F
Solstice VE3
A++
Kills:899
Deaths:1,159
KDR:0.776
Accuracy:31.982% A++
HSR:10.790% F
Thanatos VE70
B
Kills:717
Deaths:512
KDR:1.400
Accuracy:42.681% B
HSR:10.042% D*
NS Baron G5
C*
Kills:508
Deaths:558
KDR:0.910
Accuracy:46.004% C*
HSR:8.858% D*
Eridani SX5
C+
Kills:305
Deaths:291
KDR:1.048
Accuracy:26.376% C+
HSR:12.459% D--
NS-7 PDW
B+
Kills:272
Deaths:265
KDR:1.026
Accuracy:27.197% B+
HSR:8.824% D**
Phobos VX86
B
Kills:135
Deaths:178
KDR:0.758
Accuracy:63.036% B
HSR:11.111% D-
Kills:3,998
Deaths (as Light Assault):3,618
Deaths (to Light Assaults):2,762
KDR:1.10503
Kill Difference:380
Playtime:10.702 hours
Usage:1%
Score:0.050m
Score/min:78
Accuracy (listed only):37.637%
HSR (listed only):10.025%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,162
Deaths:655
KDR:1.774
Accuracy:26.183% B
HSR:8.090% F
Thanatos VE70
B
Kills:717
Deaths:512
KDR:1.400
Accuracy:42.681% B
HSR:10.042% D*
NS-11P
B+
Kills:597
Deaths:456
KDR:1.309
Accuracy:25.773% B+
HSR:10.050% D**
NS Baron G5
C*
Kills:508
Deaths:558
KDR:0.910
Accuracy:46.004% C*
HSR:8.858% D*
Eridani SX5
C+
Kills:305
Deaths:291
KDR:1.048
Accuracy:26.376% C+
HSR:12.459% D--
NS-7 PDW
B+
Kills:272
Deaths:265
KDR:1.026
Accuracy:27.197% B+
HSR:8.824% D**
Phobos VX86
B
Kills:135
Deaths:178
KDR:0.758
Accuracy:63.036% B
HSR:11.111% D-
Kills:3,696
Deaths (as Combat Medic):2,915
Deaths (to Combat Medics):2,032
KDR:1.26792
Kill Difference:781
Playtime:31.539 hours
Usage:3%
Score:0.412m
Score/min:218
Accuracy (listed only):36.750%
HSR (listed only):9.919%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,162
Deaths:655
KDR:1.774
Accuracy:26.183% B
HSR:8.090% F
Eridani SX5
C+
Kills:305
Deaths:291
KDR:1.048
Accuracy:26.376% C+
HSR:12.459% D--
Ghost
D
Kills:299
Deaths:228
KDR:1.311
Accuracy:34.861% D
HSR:55.518% D*
NS-7 PDW
B+
Kills:272
Deaths:265
KDR:1.026
Accuracy:27.197% B+
HSR:8.824% D**
NS-30 Vandal
C++
Kills:249
Deaths:164
KDR:1.518
Accuracy:33.642% C++
HSR:18.876% D-
NS-44 Commissioner
B+
Kills:136
Deaths:219
KDR:0.621
Accuracy:40.141% B+
HSR:15.441% D--
NS-357 Underboss
C
Kills:101
Deaths:228
KDR:0.443
Accuracy:33.741% C
HSR:9.901% D**
Kills:2,524
Deaths (as Infiltrator):2,050
Deaths (to Infiltrators):2,083
KDR:1.23122
Kill Difference:474
Playtime:36.623 hours
Usage:3%
Score:0.305m
Score/min:139
Accuracy (listed only):31.734%
HSR (listed only):18.444%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:641
Deaths:386
KDR:1.661
Accuracy:16.334% C+
HSR:15.289% D--
Quasar VM1
C+
Kills:467
Deaths:282
KDR:1.656
Accuracy:15.697% C+
HSR:12.634% D*
Cosmos VM3
C++
Kills:428
Deaths:301
KDR:1.422
Accuracy:16.727% C++
HSR:17.991% C
Comet VM2
B+
Kills:291
Deaths:419
KDR:0.695
Accuracy:47.072% B+
HSR:2.749% D
Comet VM2
C*
Kills:144
Deaths:240
KDR:0.600
Accuracy:47.195% C*
HSR:1.389% D**
Kills:1,971
Deaths (as MAX Suit):814
Deaths (to MAX Suits):957
KDR:2.42138
Kill Difference:1,157
Playtime:50.523 hours
Usage:4%
Score:0.870m
Score/min:287
Accuracy (listed only):28.605%
HSR (listed only):10.010%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:86
V. Kills:103 83%
Deaths:310
KDR:0.277
Accuracy:35.535% B++
KPH:2.900 D-
VKPH:3.500 D-
Kills:86 (86 + 0)
Deaths:310
KDR:0.277
VKDR:0.332
Vehicle Kills:103
Kill Difference:224
Playtime:29.462 hours
Usage:2%
Score:0.082m
Score/min:47
Piloting Accuracy:35.535%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:368
V. Kills:272 135%
Deaths:129
KDR:2.853
Accuracy:57.555% B+
KPH:19.800 D
VKPH:14.700 B++
C75 Viper
D
Kills:146
V. Kills:55 261%
Deaths:20
KDR:7.300
Accuracy:39.449% C+
KPH:12.100 D-
VKPH:4.600 D
L100 Python AP
B+
Kills:67
V. Kills:101 66%
Deaths:43
KDR:1.558
Accuracy:68.458% A
KPH:14.100 D*
VKPH:21.300 B+
Skyguard
B*
Kills:58
V. Kills:47 121%
Deaths:17
KDR:3.412
Accuracy:37.939% A+
KPH:16.100 C**
VKPH:13.100 B*
Kills:639 (639 + 0)
Deaths:209
KDR:3.057
VKDR:2.273
Vehicle Kills:475
Kill Difference:430
Playtime:38.960 hours
Usage:3%
Score:0.421m
Score/min:180
Driving Accuracy:37.939%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,025
V. Kills:717 143%
Deaths:244
KDR:4.201
Accuracy:64.100% A
KPH:23.800 C+
VKPH:16.700 B
Supernova PC
B*
Kills:1,023
V. Kills:595 172%
Deaths:224
KDR:4.567
Accuracy:60.323% A
KPH:19.700 C
VKPH:11.500 B*
Saron HRB
C
Kills:87
V. Kills:73 118%
Deaths:20
KDR:4.350
Accuracy:36.570% D-
KPH:15.800 D-
VKPH:13.300 C
Kills:2,135 (2,048 + 87)
Deaths:488
KDR:4.375
VKDR:2.838
Vehicle Kills:1,385
Kill Difference:1,647
Playtime:100.383 hours
Usage:8%
Score:1.051m
Score/min:175
Driving Accuracy:60.323%
Gunner Accuracy:36.570%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,6803,6521,8791.944B+0.6720.891%C+14.622%D**19.4C--N/A67188.5h12.5C**59.9C**
Pulsar LSW 1,2831,2701448.819S7.5417.791%D--17.638%D-16.6D-N/A7376.7h12.6C++71.1C
SVA-88 1,1751,1657911.473C+0.2025.373%B15.365%D**30.6C--N/A9138.1h12.3C+48.4C**
Sirius SX12 1,1641,1626551.774B++0.5026.183%B8.09%F39.7B+N/A10429.3h12.8B+49.1B+
Supernova FPC 1,7421,0252444.201C+2.9264.1%AN/A23.8C+16.7B17543h6C9.3B+
Supernova PC 1,6181,0232244.567C+3.2960.323%A1.173%D-19.7C11.5B*14451.9h5.7C+9.5B+
NS-15M2 1,0151,0018951.118C0.1624.244%C+15.085%D*31.1CN/A8432.2h13.9C57.2C++
Solstice VE3 9268991,1590.776C+0.5031.982%A++10.79%F11.1C-N/A3881.3h23.8D*74.4C++
NS Decimator 1,4478781,2770.688C-0.5963.933%B+1.139%D-27.6C-17.9C*24931.8h5.4C8.4C+
Ursa 7647545801.3C++0.0224.063%C**17.905%D-32.5C+N/A9423.2h12.9C53.6C++
Proximity Mine 7367351843.995C+2.7260.665%A*N/A198.6A++N/A5203.7h1.5A2.5A+
Thanatos VE70 7257175121.4B++0.1242.681%B10.042%D*30.8C*N/A9923.3h4.1B++9.7B+
S1 1,5026806351.071B++0.2169.079%A2.059%C-19.5C23.6A+23234.8h7.7C11.1B
Cosmos VM3 6576413861.661C+0.3816.334%C+15.289%D--35.8B+N/A10017.9h14.1C+86C*
NS-11P 6005974561.309C++0.0325.773%B+10.05%D**30.2C++N/A8219.8h14.9C+57.9B
NS Baron G5 5145085580.91C+0.3746.004%C*8.858%D*28.5CN/A7417.8h4.5C*9.9C++
Quasar VM1 4734672821.656C++0.3815.697%C+12.634%D*26.2BN/A7717.8h15.1C++96C*
Force-Blade 46543113,9800.031C**1.2549.659%A++1.624%D0.7C++N/A2648h2.4C**4.8B++
Cosmos VM3 4344283011.422C+0.1416.727%C++17.991%C30.1C*N/A8314.2h16.3C--97.6C++
C-4 6554054450.91C0.3726.661%C++N/A73.6C+45.5B**8875.5h1.6C+6.1C++
L100 Python HEAT 6403681292.853C1.5857.555%B+2.174%C19.8D14.6B++18918.6h7.3C12.6C++
Lasher X2 3323213750.856C+0.4224.667%C+1.869%D*26.3C+N/A7412.2h17.9B+72.5B
Eridani SX5 3103052911.048C+0.2326.376%C+12.459%D--22.6C-N/A6513.5h14.2C53.9C+
Ghost 3002992281.311C0.0334.861%D55.518%D*23.4DN/A6212.8h2.9D-8.3D
Comet VM2 4012914190.695C0.5847.072%B+2.749%D11.6C++4.4C++7425.1h20.1B+42.7B+
NS-7 PDW 2772722651.026C++0.2527.197%B+8.824%D**19.2CN/A6814.2h15.5C+57.1C**
Eidolon VE33 2652582571.004C+0.2726.118%C18.992%D-25.5C++N/A6510.1h8.5B32.6C**
NS-30 Vandal 2502491641.518C+0.2433.642%C++18.876%D-28.3C-N/A678.8h6.3C18.6C++
VE-H Maw 2152063000.687D0.5923.323%C-16.019%D*21.5D-N/A549.6h13.5D57.7C
Frag Grenade 1711711171N/A169.7229.096%F-N/A855A+N/A24310.2h2.6B**8.9C++
C75 Viper 201146207.3B*6.0239.449%C+N/A12.1D-4.5D-10112.1h16.9C42.8C+
Comet VM2 2311442400.6C-0.6847.195%C*1.389%D**10.1C6.1B+8114.3h28.6C+60.5C*
Nemesis VSH9 2821402790.502C0.7864.296%C*N/A6.9D7C--12420.3h13.2F-20.5F
NS-44 Commissioner 1371362190.621C0.6640.141%B+15.441%D--29.6C+N/A1034.6h4.6C-11.4C++
Phobos VX86 1371351780.758C-0.5263.036%B11.111%D-32.1CN/A1014.2h2.8C4.5C++
NS-357 Underboss 1011012280.443D0.8333.741%C9.901%D**17.1DN/A465.9h6.6F--19.5D*
Saron HRB 16087204.35C+3.0736.57%D-N/A15.8D-13.3C4575.5h18.4B++50.2C**
Maelstrom Turbo Laser 189863100.277C--1.0035.535%B++3.488%B+2.9D-3.5D-4729.5h268F-754.2D*
MAX Punch 85838360.099C+1.1855.911%B+N/A1.9C++N/A544.4h2.1C++3.8C*
Spear Anti-Vehicle Phalanx Turret 1597898.667C*7.3936.904%DN/A21.1D-21.9C++3213.7h11.7C--31.7D
L100 Python AP 16867431.558D0.2868.458%A2.985%C++14.3D*21.5B+2814.7h17.7T*25.8F**
Skyguard 10558173.412C**2.1337.939%A+5.172%M+16.1C**13.1B*2623.6h160.1D421.9C*
NS-15MG 5151411.244C-0.0319.847%D-13.726%F-51CN/A1311h11.7C++58.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31400.2h
Spawn Beacon37710.6h
Nano-Armor Kit357353,34145h
Medical Applicator16423,9224.1h
Rocklet Rifle1520h
Deconstruction Tool04000h
M12 Kobalt-F01710.2h
Medical Kit1002,4472h
VE-S Canis03780.1h
Nano-Repair Grenade03910.1h
Recon Detection Device132500.5h
Ammunition Package211380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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