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TribalTatoo[EXC1] TribalTatoo
TR BR 97

KDR: 8.97

Score: 17.2m

Last Seen: Mar 23rd, 2020 2:13 PM
- OFFLINE - 70.1 hour(s)

Battle Rank 105 (97 total) - Terran Republic on Emerald
Level Progress (to 106): 31%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary NS-15M2 M18 Locust T9 CARV-S NS-7 PDW CAS30 Tank Buster TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $950,760 MLG Score: 760
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 10.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.899%28.532%796712251,7912.599426.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.907%1.252A1.107B**-0.74D-HEAD ++ (~14.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.47B+10.90.238C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.917%0.423%39213122913,9464721324729.5466105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.207%0.085C+-1.049D*-1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.8-0.215C73.5-0.411C--120.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.677%62.567%0112311876902.67143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.572B+-0.292C-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.10.352C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m304.6%634 (38k)587 (35.2k)8.9748820,0052,22910.814397 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232176237.233%3.579%13313:093

20% Engineer74% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 4:39 AMFeb 14th, 2020 2:48 AMMar 23rd, 2020 11:22 AM (8d) (PST)Mar 23rd, 2020 10:13 AM (8d) (PST)Mar 23rd, 2020 10:13 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,996311,9650.6810.0760.0243.5500.485760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
119,7671,832117,93541512132935,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
489.7h/20.4d 4,100 716 8,040 104.3k 42 335 14,236 58.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
D*
Kills:107
Deaths:59
KDR:1.814
Accuracy:16.216% D*
HSR:5.607% F--
LC2 Lynx
B**
Kills:85
Deaths:37
KDR:2.297
Accuracy:29.733% B**
HSR:16.471% D-
Kills:192
Deaths (as Engineer):96
Deaths (to Engineers):932
KDR:2
Kill Difference:96
Playtime:100.171 hours
Usage:20%
Score:3.148m
Score/min:524
Accuracy (listed only):22.975%
HSR (listed only):11.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A
Kills:374
Deaths:141
KDR:2.652
Accuracy:32.312% A
HSR:22.193% B++
TRAC-5
D*
Kills:107
Deaths:59
KDR:1.814
Accuracy:16.216% D*
HSR:5.607% F--
LC2 Lynx
B**
Kills:85
Deaths:37
KDR:2.297
Accuracy:29.733% B**
HSR:16.471% D-
MG-S1 Jackal
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:33.062% B**
HSR:25.317% B+
Kills:645
Deaths (as Light Assault):269
Deaths (to Light Assaults):424
KDR:2.39777
Kill Difference:376
Playtime:361.424 hours
Usage:74%
Score:13.465m
Score/min:621
Accuracy (listed only):27.831%
HSR (listed only):17.397%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:606
Deaths:189
KDR:3.206
Accuracy:30.873% B**
HSR:36.799% B**
T9 CARV-S
B*
Kills:412
Deaths:169
KDR:2.438
Accuracy:26.985% B*
HSR:29.126% B+
T9 CARV
A++
Kills:128
Deaths:75
KDR:1.707
Accuracy:25.209% B**
HSR:35.156% A++
Kills:1,146
Deaths (as Heavy Assault):433
Deaths (to Heavy Assaults):375
KDR:2.64665
Kill Difference:713
Playtime:19.157 hours
Usage:4%
Score:0.485m
Score/min:422
Accuracy (listed only):27.689%
HSR (listed only):33.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:374
Deaths:141
KDR:2.652
Accuracy:32.312% A
HSR:22.193% B++
TSAR-42
C+
Kills:187
Deaths:51
KDR:3.667
Accuracy:38.677% C+
HSR:62.567% D
MG-S1 Jackal
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:33.062% B**
HSR:25.317% B+
Kills:640
Deaths (as Infiltrator):224
Deaths (to Infiltrators):225
KDR:2.85714
Kill Difference:416
Playtime:4.951 hours
Usage:1%
Score:0.086m
Score/min:288
Accuracy (listed only):34.684%
HSR (listed only):36.692%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:12,642
V. Kills:12,183 104%
Deaths:646
KDR:19.570
Accuracy:37.915% B**
KPH:42.600 M+
VKPH:41.100 S
M18 Rotary
S
Kills:1,240
V. Kills:861 144%
Deaths:32
KDR:38.750
Accuracy:38.136% B**
KPH:58.300 M*
VKPH:40.500 S
M18 Locust
M**
Kills:443
V. Kills:388 114%
Deaths:18
KDR:24.611
Accuracy:35.873% B+
KPH:56 A*
VKPH:49 M**
Hellfire Rocket Pods
S
Kills:128
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:60.518% A
KPH:305 M*
VKPH:59.600 S
M14 Banshee
S
Kills:64
V. Kills:14 427%
Deaths:6
KDR:10.667
Accuracy:30.384% C++
KPH:58.200 B
VKPH:12.700 S
Kills:14,517 (14,389 + 0)
Deaths:702
KDR:20.679
VKDR:19.189
Vehicle Kills:13,471
Kill Difference:13,815
Playtime:327.462 hours
Usage:67%
Score:10.037m
Score/min:511
Piloting Accuracy:30.384%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:191
V. Kills:156 122%
Deaths:45
KDR:4.244
Accuracy:45.958% C+
KPH:10.100 B+
VKPH:8.300 C**
C150 Dalton
A++
Kills:71
V. Kills:81 87%
Deaths:6
KDR:11.833
Accuracy:24.654% F
KPH:42.200 B+
VKPH:48.200 A++
Kills:262 (191 + 71)
Deaths:51
KDR:5.137
VKDR:4.647
Vehicle Kills:237
Kill Difference:211
Playtime:20.544 hours
Usage:4%
Score:0.295m
Score/min:239
Piloting Accuracy:45.958%
Gunner Accuracy:24.654%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 24,82512,64264619.57S10.6037.915%B**N/A42.6M+41S505296.8h76B*200.4B**
M18 Rotary 2,1011,2403238.75U29.7838.136%B**N/A58.2M*40.4M**55921.3h50.5B**132.5B**
NS-15M2 6076061893.206B+5.7730.873%B**36.799%B**108.2A++N/A4115.6h9.7B*31.5B++
M18 Locust 8314431824.611S15.6435.873%B+N/A56.1A*49.1M**5767.9h68.9C**192B+
T9 CARV-S 4154121692.438B+6.5426.985%B*29.126%B+93.6A++N/A1964.4h9.3B**34.3B++
NS-7 PDW 3773741412.652A++6.3232.312%A22.193%B++89MN/A1934.2h12.9B+39.9B++
CAS30 Tank Buster 347191454.244A4.7345.958%C+N/A10.1B+8.3C**12718.9h50.1C*109B
TSAR-42 187187513.667C*5.3138.677%C+62.567%D62.3B*N/A1523h2.1B5.3B
Hellfire Rocket Pods 1531281128S119.0360.518%AN/A320M**62.5S13550.4h13.9B22.9B+
T9 CARV 129128751.707C*7.2725.209%B**35.156%A++64A+N/A2132h10.8B*42.9B++
TRAC-5 136107591.814A7.1616.216%D*5.607%F--3.3D--N/A2132.2h14.9C++91.9C
LC2 Lynx 8885372.297B*6.6829.733%B**16.471%D-44.7B+1.6M1231.9h12.9B+43.2B++
MG-S1 Jackal 7979322.469A6.5133.062%B**25.317%B+71.8B**N/A1651.1h10.8C++32.6B+
C150 Dalton 15271611.833B+2.8624.654%FN/A41.8B47.6A++14981.7h3B*12.2C+
M14 Banshee 7864610.667C**1.6930.384%C++1.563%B*58.2B12.7S4021.1h20.2C**66.4C**

Consumables
  Name Deaths Consumed Time Equipped
NS-TMC-01 "His Regards"897318.3h
Motion Spotter31010.1h
Ammunition Package01150h
Medical Applicator01750h
Nano-Armor Kit19635,93410.1h
Medical Kit3091,02050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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