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Commander TribalTatoo[] TribalTatoo
TR BR 54

KDR: 7.78

Score: 20.4m

Last Seen: Jul 21st, 2020 8:31 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Emerald
Level Progress (to 55): 84%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M18 Locust NS-15M2 MSW-R T9 CARV-S NS-7 PDW MG-H1 Watchman AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,258,506 MLG Score: 1006
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.572%28.825%8521213373,0982.603365.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.87%1.61A+1.16B**-0.697DHEAD ++ (~14.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.498B+110.23C++26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.398%0.354%34273134616,6536011472727.6628113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.64%-0.194C-1.124D*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.7-0.187C68.2-0.282C124.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.936%1.852%771134854110410.490909129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.377C**-0.419C---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.662B+5.80.532B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.25%66.556%01134830212102.47541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.646B+-0.032C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.467B+2.10.349C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m326.8%597 (35.8k)554 (33.2k)7.779825,6503,2979.2429554 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349207934.559%5.263%18211:143

33% Engineer59% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 4:39 AMJul 10th, 2020 2:04 PMJul 22nd, 2020 12:56 PM (63d) (PST)Jul 21st, 2020 4:50 PM (64d) (PST)Jul 21st, 2020 4:31 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,860401,8200.6950.0890.0373.7060.4391006

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
111,5832,402109,18142522222633,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
614.8h/25.6d 4,824 1,350 9,543 136.7k 77 410 16,179 68.6m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:200
Deaths:65
KDR:3.077
Accuracy:34.703% A+
HSR:25.500% B+
LC2 Lynx
B**
Kills:157
Deaths:58
KDR:2.707
Accuracy:31.808% B**
HSR:16.561% D--
TRAC-5
D**
Kills:107
Deaths:59
KDR:1.814
Accuracy:16.216% D**
HSR:5.607% F--
Kills:464
Deaths (as Engineer):182
Deaths (to Engineers):1,179
KDR:2.54945
Kill Difference:282
Playtime:200.666 hours
Usage:33%
Score:5.648m
Score/min:469
Accuracy (listed only):27.575%
HSR (listed only):15.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:385
Deaths:148
KDR:2.601
Accuracy:32.561% B**
HSR:22.597% C*
NS-11C
A+
Kills:200
Deaths:65
KDR:3.077
Accuracy:34.703% A+
HSR:25.500% B+
LC2 Lynx
B**
Kills:157
Deaths:58
KDR:2.707
Accuracy:31.808% B**
HSR:16.561% D--
TRAC-5
D**
Kills:107
Deaths:59
KDR:1.814
Accuracy:16.216% D**
HSR:5.607% F--
MG-S1 Jackal
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:32.342% B+
HSR:23.256% C+
Kills:935
Deaths (as Light Assault):364
Deaths (to Light Assaults):611
KDR:2.56868
Kill Difference:571
Playtime:365.204 hours
Usage:59%
Score:13.543m
Score/min:618
Accuracy (listed only):29.526%
HSR (listed only):18.704%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:615
Deaths:193
KDR:3.187
Accuracy:30.682% B+
HSR:36.911% B+
MSW-R
B*
Kills:578
Deaths:226
KDR:2.558
Accuracy:31.388% B*
HSR:30.104% C++
T9 CARV-S
C**
Kills:412
Deaths:169
KDR:2.438
Accuracy:26.985% C**
HSR:29.126% C+
MG-H1 Watchman AE
B**
Kills:379
Deaths:115
KDR:3.296
Accuracy:32.559% B*
HSR:40.897% B**
T9 CARV
B**
Kills:131
Deaths:75
KDR:1.747
Accuracy:25.110% B
HSR:35.878% B**
Kills:2,115
Deaths (as Heavy Assault):778
Deaths (to Heavy Assaults):693
KDR:2.71851
Kill Difference:1,337
Playtime:32.031 hours
Usage:5%
Score:0.884m
Score/min:460
Accuracy (listed only):29.345%
HSR (listed only):34.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:385
Deaths:148
KDR:2.601
Accuracy:32.561% B**
HSR:22.597% C*
TSAR-42
C--
Kills:302
Deaths:75
KDR:4.027
Accuracy:39.250% C--
HSR:66.556% D
MG-S1 Jackal
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:32.342% B+
HSR:23.256% C+
NS-45 Pilot
B**
Kills:64
Deaths:53
KDR:1.208
Accuracy:39.850% B**
HSR:32.813% C*
Kills:837
Deaths (as Infiltrator):310
Deaths (to Infiltrators):353
KDR:2.7
Kill Difference:527
Playtime:7.113 hours
Usage:1%
Score:0.142m
Score/min:332
Accuracy (listed only):36.001%
HSR (listed only):36.306%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:385
Deaths:148
KDR:2.601
Accuracy:32.561% B**
HSR:22.597% C*
TORQ-9
B**
Kills:252
Deaths:92
KDR:2.739
Accuracy:31.854% B**
HSR:30.159% C**
T1 Cycler
B**
Kills:111
Deaths:37
KDR:3
Accuracy:29.755% B*
HSR:34.234% B**
MG-S1 Jackal
B+
Kills:86
Deaths:34
KDR:2.529
Accuracy:32.342% B+
HSR:23.256% C+
Kills:834
Deaths (as Combat Medic):311
Deaths (to Combat Medics):218
KDR:2.68167
Kill Difference:523
Playtime:5.256 hours
Usage:1%
Score:0.212m
Score/min:673
Accuracy (listed only):31.628%
HSR (listed only):27.562%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:14,820
V. Kills:13,354 111%
Deaths:646
KDR:22.941
Accuracy:35.314% B
KPH:42.200 A++
VKPH:38 M+
M18 Rotary
A*
Kills:1,768
V. Kills:1,144 154%
Deaths:32
KDR:55.250
Accuracy:36.592% B+
KPH:59.800 A++
VKPH:38.700 A*
M18 Locust
A*
Kills:1,138
V. Kills:758 150%
Deaths:18
KDR:63.222
Accuracy:35.706% C*
KPH:66.800 A++
VKPH:44.500 A*
Hellfire Rocket Pods
M**
Kills:128
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:60.518% B**
KPH:305 A*
VKPH:59.600 M**
M14 Banshee
M+
Kills:65
V. Kills:14 433%
Deaths:6
KDR:10.833
Accuracy:30.382% C
KPH:55.200 C
VKPH:11.900 M+
Kills:17,919 (17,791 + 0)
Deaths:702
KDR:25.526
VKDR:21.788
Vehicle Kills:15,295
Kill Difference:17,217
Playtime:399.732 hours
Usage:65%
Score:11.568m
Score/min:482
Piloting Accuracy:30.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:243
V. Kills:182 133%
Deaths:45
KDR:5.400
Accuracy:48.130% C
KPH:9.700 C+
VKPH:7.200 C+
C150 Dalton
B*
Kills:81
V. Kills:86 93%
Deaths:6
KDR:13.500
Accuracy:24.785% D**
KPH:44.800 C+
VKPH:47.500 B*
Kills:324 (243 + 81)
Deaths:51
KDR:6.353
VKDR:5.255
Vehicle Kills:268
Kill Difference:273
Playtime:26.978 hours
Usage:4%
Score:0.336m
Score/min:208
Piloting Accuracy:48.130%
Gunner Accuracy:24.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:54
V. Kills:41 129%
Deaths:10
KDR:5.400
Accuracy:44.936% C
KPH:33.700 C
VKPH:25.600 B++
Kills:54 (54 + 0)
Deaths:10
KDR:5.400
VKDR:4.100
Vehicle Kills:41
Kill Difference:44
Playtime:1.602 hours
Usage:0%
Score:0.048m
Score/min:495
Driving Accuracy:44.936%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 28,17414,82064622.941M**15.1635.314%BN/A42.2A++38M+471351.6h71B+200.9B+
M18 Rotary 2,9121,7683255.25U47.4736.592%B+N/A59.9A++38.8A*54029.5h47.1B*128.7B*
M18 Locust 1,8961,1381863.222U55.4435.706%C*N/A66.9A++44.6A*60617h53.1C*148.8B+
NS-15M2 6166151933.187C++4.5930.682%B+36.911%B+106B*N/A4095.8h9.8B+31.8B+
MSW-R 5905782262.558C+5.2231.388%B*30.104%C++91.7B++1.9A+2486.3h11.6C36.8B
T9 CARV-S 4154121692.438C++5.3426.985%C**29.126%C+93.6B*N/A1974.4h9.3B++34.3B+
NS-7 PDW 3883851482.601B++5.1832.561%B**22.597%C*87.5AN/A1984.4h13C++39.8B+
MG-H1 Watchman AE 3823791153.296B+4.4832.559%B*40.897%B**130.7B**1D5172.9h11.9C**36.4B+
TSAR-42 302302754.027C++3.7539.25%C--66.556%D67.1C**N/A1864.5h2.1C+5.3C+
TORQ-9 258252922.739B+5.0431.854%B**30.159%C**109.6A*2.6A**3752.3h10.9B**34.3B*
CAS30 Tank Buster 425243455.4A2.3848.13%CN/A9.6C+7.2C+10725.2h55.5C+115.4C++
NS-11C 202200653.077B**4.7034.703%A+25.5%B+111.1A++1.1B+2981.8h12C**34.5B++
LC2 Lynx 163157582.707B++5.0731.808%B**16.561%D--60.4B2.3A++1522.6h12.4C**39.1B+
T9 CARV 132131751.747C+6.0325.11%B35.878%B**65.5B+N/A2442h10.8B+43.2B
Hellfire Rocket Pods 1531281128U120.2260.518%B**N/A320A**62.5S13990.4h13.9C++22.9C**
T1 Cycler 117111373B*4.7829.755%B*34.234%B**100.9A*5.5S5241.1h10.2B*34.2B++
TRAC-5 136107591.814B*5.9716.216%D**5.607%F--3.3D-N/A2232.2h14.9C91.9D
MG-S1 Jackal 8786342.529B+5.2532.342%B+23.256%C+71.7B+N/A1761.2h10.6C++32.8C**
C150 Dalton 16781613.5C++5.7224.785%D**N/A45C+47.8B*16091.8h2.8B+11.5C-
M14 Banshee 7965610.833C+3.0530.382%C1.538%A+54.2C11.7M+4231.2h20.2C+66.5C++
NS-45 Pilot 6464531.208C6.5739.85%B**32.813%C*64CN/A2341h5.8B+14.6B+
P2-120 AP 9554105.4D2.3844.936%C1.852%C33.8C25.6B++4951.6h5.8C*13C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0670h
NS-TMC-01 "His Regards"897318.3h
Motion Spotter41440.1h
Welding Device0690.1h
WLT-Mandible Mining Laser04,5640.6h
Ammunition Package02040.1h
Medical Applicator32,7740.2h
Nano-Armor Kit36670,34422.6h
Medical Kit4221,68352.6h
WLT-Howler Mining Laser01,7070.7h

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