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TribalTatoo[APFR] TribalTatoo
TR BR 92

KDR: 8.53

Score: 15.4m

Last Seen: Dec 19th, 2019 1:33 AM
- OFFLINE - 17.9 hour(s)

Battle Rank 102 (92 total) - Terran Republic on Emerald
Level Progress (to 103): 8%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler NS-15M2 M18 Rotary T9 CARV-S NS-7 PDW M18 Locust TSAR-42 CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,012,059 MLG Score: 809
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.691%27.99%775612261,6472.549545.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.948%1.259A1.063B**-0.761D-HEAD ++ (~14.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+10.90.237C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.263%0.512%40123122911,3233781182929.95596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%0.103C+-0.985D---1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.3-0.307C80.9-0.525D130.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.759%62.5%0112311846602.74627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.571B+-0.292C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.351C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m310.8%634 (38k)584 (35k)8.5338416,7691,96510.397592 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232157737.562%3.954%14913:202

12% Engineer82% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 4:39 AMFeb 7th, 2016 6:35 AMJan 5th, 2020 6:04 AM (12d) (PST)Dec 18th, 2019 11:18 PM (30d) (PST)Dec 18th, 2019 9:33 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,988331,9550.6380.0750.0253.4840.483809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
119,2781,955117,32338422092935,067

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
438.1h/18.3d 3,662 663 7,268 91.6k 38 322 12,695 52.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:107
Deaths:59
KDR:1.814
Accuracy:16.216% D--
HSR:5.607% F--
LC2 Lynx
A
Kills:85
Deaths:37
KDR:2.297
Accuracy:29.831% A
HSR:16.471% D-
Kills:192
Deaths (as Engineer):96
Deaths (to Engineers):797
KDR:2
Kill Difference:96
Playtime:51.314 hours
Usage:12%
Score:1.339m
Score/min:435
Accuracy (listed only):23.023%
HSR (listed only):11.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A+
Kills:374
Deaths:141
KDR:2.652
Accuracy:32.346% A+
HSR:22.193% B++
TRAC-5
D--
Kills:107
Deaths:59
KDR:1.814
Accuracy:16.216% D--
HSR:5.607% F--
LC2 Lynx
A
Kills:85
Deaths:37
KDR:2.297
Accuracy:29.831% A
HSR:16.471% D-
Kills:566
Deaths (as Light Assault):237
Deaths (to Light Assaults):405
KDR:2.38819
Kill Difference:329
Playtime:361.401 hours
Usage:82%
Score:13.465m
Score/min:621
Accuracy (listed only):26.131%
HSR (listed only):14.757%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:541
Deaths:169
KDR:3.201
Accuracy:31.214% A
HSR:35.675% B**
T9 CARV-S
B*
Kills:412
Deaths:169
KDR:2.438
Accuracy:26.985% B*
HSR:29.126% B+
T9 CARV
A++
Kills:128
Deaths:75
KDR:1.707
Accuracy:25.209% B**
HSR:35.156% A++
Kills:1,081
Deaths (as Heavy Assault):413
Deaths (to Heavy Assaults):325
KDR:2.61743
Kill Difference:668
Playtime:17.420 hours
Usage:4%
Score:0.444m
Score/min:424
Accuracy (listed only):27.803%
HSR (listed only):33.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:374
Deaths:141
KDR:2.652
Accuracy:32.346% A+
HSR:22.193% B++
TSAR-42
C+
Kills:184
Deaths:51
KDR:3.608
Accuracy:38.759% C+
HSR:62.500% D
Kills:558
Deaths (as Infiltrator):192
Deaths (to Infiltrators):219
KDR:2.90625
Kill Difference:366
Playtime:4.830 hours
Usage:1%
Score:0.085m
Score/min:292
Accuracy (listed only):35.553%
HSR (listed only):42.346%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:10,805
V. Kills:11,194 97%
Deaths:646
KDR:16.726
Accuracy:38.206% B**
KPH:39.900 A**
VKPH:41.400 S
M18 Rotary
S
Kills:454
V. Kills:438 103%
Deaths:32
KDR:14.188
Accuracy:40.487% A+
KPH:47.100 A*
VKPH:45.400 S
M18 Locust
M**
Kills:285
V. Kills:305 93%
Deaths:18
KDR:15.833
Accuracy:36.107% B++
KPH:45.900 A++
VKPH:49.100 M**
Hellfire Rocket Pods
S
Kills:128
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:60.518% A+
KPH:305 M**
VKPH:59.600 S
M14 Banshee
S
Kills:64
V. Kills:14 427%
Deaths:6
KDR:10.667
Accuracy:30.384% C++
KPH:58.200 B+
VKPH:12.700 S
Kills:11,736 (11,608 + 0)
Deaths:702
KDR:16.718
VKDR:17.060
Vehicle Kills:11,976
Kill Difference:11,034
Playtime:287.984 hours
Usage:66%
Score:8.831m
Score/min:511
Piloting Accuracy:30.384%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:182
V. Kills:151 120%
Deaths:45
KDR:4.044
Accuracy:46.784% C+
KPH:10.400 B
VKPH:8.600 C**
C150 Dalton
A++
Kills:71
V. Kills:81 87%
Deaths:6
KDR:11.833
Accuracy:24.654% D**
KPH:42.200 B+
VKPH:48.200 A++
Kills:253 (182 + 71)
Deaths:51
KDR:4.961
VKDR:4.549
Vehicle Kills:232
Kill Difference:202
Playtime:19.231 hours
Usage:4%
Score:0.285m
Score/min:247
Piloting Accuracy:46.784%
Gunner Accuracy:24.654%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 21,99910,80564616.726S8.1938.206%B**N/A39.9A**41.4S505270.6h81.8B++214.1B*
NS-15M2 5425411693.201B++5.3331.214%A35.675%B**106.1A++N/A4255.1h9.7B*31.1B*
M18 Rotary 8924543214.188S5.6540.487%A+N/A47.3A*45.6S6529.6h67B++165.5B**
T9 CARV-S 4154121692.438B++6.1026.985%B*29.126%B+93.6A*N/A1964.4h9.3B**34.3B++
NS-7 PDW 3773741412.652A*5.8832.346%A+22.193%B++89M++N/A1934.2h12.9B+39.8B++
M18 Locust 5902851815.833S7.3036.107%B++N/A46A++49.2S5406.2h82.1C**227.5B+
TSAR-42 184184513.608C++4.9338.759%C+62.5%D63.4B**N/A1522.9h2.1B+5.3B+
CAS30 Tank Buster 333182454.044A4.4946.784%C+N/A10.4B8.6C**13317.5h49.4B105.5B
Hellfire Rocket Pods 1531281128U119.4760.518%A+N/A320M**62.5S13140.4h13.9B+22.9B++
T9 CARV 129128751.707B+6.8325.209%B**35.156%A++67.4A++N/A2081.9h10.8B*42.9B++
TRAC-5 136107591.814A+6.7216.216%D--5.607%F--3.3D--N/A2132.1h14.9C*91.9C+
LC2 Lynx 8885372.297B**6.2429.831%A16.471%D-44.7B++1.6M1201.9h12.9B+43.1B++
C150 Dalton 15271611.833B+3.3024.654%D**N/A41.8B47.6A++14391.7h3B*12.2C+
M14 Banshee 7864610.667B+2.1330.384%C++1.563%B++58.2B+12.7S3881.1h20.2B66.4B+

Consumables
  Name Deaths Consumed Time Equipped
NS-TMC-01 "His Regards"897318.3h
Motion Spotter31010.1h
Ammunition Package0630h
Medical Applicator0690h
Nano-Armor Kit2531,0835.5h
Medical Kit30698850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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