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Commander TribalTatoo[DD12] TribalTatoo
TR BR 52

KDR: 7.82

Score: 20.3m

Last Seen: Jul 15th, 2020 6:38 AM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Emerald
Level Progress (to 53): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M18 Locust NS-15M2 MSW-R T9 CARV-S NS-7 PDW MG-H1 Watchman AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,244,745 MLG Score: 995
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.585%28.609%8461213363,0202.590055.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.896%1.331A1.159B**-0.471DHEAD ++ (~13.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.479B+110.24C++26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.393%0.358%34263134516,4845961463327.6577113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.642%-0.127C-1.104D*-1.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.8-0.196C68.6-0.316C125.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.936%1.852%781134754108410.495413129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.977T*-1.618F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131B**5.81B**7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.25%66.556%01134730211902.51667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.543B+-0.203C-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.10.356C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m325.7%598 (35.9k)555 (33.3k)7.8208525,3633,2439.2972652 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1348206634.561%5.208%18011:143

32% Engineer60% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2016 4:39 AMJul 10th, 2020 2:04 PMJul 15th, 2020 3:58 AM (1d) (PST)Jul 15th, 2020 2:40 AM (1d) (PST)Jul 15th, 2020 2:38 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,864401,8240.6940.0890.0363.6910.440995

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
111,8192,371109,44842522212633,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
609.4h/25.4d 4,788 1,321 9,460 135k 65 407 16,076 68.1m

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:200
Deaths:65
KDR:3.077
Accuracy:34.703% A++
HSR:25.500% B*
LC2 Lynx
A+
Kills:157
Deaths:58
KDR:2.707
Accuracy:31.808% A+
HSR:16.561% D-
TRAC-5
D*
Kills:107
Deaths:59
KDR:1.814
Accuracy:16.216% D*
HSR:5.607% F--
Kills:464
Deaths (as Engineer):182
Deaths (to Engineers):1,167
KDR:2.54945
Kill Difference:282
Playtime:197.345 hours
Usage:32%
Score:5.545m
Score/min:468
Accuracy (listed only):27.575%
HSR (listed only):15.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A
Kills:385
Deaths:148
KDR:2.601
Accuracy:32.561% A
HSR:22.597% B+
NS-11C
A++
Kills:200
Deaths:65
KDR:3.077
Accuracy:34.703% A++
HSR:25.500% B*
LC2 Lynx
A+
Kills:157
Deaths:58
KDR:2.707
Accuracy:31.808% A+
HSR:16.561% D-
TRAC-5
D*
Kills:107
Deaths:59
KDR:1.814
Accuracy:16.216% D*
HSR:5.607% F--
MG-S1 Jackal
B*
Kills:86
Deaths:34
KDR:2.529
Accuracy:32.342% B*
HSR:23.256% C*
Kills:935
Deaths (as Light Assault):364
Deaths (to Light Assaults):603
KDR:2.56868
Kill Difference:571
Playtime:365.204 hours
Usage:60%
Score:13.543m
Score/min:618
Accuracy (listed only):29.526%
HSR (listed only):18.704%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:615
Deaths:193
KDR:3.187
Accuracy:30.682% B**
HSR:36.911% B**
MSW-R
A+
Kills:501
Deaths:205
KDR:2.444
Accuracy:31.788% A+
HSR:28.942% B+
T9 CARV-S
B++
Kills:412
Deaths:169
KDR:2.438
Accuracy:26.985% B++
HSR:29.126% B
MG-H1 Watchman AE
A
Kills:379
Deaths:115
KDR:3.296
Accuracy:32.559% B**
HSR:40.897% A
T9 CARV
A++
Kills:131
Deaths:75
KDR:1.747
Accuracy:25.110% B*
HSR:35.878% A++
Kills:2,038
Deaths (as Heavy Assault):757
Deaths (to Heavy Assaults):680
KDR:2.69221
Kill Difference:1,281
Playtime:30.060 hours
Usage:5%
Score:0.847m
Score/min:470
Accuracy (listed only):29.425%
HSR (listed only):34.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:385
Deaths:148
KDR:2.601
Accuracy:32.561% A
HSR:22.597% B+
TSAR-42
C+
Kills:302
Deaths:75
KDR:4.027
Accuracy:39.250% C+
HSR:66.556% C
MG-S1 Jackal
B*
Kills:86
Deaths:34
KDR:2.529
Accuracy:32.342% B*
HSR:23.256% C*
NS-45 Pilot
A
Kills:63
Deaths:49
KDR:1.286
Accuracy:40.131% A
HSR:33.333% B+
Kills:836
Deaths (as Infiltrator):306
Deaths (to Infiltrators):347
KDR:2.73203
Kill Difference:530
Playtime:7.113 hours
Usage:1%
Score:0.142m
Score/min:332
Accuracy (listed only):36.071%
HSR (listed only):36.436%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A
Kills:385
Deaths:148
KDR:2.601
Accuracy:32.561% A
HSR:22.597% B+
TORQ-9
A+
Kills:252
Deaths:92
KDR:2.739
Accuracy:31.854% A+
HSR:30.159% B++
T1 Cycler
A+
Kills:111
Deaths:37
KDR:3
Accuracy:29.755% A+
HSR:34.234% A+
MG-S1 Jackal
B*
Kills:86
Deaths:34
KDR:2.529
Accuracy:32.342% B*
HSR:23.256% C*
Kills:834
Deaths (as Combat Medic):311
Deaths (to Combat Medics):212
KDR:2.68167
Kill Difference:523
Playtime:5.256 hours
Usage:1%
Score:0.212m
Score/min:673
Accuracy (listed only):31.628%
HSR (listed only):27.562%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:14,656
V. Kills:13,267 110%
Deaths:646
KDR:22.687
Accuracy:35.308% B+
KPH:41.900 A*
VKPH:37.900 M**
M18 Rotary
M*
Kills:1,763
V. Kills:1,141 154%
Deaths:32
KDR:55.094
Accuracy:36.607% B*
KPH:59.900 M++
VKPH:38.800 M*
M18 Locust
M+
Kills:1,138
V. Kills:758 150%
Deaths:18
KDR:63.222
Accuracy:35.706% B+
KPH:66.800 A**
VKPH:44.500 M+
Hellfire Rocket Pods
S
Kills:128
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:60.518% A
KPH:305 M++
VKPH:59.600 S
M14 Banshee
M**
Kills:65
V. Kills:14 433%
Deaths:6
KDR:10.833
Accuracy:30.382% C++
KPH:55.200 C++
VKPH:11.900 M**
Kills:17,750 (17,622 + 0)
Deaths:702
KDR:25.285
VKDR:21.660
Vehicle Kills:15,205
Kill Difference:17,048
Playtime:397.881 hours
Usage:65%
Score:11.509m
Score/min:482
Piloting Accuracy:30.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:235
V. Kills:178 131%
Deaths:45
KDR:5.222
Accuracy:48.208% C++
KPH:9.400 C++
VKPH:7.100 C+
C150 Dalton
A+
Kills:71
V. Kills:81 87%
Deaths:6
KDR:11.833
Accuracy:24.570% F
KPH:42.100 C++
VKPH:48 A+
Kills:306 (235 + 71)
Deaths:51
KDR:6
VKDR:5.078
Vehicle Kills:259
Kill Difference:255
Playtime:26.637 hours
Usage:4%
Score:0.327m
Score/min:204
Piloting Accuracy:48.208%
Gunner Accuracy:24.570%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:54
V. Kills:41 129%
Deaths:10
KDR:5.400
Accuracy:44.936% C+
KPH:33.700 C++
VKPH:25.600 B**
Kills:54 (54 + 0)
Deaths:10
KDR:5.400
VKDR:4.100
Vehicle Kills:41
Kill Difference:44
Playtime:1.602 hours
Usage:0%
Score:0.048m
Score/min:495
Driving Accuracy:44.936%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 27,92314,65664622.687S14.8735.308%B+N/A41.9A*37.9M**470349.8h71.4B*202.2B*
M18 Rotary 2,9041,7633255.094U47.2736.607%B*N/A60M++38.8M*54129.4h47.1B**128.7B**
M18 Locust 1,8961,1381863.222U55.4035.706%B+N/A66.9A**44.6M+60617h53.1C**148.8B++
NS-15M2 6166151933.187B+4.6330.682%B**36.911%B**106A+N/A4095.8h9.8B*31.8B++
MSW-R 5135012052.444C++5.3831.788%A+28.942%B+100.2A++2.4A**2725h11.5C*36B++
T9 CARV-S 4154121692.438B+5.3826.985%B++29.126%B93.6A+N/A1974.4h9.3B**34.3B++
NS-7 PDW 3883851482.601A+5.2232.561%A22.597%B+87.5A*N/A1984.4h13B+39.8B+
MG-H1 Watchman AE 3823791153.296B**4.5232.559%B**40.897%A130.7A++1C-5172.9h11.9B+36.4B++
TSAR-42 302302754.027C*3.7939.25%C+66.556%C67.1B*N/A1864.5h2.1C**5.3C**
TORQ-9 258252922.739B*5.0831.854%A+30.159%B++109.6M+2.6M++3752.3h10.9A34.3B**
CAS30 Tank Buster 413235455.222A++2.6048.208%C++N/A9.4C++7.1C+10625h56.7C+117.7C++
NS-11C 202200653.077A++4.7434.703%A++25.5%B*111.1M+1.1B*2981.8h12B+34.5B++
LC2 Lynx 163157582.707A5.1131.808%A+16.561%D-60.4B**2.3A**1512.6h12.4B+39.1B*
T9 CARV 132131751.747C*6.0725.11%B*35.878%A++65.5AN/A2462h10.8B*43.2B++
Hellfire Rocket Pods 1531281128U120.1860.518%AN/A320M*62.5S13910.4h13.9C**22.9B+
T1 Cycler 117111373A4.8229.755%A+34.234%A+100.9M**5.5S5241.1h10.2A34.2B**
TRAC-5 136107591.814A6.0116.216%D*5.607%F--3.3D--N/A2232.2h14.9C++91.9C
MG-S1 Jackal 8786342.529B*5.2932.342%B*23.256%C*71.7B**N/A1761.2h10.6B32.8B+
C150 Dalton 15271611.833B+4.0124.57%FN/A41.8C++47.6A+16621.7h3B++12.3C
M14 Banshee 7965610.833B+3.0130.382%C++1.538%B*54.2C+11.7M**4201.2h20.2C*66.5C**
NS-45 Pilot 6363491.286C+6.5340.131%A33.333%B+70C++N/A2430.9h5.8B++14.6B*
P2-120 AP 9554105.4C2.4244.936%C+1.852%D33.8C++25.6B**4951.6h5.8B+13B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0610h
NS-TMC-01 "His Regards"897318.3h
Motion Spotter41440.1h
Welding Device0690.1h
WLT-Mandible Mining Laser04,5640.6h
Ammunition Package02000.1h
Medical Applicator32,7740.2h
Nano-Armor Kit35869,87922h
Medical Kit4141,64152.5h
WLT-Howler Mining Laser01,7070.7h

Check the help document for the dictionary if you want to learn more about words used here.


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