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Archon Triple[HAYA] Triple
VS BR 79

KDR: 1.32

Score: 36.7m

Last Seen: Feb 10th, 2019 2:29 AM
- OFFLINE - 322.1 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Leader of HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 15
Level Progress (to 80): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 Sticky Grenade Tank Mine NSX-P Tanto Nova MANA Anti-Vehicle Turret Serpent VE92 NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 242TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.827%17.898%39122100013,9121.082310.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.672%0.147C++-0.429C---0.591DHEAD ++ (~6.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.132C++14.20.008C+50.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.258%2.586%101102111610351620.11207771%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.524F-0.018C+-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
489.7-11.67T*123.7-8.867T*366

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.532%3.892%2971110112,26197310842.32374208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.541%0.035C+-0.122C+1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.218C++33.90.142C++58.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.501%74.858%2972102052989520.591061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%0.672B+0.506B+-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.40.237C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.907%12.916%297410185,9461068785.56221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.604%1.038B**-0.321C0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.216C++5.6-0.149C4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 15
36.7m530.3%466 (28k)422 (25.3k)1.3168733,91625,7551.5878979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102251115.635%11.732%18303:2314

80% Engineer6% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:45 PMDec 17th, 2018 3:09 AMFeb 22nd, 2019 3:44 AM (1d) (PST)Feb 9th, 2019 11:26 PM (13d) (PST)Feb 9th, 2019 10:29 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5021963060.3890.2960.0462.3580.055203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,14111,79018,35123183141325,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1451.5h/60.5d 6,980 3,979 10,640 205.3k 2,137 4,789 4,805 43.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:92
Deaths:105
KDR:0.876
Accuracy:16.895% D
HSR:21.739% C-
SVA-88
B**
Kills:53
Deaths:45
KDR:1.178
Accuracy:18.584% D-
HSR:32.076% B**
Kills:145
Deaths (as Heavy Assault):150
Deaths (to Heavy Assaults):7,714
KDR:0.96667
Kill Difference:5
Playtime:27.212 hours
Usage:2%
Score:0.472m
Score/min:289
Accuracy (listed only):17.739%
HSR (listed only):26.907%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:2,839
Deaths:2,050
KDR:1.385
Accuracy:47.722% B*
HSR:11.835% D-
NSX-P Tanto
B+
Kills:1,391
Deaths:1,309
KDR:1.063
Accuracy:27.944% B+
HSR:23.724% C+
Nova
A*
Kills:1,365
Deaths:581
KDR:2.349
Accuracy:70.424% A*
HSR:13.919% C+
Serpent VE92
C++
Kills:1,276
Deaths:1,360
KDR:0.938
Accuracy:18.692% D--
HSR:20.219% C++
Eclipse VE3A
D--
Kills:1,184
Deaths:1,084
KDR:1.092
Accuracy:22.748% D--
HSR:11.487% F
VX6-7
D
Kills:1,184
Deaths:1,240
KDR:0.955
Accuracy:18.392% D*
HSR:16.301% D
Solstice VE3
C+
Kills:1,176
Deaths:987
KDR:1.191
Accuracy:21.822% C+
HSR:14.116% D--
Pulsar C
D
Kills:1,160
Deaths:1,141
KDR:1.017
Accuracy:20.348% D
HSR:17.155% D--
Zenith VX-5
D
Kills:1,153
Deaths:1,223
KDR:0.943
Accuracy:18.886% D*
HSR:18.040% D
Phobos VX86
C
Kills:1,148
Deaths:1,093
KDR:1.050
Accuracy:50.759% D
HSR:14.024% C
NS-11C
B+
Kills:895
Deaths:901
KDR:0.993
Accuracy:26.617% B+
HSR:17.877% C+
Thanatos VE70
B++
Kills:594
Deaths:559
KDR:1.063
Accuracy:46.428% B++
HSR:13.636% C--
NS Baron G5
D
Kills:421
Deaths:472
KDR:0.892
Accuracy:34.086% D-
HSR:11.877% D
Eidolon VE33
C--
Kills:254
Deaths:303
KDR:0.838
Accuracy:24.612% C--
HSR:20.866% D
Kills:16,040
Deaths (as Engineer):14,303
Deaths (to Engineers):5,656
KDR:1.12144
Kill Difference:1,737
Playtime:1,164.662 hours
Usage:80%
Score:31.619m
Score/min:452
Accuracy (listed only):32.106%
HSR (listed only):16.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:2,839
Deaths:2,050
KDR:1.385
Accuracy:47.722% B*
HSR:11.835% D-
Nova
A*
Kills:1,365
Deaths:581
KDR:2.349
Accuracy:70.424% A*
HSR:13.919% C+
NS-7 PDW
C**
Kills:1,227
Deaths:1,291
KDR:0.950
Accuracy:22.025% C-
HSR:19.397% C**
Eridani SX5
C--
Kills:1,155
Deaths:1,136
KDR:1.017
Accuracy:20.893% D--
HSR:15.844% C--
Phobos VX86
C
Kills:1,148
Deaths:1,093
KDR:1.050
Accuracy:50.759% D
HSR:14.024% C
Thanatos VE70
B++
Kills:594
Deaths:559
KDR:1.063
Accuracy:46.428% B++
HSR:13.636% C--
Sirius SX12
B+
Kills:508
Deaths:474
KDR:1.072
Accuracy:25.254% C++
HSR:20.866% B+
NS Baron G5
D
Kills:421
Deaths:472
KDR:0.892
Accuracy:34.086% D-
HSR:11.877% D
H-V45
C+
Kills:147
Deaths:121
KDR:1.215
Accuracy:23.167% C+
HSR:18.367% C
Corvus VA55
B+
Kills:65
Deaths:58
KDR:1.121
Accuracy:26.333% B+
HSR:18.462% D
NS-11A
C-
Kills:63
Deaths:81
KDR:0.778
Accuracy:22.050% C-
HSR:17.460% D
Kills:9,532
Deaths (as Combat Medic):7,916
Deaths (to Combat Medics):3,246
KDR:1.20414
Kill Difference:1,616
Playtime:27.459 hours
Usage:2%
Score:0.580m
Score/min:352
Accuracy (listed only):35.376%
HSR (listed only):15.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:2,839
Deaths:2,050
KDR:1.385
Accuracy:47.722% B*
HSR:11.835% D-
NSX-P Tanto
B+
Kills:1,391
Deaths:1,309
KDR:1.063
Accuracy:27.944% B+
HSR:23.724% C+
Nova
A*
Kills:1,365
Deaths:581
KDR:2.349
Accuracy:70.424% A*
HSR:13.919% C+
Serpent VE92
C++
Kills:1,276
Deaths:1,360
KDR:0.938
Accuracy:18.692% D--
HSR:20.219% C++
NS-7 PDW
C**
Kills:1,227
Deaths:1,291
KDR:0.950
Accuracy:22.025% C-
HSR:19.397% C**
Eclipse VE3A
D--
Kills:1,184
Deaths:1,084
KDR:1.092
Accuracy:22.748% D--
HSR:11.487% F
VX6-7
D
Kills:1,184
Deaths:1,240
KDR:0.955
Accuracy:18.392% D*
HSR:16.301% D
Solstice VE3
C+
Kills:1,176
Deaths:987
KDR:1.191
Accuracy:21.822% C+
HSR:14.116% D--
Pulsar C
D
Kills:1,160
Deaths:1,141
KDR:1.017
Accuracy:20.348% D
HSR:17.155% D--
Eridani SX5
C--
Kills:1,155
Deaths:1,136
KDR:1.017
Accuracy:20.893% D--
HSR:15.844% C--
Zenith VX-5
D
Kills:1,153
Deaths:1,223
KDR:0.943
Accuracy:18.886% D*
HSR:18.040% D
Phobos VX86
C
Kills:1,148
Deaths:1,093
KDR:1.050
Accuracy:50.759% D
HSR:14.024% C
NS-11C
B+
Kills:895
Deaths:901
KDR:0.993
Accuracy:26.617% B+
HSR:17.877% C+
Thanatos VE70
B++
Kills:594
Deaths:559
KDR:1.063
Accuracy:46.428% B++
HSR:13.636% C--
Sirius SX12
B+
Kills:508
Deaths:474
KDR:1.072
Accuracy:25.254% C++
HSR:20.866% B+
NS Baron G5
D
Kills:421
Deaths:472
KDR:0.892
Accuracy:34.086% D-
HSR:11.877% D
Kills:18,676
Deaths (as Light Assault):16,901
Deaths (to Light Assaults):3,909
KDR:1.10502
Kill Difference:1,775
Playtime:82.789 hours
Usage:6%
Score:1.724m
Score/min:347
Accuracy (listed only):30.815%
HSR (listed only):16.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:1,227
Deaths:1,291
KDR:0.950
Accuracy:22.025% C-
HSR:19.397% C**
Eridani SX5
C--
Kills:1,155
Deaths:1,136
KDR:1.017
Accuracy:20.893% D--
HSR:15.844% C--
Sirius SX12
B+
Kills:508
Deaths:474
KDR:1.072
Accuracy:25.254% C++
HSR:20.866% B+
NS-44 Commissioner
D
Kills:440
Deaths:669
KDR:0.658
Accuracy:31.236% D
HSR:13.182% D*
Parallax VX3
C**
Kills:413
Deaths:101
KDR:4.089
Accuracy:40.926% C**
HSR:78.935% C++
NS-44L Blackhand
C-
Kills:169
Deaths:166
KDR:1.018
Accuracy:36.248% D
HSR:36.095% C-
Beamer VS3
C-
Kills:157
Deaths:151
KDR:1.040
Accuracy:14.120% F-
HSR:19.108% C-
V10
D
Kills:116
Deaths:67
KDR:1.731
Accuracy:36.477% D
HSR:60.345% F-
NS-357 Underboss
D
Kills:98
Deaths:144
KDR:0.681
Accuracy:30.369% D
HSR:10.204% D**
Cerberus
C+
Kills:65
Deaths:85
KDR:0.765
Accuracy:16.782% F-
HSR:21.539% C+
Kills:4,348
Deaths (as Infiltrator):4,284
Deaths (to Infiltrators):2,717
KDR:1.01494
Kill Difference:64
Playtime:85.797 hours
Usage:6%
Score:1.671m
Score/min:325
Accuracy (listed only):27.433%
HSR (listed only):29.551%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:134
Deaths:102
KDR:1.314
Accuracy:24.135% D
HSR:0% F
NS-10 Burster
C
Kills:120
Deaths:104
KDR:1.154
Accuracy:23.930% D-
HSR:5% C
Blueshift VM5
C-
Kills:64
Deaths:37
KDR:1.730
Accuracy:17.179% C-
HSR:14.063% D*
Blueshift VM5
C--
Kills:56
Deaths:34
KDR:1.647
Accuracy:17.174% C--
HSR:14.286% D*
Kills:374
Deaths (as MAX Suit):138.500
Deaths (to MAX Suits):1,930
KDR:2.70036
Kill Difference:235.500
Playtime:30.313 hours
Usage:2%
Score:0.677m
Score/min:372
Accuracy (listed only):20.604%
HSR (listed only):8.337%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:68
V. Kills:13 N/A
Deaths:5
KDR:13.600
Accuracy:44.857% C**
KPH:29.700 D
VKPH:5.700 C--
AP30 Shredder
U
Kills:62
V. Kills:31 194%
Deaths:14
KDR:4.429
Accuracy:23.846% F
KPH:223,200 U
VKPH:111,600 U
Kills:130 (0 + 130)
Deaths:19
KDR:6.842
VKDR:2.316
Vehicle Kills:44
Kill Difference:111
Playtime:2.289 hours
Usage:0%
Score:0.105m
Score/min:768
Piloting Accuracy:N/A%
Gunner Accuracy:23.846%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:141
V. Kills:77 181%
Deaths:31
KDR:4.548
Accuracy:58.733% C**
KPH:41 B**
VKPH:22.400 B*
Skyguard
D
Kills:116
V. Kills:75 153%
Deaths:33
KDR:3.515
Accuracy:25.258% D
KPH:9 D
VKPH:5.800 D--
Kills:257 (257 + 0)
Deaths:64
KDR:4.016
VKDR:2.375
Vehicle Kills:152
Kill Difference:193
Playtime:16.386 hours
Usage:1%
Score:0.250m
Score/min:254
Driving Accuracy:25.258%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:695
V. Kills:419 165%
Deaths:72
KDR:9.653
Accuracy:50.939% B*
KPH:26.600 C*
VKPH:16 C+
E540 Halberd
C+
Kills:56
V. Kills:39 140%
Deaths:9
KDR:6.222
Accuracy:43.918% D
KPH:22.400 D-
VKPH:15.600 C+
Kills:751 (0 + 751)
Deaths:81
KDR:9.272
VKDR:5.654
Vehicle Kills:458
Kill Difference:670
Playtime:28.677 hours
Usage:2%
Score:0.571m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:43.918%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:156
V. Kills:109 142%
Deaths:37
KDR:4.216
Accuracy:60.488% B+
KPH:35 C+
VKPH:24.400 C+
E540 Halberd-H
C+
Kills:143
V. Kills:86 164%
Deaths:23
KDR:6.217
Accuracy:61.314% B+
KPH:36.300 C
VKPH:21.800 C+
Kills:299 (0 + 299)
Deaths:60
KDR:4.983
VKDR:3.250
Vehicle Kills:195
Kill Difference:239
Playtime:8.406 hours
Usage:1%
Score:0.247m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:61.314%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:291
V. Kills:124 233%
Deaths:53
KDR:5.491
Accuracy:36.402% C
KPH:21.800 C++
VKPH:9.300 B+
M12 Kobalt
B+
Kills:277
V. Kills:11 N/A
Deaths:13
KDR:21.308
Accuracy:20.634% B+
KPH:83.100 B+
VKPH:3.300 C+
M20 Basilisk
C**
Kills:263
V. Kills:120 217%
Deaths:30
KDR:8.767
Accuracy:39.818% C++
KPH:24.200 C*
VKPH:11 C**
M40 Fury
C+
Kills:118
V. Kills:37 311%
Deaths:20
KDR:5.900
Accuracy:36.684% C+
KPH:28.900 D
VKPH:9.100 C+
M60-G Bulldog
B+
Kills:109
V. Kills:21 N/A
Deaths:19
KDR:5.737
Accuracy:41.152% B+
KPH:25.800 C+
VKPH:5 C
M12 Kobalt
C++
Kills:88
V. Kills:2 N/A
Deaths:7
KDR:12.571
Accuracy:14.728% D
KPH:72.200 C++
VKPH:1.600 D
M60-G Bulldog
D
Kills:59
V. Kills:11 N/A
Deaths:7
KDR:8.429
Accuracy:39.546% C*
KPH:19.500 D-
VKPH:3.600 D
Kills:1,205 (0 + 1,205)
Deaths:149
KDR:8.087
VKDR:2.188
Vehicle Kills:326
Kill Difference:1,056
Playtime:40.115 hours
Usage:3%
Score:0.759m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:39.546%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:92
V. Kills:27 329%
Deaths:146
KDR:0.630
Accuracy:41.771% D
KPH:14.700 C--
VKPH:4.300 C-
Kills:92 (92 + 0)
Deaths:146
KDR:0.630
VKDR:0.185
Vehicle Kills:27
Kill Difference:54
Playtime:6.244 hours
Usage:0%
Score:0.043m
Score/min:116
Driving Accuracy:41.771%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,8892,8392,0501.385C*0.0747.722%B*11.835%D-29.7CN/A14895.7h5.7D-11.9C++
Sticky Grenade 2,1052,09512095N/A2,093.6858.884%B*N/A1309.4B*6.3D69671.6h1.5B*2.6B++
Tank Mine 3,2621,9371,5241.271D0.0523.201%DN/A99.3C+67.9C*176019.5h1.2A5.1B++
NSX-P Tanto 1,4471,3911,3091.063C++0.2527.944%B+23.724%C+21.5CN/A6364.7h17.7C63.5C++
Nova 1,3731,3655812.349B++1.0370.424%A*13.919%C+26.8CN/A16350.9h8.4F--11.9C+
MANA Anti-Vehicle Turret 2,0181,3344982.679C+1.3651.374%D-3.673%B+13340M*6840A++12275580.1h5.5B++10.6B++
Serpent VE92 1,2961,2761,3600.938C+0.3818.692%D--20.219%C++20.2CN/A10563.3h14.4C+76.8C
NS-7 PDW 1,2491,2271,2910.95C++0.3722.025%C-19.397%C**24.1C+N/A10551h15.2C++69C+
Eclipse VE3A 1,2001,1841,0841.092C+0.2222.748%D--11.487%F26.4C-N/A14944.9h14.4D63.2D
VX6-7 1,1991,1841,2400.955C+0.3618.392%D*16.301%D18.2C--N/A9465.2h13.7C+74.4C
Solstice VE3 1,1911,1769871.191B+0.1321.822%C+14.116%D--24BN/A12249h13.5B+61.7C*
Pulsar C 1,1791,1601,1411.017C+0.3020.348%D17.155%D--25.3C+N/A16245.8h11.8C*58.1C+
Eridani SX5 1,1701,1551,1361.017C+0.3020.893%D--15.844%C--22.5C-N/A10851.4h14.4C68.9C-
Zenith VX-5 1,1691,1531,2230.943C0.3718.886%D*18.04%D22.4C-N/A12551.4h14.4C76D
Phobos VX86 1,1571,1481,0931.05C+0.2750.759%D14.024%C27.5DN/A14141.8h2.7C5.3C+
NS-11C 9268959010.993C++0.3226.617%B+17.877%C+17.5CN/A6651h19.5D-73.4C+
Saron HRB 1,114695729.653B**8.3450.939%B*1.151%C-26.5C*16C+33126.2h20.5B40.2B++
C-4 7906175391.145C+0.1724.717%C+N/A88.1C*24.7C10167h1.2B+4.7B+
Force-Blade 68460316,3260.037B+1.2837.635%B++N/A0.8C++N/A4709.9h2.3B+6B+
Thanatos VE70 6055945591.063C*0.2546.428%B++13.636%C--37.1B+N/A18316h4.2B+9.1B++
Sirius SX12 5175084741.072C++0.2425.254%C++20.866%B+28.5C+N/A12417.8h15.9C+63C++
Proximity Mine 4874871353.607C+2.2938.622%CN/A167.9B**N/A6542.9h1.2A*3.2B**
NS-44 Commissioner 4514406690.658C0.6631.236%D13.182%D*41.1C**1A20310.7h4C+12.8C+
NS Baron G5 4264214720.892C0.4234.086%D-11.877%D24.8CN/A11217h4.8C+14C+
Parallax VX3 4154131014.089B2.7740.926%C**78.935%C++26.5C+N/A11015.6h2.2C*5.3B
M20 Basilisk 415291535.491B**4.1736.402%C5.498%C+21.9C++9.3B+32713.3h79.4B+218.2B+
M12 Kobalt 2882771321.308B*19.9920.634%B+10.83%D**83.9B+3.3C+4513.3h17.2B+83.4B+
M20 Basilisk 383263308.767M*7.4539.818%C++3.042%D--24.1C*11C**35210.9h83.8B+210.5B+
Eidolon VE33 2552543030.838C+0.4824.612%C--20.866%D16.1CN/A7715.8h9.5C++38.8C+
MANA Anti-Personnel Turret 187181463.935N/A2.6214.84%UN/A1810U60U7869900.1h20.3T*136.6T*
NS-44L Blackhand 1701691661.018C+0.3036.248%D36.095%C-28.6C**N/A1145.9h4.7C+13C+
The Slasher 1821605,4220.03C-1.2933.017%C+7.5%C-0.8CN/A3206.9h3D9.2C+
Beamer VS3 1621571511.04B+0.2814.12%F-19.108%C-23.1C+N/A1846.8h11.6C81.8D
Saron HRB-H 265156374.216C+2.9060.488%B+N/A34.7C+24.2C+5074.5h22.1B+36.5B+
Frag Grenade 1571521152N/A150.6838.38%D-N/A1520S50S50750.1h1.9A++5B**
H-V45 1491471211.215C+0.1023.167%C+18.367%C23.3CN/A1866.3h16.2D-70C
E540 Halberd-H 229143236.217C+4.9061.314%B+2.098%C++36.7C22.1C++4683.9h5.3B+8.6B++
L100 Python AP 218141314.548C++3.2358.733%C**N/A41.5B**22.6B*4623.4h5.4B+9.2B+
NS-10 Burster 2291341021.314B++0.0024.135%DN/A6.7B+4.8B*15119.9h99.2B*411.1B+
NS-10 Burster 2081201041.154C++0.1623.93%D-5%C6.1C**4.4B+15419.8h110.2B**460.6B
M40 Fury 155118205.9C+4.5836.684%C+N/A28.8D9C+2604.1h15C+40.9C*
Skyguard 191116333.515B2.2025.258%D2.586%B+9D5.8D--19912.9h123.7C++489.7C+
V10 116116671.731D0.4136.477%D60.345%F-14.7D-N/A777.9h3.3D**9D--
M60-G Bulldog 130109195.737B+4.4241.152%B+N/A26C+5C1974.2h6.4B+15.4B++
NS-357 Underboss 99981440.681C0.6430.369%D10.204%D**35C+N/A2072.8h4.1C*13.5C+
Orion VS54 95921050.876C0.4416.895%D21.739%C-17DN/A4075.4h14.8C87.4C+
M40 Fury-F 119921460.63C-0.6941.771%DN/A14.8C--4.4C-1166.2h11.3C++27C+
M12 Kobalt 9088712.571C+11.2514.728%D20.455%B+73.3C++1.7D4641.2h12.8B**87B+
M20 Basilisk 12585614.167A++12.8555.824%B2.353%D--60.7B*28.6B*6791.4h103.1B184.6B+
Spear Anti-Vehicle Phalanx Tower 11675418.75C+17.4351.931%C++2.667%D35.7C19.5C-3622.1h12C23.1C+
Spear Anti-Vehicle Phalanx Turret 1087088.75C**7.4339.795%C-7.143%A+31.8C17.3C5892.2h8.3B20.9C*
L105 Zephyr 8168513.6B+12.2844.857%C**N/A29.6D5.7C--2472.3h6.2C**13.9B+
Cerberus 6765850.765C0.5516.782%F-21.539%C+46.4C**1.4A2261.4h4.5B**26.7C-
Corvus VA55 6765581.121C++0.2026.333%B+18.462%D23.2CN/A1752.8h13.4C50.8C*
Blueshift VM5 6464371.73C0.4117.179%C-14.063%D*20.6DN/A2113.1h17.1C99.6C+
NS-11A 6763810.778C0.5422.05%C-17.46%D16.6D1.1A+1813.8h18.5D*83.8D
AP30 Shredder 9362144.429C+3.1123.846%F1.613%C620U310U7147600.1h66.9B*280.6C++
M60-G Bulldog 705978.429B**7.1139.546%C*1.695%D-19.7D-3.7D1633h7.4C++18.6C**
E540 Halberd 955696.222C+4.9143.918%DN/A22.4D-15.6C+3412.5h6.1C+13.9C
Blueshift VM5 5756341.647C0.3317.174%C--14.286%D*20DN/A2392.8h18.4C--107.3C
SVA-88 5553451.178C0.1418.584%D-32.076%B**19.6D-N/A4252.7h14.5D-78.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,5590.8h
Nano-Armor Kit1,0041,113,40882.2h
Spawn Beacon125951.1h
Anti-Vehicle MANA Turret602,7367.4h
Turret AI Module0800.4h
Repair Module1990.4h
Skywall Shield Emitter0750.4h
Structure Shield Module0780.3h
Nanite Revive Grenade01780.1h
Medical Applicator9331,4783.1h
Deconstruction Tool01,6560.1h
Welding Device01,0560.1h
Spear Anti-Vehicle Tower0800.4h
Spitfire Auto-Turret119240.9h
Rampart Wall3600.6h
Xiphos Anti-Personnel Tower0600.3h
Ammunition Package326,6652.8h
Medical Kit4670.1h
Anti-Infantry MANA Turret121,0571.6h
Lumifiber Rampart Wall11051.1h
Router21260.2h
Nano-Repair Grenade01700h
Vehicle Gate2800.7h
Hardlight Barrier153980.4h
Shield Recharging Field71010.1h
Recon Detection Device181,4392.6h

Check the help document for the dictionary if you want to learn more about words used here.


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