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Primarch Triple[HAYA] Triple
VS BR 94

KDR: 1.35

Score: 40.1m

Last Seen: Jul 1st, 2019 12:14 AM
- ONLINE NOW

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald
Level Progress (to 95): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 Sticky Grenade Tank Mine NSX-P Tanto Nova MANA Anti-Vehicle Turret Serpent VE92 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.384%18%40323119115,0831.065560.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.883%0.24C++-0.435C---0.73D-HEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.144C++14.30.001C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.279%2.29%101121313111271840.11613571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.525F-0.174C-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
488.1-11.651T*123.4-8.859T*364.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.336%4.292%3011112032,493108011642.3062214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.385%0.106C+-0.039C+1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.226C++34.50.135C++57.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.553%73.724%3013121166698130.678208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.403%0.687B+0.431B-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.341C**2.60.19C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.624%12.936%301412107,19711761206.1147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.515%1.003B**-0.336C-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++5.3-0.101C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.1m546.1%468 (28.1k)427 (25.6k)1.3494637,94028,1151.6208894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121469216.376%11.964%19603:2115

79% Engineer7% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:45 PMDec 17th, 2018 3:09 AMJul 29th, 2019 3:54 AM (21d) (PST)Jun 30th, 2019 8:14 PM (49d) (PST)Jun 30th, 2019 8:14 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161953210.4040.2990.0482.5170.057232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,96311,69919,26424183151325,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1565.7h/65.2d 7,631 4,539 12,213 236.4k 2,253 5,129 5,348 48.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:94
Deaths:108
KDR:0.870
Accuracy:17.061% D
HSR:22.340% C
NSX-P Naginata
A
Kills:92
Deaths:74
KDR:1.243
Accuracy:29.453% A
HSR:27.174% C+
SVA-88
B*
Kills:53
Deaths:45
KDR:1.178
Accuracy:18.584% D--
HSR:32.076% B*
Kills:239
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):8,341
KDR:1.05286
Kill Difference:12
Playtime:31.431 hours
Usage:2%
Score:0.554m
Score/min:294
Accuracy (listed only):21.699%
HSR (listed only):27.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:4,076
Deaths:2,751
KDR:1.482
Accuracy:48.696% B*
HSR:12.169% D
NSX-P Tanto
B+
Kills:1,716
Deaths:1,546
KDR:1.110
Accuracy:28.046% B+
HSR:23.135% C
Nova
A*
Kills:1,365
Deaths:581
KDR:2.349
Accuracy:70.424% A*
HSR:13.919% C
Serpent VE92
C+
Kills:1,276
Deaths:1,360
KDR:0.938
Accuracy:18.692% D--
HSR:20.219% C+
Eclipse VE3A
D-
Kills:1,184
Deaths:1,084
KDR:1.092
Accuracy:22.748% D-
HSR:11.487% F
VX6-7
D-
Kills:1,184
Deaths:1,240
KDR:0.955
Accuracy:18.392% D*
HSR:16.301% D-
Solstice VE3
C
Kills:1,176
Deaths:987
KDR:1.191
Accuracy:21.822% C
HSR:14.116% D--
NS-11C
B++
Kills:1,162
Deaths:1,133
KDR:1.026
Accuracy:27.779% B++
HSR:18.244% C+
Pulsar C
D-
Kills:1,160
Deaths:1,141
KDR:1.017
Accuracy:20.348% D-
HSR:17.155% D--
Zenith VX-5
D
Kills:1,153
Deaths:1,223
KDR:0.943
Accuracy:18.886% D**
HSR:18.040% D
Phobos VX86
C
Kills:1,148
Deaths:1,093
KDR:1.050
Accuracy:50.759% D
HSR:14.024% C
Thanatos VE70
B++
Kills:608
Deaths:565
KDR:1.076
Accuracy:46.477% B++
HSR:13.816% C--
NS Baron G5
D
Kills:466
Deaths:503
KDR:0.926
Accuracy:34.982% D-
HSR:11.373% D
Eidolon VE33
D
Kills:254
Deaths:303
KDR:0.838
Accuracy:24.604% D
HSR:20.866% D
Kills:17,928
Deaths (as Engineer):15,510
Deaths (to Engineers):6,136
KDR:1.1559
Kill Difference:2,418
Playtime:1,231.149 hours
Usage:79%
Score:33.370m
Score/min:452
Accuracy (listed only):32.332%
HSR (listed only):16.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:4,076
Deaths:2,751
KDR:1.482
Accuracy:48.696% B*
HSR:12.169% D
Nova
A*
Kills:1,365
Deaths:581
KDR:2.349
Accuracy:70.424% A*
HSR:13.919% C
NS-7 PDW
C*
Kills:1,235
Deaths:1,304
KDR:0.947
Accuracy:22.051% C--
HSR:19.352% C*
Eridani SX5
D
Kills:1,155
Deaths:1,136
KDR:1.017
Accuracy:20.893% D--
HSR:15.844% D
Phobos VX86
C
Kills:1,148
Deaths:1,093
KDR:1.050
Accuracy:50.759% D
HSR:14.024% C
Thanatos VE70
B++
Kills:608
Deaths:565
KDR:1.076
Accuracy:46.477% B++
HSR:13.816% C--
Sirius SX12
B+
Kills:578
Deaths:531
KDR:1.089
Accuracy:25.332% C*
HSR:21.453% B+
NS Baron G5
D
Kills:466
Deaths:503
KDR:0.926
Accuracy:34.982% D-
HSR:11.373% D
VE-S Canis
B++
Kills:389
Deaths:253
KDR:1.538
Accuracy:31.717% B++
HSR:16.967% C
H-V45
B+
Kills:185
Deaths:151
KDR:1.225
Accuracy:26.112% B+
HSR:15.676% D
Corvus VA55
B+
Kills:65
Deaths:58
KDR:1.121
Accuracy:26.333% B+
HSR:18.462% D
NS-11A
C-
Kills:63
Deaths:81
KDR:0.778
Accuracy:22.050% C-
HSR:17.460% D
Kills:11,333
Deaths (as Combat Medic):9,007
Deaths (to Combat Medics):3,556
KDR:1.25824
Kill Difference:2,326
Playtime:30.143 hours
Usage:2%
Score:0.645m
Score/min:357
Accuracy (listed only):35.485%
HSR (listed only):15.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:4,076
Deaths:2,751
KDR:1.482
Accuracy:48.696% B*
HSR:12.169% D
NSX-P Tanto
B+
Kills:1,716
Deaths:1,546
KDR:1.110
Accuracy:28.046% B+
HSR:23.135% C
Nova
A*
Kills:1,365
Deaths:581
KDR:2.349
Accuracy:70.424% A*
HSR:13.919% C
Serpent VE92
C+
Kills:1,276
Deaths:1,360
KDR:0.938
Accuracy:18.692% D--
HSR:20.219% C+
NS-7 PDW
C*
Kills:1,235
Deaths:1,304
KDR:0.947
Accuracy:22.051% C--
HSR:19.352% C*
Eclipse VE3A
D-
Kills:1,184
Deaths:1,084
KDR:1.092
Accuracy:22.748% D-
HSR:11.487% F
VX6-7
D-
Kills:1,184
Deaths:1,240
KDR:0.955
Accuracy:18.392% D*
HSR:16.301% D-
Solstice VE3
C
Kills:1,176
Deaths:987
KDR:1.191
Accuracy:21.822% C
HSR:14.116% D--
NS-11C
B++
Kills:1,162
Deaths:1,133
KDR:1.026
Accuracy:27.779% B++
HSR:18.244% C+
Pulsar C
D-
Kills:1,160
Deaths:1,141
KDR:1.017
Accuracy:20.348% D-
HSR:17.155% D--
Eridani SX5
D
Kills:1,155
Deaths:1,136
KDR:1.017
Accuracy:20.893% D--
HSR:15.844% D
Zenith VX-5
D
Kills:1,153
Deaths:1,223
KDR:0.943
Accuracy:18.886% D**
HSR:18.040% D
Phobos VX86
C
Kills:1,148
Deaths:1,093
KDR:1.050
Accuracy:50.759% D
HSR:14.024% C
Thanatos VE70
B++
Kills:608
Deaths:565
KDR:1.076
Accuracy:46.477% B++
HSR:13.816% C--
Sirius SX12
B+
Kills:578
Deaths:531
KDR:1.089
Accuracy:25.332% C*
HSR:21.453% B+
NS Baron G5
D
Kills:466
Deaths:503
KDR:0.926
Accuracy:34.982% D-
HSR:11.373% D
VE-S Canis
B++
Kills:389
Deaths:253
KDR:1.538
Accuracy:31.717% B++
HSR:16.967% C
Kills:21,031
Deaths (as Light Assault):18,431
Deaths (to Light Assaults):4,250
KDR:1.14107
Kill Difference:2,600
Playtime:120.232 hours
Usage:8%
Score:2.779m
Score/min:385
Accuracy (listed only):31.061%
HSR (listed only):16.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,235
Deaths:1,304
KDR:0.947
Accuracy:22.051% C--
HSR:19.352% C*
Eridani SX5
D
Kills:1,155
Deaths:1,136
KDR:1.017
Accuracy:20.893% D--
HSR:15.844% D
Sirius SX12
B+
Kills:578
Deaths:531
KDR:1.089
Accuracy:25.332% C*
HSR:21.453% B+
NS-44 Commissioner
C
Kills:507
Deaths:734
KDR:0.691
Accuracy:33.376% C
HSR:14.398% D--
Parallax VX3
B+
Kills:481
Deaths:114
KDR:4.219
Accuracy:41.623% B+
HSR:80.042% C**
VE-S Canis
B++
Kills:389
Deaths:253
KDR:1.538
Accuracy:31.717% B++
HSR:16.967% C
NS-44L Blackhand
C
Kills:170
Deaths:168
KDR:1.012
Accuracy:36.150% D
HSR:36.471% C
Beamer VS3
C-
Kills:157
Deaths:151
KDR:1.040
Accuracy:14.052% F-
HSR:19.108% C-
V10
C--
Kills:119
Deaths:70
KDR:1.700
Accuracy:36.812% C--
HSR:60.504% F-
NS-357 Underboss
D
Kills:102
Deaths:146
KDR:0.699
Accuracy:30.786% D
HSR:11.765% D*
VA39 Spectre
B**
Kills:66
Deaths:17
KDR:3.882
Accuracy:36.717% B++
HSR:51.515% B**
Cerberus
C+
Kills:65
Deaths:85
KDR:0.765
Accuracy:16.782% F--
HSR:21.539% C+
Kills:5,024
Deaths (as Infiltrator):4,709
Deaths (to Infiltrators):3,001
KDR:1.06689
Kill Difference:315
Playtime:107.206 hours
Usage:7%
Score:2.070m
Score/min:322
Accuracy (listed only):28.858%
HSR (listed only):30.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:137
Deaths:103
KDR:1.330
Accuracy:24.265% D
HSR:0.730% D**
NS-10 Burster
C
Kills:122
Deaths:105
KDR:1.162
Accuracy:24.061% D-
HSR:4.918% C
Blueshift VM5
C-
Kills:65
Deaths:39
KDR:1.667
Accuracy:17.299% C-
HSR:13.846% D**
Blueshift VM5
C--
Kills:57
Deaths:36
KDR:1.583
Accuracy:17.281% C--
HSR:14.035% D*
Kills:381
Deaths (as MAX Suit):141.500
Deaths (to MAX Suits):2,025
KDR:2.69258
Kill Difference:239.500
Playtime:31.341 hours
Usage:2%
Score:0.720m
Score/min:383
Accuracy (listed only):20.726%
HSR (listed only):8.382%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:79
V. Kills:39 198%
Deaths:14
KDR:5.643
Accuracy:27.817% D--
KPH:284,400 U
VKPH:140,400 U
L105 Zephyr
D
Kills:73
V. Kills:14 N/A
Deaths:7
KDR:10.429
Accuracy:44.519% C*
KPH:29.900 D
VKPH:5.700 D
Kills:152 (0 + 152)
Deaths:21
KDR:7.238
VKDR:2.524
Vehicle Kills:53
Kill Difference:131
Playtime:2.445 hours
Usage:0%
Score:0.118m
Score/min:803
Piloting Accuracy:N/A%
Gunner Accuracy:44.519%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:150
V. Kills:82 181%
Deaths:32
KDR:4.688
Accuracy:60.042% B+
KPH:40.900 B++
VKPH:22.400 B++
Skyguard
D
Kills:131
V. Kills:83 156%
Deaths:38
KDR:3.447
Accuracy:25.279% D
KPH:9.500 D
VKPH:6 D*
Kills:281 (281 + 0)
Deaths:70
KDR:4.014
VKDR:2.357
Vehicle Kills:165
Kill Difference:211
Playtime:17.524 hours
Usage:1%
Score:0.272m
Score/min:259
Driving Accuracy:25.279%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:738
V. Kills:440 167%
Deaths:83
KDR:8.892
Accuracy:51.727% B*
KPH:26.600 C++
VKPH:15.900 C+
E540 Halberd
C+
Kills:56
V. Kills:39 140%
Deaths:9
KDR:6.222
Accuracy:43.918% C--
KPH:22.400 D-
VKPH:15.600 C+
Aphelion VEX-4
M
Kills:54
V. Kills:15 338%
Deaths:6
KDR:9
Accuracy:25.688% D*
KPH:55.600 M
VKPH:15.400 C
Kills:848 (0 + 848)
Deaths:98
KDR:8.653
VKDR:5.041
Vehicle Kills:494
Kill Difference:750
Playtime:31.228 hours
Usage:2%
Score:0.610m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:25.688%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:181
V. Kills:121 148%
Deaths:40
KDR:4.525
Accuracy:61.153% B++
KPH:37.300 C+
VKPH:24.900 C++
E540 Halberd-H
C++
Kills:150
V. Kills:90 165%
Deaths:24
KDR:6.250
Accuracy:61.358% B+
KPH:37.300 C
VKPH:22.400 C++
Kills:331 (0 + 331)
Deaths:64
KDR:5.172
VKDR:3.297
Vehicle Kills:211
Kill Difference:267
Playtime:8.873 hours
Usage:1%
Score:0.263m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:61.358%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:378
V. Kills:26 N/A
Deaths:18
KDR:21
Accuracy:21.543% B+
KPH:82 B+
VKPH:5.600 B**
M20 Basilisk
B
Kills:299
V. Kills:125 237%
Deaths:53
KDR:5.642
Accuracy:37.154% C
KPH:21.700 C++
VKPH:9.100 B
M20 Basilisk
B
Kills:292
V. Kills:131 221%
Deaths:32
KDR:9.125
Accuracy:41.042% C*
KPH:24.900 C**
VKPH:11.200 B
M40 Fury
C+
Kills:118
V. Kills:37 311%
Deaths:20
KDR:5.900
Accuracy:36.676% C++
KPH:28.900 D
VKPH:9.100 C+
M60-G Bulldog
B++
Kills:109
V. Kills:21 N/A
Deaths:19
KDR:5.737
Accuracy:41.152% B++
KPH:25.800 C
VKPH:5 C
M12 Kobalt
C+
Kills:89
V. Kills:2 N/A
Deaths:7
KDR:12.714
Accuracy:14.850% D
KPH:69.300 C+
VKPH:1.600 D
M60-G Bulldog
D
Kills:60
V. Kills:12 462%
Deaths:7
KDR:8.571
Accuracy:39.964% C*
KPH:19.700 D-
VKPH:3.900 D
Kills:1,345 (0 + 1,345)
Deaths:156
KDR:8.622
VKDR:2.269
Vehicle Kills:354
Kill Difference:1,189
Playtime:42.768 hours
Usage:3%
Score:0.807m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:39.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:92
V. Kills:27 329%
Deaths:146
KDR:0.630
Accuracy:41.771% D
KPH:14.700 C--
VKPH:4.300 C-
Kills:92 (92 + 0)
Deaths:146
KDR:0.630
VKDR:0.185
Vehicle Kills:27
Kill Difference:54
Playtime:6.244 hours
Usage:0%
Score:0.043m
Score/min:116
Driving Accuracy:41.771%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,1684,0762,7511.482C*0.1348.696%B*12.169%D34.7C+N/A173117.6h5.3C--10.8C**
Sticky Grenade 2,1562,14312143N/A2,141.6558.486%B++N/A1260.6B++7.6D68071.7h1.5B*2.6B++
Tank Mine 3,4472,0671,5811.307D0.0423.149%DN/A101.8C+68C*175220.3h1.2A5B++
NSX-P Tanto 1,7851,7161,5461.11C*0.2428.046%B+23.135%C22.1CN/A7377.6h17.2C61.4C++
Nova 1,3731,3655812.349B++1.0070.424%A*13.919%C26.8CN/A16350.9h8.4F--11.9C+
MANA Anti-Vehicle Turret 2,0181,3344992.673B+1.3251.514%C+3.673%C+13340U6840S12308760.1h5.5B**10.6B*
Serpent VE92 1,2961,2761,3600.938C+0.4118.692%D--20.219%C+20.2CN/A10663.3h14.4C+76.8C-
NS-7 PDW 1,2571,2351,3040.947C+0.4022.051%C--19.352%C*23.8C+N/A10351.8h15.2C++69C+
Eclipse VE3A 1,2001,1841,0841.092C+0.2622.748%D-11.487%F26.4C-N/A14944.9h14.4D63.2D
VX6-7 1,1991,1841,2400.955C0.3918.392%D*16.301%D-18.2DN/A9465.2h13.7C+74.4C--
Solstice VE3 1,1911,1769871.191B++0.1621.822%C14.116%D--24C**N/A12349.1h13.5B+61.7C*
NS-11C 1,2001,1621,1331.026C++0.3227.779%B++18.244%C+18.1CN/A6664.3h19.8D--71.2C+
Pulsar C 1,1791,1601,1411.017C+0.3320.348%D-17.155%D--25.3C+N/A16245.8h11.8C++58.1C+
Eridani SX5 1,1701,1551,1361.017C+0.3320.893%D--15.844%D22.5C--N/A10851.4h14.4C-68.9C--
Zenith VX-5 1,1691,1531,2230.943C0.4118.886%D**18.04%D22.4C-N/A12551.4h14.4C76D
Phobos VX86 1,1571,1481,0931.05C+0.3050.759%D14.024%C27.5DN/A14141.8h2.7C5.3C
C-4 1,0778307021.182C+0.1724.963%C+N/A93.3C**27.8C+10208.9h1.2B+4.9B+
Saron HRB 1,178738838.892B++7.5451.727%B*1.084%C--26.5C++15.8C+32727.8h21.2C*41B++
Force-Blade 69561316,7340.037B+1.3136.94%B+N/A0.8C++N/A4727.4h2.2B+6.1B+
Thanatos VE70 6196085651.076C*0.2746.477%B++13.816%C--37.8B+N/A18616.1h4.2B+9B++
Sirius SX12 5925785311.089C++0.2625.332%C*21.453%B+29.3C++N/A12419.7h15.5C+61.2C*
NS-44 Commissioner 5195077340.691C0.6633.376%C14.398%D--34C+N/A16814.9h4.2C+12.5C+
Proximity Mine 5035031393.619C+2.2738.549%C-N/A162.3B*N/A6363.1h1.3A++3.3B**
Parallax VX3 4834811144.219C**2.8741.623%B+80.042%C**27.6C+N/A11217.4h2.2C*5.2B+
NS Baron G5 4724665030.926C+0.4234.982%D-11.373%D26.2CN/A11317.8h4.7C++13.4C+
VE-S Canis 4023892531.538B0.1931.717%B++16.967%C48.6C**1.6A++1998h13.5C+42.6C**
M12 Kobalt 4043781821B*19.6521.543%B+12.169%D*82.2B+5.7B**4214.6h17.1B+79.5B+
M20 Basilisk 424299535.642A4.2937.154%C5.351%C+21.7C++9.1B32513.8h82.7B222.6B+
M20 Basilisk 423292329.125M++7.7841.042%C*3.082%D--25B11.2B34511.7h84.8B+206.5B++
Eidolon VE33 2552543030.838C+0.5124.604%D20.866%D16.1C-N/A7815.8h9.5C++38.8C+
H-V45 1891851511.225C+0.1226.112%B+15.676%D24.7CN/A1767.5h18.2F69.5C
MANA Anti-Personnel Turret 188182473.872N/A2.5214.86%UN/A1820U60U7953600.1h20.2T*136.1T*
Saron HRB-H 302181404.525C+3.1861.153%B++N/A36.9C+24.7C++4984.9h22.4B+36.6B+
NS-44L Blackhand 1711701681.012C+0.3436.15%D36.471%C28.3C*N/A1156h4.7C+13C+
The Slasher 1821605,4840.029C-1.3231.706%C+7.5%C0.8CN/A3210.1h3D-9.6C+
Beamer VS3 1621571511.04B+0.3114.052%F-19.108%C-23.1C+N/A1866.8h11.6C82.2D-
Frag Grenade 1571521152N/A150.6538.968%D-N/A1520S50S51190.1h2A++5.1B**
L100 Python AP 232150324.688C+3.3460.042%B+N/A40.5B++22.2B++4863.7h5.7C**9.6B+
E540 Halberd-H 240150246.25C+4.9061.358%B+2%C++37.5C22.5C++4904h5.2B+8.5B++
NS-10 Burster 2341371031.33B+0.0224.265%DN/A6.8B+4.8B*15220.2h99.6B*410.4B+
Skyguard 214131383.447C*2.1025.279%D2.29%C**9.4D6D*19913.9h123.4C+488.1C+
M20 Basilisk 179123717.571M16.2258.766%B++1.626%D*64.7B**29.5B**6761.9h107.3C**182.7B+
NS-10 Burster 2121221051.162C++0.1924.061%D-4.918%C6.1C*4.5B+15320.1h111.1B*461.6B
V10 120119701.7D0.3536.812%C--60.504%F-14.7D-N/A778.1h3.3D**8.9D--
M40 Fury 155118205.9C+4.5536.676%C++N/A28.8D9C+2604.1h15C+40.9C*
M60-G Bulldog 130109195.737B+4.3941.152%B++N/A26C+5C1974.2h6.4B+15.4B++
Spear Anti-Vehicle Phalanx Tower 170108427B+25.6552.101%C*1.852%D--41.5C+23.8C+3822.6h10.3C+19.8C++
Rocklet Rifle 1931061440.736C++0.6156.742%B+N/A24.1C19.8C4394.4h44.8C-78.9C+
NS-357 Underboss 1031021460.699C0.6530.786%D11.765%D*34CN/A1983h4.1C*13.2C+
Fatestealer 1021011560.647B++0.7044.563%B*24.753%C*20.6CN/A894.9h2.5C-5.6B+
Orion VS54 98941080.87C0.4817.061%D22.34%C17.1DN/A4255.5h14.7C86.3C+
M40 Fury-F 119921460.63C-0.7241.771%DN/A14.8C--4.4C-1166.2h11.3C*27C+
NSX-P Naginata 9992741.243C+0.1129.453%A27.174%C+27.1D2.1A1223.4h20.4F-69.4C+
M12 Kobalt 9189712.714C+11.3614.85%D21.348%B++68.5C+1.5D-4451.3h13.1B**88.5B+
AP30 Shredder 11879145.643C+4.2927.817%D--2.532%B+790U390U8268800.1h70.3B++252.6C**
L105 Zephyr 8773710.429C*9.0844.519%C*N/A30.4D5.8C--2402.4h6.3C**14.2B+
Spear Anti-Vehicle Phalanx Turret 1137389.125B7.7840.971%C6.849%A+31.7C17.4C5852.3h8.7C*21.2C++
VA39 Spectre 6666173.882A++2.5336.717%B++51.515%B**34.7B*N/A1951.9h4.4B*12.1B*
Blueshift VM5 6565391.667C0.3217.299%C-13.846%D**21DN/A2163.1h17.1C98.9C+
Corvus VA55 6765581.121C++0.2326.333%B+18.462%D22.4CN/A1762.9h13.4C50.8C*
Cerberus 6765850.765C0.5816.782%F--21.539%C+46.4B1.4A2261.4h4.5B**26.7D
NS-11A 6763810.778C0.5722.05%C-17.46%D16.6D1.1A1873.8h18.5D**83.8D
NS Annihilator 9460431.395A++0.0583.543%B++N/A17.6A++10B+3433.4h10B++12B++
M60-G Bulldog 726078.571B**7.2239.964%C*1.667%D-20D-4D1673h7.4C++18.5B
Blueshift VM5 5857361.583C0.2317.281%C--14.035%D*19.7D-N/A2392.9h18.4D106.7C
E540 Halberd 955696.222C4.8743.918%C--N/A22.4D-15.6C+3522.5h6.1C+13.9C
Aphelion VEX-4 695469B**7.6525.688%D*3.704%C+54M15C2171h24.2A94.2B**
SVA-88 5553451.178C0.1718.584%D--32.076%B*19.6D-N/A4162.7h14.5D-78.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon158901.3h
Anti-Vehicle MANA Turret602,7447.4h
Nano-Armor Kit1,0531,195,10787.5h
Skywall Shield Emitter11110.6h
Turret AI Module01310.6h
Structure Shield Module01060.4h
Repair Module11500.6h
Nanite Revive Grenade01990.1h
Medical Applicator10334,7133.4h
Spitfire Auto-Turret151,2781.1h
Motion Spotter81,6400.9h
Hoplon Anti-Aircraft Phalanx Tower0660.3h
Xiphos Anti-Personnel Tower1850.4h
Rampart Wall3750.7h
Spear Anti-Vehicle Tower01190.5h
Deconstruction Tool01,6560.1h
Welding Device03,3710.3h
Shield Recharging Field122840.1h
Ammunition Package327,3123h
Medical Kit4670.1h
Anti-Infantry MANA Turret121,0631.6h
Nano-Repair Grenade01990.1h
Flail Targeting Dart5910.8h
Hardlight Barrier245110.6h
Router21980.3h
Recon Detection Device332,4794.8h
Vehicle Gate31231h
Lumifiber Rampart Wall11511.5h

Check the help document for the dictionary if you want to learn more about words used here.


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