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General TrippySensimilla[Z0M] TrippySensimilla
TR BR 99

KDR: 2.2

Score: 14.3m

Last Seen: Sep 17th, 2019 9:40 AM
- OFFLINE - 703.8 hour(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Member of Zergers Of Miller[Z0M] Zergers Of Miller
TR outfit on Miller

Members: 1448
Level Progress (to 100): 20%
Level 100 Progress: 76% 243h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 T7 Mini-Chaingun TRAC-5 S TRAC-5 T5 AMC T32 Bull NSX-P Tanto HC1 Cougar
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $496,647 MLG Score: 397
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.156%15.54%36014120211,1652.05920.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.088%0.402B-0.829D--0.873D--HEAD + (~3.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.299C*12.10.15C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.235%6.41%142212142342602900.980%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.421%0.879B*0.518B+-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235-0.952D--106.3-1.672F-128.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.029%55.335%1422121440344040.915909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.092%0.012C+-1.135D*0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.7-0.037C+3.1-0.131C5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.574%10.467%142212141,070380142.8084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.564%1.455A+-0.838D-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.638B+2.70.421B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zergers Of Miller[Z0M] Zergers Of Miller
TR outfit on Miller

Members: 1448
14.3m332.6%314 (18.8k)216 (13k)2.1970121,1449,6242.5544599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216121221.546%12.282%26506:5111

11% Combat Medic13% Engineer23% Heavy Assault46% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2016 7:23 PMJul 11th, 2019 3:25 PMOct 14th, 2019 1:18 AM (2d) (PST)Sep 17th, 2019 6:46 AM (29d) (PST)Sep 17th, 2019 5:40 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
322912310.3200.1460.0391.1930.038397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,3065,45013,856199272212,981

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1100.7h/45.9d 3,440 2,597 9,698 78.8k 1,772 3,731 2,541 21.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:1,178
Deaths:520
KDR:2.265
Accuracy:21.733% C
HSR:17.912% D-
T9 CARV
B+
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:21.379% B+
HSR:15.690% D*
TMG-50
C+
Kills:222
Deaths:116
KDR:1.914
Accuracy:18.851% C-
HSR:23.874% C+
Kills:2,560
Deaths (as Heavy Assault):1,426
Deaths (to Heavy Assaults):2,905
KDR:1.79523
Kill Difference:1,134
Playtime:255.838 hours
Usage:23%
Score:3.433m
Score/min:224
Accuracy (listed only):20.654%
HSR (listed only):19.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:1,374
Deaths:588
KDR:2.337
Accuracy:23.007% C+
HSR:15.138% C
TRAC-5
C+
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:21.640% C+
HSR:14.500% D-
T5 AMC
B
Kills:1,187
Deaths:437
KDR:2.716
Accuracy:25.045% B
HSR:15.501% D-
NSX-P Tanto
B+
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:27.686% B+
HSR:17.872% D*
HC1 Cougar
C
Kills:1,167
Deaths:415
KDR:2.812
Accuracy:23.166% C
HSR:16.281% D--
NS-11C
C++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:24.735% C++
HSR:12.360% D*
TRS-12 Uppercut
B++
Kills:911
Deaths:385
KDR:2.366
Accuracy:66.255% B++
HSR:10.757% D-
TRAC-Shot
C
Kills:439
Deaths:178
KDR:2.466
Accuracy:21.327% D--
HSR:16.629% C
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:8,769
Deaths (as Light Assault):4,066
Deaths (to Light Assaults):1,634
KDR:2.15667
Kill Difference:4,703
Playtime:508.498 hours
Usage:46%
Score:6.192m
Score/min:203
Accuracy (listed only):31.172%
HSR (listed only):14.205%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:1,374
Deaths:588
KDR:2.337
Accuracy:23.007% C+
HSR:15.138% C
TRAC-5
C+
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:21.640% C+
HSR:14.500% D-
T5 AMC
B
Kills:1,187
Deaths:437
KDR:2.716
Accuracy:25.045% B
HSR:15.501% D-
NSX-P Tanto
B+
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:27.686% B+
HSR:17.872% D*
HC1 Cougar
C
Kills:1,167
Deaths:415
KDR:2.812
Accuracy:23.166% C
HSR:16.281% D--
NS-11C
C++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:24.735% C++
HSR:12.360% D*
TRS-12 Uppercut
B++
Kills:911
Deaths:385
KDR:2.366
Accuracy:66.255% B++
HSR:10.757% D-
TRAC-Shot
C
Kills:439
Deaths:178
KDR:2.466
Accuracy:21.327% D--
HSR:16.629% C
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:8,769
Deaths (as Engineer):4,066
Deaths (to Engineers):1,228
KDR:2.15667
Kill Difference:4,703
Playtime:143.269 hours
Usage:13%
Score:2.103m
Score/min:245
Accuracy (listed only):31.172%
HSR (listed only):14.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:347
Deaths:277
KDR:1.253
Accuracy:44.350% B**
HSR:14.121% D*
RAMS .50M
C+
Kills:290
Deaths:14
KDR:20.714
Accuracy:38.942% C+
HSR:66.552% F
T4 AMP
D*
Kills:248
Deaths:171
KDR:1.450
Accuracy:20.171% D*
HSR:12.097% D*
TX1 Repeater
C
Kills:220
Deaths:164
KDR:1.341
Accuracy:23.256% C
HSR:15% D--
99SV
C*
Kills:113
Deaths:32
KDR:3.531
Accuracy:33.024% C*
HSR:26.549% D--
Kills:1,218
Deaths (as Infiltrator):658
Deaths (to Infiltrators):1,220
KDR:1.85106
Kill Difference:560
Playtime:51.905 hours
Usage:5%
Score:0.388m
Score/min:125
Accuracy (listed only):31.949%
HSR (listed only):26.864%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:1,159
Deaths:764
KDR:1.517
Accuracy:23.078% C*
HSR:13.978% D*
TRS-12 Uppercut
B++
Kills:911
Deaths:385
KDR:2.366
Accuracy:66.255% B++
HSR:10.757% D-
TORQ-9
C+
Kills:306
Deaths:196
KDR:1.561
Accuracy:23.917% C+
HSR:13.399% D**
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:2,535
Deaths (as Combat Medic):1,474
Deaths (to Combat Medics):976
KDR:1.71981
Kill Difference:1,061
Playtime:116.489 hours
Usage:11%
Score:1.804m
Score/min:258
Accuracy (listed only):40.235%
HSR (listed only):11.735%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:243
Deaths:85
KDR:2.859
Accuracy:16.449% B+
HSR:16.461% C
M1 Heavy Cycler
C++
Kills:171
Deaths:24
KDR:7.125
Accuracy:16.286% C++
HSR:16.959% C--
M3 Pounder HEG
B**
Kills:84
Deaths:69
KDR:1.217
Accuracy:38.365% C+
HSR:4.762% B**
NS-10 Burster
C--
Kills:84
Deaths:2
KDR:42
Accuracy:25.053% C--
HSR:0% F
Kills:582
Deaths (as MAX Suit):90
Deaths (to MAX Suits):430
KDR:6.46667
Kill Difference:492
Playtime:20.561 hours
Usage:2%
Score:0.366m
Score/min:297
Accuracy (listed only):24.038%
HSR (listed only):9.545%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:186
V. Kills:164 113%
Deaths:23
KDR:8.087
Accuracy:59.447% A+
KPH:36.300 C
VKPH:32 B+
Kills:186 (0 + 186)
Deaths:23
KDR:8.087
VKDR:7.130
Vehicle Kills:164
Kill Difference:163
Playtime:5.123 hours
Usage:0%
Score:0.110m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:59.447%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:137
V. Kills:53 254%
Deaths:32
KDR:4.281
Accuracy:45.756% B*
KPH:24 C**
VKPH:9.300 B+
M20 Basilisk
C*
Kills:97
V. Kills:42 226%
Deaths:13
KDR:7.462
Accuracy:44.564% B+
KPH:24 C*
VKPH:10.400 C*
Kills:234 (0 + 234)
Deaths:45
KDR:5.200
VKDR:2.111
Vehicle Kills:95
Kill Difference:189
Playtime:9.750 hours
Usage:1%
Score:0.117m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:44.564%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:280
V. Kills:143 194%
Deaths:22
KDR:12.727
Accuracy:46.028% B**
KPH:32.100 B+
VKPH:16.400 C**
CAS 14-E
C+
Kills:87
V. Kills:15 N/A
Deaths:8
KDR:10.875
Accuracy:36.624% C**
KPH:37 D-
VKPH:6.400 C+
Kills:367 (0 + 367)
Deaths:30
KDR:12.233
VKDR:5.267
Vehicle Kills:158
Kill Difference:337
Playtime:11.084 hours
Usage:1%
Score:0.115m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:36.624%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2051,5012935.123M2.9326.658%C++N/A113.7B++53.3A++79413.2h1.1B*4.2B++
T7 Mini-Chaingun 1,4841,4586882.119A0.0818.456%C**9.877%D-23.7C--N/A7661.5h14B+76B+
TRAC-5 S 1,4261,3745882.337A++0.1423.007%C+15.138%C14.1C-N/A3897.5h10B+43.4B+
TRAC-5 1,2191,2008381.432B*0.7721.64%C+14.5%D-12.9CN/A4493.1h12.1B++55.8B+
T5 AMC 1,2131,1874372.716A++0.5225.045%B15.501%D-22.3C+N/A5253.2h11.9B*47.3B+
T32 Bull 1,1961,1785202.265B++0.0721.733%C17.912%D-20.5DN/A6757.6h12.7C+58.3C+
NSX-P Tanto 1,1941,1755022.341A+0.1427.686%B+17.872%D*18.5C-N/A4763.5h12.2B+44.1B+
HC1 Cougar 1,1821,1674152.812A++0.6123.166%C16.281%D--25.6C+N/A9045.5h10.2B++44.1B+
T9 CARV 1,1761,1607901.468C*0.7321.379%B+15.69%D*19.5C-N/A6459.5h13.7C*63.9B+
T1 Cycler 1,1711,1597641.517B+0.6823.078%C*13.978%D*15.7DN/A5074h13.6B58.8B+
NS-11C 1,1761,1575941.948B**0.2524.735%C++12.36%D*18.3CN/A4663.3h12.6B+51B+
TRS-12 Uppercut 9249113852.366B**0.1766.255%B++10.757%D-27.6C--N/A11333h2.3B+3.5B+
Rocklet Rifle 8854441682.643M*0.4553.154%C+N/A41.9B**41.6A+48010.6h37.8C++71.1C++
TRAC-Shot 4474391782.466B*0.2721.327%D--16.629%C8.4D*N/A3052.5h9.6B++45.2C*
T2 Striker 6173861093.541S1.3453.403%C++N/A30.6A++18.3B++26812.6h29.9B*55.9B++
NS-44 Commissioner 3493472771.253B0.9444.35%B**14.121%D*31.3C+N/A10711.1h3B*6.8B++
TORQ-9 3073061961.561C*0.6423.917%C+13.399%D**18.8DN/A6116.3h15.9C+66.5C+
RAMS .50M 2912901420.714S18.5238.942%C+66.552%F18.6DN/A6215.6h2.4C+6.1C++
Chainblade 2952889,2680.031C**2.1743.754%A4.514%C0.3C--N/A2931.9h4.5D*10.3C*
M20 Wyvern 4232802212.727A+10.5346.028%B**2.143%D32.2B+16.4C**1808.7h69.2B+150.3B++
T4 AMP 2542481711.45B+0.7520.171%D*12.097%D*23.8CN/A8710.4h17.7D87.6D-
M1 Heavy Cycler 250243852.859A0.6616.449%B+16.461%C28.6B++N/A1268.5h15.1B*91.6B+
TMG-50 2242221161.914B++0.2818.851%C-23.874%C+19.3DN/A5511.5h12.4C+65.7C+
TX1 Repeater 2212201641.341B++0.8623.256%C15%D--40B+N/A1355.5h10.5B++45B+
G20 Vulcan-H 350186238.087B**5.8959.447%A+N/A36.5C32.2B+3595.1h134.8D-226.8C+
M1 Heavy Cycler 172171247.125M**4.9316.286%C++16.959%C--30.5C++N/A1065.6h15.3B+93.7B+
MANA Anti-Personnel Turret 170166812.049N/A0.1516.571%UN/A1660U40U2906400.1h18.8T*113.7T*
FA1 Barrage 1601591291.233C**0.9647.689%B*8.805%D*15.9DN/A5210h5.3C+11.2B+
ML-7 2391471650.891C**1.3165.096%B**N/A23.7C+14.8B3306.2h9.7D*14.9C
M20 Basilisk 190137324.281B+2.0845.756%B*8.029%B*24C**9.3B+1995.7h103.4C+226B
99SV 116113323.531B**1.3333.024%C*26.549%D--12.2DN/A429.3h5B+15.2B+
M20 Basilisk 13997137.462A++5.2644.564%B+4.124%D24.3C*10.5C**2034h110.4C+247.8C**
CAS 14-E 10287810.875C8.6836.624%C**1.149%D36.3D-6.3C+1442.4h45.8D-125.1C-
Tank Mine 12887810.875S8.68176.44%UN/A124.3B58.6C+10460.7h3.9T-2.2A*
M3 Pounder HEG 10584691.217C+0.9838.365%C+4.762%B**15.8C+4B+905.3h16.8C++43.7C*
NS-10 Burster 12884242U39.8025.053%C--N/A9.7A*5.1A798.7h76.2A++304.2B**
Anti-Vehicle Grenade 9369169N/A66.8061.578%AN/A345C+120C*27250.2h5.2B8.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon66690.9h
Nano-Armor Kit138228,79214.9h
Nanite Revive Grenade03870.1h
NS Deep Freeze0560.2h
Motion Spotter0740.1h
Medical Applicator296118,57410.7h
Medical Kit1332,0226.9h
Ammunition Package172,9212.9h
Anti-Infantry MANA Turret116472h
M4-F Pillager02000h
PS1-AV Suppressor0770.1h
Recon Detection Device61,5182.7h

Check the help document for the dictionary if you want to learn more about words used here.


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