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General TrippySensimilla[300s] TrippySensimilla
TR BR 95

KDR: 2.07

Score: 12.4m

Last Seen: Jan 13th, 2019 7:53 PM
- OFFLINE - 1690 hour(s)

Battle Rank 95 - Terran Republic on Miller
Level Progress (to 96): 14%
Level 100 Progress: 66% 331h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS C-4 TRAC-5 S TRAC-5 T5 AMC NSX-P Tanto HC1 Cougar T9 CARV T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.343%15.207%35513102010,4822.10948-0.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.105%0.443B-0.843D---0.907D--HEAD + (~3.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.303C*12.20.148C++40

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.643%6.542%142210312142392820.89166776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.445%0.88B*0.549B+-1.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.4-1.012D*108.8-1.759F-129.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.28%44.199%1422103118140330.449131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.387%0.038C+-1.504F1.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.181C4.1-0.293C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.17%10.374%14221031935329132.84194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.745%1.476A+-0.827D-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.639B+2.80.419B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m325.8%327 (19.6k)222 (13.3k)2.0675317,9738,6932.3777795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033102220.603%11.99%24706:259

12% Combat Medic14% Engineer18% Heavy Assault51% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2016 7:23 PMApr 14th, 2017 3:27 PMFeb 11th, 2019 12:34 AM (42d) (PST)Jan 13th, 2019 4:12 PM (70d) (PST)Jan 13th, 2019 3:53 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
298932050.3220.1560.0391.1680.037354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8585,57612,282199270213,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.6h/38.8d 2,697 2,155 8,198 65.2k 1,558 3,085 2,048 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:21.379% B+
HSR:15.690% D--
T32 Bull
C
Kills:927
Deaths:432
KDR:2.146
Accuracy:21.662% C
HSR:17.260% D-
T7 Mini-Chaingun
C**
Kills:668
Deaths:370
KDR:1.805
Accuracy:18.548% C**
HSR:9.581% D-
Kills:2,755
Deaths (as Heavy Assault):1,592
Deaths (to Heavy Assaults):2,600
KDR:1.73053
Kill Difference:1,163
Playtime:164.198 hours
Usage:18%
Score:2.167m
Score/min:220
Accuracy (listed only):20.529%
HSR (listed only):14.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C++
Kills:1,299
Deaths:563
KDR:2.307
Accuracy:23.181% C++
HSR:15.473% C+
TRAC-5
C+
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:21.640% C+
HSR:14.500% D-
T5 AMC
B
Kills:1,187
Deaths:437
KDR:2.716
Accuracy:25.045% B
HSR:15.501% D-
NSX-P Tanto
B+
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:27.686% B+
HSR:17.872% D--
HC1 Cougar
C
Kills:1,167
Deaths:415
KDR:2.812
Accuracy:23.166% C
HSR:16.281% D--
NS-11C
C++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:24.735% C++
HSR:12.360% D*
TRS-12 Uppercut
B*
Kills:776
Deaths:337
KDR:2.303
Accuracy:66.766% B*
HSR:10.696% D-
TRAC-Shot
C
Kills:332
Deaths:122
KDR:2.721
Accuracy:21.575% D-
HSR:16.265% C
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:8,452
Deaths (as Light Assault):3,937
Deaths (to Light Assaults):1,494
KDR:2.14681
Kill Difference:4,515
Playtime:472.948 hours
Usage:51%
Score:6.060m
Score/min:214
Accuracy (listed only):31.276%
HSR (listed only):14.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:317
Deaths:249
KDR:1.273
Accuracy:44.450% B**
HSR:13.249% D*
T4 AMP
D--
Kills:206
Deaths:156
KDR:1.321
Accuracy:20.710% D--
HSR:12.136% D*
TX1 Repeater
C
Kills:199
Deaths:154
KDR:1.292
Accuracy:23.071% C
HSR:15.075% D-
99SV
C**
Kills:113
Deaths:32
KDR:3.531
Accuracy:33.024% C**
HSR:26.549% D--
RAMS .50M
B**
Kills:68
Deaths:7
KDR:9.714
Accuracy:45.431% B**
HSR:73.529% D
Kills:903
Deaths (as Infiltrator):598
Deaths (to Infiltrators):1,110
KDR:1.51003
Kill Difference:305
Playtime:34.224 hours
Usage:4%
Score:0.261m
Score/min:127
Accuracy (listed only):33.337%
HSR (listed only):28.108%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C++
Kills:1,299
Deaths:563
KDR:2.307
Accuracy:23.181% C++
HSR:15.473% C+
TRAC-5
C+
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:21.640% C+
HSR:14.500% D-
T5 AMC
B
Kills:1,187
Deaths:437
KDR:2.716
Accuracy:25.045% B
HSR:15.501% D-
NSX-P Tanto
B+
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:27.686% B+
HSR:17.872% D--
HC1 Cougar
C
Kills:1,167
Deaths:415
KDR:2.812
Accuracy:23.166% C
HSR:16.281% D--
NS-11C
C++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:24.735% C++
HSR:12.360% D*
TRS-12 Uppercut
B*
Kills:776
Deaths:337
KDR:2.303
Accuracy:66.766% B*
HSR:10.696% D-
TRAC-Shot
C
Kills:332
Deaths:122
KDR:2.721
Accuracy:21.575% D-
HSR:16.265% C
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:8,452
Deaths (as Engineer):3,937
Deaths (to Engineers):1,097
KDR:2.14681
Kill Difference:4,515
Playtime:133.333 hours
Usage:14%
Score:1.956m
Score/min:244
Accuracy (listed only):31.276%
HSR (listed only):14.195%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:1,159
Deaths:764
KDR:1.517
Accuracy:23.078% C*
HSR:13.978% D*
TRS-12 Uppercut
B*
Kills:776
Deaths:337
KDR:2.303
Accuracy:66.766% B*
HSR:10.696% D-
TORQ-9
C+
Kills:296
Deaths:178
KDR:1.663
Accuracy:23.875% C+
HSR:12.838% D**
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:2,390
Deaths (as Combat Medic):1,408
Deaths (to Combat Medics):893
KDR:1.69744
Kill Difference:982
Playtime:115.245 hours
Usage:12%
Score:1.780m
Score/min:257
Accuracy (listed only):40.352%
HSR (listed only):11.579%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:162
Deaths:77
KDR:2.104
Accuracy:16.162% B+
HSR:13.580% D-
M1 Heavy Cycler
C+
Kills:100
Deaths:16
KDR:6.250
Accuracy:15.606% C+
HSR:17% C
Kills:262
Deaths (as MAX Suit):46.500
Deaths (to MAX Suits):387
KDR:5.63441
Kill Difference:215.500
Playtime:6.951 hours
Usage:1%
Score:0.146m
Score/min:349
Accuracy (listed only):15.884%
HSR (listed only):15.290%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:185
V. Kills:163 113%
Deaths:23
KDR:8.043
Accuracy:59.788% A+
KPH:36.500 C
VKPH:32.100 B+
Kills:185 (0 + 185)
Deaths:23
KDR:8.043
VKDR:7.087
Vehicle Kills:163
Kill Difference:162
Playtime:5.073 hours
Usage:1%
Score:0.108m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:59.788%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:122
V. Kills:47 254%
Deaths:31
KDR:3.935
Accuracy:46.198% B*
KPH:22.900 C*
VKPH:8.800 C*
M20 Basilisk
C**
Kills:92
V. Kills:41 219%
Deaths:12
KDR:7.667
Accuracy:44.940% B++
KPH:24.200 C*
VKPH:10.800 C**
Kills:214 (0 + 214)
Deaths:43
KDR:4.977
VKDR:2.047
Vehicle Kills:88
Kill Difference:171
Playtime:9.131 hours
Usage:1%
Score:0.106m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:44.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:72
V. Kills:11 N/A
Deaths:7
KDR:10.286
Accuracy:36.137% C**
KPH:36.900 D-
VKPH:5.600 C
Kills:72 (0 + 72)
Deaths:7
KDR:10.286
VKDR:1.571
Vehicle Kills:11
Kill Difference:65
Playtime:1.953 hours
Usage:0%
Score:0.016m
Score/min:137
Piloting Accuracy:N/A%
Gunner Accuracy:36.137%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1361,4542885.049M2.9826.652%C*N/A122.2B**57.3A++84811.9h1.1B*4.2B++
TRAC-5 S 1,3431,2995632.307A++0.2423.181%C++15.473%C+14CN/A3793.1h10.1B++43.4B+
TRAC-5 1,2191,2008381.432B*0.6421.64%C+14.5%D-12.9CN/A4493.1h12.1B++55.8B+
T5 AMC 1,2131,1874372.716A++0.6525.045%B15.501%D-22.3C+N/A5253.2h11.9B++47.3B++
NSX-P Tanto 1,1941,1755022.341A+0.2727.686%B+17.872%D--18.5CN/A4763.5h12.2B++44.1B+
HC1 Cougar 1,1821,1674152.812A++0.7423.166%C16.281%D--25.6C+N/A9045.5h10.2B++44.1B+
T9 CARV 1,1761,1607901.468C*0.6021.379%B+15.69%D--19.5CN/A6359.4h13.7C**63.9B+
T1 Cycler 1,1711,1597641.517B+0.5523.078%C*13.978%D*15.7C--N/A4974h13.6B+58.8B+
NS-11C 1,1761,1575941.948B**0.1224.735%C++12.36%D*18.3CN/A4663.3h12.6B+51B+
T32 Bull 9449274322.146B++0.0821.662%C17.26%D-20.2DN/A7045.9h13.1C+60.5C+
TRS-12 Uppercut 7887763372.303B**0.2466.766%B*10.696%D-26.8C--N/A11529h2.3B+3.5B+
T7 Mini-Chaingun 6746683701.805B**0.2618.548%C**9.581%D-29.6C+N/A9822.6h15.3C*82.5B
Rocklet Rifle 8414201652.545M*0.4853.651%C++N/A41.2B**41.3A+47410.2h38.7C+72.1C++
TRAC-Shot 3383321222.721B**0.6521.575%D-16.265%C13.6D--N/A5124.5h9.5B*44.1C*
NS-44 Commissioner 3193172491.273B0.7944.45%B**13.249%D*31.7C+N/A10710h2.9B**6.5B*
TORQ-9 2972961781.663B0.4023.875%C+12.838%D**19.3DN/A6215.3h15.6C+65.5C++
Chainblade 2512448,3890.029C*2.0443.715%A4.918%C0.3C--N/A2799.6h4.8D**11C++
T4 AMP 2122061561.321B+0.7520.71%D--12.136%D*24.8CN/A958.3h17.9C--86.6D
TX1 Repeater 2001991541.292B++0.7823.071%C15.075%D-38.3B+N/A1295.2h10.7B++46.2B+
G20 Vulcan-H 348185238.043B**5.9859.788%A+N/A36.3C32B+3545.1h133.6D-223.4C++
M1 Heavy Cycler 166162772.104B++0.0416.162%B+13.58%D-27.9B++N/A1295.8h15.7B++97.3B+
FA1 Barrage 1601591291.233B+0.8347.689%B*8.805%D*15.9DN/A4910h5.3C+11.2B+
ML-7 2351441620.889B1.1865.234%B**N/A23.6C+14.9B+3176.1h9.6D*14.7C
T2 Striker 229144612.361S0.2953.924%C*N/A30A**17.7A2794.8h30.8B*57.1B++
MANA Anti-Personnel Turret 140137721.903N/A0.1616.586%UN/A1370U30U2349300.1h19.8T*119.4T*
M20 Basilisk 169122313.935B+1.8746.198%B*9.016%A23C*8.9C**1885.3h107.9C233.6B
99SV 116113323.531B**1.4633.024%C**26.549%D--12.2DN/A409.3h5B+15.2B+
M1 Heavy Cycler 100100166.25M*4.1815.606%C+17%C34.5B+N/A1362.9h14.8B++94.7B+
M20 Basilisk 13392127.667A++5.6044.94%B++3.261%D--24.2C*10.8C**2023.8h110C+244.8C**
Tank Mine 12082810.25S8.18162.162%SN/A117.1C**54.3C9930.7h3.7F**2.3A*
CAS 14-E 8372710.286C8.2236.137%C**1.389%C36D-5.5C1372h48.8D*135.1D
RAMS .50M 686879.714A++7.6545.431%B**73.529%D18.4DN/A1013.7h2.6C-5.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0740.1h
NS Deep Freeze0560.2h
PS1-AV Suppressor0770.1h
M4-F Pillager02000h
Spawn Beacon55690.6h
Nano-Armor Kit137215,57614.3h
Nanite Revive Grenade03590.1h
Ammunition Package162,5622.2h
Medical Kit801,3044h
Anti-Infantry MANA Turret85550.9h
Medical Applicator295116,33110.5h
Recon Detection Device65810.9h

Check the help document for the dictionary if you want to learn more about words used here.


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