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General TrippySensimilla[300s] TrippySensimilla
TR BR 96

KDR: 2.13

Score: 13.2m

Last Seen: May 18th, 2019 4:05 PM
- OFFLINE - 107.3 hour(s)

Battle Rank 96 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 147
Level Progress (to 97): 92%
Level 100 Progress: 70% 298h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 TRAC-5 S TRAC-5 T5 AMC T32 Bull NSX-P Tanto HC1 Cougar T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.268%15.338%35713118310,7902.105370.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.109%0.42B-0.829D--0.898D--HEAD + (~3.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.301C*12.10.15C++40

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.732%6.55%147211942292502890.91679%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.38%0.886B*0.536B+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.6-0.955D--106.4-1.681F-126.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.04%49.219%1472119425641930.610978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.056%0.003C+-1.17D*0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.043C+3.6-0.135C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.118%10.388%14721194953341132.78655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.637%1.471A+-0.829D-0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.64B+2.80.421B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 147
13.2m330.9%318 (19.1k)216 (13k)2.1312519,2589,0362.4617196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196110020.708%12.063%25006:4510

11% Combat Medic14% Engineer20% Heavy Assault49% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2016 7:23 PMApr 14th, 2017 3:27 PMMay 21st, 2019 1:00 PM (1d) (PST)May 18th, 2019 12:27 PM (4d) (PST)May 18th, 2019 12:05 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
298912070.3160.1480.0381.1640.036359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8545,43212,422199270212,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1016.4h/42.4d 2,986 2,323 8,739 71k 1,649 3,344 2,204 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:1,178
Deaths:520
KDR:2.265
Accuracy:21.733% C
HSR:17.912% D-
T9 CARV
B+
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:21.379% B+
HSR:15.690% D--
T7 Mini-Chaingun
B
Kills:1,079
Deaths:520
KDR:2.075
Accuracy:18.677% B
HSR:9.453% D-
Kills:3,417
Deaths (as Heavy Assault):1,830
Deaths (to Heavy Assaults):2,699
KDR:1.86721
Kill Difference:1,587
Playtime:207.250 hours
Usage:20%
Score:2.694m
Score/min:217
Accuracy (listed only):20.596%
HSR (listed only):14.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C++
Kills:1,300
Deaths:565
KDR:2.301
Accuracy:23.119% C++
HSR:15.462% C+
TRAC-5
C+
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:21.640% C+
HSR:14.500% D-
T5 AMC
B
Kills:1,187
Deaths:437
KDR:2.716
Accuracy:25.045% B
HSR:15.501% D-
NSX-P Tanto
B+
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:27.686% B+
HSR:17.872% D--
HC1 Cougar
C
Kills:1,167
Deaths:415
KDR:2.812
Accuracy:23.166% C
HSR:16.281% D--
NS-11C
C*
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:24.735% C*
HSR:12.360% D*
TRS-12 Uppercut
B++
Kills:794
Deaths:344
KDR:2.308
Accuracy:66.461% B++
HSR:10.705% D-
TRAC-Shot
C
Kills:368
Deaths:138
KDR:2.667
Accuracy:21.428% D--
HSR:16.304% C
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:8,507
Deaths (as Light Assault):3,962
Deaths (to Light Assaults):1,538
KDR:2.14715
Kill Difference:4,545
Playtime:495.612 hours
Usage:49%
Score:6.118m
Score/min:206
Accuracy (listed only):31.219%
HSR (listed only):14.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:328
Deaths:259
KDR:1.266
Accuracy:44.264% B**
HSR:13.415% D*
T4 AMP
D*
Kills:216
Deaths:159
KDR:1.358
Accuracy:19.803% D*
HSR:12.500% D*
TX1 Repeater
C
Kills:199
Deaths:154
KDR:1.292
Accuracy:23.071% C
HSR:15.075% D-
RAMS .50M
C+
Kills:143
Deaths:7
KDR:20.429
Accuracy:38.840% C+
HSR:67.133% D**
99SV
C**
Kills:113
Deaths:32
KDR:3.531
Accuracy:33.024% C**
HSR:26.549% D--
Kills:999
Deaths (as Infiltrator):611
Deaths (to Infiltrators):1,155
KDR:1.63502
Kill Difference:388
Playtime:42.615 hours
Usage:4%
Score:0.311m
Score/min:122
Accuracy (listed only):31.800%
HSR (listed only):26.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C++
Kills:1,300
Deaths:565
KDR:2.301
Accuracy:23.119% C++
HSR:15.462% C+
TRAC-5
C+
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:21.640% C+
HSR:14.500% D-
T5 AMC
B
Kills:1,187
Deaths:437
KDR:2.716
Accuracy:25.045% B
HSR:15.501% D-
NSX-P Tanto
B+
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:27.686% B+
HSR:17.872% D--
HC1 Cougar
C
Kills:1,167
Deaths:415
KDR:2.812
Accuracy:23.166% C
HSR:16.281% D--
NS-11C
C*
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:24.735% C*
HSR:12.360% D*
TRS-12 Uppercut
B++
Kills:794
Deaths:344
KDR:2.308
Accuracy:66.461% B++
HSR:10.705% D-
TRAC-Shot
C
Kills:368
Deaths:138
KDR:2.667
Accuracy:21.428% D--
HSR:16.304% C
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:8,507
Deaths (as Engineer):3,962
Deaths (to Engineers):1,155
KDR:2.14715
Kill Difference:4,545
Playtime:137.332 hours
Usage:14%
Score:1.998m
Score/min:242
Accuracy (listed only):31.219%
HSR (listed only):14.199%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:1,159
Deaths:764
KDR:1.517
Accuracy:23.078% C*
HSR:13.978% D*
TRS-12 Uppercut
B++
Kills:794
Deaths:344
KDR:2.308
Accuracy:66.461% B++
HSR:10.705% D-
TORQ-9
C+
Kills:296
Deaths:178
KDR:1.663
Accuracy:23.846% C+
HSR:12.838% D**
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:2,408
Deaths (as Combat Medic):1,415
Deaths (to Combat Medics):925
KDR:1.70177
Kill Difference:993
Playtime:115.300 hours
Usage:11%
Score:1.781m
Score/min:257
Accuracy (listed only):40.269%
HSR (listed only):11.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:204
Deaths:81
KDR:2.519
Accuracy:16.616% B+
HSR:14.706% D
M1 Heavy Cycler
C++
Kills:139
Deaths:20
KDR:6.950
Accuracy:16.428% C++
HSR:15.827% D
NS-10 Burster
D-
Kills:65
Deaths:
KDR:
Accuracy:22.508% D-
HSR:0% F
M3 Pounder HEG
A*
Kills:62
Deaths:67
KDR:0.925
Accuracy:41.327% B
HSR:6.452% A*
Kills:470
Deaths (as MAX Suit):84
Deaths (to MAX Suits):406
KDR:5.59524
Kill Difference:386
Playtime:14.396 hours
Usage:1%
Score:0.276m
Score/min:319
Accuracy (listed only):24.220%
HSR (listed only):9.246%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:186
V. Kills:164 113%
Deaths:23
KDR:8.087
Accuracy:59.555% A+
KPH:36.500 C
VKPH:32.200 B+
Kills:186 (0 + 186)
Deaths:23
KDR:8.087
VKDR:7.130
Vehicle Kills:164
Kill Difference:163
Playtime:5.094 hours
Usage:1%
Score:0.109m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:59.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:133
V. Kills:52 251%
Deaths:32
KDR:4.156
Accuracy:46.203% B*
KPH:24 C**
VKPH:9.400 B+
M20 Basilisk
B++
Kills:96
V. Kills:42 223%
Deaths:13
KDR:7.385
Accuracy:45.127% B++
KPH:24.700 C**
VKPH:10.800 C*
Kills:229 (0 + 229)
Deaths:45
KDR:5.089
VKDR:2.089
Vehicle Kills:94
Kill Difference:184
Playtime:9.424 hours
Usage:1%
Score:0.116m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:45.127%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:86
V. Kills:15 N/A
Deaths:8
KDR:10.750
Accuracy:36.649% B
KPH:37.700 D-
VKPH:6.600 C+
Kills:86 (0 + 86)
Deaths:8
KDR:10.750
VKDR:1.875
Vehicle Kills:15
Kill Difference:78
Playtime:2.282 hours
Usage:0%
Score:0.020m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:36.649%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1581,4692895.083M2.9526.644%C**N/A114.8B*53.8A++80012.8h1.1B*4.2B++
TRAC-5 S 1,3441,3005652.301A++0.1723.119%C++15.462%C+13.9C-N/A3793.3h10.1B+43.6B+
TRAC-5 1,2191,2008381.432B*0.7021.64%C+14.5%D-12.9CN/A4493.1h12.1B++55.8B+
T5 AMC 1,2131,1874372.716A++0.5825.045%B15.501%D-22.3C+N/A5253.2h11.9B*47.3B++
T32 Bull 1,1961,1785202.265B++0.1321.733%C17.912%D-20.5DN/A6657.6h12.7C++58.3C+
NSX-P Tanto 1,1941,1755022.341A+0.2127.686%B+17.872%D--18.5CN/A4763.5h12.2B++44.1B+
HC1 Cougar 1,1821,1674152.812A++0.6823.166%C16.281%D--25.6C+N/A9045.5h10.2B++44.1B+
T9 CARV 1,1761,1607901.468C*0.6621.379%B+15.69%D--19.5C-N/A6359.5h13.7C*63.9B+
T1 Cycler 1,1711,1597641.517B+0.6123.078%C*13.978%D*15.7DN/A4974h13.6B+58.8B+
NS-11C 1,1761,1575941.948B**0.1824.735%C*12.36%D*18.3CN/A4663.3h12.6B+51B+
T7 Mini-Chaingun 1,0931,0795202.075A0.0618.677%B9.453%D-24.1C-N/A8344.8h14.4B77B+
TRS-12 Uppercut 8067943442.308B*0.1866.461%B++10.705%D-26.7C--N/A11429.7h2.3B+3.5B+
Rocklet Rifle 8614311652.612M++0.4853.257%C++N/A41.4B**41.3A+47610.4h38.1C+71.6C++
TRAC-Shot 3753681382.667B**0.5421.428%D--16.304%C9D*N/A3240.9h9.7B++45.3C++
NS-44 Commissioner 3303282591.266C**0.8744.264%B**13.415%D*30.7C+N/A10310.7h3B*6.8B*
TORQ-9 2972961781.663C**0.4723.846%C+12.838%D**19.3DN/A6315.3h15.6C+65.6C++
Chainblade 2712648,7050.03C**2.1043.418%B**4.545%C0.3C-N/A2867.6h4.6D*10.6C*
T2 Striker 347217732.973S0.8453.309%C++N/A29.7M+17.8A2837.3h31.1B*58.3B++
T4 AMP 2222161591.358B+0.7719.803%D*12.5%D*23.2CN/A879.3h17.9D90.2D-
M1 Heavy Cycler 210204812.519B**0.3916.616%B+14.706%D29.6B*N/A1316.9h15.3B*92.3B+
TX1 Repeater 2001991541.292B++0.8423.071%C15.075%D-38.3B+N/A1305.2h10.7B++46.2B+
G20 Vulcan-H 350186238.087B**5.9659.555%A+N/A36.5C32.2B+3555.1h133.6D-224.3C++
FA1 Barrage 1601591291.233C**0.9047.689%B*8.805%D*15.9DN/A5110h5.3C+11.2B+
ML-7 2391471640.896B1.2465.111%B**N/A23.7C++14.8B+3196.2h9.6D*14.7C
RAMS .50M 143143720.429S18.3038.84%C+67.133%D**17.4DN/A668.2h2.5C6.4C+
M1 Heavy Cycler 140139206.95M**4.8216.428%C++15.827%D34.8B+N/A1264h14.8B+90.3B+
MANA Anti-Personnel Turret 140137721.903N/A0.2316.552%UN/A1370U30U2383300.1h19.8T*119.6T*
M20 Basilisk 185133324.156B+2.0246.203%B*8.271%B*24.2C**9.5B+2025.5h104C+225.1B
99SV 116113323.531B**1.4033.024%C**26.549%D--12.2DN/A419.3h5B+15.2B+
M20 Basilisk 13896137.385A++5.2545.127%B++4.167%D24.6C*10.8C*2103.9h109.7C243.1C**
CAS 14-E 10186810.75C8.6236.649%B1.163%D37.4D-6.5C+1452.3h46.1D--125.8D
Tank Mine 12585810.625S8.49170.213%UN/A121.4B+57.1C+10250.7h3.8T2.2A*
NS-10 Burster 9765165U62.8722.508%D-N/A12.5M**6.2A*945.2h48.5A*215.4A+
M3 Pounder HEG 7462670.925C1.2141.327%B6.452%A*14.4C2.8C884.3h15.1B36.5B+
Anti-Vehicle Grenade 8362162N/A59.8761.826%B**N/A620B**210A+29950.1h4.8B+7.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit137222,28114.6h
Spawn Beacon56030.8h
Nanite Revive Grenade03600.1h
Motion Spotter0740.1h
NS Deep Freeze0560.2h
Medical Applicator295116,62910.6h
Medical Kit1001,5976.1h
Ammunition Package162,6472.8h
Anti-Infantry MANA Turret85581.9h
M4-F Pillager02000h
PS1-AV Suppressor0770.1h
Recon Detection Device69281.6h

Check the help document for the dictionary if you want to learn more about words used here.


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