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General TrippySensimilla[300s] TrippySensimilla
TR BR 97

KDR: 2.13

Score: 13.3m

Last Seen: Jun 29th, 2019 6:35 PM
- ONLINE NOW

Battle Rank 97 - Terran Republic on Miller
Level Progress (to 98): 55%
Level 100 Progress: 70% 293h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 TRAC-5 S TRAC-5 T5 AMC T32 Bull NSX-P Tanto HC1 Cougar T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $454,113 MLG Score: 363
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.218%15.416%35814120010,9242.100770.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.081%0.402B-0.829D--0.873D--HEAD + (~3.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.299C*12.10.15C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.695%6.55%145212122292522890.9087379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.357%0.879B*0.518B+-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.3-0.952D--106.6-1.672F-126.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.07%49.612%1452121225842230.611374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.069%0.012C+-1.135D*0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.037C+3.6-0.131C6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.071%10.388%14521212953355132.67697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.603%1.455A+-0.838D-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.638B+2.80.421B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m329.9%317 (19k)216 (13k)2.1303919,5259,1652.459997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214111720.736%12.133%25206:4311

11% Combat Medic13% Engineer21% Heavy Assault48% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2016 7:23 PMApr 14th, 2017 3:27 PMJul 1st, 2019 10:57 PM (53d) (PST)Jun 29th, 2019 4:11 PM (56d) (PST)Jun 29th, 2019 2:35 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
299912080.3170.1490.0381.1640.036363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,9215,45712,464199270212,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1027.6h/42.8d 3,020 2,369 8,828 71.7k 1,667 3,398 2,223 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:1,178
Deaths:520
KDR:2.265
Accuracy:21.733% C
HSR:17.912% D-
T9 CARV
B+
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:21.379% B+
HSR:15.690% D*
TMG-50
C
Kills:113
Deaths:68
KDR:1.662
Accuracy:19.124% C
HSR:21.239% C
Kills:2,451
Deaths (as Heavy Assault):1,378
Deaths (to Heavy Assaults):2,742
KDR:1.77866
Kill Difference:1,073
Playtime:216.035 hours
Usage:21%
Score:2.796m
Score/min:216
Accuracy (listed only):20.745%
HSR (listed only):18.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C++
Kills:1,300
Deaths:565
KDR:2.301
Accuracy:23.119% C++
HSR:15.462% C+
TRAC-5
C+
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:21.640% C+
HSR:14.500% D-
T5 AMC
B
Kills:1,187
Deaths:437
KDR:2.716
Accuracy:25.045% B
HSR:15.501% D-
NSX-P Tanto
B+
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:27.686% B+
HSR:17.872% D*
HC1 Cougar
C
Kills:1,167
Deaths:415
KDR:2.812
Accuracy:23.166% C
HSR:16.281% D--
NS-11C
C++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:24.735% C++
HSR:12.360% D*
TRS-12 Uppercut
B++
Kills:794
Deaths:344
KDR:2.308
Accuracy:66.366% B++
HSR:10.705% D-
TRAC-Shot
C
Kills:383
Deaths:142
KDR:2.697
Accuracy:21.458% D--
HSR:16.710% C
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:8,522
Deaths (as Light Assault):3,966
Deaths (to Light Assaults):1,573
KDR:2.14876
Kill Difference:4,556
Playtime:497.206 hours
Usage:48%
Score:6.125m
Score/min:205
Accuracy (listed only):31.211%
HSR (listed only):14.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:333
Deaths:262
KDR:1.271
Accuracy:44.295% B**
HSR:13.514% D*
T4 AMP
D*
Kills:217
Deaths:159
KDR:1.365
Accuracy:19.825% D*
HSR:12.442% D*
TX1 Repeater
C
Kills:199
Deaths:154
KDR:1.292
Accuracy:23.071% C
HSR:15.075% D-
RAMS .50M
C+
Kills:145
Deaths:8
KDR:18.125
Accuracy:38.877% C+
HSR:67.586% D**
99SV
C*
Kills:113
Deaths:32
KDR:3.531
Accuracy:33.024% C*
HSR:26.549% D--
Kills:1,007
Deaths (as Infiltrator):615
Deaths (to Infiltrators):1,162
KDR:1.6374
Kill Difference:392
Playtime:43.246 hours
Usage:4%
Score:0.312m
Score/min:120
Accuracy (listed only):31.818%
HSR (listed only):27.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C++
Kills:1,300
Deaths:565
KDR:2.301
Accuracy:23.119% C++
HSR:15.462% C+
TRAC-5
C+
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:21.640% C+
HSR:14.500% D-
T5 AMC
B
Kills:1,187
Deaths:437
KDR:2.716
Accuracy:25.045% B
HSR:15.501% D-
NSX-P Tanto
B+
Kills:1,175
Deaths:502
KDR:2.341
Accuracy:27.686% B+
HSR:17.872% D*
HC1 Cougar
C
Kills:1,167
Deaths:415
KDR:2.812
Accuracy:23.166% C
HSR:16.281% D--
NS-11C
C++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:24.735% C++
HSR:12.360% D*
TRS-12 Uppercut
B++
Kills:794
Deaths:344
KDR:2.308
Accuracy:66.366% B++
HSR:10.705% D-
TRAC-Shot
C
Kills:383
Deaths:142
KDR:2.697
Accuracy:21.458% D--
HSR:16.710% C
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:8,522
Deaths (as Engineer):3,966
Deaths (to Engineers):1,163
KDR:2.14876
Kill Difference:4,556
Playtime:137.344 hours
Usage:13%
Score:1.998m
Score/min:242
Accuracy (listed only):31.211%
HSR (listed only):14.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:1,159
Deaths:764
KDR:1.517
Accuracy:23.078% C*
HSR:13.978% D*
TRS-12 Uppercut
B++
Kills:794
Deaths:344
KDR:2.308
Accuracy:66.366% B++
HSR:10.705% D-
TORQ-9
C+
Kills:296
Deaths:178
KDR:1.663
Accuracy:23.846% C+
HSR:12.838% F
FA1 Barrage
B*
Kills:159
Deaths:129
KDR:1.233
Accuracy:47.689% B*
HSR:8.805% D*
Kills:2,408
Deaths (as Combat Medic):1,415
Deaths (to Combat Medics):941
KDR:1.70177
Kill Difference:993
Playtime:115.300 hours
Usage:11%
Score:1.781m
Score/min:257
Accuracy (listed only):40.245%
HSR (listed only):11.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:204
Deaths:81
KDR:2.519
Accuracy:16.616% B+
HSR:14.706% D
M1 Heavy Cycler
C++
Kills:139
Deaths:20
KDR:6.950
Accuracy:16.428% C++
HSR:15.827% D
NS-10 Burster
D-
Kills:66
Deaths:
KDR:
Accuracy:22.936% D-
HSR:0% F
M3 Pounder HEG
A*
Kills:62
Deaths:67
KDR:0.925
Accuracy:41.387% C**
HSR:6.452% A*
Kills:471
Deaths (as MAX Suit):84
Deaths (to MAX Suits):414
KDR:5.60714
Kill Difference:387
Playtime:14.467 hours
Usage:1%
Score:0.278m
Score/min:320
Accuracy (listed only):24.342%
HSR (listed only):9.246%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:186
V. Kills:164 113%
Deaths:23
KDR:8.087
Accuracy:59.555% A+
KPH:36.500 C
VKPH:32.200 B+
Kills:186 (0 + 186)
Deaths:23
KDR:8.087
VKDR:7.130
Vehicle Kills:164
Kill Difference:163
Playtime:5.094 hours
Usage:0%
Score:0.109m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:59.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:133
V. Kills:52 251%
Deaths:32
KDR:4.156
Accuracy:46.136% B*
KPH:23.900 C**
VKPH:9.300 B+
M20 Basilisk
B
Kills:96
V. Kills:42 223%
Deaths:13
KDR:7.385
Accuracy:45.127% B++
KPH:24.700 C**
VKPH:10.800 B
Kills:229 (0 + 229)
Deaths:45
KDR:5.089
VKDR:2.089
Vehicle Kills:94
Kill Difference:184
Playtime:9.451 hours
Usage:1%
Score:0.116m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:45.127%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:86
V. Kills:15 N/A
Deaths:8
KDR:10.750
Accuracy:36.649% C**
KPH:37.700 D-
VKPH:6.600 C++
Kills:86 (0 + 86)
Deaths:8
KDR:10.750
VKDR:1.875
Vehicle Kills:15
Kill Difference:78
Playtime:2.284 hours
Usage:0%
Score:0.020m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:36.649%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1611,4712925.038A**2.9126.632%C++N/A114.9B++53.9A++80012.8h1.1B*4.2B++
TRAC-5 S 1,3441,3005652.301A++0.1723.119%C++15.462%C+13.9C-N/A3793.3h10.1B+43.6B+
TRAC-5 1,2191,2008381.432B*0.7021.64%C+14.5%D-12.9CN/A4493.1h12.1B++55.8B+
T5 AMC 1,2131,1874372.716A++0.5925.045%B15.501%D-22.3C+N/A5253.2h11.9B*47.3B+
T32 Bull 1,1961,1785202.265B++0.1321.733%C17.912%D-20.5DN/A6657.6h12.7C+58.3C+
NSX-P Tanto 1,1941,1755022.341A+0.2127.686%B+17.872%D*18.5C-N/A4763.5h12.2B+44.1B+
HC1 Cougar 1,1821,1674152.812A++0.6823.166%C16.281%D--25.6C+N/A9045.5h10.2B++44.1B+
T7 Mini-Chaingun 1,1781,1635482.122A0.0118.665%C**9.802%D-24.7C-N/A8247.1h14.1B75.6B+
T9 CARV 1,1761,1607901.468C*0.6621.379%B+15.69%D*19.5C-N/A6359.5h13.7C*63.9B+
T1 Cycler 1,1711,1597641.517B+0.6123.078%C*13.978%D*15.7DN/A4974h13.6B58.8B+
NS-11C 1,1761,1575941.948B**0.1824.735%C++12.36%D*18.3CN/A4663.3h12.6B+51B+
TRS-12 Uppercut 8067943442.308B**0.1866.366%B++10.705%D-26.6C--N/A11329.8h2.3B+3.5B+
Rocklet Rifle 8654331662.608M*0.4853.252%C++N/A41.6B**41.5A+47710.4h38C+71.3C++
TRAC-Shot 3903831422.697B**0.5721.458%D--16.71%C9.1D*N/A3242.3h9.6B++44.8C*
NS-44 Commissioner 3353332621.271C**0.8644.295%B**13.514%D*30.8C+N/A10410.8h3B*6.7B*
TORQ-9 2972961781.663B0.4723.846%C+12.838%F19.3DN/A6315.3h15.6C+65.6C+
Chainblade 2762698,8340.03C**2.1043.611%A4.461%C0.3C--N/A2877.4h4.6D*10.5C*
T2 Striker 374233753.107S0.9853.628%C*N/A30.7A++18.6B*2857.6h31.1B*58B++
T4 AMP 2232171591.365B+0.7719.825%D*12.442%D*23.1CN/A869.4h17.9D90.1D-
M1 Heavy Cycler 210204812.519B**0.3916.616%B+14.706%D29.1B++N/A1327h15.3B*92.3B+
TX1 Repeater 2001991541.292B++0.8423.071%C15.075%D-38.3B+N/A1305.2h10.7B++46.2B+
G20 Vulcan-H 350186238.087B**5.9659.555%A+N/A36.5C32.2B+3565.1h133.6D-224.3C+
FA1 Barrage 1601591291.233C**0.9047.689%B*8.805%D*15.9DN/A5110h5.3C+11.2B+
ML-7 2391471640.896C**1.2365.078%B**N/A23.7C+14.8B3186.2h9.7D*14.8C
RAMS .50M 145145818.125S15.9938.877%C+67.586%D**17.1DN/A648.5h2.5C6.4C+
M1 Heavy Cycler 140139206.95M**4.8216.428%C++15.827%D34.8B+N/A1264h14.8B+90.3B+
MANA Anti-Personnel Turret 140137721.903N/A0.2316.552%UN/A1370U30U2387100.1h19.8T*119.6T*
M20 Basilisk 185133324.156B+2.0346.136%B*8.271%B**23.8C**9.3B+2015.6h104.4C+226.3B
99SV 116113323.531B**1.4033.024%C*26.549%D--12.2DN/A419.3h5B+15.2B+
TMG-50 115113681.662B+0.4719.124%C21.239%C23.1C-N/A814.9h11.7C++61.4C++
M20 Basilisk 13896137.385A++5.2545.127%B++4.167%D24.6C*10.8B2103.9h109.7C+243.1C**
CAS 14-E 10186810.75C8.6236.649%C**1.163%D37.4D-6.5C+1452.3h46.1D--125.8C--
Tank Mine 12585810.625S8.49172.34%UN/A121.4C**57.1C+10250.7h3.8T2.2A*
NS-10 Burster 9966166U63.8722.936%D-N/A12.7M*6.3A*955.2h50A*217.8A
Anti-Vehicle Grenade 8664164N/A61.8762.103%AN/A640A220A+28730.1h4.9B+7.9B++
M3 Pounder HEG 7462670.925C1.2141.387%C**6.452%A*14.4C2.8C884.3h15.1B36.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon66070.8h
Nano-Armor Kit137222,28114.6h
Nanite Revive Grenade03600.1h
NS Deep Freeze0560.2h
Motion Spotter0740.1h
Medical Applicator295116,62910.6h
Medical Kit1101,7206.2h
Ammunition Package162,6472.8h
Anti-Infantry MANA Turret85581.9h
M4-F Pillager02000h
PS1-AV Suppressor0770.1h
Recon Detection Device69631.8h

Check the help document for the dictionary if you want to learn more about words used here.


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