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Praetor Founder Tristen[GOTR] Tristen
VS BR 86

KDR: 3.34

Score: 29.3m

Last Seen: Oct 14th, 2019 11:55 PM
- OFFLINE - 122.9 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
Level Progress (to 87): 46%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Orion VS54 Solstice SF Parallax VX3 E540 Halberd-H Supernova FPC NS-15M1 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,593,774 MLG Score: 1274
Fun Score: N/A
Cheeseburgers Flipped: 280TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.891%17.268%51626119015,2483.099820.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.186%1.7A++-0.565D-0.979D--HEAD (~2.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.529B+10.50.266C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.544%2.328%639412121,6753259125.13804183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.697%-0.111C+0.768B++0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.10.118C+50.90.026C+92.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.29%1.037%874712093,28052815616.20038210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.835%0.048C+-0.943D--1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.487B+8.90.344C**13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.79%1.061%887812083,20446514646.89032219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.242%-0.166C-0.751D-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.786B++8.20.779B++14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.87%71.601%887412122,324407125.71007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.869%2.285A*0.253C*-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+2.10.355C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.246%18.045%8872121426639200.676845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.402%1.47A+0.673B+0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.539B+3.60.259C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
29.3m409%620 (37.2k)545 (32.7k)3.3444637,08011,0874.0985886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216122223.892%13.762%32904:5012

38% Engineer17% Heavy Assault24% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:22 PMApr 9th, 2017 6:27 PMOct 19th, 2019 6:04 AM (16h) (PST)Oct 14th, 2019 8:33 PM (5d) (PST)Oct 14th, 2019 7:55 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381517870.6910.2070.0953.2830.1121274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2649,07847,18641126197732,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
894.6h/37.3d 8,361 5,103 9,015 176.2k 685 2,778 6,001 50.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,320
Deaths:347
KDR:3.804
Accuracy:28.571% A+
HSR:16.439% D*
NS-15M1
A+
Kills:1,187
Deaths:334
KDR:3.554
Accuracy:30.413% A+
HSR:13.058% D*
SVA-88
B+
Kills:1,182
Deaths:396
KDR:2.985
Accuracy:26.345% B+
HSR:19.120% D-
Pulsar LSW
B++
Kills:1,164
Deaths:335
KDR:3.475
Accuracy:27.051% B++
HSR:21.220% C-
Flare VE6
B++
Kills:1,157
Deaths:309
KDR:3.744
Accuracy:26.639% B++
HSR:18.064% D-
Betelgeuse 54-A
C++
Kills:369
Deaths:168
KDR:2.196
Accuracy:26.503% C++
HSR:18.157% F
NS-15M AE
C+
Kills:139
Deaths:57
KDR:2.439
Accuracy:25.266% C+
HSR:24.460% C
Ursa
B**
Kills:101
Deaths:29
KDR:3.483
Accuracy:29.080% B**
HSR:18.812% D
NSX Naginata
B++
Kills:95
Deaths:35
KDR:2.714
Accuracy:25.638% B++
HSR:22.105% D-
Kills:6,714
Deaths (as Heavy Assault):2,010
Deaths (to Heavy Assaults):2,905
KDR:3.3403
Kill Difference:4,704
Playtime:150.046 hours
Usage:17%
Score:5.007m
Score/min:556
Accuracy (listed only):27.278%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,259
Deaths:331
KDR:3.804
Accuracy:29.450% B**
HSR:12.073% D-
NS-11C
A+
Kills:1,177
Deaths:504
KDR:2.335
Accuracy:31.175% A+
HSR:12.829% D*
Pulsar C
A+
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:31.962% A+
HSR:22.806% C+
Serpent VE92
B*
Kills:498
Deaths:291
KDR:1.711
Accuracy:27.736% B*
HSR:18.273% C
NS Baron G5
C+
Kills:231
Deaths:120
KDR:1.925
Accuracy:42.777% C+
HSR:13.853% C+
Thanatos VE70
A++
Kills:136
Deaths:65
KDR:2.092
Accuracy:55.239% A++
HSR:20.588% B*
Solstice VE3
A
Kills:134
Deaths:61
KDR:2.197
Accuracy:29.808% A
HSR:17.911% C
Phobos VX86
B**
Kills:130
Deaths:57
KDR:2.281
Accuracy:70.519% B**
HSR:15.385% C+
Kills:4,727
Deaths (as Engineer):1,817
Deaths (to Engineers):2,668
KDR:2.60154
Kill Difference:2,910
Playtime:336.131 hours
Usage:38%
Score:12.474m
Score/min:618
Accuracy (listed only):39.833%
HSR (listed only):16.715%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:1,560
Deaths:735
KDR:2.122
Accuracy:33.775% A++
HSR:11.923% D--
Solstice SF
B**
Kills:1,259
Deaths:331
KDR:3.804
Accuracy:29.450% B**
HSR:12.073% D-
NS-11C
A+
Kills:1,177
Deaths:504
KDR:2.335
Accuracy:31.175% A+
HSR:12.829% D*
Pulsar C
A+
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:31.962% A+
HSR:22.806% C+
Eridani SX5
A
Kills:776
Deaths:362
KDR:2.144
Accuracy:33.301% A
HSR:14.175% D-
Serpent VE92
B*
Kills:498
Deaths:291
KDR:1.711
Accuracy:27.736% B*
HSR:18.273% C
MKV Suppressed
B**
Kills:295
Deaths:138
KDR:2.138
Accuracy:31.079% B**
HSR:13.898% D-
NS Baron G5
C+
Kills:231
Deaths:120
KDR:1.925
Accuracy:42.777% C+
HSR:13.853% C+
Thanatos VE70
A++
Kills:136
Deaths:65
KDR:2.092
Accuracy:55.239% A++
HSR:20.588% B*
Solstice VE3
A
Kills:134
Deaths:61
KDR:2.197
Accuracy:29.808% A
HSR:17.911% C
Phobos VX86
B**
Kills:130
Deaths:57
KDR:2.281
Accuracy:70.519% B**
HSR:15.385% C+
Kills:7,358
Deaths (as Light Assault):3,052
Deaths (to Light Assaults):2,013
KDR:2.41088
Kill Difference:4,306
Playtime:128.770 hours
Usage:14%
Score:3.909m
Score/min:506
Accuracy (listed only):37.893%
HSR (listed only):15.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,560
Deaths:735
KDR:2.122
Accuracy:33.775% A++
HSR:11.923% D--
Eridani SX5
A
Kills:776
Deaths:362
KDR:2.144
Accuracy:33.301% A
HSR:14.175% D-
MKV Suppressed
B**
Kills:295
Deaths:138
KDR:2.138
Accuracy:31.079% B**
HSR:13.898% D-
Pulsar VS1
B**
Kills:262
Deaths:129
KDR:2.031
Accuracy:29.441% B**
HSR:14.886% D-
NS-11A
A+
Kills:244
Deaths:144
KDR:1.694
Accuracy:32.061% A+
HSR:9.836% F
NS Baron G5
C+
Kills:231
Deaths:120
KDR:1.925
Accuracy:42.777% C+
HSR:13.853% C+
Thanatos VE70
A++
Kills:136
Deaths:65
KDR:2.092
Accuracy:55.239% A++
HSR:20.588% B*
Phobos VX86
B**
Kills:130
Deaths:57
KDR:2.281
Accuracy:70.519% B**
HSR:15.385% C+
H-V45
C++
Kills:105
Deaths:53
KDR:1.981
Accuracy:24.983% C++
HSR:11.429% D**
Kills:3,739
Deaths (as Combat Medic):1,803
Deaths (to Combat Medics):1,240
KDR:2.07377
Kill Difference:1,936
Playtime:23.622 hours
Usage:3%
Score:0.564m
Score/min:398
Accuracy (listed only):39.241%
HSR (listed only):13.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:1,560
Deaths:735
KDR:2.122
Accuracy:33.775% A++
HSR:11.923% D--
Parallax VX3
A*
Kills:1,253
Deaths:175
KDR:7.160
Accuracy:52.332% A*
HSR:72.067% D
Eridani SX5
A
Kills:776
Deaths:362
KDR:2.144
Accuracy:33.301% A
HSR:14.175% D-
NS-44 Commissioner
B++
Kills:759
Deaths:695
KDR:1.092
Accuracy:42.671% B++
HSR:18.314% D
Artemis VX26
B++
Kills:608
Deaths:369
KDR:1.648
Accuracy:30.764% B++
HSR:22.040% C+
NS-30 Vandal
A
Kills:460
Deaths:128
KDR:3.594
Accuracy:40.340% A
HSR:24.783% C
V10
B**
Kills:432
Deaths:67
KDR:6.448
Accuracy:47.046% B**
HSR:77.546% C+
Ghost
A++
Kills:382
Deaths:77
KDR:4.961
Accuracy:51.303% A++
HSR:59.162% D-
MKV Suppressed
B**
Kills:295
Deaths:138
KDR:2.138
Accuracy:31.079% B**
HSR:13.898% D-
Phaseshift VX-S
B**
Kills:257
Deaths:28
KDR:9.179
Accuracy:44.317% B**
HSR:77.821% C*
Nyx VX31
B
Kills:174
Deaths:41
KDR:4.244
Accuracy:36.136% B
HSR:30.460% C++
Manticore SX40
C*
Kills:137
Deaths:80
KDR:1.713
Accuracy:30.964% C*
HSR:21.898% C+
NSX Tomoe
B++
Kills:119
Deaths:75
KDR:1.587
Accuracy:32.101% B++
HSR:17.647% F-
NS-AM7 Archer
D
Kills:64
Deaths:153
KDR:0.418
Accuracy:54.586% D
HSR:6.250% D*
Kills:7,276
Deaths (as Infiltrator):3,123
Deaths (to Infiltrators):1,264
KDR:2.32981
Kill Difference:4,153
Playtime:215.023 hours
Usage:24%
Score:5.662m
Score/min:439
Accuracy (listed only):40.051%
HSR (listed only):33.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:803
Deaths:236
KDR:3.403
Accuracy:24.178% B*
HSR:16.065% D--
Blueshift VM5
B++
Kills:742
Deaths:236
KDR:3.144
Accuracy:22.763% B++
HSR:17.116% D
Comet VM2
A+
Kills:144
Deaths:64
KDR:2.250
Accuracy:56.118% A+
HSR:4.861% C**
Comet VM2
A
Kills:115
Deaths:64
KDR:1.797
Accuracy:57.647% A
HSR:0.870% D**
NS-10 Burster
B**
Kills:72
Deaths:18
KDR:4
Accuracy:37.560% B**
HSR:6.944% C**
Cosmos VM3
A+
Kills:66
Deaths:4
KDR:16.500
Accuracy:24.788% A+
HSR:18.182% C+
NS-10 Burster
A
Kills:57
Deaths:18
KDR:3.167
Accuracy:37.769% A
HSR:7.018% C+
Cosmos VM3
A
Kills:57
Deaths:4
KDR:14.250
Accuracy:24.568% A
HSR:14.035% D--
Vortex VM21
B++
Kills:53
Deaths:19
KDR:2.789
Accuracy:46.982% B++
HSR:0% F
Kills:2,109
Deaths (as MAX Suit):331.500
Deaths (to MAX Suits):656
KDR:6.36199
Kill Difference:1,777.500
Playtime:35.069 hours
Usage:4%
Score:1.654m
Score/min:786
Accuracy (listed only):36.930%
HSR (listed only):9.454%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:1,037
V. Kills:684 151%
Deaths:276
KDR:3.757
Accuracy:33.839% B+
KPH:20 C**
VKPH:13.200 C**
Light PPA
A*
Kills:390
V. Kills:12 N/A
Deaths:35
KDR:11.143
Accuracy:57.648% A*
KPH:92.100 A+
VKPH:2.800 C
Hornet Missiles
B++
Kills:255
V. Kills:235 108%
Deaths:29
KDR:8.793
Accuracy:71.703% B**
KPH:62.400 C+
VKPH:57.500 B++
Dual Photon Pods
A+
Kills:164
V. Kills:39 410%
Deaths:4
KDR:41
Accuracy:66.681% A++
KPH:143.500 A
VKPH:34.100 A+
Photon A2A Missile Pods
A++
Kills:110
V. Kills:105 104%
Deaths:4
KDR:27.500
Accuracy:70.688% D*
KPH:103.400 A
VKPH:98.700 A++
Saron Laser Cannon
A
Kills:84
V. Kills:59 140%
Deaths:27
KDR:3.111
Accuracy:39.290% A
KPH:10.500 C
VKPH:7.400 C
Kills:2,040 (1,511 + 0)
Deaths:375
KDR:5.440
VKDR:3.024
Vehicle Kills:1,134
Kill Difference:1,665
Playtime:70.247 hours
Usage:8%
Score:1.701m
Score/min:404
Piloting Accuracy:39.290%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:805
V. Kills:127 N/A
Deaths:17
KDR:47.353
Accuracy:59.821% A*
KPH:119.100 M
VKPH:18.800 B**
AP30 Shredder
B**
Kills:306
V. Kills:124 245%
Deaths:30
KDR:10.200
Accuracy:24.541% D**
KPH:51.300 B**
VKPH:20.800 C+
C150 Dalton
C
Kills:189
V. Kills:159 118%
Deaths:43
KDR:4.395
Accuracy:36.428% C+
KPH:23.800 D
VKPH:20 C
Kills:1,300 (0 + 1,300)
Deaths:90
KDR:14.444
VKDR:4.556
Vehicle Kills:410
Kill Difference:1,210
Playtime:20.669 hours
Usage:2%
Score:1.139m
Score/min:918
Piloting Accuracy:N/A%
Gunner Accuracy:36.428%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:515
V. Kills:272 189%
Deaths:36
KDR:14.306
Accuracy:54.538% C
KPH:43.700 B*
VKPH:23.100 B*
L100 Python HESH
A*
Kills:309
V. Kills:22 N/A
Deaths:2
KDR:154.500
Accuracy:66.234% A*
KPH:83.300 A+
VKPH:5.900 D
C75 Viper
A++
Kills:197
V. Kills:30 N/A
Deaths:15
KDR:13.133
Accuracy:42.575% C*
KPH:62.900 A++
VKPH:9.600 C**
Skyguard
A+
Kills:178
V. Kills:114 155%
Deaths:7
KDR:25.429
Accuracy:32.970% B+
KPH:23.600 A
VKPH:15.100 A+
L100 Python HEAT
B*
Kills:127
V. Kills:40 310%
Deaths:7
KDR:18.143
Accuracy:59.443% B*
KPH:40.600 B++
VKPH:12.800 C++
Kills:1,326 (1,326 + 0)
Deaths:67
KDR:19.791
VKDR:7.134
Vehicle Kills:478
Kill Difference:1,259
Playtime:29.299 hours
Usage:3%
Score:0.859m
Score/min:489
Driving Accuracy:59.443%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,190
V. Kills:838 142%
Deaths:126
KDR:9.444
Accuracy:60.498% B*
KPH:33 B++
VKPH:23.300 A+
Supernova PC
M
Kills:764
V. Kills:241 316%
Deaths:32
KDR:23.875
Accuracy:58.872% B**
KPH:51.600 M
VKPH:16.300 A*
Halberd SE
B+
Kills:304
V. Kills:114 264%
Deaths:2
KDR:152
Accuracy:51.974% C*
KPH:58.700 B+
VKPH:22 B+
E540 Halberd
B+
Kills:277
V. Kills:111 247%
Deaths:20
KDR:13.850
Accuracy:45.144% C
KPH:36.600 B+
VKPH:14.600 C
Saron HRB
B++
Kills:166
V. Kills:92 178%
Deaths:14
KDR:11.857
Accuracy:41.977% C
KPH:32.500 B++
VKPH:18 C**
Kills:2,701 (1,954 + 747)
Deaths:194
KDR:13.923
VKDR:7.196
Vehicle Kills:1,396
Kill Difference:2,507
Playtime:68.688 hours
Usage:8%
Score:2.583m
Score/min:627
Driving Accuracy:58.872%
Gunner Accuracy:41.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,223
V. Kills:512 238%
Deaths:41
KDR:29.829
Accuracy:63.508% B++
KPH:58 B++
VKPH:24.300 C**
M40 Fury-H
A
Kills:131
V. Kills:3 N/A
Deaths:4
KDR:32.750
Accuracy:42.121% C+
KPH:148.400 A
VKPH:3.400 D--
Aphelion VEX-4H
A+
Kills:61
V. Kills:31 191%
Deaths:4
KDR:15.250
Accuracy:48.391% C**
KPH:67.300 A+
VKPH:34.200 B++
G40-F Ranger
C**
Kills:59
V. Kills:31 184%
Deaths:
KDR:
Accuracy:30.955% C
KPH:40.100 C**
VKPH:21.100 C+
Proton II PPA-H
M+
Kills:51
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:40.012% C**
KPH:87.600 C+
VKPH:17.200 M+
Kills:1,525 (0 + 1,525)
Deaths:49
KDR:31.122
VKDR:11.980
Vehicle Kills:587
Kill Difference:1,476
Playtime:24.916 hours
Usage:3%
Score:0.631m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:40.012%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:71
V. Kills:10 N/A
Deaths:4
KDR:17.750
Accuracy:40.236% C++
KPH:62.600 M*
VKPH:8.800 C+
Kills:71 (0 + 71)
Deaths:4
KDR:17.750
VKDR:2.500
Vehicle Kills:10
Kill Difference:67
Playtime:1.134 hours
Usage:0%
Score:0.036m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:40.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:268
V. Kills:28 N/A
Deaths:76
KDR:3.526
Accuracy:50.283% C++
KPH:48.400 A+
VKPH:5.100 C
S12 Renegade
B++
Kills:185
V. Kills:3 N/A
Deaths:53
KDR:3.491
Accuracy:47.236% B++
KPH:44.800 C+
VKPH:0.700 D--
V30-F Starfall
B**
Kills:180
V. Kills:104 171%
Deaths:58
KDR:3.103
Accuracy:69.862% B**
KPH:17.300 D-
VKPH:10 D-
Kills:633 (633 + 0)
Deaths:187
KDR:3.385
VKDR:0.722
Vehicle Kills:135
Kill Difference:446
Playtime:20.094 hours
Usage:2%
Score:0.238m
Score/min:198
Driving Accuracy:69.862%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:433
V. Kills:22 N/A
Deaths:20
KDR:21.650
Accuracy:29.065% D
KPH:76.900 C**
VKPH:3.900 D
Kills:433 (0 + 433)
Deaths:20
KDR:21.650
VKDR:1.100
Vehicle Kills:22
Kill Difference:413
Playtime:5.632 hours
Usage:1%
Score:0.082m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:29.065%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,5711,5607352.122B*1.2233.775%A++11.923%D--39.7B+N/A20839.3h11.9B++35.1B++
Orion VS54 1,3251,3203473.804A++0.4628.571%A+16.439%D*54.1B**N/A29624.4h10.9B++38.1C**
Solstice SF 1,2671,2593313.804M++0.4629.45%B**12.073%D-32.4B*N/A21638.8h9.1B+31B*
Parallax VX3 1,2551,2531757.16B**3.8252.332%A*72.067%D70.8A**N/A38917.7h1.9B++3.6B*
E540 Halberd-H 1,7351,2234129.829A+26.4863.508%B++1.145%C-58B++24.3C**39021.1h5.4B+8.4B++
Supernova FPC 2,0281,1901269.444B+6.1060.498%B*1.261%D33.1B++23.3A+65336h4.3B+7.1B*
NS-15M1 1,1901,1873343.554A+0.2130.413%A+13.058%D*71.9B**N/A31416.5h11.1B+36.4B++
SVA-88 1,1881,1823962.985B++0.3626.345%B+19.12%D-55.5B+N/A29121.3h11.2B42.4B+
NS-11C 1,1821,1775042.335A+1.0131.175%A+12.829%D*40.2B+N/A16929.3h11.1B*35.6B*
Pulsar LSW 1,1681,1643353.475A++0.1327.051%B++21.22%C-60.3B++N/A32819.3h11.4B+42B+
Pulsar C 1,1691,1623882.995A0.3531.962%A+22.806%C+38.7B+N/A24330h10.2B+31.9B++
Flare VE6 1,1701,1573093.744M0.4026.639%B++18.064%D-68.9B**N/A46016.8h9.8B+37B+
Maelstrom Turbo Laser 1,7211,0372763.757B++0.4133.839%B+2.893%B20C**13.2C**29351.8h66.8B++197.4B++
L105 Zephyr 9328051747.353S44.0159.821%A*N/A118.4M18.7B**9416.8h3.8A+6.4A+
Blueshift VM5 8128032363.403B+0.0624.178%B*16.065%D--51.8B**N/A31115.5h13.2B**54.8B*
Eridani SX5 7797763622.144B*1.2033.301%A14.175%D-45.1B+N/A19117.2h10.4B+31.3B++
Supernova PC 1,0057643223.875M20.5358.872%B**1.309%D51.6M16.3A*45514.8h3.4B**5.8A
NS-44 Commissioner 7637596951.092C++2.2542.671%B++18.314%D39.9C*N/A17319h3.7C**8.6B+
Blueshift VM5 7487422363.144B+0.2022.763%B++17.116%D47.9B*N/A30415.5h13.7B*60.1B++
Proximity Mine 6346336210.21A*6.8748.378%B*N/A211A++N/A9223h1.6B**3.2B**
Artemis VX26 6166083691.648C**1.7030.764%B++22.04%C+35.6C++N/A13917.1h10.5B++34B++
L100 Python AP 7875153614.306A*10.9654.538%CN/A43.6B*23.1B*47611.8h4B**7.4B*
Serpent VE92 5084982911.711B+1.6327.736%B*18.273%C24.9C+N/A9520h12.9C*46.6B+
Lasher X2 4764732431.947A++1.4038.706%A++2.114%D--63.9A++N/A3717.4h17.7B+45.6B*
NS-30 Vandal 4634601283.594B**0.2540.34%A24.783%C61.3B**N/A2057.5h5B+12.4B*
CAS 14-E 4554332021.65B++18.3129.065%D1.848%C+77.3C**3.9D2435.6h16.1B**55.5B*
V10 433432676.448A3.1047.046%B**77.546%C+44.5B+N/A2029.7h2.1C**4.4B+
Light PPA 4023903511.143A7.8057.648%A*1.026%C92.9A+2.9C5234.2h7.2B++12.4B++
Ghost 383382774.961B*1.6251.303%A++59.162%D-44.9C*N/A2448.5h2.3C++4.4B++
Betelgeuse 54-A 3733691682.196C+1.1526.503%C++18.157%F38.4DN/A1899.6h13.1D*49.3C
C-4 4793441232.797B**0.5524.065%CN/A98.3B38.6B++14903.5h1B**4.1B++
M60-A Bulldog 384313496.388C++3.0442.514%B+N/A41.7C++9.5B++4107.5h5.2B+12.2B++
L100 Python HESH 3313092154.5U151.1666.234%A*N/A83.5A+5.9D6483.7h2.5B**3.7A
AP30 Shredder 4303063010.2B+6.8624.541%D**2.288%C++51B**20.7C+12876h30.5A++124.2A
Halberd SE 4183042152U148.6651.974%C*N/A58.5B+21.9B+8305.2h4.5C+8.6C++
MKV Suppressed 2952951382.138A1.2131.079%B**13.898%D-41B+N/A2187.2h11.5B++37.1B++
E540 Halberd 3882772013.85B+10.5145.144%CN/A36.4B+14.6C3267.6h5.1B+11.2B+
M40 Fury-F 296268763.526B**0.1850.283%C++N/A48.7A+5.1C3605.5h4.3B**8.6B**
Pulsar VS1 2632621292.031A1.3129.441%B**14.886%D-37.4B++N/A2157h13.8B+46.7B++
Phaseshift VX-S 265257289.179A**5.8344.317%B**77.821%C*34.7C**1.1A**1567.4h2.6B5.8B+
Hornet Missiles 490255298.793B++5.4571.703%B**N/A62.2C+57.3B++8314.1h13.2C+18.3C++
NS-11A 2452441441.694B+1.6532.061%A+9.836%F36.4C*N/A1666.7h13.3C**41.5B++
NS Baron G5 2312311201.925B**1.4242.777%C+13.853%C+44.4B+N/A2125.2h4.3B+10C+
NS Decimator 3472271491.523B+1.8265.693%B+2.643%B+45.4B+24B*6675h4.3B6.5B+
Force-Blade 2442217,1180.031C**3.3129.051%C+N/A0.6C+N/A3396.8h2B+6.9B+
Tank Mine 370218544.037B++0.6929.48%CN/A136.3B+95B**25261.6h1.7B5.9C**
Frag Grenade 2182171217N/A213.6631.761%F-N/A1085M5C-42860.2h1.5A*4.8B**
C75 Viper 2271971513.133A*9.7942.575%C*1.523%C++63.5A++9.7C**5913.1h8.9B**20.8B*
C150 Dalton 348189434.395C1.0536.428%C+1.058%C++23.9D20.1C6227.9h4.4C+12C+
S12 Renegade 188185533.491C++0.1547.236%B++7.027%B+45.1C+N/A1934.1h2.1A+4.5B**
Spear Anti-Vehicle Phalanx Turret 277183920.333A*16.9965.505%A*3.825%C+76.3A*39.2A++10592.4h7B++10.7B**
V30-F Starfall 284180583.103B**0.2469.862%B**N/A17.3D-10D-11410.4h11.5B*16.5B**
Skyguard 292178725.429S22.0832.97%B+N/A23.7A15.2A+3737.5h92.3B++280B*
Nyx VX31 174174414.244A+0.9036.136%B30.46%C++37.8C+N/A1954.6h4.4B*12.2B++
Saron HRB 2581661411.857A8.5141.977%C1.205%C32.5B++18C**11755.1h10.3A++24.6A+
Dual Photon Pods 203164441S37.6666.681%A++2.439%A++149.1A35.5A+16081.1h19.1B+28.7B++
Comet VM2 191144642.25A++1.0956.118%A+4.861%C**20.3A++6.6A2807.1h17.8B+31.7B++
NS-15M AE 140139572.439C++0.9125.266%C+24.46%C38.6C-N/A1223.6h9.9B++39.3B+
Manticore SX40 137137801.713B++1.6330.964%C*21.898%C+26.9C+N/A1215.1h6B*19.3B++
Thanatos VE70 136136652.092A+1.2555.239%A++20.588%B*54.4A+N/A3482.5h4.8C*8.8B++
Solstice VE3 135134612.197A*1.1529.808%A17.911%C27.3B+N/A2714.9h13B+43.6B+
M40 Fury-H 134131432.75A++29.4142.121%C+N/A145.6A3.3D--6950.9h4.4B**10.4B**
Phobos VX86 130130572.281B*1.0670.519%B**15.385%C+59.1B+N/A3422.2h2.3B3.3B+
L100 Python HEAT 167127718.143M*14.8059.443%B*1.575%D41B++12.9C*5213.1h4.5B*7.6B*
MANA Anti-Personnel Turret 127126323.938N/A0.5928.121%UN/A1260U10U4568300.1h21.4T*76T*
Hunter QCX 125123871.414B**1.9342.699%C+23.577%C+13.7C+N/A659h3.1B+7.3B+
A30 Walker 246121661.833C+1.5125.228%C++N/A1210U1250U12633500.1h160.2C+635.1C++
NSX Tomoe 122119751.587C+1.7632.101%B++17.647%F-35C+N/A1773.4h13.9C*43.2B+
Comet VM2 158115641.797B**1.5557.647%AN/A16.7B*6.2B++2566.9h22.6B+39.2B++
Photon A2A Missile Pods 215110427.5S24.1670.688%D*N/A100B**95.5A++24771.1h6.1B**8.6B**
H-V45 106105531.981B+1.3624.983%C++11.429%D**25CN/A2084.2h13.6C+54.4C**
S1 157101701.443A1.9067.271%B**1.98%C--37.4B*20.7B**9962.7h6.2B9.3B+
Ursa 104101293.483M0.1429.08%B**18.812%D67.3B**2M*4251.5h10.6B36.5B+
NSX Naginata 9695352.714A0.6325.638%B++22.105%D-43.2C+N/A2362.2h13C+50.7B
Aspis Anti-Aircraft Phalanx Turret 19592615.333S11.9936.077%A++N/A25.6M+28.6M**6773.6h83.7A++231.9A
Saron Laser Cannon 14384273.111B+0.2339.29%A1.19%D10.5C7.4C3928h119.3C**303.6B+
MANA Anti-Vehicle Turret 14878253.12C**0.2267.644%B+N/A780C700C++2379550.1h8.9C++13.1B+
Sticky Grenade 7676176N/A72.6658.419%B++N/A760CN/A45360.1h2.2C++3.8B
NS-10 Burster 11872184M**0.6637.56%B**6.944%C**10.1A++6.5A++2527.1h111.1B*295.8B**
M20 Basilisk 8171417.75S14.4140.236%C++7.042%B+64.5M**9.1C+5251.1h35.1A++87.3A+
Cosmos VM3 6666416.5S13.1624.788%A+18.182%C+66A*N/A6011h9.7A+39.2B**
NS-AM7 Archer 92641530.418C+2.9354.586%D6.25%D*2.9D-1.3D-3122.3h15.3B+27.9B+
Aphelion VEX-4H 9261415.25B**11.9148.391%C**N/A67.8A+34.4B++5530.9h43.9B++90.7B++
Lumine Edge 59591010.584A++2.7644.667%A++13.559%C9.2BN/A516.4h1.1B++2.5B++
G40-F Ranger 9059159S55.6630.955%CN/A39.3C*20.7C+6661.5h61.3C**198.1C*
Anti-Vehicle Grenade 6358158N/A54.6644.902%DN/A580B**50D44960.1h3.6B**7.9B*
NS-10 Burster 9957183.167M*0.1837.769%A7.018%C+8B*5.9A+2517.1h141.8C+375.5B+
Cosmos VM3 5757414.25S10.9124.568%A14.035%D--57A++N/A4871h11B**44.6B+
Vortex VM21 8453192.789A+0.5646.982%B++N/A15.6B**9.1A2563.4h19.7B*41.9B++
Proton II PPA-H 6151151M*47.6640.012%C**N/A85C+16.7M+3300.6h13.4C--33.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65930.5h
Nanite Revive Grenade01100h
Medical Applicator2213,8361.1h
Anti-Vehicle MANA Turret31800.7h
Nano-Armor Kit356501,68331.4h
Restoration Kit305220.6h
Spitfire Auto-Turret41460.3h
Motion Spotter51,3680.7h
Welding Device0730h
Ammunition Package53590.2h
Medical Kit521,5081.3h
Anti-Infantry MANA Turret23170.6h
Nano-Repair Grenade02630.1h
Recon Detection Device385,3897.4h

Check the help document for the dictionary if you want to learn more about words used here.


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