Online: daguest  
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Primarch Founder Tristen[GOTR] Tristen
VS BR 97

KDR: 3.35

Score: 31.4m

Last Seen: Dec 31st, 2019 6:04 PM
- OFFLINE - 249.1 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald
Level Progress (to 98): 48%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd-H Sirius SX12 Orion VS54 Supernova FPC Solstice SF Parallax VX3 NS-15M1 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,474,929 MLG Score: 1179
Fun Score: N/A
Cheeseburgers Flipped: 295TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.779%17.256%51427120515,9603.028460.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.249%1.687A++-0.561D-0.931D--HEAD (~2.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.525B+10.60.262C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.401%2.323%603412281,7223539274.86441186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.731%-0.185C0.694B+0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.70.117C+51.20.043C+93.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.604%0.972%899712253,70257117536.48336211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.804%-0.073C+-0.963D--1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.424B9.20.285C*14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.679%1.031%1028912233,78149717167.59237220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.207%0.053C+-0.836D-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.815B++8.10.797B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.434%72.169%1028412282,393453125.28256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.068%2.243A*0.295C*0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.583B+2.10.354C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.055%17.978%10282123026742000.635714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.04%1.462A+0.651B+0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+3.60.259C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m432.4%604 (36.2k)532 (31.9k)3.3458539,73211,8754.1191697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232136723.11%13.417%31004:5912

39% Engineer16% Heavy Assault23% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:22 PMApr 9th, 2017 6:27 PMJan 2nd, 2020 2:42 AM (24d) (PST)Dec 31st, 2019 2:05 PM (26d) (PST)Dec 31st, 2019 2:04 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9461458010.6730.2010.0903.4010.1131179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,7408,70748,03340125204731,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
983.9h/41d 9,183 5,331 9,864 200.8k 760 2,986 6,696 55.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,478
Deaths:412
KDR:3.587
Accuracy:28.287% A+
HSR:16.576% D*
NS-15M1
A
Kills:1,187
Deaths:334
KDR:3.554
Accuracy:30.413% A
HSR:13.058% D*
SVA-88
B+
Kills:1,184
Deaths:398
KDR:2.975
Accuracy:26.343% B+
HSR:19.088% D-
Pulsar LSW
B++
Kills:1,164
Deaths:335
KDR:3.475
Accuracy:27.051% B++
HSR:21.220% C-
Flare VE6
B++
Kills:1,157
Deaths:309
KDR:3.744
Accuracy:26.639% B++
HSR:18.064% D-
Betelgeuse 54-A
C+
Kills:369
Deaths:168
KDR:2.196
Accuracy:26.503% C+
HSR:18.157% F
NS-15M AE
C+
Kills:144
Deaths:59
KDR:2.441
Accuracy:25.298% C+
HSR:24.306% C
Ursa
B**
Kills:112
Deaths:32
KDR:3.500
Accuracy:29.311% B**
HSR:16.964% D--
NSX Naginata
B++
Kills:95
Deaths:35
KDR:2.714
Accuracy:25.638% B++
HSR:22.105% D
NSX "Networked" Naginata
U
Kills:85
Deaths:37
KDR:2.297
Accuracy:25.128% U
HSR:21.177% U
Kills:6,975
Deaths (as Heavy Assault):2,119
Deaths (to Heavy Assaults):3,111
KDR:3.29165
Kill Difference:4,856
Playtime:158.979 hours
Usage:16%
Score:5.204m
Score/min:546
Accuracy (listed only):27.061%
HSR (listed only):19.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,259
Deaths:331
KDR:3.804
Accuracy:29.450% B**
HSR:12.073% D-
NS-11C
A
Kills:1,177
Deaths:504
KDR:2.335
Accuracy:31.175% A
HSR:12.829% D*
Pulsar C
A+
Kills:1,172
Deaths:391
KDR:2.997
Accuracy:31.959% A+
HSR:22.782% C+
Serpent VE92
B++
Kills:669
Deaths:392
KDR:1.707
Accuracy:27.288% B++
HSR:17.489% C--
NS Baron G5
C+
Kills:363
Deaths:199
KDR:1.824
Accuracy:42.811% C+
HSR:12.397% C--
Thanatos VE70
A++
Kills:136
Deaths:65
KDR:2.092
Accuracy:55.239% A++
HSR:20.588% B*
Solstice VE3
A
Kills:134
Deaths:61
KDR:2.197
Accuracy:29.808% A
HSR:17.911% C
Phobos VX86
B*
Kills:131
Deaths:59
KDR:2.220
Accuracy:69.495% B*
HSR:15.267% C+
Kills:5,041
Deaths (as Engineer):2,002
Deaths (to Engineers):2,827
KDR:2.51798
Kill Difference:3,039
Playtime:384.843 hours
Usage:39%
Score:13.846m
Score/min:600
Accuracy (listed only):39.653%
HSR (listed only):16.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:1,560
Deaths:735
KDR:2.122
Accuracy:33.775% A++
HSR:11.923% D--
Solstice SF
B**
Kills:1,259
Deaths:331
KDR:3.804
Accuracy:29.450% B**
HSR:12.073% D-
NS-11C
A
Kills:1,177
Deaths:504
KDR:2.335
Accuracy:31.175% A
HSR:12.829% D*
Pulsar C
A+
Kills:1,172
Deaths:391
KDR:2.997
Accuracy:31.959% A+
HSR:22.782% C+
Eridani SX5
A
Kills:788
Deaths:365
KDR:2.159
Accuracy:33.305% A
HSR:14.213% D
Serpent VE92
B++
Kills:669
Deaths:392
KDR:1.707
Accuracy:27.288% B++
HSR:17.489% C--
NS Baron G5
C+
Kills:363
Deaths:199
KDR:1.824
Accuracy:42.811% C+
HSR:12.397% C--
MKV Suppressed
B**
Kills:295
Deaths:138
KDR:2.138
Accuracy:31.079% B**
HSR:13.898% D-
Thanatos VE70
A++
Kills:136
Deaths:65
KDR:2.092
Accuracy:55.239% A++
HSR:20.588% B*
Solstice VE3
A
Kills:134
Deaths:61
KDR:2.197
Accuracy:29.808% A
HSR:17.911% C
Phobos VX86
B*
Kills:131
Deaths:59
KDR:2.220
Accuracy:69.495% B*
HSR:15.267% C+
Kills:7,684
Deaths (as Light Assault):3,240
Deaths (to Light Assaults):2,132
KDR:2.3716
Kill Difference:4,444
Playtime:138.889 hours
Usage:14%
Score:4.073m
Score/min:489
Accuracy (listed only):37.762%
HSR (listed only):15.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,560
Deaths:735
KDR:2.122
Accuracy:33.775% A++
HSR:11.923% D--
Eridani SX5
A
Kills:788
Deaths:365
KDR:2.159
Accuracy:33.305% A
HSR:14.213% D
NS Baron G5
C+
Kills:363
Deaths:199
KDR:1.824
Accuracy:42.811% C+
HSR:12.397% C--
MKV Suppressed
B**
Kills:295
Deaths:138
KDR:2.138
Accuracy:31.079% B**
HSR:13.898% D-
Pulsar VS1
B**
Kills:262
Deaths:129
KDR:2.031
Accuracy:29.441% B**
HSR:14.886% D-
NS-11A
A+
Kills:244
Deaths:144
KDR:1.694
Accuracy:32.061% A+
HSR:9.836% F
H-V45
C*
Kills:190
Deaths:140
KDR:1.357
Accuracy:25.249% C*
HSR:13.684% D--
Thanatos VE70
A++
Kills:136
Deaths:65
KDR:2.092
Accuracy:55.239% A++
HSR:20.588% B*
Phobos VX86
B*
Kills:131
Deaths:59
KDR:2.220
Accuracy:69.495% B*
HSR:15.267% C+
Terminus VX-9
B+
Kills:96
Deaths:60
KDR:1.600
Accuracy:27.888% B+
HSR:18.750% D--
Kills:4,065
Deaths (as Combat Medic):2,034
Deaths (to Combat Medics):1,302
KDR:1.99853
Kill Difference:2,031
Playtime:31.031 hours
Usage:3%
Score:0.727m
Score/min:390
Accuracy (listed only):38.034%
HSR (listed only):14.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:1,560
Deaths:735
KDR:2.122
Accuracy:33.775% A++
HSR:11.923% D--
Parallax VX3
A*
Kills:1,253
Deaths:175
KDR:7.160
Accuracy:52.332% A*
HSR:72.067% D
NS-44 Commissioner
B++
Kills:802
Deaths:725
KDR:1.106
Accuracy:42.971% B++
HSR:18.205% D
Eridani SX5
A
Kills:788
Deaths:365
KDR:2.159
Accuracy:33.305% A
HSR:14.213% D
Artemis VX26
B++
Kills:681
Deaths:435
KDR:1.566
Accuracy:30.704% B++
HSR:22.467% C+
NS-30 Vandal
B**
Kills:460
Deaths:128
KDR:3.594
Accuracy:40.340% B**
HSR:24.783% C
V10
B*
Kills:432
Deaths:67
KDR:6.448
Accuracy:47.046% B*
HSR:77.546% C+
Ghost
A++
Kills:382
Deaths:77
KDR:4.961
Accuracy:51.303% A++
HSR:59.162% D--
Phaseshift VX-S
B**
Kills:326
Deaths:35
KDR:9.314
Accuracy:43.337% B**
HSR:80.675% B+
MKV Suppressed
B**
Kills:295
Deaths:138
KDR:2.138
Accuracy:31.079% B**
HSR:13.898% D-
Nyx VX31
C**
Kills:174
Deaths:41
KDR:4.244
Accuracy:36.136% C**
HSR:30.460% C++
Manticore SX40
C*
Kills:150
Deaths:87
KDR:1.724
Accuracy:31.207% C*
HSR:22% C+
NSX Tomoe
B++
Kills:119
Deaths:77
KDR:1.545
Accuracy:32.101% B++
HSR:17.647% F-
NS-AM7 Archer
C
Kills:97
Deaths:210
KDR:0.462
Accuracy:55.905% C
HSR:5.155% D*
Kills:7,519
Deaths (as Infiltrator):3,295
Deaths (to Infiltrators):1,377
KDR:2.28194
Kill Difference:4,224
Playtime:226.907 hours
Usage:23%
Score:5.852m
Score/min:430
Accuracy (listed only):40.110%
HSR (listed only):33.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:810
Deaths:243
KDR:3.333
Accuracy:24.255% B*
HSR:16.296% D-
Blueshift VM5
B+
Kills:762
Deaths:243
KDR:3.136
Accuracy:22.838% B+
HSR:16.667% D-
Comet VM2
A+
Kills:144
Deaths:65
KDR:2.215
Accuracy:56.408% A+
HSR:4.861% C**
Comet VM2
A
Kills:115
Deaths:65
KDR:1.769
Accuracy:57.881% A
HSR:0.870% F
NS-10 Burster
B**
Kills:79
Deaths:18
KDR:4.389
Accuracy:37.516% B**
HSR:6.329% C++
Cosmos VM3
A+
Kills:66
Deaths:4
KDR:16.500
Accuracy:24.788% A+
HSR:18.182% C
Vortex VM21
B+
Kills:64
Deaths:21
KDR:3.048
Accuracy:46.270% B+
HSR:0% F
NS-10 Burster
B**
Kills:61
Deaths:18
KDR:3.389
Accuracy:37.590% B**
HSR:6.557% C+
Cosmos VM3
A
Kills:57
Deaths:4
KDR:14.250
Accuracy:24.568% A
HSR:14.035% D--
Kills:2,158
Deaths (as MAX Suit):340.500
Deaths (to MAX Suits):682
KDR:6.33774
Kill Difference:1,817.500
Playtime:37.006 hours
Usage:4%
Score:1.713m
Score/min:772
Accuracy (listed only):36.901%
HSR (listed only):9.311%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:1,037
V. Kills:684 151%
Deaths:276
KDR:3.757
Accuracy:33.839% B
KPH:20 C*
VKPH:13.200 C*
Light PPA
A++
Kills:417
V. Kills:14 N/A
Deaths:35
KDR:11.914
Accuracy:54.999% A++
KPH:67.500 B+
VKPH:2.300 C--
Hornet Missiles
B*
Kills:280
V. Kills:253 110%
Deaths:29
KDR:9.655
Accuracy:72.312% B**
KPH:64.100 C+
VKPH:57.900 B*
Dual Photon Pods
A
Kills:164
V. Kills:39 410%
Deaths:4
KDR:41
Accuracy:66.681% A++
KPH:143.500 B**
VKPH:34.100 A
Photon A2A Missile Pods
A*
Kills:110
V. Kills:105 104%
Deaths:4
KDR:27.500
Accuracy:70.539% D*
KPH:103.400 A
VKPH:98.700 A*
Saron Laser Cannon
B*
Kills:104
V. Kills:72 142%
Deaths:27
KDR:3.852
Accuracy:37.103% B*
KPH:10 C
VKPH:6.900 C
Kills:2,112 (1,558 + 0)
Deaths:375
KDR:5.632
VKDR:3.112
Vehicle Kills:1,167
Kill Difference:1,737
Playtime:74.888 hours
Usage:8%
Score:1.754m
Score/min:390
Piloting Accuracy:37.103%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:805
V. Kills:127 N/A
Deaths:17
KDR:47.353
Accuracy:59.821% A*
KPH:119.100 M+
VKPH:18.800 A
AP30 Shredder
B*
Kills:307
V. Kills:124 246%
Deaths:30
KDR:10.233
Accuracy:24.416% D**
KPH:51.100 B*
VKPH:20.600 C+
C150 Dalton
C
Kills:197
V. Kills:164 119%
Deaths:43
KDR:4.581
Accuracy:36.516% C+
KPH:24.300 D
VKPH:20.200 C
Kills:1,309 (0 + 1,309)
Deaths:90
KDR:14.544
VKDR:4.611
Vehicle Kills:415
Kill Difference:1,219
Playtime:20.878 hours
Usage:2%
Score:1.154m
Score/min:921
Piloting Accuracy:N/A%
Gunner Accuracy:36.516%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:619
V. Kills:325 190%
Deaths:36
KDR:17.194
Accuracy:55.148% C+
KPH:45.600 B**
VKPH:23.900 B**
L100 Python HESH
A++
Kills:316
V. Kills:22 N/A
Deaths:2
KDR:158
Accuracy:66.027% A++
KPH:83.400 A
VKPH:5.800 D
Skyguard
A
Kills:213
V. Kills:132 160%
Deaths:7
KDR:30.429
Accuracy:32.683% B+
KPH:22.600 A
VKPH:14 B**
C75 Viper
A++
Kills:197
V. Kills:30 N/A
Deaths:15
KDR:13.133
Accuracy:42.575% C**
KPH:62.900 A++
VKPH:9.600 C**
L100 Python HEAT
B++
Kills:127
V. Kills:40 310%
Deaths:7
KDR:18.143
Accuracy:59.443% B++
KPH:40.600 B++
VKPH:12.800 C*
Kills:1,472 (1,472 + 0)
Deaths:67
KDR:21.970
VKDR:8.194
Vehicle Kills:549
Kill Difference:1,405
Playtime:33.072 hours
Usage:3%
Score:0.946m
Score/min:477
Driving Accuracy:59.443%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,380
V. Kills:926 149%
Deaths:126
KDR:10.952
Accuracy:59.806% B++
KPH:34.900 B++
VKPH:23.400 A++
Supernova PC
A**
Kills:850
V. Kills:274 309%
Deaths:32
KDR:26.563
Accuracy:58.087% B**
KPH:50.800 A**
VKPH:16.400 A*
Halberd SE
B+
Kills:417
V. Kills:150 276%
Deaths:2
KDR:208.500
Accuracy:49.855% C+
KPH:49.500 B+
VKPH:17.800 B
E540 Halberd
B+
Kills:277
V. Kills:111 247%
Deaths:20
KDR:13.850
Accuracy:45.144% C
KPH:36.600 B+
VKPH:14.600 C
Saron HRB
B++
Kills:166
V. Kills:92 178%
Deaths:14
KDR:11.857
Accuracy:42.280% C+
KPH:32.300 B++
VKPH:17.900 C**
Kills:3,090 (2,230 + 860)
Deaths:194
KDR:15.928
VKDR:8.005
Vehicle Kills:1,553
Kill Difference:2,896
Playtime:77.386 hours
Usage:8%
Score:2.862m
Score/min:616
Driving Accuracy:58.087%
Gunner Accuracy:42.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,683
V. Kills:705 238%
Deaths:41
KDR:41.049
Accuracy:63.096% B++
KPH:61 B*
VKPH:25.600 B+
M40 Fury-H
A+
Kills:131
V. Kills:3 N/A
Deaths:4
KDR:32.750
Accuracy:42.121% C+
KPH:148.400 A+
VKPH:3.400 D-
Saron HRB-H
B*
Kills:108
V. Kills:51 208%
Deaths:2
KDR:54
Accuracy:57.049% C*
KPH:51.800 B*
VKPH:24.500 C++
G40-F Ranger
C**
Kills:75
V. Kills:38 192%
Deaths:
KDR:
Accuracy:33.408% C+
KPH:40.500 C**
VKPH:20.500 C+
Aphelion VEX-4H
A+
Kills:68
V. Kills:35 189%
Deaths:4
KDR:17
Accuracy:49.139% B+
KPH:65.900 A+
VKPH:33.900 B++
Proton II PPA-H
M+
Kills:51
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:40.012% C**
KPH:87.600 C+
VKPH:17.200 M+
Kills:2,116 (0 + 2,116)
Deaths:51
KDR:41.490
VKDR:16.510
Vehicle Kills:842
Kill Difference:2,065
Playtime:34.025 hours
Usage:3%
Score:0.964m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:40.012%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:71
V. Kills:10 N/A
Deaths:4
KDR:17.750
Accuracy:40.123% C++
KPH:61.800 M*
VKPH:8.700 C+
Kills:71 (0 + 71)
Deaths:4
KDR:17.750
VKDR:2.500
Vehicle Kills:10
Kill Difference:67
Playtime:1.150 hours
Usage:0%
Score:0.038m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:40.123%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:268
V. Kills:28 N/A
Deaths:76
KDR:3.526
Accuracy:50.283% C++
KPH:48.400 A
VKPH:5.100 C
V30-F Starfall
B++
Kills:216
V. Kills:123 174%
Deaths:68
KDR:3.176
Accuracy:68.793% B++
KPH:17.300 D
VKPH:9.800 D-
S12 Renegade
B+
Kills:189
V. Kills:3 N/A
Deaths:56
KDR:3.375
Accuracy:47.294% B+
KPH:42.700 C
VKPH:0.700 D--
Kills:673 (673 + 0)
Deaths:200
KDR:3.365
VKDR:0.770
Vehicle Kills:154
Kill Difference:473
Playtime:22.472 hours
Usage:2%
Score:0.260m
Score/min:193
Driving Accuracy:47.294%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:433
V. Kills:22 N/A
Deaths:20
KDR:21.650
Accuracy:29.065% D
KPH:76.900 C*
VKPH:3.900 D
Kills:433 (0 + 433)
Deaths:20
KDR:21.650
VKDR:1.100
Vehicle Kills:22
Kill Difference:413
Playtime:5.632 hours
Usage:1%
Score:0.083m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:29.065%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,3881,6834141.049A**37.7063.096%B++N/A61B*25.5B+44227.6h5.2B+8.2B++
Sirius SX12 1,5711,5607352.122B**1.2233.775%A++11.923%D--39.7B+N/A20839.3h11.9B++35.1B++
Orion VS54 1,4831,4784123.587A+0.2428.287%A+16.576%D*53.2B*N/A28027.8h11B+39C*
Supernova FPC 2,3061,38012610.952B+7.6159.806%B++1.232%D34.9B++23.4A++66039.5h4.1B*6.9B*
Solstice SF 1,2671,2593313.804M++0.4629.45%B**12.073%D-32.4B++N/A21638.8h9.1B+31B*
Parallax VX3 1,2551,2531757.16B**3.8152.332%A*72.067%D70.8A*N/A39017.7h1.9B+3.6B*
NS-15M1 1,1901,1873343.554A+0.2130.413%A13.058%D*71.9B**N/A31416.5h11.1B+36.4B++
SVA-88 1,1901,1843982.975B*0.3726.343%B+19.088%D-55.3BN/A29221.4h11.2B42.5B+
NS-11C 1,1821,1775042.335A+1.0131.175%A12.829%D*40.2B+N/A16929.3h11.1B*35.6B*
Pulsar C 1,1791,1723912.997B*0.3531.959%A+22.782%C+38.9BN/A24530.1h10.2B+31.8B++
Pulsar LSW 1,1681,1643353.475A++0.1327.051%B++21.22%C-60.3B+N/A32919.3h11.4B+42B+
Flare VE6 1,1701,1573093.744M+0.4026.639%B++18.064%D-68.9B*N/A46116.8h9.8B+37B+
Maelstrom Turbo Laser 1,7211,0372763.757B++0.4133.839%B2.893%C*20C*13.2C*29351.8h66.8B+197.4B+
Supernova PC 1,1248503226.563M++23.2258.087%B**1.176%D-50.9A**16.4A*45216.7h3.6B**6.1A
Blueshift VM5 8198102433.333B+0.0124.255%B*16.296%D-50.6B**N/A30516h13.4B**55.2B*
L105 Zephyr 9328051747.353S44.0159.821%A*N/A118.4M18.7A9416.8h3.8A+6.4A
NS-44 Commissioner 8078027251.106C++2.2442.971%B++18.205%D37.8C++N/A16521.2h3.7C**8.6B+
Eridani SX5 7917883652.159B**1.1933.305%A14.213%D45BN/A19217.5h10.5B+31.4B++
Blueshift VM5 7697622433.136B0.2122.838%B+16.667%D-47.6B*N/A30016h13.6B*59.5B++
Artemis VX26 6906814351.566C*1.7830.704%B++22.467%C+35.1C+N/A13619.4h10.6B++34.5B++
Serpent VE92 6846693921.707B+1.6427.288%B++17.489%C--25.6C+N/A9626.1h13.2C++48.2B
Proximity Mine 6486466210.419A*7.0748.353%B++N/A208.4A++N/A9083.1h1.6B**3.2B**
L100 Python AP 9446193617.194A**13.8555.148%C+N/A45.5B**23.9B**47313.6h4B**7.2B++
Lasher X2 5045002541.969A1.3838.143%A+2.2%D--64.9A+N/A3727.7h17.5B+45.9B*
NS-30 Vandal 4634601283.594B**0.2540.34%B**24.783%C61.3B*N/A2067.5h5B+12.4B++
CAS 14-E 4554332021.65B+18.3029.065%D1.848%C+77.3C*3.9D2455.6h16.1B**55.5B*
V10 433432676.448A++3.1047.046%B*77.546%C+44.5BN/A2029.7h2.1C**4.4B+
Halberd SE 5674172208.5U205.1549.855%C+N/A49.6B+17.9B+6428.4h4.5B9.1C**
Light PPA 4314173511.914A8.5754.999%A++N/A67.3B+2.3C--3986.2h7.7B+14.1B++
Ghost 383382774.961B++1.6251.303%A++59.162%D--44.9C++N/A2478.5h2.3C+4.4B++
Betelgeuse 54-A 3733691682.196C1.1526.503%C+18.157%F38D-N/A1919.7h13.1D*49.3C--
C-4 5103641282.844B**0.5024.501%CN/A101.1B40.6B*14753.6h1B**4.1B++
NS Baron G5 3653631991.824B**1.5242.811%C+12.397%C--43.7B+N/A2068.3h4.4C**10.3C+
Phaseshift VX-S 334326359.314M5.9743.337%B**80.675%B+33.3C*N/A1509.8h2.6B5.9B+
L100 Python HESH 3383162158U154.6566.027%A++N/A83.2A5.8D6453.8h2.5B**3.8B**
M60-A Bulldog 384313496.388C+3.0442.514%B+N/A41.7C+9.5B+4107.5h5.2B+12.2B+
AP30 Shredder 4313073010.233B+6.8924.416%D**2.28%C+51.2B*20.7C+12816h30.6A++125.3A
MKV Suppressed 2952951382.138A+1.2131.079%B**13.898%D-41BN/A2187.2h11.5B++37.1B+
Hornet Missiles 533280299.655B*6.3172.312%B**N/A63.6C+57.5B*8184.4h13.2C+18.3C++
E540 Halberd 3882772013.85B+10.5045.144%CN/A36.4B+14.6C3437.6h5.1B+11.2B+
Tank Mine 449275555A1.6528.616%CN/A144.7B++91.6B**24121.9h1.7B5.9C*
M40 Fury-F 296268763.526B**0.1850.283%C++N/A48.7A5.1C3645.5h4.3B**8.6B**
Pulsar VS1 2632621292.031B**1.3129.441%B**14.886%D-37.4B+N/A2187h13.8B46.7B+
NS Decimator 3742451621.512B+1.8365.886%B+2.449%C*45.4B+23.9B**6535.4h4.2B6.4B+
NS-11A 2452441441.694B+1.6532.061%A+9.836%F36.4C++N/A1676.7h13.3C*41.5B++
Plasma Grenade 2322311231N/A227.6533.163%FN/A1155M++5C-38470.2h1.7A++5.1B**
Force-Blade 2442217,1220.031C*3.3129.051%C+N/A0.6C+N/A3397.2h2B+6.9B+
V30-F Starfall 339216683.176B**0.1768.793%B++N/A17.3D9.8D-12012.5h10.6B*15.4B**
Skyguard 345213730.429U27.0832.683%B+N/A22.7A14B**3419.4h93.1B*284.8B*
C150 Dalton 361197434.581C1.2436.516%C+1.015%C++24.3D20.2C6378.1h4.3C+11.8C+
C75 Viper 2271971513.133A++9.7942.575%C**1.523%C++63.5A++9.7B6123.1h8.9B*20.8B*
Spear Anti-Vehicle Phalanx Turret 290192921.333A*17.9965.224%A*3.646%C+76.8A*39.2A++10562.5h6.8B+10.5B**
H-V45 1931901401.357C+1.9925.249%C*13.684%D--26.4CN/A1587.2h14.5C57.6C++
S12 Renegade 192189563.375C+0.0347.294%B+6.878%B+43CN/A1824.4h2.1B**4.5B*
Nyx VX31 174174414.244A+0.9036.136%C**30.46%C++37.8C+N/A1964.6h4.4B*12.2B++
Saron HRB 2581661411.857A+8.5142.28%C+1.205%C32.5B++18C**11785.1h10.6A++25A+
Dual Photon Pods 203164441S37.6566.681%A++2.439%A+149.1A35.5A16351.1h19.1B+28.7B++
Manticore SX40 151150871.724B*1.6231.207%C*22%C+26.8C+N/A1175.6h6.1B*19.4B++
Comet VM2 191144652.215A+1.1356.408%A+4.861%C**20A+6.5B**2797.2h18B+32B+
NS-15M AE 145144592.441C*0.9025.298%C+24.306%C38.9C-N/A1253.7h9.9B++39.1B+
Thanatos VE70 136136652.092A+1.2555.239%A++20.588%B*54.4AN/A3502.5h4.8C*8.8B++
Solstice VE3 135134612.197A*1.1529.808%A17.911%C24.8C**N/A2545.4h13B+43.6B
M40 Fury-H 134131432.75A++29.4042.121%C+N/A145.6A3.3D-6950.9h4.4B**10.4B**
Phobos VX86 131131592.22B++1.1369.495%B*15.267%C+57BN/A3392.3h2.3B3.3B+
L100 Python HEAT 167127718.143M+14.8059.443%B++1.575%D41B++12.9C*5613.1h4.5B*7.6B*
MANA Anti-Personnel Turret 127126323.938N/A0.5928.089%UN/A1260U10U4577300.1h21.4T*76.1T*
Hunter QCX 125123871.414B**1.9342.699%C+23.577%C+13.7C+N/A669h3.1B+7.3B+
A30 Walker 246121661.833C+1.5125.228%C*N/A1210U1250U12667900.1h160.2C635.1C+
NSX Tomoe 122119771.545C+1.8032.101%B++17.647%F-34CN/A1783.5h13.9C*43.2B+
Comet VM2 158115651.769B++1.5857.881%AN/A16.7B++6.2B++2576.9h22.9B+39.6B++
Ursa 116112323.5A**0.1529.311%B**16.964%D--58.9B++2.1M++3561.9h10.6B36B+
Photon A2A Missile Pods 215110427.5S24.1570.539%D*N/A100A95.5A++24791.1h6.1A8.6B**
Saron HRB-H 159108254S50.6557.049%C*3.704%A**51.4B*24.3C++5792.1h18.4B*32.3B*
Saron Laser Cannon 176104273.852B+0.5137.103%B*1.923%C+10C6.9C33910.4h120.9C**325.8B+
S1 157101701.443A+1.9067.271%B**1.98%C-37.4B**20.7B**10202.7h6.2B+9.3B+
NS-AM7 Archer 139972100.462C+2.8855.905%C5.155%D*3.4D1.5D3528.8h14.1B+25.2B+
Terminus VX-9 10096601.6C++1.7527.888%B+18.75%D--28.2C-1.2B**1333.4h14.4D51.6C++
NSX Naginata 9695352.714A0.6325.638%B++22.105%D43.2C+N/A2412.2h13C+50.7B
Aspis Anti-Aircraft Phalanx Turret 19592615.333S11.9936.129%A++N/A25.6M+28.6M**6753.6h84.1A++232.8B**
Sticky Grenade 8585185N/A81.6556.047%B+N/A850C+N/A42530.1h2.2C*4C**
NSX "Networked" Naginata 8885372.297N/A1.0525.128%UN/A34U1.2U1982.5h13.8T*55T*
MANA Anti-Vehicle Turret 15984253.36B+0.0168.382%B+N/A840C750C+2922320.1h8.7C+12.7B
NS-10 Burster 12979184.389S1.0437.516%B**6.329%C++10.1A++6.4A++2407.8h109.4B**291.6B**
Lumine Edge 76761160.655A+2.6944.162%A+13.158%C-9C**N/A478.4h1.1B*2.6B++
G40-F Ranger 11375175S71.6533.408%C+1.333%B+39.5C*20C+6441.9h63.9C**191.4C**
M20 Basilisk 8171417.75S14.4040.123%C++7.042%B+64.5M**9.1C+5481.1h35.7A+89.1A+
Aphelion VEX-4H 10368417B**13.6549.139%B+N/A68A+35B*6301h44.5B++90.6B++
Cosmos VM3 6666416.5S13.1524.788%A+18.182%C66A*N/A6011h9.7A39.2B**
Vortex VM21 10164213.048C*0.3046.27%B+N/A16B**9.3A2414h19.2B*41.5B++
NS-10 Burster 10661183.389M**0.0437.59%B**6.557%C+7.8B*5.8A+2387.8h142.6C+379.4B+
Anti-Vehicle Grenade 6358158N/A54.6544.805%DN/A580B**50D44960.1h3.6B**8B++
Cosmos VM3 5757414.25S10.9024.568%A14.035%D--57A+N/A4901h11B**44.6B+
Proton II PPA-H 6151151M*47.6540.012%C**N/A85C+16.7M+3300.6h13.4C--33.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32020.7h
Spawn Beacon66870.7h
Nano-Armor Kit379520,42632.9h
AE Nano-Armor Kit7684,9175.7h
AE Medical Applicator146,4980.6h
Nanite Revive Grenade03160.1h
Medical Applicator2716,6621.3h
Spitfire Auto-Turret41670.3h
Restoration Kit305220.6h
Motion Spotter51,3680.7h
Welding Device02,1310.2h
Shield Recharging Field01760.1h
Ammunition Package54130.3h
Medical Kit561,6371.4h
Anti-Infantry MANA Turret23210.6h
Recon Detection Device395,8738.3h
Snowman Soldier4530.1h
VE-H Maw0680h
VE-S Canis0800h
Nano-Repair Grenade03340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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