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Harbinger TrivvyUK[CAGl] TrivvyUK
VS BR 88

KDR: 2.54

Score: 11m

Last Seen: Sep 16th, 2019 6:01 PM
- OFFLINE - 7.3 hour(s)

Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Officer of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 27
Level Progress (to 89): 38%
Level 100 Progress: 58% 480h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon C150 Dalton Sirius SX12 VE-S Canis Maelstrom Turbo Laser E540 Halberd Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $278,973 MLG Score: 223
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.628%17.047%3691112032,6281.634330.909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.881%0.016C+-0.618D0.047C+HEAD ++ (~6.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.167C++13.50.077C+48.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.753%2.083%189212121,72879416802.17632103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.444%-1.339D**0.496B+-1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.3-2.203F--126.3-1.405D**384

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.909%0.554%2133212125,781426282913.5704204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.057%0.419B-1.248D*-1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.78B++3.80.692B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.568%0.906%416312111,1044048212.72593134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.677%0.855B*-0.851D--1.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.753B++5.50.664B+7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.744%76.736%4162121228816311.7561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.627%0.397B0.637B+-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.397B2.20.294C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 27
11m294.2%275 (16.5k)247 (14.8k)2.5432614,2275,5943.6008288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121460618.662%5.82%10907:562

61% Engineer33% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 9:17 PMMay 5th, 2019 2:48 PMSep 17th, 2019 11:46 AM (1d) (PST)Sep 16th, 2019 2:47 PM (2d) (PST)Sep 16th, 2019 2:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
802497530.3210.1260.0191.3340.133223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,1222,94845,174198180814,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
739.2h/30.8d 5,916 828 4,321 59.2k 408 980 5,881 35.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:335
Deaths:293
KDR:1.143
Accuracy:22.181% C-
HSR:11.045% F-
NS-11C
C
Kills:278
Deaths:339
KDR:0.820
Accuracy:19.279% D--
HSR:17.626% C
VX6-7
B+
Kills:159
Deaths:192
KDR:0.828
Accuracy:27.661% B+
HSR:20.755% C+
Solstice VE3
C*
Kills:88
Deaths:85
KDR:1.035
Accuracy:24.276% C*
HSR:15.909% D
Kills:860
Deaths (as Engineer):909
Deaths (to Engineers):1,915
KDR:0.94609
Kill Difference:49
Playtime:447.638 hours
Usage:61%
Score:7.494m
Score/min:279
Accuracy (listed only):23.350%
HSR (listed only):16.334%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:245
Deaths:170
KDR:1.441
Accuracy:20.058% C+
HSR:20% D
VE-H Maw
C-
Kills:211
Deaths:163
KDR:1.294
Accuracy:22.553% D
HSR:22.275% C-
Kills:456
Deaths (as Heavy Assault):333
Deaths (to Heavy Assaults):1,030
KDR:1.36937
Kill Difference:123
Playtime:21.062 hours
Usage:3%
Score:0.221m
Score/min:175
Accuracy (listed only):21.305%
HSR (listed only):21.137%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:510
Deaths:385
KDR:1.325
Accuracy:18.950% D*
HSR:11.177% D*
VE-S Canis
C++
Kills:463
Deaths:415
KDR:1.116
Accuracy:25.111% C
HSR:20.950% C++
Pulsar C
C-
Kills:335
Deaths:293
KDR:1.143
Accuracy:22.181% C-
HSR:11.045% F-
NS-11C
C
Kills:278
Deaths:339
KDR:0.820
Accuracy:19.279% D--
HSR:17.626% C
VX6-7
B+
Kills:159
Deaths:192
KDR:0.828
Accuracy:27.661% B+
HSR:20.755% C+
NS-7G PDW
D-
Kills:154
Deaths:213
KDR:0.723
Accuracy:18.974% D-
HSR:7.792% F
Solstice VE3
C*
Kills:88
Deaths:85
KDR:1.035
Accuracy:24.276% C*
HSR:15.909% D
Kills:1,987
Deaths (as Light Assault):1,922
Deaths (to Light Assaults):1,171
KDR:1.03382
Kill Difference:65
Playtime:241.453 hours
Usage:33%
Score:2.777m
Score/min:192
Accuracy (listed only):22.348%
HSR (listed only):15.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:510
Deaths:385
KDR:1.325
Accuracy:18.950% D*
HSR:11.177% D*
VE-S Canis
C++
Kills:463
Deaths:415
KDR:1.116
Accuracy:25.111% C
HSR:20.950% C++
XM98
C**
Kills:201
Deaths:68
KDR:2.956
Accuracy:38.235% C++
HSR:77.114% C**
NS-7G PDW
D-
Kills:154
Deaths:213
KDR:0.723
Accuracy:18.974% D-
HSR:7.792% F
NS-44LG Blackhand
D--
Kills:106
Deaths:84
KDR:1.262
Accuracy:27.775% D*
HSR:30.189% D--
Parallax VX3
C+
Kills:87
Deaths:44
KDR:1.977
Accuracy:36.461% C
HSR:75.862% C+
Manticore SX40
B++
Kills:79
Deaths:67
KDR:1.179
Accuracy:28.968% C+
HSR:26.582% B++
Kills:1,600
Deaths (as Infiltrator):1,276
Deaths (to Infiltrators):529
KDR:1.25392
Kill Difference:324
Playtime:22.139 hours
Usage:3%
Score:0.208m
Score/min:156
Accuracy (listed only):27.782%
HSR (listed only):35.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:133
Deaths:88
KDR:1.511
Accuracy:12.295% D-
HSR:22.556% B++
Cosmos VM3
B**
Kills:79
Deaths:34
KDR:2.324
Accuracy:13.285% D-
HSR:24.051% B**
Kills:212
Deaths (as MAX Suit):61
Deaths (to MAX Suits):205
KDR:3.47541
Kill Difference:151
Playtime:7.666 hours
Usage:1%
Score:0.250m
Score/min:543
Accuracy (listed only):12.790%
HSR (listed only):23.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:1,274
V. Kills:1,240 103%
Deaths:1,609
KDR:0.792
Accuracy:23.472% D**
KPH:10.200 C
VKPH:9.900 C++
Maelstrom Turbo Laser
B+
Kills:454
V. Kills:421 108%
Deaths:365
KDR:1.244
Accuracy:30.383% C+
KPH:14.900 C+
VKPH:13.900 B+
Kills:1,728 (1,728 + 0)
Deaths:1,974
KDR:0.875
VKDR:0.841
Vehicle Kills:1,661
Kill Difference:246
Playtime:155.504 hours
Usage:21%
Score:1.349m
Score/min:145
Piloting Accuracy:30.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:839
V. Kills:450 186%
Deaths:27
KDR:31.074
Accuracy:35.155% C
KPH:69.700 A++
VKPH:37.400 B*
Kills:839 (0 + 839)
Deaths:27
KDR:31.074
VKDR:16.667
Vehicle Kills:450
Kill Difference:812
Playtime:12.041 hours
Usage:2%
Score:0.302m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:35.155%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:5,700
V. Kills:2,782 205%
Deaths:445
KDR:12.809
Accuracy:44.849% D--
KPH:33.100 B++
VKPH:16.100 C++
E540 Halberd
B+
Kills:364
V. Kills:140 258%
Deaths:11
KDR:33.091
Accuracy:40.640% D-
KPH:37.700 B+
VKPH:14.500 C
Saron HRB
A*
Kills:182
V. Kills:104 173%
Deaths:19
KDR:9.579
Accuracy:48.580% B+
KPH:47.200 A*
VKPH:27 A+
G40-F Ranger
C--
Kills:101
V. Kills:52 191%
Deaths:4
KDR:25.250
Accuracy:25.619% D-
KPH:29 C--
VKPH:14.900 D
Supernova PC
B+
Kills:81
V. Kills:45 176%
Deaths:37
KDR:2.189
Accuracy:47.840% C+
KPH:18.100 C-
VKPH:10.100 B+
Kills:6,428 (5,781 + 647)
Deaths:516
KDR:12.457
VKDR:6.052
Vehicle Kills:3,123
Kill Difference:5,912
Playtime:193.921 hours
Usage:26%
Score:2.702m
Score/min:232
Driving Accuracy:47.840%
Gunner Accuracy:25.619%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,4825,70044512.809B**10.2744.849%D--N/A33.1B++16.1C++208172.4h3.7B**8.3B+
Saron Laser Cannon 2,5141,2741,6090.792C1.7523.472%D**2.041%C+10.2C9.9C++139125.1h132.4C++563.9C
C150 Dalton 1,2898392731.074M*28.5335.155%CN/A69.9A++37.5B*41812h2.1A6B**
Sirius SX12 5175103851.325C**1.2218.95%D*11.177%D*9.3D-N/A3254.7h14.9C++78.7C
VE-S Canis 4734634151.116C+1.4325.111%C20.95%C++13.9D-N/A3533.2h14.1C56.3C+
Maelstrom Turbo Laser 8754543651.244C+1.3030.383%C+2.203%C+14.9C+13.8B+16930.4h109.4C++359.9C++
E540 Halberd 5043641133.091A*30.5540.64%D-N/A37.5B+14.4C4309.7h4.6B**11.2B+
Pulsar C 3383352931.143C+1.4022.181%C-11.045%F-7.5D-N/A1944.7h13.2C+59.3C+
NS-11C 2792783390.82C+1.7219.279%D--17.626%C9.2D-N/A4230.3h13.9C*72C+
Orion VS54 2482451701.441C++1.1020.058%C+20%D31C+N/A1067.9h11.5B+57.3C++
VE-H Maw 2132111631.294C+1.2522.553%D22.275%C-39.8CN/A895.3h12C53.3C+
XM98 202201682.956B+0.4138.235%C++77.114%C**41.9B++N/A1134.8h2.3B6.1B
Saron HRB 286182199.579B*7.0448.58%B+N/A46.7A*26.7A8513.9h21.2C**43.7B+
VX6-7 1651591920.828C1.7227.661%B+20.755%C+12.4DN/A3312.8h17.4D-63C+
NS-7G PDW 1551542130.723C1.8218.974%D-7.792%F8.8DN/A4517.6h16.4C+86.5C
Quasar VM1 136133881.511C+1.0312.295%D-22.556%B++22.2C+N/A1506h12.9B++104.8C++
NS-44LG Blackhand 111106841.262C+1.2827.775%D*30.189%D--13.8C-N/A367.7h4.5C+16.2C--
G40-F Ranger 153101425.25M+22.7125.619%D-N/A28.9C--14.9D2413.5h61.3B+239.3C++
Solstice VE3 8888851.035B+1.5124.276%C*15.909%D18.7C+N/A874.7h14.3B58.9C*
Parallax VX3 8787441.977C0.5736.461%C75.862%C+30C++N/A832.9h2B+5.4C**
M60-A Bulldog 8883183U80.4647.066%B**1.205%C75.5A++4.5D7591.1h4.4B**9.4B**
Supernova PC 12681372.189C-0.3547.84%C+2.469%C++18C-10B1794.5h5.7C+12C+
Cosmos VM3 8079342.324C*0.2213.285%D-24.051%B**46.5B**N/A2151.7h8.6A++64.9B+
Manticore SX40 8179671.179C**1.3628.968%C+26.582%B++30.4C+N/A682.6h7.5C*26C**
Tank Mine 8359173.471B+0.9342.803%B++N/A84.3C-34.3D--8920.7h3.8T8.9D**
Frag Grenade 5858158N/A55.4633.982%D**N/A290D-N/A12070.2h5.1D--15.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13860.2h
Nano-Armor Kit233441,96949.6h
Medical Applicator18840.1h
SVA-GG0790h
M40 Fury1790.3h
M40 Fury-F0510h
Ammunition Package37092.3h
Medical Kit671,1073.9h
Anti-Infantry MANA Turret0840.1h
Nano-Repair Grenade04820.1h
Recon Detection Device67010.9h
Xiphos Anti-Personnel Phalanx Turret01150h

Check the help document for the dictionary if you want to learn more about words used here.


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