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Archon TrivvyUK[HARM] TrivvyUK
VS BR 81

KDR: 2.18

Score: 8.8m

Last Seen: Apr 23rd, 2019 1:01 PM
- OFFLINE - 36.7 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 51
Level Progress (to 82): 52%
Level 100 Progress: 46% 666h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Sirius SX12 Maelstrom Turbo Laser VE-S Canis Pulsar C NS-11C Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.229%16.839%3571010252,4171.686670.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.823%0.019C+-0.595D0.044C+HEAD ++ (~6.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.169C++13.20.079C+49

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.623%2.142%191210331,68175816542.21476102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.463%-1.346D**0.503B+-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
517.6-2.212F--127.5-1.405D**390.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.671%0.751%1849210334,129357206611.5658200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.788%0.484B+-1.186D*-1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.10.673B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.99%1.034%139210332903373780.86053477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.677%0.911B*-0.844D--1.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.761B++13.10.67B+15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.235%77.114%1391103420114611.37671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.483B+0.654B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.30.267C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 51
8.8m302.9%253 (15.2k)228 (13.7k)2.180711,0065,0473.1198781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103544419.271%6.733%13007:352

56% Engineer37% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 9:17 PMFeb 2nd, 2019 8:52 PMApr 24th, 2019 6:29 AM (14h) (PST)Apr 23rd, 2019 9:10 AM (1d) (PST)Apr 23rd, 2019 9:01 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
744526920.2870.1320.0191.2320.120226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6503,11941,531178174713,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
639.3h/26.6d 4,740 741 3,389 47.3k 365 855 4,598 28.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:335
Deaths:293
KDR:1.143
Accuracy:22.181% C
HSR:11.045% F-
NS-11C
C
Kills:278
Deaths:339
KDR:0.820
Accuracy:19.279% D-
HSR:17.626% C
Solstice VE3
C**
Kills:88
Deaths:85
KDR:1.035
Accuracy:24.276% C**
HSR:15.909% D
Kills:701
Deaths (as Engineer):717
Deaths (to Engineers):1,699
KDR:0.97768
Kill Difference:16
Playtime:357.466 hours
Usage:56%
Score:5.403m
Score/min:252
Accuracy (listed only):21.912%
HSR (listed only):14.860%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:245
Deaths:170
KDR:1.441
Accuracy:20.058% C+
HSR:20% D
VE-H Maw
C-
Kills:198
Deaths:148
KDR:1.338
Accuracy:22.511% D
HSR:22.222% C-
Kills:443
Deaths (as Heavy Assault):318
Deaths (to Heavy Assaults):929
KDR:1.39308
Kill Difference:125
Playtime:20.302 hours
Usage:3%
Score:0.215m
Score/min:177
Accuracy (listed only):21.285%
HSR (listed only):21.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D--
Kills:508
Deaths:382
KDR:1.330
Accuracy:18.946% D--
HSR:11.024% D*
VE-S Canis
C++
Kills:436
Deaths:385
KDR:1.132
Accuracy:25.569% C
HSR:21.789% C++
Pulsar C
C
Kills:335
Deaths:293
KDR:1.143
Accuracy:22.181% C
HSR:11.045% F-
NS-11C
C
Kills:278
Deaths:339
KDR:0.820
Accuracy:19.279% D-
HSR:17.626% C
NS-7G PDW
D-
Kills:154
Deaths:213
KDR:0.723
Accuracy:18.974% D-
HSR:7.792% F
Solstice VE3
C**
Kills:88
Deaths:85
KDR:1.035
Accuracy:24.276% C**
HSR:15.909% D
Kills:1,799
Deaths (as Light Assault):1,697
Deaths (to Light Assaults):1,105
KDR:1.06011
Kill Difference:102
Playtime:236.075 hours
Usage:37%
Score:2.704m
Score/min:191
Accuracy (listed only):21.538%
HSR (listed only):14.197%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:508
Deaths:382
KDR:1.330
Accuracy:18.946% D--
HSR:11.024% D*
VE-S Canis
C++
Kills:436
Deaths:385
KDR:1.132
Accuracy:25.569% C
HSR:21.789% C++
XM98
C**
Kills:201
Deaths:68
KDR:2.956
Accuracy:38.235% C++
HSR:77.114% C**
NS-7G PDW
D-
Kills:154
Deaths:213
KDR:0.723
Accuracy:18.974% D-
HSR:7.792% F
NS-44LG Blackhand
D--
Kills:96
Deaths:73
KDR:1.315
Accuracy:27.484% D**
HSR:31.250% D--
Manticore SX40
B++
Kills:79
Deaths:67
KDR:1.179
Accuracy:28.968% C+
HSR:26.582% B++
Kills:1,474
Deaths (as Infiltrator):1,188
Deaths (to Infiltrators):477
KDR:1.24074
Kill Difference:286
Playtime:18.944 hours
Usage:3%
Score:0.178m
Score/min:156
Accuracy (listed only):26.363%
HSR (listed only):29.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:133
Deaths:88
KDR:1.511
Accuracy:12.295% D
HSR:22.556% B*
Cosmos VM3
B**
Kills:79
Deaths:34
KDR:2.324
Accuracy:13.285% D
HSR:24.051% B**
Kills:212
Deaths (as MAX Suit):61
Deaths (to MAX Suits):196
KDR:3.47541
Kill Difference:151
Playtime:7.644 hours
Usage:1%
Score:0.250m
Score/min:545
Accuracy (listed only):12.790%
HSR (listed only):23.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:1,240
V. Kills:1,221 101%
Deaths:1,597
KDR:0.776
Accuracy:23.330% D**
KPH:10 C
VKPH:9.800 C++
Maelstrom Turbo Laser
B+
Kills:441
V. Kills:414 106%
Deaths:365
KDR:1.208
Accuracy:30.297% C+
KPH:14.600 C+
VKPH:13.700 B+
Kills:1,681 (1,681 + 0)
Deaths:1,962
KDR:0.857
VKDR:0.833
Vehicle Kills:1,635
Kill Difference:281
Playtime:154.305 hours
Usage:24%
Score:1.327m
Score/min:143
Piloting Accuracy:30.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:123
V. Kills:96 127%
Deaths:27
KDR:4.556
Accuracy:23.205% D**
KPH:32.900 C+
VKPH:25.700 C+
Kills:123 (0 + 123)
Deaths:27
KDR:4.556
VKDR:3.556
Vehicle Kills:96
Kill Difference:96
Playtime:3.736 hours
Usage:1%
Score:0.076m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:23.205%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,048
V. Kills:2,019 200%
Deaths:376
KDR:10.766
Accuracy:45.612% D--
KPH:30.500 B+
VKPH:15.200 C+
E540 Halberd
C*
Kills:211
V. Kills:82 254%
Deaths:8
KDR:26.375
Accuracy:41.746% D-
KPH:33.900 C*
VKPH:13.200 D
Saron HRB
A**
Kills:167
V. Kills:97 170%
Deaths:19
KDR:8.789
Accuracy:50.577% B*
KPH:51.200 A**
VKPH:29.700 A++
G40-F Ranger
C-
Kills:83
V. Kills:44 184%
Deaths:4
KDR:20.750
Accuracy:25.925% D-
KPH:31.100 C-
VKPH:16.500 D
Supernova PC
B+
Kills:81
V. Kills:45 176%
Deaths:37
KDR:2.189
Accuracy:47.840% C+
KPH:18.100 C
VKPH:10.100 B+
Kills:4,590 (4,129 + 461)
Deaths:444
KDR:10.338
VKDR:5.151
Vehicle Kills:2,287
Kill Difference:4,146
Playtime:149.180 hours
Usage:23%
Score:1.864m
Score/min:208
Driving Accuracy:47.840%
Gunner Accuracy:25.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,0674,04837610.766B*8.5945.612%D--N/A30.5B+15.2C+186132.6h4B**8.8B+
Saron Laser Cannon 2,4611,2401,5970.776C1.4023.33%D**2.097%C+10C9.8C++138124.1h133.3C*571.5C
Sirius SX12 5155083821.33C**0.8518.946%D--11.024%D*9.3D-N/A3254.5h14.9C++78.8C+
Maelstrom Turbo Laser 8554413651.208C+0.9730.297%C+2.268%C+14.6C+13.7B+16730.2h111C++366.3C++
VE-S Canis 4464363851.132C+1.0525.569%C21.789%C++14.4DN/A3630.3h13.9C54.4C+
Pulsar C 3383352931.143C+1.0422.181%C11.045%F-7.5D-N/A1944.7h13.2C+59.3C+
NS-11C 2792783390.82C+1.3619.279%D-17.626%C9.2D-N/A4230.3h13.9C**72C+
Orion VS54 2482451701.441C++0.7420.058%C+20%D31C+N/A1057.9h11.5B+57.3B
E540 Halberd 293211826.375A+24.1941.746%D-N/A34C**13.2D3126.2h5B++11.9C**
XM98 202201682.956B+0.7838.235%C++77.114%C**41.9B**N/A1134.8h2.3B+6.1B+
VE-H Maw 2001981481.338C+0.8422.511%D22.222%C-42.1C+N/A934.7h11.9C+52.7C+
Saron HRB 264167198.789B++6.6150.577%B*N/A50.6A**29.4A++9343.3h20.7B41B++
NS-7G PDW 1551542130.723C+1.4618.974%D-7.792%F8.8D-N/A4517.6h16.4C+86.5C
Quasar VM1 136133881.511C+0.6712.295%D22.556%B*22.2C+N/A1496h12.9B++104.8C++
C150 Dalton 219123274.556C2.3823.205%D**1.626%B**33.2C+25.9C+3403.7h2.6B**11.2C*
NS-44LG Blackhand 10196731.315C++0.8727.484%D**31.25%D--13.9DN/A346.9h4.6C16.6D
Solstice VE3 8888851.035B+1.1524.276%C**15.909%D19.1C+N/A834.6h14.3B+58.9B+
G40-F Ranger 12783420.75A*18.5725.925%D-N/A30.7C-16.3D2522.7h62.3B+240.4C++
Supernova PC 12681372.189C-0.0147.84%C+2.469%C++18C10B+1554.5h5.7C+12C+
Cosmos VM3 8079342.324C*0.1413.285%D24.051%B**46.5A+N/A2141.7h8.6A++64.9B+
Manticore SX40 8179671.179C*1.0028.968%C+26.582%B++30.4C+N/A682.6h7.5C*26C**
Frag Grenade 5252152N/A49.8234.094%D**N/A260D-N/A12770.2h5.2D--15.2D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12940.2h
Nano-Armor Kit122340,07239.1h
Medical Applicator18480.1h
SVA-GG0790h
M40 Fury-F0510h
M40 Fury1790.3h
Anti-Infantry MANA Turret0810.1h
Medical Kit649933.7h
Xiphos Anti-Personnel Phalanx Turret01150h
Nano-Repair Grenade03440.1h
Recon Detection Device45610.8h
Ammunition Package36402.3h

Check the help document for the dictionary if you want to learn more about words used here.


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