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Guardsman Recruit Troj7C8[418] Troj7C8
NC BR 26

KDR: 10.17

Score: 40.2m

Last Seen: Jul 15th, 2019 5:43 PM
- OFFLINE - 956.9 hour(s)

Prestige 1, Battle Rank 26 - New Conglomerate on Cobalt
Level Progress (to 27): 84%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SAS-R M20 Mustang M30 Mustang AH Breaker Rocket Pods EM4 Longshot Hornet Missiles AF-18 Stalker Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,443,203 MLG Score: 1953
Fun Score: N/A
Cheeseburgers Flipped: 362TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.1%22.793%57224119021,8758.663371.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.33%0.769B++0.295C*-0.332C-HEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.425B10.70.248C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.599%1.271%27585120913,065524773524.9332169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.702%-0.606D-0.294C0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1250.225C++39.50.255C*85.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.298%3.333%1983612085,281384149613.7169353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.757%0.038C+0.521B+-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++3.80.698B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.811%2.003%17501212025,043330227515.2357222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.84%-0.313C-0.604D0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.62B+14.90.627B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.938%78.665%17506120812,2103072239.6429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.187%0.747B++0.753B++-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.537B+1.80.425B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.2m207.3%312 (18.7k)287 (17.2k)10.165969,1386,80111.979726 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214435825.435%22.334%56820:5027

10% Engineer10% Heavy Assault40% Infiltrator34% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2013 2:21 PMJun 10th, 2019 3:37 PMAug 13th, 2019 1:38 AM (11d) (PST)Jul 15th, 2019 1:47 PM (40d) (PST)Jul 15th, 2019 1:43 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
728366920.4930.0480.1101.2390.1051953

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6592,14041,519303774617,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2338.4h/97.4d 12,336 15,441 21,130 173.8k 2,958 6,465 14,698 102.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,165
Deaths:133
KDR:8.759
Accuracy:23.970% C+
HSR:27.640% C**
GD-22S
B+
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:22.841% C+
HSR:28.300% B+
NS-15M2
C++
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:24.806% C++
HSR:26.920% C++
EM6
B*
Kills:1,159
Deaths:105
KDR:11.038
Accuracy:23.873% B
HSR:29.422% B*
NC6 Gauss SAW
B
Kills:1,157
Deaths:117
KDR:9.889
Accuracy:22.236% B
HSR:22.040% C
NC6A GODSAW
B+
Kills:180
Deaths:14
KDR:12.857
Accuracy:21.095% D*
HSR:31.667% B+
Kills:5,979
Deaths (as Heavy Assault):551
Deaths (to Heavy Assaults):1,431
KDR:10.85118
Kill Difference:5,428
Playtime:234.582 hours
Usage:10%
Score:3.666m
Score/min:260
Accuracy (listed only):23.137%
HSR (listed only):27.665%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:23.587% C*
HSR:22.948% C*
Razor GD-23
C**
Kills:1,158
Deaths:156
KDR:7.423
Accuracy:24.504% C+
HSR:22.107% C**
NS-11C
C**
Kills:807
Deaths:143
KDR:5.643
Accuracy:23.799% C+
HSR:20.818% C**
Kills:3,159
Deaths (as Engineer):546
Deaths (to Engineers):1,846
KDR:5.78571
Kill Difference:2,613
Playtime:228.272 hours
Usage:10%
Score:5.261m
Score/min:384
Accuracy (listed only):23.963%
HSR (listed only):21.958%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C++
HSR:12.521% D
AF-19 Mercenary
C*
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:23.587% C*
HSR:22.948% C*
NS-7 PDW
C++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% C++
HSR:14.040% D
AF-4 Cyclone
C++
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:25.916% C++
HSR:13.523% D-
MKV Suppressed
B+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% D
HSR:22.328% B+
Razor GD-23
C**
Kills:1,158
Deaths:156
KDR:7.423
Accuracy:24.504% C+
HSR:22.107% C**
NS-11C
C**
Kills:807
Deaths:143
KDR:5.643
Accuracy:23.799% C+
HSR:20.818% C**
Tempest
C+
Kills:119
Deaths:26
KDR:4.577
Accuracy:22.785% D--
HSR:21.008% C+
Kills:7,982
Deaths (as Light Assault):1,557
Deaths (to Light Assaults):1,729
KDR:5.12653
Kill Difference:6,425
Playtime:797.423 hours
Usage:34%
Score:17.758m
Score/min:371
Accuracy (listed only):24.156%
HSR (listed only):18.661%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:5,465
Deaths:312
KDR:17.516
Accuracy:40.082% C*
HSR:76.487% B*
EM4 Longshot
B++
Kills:2,029
Deaths:184
KDR:11.027
Accuracy:38.960% C+
HSR:83.489% B++
AF-18 Stalker
C++
Kills:1,361
Deaths:376
KDR:3.620
Accuracy:28.142% C++
HSR:18.883% C
Blitz GD-10
C++
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C++
HSR:12.521% D
The Moonshot
C*
Kills:1,220
Deaths:51
KDR:23.922
Accuracy:41.774% C
HSR:81.230% C*
NC14 Bolt Driver
B++
Kills:1,172
Deaths:152
KDR:7.711
Accuracy:36.312% C++
HSR:80.205% B++
AF-8 RailJack
B*
Kills:1,164
Deaths:36
KDR:32.333
Accuracy:42.860% B*
HSR:72.165% C
NS-7 PDW
C++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% C++
HSR:14.040% D
AF-6 Shadow
B+
Kills:1,161
Deaths:109
KDR:10.651
Accuracy:36.912% B+
HSR:27.476% C+
AF-4 Cyclone
C++
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:25.916% C++
HSR:13.523% D-
LA80
B+
Kills:1,160
Deaths:52
KDR:22.308
Accuracy:41.608% C++
HSR:82.759% B+
MKV Suppressed
B+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% D
HSR:22.328% B+
Impetus
C**
Kills:1,155
Deaths:125
KDR:9.240
Accuracy:35.856% C**
HSR:24.502% C--
NS-30 Vandal
B+
Kills:1,155
Deaths:176
KDR:6.563
Accuracy:36.661% B+
HSR:27.013% C+
NS-357 Underboss
C
Kills:429
Deaths:216
KDR:1.986
Accuracy:33.785% C
HSR:14.685% D-
NSX Tomoe
B+
Kills:328
Deaths:49
KDR:6.694
Accuracy:26.885% C-
HSR:41.768% B+
NC4 Mag-Shot
C++
Kills:261
Deaths:151
KDR:1.728
Accuracy:27.785% C++
HSR:12.261% D*
Tempest
C+
Kills:119
Deaths:26
KDR:4.577
Accuracy:22.785% D--
HSR:21.008% C+
Kills:22,883
Deaths (as Infiltrator):3,000
Deaths (to Infiltrators):906
KDR:7.62767
Kill Difference:19,883
Playtime:925.122 hours
Usage:40%
Score:10.994m
Score/min:198
Accuracy (listed only):32.721%
HSR (listed only):40.352%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C++
HSR:12.521% D
NS-7 PDW
C++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% C++
HSR:14.040% D
AF-4 Cyclone
C++
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:25.916% C++
HSR:13.523% D-
MKV Suppressed
B+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% D
HSR:22.328% B+
NC1 Gauss Rifle
B+
Kills:1,155
Deaths:139
KDR:8.309
Accuracy:25.433% B+
HSR:24.069% B+
Carnage AR
B*
Kills:654
Deaths:65
KDR:10.062
Accuracy:22.835% C-
HSR:26.606% B*
NS-11P
B++
Kills:255
Deaths:15
KDR:17
Accuracy:25.961% B+
HSR:23.922% B++
Tempest
C+
Kills:119
Deaths:26
KDR:4.577
Accuracy:22.785% D--
HSR:21.008% C+
Kills:6,887
Deaths (as Combat Medic):1,230
Deaths (to Combat Medics):488
KDR:5.59919
Kill Difference:5,657
Playtime:88.609 hours
Usage:4%
Score:1.577m
Score/min:297
Accuracy (listed only):24.448%
HSR (listed only):19.752%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:747
Deaths:91
KDR:8.209
Accuracy:25.551% D--
HSR:12.316% D--
AF-34 Mattock
B**
Kills:551
Deaths:44
KDR:12.523
Accuracy:45.862% B**
HSR:14.338% D-
NCM1 Scattercannon
B++
Kills:216
Deaths:63
KDR:3.429
Accuracy:45.619% B++
HSR:14.352% C
NCM2 Falcon
C**
Kills:110
Deaths:29
KDR:3.793
Accuracy:34.017% D
HSR:5.455% C**
NS-10 Burster
A++
Kills:57
Deaths:12
KDR:4.750
Accuracy:42.866% A++
HSR:1.754% D*
NS-10 Burster
A*
Kills:53
Deaths:6
KDR:8.833
Accuracy:44.780% A*
HSR:1.887% D--
Kills:1,734
Deaths (as MAX Suit):122.500
Deaths (to MAX Suits):243
KDR:14.1551
Kill Difference:1,611.500
Playtime:45.352 hours
Usage:2%
Score:0.944m
Score/min:347
Accuracy (listed only):39.783%
HSR (listed only):8.350%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:4,344
V. Kills:5,039 86%
Deaths:518
KDR:8.386
Accuracy:29.082% C
KPH:16.800 C**
VKPH:19.500 A+
M30 Mustang AH
A
Kills:3,572
V. Kills:511 N/A
Deaths:122
KDR:29.279
Accuracy:58.224% B
KPH:64.700 B+
VKPH:9.300 A
Breaker Rocket Pods
A++
Kills:3,120
V. Kills:251 N/A
Deaths:31
KDR:100.645
Accuracy:52.823% B+
KPH:260.900 A++
VKPH:21 B+
Hornet Missiles
S
Kills:1,792
V. Kills:463 386%
Deaths:11
KDR:162.909
Accuracy:64.959% B++
KPH:386.700 S
VKPH:99.900 A*
Vortek Rotary
B+
Kills:1,195
V. Kills:1,109 108%
Deaths:211
KDR:5.664
Accuracy:30.945% C+
KPH:14.800 C+
VKPH:13.800 B+
M20 Kestrel
C+
Kills:712
V. Kills:847 84%
Deaths:107
KDR:6.654
Accuracy:27.376% C-
KPH:11.600 C--
VKPH:13.800 C+
Kills:14,735 (9,823 + 0)
Deaths:1,000
KDR:14.735
VKDR:8.220
Vehicle Kills:8,220
Kill Difference:13,735
Playtime:471.733 hours
Usage:20%
Score:7.702m
Score/min:272
Piloting Accuracy:27.376%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:834
V. Kills:777 107%
Deaths:107
KDR:7.794
Accuracy:50.799% B+
KPH:10.700 B+
VKPH:10 B*
L105 Zephyr
B**
Kills:808
V. Kills:92 N/A
Deaths:14
KDR:57.714
Accuracy:49.928% B**
KPH:79.500 B**
VKPH:9.100 C++
C150 Dalton
C+
Kills:767
V. Kills:800 96%
Deaths:54
KDR:14.204
Accuracy:28.517% D--
KPH:21.200 D
VKPH:22.100 C+
AP30 Shredder
A
Kills:444
V. Kills:485 91%
Deaths:32
KDR:13.875
Accuracy:29.787% C+
KPH:27 C+
VKPH:29.400 A
Dual-75 Duster
C+
Kills:108
V. Kills:8 N/A
Deaths:3
KDR:36
Accuracy:36.761% C
KPH:63.100 C
VKPH:4.700 C+
Kills:2,961 (834 + 2,127)
Deaths:210
KDR:14.100
VKDR:10.295
Vehicle Kills:2,162
Kill Difference:2,751
Playtime:142.631 hours
Usage:6%
Score:2.219m
Score/min:259
Piloting Accuracy:50.799%
Gunner Accuracy:36.761%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:946
V. Kills:114 N/A
Deaths:28
KDR:33.786
Accuracy:33.647% C--
KPH:46.700 B**
VKPH:5.600 C--
L100 Python HESH
C+
Kills:780
V. Kills:82 N/A
Deaths:17
KDR:45.882
Accuracy:43.813% D
KPH:48.400 C+
VKPH:5.100 D-
L100 Python AP
C+
Kills:501
V. Kills:237 211%
Deaths:14
KDR:35.786
Accuracy:41.699% D**
KPH:32.200 C+
VKPH:15.200 C--
Kills:2,227 (2,227 + 0)
Deaths:59
KDR:37.746
VKDR:7.339
Vehicle Kills:433
Kill Difference:2,168
Playtime:51.923 hours
Usage:2%
Score:0.609m
Score/min:196
Driving Accuracy:41.699%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:1,112
V. Kills:397 279%
Deaths:79
KDR:14.076
Accuracy:47.237% C+
KPH:23.300 C++
VKPH:8.300 C
Titan-150 HESH
B+
Kills:1,048
V. Kills:154 N/A
Deaths:25
KDR:41.920
Accuracy:49.397% C*
KPH:48.100 B+
VKPH:7.100 C
Titan-150 AP
C**
Kills:894
V. Kills:490 182%
Deaths:59
KDR:15.153
Accuracy:45.204% D
KPH:27.500 C**
VKPH:15.100 C++
E540 Halberd
C+
Kills:544
V. Kills:309 175%
Deaths:45
KDR:12.089
Accuracy:48.352% B+
KPH:25.300 C
VKPH:14.300 C+
Enforcer ML85
C**
Kills:336
V. Kills:212 158%
Deaths:23
KDR:14.609
Accuracy:43.416% C**
KPH:22.900 C+
VKPH:14.400 C
Kills:3,934 (3,054 + 880)
Deaths:231
KDR:17.030
VKDR:6.762
Vehicle Kills:1,562
Kill Difference:3,703
Playtime:138.304 hours
Usage:6%
Score:1.889m
Score/min:228
Driving Accuracy:45.204%
Gunner Accuracy:43.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:195
V. Kills:11 N/A
Deaths:10
KDR:19.500
Accuracy:47.315% C
KPH:105.800 C+
VKPH:6 C-
Kills:195 (0 + 195)
Deaths:10
KDR:19.500
VKDR:1.100
Vehicle Kills:11
Kill Difference:185
Playtime:1.843 hours
Usage:0%
Score:0.034m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:47.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:822
V. Kills:67 N/A
Deaths:10
KDR:82.200
Accuracy:36.638% C++
KPH:98.300 A++
VKPH:8 C-
M40 Fury
A+
Kills:708
V. Kills:81 N/A
Deaths:14
KDR:50.571
Accuracy:39.232% B+
KPH:82.900 A+
VKPH:9.500 C++
M20 Basilisk
D
Kills:97
V. Kills:38 249%
Deaths:14
KDR:6.929
Accuracy:31.848% D
KPH:13.600 D
VKPH:5.300 D
M20 Basilisk
D
Kills:72
V. Kills:27 257%
Deaths:8
KDR:9
Accuracy:32.966% D
KPH:13.700 D
VKPH:5.100 D-
M12 Kobalt
C
Kills:52
V. Kills:2 N/A
Deaths:1
KDR:52
Accuracy:16.642% C
KPH:49.500 C
VKPH:1.900 C-
Kills:1,751 (0 + 1,751)
Deaths:47
KDR:37.255
VKDR:4.574
Vehicle Kills:215
Kill Difference:1,704
Playtime:30.330 hours
Usage:1%
Score:0.519m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:16.642%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:81
V. Kills:2 N/A
Deaths:18
KDR:4.500
Accuracy:17.905% D
KPH:17.200 C
VKPH:0.400 D--
M40 Fury-F
D
Kills:61
V. Kills:14 407%
Deaths:26
KDR:2.346
Accuracy:38.991% D-
KPH:10.900 D
VKPH:2.500 D-
Kills:142 (142 + 0)
Deaths:44
KDR:3.227
VKDR:0.364
Vehicle Kills:16
Kill Difference:98
Playtime:10.307 hours
Usage:0%
Score:0.035m
Score/min:56
Driving Accuracy:38.991%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:29.020% D
KPH:77.800 C**
VKPH:2.900 D--
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:1
Vehicle Kills:2
Kill Difference:51
Playtime:0.681 hours
Usage:0%
Score:0.008m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:29.020%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,4755,46531217.516S7.3540.082%C*76.487%B*42.9C++N/A112127.3h1.8B*4.5B++
M20 Mustang 9,3834,3445188.386A**1.7829.082%C1.45%C16.8C**19.5A+253258h86.3B+296.7B+
M30 Mustang AH 4,0833,57212229.279M++19.1158.224%B1.484%C*64.7B+9.3A27555.2h6B+10.2B+
Breaker Rocket Pods 3,3713,12031100.645U90.4852.823%B+N/A260A++20.9B+84412h9.3B**17.5B*
EM4 Longshot 2,0302,02918411.027A**0.8638.96%C+83.489%B++27.1CN/A7674.9h1.9B+4.9B+
Hornet Missiles 2,2551,79211162.909U152.7464.959%B++2.121%B+389.6S100.7A*18294.6h5.9A9.1A
AF-18 Stalker 1,3621,3613763.62A*6.5528.142%C++18.883%C19.9DN/A4868.4h11.7B+41.5B
Blitz GD-10 1,2261,2224942.474A+7.6924.634%C++12.521%D13.5DN/A4190.4h16.2C+65.9C++
The Moonshot 1,2231,2205123.922S13.7641.774%C81.23%C*63.9B+N/A17719.1h1.6B*3.9B+
Vortek Rotary 2,3041,1952115.664A+4.5030.945%C+2.594%C*14.8C+13.8B+23080.6h48.9B++158.1B++
AF-19 Mercenary 1,2071,1942474.834S5.3323.587%C*22.948%C*16.3C+N/A6473.4h11B++46.7B+
NC14 Bolt Driver 1,1731,1721527.711M**2.4536.312%C++80.205%B++18.5CN/A5863.5h2.1B*5.9B+
LA1 Anchor 1,1661,1651338.759A**1.4123.97%C+27.64%C**48.1C+N/A19424.2h9.9C*41.2C*
AF-8 RailJack 1,1681,1643632.333U22.1742.86%B*72.165%C56.8MN/A13320.5h1.8B**4.3B*
NS-7 PDW 1,1651,1612095.555S4.6124.976%C++14.04%D24.8C+N/A8046.9h13.9B55.5B
AF-6 Shadow 1,1631,16110910.651S0.4936.912%B+27.476%C+39.5C+N/A9429.4h5.5C*14.9B+
AF-4 Cyclone 1,1631,1611587.348S2.8225.916%C++13.523%D-40.3C**N/A11528.8h10.2B+39.2B
LA80 1,1631,1605222.308S12.1441.608%C++82.759%B+51.1B+N/A15722.7h1.7B*4B++
MKV Suppressed 1,1681,1601249.355U0.8123.045%D22.328%B+38.5C**N/A8630.1h14.5C++63.1C+
GD-22S 1,1691,1599112.736S2.5722.841%C+28.3%B+55.2B++N/A16821h10.8C*47.2C**
NS-15M2 1,1651,1599112.736S2.5724.806%C++26.92%C++50.8C**N/A13322.8h12.4C*50.1C**
EM6 1,1701,15910511.038S0.8723.873%B29.422%B*56B+N/A17120.7h10.9C*45.8B
Razor GD-23 1,1611,1581567.423S2.7424.504%C+22.107%C**35.7B+N/A13032.4h10.9B+44.3B+
NC6 Gauss SAW 1,1611,1571179.889S0.2822.236%B22.04%C33.8C++N/A14434.2h8.8B+39.8B+
Impetus 1,1571,1551259.24S0.9335.856%C**24.502%C--31.7CN/A11536.4h4.5C**12.7B
NC1 Gauss Rifle 1,1601,1551398.309S1.8625.433%B+24.069%B+29.4BN/A10739.3h11.5B+45B+
NS-30 Vandal 1,1591,1551766.563M++3.6036.661%B+27.013%C+29.5CN/A9239.2h5.7C++15.5B+
Titan-150 HEAT 1,5091,1127914.076A++3.9147.237%C+4.047%B++23.3C++8.3C13647.8h3.4B**7.3B**
Titan-150 HESH 1,2021,0482541.92M+31.7549.397%C*3.721%A++48.1B+7.1C22421.8h2.8B++5.7B+
C75 Viper 1,0609462833.786S23.6233.647%C--1.48%C++46.6B**5.6C--17720.3h6.3A18.9B**
Titan-150 AP 1,3848945915.153A4.9945.204%D5.481%A++27.5C**15.1C++35032.5h3.4B*7.6B++
CAS30 Tank Buster 1,6118341077.794S2.3750.799%B+N/A10.7B+9.9B++17578.1h39.1C*77B+
M40 Fury 8898221082.2U72.0336.638%C++1.946%C++97.9A++8C-4248.4h7.2B**19.5B**
L105 Zephyr 9008081457.714S47.5549.928%B**N/A79.2B**9C++38110.2h5.1B++10.3B*
NS-11C 8148071435.643S4.5223.799%C+20.818%C**31.6C*N/A9225.5h15.2C+63.7C++
L100 Python HESH 8627801745.882M**35.7243.813%D2.051%B+48.4C+5.1D-19016.1h2.6B*6B+
C150 Dalton 1,5677675414.204B**4.0428.517%D--N/A21.2D22.1C+33636.2h4.7C+16.6D
AF-34 Mattock 749747918.209A+1.9625.551%D--12.316%D--33.2CN/A9622.5h4.8B++18.9C++
M20 Kestrel 1,5597121076.654A3.5127.376%C-1.124%C--11.6C--13.8C+17861.4h83.9B+306.5B
M40 Fury 7897081450.571S40.4139.232%B+N/A83.3A+9.5C++3868.5h8.5B*21.7B*
Carnage AR 6576546510.062S0.1022.835%C-26.606%B*35.5C*N/A11518.4h13.4C++58.6C+
Frag Grenade 5635571557N/A546.8351.89%B*N/A618.9B+6.7C23060.9h3.1B++5.9B*
AF-34 Mattock 5545514412.523M++2.3645.862%B**14.338%D-36.5C+N/A11715.1h9D--19.6C++
E540 Halberd 8535444512.089B+1.9248.352%B+3.309%C++25.3C14.4C+22821.5h5.2B+10.7B++
NS Decimator 906515648.047S2.1238.638%F**3.107%B++22.5D-17.1C++27722.9h5.2C13.4F
Bouncing Betty 5125122322.261S12.1056.067%AN/A189.6AN/A5312.7h2C+3.5B*
L100 Python AP 7385011435.786S25.6241.699%D**2.595%C+32.3C+15.3C--22515.5h4B*9.7B
AP30 Shredder 9294443213.875B**3.7129.787%C+N/A26.9C+29.4A41916.5h78C*262C*
NS-357 Underboss 4364292161.986B**8.1833.785%C14.685%D-4.4D*N/A1298h4.1C*12C++
Enforcer ML85 5483362314.609A*4.4443.416%C**3.274%B**22.9C+14.4C26214.7h9.8B**22.5B**
NSX Tomoe 330328496.694M*3.4726.885%C-41.768%B+33.8CN/A1379.7h14.1C++52.3C++
NC4 Mag-Shot 2622611511.728A+8.4427.785%C++12.261%D*21.6C+N/A7312.1h7B+25.1B+
Tank Mine 3952601913.684S3.5250.907%AN/A173.3A90B**17461.5h1.8C*3.6A+
NS-11P 2582551517U6.8325.961%B+23.922%B++39.2B+N/A1176.5h14.4C+55.5B+
Spear Anti-Vehicle Phalanx Turret 314239639.833S29.6745.832%C**3.766%C+47.8B+15D3265h5.6B*12.2B*
NCM1 Scattercannon 217216633.429B**6.7445.619%B++14.352%C18.5CN/A6411.7h7.7C++16.9B+
NC05 Jackhammer 214211248.792S1.3751.455%B*10.427%D--48C*N/A1924.4h6D11.7C++
M60-A Bulldog 2181981019.8M+9.6337.894%C**1.515%C+23.6D2.4D--3048.4h5.7C++14.9B+
C85 Canister-H 2061951019.5B++9.3347.315%C15.897%A108.3C++6.1C-3081.8h4.3B*9.2B*
Mag-Cutter 2081944,7280.041B+10.1228.508%C+N/A0.2DN/A11187.5h2B+7C++
NC6A GODSAW 1831801412.857S2.6921.095%D*31.667%B+41.9DN/A1474.3h8.3C++39.2C+
C-4 278174842.071B+8.0920.147%D--N/A26.8D*16D-3946.5h1.6C+7.8C--
Hunter QCX 1661621990.814C*9.3527.44%D--17.284%D2.8D*N/A858.4h3.3B+12.1C**
Tempest 119119264.577M++5.5922.785%D--21.008%C+28.3DN/A774.2h13.9F-61.1F-
NCM2 Falcon 141110293.793A*6.3734.017%D5.455%C**12.6C+3.6C-878.7h7.1B*20.8B+
Dual-75 Duster 116108336A+25.8336.761%CN/A63.5C4.7C+2421.7h5.3B+14.4C**
M60-A Bulldog 1081011101M++90.8347.831%C**2.97%B+25.9C1.8D1023.9h4.5B*9.4B*
M20 Basilisk 13597146.929A*3.2431.848%D3.093%D--13.7D5.4D1317.1h71.6B++224.9B+
Shrike 16288146.286S3.8840.363%F-7.955%M*11.6D*9.7C-3217.6h8.6D-21.3F-
M12 Kobalt-F 8381184.5A++5.6717.905%D4.938%D-17.2CN/A414.7h11.5B+64.1B+
Aspis Anti-Aircraft Phalanx Turret 15573612.167M*2.0033.262%B**N/A11.8C++13.2B3276.2h113.1B*339.9B*
M20 Basilisk 997289M*1.1732.966%D6.944%B+13.6D5.1D-1215.3h66.9B*203B++
M40 Fury-F 7561262.346B++7.8238.991%D-3.279%M++10.9D2.5D-685.6h7B++17.9B+
The Slasher 6160750.8U9.3748.261%B**5%D4.4C*N/A913.6h1.9B+3.8C++
NS-10 Burster 13257124.75S5.4242.866%A++1.754%D*6.1B8M+1529.4h197.9D-461.6B+
CAS 14-E 5553226.5B++16.3329.02%DN/A75.7C*2.9D--2040.7h20.7B*71.5B+
NS-10 Burster 1125368.833S1.3344.78%A*1.887%D--6.7B+7.5M1447.9h204.5D-456.7B+
M12 Kobalt 5452152M**41.8316.642%C5.769%F**47.3C-1.8C--2151.1h17.6B+105.6C**
Hawk GD-68 10752413U2.8353.681%D*N/A11.3C--12B+3954.6h7.7C**14.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42070.1h
Anti-Vehicle MANA Turret01200.5h
Nano-Armor Kit117440,51727.5h
Motion Spotter09630.5h
Nanite Revive Grenade04450.1h
Medical Kit1642,3494.4h
Medical Applicator45179,60114.2h
Deconstruction Tool02080h
Recon Detection Device4718,28525.1h
Shield Recharging Field21,2390.4h
Ammunition Package66370.7h

Check the help document for the dictionary if you want to learn more about words used here.


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