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Agent Cold Blooded Troj7C8[418] Troj7C8
NC BR 54

KDR: 10.38

Score: 42.6m

Last Seen: Jul 30th, 2020 4:54 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 54 - New Conglomerate on Cobalt
Level Progress (to 55): 9%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SAS-R M20 Mustang M30 Mustang AH Breaker Rocket Pods EM4 Longshot Hornet Missiles AF-18 Stalker Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,353,131 MLG Score: 1881
Fun Score: N/A
Cheeseburgers Flipped: 391TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.175%23.373%58825132422,5868.740711.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.425%0.759B++0.34C**-0.381C-HEAD ++ (~10.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.431B10.60.256C*31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.424%1.203%28655134413,963535800526.0504174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.576%-0.614D-0.336C-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.80.244C++38.60.275C*84.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.673%2.858%2215613436,474416197415.5625328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.822%-0.036C+0.232C++-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++3.70.699B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.283%2.24%17001213375,267349235015.0486224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.877%-0.364C--0.551D0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.606B+15.30.62B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.698%78.669%17006134312,4143272437.9633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.196%0.713B++0.747B++-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+1.80.425B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.6m216.8%310 (18.6k)285 (17.1k)10.383873,2897,05812.292454 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349461825.127%21.788%54721:1728

12% Engineer10% Heavy Assault39% Infiltrator33% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2013 2:21 PMJun 10th, 2019 3:37 PMJul 30th, 2020 9:05 PM (59d) (PST)Jul 30th, 2020 2:18 PM (59d) (PST)Jul 30th, 2020 12:54 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
727366910.4900.0470.1071.2900.1041881

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6272,13641,491293677617,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2490.8h/103.8d 13,471 15,968 22,715 192.7k 3,189 6,867 15,596 108.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,165
Deaths:133
KDR:8.759
Accuracy:23.970% D-
HSR:27.640% C
NS-15M2
C-
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:24.806% D
HSR:26.920% C-
GD-22S
C+
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:22.841% D
HSR:28.300% C+
EM6
C++
Kills:1,159
Deaths:105
KDR:11.038
Accuracy:23.873% C
HSR:29.422% C++
NC6 Gauss SAW
C
Kills:1,157
Deaths:117
KDR:9.889
Accuracy:22.236% C
HSR:22.040% D
NC6A GODSAW
C++
Kills:200
Deaths:14
KDR:14.286
Accuracy:21.214% F
HSR:32% C++
Kills:5,999
Deaths (as Heavy Assault):551
Deaths (to Heavy Assaults):1,464
KDR:10.88748
Kill Difference:5,448
Playtime:239.459 hours
Usage:10%
Score:3.718m
Score/min:259
Accuracy (listed only):23.157%
HSR (listed only):27.720%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,196
Deaths:268
KDR:4.463
Accuracy:23.564% C
HSR:22.993% C+
Razor GD-23
C+
Kills:1,158
Deaths:156
KDR:7.423
Accuracy:24.504% D
HSR:22.107% C+
NS-11C
C+
Kills:808
Deaths:154
KDR:5.247
Accuracy:23.800% D
HSR:20.792% C+
MGR-M1 Bishop
B**
Kills:620
Deaths:52
KDR:11.923
Accuracy:34.542% C
HSR:43.710% B**
Kills:3,782
Deaths (as Engineer):630
Deaths (to Engineers):1,921
KDR:6.00317
Kill Difference:3,152
Playtime:287.596 hours
Usage:12%
Score:6.232m
Score/min:361
Accuracy (listed only):26.603%
HSR (listed only):27.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C--
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C--
HSR:12.521% D-
AF-19 Mercenary
C+
Kills:1,196
Deaths:268
KDR:4.463
Accuracy:23.564% C
HSR:22.993% C+
AF-4 Cyclone
C--
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:25.915% C--
HSR:13.476% D*
NS-7 PDW
D
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% D
HSR:14.040% D-
MKV Suppressed
C+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% D*
HSR:22.328% C+
Razor GD-23
C+
Kills:1,158
Deaths:156
KDR:7.423
Accuracy:24.504% D
HSR:22.107% C+
NS-11C
C+
Kills:808
Deaths:154
KDR:5.247
Accuracy:23.800% D
HSR:20.792% C+
Tempest
C-
Kills:128
Deaths:29
KDR:4.414
Accuracy:22.255% D**
HSR:20.313% C-
Kills:7,998
Deaths (as Light Assault):1,592
Deaths (to Light Assaults):1,755
KDR:5.02387
Kill Difference:6,406
Playtime:824.368 hours
Usage:33%
Score:18.259m
Score/min:369
Accuracy (listed only):24.087%
HSR (listed only):18.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:5,669
Deaths:327
KDR:17.336
Accuracy:39.548% C
HSR:76.574% B+
EM4 Longshot
B+
Kills:2,029
Deaths:184
KDR:11.027
Accuracy:38.960% C
HSR:83.489% B+
AF-18 Stalker
C
Kills:1,361
Deaths:376
KDR:3.620
Accuracy:28.142% C
HSR:18.883% C--
Blitz GD-10
C--
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C--
HSR:12.521% D-
The Moonshot
C+
Kills:1,220
Deaths:51
KDR:23.922
Accuracy:41.774% C
HSR:81.230% C+
NC14 Bolt Driver
B+
Kills:1,172
Deaths:152
KDR:7.711
Accuracy:36.312% C
HSR:80.205% B+
AF-4 Cyclone
C--
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:25.915% C--
HSR:13.476% D*
AF-8 RailJack
B+
Kills:1,164
Deaths:36
KDR:32.333
Accuracy:42.860% B+
HSR:72.165% C--
AF-6 Shadow
C+
Kills:1,161
Deaths:109
KDR:10.651
Accuracy:36.912% C+
HSR:27.476% C
NS-7 PDW
D
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% D
HSR:14.040% D-
LA80
B+
Kills:1,160
Deaths:52
KDR:22.308
Accuracy:41.608% C
HSR:82.759% B+
MKV Suppressed
C+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% D*
HSR:22.328% C+
Impetus
C+
Kills:1,155
Deaths:125
KDR:9.240
Accuracy:35.856% C+
HSR:24.502% D
NS-30 Vandal
C+
Kills:1,155
Deaths:176
KDR:6.563
Accuracy:36.661% C+
HSR:27.013% C
NS-357 Underboss
D-
Kills:440
Deaths:231
KDR:1.905
Accuracy:33.606% D-
HSR:14.318% D*
NSX Tomoe
C
Kills:366
Deaths:63
KDR:5.810
Accuracy:26.361% D--
HSR:40.164% C
NC4 Mag-Shot
C+
Kills:261
Deaths:151
KDR:1.728
Accuracy:27.785% C+
HSR:12.261% D*
Tempest
C-
Kills:128
Deaths:29
KDR:4.414
Accuracy:22.255% D**
HSR:20.313% C-
Kills:23,149
Deaths (as Infiltrator):3,047
Deaths (to Infiltrators):948
KDR:7.59731
Kill Difference:20,102
Playtime:979.151 hours
Usage:39%
Score:11.710m
Score/min:199
Accuracy (listed only):32.623%
HSR (listed only):40.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C--
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C--
HSR:12.521% D-
AF-4 Cyclone
C--
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:25.915% C--
HSR:13.476% D*
NS-7 PDW
D
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% D
HSR:14.040% D-
MKV Suppressed
C+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% D*
HSR:22.328% C+
NC1 Gauss Rifle
C+
Kills:1,155
Deaths:139
KDR:8.309
Accuracy:25.433% C+
HSR:24.069% C+
Carnage AR
C*
Kills:660
Deaths:67
KDR:9.851
Accuracy:22.881% D--
HSR:26.818% C*
NS-11P
C
Kills:255
Deaths:15
KDR:17
Accuracy:25.961% C
HSR:23.922% C
Tempest
C-
Kills:128
Deaths:29
KDR:4.414
Accuracy:22.255% D**
HSR:20.313% C-
Kills:6,906
Deaths (as Combat Medic):1,235
Deaths (to Combat Medics):501
KDR:5.5919
Kill Difference:5,671
Playtime:91.153 hours
Usage:4%
Score:1.637m
Score/min:299
Accuracy (listed only):24.388%
HSR (listed only):19.686%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:858
Deaths:100
KDR:8.580
Accuracy:26.504% D*
HSR:12.821% D--
AF-34 Mattock
B++
Kills:551
Deaths:44
KDR:12.523
Accuracy:45.862% B++
HSR:14.338% D--
NCM1 Scattercannon
C+
Kills:336
Deaths:72
KDR:4.667
Accuracy:41.526% C+
HSR:13.393% D
NCM2 Falcon
C*
Kills:110
Deaths:30
KDR:3.667
Accuracy:34.549% D--
HSR:5.455% C*
NS-10 Burster
A
Kills:58
Deaths:14
KDR:4.143
Accuracy:42.635% A
HSR:1.724% D--
NS-10 Burster
A+
Kills:57
Deaths:8
KDR:7.125
Accuracy:44.490% A+
HSR:1.754% D--
Kills:1,970
Deaths (as MAX Suit):134
Deaths (to MAX Suits):250
KDR:14.70149
Kill Difference:1,836
Playtime:48.919 hours
Usage:2%
Score:1.024m
Score/min:349
Accuracy (listed only):39.261%
HSR (listed only):8.247%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:4,684
V. Kills:5,226 90%
Deaths:518
KDR:9.042
Accuracy:28.841% C
KPH:17.200 C
VKPH:19.200 B+
M30 Mustang AH
B*
Kills:3,871
V. Kills:551 N/A
Deaths:122
KDR:31.730
Accuracy:57.068% C+
KPH:62.200 C
VKPH:8.900 B*
Breaker Rocket Pods
A+
Kills:3,357
V. Kills:281 N/A
Deaths:31
KDR:108.290
Accuracy:52.648% C+
KPH:258.600 A+
VKPH:21.600 B
Hornet Missiles
S
Kills:1,804
V. Kills:469 384%
Deaths:11
KDR:164
Accuracy:64.825% B
KPH:373.700 S
VKPH:97.200 B**
Vortek Rotary
C
Kills:1,215
V. Kills:1,120 108%
Deaths:211
KDR:5.758
Accuracy:30.919% C
KPH:15 C--
VKPH:13.800 C
M20 Kestrel
D
Kills:712
V. Kills:847 84%
Deaths:107
KDR:6.654
Accuracy:27.372% D
KPH:11.600 D--
VKPH:13.800 D
Kills:15,643 (10,482 + 0)
Deaths:1,000
KDR:15.643
VKDR:8.494
Vehicle Kills:8,494
Kill Difference:14,643
Playtime:494.852 hours
Usage:20%
Score:8.012m
Score/min:270
Piloting Accuracy:27.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:836
V. Kills:778 107%
Deaths:107
KDR:7.813
Accuracy:50.739% C**
KPH:10.700 C++
VKPH:9.900 B+
C150 Dalton
C-
Kills:821
V. Kills:836 98%
Deaths:54
KDR:15.204
Accuracy:28.551% D-
KPH:21.900 D-
VKPH:22.300 C-
L105 Zephyr
B+
Kills:808
V. Kills:92 N/A
Deaths:14
KDR:57.714
Accuracy:49.928% B+
KPH:79.500 B
VKPH:9.100 C+
AP30 Shredder
B*
Kills:479
V. Kills:505 95%
Deaths:32
KDR:14.969
Accuracy:30.376% C
KPH:28.100 C
VKPH:29.600 B*
Dual-75 Duster
C
Kills:121
V. Kills:9 N/A
Deaths:3
KDR:40.333
Accuracy:34.819% D--
KPH:59.800 C--
VKPH:4.400 C
Kills:3,065 (836 + 2,229)
Deaths:210
KDR:14.595
VKDR:10.571
Vehicle Kills:2,220
Kill Difference:2,855
Playtime:145.072 hours
Usage:6%
Score:2.283m
Score/min:262
Piloting Accuracy:50.739%
Gunner Accuracy:34.819%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,185
V. Kills:161 N/A
Deaths:17
KDR:69.706
Accuracy:42.234% D--
KPH:47.500 D
VKPH:6.400 D-
C75 Viper
C+
Kills:1,115
V. Kills:182 N/A
Deaths:28
KDR:39.821
Accuracy:33.491% D-
KPH:44.100 C+
VKPH:7.200 C--
L100 Python AP
C
Kills:1,047
V. Kills:436 240%
Deaths:14
KDR:74.786
Accuracy:41.027% F
KPH:36.100 C
VKPH:15 D--
L100 Python HEAT
C
Kills:348
V. Kills:91 378%
Deaths:
KDR:
Accuracy:37.027% F
KPH:37.300 C
VKPH:9.700 D
Kills:3,695 (3,695 + 0)
Deaths:59
KDR:62.627
VKDR:14.746
Vehicle Kills:870
Kill Difference:3,636
Playtime:88.597 hours
Usage:4%
Score:1.017m
Score/min:191
Driving Accuracy:37.027%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,119
V. Kills:399 280%
Deaths:79
KDR:14.165
Accuracy:47.320% C+
KPH:23.300 C
VKPH:8.300 C--
Titan-150 HESH
C+
Kills:1,049
V. Kills:154 N/A
Deaths:25
KDR:41.960
Accuracy:49.332% C+
KPH:47.900 C+
VKPH:7 D
Titan-150 AP
C
Kills:959
V. Kills:520 184%
Deaths:59
KDR:16.254
Accuracy:45.381% D
KPH:28.100 C
VKPH:15.200 C
E540 Halberd
C
Kills:565
V. Kills:321 175%
Deaths:45
KDR:12.556
Accuracy:48.093% C++
KPH:25.500 D
VKPH:14.500 C
Enforcer ML85
C+
Kills:336
V. Kills:212 158%
Deaths:23
KDR:14.609
Accuracy:43.545% C+
KPH:22.800 C
VKPH:14.400 C--
Kills:4,028 (3,127 + 901)
Deaths:231
KDR:17.437
VKDR:6.952
Vehicle Kills:1,606
Kill Difference:3,797
Playtime:141.077 hours
Usage:6%
Score:1.952m
Score/min:231
Driving Accuracy:45.381%
Gunner Accuracy:43.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:195
V. Kills:11 N/A
Deaths:10
KDR:19.500
Accuracy:47.315% D
KPH:105.800 C
VKPH:6 C--
Kills:195 (0 + 195)
Deaths:10
KDR:19.500
VKDR:1.100
Vehicle Kills:11
Kill Difference:185
Playtime:1.843 hours
Usage:0%
Score:0.035m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:47.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:822
V. Kills:67 N/A
Deaths:10
KDR:82.200
Accuracy:36.638% C+
KPH:98.300 B**
VKPH:8 D
M40 Fury
B*
Kills:708
V. Kills:81 N/A
Deaths:14
KDR:50.571
Accuracy:39.232% C*
KPH:82.900 B*
VKPH:9.500 C+
M12 Kobalt
C--
Kills:149
V. Kills:5 N/A
Deaths:1
KDR:149
Accuracy:15.753% D-
KPH:59.400 C--
VKPH:2 D
M20 Basilisk
D
Kills:98
V. Kills:39 245%
Deaths:14
KDR:7
Accuracy:32.177% D--
KPH:13.700 D-
VKPH:5.400 D
M20 Basilisk
D
Kills:77
V. Kills:30 248%
Deaths:8
KDR:9.625
Accuracy:33.775% D
KPH:14.100 D-
VKPH:5.500 D-
Kills:1,854 (0 + 1,854)
Deaths:47
KDR:39.447
VKDR:4.723
Vehicle Kills:222
Kill Difference:1,807
Playtime:32.066 hours
Usage:1%
Score:0.538m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:33.775%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:81
V. Kills:2 N/A
Deaths:18
KDR:4.500
Accuracy:17.905% D--
KPH:17.200 D
VKPH:0.400 D--
M40 Fury-F
D--
Kills:61
V. Kills:14 407%
Deaths:26
KDR:2.346
Accuracy:38.991% D--
KPH:10.900 D--
VKPH:2.500 D--
Kills:142 (142 + 0)
Deaths:44
KDR:3.227
VKDR:0.364
Vehicle Kills:16
Kill Difference:98
Playtime:10.307 hours
Usage:0%
Score:0.037m
Score/min:60
Driving Accuracy:38.991%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:29.020% D--
KPH:77.800 C+
VKPH:2.900 D--
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:1
Vehicle Kills:2
Kill Difference:51
Playtime:0.681 hours
Usage:0%
Score:0.009m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:29.020%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,6815,66932717.336S6.9539.548%C76.574%B+42.3C--N/A112133.9h1.8B+4.6C*
M20 Mustang 9,9104,6845189.042B**1.3428.841%C1.366%C+17.2C19.2B+249272.2h83.5C+289.7C+
M30 Mustang AH 4,4223,87112231.73A++21.3557.068%C+1.395%B+62.2C8.9B*26062.2h6.3B11B
Breaker Rocket Pods 3,6383,35731108.29U97.9152.648%C+N/A258.2A+21.6B86213h9.3B++17.7B+
EM4 Longshot 2,0302,02918411.027A+0.6438.96%C83.489%B+27.1DN/A7674.9h1.9C*4.9C++
Hornet Missiles 2,2731,80411164U153.6264.825%B2.106%B++375.8S97.7B**17684.8h5.9A9.1A
AF-18 Stalker 1,3621,3613763.62B**6.7628.142%C18.883%C--19.9D--N/A4868.4h11.7C+41.5C+
Blitz GD-10 1,2261,2224942.474B++7.9124.634%C--12.521%D-13.5D-N/A4190.4h16.2C--65.9C
The Moonshot 1,2231,2205123.922S13.5441.774%C81.23%C+63.9C+N/A17819.1h1.6B+3.9C++
Vortek Rotary 2,3351,2152115.758B++4.6330.919%C2.551%B++15C--13.8C23181.2h48.7B157.5C**
AF-19 Mercenary 1,2091,1962684.463A*5.9223.564%C22.993%C+16.1DN/A6474.5h11C*46.7C++
L100 Python HESH 1,3461,1851769.706M**59.3242.234%D--1.688%B+47.4D6.4D-18725h2.8C**6.6C+
NC14 Bolt Driver 1,1731,1721527.711B**2.6736.312%C80.205%B+18.5DN/A5863.5h2.1B5.9C++
LA1 Anchor 1,1661,1651338.759A++1.6223.97%D-27.64%C48.1C--N/A19624.2h9.9C41.2C-
AF-4 Cyclone 1,1671,1651587.373M**3.0125.915%C--13.476%D*40.5CN/A11628.8h10.1C+39.1C+
AF-8 RailJack 1,1681,1643632.333U21.9542.86%B+72.165%C--56.8AN/A13420.5h1.8B++4.3B+
AF-6 Shadow 1,1631,16110910.651S0.2736.912%C+27.476%C39.5DN/A9429.4h5.5C14.9C+
NS-7 PDW 1,1651,1612095.555M4.8324.976%D14.04%D-24.8DN/A8046.9h13.9C+55.5C+
LA80 1,1631,1605222.308M**11.9241.608%C82.759%B+51.1CN/A15722.7h1.7B+4B
MKV Suppressed 1,1681,1601249.355S1.0323.045%D*22.328%C+38.5CN/A8630.1h14.5C63.1D
NS-15M2 1,1651,1599112.736M2.3524.806%D26.92%C-50.8C-N/A13422.8h12.4C-50.1C
GD-22S 1,1691,1599112.736S2.3522.841%D28.3%C+55.2C+N/A16921h10.8C47.2C
EM6 1,1701,15910511.038M**0.6523.873%C29.422%C++56CN/A17120.7h10.9C45.8C+
Razor GD-23 1,1611,1581567.423S2.9624.504%D22.107%C+35.7C+N/A13132.4h10.9C++44.3C+
NC6 Gauss SAW 1,1611,1571179.889M**0.4922.236%C22.04%D33.8C--N/A14734.2h8.8C++39.8C+
Impetus 1,1571,1551259.24A*1.1435.856%C+24.502%D31.7DN/A11536.4h4.5C12.7C+
NC1 Gauss Rifle 1,1601,1551398.309S2.0725.433%C+24.069%C+29.4CN/A10739.3h11.5C+45C++
NS-30 Vandal 1,1591,1551766.563B*3.8236.661%C+27.013%C29.5D-N/A9239.2h5.7C-15.5C+
Titan-150 HEAT 1,5181,1197914.165B++3.7847.32%C+4.021%B*23.3C8.3C--13648.1h3.5B++7.3B+
C75 Viper 1,2971,1152839.821S29.4433.491%D-1.256%C+44.1C+7.2C--17425.3h6.5B*19.4B+
Titan-150 HESH 1,2031,0492541.96A31.5849.332%C+3.718%A*47.9C+7D22421.9h2.8C**5.7C**
L100 Python AP 1,4831,0471474.786S64.4041.027%F1.528%C36.1C15D--20429h3.5B*8.5C*
Titan-150 AP 1,4799595916.254B+5.8745.381%D5.318%A*28C15.2C35234.2h3.4B+7.5C**
AF-34 Mattock 8618581008.58B*1.8026.504%D*12.821%D--33.6DN/A9525.5h5.5B20.7C
CAS30 Tank Buster 1,6148361077.813A+2.5750.739%C**N/A10.7C++9.9B+17678.3h39.1B+77.1B+
M40 Fury 8898221082.2S71.8236.638%C+1.946%B+97.9B**8D4248.4h7.2B**19.5B**
C150 Dalton 1,6578215415.204B+4.8228.551%D-N/A21.9D-22.3C-34037.5h4.6D16.1D*
NS-11C 8158081545.247A**5.1423.8%D20.792%C+29.4CN/A8627.5h15.2D63.9C--
L105 Zephyr 9008081457.714M+47.3349.928%B+N/A79.2B9C+38110.2h5.1B+10.3B+
M20 Kestrel 1,5597121076.654A3.7327.372%D1.124%C11.6D--13.8D17961.4h83.9C+306.6C
M40 Fury 7897081450.571S40.1939.232%C*N/A83.3B*9.5C+3888.5h8.5B*21.7B*
Carnage AR 663660679.851S0.5322.881%D--26.818%C*34.4C-N/A11219.2h13.6D59.3D
MGR-M1 Bishop 6346205211.923S1.5434.542%C43.71%B**33.5C--N/A8918.5h5.2B15C*
Frag Grenade 5735671567N/A556.6251.884%C**N/A630C++6.7D23670.9h3B5.9B
E540 Halberd 8865654512.556C++2.1748.093%C++3.186%C**25.5D14.5C23322.2h5.2C+10.7C*
AF-34 Mattock 5545514412.523A++2.1445.862%B++14.338%D--36.5DN/A11715.1h9D19.6C+
Bouncing Betty 5325322323.13S12.7555.09%B++N/A190B**N/A5402.8h2C3.5B+
NS Decimator 924526658.092S2.2938.483%T3.042%B**22.4D*16.9C27623.5h5.2D13.5F--
AP30 Shredder 9844793214.969C+4.5930.376%CN/A28C29.5B*42317.1h77.2C+254.2C+
NS-357 Underboss 4474402311.905B+8.4833.606%D-14.318%D*3.9D*N/A11112.3h4.1C12.2C-
NSX Tomoe 369366635.81B**4.5726.361%D--40.164%C28.4D-N/A10912.9h14.5C--55.2D
L100 Python HEAT 4393481348U337.6237.027%FN/A37.4C9.8D2129.3h4.4C*11.8C
Enforcer ML85 5483362314.609B**4.2343.545%C+3.274%A22.7C14.3C--26414.8h9.9B+22.6B+
NCM1 Scattercannon 338336724.667A+5.7241.526%C+13.393%D22.9DN/A7114.7h8C19.3C+
Tank Mine 4092722411.333M**0.9551.904%B++N/A181.3B*91.3B++17131.5h1.9C+3.7B**
NC4 Mag-Shot 2622611511.728B++8.6627.785%C+12.261%D*21.2C--N/A7212.3h7C**25.1C*
NS-11P 2582551517U6.6225.961%C23.922%C39.2CN/A1186.5h14.4D-55.5C
NC05 Jackhammer 248245317.903S2.4849.402%C++11.429%D--43.8C--N/A1695.6h5.9F11.9D
Spear Anti-Vehicle Phalanx Turret 314239639.833S29.4545.312%C3.766%C+46.9C+14.7D-3235.1h5.7B++12.5B+
M60-A Bulldog 2292091020.9A10.5238.316%C+1.435%C++24.6D2.4D*3188.5h5.5C+14.4C++
NC6A GODSAW 2072001414.286M*3.9021.214%F32%C++37.7D--1.3C+1345.3h8.7C++40.8D
C-4 311198852.329C**8.0520.869%D--N/A30D*17.1D-4246.6h1.5D7.1D
Mag-Cutter 2111964,9560.04B10.3428.337%C+N/A0.2DN/A11248.3h2B+7.1C**
C85 Canister-H 2061951019.5C**9.1247.315%D15.897%A108.3C6.1C--3131.8h4.3B*9.2B+
Hunter QCX 1661622050.79C+9.5926.917%D*17.284%C2.6D*N/A761.6h3.3B+12.3C**
M12 Kobalt 1541491149S138.6215.753%D-13.423%D**59.6C--2D1862.5h18.6C+117.9C
Tempest 128128294.414A*5.9722.255%D**20.313%C-22.5D*N/A605.7h14.6F**65.4F--
Dual-75 Duster 130121340.333B**29.9534.819%D--N/A60.5C--4.5C2242h5.6C*16C
NCM2 Falcon 141110303.667B*6.7234.549%D--5.455%C*12.5D3.5D888.8h7.4B+21.4C*
M60-A Bulldog 1081011101A+90.6247.831%C2.97%B*25.9D1.8D1053.9h4.5B*9.4B+
M20 Basilisk 13798147B*3.3832.177%D--3.061%D*13.6D-5.4D1347.2h73.1B227.3C+
Shrike 16288146.286S4.1040.363%F--7.955%S11.6D**9.7D3297.6h8.6F21.3T
M12 Kobalt-F 8381184.5B*5.8817.905%D--4.938%D-17.2DN/A414.7h11.5C**64.1C++
M20 Basilisk 1077789.625A*0.7633.775%D6.494%C++14D-5.5D-1245.5h71.5B+211.6C*
Aspis Anti-Aircraft Phalanx Turret 16177612.833A*2.4533.034%B+N/A11.7C--12.7C3166.6h116.7B+353.2B+
M40 Fury-F 7561262.346C++8.0438.991%D--3.279%M**10.9D--2.5D--765.6h7B+17.9C*
The Slasher 6160750.8U9.5848.261%B**5%D4.2C*N/A914.2h1.9B+3.8B+
NS-10 Burster 13458144.143M++6.2442.635%A1.724%D--6C7.8A*1489.7h201.3D**472.1C+
NS-10 Burster 1185787.125S3.2644.49%A+1.754%D--7C+7.4A++1428.2h197.2D*443.2C++
CAS 14-E 5553226.5C*16.1229.02%D--N/A75.7C+2.9D--2170.7h20.7B++71.5B
Hawk GD-68 10953413.25U2.8754.534%D**N/A10.8D-11.4C+3834.9h7.9C+14.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit154504,55331.2h
Spawn Beacon42300.2h
Anti-Vehicle MANA Turret01200.5h
Nanite Revive Grenade04530.1h
Medical Kit1702,4304.5h
Medical Applicator45187,77414.8h
Motion Spotter09780.5h
Deconstruction Tool02080h
WLT-Mandible Mining Laser02,1620.8h
Recon Detection Device4920,64928.8h
Shield Recharging Field21,3600.5h
Ammunition Package76740.7h

Check the help document for the dictionary if you want to learn more about words used here.


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