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Grunt Recruit Troj7C8[418] Troj7C8
NC BR 4

KDR: 10.14

Score: 39.8m

Last Seen: Jun 24th, 2019 5:01 PM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 4 - New Conglomerate on Cobalt - Outfit Member of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 46
Level Progress (to 5): 83%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SAS-R M20 Mustang M30 Mustang AH Breaker Rocket Pods EM4 Longshot Hornet Missiles AF-18 Stalker Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,455,713 MLG Score: 1963
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.101%22.8%57224118721,8648.676191.465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.33%0.775B++0.303C*-0.335C-HEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.426B10.70.248C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.616%1.276%27485120613,011523772124.8302168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.702%-0.604D-0.282C0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.20.221C++39.60.25C++85.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.674%3.401%1954612055,145384147413.3984349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.773%0.084C+0.576B+-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.766B++3.80.698B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.167%1.948%17281112004,928331225014.8882219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.942%-0.279C-0.616D-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.623B+14.90.625B+30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.953%78.674%17286120512,2063072239.6299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.192%0.757B++0.753B++-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.80.425B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 46
39.8m205.5%310 (18.6k)285 (17.1k)10.140968,8266,78711.94534 (4)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1211433225.474%22.422%57120:2427

10% Engineer10% Heavy Assault40% Infiltrator34% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2013 2:21 PMJun 10th, 2019 3:37 PMJun 25th, 2019 3:25 PM (21h) (PST)Jun 24th, 2019 1:31 PM (2d) (PST)Jun 24th, 2019 1:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
727366910.4930.0490.1101.2280.1051963

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6292,14641,483303774617,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2327.6h/97d 12,247 15,432 20,888 171.5k 2,947 6,450 14,630 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,165
Deaths:133
KDR:8.759
Accuracy:23.970% C+
HSR:27.640% C**
GD-22S
B++
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:22.841% C+
HSR:28.300% B++
EM6
B*
Kills:1,159
Deaths:105
KDR:11.038
Accuracy:23.873% B+
HSR:29.422% B*
NS-15M2
C++
Kills:1,159
Deaths:91
KDR:12.736
Accuracy:24.806% C++
HSR:26.920% C++
NC6 Gauss SAW
B+
Kills:1,157
Deaths:117
KDR:9.889
Accuracy:22.236% B+
HSR:22.040% C+
NC6A GODSAW
B++
Kills:180
Deaths:14
KDR:12.857
Accuracy:21.095% D*
HSR:31.667% B++
Kills:5,979
Deaths (as Heavy Assault):551
Deaths (to Heavy Assaults):1,429
KDR:10.85118
Kill Difference:5,428
Playtime:234.494 hours
Usage:10%
Score:3.665m
Score/min:260
Accuracy (listed only):23.137%
HSR (listed only):27.665%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:1,194
Deaths:246
KDR:4.854
Accuracy:23.589% C**
HSR:22.948% C**
Razor GD-23
C**
Kills:1,158
Deaths:156
KDR:7.423
Accuracy:24.504% C++
HSR:22.107% C**
NS-11C
C**
Kills:806
Deaths:140
KDR:5.757
Accuracy:23.796% C+
HSR:20.844% C**
Kills:3,158
Deaths (as Engineer):542
Deaths (to Engineers):1,842
KDR:5.82657
Kill Difference:2,616
Playtime:222.146 hours
Usage:10%
Score:4.971m
Score/min:373
Accuracy (listed only):23.963%
HSR (listed only):21.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C++
HSR:12.521% D
AF-19 Mercenary
C**
Kills:1,194
Deaths:246
KDR:4.854
Accuracy:23.589% C**
HSR:22.948% C**
NS-7 PDW
C++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% C++
HSR:14.040% D
AF-4 Cyclone
C++
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:25.916% C++
HSR:13.523% D
MKV Suppressed
B+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% C--
HSR:22.328% B+
Razor GD-23
C**
Kills:1,158
Deaths:156
KDR:7.423
Accuracy:24.504% C++
HSR:22.107% C**
NS-11C
C**
Kills:806
Deaths:140
KDR:5.757
Accuracy:23.796% C+
HSR:20.844% C**
Tempest
C+
Kills:119
Deaths:26
KDR:4.577
Accuracy:22.785% D--
HSR:21.008% C+
Kills:7,981
Deaths (as Light Assault):1,553
Deaths (to Light Assaults):1,728
KDR:5.13909
Kill Difference:6,428
Playtime:795.791 hours
Usage:34%
Score:17.720m
Score/min:371
Accuracy (listed only):24.156%
HSR (listed only):18.665%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:5,461
Deaths:312
KDR:17.503
Accuracy:40.106% C*
HSR:76.506% B*
EM4 Longshot
B++
Kills:2,029
Deaths:184
KDR:11.027
Accuracy:38.960% C+
HSR:83.489% B++
AF-18 Stalker
C++
Kills:1,361
Deaths:376
KDR:3.620
Accuracy:28.142% C++
HSR:18.883% C+
Blitz GD-10
C++
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C++
HSR:12.521% D
The Moonshot
C*
Kills:1,220
Deaths:51
KDR:23.922
Accuracy:41.774% C+
HSR:81.230% C*
NC14 Bolt Driver
B++
Kills:1,172
Deaths:152
KDR:7.711
Accuracy:36.312% C++
HSR:80.205% B++
AF-8 RailJack
B*
Kills:1,164
Deaths:36
KDR:32.333
Accuracy:42.909% B*
HSR:72.165% C
NS-7 PDW
C++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% C++
HSR:14.040% D
AF-4 Cyclone
C++
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:25.916% C++
HSR:13.523% D
AF-6 Shadow
B+
Kills:1,161
Deaths:109
KDR:10.651
Accuracy:36.912% B+
HSR:27.476% C++
MKV Suppressed
B+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% C--
HSR:22.328% B+
LA80
B+
Kills:1,160
Deaths:52
KDR:22.308
Accuracy:41.608% C++
HSR:82.759% B+
Impetus
C**
Kills:1,155
Deaths:125
KDR:9.240
Accuracy:35.856% C**
HSR:24.502% C-
NS-30 Vandal
B+
Kills:1,155
Deaths:176
KDR:6.563
Accuracy:36.661% B+
HSR:27.013% C++
NS-357 Underboss
C
Kills:427
Deaths:215
KDR:1.986
Accuracy:33.779% C
HSR:14.754% D-
NSX Tomoe
B+
Kills:326
Deaths:48
KDR:6.792
Accuracy:26.890% C-
HSR:42.025% B+
NC4 Mag-Shot
C++
Kills:261
Deaths:151
KDR:1.728
Accuracy:27.785% C++
HSR:12.261% D--
Tempest
C+
Kills:119
Deaths:26
KDR:4.577
Accuracy:22.785% D--
HSR:21.008% C+
Kills:22,875
Deaths (as Infiltrator):2,998
Deaths (to Infiltrators):905
KDR:7.63009
Kill Difference:19,877
Playtime:922.751 hours
Usage:40%
Score:10.933m
Score/min:197
Accuracy (listed only):32.725%
HSR (listed only):40.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,222
Deaths:494
KDR:2.474
Accuracy:24.634% C++
HSR:12.521% D
NS-7 PDW
C++
Kills:1,161
Deaths:209
KDR:5.555
Accuracy:24.976% C++
HSR:14.040% D
AF-4 Cyclone
C++
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:25.916% C++
HSR:13.523% D
MKV Suppressed
B+
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:23.045% C--
HSR:22.328% B+
NC1 Gauss Rifle
B+
Kills:1,155
Deaths:139
KDR:8.309
Accuracy:25.433% B+
HSR:24.069% B+
Carnage AR
B*
Kills:648
Deaths:65
KDR:9.969
Accuracy:22.839% C
HSR:26.698% B*
NS-11P
B++
Kills:255
Deaths:15
KDR:17
Accuracy:25.961% B+
HSR:23.922% B++
Tempest
C+
Kills:119
Deaths:26
KDR:4.577
Accuracy:22.785% D--
HSR:21.008% C+
Kills:6,881
Deaths (as Combat Medic):1,230
Deaths (to Combat Medics):488
KDR:5.59431
Kill Difference:5,651
Playtime:88.344 hours
Usage:4%
Score:1.565m
Score/min:295
Accuracy (listed only):24.449%
HSR (listed only):19.763%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:741
Deaths:89
KDR:8.326
Accuracy:25.539% D--
HSR:12.281% D--
AF-34 Mattock
B**
Kills:548
Deaths:42
KDR:13.048
Accuracy:45.894% B**
HSR:14.234% D-
NCM1 Scattercannon
B++
Kills:216
Deaths:63
KDR:3.429
Accuracy:45.619% B++
HSR:14.352% C
NCM2 Falcon
C**
Kills:110
Deaths:29
KDR:3.793
Accuracy:34.017% D
HSR:5.455% C**
NS-10 Burster
A*
Kills:57
Deaths:12
KDR:4.750
Accuracy:42.866% A*
HSR:1.754% D*
NS-10 Burster
A*
Kills:53
Deaths:6
KDR:8.833
Accuracy:44.780% A*
HSR:1.887% D*
Kills:1,725
Deaths (as MAX Suit):120.500
Deaths (to MAX Suits):242
KDR:14.31535
Kill Difference:1,604.500
Playtime:45.180 hours
Usage:2%
Score:0.933m
Score/min:344
Accuracy (listed only):39.786%
HSR (listed only):8.327%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:4,319
V. Kills:5,026 86%
Deaths:516
KDR:8.370
Accuracy:29.106% C
KPH:16.800 C**
VKPH:19.600 A+
M30 Mustang AH
A
Kills:3,569
V. Kills:511 N/A
Deaths:122
KDR:29.254
Accuracy:58.240% C**
KPH:64.700 B+
VKPH:9.300 A
Breaker Rocket Pods
A*
Kills:3,094
V. Kills:250 N/A
Deaths:31
KDR:99.806
Accuracy:52.836% B+
KPH:259.700 A*
VKPH:21 B+
Hornet Missiles
S
Kills:1,792
V. Kills:463 386%
Deaths:11
KDR:162.909
Accuracy:64.959% B++
KPH:386.700 S
VKPH:99.900 A*
Vortek Rotary
B+
Kills:1,195
V. Kills:1,109 108%
Deaths:211
KDR:5.664
Accuracy:30.945% C+
KPH:14.800 C++
VKPH:13.800 B+
M20 Kestrel
C+
Kills:712
V. Kills:847 84%
Deaths:107
KDR:6.654
Accuracy:27.376% C-
KPH:11.600 C--
VKPH:13.800 C+
Kills:14,681 (9,795 + 0)
Deaths:998
KDR:14.710
VKDR:8.222
Vehicle Kills:8,206
Kill Difference:13,683
Playtime:470.569 hours
Usage:20%
Score:7.678m
Score/min:272
Piloting Accuracy:27.376%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:834
V. Kills:777 107%
Deaths:107
KDR:7.794
Accuracy:50.799% B++
KPH:10.700 B+
VKPH:10 B++
C150 Dalton
C+
Kills:767
V. Kills:800 96%
Deaths:54
KDR:14.204
Accuracy:28.517% D--
KPH:21.200 D
VKPH:22.100 C+
L105 Zephyr
B**
Kills:760
V. Kills:76 N/A
Deaths:14
KDR:54.286
Accuracy:51.042% B**
KPH:81.500 B*
VKPH:8.100 C+
AP30 Shredder
A
Kills:444
V. Kills:485 91%
Deaths:32
KDR:13.875
Accuracy:29.787% C+
KPH:27 C+
VKPH:29.400 A
Dual-75 Duster
C+
Kills:108
V. Kills:8 N/A
Deaths:3
KDR:36
Accuracy:36.761% C
KPH:63.100 C
VKPH:4.700 C+
Kills:2,913 (834 + 2,079)
Deaths:210
KDR:13.871
VKDR:10.219
Vehicle Kills:2,146
Kill Difference:2,703
Playtime:141.798 hours
Usage:6%
Score:2.168m
Score/min:255
Piloting Accuracy:50.799%
Gunner Accuracy:36.761%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:939
V. Kills:111 N/A
Deaths:28
KDR:33.536
Accuracy:33.808% C-
KPH:47.100 B**
VKPH:5.600 C--
L100 Python HESH
C+
Kills:679
V. Kills:71 N/A
Deaths:16
KDR:42.438
Accuracy:46.609% C
KPH:49.100 C+
VKPH:5.100 D-
L100 Python AP
C++
Kills:473
V. Kills:229 206%
Deaths:14
KDR:33.786
Accuracy:42.519% D**
KPH:32.500 C++
VKPH:15.800 C-
Kills:2,091 (2,091 + 0)
Deaths:58
KDR:36.052
VKDR:7.086
Vehicle Kills:411
Kill Difference:2,033
Playtime:48.280 hours
Usage:2%
Score:0.562m
Score/min:194
Driving Accuracy:42.519%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C*
Kills:1,112
V. Kills:397 279%
Deaths:79
KDR:14.076
Accuracy:47.237% C++
KPH:23.300 C*
VKPH:8.300 C+
Titan-150 HESH
B+
Kills:1,048
V. Kills:154 N/A
Deaths:25
KDR:41.920
Accuracy:49.397% C*
KPH:48.100 B+
VKPH:7.100 C
Titan-150 AP
B
Kills:894
V. Kills:490 182%
Deaths:59
KDR:15.153
Accuracy:45.204% D
KPH:27.500 B
VKPH:15.100 C++
E540 Halberd
C+
Kills:533
V. Kills:304 175%
Deaths:45
KDR:11.844
Accuracy:48.859% B+
KPH:25.300 C
VKPH:14.400 C+
Enforcer ML85
C**
Kills:335
V. Kills:211 158%
Deaths:23
KDR:14.565
Accuracy:43.309% C**
KPH:22.900 C+
VKPH:14.400 C
Kills:3,922 (3,054 + 868)
Deaths:231
KDR:16.978
VKDR:6.736
Vehicle Kills:1,556
Kill Difference:3,691
Playtime:137.827 hours
Usage:6%
Score:1.863m
Score/min:225
Driving Accuracy:45.204%
Gunner Accuracy:43.309%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:195
V. Kills:11 N/A
Deaths:10
KDR:19.500
Accuracy:47.315% C
KPH:105.800 C+
VKPH:6 C-
Kills:195 (0 + 195)
Deaths:10
KDR:19.500
VKDR:1.100
Vehicle Kills:11
Kill Difference:185
Playtime:1.843 hours
Usage:0%
Score:0.034m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:47.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:822
V. Kills:67 N/A
Deaths:10
KDR:82.200
Accuracy:36.638% C++
KPH:98.300 A++
VKPH:8 C-
M40 Fury
A+
Kills:708
V. Kills:81 N/A
Deaths:14
KDR:50.571
Accuracy:39.232% B+
KPH:82.900 A+
VKPH:9.500 C++
M20 Basilisk
D
Kills:95
V. Kills:37 250%
Deaths:14
KDR:6.786
Accuracy:32.012% D
KPH:13.400 D
VKPH:5.200 D
M20 Basilisk
D
Kills:71
V. Kills:26 263%
Deaths:8
KDR:8.875
Accuracy:32.567% D
KPH:13.800 D
VKPH:5.100 D
Kills:1,696 (0 + 1,696)
Deaths:46
KDR:36.870
VKDR:4.587
Vehicle Kills:211
Kill Difference:1,650
Playtime:29.116 hours
Usage:1%
Score:0.503m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:32.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:81
V. Kills:2 N/A
Deaths:18
KDR:4.500
Accuracy:17.905% D
KPH:17.200 C
VKPH:0.400 D-
M40 Fury-F
D
Kills:61
V. Kills:14 407%
Deaths:26
KDR:2.346
Accuracy:38.991% D-
KPH:10.900 D
VKPH:2.500 D-
Kills:142 (142 + 0)
Deaths:44
KDR:3.227
VKDR:0.364
Vehicle Kills:16
Kill Difference:98
Playtime:10.307 hours
Usage:0%
Score:0.035m
Score/min:56
Driving Accuracy:38.991%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:29.020% D
KPH:77.800 C*
VKPH:2.900 D--
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:1
Vehicle Kills:2
Kill Difference:51
Playtime:0.681 hours
Usage:0%
Score:0.008m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:29.020%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,4715,46131217.503S7.3640.106%C*76.506%B*43C*N/A112127.1h1.8B**4.5B++
M20 Mustang 9,3454,3195168.37A**1.7729.106%C1.459%C16.8C**19.6A+253257h86.6B+297.5B+
M30 Mustang AH 4,0803,56912229.254M++19.1158.24%C**1.485%C*64.8B+9.3A27455.1h6B+10.2B+
Breaker Rocket Pods 3,3443,0943199.806U89.6752.836%B+N/A260A*21B+84111.9h9.2B**17.5B*
EM4 Longshot 2,0302,02918411.027A**0.8938.96%C+83.489%B++27.1C+N/A7674.9h1.9B+4.9B+
Hornet Missiles 2,2551,79211162.909U152.7764.959%B++2.121%B389.6S100.7A*18294.6h5.9A9.1A
AF-18 Stalker 1,3621,3613763.62A*6.5228.142%C++18.883%C+19.9DN/A4868.4h11.7B+41.5B+
Blitz GD-10 1,2261,2224942.474A7.6724.634%C++12.521%D13.5DN/A4190.4h16.2C+65.9C++
The Moonshot 1,2231,2205123.922S13.7841.774%C+81.23%C*63.9B+N/A17719.1h1.6B*3.9B+
Vortek Rotary 2,3041,1952115.664A++4.4830.945%C+2.594%C++14.8C++13.8B+23080.6h48.9B++158.1B++
AF-19 Mercenary 1,2071,1942464.854S5.2923.589%C**22.948%C**16.3C+N/A6473.3h11B+46.7B+
NC14 Bolt Driver 1,1731,1721527.711M**2.4336.312%C++80.205%B++18.5CN/A5863.5h2.1B*5.9B+
LA1 Anchor 1,1661,1651338.759A*1.3823.97%C+27.64%C**48.1C++N/A19424.2h9.9C*41.2C*
AF-8 RailJack 1,1681,1643632.333U22.1942.909%B*72.165%C56.8A**N/A13320.5h1.8B**4.3B*
NS-7 PDW 1,1651,1612095.555S4.5924.976%C++14.04%D24.8C+N/A8046.9h13.9B55.5B
AF-4 Cyclone 1,1631,1611587.348S2.7925.916%C++13.523%D40.3BN/A11528.8h10.2B+39.2B
AF-6 Shadow 1,1631,16110910.651S0.5136.912%B+27.476%C++39.5C+N/A9429.4h5.5C*14.9B+
MKV Suppressed 1,1681,1601249.355U0.7923.045%C--22.328%B+38.5C**N/A8630.1h14.5C++63.1C+
LA80 1,1631,1605222.308S12.1741.608%C++82.759%B+51.1B+N/A15722.7h1.7B**4B++
GD-22S 1,1691,1599112.736S2.6022.841%C+28.3%B++55.2B*N/A16821h10.8C*47.2C**
EM6 1,1701,15910511.038S0.9023.873%B+29.422%B*56B++N/A17120.7h10.9C*45.8B
NS-15M2 1,1651,1599112.736S2.6024.806%C++26.92%C++50.8C**N/A13322.8h12.4C*50.1C**
Razor GD-23 1,1611,1581567.423S2.7224.504%C++22.107%C**35.7B++N/A13032.4h10.9B+44.3B+
NC6 Gauss SAW 1,1611,1571179.889S0.2522.236%B+22.04%C+33.8C*N/A14334.2h8.8B+39.8B+
Impetus 1,1571,1551259.24M**0.9035.856%C**24.502%C-31.7CN/A11536.4h4.5C**12.7B
NS-30 Vandal 1,1591,1551766.563M3.5836.661%B+27.013%C++29.5C-N/A9239.2h5.7C++15.5B+
NC1 Gauss Rifle 1,1601,1551398.309S1.8325.433%B+24.069%B+29.4B+N/A10739.3h11.5B+45B+
Titan-150 HEAT 1,5091,1127914.076A++3.9447.237%C++4.047%B++23.3C*8.3C+13547.8h3.4B**7.3B**
Titan-150 HESH 1,2021,0482541.92M++31.7849.397%C*3.721%A+48.1B+7.1C22421.8h2.8B++5.7B+
C75 Viper 1,0509392833.536S23.4033.808%C-1.491%C+47.2B**5.6C--17519.9h6.3A18.6B**
Titan-150 AP 1,3848945915.153A5.0145.204%D5.481%A+27.5B15.1C++34332.5h3.4B*7.6B++
CAS30 Tank Buster 1,6118341077.794S2.3550.799%B++N/A10.7B+9.9B++17478.1h39.1C*77B+
M40 Fury 8898221082.2U72.0636.638%C++1.946%C++97.9A++8C-4248.4h7.2B**19.5B**
NS-11C 8138061405.757S4.3823.796%C+20.844%C**32.1C**N/A9325.1h15.2C+63.8C++
C150 Dalton 1,5677675414.204B**4.0628.517%D--N/A21.2D22.1C+33536.2h4.7C+16.6D
L105 Zephyr 8367601454.286S44.1551.042%B**N/A81.7B**8.2C+3369.3h5B++9.8B*
AF-34 Mattock 743741898.326A+1.8125.539%D--12.281%D--33.2CN/A9422.3h4.8B++18.9C+
M20 Kestrel 1,5597121076.654A3.4927.376%C-1.124%D11.6C--13.8C+17861.4h83.9B306.5C**
M40 Fury 7897081450.571S40.4339.232%B+N/A83.3A+9.5C++3868.5h8.5B*21.7B*
L100 Python HESH 7506791642.438M++32.3046.609%C2.209%B+49.2C+5.1D-18513.8h2.6B++5.6B+
Carnage AR 651648659.969S0.1722.839%C26.698%B*35.4C*N/A11418.3h13.4C++58.6C++
Frag Grenade 5635571557N/A546.8651.876%B*N/A618.9B+6.7C23060.9h3.1B++5.9B*
AF-34 Mattock 5515484213.048M*2.9145.894%B**14.234%D-36.8C+N/A11514.9h9D*19.6C++
E540 Halberd 8375334511.844B+1.7048.859%B+3.377%C++25.3C14.4C+22521.1h5.1B+10.5B++
NS Decimator 906515648.047S2.0938.657%F**3.107%B++22.5D17.1C++27722.9h5.2C13.4F
Bouncing Betty 5125122322.261S12.1256.073%AN/A189.6AN/A5292.7h2C+3.5B*
L100 Python AP 7024731433.786S23.6542.519%D**2.748%C+32.6C++15.8C-22914.5h4.1B**9.6B+
AP30 Shredder 9294443213.875A3.7329.787%C+N/A26.9C+29.4A41716.5h78C++262C++
NS-357 Underboss 4344272151.986B**8.1533.779%C14.754%D-4.4D*N/A1297.1h4.1C*12.1C++
Enforcer ML85 5463352314.565A*4.4243.309%C**3.284%B++22.9C+14.5C26014.6h9.7B**22.5B**
NSX Tomoe 328326486.792M3.3526.89%C-42.025%B+34C+N/A1389.6h14.1C++52.3C+
NC4 Mag-Shot 2622611511.728A8.4127.785%C++12.261%D--21.6C+N/A7312.1h7B+25.1C++
Tank Mine 3922581913.579S3.4450.804%AN/A172A89.3B**17451.5h1.8C*3.6A+
NS-11P 2582551517U6.8625.961%B+23.922%B++39.2B+N/A1176.5h14.4C+55.5B+
Spear Anti-Vehicle Phalanx Turret 314239639.833S29.6945.832%C**3.766%C+47.8B+15D3245h5.6B*12.2B*
NCM1 Scattercannon 217216633.429B*6.7145.619%B++14.352%C18.5CN/A6411.7h7.7C++16.9B+
NC05 Jackhammer 214211248.792S1.3551.455%B*10.427%D--48C**N/A1924.4h6D11.7C++
M60-A Bulldog 2181981019.8M9.6637.89%C**1.515%C+23.6D2.4D--2498.4h5.6C++14.9B
C85 Canister-H 2061951019.5B+9.3647.315%C15.897%A108.3C++6.1C3081.8h4.3B*9.2B*
Mag-Cutter 2081944,7200.041B++10.1028.55%C+N/A0.2DN/A11185.1h2B+7C++
NC6A GODSAW 1831801412.857S2.7221.095%D*31.667%B++41.9DN/A1484.3h8.3C++39.2C+
C-4 278174842.071B+8.0720.192%D--N/A26.8D*16D-3946.5h1.6C+7.8C-
Hunter QCX 1661621990.814C*9.3327.496%D--17.284%D2.8D*N/A858.1h3.3B+12.1C*
Tempest 119119264.577M+5.5622.785%D--21.008%C+28.3DN/A774.2h13.9F-61.1F-
NCM2 Falcon 141110293.793A*6.3534.017%D5.455%C**12.6C+3.6C-878.7h7.1B*20.8B+
Dual-75 Duster 116108336A*25.8636.761%CN/A63.5C4.7C+2421.7h5.3B+14.4C**
M60-A Bulldog 1081011101M90.8647.831%C*2.97%B+25.9C1.8D1013.9h4.5B*9.4B++
M20 Basilisk 13295146.786A++3.3532.012%D3.158%D--13.4D5.2D1297.1h72.9B+227.6B
Shrike 16288146.286S3.8540.363%F-7.955%M*11.6D*9.7C-3207.6h8.6D-21.3F-
M12 Kobalt-F 8381184.5A+5.6417.905%D4.938%D17.2CN/A414.7h11.5B+64.1B+
Aspis Anti-Aircraft Phalanx Turret 15372612M*1.8633.139%B**N/A11.6C+13.1B3276.2h113.5B*342.6B*
M20 Basilisk 977188.875M++1.2732.567%D7.042%B+13.9D5.1D1225.1h63.4B*194.7B++
M40 Fury-F 7561262.346B+7.7938.991%D-3.279%M+10.9D2.5D-685.6h7B+17.9B+
The Slasher 6160750.8U9.3448.261%B**5%D4.4C*N/A913.6h1.9B+3.8C++
NS-10 Burster 13257124.75S5.3942.866%A*1.754%D*6.1B+8M++1529.4h197.9D-461.6B+
NS-10 Burster 1125368.833S1.3144.78%A*1.887%D*6.7B++7.5M1447.9h204.5D--456.7B+
CAS 14-E 5553226.5B++16.3629.02%DN/A75.7C++2.9D--2040.7h20.7B*71.5B+
Hawk GD-68 10752413U2.8653.753%D*N/A11.3C--12B3954.6h7.7C**14.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42070.1h
Anti-Vehicle MANA Turret01200.5h
Nano-Armor Kit115434,74027h
Motion Spotter09610.5h
Nanite Revive Grenade04450.1h
Medical Kit1642,3494.4h
Medical Applicator45179,22114.2h
Deconstruction Tool02080h
Recon Detection Device4718,22425h
Shield Recharging Field21,2330.4h
Ammunition Package66340.7h

Check the help document for the dictionary if you want to learn more about words used here.


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