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Praetor Tromokrator[Mdu] Tromokrator
VS BR 83

KDR: 6.59

Score: 6.6m

Last Seen: Jan 15th, 2019 6:10 PM
- OFFLINE - 9.3 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 54
Level Progress (to 84): 33%
Level 100 Progress: 35% 509h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA NS-15M AE NS-11CP L100 Python HESH NS-44P Commissioner VA39 Spectre M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $636,759 MLG Score: 509
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.055%17.393%523410182,1792.673623.917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.216%1.803A++-0.501D-0.946D--HEAD (~2.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.45B12.40.127C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.836%0.538%2556210201,4877413419.82671101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.501%-0.024C+-1.006D*-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.639B+21.90.592B+37.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.359%0.301%9573310195,312125236142.496225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.548%2.286A*-1.506F-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.844B*3.90.692B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.426%14.504%1712102026298952.64647273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.356%-1.645F2.584A**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.182C++17.80.546B+78.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.014%71.035%171210202907154.02778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.02%2.816M+0.183C++1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.301C*3.7-0.167C3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 54
6.6m321%402 (24.1k)342 (20.5k)6.5909111,8901,8048.4617583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102294319.331%6.056%11710:383

68% Engineer16% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 24th, 2018 6:44 PMJan 3rd, 2019 11:30 AMJan 15th, 2019 1:32 PM (8h) (PST)Jan 15th, 2019 2:30 PM (7h) (PST)Jan 15th, 2019 2:10 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,126501,0760.6170.0940.0372.4700.152509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,5732,98064,5933762148920,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
321.1h/13.4d 3,375 720 3,408 47.6k 314 644 2,935 21.7m

EngineerCLASS DETAILS: Engineer
NS-11CP
C*
Kills:650
Deaths:324
KDR:2.006
Accuracy:29.635% C*
HSR:13.539% D**
NS Baron G5AE
B+
Kills:106
Deaths:83
KDR:1.277
Accuracy:50.439% B+
HSR:10.377% D-
Kills:756
Deaths (as Engineer):407
Deaths (to Engineers):420
KDR:1.85749
Kill Difference:349
Playtime:217.779 hours
Usage:68%
Score:5.257m
Score/min:402
Accuracy (listed only):40.037%
HSR (listed only):11.958%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B++
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:29.397% B++
HSR:21.003% D
Lasher X2 AE
A
Kills:54
Deaths:26
KDR:2.077
Accuracy:40.242% A
HSR:3.704% C+
Kills:1,230
Deaths (as Heavy Assault):382
Deaths (to Heavy Assaults):403
KDR:3.2199
Kill Difference:848
Playtime:52.976 hours
Usage:16%
Score:0.774m
Score/min:244
Accuracy (listed only):34.819%
HSR (listed only):12.354%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C*
Kills:650
Deaths:324
KDR:2.006
Accuracy:29.635% C*
HSR:13.539% D**
NS Baron G5AE
B+
Kills:106
Deaths:83
KDR:1.277
Accuracy:50.439% B+
HSR:10.377% D-
Kills:756
Deaths (as Light Assault):407
Deaths (to Light Assaults):372
KDR:1.85749
Kill Difference:349
Playtime:13.523 hours
Usage:4%
Score:0.152m
Score/min:187
Accuracy (listed only):40.037%
HSR (listed only):11.958%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B+
Kills:106
Deaths:83
KDR:1.277
Accuracy:50.439% B+
HSR:10.377% D-
Kills:106
Deaths (as Combat Medic):83
Deaths (to Combat Medics):130
KDR:1.27711
Kill Difference:23
Playtime:6.387 hours
Usage:2%
Score:0.101m
Score/min:263
Accuracy (listed only):50.439%
HSR (listed only):10.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C**
Kills:282
Deaths:196
KDR:1.439
Accuracy:43.019% C**
HSR:11.702% D**
VA39 Spectre
M**
Kills:228
Deaths:11
KDR:20.727
Accuracy:55.277% M**
HSR:65.790% A*
Artemis VX26 AE
B**
Kills:71
Deaths:22
KDR:3.227
Accuracy:35.864% B**
HSR:15.493% F
Ghost
A*
Kills:62
Deaths:14
KDR:4.429
Accuracy:46.735% A
HSR:90.323% A*
Kills:643
Deaths (as Infiltrator):243
Deaths (to Infiltrators):211
KDR:2.64609
Kill Difference:400
Playtime:27.788 hours
Usage:9%
Score:0.267m
Score/min:160
Accuracy (listed only):45.224%
HSR (listed only):45.827%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,381
V. Kills:84 N/A
Deaths:127
KDR:10.874
Accuracy:43.089% C**
KPH:67.800 B++
VKPH:4.100 C**
Saron Laser Cannon
B+
Kills:106
V. Kills:50 208%
Deaths:40
KDR:2.650
Accuracy:30.358% C
KPH:17.300 B+
VKPH:8.200 C+
Antares LC
B+
Kills:58
V. Kills:34 166%
Deaths:14
KDR:4.143
Accuracy:29.589% C
KPH:25.600 B+
VKPH:15 C++
Kills:1,545 (1,545 + 0)
Deaths:181
KDR:8.536
VKDR:0.928
Vehicle Kills:168
Kill Difference:1,364
Playtime:28.771 hours
Usage:9%
Score:0.300m
Score/min:174
Piloting Accuracy:29.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:64
V. Kills:9 N/A
Deaths:3
KDR:21.333
Accuracy:50.631% B**
KPH:45.400 C+
VKPH:6.400 C
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:3
Vehicle Kills:9
Kill Difference:61
Playtime:1.410 hours
Usage:0%
Score:0.020m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:50.631%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:299
V. Kills:41 N/A
Deaths:7
KDR:42.714
Accuracy:63.916% A++
KPH:71.800 B*
VKPH:9.800 B+
Skyguard
A*
Kills:159
V. Kills:87 181%
Deaths:9
KDR:17.667
Accuracy:36.840% A
KPH:26.600 A*
VKPH:14.500 A
L100 Python AP
M
Kills:118
V. Kills:53 219%
Deaths:5
KDR:23.600
Accuracy:72.874% A++
KPH:59.500 M
VKPH:26.700 A+
Kills:576 (576 + 0)
Deaths:21
KDR:27.429
VKDR:8.619
Vehicle Kills:181
Kill Difference:555
Playtime:12.129 hours
Usage:4%
Score:0.191m
Score/min:262
Driving Accuracy:72.874%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:4,895
V. Kills:2,180 224%
Deaths:163
KDR:30.031
Accuracy:64.186% A
KPH:49 A**
VKPH:21.800 A+
Kills:4,895 (4,895 + 0)
Deaths:163
KDR:30.031
VKDR:13.374
Vehicle Kills:2,180
Kill Difference:4,732
Playtime:99.955 hours
Usage:31%
Score:1.731m
Score/min:289
Driving Accuracy:64.186%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:159
V. Kills:8 N/A
Deaths:4
KDR:39.750
Accuracy:18.093% C+
KPH:69.700 C++
VKPH:3.500 C++
M12 Kobalt
B++
Kills:103
V. Kills:4 N/A
Deaths:3
KDR:34.333
Accuracy:19.099% C**
KPH:99 B++
VKPH:3.800 C*
Kills:262 (0 + 262)
Deaths:7
KDR:37.429
VKDR:1.714
Vehicle Kills:12
Kill Difference:255
Playtime:3.323 hours
Usage:1%
Score:0.069m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:19.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,0754,89516330.031S23.4464.186%AN/A49A**21.8A+289100h4B*6.2B**
Light PPA 1,4651,38112710.874B++4.2843.089%C**N/A67.7B++4.1C**18820.4h14C++32.5C*
NS-15M AE 1,1951,1763563.303B++3.2929.397%B++21.003%D35.4C--N/A9733.2h12.8C43.7C**
NS-11CP 6596503242.006C*4.5829.635%C*13.539%D**13.8D--N/A3647.2h15.3D51.6C
L100 Python HESH 340299742.714A**36.1263.916%A++N/A71.2B*9.8B+2974.2h2.6B*4.1B**
NS-44P Commissioner 2842821961.439C*5.1543.019%C**11.702%D**21.2DN/A5913.3h3.9C+9.1C*
VA39 Spectre 2322281120.727U14.1455.277%M**65.79%A*35.6B**N/A846.4h4.1B**7.4A
M12 Kobalt 167159439.75M33.1618.093%C+15.094%D69.1C++3.5C++2942.3h19.3C++106.6C*
Skyguard 246159917.667S11.0836.84%AN/A26.5A++14.5A1896h66.9A+181.5A+
Lumine Edge AE 1591593470.458B*6.1328.361%D10.063%D--5C--N/A1032.1h1.1B*3.8C++
C-4 201153791.937B+4.6526.432%C*N/A63.8C20D4172.4h1.2B+4.5B+
NS Decimator 228137304.567S2.0269.164%B**N/A47.2B*31.4A++3802.9h4B+5.8B*
L100 Python AP 171118523.6S17.0172.874%A++N/A59M26.5A+4062h4.2B**5.8A
Saron Laser Cannon 156106402.65B3.9430.358%CN/A17.4B+8.2C+1316.1h124.1C**408.8C**
NS Baron G5AE 106106831.277C+5.3150.439%B+10.377%D-17.7D-N/A436h6.5F-12.9C+
M12 Kobalt 107103334.333B*27.7419.099%C**13.592%D--103B*4B4621h15.5B+81.3B+
NS Annihilator 11072164.5S2.0982.148%B+N/A17.1A+9C++1654.2h8.2A10A
Artemis VX26 AE 7271223.227B++3.3635.864%B**15.493%F26.3D-N/A832.7h12.8C+35.6B
L105 Zephyr 7364321.333A+14.7450.631%B**N/A45.7C+6.4C2311.4h10F19.8C-
Ghost 6362144.429B+2.1646.735%A90.323%A*21.4DN/A692.9h2.2C**4.7B+
Antares LC 9258144.143A+2.4529.589%CN/A25.2B+14.8C++1542.3h92.2B+311.7B+
Lasher X2 AE 5954262.077B+4.5140.242%A3.704%C+28.4D2.6A++561.9h23.4D-58.2B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22980.2h
Nano-Repair Grenade05170.1h
CAS 14-E0550h
Spawn Beacon24450.2h
Nano-Armor Kit47199,10710.4h
AE Medical Applicator46,8740.4h
AE Nano-Armor Kit2686,1084.9h
Medical Applicator13,4830.3h
Spitfire Auto-Turret21,0200.6h
Ammunition Package65930.2h
Medical Kit676052.1h
MANA Anti-Personnel Turret11120h
Recon Detection Device21670.3h
Shield Recharging Field0720h

Check the help document for the dictionary if you want to learn more about words used here.


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