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Archon Preceptor TronixA[TRID] TronixA
VS BR 77

KDR: 1.15

Score: 20.2m

Last Seen: Apr 16th, 2019 11:48 AM
- OFFLINE - 214.5 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
Level Progress (to 78): 48%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova FPC Serpent VE92 Supernova VPC Cosmos VM3 Solstice SF MKV Suppressed Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 1061TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.778%25.425%5282210136,2930.6555210.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.971%-0.062C+0.721B++-1.532FHEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.251C*11.60.186C++44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.551%0.976%32110342057772450.26383583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.3C-0.574D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.7B++16.70.685B+31.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.756%1.41%342510305,034137924293.65047207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.924%-1.379D**-0.765D-1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-1.218D*22.9-0.829D-62.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.552%2.174%13110349210172860.090462132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.406B-0.558D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.321C*32.70.174C++48

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.048%59.933%1351030896104570.856597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.861%-0.146C-0.47D-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.029C+3.5-0.088C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.884%17.742%134103174462031.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.074%-0.962D--0.633B+0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.055C+4.20.143C++9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
20.2m535.5%237 (14.2k)227 (13.6k)1.1485923,08120,0951.5083877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103570819.738%14.765%29104:252

46% Engineer13% Heavy Assault21% Infiltrator11% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:07 PMJan 30th, 2016 3:51 PMApr 24th, 2019 12:47 AM (1d) (PST)Apr 16th, 2019 8:51 AM (9d) (PST)Apr 16th, 2019 7:48 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971683290.2590.2260.0381.6930.057217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,79510,07919,71616142102313,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1483.3h/61.8d 7,230 3,408 7,105 150.7k 2,228 3,952 5,054 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:827
Deaths:1,207
KDR:0.685
Accuracy:22.207% C-
HSR:2.418% D-
Flare VE6
D
Kills:496
Deaths:687
KDR:0.722
Accuracy:16.361% D--
HSR:20.363% D
SVA-88
C--
Kills:381
Deaths:447
KDR:0.852
Accuracy:14.277% F-
HSR:21.522% C--
VE-H Maw
C+
Kills:296
Deaths:294
KDR:1.007
Accuracy:21.621% D
HSR:25% C+
VX29 Polaris
C++
Kills:197
Deaths:213
KDR:0.925
Accuracy:22.939% C+
HSR:23.350% C++
Orion VS54
C+
Kills:105
Deaths:185
KDR:0.568
Accuracy:15.439% D--
HSR:24.762% C+
Ursa
C+
Kills:74
Deaths:113
KDR:0.655
Accuracy:15.155% D*
HSR:22.973% C+
Kills:2,376
Deaths (as Heavy Assault):3,146
Deaths (to Heavy Assaults):5,039
KDR:0.75524
Kill Difference:770
Playtime:187.267 hours
Usage:13%
Score:2.347m
Score/min:209
Accuracy (listed only):18.286%
HSR (listed only):20.056%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:1,114
Deaths:1,567
KDR:0.711
Accuracy:20.070% D
HSR:21.813% B
Solstice SF
C+
Kills:980
Deaths:1,225
KDR:0.800
Accuracy:19.459% D-
HSR:16.225% C+
Nova
B
Kills:277
Deaths:225
KDR:1.231
Accuracy:25.914% F
HSR:16.246% B
Eidolon VE33
C-
Kills:188
Deaths:267
KDR:0.704
Accuracy:25.075% C-
HSR:17.553% D*
Pandora VX25
B++
Kills:186
Deaths:304
KDR:0.612
Accuracy:28.924% D--
HSR:18.280% B++
Deimos VA29
B+
Kills:180
Deaths:337
KDR:0.534
Accuracy:36.582% F-
HSR:18.889% B+
Phobos VX86
B+
Kills:101
Deaths:191
KDR:0.529
Accuracy:48.674% D-
HSR:18.812% B+
Pulsar C
B**
Kills:92
Deaths:126
KDR:0.730
Accuracy:17.622% D*
HSR:29.348% B**
NS-11C
C
Kills:73
Deaths:112
KDR:0.652
Accuracy:16.647% D**
HSR:17.808% C
VE-LR Obelisk
D-
Kills:61
Deaths:46
KDR:1.326
Accuracy:19.342% F-
HSR:24.590% D-
Kills:3,252
Deaths (as Engineer):4,400
Deaths (to Engineers):5,014
KDR:0.73909
Kill Difference:1,148
Playtime:688.253 hours
Usage:46%
Score:10.169m
Score/min:246
Accuracy (listed only):25.831%
HSR (listed only):19.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B++
Kills:908
Deaths:951
KDR:0.955
Accuracy:26.284% C++
HSR:23.348% B++
Artemis VX26
C+
Kills:432
Deaths:445
KDR:0.971
Accuracy:21.383% D*
HSR:21.528% C+
NS-44L Blackhand
A+
Kills:429
Deaths:257
KDR:1.669
Accuracy:49.025% B*
HSR:63.636% A+
Parallax VX3
C
Kills:294
Deaths:159
KDR:1.849
Accuracy:35.895% C--
HSR:75.170% C
NS-357 Underboss
C+
Kills:266
Deaths:492
KDR:0.541
Accuracy:34.143% C
HSR:20.301% C+
Sirius SX12
A+
Kills:251
Deaths:314
KDR:0.799
Accuracy:20.399% D
HSR:27.092% A+
VE-S Canis
C
Kills:216
Deaths:252
KDR:0.857
Accuracy:20.762% D--
HSR:17.130% C
NS-7 PDW
A++
Kills:203
Deaths:273
KDR:0.744
Accuracy:23.178% C
HSR:28.571% A++
Phantom VA23
C+
Kills:190
Deaths:219
KDR:0.868
Accuracy:33.058% C
HSR:27.895% C+
Ghost
D
Kills:186
Deaths:228
KDR:0.816
Accuracy:34.707% D
HSR:48.387% F-
V10
C
Kills:180
Deaths:34
KDR:5.294
Accuracy:37.466% C
HSR:73.333% C-
NS-61 Emissary
B*
Kills:157
Deaths:189
KDR:0.831
Accuracy:26.543% C
HSR:21.019% B*
VA39 Spectre
C**
Kills:143
Deaths:92
KDR:1.554
Accuracy:33.910% C**
HSR:25.874% D--
NSX Tengu
B*
Kills:100
Deaths:119
KDR:0.840
Accuracy:32.145% D
HSR:26% B*
Phaseshift VX-S
D-
Kills:93
Deaths:72
KDR:1.292
Accuracy:27.729% D*
HSR:61.290% D-
Beamer VS3
A*
Kills:60
Deaths:97
KDR:0.619
Accuracy:29.484% B
HSR:40% A*
Kills:4,108
Deaths (as Infiltrator):4,193
Deaths (to Infiltrators):3,323
KDR:0.97973
Kill Difference:85
Playtime:313.786 hours
Usage:21%
Score:3.038m
Score/min:161
Accuracy (listed only):30.382%
HSR (listed only):37.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:1,114
Deaths:1,567
KDR:0.711
Accuracy:20.070% D
HSR:21.813% B
Solstice SF
C+
Kills:980
Deaths:1,225
KDR:0.800
Accuracy:19.459% D-
HSR:16.225% C+
MKV Suppressed
B++
Kills:908
Deaths:951
KDR:0.955
Accuracy:26.284% C++
HSR:23.348% B++
Nova
B
Kills:277
Deaths:225
KDR:1.231
Accuracy:25.914% F
HSR:16.246% B
Sirius SX12
A+
Kills:251
Deaths:314
KDR:0.799
Accuracy:20.399% D
HSR:27.092% A+
VE-S Canis
C
Kills:216
Deaths:252
KDR:0.857
Accuracy:20.762% D--
HSR:17.130% C
NS-7 PDW
A++
Kills:203
Deaths:273
KDR:0.744
Accuracy:23.178% C
HSR:28.571% A++
Pandora VX25
B++
Kills:186
Deaths:304
KDR:0.612
Accuracy:28.924% D--
HSR:18.280% B++
Deimos VA29
B+
Kills:180
Deaths:337
KDR:0.534
Accuracy:36.582% F-
HSR:18.889% B+
Phobos VX86
B+
Kills:101
Deaths:191
KDR:0.529
Accuracy:48.674% D-
HSR:18.812% B+
NSX Tengu
B*
Kills:100
Deaths:119
KDR:0.840
Accuracy:32.145% D
HSR:26% B*
Pulsar C
B**
Kills:92
Deaths:126
KDR:0.730
Accuracy:17.622% D*
HSR:29.348% B**
NS-11C
C
Kills:73
Deaths:112
KDR:0.652
Accuracy:16.647% D**
HSR:17.808% C
Kills:4,681
Deaths (as Light Assault):5,996
Deaths (to Light Assaults):3,318
KDR:0.78069
Kill Difference:1,315
Playtime:165.393 hours
Usage:11%
Score:1.645m
Score/min:166
Accuracy (listed only):25.897%
HSR (listed only):21.505%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B++
Kills:908
Deaths:951
KDR:0.955
Accuracy:26.284% C++
HSR:23.348% B++
Nova
B
Kills:277
Deaths:225
KDR:1.231
Accuracy:25.914% F
HSR:16.246% B
Sirius SX12
A+
Kills:251
Deaths:314
KDR:0.799
Accuracy:20.399% D
HSR:27.092% A+
VE-S Canis
C
Kills:216
Deaths:252
KDR:0.857
Accuracy:20.762% D--
HSR:17.130% C
NS-7 PDW
A++
Kills:203
Deaths:273
KDR:0.744
Accuracy:23.178% C
HSR:28.571% A++
Pandora VX25
B++
Kills:186
Deaths:304
KDR:0.612
Accuracy:28.924% D--
HSR:18.280% B++
Deimos VA29
B+
Kills:180
Deaths:337
KDR:0.534
Accuracy:36.582% F-
HSR:18.889% B+
Terminus VX-9
D--
Kills:104
Deaths:154
KDR:0.675
Accuracy:20.504% D--
HSR:17.308% D*
Phobos VX86
B+
Kills:101
Deaths:191
KDR:0.529
Accuracy:48.674% D-
HSR:18.812% B+
NSX Tengu
B*
Kills:100
Deaths:119
KDR:0.840
Accuracy:32.145% D
HSR:26% B*
Kills:2,526
Deaths (as Combat Medic):3,120
Deaths (to Combat Medics):1,909
KDR:0.80962
Kill Difference:594
Playtime:19.408 hours
Usage:1%
Score:0.321m
Score/min:276
Accuracy (listed only):28.336%
HSR (listed only):21.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,006
Deaths:637
KDR:1.579
Accuracy:15.445% C
HSR:22.068% B+
Nebula VM20
B++
Kills:736
Deaths:517
KDR:1.424
Accuracy:14.274% D-
HSR:23.913% B++
Blueshift VM5
B**
Kills:206
Deaths:122
KDR:1.689
Accuracy:16.582% D
HSR:26.699% B**
NS-10 Burster
C+
Kills:202
Deaths:174
KDR:1.161
Accuracy:26.972% C
HSR:6.436% C+
NS-10 Burster
C+
Kills:184
Deaths:175
KDR:1.051
Accuracy:26.949% C-
HSR:5.435% C+
Comet VM2
C**
Kills:140
Deaths:193
KDR:0.725
Accuracy:45.071% C**
HSR:0.714% F
Cosmos VM3
A*
Kills:133
Deaths:68
KDR:1.956
Accuracy:25.409% A++
HSR:28.571% A*
Comet VM2
C*
Kills:115
Deaths:209
KDR:0.550
Accuracy:47.077% C*
HSR:4.348% C++
Blueshift VM5
A**
Kills:100
Deaths:74
KDR:1.351
Accuracy:14.722% D--
HSR:34% A**
Vortex VM21
D-
Kills:79
Deaths:128
KDR:0.617
Accuracy:33.245% D-
HSR:1.266% D--
Vortex VM21
D
Kills:76
Deaths:128
KDR:0.594
Accuracy:34.573% D
HSR:2.632% D
NS-20 Gorgon
C**
Kills:71
Deaths:72
KDR:0.986
Accuracy:22.999% D
HSR:21.127% C**
NS-20 Gorgon
B*
Kills:68
Deaths:49
KDR:1.388
Accuracy:19.698% D--
HSR:23.529% B*
Kills:3,116
Deaths (as MAX Suit):1,273
Deaths (to MAX Suits):742
KDR:2.44776
Kill Difference:1,843
Playtime:132.905 hours
Usage:9%
Score:2.712m
Score/min:340
Accuracy (listed only):26.386%
HSR (listed only):15.441%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:205
V. Kills:21 N/A
Deaths:192
KDR:1.068
Accuracy:34.551% D-
KPH:14.800 D--
VKPH:1.500 D-
Dual Photon Pods
C-
Kills:95
V. Kills:66 142%
Deaths:63
KDR:1.508
Accuracy:40.214% D**
KPH:18.300 D--
VKPH:12.700 C-
Photon A2A Missile Pods
D
Kills:60
V. Kills:63 94%
Deaths:37
KDR:1.622
Accuracy:73.913% D--
KPH:19 D-
VKPH:20 D
Maelstrom Turbo Laser
N/A
Kills:50
V. Kills:52 94%
Deaths:273
KDR:0.183
Accuracy:19.000% N/A
KPH:2.200 N/A
VKPH:2.300 N/A
Kills:410 (255 + 0)
Deaths:565
KDR:0.726
VKDR:0.358
Vehicle Kills:202
Kill Difference:155
Playtime:44.561 hours
Usage:3%
Score:0.347m
Score/min:130
Piloting Accuracy:19.000%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:624
V. Kills:629 99%
Deaths:369
KDR:1.691
Accuracy:24.714% D
KPH:7.800 D-
VKPH:7.900 C-
L100 Python AP
C
Kills:358
V. Kills:204 175%
Deaths:129
KDR:2.775
Accuracy:54.047% C
KPH:25.400 C
VKPH:14.500 D
C75 Viper
B**
Kills:79
V. Kills:46 168%
Deaths:21
KDR:3.762
Accuracy:37.564% C
KPH:20.900 C-
VKPH:12.200 B**
Kills:1,061 (1,061 + 0)
Deaths:519
KDR:2.044
VKDR:1.694
Vehicle Kills:879
Kill Difference:542
Playtime:97.421 hours
Usage:7%
Score:1.042m
Score/min:178
Driving Accuracy:37.564%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:1,762
V. Kills:582 302%
Deaths:155
KDR:11.368
Accuracy:52.618% B
KPH:24.600 C**
VKPH:8.100 C+
Supernova FPC
D
Kills:1,249
V. Kills:812 154%
Deaths:374
KDR:3.340
Accuracy:46.713% D-
KPH:16.900 D
VKPH:11 D-
Supernova VPC
C
Kills:1,041
V. Kills:151 N/A
Deaths:157
KDR:6.631
Accuracy:47.691% C
KPH:25.500 D-
VKPH:3.700 D--
Saron HRB
D
Kills:92
V. Kills:67 135%
Deaths:30
KDR:3.067
Accuracy:40.552% C
KPH:14.600 D--
VKPH:10.700 D
Kills:4,144 (4,052 + 92)
Deaths:716
KDR:5.788
VKDR:2.251
Vehicle Kills:1,612
Kill Difference:3,428
Playtime:192.641 hours
Usage:13%
Score:1.988m
Score/min:172
Driving Accuracy:47.691%
Gunner Accuracy:40.552%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,3441,76215511.368B**10.2252.618%BN/A24.6C**8.1C+15771.7h3.5B**6.7B**
Supernova FPC 2,0611,2493743.34C2.1946.713%D-2.722%C*16.9D11D-19273.7h5.1C**10.9C+
Serpent VE92 1,1261,1141,5670.711C0.4420.07%D21.813%B18.1C-N/A5861.7h12.6C**62.9C+
Supernova VPC 1,1921,0411576.631C5.4847.691%C1.345%C+25.5D-3.7D--14440.9h3.1C**6.5C*
Cosmos VM3 1,0151,0066371.579C+0.4315.445%C22.068%B+22.4C--N/A9045h11.2B**72.7B+
Solstice SF 9959801,2250.8C+0.3519.459%D-16.225%C+8.3DN/A36117.9h11.1C*56.9C++
MKV Suppressed 9129089510.955C+0.1926.284%C++23.348%B++22.5CN/A6640.3h13.9C*53C**
Lasher X2 8488271,2070.685C0.4622.207%C-2.418%D-23.4CN/A9135.3h18.7B84.1C++
Nebula VM20 7407365171.424C0.2814.274%D-23.913%B++21.8DN/A8533.7h13.1B**91.9C*
Skyguard 1,2536243691.691C--0.5424.714%DN/A7.8D-7.9C-16879.6h156.9D635D-
Flare VE6 4994966870.722D0.4316.361%D--20.363%D19.7DN/A9325.2h11.7C+71.3C-
Artemis VX26 4344324450.971C0.1821.383%D*21.528%C+19.2DN/A7722.5h12.3C++57.5C-
NS-44L Blackhand 4294292571.669B+0.5249.025%B*63.636%A+13.6DN/A3631.5h3.9B+7.9B+
SVA-88 3913814470.852C-0.3014.277%F-21.522%C--19.6D-N/A8419.4h14.3D99.8D*
Hunter QCX 3643634440.818C*0.3342.829%C+30.303%C**8.7C--N/A4041.7h4.7C**11C**
L100 Python AP 5623581292.775C1.6354.047%CN/A25.4C14.5D20914.1h4.9B*9.1B++
VE-H Maw 3022962941.007C-0.1421.621%D25%C+29.3DN/A8910.1h10.1B46.6C++
Parallax VX3 2942941591.849C0.7035.895%C--75.17%C13.9D-N/A5821.2h2.7D7.7C--
Nova 2772772251.231C+0.0825.914%F16.246%B10.5D--N/A4226.4h4.5C++17.4D-
NS-357 Underboss 2662664920.541C-0.6134.143%C20.301%C+13D-N/A4820.5h4.1C*11.9C++
Tank Mine 424265892.978C*1.8321.211%D-N/A67.9D40.8D7863.9h1.5B++7.2C
Sirius SX12 2522513140.799C+0.3520.399%D27.092%A+17.8C--N/A9214.1h14.1C**69.1C+
C-4 3422432950.824C0.3222.91%C--N/A45.8D18.7D4725.3h1.6C+6.8C+
VE-S Canis 2162162520.857C0.2920.762%D--17.13%C21.8DN/A679.9h12.1C++58.4C+
Blueshift VM5 2072061221.689C0.5416.582%D26.699%B**18.4D-N/A7311.2h13.8B*83.4C*
Light PPA 2262051921.068C--0.0834.551%D-N/A14.7D--1.5D-8913.9h16.7C+48.3C+
NS-7 PDW 2062032730.744C0.4023.178%C28.571%A++15.6C--N/A6313h14.4C*62C++
NS-10 Burster 3542021741.161B0.0126.972%C6.436%C+5.1C3.8C*11339.6h127.3C**471.8C*
VX29 Polaris 2021972130.925C-0.2222.939%C+23.35%C++30.8C-N/A1006.4h11.6B50.4C**
Proximity Mine 195195434.535C*3.3928.291%FN/A75D--N/A2972.6h1.7B++6D
Phantom VA23 1901902190.868D0.2833.058%C27.895%C+16.2D--N/A5311.7h5.3C-15.9C+
Eidolon VE33 1881882670.704C0.4425.075%C-17.553%D*8.5D-N/A4022.1h10.2C+40.8C+
Pandora VX25 1871863040.612D0.5428.924%D--18.28%B++12.2D--N/A5015.3h5.2C18.1D
Ghost 1881862280.816D0.3334.707%D48.387%F-14.9D--N/A6312.5h3.2D*9.3D-
NS-10 Burster 3201841751.051C+0.1026.949%C-5.435%C+4.8C3.6C+10838.3h136.7B507.1C*
Deimos VA29 1821803370.534D0.6136.582%F-18.889%B+14.9D--N/A4812.1h3.1D-8.6F
V10 181180345.294B**4.1537.466%C73.333%C-15.7D-N/A7411.5h2.3C++6.1C+
NS-61 Emissary 1571571890.831C++0.3226.543%C21.019%B*12.3DN/A3912.8h14.6C++55C++
S1 2541502840.528C0.6253.469%C2.667%C+16.5D11.4C+3179.1h6.5C*12.1C++
MANA Anti-Vehicle Turret 2961461820.802D0.3542.605%D-4.795%B**1460C--1500C--998110.1h12.7D**29.9F
VA39 Spectre 147143921.554C++0.4133.91%C**25.874%D--16.1CN/A808.9h6.3C+18.6C**
Comet VM2 2161401930.725C+0.4245.071%C**N/A10.9C+5.9B*13512.8h19.1B+42.5B+
Cosmos VM3 136133681.956C++0.8125.409%A++28.571%A*33.3B+N/A1044h12.4B++48.8B*
Force-Blade 12412415,2450.008C-1.1421.022%DN/A0.2DN/A1807.5h2.6C++12.3C+
Comet VM2 1851152090.55C--0.6047.077%C*4.348%C++8.5C--5.1C++12013.6h25.5C**54.1B+
Orion VS54 1061051850.568C--0.5815.439%D--24.762%C+13.1D-N/A1498h16.6D107.4D
Terminus VX-9 1051041540.675D0.4720.504%D--17.308%D*21.2DN/A754.9h14.1C-68.8D
Phobos VX86 1011011910.529D0.6248.674%D-18.812%B+19.1D-N/A885.3h3.1D-6.3D
Blueshift VM5 102100741.351C0.2014.722%D--34%A**23.8C--N/A1024.2h12.6B**85.9C++
NSX Tengu 1021001190.84C0.3132.145%D26%B*21.7DN/A1024.6h12B+37.3C*
Orbital Strike Uplink 16499199U97.85766.667%UN/A495U325U31340.2h3T*0.4T*
Dual Photon Pods 16195631.508D0.3640.214%D**N/A18.3D--12.7C-3015.2h43.5F-108.3F-
Phaseshift VX-S 9393721.292D0.1427.729%D*61.29%D-13.1D-N/A607.1h4.1C-14.8D
Pulsar C 93921260.73C0.4217.622%D*29.348%B**13.5DN/A786.8h12.9C+73.2C-
Saron HRB 15992303.067C1.9240.552%C2.174%B++14.6D--10.6D2896.3h32.7D**80.7D*
Frag Grenade 8985185N/A83.8531.993%FN/A425C20A18350.2h4C+12.6D
C75 Viper 12579213.762C+2.6137.564%CN/A20.8C-12.1B**2743.8h14.9C+39.7C+
Vortex VM21 150791280.617C--0.5333.245%D-1.266%D--4.5D-4.1D8017.4h30.3B+91.2C**
Vortex VM21 144761280.594C0.5534.573%D2.632%D4.3D3.9C-7617.5h33.9B++98B+
Ursa 75741130.655D0.4915.155%D*22.973%C+15.4D-N/A774.8h14.9D-98.6D--
NS-11C 75731120.652C0.5016.647%D**17.808%C9.4D-N/A757.8h15.5C+92.8D
NS-20 Gorgon 7971720.986C+0.1622.999%D21.127%C**14.8C1.7C*514.8h38.5C**167.3C*
NS-20 Gorgon 6968491.388C**0.2419.698%D--23.529%B*20.6BN/A663.3h24.9B*126.4B+
NS-R3 Swarm 109611280.477C+0.6760.806%DN/A7.4C+5.9C+838.2h24B+39.4B+
VE-LR Obelisk 6261461.326C0.1819.342%F-24.59%D-14.5D-N/A504.2h9.1D46.9F
Photon A2A Missile Pods 12360371.622D0.4773.913%D--N/A18.8D-19.7D3173.2h6.5B**8.8B*
NS Decimator 96601240.484D0.6651.367%D*N/A18.8D--11.3D2793.2h6D11.6D--
Beamer VS3 6060970.619C+0.5329.484%B40%A*9.7DN/A626.2h8.8C**29.7C++
Lancer VS22 119581600.363C--0.7951.262%D*N/A7.3D7.6D-1778h18.9B36.9C*
Hades VSH4 9454910.593C++0.5671.652%B+N/A15C+11.1C+2063.6h7.6B+10.6B++
G40-F Ranger 8554227B**25.8523.996%D*N/A38.6C+22.1C+3431.4h64.5B+268.7C
Nemesis VSH9 96531090.486C0.6662.847%C+N/A7.5D6.1D2497.1h10.2D16.3D
Rocklet Rifle 96511130.451C-0.7036.479%F-N/A15.5D--13.6D-2273.3h37.4C++102.5D
MANA Anti-Personnel Turret 5251441.159N/A0.0111.544%UN/A510U10U1898100.1h28.7T*249T*
Maelstrom Turbo Laser 102502730.183C--0.9719%F-2%C2.2D--2.3D--8922.3h145.7C766.7D*
NSX Masamune 85501040.481C--0.6754.564%CN/A15.2D-10.6C1533.3h21.9D--40.1D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret409234.1h
Motion Spotter253,7472.3h
Nano-Armor Kit259335,82643.5h
Flail Targeting Dart32582.5h
The Flail0520.6h
Pain Spire01340.8h
Spawn Beacon242441.1h
Repair Module01770.5h
Turret AI Module02231h
Structure Shield Module01080.3h
Skywall Shield Emitter0780.2h
Cortium Silo0730.2h
Nanite Revive Grenade0970h
Medical Applicator9022,5762.3h
Spear Anti-Vehicle Tower21080.5h
Spitfire Auto-Turret85820.7h
Deconstruction Tool01540.1h
Bunker0560.7h
Rampart Wall11571.1h
Welding Device12,2530.8h
Hoplon Anti-Aircraft Phalanx Tower0670.3h
Xiphos Anti-Personnel Tower1970.5h
Ammunition Package621,3444h
Shield Recharging Field41550.1h
Medical Kit991,3633.7h
Anti-Infantry MANA Turret92521.2h
Elysium Spawn Tube0660.3h
Vehicle Gate1990.8h
Pillbox1570.4h
Nano-Repair Grenade04160.1h
Orbital Strike Target Designator51031.5h
Recon Detection Device411,6025.6h

Check the help document for the dictionary if you want to learn more about words used here.


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