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Praetor Preceptor TronixA[TRID] TronixA
VS BR 84

KDR: 1.15

Score: 21.6m

Last Seen: Jul 23rd, 2019 1:01 AM
- OFFLINE - 713.6 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 823
Level Progress (to 85): 49%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova FPC Serpent VE92 MKV Suppressed Cosmos VM3 Supernova VPC Solstice SF Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $273,969 MLG Score: 219
Fun Score: N/A
Cheeseburgers Flipped: 1094TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.182%24.63%5222311917,3000.6775570.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.912%0.004C+0.57B+-1.473FHEAD ++ (~14.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.25C*11.80.172C++44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.481%0.976%30112132058152450.25122683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.302C-0.566D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.7B+16.70.685B+31.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.756%1.384%330512095,130145624853.52335206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-1.382D**-0.758D-1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-1.212D*22.8-0.824D-62.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.622%3.185%172121215710623220.14783449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%-0.242C-0.312C0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.6-0.59D64.1-0.6D126.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.29%58.462%1751209975112170.868984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.703%-0.107C+-0.556D-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.025C+3.5-0.092C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.977%18.802%174121096872361.33702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.357%-0.813D-0.862B*0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.103C+3.70.228C++7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 823
21.6m539.8%237 (14.2k)227 (13.6k)1.1501425,34822,0391.4894184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121484219.858%14.877%29504:204

46% Engineer12% Heavy Assault22% Infiltrator11% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:07 PMJan 30th, 2016 3:51 PMAug 20th, 2019 3:54 AM (1d) (PST)Jul 23rd, 2019 12:30 AM (30d) (PST)Jul 22nd, 2019 9:01 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921703220.2660.2310.0401.7350.056219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,52110,18619,33516142104313,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1589.3h/66.2d 7,477 3,771 8,094 165.4k 2,343 4,228 5,298 46.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:500
Deaths:697
KDR:0.717
Accuracy:16.407% D--
HSR:20.400% D
SVA-88
D
Kills:411
Deaths:474
KDR:0.867
Accuracy:14.690% F
HSR:20.925% D
VE-H Maw
C-
Kills:332
Deaths:344
KDR:0.965
Accuracy:22.049% D
HSR:22.590% C-
VX29 Polaris
C++
Kills:263
Deaths:299
KDR:0.880
Accuracy:23.076% C+
HSR:23.574% C++
Orion VS54
C--
Kills:123
Deaths:213
KDR:0.577
Accuracy:16.008% D--
HSR:21.138% C--
Ursa
C
Kills:75
Deaths:114
KDR:0.658
Accuracy:15.111% D*
HSR:22.667% C
Kills:1,704
Deaths (as Heavy Assault):2,141
Deaths (to Heavy Assaults):5,636
KDR:0.79589
Kill Difference:437
Playtime:197.411 hours
Usage:12%
Score:2.480m
Score/min:209
Accuracy (listed only):17.890%
HSR (listed only):21.882%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:1,174
Deaths:1,630
KDR:0.720
Accuracy:20.234% D
HSR:21.976% B
Solstice SF
C+
Kills:1,019
Deaths:1,267
KDR:0.804
Accuracy:19.575% D-
HSR:16.389% C+
Phobos VX86
B++
Kills:314
Deaths:419
KDR:0.749
Accuracy:54.436% C
HSR:21.019% B++
Nova
B
Kills:282
Deaths:230
KDR:1.226
Accuracy:26.057% F
HSR:16.312% B
Pandora VX25
B*
Kills:191
Deaths:314
KDR:0.608
Accuracy:29.141% D--
HSR:18.848% B*
Eidolon VE33
C-
Kills:188
Deaths:267
KDR:0.704
Accuracy:25.075% C-
HSR:17.553% D*
Deimos VA29
B
Kills:181
Deaths:338
KDR:0.536
Accuracy:36.282% F--
HSR:18.785% B
Pulsar C
B**
Kills:93
Deaths:126
KDR:0.738
Accuracy:17.624% D*
HSR:29.032% B**
NS-11C
C
Kills:74
Deaths:117
KDR:0.632
Accuracy:16.533% D**
HSR:17.568% C
VE-LR Obelisk
D
Kills:63
Deaths:50
KDR:1.260
Accuracy:19.501% F-
HSR:26.984% D
VE-C Horizon
C
Kills:58
Deaths:82
KDR:0.707
Accuracy:29.664% D
HSR:20.690% C
Kills:3,637
Deaths (as Engineer):4,840
Deaths (to Engineers):5,323
KDR:0.75145
Kill Difference:1,203
Playtime:728.046 hours
Usage:46%
Score:10.659m
Score/min:244
Accuracy (listed only):26.738%
HSR (listed only):20.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B
Kills:1,152
Deaths:1,225
KDR:0.940
Accuracy:25.989% C+
HSR:21.962% B
Artemis VX26
C+
Kills:525
Deaths:517
KDR:1.015
Accuracy:21.563% D*
HSR:22.476% C+
NS-44L Blackhand
A+
Kills:463
Deaths:274
KDR:1.690
Accuracy:49.383% B*
HSR:61.555% A+
Sirius SX12
B*
Kills:459
Deaths:469
KDR:0.979
Accuracy:21.503% D
HSR:23.529% B*
NS-357 Underboss
C+
Kills:304
Deaths:549
KDR:0.554
Accuracy:35.270% C+
HSR:20.066% C+
Parallax VX3
C
Kills:298
Deaths:159
KDR:1.874
Accuracy:35.612% C--
HSR:74.832% C
VE-S Canis
C
Kills:246
Deaths:289
KDR:0.851
Accuracy:20.528% D--
HSR:17.886% C
NS-7 PDW
A+
Kills:241
Deaths:320
KDR:0.753
Accuracy:23.034% C
HSR:27.386% A+
Ghost
D
Kills:218
Deaths:267
KDR:0.816
Accuracy:34.726% D
HSR:49.541% F-
Phantom VA23
C
Kills:190
Deaths:219
KDR:0.868
Accuracy:33.058% C
HSR:27.895% C
V10
C-
Kills:180
Deaths:34
KDR:5.294
Accuracy:37.466% C-
HSR:73.333% C--
VA39 Spectre
B+
Kills:174
Deaths:117
KDR:1.487
Accuracy:34.663% B+
HSR:25.862% D--
NS-61 Emissary
B+
Kills:168
Deaths:204
KDR:0.824
Accuracy:26.686% C
HSR:19.643% B+
NSX Tengu
B+
Kills:127
Deaths:167
KDR:0.760
Accuracy:31.821% D
HSR:23.622% B+
Phaseshift VX-S
D--
Kills:105
Deaths:78
KDR:1.346
Accuracy:28.434% D--
HSR:59.048% D--
Beamer VS3
A*
Kills:61
Deaths:97
KDR:0.629
Accuracy:29.537% B
HSR:39.344% A*
Kills:4,911
Deaths (as Infiltrator):4,985
Deaths (to Infiltrators):3,597
KDR:0.98516
Kill Difference:74
Playtime:347.011 hours
Usage:22%
Score:3.464m
Score/min:166
Accuracy (listed only):30.579%
HSR (listed only):36.749%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:1,174
Deaths:1,630
KDR:0.720
Accuracy:20.234% D
HSR:21.976% B
MKV Suppressed
B
Kills:1,152
Deaths:1,225
KDR:0.940
Accuracy:25.989% C+
HSR:21.962% B
Solstice SF
C+
Kills:1,019
Deaths:1,267
KDR:0.804
Accuracy:19.575% D-
HSR:16.389% C+
Sirius SX12
B*
Kills:459
Deaths:469
KDR:0.979
Accuracy:21.503% D
HSR:23.529% B*
Phobos VX86
B++
Kills:314
Deaths:419
KDR:0.749
Accuracy:54.436% C
HSR:21.019% B++
Nova
B
Kills:282
Deaths:230
KDR:1.226
Accuracy:26.057% F
HSR:16.312% B
VE-S Canis
C
Kills:246
Deaths:289
KDR:0.851
Accuracy:20.528% D--
HSR:17.886% C
NS-7 PDW
A+
Kills:241
Deaths:320
KDR:0.753
Accuracy:23.034% C
HSR:27.386% A+
Pandora VX25
B*
Kills:191
Deaths:314
KDR:0.608
Accuracy:29.141% D--
HSR:18.848% B*
Deimos VA29
B
Kills:181
Deaths:338
KDR:0.536
Accuracy:36.282% F--
HSR:18.785% B
NSX Tengu
B+
Kills:127
Deaths:167
KDR:0.760
Accuracy:31.821% D
HSR:23.622% B+
Pulsar C
B**
Kills:93
Deaths:126
KDR:0.738
Accuracy:17.624% D*
HSR:29.032% B**
NS-11C
C
Kills:74
Deaths:117
KDR:0.632
Accuracy:16.533% D**
HSR:17.568% C
VE-C Horizon
C
Kills:58
Deaths:82
KDR:0.707
Accuracy:29.664% D
HSR:20.690% C
Kills:5,611
Deaths (as Light Assault):6,993
Deaths (to Light Assaults):3,719
KDR:0.80237
Kill Difference:1,382
Playtime:181.738 hours
Usage:11%
Score:1.868m
Score/min:171
Accuracy (listed only):26.601%
HSR (listed only):21.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B
Kills:1,152
Deaths:1,225
KDR:0.940
Accuracy:25.989% C+
HSR:21.962% B
Sirius SX12
B*
Kills:459
Deaths:469
KDR:0.979
Accuracy:21.503% D
HSR:23.529% B*
Phobos VX86
B++
Kills:314
Deaths:419
KDR:0.749
Accuracy:54.436% C
HSR:21.019% B++
Nova
B
Kills:282
Deaths:230
KDR:1.226
Accuracy:26.057% F
HSR:16.312% B
VE-S Canis
C
Kills:246
Deaths:289
KDR:0.851
Accuracy:20.528% D--
HSR:17.886% C
NS-7 PDW
A+
Kills:241
Deaths:320
KDR:0.753
Accuracy:23.034% C
HSR:27.386% A+
Pandora VX25
B*
Kills:191
Deaths:314
KDR:0.608
Accuracy:29.141% D--
HSR:18.848% B*
Deimos VA29
B
Kills:181
Deaths:338
KDR:0.536
Accuracy:36.282% F--
HSR:18.785% B
NSX Tengu
B+
Kills:127
Deaths:167
KDR:0.760
Accuracy:31.821% D
HSR:23.622% B+
Terminus VX-9
D--
Kills:114
Deaths:170
KDR:0.671
Accuracy:20.774% D--
HSR:17.544% D*
NSX Yumi
C--
Kills:81
Deaths:97
KDR:0.835
Accuracy:22.135% D-
HSR:20.988% C--
Kills:3,388
Deaths (as Combat Medic):4,038
Deaths (to Combat Medics):2,131
KDR:0.83903
Kill Difference:650
Playtime:21.714 hours
Usage:1%
Score:0.353m
Score/min:271
Accuracy (listed only):28.336%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,044
Deaths:662
KDR:1.577
Accuracy:15.538% C
HSR:21.456% B+
Nebula VM20
B+
Kills:815
Deaths:556
KDR:1.466
Accuracy:14.745% D-
HSR:23.681% B+
Blueshift VM5
B*
Kills:230
Deaths:137
KDR:1.679
Accuracy:16.445% D
HSR:25.652% B*
NS-10 Burster
C+
Kills:204
Deaths:175
KDR:1.166
Accuracy:26.995% C
HSR:6.373% C+
NS-10 Burster
C+
Kills:184
Deaths:176
KDR:1.045
Accuracy:26.963% C-
HSR:5.435% C+
Cosmos VM3
A++
Kills:158
Deaths:87
KDR:1.816
Accuracy:25.173% A++
HSR:26.582% A++
Comet VM2
C**
Kills:143
Deaths:203
KDR:0.704
Accuracy:45.238% C**
HSR:0.699% F
Blueshift VM5
A*
Kills:118
Deaths:89
KDR:1.326
Accuracy:14.663% D--
HSR:33.051% A*
Comet VM2
C*
Kills:115
Deaths:211
KDR:0.545
Accuracy:47.109% C*
HSR:4.348% C++
Vortex VM21
D--
Kills:79
Deaths:128
KDR:0.617
Accuracy:33.245% D--
HSR:1.266% D--
NS-20 Gorgon
C+
Kills:78
Deaths:80
KDR:0.975
Accuracy:22.756% D
HSR:19.231% C+
Vortex VM21
D
Kills:76
Deaths:128
KDR:0.594
Accuracy:34.573% D
HSR:2.632% D
NS-20 Gorgon
B+
Kills:70
Deaths:57
KDR:1.228
Accuracy:19.677% D--
HSR:22.857% B+
Kills:3,314
Deaths (as MAX Suit):1,344.500
Deaths (to MAX Suits):772
KDR:2.46486
Kill Difference:1,969.500
Playtime:136.978 hours
Usage:9%
Score:2.787m
Score/min:339
Accuracy (listed only):26.394%
HSR (listed only):14.866%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:205
V. Kills:21 N/A
Deaths:192
KDR:1.068
Accuracy:34.481% D-
KPH:14.700 D--
VKPH:1.500 D-
Dual Photon Pods
C-
Kills:95
V. Kills:66 142%
Deaths:63
KDR:1.508
Accuracy:40.214% D**
KPH:18.300 D--
VKPH:12.700 C-
Photon A2A Missile Pods
D
Kills:60
V. Kills:63 94%
Deaths:37
KDR:1.622
Accuracy:73.913% D
KPH:19 D-
VKPH:20 D
Maelstrom Turbo Laser
N/A
Kills:50
V. Kills:52 94%
Deaths:274
KDR:0.182
Accuracy:18.992% N/A
KPH:2.200 N/A
VKPH:2.300 N/A
Kills:410 (255 + 0)
Deaths:566
KDR:0.724
VKDR:0.357
Vehicle Kills:202
Kill Difference:156
Playtime:44.642 hours
Usage:3%
Score:0.349m
Score/min:130
Piloting Accuracy:18.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:641
V. Kills:637 100%
Deaths:377
KDR:1.700
Accuracy:24.693% D
KPH:7.900 D--
VKPH:7.900 C--
L100 Python AP
C+
Kills:418
V. Kills:232 179%
Deaths:142
KDR:2.944
Accuracy:55.705% C+
KPH:27.400 C
VKPH:15.200 C--
C75 Viper
B++
Kills:98
V. Kills:56 172%
Deaths:29
KDR:3.379
Accuracy:38.497% C+
KPH:20.500 C--
VKPH:11.700 B++
Kills:1,157 (1,157 + 0)
Deaths:548
KDR:2.111
VKDR:1.688
Vehicle Kills:925
Kill Difference:609
Playtime:100.853 hours
Usage:6%
Score:1.075m
Score/min:178
Driving Accuracy:38.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,762
V. Kills:582 302%
Deaths:155
KDR:11.368
Accuracy:52.618% B+
KPH:24.600 C*
VKPH:8.100 C+
Supernova FPC
D
Kills:1,268
V. Kills:821 154%
Deaths:378
KDR:3.355
Accuracy:46.875% D-
KPH:17.100 D
VKPH:11.100 D-
Supernova VPC
C
Kills:1,041
V. Kills:151 N/A
Deaths:157
KDR:6.631
Accuracy:47.691% C
KPH:25.500 D-
VKPH:3.700 D--
Saron HRB
D
Kills:101
V. Kills:73 136%
Deaths:32
KDR:3.156
Accuracy:43.648% C+
KPH:14.900 D--
VKPH:10.800 D
Kills:4,172 (4,071 + 101)
Deaths:722
KDR:5.778
VKDR:2.253
Vehicle Kills:1,627
Kill Difference:3,450
Playtime:193.589 hours
Usage:12%
Score:2.009m
Score/min:173
Driving Accuracy:47.691%
Gunner Accuracy:43.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:56
V. Kills:21 255%
Deaths:23
KDR:2.435
Accuracy:29.766% D--
KPH:8.100 D--
VKPH:3 D*
Kills:56 (0 + 56)
Deaths:23
KDR:2.435
VKDR:0.913
Vehicle Kills:21
Kill Difference:33
Playtime:6.921 hours
Usage:0%
Score:0.045m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:29.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,3441,76215511.368B*10.2252.618%B+N/A24.6C*8.1C+15771.7h3.5B**6.7B**
Supernova FPC 2,0891,2683783.354C2.2046.875%D-2.681%C**17.1D11.1D-19474.2h5.1C*10.9C+
Serpent VE92 1,1871,1741,6300.72C0.4320.234%D21.976%B18.2C--N/A5864.4h12.6C*62.1C+
MKV Suppressed 1,1561,1521,2250.94C+0.2125.989%C+21.962%B21.7C-N/A6353h14.4C++55.3C*
Cosmos VM3 1,0541,0446621.577C+0.4315.538%C21.456%B+22.7DN/A9045.9h11.1B**71.6B+
Supernova VPC 1,1921,0411576.631C-5.4847.691%C1.345%C+25.5D-3.7D--14540.9h3.1C**6.5C++
Solstice SF 1,0361,0191,2670.804C+0.3519.575%D-16.389%C+8.4DN/A36120.9h11C*56.1C++
Lasher X2 8988761,2560.697C0.4522.39%C--2.397%D-24.1CN/A9236.3h18.6C**83.3C++
Nebula VM20 8218155561.466C0.3214.745%D-23.681%B+22.8DN/A8635.7h13.1B**88.8C*
Skyguard 1,2786413771.7C--0.5524.693%DN/A7.9D--7.9C--16780.8h154.8D626.8D-
Artemis VX26 5275255171.015C0.1421.563%D*22.476%C+20.4DN/A7725.7h12.3C+56.9C-
Flare VE6 5035006970.717D0.4316.407%D--20.4%D19.7DN/A9325.4h11.7C71.4C--
NS-44L Blackhand 4634632741.69B+0.5449.383%B*61.555%A+13.8DN/A3633.6h3.8B+7.7B+
Sirius SX12 4634594690.979C+0.1721.503%D23.529%B*21CN/A8421.9h13.6B+63.3C++
L100 Python AP 6504181422.944C1.7955.705%C+N/A27.3C15.2C--21215.3h4.8B+8.6B+
SVA-88 4214114740.867C-0.2814.69%F20.925%D20.1D-N/A8520.4h14D95.6D*
Hunter QCX 3893874740.816C*0.3346.088%C*30.491%C**8.7C--N/A3944.7h5.4C*11.7C**
VE-H Maw 3393323440.965C-0.1922.049%D22.59%C-28.9DN/A9411.5h10.3C**46.6C++
Phobos VX86 3173144190.749C-0.4054.436%C21.019%B++29.6C--N/A9310.6h2.4C*4.5C++
NS-357 Underboss 3043045490.554C-0.6035.27%C+20.066%C+13.7D-N/A4922.2h4.2C++11.8C++
Parallax VX3 2982981591.874C0.7235.612%C--74.832%C13.8D-N/A5821.6h2.7D7.7C--
Tank Mine 454286943.043C*1.8920.71%D--N/A68.1D40D7524.2h1.5B++7.3C--
Nova 2822822301.226C+0.0826.057%F16.312%B10.6D--N/A4226.5h4.5C++17.2D-
C-4 3792693150.854C0.3022.882%C--N/A48D19.6D4825.6h1.5C++6.8C+
VX29 Polaris 2702632990.88C-0.2723.076%C+23.574%C++30.9C-N/A958.5h11.9C**51.5C*
VE-S Canis 2472462890.851C0.3020.528%D--17.886%C20.8DN/A6611.8h12.3C++59.9C+
NS-7 PDW 2462413200.753C+0.4023.034%C27.386%A+16.7C--N/A6314.4h14.2C**61.8C*
Blueshift VM5 2322301371.679C0.5316.445%D25.652%B*19.2D-N/A7312h13.4B*81.7C*
Ghost 2202182670.816D0.3334.726%D49.541%F-15.7D--N/A6513.9h3.2D*9.1D-
Light PPA 2262051921.068C--0.0834.481%D-N/A14.6D--1.5D-8914h16.7C+48.5C
NS-10 Burster 3562041751.166B0.0226.995%C6.373%C+5.2C3.8C++11339.6h126.3C**468C*
Proximity Mine 199199434.628C**3.4828.197%FN/A73.7D--N/A2982.7h1.7B++6.1D-
Pandora VX25 1921913140.608C-0.5429.141%D--18.848%B*12.4D-N/A5015.4h5.2C-17.9D
Phantom VA23 1901902190.868D0.2833.058%C27.895%C16.2D--N/A5311.7h5.3C--15.9C
Eidolon VE33 1881882670.704C0.4525.075%C-17.553%D*8.5D-N/A4122.1h10.2C+40.8C+
NS-10 Burster 3201841761.045C+0.1126.963%C-5.435%C+4.8C3.6C+10838.3h137C**508C++
Deimos VA29 1831813380.536D0.6136.282%F--18.785%B14.8D--N/A4912.2h3.1D--8.6D**
V10 181180345.294B*4.1437.466%C-73.333%C--15.7D-N/A7411.5h2.3C+6.1C+
VA39 Spectre 1781741171.487C++0.3434.663%B+25.862%D--17.1CN/A7810.2h6.1C+17.6C**
NS-61 Emissary 1681682040.824C+0.3326.686%C19.643%B+12.7DN/A4113.2h14.5C++54.3C++
Cosmos VM3 161158871.816C+0.6725.173%A++26.582%A++34.3C*N/A1144.6h11.9B*47.4B+
S1 2651572870.547C0.6053.323%C-2.548%C+16.9D11.6C+3189.3h6.4C*12C++
Force-Blade 15415416,9810.009C-1.1421.913%DN/A0.2C--N/A1879.5h2.5C*11.2C++
MANA Anti-Vehicle Turret 3011491870.797D-0.3542.659%D4.698%C**1490B*1520B*6018270.1h12.6F29.6D*
Comet VM2 2191432030.704C0.4545.238%C**N/A10.7C+5.7B*13013.4h19.3B+42.6B+
NSX Tengu 1301271670.76C-0.3931.821%D23.622%B+21.5DN/A915.9h13.8C+43.4C+
Orion VS54 1261232130.577C--0.5716.008%D--21.138%C--13.8DN/A1458.9h16.5D-103C
Blueshift VM5 122118891.326C-0.1814.663%D--33.051%A*23.6DN/A935h12.7B**86.8C++
Comet VM2 1851152110.545D0.6147.109%C*4.348%C++8.4D5.1C++12013.7h25.7C*54.6B
Terminus VX-9 1151141700.671C0.4820.774%D--17.544%D*21.9DN/A795.2h14C--67.4D
Orbital Strike Uplink 1881141114U112.85644.445%UN/A380U246.7U22950.3h3.1T*0.5T*
Phaseshift VX-S 105105781.346D0.2028.434%D--59.048%D--14.2D-N/A647.4h3.9C--13.9D
Saron HRB 174101323.156C2.0143.648%C+1.98%B+14.9D--10.7D2806.8h35.9F-82.3D*
C75 Viper 15498293.379C+2.2338.497%C+N/A20.4C--11.7B++2424.8h15.5C+40.2C+
Dual Photon Pods 16195631.508D0.3640.214%D**N/A18.3D--12.7C-3065.2h43.5F-108.3F-
Pulsar C 94931260.738C0.4117.624%D*29.032%B**13.5DN/A776.9h12.8C+72.5C--
G40-F Ranger 14493246.5M45.3523.327%D**N/A38.8C+21.3C3202.4h57.2B++245C+
Frag Grenade 9086186N/A84.8532.366%FN/A430C20A17870.2h4.2C12.8D-
NSX Yumi 8181970.835C0.3222.135%D-20.988%C--21.9DN/A573.7h13.5C61.1C--
Vortex VM21 150791280.617C-0.5333.245%D--1.266%D--4.5D-4.1D8017.4h30.3B+91.2C**
NS-20 Gorgon 8678800.975C+0.1822.756%D19.231%C+15.3C1.6C+515.1h36.7B161.1C**
Vortex VM21 144761280.594C0.5634.573%D2.632%D4.3D-3.9C--7617.5h33.9B+98B
Ursa 76751140.658D0.4915.111%D*22.667%C15.3D-N/A794.9h14.9D--98.7D*
NS-11C 76741170.632C0.5216.533%D**17.568%C9.4D-N/A757.9h16.1C97.5D
NS-20 Gorgon 7170571.228C++0.0819.677%D--22.857%B+20C*N/A633.5h26.1B*132.6B+
Lancer VS22 138691720.401C-0.7552.772%D*N/A8.1D8.1D1798.5h17.8B+33.7C**
Spear Anti-Vehicle Phalanx Tower 11066166M++64.8547.216%CN/A44C++29.3C*2921.5h6.4B*13.6B*
NS Decimator 106661330.496D0.6551.833%D*N/A18.9D--11.4D2723.5h6D11.6D*
VE-LR Obelisk 6463501.26C0.1119.501%F-26.984%D14.7D-N/A534.3h9D-46.4F-
NS-R3 Swarm 109611430.427C0.7260.755%DN/A7.2C+5.6C818.5h25.3B41.7C*
Beamer VS3 6161970.629C+0.5229.537%B39.344%A*9.8D-N/A636.2h8.7B29.4C++
Rocklet Rifle 114611350.452C-0.7037.1%F-N/A15.3D--13.3D--2204h38.8C+104.6D
Photon A2A Missile Pods 12360371.622D0.4773.913%DN/A18.8D-19.7D3183.2h6.5B**8.8B**
Hades VSH4 10360950.632C++0.5271.586%B+N/A15.4C+11C+2023.9h7.6B+10.6B++
VE-C Horizon 5958820.707C-0.4429.664%D20.69%C26.4DN/A772.2h14.4B48.7C++
Nemesis VSH9 102571160.491C0.6662.403%C+N/A7.8C-6.2C2457.3h9.8D15.8C--
MANA Anti-Personnel Turret 5756531.057N/A0.0911.67%UN/A560U10U1989600.1h28.9T*247.4T*
M20 Basilisk 7756232.435C1.2829.766%D--5.357%C+8.1D--3D*1086.9h114.9C385.9D
NSX Masamune 92541160.466C--0.6854.578%CN/A15D-10.6C1563.6h22.5D--41.3D-
Xiphos Anti-Personnel Phalanx Tower 5653153C+51.8514.53%D**N/A176.7C10C*6670.3h6.9B+47.5C**
Maelstrom Turbo Laser 102502740.182D0.9718.992%F-2%C2.2D--2.3D--8922.3h145.7C-767.4D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret409434.1h
Spawn Beacon243661.3h
Nano-Armor Kit288359,49245.3h
Motion Spotter255,2982.9h
Skywall Shield Emitter01130.3h
Turret AI Module03051.3h
Structure Shield Module01480.4h
Repair Module02550.8h
Nanite Revive Grenade01130h
Medical Applicator9323,7052.3h
Blast Wall0820.4h
Cortium Silo01010.3h
Bunker0650.8h
Spitfire Auto-Turret107780.8h
Hoplon Anti-Aircraft Phalanx Tower01020.4h
Rampart Wall11581.1h
Xiphos Anti-Personnel Tower11300.6h
Welding Device12,9330.9h
Deconstruction Tool01540.1h
Spear Anti-Vehicle Tower21460.7h
Recon Detection Device411,6025.6h
Ammunition Package651,4634.3h
Shield Recharging Field72060.1h
Medical Kit1131,6143.9h
Anti-Infantry MANA Turret92701.2h
Nano-Repair Grenade04840.1h
Flail Targeting Dart73983.4h
The Flail0750.9h
Pain Spire01911.1h
M12 Kobalt0770h
Solid Wall01180.8h
Elysium Spawn Tube0850.3h
Orbital Strike Target Designator61151.7h
Vehicle Gate11431.1h
Pillbox1750.5h
Alarm Module0670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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