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Archon Preceptor TronixA[TRID] TronixA
VS BR 76

KDR: 1.15

Score: 20m

Last Seen: Jan 29th, 2019 7:01 AM
- OFFLINE - 20.6 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 800
Level Progress (to 77): 82%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova FPC Serpent VE92 Supernova VPC Cosmos VM3 Solstice SF MKV Suppressed Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 1060TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.732%25.427%5272210006,2100.6570730.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.008%-0.066C+0.731B++-1.569FHEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.252C*11.60.188C++44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.551%0.976%32110212057722450.26554483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.302C-0.578D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.7B+16.70.685B+31.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.766%1.414%344510175,023136624223.67447207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.91%-1.377D**-0.773D-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-1.22D*23-0.833D-62.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.86%2.353%12110218510022770.084745831%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.437B-0.511D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.307C*33.50.149C++48.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.012%59.978%1251017892103670.860174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.863%-0.153C-0.47D-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.028C+3.4-0.086C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.832%17.703%124101874060731.21911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.239%-0.964D--0.632B+0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.056C+4.20.144C++9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 800
20m531.7%237 (14.2k)227 (13.6k)1.1501422,82019,8411.5112776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102269219.755%14.759%29204:272

46% Engineer13% Heavy Assault21% Infiltrator11% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:07 PMJan 30th, 2016 3:51 PMFeb 17th, 2019 6:18 AM (2d) (PST)Jan 29th, 2019 4:54 AM (21d) (PST)Jan 29th, 2019 3:01 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971683290.2590.2250.0381.6790.057217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,83510,08219,75316142101313,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1469.1h/61.2d 7,165 3,368 6,996 148k 2,201 3,923 5,012 43.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:820
Deaths:1,194
KDR:0.687
Accuracy:22.155% C-
HSR:2.439% D-
Flare VE6
D
Kills:491
Deaths:679
KDR:0.723
Accuracy:16.339% D--
HSR:20.367% D
SVA-88
C--
Kills:378
Deaths:444
KDR:0.851
Accuracy:14.269% F-
HSR:21.429% C--
VE-H Maw
C+
Kills:289
Deaths:287
KDR:1.007
Accuracy:21.446% D
HSR:25.260% C+
VX29 Polaris
C++
Kills:196
Deaths:210
KDR:0.933
Accuracy:22.927% C+
HSR:23.469% C++
Orion VS54
C++
Kills:102
Deaths:179
KDR:0.570
Accuracy:15.207% D--
HSR:25.490% C++
Ursa
C+
Kills:74
Deaths:113
KDR:0.655
Accuracy:15.155% D*
HSR:22.973% C+
Kills:2,350
Deaths (as Heavy Assault):3,106
Deaths (to Heavy Assaults):4,976
KDR:0.7566
Kill Difference:756
Playtime:185.240 hours
Usage:13%
Score:2.308m
Score/min:208
Accuracy (listed only):18.214%
HSR (listed only):20.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:1,084
Deaths:1,530
KDR:0.708
Accuracy:20.060% D
HSR:21.495% C**
Solstice SF
C+
Kills:977
Deaths:1,217
KDR:0.803
Accuracy:19.371% D-
HSR:16.274% C+
Nova
C**
Kills:277
Deaths:225
KDR:1.231
Accuracy:25.914% F
HSR:16.246% C**
Eidolon VE33
C-
Kills:188
Deaths:267
KDR:0.704
Accuracy:25.075% C-
HSR:17.553% D*
Pandora VX25
B*
Kills:186
Deaths:304
KDR:0.612
Accuracy:28.924% D--
HSR:18.280% B*
Deimos VA29
B+
Kills:180
Deaths:335
KDR:0.537
Accuracy:36.488% F-
HSR:18.889% B+
Phobos VX86
B+
Kills:97
Deaths:181
KDR:0.536
Accuracy:49.416% D
HSR:18.557% B+
Pulsar C
B**
Kills:92
Deaths:126
KDR:0.730
Accuracy:17.622% D*
HSR:29.348% B**
NS-11C
C
Kills:73
Deaths:112
KDR:0.652
Accuracy:16.647% D**
HSR:17.808% C
VE-LR Obelisk
D
Kills:59
Deaths:44
KDR:1.341
Accuracy:19.048% F-
HSR:25.424% D
Kills:3,213
Deaths (as Engineer):4,341
Deaths (to Engineers):4,977
KDR:0.74015
Kill Difference:1,128
Playtime:681.817 hours
Usage:46%
Score:10.091m
Score/min:247
Accuracy (listed only):25.856%
HSR (listed only):19.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B++
Kills:884
Deaths:919
KDR:0.962
Accuracy:26.282% C++
HSR:23.529% B++
Artemis VX26
C+
Kills:432
Deaths:443
KDR:0.975
Accuracy:21.376% D*
HSR:21.528% C+
NS-44L Blackhand
A+
Kills:425
Deaths:249
KDR:1.707
Accuracy:49.250% B*
HSR:64% A+
Parallax VX3
C
Kills:292
Deaths:159
KDR:1.836
Accuracy:36.007% C-
HSR:75.343% C
NS-357 Underboss
C+
Kills:263
Deaths:481
KDR:0.547
Accuracy:34.410% C
HSR:19.772% C+
Sirius SX12
A+
Kills:251
Deaths:314
KDR:0.799
Accuracy:20.399% D
HSR:27.092% A+
VE-S Canis
C
Kills:216
Deaths:252
KDR:0.857
Accuracy:20.762% D--
HSR:17.130% C
NS-7 PDW
A++
Kills:203
Deaths:272
KDR:0.746
Accuracy:23.154% C
HSR:28.571% A++
Phantom VA23
C+
Kills:190
Deaths:219
KDR:0.868
Accuracy:33.058% C
HSR:27.895% C+
Ghost
D
Kills:184
Deaths:225
KDR:0.818
Accuracy:34.419% D
HSR:48.370% F-
V10
C-
Kills:180
Deaths:34
KDR:5.294
Accuracy:37.466% C-
HSR:73.333% C--
NS-61 Emissary
B++
Kills:156
Deaths:182
KDR:0.857
Accuracy:26.530% C
HSR:20.513% B++
VA39 Spectre
C*
Kills:143
Deaths:92
KDR:1.554
Accuracy:33.910% C*
HSR:25.874% D--
NSX Tengu
B*
Kills:100
Deaths:118
KDR:0.847
Accuracy:32.113% D
HSR:26% B*
Phaseshift VX-S
D-
Kills:93
Deaths:72
KDR:1.292
Accuracy:27.729% D--
HSR:61.290% D-
Beamer VS3
A*
Kills:60
Deaths:97
KDR:0.619
Accuracy:29.484% C**
HSR:40% A*
Kills:4,072
Deaths (as Infiltrator):4,128
Deaths (to Infiltrators):3,283
KDR:0.98643
Kill Difference:56
Playtime:310.172 hours
Usage:21%
Score:2.998m
Score/min:161
Accuracy (listed only):30.397%
HSR (listed only):37.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:1,084
Deaths:1,530
KDR:0.708
Accuracy:20.060% D
HSR:21.495% C**
Solstice SF
C+
Kills:977
Deaths:1,217
KDR:0.803
Accuracy:19.371% D-
HSR:16.274% C+
MKV Suppressed
B++
Kills:884
Deaths:919
KDR:0.962
Accuracy:26.282% C++
HSR:23.529% B++
Nova
C**
Kills:277
Deaths:225
KDR:1.231
Accuracy:25.914% F
HSR:16.246% C**
Sirius SX12
A+
Kills:251
Deaths:314
KDR:0.799
Accuracy:20.399% D
HSR:27.092% A+
VE-S Canis
C
Kills:216
Deaths:252
KDR:0.857
Accuracy:20.762% D--
HSR:17.130% C
NS-7 PDW
A++
Kills:203
Deaths:272
KDR:0.746
Accuracy:23.154% C
HSR:28.571% A++
Pandora VX25
B*
Kills:186
Deaths:304
KDR:0.612
Accuracy:28.924% D--
HSR:18.280% B*
Deimos VA29
B+
Kills:180
Deaths:335
KDR:0.537
Accuracy:36.488% F-
HSR:18.889% B+
NSX Tengu
B*
Kills:100
Deaths:118
KDR:0.847
Accuracy:32.113% D
HSR:26% B*
Phobos VX86
B+
Kills:97
Deaths:181
KDR:0.536
Accuracy:49.416% D
HSR:18.557% B+
Pulsar C
B**
Kills:92
Deaths:126
KDR:0.730
Accuracy:17.622% D*
HSR:29.348% B**
NS-11C
C
Kills:73
Deaths:112
KDR:0.652
Accuracy:16.647% D**
HSR:17.808% C
Kills:4,620
Deaths (as Light Assault):5,905
Deaths (to Light Assaults):3,256
KDR:0.78239
Kill Difference:1,285
Playtime:162.426 hours
Usage:11%
Score:1.596m
Score/min:164
Accuracy (listed only):25.935%
HSR (listed only):21.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B++
Kills:884
Deaths:919
KDR:0.962
Accuracy:26.282% C++
HSR:23.529% B++
Nova
C**
Kills:277
Deaths:225
KDR:1.231
Accuracy:25.914% F
HSR:16.246% C**
Sirius SX12
A+
Kills:251
Deaths:314
KDR:0.799
Accuracy:20.399% D
HSR:27.092% A+
VE-S Canis
C
Kills:216
Deaths:252
KDR:0.857
Accuracy:20.762% D--
HSR:17.130% C
NS-7 PDW
A++
Kills:203
Deaths:272
KDR:0.746
Accuracy:23.154% C
HSR:28.571% A++
Pandora VX25
B*
Kills:186
Deaths:304
KDR:0.612
Accuracy:28.924% D--
HSR:18.280% B*
Deimos VA29
B+
Kills:180
Deaths:335
KDR:0.537
Accuracy:36.488% F-
HSR:18.889% B+
Terminus VX-9
D*
Kills:104
Deaths:154
KDR:0.675
Accuracy:20.504% D*
HSR:17.308% D*
NSX Tengu
B*
Kills:100
Deaths:118
KDR:0.847
Accuracy:32.113% D
HSR:26% B*
Phobos VX86
B+
Kills:97
Deaths:181
KDR:0.536
Accuracy:49.416% D
HSR:18.557% B+
Kills:2,498
Deaths (as Combat Medic):3,074
Deaths (to Combat Medics):1,886
KDR:0.81262
Kill Difference:576
Playtime:18.799 hours
Usage:1%
Score:0.312m
Score/min:276
Accuracy (listed only):28.395%
HSR (listed only):21.160%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,005
Deaths:635
KDR:1.583
Accuracy:15.442% C
HSR:22.090% B+
Nebula VM20
B+
Kills:736
Deaths:517
KDR:1.424
Accuracy:14.274% D-
HSR:23.913% B+
NS-10 Burster
C+
Kills:202
Deaths:174
KDR:1.161
Accuracy:26.972% C
HSR:6.436% C+
Blueshift VM5
B**
Kills:200
Deaths:115
KDR:1.739
Accuracy:16.618% D
HSR:27% B**
NS-10 Burster
C+
Kills:184
Deaths:175
KDR:1.051
Accuracy:26.949% C-
HSR:5.435% C+
Comet VM2
C**
Kills:140
Deaths:193
KDR:0.725
Accuracy:45.071% C**
HSR:0.714% F
Cosmos VM3
A++
Kills:133
Deaths:66
KDR:2.015
Accuracy:25.486% A++
HSR:28.571% A++
Comet VM2
C*
Kills:115
Deaths:209
KDR:0.550
Accuracy:47.077% C*
HSR:4.348% C+
Blueshift VM5
M+
Kills:92
Deaths:67
KDR:1.373
Accuracy:14.569% D--
HSR:35.870% M+
Vortex VM21
D-
Kills:79
Deaths:128
KDR:0.617
Accuracy:33.245% D-
HSR:1.266% D--
Vortex VM21
D
Kills:76
Deaths:128
KDR:0.594
Accuracy:34.573% D
HSR:2.632% D
NS-20 Gorgon
C*
Kills:71
Deaths:72
KDR:0.986
Accuracy:22.999% C--
HSR:21.127% C*
NS-20 Gorgon
B++
Kills:68
Deaths:49
KDR:1.388
Accuracy:19.698% D--
HSR:23.529% B++
Kills:3,101
Deaths (as MAX Suit):1,264
Deaths (to MAX Suits):740
KDR:2.45332
Kill Difference:1,837
Playtime:132.704 hours
Usage:9%
Score:2.705m
Score/min:340
Accuracy (listed only):26.383%
HSR (listed only):15.610%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:205
V. Kills:21 N/A
Deaths:192
KDR:1.068
Accuracy:34.551% D-
KPH:14.800 D--
VKPH:1.500 D-
Dual Photon Pods
C-
Kills:95
V. Kills:66 142%
Deaths:63
KDR:1.508
Accuracy:40.214% D*
KPH:18.300 D--
VKPH:12.700 C-
Photon A2A Missile Pods
D
Kills:60
V. Kills:63 94%
Deaths:37
KDR:1.622
Accuracy:73.913% D--
KPH:19 D-
VKPH:20 D
Maelstrom Turbo Laser
N/A
Kills:50
V. Kills:52 94%
Deaths:271
KDR:0.185
Accuracy:19.001% N/A
KPH:2.200 N/A
VKPH:2.300 N/A
Kills:410 (255 + 0)
Deaths:563
KDR:0.728
VKDR:0.359
Vehicle Kills:202
Kill Difference:153
Playtime:44.545 hours
Usage:3%
Score:0.346m
Score/min:130
Piloting Accuracy:19.001%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:620
V. Kills:628 99%
Deaths:366
KDR:1.694
Accuracy:24.727% D
KPH:7.800 D-
VKPH:7.900 C-
L100 Python AP
C
Kills:352
V. Kills:199 176%
Deaths:125
KDR:2.816
Accuracy:53.932% C
KPH:25.100 C
VKPH:14.200 D
C75 Viper
B**
Kills:79
V. Kills:46 168%
Deaths:21
KDR:3.762
Accuracy:37.564% C+
KPH:20.900 C-
VKPH:12.200 B**
Kills:1,051 (1,051 + 0)
Deaths:512
KDR:2.053
VKDR:1.705
Vehicle Kills:873
Kill Difference:539
Playtime:97.223 hours
Usage:7%
Score:1.035m
Score/min:177
Driving Accuracy:37.564%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,762
V. Kills:582 302%
Deaths:155
KDR:11.368
Accuracy:52.618% B+
KPH:24.600 C**
VKPH:8.100 C+
Supernova FPC
D
Kills:1,248
V. Kills:811 154%
Deaths:373
KDR:3.346
Accuracy:46.672% D-
KPH:17 D
VKPH:11 D-
Supernova VPC
C
Kills:1,041
V. Kills:151 N/A
Deaths:157
KDR:6.631
Accuracy:47.691% C
KPH:25.500 D-
VKPH:3.700 D--
Saron HRB
D
Kills:85
V. Kills:63 133%
Deaths:30
KDR:2.833
Accuracy:40.860% C
KPH:14.500 D--
VKPH:10.800 D
Kills:4,136 (4,051 + 85)
Deaths:715
KDR:5.785
VKDR:2.248
Vehicle Kills:1,607
Kill Difference:3,421
Playtime:191.996 hours
Usage:13%
Score:1.980m
Score/min:172
Driving Accuracy:47.691%
Gunner Accuracy:40.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,3441,76215511.368B*10.2252.618%B+N/A24.6C**8.1C+15771.7h3.5B**6.7B**
Supernova FPC 2,0591,2483733.346C2.2046.672%D-2.724%C++17D11D-19273.5h5.1B10.9C+
Serpent VE92 1,0961,0841,5300.708C0.4420.06%D21.495%C**18C-N/A5760.2h12.7C**63.4C+
Supernova VPC 1,1921,0411576.631C5.4847.691%C1.345%C25.5D-3.7D--14440.9h3.1C**6.5C++
Cosmos VM3 1,0141,0056351.583C+0.4315.442%C22.09%B+22.3C--N/A9045h11.2B*72.8B+
Solstice SF 9929771,2170.803C+0.3519.371%D-16.274%C+8.3D-N/A37117.2h11C*56.8C++
MKV Suppressed 8888849190.962C+0.1926.282%C++23.529%B++23CN/A6738.5h13.7C*52.3C**
Lasher X2 8418201,1940.687C0.4622.155%C-2.439%D-23.4CN/A9135.1h18.6C**84.1C++
Nebula VM20 7407365171.424C0.2714.274%D-23.913%B+21.8DN/A8533.7h13.1B**91.9C++
Skyguard 1,2486203661.694C-0.5424.727%DN/A7.8D-7.9C-16879.4h157.7D638D-
Flare VE6 4944916790.723D0.4316.339%D--20.367%D19.6DN/A9325.1h11.7C+71.4C-
Artemis VX26 4344324430.975C0.1821.376%D*21.528%C+19.3DN/A7722.4h12.3C++57.3C-
NS-44L Blackhand 4254252491.707B+0.5649.25%B*64%A+13.7DN/A3631.1h3.9B+7.8B+
SVA-88 3883784440.851C-0.3014.269%F-21.429%C--19.6D-N/A8419.3h14.3D100.3D*
Hunter QCX 3633624430.817C*0.3342.822%C+30.387%C**8.7C-N/A3941.6h4.7C**11.1C**
L100 Python AP 5513521252.816C1.6753.932%CN/A25.1C14.2D20614h4.9B*9.2B+
Parallax VX3 2922921591.836C0.6936.007%C-75.343%C14D-N/A5920.8h2.7D7.6C-
VE-H Maw 2952892871.007C-0.1421.446%D25.26%C+29.5DN/A889.8h10B+46.5C++
Nova 2772772251.231C+0.0825.914%F16.246%C**10.5D--N/A4226.4h4.5C++17.4D-
NS-357 Underboss 2632634810.547C-0.6034.41%C19.772%C+13.1D-N/A4820.1h4C**11.8C*
Tank Mine 416260892.921C*1.7721.23%D-N/A66.7D40D7883.9h1.5B++7.2C
Sirius SX12 2522513140.799C+0.3520.399%D27.092%A+17.8C--N/A9214.1h14.1C**69.1C+
C-4 3382392900.824C0.3322.794%C--N/A46D19D4625.2h1.6C+6.8C+
VE-S Canis 2162162520.857C0.2920.762%D--17.13%C21.8DN/A679.9h12.1C++58.4C+
Light PPA 2262051921.068C--0.0834.551%D-N/A14.7D--1.5D-8913.9h16.7C+48.3C+
NS-7 PDW 2062032720.746C+0.4023.154%C28.571%A++15.6C--N/A6313h14.3C**61.9C*
NS-10 Burster 3542021741.161B+0.0126.972%C6.436%C+5.1C+3.8C++11339.6h127.3C**471.8C*
Blueshift VM5 2012001151.739C0.5916.618%D27%B**18.2D-N/A7211h13.8B++82.9C*
VX29 Polaris 2011962100.933C-0.2222.927%C+23.469%C++31.6C-N/A1016.2h11.4B+49.6C**
Proximity Mine 193193434.488C*3.3428.216%FN/A74.2D--N/A2942.6h1.7B++6D
Phantom VA23 1901902190.868D0.2833.058%C27.895%C+16.2DN/A5311.7h5.3C--15.9C
Eidolon VE33 1881882670.704C0.4525.075%C-17.553%D*8.5DN/A4022.1h10.2C+40.8C+
Pandora VX25 1871863040.612D0.5428.924%D--18.28%B*12.2D-N/A5015.3h5.2C18.1D
NS-10 Burster 3201841751.051C+0.1026.949%C-5.435%C+4.8C3.6C+10838.3h136.7B507.1C++
Ghost 1861842250.818D0.3334.419%D48.37%F-14.8D-N/A6412.4h3.2D*9.2D-
V10 181180345.294B*4.1437.466%C-73.333%C--15.7D-N/A7411.5h2.3C+6.1C+
Deimos VA29 1821803350.537D0.6136.488%F-18.889%B+15D--N/A4812h3.1D--8.5D**
NS-61 Emissary 1561561820.857C++0.2926.53%C20.513%B++12.2DN/A3812.8h14.6C++54.9C++
S1 2541502840.528C0.6253.469%C2.667%C+16.5D11.4C+3179.1h6.5C*12.1C++
MANA Anti-Vehicle Turret 2961461820.802D--0.3542.556%D**4.795%A1460D1500C-998000.1h12.7C++29.9C-
VA39 Spectre 147143921.554C++0.4033.91%C*25.874%D--16.1CN/A808.9h6.3C+18.6C*
Comet VM2 2161401930.725C+0.4345.071%C**N/A10.9C+5.9B*13512.8h19.1B+42.5B+
Cosmos VM3 136133662.015C++0.8625.486%A++28.571%A++33.3B+N/A1054h12.3B++48.3B+
Force-Blade 12112115,0200.008C-1.1420.676%DN/A0.2C--N/A1796.6h2.6C++12.5C+
Comet VM2 1851152090.55C--0.6047.077%C*4.348%C+8.5D5.1C++12013.6h25.5C*54.1B
Terminus VX-9 1051041540.675C-0.4820.504%D*17.308%D*21.2DN/A754.9h14.1C--68.8D
Orion VS54 1031021790.57C--0.5815.207%D--25.49%C++13.1D-N/A1497.8h16.4D107.7C
NSX Tengu 1021001180.847C0.3032.113%D26%B*21.7DN/A1024.6h11.9B+37.2C*
Phobos VX86 97971810.536D0.6149.416%D18.557%B+19D-N/A895.1h3.1D-6.2C--
Dual Photon Pods 16195631.508D0.3640.214%D*N/A18.3D--12.7C-3015.2h43.5F-108.3F-
Phaseshift VX-S 9393721.292D0.1427.729%D--61.29%D-13.1DN/A607.1h4.1C--14.8D
Blueshift VM5 9492671.373C0.2214.569%D--35.87%M+23DN/A914h12.5B**86.1C++
Pulsar C 93921260.73C0.4217.622%D*29.348%B**13.5DN/A776.8h12.9C+73.2C-
Orbital Strike Uplink 15491191U89.85734.21%UN/A455U315U30140.2h3.1T*0.4T*
Saron HRB 14885302.833C-1.6840.86%C2.353%B++14.4D--10.7D3045.9h33.5F82.1D*
Frag Grenade 8985185N/A83.8532.049%FN/A425C20A+18440.2h4C+12.5D
Vortex VM21 150791280.617C-0.5333.245%D-1.266%D--4.5D-4.1D8017.4h30.3B+91.2C**
C75 Viper 12579213.762C+2.6137.564%C+N/A20.8C-12.1B**2743.8h14.9C+39.7C+
Vortex VM21 144761280.594C0.5634.573%D2.632%D4.3D3.9C-7617.5h33.9B++98B+
Ursa 75741130.655D0.5015.155%D*22.973%C+15.4D-N/A774.8h14.9D--98.6D*
NS-11C 75731120.652C0.5016.647%D**17.808%C9.4D-N/A757.8h15.5C+92.8D
NS-20 Gorgon 7971720.986C+0.1622.999%C--21.127%C*14.8C1.7C*514.8h38.5C**167.3C*
NS-20 Gorgon 6968491.388C**0.2419.698%D--23.529%B++20.6BN/A653.3h24.9B*126.4B+
Beamer VS3 6060970.619C+0.5329.484%C**40%A*9.7DN/A626.2h8.8B29.7C++
Photon A2A Missile Pods 12360371.622D0.4773.913%D--N/A18.8D-19.7D3173.2h6.5B**8.8B*
VE-LR Obelisk 6059441.341C+0.1919.048%F-25.424%D15.1DN/A513.9h8.9D47F-
NS-R3 Swarm 103581250.464C+0.6960.465%DN/A7.2C+5.6C818.1h24.7B+40.8B+
NS Decimator 92581220.475D0.6851.241%D*N/A18.1D--10.6D2763.2h6.1D11.8D--
Lancer VS22 116561580.354C--0.8051.349%D*N/A7.1D7.6D--1777.9h19.4B37.7C*
Hades VSH4 8951880.58C++0.5773.063%B++N/A14.6C+10.9C+2023.5h7.8B+10.6B++
MANA Anti-Personnel Turret 5251431.186N/A0.0411.739%UN/A510U10U1898100.1h28.4T*242T*
G40-F Ranger 8051225.5B**24.3524.606%D*N/A39.2C+22.3C+3721.3h61.2B+248.6C+
Nemesis VSH9 91501060.472C0.6862.441%C+N/A7.1D5.9D2467h10.5D-16.9D
Maelstrom Turbo Laser 102502710.185C--0.9719.001%F-2%C2.2D--2.3D*8822.3h145.7C766.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter253,6362.3h
Nano-Armor Kit257328,71842.8h
Pain Spire01300.8h
Flail Targeting Dart22472.4h
Spawn Beacon232241.1h
Anti-Vehicle MANA Turret409174.1h
Repair Module01670.5h
Turret AI Module02120.9h
Structure Shield Module01040.3h
Skywall Shield Emitter0750.2h
Cortium Silo0710.2h
Nanite Revive Grenade0910h
Medical Applicator9022,1832.2h
Welding Device12,2190.8h
Deconstruction Tool01540.1h
Spear Anti-Vehicle Tower21040.5h
Spitfire Auto-Turret75570.6h
Bunker0560.7h
Rampart Wall11551.1h
Xiphos Anti-Personnel Tower1930.5h
Hoplon Anti-Aircraft Phalanx Tower0640.3h
Ammunition Package611,3213.9h
Shield Recharging Field31270.1h
Medical Kit961,3433.6h
Anti-Infantry MANA Turret92481.2h
Pillbox1550.4h
Elysium Spawn Tube0640.2h
Vehicle Gate0940.7h
Nano-Repair Grenade03990.1h
Orbital Strike Target Designator4951.5h
Recon Detection Device411,5935.6h

Check the help document for the dictionary if you want to learn more about words used here.


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