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Centurion Centurion Tronzako[BYBY] Tronzako
VS BR 53

KDR: 4.56

Score: 12.3m

Last Seen: Feb 17th, 2019 4:17 PM
- OFFLINE - 33.2 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 17
Level Progress (to 54): 2%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 NS-15MG VX29 Polaris NSX Naginata Flare VE6 SVA-GG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,343,719 MLG Score: 7469
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 10.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.53%34.472%9832999325,7866.2285-1.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.685%1.457A+2.123A*-0.602DHEAD ++ (~20.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.561B+9.40.344C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.045%1.767%630210209621661385.79518692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.29%-0.671D0.15C++-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.614B+19.30.636B+42.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.175%79.525%0310192,10542145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.984%0.772B++0.812B++-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+1.90.388C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 17
12.3m299.7%658 (39.5k)572 (34.3k)4.5569932,0227,0274.6682853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022362328.291%33.53%94903:0312

70% Heavy Assault11% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2014 11:23 AMOct 30th, 2018 8:48 AMFeb 17th, 2019 11:45 AM (1d) (PST)Feb 17th, 2019 1:14 PM (1d) (PST)Feb 17th, 2019 12:17 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0142607541.4920.3270.5004.6100.0467469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,81015,61945,191902030277334,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
357.7h/14.9d 782 10,737 8,530 98.9k 367 1,525 988 21.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:7,250
Deaths:1,219
KDR:5.948
Accuracy:28.470% B+
HSR:35.766% B++
SVA-88
B+
Kills:1,761
Deaths:246
KDR:7.159
Accuracy:25.987% B+
HSR:28.507% B+
Orion VS54
B*
Kills:1,197
Deaths:312
KDR:3.837
Accuracy:24.868% B*
HSR:24.060% C+
NS-15MG
A+
Kills:1,184
Deaths:158
KDR:7.494
Accuracy:31.576% B**
HSR:45.946% A+
VX29 Polaris
A*
Kills:1,178
Deaths:246
KDR:4.789
Accuracy:31.546% A+
HSR:40.238% A*
NSX Naginata
A++
Kills:1,178
Deaths:205
KDR:5.746
Accuracy:30.798% A++
HSR:41.087% A++
Flare VE6
A*
Kills:1,176
Deaths:207
KDR:5.681
Accuracy:31.399% A+
HSR:40.051% A*
SVA-GG
A
Kills:1,176
Deaths:223
KDR:5.274
Accuracy:31.606% B*
HSR:39.796% A
NS-15MB
A*
Kills:1,175
Deaths:181
KDR:6.492
Accuracy:28.654% B
HSR:51.660% A*
NS-15M2
C**
Kills:1,168
Deaths:115
KDR:10.157
Accuracy:25.230% C**
HSR:24.743% C+
NS-15M1
B+
Kills:1,165
Deaths:165
KDR:7.061
Accuracy:25.324% B+
HSR:26.695% B+
Pulsar LSW
B++
Kills:1,160
Deaths:129
KDR:8.992
Accuracy:23.938% C*
HSR:29.052% B++
NS-15MP
B*
Kills:440
Deaths:43
KDR:10.233
Accuracy:32.129% B*
HSR:38.636% B*
Ursa
M**
Kills:224
Deaths:30
KDR:7.467
Accuracy:35.249% A*
HSR:49.107% M**
Lasher X2
B+
Kills:166
Deaths:42
KDR:3.952
Accuracy:29.382% B+
HSR:1.807% D*
VE-H Maw
M
Kills:56
Deaths:8
KDR:7
Accuracy:33.949% A+
HSR:50% M
Kills:21,654
Deaths (as Heavy Assault):3,529
Deaths (to Heavy Assaults):2,109
KDR:6.13602
Kill Difference:18,125
Playtime:251.113 hours
Usage:70%
Score:8.916m
Score/min:592
Accuracy (listed only):29.382%
HSR (listed only):35.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
C*
Kills:617
Deaths:246
KDR:2.508
Accuracy:29.139% C*
HSR:17.342% C-
VX6-7
B*
Kills:441
Deaths:95
KDR:4.642
Accuracy:29.071% B*
HSR:19.728% C+
MKV-B Suppressed
B**
Kills:237
Deaths:90
KDR:2.633
Accuracy:28.727% B+
HSR:27.004% B**
Solstice VE3
B**
Kills:208
Deaths:97
KDR:2.144
Accuracy:28.513% B**
HSR:16.827% C--
NS-11C
B
Kills:164
Deaths:66
KDR:2.485
Accuracy:25.531% B
HSR:20.732% C**
Pulsar C
M+
Kills:53
Deaths:20
KDR:2.650
Accuracy:32.320% A+
HSR:39.623% M+
Kills:1,720
Deaths (as Light Assault):614
Deaths (to Light Assaults):1,541
KDR:2.8013
Kill Difference:1,106
Playtime:49.946 hours
Usage:14%
Score:1.212m
Score/min:405
Accuracy (listed only):28.883%
HSR (listed only):23.543%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C*
Kills:617
Deaths:246
KDR:2.508
Accuracy:29.139% C*
HSR:17.342% C-
NS-11A "Heatwave"
A++
Kills:433
Deaths:89
KDR:4.865
Accuracy:34.500% A
HSR:39.030% A++
Pulsar VS1
M
Kills:383
Deaths:95
KDR:4.032
Accuracy:34.783% A*
HSR:39.687% M
MKV-B Suppressed
B**
Kills:237
Deaths:90
KDR:2.633
Accuracy:28.727% B+
HSR:27.004% B**
H-V45 AE
B+
Kills:108
Deaths:28
KDR:3.857
Accuracy:30.551% B+
HSR:31.482% B+
Kills:1,778
Deaths (as Combat Medic):548
Deaths (to Combat Medics):914
KDR:3.24453
Kill Difference:1,230
Playtime:11.528 hours
Usage:3%
Score:0.612m
Score/min:885
Accuracy (listed only):31.540%
HSR (listed only):30.909%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:441
Deaths:95
KDR:4.642
Accuracy:29.071% B*
HSR:19.728% C+
Solstice VE3
B**
Kills:208
Deaths:97
KDR:2.144
Accuracy:28.513% B**
HSR:16.827% C--
NS-11C
B
Kills:164
Deaths:66
KDR:2.485
Accuracy:25.531% B
HSR:20.732% C**
Pulsar C
M+
Kills:53
Deaths:20
KDR:2.650
Accuracy:32.320% A+
HSR:39.623% M+
Kills:866
Deaths (as Engineer):278
Deaths (to Engineers):930
KDR:3.11511
Kill Difference:588
Playtime:4.748 hours
Usage:1%
Score:0.100m
Score/min:351
Accuracy (listed only):28.858%
HSR (listed only):24.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:992
Deaths:132
KDR:7.515
Accuracy:39.224% C+
HSR:77.218% B*
NS-44 Commissioner
A
Kills:976
Deaths:410
KDR:2.380
Accuracy:45.175% B**
HSR:31.045% A
XM98
B
Kills:726
Deaths:85
KDR:8.541
Accuracy:39.912% B
HSR:74.105% C+
Eridani SX5G
C*
Kills:617
Deaths:246
KDR:2.508
Accuracy:29.139% C*
HSR:17.342% C-
NS-357 Underboss
A
Kills:426
Deaths:168
KDR:2.536
Accuracy:44.059% B*
HSR:31.221% A
NSX Daimyo
B+
Kills:387
Deaths:73
KDR:5.301
Accuracy:42.924% C*
HSR:95.607% B+
MKV-B Suppressed
B**
Kills:237
Deaths:90
KDR:2.633
Accuracy:28.727% B+
HSR:27.004% B**
NS-45 Pilot
A+
Kills:136
Deaths:55
KDR:2.473
Accuracy:35.153% B+
HSR:38.235% A+
Beamer VS3
D*
Kills:62
Deaths:38
KDR:1.632
Accuracy:19.927% D*
HSR:12.903% D*
Cerberus
B+
Kills:54
Deaths:25
KDR:2.160
Accuracy:32.561% C++
HSR:25.926% B+
Kills:4,613
Deaths (as Infiltrator):1,322
Deaths (to Infiltrators):963
KDR:3.48941
Kill Difference:3,291
Playtime:37.691 hours
Usage:11%
Score:1.347m
Score/min:596
Accuracy (listed only):35.680%
HSR (listed only):43.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):325
KDR:0
Kill Difference:UNR
Playtime:2.633 hours
Usage:1%
Score:0.096m
Score/min:605
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:735
V. Kills:34 N/A
Deaths:86
KDR:8.547
Accuracy:41.929% C++
KPH:67.900 B++
VKPH:3.100 C+
Saron Laser Cannon
A
Kills:227
V. Kills:104 216%
Deaths:49
KDR:4.633
Accuracy:26.967% D-
KPH:28.200 A
VKPH:12.900 B+
Kills:962 (962 + 0)
Deaths:135
KDR:7.126
VKDR:1.022
Vehicle Kills:138
Kill Difference:827
Playtime:18.861 hours
Usage:5%
Score:0.279m
Score/min:246
Piloting Accuracy:26.967%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:64
V. Kills: N/A
Deaths:
KDR:
Accuracy:22.330% B++
KPH:179.300 M++
VKPH:0 D**
Kills:64 (0 + 64)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:64
Playtime:0.357 hours
Usage:0%
Score:0.018m
Score/min:862
Driving Accuracy:N/A%
Gunner Accuracy:22.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,3087,2501,2195.947B*1.3928.47%B+35.766%B++127.9A++1B+41256.7h9.8B+34.5B+
SVA-88 1,7751,7612467.159M+2.6025.987%B+28.507%B+110.1A*N/A31416h10B++38.6B+
Orion VS54 1,1991,1973123.837A++0.7224.868%B*24.06%C+80.9A*N/A33014.8h10B*40.3C**
NS-15MG 1,2061,1841587.494M*2.9431.576%B**45.946%A+176.7M+3.3S4166.7h9.3B++29.5B+
VX29 Polaris 1,1961,1782464.789M+0.2331.546%A+40.238%A*149.1M**2.3S3297.9h9.6B**30.5B*
NSX Naginata 1,1961,1782055.746S1.1930.798%A++41.087%A++170.7S2.6S5276.9h9B*29.4B*
Flare VE6 1,1931,1762075.681S1.1231.399%A+40.051%A*152.7M**2.2S8537.7h8.4B*26.6B*
SVA-GG 1,1921,1762235.274A*0.7231.606%B*39.796%A145.2A++2A*3758.1h9.6B+30.5B+
NS-15MB 1,1861,1751816.492M**1.9428.654%B51.66%A*119.9A+1.1B*2559.8h9.8B+34.1C**
NS-15M2 1,1741,16811510.157S5.6025.23%C**24.743%C+99A++N/A26711.8h10.5B++41.7B+
NS-15M1 1,1671,1651657.061S2.5025.324%B+26.695%B+95.5A*N/A25812.2h10.4B*41B+
Pulsar LSW 1,1611,1601298.992S4.4423.938%C*29.052%B++106.4A*N/A29610.9h9.4B**39.2B+
Ghost 9949921327.515A+2.9639.224%C+77.218%B*100.2A**N/A2599.9h1.8B*4.6B+
NS-44 Commissioner 9829764102.38A+2.1845.175%B**31.045%A137.5SN/A4147.1h2.9B**6.4B*
Light PPA 769735868.547B*3.9941.929%C++N/A68.1B++3.1C+26310.8h9.3B+22.1B+
XM98 726726858.541M**3.9839.912%B74.105%C+81.6A*N/A2928.9h2B*5B++
NS Decimator 9176551673.922M**0.6361.385%C++1.527%D78.9M31.6A++5928.3h3.1B**5.1B**
Eridani SX5G 6196172462.508B**2.0529.139%C*17.342%C-67.8B+N/A3199.1h10.8C*37B
VX6-7 446441954.642A**0.0929.071%B*19.728%C+88.2A*1A2655h10.6B+36.5B++
NS-15MP 4414404310.233M**5.6832.129%B*38.636%B*209.5M**N/A9292.1h8.7B**27.1B++
NS-11A "Heatwave" 436433894.865A*0.3134.5%A39.03%A++180.4S1.3B++8082.4h9.3A27B**
Frag Grenade 4404311431N/A426.4454.019%B**N/A615.7B+12.9B+20880.7h3.3B+6.1B++
NS-357 Underboss 4344261682.536A++2.0244.059%B*31.221%A137.4M*2.6S5643.1h3.4B*7.7B*
NSX Daimyo 388387735.301B+0.7442.924%C*95.607%B+120.9A**N/A4393.2h2.1B++5B+
Pulsar VS1 385383954.032M*0.5234.783%A*39.687%M103.5SN/A4703.7h9.6A+27.6A
S1 5163781462.589M*1.9754.559%C3.439%C**51.8A++18.9B*4127.3h3.9A7.2B**
Force-Blade 3252774,9980.055B**4.5034.384%B5.415%C+1.1B+N/A3257.1h2.3B6.6B+
MKV-B Suppressed 241237902.633A++1.9228.727%B+27.004%B**64.1B**1.1A+1633.7h13.2B45.8B+
Saron Laser Cannon 331227494.633B**0.0826.967%D-4.846%A++28.4A13B+2248h51.6B**191.4B**
Ursa 231224307.467S2.9135.249%A*49.107%M**186.7S5.8U18841.2h8.5B**24B**
Solstice VE3 209208972.144A*2.4128.513%B**16.827%C--42.4A+N/A2994.9h11.3B*39.6B+
C-4 218185384.868A**0.3133.846%A+N/A115.6B*20.6D9021.6h1B**2.8B**
Lasher X2 167166423.952S0.6029.382%B+1.807%D*75.5A++N/A2472.2h15.4B**52.3B++
NS-11C 165164662.485A++2.0725.531%B20.732%C**52.9AN/A2133.1h11.7B++45.7B+
NS-45 Pilot 136136552.473B*2.0835.153%B+38.235%A+194.3SN/A7830.7h5.5B*15.6B*
H-V45 AE 110108283.857A+0.7030.551%B+31.482%B+135M2.5M*3910.8h8.5A27.7B*
Sticky Grenade 9998198N/A93.4474.336%A**N/A980C++10C+114120.1h0.9A+1.2B**
NS "Heatwave" Decimator 12894146.714M+2.1667.838%B++4.255%A**134.3S48.6M6740.7h2.7A3.9A
The Slasher 87751,3510.056C++4.5068.872%M2.667%D--1.5CN/A549.8h2.4C+3.4B+
M12 Kobalt 6464164S59.4422.33%B++21.875%B*160A**N/A8600.4h10.8A+48.6B*
Beamer VS3 6262381.632B**2.9219.927%D*12.903%D*68.9A*N/A4230.9h7B++35.2C++
VE-H Maw 565687S2.4433.949%A+50%M186.7SN/A10380.3h7.6B**22.3B*
Cerberus 5454252.16B**2.4032.561%C++25.926%B+108A*N/A4350.5h4.9B*15.2B+
Pulsar C 5353202.65B**1.9132.32%A+39.623%M+88.3A**N/A9000.6h8.6B**26.7B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit233230.3h
Spawn Beacon23300.4h
AE Medical Applicator64,9690.3h
AE Nano-Armor Kit03,1250.1h
Medical Applicator157,8640.5h
Nanite Healing Grenade0700h
Nano-Armor Kit58,8810.6h
Medical Kit9705,91736.8h
Recon Detection Device101,9772.6h
Ammunition Package1670h

Check the help document for the dictionary if you want to learn more about words used here.


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