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Field Marshal Jolly TrooperNoH4x[FedX] TrooperNoH4x
TR BR 139

KDR: 1.96

Score: 43.1m

Last Seen: Mar 19th, 2020 7:37 PM
- OFFLINE - 88.7 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur P2-120 AP Orbital Strike Uplink C150 Dalton C-4 M14 Banshee SMG-46 Armistice CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.187%17.688%44632131715,2931.164740.797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.201%0.761B++-0.514D-0.932D--HEAD + (~5.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.248C++140.017C+41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.299%0.474%676513444,64196921684.78947214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.544%0.325C*-1.013D*-0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.40.296C*46.10.134C++68.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.967%0.838%422413454,059171624952.36401163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.803%0.962B*-1.075D*-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+6.60.474B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.474%2.334%5061613336,040156634763.8545174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.257%0.116C+-0.529D0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.303C*31.40.219C++52.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.499%80.673%50641345802135280.592757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.219%-0.221C0.876B*0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.50.212C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.776%17.435%506213471,193846261.41016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.661%0.989B*0.51B+1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.595B+2.90.412B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.1m370.4%396 (23.8k)320 (19.2k)1.9615556,06528,5822.56627139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349262620.969%8.066%16904:4311

66% Engineer8% Heavy Assault8% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2016 3:23 AMDec 17th, 2017 4:36 AMMar 19th, 2020 4:00 PM (145d) (PST)Mar 19th, 2020 4:37 PM (145d) (PST)Mar 19th, 2020 3:37 PM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7111135980.4170.2120.0341.9100.099341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,6646,79135,87325132115619,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2242.3h/93.4d 17,284 4,522 25,763 257k 1,395 3,156 13,318 95.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:1,173
Deaths:1,301
KDR:0.902
Accuracy:23.428% C
HSR:16.368% D
TAS-16 Blackjack
C*
Kills:980
Deaths:681
KDR:1.439
Accuracy:64.987% C+
HSR:17.449% C*
LC3 Jaguar
C
Kills:934
Deaths:789
KDR:1.184
Accuracy:25.335% C
HSR:19.914% C--
T5 AMC
C
Kills:827
Deaths:848
KDR:0.975
Accuracy:23.737% C--
HSR:19.831% C
HC1 Cougar
C++
Kills:738
Deaths:540
KDR:1.367
Accuracy:27.929% C++
HSR:17.344% D*
NS-11C
C+
Kills:713
Deaths:546
KDR:1.306
Accuracy:27.102% C+
HSR:16.830% D
AMR-66
D--
Kills:491
Deaths:753
KDR:0.652
Accuracy:23.814% D--
HSR:17.923% D--
FA1 Barrage
B
Kills:213
Deaths:256
KDR:0.832
Accuracy:40.490% C-
HSR:17.371% B
NSX-P Tanto
D
Kills:164
Deaths:181
KDR:0.906
Accuracy:25.530% D
HSR:21.342% D--
The Little Helper
C+
Kills:141
Deaths:127
KDR:1.110
Accuracy:27.060% F--
HSR:16.312% C+
NS Baron G5
C**
Kills:129
Deaths:236
KDR:0.547
Accuracy:21.602% F*
HSR:17.054% C**
TRAC-5 S
C++
Kills:107
Deaths:110
KDR:0.973
Accuracy:25.747% C++
HSR:14.019% C--
MG-C1 Kindred
F
Kills:52
Deaths:48
KDR:1.083
Accuracy:20.006% F
HSR:11.539% F-
Kills:6,662
Deaths (as Engineer):6,416
Deaths (to Engineers):6,944
KDR:1.03834
Kill Difference:246
Playtime:1,487.811 hours
Usage:66%
Score:31.144m
Score/min:349
Accuracy (listed only):28.982%
HSR (listed only):17.177%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:942
Deaths:709
KDR:1.329
Accuracy:21.544% C
HSR:17.516% D*
MSW-R
D
Kills:569
Deaths:505
KDR:1.127
Accuracy:22.313% D
HSR:20.211% D--
TMG-50
B+
Kills:554
Deaths:294
KDR:1.884
Accuracy:28.323% B+
HSR:23.646% C--
NS-15M2
C
Kills:481
Deaths:333
KDR:1.444
Accuracy:26.228% C
HSR:14.761% F
T16 Rhino
B+
Kills:389
Deaths:308
KDR:1.263
Accuracy:26.640% B+
HSR:21.080% D
MG-H1 Watchman
D*
Kills:260
Deaths:194
KDR:1.340
Accuracy:20.268% D*
HSR:20% D*
T32 Bull
C+
Kills:203
Deaths:138
KDR:1.471
Accuracy:26.851% C+
HSR:22.660% D
Kills:3,398
Deaths (as Heavy Assault):2,481
Deaths (to Heavy Assaults):6,999
KDR:1.36961
Kill Difference:917
Playtime:175.598 hours
Usage:8%
Score:2.413m
Score/min:229
Accuracy (listed only):24.595%
HSR (listed only):19.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C--
Kills:1,593
Deaths:2,285
KDR:0.697
Accuracy:25.909% C--
HSR:13.434% D
TRAC-5
C
Kills:1,173
Deaths:1,301
KDR:0.902
Accuracy:23.428% C
HSR:16.368% D
TAS-16 Blackjack
C*
Kills:980
Deaths:681
KDR:1.439
Accuracy:64.987% C+
HSR:17.449% C*
LC3 Jaguar
C
Kills:934
Deaths:789
KDR:1.184
Accuracy:25.335% C
HSR:19.914% C--
T5 AMC
C
Kills:827
Deaths:848
KDR:0.975
Accuracy:23.737% C--
HSR:19.831% C
HC1 Cougar
C++
Kills:738
Deaths:540
KDR:1.367
Accuracy:27.929% C++
HSR:17.344% D*
NS-11C
C+
Kills:713
Deaths:546
KDR:1.306
Accuracy:27.102% C+
HSR:16.830% D
MG-S1 Jackal
D
Kills:530
Deaths:423
KDR:1.253
Accuracy:25.933% D
HSR:15.283% D--
MKV Suppressed
C--
Kills:516
Deaths:370
KDR:1.395
Accuracy:25.795% C--
HSR:17.442% D
FA1 Barrage
B
Kills:213
Deaths:256
KDR:0.832
Accuracy:40.490% C-
HSR:17.371% B
NSX-P Tanto
D
Kills:164
Deaths:181
KDR:0.906
Accuracy:25.530% D
HSR:21.342% D--
The Little Helper
C+
Kills:141
Deaths:127
KDR:1.110
Accuracy:27.060% F--
HSR:16.312% C+
NS Baron G5
C**
Kills:129
Deaths:236
KDR:0.547
Accuracy:21.602% F*
HSR:17.054% C**
TRAC-5 S
C++
Kills:107
Deaths:110
KDR:0.973
Accuracy:25.747% C++
HSR:14.019% C--
MG-C1 Kindred
F
Kills:52
Deaths:48
KDR:1.083
Accuracy:20.006% F
HSR:11.539% F-
Kills:8,810
Deaths (as Light Assault):8,741
Deaths (to Light Assaults):4,166
KDR:1.00789
Kill Difference:69
Playtime:252.465 hours
Usage:11%
Score:3.784m
Score/min:250
Accuracy (listed only):28.706%
HSR (listed only):16.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C--
Kills:1,593
Deaths:2,285
KDR:0.697
Accuracy:25.909% C--
HSR:13.434% D
MG-S1 Jackal
D
Kills:530
Deaths:423
KDR:1.253
Accuracy:25.933% D
HSR:15.283% D--
MKV Suppressed
C--
Kills:516
Deaths:370
KDR:1.395
Accuracy:25.795% C--
HSR:17.442% D
SOAS-20
B*
Kills:510
Deaths:474
KDR:1.076
Accuracy:35.013% B*
HSR:13.137% D*
NS-44 Commissioner
C
Kills:452
Deaths:620
KDR:0.729
Accuracy:27.393% D**
HSR:22.788% C
NS-30 Vandal
C+
Kills:389
Deaths:265
KDR:1.468
Accuracy:36.703% C+
HSR:17.224% D*
TSAR-42
B++
Kills:294
Deaths:115
KDR:2.557
Accuracy:37.754% D
HSR:78.912% B++
TX2 Emperor
C--
Kills:294
Deaths:477
KDR:0.616
Accuracy:17.650% F-
HSR:19.048% C--
M77-B
A+
Kills:292
Deaths:98
KDR:2.980
Accuracy:33.988% D-
HSR:88.356% A+
TX1 Repeater
C
Kills:250
Deaths:390
KDR:0.641
Accuracy:25.068% C
HSR:18.400% D
HSR-1
C
Kills:207
Deaths:132
KDR:1.568
Accuracy:36.105% C
HSR:20.773% D--
NS-AM7 Archer
D
Kills:194
Deaths:701
KDR:0.277
Accuracy:53.215% D
HSR:4.124% D**
RAMS .50M
B+
Kills:155
Deaths:26
KDR:5.962
Accuracy:36.163% D-
HSR:83.226% B+
NS-45 Pilot
D*
Kills:147
Deaths:143
KDR:1.028
Accuracy:25.919% D*
HSR:20.408% D*
NS-61 Emissary
C+
Kills:116
Deaths:144
KDR:0.806
Accuracy:20.095% D**
HSR:18.104% C+
NS-357 Underboss
D**
Kills:114
Deaths:107
KDR:1.065
Accuracy:28.045% F
HSR:11.404% D**
Soldier Soaker
C+
Kills:81
Deaths:71
KDR:1.141
Accuracy:37.013% C+
HSR:8.642% D--
99SV
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:27.645% D*
HSR:45.902% B**
Kills:6,195
Deaths (as Infiltrator):6,899
Deaths (to Infiltrators):3,841
KDR:0.89796
Kill Difference:704
Playtime:168.452 hours
Usage:8%
Score:2.713m
Score/min:268
Accuracy (listed only):30.856%
HSR (listed only):28.700%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:1,593
Deaths:2,285
KDR:0.697
Accuracy:25.909% C--
HSR:13.434% D
TAS-16 Blackjack
C*
Kills:980
Deaths:681
KDR:1.439
Accuracy:64.987% C+
HSR:17.449% C*
MG-S1 Jackal
D
Kills:530
Deaths:423
KDR:1.253
Accuracy:25.933% D
HSR:15.283% D--
MKV Suppressed
C--
Kills:516
Deaths:370
KDR:1.395
Accuracy:25.795% C--
HSR:17.442% D
TAR
D
Kills:494
Deaths:453
KDR:1.091
Accuracy:23.692% D
HSR:20.243% D
T1 Cycler
D
Kills:471
Deaths:598
KDR:0.788
Accuracy:21.805% D
HSR:20.170% D
Cycler TRV
D
Kills:309
Deaths:258
KDR:1.198
Accuracy:23.383% D
HSR:15.858% D--
FA1 Barrage
B
Kills:213
Deaths:256
KDR:0.832
Accuracy:40.490% C-
HSR:17.371% B
TORQ-9
C-
Kills:204
Deaths:210
KDR:0.971
Accuracy:25.188% C-
HSR:18.137% D*
The Little Helper
C+
Kills:141
Deaths:127
KDR:1.110
Accuracy:27.060% F--
HSR:16.312% C+
NS Baron G5
C**
Kills:129
Deaths:236
KDR:0.547
Accuracy:21.602% F*
HSR:17.054% C**
NS-11A
D
Kills:65
Deaths:44
KDR:1.477
Accuracy:23.786% D
HSR:15.385% D*
Kills:5,645
Deaths (as Combat Medic):5,941
Deaths (to Combat Medics):2,326
KDR:0.95018
Kill Difference:296
Playtime:110.899 hours
Usage:5%
Score:2.347m
Score/min:353
Accuracy (listed only):29.136%
HSR (listed only):17.011%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:793
Deaths:260
KDR:3.050
Accuracy:19.998% C++
HSR:19.294% D
MRC3 Mercy
C+
Kills:781
Deaths:260
KDR:3.004
Accuracy:20.344% C+
HSR:18.694% D
M3 Pounder HEG
C*
Kills:179
Deaths:120
KDR:1.492
Accuracy:45.897% C*
HSR:2.793% C
M3 Pounder HEG
B+
Kills:95
Deaths:39
KDR:2.436
Accuracy:50.751% B+
HSR:0% F--
M1 Heavy Cycler
C
Kills:74
Deaths:82
KDR:0.902
Accuracy:14.900% C
HSR:17.568% C
Kills:1,922
Deaths (as MAX Suit):380.500
Deaths (to MAX Suits):1,117
KDR:5.05125
Kill Difference:1,541.500
Playtime:33.574 hours
Usage:1%
Score:0.711m
Score/min:353
Accuracy (listed only):30.378%
HSR (listed only):11.670%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:1,866
V. Kills:138 N/A
Deaths:202
KDR:9.238
Accuracy:34.469% B+
KPH:81 C**
VKPH:6 B++
Hellfire Rocket Pods
A
Kills:632
V. Kills:78 N/A
Deaths:33
KDR:19.152
Accuracy:50.280% C
KPH:235 A
VKPH:29 B**
M18 Needler
B+
Kills:425
V. Kills:291 146%
Deaths:396
KDR:1.073
Accuracy:36.351% B+
KPH:10.900 D
VKPH:7.500 D
M18 Rotary
B**
Kills:312
V. Kills:156 199%
Deaths:65
KDR:4.800
Accuracy:40.569% B**
KPH:28.500 C**
VKPH:14.200 C+
M18 Locust
B*
Kills:247
V. Kills:130 189%
Deaths:17
KDR:14.529
Accuracy:39.768% B*
KPH:19 C--
VKPH:10 D
Tomcat A2AM Pods
C+
Kills:190
V. Kills:96 196%
Deaths:8
KDR:23.750
Accuracy:74.451% D
KPH:69.100 C+
VKPH:34.900 C-
Coyote Missiles
B+
Kills:74
V. Kills:44 164%
Deaths:6
KDR:12.333
Accuracy:50.084% D--
KPH:68.700 C**
VKPH:40.800 B+
Kills:3,746 (2,850 + 0)
Deaths:727
KDR:5.153
VKDR:1.283
Vehicle Kills:933
Kill Difference:3,019
Playtime:92.523 hours
Usage:4%
Score:1.365m
Score/min:246
Piloting Accuracy:39.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:3,635
V. Kills:138 N/A
Deaths:55
KDR:66.091
Accuracy:45.431% B++
KPH:68.400 B*
VKPH:2.600 C+
C150 Dalton
C**
Kills:2,112
V. Kills:1,627 130%
Deaths:210
KDR:10.057
Accuracy:28.807% D*
KPH:47.800 C+
VKPH:36.800 C**
CAS30 Tank Buster
C+
Kills:1,381
V. Kills:1,184 117%
Deaths:885
KDR:1.560
Accuracy:48.088% C
KPH:9 C+
VKPH:7.700 C+
L105 Zephyr
B**
Kills:623
V. Kills:135 458%
Deaths:43
KDR:14.488
Accuracy:47.343% C*
KPH:73.600 B+
VKPH:16 B**
Dual-75 Duster
C+
Kills:444
V. Kills:20 N/A
Deaths:21
KDR:21.143
Accuracy:40.960% C+
KPH:82.300 C+
VKPH:3.700 C--
L-30R Vektor
C
Kills:337
V. Kills:225 149%
Deaths:186
KDR:1.812
Accuracy:39.321% C+
KPH:6.800 C--
VKPH:4.600 C
AP30 Shredder
B+
Kills:303
V. Kills:315 96%
Deaths:44
KDR:6.886
Accuracy:36.571% C**
KPH:26.800 D
VKPH:27.800 B+
Kills:8,835 (5,353 + 3,482)
Deaths:1,444
KDR:6.118
VKDR:2.524
Vehicle Kills:3,644
Kill Difference:7,391
Playtime:325.045 hours
Usage:14%
Score:3.917m
Score/min:201
Piloting Accuracy:39.321%
Gunner Accuracy:36.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:423
V. Kills:61 N/A
Deaths:18
KDR:23.500
Accuracy:52.859% C++
KPH:73.500 C++
VKPH:10.600 C++
LB00 Python AP
C+
Kills:418
V. Kills:213 195%
Deaths:16
KDR:26.125
Accuracy:53.305% D
KPH:47.300 D
VKPH:24.100 C+
L100 Python AP
C++
Kills:87
V. Kills:73 118%
Deaths:22
KDR:3.955
Accuracy:57.986% C++
KPH:26.900 D-
VKPH:22.600 C++
Skyguard
B*
Kills:78
V. Kills:38 200%
Deaths:9
KDR:8.667
Accuracy:36.421% B++
KPH:25 B*
VKPH:12.200 C**
C75 Viper
D-
Kills:55
V. Kills:24 220%
Deaths:31
KDR:1.774
Accuracy:45.370% C*
KPH:13.100 D*
VKPH:5.700 D-
Kills:1,061 (1,061 + 0)
Deaths:96
KDR:11.052
VKDR:4.260
Vehicle Kills:409
Kill Difference:965
Playtime:25.141 hours
Usage:1%
Score:0.465m
Score/min:308
Driving Accuracy:45.370%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:3,293
V. Kills:2,116 156%
Deaths:342
KDR:9.629
Accuracy:51.653% B+
KPH:39.100 C+
VKPH:25.100 B+
MR11 Gatekeeper
B+
Kills:532
V. Kills:300 177%
Deaths:34
KDR:15.647
Accuracy:45.366% C*
KPH:30.500 B+
VKPH:17.200 C
P2-120 HESH
B
Kills:468
V. Kills:97 478%
Deaths:15
KDR:31.200
Accuracy:44.718% C+
KPH:64.100 C+
VKPH:13.300 B
E540 Halberd
B+
Kills:458
V. Kills:244 187%
Deaths:35
KDR:13.086
Accuracy:44.261% C+
KPH:31.400 C+
VKPH:16.700 B+
P2-120 HEAT
C+
Kills:211
V. Kills:86 243%
Deaths:41
KDR:5.146
Accuracy:48.572% B+
KPH:30 C
VKPH:12.200 C+
G30 Vulcan
C*
Kills:197
V. Kills:128 153%
Deaths:21
KDR:9.381
Accuracy:39.598% B*
KPH:26.300 C+
VKPH:17.100 C*
Kills:5,159 (3,972 + 1,187)
Deaths:488
KDR:10.572
VKDR:6.088
Vehicle Kills:2,971
Kill Difference:4,671
Playtime:138.113 hours
Usage:6%
Score:3.384m
Score/min:408
Driving Accuracy:48.572%
Gunner Accuracy:39.598%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:619
V. Kills:56 N/A
Deaths:32
KDR:19.344
Accuracy:40.922% C**
KPH:114.300 C+
VKPH:10.300 B++
G20 Vulcan-H
C**
Kills:468
V. Kills:262 178%
Deaths:72
KDR:6.500
Accuracy:47.482% C
KPH:59.200 C**
VKPH:33.200 C*
E540 Halberd-H
C+
Kills:187
V. Kills:120 155%
Deaths:35
KDR:5.343
Accuracy:55.600% C--
KPH:38.700 D
VKPH:24.800 C+
M40 Fury-H
B+
Kills:168
V. Kills:67 247%
Deaths:11
KDR:15.273
Accuracy:55.815% B**
KPH:69.200 D
VKPH:27.600 B+
M12 Kobalt-H
C+
Kills:94
V. Kills:2 N/A
Deaths:3
KDR:31.333
Accuracy:20.994% C
KPH:130 C+
VKPH:2.800 D-
MR11 Gatekeeper-H
D*
Kills:61
V. Kills:52 115%
Deaths:22
KDR:2.773
Accuracy:50.187% D
KPH:22.500 D*
VKPH:19.200 D*
Kills:1,597 (0 + 1,597)
Deaths:175
KDR:9.126
VKDR:3.194
Vehicle Kills:559
Kill Difference:1,422
Playtime:24.005 hours
Usage:1%
Score:0.615m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:50.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:231
V. Kills:1 N/A
Deaths:4
KDR:57.750
Accuracy:15.505% D-
KPH:76.100 C+
VKPH:0.300 D**
M12 Kobalt
C**
Kills:220
V. Kills:6 N/A
Deaths:4
KDR:55
Accuracy:17.779% C
KPH:103.600 C**
VKPH:2.800 C-
M20 Basilisk
B
Kills:185
V. Kills:111 165%
Deaths:30
KDR:6.167
Accuracy:44.366% C**
KPH:16.400 D
VKPH:9.800 B
M20 Basilisk
B*
Kills:129
V. Kills:70 182%
Deaths:12
KDR:10.750
Accuracy:47.552% B+
KPH:27.700 C++
VKPH:15 B*
G30 Walker
C++
Kills:86
V. Kills:42 200%
Deaths:14
KDR:6.143
Accuracy:34.156% C++
KPH:21.600 C++
VKPH:10.500 C
G40-F Ranger
D--
Kills:68
V. Kills:39 170%
Deaths:7
KDR:9.714
Accuracy:28.364% D--
KPH:14.600 D--
VKPH:8.400 D--
M40 Fury
C
Kills:66
V. Kills:18 347%
Deaths:8
KDR:8.250
Accuracy:35.285% C-
KPH:33 D-
VKPH:9 C
G30 Walker
C*
Kills:59
V. Kills:44 131%
Deaths:12
KDR:4.917
Accuracy:37.887% B+
KPH:16.200 C-
VKPH:12.100 C*
G40-F Ranger
B
Kills:57
V. Kills:27 204%
Deaths:2
KDR:28.500
Accuracy:34.343% C
KPH:25.300 B
VKPH:12 C
Kills:1,101 (0 + 1,101)
Deaths:93
KDR:11.839
VKDR:3.849
Vehicle Kills:358
Kill Difference:1,008
Playtime:37.658 hours
Usage:2%
Score:0.643m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:34.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:125
V. Kills:13 N/A
Deaths:6
KDR:20.833
Accuracy:33.124% C
KPH:99.700 B+
VKPH:10.400 B**
M20 Wyvern
D--
Kills:66
V. Kills:48 135%
Deaths:16
KDR:4.125
Accuracy:41.651% C**
KPH:12.100 D*
VKPH:8.800 D--
Kills:191 (0 + 191)
Deaths:22
KDR:8.682
VKDR:2.773
Vehicle Kills:61
Kill Difference:169
Playtime:6.701 hours
Usage:0%
Score:0.148m
Score/min:369
Piloting Accuracy:N/A%
Gunner Accuracy:41.651%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 3,7733,6355566.091M+64.1345.431%B++1.348%D68.5B*2.6C+16953.1h16.7C**36.8C**
P2-120 AP 5,4093,2933429.629C+7.6751.653%B+N/A39.1C+25.1B+43584.3h6.7C+13C++
Orbital Strike Uplink 3,4132,50712507N/A2,505.041475.44%UN/A8356.7U3020U262180.3h0.7T*0T*
C150 Dalton 3,7392,11221010.057C8.1028.807%D*N/A47.8C+36.8C**61644.2h3.2C*10.9C
C-4 2,5602,0041,1901.684C+0.2826.386%CN/A81.5C-22.6C--48624.6h1.2C**4.6C++
M14 Banshee 2,0041,8662029.238C+7.2834.469%B+N/A81.1B6B++25523h20.4C+59.2C*
SMG-46 Armistice 1,6481,5932,2850.697D1.2625.909%C--13.434%D16.1D--N/A4398.9h22.1F**85.2D*
CAS30 Tank Buster 2,5651,3818851.56C0.4048.088%CN/A9C+7.7C+100153.2h54.4C++113.1C++
T7 Mini-Chaingun 1,2341,1976311.897B+0.0620.548%C++13.45%C53.7C+1.7B+13022.3h13.1C++63.8B
TRAC-5 1,2081,1731,3010.902C1.0623.428%C16.368%D23.9CN/A7949h15C64C+
TAS-16 Blackjack 1,0009806811.439C+0.5264.987%C+17.449%C*42.2C-N/A11723.2h2.3C+3.5C++
T9 CARV 9719427091.329C0.6321.544%C17.516%D*38.6C1.2B+13224.4h13.8C--63.9C+
LC3 Jaguar 9649347891.184C0.7825.335%C19.914%C--30.3C-1C*8730.8h12.7C+50C+
T5 AMC 8508278480.975C0.9923.737%C--19.831%C22.2C--N/A5837.2h14.7D61.8C
MRC3 Mercy 8217932603.05C+1.0919.998%C++19.294%D39.5C+1.4B*12620.1h17.2C*85.9C**
MRC3 Mercy 7987812603.004C+1.0420.344%C+18.694%D38.9C+N/A11820.1h17.9C++88.1C*
HC1 Cougar 7647385401.367C+0.5927.929%C++17.344%D*40.8C+1.4B++10518.1h11.2C+40.2C++
NS-11C 7387135461.306C+0.6627.102%C+16.83%D33.5C1.2B++9121.3h13.8C50.8C+
Hellfire Rocket Pods 7106323319.152B*17.1950.28%CN/A234.1A28.9B**9382.7h15.4C++30.5C++
L105 Zephyr 7586234314.488C+12.5347.343%C*N/A73.3B+15.9B**3588.5h6C++12.7C*
P525 Marauder-H 6756193219.344C++17.3840.922%C**N/A114.6C+10.4B*3195.4h8.2C--20C+
MSW-R 5845695051.127C-0.8322.313%D20.211%D--36.2D1C++13215.7h13.9D*62.1D
TMG-50 5625542941.884C++0.0828.323%B+23.646%C--56C+N/A1499.9h11.4C40.2C*
MR11 Gatekeeper 8325323415.647B+13.6945.366%C*N/A30.6B+17.2C36617.4h40.2B88.5B+
MG-S1 Jackal 5395304231.253C0.7125.933%D15.283%D--28DN/A7118.9h11.1C+42.9C+
MKV Suppressed 5335163701.395C+0.5725.795%C--17.442%D46.1C+1.5A+21111.2h12.9C+50.1C+
SOAS-20 5185104741.076D0.8935.013%B*13.137%D*27.9DN/A6718.3h16.8D48C--
TAR 5064944531.091C0.8723.692%D20.243%D38.9CN/A11412.7h13.4D56.5C
AMR-66 5094917530.652D1.3123.814%D--17.923%D--13.1DN/A4637.5h12D**50.3D*
NS-15M2 5024813331.444C0.5226.228%C14.761%F43.3D1.9B*12611.1h13.9D--53.1C
T1 Cycler 4824715980.788C1.1721.805%D20.17%D27.4C-N/A10517.2h16.1D--73.9D
P2-120 HESH 5654681531.2B+29.2444.718%C+N/A64.1C+13.3B4087.3h4.3C++9.7C++
G20 Vulcan-H 730468726.5C+4.5447.482%C2.137%C-59.2C**33.2C*5907.9h78.1B+164.6B+
E540 Halberd 7024583513.086B11.1244.261%C+1.31%D-31.4C+16.7B+37414.6h6.1D13.9C
NS-44 Commissioner 4634526200.729C1.2327.393%D**22.788%C19.4D-N/A5723.3h4.8D*17.5D**
Dual-75 Duster 4644442121.143C+19.1840.96%C+N/A82.2C+3.7C--3225.4h6.1C15C+
Frag Grenade 4474361436N/A434.0446.179%CN/A484.4C-12.2C+17230.9h3.3C+7.1C+
M18 Needler 7164253961.073D0.8936.351%B+N/A10.9D7.5D15339h151.5C416.7C+
L100 Python HESH 4844231823.5B+21.5452.859%C++N/A72.9C++10.5C+2735.8h3.3C6.2C+
LB00 Python AP 6314181626.125C+24.1653.305%DN/A47.5D24.2C+2758.8h4.5C-8.5D-
NS-30 Vandal 3953892651.468C0.4936.703%C+17.224%D*33.2DN/A7711.7h6.4D--17.6C
T16 Rhino 3983893081.263C0.7026.64%B+21.08%D45.8C+1.1B1338.5h13.4C50.3C*
L-30R Vektor 5623371861.812C0.1539.321%C+N/A6.8C--4.6C6349.3h79.2C+201.5C+
Tank Mine 5053311292.566C0.6049.405%B+N/A69D--36.3D--6554.8h3.4F--6.8D-
M18 Rotary 468312654.8B+2.8440.569%B**N/A28.4C**14.2C+25111h76.1B+187.6B++
Cycler TRV 3163092581.198C0.7623.383%D15.858%D--38.6CN/A1048h11.9C+50.9C+
AP30 Shredder 618303446.886C4.9236.571%C**N/A26.8D27.9B+51611.3h122.8D--335.7D
TSAR-42 2942941152.557C0.6037.754%D78.912%B++46.7CN/A1406.3h2C++5.4C+
TX2 Emperor 3042944770.616C--1.3517.65%F-19.048%C--13.3D--N/A3922.1h10.4D-58.8F
M77-B 295292982.98C++1.0233.988%D-88.356%A+26.8DN/A8910.9h2.1C**6.3C+
NS Decimator 3652682591.035C0.9351.635%D**1.119%D-25.5D--9.2D--18910.5h3.6C**7C+
MG-H1 Watchman 2712601941.34C0.6220.268%D*20%D*32.1D-1.4C++1148.1h15.9D78.5D-
Rocklet Rifle 5112563090.828C+1.1348.502%DN/A22.1D22C-28411.6h30.6B+63.1C++
TX1 Repeater 2622503900.641C1.3225.068%C18.4%D22.3D1.1B+8311.2h19.9F-79.3D-
M18 Locust 3772471714.529M+12.5739.768%B*N/A19C--10D21813h107.1C+269.4C*
M12 Kobalt 232231457.75B**55.7915.505%D-15.152%D-77C+N/A3573h14.1B++91.1C++
M12 Kobalt 226220455B**53.0417.779%C19.091%C+104.8B2.9C4852.1h13.8B+77.5C**
M12 Kobalt 2252192109.5A+107.5421.569%C+10.959%F91.3D2.5D-2352.4h18.4C--85.1C+
FA1 Barrage 2182132560.832C1.1340.49%C-17.371%B31.8CN/A1296.7h5.5D13.6C
P2-120 HEAT 297211415.146C-3.1848.572%B+1.896%D30.1C+12.3C+3547h8.7D17.9C
HSR-1 2152071321.568C0.3936.105%C20.773%D--38.3D1.5A++1185.4h6.3D--17.5C--
TORQ-9 2082042100.971C0.9925.188%C-18.137%D*32.4DN/A1066.3h16.7D*66.4D
T32 Bull 2112031381.471C0.4926.851%C+22.66%D52.1C+2.1A+1653.9h13.1D48.8C+
The Slasher 20320211,0800.018D1.949.459%F-8.416%C0.4C--N/A1465.7h2.3C24.7F-
G30 Vulcan 325197219.381C**7.4239.598%B*3.046%C26.3C+17.1C*3287.5h110.9C280.1C*
NS-AM7 Archer 3201947010.277C--1.6853.215%D4.124%D**2.9D-1.9C-2768h21.1C-39.7D
M60-A Bulldog 205190363.333C*61.3743.383%DN/A54.3C**4.3C2473.5h5.6C++13C+
Tomcat A2AM Pods 286190823.75B**21.7974.451%DN/A70.4C+35.6C-7912.7h8.2C++11C+
E540 Halberd-H 307187355.343D3.3855.6%C--N/A39D25C+3544.8h7.4C-13.3D
M20 Basilisk 296185306.167C*4.2144.366%C**3.784%D-16.4D9.8B23211.3h139.7F314.8D
M60-A Bulldog 2121831018.3C*16.3436.664%C-N/A41.6C6.6C3844.4h5.8C15.9C
M3 Pounder HEG 2041791201.492C0.4745.897%C*2.793%C21.3C+3D1048.4h17.7C38.5C+
M40 Fury-H 2351681115.273C+13.3155.815%B**N/A70D27.9B+3982.4h15.9F-28.5D--
NSX-P Tanto 1691641810.906C--1.0625.53%D21.342%D--21.3DN/A607.7h14.8C+57.8C
RAMS .50M 159155265.962B+4.0036.163%D-83.226%B+44.3C*1.1S1393.5h2.1C+5.9C
M20 Basilisk 2381521311.692C9.7360.081%B*1.974%D*28.1D-15.9D2555.4h155.7D*259.1C-
NS-45 Pilot 1551471431.028C0.9325.919%D*20.408%D*16D*N/A819.2h10.4F--40.2F--
The Little Helper 1421411271.11C0.8527.06%F--16.312%C+17.6D*N/A528h5.7D**21.2T
MANA Anti-Vehicle Turret 2811301340.97C-0.9965.463%B*2.308%D31C-36C*4734.2h12.7C19.4C+
M20 Basilisk 1991291210.75A8.7947.552%B+N/A27.4C++14.9B*3094.7h106.9C224.8C++
NS Baron G5 1311292360.547D*1.4121.602%F*17.054%C**7.8D**N/A1916.5h6.8F--31.7D-
NSX Masamune 1841252230.561D1.4057.885%CN/A15.8D*7.5D1247.9h12.3C+21.3C
CAS 14-E 138125620.833C+18.8733.124%C1.6%C+96.2B+10B**3541.3h21.1B++63.7B+
T2 Striker 200124691.797A+0.1642.977%D--N/A17.7C+10.9C2627h24.7B**57.5B+
Hyena Missile Launcher 202122472.596C0.6328.281%D**N/A15.3D10D2338h29.6C++104.5C
NS-61 Emissary 1261161440.806C1.1620.095%D**18.104%C+18.7D1.6A+556.2h16.3C81.3D-
NS-357 Underboss 1191141071.065C+0.9028.045%F11.404%D**18.7D--N/A516.1h5.4F-19.3F-
TRAC-5 S 1231071100.973C+0.9925.747%C++14.019%C--15.3D2.3A**677h14.2D55C+
M3 Pounder HEG 10495392.436C++0.4750.751%B+N/A26.4C++2.5D--1233.6h23.8D*47C
M12 Kobalt-H 9694331.333C++29.3720.994%C17.021%C134.3C+2.9D-3920.7h14C++66.8C+
L100 Python AP 16087223.955C1.9957.986%C++2.299%C++27.2D-22.8C*5383.2h7.7D13.2D-
G30 Walker 12886146.143C+4.1834.156%C++3.488%C21.5C++10.5C3174h168.4B+493B+
Soldier Soaker 9081711.141C0.8237.013%C+8.642%D--23.1D--2.6B+723.5h10F**27D*
Skyguard 1167898.667A6.7136.421%B++N/A25.2B*12.3C**3333.1h91.8B251.9B++
Coyote Missiles 11874612.333A+10.3750.084%D--N/A67.3C*40B+5671.1h44.4D88.7D
M1 Heavy Cycler 7574820.902D1.0614.9%C17.568%C15.1D-N/A774.9h23.3D**156.4C--
ML-7 103711470.483C--1.4855.145%D2.817%C++19.7D8.9D3703.6h6.7C+12.2C
G40-F Ranger 1076879.714C+7.7528.364%D--N/A14.8D--8.5D--2114.6h107.6C++379.5C
M40 Fury 846688.25C+6.2935.285%C-1.515%C+33D-9C2902h16.8D47.6C--
M20 Wyvern 11466164.125C-2.1641.651%C**N/A12.2D*8.9D--3735.4h151.9F-364.8F
A30 Walker 9966203.3C++1.3428.097%B+4.545%A*12.9D6.5D-2455.1h182.4D--649.2C
NS-11A 6665441.477C+0.4823.786%D15.385%D*29.5DN/A1042.2h14.9D-62.7D
Xiphos Anti-Personnel Phalanx Tower 6664164C62.0445.376%AN/A213.3C6.7D6350.3h18.9C++41.7C**
M20 Drake 10662610.333B**8.3737.152%CN/A17.2C+12.2B+3523.6h116.7C+314.1C+
MR11 Gatekeeper-H 11361222.773D-0.8150.187%DN/A22.6D*19.3D*3302.7h59.4C118.3C
99SV 6261581.052D0.9127.645%D*45.902%B**18.5DN/A1233.3h7.8F-28D**
G30 Walker 10359124.917D-2.9637.887%B+N/A16.4C-12.2C*2973.6h227.7D*601C+
G40-F Ranger 8457228.5S26.5434.343%CN/A24.8C**11.7C2782.3h95.9B*279.2B*
C75 Viper 7955311.774D0.1945.37%C*N/A13.1D*5.7D-2314.2h36.3F79.9F-
MG-C1 Kindred 5252481.083C0.8820.006%F11.539%F-21.7D-N/A1032.4h13.1D-65.6F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,1281,683,509228.9h
Nanite Revive Grenade09000.2h
Spawn Beacon293,0022.6h
Blast Wall0960.3h
Anti-Vehicle MANA Turret351,2282.1h
Medical Applicator666165,69420.6h
Xiphos Anti-Personnel Tower01180.4h
Rampart Wall02932.2h
Welding Device09,0150.8h
Skywall Shield Emitter21310.2h
Turret AI Module01420.2h
Repair Module01600.2h
Cortium Silo02000.7h
Spitfire Auto-Turret41750.2h
Motion Spotter72630.5h
Restoration Kit746341.4h
Recon Detection Device541,1224.5h
Shield Recharging Field501,7760.8h
M12 Kobalt0550h
P525 Marauder0700.1h
Ammunition Package333,7792.4h
Medical Kit3983,4927.5h
Anti-Infantry MANA Turret61430.4h
Flail Targeting Dart172902h
Solid Wall1690.4h
WLT-Howler Mining Laser02560.4h
Elysium Spawn Tube0850.2h
Router4560.2h
Snowman Soldier6730.3h
Nano-Repair Grenade02,9380.8h
Orbital Strike Target Designator1054457h
Hardlight Barrier92210.8h

Check the help document for the dictionary if you want to learn more about words used here.


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