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Field Marshal Jolly TrooperNoH4x[FedX] TrooperNoH4x
TR BR 135

KDR: 1.87

Score: 40.2m

Last Seen: Jan 14th, 2020 3:44 AM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur P2-120 AP Orbital Strike Uplink C150 Dalton C-4 SMG-46 Armistice M14 Banshee CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 260TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.134%17.65%44432120014,6631.168460.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.213%0.739B++-0.557D-1.066D*HEAD + (~5.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.234C++14.10.004C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.445%0.429%630512274,19594221204.45329198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.488%0.337C**-1.064D*-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.90.241C++48.90.064C+72

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.248%0.979%368412283,473165922352.09217155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.957%0.833B++-1.005D*-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.632B+70.437B6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.314%2.289%4781612165,593152833223.66034168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.238%0.072C+-0.536D0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.50.269C*32.30.192C++54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.345%80.658%47841228760129480.586873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.193%-0.245C0.845B*0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.216C++2.60.186C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.204%17.2%478212301,157804241.43727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.45%1.034B**0.498B+1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+2.90.408B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.2m376.3%390 (23.4k)317 (19k)1.8710751,17027,3482.47009135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232231420.797%8.235%17104:3810

66% Engineer7% Heavy Assault8% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2016 3:23 AMDec 17th, 2017 4:36 AMJan 14th, 2020 5:44 PM (4d) (PST)Jan 14th, 2020 12:04 AM (4d) (PST)Jan 13th, 2020 11:44 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6811155660.4030.2160.0331.8890.098328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8646,89033,97424132113619,005

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2114h/88.1d 16,382 4,214 23,667 239.6k 1,260 2,959 12,493 86.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B
Kills:1,173
Deaths:1,301
KDR:0.902
Accuracy:23.428% B
HSR:16.368% C--
TAS-16 Blackjack
B+
Kills:955
Deaths:666
KDR:1.434
Accuracy:64.947% B+
HSR:17.173% C**
LC3 Jaguar
C*
Kills:906
Deaths:779
KDR:1.163
Accuracy:25.110% C*
HSR:19.978% C+
T5 AMC
C+
Kills:827
Deaths:848
KDR:0.975
Accuracy:23.737% C+
HSR:19.831% C+
HC1 Cougar
B++
Kills:718
Deaths:519
KDR:1.383
Accuracy:28.069% B++
HSR:16.992% D-
NS-11C
B+
Kills:713
Deaths:546
KDR:1.306
Accuracy:27.102% B+
HSR:16.830% C-
AMR-66
D
Kills:482
Deaths:744
KDR:0.648
Accuracy:23.690% D
HSR:17.842% D--
FA1 Barrage
B
Kills:202
Deaths:248
KDR:0.815
Accuracy:41.046% C++
HSR:17.327% B
NSX-P Tanto
C+
Kills:147
Deaths:166
KDR:0.886
Accuracy:25.842% C+
HSR:21.088% D
NS Baron G5
B+
Kills:129
Deaths:235
KDR:0.549
Accuracy:25.057% F-
HSR:17.054% B+
TRAC-5 S
B+
Kills:99
Deaths:99
KDR:1
Accuracy:25.797% B+
HSR:11.111% D--
The Little Helper
C
Kills:61
Deaths:70
KDR:0.871
Accuracy:26.832% F--
HSR:14.754% C
Kills:6,412
Deaths (as Engineer):6,221
Deaths (to Engineers):6,727
KDR:1.0307
Kill Difference:191
Playtime:1,400.716 hours
Usage:66%
Score:29.161m
Score/min:347
Accuracy (listed only):30.055%
HSR (listed only):17.196%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:565
Deaths:502
KDR:1.126
Accuracy:22.311% C+
HSR:20.354% C--
T9 CARV
C+
Kills:563
Deaths:540
KDR:1.043
Accuracy:19.630% C+
HSR:16.519% D--
TMG-50
A
Kills:545
Deaths:288
KDR:1.892
Accuracy:28.461% A
HSR:23.853% C+
NS-15M2
B+
Kills:452
Deaths:327
KDR:1.382
Accuracy:26.477% B+
HSR:15.044% D**
T16 Rhino
B**
Kills:388
Deaths:307
KDR:1.264
Accuracy:26.690% B**
HSR:21.134% C
MG-H1 Watchman
C--
Kills:253
Deaths:192
KDR:1.318
Accuracy:20.255% C--
HSR:20.158% D-
T32 Bull
B+
Kills:203
Deaths:138
KDR:1.471
Accuracy:26.851% B+
HSR:22.660% C
Kills:2,969
Deaths (as Heavy Assault):2,294
Deaths (to Heavy Assaults):6,647
KDR:1.29425
Kill Difference:675
Playtime:153.360 hours
Usage:7%
Score:2.084m
Score/min:227
Accuracy (listed only):24.382%
HSR (listed only):19.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:1,585
Deaths:2,274
KDR:0.697
Accuracy:25.878% C+
HSR:13.375% D
TRAC-5
B
Kills:1,173
Deaths:1,301
KDR:0.902
Accuracy:23.428% B
HSR:16.368% C--
TAS-16 Blackjack
B+
Kills:955
Deaths:666
KDR:1.434
Accuracy:64.947% B+
HSR:17.173% C**
LC3 Jaguar
C*
Kills:906
Deaths:779
KDR:1.163
Accuracy:25.110% C*
HSR:19.978% C+
T5 AMC
C+
Kills:827
Deaths:848
KDR:0.975
Accuracy:23.737% C+
HSR:19.831% C+
HC1 Cougar
B++
Kills:718
Deaths:519
KDR:1.383
Accuracy:28.069% B++
HSR:16.992% D-
NS-11C
B+
Kills:713
Deaths:546
KDR:1.306
Accuracy:27.102% B+
HSR:16.830% C-
MG-S1 Jackal
C+
Kills:515
Deaths:410
KDR:1.256
Accuracy:26.121% C+
HSR:15.146% D
MKV Suppressed
C+
Kills:513
Deaths:368
KDR:1.394
Accuracy:25.859% C+
HSR:17.544% C
FA1 Barrage
B
Kills:202
Deaths:248
KDR:0.815
Accuracy:41.046% C++
HSR:17.327% B
NSX-P Tanto
C+
Kills:147
Deaths:166
KDR:0.886
Accuracy:25.842% C+
HSR:21.088% D
NS Baron G5
B+
Kills:129
Deaths:235
KDR:0.549
Accuracy:25.057% F-
HSR:17.054% B+
TRAC-5 S
B+
Kills:99
Deaths:99
KDR:1
Accuracy:25.797% B+
HSR:11.111% D--
The Little Helper
C
Kills:61
Deaths:70
KDR:0.871
Accuracy:26.832% F--
HSR:14.754% C
Kills:8,543
Deaths (as Light Assault):8,529
Deaths (to Light Assaults):3,981
KDR:1.00164
Kill Difference:14
Playtime:249.081 hours
Usage:12%
Score:3.731m
Score/min:250
Accuracy (listed only):29.630%
HSR (listed only):16.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:1,585
Deaths:2,274
KDR:0.697
Accuracy:25.878% C+
HSR:13.375% D
MG-S1 Jackal
C+
Kills:515
Deaths:410
KDR:1.256
Accuracy:26.121% C+
HSR:15.146% D
MKV Suppressed
C+
Kills:513
Deaths:368
KDR:1.394
Accuracy:25.859% C+
HSR:17.544% C
SOAS-20
A
Kills:510
Deaths:474
KDR:1.076
Accuracy:35.013% A
HSR:13.137% D*
NS-44 Commissioner
C+
Kills:441
Deaths:600
KDR:0.735
Accuracy:27.597% D*
HSR:22.676% C+
NS-30 Vandal
B+
Kills:389
Deaths:265
KDR:1.468
Accuracy:36.703% B+
HSR:17.224% D*
M77-B
A+
Kills:292
Deaths:98
KDR:2.980
Accuracy:33.988% C-
HSR:88.356% A+
TX2 Emperor
C
Kills:290
Deaths:467
KDR:0.621
Accuracy:16.989% F
HSR:18.966% C
TSAR-42
B**
Kills:271
Deaths:109
KDR:2.486
Accuracy:37.450% C+
HSR:78.598% B**
TX1 Repeater
C++
Kills:244
Deaths:383
KDR:0.637
Accuracy:25.024% C++
HSR:17.623% D
HSR-1
C*
Kills:207
Deaths:132
KDR:1.568
Accuracy:36.105% C*
HSR:20.773% D--
NS-AM7 Archer
D-
Kills:180
Deaths:661
KDR:0.272
Accuracy:52.616% D-
HSR:4.444% D**
RAMS .50M
B++
Kills:136
Deaths:24
KDR:5.667
Accuracy:36.341% C
HSR:83.824% B++
NS-45 Pilot
D
Kills:129
Deaths:126
KDR:1.024
Accuracy:23.766% D*
HSR:21.705% D
NS-61 Emissary
C**
Kills:116
Deaths:144
KDR:0.806
Accuracy:20.095% D*
HSR:18.104% C**
NS-357 Underboss
D*
Kills:105
Deaths:92
KDR:1.141
Accuracy:27.998% D*
HSR:10.476% D**
Soldier Soaker
C**
Kills:81
Deaths:71
KDR:1.141
Accuracy:37.013% C**
HSR:8.642% D-
99SV
A
Kills:61
Deaths:58
KDR:1.052
Accuracy:27.645% D
HSR:45.902% A
Kills:6,065
Deaths (as Infiltrator):6,756
Deaths (to Infiltrators):3,684
KDR:0.89772
Kill Difference:691
Playtime:161.272 hours
Usage:8%
Score:2.512m
Score/min:260
Accuracy (listed only):30.678%
HSR (listed only):28.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,585
Deaths:2,274
KDR:0.697
Accuracy:25.878% C+
HSR:13.375% D
TAS-16 Blackjack
B+
Kills:955
Deaths:666
KDR:1.434
Accuracy:64.947% B+
HSR:17.173% C**
MG-S1 Jackal
C+
Kills:515
Deaths:410
KDR:1.256
Accuracy:26.121% C+
HSR:15.146% D
MKV Suppressed
C+
Kills:513
Deaths:368
KDR:1.394
Accuracy:25.859% C+
HSR:17.544% C
TAR
C+
Kills:474
Deaths:438
KDR:1.082
Accuracy:23.677% C+
HSR:20.042% C
T1 Cycler
C+
Kills:470
Deaths:598
KDR:0.786
Accuracy:21.805% C+
HSR:20.213% C
Cycler TRV
C++
Kills:295
Deaths:250
KDR:1.180
Accuracy:24.061% C++
HSR:15.932% D
TORQ-9
C++
Kills:204
Deaths:210
KDR:0.971
Accuracy:25.188% C++
HSR:18.137% D-
FA1 Barrage
B
Kills:202
Deaths:248
KDR:0.815
Accuracy:41.046% C++
HSR:17.327% B
NS Baron G5
B+
Kills:129
Deaths:235
KDR:0.549
Accuracy:25.057% F-
HSR:17.054% B+
The Little Helper
C
Kills:61
Deaths:70
KDR:0.871
Accuracy:26.832% F--
HSR:14.754% C
NS-11A
C+
Kills:61
Deaths:42
KDR:1.452
Accuracy:23.688% C+
HSR:16.393% D-
Kills:5,464
Deaths (as Combat Medic):5,809
Deaths (to Combat Medics):2,189
KDR:0.94061
Kill Difference:345
Playtime:103.529 hours
Usage:5%
Score:2.020m
Score/min:325
Accuracy (listed only):29.513%
HSR (listed only):16.924%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:753
Deaths:249
KDR:3.024
Accuracy:20.113% B++
HSR:19.256% C
MRC3 Mercy
B++
Kills:732
Deaths:249
KDR:2.940
Accuracy:20.397% B++
HSR:18.169% D
M3 Pounder HEG
B*
Kills:174
Deaths:119
KDR:1.462
Accuracy:45.838% B*
HSR:2.299% D
M3 Pounder HEG
B**
Kills:95
Deaths:38
KDR:2.500
Accuracy:50.737% B**
HSR:0% F--
M1 Heavy Cycler
C++
Kills:74
Deaths:82
KDR:0.902
Accuracy:14.900% C++
HSR:17.568% C+
Kills:1,828
Deaths (as MAX Suit):368.500
Deaths (to MAX Suits):1,077
KDR:4.96065
Kill Difference:1,459.500
Playtime:32.511 hours
Usage:2%
Score:0.668m
Score/min:342
Accuracy (listed only):30.397%
HSR (listed only):11.458%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,527
V. Kills:124 N/A
Deaths:202
KDR:7.559
Accuracy:34.639% B*
KPH:78.300 B**
VKPH:6.400 A+
Hellfire Rocket Pods
A*
Kills:563
V. Kills:76 N/A
Deaths:33
KDR:17.061
Accuracy:50.072% C*
KPH:221.900 A*
VKPH:30 A++
M18 Needler
B++
Kills:411
V. Kills:285 144%
Deaths:396
KDR:1.038
Accuracy:36.217% B++
KPH:10.600 C
VKPH:7.400 C
M18 Rotary
A+
Kills:274
V. Kills:140 194%
Deaths:65
KDR:4.215
Accuracy:40.835% A+
KPH:27.500 B*
VKPH:14.100 B+
M18 Locust
A
Kills:211
V. Kills:113 185%
Deaths:17
KDR:12.412
Accuracy:40.138% A
KPH:18.700 C+
VKPH:10 C
Tomcat A2AM Pods
B+
Kills:190
V. Kills:96 196%
Deaths:8
KDR:23.750
Accuracy:74.952% D
KPH:72.400 B+
VKPH:36.600 C+
Coyote Missiles
B+
Kills:54
V. Kills:33 159%
Deaths:6
KDR:9
Accuracy:50.131% C-
KPH:53 C+
VKPH:32.400 B+
Kills:3,230 (2,423 + 0)
Deaths:727
KDR:4.443
VKDR:1.193
Vehicle Kills:867
Kill Difference:2,503
Playtime:85.595 hours
Usage:4%
Score:1.237m
Score/min:241
Piloting Accuracy:40.138%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:3,181
V. Kills:120 N/A
Deaths:54
KDR:58.907
Accuracy:45.645% B++
KPH:68 A++
VKPH:2.600 C+
C150 Dalton
B*
Kills:1,986
V. Kills:1,554 128%
Deaths:210
KDR:9.457
Accuracy:28.448% D--
KPH:45.800 B+
VKPH:35.900 B*
CAS30 Tank Buster
C++
Kills:1,368
V. Kills:1,179 116%
Deaths:885
KDR:1.546
Accuracy:48.034% C++
KPH:9 C++
VKPH:7.800 C++
L105 Zephyr
A
Kills:623
V. Kills:135 458%
Deaths:43
KDR:14.488
Accuracy:47.347% B+
KPH:73.600 B*
VKPH:16 A
Dual-75 Duster
B+
Kills:405
V. Kills:18 N/A
Deaths:21
KDR:19.286
Accuracy:40.898% C**
KPH:83 B+
VKPH:3.700 C-
L-30R Vektor
C
Kills:326
V. Kills:220 148%
Deaths:186
KDR:1.753
Accuracy:39.571% C++
KPH:6.800 C--
VKPH:4.600 C
AP30 Shredder
B**
Kills:300
V. Kills:312 96%
Deaths:44
KDR:6.818
Accuracy:36.357% B+
KPH:27 C+
VKPH:28.100 B**
Kills:8,189 (4,875 + 3,314)
Deaths:1,443
KDR:5.675
VKDR:2.452
Vehicle Kills:3,538
Kill Difference:6,746
Playtime:314.698 hours
Usage:15%
Score:3.773m
Score/min:200
Piloting Accuracy:39.571%
Gunner Accuracy:36.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:363
V. Kills:48 N/A
Deaths:18
KDR:20.167
Accuracy:52.065% B+
KPH:69 B++
VKPH:9.100 C++
LB00 Python AP
C+
Kills:346
V. Kills:174 198%
Deaths:16
KDR:21.625
Accuracy:51.792% D
KPH:45.100 C
VKPH:22.700 C+
L100 Python AP
B+
Kills:87
V. Kills:73 118%
Deaths:22
KDR:3.955
Accuracy:57.986% C*
KPH:26.900 C-
VKPH:22.600 B+
Skyguard
A
Kills:64
V. Kills:31 200%
Deaths:9
KDR:7.111
Accuracy:36.093% B**
KPH:23.600 A
VKPH:11.400 B+
C75 Viper
D
Kills:55
V. Kills:24 220%
Deaths:31
KDR:1.774
Accuracy:45.370% B+
KPH:13.100 D-
VKPH:5.700 D
Kills:915 (915 + 0)
Deaths:96
KDR:9.531
VKDR:3.646
Vehicle Kills:350
Kill Difference:819
Playtime:23.081 hours
Usage:1%
Score:0.409m
Score/min:295
Driving Accuracy:45.370%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:2,862
V. Kills:1,904 150%
Deaths:342
KDR:8.368
Accuracy:50.763% B+
KPH:36.900 B+
VKPH:24.600 B**
MR11 Gatekeeper
B**
Kills:526
V. Kills:298 176%
Deaths:34
KDR:15.471
Accuracy:45.409% B++
KPH:30.600 B**
VKPH:17.300 C*
E540 Halberd
B**
Kills:442
V. Kills:237 186%
Deaths:35
KDR:12.629
Accuracy:44.230% B+
KPH:31 B+
VKPH:16.600 B**
P2-120 HESH
B
Kills:313
V. Kills:69 447%
Deaths:15
KDR:20.867
Accuracy:43.768% C++
KPH:52.500 C++
VKPH:11.600 B
P2-120 HEAT
B+
Kills:211
V. Kills:86 243%
Deaths:41
KDR:5.146
Accuracy:48.572% B++
KPH:30 B
VKPH:12.200 B+
G30 Vulcan
B+
Kills:174
V. Kills:118 146%
Deaths:21
KDR:8.286
Accuracy:38.408% B**
KPH:24.700 C**
VKPH:16.800 B+
Kills:4,528 (3,386 + 1,142)
Deaths:488
KDR:9.279
VKDR:5.557
Vehicle Kills:2,712
Kill Difference:4,040
Playtime:129.027 hours
Usage:6%
Score:3.106m
Score/min:401
Driving Accuracy:48.572%
Gunner Accuracy:38.408%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:482
V. Kills:43 N/A
Deaths:32
KDR:15.063
Accuracy:38.266% C**
KPH:109.700 C*
VKPH:9.800 B*
G20 Vulcan-H
B+
Kills:406
V. Kills:234 173%
Deaths:72
KDR:5.639
Accuracy:47.702% C+
KPH:55.400 B+
VKPH:32 B+
E540 Halberd-H
C**
Kills:175
V. Kills:114 152%
Deaths:35
KDR:5
Accuracy:53.938% C-
KPH:37.300 C
VKPH:24.300 C**
M40 Fury-H
B++
Kills:168
V. Kills:67 247%
Deaths:11
KDR:15.273
Accuracy:55.815% A
KPH:69.200 C-
VKPH:27.600 B++
M12 Kobalt-H
C**
Kills:90
V. Kills:2 N/A
Deaths:3
KDR:30
Accuracy:20.983% C+
KPH:130.900 C**
VKPH:2.900 D
MR11 Gatekeeper-H
C
Kills:58
V. Kills:51 112%
Deaths:22
KDR:2.636
Accuracy:50.331% C
KPH:21.600 D
VKPH:19 D-
Kills:1,379 (0 + 1,379)
Deaths:175
KDR:7.880
VKDR:2.920
Vehicle Kills:511
Kill Difference:1,204
Playtime:22.218 hours
Usage:1%
Score:0.563m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:50.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:209
V. Kills:1 N/A
Deaths:4
KDR:52.250
Accuracy:15.391% C
KPH:77.200 B+
VKPH:0.400 D*
M12 Kobalt
B*
Kills:201
V. Kills:6 N/A
Deaths:4
KDR:50.250
Accuracy:17.387% C+
KPH:100.600 B*
VKPH:3 C
M20 Basilisk
B+
Kills:182
V. Kills:109 165%
Deaths:30
KDR:6.067
Accuracy:44.345% B+
KPH:16.200 C
VKPH:9.700 B+
M20 Basilisk
A
Kills:129
V. Kills:70 182%
Deaths:12
KDR:10.750
Accuracy:47.552% B*
KPH:27.700 B+
VKPH:15 A
G30 Walker
B+
Kills:77
V. Kills:37 203%
Deaths:14
KDR:5.500
Accuracy:33.771% B+
KPH:20.500 B+
VKPH:9.900 C+
M40 Fury
C+
Kills:66
V. Kills:18 347%
Deaths:8
KDR:8.250
Accuracy:35.285% C+
KPH:33 C-
VKPH:9 C+
G40-F Ranger
C
Kills:62
V. Kills:36 168%
Deaths:7
KDR:8.857
Accuracy:27.561% D
KPH:14.700 C
VKPH:8.600 D
G30 Walker
B++
Kills:58
V. Kills:43 132%
Deaths:12
KDR:4.833
Accuracy:37.968% B**
KPH:17.400 C+
VKPH:12.900 B++
G40-F Ranger
B*
Kills:51
V. Kills:25 196%
Deaths:2
KDR:25.500
Accuracy:33.693% B
KPH:23.700 B*
VKPH:11.600 C*
Kills:1,035 (0 + 1,035)
Deaths:93
KDR:11.129
VKDR:3.710
Vehicle Kills:345
Kill Difference:942
Playtime:36.030 hours
Usage:2%
Score:0.610m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:33.693%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:102
V. Kills:11 N/A
Deaths:6
KDR:17
Accuracy:32.879% C
KPH:90.700 B+
VKPH:9.800 B**
M20 Wyvern
D-
Kills:66
V. Kills:48 135%
Deaths:16
KDR:4.125
Accuracy:41.348% C*
KPH:12.200 D--
VKPH:8.900 D-
Kills:168 (0 + 168)
Deaths:22
KDR:7.636
VKDR:2.682
Vehicle Kills:59
Kill Difference:146
Playtime:6.548 hours
Usage:0%
Score:0.144m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:41.348%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 3,3013,1815458.907S57.0445.645%B++1.32%D68A++2.6C+16946.8h17B+37.2B+
P2-120 AP 4,7662,8623428.368C++6.5050.763%B+N/A36.9B+24.6B**43177.5h7C++13.9B+
Orbital Strike Uplink 2,9552,14512145N/A2,143.131427.88%UN/A7150U2700U238910.3h0.7T*0T*
C150 Dalton 3,5401,9862109.457C*7.5928.448%D--N/A45.9B+35.9B*60943.3h3.2B++11.2C++
C-4 2,4561,9221,1561.663C*0.2126.286%C+N/A83.2C+23.1C-49623.1h1.2B+4.7B+
SMG-46 Armistice 1,6401,5852,2740.697C1.1725.878%C+13.375%D16.1DN/A4298.4h22.1F85.3C--
M14 Banshee 1,6511,5272027.559C++5.6934.639%B*N/A78.3B**6.4A+24319.5h21.2C**61.2B+
CAS30 Tank Buster 2,5471,3688851.546C+0.3348.034%C++N/A9C++7.8C++100152.1h54.3C*113.1C**
TRAC-5 1,2081,1731,3010.902C*0.9723.428%B16.368%C--24BN/A7848.8h15C*64B
TAS-16 Blackjack 9759556661.434C**0.4464.947%B+17.173%C**42.3C++N/A11622.6h2.3B+3.5B+
LC3 Jaguar 9339067791.163C+0.7125.11%C*19.978%C+29.7C+N/A8530.5h12.7C++50.5B
T5 AMC 8508278480.975C+0.9023.737%C+19.831%C+22.2C+N/A5837.2h14.7C++61.8C*
MRC3 Mercy 7817532493.024B+1.1520.113%B++19.256%C38.6B++1.4A+12419.5h17.4B++86.6B++
MRC3 Mercy 7487322492.94B+1.0720.397%B++18.169%D37.5B+N/A11319.5h18.4B+90B+
HC1 Cougar 7437185191.383B+0.4928.069%B++16.992%D-41B+1.4A++10617.5h11.2B+39.7B+
NS-11C 7387135461.306B0.5727.102%B+16.83%C-33.5C*1.2A+9021.3h13.8C**50.8B+
T7 Mini-Chaingun 6746533551.839B**0.0319.259%B14.089%C*54B**1.7A++13712.1h13B+67.4B+
L105 Zephyr 7586234314.488B12.6247.347%B+N/A73.3B*15.9A3568.5h6C**12.7B+
MSW-R 5805655021.125C0.7522.311%C+20.354%C--36.2C+1B**12915.6h13.9C-62.2C+
Hellfire Rocket Pods 6395633317.061A15.1950.072%C*N/A225.2A*30.4A++9132.5h15.5B31B+
T9 CARV 5825635401.043C+0.8319.63%C+16.519%D--30.4C++1B**12018.5h14.9C+75.8C*
TMG-50 5535452881.892B++0.0228.461%A23.853%C+56.8B*N/A1519.6h11.3C*39.7B+
MR11 Gatekeeper 8245263415.471A*13.6045.409%B++N/A30.6B**17.3C*34917.2h40.3B++88.8B*
MG-S1 Jackal 5245154101.256C++0.6226.121%C+15.146%D30.5C+N/A7716.9h11.1C++42.3C**
MKV Suppressed 5305133681.394B+0.4825.859%C+17.544%C46.2B+1.5M21111.1h12.9B+50C**
SOAS-20 5185104741.076C0.8035.013%A13.137%D*27.9CN/A6718.3h16.8D*48C+
AMR-66 5004827440.648C1.2223.69%D17.842%D--13DN/A4637.2h12D50.5C--
P525 Marauder-H 5254823215.063C++13.1938.266%C**N/A109.5C*9.8B*3134.4h7.8C+20.3C*
TAR 4864744381.082C+0.7923.677%C+20.042%C39.5C**1B**11512h13.3C++56.4C*
T1 Cycler 4814705980.786C+1.0921.805%C+20.213%C27.3C++N/A10217.2h16.1C74C+
NS-15M2 4724523271.382C+0.4926.477%B+15.044%D**42.2C+1.9A*12310.7h14.1C53.1C*
E540 Halberd 6794423512.629B*10.7644.23%B+1.357%D--30.9B+16.6B**37214.3h6.2C+14C**
NS-44 Commissioner 4524416000.735C+1.1427.597%D*22.676%C+19.3DN/A5622.8h4.8D17.3D
Frag Grenade 4354241424N/A422.1345.926%C++N/A471.1C+12.2B+16870.9h3.3B+7.2B+
M18 Needler 6964113961.038C0.8336.217%B++N/A10.6C7.4C15038.7h154.8C++427.5C**
G20 Vulcan-H 640406725.639C**3.7747.702%C+2.463%C55.6B+32.1B+5877.3h82.7B+173.5B++
Dual-75 Duster 4234052119.286B17.4140.898%C**N/A82.7B+3.7C-3244.9h6C+14.7C**
NS-30 Vandal 3953892651.468C+0.4036.703%B+17.224%D*33.2CN/A7711.7h6.4C17.6C++
T16 Rhino 3973883071.264C++0.6126.69%B**21.134%C45.6B+1.1B**1328.5h13.3C++49.8B+
L100 Python HESH 4113631820.167B*18.3052.065%B+N/A68.5B++9.1C++2565.3h3.4C++6.6B
LB00 Python AP 5203461621.625B+19.7551.792%DN/A44.9C22.6C+2557.7h4.7C+9.1C--
L-30R Vektor 5463261861.753C+0.1239.571%C++N/A6.8C--4.6C6248h79.9C+202C++
Tank Mine 4943221292.496C+0.6247.722%B**N/A67.1D-35.8D-6364.8h3.4F--7C
P2-120 HESH 3823131520.867B+19.0043.768%C++N/A52.2C++11.5B3936h5C+11.3C**
AP30 Shredder 612300446.818C+4.9536.357%B+N/A27C+28.1B**52211.1h121D332.7C+
Cycler TRV 3022952501.18C+0.6924.061%C++15.932%D39.9BN/A1087.4h11.9B+49.5B+
M77-B 295292982.98B+1.1133.988%C-88.356%A+26.8C+N/A8810.9h2.1B+6.3C**
TX2 Emperor 3002904670.621C1.2516.989%F18.966%C13.4D-N/A3821.7h9.9C+58.5D*
M18 Rotary 414274654.215B**2.3440.835%A+N/A27.4B*14B+25310h77.6B++190.1B*
TSAR-42 2712711092.486C+0.6137.45%C+78.598%B**45.2C**N/A1356h2.1B+5.5B
MG-H1 Watchman 2642531921.318C+0.5520.255%C--20.158%D-31.2C1.4B**1098.1h16.1C+79.5C+
Rocklet Rifle 5042523050.826C*1.0548.34%C--N/A22.1C-22.1C+28211.4h30.7B+63.5B+
TX1 Repeater 2562443830.637C+1.2325.024%C++17.623%D22C1.1B*8211.1h20D--79.8C-
NS Decimator 3082232131.047C+0.8251.871%D*N/A25.9D9.9D2058.6h3.5B*6.8B+
M12 Kobalt 2252192109.5M+107.6321.573%C+10.959%F95.2C+2.6C-2332.3h18.4C+85.1C++
P2-120 HEAT 297211415.146C+3.2748.572%B++1.896%D30.1B+12.3B+3387h8.7C17.9C*
M18 Locust 3242111712.412S10.5440.138%AN/A18.7C+10C23311.3h107.5C*267.9B+
M12 Kobalt 210209452.25A**50.3815.391%C15.311%D77.4B+N/A3652.7h13.7B**89B+
HSR-1 2152071321.568C0.3036.105%C*20.773%D--38.3C+1.5M1185.4h6.3C17.5C+
TORQ-9 2082042100.971C+0.9025.188%C++18.137%D-32.4C+N/A1036.3h16.7C66.4C+
T32 Bull 2112031381.471C++0.4026.851%B+22.66%C52.1B+2.1M*1653.9h13.1C+48.8B
FA1 Barrage 2052022480.815C+1.0641.046%C++17.327%B31.1C++N/A1266.5h5.6C13.6C++
M12 Kobalt 207201450.25A+48.3817.387%C+17.413%C100.5B*3C4752h13.7B*78.9B+
The Slasher 20220111,0200.018D1.859.43%F-8.458%C0.4C--N/A1462.6h2.3C+24.8D-
Tomcat A2AM Pods 286190823.75M**21.8874.952%DN/A73.1B+36.9C+8182.6h8.2C**10.9C++
M20 Basilisk 291182306.067B**4.2044.345%B+3.297%D--16.3C9.7B+23111.2h140.8D--317.5C
NS-AM7 Archer 2971806610.272C-1.6052.616%D-4.444%D**2.9D-1.9C-2862.1h21.3C+40.5C+
E540 Halberd-H 289175355C-3.1353.938%C-N/A37.2C24.3C**3454.7h7.2C13.4C-
G30 Vulcan 292174218.286B**6.4138.408%B**3.448%C+24.9B16.9B+3327h116.7C303.9B+
M3 Pounder HEG 1991741191.462C+0.4145.838%B*2.299%D20.7B3C+988.4h18C+39.3B
M40 Fury-H 2351681115.273C*13.4055.815%AN/A70C27.9B*3982.4h15.9D*28.5C
M60-A Bulldog 1901621016.2B*14.3336.15%C+N/A40.5C*7C++3914h5.9C+16.3C++
M60-A Bulldog 166153351B+49.1341.635%C--N/A49.4B+4.2C+1993.1h5.8C**13.8C++
NSX-P Tanto 1521471660.886C+0.9925.842%C+21.088%D26.3C+N/A735.6h14.6C*56.4C**
M20 Basilisk 2251441311.077B+9.2159.343%B++2.083%D*28.2D15.9C--2565.1h154.8C--260.8C+
RAMS .50M 140136245.667B++3.8036.341%C83.824%B++42.5B*1.3S1363.2h2.2C++5.9C++
MANA Anti-Vehicle Turret 2811301340.97C0.9065.198%B**2.308%D31.7C+36.8B+4684.1h12.5C19.2C++
M20 Basilisk 1991291210.75M++8.8847.552%B*N/A27.4B+14.9A3074.7h106.9C+224.8B+
NS-45 Pilot 1371291261.024C+0.8523.766%D*21.705%D16.3D-1B+877.9h9.6D-40.2D*
NS Baron G5 1311292350.549D1.3225.057%F-17.054%B+8D*N/A1916.2h6.8F27.3C
NSX Masamune 1841252230.561C1.3157.885%C+N/A15.8D-7.5C--1237.9h12.3C++21.3C*
T2 Striker 200124691.797M+0.0743.122%D-N/A18B*11C+2626.9h24.4A56.6B*
Hyena Missile Launcher 199120472.553B+0.6828.266%DN/A15C9.9C+2338h29.9B++105.8B
NS-61 Emissary 1261161440.806C++1.0720.095%D*18.104%C**18.7C1.6A*546.2h16.3C+81.3C--
NS-357 Underboss 109105921.141C++0.7327.998%D*10.476%D**19.1DN/A525.5h5.4D--19.2D--
CAS 14-E 113102617C+15.1332.879%C1.961%C++92.7B++10B**3261.1h22.2B*67.7B+
TRAC-5 S 11499991C*0.8725.797%B+11.111%D--15.7C2.4M**666.3h14C54.2C*
M3 Pounder HEG 10495382.5B+0.6350.737%B**N/A27.1B*2.6D1243.5h23.6D46.4C*
M12 Kobalt-H 9290330B+28.1320.983%C+15.556%C128.6C*2.9D3970.7h13.5B+64.2B+
L100 Python AP 16087223.955C2.0857.986%C*2.299%C+27.2C-22.8B++5203.2h7.7D13.2C-
Soldier Soaker 9081711.141C++0.7337.013%C**8.642%D-23.1D2.6B**723.5h10D**27D
G30 Walker 11477145.5B+3.6333.771%B+3.896%C+20.3B+9.7C+3063.8h176.1B+521.4B++
M1 Heavy Cycler 7574820.902C0.9714.9%C++17.568%C+15.1C--N/A744.9h23.3D-156.4C+
ML-7 103711470.483C1.3955.145%C+2.817%C+19.7C8.9C--3623.6h6.7C*12.2C*
M20 Wyvern 11466164.125C2.2541.348%C*N/A12.2D--8.9D-3745.4h149.6F-361.8D**
M40 Fury 846688.25C++6.3835.285%C+1.515%C33C-9C+2902h16.8C+47.6C+
A30 Walker 9764203.2B+1.3328.564%B**4.688%A*12.8C6.6D2455h184.2D644.8C+
Skyguard 956497.111A*5.2436.093%B**N/A23.7A11.5B+3412.7h92.8B++257.1B**
G40-F Ranger 986278.857B++6.9927.561%DN/A14.8C8.6D2134.2h106.7B+387B
The Little Helper 6161700.871C1.0026.832%F--14.754%C13.6D*N/A404.5h7.4F--27.7F*
NS-11A 6261421.452C*0.4223.688%C+16.393%D-29C+N/A1002.1h15.1C63.7C+
99SV 6261581.052C0.8227.645%D45.902%A18.5CN/A1153.3h7.8D*28D-
MR11 Gatekeeper-H 10958222.636C-0.7650.331%CN/A21.5D18.9D-3112.7h61.6C+122.4C+
G30 Walker 10158124.833C+2.9637.968%B**N/A17.6C+13B*3053.3h215.6C+567.9B+
C75 Viper 7955311.774D0.1045.37%B+N/A13.1D-5.7D2164.2h36.3F**79.9F-
M20 Drake 965469C+7.1335.983%DN/A15.9C-12.4C3343.4h123.6C+343.4C
Coyote Missiles 875469A++7.1350.131%C-N/A54C+33B+4641h49.7C99.1C
Xiphos Anti-Personnel Phalanx Tower 5654154C+52.1341.169%AN/A180C+6.7C5800.3h18.4C++44.7B
G40-F Ranger 7651225.5S23.6333.693%BN/A23.2B++11.4C*2652.2h99.9B++296.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon282,8052.5h
Anti-Vehicle MANA Turret351,2182.1h
Nano-Armor Kit1,8741,608,727215.1h
Skywall Shield Emitter21110.2h
Turret AI Module01170.2h
Repair Module01410.2h
Nanite Revive Grenade08600.2h
Medical Applicator656160,99419.5h
Blast Wall0810.2h
Cortium Silo01730.6h
Restoration Kit746341.4h
Spitfire Auto-Turret41740.2h
Motion Spotter72540.4h
Rampart Wall02732.2h
Xiphos Anti-Personnel Tower01070.4h
Welding Device08,9230.8h
P525 Marauder0700.1h
Recon Detection Device541,1104.3h
Shield Recharging Field481,6420.8h
M12 Kobalt0550h
Ammunition Package303,4692.2h
Medical Kit3513,0916.7h
Anti-Infantry MANA Turret61430.4h
Flail Targeting Dart172281.6h
Snowman Soldier6730.3h
Nano-Repair Grenade02,5150.7h
Solid Wall0560.3h
Hardlight Barrier91590.7h
Orbital Strike Target Designator994086.6h
WLT-Howler Mining Laser02340.3h
Elysium Spawn Tube0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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