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Tropopyte2[KAIN] Tropopyte2
NC BR 130

KDR: 1.5

Score: 36.6m

Last Seen: Jan 18th, 2017 5:52 PM
- ONLINE NOW

Rank 130 (105) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 106): 67%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang AC-X11 Enforcer ML85 NS-11C GD-7F NC1 Gauss Rifle LA1 Anchor AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.684%21.934%5411890119,2171.53123-0.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.015%0.844B*0.399B-0.188CHEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.481B+9.80.307C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.032%0.951%21749156,310224450872.81194124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.153%-1.634F-0.694D0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.9-0.969D--65.4-0.316C231.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.357%3.937%43491538111281870.337467203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.91%-0.374C-0.619B+0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.609B+5.60.555B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.136%2.174%445119084,093109918323.72091223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.309%-0.072C+-0.536D-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.673B+11.90.646B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.262%75.562%4452917356104300.341323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.64%0.694B+0.571B+1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.441B2.10.316C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.709%18.254%445191812673400.171662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.779D-1.024B**-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.06C+3.90.183C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
36.6m410.7%539 (32.3k)409 (24.5k)1.4963237,63125,1491.82961130 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC91975220.519%12.976%26603:3415

8% Combat Medic54% Engineer12% Heavy Assault21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2013 3:29 PMOct 12th, 2013 2:53 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 18th, 2017 2:41 PM (2d) (PST)Jan 18th, 2017 1:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7221425800.4210.2810.0552.1470.102409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3208,50134,81925173129624,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1490.9h/62.1d 8,382 4,883 8,922 192.1k 1,420 3,753 9,139 64.6m

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:3,206
Deaths:2,388
KDR:1.343
Accuracy:26.851% B+
HSR:24.579% B*
NS-11C
B+
Kills:1,353
Deaths:1,201
KDR:1.127
Accuracy:24.874% B+
HSR:19.291% B
GD-7F
C**
Kills:1,250
Deaths:1,145
KDR:1.092
Accuracy:24.608% C**
HSR:19.760% C**
AF-19 Mercenary
B++
Kills:1,223
Deaths:1,193
KDR:1.025
Accuracy:24.898% B++
HSR:24.039% B++
Razor GD-23
B++
Kills:1,212
Deaths:1,168
KDR:1.038
Accuracy:24.656% C**
HSR:22.525% B++
19A Fortuna
B+
Kills:1,178
Deaths:988
KDR:1.192
Accuracy:23.249% D
HSR:22.071% B+
AF-4A Bandit
B+
Kills:1,155
Deaths:920
KDR:1.255
Accuracy:26.390% B+
HSR:22.424% C**
Gauss Compact S
A
Kills:386
Deaths:344
KDR:1.122
Accuracy:28.707% A
HSR:10.622% D*
AF-57 Piston
A+
Kills:126
Deaths:143
KDR:0.881
Accuracy:31.709% D
HSR:18.254% A+
Kills:11,089
Deaths (as Engineer):9,490
Deaths (to Engineers):5,944
KDR:1.16849
Kill Difference:1,599
Playtime:807.307 hours
Usage:54%
Score:21.671m
Score/min:447
Accuracy (listed only):26.216%
HSR (listed only):20.396%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,224
Deaths:1,045
KDR:1.171
Accuracy:20.341% D
HSR:22.549% C+
GD-22S
B+
Kills:1,188
Deaths:1,154
KDR:1.029
Accuracy:23.752% B+
HSR:24.242% B+
NC6 Gauss SAW
B+
Kills:1,160
Deaths:1,016
KDR:1.142
Accuracy:21.205% B+
HSR:24.741% B+
NS-15M1
B**
Kills:649
Deaths:546
KDR:1.189
Accuracy:23.097% B
HSR:27.427% B**
NC05 Jackhammer
B*
Kills:64
Deaths:114
KDR:0.561
Accuracy:49.891% B*
HSR:7.813% F
Kills:4,285
Deaths (as Heavy Assault):3,875
Deaths (to Heavy Assaults):6,111
KDR:1.10581
Kill Difference:410
Playtime:183.315 hours
Usage:12%
Score:3.434m
Score/min:312
Accuracy (listed only):27.657%
HSR (listed only):21.354%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B*
Kills:3,206
Deaths:2,388
KDR:1.343
Accuracy:26.851% B+
HSR:24.579% B*
NS-11C
B+
Kills:1,353
Deaths:1,201
KDR:1.127
Accuracy:24.874% B+
HSR:19.291% B
GD-7F
C**
Kills:1,250
Deaths:1,145
KDR:1.092
Accuracy:24.608% C**
HSR:19.760% C**
AF-19 Mercenary
B++
Kills:1,223
Deaths:1,193
KDR:1.025
Accuracy:24.898% B++
HSR:24.039% B++
Razor GD-23
B++
Kills:1,212
Deaths:1,168
KDR:1.038
Accuracy:24.656% C**
HSR:22.525% B++
AF-4 Cyclone
A
Kills:1,189
Deaths:930
KDR:1.278
Accuracy:31.616% A
HSR:12.532% D
19A Fortuna
B+
Kills:1,178
Deaths:988
KDR:1.192
Accuracy:23.249% D
HSR:22.071% B+
AF-4A Bandit
B+
Kills:1,155
Deaths:920
KDR:1.255
Accuracy:26.390% B+
HSR:22.424% C**
NS-7 PDW
A
Kills:763
Deaths:768
KDR:0.993
Accuracy:26.372% B+
HSR:23.067% A
Gauss Compact S
A
Kills:386
Deaths:344
KDR:1.122
Accuracy:28.707% A
HSR:10.622% D*
AF-57 Piston
A+
Kills:126
Deaths:143
KDR:0.881
Accuracy:31.709% D
HSR:18.254% A+
Blitz GD-10
B+
Kills:59
Deaths:63
KDR:0.937
Accuracy:26.484% B+
HSR:15.254% C++
Kills:13,100
Deaths (as Light Assault):11,251
Deaths (to Light Assaults):6,008
KDR:1.16434
Kill Difference:1,849
Playtime:306.655 hours
Usage:21%
Score:8.060m
Score/min:438
Accuracy (listed only):26.701%
HSR (listed only):19.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:1,244
Deaths:1,293
KDR:0.962
Accuracy:26.133% B**
HSR:17.283% C
AF-4 Cyclone
A
Kills:1,189
Deaths:930
KDR:1.278
Accuracy:31.616% A
HSR:12.532% D
NS-7 PDW
A
Kills:763
Deaths:768
KDR:0.993
Accuracy:26.372% B+
HSR:23.067% A
Carnage AR
A
Kills:667
Deaths:660
KDR:1.011
Accuracy:22.054% C
HSR:26.237% A
GR-22
C+
Kills:221
Deaths:263
KDR:0.840
Accuracy:21.649% C
HSR:16.742% C+
AF-57 Piston
A+
Kills:126
Deaths:143
KDR:0.881
Accuracy:31.709% D
HSR:18.254% A+
Blitz GD-10
B+
Kills:59
Deaths:63
KDR:0.937
Accuracy:26.484% B+
HSR:15.254% C++
Kills:4,269
Deaths (as Combat Medic):4,120
Deaths (to Combat Medics):2,444
KDR:1.03617
Kill Difference:149
Playtime:113.879 hours
Usage:8%
Score:2.085m
Score/min:305
Accuracy (listed only):26.574%
HSR (listed only):18.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:1,189
Deaths:930
KDR:1.278
Accuracy:31.616% A
HSR:12.532% D
NS-7 PDW
A
Kills:763
Deaths:768
KDR:0.993
Accuracy:26.372% B+
HSR:23.067% A
NS-44 Commissioner
B
Kills:276
Deaths:331
KDR:0.834
Accuracy:37.611% B
HSR:15.580% D
NC14 Bolt Driver
B**
Kills:269
Deaths:106
KDR:2.538
Accuracy:43.323% B**
HSR:80.297% B*
SAS-R
C-
Kills:87
Deaths:86
KDR:1.012
Accuracy:33.028% D-
HSR:60.920% C-
Blitz GD-10
B+
Kills:59
Deaths:63
KDR:0.937
Accuracy:26.484% B+
HSR:15.254% C++
Kills:2,643
Deaths (as Infiltrator):2,284
Deaths (to Infiltrators):2,953
KDR:1.15718
Kill Difference:359
Playtime:53.933 hours
Usage:4%
Score:0.951m
Score/min:294
Accuracy (listed only):33.072%
HSR (listed only):34.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:282
Deaths:156
KDR:1.808
Accuracy:20.159% D*
HSR:13.121% C
AF-41 Hacksaw
C+
Kills:276
Deaths:156
KDR:1.769
Accuracy:18.726% D*
HSR:13.768% C+
Kills:558
Deaths (as MAX Suit):156
Deaths (to MAX Suits):1,626
KDR:3.57692
Kill Difference:402
Playtime:19.012 hours
Usage:1%
Score:0.354m
Score/min:310
Accuracy (listed only):19.442%
HSR (listed only):13.444%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:3,308
V. Kills:3,966 83%
Deaths:2,244
KDR:1.474
Accuracy:21.784% D**
KPH:14.500 B++
VKPH:17.400 B**
Breaker Rocket Pods
C+
Kills:1,203
V. Kills:215 N/A
Deaths:203
KDR:5.926
Accuracy:40.003% D--
KPH:69.400 C+
VKPH:12.400 C+
M30 Mustang AH
A++
Kills:1,032
V. Kills:158 N/A
Deaths:338
KDR:3.053
Accuracy:49.043% D-
KPH:80 A
VKPH:12.200 A++
Vortek Rotary
C*
Kills:767
V. Kills:745 103%
Deaths:688
KDR:1.115
Accuracy:19.493% F-
KPH:11.600 C*
VKPH:11.300 C*
M20 Kestrel
A*
Kills:528
V. Kills:642 82%
Deaths:235
KDR:2.247
Accuracy:26.533% D
KPH:27.800 A+
VKPH:33.800 A*
Kills:6,838 (5,635 + 0)
Deaths:3,708
KDR:1.844
VKDR:1.544
Vehicle Kills:5,726
Kill Difference:3,130
Playtime:342.746 hours
Usage:23%
Score:7.425m
Score/min:361
Piloting Accuracy:26.533%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:408
V. Kills:223 182%
Deaths:73
KDR:5.589
Accuracy:47.887% B+
KPH:33.400 B+
VKPH:18.200 C
L105 Zepher
B+
Kills:404
V. Kills:27 N/A
Deaths:30
KDR:13.467
Accuracy:44.120% C*
KPH:68.900 B+
VKPH:4.600 D
AP30 Shredder
C+
Kills:179
V. Kills:71 249%
Deaths:35
KDR:5.114
Accuracy:22.931% C--
KPH:27.900 C+
VKPH:11.100 D
Kills:991 (0 + 991)
Deaths:138
KDR:7.181
VKDR:2.326
Vehicle Kills:321
Kill Difference:853
Playtime:24.497 hours
Usage:2%
Score:0.593m
Score/min:404
Piloting Accuracy:N/A%
Gunner Accuracy:22.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:118
V. Kills:93 126%
Deaths:43
KDR:2.744
Accuracy:44.029% D*
KPH:17.900 D
VKPH:14.100 D
C75 Viper
C
Kills:107
V. Kills:17 N/A
Deaths:22
KDR:4.864
Accuracy:29.331% D
KPH:22.300 C
VKPH:3.500 D--
L100 Python HE
C+
Kills:77
V. Kills:5 N/A
Deaths:7
KDR:11
Accuracy:47.073% C+
KPH:42.500 C
VKPH:2.800 D**
Kills:302 (302 + 0)
Deaths:72
KDR:4.194
VKDR:1.597
Vehicle Kills:115
Kill Difference:230
Playtime:13.185 hours
Usage:1%
Score:0.285m
Score/min:361
Driving Accuracy:47.073%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:1,766
V. Kills:1,096 161%
Deaths:202
KDR:8.743
Accuracy:42.058% B
KPH:24.700 B+
VKPH:15.300 C+
E540 Halberd
C
Kills:193
V. Kills:95 201%
Deaths:26
KDR:7.423
Accuracy:39.849% C--
KPH:22 C
VKPH:10.800 D-
Titan-150 AP
D
Kills:79
V. Kills:59 132%
Deaths:25
KDR:3.160
Accuracy:38.020% D*
KPH:13.900 D
VKPH:10.400 D--
Kills:2,038 (79 + 1,959)
Deaths:253
KDR:8.055
VKDR:4.941
Vehicle Kills:1,250
Kill Difference:1,785
Playtime:85.914 hours
Usage:6%
Score:2.474m
Score/min:480
Driving Accuracy:38.020%
Gunner Accuracy:39.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:474
V. Kills:192 246%
Deaths:29
KDR:16.345
Accuracy:54.561% C+
KPH:42.600 B+
VKPH:17.300 C
M40 Fury-H
C++
Kills:296
V. Kills:11 N/A
Deaths:11
KDR:26.909
Accuracy:35.571% C
KPH:91 C++
VKPH:3.400 D--
Kills:770 (0 + 770)
Deaths:40
KDR:19.250
VKDR:5.075
Vehicle Kills:203
Kill Difference:730
Playtime:14.370 hours
Usage:1%
Score:0.312m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:35.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:169
V. Kills:19 N/A
Deaths:36
KDR:4.694
Accuracy:33.271% C+
KPH:45.800 C+
VKPH:5.200 D-
M20 Basilisk
B*
Kills:92
V. Kills:29 307%
Deaths:23
KDR:4
Accuracy:35.143% C++
KPH:24.600 B*
VKPH:7.800 C++
M40 Fury
C**
Kills:86
V. Kills:13 N/A
Deaths:17
KDR:5.059
Accuracy:37.393% C**
KPH:42.500 C--
VKPH:6.400 D
M60-G Bulldog
A
Kills:56
V. Kills:4 N/A
Deaths:7
KDR:8
Accuracy:45.031% A
KPH:38.200 B+
VKPH:2.700 D-
M20 Basilisk
C+
Kills:56
V. Kills:21 255%
Deaths:12
KDR:4.667
Accuracy:33.243% C+
KPH:15.600 C
VKPH:5.800 D
Kills:459 (0 + 459)
Deaths:95
KDR:4.832
VKDR:0.905
Vehicle Kills:86
Kill Difference:364
Playtime:14.508 hours
Usage:1%
Score:0.355m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:33.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,2743,3082,2441.474C++0.0221.784%D**N/A14.5B++17.4B**319227.5h100.2B+460C++
AC-X11 3,2213,2062,3881.343B+0.1526.851%B+24.579%B*42.6B**N/A16275.2h8B*29.8B+
Enforcer ML85 2,8621,7662028.743B**7.2542.058%B2.661%C*24.7B+15.4C+35171.4h10.9B+25.8B++
NS-11C 1,3591,3531,2011.127C*0.3724.874%B+19.291%B25.1C++N/A15854h11.8B+47.6B+
GD-7F 1,2551,2501,1451.092C+0.4024.608%C**19.76%C**20.5CN/A10561h11.4B+46.5B+
NC1 Gauss Rifle 1,2471,2441,2930.962C+0.5326.133%B**17.283%C23.7C++N/A11852.6h10.5B*40.2B*
LA1 Anchor 1,2301,2241,0451.171C0.3320.341%D22.549%C+33.2CN/A18836.9h9.5B46.7C+
AF-19 Mercenary 1,2281,2231,1931.025C**0.4724.898%B++24.039%B++19.3C*N/A10363.4h9.9B*39.8B++
Razor GD-23 1,2151,2121,1681.038C*0.4624.656%C**22.525%B++28B+N/A13343.3h10.2B*41.4B+
Breaker Rocket Pods 1,4181,2032035.926C+4.4340.003%D--N/A69.5C+12.4C+62917.3h13.7B+34.4C++
AF-4 Cyclone 1,1931,1899301.278C++0.2231.616%A12.532%D36.9BN/A17032.2h8.9B*28.3B++
GD-22S 1,1901,1881,1541.029C0.4723.752%B+24.242%B+23.6C-N/A9550.4h9.5B++39.8B+
19A Fortuna 1,1811,1789881.192C+0.3023.249%D22.071%B+37.5C++N/A22631.4h9.4C**40.3C+
NC6 Gauss SAW 1,1691,1601,0161.142C++0.3521.205%B+24.741%B+31.9C**N/A13136.4h8.1B++38.2B+
AF-4A Bandit 1,1641,1559201.255C+0.2426.39%B+22.424%C**44.3B+N/A20526.1h9.6B+36.5B+
M30 Mustang AH 1,1901,0323383.053C1.5649.043%D-1.26%C80A12.2A++69412.9h6.8B+13.9C**
C-4 1,1448566791.261C+0.2428.238%B*N/A69.6C*23.4C113512.3h1.2B*4.3B*
Vortek Rotary 1,5127676881.115C+0.3819.493%F-1.825%D11.6C*11.3C*35166h75.2B+386C+
NS-7 PDW 7707637680.993C++0.5026.372%B+23.067%A38.7B*N/A27519.7h12.7B48.2B+
Carnage AR 6696676601.011C+0.4922.054%C26.237%A23.7CN/A13028.2h11.7B++53.2B
NS-15M1 6616495461.189C+0.3123.097%B27.427%B**36.9C++N/A17117.6h10.9B++47.3B+
M20 Kestrel 1,1705282352.247B+0.7526.533%DN/A27.8A+33.8A*43319h74.2B++279.5B+
E540 Halberd-H 6664742916.345A+14.8554.561%C+4.008%B*42.7B++17.3C38511.1h3.9A7.2A
MANA Anti-Vehicle Turret 7464162521.651C+0.1556.016%B**N/A4160B**3300A**33710800.1h7.3C**13.1B+
C150 Dalton 631408735.589C++4.0947.887%B+1.716%A33.4B+18.3C42612.2h4.5B+9.4B*
L105 Zepher 4314043013.467C**11.9744.12%C*N/A68.5B+4.6D3865.9h3.5A+7.9B**
Gauss Compact S 3873863441.122C**0.3728.707%A10.622%D*29.2B*N/A13913.2h7.2B**25.1B**
M60-A Bulldog 3543122811.143C+9.6549.097%BN/A36.3C+4.9B+2298.6h4.7B++9.6B++
NS Decimator 4123016020.5C--1.0062.591%B+3.322%C**20.2D7.4D-25514.9h4.9C**7.8B+
Mag-Cutter 29829716,6390.018C+1.4857.733%A*N/A0.4C+N/A2745.2h3C+5.1B+
M40 Fury-H 3072961126.909B++25.4135.571%CN/A89.7C++3.3D--2833.3h3.5A+10A
AF-41 Hacksaw 2822821561.808C+0.3120.159%D*13.121%C20.6DN/A10513.7h6.6C**32.6D
NS-44 Commissioner 2762763310.834C+0.6637.611%B15.58%D50.2B*N/A2825.5h2.8B**7.3B*
AF-41 Hacksaw 2792761561.769C0.2718.726%D*13.768%C+20.1DN/A10313.7h6.6C++35D
NC14 Bolt Driver 2692691062.538B+1.0443.323%B**80.297%B*22.4C++N/A13712h2.1B*4.8B*
GR-22 2212212630.84C0.6621.649%C16.742%C+16.1DN/A6713.7h12.6B+58.2C*
M60-A Bulldog 219202267.769C6.2746.351%C++N/A30.6C+2.6C1586.6h4.7B++10B++
E540 Halberd 288193267.423C**5.9339.849%C--1.036%F21.9C10.8D-2888.8h5.5B+13.7C*
AP30 Shredder 250179355.114C++3.6222.931%C--1.117%D-28C+11.1D3766.4h61.7C**269.2C*
Frag Grenade 1711701170N/A168.5062.622%A**N/A850A+5C++55970.2h2.6B**4.2B**
M40 Fury 188169364.694C3.2033.271%C+N/A45.7C+5.1D-5343.7h10.5B+31.5B+
Sticky Grenade 1311311131N/A129.5063.351%AN/A1310B+N/A139800.1h0.9B**1.5B*
AF-57 Piston 1261261430.881C0.6231.709%D18.254%A+25.7CN/A1764.9h3.9B+12.2C*
L100 Python AP 211118432.744C+1.2544.029%D*4.237%C++17.9D14.1D4306.6h6.6C**15C
Tank Mine 211117881.33C--0.1742.191%B++N/A58.5D-47D14922h1.5B**3.7A+
C75 Viper 124107224.864C++3.3729.331%DN/A22.3C3.5D--2684.8h7.6B*25.8B+
M20 Basilisk 12192234B**2.5035.143%C++5.435%C24.9B*7.8C++3873.7h53.1B**151.2B**
SAS-R 8787861.012C--0.4833.028%D-60.92%C-28.1CN/A1713.1h2.1B+6.3C++
M40 Fury 9986175.059C3.5637.393%C**N/A43C-6.5D6112h11.7C++31.3B
Spear Anti-Vehicle Phalanx Turret 13185117.727C*6.2345.874%B+5.882%B+40.5C**21.9C++6982.1h7.1B15.5B++
Titan-150 AP 13879253.16C1.6638.02%D*1.266%D**13.9D10.4D--23945.7h4.3B*11.3C*
Shrike 119772570.3D1.2058.512%C**3.896%B9.7D*5.3D--2777.9h7.5C-12.7C+
L100 Python HE 8277711C++9.5047.073%C+10.39%S42.8C2.8D**3531.8h2.5B++5.3B+
NC05 Jackhammer 64641140.561D0.9449.891%B*7.813%F17.3D-N/A1623.7h7.1D**14.3C
Blitz GD-10 6059630.937C+0.5626.484%B+15.254%C++36.9B+N/A5511.6h16.4C+61.9C*
M60-G Bulldog 605678B*6.5045.031%A1.786%D-37.3B+2.7D-2531.5h5.2B*11.5B**
M20 Basilisk 7756124.667A3.1733.243%C+3.571%D--15.6C5.8D2483.6h74.3B+223.5B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit413051.1h
Nano-Armor Kit375397,310158.4h
Anti-Vehicle MANA Turret353392.7h
Spawn Beacon51160.3h
Medical Kit231680.4h
Nanite Revive Grenade0610h
Deployable Decon Tool0620h
Ammunition Package132760.4h
Medical Applicator30892,4289.3h
Recon Detection Device194681.2h

Check the help document for the dictionary if you want to learn more about words used here.


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