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Tropopyte2[] Tropopyte2
NC BR 136

KDR: 1.58

Score: 40.7m

Last Seen: Mar 16th, 2018 7:29 PM
- OFFLINE - 133.1 hour(s)

Rank 136 (112) of the New Conglomerate on Cobalt
Level Progress (to 113): 73%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang AC-X11 Enforcer ML85 LA1 Anchor NS-11C GD-7F NC1 Gauss Rifle AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $589,221 MLG Score: 471
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.02%22.532%5641995621,0281.567620.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.073%0.814B++0.378C**-0.242CHEAD ++ (~10.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.487B+9.60.32C*28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.515%0.657%28849719,432269377783.50241121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.937%-1.492F-0.913D--0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.7-0.657D60.8-0.177C197.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.357%3.937%40497138112061870.315659203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.91%-0.425C--0.698B+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.602B+5.60.554B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.137%2.174%393119644,094124318323.291223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.309%-0.163C-0.544D-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.693B+11.90.68B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.854%75.544%3932973368115000.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.759%0.682B+0.563B+1.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.459B+2.10.337C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.709%18.254%393197412677600.162371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.791D-0.862B*-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.073C+3.90.198C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.7m408.3%546 (32.8k)415 (24.9k)1.5840143,28027,3231.92307136 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97599921.63%12.519%27103:3515

7% Combat Medic56% Engineer12% Heavy Assault20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2013 3:29 PMOct 12th, 2013 2:53 PMMar 26th, 2018 9:41 AM (27d) (PST)Mar 16th, 2018 4:14 PM (36d) (PST)Mar 16th, 2018 3:29 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7931386550.4420.2790.0552.3010.122471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6078,25239,35527173138724,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1631.8h/68d 9,264 5,418 10,862 225.3k 1,433 3,926 11,911 77.7m

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:4,320
Deaths:3,128
KDR:1.381
Accuracy:27.821% B+
HSR:26.042% B*
NS-11C
C**
Kills:1,498
Deaths:1,264
KDR:1.185
Accuracy:25.341% C*
HSR:20.094% C**
GD-7F
C+
Kills:1,250
Deaths:1,145
KDR:1.092
Accuracy:24.608% C+
HSR:19.760% C+
AF-19 Mercenary
B+
Kills:1,223
Deaths:1,193
KDR:1.025
Accuracy:24.898% B+
HSR:24.039% B+
Razor GD-23
B+
Kills:1,212
Deaths:1,168
KDR:1.038
Accuracy:24.656% C+
HSR:22.525% B+
19A Fortuna
B
Kills:1,179
Deaths:989
KDR:1.192
Accuracy:23.255% D-
HSR:22.053% B
AF-4A Bandit
C++
Kills:1,155
Deaths:920
KDR:1.255
Accuracy:26.390% C++
HSR:22.424% C+
Gauss Compact S
B**
Kills:386
Deaths:344
KDR:1.122
Accuracy:28.707% B**
HSR:10.622% D*
NSX-P Tanto
C**
Kills:150
Deaths:125
KDR:1.200
Accuracy:27.938% C**
HSR:27.333% C*
AF-57 Piston
A
Kills:126
Deaths:143
KDR:0.881
Accuracy:31.709% D-
HSR:18.254% A
Kills:12,499
Deaths (as Engineer):10,419
Deaths (to Engineers):6,601
KDR:1.19964
Kill Difference:2,080
Playtime:912.663 hours
Usage:56%
Score:25.203m
Score/min:460
Accuracy (listed only):26.532%
HSR (listed only):21.315%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,575
Deaths:1,289
KDR:1.222
Accuracy:21.511% D
HSR:23.619% C
GD-22S
C++
Kills:1,188
Deaths:1,154
KDR:1.029
Accuracy:23.752% C++
HSR:24.242% C+
NC6 Gauss SAW
C**
Kills:1,160
Deaths:1,016
KDR:1.142
Accuracy:21.205% C++
HSR:24.741% C**
NS-15M1
B++
Kills:652
Deaths:551
KDR:1.183
Accuracy:23.125% C++
HSR:27.454% B++
NC05 Jackhammer
B+
Kills:64
Deaths:114
KDR:0.561
Accuracy:49.891% B+
HSR:7.813% F
Kills:4,639
Deaths (as Heavy Assault):4,124
Deaths (to Heavy Assaults):6,497
KDR:1.12488
Kill Difference:515
Playtime:190.620 hours
Usage:12%
Score:3.539m
Score/min:309
Accuracy (listed only):27.897%
HSR (listed only):21.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B*
Kills:4,320
Deaths:3,128
KDR:1.381
Accuracy:27.821% B+
HSR:26.042% B*
NS-11C
C**
Kills:1,498
Deaths:1,264
KDR:1.185
Accuracy:25.341% C*
HSR:20.094% C**
GD-7F
C+
Kills:1,250
Deaths:1,145
KDR:1.092
Accuracy:24.608% C+
HSR:19.760% C+
AF-19 Mercenary
B+
Kills:1,223
Deaths:1,193
KDR:1.025
Accuracy:24.898% B+
HSR:24.039% B+
Razor GD-23
B+
Kills:1,212
Deaths:1,168
KDR:1.038
Accuracy:24.656% C+
HSR:22.525% B+
AF-4 Cyclone
B**
Kills:1,190
Deaths:931
KDR:1.278
Accuracy:31.619% B**
HSR:12.521% D-
19A Fortuna
B
Kills:1,179
Deaths:989
KDR:1.192
Accuracy:23.255% D-
HSR:22.053% B
AF-4A Bandit
C++
Kills:1,155
Deaths:920
KDR:1.255
Accuracy:26.390% C++
HSR:22.424% C+
NS-7 PDW
B*
Kills:763
Deaths:768
KDR:0.993
Accuracy:26.372% C*
HSR:23.067% B*
Gauss Compact S
B**
Kills:386
Deaths:344
KDR:1.122
Accuracy:28.707% B**
HSR:10.622% D*
NSX-P Tanto
C**
Kills:150
Deaths:125
KDR:1.200
Accuracy:27.938% C**
HSR:27.333% C*
AF-57 Piston
A
Kills:126
Deaths:143
KDR:0.881
Accuracy:31.709% D-
HSR:18.254% A
Blitz GD-10
B+
Kills:59
Deaths:63
KDR:0.937
Accuracy:26.484% B+
HSR:15.254% C+
Kills:14,511
Deaths (as Light Assault):12,181
Deaths (to Light Assaults):6,531
KDR:1.19128
Kill Difference:2,330
Playtime:333.189 hours
Usage:20%
Score:8.518m
Score/min:426
Accuracy (listed only):26.908%
HSR (listed only):20.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,244
Deaths:1,293
KDR:0.962
Accuracy:26.133% B+
HSR:17.283% C--
AF-4 Cyclone
B**
Kills:1,190
Deaths:931
KDR:1.278
Accuracy:31.619% B**
HSR:12.521% D-
NS-7 PDW
B*
Kills:763
Deaths:768
KDR:0.993
Accuracy:26.372% C*
HSR:23.067% B*
Carnage AR
B*
Kills:671
Deaths:665
KDR:1.009
Accuracy:22.045% D
HSR:26.081% B*
GR-22
C
Kills:221
Deaths:263
KDR:0.840
Accuracy:21.649% D
HSR:16.742% C
AF-57 Piston
A
Kills:126
Deaths:143
KDR:0.881
Accuracy:31.709% D-
HSR:18.254% A
Blitz GD-10
B+
Kills:59
Deaths:63
KDR:0.937
Accuracy:26.484% B+
HSR:15.254% C+
Kills:4,274
Deaths (as Combat Medic):4,126
Deaths (to Combat Medics):2,589
KDR:1.03587
Kill Difference:148
Playtime:114.129 hours
Usage:7%
Score:2.087m
Score/min:305
Accuracy (listed only):26.573%
HSR (listed only):18.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,190
Deaths:931
KDR:1.278
Accuracy:31.619% B**
HSR:12.521% D-
NS-7 PDW
B*
Kills:763
Deaths:768
KDR:0.993
Accuracy:26.372% C*
HSR:23.067% B*
NS-44 Commissioner
C**
Kills:318
Deaths:376
KDR:0.846
Accuracy:38.970% C**
HSR:16.038% D-
NC14 Bolt Driver
B**
Kills:269
Deaths:106
KDR:2.538
Accuracy:43.323% B**
HSR:80.297% B++
SAS-R
D
Kills:99
Deaths:97
KDR:1.021
Accuracy:32.692% D*
HSR:62.626% D
Blitz GD-10
B+
Kills:59
Deaths:63
KDR:0.937
Accuracy:26.484% B+
HSR:15.254% C+
Kills:2,698
Deaths (as Infiltrator):2,341
Deaths (to Infiltrators):3,215
KDR:1.1525
Kill Difference:357
Playtime:54.559 hours
Usage:3%
Score:0.956m
Score/min:292
Accuracy (listed only):33.243%
HSR (listed only):34.967%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:282
Deaths:156
KDR:1.808
Accuracy:20.159% D*
HSR:13.121% D
AF-41 Hacksaw
C+
Kills:276
Deaths:156
KDR:1.769
Accuracy:18.726% D*
HSR:13.768% C+
Kills:558
Deaths (as MAX Suit):156
Deaths (to MAX Suits):1,696
KDR:3.57692
Kill Difference:402
Playtime:19.012 hours
Usage:1%
Score:0.354m
Score/min:310
Accuracy (listed only):19.442%
HSR (listed only):13.444%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:6,430
V. Kills:6,657 97%
Deaths:3,071
KDR:2.094
Accuracy:23.584% D*
KPH:20.900 B*
VKPH:21.600 A++
Breaker Rocket Pods
C
Kills:1,203
V. Kills:215 N/A
Deaths:203
KDR:5.926
Accuracy:40.003% D*
KPH:69.400 C
VKPH:12.400 C
M30 Mustang AH
A++
Kills:1,032
V. Kills:158 N/A
Deaths:338
KDR:3.053
Accuracy:49.043% D--
KPH:80 B*
VKPH:12.200 A++
Vortek Rotary
C++
Kills:767
V. Kills:745 103%
Deaths:688
KDR:1.115
Accuracy:19.493% F-
KPH:11.600 C+
VKPH:11.300 C++
M20 Kestrel
A*
Kills:528
V. Kills:642 82%
Deaths:235
KDR:2.247
Accuracy:26.533% D
KPH:27.800 B++
VKPH:33.800 A*
Kills:9,960 (8,757 + 0)
Deaths:4,535
KDR:2.196
VKDR:1.856
Vehicle Kills:8,417
Kill Difference:5,425
Playtime:423.029 hours
Usage:26%
Score:9.379m
Score/min:370
Piloting Accuracy:26.533%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:408
V. Kills:223 182%
Deaths:73
KDR:5.589
Accuracy:47.887% B++
KPH:33.400 C*
VKPH:18.200 C
L105 Zephyr
B+
Kills:404
V. Kills:27 N/A
Deaths:30
KDR:13.467
Accuracy:44.120% C*
KPH:68.900 B+
VKPH:4.600 D
AP30 Shredder
C+
Kills:179
V. Kills:71 249%
Deaths:35
KDR:5.114
Accuracy:22.931% D
KPH:27.900 C+
VKPH:11.100 D-
Kills:991 (0 + 991)
Deaths:138
KDR:7.181
VKDR:2.326
Vehicle Kills:321
Kill Difference:853
Playtime:24.500 hours
Usage:2%
Score:0.599m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:22.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:118
V. Kills:93 126%
Deaths:43
KDR:2.744
Accuracy:44.029% D*
KPH:17.900 D-
VKPH:14.100 D
C75 Viper
C--
Kills:107
V. Kills:17 N/A
Deaths:22
KDR:4.864
Accuracy:29.331% D-
KPH:22.300 C--
VKPH:3.500 D--
L100 Python HESH
C+
Kills:77
V. Kills:5 N/A
Deaths:7
KDR:11
Accuracy:47.073% C+
KPH:42.500 D
VKPH:2.800 D*
Kills:302 (302 + 0)
Deaths:72
KDR:4.194
VKDR:1.597
Vehicle Kills:115
Kill Difference:230
Playtime:13.185 hours
Usage:1%
Score:0.288m
Score/min:364
Driving Accuracy:47.073%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C*
Kills:1,766
V. Kills:1,096 161%
Deaths:202
KDR:8.743
Accuracy:42.058% C++
KPH:24.700 C*
VKPH:15.300 C
E540 Halberd
D
Kills:193
V. Kills:95 201%
Deaths:26
KDR:7.423
Accuracy:39.849% D
KPH:22 D
VKPH:10.800 D--
Titan-150 AP
D-
Kills:79
V. Kills:59 132%
Deaths:25
KDR:3.160
Accuracy:38.020% D**
KPH:13.900 D-
VKPH:10.400 D--
Kills:2,038 (79 + 1,959)
Deaths:253
KDR:8.055
VKDR:4.941
Vehicle Kills:1,250
Kill Difference:1,785
Playtime:85.914 hours
Usage:5%
Score:2.477m
Score/min:481
Driving Accuracy:38.020%
Gunner Accuracy:39.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:474
V. Kills:192 246%
Deaths:29
KDR:16.345
Accuracy:54.561% C+
KPH:42.600 C*
VKPH:17.300 C-
M40 Fury-H
C++
Kills:296
V. Kills:11 N/A
Deaths:11
KDR:26.909
Accuracy:35.571% C--
KPH:91 C++
VKPH:3.400 D--
Kills:770 (0 + 770)
Deaths:40
KDR:19.250
VKDR:5.075
Vehicle Kills:203
Kill Difference:730
Playtime:14.370 hours
Usage:1%
Score:0.313m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:35.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:169
V. Kills:19 N/A
Deaths:36
KDR:4.694
Accuracy:33.271% C
KPH:45.800 C+
VKPH:5.200 D
M20 Basilisk
B+
Kills:92
V. Kills:29 307%
Deaths:25
KDR:3.680
Accuracy:35.195% C
KPH:24.500 B+
VKPH:7.700 C+
M40 Fury
C++
Kills:86
V. Kills:13 N/A
Deaths:17
KDR:5.059
Accuracy:37.393% C++
KPH:42.500 C--
VKPH:6.400 D
M20 Basilisk
C-
Kills:57
V. Kills:21 259%
Deaths:12
KDR:4.750
Accuracy:33.190% C-
KPH:15.800 C-
VKPH:5.800 D
M60-G Bulldog
B**
Kills:56
V. Kills:4 N/A
Deaths:7
KDR:8
Accuracy:45.031% B**
KPH:38.200 B+
VKPH:2.700 D-
Kills:460 (0 + 460)
Deaths:97
KDR:4.742
VKDR:0.887
Vehicle Kills:86
Kill Difference:363
Playtime:14.534 hours
Usage:1%
Score:0.357m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:45.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 13,0876,4303,0712.094C*0.5123.584%D*N/A20.9B*21.6A++340307.8h76.6B++324.8B+
AC-X11 4,3464,3203,1281.381C**0.2027.821%B+26.042%B*39.6BN/A136109h7.9B++28.5B+
Enforcer ML85 2,8621,7662028.743B*7.1642.058%C++2.661%B24.7C*15.4C35171.4h10.9B+25.8B++
LA1 Anchor 1,5821,5751,2891.222C0.3621.511%D23.619%C36.4C-N/A17843.3h9.3C**43.3C+
NS-11C 1,5071,4981,2641.185C++0.4025.341%C*20.094%C**26.8C+N/A15856h11.7B++46.1B+
GD-7F 1,2551,2501,1451.092C+0.4924.608%C+19.76%C+20.5C-N/A10561h11.4B+46.5B
NC1 Gauss Rifle 1,2471,2441,2930.962C+0.6226.133%B+17.283%C--23.7C+N/A11852.6h10.5B++40.2B++
AF-19 Mercenary 1,2281,2231,1931.025C++0.5624.898%B+24.039%B+19.3C+N/A10363.5h9.9B++39.8B+
Razor GD-23 1,2151,2121,1681.038C+0.5524.656%C+22.525%B+28C++N/A13443.3h10.2B+41.4B+
Breaker Rocket Pods 1,4181,2032035.926C+4.3440.003%D*N/A69.5C12.4C63117.3h13.7B34.4C+
AF-4 Cyclone 1,1941,1909311.278C+0.3131.619%B**12.521%D-36.8C++N/A17132.3h8.9B+28.3B++
GD-22S 1,1901,1881,1541.029C0.5623.752%C++24.242%C+23.6DN/A9650.4h9.5B+39.8B+
19A Fortuna 1,1821,1799891.192C+0.3923.255%D-22.053%B37.5C+N/A22631.4h9.4C*40.3C+
NC6 Gauss SAW 1,1691,1601,0161.142C+0.4421.205%C++24.741%C**31.9C+N/A13336.4h8.1B+38.2B+
AF-4A Bandit 1,1641,1559201.255C+0.3326.39%C++22.424%C+44.3C++N/A20526.1h9.6B+36.5B+
M30 Mustang AH 1,1901,0323383.053C1.4749.043%D--1.26%C+80B*12.2A++69712.9h6.8B13.9C*
C-4 1,1919017101.269C+0.3228.376%B++N/A72.1C+23.2C-112912.5h1.2B++4.3B++
Vortek Rotary 1,5127676881.115C+0.4719.493%F-1.825%C-11.6C+11.3C++35566h75.2C**386C-
NS-7 PDW 7707637680.993C+0.5926.372%C*23.067%B*38.7B+N/A27619.7h12.7B+48.2B
Carnage AR 6736716651.009C0.5822.045%D26.081%B*23.6C--N/A13028.4h11.7B+53.2C++
NS-15M1 6646525511.183C0.4023.125%C++27.454%B++36.6C+N/A16917.8h11B+47.4B+
M20 Kestrel 1,1705282352.247C*0.6626.533%DN/A27.8B++33.8A*44019h74.2B+279.5B+
E540 Halberd-H 6664742916.345A+14.7654.561%C+4.008%A42.7C*17.3C-38611.1h3.9A7.2B**
MANA Anti-Vehicle Turret 7484172531.648U0.0656.15%UN/A4170U3310U33740700.1h7.4T*13.1T*
C150 Dalton 631408735.589C+4.0047.887%B++1.716%A+33.4C*18.3C43312.2h4.5C*9.4B++
L105 Zephyr 4314043013.467C**11.8844.12%C*N/A68.5B4.6D3865.9h3.5A7.9B**
Gauss Compact S 3873863441.122C++0.4628.707%B**10.622%D*29.2B+N/A13913.2h7.2B**25.1B*
NS-44 Commissioner 3183183760.846C+0.7438.97%C**16.038%D-53B+N/A2786h2.9B**7.6B++
NS Decimator 4303146330.496D1.0962.255%C*3.185%B+20.4D-7.5D--25315.4h4.9C+7.8C*
M60-A Bulldog 3543122811.143C+9.5649.097%C**N/A36.3C+4.9B+2298.6h4.7B++9.6B++
Mag-Cutter 30330216,9510.018C+1.5757.697%A*N/A0.4CN/A2753.2h3C+5.1B+
M40 Fury-H 3072961126.909B*25.3235.571%C--N/A89.7C+3.3D--2833.3h3.5A10A
AF-41 Hacksaw 2822821561.808C0.2220.159%D*13.121%D20.6DN/A10513.7h6.6C*32.6D
AF-41 Hacksaw 2792761561.769C0.1818.726%D*13.768%C+20.1DN/A10313.7h6.6C+35D--
NC14 Bolt Driver 2692691062.538C*0.9543.323%B**80.297%B++22.4C+N/A13812h2.1B++4.8B*
GR-22 2212212630.84C0.7421.649%D16.742%C16.1D-N/A6713.7h12.6C*58.2C+
M60-A Bulldog 219202267.769C6.1846.351%C++N/A30.6C+2.6C1586.6h4.7B++10B++
E540 Halberd 288193267.423C++5.8439.849%D1.036%D**21.9D10.8D--2888.8h5.5C**13.7C+
Frag Grenade 1811801180N/A178.4262.208%A*N/A900A+5C53830.2h2.7B*4.3B**
AP30 Shredder 250179355.114C+3.5322.931%D1.117%D-28C+11.1D-3786.4h61.7B269.2C++
M40 Fury 188169364.694C3.1133.271%CN/A45.7C+5.1D5343.7h10.5B+31.5B
NSX-P Tanto 1501501251.2C++0.3827.938%C**27.333%C*41.7BN/A963.6h10.9B*39B++
Sticky Grenade 1311311131N/A129.4263.021%B**N/A1310B+N/A136100.1h0.9B**1.5B*
AF-57 Piston 1261261430.881C0.7031.709%D-18.254%A25.7C-N/A1764.9h3.9B+12.2C+
Tank Mine 215119881.352D0.2342.657%B+N/A59.5D-48D14822h1.5B*3.6A+
L100 Python AP 211118432.744C1.1644.029%D*4.237%B+17.9D-14.1D4336.6h6.6C++15D
C75 Viper 124107224.864C+3.2829.331%D-N/A22.3C--3.5D--2694.8h7.6B*25.8B+
SAS-R 9999971.021C--0.5632.692%D*62.626%D27.5DN/A1653.6h2.1C**6.3C+
M20 Basilisk 12192253.68B+2.1035.195%C5.435%C24.2B+7.6C+3923.8h53.6A152.4B*
Spear Anti-Vehicle Phalanx Turret 13587127.25C+5.6746.877%B+5.747%B++41.4C++22.9C++6942.1h7.3C*15.6B+
M40 Fury 9986175.059C3.4737.393%C++N/A43C--6.5D6112h11.7C*31.3B
Titan-150 AP 13879253.16C1.5838.02%D**1.266%D*13.9D-10.4D--24045.7h4.3B+11.3C+
Shrike 119772570.3D1.2858.512%C++3.896%B+9.7D*5.3D--2817.9h7.5C--12.7C
L100 Python HESH 8277711C+9.4247.073%C+10.39%S42.8C--2.8D*3621.8h2.5B+5.3B+
NC05 Jackhammer 64641140.561D1.0249.891%B+7.813%F17.3D--N/A1633.7h7.1D**14.3C-
Blitz GD-10 6059630.937C+0.6526.484%B+15.254%C+36.9C**N/A5561.6h16.4C61.9C++
M20 Basilisk 7857124.75B**3.1733.19%C-3.509%D-15.8C-5.8D2503.6h73.1B++220.4B+
M60-G Bulldog 605678B+6.4245.031%B**1.786%D37.3B2.7D-2531.5h5.2B*11.5B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit413051.1h
Nano-Armor Kit385417,941168.5h
Anti-Vehicle MANA Turret353492.7h
Spawn Beacon51160.3h
Nanite Revive Grenade0620h
Medical Kit513670.8h
Deconstruction Tool0620h
Ammunition Package132940.4h
Medical Applicator30992,4909.3h
Recon Detection Device194681.2h

Check the help document for the dictionary if you want to learn more about words used here.


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