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Warrant Officer Trotskij[RO] Trotskij
TR BR 36

KDR: 4.52

Score: 23.9m

Last Seen: Jan 15th, 2019 2:24 PM
- OFFLINE - 112.8 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 73
Level Progress (to 37): 44%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-15M AE NS-44 Commissioner NS-30 Vandal NSX Daimyo P2-120 AP TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,413,324 MLG Score: 8324
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.542%34.667%11632999337,8864.67382-0.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.1%2.443A**2.165A*-0.912D--HEAD ++ (~17.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.675B+8.20.429B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.418%0.958%70110213134443440.70337191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.948D---0.597D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
414.9-1.58F117.9-1.229D*297

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.156%2.865%1738310194,92251626809.52031184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.695%1.101B**0.15C++-0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B+60.517B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.076%2.128%266310195644303231.30859174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.498%2.037A*-0.567D-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.727B++18.70.523B+13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.358%85.014%2663101911,5047763114.8057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.908%2.283A*1.162B**1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.80.425B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.518%5.769%266110215263800.0815047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.593B+-1.743F--1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.50.287C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 73
23.9m179.1%615 (36.9k)538 (32.3k)4.5235261,05413,4974.7837336 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022705428.487%38.532%109803:1716

10% Combat Medic20% Engineer33% Heavy Assault25% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2014 5:52 PMApr 27th, 2018 9:38 AMJan 19th, 2019 5:13 PM (8h) (PST)Jan 15th, 2019 10:33 AM (5d) (PST)Jan 15th, 2019 10:24 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2052719341.3760.3040.5302.6600.1098324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,30416,23256,072831832160732,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
739.7h/30.8d 3,512 23,525 15,661 118k 344 3,013 4,834 53.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:6,590
Deaths:1,210
KDR:5.446
Accuracy:32.132% A*
HSR:36.510% A++
NS-15M AE
A
Kills:5,130
Deaths:912
KDR:5.625
Accuracy:32.121% A
HSR:37.252% B**
TMG-50
A*
Kills:2,402
Deaths:472
KDR:5.089
Accuracy:32.778% A*
HSR:34.138% A++
T32 Bull
A++
Kills:1,345
Deaths:242
KDR:5.558
Accuracy:32.545% A++
HSR:30.037% B*
T9 CARV
A*
Kills:1,252
Deaths:311
KDR:4.026
Accuracy:28.905% A*
HSR:27.316% B++
T9 CARV-S
A++
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:31.372% A++
HSR:30.345% B*
MG-H1 Watchman
A**
Kills:603
Deaths:140
KDR:4.307
Accuracy:35.974% A**
HSR:35.655% A
T9A "Butcher"
A+
Kills:424
Deaths:87
KDR:4.874
Accuracy:31.165% A+
HSR:30.660% B+
T7 Mini-Chaingun
A
Kills:238
Deaths:86
KDR:2.767
Accuracy:23.228% A
HSR:8.824% D--
T16 Rhino
A*
Kills:87
Deaths:11
KDR:7.909
Accuracy:32.352% A*
HSR:29.885% A
Kills:19,231
Deaths (as Heavy Assault):3,691
Deaths (to Heavy Assaults):4,019
KDR:5.21024
Kill Difference:15,540
Playtime:242.698 hours
Usage:33%
Score:7.586m
Score/min:521
Accuracy (listed only):31.257%
HSR (listed only):30.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
A++
Kills:1,702
Deaths:312
KDR:5.455
Accuracy:33.708% A++
HSR:33.843% A++
T5 AMC
A++
Kills:1,007
Deaths:260
KDR:3.873
Accuracy:31.442% A++
HSR:24.330% B*
LC3 Jaguar
A++
Kills:886
Deaths:262
KDR:3.382
Accuracy:32.730% A++
HSR:24.718% B*
TRAC-5
A**
Kills:467
Deaths:174
KDR:2.684
Accuracy:33.815% A**
HSR:23.769% B*
SMG-46 Armistice
M++
Kills:437
Deaths:110
KDR:3.973
Accuracy:37.726% A*
HSR:34.096% M++
MG-S1 Jackal
A*
Kills:432
Deaths:86
KDR:5.023
Accuracy:38.091% A*
HSR:35.880% A*
LC2 Lynx
A**
Kills:313
Deaths:82
KDR:3.817
Accuracy:34.846% A**
HSR:28.435% A
HC1 Cougar
M
Kills:191
Deaths:27
KDR:7.074
Accuracy:34.550% A*
HSR:36.126% M
FA1 Barrage
B*
Kills:52
Deaths:29
KDR:1.793
Accuracy:48.518% B*
HSR:5.769% F-
Kills:5,487
Deaths (as Light Assault):1,342
Deaths (to Light Assaults):2,815
KDR:4.08867
Kill Difference:4,145
Playtime:72.327 hours
Usage:10%
Score:1.780m
Score/min:410
Accuracy (listed only):36.158%
HSR (listed only):27.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:8,046
Deaths:837
KDR:9.613
Accuracy:54.867% A**
HSR:82.588% A+
NS-44 Commissioner
A*
Kills:3,848
Deaths:1,601
KDR:2.404
Accuracy:54.129% A*
HSR:34.927% A++
NS-30 Vandal
A*
Kills:3,379
Deaths:485
KDR:6.967
Accuracy:47.183% A*
HSR:43.326% A*
NSX Daimyo
A
Kills:2,950
Deaths:294
KDR:10.034
Accuracy:49.718% A
HSR:98.136% A
TRAP-M1
M+
Kills:508
Deaths:82
KDR:6.195
Accuracy:39.511% A++
HSR:47.244% M+
NS-45 Pilot
A+
Kills:445
Deaths:180
KDR:2.472
Accuracy:41.086% A+
HSR:38.202% A+
SMG-46 Armistice
M++
Kills:437
Deaths:110
KDR:3.973
Accuracy:37.726% A*
HSR:34.096% M++
MG-S1 Jackal
A*
Kills:432
Deaths:86
KDR:5.023
Accuracy:38.091% A*
HSR:35.880% A*
TX1 Repeater
A+
Kills:281
Deaths:206
KDR:1.364
Accuracy:32.700% A+
HSR:19.573% C+
NS-357 Underboss
M
Kills:145
Deaths:75
KDR:1.933
Accuracy:53.117% A*
HSR:42.069% M
TS2 Inquisitor
C**
Kills:55
Deaths:28
KDR:1.964
Accuracy:30.099% C**
HSR:16.364% C-
Kills:20,526
Deaths (as Infiltrator):3,984
Deaths (to Infiltrators):2,130
KDR:5.15211
Kill Difference:16,542
Playtime:186.716 hours
Usage:25%
Score:5.834m
Score/min:521
Accuracy (listed only):43.475%
HSR (listed only):44.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
A++
Kills:1,702
Deaths:312
KDR:5.455
Accuracy:33.708% A++
HSR:33.843% A++
T5 AMC
A++
Kills:1,007
Deaths:260
KDR:3.873
Accuracy:31.442% A++
HSR:24.330% B*
LC3 Jaguar
A++
Kills:886
Deaths:262
KDR:3.382
Accuracy:32.730% A++
HSR:24.718% B*
TRAC-5
A**
Kills:467
Deaths:174
KDR:2.684
Accuracy:33.815% A**
HSR:23.769% B*
LC2 Lynx
A**
Kills:313
Deaths:82
KDR:3.817
Accuracy:34.846% A**
HSR:28.435% A
HC1 Cougar
M
Kills:191
Deaths:27
KDR:7.074
Accuracy:34.550% A*
HSR:36.126% M
FA1 Barrage
B*
Kills:52
Deaths:29
KDR:1.793
Accuracy:48.518% B*
HSR:5.769% F-
Kills:4,618
Deaths (as Engineer):1,146
Deaths (to Engineers):2,229
KDR:4.02967
Kill Difference:3,472
Playtime:145.513 hours
Usage:20%
Score:5.937m
Score/min:680
Accuracy (listed only):35.658%
HSR (listed only):25.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A++
Kills:1,845
Deaths:447
KDR:4.128
Accuracy:33.824% A+
HSR:41.409% A++
T1 Cycler
A*
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:32.485% A*
HSR:25% B+
TORQ-9
A++
Kills:1,160
Deaths:325
KDR:3.569
Accuracy:33.564% A++
HSR:35.948% A++
TAR
A*
Kills:725
Deaths:197
KDR:3.680
Accuracy:33.584% A*
HSR:30.483% A
SMG-46 Armistice
M++
Kills:437
Deaths:110
KDR:3.973
Accuracy:37.726% A*
HSR:34.096% M++
MG-S1 Jackal
A*
Kills:432
Deaths:86
KDR:5.023
Accuracy:38.091% A*
HSR:35.880% A*
SABR-13
A++
Kills:257
Deaths:80
KDR:3.213
Accuracy:34.203% A++
HSR:33.463% B**
Cycler TRV
A++
Kills:158
Deaths:66
KDR:2.394
Accuracy:30.660% A++
HSR:21.519% C**
FA1 Barrage
B*
Kills:52
Deaths:29
KDR:1.793
Accuracy:48.518% B*
HSR:5.769% F-
Kills:6,226
Deaths (as Combat Medic):1,738
Deaths (to Combat Medics):1,380
KDR:3.58228
Kill Difference:4,488
Playtime:71.621 hours
Usage:10%
Score:2.223m
Score/min:517
Accuracy (listed only):35.851%
HSR (listed only):29.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:417
Deaths:74
KDR:5.635
Accuracy:48.589% A
HSR:3.837% B+
M3 Pounder HEG
B**
Kills:375
Deaths:74
KDR:5.068
Accuracy:51.192% B**
HSR:4% B+
MRC3 Mercy
M
Kills:366
Deaths:66
KDR:5.545
Accuracy:28.230% M
HSR:30.601% A*
MRC3 Mercy
M+
Kills:323
Deaths:63
KDR:5.127
Accuracy:29.128% M
HSR:35.294% M+
Kills:1,481
Deaths (as MAX Suit):138.500
Deaths (to MAX Suits):510
KDR:10.69314
Kill Difference:1,342.500
Playtime:13.341 hours
Usage:2%
Score:0.528m
Score/min:659
Accuracy (listed only):39.285%
HSR (listed only):18.433%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:313
V. Kills:341 92%
Deaths:198
KDR:1.581
Accuracy:28.418% D
KPH:15 C**
VKPH:16.300 B**
Kills:313 (313 + 0)
Deaths:198
KDR:1.581
VKDR:1.722
Vehicle Kills:341
Kill Difference:115
Playtime:20.922 hours
Usage:3%
Score:0.236m
Score/min:188
Piloting Accuracy:28.418%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:2,811
V. Kills:2,100 134%
Deaths:192
KDR:14.641
Accuracy:54.175% B**
KPH:47 A+
VKPH:35.100 M+
P2-120 HESH
A++
Kills:1,260
V. Kills:161 N/A
Deaths:23
KDR:54.783
Accuracy:47.572% B++
KPH:88 A++
VKPH:11.200 B+
P2-120 HEAT
S
Kills:851
V. Kills:407 209%
Deaths:23
KDR:37
Accuracy:49.540% B*
KPH:60 M++
VKPH:28.700 S
E540 Halberd
A*
Kills:216
V. Kills:134 160%
Deaths:11
KDR:19.636
Accuracy:55.393% A++
KPH:35 B**
VKPH:21.700 A*
MR11 Gatekeeper
M
Kills:72
V. Kills:74 96%
Deaths:2
KDR:36
Accuracy:48.177% B**
KPH:34.200 A++
VKPH:35.100 M
Kills:5,210 (4,922 + 288)
Deaths:251
KDR:20.757
VKDR:11.458
Vehicle Kills:2,876
Kill Difference:4,959
Playtime:96.568 hours
Usage:13%
Score:3.290m
Score/min:568
Driving Accuracy:49.540%
Gunner Accuracy:48.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:215
V. Kills:8 N/A
Deaths:15
KDR:14.333
Accuracy:53.225% A*
KPH:154 B**
VKPH:5.700 C
G20 Vulcan-H
M++
Kills:133
V. Kills:62 211%
Deaths:19
KDR:7
Accuracy:59.148% A+
KPH:104.900 M++
VKPH:48.900 A*
Kills:348 (0 + 348)
Deaths:34
KDR:10.235
VKDR:2.059
Vehicle Kills:70
Kill Difference:314
Playtime:2.665 hours
Usage:0%
Score:0.145m
Score/min:907
Driving Accuracy:N/A%
Gunner Accuracy:59.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 8,0758,0468379.613A5.0954.867%A**82.588%A+96.9MN/A24683h1.6A2.9A
MSW-R 6,6346,5901,2105.446A+0.9232.132%A*36.51%A++100.9MN/A27365.3h8.8A27.3B**
NS-15M AE 5,1595,1309125.625A++1.1032.121%A37.252%B**103.2A+N/A28149.7h9.3B**29.1B*
NS-44 Commissioner 3,8553,8481,6012.403A+2.1254.129%A*34.927%A++166.6SN/A42423.1h2.6A4.8B**
NS-30 Vandal 3,4023,3794856.967M++2.4447.183%A*43.326%A*101.2M+N/A22233.4h4.1A8.7B**
NSX Daimyo 2,9502,95029410.034A*5.5149.718%A98.136%A126.1M+N/A39223.4h1.6A3.3B**
P2-120 AP 4,9112,81119214.641A10.1254.175%B**3.095%C+47A+35.1M+67359.8h7C**13B++
TMG-50 2,4122,4024725.089M**0.5732.778%A*34.138%A++95.3M+N/A29325.2h8.1B**24.7B**
T1B Cycler 1,8651,8454474.128A0.4033.824%A+41.409%A++110.5A**1.2A25216.7h9.2A27.2B**
TRAC-5 Burst 1,7151,7023125.455A++0.9333.708%A++33.843%A++112.7MN/A24915.1h9.2B**27.3B**
T32 Bull 1,3541,3452425.558M**1.0332.545%A++30.037%B*94.1A*N/A34414.3h9.3B**28.7B*
P2-120 HESH 1,4211,2602354.783M*50.2647.572%B++1.508%B*88.1A++11.3B+26014.3h3.8B*7.9B**
T9 CARV 1,2631,2523114.026A++0.5028.905%A*27.316%B++79.7M+N/A36315.7h10B**34.5B**
T9 CARV-S 1,1631,1602205.273M0.7531.372%A++30.345%B*100A**N/A37011.6h9.1B**28.9B**
T1 Cycler 1,1771,1603982.915A++1.6132.485%A*25%B+66.7M+1A++28517.4h10.7A33A
TORQ-9 1,1761,1603253.569A++0.9533.564%A++35.948%A++89.9M1.2A++22912.9h10.6A+31.5A
T5 AMC 1,0121,0072603.873M++0.6531.442%A++24.33%B*79.3M**N/A27612.7h10.7B**34B**
LC3 Jaguar 9008862623.382A1.1432.73%A++24.718%B*33.7C**N/A12226.3h10.8B+32.9B*
P2-120 HEAT 1,2588512337S32.4849.54%B*4.113%B+59.9M++28.7S32914.2h6.2B+12.5B*
TAR 7307251973.68A+0.8433.584%A*30.483%A82.4A**N/A2558.8h10A29.9B**
Hexedge 61760510,0960.06B++4.4653.192%A++N/A1.3C+N/A4452.3h2.1C**3.9B++
MG-H1 Watchman 6126031404.307A++0.2235.974%A**35.655%A154.6S2.3M++3793.9h9.9A27.5B**
TRAP-M1 510508826.195M**1.6739.511%A++47.244%M+112.9M**N/A2484.5h7B*17.6B**
TRAC-5 4694671742.684M1.8433.815%A**23.769%B*46.7A*N/A25010h12B*35.4B**
NS-45 Pilot 4454451802.472B*2.0541.086%A+38.202%A+185.4M**N/A4782.4h5.5B*13.4B**
SMG-46 Armistice 4384371103.973M+0.5537.726%A*34.096%M++106.6M**N/A3154.1h10.5B**27.9B**
MG-S1 Jackal 433432865.023M**0.5038.091%A*35.88%A*144SN/A5883h7.5B++19.8B**
T9A "Butcher" 425424874.874A++0.3531.165%A+30.66%B+108.7A++N/A4243.9h8.9A28.6B**
M3 Pounder HEG 479417745.635A**1.1148.589%A3.837%B+52.1S7.8M2378h10.3B**21.2B*
ML-7 7944162022.059A*2.4665.653%B**N/A40.8A++37.1M**51910.2h5.7B+8.7B*
Ripper 3893828450.452M**4.0752.749%A*25.393%A14.8B++N/A4425.8h1.2B+2.2B++
M3 Pounder HEG 422375745.068A*0.5451.192%B**4%B+46.9M*5.9A2228h12.1B**23.7B++
MRC3 Mercy 371366665.545A++1.0228.23%M30.601%A*79.6M**1.1B**2224.6h13A+46.2A
MRC3 Mercy 328323635.127A+0.6029.128%M35.294%M+73.4M*1.1A1964.4h14.9B**51.3B**
M18 Needler 6543131981.581C+2.9428.418%DN/A15C**16.3B**18820.9h117.9B+414.9B
LC2 Lynx 315313823.817A**0.7134.846%A**28.435%A92.1M*N/A3073.4h10.6B**30.5B**
TX1 Repeater 2842812061.364B*3.1632.7%A+19.573%C+90.6M*1B++3893.1h10.3B++31.5B+
SABR-13 258257803.213B*1.3134.203%A++33.463%B**80.3A*N/A2353.2h9.5B*27.7B**
T7 Mini-Chaingun 240238862.767A*1.7623.228%A8.824%D--72.1A*N/A3143.3h11.7B*50.4B++
E540 Halberd 3502161119.636A*15.1155.393%A++3.241%C+34.8B**21.6A*6216.2h5.6C**10.1B**
P525 Marauder-H 2232151514.333C++9.8153.225%A*N/A153.6B**5.7C6091.4h4.7B*8.9A
C-4 286213982.173B+2.3524.413%C+N/A163.8A*56.2A++16751.3h1.4C**5.6C**
HC1 Cougar 194191277.074S2.5534.55%A*36.126%M91M++1.4M3002.1h9.5B*27.5B*
Frag Grenade 1821811181N/A176.4841.352%C-N/A452.5C+2.5D--23220.4h3.1B++7.6B+
Cycler TRV 159158662.394B**2.1330.66%A++21.519%C**68.7A*N/A3232.3h11B*35.8B**
NS Decimator 237155374.189M**0.3369.702%B**N/A91.2M**48.2M**6311.7h2.9A4.1A
NS-357 Underboss 145145751.933B**2.5953.117%A*42.069%M181.3SN/A7520.8h2.7A+5.1A
G20 Vulcan-H 195133197B*2.4859.148%A+2.256%C-102.3M+47.7A++12321.3h62.7A106A
ASP-30 Grounder 227129383.395S1.1372.349%A6.977%A**39.1A++29.7A++3743.3h5.7B**7.8A
T2 Striker 228104541.926M**2.6061.885%B**N/A23.6B**28.2A*3424.4h42.4C*68.4B+
Chainblade 1031001,7960.056B**4.4737.647%B++2%D1.1B++N/A492.1h2.2B+6B+
Claymore 9393713.286B**8.7638.328%B+N/A155C**N/A4780.6h1.2C++3.1B+
Spear Anti-Vehicle Phalanx Turret 12191245.5S40.9866.609%A**4.396%C++130S42.9A*9900.7h4.3B**6.4A+
T16 Rhino 8887117.909S3.3932.352%A*29.885%A96.7M*1.1A*5210.9h9.7A30.1B**
MR11 Gatekeeper 14672236S31.4848.177%B**2.778%B++34.3A++35.2M11412.1h50.6C*105.1B++
Tank Mine 9761115.545A+1.02104.681%SN/A152.5B**90B**19800.4h4T-3.9A
TS2 Inquisitor 5655281.964B++2.5630.099%C**16.364%C-61.1B*1.1B*2830.9h8.9B+29.4B+
FA1 Barrage 5252291.793B++2.7348.518%B*5.769%F-52A+N/A3121h3.5B**7.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2311,8513.9h
Restoration Kit1009631h
Spawn Beacon14540.2h
Nano-Armor Kit95271,60711.9h
Nanite Revive Grenade03090.1h
Medical Applicator3029,9551.8h
Spitfire Auto-Turret02220.2h
Medical Kit1,62512,08720.3h
Anti-Infantry MANA Turret21180.2h
Ammunition Package32020.2h

Check the help document for the dictionary if you want to learn more about words used here.


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