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Major TrotskyWasRight[1RGM] TrotskyWasRight
TR BR 65

KDR: 4.52

Score: 2.6m

Last Seen: Dec 12th, 2018 10:09 AM
- OFFLINE - 66.3 hour(s)

Battle Rank 65 - Terran Republic on Emerald - Outfit Member of Rage Machine[1RGM] Rage Machine
TR outfit on Emerald

Members: 4
Level Progress (to 66): 12%
Level 100 Progress: 14% 548h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T32 Bull NS-15MB NS-15M1 NS-44B Commissioner T9A "Butcher" NS Decimator-B
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,014,357 MLG Score: 5607
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.562%30.672%9371110117,1766.62604-2.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.134%1.865A++1.56A+-0.94D--HEAD ++ (~15.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.599B+9.20.356C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.594%10.526%210110217640221.9330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.421C--1.585A+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.613B+14.40.632B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.246%78.916%210210201669011.84444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.683%1.38A0.773B++-0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.60.481B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[1RGM] Rage Machine
TR outfit on Emerald

Members: 4
2.6m376.2%496 (29.8k)377 (22.6k)4.515828,1331,8014.6529765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102287430.035%29.362%88203:473

88% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2017 12:06 PMDec 30th, 2017 8:34 PMDec 13th, 2018 4:44 AM (2d) (PST)Dec 12th, 2018 6:10 AM (3d) (PST)Dec 12th, 2018 6:09 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8121906221.1900.2640.3494.6740.0525607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,71611,40537,311711621280322,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
113.9h/4.7d 247 2,388 1,874 31.9k 158 521 355 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,198
Deaths:305
KDR:3.928
Accuracy:26.917% A++
HSR:23.539% C++
MSW-R
A++
Kills:1,193
Deaths:190
KDR:6.279
Accuracy:30.189% A++
HSR:32.104% B**
T32 Bull
A*
Kills:1,175
Deaths:181
KDR:6.492
Accuracy:33.812% A*
HSR:29.787% B*
NS-15MB
B*
Kills:1,141
Deaths:176
KDR:6.483
Accuracy:31.011% B*
HSR:31.376% C*
NS-15M1
A*
Kills:1,074
Deaths:183
KDR:5.869
Accuracy:31.035% A++
HSR:38.827% A*
T9A "Butcher"
B**
Kills:307
Deaths:61
KDR:5.033
Accuracy:29.367% B**
HSR:31.596% B++
MG-H1 Watchman
A+
Kills:117
Deaths:31
KDR:3.774
Accuracy:30.638% A+
HSR:27.350% C*
TMG-50
M
Kills:99
Deaths:15
KDR:6.600
Accuracy:35.211% M
HSR:36.364% A*
Kills:6,304
Deaths (as Heavy Assault):1,142
Deaths (to Heavy Assaults):540
KDR:5.52014
Kill Difference:5,162
Playtime:99.943 hours
Usage:88%
Score:2.300m
Score/min:384
Accuracy (listed only):31.023%
HSR (listed only):31.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:251
Deaths:59
KDR:4.254
Accuracy:30.763% A++
HSR:25.498% A
Kills:251
Deaths (as Light Assault):59
Deaths (to Light Assaults):338
KDR:4.25424
Kill Difference:192
Playtime:3.941 hours
Usage:3%
Score:0.095m
Score/min:401
Accuracy (listed only):30.763%
HSR (listed only):25.498%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:65
Deaths:16
KDR:4.063
Accuracy:25.160% B++
HSR:20% C+
Kills:65
Deaths (as Combat Medic):16
Deaths (to Combat Medics):214
KDR:4.0625
Kill Difference:49
Playtime:2.044 hours
Usage:2%
Score:0.039m
Score/min:317
Accuracy (listed only):25.160%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B**
Kills:556
Deaths:316
KDR:1.759
Accuracy:49.063% B**
HSR:30.396% B++
TSAR-42
B**
Kills:104
Deaths:9
KDR:11.556
Accuracy:43.523% B*
HSR:77.885% B**
RAMS-AE .50M
B+
Kills:62
Deaths:4
KDR:15.500
Accuracy:45.455% B+
HSR:80.645% C+
Kills:722
Deaths (as Infiltrator):329
Deaths (to Infiltrators):272
KDR:2.19453
Kill Difference:393
Playtime:5.257 hours
Usage:5%
Score:0.093m
Score/min:295
Accuracy (listed only):46.014%
HSR (listed only):62.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:251
Deaths:59
KDR:4.254
Accuracy:30.763% A++
HSR:25.498% A
Kills:251
Deaths (as Engineer):59
Deaths (to Engineers):187
KDR:4.25424
Kill Difference:192
Playtime:2.022 hours
Usage:2%
Score:0.041m
Score/min:341
Accuracy (listed only):30.763%
HSR (listed only):25.498%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
U
Kills:76
V. Kills:13 N/A
Deaths:3
KDR:25.333
Accuracy:31.594% A*
KPH:328.100 M**
VKPH:56.100 U
Kills:76 (0 + 76)
Deaths:3
KDR:25.333
VKDR:4.333
Vehicle Kills:13
Kill Difference:73
Playtime:0.232 hours
Usage:0%
Score:0.016m
Score/min:1,167
Driving Accuracy:N/A%
Gunner Accuracy:31.594%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,2211,1983053.928A*0.5926.917%A++23.539%C++69.7A*1.3A**20817.2h10.6B**39.3B*
MSW-R 1,2141,1931906.279A++1.7630.189%A++32.104%B**78A++1.4M22015.3h9.4B**31.1B*
T32 Bull 1,1901,1751816.492S1.9833.812%A*29.787%B*113M++1.4A*24310.4h9A26.5B**
NS-15MB 1,1571,1411766.483M**1.9731.011%B*31.376%C*77.1B+1.1B*17514.8h9.4B++30.3B+
NS-15M1 1,0901,0741835.869M*1.3531.035%A++38.827%A*95A*1.4A**23811.3h9.7B**31.4B*
NS-44B Commissioner 5615563161.759B**2.7649.063%B**30.396%B++63.2B+N/A1608.8h3.3B+6.8B+
T9A "Butcher" 310307615.033A++0.5229.367%B**31.596%B++62.7BN/A1584.9h9.6B**32.6B**
NS Decimator-B 450306724.25A**0.2767.398%B+1.634%D69.5B+32.7B++3534.4h4.1C+6.1C*
TRAC-5 255251594.254S0.2630.763%A++25.498%A76.1S1.2M++2953.3h10.5B**34.2B**
MG-H1 Watchman 118117313.774A++0.7430.638%A+27.35%C*55.7B+N/A1632.1h11.6B*37.9B*
TSAR-42 104104911.556A++7.0443.523%B*77.885%B**43.3BN/A1232.4h1.6A3.7B**
TMG-50 9999156.6S2.0835.211%M36.364%A*141.4SN/A3790.7h7.3A20.8B**
M12 Kobalt-H 8976325.333B20.8231.594%A*10.526%D*380S65U11600.2h14.4B45.6B*
T1 Cycler 6665164.063M+0.4525.16%B++20%C+59.1A*N/A1921.1h12.1B*48.2B*
RAMS-AE .50M 6362415.5M**10.9845.455%B+80.645%C+51.7C**N/A1651.2h1.7B++3.7B++
Chainblade 88551,7860.031C**4.4824.363%C1.818%D0.5C+N/A1107.4h2.8C++11.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01380.1h
Nano-Armor Kit15,9440.2h
Medical Kit1191,8134.7h
Medical Applicator32,8810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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