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Maj. General TrotskyWasRight[RGM] TrotskyWasRight
TR BR 82

KDR: 4.61

Score: 5.4m

Last Seen: Apr 16th, 2019 6:44 AM
- OFFLINE - 227.2 hour(s)

Battle Rank 82 - Terran Republic on Emerald - Outfit Member of Rage Machine[RGM] Rage Machine
TR outfit on Emerald

Members: 32
Level Progress (to 83): 99%
Level 100 Progress: 29% 401h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R T9 CARV TMG-50 T32 Bull NS-15MB NS-15M1 T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,546,032 MLG Score: 6032
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.994%33.474%103716101912,5896.46917-1.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.386%1.929A++1.956A++-1.106D*HEAD ++ (~17.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.612B+90.37C**20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.512%11.364%139110348870311.25714275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.432C--1.75A++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.612B+14.50.633B+31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.568%81.729%1392103350916433.08485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%1.885A++0.956B*-0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.70.456B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[RGM] Rage Machine
TR outfit on Emerald

Members: 32
5.4m374.2%561 (33.7k)421 (25.3k)4.6102114,9973,2534.7439382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035164629.243%32.7%95603:565

10% Combat Medic76% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2017 12:06 PMDec 30th, 2017 8:34 PMApr 25th, 2019 3:02 AM (10h) (PST)Apr 16th, 2019 3:23 AM (9d) (PST)Apr 16th, 2019 2:44 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7942315631.1730.2540.3834.5780.0516032

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,65313,86533,788701523275325,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
213.2h/8.9d 435 4,904 3,849 58.6k 327 1,017 652 10.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:1,705
Deaths:325
KDR:5.246
Accuracy:28.919% B*
HSR:37.713% A
MSW-R
A+
Kills:1,402
Deaths:244
KDR:5.746
Accuracy:30.419% A+
HSR:33.238% A
T9 CARV
A+
Kills:1,198
Deaths:305
KDR:3.928
Accuracy:26.917% A+
HSR:23.539% C++
TMG-50
A++
Kills:1,177
Deaths:195
KDR:6.036
Accuracy:31.637% A++
HSR:36.534% A++
T32 Bull
A++
Kills:1,175
Deaths:181
KDR:6.492
Accuracy:33.812% A++
HSR:29.787% B*
NS-15MB
B++
Kills:1,141
Deaths:176
KDR:6.483
Accuracy:31.011% B++
HSR:31.376% C+
NS-15M1
A*
Kills:1,074
Deaths:183
KDR:5.869
Accuracy:31.035% A+
HSR:38.827% A*
NS-15M2
A++
Kills:551
Deaths:80
KDR:6.888
Accuracy:32.621% A++
HSR:38.113% A+
T16 Rhino
A*
Kills:163
Deaths:41
KDR:3.976
Accuracy:29.576% A++
HSR:36.196% A*
MG-H1 Watchman
A+
Kills:117
Deaths:31
KDR:3.774
Accuracy:30.638% A+
HSR:27.350% C++
Kills:9,703
Deaths (as Heavy Assault):1,761
Deaths (to Heavy Assaults):1,027
KDR:5.50994
Kill Difference:7,942
Playtime:161.128 hours
Usage:76%
Score:3.973m
Score/min:411
Accuracy (listed only):30.658%
HSR (listed only):33.267%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:446
Deaths:97
KDR:4.598
Accuracy:31.848% A*
HSR:29.596% A++
SMG-46AE Armistice
A
Kills:96
Deaths:19
KDR:5.053
Accuracy:31.704% B+
HSR:32.292% A
Kills:542
Deaths (as Light Assault):116
Deaths (to Light Assaults):599
KDR:4.67241
Kill Difference:426
Playtime:8.060 hours
Usage:4%
Score:0.190m
Score/min:392
Accuracy (listed only):31.776%
HSR (listed only):30.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:975
Deaths:175
KDR:5.571
Accuracy:32.581% A*
HSR:32% A+
TAR-AE
A
Kills:294
Deaths:64
KDR:4.594
Accuracy:33.488% A
HSR:32.993% B++
SMG-46AE Armistice
A
Kills:96
Deaths:19
KDR:5.053
Accuracy:31.704% B+
HSR:32.292% A
Kills:1,365
Deaths (as Combat Medic):258
Deaths (to Combat Medics):380
KDR:5.2907
Kill Difference:1,107
Playtime:22.295 hours
Usage:10%
Score:0.632m
Score/min:472
Accuracy (listed only):32.591%
HSR (listed only):32.428%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B**
Kills:874
Deaths:481
KDR:1.817
Accuracy:49.875% B**
HSR:34.325% B**
TSAR-42
A
Kills:447
Deaths:39
KDR:11.462
Accuracy:47.869% A
HSR:81.879% A
NS-357B Underboss
A*
Kills:201
Deaths:124
KDR:1.621
Accuracy:50.789% A+
HSR:47.264% A*
SMG-46AE Armistice
A
Kills:96
Deaths:19
KDR:5.053
Accuracy:31.704% B+
HSR:32.292% A
RAMS-AE .50M
B+
Kills:62
Deaths:4
KDR:15.500
Accuracy:45.455% B+
HSR:80.645% C+
Kills:1,680
Deaths (as Infiltrator):667
Deaths (to Infiltrators):475
KDR:2.51874
Kill Difference:1,013
Playtime:12.003 hours
Usage:6%
Score:0.272m
Score/min:377
Accuracy (listed only):45.138%
HSR (listed only):55.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:446
Deaths:97
KDR:4.598
Accuracy:31.848% A*
HSR:29.596% A++
Kills:446
Deaths (as Engineer):97
Deaths (to Engineers):335
KDR:4.59794
Kill Difference:349
Playtime:4.260 hours
Usage:2%
Score:0.086m
Score/min:335
Accuracy (listed only):31.848%
HSR (listed only):29.596%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:167
Deaths:33
KDR:5.061
Accuracy:26.677% A*
HSR:37.126% M++
M6 Onslaught
A*
Kills:166
Deaths:34
KDR:4.882
Accuracy:22.623% A
HSR:30.121% A*
MRC3 Mercy
M
Kills:152
Deaths:33
KDR:4.606
Accuracy:27.118% A*
HSR:35.526% M
M6 Onslaught
M**
Kills:136
Deaths:34
KDR:4
Accuracy:23.296% A
HSR:36.765% M**
Kills:621
Deaths (as MAX Suit):67
Deaths (to MAX Suits):177
KDR:9.26866
Kill Difference:554
Playtime:4.793 hours
Usage:2%
Score:0.232m
Score/min:805
Accuracy (listed only):24.928%
HSR (listed only):34.884%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
U
Kills:88
V. Kills:14 N/A
Deaths:3
KDR:29.333
Accuracy:31.512% A*
KPH:337 M**
VKPH:53.600 U
Kills:88 (0 + 88)
Deaths:3
KDR:29.333
VKDR:4.667
Vehicle Kills:14
Kill Difference:85
Playtime:0.261 hours
Usage:0%
Score:0.018m
Score/min:1,168
Driving Accuracy:N/A%
Gunner Accuracy:31.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 1,7241,7053255.246A*0.6428.919%B*37.713%A69.3B+N/A22724.6h9.6B**33.3B*
MSW-R 1,4241,4022445.746A+1.1430.419%A+33.238%A77.5A+1.2A++24518.1h9.4B**31B*
T9 CARV 1,2211,1983053.928A++0.6826.917%A+23.539%C++69.7A*1.3A*21917.2h10.6B**39.3B*
TMG-50 1,1951,1771956.036S1.4331.637%A++36.534%A++87.2A**1.3A*25113.5h8.7B**27.6B*
T32 Bull 1,1901,1751816.492S1.8833.812%A++29.787%B*113M++1.4A*24610.4h9A26.5B**
NS-15MB 1,1571,1411766.483M*1.8731.011%B++31.376%C+77.1B1.1B*17514.8h9.4B++30.3B+
NS-15M1 1,0901,0741835.869M*1.2631.035%A+38.827%A*95A*1.4A**24211.3h9.7B**31.4B*
T1 Cycler 9999751755.571S0.9632.581%A*32%A+68.7M+1.7M**20414.2h9.5A+29.3A
NS-44B Commissioner 8798744811.817A+2.7949.875%B**34.325%B**51.4C++N/A15517h3.2B+6.4B++
NS-15M2 556551806.888M++2.2832.621%A++38.113%A+88.9A++N/A2436.2h8.9B**27.3B*
NS Decimator-B 8075351104.864A**0.2569.433%B+2.43%C+76.4B+38.9B*4167h3.9C+5.6C++
TSAR-42 4494473911.462M6.8547.869%A81.879%A58.8B*N/A1877.6h1.7B**3.6B**
TRAC-5 455446974.598S0.0131.848%A*29.596%A++70.8M**1.4M**2936.3h10.3B**32.2B**
TAR-AE 300294644.594A++0.0233.488%A32.993%B++86.5A1.8A+3063.4h8.8A26.4B**
NS-357B Underboss 2042011241.621B+2.9950.789%A+47.264%A*57.4C*N/A1673.5h3.2B**6.3B*
MRC3 Mercy 168167335.061A0.4526.677%A*37.126%M++66.8M+N/A2682.5h15.1B**56.7B**
M6 Onslaught 172166344.882A+0.2722.623%A30.121%A*75.5M+2.7S2602.2h14A62B*
T16 Rhino 167163413.976M+0.6329.576%A++36.196%A*70.9A++1.7M++2342.3h11B*37.3B*
MRC3 Mercy 157152334.606B**0.0027.118%A*35.526%M60.8A*2M+2422.5h16.7B*61.5B**
M6 Onslaught 141136344B**0.6123.296%A36.765%M**61.8A++2.3S2252.2h17.4B+74.5B++
MG-H1 Watchman 118117313.774A+0.8430.638%A+27.35%C++55.7B+N/A2092.1h11.6B*37.9B*
SMG-46AE Armistice 9696195.053M*0.4431.704%B+32.292%A64BN/A2201.5h9.9B*31.1B++
M12 Kobalt-H 10288329.333B*24.7231.512%A*11.364%D*293.3M++46.7U11600.3h14.5C**46.2B*
Chainblade 144873,0840.028C*4.5828.271%C+4.598%C0.4CN/A1193.8h2.9C+10.4C*
Anti-Vehicle Grenade 9365165N/A60.3945.995%DN/A325C+140B+15840.2h5.1B+11.1C*
RAMS-AE .50M 6362415.5M*10.8945.455%B+80.645%C+51.7C*N/A1651.2h1.7B++3.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02960.1h
Restoration Kit178161.3h
Spawn Beacon01960.1h
Nano-Armor Kit18,9110.4h
Nanite Revive Grenade01380h
Medical Kit2042,9867.2h
Medical Applicator1215,9340.8h

Check the help document for the dictionary if you want to learn more about words used here.


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