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Lt. General TrotskyWasRight[RGM] TrotskyWasRight
TR BR 89

KDR: 4.5

Score: 7.6m

Last Seen: Jun 14th, 2019 11:27 PM
- OFFLINE - 526.4 hour(s)

Battle Rank 89 - Terran Republic on Emerald
Level Progress (to 90): 13%
Level 100 Progress: 40% 299h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R T9 CARV NS-15M2 T1 Cycler TMG-50 T32 Bull TAR-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,489,286 MLG Score: 6786
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.525%34.255%108018119617,4286.25781-1.759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.166%2.019A*2.042A*-0.934D--HEAD ++ (~18.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.62B+8.90.376C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.167%14.634%1521121312387361.39773332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.465D2.513A**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.654B+12.90.677B+28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.327%80.062%1522121264722472.87556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.126%2.006A*0.843B*-0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.631B+1.80.446B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.515%24.691%152112138126500.30566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.658A++1.984A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.382C**5-0.032C+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m330.7%627 (37.6k)477 (28.6k)4.4987920,4474,5454.6226689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214222729.752%33.457%99503:319

13% Combat Medic72% Heavy Assault6% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2017 12:06 PMDec 30th, 2017 8:34 PMJun 15th, 2019 7:22 AM (99d) (PST)Jun 14th, 2019 9:11 PM (99d) (PST)Jun 14th, 2019 7:27 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542565981.2810.2850.4294.4070.0516786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,22615,34435,882771726264328,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
266h/11.1d 563 6,841 5,144 70.3k 373 1,332 815 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:1,905
Deaths:358
KDR:5.321
Accuracy:28.942% B**
HSR:37.270% A
MSW-R
A+
Kills:1,412
Deaths:247
KDR:5.717
Accuracy:30.463% A+
HSR:33.286% A
T9 CARV
A+
Kills:1,198
Deaths:305
KDR:3.928
Accuracy:26.917% A+
HSR:23.539% C++
NS-15M2
A++
Kills:1,189
Deaths:224
KDR:5.308
Accuracy:32.132% A+
HSR:39.781% A++
TMG-50
A++
Kills:1,177
Deaths:195
KDR:6.036
Accuracy:31.637% A++
HSR:36.534% A++
T32 Bull
A++
Kills:1,175
Deaths:181
KDR:6.492
Accuracy:33.812% A++
HSR:29.787% B++
T16 Rhino
A++
Kills:1,169
Deaths:253
KDR:4.621
Accuracy:31.085% A++
HSR:33.276% A++
NS-15MB
B*
Kills:1,141
Deaths:176
KDR:6.483
Accuracy:31.011% B*
HSR:31.376% C++
NS-15M1
A*
Kills:1,074
Deaths:183
KDR:5.869
Accuracy:31.035% A+
HSR:38.827% A*
NS-15MG
A+
Kills:898
Deaths:157
KDR:5.720
Accuracy:33.927% A+
HSR:37.194% B++
MG-H1 Watchman
A+
Kills:117
Deaths:31
KDR:3.774
Accuracy:30.638% A+
HSR:27.350% C++
Kills:12,455
Deaths (as Heavy Assault):2,310
Deaths (to Heavy Assaults):1,440
KDR:5.39177
Kill Difference:10,145
Playtime:191.276 hours
Usage:72%
Score:5.240m
Score/min:457
Accuracy (listed only):31.054%
HSR (listed only):33.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:787
Deaths:164
KDR:4.799
Accuracy:32.308% A*
HSR:31.893% A*
LC2 Lynx
A**
Kills:404
Deaths:82
KDR:4.927
Accuracy:35.419% A**
HSR:30.693% A+
SMG-46AE Armistice
B**
Kills:117
Deaths:30
KDR:3.900
Accuracy:32.664% B+
HSR:30.769% B**
FA1 Barrage
A*
Kills:81
Deaths:18
KDR:4.500
Accuracy:61.515% A*
HSR:24.691% A++
Kills:1,389
Deaths (as Light Assault):294
Deaths (to Light Assaults):860
KDR:4.72449
Kill Difference:1,095
Playtime:15.681 hours
Usage:6%
Score:0.575m
Score/min:611
Accuracy (listed only):40.476%
HSR (listed only):29.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:32.689% A*
HSR:34.293% A++
TAR-AE
A
Kills:1,174
Deaths:257
KDR:4.568
Accuracy:33.669% A
HSR:37.138% A
SMG-46AE Armistice
B**
Kills:117
Deaths:30
KDR:3.900
Accuracy:32.664% B+
HSR:30.769% B**
FA1 Barrage
A*
Kills:81
Deaths:18
KDR:4.500
Accuracy:61.515% A*
HSR:24.691% A++
Kills:2,553
Deaths (as Combat Medic):519
Deaths (to Combat Medics):562
KDR:4.91908
Kill Difference:2,034
Playtime:33.420 hours
Usage:13%
Score:1.061m
Score/min:529
Accuracy (listed only):40.134%
HSR (listed only):31.723%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A
Kills:938
Deaths:515
KDR:1.821
Accuracy:50.025% B**
HSR:34.009% A
TSAR-42
A+
Kills:585
Deaths:51
KDR:11.471
Accuracy:48.639% A+
HSR:80% A
NS-357B Underboss
A++
Kills:372
Deaths:250
KDR:1.488
Accuracy:50.783% A+
HSR:41.398% A++
SMG-46AE Armistice
B**
Kills:117
Deaths:30
KDR:3.900
Accuracy:32.664% B+
HSR:30.769% B**
RAMS-AE .50M
B++
Kills:62
Deaths:4
KDR:15.500
Accuracy:45.455% B++
HSR:80.645% C+
Kills:2,074
Deaths (as Infiltrator):850
Deaths (to Infiltrators):666
KDR:2.44
Kill Difference:1,224
Playtime:14.792 hours
Usage:6%
Score:0.371m
Score/min:419
Accuracy (listed only):45.513%
HSR (listed only):53.364%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:787
Deaths:164
KDR:4.799
Accuracy:32.308% A*
HSR:31.893% A*
LC2 Lynx
A**
Kills:404
Deaths:82
KDR:4.927
Accuracy:35.419% A**
HSR:30.693% A+
FA1 Barrage
A*
Kills:81
Deaths:18
KDR:4.500
Accuracy:61.515% A*
HSR:24.691% A++
Kills:1,272
Deaths (as Engineer):264
Deaths (to Engineers):461
KDR:4.81818
Kill Difference:1,008
Playtime:4.717 hours
Usage:2%
Score:0.097m
Score/min:341
Accuracy (listed only):43.081%
HSR (listed only):29.093%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A**
Kills:215
Deaths:48
KDR:4.479
Accuracy:23.640% A+
HSR:31.628% A**
M6 Onslaught
M+
Kills:194
Deaths:48
KDR:4.042
Accuracy:24.442% A+
HSR:34.021% M+
MRC3 Mercy
M++
Kills:167
Deaths:33
KDR:5.061
Accuracy:26.677% A*
HSR:37.126% M++
MRC3 Mercy
M+
Kills:152
Deaths:33
KDR:4.606
Accuracy:27.118% A*
HSR:35.526% M+
Kills:728
Deaths (as MAX Suit):81
Deaths (to MAX Suits):212
KDR:8.98765
Kill Difference:647
Playtime:5.318 hours
Usage:2%
Score:0.269m
Score/min:844
Accuracy (listed only):25.469%
HSR (listed only):34.575%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:53
V. Kills:4 N/A
Deaths:11
KDR:4.818
Accuracy:46.402% M++
KPH:37.900 C+
VKPH:2.900 C
Kills:53 (53 + 0)
Deaths:11
KDR:4.818
VKDR:0.364
Vehicle Kills:4
Kill Difference:42
Playtime:1.400 hours
Usage:1%
Score:0.008m
Score/min:101
Piloting Accuracy:46.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
U
Kills:123
V. Kills:15 N/A
Deaths:5
KDR:24.600
Accuracy:31.167% A++
KPH:327.800 M**
VKPH:40 U
Kills:123 (0 + 123)
Deaths:5
KDR:24.600
VKDR:3
Vehicle Kills:15
Kill Difference:118
Playtime:0.376 hours
Usage:0%
Score:0.024m
Score/min:1,074
Driving Accuracy:N/A%
Gunner Accuracy:31.167%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 1,9271,9053585.321A*0.8228.942%B**37.27%A72.4B+N/A24426.3h9.4B**32.5B*
MSW-R 1,4341,4122475.717A+1.2230.463%A+33.286%A77.6A+1.2A++25518.2h9.5B**31B*
T9 CARV 1,2211,1983053.928A++0.5726.917%A+23.539%C++69.7A*1.3A*23017.2h10.6B**39.3B*
NS-15M2 1,1991,1892245.308A*0.8132.132%A+39.781%A++97.5A++N/A36312.2h8.9B**27.6B**
T1 Cycler 1,2091,1812145.519S1.0232.689%A*34.293%A++74.3M++1.8M**21715.9h9.2A++28.3A
TMG-50 1,1951,1771956.036S1.5431.637%A++36.534%A++87.2A**1.3A*25413.5h8.7B**27.6B*
T32 Bull 1,1901,1751816.492S1.9933.812%A++29.787%B++113M+1.4A++24810.4h9A26.5B**
TAR-AE 1,1851,1742574.568A**0.0733.669%A37.138%A107.7A++1B36810.9h8.7A25.9B**
T16 Rhino 1,1791,1692534.621M*0.1231.085%A++33.276%A++101.7M++N/A29811.5h9.7B**31.1B**
NS-15MB 1,1571,1411766.483S1.9831.011%B*31.376%C++77.1B+1.1B++17514.8h9.4B*30.3B++
NS-15M1 1,0901,0741835.869M*1.3731.035%A+38.827%A*95A++1.4A**24411.3h9.7B**31.4B*
NS-44B Commissioner 9439385151.821B+2.6850.025%B**34.009%A52.7C++N/A16417.8h3.2B+6.3B++
NS-15MG 9168981575.72M*1.2233.927%A+37.194%B++119.7A+2.4M++4127.5h8.7B*25.8B+
TRAC-5 7977871644.799S0.3032.308%A*31.893%A*83.7S1.1A*3559.4h9.8B**30.4B**
NS Decimator-B 1,0166691275.268M+0.7770.127%B*2.541%C++80.6B++41.8A4568.3h3.8C++5.4B+
TSAR-42 5915855111.471A+6.9748.639%A+80%A63.6B**N/A2179.2h1.8B**3.6B**
LC2 Lynx 413404824.927M*0.4335.419%A**30.693%A+126.3S2.8S6003.2h10A28.2B**
NS-357B Underboss 3763722501.488C**3.0150.783%A+41.398%A++64.1BN/A2135.8h3.3B*6.5B*
M6 Onslaught 221215484.479A0.0223.64%A+31.628%A**79.6M++2.2M+2892.7h14.5B**61.1B*
M6 Onslaught 203194484.042B**0.4624.442%A+34.021%M+71.9M3.3S2682.7h16.3B++66.7B*
MRC3 Mercy 168167335.061A0.5626.677%A*37.126%M++66.8M+N/A2762.5h15.1B**56.7B**
MRC3 Mercy 157152334.606B**0.1127.118%A*35.526%M+60.8A*2M+2452.5h16.7B++61.5B**
M12 Kobalt-H 138123524.6C**20.1031.167%A++14.634%C-307.5M*37.5U10710.4h12.9B+41.4B*
MG-H1 Watchman 118117313.774A+0.7230.638%A+27.35%C++55.7B+N/A2522.1h11.6B*37.9B++
SMG-46AE Armistice 117117303.9A*0.6032.664%B+30.769%B**58.5C++N/A1972h10B*30.6B++
Chainblade 153944,0480.023C++4.4827.883%C+4.255%C0.4CN/A1233.2h2.8C+10.1C*
FA1 Barrage 8181184.5M++0.0061.515%A*24.691%A++115.7SN/A4530.7h5C++8.1B*
Anti-Vehicle Grenade 11279179N/A74.5046.598%C--N/A395C++165B*16690.2h5.1B+11C*
C-4 7563163.938A++0.5636.313%A++N/A210M+40B*21350.3h1B**2.8B**
RAMS-AE .50M 6362415.5M**11.0045.455%B++80.645%C+51.7C**N/A1671.2h1.7B++3.7B++
M14 Banshee 5753114.818C+0.3246.402%M++N/A37.9C+2.9C1011.4h30.4C+65.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03620.1h
Nano-Armor Kit19,6270.4h
Nanite Revive Grenade02150.1h
Restoration Kit371,4832.2h
Motion Spotter13740.1h
Medical Applicator1621,6501.1h
Medical Kit2854,1289.1h

Check the help document for the dictionary if you want to learn more about words used here.


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