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Imperator Troudebal77[Z0BI] Troudebal77
VS BR 151

KDR: 2.02

Score: 53.2m

Last Seen: Apr 17th, 2019 5:33 PM
- OFFLINE - 100.5 hour(s)

Battle Rank 120 (151 total) - Vanu Sovereignty on Miller - Outfit Leader of hahaha you are dead noob[Z0BI] hahaha you are dead noob
VS outfit on Miller

Members: 2
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-11C Supernova FPC NS-15M1 NS-61 Emissary C-4 Parallax VX3 Pulsar C NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $639,261 MLG Score: 511
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.028%16.271%4403699935,3091.888280.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.588%1.156B**-0.683D-1.253D**HEAD (~2.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.413B11.90.17C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.404%1.278%130210331,174137312840.8544491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.468%0.632B+-0.296C0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.002C+70.1-0.323C91.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.633%2.287%448710286,471210534843.07265186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.22%0.069C+-0.202C0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.086C+14.7-0.173C20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.777%3.751%4951610195,438164329103.30779187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.03%0.613B+-0.162C0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.524B+24.20.389C**32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.874%71.364%495310323,0731669231.84122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.401%1.631A+0.277C*-1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+2.20.302C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.587%8.72%495410312,1791171271.85922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.587%0.429B-1.158D*1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.40.3C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
hahaha you are dead noob[Z0BI] hahaha you are dead noob
VS outfit on Miller

Members: 2
53.2m275.9%365 (21.9k)322 (19.3k)2.0167775,87937,6242.53511151 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035431418.277%12.835%23504:2331

9% Combat Medic51% Engineer15% Heavy Assault11% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2013 2:32 PMJun 10th, 2016 9:48 PMApr 19th, 2019 9:19 PM (2d) (PST)Apr 17th, 2019 2:15 PM (4d) (PST)Apr 17th, 2019 1:33 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7891386510.4590.2280.0591.5200.092511

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3138,31039,0032814491519,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2754.5h/114.8d 19,502 9,739 34,268 251.2k 3,001 6,195 15,140 130.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,531
Deaths:959
KDR:1.596
Accuracy:23.070% C++
HSR:13.194% D*
Lasher X2
A
Kills:1,170
Deaths:593
KDR:1.973
Accuracy:34.880% A
HSR:2.735% D
Betelgeuse 54-A
B+
Kills:1,164
Deaths:520
KDR:2.238
Accuracy:28.002% B+
HSR:21.392% D*
SVA-88
C**
Kills:1,158
Deaths:584
KDR:1.983
Accuracy:24.962% C**
HSR:21.157% D
Flare VE6
C+
Kills:1,157
Deaths:820
KDR:1.411
Accuracy:21.985% C+
HSR:17.718% D--
Orion VS54
B++
Kills:1,156
Deaths:663
KDR:1.744
Accuracy:24.689% B++
HSR:15.830% D*
Pulsar LSW
C++
Kills:1,149
Deaths:728
KDR:1.578
Accuracy:23.544% C++
HSR:16.797% D--
NS-15M AE
C+
Kills:1,141
Deaths:497
KDR:2.296
Accuracy:24.976% C+
HSR:17.529% D--
Ursa
C*
Kills:764
Deaths:336
KDR:2.274
Accuracy:23.488% C*
HSR:21.073% C-
NSX Naginata
C++
Kills:539
Deaths:222
KDR:2.428
Accuracy:22.870% C++
HSR:20.408% D--
Kills:10,929
Deaths (as Heavy Assault):5,922
Deaths (to Heavy Assaults):10,278
KDR:1.84549
Kill Difference:5,007
Playtime:405.120 hours
Usage:15%
Score:6.961m
Score/min:286
Accuracy (listed only):25.247%
HSR (listed only):16.783%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,325
Deaths:1,836
KDR:1.266
Accuracy:26.350% B+
HSR:13.936% D-
Pulsar C
C**
Kills:1,303
Deaths:990
KDR:1.316
Accuracy:25.619% C**
HSR:18.496% D-
Nova
B+
Kills:1,196
Deaths:760
KDR:1.574
Accuracy:49.786% B+
HSR:9.197% D*
Zenith VX-5
C+
Kills:1,196
Deaths:874
KDR:1.368
Accuracy:25.248% C+
HSR:14.883% D*
NS Baron G5
B*
Kills:1,160
Deaths:733
KDR:1.583
Accuracy:52.895% B*
HSR:8.448% D*
Solstice VE3
B+
Kills:1,151
Deaths:942
KDR:1.222
Accuracy:25.376% B+
HSR:16.073% D
Solstice SF
B*
Kills:1,149
Deaths:856
KDR:1.342
Accuracy:28.173% B*
HSR:15.231% C
NSX Tanto
B+
Kills:895
Deaths:378
KDR:2.368
Accuracy:28.865% B+
HSR:20.782% D
Eclipse VE3A
B
Kills:406
Deaths:301
KDR:1.349
Accuracy:28.589% B
HSR:14.039% D*
Eidolon VE33
B+
Kills:366
Deaths:254
KDR:1.441
Accuracy:30.462% B+
HSR:19.399% D-
Pandora VX25
C-
Kills:356
Deaths:245
KDR:1.453
Accuracy:35.332% C-
HSR:9.270% D**
Thanatos VE70
B+
Kills:349
Deaths:226
KDR:1.544
Accuracy:45.107% B+
HSR:6.590% F-
Deimos VA29
A
Kills:278
Deaths:176
KDR:1.580
Accuracy:75.574% A
HSR:8.633% D*
Serpent VE92
B
Kills:257
Deaths:276
KDR:0.931
Accuracy:25.363% B
HSR:11.284% D**
Kills:12,387
Deaths (as Engineer):8,847
Deaths (to Engineers):8,495
KDR:1.40014
Kill Difference:3,540
Playtime:1,406.279 hours
Usage:51%
Score:28.353m
Score/min:336
Accuracy (listed only):35.910%
HSR (listed only):13.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,325
Deaths:1,836
KDR:1.266
Accuracy:26.350% B+
HSR:13.936% D-
Pulsar C
C**
Kills:1,303
Deaths:990
KDR:1.316
Accuracy:25.619% C**
HSR:18.496% D-
Nova
B+
Kills:1,196
Deaths:760
KDR:1.574
Accuracy:49.786% B+
HSR:9.197% D*
Zenith VX-5
C+
Kills:1,196
Deaths:874
KDR:1.368
Accuracy:25.248% C+
HSR:14.883% D*
Eridani SX5
B
Kills:1,163
Deaths:646
KDR:1.800
Accuracy:28.173% B
HSR:15.649% D
NS Baron G5
B*
Kills:1,160
Deaths:733
KDR:1.583
Accuracy:52.895% B*
HSR:8.448% D*
NS-7 PDW
B+
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:27.263% B+
HSR:11.303% D--
MKV Suppressed
B**
Kills:1,159
Deaths:544
KDR:2.131
Accuracy:30.654% B**
HSR:11.821% D*
Sirius SX12
A+
Kills:1,158
Deaths:511
KDR:2.266
Accuracy:31.854% A+
HSR:12.435% D-
Solstice VE3
B+
Kills:1,151
Deaths:942
KDR:1.222
Accuracy:25.376% B+
HSR:16.073% D
Solstice SF
B*
Kills:1,149
Deaths:856
KDR:1.342
Accuracy:28.173% B*
HSR:15.231% C
NSX Tanto
B+
Kills:895
Deaths:378
KDR:2.368
Accuracy:28.865% B+
HSR:20.782% D
Skorpios
A
Kills:420
Deaths:208
KDR:2.019
Accuracy:32.822% A
HSR:18.333% C-
Eclipse VE3A
B
Kills:406
Deaths:301
KDR:1.349
Accuracy:28.589% B
HSR:14.039% D*
Pandora VX25
C-
Kills:356
Deaths:245
KDR:1.453
Accuracy:35.332% C-
HSR:9.270% D**
Thanatos VE70
B+
Kills:349
Deaths:226
KDR:1.544
Accuracy:45.107% B+
HSR:6.590% F-
Deimos VA29
A
Kills:278
Deaths:176
KDR:1.580
Accuracy:75.574% A
HSR:8.633% D*
Serpent VE92
B
Kills:257
Deaths:276
KDR:0.931
Accuracy:25.363% B
HSR:11.284% D**
Kills:17,080
Deaths (as Light Assault):11,290
Deaths (to Light Assaults):6,647
KDR:1.51284
Kill Difference:5,790
Playtime:291.891 hours
Usage:11%
Score:4.725m
Score/min:270
Accuracy (listed only):34.613%
HSR (listed only):13.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:1,401
Deaths:948
KDR:1.478
Accuracy:34.131% B*
HSR:14.061% C
Parallax VX3
B**
Kills:1,305
Deaths:168
KDR:7.768
Accuracy:46.147% B**
HSR:77.241% C+
NS-44 Commissioner
B*
Kills:1,287
Deaths:1,161
KDR:1.109
Accuracy:43.243% B*
HSR:11.500% D**
Phantom VA23
B**
Kills:1,183
Deaths:599
KDR:1.975
Accuracy:42.039% B**
HSR:20.203% D*
Eridani SX5
B
Kills:1,163
Deaths:646
KDR:1.800
Accuracy:28.173% B
HSR:15.649% D
Artemis VX26
B**
Kills:1,162
Deaths:533
KDR:2.180
Accuracy:32.370% B**
HSR:17.298% D-
NS-7 PDW
B+
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:27.263% B+
HSR:11.303% D--
MKV Suppressed
B**
Kills:1,159
Deaths:544
KDR:2.131
Accuracy:30.654% B**
HSR:11.821% D*
Sirius SX12
A+
Kills:1,158
Deaths:511
KDR:2.266
Accuracy:31.854% A+
HSR:12.435% D-
XM98
B**
Kills:1,153
Deaths:282
KDR:4.089
Accuracy:45.131% B**
HSR:73.027% C+
Ghost
B**
Kills:615
Deaths:181
KDR:3.398
Accuracy:46.716% B**
HSR:55.772% D*
NSX Tomoe
A
Kills:470
Deaths:197
KDR:2.386
Accuracy:35.092% A
HSR:27.660% D-
Skorpios
A
Kills:420
Deaths:208
KDR:2.019
Accuracy:32.822% A
HSR:18.333% C-
NS-AM7 Archer
C++
Kills:374
Deaths:642
KDR:0.583
Accuracy:59.525% C++
HSR:14.973% C
Beamer VS3
C
Kills:167
Deaths:202
KDR:0.827
Accuracy:25.237% C
HSR:8.982% F-
Manticore SX40
C
Kills:160
Deaths:139
KDR:1.151
Accuracy:27.076% C
HSR:15.625% D-
Kills:14,336
Deaths (as Infiltrator):7,749
Deaths (to Infiltrators):5,384
KDR:1.85005
Kill Difference:6,587
Playtime:314.529 hours
Usage:11%
Score:5.229m
Score/min:277
Accuracy (listed only):36.717%
HSR (listed only):25.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B*
Kills:1,266
Deaths:820
KDR:1.544
Accuracy:28.651% B*
HSR:18.089% D
Terminus VX-9
C+
Kills:1,257
Deaths:1,001
KDR:1.256
Accuracy:25.352% C+
HSR:17.343% D*
NS-11A
C++
Kills:1,247
Deaths:850
KDR:1.467
Accuracy:24.886% C++
HSR:15.397% D-
Nova
B+
Kills:1,196
Deaths:760
KDR:1.574
Accuracy:49.786% B+
HSR:9.197% D*
Eridani SX5
B
Kills:1,163
Deaths:646
KDR:1.800
Accuracy:28.173% B
HSR:15.649% D
NS Baron G5
B*
Kills:1,160
Deaths:733
KDR:1.583
Accuracy:52.895% B*
HSR:8.448% D*
NS-7 PDW
B+
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:27.263% B+
HSR:11.303% D--
MKV Suppressed
B**
Kills:1,159
Deaths:544
KDR:2.131
Accuracy:30.654% B**
HSR:11.821% D*
Sirius SX12
A+
Kills:1,158
Deaths:511
KDR:2.266
Accuracy:31.854% A+
HSR:12.435% D-
H-V45
B
Kills:1,157
Deaths:618
KDR:1.872
Accuracy:25.963% B
HSR:15.039% D-
Pulsar VS1
B+
Kills:1,154
Deaths:689
KDR:1.675
Accuracy:26.469% B+
HSR:16.118% D
Skorpios
A
Kills:420
Deaths:208
KDR:2.019
Accuracy:32.822% A
HSR:18.333% C-
Pandora VX25
C-
Kills:356
Deaths:245
KDR:1.453
Accuracy:35.332% C-
HSR:9.270% D**
Thanatos VE70
B+
Kills:349
Deaths:226
KDR:1.544
Accuracy:45.107% B+
HSR:6.590% F-
Darkstar
D--
Kills:307
Deaths:199
KDR:1.543
Accuracy:23.034% D--
HSR:14.658% D*
Deimos VA29
A
Kills:278
Deaths:176
KDR:1.580
Accuracy:75.574% A
HSR:8.633% D*
Kills:14,786
Deaths (as Combat Medic):9,014
Deaths (to Combat Medics):3,590
KDR:1.64034
Kill Difference:5,772
Playtime:245.499 hours
Usage:9%
Score:5.926m
Score/min:402
Accuracy (listed only):35.238%
HSR (listed only):13.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:825
Deaths:245
KDR:3.367
Accuracy:18.244% C+
HSR:16.849% D
Nebula VM20
C+
Kills:778
Deaths:245
KDR:3.176
Accuracy:18.014% C+
HSR:17.995% C--
Cosmos VM3
C+
Kills:398
Deaths:161
KDR:2.472
Accuracy:16.413% C+
HSR:15.829% D-
Comet VM2
B**
Kills:344
Deaths:255
KDR:1.349
Accuracy:52.480% B**
HSR:4.942% B
Quasar VM1
C+
Kills:307
Deaths:180
KDR:1.706
Accuracy:14.731% C+
HSR:13.681% D--
Cosmos VM3
C+
Kills:239
Deaths:111
KDR:2.153
Accuracy:16.027% C+
HSR:16.318% D
Comet VM2
B**
Kills:217
Deaths:154
KDR:1.409
Accuracy:54.344% B**
HSR:3.226% C-
NS-10 Burster
B**
Kills:99
Deaths:64
KDR:1.547
Accuracy:35.389% B**
HSR:5.051% C--
NS-10 Burster
B**
Kills:82
Deaths:35
KDR:2.343
Accuracy:36.266% B**
HSR:4.878% C
Vortex VM21
B++
Kills:78
Deaths:26
KDR:3
Accuracy:47.352% B++
HSR:2.564% C-
Vortex VM21
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:48.731% B*
HSR:1.852% D--
Kills:3,421
Deaths (as MAX Suit):751
Deaths (to MAX Suits):2,349
KDR:4.55526
Kill Difference:2,670
Playtime:88.132 hours
Usage:3%
Score:2.028m
Score/min:383
Accuracy (listed only):32.545%
HSR (listed only):9.380%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:268
V. Kills:22 N/A
Deaths:107
KDR:2.505
Accuracy:43.467% B
KPH:37.500 C
VKPH:3.100 C+
Saron Laser Cannon
C
Kills:265
V. Kills:277 95%
Deaths:252
KDR:1.052
Accuracy:35.303% B+
KPH:7.500 C--
VKPH:7.800 C
Hornet Missiles
C**
Kills:179
V. Kills:159 112%
Deaths:40
KDR:4.475
Accuracy:73.428% A
KPH:49.700 C
VKPH:44.100 C**
Dual Photon Pods
C*
Kills:156
V. Kills:57 269%
Deaths:40
KDR:3.900
Accuracy:53.085% C++
KPH:56.700 C
VKPH:20.700 C*
Kills:868 (533 + 0)
Deaths:439
KDR:1.977
VKDR:1.173
Vehicle Kills:515
Kill Difference:429
Playtime:49.061 hours
Usage:2%
Score:0.758m
Score/min:258
Piloting Accuracy:35.303%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:909
V. Kills:859 106%
Deaths:507
KDR:1.793
Accuracy:53.598% B*
KPH:10.400 B+
VKPH:9.800 B+
C150 Dalton
C+
Kills:307
V. Kills:369 83%
Deaths:108
KDR:2.843
Accuracy:36.194% C+
KPH:19.400 D
VKPH:23.300 C+
L105 Zephyr
B*
Kills:298
V. Kills:45 N/A
Deaths:27
KDR:11.037
Accuracy:50.477% B*
KPH:51.600 C++
VKPH:7.800 C+
Dual-75 Duster
D
Kills:61
V. Kills:5 N/A
Deaths:4
KDR:15.250
Accuracy:40.725% C**
KPH:42 D-
VKPH:3.400 D
AP30 Shredder
U
Kills:58
V. Kills:72 79%
Deaths:15
KDR:3.867
Accuracy:37.114% B+
KPH:208,800 U
VKPH:259,200 U
Kills:1,633 (909 + 724)
Deaths:661
KDR:2.470
VKDR:2.042
Vehicle Kills:1,350
Kill Difference:972
Playtime:110.798 hours
Usage:4%
Score:1.338m
Score/min:201
Piloting Accuracy:53.598%
Gunner Accuracy:37.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,143
V. Kills:151 N/A
Deaths:115
KDR:9.939
Accuracy:40.331% C++
KPH:54 A+
VKPH:7.100 C+
L100 Python AP
C++
Kills:1,015
V. Kills:793 128%
Deaths:167
KDR:6.078
Accuracy:60.820% B+
KPH:23.700 C-
VKPH:18.500 C++
L100 Python HEAT
B*
Kills:952
V. Kills:338 281%
Deaths:140
KDR:6.800
Accuracy:60.158% B*
KPH:34.500 B
VKPH:12.300 C++
Skyguard
B++
Kills:412
V. Kills:378 109%
Deaths:64
KDR:6.438
Accuracy:35.841% B**
KPH:13.700 C+
VKPH:12.500 B++
Kills:3,522 (3,522 + 0)
Deaths:486
KDR:7.247
VKDR:3.416
Vehicle Kills:1,660
Kill Difference:3,036
Playtime:121.682 hours
Usage:4%
Score:1.585m
Score/min:217
Driving Accuracy:35.841%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,720
V. Kills:1,561 110%
Deaths:391
KDR:4.399
Accuracy:61.425% B**
KPH:21.500 C
VKPH:19.500 B**
Supernova VPC
B++
Kills:970
V. Kills:178 N/A
Deaths:69
KDR:14.058
Accuracy:57.064% B++
KPH:44.600 C++
VKPH:8.200 C++
Saron HRB
B+
Kills:885
V. Kills:687 129%
Deaths:142
KDR:6.232
Accuracy:54.720% A
KPH:25.300 C++
VKPH:19.600 B+
E540 Halberd
A++
Kills:589
V. Kills:410 143%
Deaths:42
KDR:14.024
Accuracy:61.547% A++
KPH:38.400 B++
VKPH:26.700 A++
Supernova PC
B+
Kills:259
V. Kills:83 308%
Deaths:62
KDR:4.177
Accuracy:52.163% C**
KPH:28.100 B+
VKPH:9 C++
Proton II PPA
C++
Kills:165
V. Kills:14 N/A
Deaths:15
KDR:11
Accuracy:25.725% C**
KPH:46.900 C
VKPH:4 C++
Aphelion VEX-4
B++
Kills:96
V. Kills:72 132%
Deaths:11
KDR:8.727
Accuracy:38.796% B+
KPH:29.600 B
VKPH:22.200 B++
Kills:4,684 (2,949 + 1,735)
Deaths:732
KDR:6.399
VKDR:4.105
Vehicle Kills:3,005
Kill Difference:3,952
Playtime:167.967 hours
Usage:6%
Score:3.350m
Score/min:332
Driving Accuracy:52.163%
Gunner Accuracy:38.796%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:759
V. Kills:701 108%
Deaths:110
KDR:6.900
Accuracy:42.892% C
KPH:34.400 C
VKPH:31.800 B+
Saron HRB-H
A
Kills:656
V. Kills:570 115%
Deaths:93
KDR:7.054
Accuracy:61.797% B++
KPH:43.600 B
VKPH:37.900 A
Proton II PPA-H
C+
Kills:162
V. Kills:10 N/A
Deaths:14
KDR:11.571
Accuracy:37.679% C+
KPH:89.500 C+
VKPH:5.500 C
M40 Fury-H
A++
Kills:124
V. Kills:21 N/A
Deaths:10
KDR:12.400
Accuracy:60.418% A++
KPH:132.300 B**
VKPH:22.400 B+
E540 Halberd-H
C+
Kills:95
V. Kills:70 134%
Deaths:20
KDR:4.750
Accuracy:63.127% B++
KPH:29.500 D
VKPH:21.700 C+
Kills:1,796 (0 + 1,796)
Deaths:247
KDR:7.271
VKDR:5.555
Vehicle Kills:1,372
Kill Difference:1,549
Playtime:43.081 hours
Usage:2%
Score:1.000m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:63.127%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:765
V. Kills:175 435%
Deaths:57
KDR:13.421
Accuracy:47.450% B**
KPH:97.600 A++
VKPH:22.300 A++
M12 Kobalt
B*
Kills:570
V. Kills:35 N/A
Deaths:31
KDR:18.387
Accuracy:26.437% A+
KPH:86.400 B+
VKPH:5.300 B*
M40 Fury
B++
Kills:398
V. Kills:70 N/A
Deaths:32
KDR:12.438
Accuracy:40.773% B+
KPH:62.200 B++
VKPH:10.900 B
M20 Basilisk
B*
Kills:230
V. Kills:53 426%
Deaths:31
KDR:7.419
Accuracy:46.454% B*
KPH:28.700 B++
VKPH:6.600 C
G30 Walker
B*
Kills:126
V. Kills:96 130%
Deaths:15
KDR:8.400
Accuracy:34.928% B*
KPH:18 B+
VKPH:13.700 B*
M60-G Bulldog
C**
Kills:122
V. Kills:27 436%
Deaths:6
KDR:20.333
Accuracy:45.055% B**
KPH:32.600 C**
VKPH:7.200 C**
M20 Basilisk
C**
Kills:107
V. Kills:47 223%
Deaths:31
KDR:3.452
Accuracy:45.068% B++
KPH:24.700 C**
VKPH:10.900 C**
M60-G Bulldog
B+
Kills:68
V. Kills:12 N/A
Deaths:12
KDR:5.667
Accuracy:42.965% B+
KPH:43.900 C*
VKPH:7.800 C+
Kills:2,386 (0 + 2,386)
Deaths:215
KDR:11.098
VKDR:2.395
Vehicle Kills:515
Kill Difference:2,171
Playtime:45.453 hours
Usage:2%
Score:0.857m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:42.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:80
V. Kills:31 250%
Deaths:80
KDR:1
Accuracy:59.541% B*
KPH:12.800 D
VKPH:5 C
Kills:80 (80 + 0)
Deaths:80
KDR:1
VKDR:0.388
Vehicle Kills:31
Kill Difference:UNR
Playtime:6.248 hours
Usage:0%
Score:0.042m
Score/min:113
Driving Accuracy:59.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,3722,3251,8361.266B0.7526.35%B+13.936%D-18.4CN/A55126.6h14.5C++54.9B+
Supernova FPC 3,2811,7203914.399C+2.3861.425%B**2.616%C++21.5C19.5B**35979.9h7D-11.5C+
NS-15M1 1,5431,5319591.596C++0.4223.07%C++13.194%D*35.7C+N/A11142.9h12.7C++55.1C**
NS-61 Emissary 1,4101,4019481.478B**0.5434.131%B*14.061%C42.8B**N/A11932.7h12.6C**36.8B++
C-4 1,9061,3726092.253B+0.2427.726%BN/A120.4B*46.8A103711.4h1.4C**5.2B+
Parallax VX3 1,3091,3051687.768A5.7546.147%B**77.241%C+38.8B++N/A10533.6h2B+4.3B++
Pulsar C 1,3201,3039901.316C++0.7025.619%C**18.496%D-24.4C+N/A9553.4h12.7C+49.5C*
NS-44 Commissioner 1,3061,2871,1611.109C++0.9143.243%B*11.5%D**35.2C++N/A10636.6h3.8C*8.8B+
Corvus VA55 1,2831,2668201.544B+0.4728.651%B*18.089%D33.9BN/A9837.3h11.2B+39.1B++
Terminus VX-9 1,2711,2571,0011.256C+0.7625.352%C+17.343%D*32CN/A11139.3h12.6C++49.7C++
Frag Grenade 1,2551,25011250N/A1,247.9851.36%B*N/A735.3B**2.9D21671.7h2.8B**5.5B*
NS-11A 1,2531,2478501.467C*0.5524.886%C++15.397%D-30.9C+N/A7740.4h13.4C*53.9C**
MANA Anti-Personnel Turret 1,2181,1985102.349N/A0.3322.74%UN/A11980U200U22014500.1h19.5T*85.8T*
Nova 1,2101,1967601.574C*0.4449.786%B+9.197%D*54.9B*N/A14921.8h3.5B++7B++
Zenith VX-5 1,2081,1968741.368C*0.6525.248%C+14.883%D*27CN/A8644.3h12.9C*51.2C*
Phantom VA23 1,1951,1835991.975C++0.0442.039%B**20.203%D*46.9C**N/A19025.2h4.8C+11.5B+
Lasher X2 1,1851,1705931.973A++0.0434.88%A2.735%D55.5A+N/A18121.1h19.6C++56.2B++
Betelgeuse 54-A 1,1781,1645202.238C+0.2228.002%B+21.392%D*49.3C-N/A17323.6h12.5D-44.8C+
Eridani SX5 1,1711,1636461.8B+0.2228.173%B15.649%D39.2C*N/A12529.7h11.1B+39.4B+
Artemis VX26 1,1841,1625332.18B++0.1632.37%B**17.298%D-54.6B**1A*13021.3h11.2B+34.7B++
NS Baron G5 1,1701,1607331.583B++0.4352.895%B*8.448%D*53.7B**N/A14621.6h3.5B**6.6C*
NS-7 PDW 1,1701,1597881.471B++0.5527.263%B+11.303%D--37.8B+N/A10930.7h13.4B+49B+
MKV Suppressed 1,1701,1595442.131A+0.1130.654%B**11.821%D*62.3A+N/A14318.6h10.5B*34.1B++
Sirius SX12 1,1621,1585112.266B**0.2531.854%A+12.435%D-59.1A+N/A17519.6h10.8B**34B++
SVA-88 1,1641,1585841.983C++0.0324.962%C**21.157%D49.1C*N/A14723.6h12.6C+50.6C*
Flare VE6 1,1661,1578201.411C++0.6121.985%C+17.718%D--37C+N/A12531.3h12C54.6C++
H-V45 1,1631,1576181.872C**0.1425.963%B15.039%D-44.2B+N/A11326.2h11B*42.4B++
Orion VS54 1,1671,1566631.744C**0.2724.689%B++15.83%D*42B+N/A18227.5h12.8C*51.8B+
Pulsar VS1 1,1681,1546891.675B++0.3426.469%B+16.118%D35.3B++N/A10532.7h11.6B**43.7B*
XM98 1,1671,1532824.089B*2.0745.131%B**73.027%C+34.7B+N/A9533.2h2.3B+5.1B++
Solstice VE3 1,1691,1519421.222B++0.7925.376%B+16.073%D26.4B+N/A12243.6h13.3B+52.5B+
Solstice SF 1,1781,1498561.342B+0.6728.173%B*15.231%C24.2C**N/A7147.4h13.7C+48.5B
Pulsar LSW 1,1671,1497281.578C++0.4423.544%C++16.797%D--45.6C++N/A16425.2h12.8C+54.4C*
C75 Viper 1,2941,1431159.939A7.9240.331%C++N/A53.9A7.1C+24521.2h8.9B**22B*
NS-15M AE 1,1581,1414972.296C++0.2824.976%C+17.529%D--36.8C--N/A8831h12.1C+48.3C++
L100 Python AP 1,8081,0151676.078C**4.0660.82%B+3.251%C**23.7C-18.5C++24842.8h8.1C--13.3C+
Supernova VPC 1,1489706914.058B12.0457.064%B++3.093%A++44.7C++8.2C++19021.7h3.5C+6.1B
L100 Python HEAT 1,2909521406.8B+4.7860.158%B*2.731%C++34.5B12.2C++16827.6h5.5B+9.2B++
CAS30 Tank Buster 1,7689095071.793B+0.2253.598%B*N/A10.4B+9.8B+13087.8h49.5B92.4B+
NSX Tanto 9098953782.368A0.3528.865%B+20.782%D40.5B+N/A9122.1h13.2C*45.8B+
Tank Mine 1,5268861864.763B**2.7535.341%C++N/A167.2A120.8A*17505.3h2.1C5.9C**
Saron HRB 1,5728851426.232C*4.2254.72%AN/A25.3C++19.6B+34735h26.3C--48.1B
Nebula VM20 8418252453.367B*1.3518.244%C+16.849%D40B+N/A13020.6h15.1B+83B
Nebula VM20 7967782453.176B++1.1618.014%C+17.995%C--37.8BN/A12220.6h15.7C*87.3C**
M40 Fury 9407655713.421B**11.4047.45%B**1.83%C+98.1A++22.4A++5087.8h11.9B25B*
Ursa 7767643362.274A0.2623.488%C*21.073%C-43.9C**N/A12617.4h11.9C+50.5C*
Aphelion VEX-4H 1,4607591106.9C*4.8842.892%C1.976%D34.3C31.7B+38322.1h57C*132.8C++
MANA Anti-Vehicle Turret 1,4997243961.828C0.1959.552%C*2.348%D-7240A7750A++31252300.1h11.3D--19C
C-4 ARX 1,0436813691.846C+0.1727.525%C**N/A88.4C-47B++6667.7h1.4C5.2C+
Saron HRB-H 1,226656937.054B+5.0461.797%B++1.22%C43.7B38A40515h24.2C*39.1B+
Ghost 6206151813.398C*1.3846.716%B**55.772%D*35.1C+N/A11017.5h2.6C5.5C**
E540 Halberd 9995894214.024B+12.0161.547%A++1.698%C-38.5B++26.8A++40415.3h6.6C--10.7B+
M12 Kobalt 6055703118.387B+16.3726.437%A+17.193%C+86.4B+5.3B*3126.6h19.7C++74.6B+
Sticky Grenade 5585561556N/A553.9850.654%C+N/A794.3C2.9D--27530.7h2B4B
NSX Naginata 5485392222.428B**0.4122.87%C++20.408%D--44.9C*N/A11412h12.2C++53.3C**
NS Decimator 7604883021.616B++0.4059.925%C+2.254%C+32.3C+18C*28815.1h5.9D9.8C-
NSX Tomoe 4814701972.386B+0.3735.092%A27.66%D-38.5C+N/A13512.2h14.6C+41.6B+
Proximity Mine 431431904.789C**2.7749.972%B*N/A205.2A++N/A7492.1h2.1C--4.1B+
Skorpios 4254202082.019C**0.0032.822%A18.333%C-44.2C++N/A1069.5h11.6C+35.2B+
Lancer VS22 1,0274203001.4B*0.6271.801%AN/A12.4C+18B++23533.8h22.8C*31.7B
Skyguard 790412646.438A+4.4235.841%B**N/A13.7C+12.6B++19830.1h133.8C+373.3B+
Eclipse VE3A 4214063011.349C+0.6728.589%B14.039%D*20.6DN/A5519.7h12.8C+44.8C*
Cosmos VM3 3983981612.472B0.4616.413%C+15.829%D-37.5B++N/A12910.6h12.8B+78B
M40 Fury 4683983212.438B**10.4240.773%B+1.256%D62.2B++10.9B3526.4h11.4B+28B++
NS-AM7 Archer 6193746420.583C*1.4359.525%C++14.973%C4.1D2.7C++3990.3h21.4C++35.9C++
Eidolon VE33 3743662541.441C**0.5830.462%B+19.399%D-22.3C+N/A8016.4h7.8B+25.8B+
Pandora VX25 3653562451.453B0.5635.332%C-9.27%D**34.6C+N/A11010.3h3.9B+11C**
Thanatos VE70 3513492261.544B*0.4745.107%B+6.59%F-38.8B+N/A1559h3.7B*8.2B*
Comet VM2 5113442551.349B+0.6752.48%B**4.942%B11.9C*5.8B*13728.8h29C-55.3C++
Spear Anti-Vehicle Phalanx Turret 5443102811.071B+9.0555.558%B**2.581%D44.9B+33.9B**5476.9h9.4C++16.9B+
C150 Dalton 6763071082.843C--0.8336.194%C+N/A19.4D23.4C+43615.8h5C13.8C
Quasar VM1 3113071801.706C++0.3114.731%C+13.681%D--22.2C+N/A9213.8h18.1D122.9C+
Darkstar 3123071991.543C+0.4723.034%D--14.658%D*34.9CN/A858.8h12.5C**54.4C+
L105 Zephyr 3432982711.037C**9.0250.477%B*N/A51.4C++7.8C+3735.8h6B12B+
Hades VSH4 4832983090.964B*1.0575.642%B**1.678%C20.8C+12.9C*22714.3h8.9C+11.8B+
Deimos VA29 2802781761.58B0.4475.574%A8.633%D*29C-N/A789.6h2B++2.7B++
Light PPA 2902681072.505C0.4943.467%BN/A37.2C3.1C+1727.2h12.9C*29.6C**
Saron Laser Cannon 5422652521.052C+0.9635.303%B+2.642%C**7.4C--7.8C20635.6h140.9C++399C**
Supernova PC 342259624.177C+2.1652.163%C**N/A28.2B+9C++2859.2h3.9B*7.5B*
Serpent VE92 2602572760.931C+1.0925.363%B11.284%D**21.4CN/A11612h13.4C++52.8C**
Cosmos VM3 2412391112.153C*0.1416.027%C+16.318%D39.2B*N/A1306.1h12.4B++77.6B+
The Slasher 2802397,1000.034C1.9823.462%D-9.205%C0.7CN/A1347.5h2.9D12.4C
M20 Basilisk 283230317.419A++5.4046.454%B*8.261%B**28.8B++6.6C2348h76.3B++164.3B*
S1 3102242510.892B1.1258.703%C*4.018%B++25.5C++9.8C-4298.8h6.6C*11.3C**
Comet VM2 3562171541.409B+0.6154.344%B**3.226%C-9.7C6.2B++12122.4h40.2D-73.9C+
Nemesis VSH9 3992021941.041B++0.9870.712%B**N/A10.6C10.4C+20519h10.1D14.3C+
Hornet Missiles 338179404.475C+2.4673.428%AN/A49.7C44.2C**6833.6h15.5C21.2C+
Beamer VS3 1701672020.827C++1.1925.237%C8.982%F-26.9C++N/A1246.2h9.6C++37.9C+
Proton II PPA 1791651511C+8.9825.725%C**4.242%A*47.1C4C++1813.5h10.6C+41.4C**
Proton II PPA-H 1721621411.571C+9.5537.679%C+6.173%S90C+5.6C3041.8h7.8B++20.7B+
Manticore SX40 1611601391.151C*0.8727.076%C15.625%D-43.2B++N/A1593.7h6.6B+24.3B+
Dual Photon Pods 213156403.9C1.8853.085%C++N/A55.7C20.4C*5882.8h31.3D58.9C
Spear Anti-Vehicle Phalanx Tower 266154351.333A*49.3266.361%A++1.948%D-44C++32C**3793.5h11.7C17.7B
M20 Basilisk 2381511015.1A++13.0856.209%B3.311%D47.2C**27.2B*5093.2h106.5C**189.5B+
Xiphos Anti-Personnel Phalanx Tower 1471441144A+141.9834.313%B+1.389%C+205.7C+4.3D-6020.7h17.3C*50.3C**
M60-A Bulldog 157137294.724C+2.7146.163%B*1.46%C+42.8C**6.3C+2513.2h5.4B+11.7B++
Force-Blade 18813215,4960.009C-2.0123.481%D1.515%D0.2DN/A1692.2h4.3D*18.5D
G30 Walker 222126158.4A*6.3834.928%B*1.587%D*18B+13.7B*2387h212.9C*609.5B+
M40 Fury-H 1451241012.4C++10.3860.418%A++4.032%M*137.8B**23.3B+5440.9h11.4C--18.9C**
M60-G Bulldog 149122620.333S18.3245.055%B**5.738%A++33C**7.3B2143.7h8C+17.7B+
M20 Basilisk 154107313.452B+1.4445.068%B++5.607%C+24.9C**10.9C**2714.3h100.5C++223B+
NS-10 Burster 18499641.547B*0.4735.389%B**5.051%C--6.1C*5.3B**10716.1h166.7D471.2C*
Aphelion VEX-4 16896118.727A+6.7138.796%B+4.167%C++30B+22.5B++4363.2h65.6C+169.2C*
E540 Halberd-H 16595204.75C2.7363.127%B++1.053%D29.7D21.9C+3273.2h10.3F-16.4D*
NS-10 Burster 16182352.343A++0.3336.266%B**4.878%C6C*5.8A+10913.7h185.5D511.6C++
M40 Fury-F 11180801C1.0259.541%B*1.25%B12.9D5C1136.2h14.6C24.5C++
Vortex VM21 15778263A++0.9847.352%B++2.564%C-9.3C+9.4A1208.4h29.8B+62.9B+
Anti-Vehicle Grenade 10277177N/A74.9847.876%CN/A256.7C--83.3C+25120.3h6C+12.5C+
M60-G Bulldog 8068125.667C++3.6542.965%B+N/A45.3C**8C+3071.5h6.7C**15.6B+
Auraxium Slasher 91666,7820.01D2.0113.878%D*N/A0.1DN/A0521.3h4.4F*31.9F-
NS Annihilator 14465421.548A**0.4782.726%B+N/A10.8C++13.2A2636h9.4B*11.4B*
NSX Masamune 16462541.148B+0.8756.097%CN/A16.3D-26.8B**1973.8h28F50D**
Dual-75 Duster 6661415.25B+13.2340.725%C**N/A40.7D--3.3D1591.5h6.4C15.8C++
AP30 Shredder 13058153.867C1.8537.114%B+N/A580U720U9436300.1h151.6D**408.4D
Vortex VM21 12754262.077A0.0648.731%B*1.852%D--6.4C8.7A++1098.4h44.8C**92B+
Aspis Anti-Aircraft Phalanx Turret 12252114.727B+2.7133.715%AN/A12.1C**16.3B**3504.3h173.8C515.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1722,144,430176.4h
Restoration Kit152400.3h
VS Patriot Flare Gun43850.6h
Motion Spotter197,8883.3h
Anti-Vehicle MANA Turret264,0733.9h
Spawn Beacon113,6852h
Turret AI Module02020.9h
Structure Shield Module11930.8h
Repair Module02801.1h
Cortium Silo0820.4h
Skywall Shield Emitter01500.6h
Blast Wall21380.9h
Nanite Revive Grenade02,1880.6h
Medical Applicator920444,47832.4h
Deconstruction Tool08,0760.6h
Spear Anti-Vehicle Tower11260.6h
Spitfire Auto-Turret64590.4h
Sunderer Garage0640.6h
Rampart Wall33804h
Xiphos Anti-Personnel Tower01290.6h
Hoplon Anti-Aircraft Phalanx Tower01300.7h
Ammunition Package369,9235.3h
Shield Recharging Field668,5662.5h
Medical Kit3933,9647.1h
Anti-Infantry MANA Turret461,9252.2h
IPC Targeting Dart0870.2h
Recon Detection Device525,4887.5h
Smoke Grenade04990.1h

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