Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 17 (19,214)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (33 days). The data shown below may not be accurate.

Harbinger Space Truart[DIG] Truart
VS BR 88

KDR: 1.12

Score: 44.5m

Last Seen: Nov 5th, 2019 3:25 PM
- OFFLINE - 799.7 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Miller
Level Progress (to 89): 70%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS MKV Suppressed Supernova FPC MAX Punch Proximity Mine Quasar VM1 Quasar VM1 Sirius SX12 C-4 ARX
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Truart



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $160,128 MLG Score: 128
Fun Score: N/A
Cheeseburgers Flipped: 4648TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.374%16.919%34517121015,3670.5793620.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.623%-0.162C-0.613D-1.242D*HEAD ++ (~6.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.075C+140.019C+54.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.408%0.704%29212254261271850.334906495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.721%-1.362D**-0.81D--0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.20.018C+38.90.269C*120.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.913%2.279%319412235,003257534891.94291143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.542%0.569B+-0.163C-1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.90.528B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.147%1.593%69712201,444214311800.673508122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.686%-0.653D-0.707D--0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.237C++26.80.335C**65.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.766%72.792%6911226849274790.308952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.837F-0.372C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.863D--4.2-0.32C14.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.092%19.708%69112262741593110.172002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.205D*0.976B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.226C4.40.101C+11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.5m372.9%266 (16k)234 (14k)1.1166960,08053,8021.332288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227288616.551%11.358%18803:3222

8% Combat Medic26% Engineer9% Heavy Assault35% Infiltrator18% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2014 9:15 PMJun 25th, 2017 3:59 PMDec 5th, 2019 5:04 PM (3d) (PST)Nov 5th, 2019 11:44 AM (33d) (PST)Nov 5th, 2019 11:25 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4332651680.3160.2830.0361.3690.051128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,96215,92210,0401917282314,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3168.2h/132d 11,595 6,824 29,627 260.2k 4,956 8,170 9,688 82.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,169
Deaths:2,065
KDR:0.566
Accuracy:18.106% D-
HSR:21.899% C+
VE-H Maw
D-
Kills:321
Deaths:555
KDR:0.578
Accuracy:18.622% D*
HSR:19.003% D-
Kills:1,490
Deaths (as Heavy Assault):2,620
Deaths (to Heavy Assaults):14,417
KDR:0.5687
Kill Difference:1,130
Playtime:296.366 hours
Usage:9%
Score:3.222m
Score/min:181
Accuracy (listed only):18.364%
HSR (listed only):20.451%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D
Kills:639
Deaths:1,337
KDR:0.478
Accuracy:23.339% D
HSR:16.275% D*
NSX-P Tanto
D
Kills:331
Deaths:962
KDR:0.344
Accuracy:21.186% D-
HSR:21.450% D
Thanatos VE70
B++
Kills:274
Deaths:455
KDR:0.602
Accuracy:27.092% D*
HSR:19.708% B++
Solstice VE3
C++
Kills:113
Deaths:677
KDR:0.167
Accuracy:18.217% D-
HSR:20.354% C++
Kills:1,357
Deaths (as Engineer):3,431
Deaths (to Engineers):10,807
KDR:0.39551
Kill Difference:2,074
Playtime:834.841 hours
Usage:26%
Score:12.773m
Score/min:255
Accuracy (listed only):22.458%
HSR (listed only):19.447%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:4,658
Deaths:4,780
KDR:0.974
Accuracy:24.881% C+
HSR:14.727% D
Sirius SX12
C
Kills:1,526
Deaths:3,425
KDR:0.446
Accuracy:16.790% D**
HSR:15.793% C
Eridani SX5
D
Kills:1,199
Deaths:1,235
KDR:0.971
Accuracy:22.360% D
HSR:14.846% D
Artemis VX26
D
Kills:1,149
Deaths:1,739
KDR:0.661
Accuracy:20.972% D*
HSR:18.886% D
NS-7 PDW
C
Kills:1,123
Deaths:4,005
KDR:0.280
Accuracy:16.476% F
HSR:15.850% C
Phaseshift VX-S
C+
Kills:849
Deaths:1,278
KDR:0.664
Accuracy:22.766% F-
HSR:72.792% C+
Skorpios
D
Kills:633
Deaths:1,111
KDR:0.570
Accuracy:21.142% F
HSR:16.588% D
Nyx VX31
D--
Kills:325
Deaths:566
KDR:0.574
Accuracy:25.534% D**
HSR:20.615% D--
Cerberus
C--
Kills:314
Deaths:835
KDR:0.376
Accuracy:19.419% F-
HSR:18.790% C--
Soldier Soaker
D
Kills:238
Deaths:388
KDR:0.613
Accuracy:27.037% D
HSR:9.664% D
NS-AM7 Archer
C+
Kills:129
Deaths:643
KDR:0.201
Accuracy:48.439% D**
HSR:16.279% C+
Beamer VS3
D-
Kills:116
Deaths:308
KDR:0.377
Accuracy:22.005% D-
HSR:13.793% D*
Ectoblaster
C++
Kills:54
Deaths:156
KDR:0.346
Accuracy:16.706% F--
HSR:9.259% C++
Kills:12,313
Deaths (as Infiltrator):20,469
Deaths (to Infiltrators):8,233
KDR:0.60154
Kill Difference:8,156
Playtime:1,098.672 hours
Usage:35%
Score:13.515m
Score/min:205
Accuracy (listed only):23.425%
HSR (listed only):19.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:4,658
Deaths:4,780
KDR:0.974
Accuracy:24.881% C+
HSR:14.727% D
Sirius SX12
C
Kills:1,526
Deaths:3,425
KDR:0.446
Accuracy:16.790% D**
HSR:15.793% C
Eridani SX5
D
Kills:1,199
Deaths:1,235
KDR:0.971
Accuracy:22.360% D
HSR:14.846% D
NS-7 PDW
C
Kills:1,123
Deaths:4,005
KDR:0.280
Accuracy:16.476% F
HSR:15.850% C
Skorpios
D
Kills:633
Deaths:1,111
KDR:0.570
Accuracy:21.142% F
HSR:16.588% D
NSX-P Tanto
D
Kills:331
Deaths:962
KDR:0.344
Accuracy:21.186% D-
HSR:21.450% D
Thanatos VE70
B++
Kills:274
Deaths:455
KDR:0.602
Accuracy:27.092% D*
HSR:19.708% B++
Solstice VE3
C++
Kills:113
Deaths:677
KDR:0.167
Accuracy:18.217% D-
HSR:20.354% C++
Kills:9,857
Deaths (as Light Assault):16,650
Deaths (to Light Assaults):8,173
KDR:0.59201
Kill Difference:6,793
Playtime:100.638 hours
Usage:3%
Score:0.942m
Score/min:156
Accuracy (listed only):21.018%
HSR (listed only):17.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:4,658
Deaths:4,780
KDR:0.974
Accuracy:24.881% C+
HSR:14.727% D
Sirius SX12
C
Kills:1,526
Deaths:3,425
KDR:0.446
Accuracy:16.790% D**
HSR:15.793% C
Eridani SX5
D
Kills:1,199
Deaths:1,235
KDR:0.971
Accuracy:22.360% D
HSR:14.846% D
NS-7 PDW
C
Kills:1,123
Deaths:4,005
KDR:0.280
Accuracy:16.476% F
HSR:15.850% C
NS-11A "Heatwave"
D
Kills:953
Deaths:1,796
KDR:0.531
Accuracy:19.740% D**
HSR:20.252% D
H-V45
C-
Kills:669
Deaths:707
KDR:0.946
Accuracy:19.536% D--
HSR:18.535% C-
Skorpios
D
Kills:633
Deaths:1,111
KDR:0.570
Accuracy:21.142% F
HSR:16.588% D
Thanatos VE70
B++
Kills:274
Deaths:455
KDR:0.602
Accuracy:27.092% D*
HSR:19.708% B++
Kills:11,035
Deaths (as Combat Medic):17,514
Deaths (to Combat Medics):5,411
KDR:0.63007
Kill Difference:6,479
Playtime:253.953 hours
Usage:8%
Score:4.578m
Score/min:300
Accuracy (listed only):21.002%
HSR (listed only):17.037%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:2,150
Deaths:1,128
KDR:1.906
Accuracy:18.141% C+
HSR:18.512% C--
Quasar VM1
B+
Kills:1,988
Deaths:1,169
KDR:1.701
Accuracy:18.495% B+
HSR:18.511% C+
NS-20 "Heatwave" Gorgon
C
Kills:1,240
Deaths:1,020
KDR:1.216
Accuracy:23.941% D--
HSR:20.484% C
Blueshift VM5
C--
Kills:1,222
Deaths:1,193
KDR:1.024
Accuracy:10.983% F-
HSR:18.412% C--
Comet VM2
C+
Kills:1,209
Deaths:1,628
KDR:0.743
Accuracy:40.776% C
HSR:4.053% C+
NS-20 "Heatwave" Gorgon
C
Kills:1,205
Deaths:1,020
KDR:1.181
Accuracy:23.356% D--
HSR:20.830% C
Cosmos VM3
C++
Kills:1,191
Deaths:586
KDR:2.032
Accuracy:18.020% C++
HSR:17.800% C
Blueshift VM5
C+
Kills:1,185
Deaths:1,252
KDR:0.946
Accuracy:11.622% F
HSR:20.591% C+
Nebula VM20
C++
Kills:1,182
Deaths:594
KDR:1.990
Accuracy:19.225% C++
HSR:17.851% D
Nebula VM20
C++
Kills:1,166
Deaths:548
KDR:2.128
Accuracy:19.303% C++
HSR:16.209% D-
Cosmos VM3
C++
Kills:1,161
Deaths:586
KDR:1.981
Accuracy:18.406% C++
HSR:18.519% C+
Comet VM2
C++
Kills:971
Deaths:1,594
KDR:0.609
Accuracy:42.068% C
HSR:4.428% C++
NS-20 Gorgon
B+
Kills:386
Deaths:293
KDR:1.317
Accuracy:26.881% C+
HSR:22.798% B+
NS-20 Gorgon
C+
Kills:354
Deaths:293
KDR:1.208
Accuracy:26.839% C+
HSR:19.492% C+
NS-10 Burster
B+
Kills:304
Deaths:439
KDR:0.692
Accuracy:22.124% D--
HSR:9.539% B+
NS-10 Burster
B**
Kills:293
Deaths:419
KDR:0.699
Accuracy:22.409% D*
HSR:9.556% B**
Kills:17,207
Deaths (as MAX Suit):6,881
Deaths (to MAX Suits):3,579
KDR:2.50065
Kill Difference:10,326
Playtime:582.101 hours
Usage:18%
Score:9.425m
Score/min:270
Accuracy (listed only):22.662%
HSR (listed only):16.099%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:360
V. Kills:47 N/A
Deaths:283
KDR:1.272
Accuracy:30.915% D**
KPH:15.900 D-
VKPH:2.100 D
Saron Laser Cannon
D-
Kills:66
V. Kills:38 169%
Deaths:149
KDR:0.443
Accuracy:20.391% F-
KPH:3.500 D-
VKPH:2 D*
Kills:426 (426 + 0)
Deaths:432
KDR:0.986
VKDR:0.197
Vehicle Kills:85
Kill Difference:6
Playtime:41.549 hours
Usage:1%
Score:0.341m
Score/min:137
Piloting Accuracy:20.391%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:90
V. Kills:16 N/A
Deaths:38
KDR:2.368
Accuracy:26.453% F-
KPH:17.100 D*
VKPH:3 D-
Kills:90 (0 + 90)
Deaths:38
KDR:2.368
VKDR:0.421
Vehicle Kills:16
Kill Difference:52
Playtime:5.257 hours
Usage:0%
Score:0.038m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:26.453%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:162
V. Kills:68 235%
Deaths:85
KDR:1.906
Accuracy:47.475% B++
KPH:24.900 C
VKPH:10.400 B+
LB00 Python AP
D
Kills:58
V. Kills:27 207%
Deaths:20
KDR:2.900
Accuracy:58.932% C+
KPH:35.900 D-
VKPH:16.700 D
Kills:220 (220 + 0)
Deaths:105
KDR:2.095
VKDR:0.905
Vehicle Kills:95
Kill Difference:115
Playtime:8.134 hours
Usage:0%
Score:0.133m
Score/min:272
Driving Accuracy:58.932%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:3,077
V. Kills:2,708 114%
Deaths:1,018
KDR:3.023
Accuracy:46.887% D-
KPH:15.500 D--
VKPH:13.600 C
Supernova VPC
B+
Kills:989
V. Kills:191 N/A
Deaths:63
KDR:15.698
Accuracy:48.501% C
KPH:53.600 B+
VKPH:10.400 B+
Supernova PC
C
Kills:775
V. Kills:511 151%
Deaths:382
KDR:2.029
Accuracy:45.912% C
KPH:11.500 D--
VKPH:7.600 C
Saron HRB
C+
Kills:759
V. Kills:725 105%
Deaths:266
KDR:2.853
Accuracy:33.845% D*
KPH:14.800 D--
VKPH:14.100 C+
E540 Halberd
D
Kills:188
V. Kills:138 135%
Deaths:53
KDR:3.547
Accuracy:33.997% F-
KPH:16 D**
VKPH:11.800 D
Proton II PPA
D*
Kills:142
V. Kills:8 N/A
Deaths:38
KDR:3.737
Accuracy:12.770% F-
KPH:19.600 D*
VKPH:1.100 D**
Kills:5,930 (4,841 + 1,089)
Deaths:1,820
KDR:3.258
VKDR:2.352
Vehicle Kills:4,281
Kill Difference:4,110
Playtime:354.618 hours
Usage:11%
Score:4.071m
Score/min:191
Driving Accuracy:45.912%
Gunner Accuracy:12.770%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:65
V. Kills:71 90%
Deaths:43
KDR:1.512
Accuracy:40.102% D
KPH:20.200 D--
VKPH:22 C-
Proton II PPA-H
D*
Kills:61
V. Kills:1 N/A
Deaths:19
KDR:3.211
Accuracy:24.661% D**
KPH:25.800 D*
VKPH:0.400 F
Kills:126 (0 + 126)
Deaths:62
KDR:2.032
VKDR:1.161
Vehicle Kills:72
Kill Difference:64
Playtime:5.587 hours
Usage:0%
Score:0.089m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:24.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:163
V. Kills:58 276%
Deaths:67
KDR:2.433
Accuracy:24.077% D*
KPH:15.900 D*
VKPH:5.600 D
M20 Basilisk
D-
Kills:66
V. Kills:53 122%
Deaths:42
KDR:1.571
Accuracy:29.552% D--
KPH:5.700 D*
VKPH:4.600 D-
M40 Fury
D-
Kills:65
V. Kills:22 283%
Deaths:29
KDR:2.241
Accuracy:29.703% D
KPH:17.100 D*
VKPH:5.800 D-
Kills:294 (0 + 294)
Deaths:138
KDR:2.130
VKDR:0.964
Vehicle Kills:133
Kill Difference:156
Playtime:25.655 hours
Usage:1%
Score:0.218m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:29.703%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MKV Suppressed 4,6954,6584,7800.974C+0.1424.881%C+14.727%D25.2CN/A64185.2h12.7B+51.1C**
Supernova FPC 5,7853,0771,0183.023C-1.9146.887%D-2.795%B15.5D--13.6C194198.6h5.9C12.5D
MAX Punch 2,7732,6766,8810.389A*0.7346.923%C+N/A4.8A*N/A12558.2h1.8C++3.7C++
Proximity Mine 2,6472,6451,0252.58C-1.4642.273%C+N/A112.6C+N/A32923.5h1.8B4.2B+
Quasar VM1 2,1892,1501,1281.906C+0.7918.141%C+18.512%C--25.9C--N/A7282.9h13B+71.4B
Quasar VM1 2,0321,9881,1691.701C++0.5818.495%B+18.511%C+23.4C+N/A6884.8h14.4B+77.9B
Sirius SX12 1,5551,5263,4250.446C--0.6716.79%D**15.793%C9.5D-N/A29160.7h16.4C+97.8D
C-4 ARX 1,6091,3491,4540.928D0.1922.237%D*N/A88.2C--17D--46015.3h1.1B+5.1C+
NS-20 "Heatwave" Gorgon 1,3351,2401,0201.216C0.1023.941%D--20.484%C18D1.4C-5868.7h29.6C*123.5C+
Blueshift VM5 1,2501,2221,1931.024C--0.0910.983%F-18.412%C--13.9D*N/A4387.6h16.3C+148.3D*
Lasher X2 1,2581,2151,7330.701C0.4224.671%C+4.28%C++22.9C-N/A6953.1h20.2C+81.8C++
Comet VM2 1,5881,2091,6280.743C+0.3740.776%C4.053%C+9.1C2.9D51132.7h20.3B49.9C**
NS-20 "Heatwave" Gorgon 1,2861,2051,0201.181C0.0623.356%D--20.83%C17.5D-1.2D5368.7h29.8C*127.4C+
Eridani SX5 1,2171,1991,2350.971C+0.1522.36%D14.846%D20.9C--N/A5457.5h11.1B+49.4C++
Tank Mine 1,8861,1984392.729C++1.6132.096%C+N/A113C++64.9C++103110.6h1.5B++4.8B*
Cosmos VM3 1,2091,1915862.032C++0.9218.02%C++17.8%C27.3CN/A7543.7h12.9B+71.9B+
Blueshift VM5 1,2131,1851,2520.946D0.1711.622%F20.591%C+12.7D*N/A3993.1h18.8C--161.7D**
Nebula VM20 1,1921,1825941.99C+0.8719.225%C++17.851%D22.9DN/A7451.6h15.9C**82.7B+
VX29 Polaris 1,1931,1692,0650.566D0.5518.106%D-21.899%C+13.7D--N/A4185.4h14.2C78.2C-
Nebula VM20 1,1821,1665482.128C++1.0119.303%C++16.209%D-24.3DN/A7748h15.3B+79.4B+
The Slasher 1,1951,16416,4240.071B+1.0520.21%D--11.684%C+1.9CN/A5597.1h2.4C+11.8C+
Cosmos VM3 1,1751,1615861.981C++0.8618.406%C++18.519%C+26.6CN/A7443.7h13.6B+74C++
Artemis VX26 1,1671,1491,7390.661D0.4620.972%D*18.886%D14.6D-N/A3578.7h13.9C-66.1D-
NS-7 PDW 1,1741,1234,0050.28D-0.8416.476%F15.85%C4.6D*N/A15243h22.3D*135.1F
Supernova VPC 1,1809896315.698C**14.5848.501%CN/A53.8B+10.4B+24718.4h3.1C**6.4C*
C-4 1,3409811,1070.886C0.2320.861%D-N/A58D21.2D49816.9h1.4C*6.6C+
Comet VM2 1,3359711,5940.609C-0.5142.068%C4.428%C++7.4D2.8D*40131.3h26.1C*62C*
NS-11A "Heatwave" 9959531,7960.531D0.5919.74%D**20.252%D13.9D--N/A3568.6h17D86.1D--
Phaseshift VX-S 8588491,2780.664D-0.4522.766%F-72.792%C+7.6D*N/A23111.1h4.2D18.5D*
Supernova PC 1,2867753822.029C--0.9145.912%C2.839%B+11.5D--7.6C13667.2h7.3D--15.9D-
Saron HRB 1,4847592662.853C--1.7433.845%D*N/A14.8D--14.1C+23951.4h26.5C--78.3D--
H-V45 6776697070.946C+0.1719.536%D--18.535%C-21.9C-N/A6430.5h12.8C**65.8C+
Eidolon VE33 6566391,3370.478C--0.6423.339%D16.275%D*10.5DN/A3560.9h8.9C*38C+
Skorpios 6506331,1110.57D0.5521.142%F16.588%D14.5D*N/A3743.7h14.9F70.6F-
NS "Heatwave" Decimator 7776231,3060.477D0.6451.281%D**1.605%C+20.7D*5.1D*9530.1h4.8D9.3D*
Icikill 54052811,7070.045C+1.0718.204%D*11.742%C**1.1C+N/A3463h2.3C+12.7C
Sticky Grenade 5225131513N/A511.8856.074%B+N/A855C+15C++30020.6h2.4C+4.2C**
Lumine Edge 4624605,1370.09C+1.0311.027%D**17.609%C**1.9CN/A5242.6h1.3B11.5D
Spear Anti-Vehicle Phalanx Turret 680429755.72C+4.6045.006%C+5.361%B++27.9D16.3C-23815.4h9.8C+21.9C++
NS-20 Gorgon 4173862931.317C++0.2026.881%C+22.798%B+18.9C+1.5C+7320.4h38.7C*143.9B
Light PPA 4073602831.272C--0.1630.915%D**N/A15.9D-2.1D12822.7h22.2C-71.9D
NS-20 Gorgon 3793542931.208C++0.0926.839%C+19.492%C+17.4C+1.2C--6920.4h42.3C*157.5C**
Nemesis VSH9 5793459170.376D0.7456.142%D-2.899%C++9.4C-6.4C--11436.6h7.8C**13.9C+
NSX-P Tanto 3523319620.344D0.7721.186%D-21.45%D7.4D-N/A2744.8h16.4C+77.6C
Nyx VX31 3313255660.574D0.5425.534%D**20.615%D--15.7D--N/A4220.7h6.2C24.2D
VE-H Maw 3343215550.578D-0.5418.622%D*19.003%D-10D*N/A3632.2h12.6C67.6D
Cerberus 3213148350.376D0.7419.419%F-18.79%C--10.8D-N/A3129.2h6.7C+34.6D*
NS-10 Burster 5193044390.692C0.4222.124%D--9.539%B+4.3D3C4970.8h135.4C++611.8C
NS-10 Burster 4642934190.699C--0.4222.409%D*9.556%B**4.3D2.5D-4168.6h137.8C**614.9C
Thanatos VE70 2852744550.602C0.5127.092%D*19.708%B++14.1DN/A6519.4h4.4B+16.1C
Soldier Soaker 2382383880.613C-0.5027.037%D9.664%D13.7D--N/A6417.4h6.1C++22.5C+
Plasma Grenade 2322301230N/A228.8841.875%C--N/A328.6D2.9D21240.7h4.6D10.9C-
Aspis Anti-Aircraft Phalanx Turret 424205842.44C1.3221.148%D1.951%C+7.6D8.1C-13626.9h164.1C+775.9C+
E540 Halberd 326188533.547C--2.4333.997%F-2.66%C*16.1D**11.8D23611.7h7D-20.6F-
Auraxium Slasher 1651652,1300.077C++1.0414.135%D*20%A++1.6C+N/A6101.9h2.7C-19D
M40 Fury 221163672.433D1.3224.077%D*1.227%D15.8D*5.6D14610.3h18.2C75.8D*
C75 Viper 230162851.906C-0.7947.475%B++2.469%A24.9C10.5B+2806.5h16.9C35.7C++
Proton II PPA 150142383.737D2.6212.77%F-2.113%C++19.5D*1.1D**847.3h12.9D101.2F--
NS-AM7 Archer 1551296430.201D0.9248.439%D**16.279%C+3.7DN/A2735.3h14.2B+29.3B
Beamer VS3 1191163080.377C-0.7422.005%D-13.793%D*11DN/A5610.5h8.9C**40.5C+
Solstice VE3 1191136770.167D-0.9518.217%D-20.354%C++2.5D--N/A4545.5h34.6T190.2D*
Anti-Vehicle Grenade 1411081108N/A106.8850.077%C+N/A270C-82.5C+15820.4h6C+12C++
L105 Zephyr 10690382.368D1.2526.453%F-N/A17D*3D-1215.3h11F-41.5F**
MANA Anti-Personnel Turret 87861310.656N/A0.4617.353%UN/A860U10U3254500.1h55.8T*321.7T*
NS-TMC-01 "His Regards" 79751,3060.057B**1.0624.151%C+2.667%D1.2C++N/A360.4h2.6C+10.6C**
M20 Basilisk 11966421.571D0.4529.552%D--9.091%A5.7D*4.6D-11011.6h155.2D*525.2F
Saron Laser Cannon 104661490.443C0.6720.391%F-1.515%C-3.5D-2D*14718.9h129.6C*635.4C--
M40 Fury 8765292.241D1.1229.703%D3.077%B**17.1D*5.8D-2253.8h19.5D65.7D-
Aphelion VEX-4H 13665431.512C0.4040.102%D1.538%D--20.3D--22.2C3743.2h114.9F286.6F-
Proton II PPA-H 6261193.211D2.0924.661%D**1.639%C+25.4D**N/A1202.4h14.9D-60.4D**
MANA Anti-Vehicle Turret 106611060.575D--0.5439.528%D**N/A610D450C-1230080.1h10.4D26.4F-
LB00 Python AP 8558202.9D-1.7858.932%C+N/A36.3D-16.9D2401.6h4.9C--8.4C-
Ectoblaster 58541560.346D0.7716.706%F--9.259%C++12D--N/A324.5h22.5C134.5F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon292,5552.4h
VLG Missile Launcher0540.2h
Anti-Vehicle MANA Turret204651.2h
Nano-Armor Kit1,0651,011,31572.3h
Turret AI Module1500.2h
Repair Module1530.2h
Nanite Revive Grenade02,0160.6h
Medical Applicator894236,82026.3h
Cortium Silo0520.2h
Spitfire Auto-Turret326151h
Motion Spotter27040,82623.9h
Rampart Wall1780.8h
VS Triumph Flare Gun42970.4h
Deconstruction Tool07560.1h
Shield Recharging Field864,1202.2h
Ammunition Package1194,3202.6h
Anti-Infantry MANA Turret173491h
Snowman Soldier81200.2h
Hardlight Barrier19900.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.81s
Server spent 1.50s on queries, 0.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.