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Praetor Space Truart[DIG] Truart
VS BR 85

KDR: 1.12

Score: 43.4m

Last Seen: Aug 5th, 2019 2:09 PM
- OFFLINE - 368.3 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
Level Progress (to 86): 34%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS MKV Suppressed Supernova FPC Proximity Mine MAX Punch Quasar VM1 Quasar VM1 Sirius SX12 NS-20 "Heatwave" Gorgon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 4591TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.369%16.78%34217119714,9170.5765690.539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.627%-0.156C-0.624D-1.273D**HEAD ++ (~6.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.082C+13.90.025C+54.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.112%0.576%31112133471231710.281656482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.663D-0.927D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.555B+22.20.579B+49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.734%2.458%301412104,638252334161.83756136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.322%0.559B+-0.025C+-1.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.655B+6.10.503B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.042%1.65%68712071,394208511550.668585121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.701%-0.661D-0.69D-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.80.214C++27.30.316C*66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.802%72.792%6811213849265390.320015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.834F-0.371C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.866D--4.2-0.323C14.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.092%19.708%68112132741526110.179437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.2D*1.001B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.225C4.40.1C+11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
43.4m371.1%267 (16k)234 (14k)1.115158,32452,3041.329485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214278516.633%11.402%19003:3222

8% Combat Medic26% Engineer9% Heavy Assault35% Infiltrator19% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2014 9:15 PMJun 25th, 2017 3:59 PMAug 20th, 2019 6:57 AM (10h) (PST)Aug 5th, 2019 10:39 AM (15d) (PST)Aug 5th, 2019 10:09 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4342661680.3150.2830.0361.3590.051129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,05515,96110,0941917282314,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3084.8h/128.5d 11,209 6,650 28,844 251.6k 4,840 8,004 9,471 80.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,169
Deaths:2,065
KDR:0.566
Accuracy:18.106% D--
HSR:21.899% C+
VE-H Maw
D-
Kills:280
Deaths:488
KDR:0.574
Accuracy:18.651% D*
HSR:18.214% D-
Kills:1,449
Deaths (as Heavy Assault):2,553
Deaths (to Heavy Assaults):14,080
KDR:0.56757
Kill Difference:1,104
Playtime:288.316 hours
Usage:9%
Score:3.178m
Score/min:184
Accuracy (listed only):18.379%
HSR (listed only):20.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D
Kills:639
Deaths:1,337
KDR:0.478
Accuracy:23.339% D
HSR:16.275% D*
Thanatos VE70
B++
Kills:274
Deaths:455
KDR:0.602
Accuracy:27.092% D**
HSR:19.708% B++
NSX-P Tanto
D
Kills:225
Deaths:572
KDR:0.393
Accuracy:21.045% D-
HSR:20.889% D
Solstice VE3
C++
Kills:113
Deaths:677
KDR:0.167
Accuracy:18.217% D-
HSR:20.354% C++
Kills:1,251
Deaths (as Engineer):3,041
Deaths (to Engineers):10,544
KDR:0.41138
Kill Difference:1,790
Playtime:793.243 hours
Usage:26%
Score:12.217m
Score/min:257
Accuracy (listed only):22.423%
HSR (listed only):19.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:4,658
Deaths:4,780
KDR:0.974
Accuracy:24.881% C+
HSR:14.727% D
Sirius SX12
C
Kills:1,526
Deaths:3,425
KDR:0.446
Accuracy:16.790% D**
HSR:15.793% C
Eridani SX5
D
Kills:1,199
Deaths:1,235
KDR:0.971
Accuracy:22.360% D
HSR:14.846% D
Artemis VX26
D
Kills:1,149
Deaths:1,739
KDR:0.661
Accuracy:20.972% D*
HSR:18.886% D
NS-7 PDW
C
Kills:1,123
Deaths:4,005
KDR:0.280
Accuracy:16.476% D**
HSR:15.850% C
Phaseshift VX-S
C+
Kills:849
Deaths:1,278
KDR:0.664
Accuracy:22.802% F-
HSR:72.792% C+
Skorpios
D
Kills:595
Deaths:1,062
KDR:0.560
Accuracy:21.375% F
HSR:16.303% D
Nyx VX31
D-
Kills:325
Deaths:566
KDR:0.574
Accuracy:25.534% D**
HSR:20.615% D-
Cerberus
C--
Kills:314
Deaths:835
KDR:0.376
Accuracy:19.419% F
HSR:18.790% C--
Soldier Soaker
D
Kills:238
Deaths:388
KDR:0.613
Accuracy:27.037% D
HSR:9.664% D
NS-AM7 Archer
C+
Kills:129
Deaths:643
KDR:0.201
Accuracy:48.439% D**
HSR:16.279% C+
Beamer VS3
D
Kills:113
Deaths:293
KDR:0.386
Accuracy:22.341% D
HSR:14.159% D*
Kills:12,218
Deaths (as Infiltrator):20,249
Deaths (to Infiltrators):7,999
KDR:0.60339
Kill Difference:8,031
Playtime:1,094.323 hours
Usage:35%
Score:13.480m
Score/min:205
Accuracy (listed only):24.035%
HSR (listed only):20.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:4,658
Deaths:4,780
KDR:0.974
Accuracy:24.881% C+
HSR:14.727% D
Sirius SX12
C
Kills:1,526
Deaths:3,425
KDR:0.446
Accuracy:16.790% D**
HSR:15.793% C
Eridani SX5
D
Kills:1,199
Deaths:1,235
KDR:0.971
Accuracy:22.360% D
HSR:14.846% D
NS-7 PDW
C
Kills:1,123
Deaths:4,005
KDR:0.280
Accuracy:16.476% D**
HSR:15.850% C
Skorpios
D
Kills:595
Deaths:1,062
KDR:0.560
Accuracy:21.375% F
HSR:16.303% D
Thanatos VE70
B++
Kills:274
Deaths:455
KDR:0.602
Accuracy:27.092% D**
HSR:19.708% B++
NSX-P Tanto
D
Kills:225
Deaths:572
KDR:0.393
Accuracy:21.045% D-
HSR:20.889% D
Solstice VE3
C++
Kills:113
Deaths:677
KDR:0.167
Accuracy:18.217% D-
HSR:20.354% C++
Kills:9,713
Deaths (as Light Assault):16,211
Deaths (to Light Assaults):7,976
KDR:0.59916
Kill Difference:6,498
Playtime:99.807 hours
Usage:3%
Score:0.934m
Score/min:156
Accuracy (listed only):21.029%
HSR (listed only):17.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:4,658
Deaths:4,780
KDR:0.974
Accuracy:24.881% C+
HSR:14.727% D
Sirius SX12
C
Kills:1,526
Deaths:3,425
KDR:0.446
Accuracy:16.790% D**
HSR:15.793% C
Eridani SX5
D
Kills:1,199
Deaths:1,235
KDR:0.971
Accuracy:22.360% D
HSR:14.846% D
NS-7 PDW
C
Kills:1,123
Deaths:4,005
KDR:0.280
Accuracy:16.476% D**
HSR:15.850% C
NS-11A "Heatwave"
D
Kills:691
Deaths:1,375
KDR:0.503
Accuracy:19.344% D**
HSR:19.971% D
H-V45
C
Kills:669
Deaths:707
KDR:0.946
Accuracy:19.536% D-
HSR:18.535% C
Skorpios
D
Kills:595
Deaths:1,062
KDR:0.560
Accuracy:21.375% F
HSR:16.303% D
Thanatos VE70
B++
Kills:274
Deaths:455
KDR:0.602
Accuracy:27.092% D**
HSR:19.708% B++
Kills:10,735
Deaths (as Combat Medic):17,044
Deaths (to Combat Medics):5,229
KDR:0.62984
Kill Difference:6,309
Playtime:232.776 hours
Usage:8%
Score:4.260m
Score/min:305
Accuracy (listed only):20.982%
HSR (listed only):16.967%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,950
Deaths:1,019
KDR:1.914
Accuracy:18.299% C++
HSR:18.718% C-
Quasar VM1
B+
Kills:1,826
Deaths:1,060
KDR:1.723
Accuracy:18.554% B+
HSR:18.182% C+
NS-20 "Heatwave" Gorgon
C
Kills:1,240
Deaths:1,020
KDR:1.216
Accuracy:23.941% D-
HSR:20.484% C
Blueshift VM5
C--
Kills:1,222
Deaths:1,193
KDR:1.024
Accuracy:10.983% F-
HSR:18.412% C--
Comet VM2
C+
Kills:1,209
Deaths:1,628
KDR:0.743
Accuracy:40.776% C
HSR:4.053% C+
NS-20 "Heatwave" Gorgon
C
Kills:1,205
Deaths:1,020
KDR:1.181
Accuracy:23.356% D--
HSR:20.830% C
Cosmos VM3
C*
Kills:1,191
Deaths:586
KDR:2.032
Accuracy:18.020% C*
HSR:17.800% C
Blueshift VM5
C+
Kills:1,185
Deaths:1,252
KDR:0.946
Accuracy:11.622% F
HSR:20.591% C+
Nebula VM20
C*
Kills:1,182
Deaths:593
KDR:1.993
Accuracy:19.232% C*
HSR:17.851% D
Nebula VM20
C++
Kills:1,166
Deaths:547
KDR:2.132
Accuracy:19.311% C++
HSR:16.209% D-
Cosmos VM3
C*
Kills:1,161
Deaths:586
KDR:1.981
Accuracy:18.406% C*
HSR:18.519% C+
Comet VM2
C++
Kills:971
Deaths:1,594
KDR:0.609
Accuracy:42.068% C
HSR:4.428% C++
NS-20 Gorgon
B+
Kills:386
Deaths:293
KDR:1.317
Accuracy:26.880% C+
HSR:22.798% B+
NS-20 Gorgon
C+
Kills:352
Deaths:293
KDR:1.201
Accuracy:26.834% C+
HSR:19.318% C+
NS-10 Burster
B+
Kills:301
Deaths:435
KDR:0.692
Accuracy:22.055% D--
HSR:9.302% B+
NS-10 Burster
B**
Kills:293
Deaths:415
KDR:0.706
Accuracy:22.351% D*
HSR:9.556% B**
Kills:16,840
Deaths (as MAX Suit):6,767
Deaths (to MAX Suits):3,492
KDR:2.48855
Kill Difference:10,073
Playtime:574.909 hours
Usage:19%
Score:9.293m
Score/min:269
Accuracy (listed only):22.668%
HSR (listed only):16.066%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:347
V. Kills:45 N/A
Deaths:283
KDR:1.226
Accuracy:31.112% D*
KPH:16.700 D-
VKPH:2.200 D
Kills:347 (347 + 0)
Deaths:283
KDR:1.226
VKDR:0.159
Vehicle Kills:45
Kill Difference:64
Playtime:20.753 hours
Usage:1%
Score:0.153m
Score/min:123
Piloting Accuracy:31.112%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:90
V. Kills:16 N/A
Deaths:38
KDR:2.368
Accuracy:26.453% F-
KPH:17.100 D*
VKPH:3 D--
Kills:90 (0 + 90)
Deaths:38
KDR:2.368
VKDR:0.421
Vehicle Kills:16
Kill Difference:52
Playtime:5.257 hours
Usage:0%
Score:0.038m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:26.453%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:162
V. Kills:68 235%
Deaths:85
KDR:1.906
Accuracy:47.475% B++
KPH:24.900 C
VKPH:10.400 B+
LB00 Python AP
N/A
Kills:50
V. Kills:23 208%
Deaths:20
KDR:2.500
Accuracy:59.750% N/A
KPH:39.300 N/A
VKPH:18.100 N/A
Kills:212 (212 + 0)
Deaths:105
KDR:2.019
VKDR:0.867
Vehicle Kills:91
Kill Difference:107
Playtime:7.789 hours
Usage:0%
Score:0.130m
Score/min:277
Driving Accuracy:59.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:3,077
V. Kills:2,708 114%
Deaths:1,018
KDR:3.023
Accuracy:46.887% D-
KPH:15.500 D-
VKPH:13.600 C
Supernova PC
C
Kills:775
V. Kills:511 151%
Deaths:382
KDR:2.029
Accuracy:45.912% C
KPH:11.500 D--
VKPH:7.600 C
Saron HRB
C+
Kills:738
V. Kills:716 103%
Deaths:266
KDR:2.774
Accuracy:33.724% D*
KPH:14.500 D--
VKPH:14.100 C+
Supernova VPC
B+
Kills:624
V. Kills:118 N/A
Deaths:63
KDR:9.905
Accuracy:46.726% C-
KPH:50.500 B
VKPH:9.500 B+
E540 Halberd
D
Kills:163
V. Kills:132 123%
Deaths:53
KDR:3.075
Accuracy:34.030% F-
KPH:14.700 D**
VKPH:11.900 D
Proton II PPA
D*
Kills:139
V. Kills:8 N/A
Deaths:38
KDR:3.658
Accuracy:12.606% F-
KPH:19.400 D*
VKPH:1.100 D*
Kills:5,516 (4,476 + 1,040)
Deaths:1,820
KDR:3.031
VKDR:2.304
Vehicle Kills:4,193
Kill Difference:3,696
Playtime:347.235 hours
Usage:11%
Score:3.964m
Score/min:190
Driving Accuracy:46.726%
Gunner Accuracy:12.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:64
V. Kills:70 90%
Deaths:43
KDR:1.488
Accuracy:39.870% D
KPH:19.900 D*
VKPH:21.800 C-
Proton II PPA-H
D**
Kills:61
V. Kills:1 N/A
Deaths:19
KDR:3.211
Accuracy:24.661% D**
KPH:25.800 D**
VKPH:0.400 F
Kills:125 (0 + 125)
Deaths:62
KDR:2.016
VKDR:1.145
Vehicle Kills:71
Kill Difference:63
Playtime:5.579 hours
Usage:0%
Score:0.088m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:24.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:163
V. Kills:58 276%
Deaths:67
KDR:2.433
Accuracy:24.130% D*
KPH:16 D*
VKPH:5.700 D
M20 Basilisk
D-
Kills:65
V. Kills:52 123%
Deaths:42
KDR:1.548
Accuracy:29.482% D--
KPH:5.600 D*
VKPH:4.500 D-
M40 Fury
D-
Kills:65
V. Kills:22 283%
Deaths:29
KDR:2.241
Accuracy:29.684% D-
KPH:17.200 D**
VKPH:5.800 D-
Kills:293 (0 + 293)
Deaths:138
KDR:2.123
VKDR:0.957
Vehicle Kills:132
Kill Difference:155
Playtime:25.487 hours
Usage:1%
Score:0.218m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:29.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MKV Suppressed 4,6954,6584,7800.974C+0.1424.881%C+14.727%D25.2CN/A64185.2h12.7B+51.1C**
Supernova FPC 5,7853,0771,0183.023C-1.9146.887%D-2.795%B15.5D-13.6C193198.6h5.9C12.5C--
Proximity Mine 2,6432,6411,0162.599C1.4842.286%C+N/A112.9C+N/A32923.4h1.8B4.2B+
MAX Punch 2,7342,6376,7670.39A++0.7346.892%C++N/A4.8AN/A12551.1h1.8C++3.8C*
Quasar VM1 1,9801,9501,0191.914C+0.8018.299%C++18.718%C-25.5C--N/A7176.6h12.9B70.4B
Quasar VM1 1,8601,8261,0601.723C++0.6118.554%B+18.182%C+23.3C+N/A6978.5h14.1B+76B+
Sirius SX12 1,5551,5263,4250.446C--0.6716.79%D**15.793%C9.5D-N/A29160.7h16.4C+97.8D
NS-20 "Heatwave" Gorgon 1,3351,2401,0201.216C0.1023.941%D-20.484%C18D-1.4C5868.7h29.6C++123.5C+
Blueshift VM5 1,2501,2221,1931.024D0.0910.983%F-18.412%C--13.9D*N/A4387.6h16.3C+148.3D*
Comet VM2 1,5881,2091,6280.743C+0.3740.776%C4.053%C+9.1C2.9D51132.7h20.3B49.9C**
NS-20 "Heatwave" Gorgon 1,2861,2051,0201.181C0.0723.356%D--20.83%C17.5D-1.2D5368.7h29.8C+127.4C-
C-4 ARX 1,4421,2051,3110.919D0.2022.16%D*N/A86.1D16.9D--46214h1.2C++5.2C
Eridani SX5 1,2171,1991,2350.971C+0.1422.36%D14.846%D20.9DN/A5457.5h11.1B+49.4C++
Lasher X2 1,2371,1971,7190.696C0.4224.647%C+4.261%C*22.7C-N/A6952.7h20.2C+82.1C++
Cosmos VM3 1,2091,1915862.032C++0.9218.02%C*17.8%C27.3CN/A7543.7h12.9B+71.9B+
Blueshift VM5 1,2131,1851,2520.946D0.1711.622%F20.591%C+12.7D*N/A3993.1h18.8D161.7D**
Tank Mine 1,8661,1844252.786C++1.6732.014%C+N/A113.8C++65.6C++103810.4h1.5B++4.8B*
Nebula VM20 1,1921,1825931.993C+0.8819.232%C*17.851%D22.9DN/A7451.6h15.9C*82.7B
VX29 Polaris 1,1931,1692,0650.566D0.5518.106%D--21.899%C+13.7D--N/A4185.4h14.2C-78.2C--
Nebula VM20 1,1821,1665472.132C+1.0219.311%C++16.209%D-24.3DN/A7747.9h15.3B+79.4B+
The Slasher 1,1951,16416,4240.071B+1.0420.21%D--11.684%C++1.9C+N/A5597.1h2.4C+11.8C+
Cosmos VM3 1,1751,1615861.981C++0.8718.406%C*18.519%C+26.6CN/A7443.7h13.6C*74C*
Artemis VX26 1,1671,1491,7390.661D0.4520.972%D*18.886%D14.6D-N/A3578.7h13.9C--66.1D-
NS-7 PDW 1,1741,1234,0050.28D0.8416.476%D**15.85%C4.6D*N/A15243h22.3D**135.1F
C-4 1,3379791,1070.884C0.2320.768%D-N/A57.9C--21.2D49516.9h1.4C*6.6C+
Comet VM2 1,3359711,5940.609C-0.5142.068%C4.428%C++7.4D2.8D*40131.3h26.1C*62C++
Phaseshift VX-S 8588491,2780.664D-0.4522.802%F-72.792%C+7.6D*N/A23111h4.2D18.5D**
Supernova PC 1,2867753822.029C-0.9145.912%C2.839%B+11.5D--7.6C13567.2h7.3D--15.9D-
Saron HRB 1,4547382662.774C-1.6633.724%D*N/A14.5D--14.1C+23950.8h26.8D79.5D*
NS-11A "Heatwave" 7176911,3750.503D0.6119.344%D**19.971%D13.2D--N/A3452.3h16.7D86.5D*
H-V45 6776697070.946C+0.1719.536%D-18.535%C21.9C-N/A6430.5h12.8C**65.8C+
Eidolon VE33 6566391,3370.478C--0.6423.339%D16.275%D*10.5DN/A3560.9h8.9C*38C+
Supernova VPC 742624639.905C+8.7946.726%C-N/A50.3B9.5B+27312.4h3.1C**6.7C++
Skorpios 6125951,0620.56D0.5621.375%F16.303%D14.4D*N/A3741.3h15.1F70.4F-
NS "Heatwave" Decimator 7305831,2550.465D0.6550.939%D**1.715%C+20.5D*5.2D**9528.5h4.8D9.4D*
Sticky Grenade 4964871487N/A485.8856.453%B+N/A811.7C15C*31180.6h2.4C+4.2C*
Icikill 48347210,3910.045C+1.0717.925%D--12.5%C**1.1C+N/A3417.1h2.3C+13C
Lumine Edge 4624605,1370.09C+1.0311.027%D**17.609%C*1.9CN/A5242.6h1.3B11.5D
Spear Anti-Vehicle Phalanx Turret 668420745.676C4.5644.961%C+5.476%B*27.6D16.3C--24015.2h9.9C+22C++
NS-20 Gorgon 4173862931.317C++0.2026.88%C+22.798%B+18.9C+1.5C+7320.4h38.6C**143.7B+
NS-20 Gorgon 3773522931.201C++0.0926.834%C+19.318%C+17.3C+1.2C-6920.4h42.5C**158.3B
Light PPA 3923472831.226C--0.1131.112%D*N/A16.7D-2.2D12320.8h22.2D71.3D-
Nemesis VSH9 5793459110.379D0.7456.207%D-2.899%C*9.5C6.4C11536.5h7.8C**13.8C+
Nyx VX31 3313255660.574D0.5425.534%D**20.615%D-15.7D-N/A4220.7h6.2C24.2D
Cerberus 3213148350.376D0.7419.419%F18.79%C--10.8D-N/A3129.2h6.7C34.6D*
NS-10 Burster 5153014350.692C0.4222.055%D--9.302%B+4.3D3C4970.2h135.6C++614.7C
NS-10 Burster 4642934150.706C--0.4122.351%D*9.556%B**4.3D2.5D--4267.9h136.7B611.6C
VE-H Maw 2932804880.574D-0.5418.651%D*18.214%D-10.4D*N/A3826.9h12.7C-68.3D
Thanatos VE70 2852744550.602C0.5127.092%D**19.708%B++14.1DN/A6419.4h4.4B+16.1C
Soldier Soaker 2382383880.613C-0.5027.037%D9.664%D13.7D*N/A6417.4h6.1C++22.5C+
Frag Grenade 2322301230N/A228.8841.875%C--N/A328.6D2.9D20850.7h4.6D10.9C-
NSX-P Tanto 2402255720.393D0.7221.045%D-20.889%D7.7D-N/A2929.4h15.4C+73.3C+
Aspis Anti-Aircraft Phalanx Turret 421203842.417C1.3021.141%D1.97%C+7.6D8.1D13626.8h165C780.3C
Auraxium Slasher 1651652,1300.077C++1.0414.135%D*20%A+1.6C+N/A6101.9h2.7D19D
E540 Halberd 295163533.075C--1.9634.03%F-3.067%B+14.7D**11.9D23111.1h7.5D*22F--
M40 Fury 221163672.433D1.3224.13%D*1.227%D16D*5.7D14710.2h18.2C75.5D*
C75 Viper 230162851.906C-0.7947.475%B++2.469%A24.9C10.5B+2786.5h16.9C-35.7C++
Proton II PPA 147139383.658D2.5412.606%F-2.158%C++19.3D*1.1D*847.2h12.9D102.3F--
NS-AM7 Archer 1551296430.201D0.9148.439%D**16.279%C+3.7DN/A2735.3h14.2B+29.3B+
Beamer VS3 1161132930.386C-0.7322.341%D14.159%D*11.3DN/A5710h8.9C**39.8C+
Solstice VE3 1191136770.167D-0.9518.217%D-20.354%C++2.5D--N/A4545.5h34.6T-190.2D**
Anti-Vehicle Grenade 1401071107N/A105.8850.079%C+N/A267.5C--82.5C+16110.4h5.9C+11.8C++
L105 Zephyr 10690382.368D1.2526.453%F-N/A17D*3D--1205.3h11F-41.5T-
MANA Anti-Personnel Turret 82811240.653N/A0.4617.487%UN/A810U10U3171500.1h57.6T*329.6T*
NS-TMC-01 "His Regards" 79751,3060.057B**1.0624.151%C+2.667%D1.2C++N/A360.4h2.6C+10.6C*
M20 Basilisk 11765421.548D0.4329.482%D--9.231%A+5.7D*4.5D-11111.5h154.5D--524.1F
M40 Fury 8765292.241D1.1329.684%D-3.077%A17.1D**5.8D-2273.8h19.4D65.2D--
Aphelion VEX-4H 13464431.488C0.3739.87%D1.563%D--20D*21.9C-3703.2h115.6F290F-
Proton II PPA-H 6261193.211D2.1024.661%D**1.639%C+25.4D**N/A1182.4h14.9D--60.4F
MANA Anti-Vehicle Turret 103591060.557D--0.5639.848%DN/A590C-440C1220660.1h10.7D-26.8D--
LB00 Python AP 7350202.5D-1.3859.75%C++N/A38.5D17.7D2731.3h4.8C-8C

Consumables
  Name Deaths Consumed Time Equipped
VLG Missile Launcher0540.2h
Spawn Beacon282,5012.4h
Anti-Vehicle MANA Turret184501.1h
Nano-Armor Kit998973,21069.8h
Turret AI Module1500.2h
Repair Module1530.2h
Nanite Revive Grenade01,8510.5h
Medical Applicator842221,36425.1h
Cortium Silo0520.2h
Spitfire Auto-Turret294780.8h
Motion Spotter26940,64823.8h
Rampart Wall1780.8h
VS Triumph Flare Gun42970.4h
Deconstruction Tool07560.1h
Shield Recharging Field793,3941.8h
Ammunition Package1173,8362.5h
Anti-Infantry MANA Turret163390.9h
Snowman Soldier81200.2h
Hardlight Barrier19880.2h

Check the help document for the dictionary if you want to learn more about words used here.


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