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General TrueSuperhero[TTRx] TrueSuperhero
TR BR 96

KDR: 2.83

Score: 10.3m

Last Seen: Sep 30th, 2019 1:51 PM
- OFFLINE - 1048.8 hour(s)

Battle Rank 96 - Terran Republic on Miller
Level Progress (to 97): 13%
Level 100 Progress: 54% 620h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS G20 Vulcan-H M2 Mutilator M2 Mutilator M3 Pounder HEG M3 Pounder HEG M1 Heavy Cycler Spear Anti-Vehicle Phalanx Turret M1 Heavy Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 1919TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.653%16.949%401512141,0030.595962.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.418%0.504B+-0.663D-0.505DHEAD + (~5.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.7-0.038C+18.1-0.286C58.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.254%0.781%128212175124633091.10345165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.021%0.832B++-1.144D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.40.651B+43.70.466B+87.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.781%1.249%904112181,44132812974.39329111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.052A*-0.754D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.5-0.825D-124.9-2.191F--87.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.953%75.209%90411218597211102.82938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.032C+0.521B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.359C**2.20.307C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m463%231 (13.9k)218 (13.1k)2.8316413,3714,7223.7488496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219110324.816%10.957%27210:001

41% Engineer11% Heavy Assault11% Infiltrator31% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2015 9:09 PMMay 31st, 2019 9:26 PMOct 18th, 2019 3:23 AM (26d) (PST)Sep 30th, 2019 10:03 AM (44d) (PST)Sep 30th, 2019 9:51 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6551654900.2840.1000.0311.6840.080500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3109,89329,4171762101513,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
784.6h/32.7d 4,331 1,465 6,498 79.3k 564 4,162 3,749 30.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:410
Deaths:656
KDR:0.625
Accuracy:26.674% B**
HSR:12.683% D*
MG-C1 Kindred
D
Kills:139
Deaths:204
KDR:0.681
Accuracy:23.483% D
HSR:10.072% F-
Kills:549
Deaths (as Engineer):860
Deaths (to Engineers):1,206
KDR:0.63837
Kill Difference:311
Playtime:318.251 hours
Usage:41%
Score:4.951m
Score/min:259
Accuracy (listed only):25.078%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:320
Deaths:438
KDR:0.731
Accuracy:18.808% C+
HSR:21.875% C+
T32 Bull
C+
Kills:110
Deaths:91
KDR:1.209
Accuracy:21.326% C-
HSR:23.636% C+
Kills:430
Deaths (as Heavy Assault):529
Deaths (to Heavy Assaults):1,051
KDR:0.81285
Kill Difference:99
Playtime:82.715 hours
Usage:11%
Score:0.838m
Score/min:169
Accuracy (listed only):20.067%
HSR (listed only):22.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:410
Deaths:656
KDR:0.625
Accuracy:26.674% B**
HSR:12.683% D*
MG-C1 Kindred
D
Kills:139
Deaths:204
KDR:0.681
Accuracy:23.483% D
HSR:10.072% F-
NSX-P Tengu
C+
Kills:104
Deaths:86
KDR:1.209
Accuracy:34.597% C+
HSR:10.577% F
SMG-46 Armistice
B**
Kills:99
Deaths:80
KDR:1.238
Accuracy:31.299% B**
HSR:13.131% D
Kills:752
Deaths (as Light Assault):1,026
Deaths (to Light Assaults):728
KDR:0.73294
Kill Difference:274
Playtime:32.565 hours
Usage:4%
Score:0.151m
Score/min:77
Accuracy (listed only):29.013%
HSR (listed only):11.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C-
Kills:597
Deaths:211
KDR:2.829
Accuracy:34.953% D
HSR:75.209% C-
NSX-P Tengu
C+
Kills:104
Deaths:86
KDR:1.209
Accuracy:34.597% C+
HSR:10.577% F
SMG-46 Armistice
B**
Kills:99
Deaths:80
KDR:1.238
Accuracy:31.299% B**
HSR:13.131% D
Kills:800
Deaths (as Infiltrator):377
Deaths (to Infiltrators):725
KDR:2.12202
Kill Difference:423
Playtime:90.190 hours
Usage:11%
Score:0.785m
Score/min:145
Accuracy (listed only):33.616%
HSR (listed only):32.973%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
C+
Kills:104
Deaths:86
KDR:1.209
Accuracy:34.597% C+
HSR:10.577% F
SMG-46 Armistice
B**
Kills:99
Deaths:80
KDR:1.238
Accuracy:31.299% B**
HSR:13.131% D
T1 Cycler
B+
Kills:64
Deaths:94
KDR:0.681
Accuracy:24.108% B+
HSR:14.063% D*
Kills:267
Deaths (as Combat Medic):260
Deaths (to Combat Medics):275
KDR:1.02692
Kill Difference:7
Playtime:16.024 hours
Usage:2%
Score:0.216m
Score/min:225
Accuracy (listed only):30.001%
HSR (listed only):12.590%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,099
Deaths:191
KDR:5.754
Accuracy:17.204% B+
HSR:19.108% C++
M2 Mutilator
B+
Kills:982
Deaths:191
KDR:5.141
Accuracy:17.394% B+
HSR:19.145% C++
M3 Pounder HEG
D-
Kills:936
Deaths:401
KDR:2.334
Accuracy:30.683% D-
HSR:1.603% D--
M3 Pounder HEG
C
Kills:841
Deaths:330
KDR:2.548
Accuracy:32.048% D-
HSR:2.735% C
M1 Heavy Cycler
B**
Kills:805
Deaths:427
KDR:1.885
Accuracy:18.289% B**
HSR:17.391% C+
M1 Heavy Cycler
B+
Kills:640
Deaths:240
KDR:2.667
Accuracy:18.171% B+
HSR:21.094% B
NS-10 Burster
B++
Kills:220
Deaths:256
KDR:0.859
Accuracy:32.766% B++
HSR:7.273% C**
NS-10 Burster
B++
Kills:200
Deaths:140
KDR:1.429
Accuracy:33.033% B+
HSR:7% B++
Kills:5,723
Deaths (as MAX Suit):1,088
Deaths (to MAX Suits):192
KDR:5.26011
Kill Difference:4,635
Playtime:240.352 hours
Usage:31%
Score:3.332m
Score/min:231
Accuracy (listed only):24.948%
HSR (listed only):11.919%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:273
V. Kills:129 210%
Deaths:57
KDR:4.789
Accuracy:49.365% C
KPH:16.900 D--
VKPH:8 D-
Skyguard
B+
Kills:239
V. Kills:124 191%
Deaths:30
KDR:7.967
Accuracy:32.336% B+
KPH:12.900 C+
VKPH:6.700 D
Kills:512 (512 + 0)
Deaths:87
KDR:5.885
VKDR:2.908
Vehicle Kills:253
Kill Difference:425
Playtime:34.662 hours
Usage:4%
Score:0.211m
Score/min:102
Driving Accuracy:32.336%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:137
V. Kills:49 274%
Deaths:3
KDR:45.667
Accuracy:45.985% B+
KPH:30.200 B+
VKPH:10.800 C*
Halberd SE
C-
Kills:103
V. Kills:56 181%
Deaths:27
KDR:3.815
Accuracy:47.067% D
KPH:24.900 D*
VKPH:13.500 C-
Kills:240 (137 + 103)
Deaths:30
KDR:8
VKDR:3.500
Vehicle Kills:105
Kill Difference:210
Playtime:8.672 hours
Usage:1%
Score:0.098m
Score/min:189
Driving Accuracy:45.985%
Gunner Accuracy:47.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:1,441
V. Kills:1,223 118%
Deaths:471
KDR:3.059
Accuracy:58.781% A
KPH:32.900 C--
VKPH:27.900 C++
Halberd-H SE
D
Kills:477
V. Kills:222 214%
Deaths:57
KDR:8.368
Accuracy:62.434% C*
KPH:40.200 D-
VKPH:18.700 D
MR11 Gatekeeper-H
D
Kills:73
V. Kills:73 99%
Deaths:21
KDR:3.476
Accuracy:57.235% B+
KPH:20.300 D-
VKPH:20.300 D
Kills:1,991 (0 + 1,991)
Deaths:549
KDR:3.627
VKDR:2.765
Vehicle Kills:1,518
Kill Difference:1,442
Playtime:59.254 hours
Usage:8%
Score:0.957m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:57.235%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:350
V. Kills:155 224%
Deaths:17
KDR:20.588
Accuracy:59.618% B++
KPH:49.200 C-
VKPH:21.800 C+
Kills:350 (0 + 350)
Deaths:17
KDR:20.588
VKDR:9.118
Vehicle Kills:155
Kill Difference:333
Playtime:7.118 hours
Usage:1%
Score:0.131m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:59.618%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 2,6641,4414713.059C+0.2358.781%A1.249%D--32.9C--27.9C++29843.8h124.9D212.5C*
M2 Mutilator 1,1231,0991915.754M2.9217.204%B+19.108%C++34.2B++N/A9332.1h12.6A73.3B*
M2 Mutilator 9899821915.141A**2.3117.394%B+19.145%C++30.6BN/A8432.1h14.3B**82.1B++
M3 Pounder HEG 1,1119364012.334B+0.5030.683%D-1.603%D--10.7D2D-5287.6h17.4C+56.7C
M3 Pounder HEG 9938413302.548B+0.2832.048%D-2.735%C10.6D--1.9D*4979h19.1C+59.7C
M1 Heavy Cycler 8138054271.885B+0.9518.289%B**17.391%C+12.5D-N/A3564.4h14.6B**79.8B++
Spear Anti-Vehicle Phalanx Turret 9796594913.449B**10.6238.999%C--4.401%C*18.4D*8.9D*10035.9h8.7C++22.4C+
M1 Heavy Cycler 6496402402.667B++0.1618.171%B+21.094%B16.8D-N/A4638.2h14.4B++79.2B++
RAMS .50M 6075972112.829C+0.0034.953%D75.209%C-11D*N/A3154.1h2.2C++6.3C+
Halberd-H SE 699477578.368C-5.5462.434%C*N/A40.1D-18.7D18311.9h5.7D*9.2C--
Tank Mine 646427498.714M++5.8825.176%DN/A137.7B+70.6B12313.1h1.8C*7C
TRAC-5 4324106560.625C2.2126.674%B**12.683%D*4.2D--N/A1698.5h22.2D--83.2C+
Claymore 4054051921.316A**18.4823.392%D-N/A115.7CN/A2853.5h1.1B*4.9C
VLG Missile Launcher 5053501720.588C**17.7659.618%B++N/A49.3C-21.8C+3087.1h6.2C+10.5C++
T9 CARV 3283204380.731C2.1018.808%C+21.875%C+8.2D--N/A3539.1h15.1C+80.1C++
L100 Python HEAT 402273574.789C+1.9649.365%CN/A17D--8D-9116.1h6.6C+13.3C+
Skyguard 363239307.967A**5.1432.336%B+N/A12.9C+6.7D11118.5h86.1B*266.3B**
NS-10 Burster 4192202560.859C+1.9732.766%B++7.273%C**2.7D*2.5D3880.1h193.3D589.8C+
NS-10 Burster 3592001401.429B1.4033.033%B+7%B++3.2D-2.5D-4162.4h187C-566C++
MG-C1 Kindred 1461392040.681C2.1523.483%D10.072%F-6.1D*N/A2322.8h17.2F73.3D*
P2-120 HEAT 186137345.667S42.8445.985%B+N/A30.4B+10.9C*2284.5h6B++13B*
NS Annihilator 246137931.473A*1.3681.418%C++N/A6.5D-5.2D*8521h15.3D*18.7D--
T32 Bull 112110911.209C+1.6221.326%C-23.636%C+12.4D--N/A438.9h14.4C--67.7C
NSX-P Tengu 107104861.209C*1.6234.597%C+10.577%F10.4D--N/A3810h11.8B+34B+
Halberd SE 159103273.815D*0.9847.067%DN/A25.1D*13.7C1464.1h6.9F14.6F-
SMG-46 Armistice 10099801.238C*1.5931.299%B**13.131%D9.3D--N/A3810.6h15C++48B+
MR11 Gatekeeper-H 14673213.476C0.6457.235%B+N/A20.3D-20.3D1973.6h46.1B++80.6B++
Aspis Anti-Aircraft Phalanx Turret 1426997.667A+4.8430.657%B++N/A5.1D*5.4D*10013.4h148.2C++483.3B+
T1 Cycler 6664940.681C2.1524.108%B+14.063%D*6.2D*N/A3610.3h18.8D*77.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3520.2h
Nano-Armor Kit466489,70332.5h
Anti-Vehicle MANA Turret1530.1h
Medical Applicator4639,5543.9h
Spitfire Auto-Turret101,0261h
Motion Spotter113,2791.7h
Medical Kit1700.2h
Ammunition Package82,2381h
Anti-Infantry MANA Turret71220.5h
Shield Recharging Field23100.2h
Nano-Repair Grenade0610h

Check the help document for the dictionary if you want to learn more about words used here.


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