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Primarch Dreadnaught Truefear[V] Truefear
VS BR 94

KDR: 1.11

Score: 65.3m

Last Seen: Aug 18th, 2019 3:16 AM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 86
Level Progress (to 95): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Deimos VA29 NS-45 Pilot NS-15M1 NS-11C L100 Python AP C-4 NSX Daimyo NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $256,455 MLG Score: 205
Fun Score: N/A
Cheeseburgers Flipped: 541TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.847%20.556%47051116338,1650.9485990.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.529%0.327C**-0.051C+-1.175D*HEAD ++ (~9.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.332C**11.30.205C++38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.533%1.795%334121094725917480.365355126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.68%-1.234D*0.221C++-0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.2-1.037D*84.3-0.591D245.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.235%1.526%118812064,849522230480.928394159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.193%-0.464D-0.642D1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.027C+13.4-0.085C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.154%1.367%1131312014,098483428410.847745144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.78%0.163C++-0.759D--0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.507B+22.70.439B36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.14%82.205%113812068,4354560461.84978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.73%0.317C*0.963B*-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.349C**2.40.249C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.843%12.346%113412104,9412784701.77415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.245%0.676B+-0.484D-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.592B+2.70.45B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 86
65.3m381.2%294 (17.6k)259 (15.5k)1.1082192,63283,5871.2823694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214381716.466%18.126%29803:0132

8% Combat Medic46% Engineer19% Heavy Assault18% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 6:06 AMDec 15th, 2018 9:59 PMAug 18th, 2019 8:55 AM (14h) (PST)Aug 18th, 2019 1:48 AM (21h) (PST)Aug 17th, 2019 11:16 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4431632800.3680.3320.0671.6150.056205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5599,77416,7852220497315,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4196.2h/174.8d 14,557 16,790 34,702 406.5k 3,314 10,776 14,005 111.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:2,890
Deaths:4,412
KDR:0.655
Accuracy:15.928% D*
HSR:14.291% D*
NSX Naginata
C++
Kills:2,056
Deaths:1,649
KDR:1.247
Accuracy:19.729% C--
HSR:29.086% C++
Betelgeuse 54-A
C--
Kills:1,973
Deaths:1,622
KDR:1.216
Accuracy:23.115% D
HSR:26.964% C--
Pulsar LSW
C--
Kills:1,721
Deaths:1,687
KDR:1.020
Accuracy:17.869% D--
HSR:20.337% C--
Ursa
C
Kills:1,613
Deaths:1,785
KDR:0.904
Accuracy:18.846% D
HSR:22.877% C
VX29 Polaris
C
Kills:1,280
Deaths:1,066
KDR:1.201
Accuracy:22.098% C
HSR:18.906% D
NS-15M2
D--
Kills:1,197
Deaths:1,777
KDR:0.674
Accuracy:18.822% D--
HSR:15.957% D*
SVA-88
C++
Kills:720
Deaths:559
KDR:1.288
Accuracy:22.299% C
HSR:26.528% C++
VE-H Maw
C+
Kills:569
Deaths:446
KDR:1.276
Accuracy:25.231% C+
HSR:23.023% C
NS-15M AE
C
Kills:399
Deaths:387
KDR:1.031
Accuracy:23.647% C
HSR:20.802% D
Orion VS54
C--
Kills:372
Deaths:451
KDR:0.825
Accuracy:17.310% D
HSR:21.237% C--
Flare VE6
B+
Kills:217
Deaths:214
KDR:1.014
Accuracy:19.483% D
HSR:28.111% B+
Kills:15,007
Deaths (as Heavy Assault):16,055
Deaths (to Heavy Assaults):21,866
KDR:0.93472
Kill Difference:1,048
Playtime:789.412 hours
Usage:19%
Score:11.501m
Score/min:243
Accuracy (listed only):20.365%
HSR (listed only):22.343%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
D
Kills:3,736
Deaths:4,457
KDR:0.838
Accuracy:53.353% D
HSR:12.045% D
NS-11C
C-
Kills:2,517
Deaths:3,700
KDR:0.680
Accuracy:21.028% D
HSR:16.647% C-
VE-LR Obelisk
B
Kills:1,671
Deaths:1,010
KDR:1.654
Accuracy:34.055% B
HSR:32.436% C++
NS Baron G5AE
C
Kills:1,434
Deaths:1,623
KDR:0.884
Accuracy:38.354% D-
HSR:14.435% C
NSX Tanto
C+
Kills:1,317
Deaths:1,413
KDR:0.932
Accuracy:25.856% C+
HSR:21.792% C--
NS Baron G5
C+
Kills:855
Deaths:741
KDR:1.154
Accuracy:43.021% C+
HSR:12.866% C
Eidolon VE33
C++
Kills:702
Deaths:621
KDR:1.130
Accuracy:28.500% C++
HSR:22.222% C--
Phobos VX86
C
Kills:640
Deaths:779
KDR:0.822
Accuracy:54.723% C
HSR:13.125% C--
Zenith VX-5
C
Kills:380
Deaths:402
KDR:0.945
Accuracy:23.674% C
HSR:17.895% D
Thanatos VE70
C+
Kills:338
Deaths:467
KDR:0.724
Accuracy:39.829% C+
HSR:13.314% D
Pulsar C
B+
Kills:338
Deaths:324
KDR:1.043
Accuracy:26.453% B+
HSR:26.627% B+
Solstice SF
B
Kills:337
Deaths:399
KDR:0.845
Accuracy:25.913% B
HSR:16.321% C+
Serpent VE92
B+
Kills:318
Deaths:358
KDR:0.888
Accuracy:26.185% B+
HSR:16.038% D
Nova
C
Kills:227
Deaths:218
KDR:1.041
Accuracy:38.930% C--
HSR:13.656% C
VE-C Horizon
B
Kills:191
Deaths:200
KDR:0.955
Accuracy:31.487% C-
HSR:26.178% B
VX6-7
C+
Kills:77
Deaths:74
KDR:1.041
Accuracy:23.603% C+
HSR:11.688% F
Kills:15,078
Deaths (as Engineer):16,786
Deaths (to Engineers):20,708
KDR:0.89825
Kill Difference:1,708
Playtime:1,946.569 hours
Usage:46%
Score:32.723m
Score/min:280
Accuracy (listed only):33.435%
HSR (listed only):17.955%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
D
Kills:3,736
Deaths:4,457
KDR:0.838
Accuracy:53.353% D
HSR:12.045% D
NS-11C
C-
Kills:2,517
Deaths:3,700
KDR:0.680
Accuracy:21.028% D
HSR:16.647% C-
NS Baron G5AE
C
Kills:1,434
Deaths:1,623
KDR:0.884
Accuracy:38.354% D-
HSR:14.435% C
NSX Tengu
B*
Kills:1,348
Deaths:1,041
KDR:1.295
Accuracy:42.202% B*
HSR:16.172% D
NSX Tanto
C+
Kills:1,317
Deaths:1,413
KDR:0.932
Accuracy:25.856% C+
HSR:21.792% C--
NS-7 PDW
C++
Kills:1,239
Deaths:1,572
KDR:0.788
Accuracy:25.206% C++
HSR:14.931% C--
NS Baron G5
C+
Kills:855
Deaths:741
KDR:1.154
Accuracy:43.021% C+
HSR:12.866% C
Phobos VX86
C
Kills:640
Deaths:779
KDR:0.822
Accuracy:54.723% C
HSR:13.125% C--
Zenith VX-5
C
Kills:380
Deaths:402
KDR:0.945
Accuracy:23.674% C
HSR:17.895% D
Thanatos VE70
C+
Kills:338
Deaths:467
KDR:0.724
Accuracy:39.829% C+
HSR:13.314% D
Pulsar C
B+
Kills:338
Deaths:324
KDR:1.043
Accuracy:26.453% B+
HSR:26.627% B+
Solstice SF
B
Kills:337
Deaths:399
KDR:0.845
Accuracy:25.913% B
HSR:16.321% C+
Serpent VE92
B+
Kills:318
Deaths:358
KDR:0.888
Accuracy:26.185% B+
HSR:16.038% D
Nova
C
Kills:227
Deaths:218
KDR:1.041
Accuracy:38.930% C--
HSR:13.656% C
Eridani SX5
C++
Kills:205
Deaths:265
KDR:0.774
Accuracy:26.735% C++
HSR:8.780% F
VE-C Horizon
B
Kills:191
Deaths:200
KDR:0.955
Accuracy:31.487% C-
HSR:26.178% B
VE-S Canis
C**
Kills:177
Deaths:176
KDR:1.006
Accuracy:28.745% C**
HSR:16.384% C-
MKV Suppressed
B+
Kills:95
Deaths:88
KDR:1.080
Accuracy:28.026% B+
HSR:13.684% D--
VX6-7
C+
Kills:77
Deaths:74
KDR:1.041
Accuracy:23.603% C+
HSR:11.688% F
Kills:15,769
Deaths (as Light Assault):18,297
Deaths (to Light Assaults):12,502
KDR:0.86184
Kill Difference:2,528
Playtime:301.290 hours
Usage:7%
Score:5.534m
Score/min:306
Accuracy (listed only):32.806%
HSR (listed only):15.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
C**
Kills:3,054
Deaths:3,203
KDR:0.953
Accuracy:33.068% C**
HSR:17.420% D--
NSX Daimyo
B+
Kills:2,113
Deaths:984
KDR:2.147
Accuracy:38.134% C--
HSR:95.457% B+
NSX Tengu
B*
Kills:1,348
Deaths:1,041
KDR:1.295
Accuracy:42.202% B*
HSR:16.172% D
Parallax VX3
C**
Kills:1,296
Deaths:899
KDR:1.442
Accuracy:37.748% C+
HSR:79.707% C**
NS-44 Commissioner
C-
Kills:1,251
Deaths:2,106
KDR:0.594
Accuracy:32.448% C-
HSR:16.707% D
NS-7 PDW
C++
Kills:1,239
Deaths:1,572
KDR:0.788
Accuracy:25.206% C++
HSR:14.931% C--
Ghost
B+
Kills:1,238
Deaths:667
KDR:1.856
Accuracy:40.502% C*
HSR:73.910% B+
V10
B+
Kills:1,189
Deaths:480
KDR:2.477
Accuracy:42.021% C**
HSR:81.581% B+
Phaseshift VX-S
C**
Kills:1,169
Deaths:700
KDR:1.670
Accuracy:32.364% C--
HSR:78.101% C**
XM98
C++
Kills:1,165
Deaths:978
KDR:1.191
Accuracy:35.093% C
HSR:75.193% C++
Artemis VX26
B+
Kills:790
Deaths:689
KDR:1.147
Accuracy:29.453% B+
HSR:20.253% C
NS-44G Commissioner
B+
Kills:754
Deaths:769
KDR:0.980
Accuracy:43.990% B+
HSR:16.711% D
NS-30 Vandal
C+
Kills:712
Deaths:756
KDR:0.942
Accuracy:27.991% D-
HSR:25.983% C+
NS-61 Emissary
C--
Kills:469
Deaths:531
KDR:0.883
Accuracy:25.110% C--
HSR:13.646% C--
NS-44 Commissioner AE
C+
Kills:426
Deaths:441
KDR:0.966
Accuracy:40.939% C+
HSR:19.014% D
NS-44L Blackhand
D
Kills:309
Deaths:417
KDR:0.741
Accuracy:35.648% D
HSR:20.065% F
NSX Tomoe
B+
Kills:301
Deaths:321
KDR:0.938
Accuracy:31.688% B+
HSR:30.233% D
NS-AM7 Archer
D
Kills:270
Deaths:793
KDR:0.340
Accuracy:53.371% D
HSR:11.852% D
Eridani SX5
C++
Kills:205
Deaths:265
KDR:0.774
Accuracy:26.735% C++
HSR:8.780% F
Parsec VX3-A
C
Kills:197
Deaths:61
KDR:3.230
Accuracy:39.836% C-
HSR:76.650% C
Manticore SX40
C
Kills:192
Deaths:354
KDR:0.542
Accuracy:26.823% C
HSR:11.458% D**
VE-S Canis
C**
Kills:177
Deaths:176
KDR:1.006
Accuracy:28.745% C**
HSR:16.384% C-
Cerberus
C
Kills:169
Deaths:223
KDR:0.758
Accuracy:29.709% C
HSR:13.610% D--
NS-357 Underboss
C++
Kills:168
Deaths:206
KDR:0.816
Accuracy:37.838% C++
HSR:13.691% D--
Spiker
C++
Kills:140
Deaths:235
KDR:0.596
Accuracy:21.448% D*
HSR:22.143% C++
Phantom VA23
B+
Kills:140
Deaths:93
KDR:1.505
Accuracy:38.510% B+
HSR:32.143% C*
MKV Suppressed
B+
Kills:95
Deaths:88
KDR:1.080
Accuracy:28.026% B+
HSR:13.684% D--
Beamer VS3
D
Kills:85
Deaths:76
KDR:1.118
Accuracy:23.378% D
HSR:10.588% F
Nyx VX31
A+
Kills:82
Deaths:33
KDR:2.485
Accuracy:32.661% C
HSR:45.122% A+
Parallax VX3-AE
B*
Kills:68
Deaths:20
KDR:3.400
Accuracy:42.462% C++
HSR:86.765% B*
Artemis VX26 AE
C--
Kills:64
Deaths:42
KDR:1.524
Accuracy:28.102% C--
HSR:12.500% F-
Kills:20,875
Deaths (as Infiltrator):19,219
Deaths (to Infiltrators):11,500
KDR:1.08616
Kill Difference:1,656
Playtime:746.773 hours
Usage:18%
Score:7.336m
Score/min:164
Accuracy (listed only):33.911%
HSR (listed only):34.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D
Kills:3,736
Deaths:4,457
KDR:0.838
Accuracy:53.353% D
HSR:12.045% D
Terminus VX-9
C+
Kills:1,603
Deaths:1,732
KDR:0.926
Accuracy:25.056% C+
HSR:23.706% C
NS Baron G5AE
C
Kills:1,434
Deaths:1,623
KDR:0.884
Accuracy:38.354% D-
HSR:14.435% C
NSX Tengu
B*
Kills:1,348
Deaths:1,041
KDR:1.295
Accuracy:42.202% B*
HSR:16.172% D
NS-7 PDW
C++
Kills:1,239
Deaths:1,572
KDR:0.788
Accuracy:25.206% C++
HSR:14.931% C--
NSX Yumi
C++
Kills:913
Deaths:1,021
KDR:0.894
Accuracy:27.010% C++
HSR:20.372% D
NS Baron G5
C+
Kills:855
Deaths:741
KDR:1.154
Accuracy:43.021% C+
HSR:12.866% C
Equinox VE2
B++
Kills:652
Deaths:723
KDR:0.902
Accuracy:29.444% B++
HSR:15.184% D
Phobos VX86
C
Kills:640
Deaths:779
KDR:0.822
Accuracy:54.723% C
HSR:13.125% C--
H-V45
B+
Kills:612
Deaths:549
KDR:1.115
Accuracy:26.053% B+
HSR:17.647% C--
NS-11P
C
Kills:481
Deaths:561
KDR:0.857
Accuracy:22.020% C
HSR:16.632% C-
CME
B++
Kills:397
Deaths:448
KDR:0.886
Accuracy:29.867% B++
HSR:19.144% C--
Pulsar VS1
B+
Kills:358
Deaths:397
KDR:0.902
Accuracy:26.673% B+
HSR:23.464% B
Thanatos VE70
C+
Kills:338
Deaths:467
KDR:0.724
Accuracy:39.829% C+
HSR:13.314% D
Nova
C
Kills:227
Deaths:218
KDR:1.041
Accuracy:38.930% C--
HSR:13.656% C
Eridani SX5
C++
Kills:205
Deaths:265
KDR:0.774
Accuracy:26.735% C++
HSR:8.780% F
VE-S Canis
C**
Kills:177
Deaths:176
KDR:1.006
Accuracy:28.745% C**
HSR:16.384% C-
H-V45 AE
C
Kills:168
Deaths:150
KDR:1.120
Accuracy:26.782% C
HSR:22.619% D
Corvus VA55
C--
Kills:112
Deaths:206
KDR:0.544
Accuracy:21.628% C--
HSR:17.857% D
Equinox VE2 Burst
C++
Kills:102
Deaths:98
KDR:1.041
Accuracy:28.119% C++
HSR:25.490% C
MKV Suppressed
B+
Kills:95
Deaths:88
KDR:1.080
Accuracy:28.026% B+
HSR:13.684% D--
Kills:15,692
Deaths (as Combat Medic):17,312
Deaths (to Combat Medics):8,838
KDR:0.90642
Kill Difference:1,620
Playtime:328.656 hours
Usage:8%
Score:6.998m
Score/min:355
Accuracy (listed only):32.465%
HSR (listed only):16.738%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:358
Deaths:378
KDR:0.947
Accuracy:11.319% D--
HSR:17.877% C+
Cosmos VM3
C
Kills:305
Deaths:280
KDR:1.089
Accuracy:11.175% D*
HSR:17.377% C
Nebula VM20
D
Kills:189
Deaths:128
KDR:1.477
Accuracy:11.060% F
HSR:17.460% D
Nebula VM20
B*
Kills:178
Deaths:129
KDR:1.380
Accuracy:10.596% F
HSR:24.719% B*
Vortex VM21
B*
Kills:159
Deaths:127
KDR:1.252
Accuracy:48.682% B*
HSR:3.145% C+
Vortex VM21
B++
Kills:158
Deaths:128
KDR:1.234
Accuracy:47.995% B++
HSR:3.797% C+
Comet VM2
B++
Kills:87
Deaths:240
KDR:0.363
Accuracy:35.205% D-
HSR:5.747% B++
Comet VM2
A
Kills:70
Deaths:177
KDR:0.395
Accuracy:36.540% D-
HSR:7.143% A
NS-20 Gorgon
C*
Kills:63
Deaths:47
KDR:1.340
Accuracy:20.524% D-
HSR:20.635% C*
NS-20 Gorgon
A++
Kills:59
Deaths:47
KDR:1.255
Accuracy:20.264% D-
HSR:30.509% A++
Kills:1,626
Deaths (as MAX Suit):840.500
Deaths (to MAX Suits):3,977
KDR:1.93456
Kill Difference:785.500
Playtime:67.701 hours
Usage:2%
Score:1.191m
Score/min:293
Accuracy (listed only):25.336%
HSR (listed only):14.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D
Kills:249
V. Kills:175 141%
Deaths:120
KDR:2.075
Accuracy:43.040% F--
KPH:27.700 D
VKPH:19.500 D
Maelstrom Turbo Laser
D
Kills:223
V. Kills:191 116%
Deaths:596
KDR:0.374
Accuracy:21.812% F
KPH:5.200 D
VKPH:4.400 D
Saron Laser Cannon
D
Kills:200
V. Kills:139 143%
Deaths:510
KDR:0.392
Accuracy:25.109% D--
KPH:5.600 D
VKPH:3.900 D-
Dual Photon Pods
C+
Kills:176
V. Kills:58 298%
Deaths:53
KDR:3.321
Accuracy:38.688% D**
KPH:52.700 C-
VKPH:17.400 C+
Kills:848 (423 + 0)
Deaths:1,279
KDR:0.663
VKDR:0.440
Vehicle Kills:563
Kill Difference:431
Playtime:91.085 hours
Usage:2%
Score:0.675m
Score/min:123
Piloting Accuracy:25.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:348
V. Kills:347 100%
Deaths:702
KDR:0.496
Accuracy:30.347% D**
KPH:3.800 D
VKPH:3.800 D
C150 Dalton
U
Kills:242
V. Kills:201 120%
Deaths:129
KDR:1.876
Accuracy:37.117% C+
KPH:871,200 U
VKPH:723,600 U
L105 Zephyr
D--
Kills:52
V. Kills:6 N/A
Deaths:26
KDR:2
Accuracy:23.881% F--
KPH:20.900 D--
VKPH:2.400 D--
Kills:642 (348 + 294)
Deaths:857
KDR:0.749
VKDR:0.646
Vehicle Kills:554
Kill Difference:215
Playtime:93.619 hours
Usage:2%
Score:0.626m
Score/min:111
Piloting Accuracy:30.347%
Gunner Accuracy:23.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:2,496
V. Kills:1,550 161%
Deaths:460
KDR:5.426
Accuracy:51.890% C--
KPH:38 B+
VKPH:23.600 B*
Skyguard
C*
Kills:255
V. Kills:232 109%
Deaths:108
KDR:2.361
Accuracy:31.089% C**
KPH:11.400 C-
VKPH:10.300 C*
L100 Python HEAT
A*
Kills:220
V. Kills:84 259%
Deaths:37
KDR:5.946
Accuracy:57.064% B+
KPH:56.700 A++
VKPH:21.700 A*
L100 Python HESH
A++
Kills:121
V. Kills:31 378%
Deaths:11
KDR:11
Accuracy:62.804% A+
KPH:59.900 B+
VKPH:15.300 A++
C75 Viper
D--
Kills:66
V. Kills:25 254%
Deaths:40
KDR:1.650
Accuracy:26.897% D*
KPH:8.500 D*
VKPH:3.200 D--
Kills:3,158 (3,158 + 0)
Deaths:656
KDR:4.814
VKDR:2.930
Vehicle Kills:1,922
Kill Difference:2,502
Playtime:101.849 hours
Usage:2%
Score:1.780m
Score/min:291
Driving Accuracy:26.897%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,320
V. Kills:982 134%
Deaths:419
KDR:3.150
Accuracy:49.227% C--
KPH:22.900 C
VKPH:17 B
Saron HRB
C**
Kills:531
V. Kills:356 149%
Deaths:162
KDR:3.278
Accuracy:39.554% C--
KPH:26.500 C++
VKPH:17.800 C**
Supernova PC
D
Kills:301
V. Kills:130 230%
Deaths:114
KDR:2.640
Accuracy:39.832% D--
KPH:15.300 D
VKPH:6.600 D
E540 Halberd
C-
Kills:118
V. Kills:75 155%
Deaths:39
KDR:3.026
Accuracy:40.432% D--
KPH:21.400 D-
VKPH:13.600 C-
Proton II PPA
C
Kills:85
V. Kills:7 N/A
Deaths:18
KDR:4.722
Accuracy:18.702% D-
KPH:39.500 D
VKPH:3.300 C
Supernova VPC
C
Kills:70
V. Kills:14 467%
Deaths:10
KDR:7
Accuracy:45% D
KPH:32.800 D
VKPH:6.600 C
Kills:2,425 (1,691 + 734)
Deaths:762
KDR:3.182
VKDR:2.052
Vehicle Kills:1,564
Kill Difference:1,663
Playtime:107.201 hours
Usage:3%
Score:1.990m
Score/min:309
Driving Accuracy:45%
Gunner Accuracy:18.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:1,320
V. Kills:1,177 112%
Deaths:307
KDR:4.300
Accuracy:47.073% D--
KPH:39 C++
VKPH:34.800 B**
E540 Halberd-H
B++
Kills:1,193
V. Kills:661 180%
Deaths:175
KDR:6.817
Accuracy:52.646% D
KPH:49.800 C**
VKPH:27.600 B++
Proton II PPA-H
C+
Kills:169
V. Kills:14 N/A
Deaths:31
KDR:5.452
Accuracy:29.058% D--
KPH:75 C
VKPH:6.200 C+
Aphelion VEX-4H
B*
Kills:96
V. Kills:76 125%
Deaths:20
KDR:4.800
Accuracy:39.289% D
KPH:45.200 C*
VKPH:35.800 B*
M40 Fury-H
C
Kills:87
V. Kills:12 N/A
Deaths:10
KDR:8.700
Accuracy:20.702% F--
KPH:73.900 C
VKPH:10.200 C
G30 Walker
C+
Kills:63
V. Kills:52 119%
Deaths:28
KDR:2.250
Accuracy:30.538% D-
KPH:19.600 D
VKPH:16.200 C+
Kills:2,928 (0 + 2,928)
Deaths:571
KDR:5.128
VKDR:3.489
Vehicle Kills:1,992
Kill Difference:2,357
Playtime:66.609 hours
Usage:2%
Score:1.952m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:30.538%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:92
V. Kills:38 236%
Deaths:22
KDR:4.182
Accuracy:30.908% C
KPH:22.500 C-
VKPH:9.300 B*
M20 Basilisk
D
Kills:80
V. Kills:36 216%
Deaths:14
KDR:5.714
Accuracy:31.573% D-
KPH:11.500 D
VKPH:5.200 D
M40 Fury
C+
Kills:62
V. Kills:26 230%
Deaths:26
KDR:2.385
Accuracy:28.635% D-
KPH:19.700 D--
VKPH:8.300 C+
G30 Walker
B**
Kills:56
V. Kills:30 181%
Deaths:8
KDR:7
Accuracy:36.141% B++
KPH:27.700 B**
VKPH:14.800 B**
Kills:290 (0 + 290)
Deaths:70
KDR:4.143
VKDR:1.857
Vehicle Kills:130
Kill Difference:220
Playtime:16.245 hours
Usage:0%
Score:0.262m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:36.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:216
V. Kills:10 N/A
Deaths:229
KDR:0.943
Accuracy:25.047% F-
KPH:20.400 D--
VKPH:0.900 D-
Kills:216 (216 + 0)
Deaths:229
KDR:0.943
VKDR:0.044
Vehicle Kills:10
Kill Difference:13
Playtime:10.580 hours
Usage:0%
Score:0.034m
Score/min:54
Driving Accuracy:25.047%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 3,7923,7364,4570.838C0.2753.353%D12.045%D21.5DN/A74173.5h2.3C*4.4C+
NS-45 Pilot 3,0713,0543,2030.953C+0.1633.068%C**17.42%D--81.2B*N/A21437.6h7.3C++21.9C**
NS-15M1 2,9202,8904,4120.655D0.4515.928%D*14.291%D*19.1DN/A59151.6h12.7C++79.9C-
NS-11C 2,5822,5173,7000.68C0.4321.028%D16.647%C-14.4DN/A47175.1h16.6C78.8C
L100 Python AP 4,0462,4964605.426C*4.3251.89%C--1.442%D38B+23.6B*30265.7h5.5B10.6C*
C-4 3,0252,2001,7111.286C+0.1822.335%DN/A67.9C25.5C61132.4h1.5C++6.7C+
NSX Daimyo 2,1132,1139842.147C1.0438.134%C--95.457%B+47C+N/A12145h2.3B+5.9C**
NSX Naginata 2,0952,0561,6491.247C+0.1419.729%C--29.086%C++46C++N/A12344.7h11.9C*60.4C++
Betelgeuse 54-A 1,9961,9731,6221.216C--0.1123.115%D26.964%C--41.6DN/A13647.4h11.7C--50.5C--
Tank Mine 3,1701,8765943.158C**2.0528.916%CN/A113.7C++78.4B+125516.5h2.1C7.2C-
Pulsar LSW 1,7491,7211,6871.02C0.0917.869%D--20.337%C--26.9DN/A9163.9h12.6C+70.6C
C-4 ARX 1,9711,6801,0181.65C+0.5426.726%C+N/A135.5B23.5D57912.4h1.2C++4.6C++
VE-LR Obelisk 1,7251,6711,0101.654C+0.5534.055%B32.436%C++50.9B++1.6A+12832.8h6.3B18.4B+
Ursa 1,6451,6131,7850.904C0.2018.846%D22.877%C30.1CN/A9953.5h11.1C++58.7C+
Terminus VX-9 1,6261,6031,7320.926C0.1825.056%C+23.706%C34.9C+N/A12945.9h12.6C+50.2C++
NS Baron G5AE 1,4591,4341,6230.884C-0.2238.354%D-14.435%C22.5DN/A7063.8h5.1D13.2C+
NSX Tengu 1,3631,3481,0411.295C++0.1942.202%B*16.172%D55.2B++N/A13624.4h11.9B+28.3B+
Saron HRB-H 2,4971,3203074.3C+3.1947.073%D--1.136%C38.9C++34.7B**56833.9h25.8C+54.7C
Supernova FPC 2,3021,3204193.15C2.0449.227%C--1.742%C22.9C17B31357.7h5.3C++10.7C+
NSX Tanto 1,3511,3171,4130.932C+0.1825.856%C+21.792%C--26CN/A7550.7h15.5C+60C+
Parallax VX3 1,3031,2968991.442C0.3337.748%C+79.707%C**17.2DN/A6275.3h2.2C*5.9C++
VX29 Polaris 1,3001,2801,0661.201C+0.0922.098%C18.906%D39.5C+N/A10532.4h12.2C++55.1C++
Frag Grenade 1,3041,28011280N/A1,278.8935.515%D*N/A304.8D5.7C10714.2h4.3C12.1D
NS Decimator 1,8171,2641,9270.656C-0.4552.471%D--2.136%C+24.3D10.6D19752.1h4.8C+9.2C
NS-44 Commissioner 1,2701,2512,1060.594C0.5132.448%C-16.707%D30.4C+N/A10241.2h3.9C++11.9C++
NS-7 PDW 1,2651,2391,5720.788C+0.3225.206%C++14.931%C--24.1C+N/A6951.5h14.7C++58.4C**
Ghost 1,2451,2386671.856C0.7540.502%C*73.91%B+38.9C+N/A12331.8h2B+5B+
NS-15M2 1,2031,1971,7770.674C-0.4318.822%D--15.957%D*25.3DN/A10547.4h12C**64C+
E540 Halberd-H 1,8541,1931756.817C+5.7152.646%D1.257%C49.7C**27.5B++40624h6.3C+12C+
V10 1,2011,1894802.477C1.3742.021%C**81.581%B+36C++N/A9233h2.1B5.1B+
Phaseshift VX-S 1,1811,1697001.67C-0.5632.364%C--78.101%C**15.1D-N/A4377.4h3.1C++9.5C+
XM98 1,1701,1659781.191C-0.0835.093%C75.193%C++10.3D--N/A42113.5h2.8C8C+
Proximity Mine 1,1351,1323213.526C+2.4243.207%C++N/A143.3B+N/A4397.9h2.1C--4.9C+
NSX Yumi 9439131,0210.894C0.2127.01%C++20.372%D29.4C1C+7731.1h12.4C+45.9C*
NS Baron G5 8798557411.154C++0.0543.021%C+12.866%C51.2B*1.4A*15516.7h4.7C++11C+
Artemis VX26 8037906891.147C+0.0429.453%B+20.253%C32.8C+N/A9524.1h12.6C+42.6C**
NS-44G Commissioner 7587547690.98C+0.1343.99%B+16.711%D67.9B+N/A17611.1h3.7C++8.5B+
SVA-88 7337205591.288C0.1822.299%C26.528%C++40C+N/A14818h11.5C*51.7C++
NS-30 Vandal 7217127560.942C-0.1727.991%D-25.983%C+27C--N/A8926.4h6.4C22.8C-
Eidolon VE33 7187026211.13C++0.0228.5%C++22.222%C--27.6C*N/A9825.4h7.8B+27.2B+
Equinox VE2 6636527230.902C0.2129.444%B++15.184%D36.2C**N/A10318h10.8B++36.7B++
Phobos VX86 6496407790.822C0.2954.723%C13.125%C--20.6D-N/A10531.1h2.6C+4.7C+
H-V45 6226125491.115C+0.0126.053%B+17.647%C--36.2C*N/A13116.9h12.8C**49.1B+
VE-H Maw 5785694461.276C+0.1725.231%C+23.023%C38.2CN/A11714.9h12C47.5C+
Saron HRB 8875311623.278C2.1739.554%C--N/A26.6C++17.8C**41020h18.9B+47.8B
NS-11P 4874815610.857C0.2522.02%C16.632%C-28.1C+N/A9617.1h14.4C+65.2C++
Nemesis VSH9 7344729250.51C0.6059.829%C1.271%D17.2C+9.6C+18727.4h6.5B*10.9B++
NS-61 Emissary 4744695310.883C++0.2325.11%C--13.646%C--48.4B**N/A1469.7h12.5C**49.9C*
NS-44 Commissioner AE 4284264410.966C+0.1440.939%C+19.014%D71B+N/A2166h3.3C**8C*
NS-15M AE 4143993871.031C0.0823.647%C20.802%D32.2D1.2B**10012.4h14.9D--63C-
CME 4033974480.886C-0.2229.867%B++19.144%C--35.8C++N/A10311.1h15.3C51.3C*
Zenith VX-5 3883804020.945C0.1623.674%C17.895%D22.8C-N/A9616.7h14.3C60.6C+
Orion VS54 3743724510.825C0.2817.31%D21.237%C--21.4C-N/A23617.4h12.6C*72.7C+
NSX Masamune 4753715230.709C+0.4049.117%D--1.617%C29.4C+8.3C--14312.6h8.5B+17.4B+
Pulsar VS1 3663583970.902C+0.2126.673%B+23.464%B38.1B++N/A2359.4h14C**52.4B+
Quasar VM1 3693583780.947C0.1611.319%D--17.877%C+14.7DN/A7224.3h16.2C+143.4C
Lumine Edge 35935714,3700.025C1.0811.157%D**10.644%D-0.7C--N/A2516.9h1.3B11.6D
CAS30 Tank Buster 6953487020.496C--0.6130.347%D**2.586%A+3.8D3.8D6691.1h58.8C++193.9C-
NS Campion 34634619,8140.017D1.0931.19%C+N/A0.6CN/A2539.6h2.3C+7.5B
Thanatos VE70 3413384670.724C+0.3839.829%C+13.314%D20.1C-N/A10716.8h5.2C+13.1C++
Pulsar C 3403383241.043C+0.0726.453%B+26.627%B+28.9C+N/A15711.7h10.5B+39.8B+
Solstice SF 3443373990.845C+0.2625.913%B16.321%C+22.3C++N/A7815.1h10.3C**39.7B+
Serpent VE92 3233183580.888C+0.2226.185%B+16.038%D28.9C+N/A15311h12.3B47.1B+
NS-44L Blackhand 3153094170.741C0.3735.648%D20.065%F35.1B+N/A1218.8h4.3C*12.2C+
Cosmos VM3 3073052801.089C--0.0211.175%D*17.377%C20.7DN/A8214.7h15.1C134.9D-
NSX Tomoe 3053013210.938C0.1731.688%B+30.233%D26.4C--N/A10111.4h15.8C49.9C++
Supernova PC 4313011142.64C1.5339.832%D--1.661%C-15.3D6.6D19319.7h5.2C++13.1C
MANA Anti-Vehicle Turret 4912832970.953D0.1648.081%C3.534%C2830M+2080A+4540380.1h8.9C18.4C+
NS-AM7 Archer 4122707930.34C0.7753.371%D11.852%D4.3D2.3C3663h20.3C++38.1C+
Rocklet Rifle 4532602930.887B0.2243.433%D--N/A35.6B+26.4C++4217.3h25.7B**59.2B+
Skyguard 4872551082.361C1.2531.089%C**1.961%C+11.3C-10.3C*22122.5h153.4D493.6C
Sticky Grenade 2522501250N/A248.8937.682%FN/A312.5D**2.5D--10110.8h4.4F-11.6F-
Hornet Missiles 4242491202.075D0.9743.04%F--N/A27.7D19.4D2959h12.8C+29.8D-
C150 Dalton 4432421291.876D0.7737.117%C+N/A2420U2010U23913400.1h7.4F19.8D**
Nova 2292272181.041C0.0738.93%C--13.656%C45.4B+N/A1265h4.4C*11.2C+
The Slasher 2232239,5650.023D1.0934.793%C++4.036%D0.7CN/A2322.6h2B+5.6C++
Maelstrom Turbo Laser 4142235960.374C--0.7321.812%F1.794%C-5.2D4.4D8043h119.5C+547.9D
L100 Python HEAT 304220375.946B4.8457.064%B+N/A56.4A++21.5A++4983.9h6.1C++10.7B+
Flare VE6 2212172141.014C0.0919.483%D28.111%B+38.1C+N/A2195.7h12C61.5C+
S12 Renegade 2262162290.943C-0.1725.047%F-3.704%D20.4D--N/A5410.6h3.1B+12.4D
Eridani SX5 2072052650.774C0.3326.735%C++8.78%F25.3CN/A1538.1h13.2C+49.3C++
Saron Laser Cannon 3392005100.392C0.7225.109%D--1%D5.6D3.9D-9635.8h137.7C++548.2C
Parsec VX3-A 199197613.23C2.1239.836%C-76.65%C6.9F-N/A1628.6h2C4.9C
Manticore SX40 1951923540.542C-0.5726.823%C11.458%D**27C+N/A1017.1h9.8D36.6C--
VE-C Horizon 1971912000.955C0.1531.487%C-26.178%B36C1.1C++1325.3h14.7C**46.8C++
Nebula VM20 1921891281.477C0.3711.06%F17.46%D24.2DN/A937.8h16.3C++147.6D-
Nebula VM20 1801781291.38C0.2710.596%F24.719%B*22.8DN/A937.8h16.6C+157D--
VE-S Canis 1791771761.006C+0.1028.745%C**16.384%C-38.5C+N/A1674.6h12.7C+44.2C*
Dual Photon Pods 234176533.321C-2.2138.688%D**1.136%C+53.3C-17.6C+5173.3h29.5D76.2D-
Force-Blade 17017014,6790.012C1.1029.285%C+N/A0.2C--N/A1682.1h1.8B++6B+
Cerberus 1711692230.758C0.3529.709%C13.61%D--42.3C*N/A1324h6.6C22.4C+
Proton II PPA-H 183169315.452C--4.3429.058%D--1.183%C--73.5C6.1C+2982.3h10.5C++36.2C
NS-357 Underboss 1701682060.816C+0.2937.838%C++13.691%D--50.9BN/A1903.3h4.6C12.1C++
H-V45 AE 1741681501.12C-0.0126.782%C22.619%D41C1.5A1224.1h12.4C+46.2C+
Vortex VM21 2681591271.252C+0.1448.682%B*3.145%C+13.6B++9.3B**13511.7h33.3B68.5B+
S1 2331593390.469C-0.6448.374%D--N/A16.4D7.6D3569.7h5.8B+12C++
Vortex VM21 2461581281.234C*0.1347.995%B++3.797%C+13.4A7.5B**10511.8h33.9B+70.7B+
Spiker 1431402350.596C0.5121.448%D*22.143%C++32.6C+N/A1254.3h9.1C++42.2C
Phantom VA23 140140931.505C0.4038.51%B+32.143%C*51.9B+N/A1542.7h5.3C--13.7C++
L100 Python HESH 1521211111C+9.8962.804%A+N/A60.5B+15.5A++5382h4.7D7.5C++
Lancer VS22 2331203320.361C--0.7559.094%CN/A10.8C10.2C22311.1h34.5C58.3C
E540 Halberd 193118393.026C--1.9240.432%D--1.695%C-21.5D-13.6C-3355.5h6.3C15.7D
Corvus VA55 1141122060.544D0.5621.628%C--17.857%D19.3C--N/A1065.8h13.6C62.8C
MANA Anti-Personnel Turret 116107651.646N/A0.5417.345%UN/A1070U90U3937100.1h25.9T*149.2T*
Anti-Vehicle Grenade 1301031103N/A101.8942.572%D--N/A257.5D67.5C18640.4h6.2C+14.6C
Equinox VE2 Burst 105102981.041C0.0728.119%C++25.49%C48.6C++1.4A+3152.1h13.7C+48.6C++
Spear Anti-Vehicle Phalanx Turret 17697263.731C--2.6241.6%CN/A34.6C+28.2B+7002.8h9.2C++22C++
Aphelion VEX-4H 17296204.8C+3.6939.289%D3.125%C+45.7C**36.2B*7012.1h63.3C+161.1C
MKV Suppressed 9695881.08C+0.0328.026%B+13.684%D--35.2C++N/A2282.7h14.4C++51.2C**
NSX Amaterasu 97933,3460.028D1.0814.11%D-11.828%C--0.9DN/A4101.2h6.7C+47.3D
M60-G Bulldog 13092224.182C+3.0730.908%C2.174%C-22.4C-9.3B*3014.1h8.7C28.2C+
M40 Fury-H 9987108.7C7.5920.702%F--1.149%C+72.5C10C4081.2h10.4C50.4F**
Comet VM2 119872400.363D0.7535.205%D-5.747%B++6.7D-2.5D-12013h27C76.8C-
Beamer VS3 9185761.118B+0.0123.378%D10.588%F11.5DN/A1037.4h15.5D**66.2C--
Proton II PPA 9285184.722C--3.6118.702%D-3.529%A+38.6D3.2C1852.2h10.6C+56.9C-
Hades VSH4 139823530.232D0.8863.166%D2.439%C++10.1C7C1458.1h9.7C+15.3C
Nyx VX31 8382332.485C*1.3832.661%C45.122%A+39C+N/A1492.1h6.5C--19.9C
M20 Basilisk 11680145.714A4.6131.573%D-6.25%C*11.4D5.1D2247h103.2C+326.9C
VX6-7 7777741.041C+0.0723.603%C+11.688%F20.8C-N/A1453.7h11.8B50C**
Comet VM2 104701770.395D0.7136.54%D-7.143%A7.4D3.6D1349.5h28.8C+78.9C
Supernova VPC 8470107C5.8945%D1.429%C+33.3C--6.7C3882.1h3.3C++7.4C+
Lasher X2 70691640.421D0.6917.303%D*8.696%M17.3DN/A1914h22C127.2D
Parallax VX3-AE 6868203.4C+2.2942.462%C++86.765%B*30.9DN/A882.2h2C+4.8C+
Aspis Anti-Aircraft Phalanx Turret 13067262.577C1.4724.472%C+1.493%C-8.3C--7.8D1658.1h174.6C--713.3C+
C75 Viper 9166401.65C--0.5426.897%D*3.03%A*8.5D*3.2D--2407.8h18.8D70.1D**
Artemis VX26 AE 6464421.524C0.4228.102%C--12.5%F-58.2B+N/A1481.1h12.6C44.7C+
NS-20 Gorgon 7363471.34C*0.2320.524%D-20.635%C*25.2B*4M*972.5h34.5B+168.3C**
G30 Walker 11563282.25D-1.1430.538%D-3.175%C19.7D16.3C+2843.2h236.3D*773.9D*
Auraxium Force-Blade 62622,8740.022C1.0924.458%C-N/A0.7C+N/A287.4h2B8.2C*
M40 Fury 8862262.385D1.2828.635%D-3.226%A++19.4D--8.1C2843.2h19.8D69.1D-
NS-20 Gorgon 6459471.255C++0.1520.264%D-30.509%A++24.6B+2.1B++822.4h36.5B179.9C++
G30 Walker 865687B++5.8936.141%B++7.143%A+28B**15B**3302h181.2B+501.3B++
L105 Zephyr 5852262D-0.8923.881%F--N/A20.8D--2.4D--1812.5h8.6D-36.1F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1063,4744.7h
Spawn Beacon864,2134.5h
Nano-Armor Kit8341,073,43276.4h
AE Nano-Armor Kit487827,62852.5h
AE Medical Applicator581128,9239.7h
Nanite Revive Grenade04,2521.2h
Medical Applicator27673,1646.6h
Spitfire Auto-Turret208890.9h
Restoration Kit2834,0204h
Motion Spotter565,6283.4h
Deconstruction Tool09580.1h
M12 Kobalt01400h
Smoke Grenade0700h
Recon Detection Device418552.9h
Ammunition Package1783,1724.1h
Medical Kit163050.2h
Anti-Infantry MANA Turret153850.9h
Hardlight Barrier61030.2h
Nano-Repair Grenade01,1950.3h

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