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Harbinger Dreadnaught Truefear[V] Truefear
VS BR 88

KDR: 1.1

Score: 62.9m

Last Seen: Apr 14th, 2019 2:31 AM
- OFFLINE - 251.3 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 59
Level Progress (to 89): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Deimos VA29 NS-45 Pilot NS-15M1 NS-11C C-4 L100 Python AP NSX Naginata Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $240,192 MLG Score: 192
Fun Score: N/A
Cheeseburgers Flipped: 537TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.779%20.418%4655098536,4540.9503620.146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.519%0.328C**-0.047C+-1.203D*HEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.33C**11.40.201C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.729%1.872%324103190825427290.357059124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.632%-1.229D*0.251C*-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
325.3-1.017D*83.7-0.579D241.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.216%1.611%113810274,531506229100.894924156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%-0.458D-0.636D1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.002C+14-0.114C+24.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.508%1.292%1131210233,948471127850.837861142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.002%0.217C++-0.779D-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.548B+20.70.477B+33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.095%81.672%113710287,7264333431.78306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.848%0.311C*0.952B*-0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.343C**2.40.243C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.429%12.221%113410314,6072652651.73653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%0.665B+-0.463D-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.585B+2.70.443B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 59
62.9m387.3%292 (17.5k)259 (15.5k)1.0965887,79980,0661.2714388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035362616.311%17.816%29103:0231

8% Combat Medic47% Engineer19% Heavy Assault17% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 6:06 AMDec 15th, 2018 9:59 PMApr 22nd, 2019 4:49 PM (2d) (PST)Apr 13th, 2019 10:37 PM (10d) (PST)Apr 13th, 2019 10:31 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391612780.3610.3290.0641.6140.056192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3429,67216,6702220497315,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4051.2h/168.8d 13,999 15,642 33,036 392.4k 3,207 10,410 13,515 106.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:2,861
Deaths:4,395
KDR:0.651
Accuracy:15.922% D*
HSR:14.226% D--
NSX Naginata
C++
Kills:2,034
Deaths:1,616
KDR:1.259
Accuracy:19.966% C
HSR:29.105% C++
Betelgeuse 54-A
C--
Kills:1,928
Deaths:1,580
KDR:1.220
Accuracy:23.265% D
HSR:26.608% C--
Pulsar LSW
C--
Kills:1,684
Deaths:1,635
KDR:1.030
Accuracy:17.669% D--
HSR:20.487% C--
Ursa
C+
Kills:1,577
Deaths:1,744
KDR:0.904
Accuracy:18.904% D
HSR:22.955% C+
VX29 Polaris
C
Kills:1,278
Deaths:1,057
KDR:1.209
Accuracy:22.139% C
HSR:18.936% D
NS-15M2
D--
Kills:1,197
Deaths:1,777
KDR:0.674
Accuracy:18.822% D--
HSR:15.957% D*
SVA-88
C++
Kills:691
Deaths:540
KDR:1.280
Accuracy:22.612% C+
HSR:25.905% C++
VE-H Maw
C+
Kills:569
Deaths:446
KDR:1.276
Accuracy:25.231% C+
HSR:23.023% C
Orion VS54
C--
Kills:371
Deaths:450
KDR:0.824
Accuracy:17.295% D
HSR:21.024% C--
NS-15M AE
C
Kills:369
Deaths:354
KDR:1.042
Accuracy:24.330% C
HSR:21.409% D
Flare VE6
C**
Kills:190
Deaths:191
KDR:0.995
Accuracy:19.611% C--
HSR:26.316% C**
Lasher X2
M
Kills:69
Deaths:164
KDR:0.421
Accuracy:17.303% D*
HSR:8.696% M
Kills:14,818
Deaths (as Heavy Assault):15,949
Deaths (to Heavy Assaults):20,931
KDR:0.92909
Kill Difference:1,131
Playtime:779.226 hours
Usage:19%
Score:11.339m
Score/min:243
Accuracy (listed only):20.236%
HSR (listed only):21.127%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
D
Kills:3,425
Deaths:4,151
KDR:0.825
Accuracy:52.709% D
HSR:11.883% D
NS-11C
C--
Kills:2,403
Deaths:3,589
KDR:0.670
Accuracy:21.017% D
HSR:16.355% C--
VE-LR Obelisk
B+
Kills:1,432
Deaths:832
KDR:1.721
Accuracy:34.982% B+
HSR:33.869% C*
NS Baron G5AE
C+
Kills:1,387
Deaths:1,555
KDR:0.892
Accuracy:38.756% D
HSR:14.203% C+
NSX Tanto
C+
Kills:1,281
Deaths:1,379
KDR:0.929
Accuracy:25.940% C+
HSR:21.390% D
NS Baron G5
C+
Kills:674
Deaths:567
KDR:1.189
Accuracy:43.487% C+
HSR:13.056% C
Eidolon VE33
C++
Kills:656
Deaths:596
KDR:1.101
Accuracy:28.462% C++
HSR:22.256% C-
Phobos VX86
C
Kills:621
Deaths:755
KDR:0.823
Accuracy:55.524% C
HSR:13.044% D
Zenith VX-5
C
Kills:357
Deaths:386
KDR:0.925
Accuracy:23.833% C
HSR:17.927% D
Thanatos VE70
C+
Kills:338
Deaths:467
KDR:0.724
Accuracy:39.829% C+
HSR:13.314% D
Solstice SF
B+
Kills:337
Deaths:399
KDR:0.845
Accuracy:25.913% B+
HSR:16.321% C+
Pulsar C
B++
Kills:330
Deaths:317
KDR:1.041
Accuracy:26.652% B+
HSR:26.667% B++
Serpent VE92
B+
Kills:318
Deaths:355
KDR:0.896
Accuracy:26.172% B+
HSR:16.038% D
Nova
C
Kills:223
Deaths:207
KDR:1.077
Accuracy:39.188% C-
HSR:13.453% C
VX6-7
C+
Kills:77
Deaths:74
KDR:1.041
Accuracy:23.603% C+
HSR:11.688% F
Kills:13,859
Deaths (as Engineer):15,629
Deaths (to Engineers):20,075
KDR:0.88675
Kill Difference:1,770
Playtime:1,894.585 hours
Usage:47%
Score:31.732m
Score/min:279
Accuracy (listed only):33.738%
HSR (listed only):17.431%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
D
Kills:3,425
Deaths:4,151
KDR:0.825
Accuracy:52.709% D
HSR:11.883% D
NS-11C
C--
Kills:2,403
Deaths:3,589
KDR:0.670
Accuracy:21.017% D
HSR:16.355% C--
NS Baron G5AE
C+
Kills:1,387
Deaths:1,555
KDR:0.892
Accuracy:38.756% D
HSR:14.203% C+
NSX Tengu
B*
Kills:1,313
Deaths:1,020
KDR:1.287
Accuracy:42.189% B*
HSR:16.222% D
NSX Tanto
C+
Kills:1,281
Deaths:1,379
KDR:0.929
Accuracy:25.940% C+
HSR:21.390% D
NS-7 PDW
C++
Kills:1,202
Deaths:1,532
KDR:0.785
Accuracy:25.138% C++
HSR:15.058% C-
NS Baron G5
C+
Kills:674
Deaths:567
KDR:1.189
Accuracy:43.487% C+
HSR:13.056% C
Phobos VX86
C
Kills:621
Deaths:755
KDR:0.823
Accuracy:55.524% C
HSR:13.044% D
Zenith VX-5
C
Kills:357
Deaths:386
KDR:0.925
Accuracy:23.833% C
HSR:17.927% D
Thanatos VE70
C+
Kills:338
Deaths:467
KDR:0.724
Accuracy:39.829% C+
HSR:13.314% D
Solstice SF
B+
Kills:337
Deaths:399
KDR:0.845
Accuracy:25.913% B+
HSR:16.321% C+
Pulsar C
B++
Kills:330
Deaths:317
KDR:1.041
Accuracy:26.652% B+
HSR:26.667% B++
Serpent VE92
B+
Kills:318
Deaths:355
KDR:0.896
Accuracy:26.172% B+
HSR:16.038% D
Nova
C
Kills:223
Deaths:207
KDR:1.077
Accuracy:39.188% C-
HSR:13.453% C
Eridani SX5
C++
Kills:202
Deaths:263
KDR:0.768
Accuracy:26.743% C++
HSR:8.416% F
VE-S Canis
C*
Kills:166
Deaths:163
KDR:1.018
Accuracy:28.649% C*
HSR:17.470% C
MKV Suppressed
B+
Kills:95
Deaths:88
KDR:1.080
Accuracy:28.026% B+
HSR:13.684% D-
VX6-7
C+
Kills:77
Deaths:74
KDR:1.041
Accuracy:23.603% C+
HSR:11.688% F
Kills:14,749
Deaths (as Light Assault):17,267
Deaths (to Light Assaults):11,919
KDR:0.85417
Kill Difference:2,518
Playtime:290.033 hours
Usage:7%
Score:5.252m
Score/min:302
Accuracy (listed only):32.965%
HSR (listed only):15.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
C**
Kills:2,973
Deaths:3,104
KDR:0.958
Accuracy:33.188% C**
HSR:17.491% D--
NSX Daimyo
B+
Kills:1,647
Deaths:776
KDR:2.122
Accuracy:38.484% C-
HSR:95.871% B+
NSX Tengu
B*
Kills:1,313
Deaths:1,020
KDR:1.287
Accuracy:42.189% B*
HSR:16.222% D
Parallax VX3
C**
Kills:1,296
Deaths:899
KDR:1.442
Accuracy:37.748% C+
HSR:79.707% C**
NS-44 Commissioner
C-
Kills:1,251
Deaths:2,106
KDR:0.594
Accuracy:32.448% C-
HSR:16.707% D
Ghost
B+
Kills:1,215
Deaths:650
KDR:1.869
Accuracy:40.548% C*
HSR:73.910% B+
NS-7 PDW
C++
Kills:1,202
Deaths:1,532
KDR:0.785
Accuracy:25.138% C++
HSR:15.058% C-
V10
B+
Kills:1,170
Deaths:476
KDR:2.458
Accuracy:42.019% C**
HSR:81.453% B+
Phaseshift VX-S
C**
Kills:1,165
Deaths:699
KDR:1.667
Accuracy:32.365% C--
HSR:78.283% C**
XM98
C++
Kills:1,165
Deaths:978
KDR:1.191
Accuracy:35.093% C
HSR:75.193% C++
Artemis VX26
B+
Kills:753
Deaths:658
KDR:1.144
Accuracy:29.409% B+
HSR:19.389% C--
NS-30 Vandal
C+
Kills:664
Deaths:736
KDR:0.902
Accuracy:27.834% D-
HSR:25% C+
NS-61 Emissary
C--
Kills:469
Deaths:531
KDR:0.883
Accuracy:25.076% C--
HSR:13.646% C--
NS-44 Commissioner AE
C+
Kills:421
Deaths:434
KDR:0.970
Accuracy:40.894% C+
HSR:18.765% D-
NS-44G Commissioner
C**
Kills:348
Deaths:370
KDR:0.941
Accuracy:42.946% C**
HSR:13.506% D*
NSX Tomoe
B+
Kills:298
Deaths:314
KDR:0.949
Accuracy:31.625% B+
HSR:30.201% D
NS-44L Blackhand
D
Kills:291
Deaths:405
KDR:0.719
Accuracy:35.468% D
HSR:20.275% F
NS-AM7 Archer
C--
Kills:253
Deaths:711
KDR:0.356
Accuracy:53.232% D
HSR:12.253% C--
Eridani SX5
C++
Kills:202
Deaths:263
KDR:0.768
Accuracy:26.743% C++
HSR:8.416% F
Manticore SX40
C
Kills:191
Deaths:352
KDR:0.543
Accuracy:26.875% C
HSR:11.518% D**
NS-357 Underboss
C++
Kills:168
Deaths:206
KDR:0.816
Accuracy:37.838% C++
HSR:13.691% D--
VE-S Canis
C*
Kills:166
Deaths:163
KDR:1.018
Accuracy:28.649% C*
HSR:17.470% C
Cerberus
C
Kills:151
Deaths:206
KDR:0.733
Accuracy:29.561% C
HSR:11.258% D**
Spiker
C*
Kills:140
Deaths:235
KDR:0.596
Accuracy:21.448% D*
HSR:22.143% C*
Phantom VA23
B+
Kills:139
Deaths:93
KDR:1.495
Accuracy:38.848% B+
HSR:32.374% C**
MKV Suppressed
B+
Kills:95
Deaths:88
KDR:1.080
Accuracy:28.026% B+
HSR:13.684% D-
Beamer VS3
D
Kills:85
Deaths:76
KDR:1.118
Accuracy:23.378% D
HSR:10.588% F
Parallax VX3-AE
B*
Kills:68
Deaths:20
KDR:3.400
Accuracy:42.462% C++
HSR:86.765% B*
Artemis VX26 AE
C
Kills:63
Deaths:38
KDR:1.658
Accuracy:28.710% C
HSR:12.698% F-
Kills:19,362
Deaths (as Infiltrator):18,139
Deaths (to Infiltrators):10,986
KDR:1.06742
Kill Difference:1,223
Playtime:692.629 hours
Usage:17%
Score:6.811m
Score/min:164
Accuracy (listed only):33.732%
HSR (listed only):32.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D
Kills:3,425
Deaths:4,151
KDR:0.825
Accuracy:52.709% D
HSR:11.883% D
Terminus VX-9
C+
Kills:1,583
Deaths:1,708
KDR:0.927
Accuracy:25.070% C+
HSR:23.689% C
NS Baron G5AE
C+
Kills:1,387
Deaths:1,555
KDR:0.892
Accuracy:38.756% D
HSR:14.203% C+
NSX Tengu
B*
Kills:1,313
Deaths:1,020
KDR:1.287
Accuracy:42.189% B*
HSR:16.222% D
NS-7 PDW
C++
Kills:1,202
Deaths:1,532
KDR:0.785
Accuracy:25.138% C++
HSR:15.058% C-
NSX Yumi
C++
Kills:863
Deaths:966
KDR:0.893
Accuracy:27.004% C++
HSR:20.858% C--
NS Baron G5
C+
Kills:674
Deaths:567
KDR:1.189
Accuracy:43.487% C+
HSR:13.056% C
Phobos VX86
C
Kills:621
Deaths:755
KDR:0.823
Accuracy:55.524% C
HSR:13.044% D
Equinox VE2
B++
Kills:611
Deaths:675
KDR:0.905
Accuracy:29.497% B++
HSR:14.894% D-
H-V45
B+
Kills:580
Deaths:496
KDR:1.169
Accuracy:26.217% B+
HSR:17.241% D
NS-11P
C
Kills:449
Deaths:528
KDR:0.850
Accuracy:21.716% C
HSR:16.036% C--
Pulsar VS1
B++
Kills:353
Deaths:386
KDR:0.915
Accuracy:26.809% B++
HSR:23.513% B+
Thanatos VE70
C+
Kills:338
Deaths:467
KDR:0.724
Accuracy:39.829% C+
HSR:13.314% D
CME
B++
Kills:335
Deaths:389
KDR:0.861
Accuracy:30.095% B++
HSR:19.403% C-
Nova
C
Kills:223
Deaths:207
KDR:1.077
Accuracy:39.188% C-
HSR:13.453% C
Eridani SX5
C++
Kills:202
Deaths:263
KDR:0.768
Accuracy:26.743% C++
HSR:8.416% F
H-V45 AE
C
Kills:168
Deaths:150
KDR:1.120
Accuracy:26.782% C
HSR:22.619% D
VE-S Canis
C*
Kills:166
Deaths:163
KDR:1.018
Accuracy:28.649% C*
HSR:17.470% C
Corvus VA55
C--
Kills:110
Deaths:204
KDR:0.539
Accuracy:21.733% C--
HSR:18.182% D
MKV Suppressed
B+
Kills:95
Deaths:88
KDR:1.080
Accuracy:28.026% B+
HSR:13.684% D-
Equinox VE2 Burst
C++
Kills:87
Deaths:86
KDR:1.012
Accuracy:27.850% C+
HSR:28.736% C++
Kills:14,785
Deaths (as Combat Medic):16,356
Deaths (to Combat Medics):8,434
KDR:0.90395
Kill Difference:1,571
Playtime:309.091 hours
Usage:8%
Score:6.614m
Score/min:357
Accuracy (listed only):32.524%
HSR (listed only):16.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:358
Deaths:378
KDR:0.947
Accuracy:11.319% D-
HSR:17.877% C+
Cosmos VM3
C-
Kills:305
Deaths:280
KDR:1.089
Accuracy:11.175% D*
HSR:17.377% C-
Nebula VM20
C--
Kills:186
Deaths:127
KDR:1.465
Accuracy:11.073% D**
HSR:17.742% C--
Nebula VM20
B*
Kills:178
Deaths:128
KDR:1.391
Accuracy:10.613% F
HSR:24.719% B*
Vortex VM21
B*
Kills:152
Deaths:126
KDR:1.206
Accuracy:48.194% B*
HSR:3.947% C+
Vortex VM21
B*
Kills:147
Deaths:125
KDR:1.176
Accuracy:48.979% B*
HSR:3.401% C+
Comet VM2
B++
Kills:87
Deaths:240
KDR:0.363
Accuracy:35.205% D-
HSR:5.747% B++
Comet VM2
A+
Kills:70
Deaths:177
KDR:0.395
Accuracy:36.540% D-
HSR:7.143% A+
NS-20 Gorgon
C*
Kills:63
Deaths:47
KDR:1.340
Accuracy:20.524% D-
HSR:20.635% C*
NS-20 Gorgon
A++
Kills:59
Deaths:47
KDR:1.255
Accuracy:20.264% D-
HSR:30.509% A++
Kills:1,605
Deaths (as MAX Suit):837.500
Deaths (to MAX Suits):3,831
KDR:1.91642
Kill Difference:767.500
Playtime:67.243 hours
Usage:2%
Score:1.171m
Score/min:290
Accuracy (listed only):25.389%
HSR (listed only):14.910%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:223
V. Kills:191 116%
Deaths:593
KDR:0.376
Accuracy:21.741% F
KPH:5.200 D
VKPH:4.500 D-
Hornet Missiles
D
Kills:209
V. Kills:148 140%
Deaths:106
KDR:1.972
Accuracy:42.266% F--
KPH:28.500 D
VKPH:20.200 D
Dual Photon Pods
C+
Kills:176
V. Kills:58 298%
Deaths:53
KDR:3.321
Accuracy:38.654% D**
KPH:52.700 C-
VKPH:17.400 C+
Saron Laser Cannon
D
Kills:162
V. Kills:121 133%
Deaths:482
KDR:0.336
Accuracy:25.749% D--
KPH:5 D
VKPH:3.700 D-
Kills:770 (385 + 0)
Deaths:1,234
KDR:0.624
VKDR:0.420
Vehicle Kills:518
Kill Difference:464
Playtime:85.881 hours
Usage:2%
Score:0.645m
Score/min:125
Piloting Accuracy:25.749%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:347
V. Kills:346 100%
Deaths:701
KDR:0.495
Accuracy:30.376% D**
KPH:3.800 D
VKPH:3.800 D-
C150 Dalton
U
Kills:218
V. Kills:188 115%
Deaths:127
KDR:1.717
Accuracy:37.703% C+
KPH:784,800 U
VKPH:676,800 U
L105 Zephyr
D-
Kills:52
V. Kills:6 N/A
Deaths:26
KDR:2
Accuracy:23.881% F--
KPH:20.900 D--
VKPH:2.400 D-
Kills:617 (347 + 270)
Deaths:854
KDR:0.722
VKDR:0.632
Vehicle Kills:540
Kill Difference:237
Playtime:93.141 hours
Usage:2%
Score:0.609m
Score/min:109
Piloting Accuracy:30.376%
Gunner Accuracy:23.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,182
V. Kills:1,412 154%
Deaths:437
KDR:4.993
Accuracy:52.999% C
KPH:36.900 B+
VKPH:23.800 B**
Skyguard
C*
Kills:255
V. Kills:232 109%
Deaths:108
KDR:2.361
Accuracy:31.193% C**
KPH:11.400 C
VKPH:10.400 C*
L100 Python HEAT
A*
Kills:219
V. Kills:84 258%
Deaths:37
KDR:5.919
Accuracy:57.303% B+
KPH:57.500 A*
VKPH:22.100 A*
L100 Python HESH
A*
Kills:118
V. Kills:31 369%
Deaths:11
KDR:10.727
Accuracy:63.605% A++
KPH:60.600 B+
VKPH:15.900 A*
C75 Viper
D*
Kills:66
V. Kills:25 254%
Deaths:40
KDR:1.650
Accuracy:26.897% D*
KPH:8.500 D*
VKPH:3.200 D*
Kills:2,840 (2,840 + 0)
Deaths:633
KDR:4.487
VKDR:2.818
Vehicle Kills:1,784
Kill Difference:2,207
Playtime:95.111 hours
Usage:2%
Score:1.675m
Score/min:293
Driving Accuracy:26.897%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,320
V. Kills:982 134%
Deaths:419
KDR:3.150
Accuracy:49.227% D
KPH:22.900 C+
VKPH:17 B+
Saron HRB
C*
Kills:531
V. Kills:356 149%
Deaths:162
KDR:3.278
Accuracy:39.554% C-
KPH:26.500 C++
VKPH:17.800 C*
Supernova PC
D
Kills:301
V. Kills:130 230%
Deaths:114
KDR:2.640
Accuracy:39.832% D--
KPH:15.300 D
VKPH:6.600 D
E540 Halberd
C-
Kills:118
V. Kills:75 155%
Deaths:39
KDR:3.026
Accuracy:40.767% D-
KPH:21.600 D-
VKPH:13.700 C-
Proton II PPA
C
Kills:85
V. Kills:7 N/A
Deaths:18
KDR:4.722
Accuracy:18.702% D-
KPH:39.500 D
VKPH:3.300 C
Supernova VPC
C
Kills:70
V. Kills:14 467%
Deaths:10
KDR:7
Accuracy:45% D
KPH:32.800 C--
VKPH:6.600 C
Kills:2,425 (1,691 + 734)
Deaths:762
KDR:3.182
VKDR:2.052
Vehicle Kills:1,564
Kill Difference:1,663
Playtime:107.148 hours
Usage:3%
Score:1.977m
Score/min:308
Driving Accuracy:45%
Gunner Accuracy:18.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:1,315
V. Kills:1,175 112%
Deaths:304
KDR:4.326
Accuracy:47.049% D--
KPH:38.900 C++
VKPH:34.800 B**
E540 Halberd-H
B+
Kills:1,131
V. Kills:631 179%
Deaths:174
KDR:6.500
Accuracy:52.635% D
KPH:48.500 C*
VKPH:27.100 B+
Proton II PPA-H
C+
Kills:168
V. Kills:13 N/A
Deaths:31
KDR:5.419
Accuracy:28.750% D--
KPH:75 C
VKPH:5.800 C+
Aphelion VEX-4H
B++
Kills:96
V. Kills:76 125%
Deaths:20
KDR:4.800
Accuracy:39.283% D
KPH:45.300 C**
VKPH:35.900 B++
M40 Fury-H
C
Kills:87
V. Kills:12 N/A
Deaths:10
KDR:8.700
Accuracy:20.702% F--
KPH:73.900 C
VKPH:10.200 C
G30 Walker
C++
Kills:62
V. Kills:51 119%
Deaths:28
KDR:2.214
Accuracy:30.748% D
KPH:19.700 C-
VKPH:16.200 C++
Kills:2,859 (0 + 2,859)
Deaths:567
KDR:5.042
VKDR:3.453
Vehicle Kills:1,958
Kill Difference:2,292
Playtime:65.761 hours
Usage:2%
Score:1.919m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:30.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:92
V. Kills:38 236%
Deaths:22
KDR:4.182
Accuracy:30.880% C
KPH:22.500 C
VKPH:9.300 B*
M20 Basilisk
D
Kills:79
V. Kills:36 214%
Deaths:14
KDR:5.643
Accuracy:31.668% D-
KPH:11.500 D
VKPH:5.200 D
M40 Fury
C+
Kills:62
V. Kills:26 230%
Deaths:26
KDR:2.385
Accuracy:28.635% D-
KPH:19.700 D--
VKPH:8.300 C+
Kills:233 (0 + 233)
Deaths:62
KDR:3.758
VKDR:1.613
Vehicle Kills:100
Kill Difference:171
Playtime:14.107 hours
Usage:0%
Score:0.220m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:28.635%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:212
V. Kills:10 N/A
Deaths:228
KDR:0.930
Accuracy:24.953% F-
KPH:20.500 D--
VKPH:1 D
Kills:212 (212 + 0)
Deaths:228
KDR:0.930
VKDR:0.044
Vehicle Kills:10
Kill Difference:16
Playtime:10.365 hours
Usage:0%
Score:0.033m
Score/min:54
Driving Accuracy:24.953%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 3,4773,4254,1510.825C0.2752.709%D11.883%D20.2DN/A70169.3h2.4C++4.5C+
NS-45 Pilot 2,9902,9733,1040.958C+0.1433.188%C**17.491%D--81.9B**N/A21536.3h7.2C*21.8B
NS-15M1 2,8882,8614,3950.651D0.4515.922%D*14.226%D--19DN/A59150.8h12.7C++79.7C
NS-11C 2,4672,4033,5890.67C0.4321.017%D16.355%C--13.9DN/A46172.6h16.7C79.6C
C-4 3,0162,1931,7111.282C+0.1922.29%DN/A67.9C25.5C60932.3h1.5C++6.7C+
L100 Python AP 3,5942,1824374.993C++3.9052.999%C1.604%D36.9B+23.9B**30859.2h5.7B+10.8B+
NSX Naginata 2,0722,0341,6161.259C+0.1619.966%C29.105%C++47C**N/A12543.3h11.8C*59.3C++
Betelgeuse 54-A 1,9511,9281,5801.22C-0.1223.265%D26.608%C--41.6DN/A13446.4h11.7C-50.4C-
Tank Mine 3,0821,8145893.08C**1.9828.743%CN/A112C++78.3B+125316.2h2.1C7.3C-
Pulsar LSW 1,7121,6841,6351.03C0.0717.669%D--20.487%C--26.9C--N/A9062.7h12.4C++70C
NSX Daimyo 1,6471,6477762.122C1.0338.484%C-95.871%B+46.4C+N/A11735.5h2.3B+6C*
Terminus VX-9 1,6061,5831,7080.927C0.1725.07%C+23.689%C35C+N/A12945.2h12.6C++50.1C++
Ursa 1,6051,5771,7440.904C0.1918.904%D22.955%C+30.2CN/A10052.2h11C*58.4C+
C-4 ARX 1,7221,4698531.722C+0.6326.945%C++N/A146.9B++25.3D61310h1.2C++4.5C*
VE-LR Obelisk 1,4751,4328321.721C+0.6234.982%B+33.869%C*53B*1.6A13227h6.2B+17.7B+
NS Baron G5AE 1,4111,3871,5550.892C-0.2038.756%D14.203%C+22.4DN/A7062h5.1D13.1C+
Supernova FPC 2,3021,3204193.15C2.0549.227%D1.742%C-22.9C+17B+31157.7h5.3C*10.7C++
Saron HRB-H 2,4901,3153044.326C+3.2347.049%D--1.141%C38.9C++34.8B**56733.8h25.7C++54.7C
NSX Tengu 1,3261,3131,0201.287C++0.1942.189%B*16.222%D54.9B*N/A13323.9h11.9B+28.2B+
Parallax VX3 1,3031,2968991.442C-0.3537.748%C+79.707%C**17.2DN/A6275.3h2.2C*5.9C++
NSX Tanto 1,3141,2811,3790.929C+0.1725.94%C+21.39%D25.7CN/A7249.9h15.5C+59.9C++
VX29 Polaris 1,2981,2781,0571.209C+0.1122.139%C18.936%D39.7C+N/A10532.2h12.2C*54.9C++
Frag Grenade 1,2801,25611256N/A1,254.9035.453%D*N/A306.3D5.9C10654.1h4.3C12.1D
NS-44 Commissioner 1,2701,2512,1060.594C0.5032.448%C-16.707%D30.4C+N/A10141.2h3.9C++11.9C++
Ghost 1,2221,2156501.869C0.7740.548%C*73.91%B+38.9C++N/A12231.2h2B+5B+
NS-7 PDW 1,2261,2021,5320.785C+0.3125.138%C++15.058%C-23.8C+N/A6850.5h14.7C*58.5C*
NS Decimator 1,7241,2021,8280.658C-0.4452.644%D--2.246%C+24.4D10.6D19749.2h4.7C++9C+
NS-15M2 1,2031,1971,7770.674C-0.4218.822%D--15.957%D*25.3DN/A10347.4h12C**64C+
V10 1,1821,1704762.458C1.3642.019%C**81.453%B+36C++N/A9232.5h2.1B5.1B+
Phaseshift VX-S 1,1761,1656991.667C--0.5732.365%C--78.283%C**15.1D-N/A4377.2h3.1C++9.5C+
XM98 1,1701,1659781.191C-0.0935.093%C75.193%C++10.3D--N/A42113.5h2.8C8C+
E540 Halberd-H 1,7621,1311746.5C+5.4052.635%D1.326%C48.5C*27.1B+40023.3h6.4C+12.1C+
Proximity Mine 1,0101,0072973.391C+2.2943.077%C++N/A139.9B+N/A4347.2h2.1C--4.8C++
NSX Yumi 8888639660.893C0.2027.004%C++20.858%C--28.9CN/A7629.9h12.4C++46C*
Artemis VX26 7647536581.144C+0.0529.409%B+19.389%C--32.3C+N/A9123.3h12.5C+42.7C**
SVA-88 7046915401.28C0.1822.612%C+25.905%C++39.9C+N/A14817.3h11.5C*50.7C*
NS Baron G5 6946745671.189C++0.0943.487%C+13.056%C51.8B**1.5M+15213h4.7C++10.8C+
NS-30 Vandal 6736647360.902C--0.1927.834%D-25%C+26.6C--N/A9025h6.3C22.5C
Eidolon VE33 6716565961.101C+0.0028.462%C++22.256%C-26.9C*N/A9624.4h7.8B+27.4B+
Phobos VX86 6296217550.823C0.2755.524%C13.044%D20.4D-N/A10530.5h2.5C++4.6C+
Equinox VE2 6226116750.905C0.1929.497%B++14.894%D-35.9C*N/A10317h10.9B++36.9B+
H-V45 5905804961.169C+0.0726.217%B+17.241%D36C*N/A13016.1h12.6B48.2B+
VE-H Maw 5785694461.276C0.1825.231%C+23.023%C38.2CN/A11514.9h12C+47.5C+
Saron HRB 8875311623.278C2.1839.554%C-N/A26.6C*17.8C*40820h18.9B+47.8B
NS-61 Emissary 4744695310.883C++0.2125.076%C--13.646%C--48.9AN/A1459.6h12.5C**49.8C**
Nemesis VSH9 7224649130.508C0.5960.035%C1.293%D-17.1C+9.5C+18627.2h6.6B++11B++
NS-11P 4554495280.85C0.2521.716%C16.036%C--27.7C+N/A9216.2h14.3C++65.9C++
NS-44 Commissioner AE 4234214340.97C0.1340.894%C+18.765%D-71.4B+N/A2125.9h3.3C*8C*
Orion VS54 3733714500.824C0.2717.295%D21.024%C--21.4C-N/A22717.3h12.6C**72.8C+
NS-15M AE 3803693541.042C-0.0524.33%C21.409%D32.9D1B++10011.2h14.6D-60.1C
NSX Masamune 4663655130.712C+0.3849.337%D--1.644%C29.7C+8.2C--14112.3h8.6B+17.4B+
Quasar VM1 3693583780.947C0.1511.319%D-17.877%C+14.7DN/A7124.3h16.2C+143.4C
Zenith VX-5 3653573860.925C0.1723.833%C17.927%D22C-N/A9516.2h14.2C+59.7C+
Pulsar VS1 3613533860.915C+0.1826.809%B++23.513%B+40.1B**N/A2418.8h13.8B+51.6B+
NS-44G Commissioner 3493483700.941C0.1642.946%C**13.506%D*72.5B+N/A1764.8h3.6C++8.3C**
CAS30 Tank Buster 6933477010.495D0.6030.376%D**2.594%A+3.8D3.8D-6690.6h58.8C++193.4C-
Thanatos VE70 3413384670.724C+0.3739.829%C+13.314%D20.1CN/A10616.8h5.2C+13.1C++
Solstice SF 3443373990.845C+0.2525.913%B+16.321%C+22.3C++N/A7715.1h10.3C**39.7B+
NS Campion 33733719,5170.017D1.0831.051%C+N/A0.6CN/A2532.1h2.3C+7.5B
Lumine Edge 33933713,0240.026C1.0710.54%D**10.979%D0.7C--N/A2460.6h1.3C**11.9D
CME 3393353890.861C-0.2430.095%B++19.403%C-34.9C++N/A1049.6h15.4C51.1C**
Pulsar C 3323303171.041C+0.0626.652%B+26.667%B++28.7C++N/A15411.5h10.4B+38.9B+
Serpent VE92 3233183550.896C+0.2026.172%B+16.038%D28.9C+N/A15011h12.3B47B+
Cosmos VM3 3073052801.089C-0.0111.175%D*17.377%C-20.7DN/A8214.7h15.1C134.9D
Supernova PC 4313011142.64C1.5439.832%D--1.661%C--15.3D6.6D19219.7h5.2C*13.1C
NSX Tomoe 3022983140.949C0.1531.625%B+30.201%D26.4C--N/A10011.3h15.8C50C++
NS-44L Blackhand 2952914050.719C0.3835.468%D20.275%F33.8B+N/A1198.6h4.4C++12.5C+
MANA Anti-Vehicle Turret 4912832960.956D0.1447.985%D3.534%C++2830C+2080C11317050.1h8.8C18.3C
Skyguard 4872551082.361C+1.2631.193%C**1.961%C+11.4C10.4C*22122.3h152.8C--489.8C+
NS-AM7 Archer 3872537110.356C0.7453.232%D12.253%C--4.3D2.3C+3658.6h20.4C++38.3C+
Rocklet Rifle 4342492680.929B+0.1743.668%D--N/A37.2B*27.6C**4236.7h24.7B**56.4B+
Maelstrom Turbo Laser 4142235930.376C-0.7221.741%F1.794%C-5.2D4.5D-8042.8h118.6C+545.5C--
Nova 2252232071.077C+0.0239.188%C-13.453%C46.5B+N/A1284.8h4.4C++11.2C+
L100 Python HEAT 303219375.919B4.8257.303%B+N/A57.6A*22.1A*4953.8h6.1C*10.6B+
Sticky Grenade 2212191219N/A217.900.038%T*N/A312.9D*2.9D--9680.7h0A*11.9F-
C150 Dalton 4062181271.717D0.6237.703%C+N/A2180U1880U22512700.1h8F-21.2F
S12 Renegade 2222122280.93C--0.1724.953%F-3.774%C-20.4D--1D5410.4h3.1B12.5D
Hornet Missiles 3572091061.972D0.8842.266%F--N/A28.6D20.3D3287.3h12.7C+30.1D
Eridani SX5 2042022630.768C0.3326.743%C++8.416%F25.3CN/A1528h13.2C+49.5C++
Manticore SX40 1941913520.543C-0.5526.875%C11.518%D**26.9C+N/A1017.1h9.8D36.5C-
Flare VE6 1931901910.995C0.1019.611%C--26.316%C**37.3C+N/A2275.1h12.2C62.3C+
Nebula VM20 1891861271.465C0.3711.073%D**17.742%C--23.8C--N/A927.8h16.5C++149.1D-
Nebula VM20 1801781281.391C0.2910.613%F24.719%B*22.8DN/A937.8h16.6C+156D--
Dual Photon Pods 234176533.321C-2.2238.654%D**1.136%C+53.3C-17.6C+5083.3h29.1C--75.4D-
The Slasher 1731738,3680.021D1.0833.333%C+4.624%D0.6CN/A2287.4h2B+5.9C**
Force-Blade 17017014,6000.012C1.0829.331%C+N/A0.2DN/A1680.2h1.8B*6B+
Proton II PPA-H 181168315.419C--4.3228.75%D--1.19%C--76.4C5.9C+2952.2h10.3C++35.8C
H-V45 AE 1741681501.12C0.0226.782%C22.619%D41C1.5A+1214.1h12.4C+46.2C+
NS-357 Underboss 1701682060.816C+0.2837.838%C++13.691%D--50.9BN/A1873.3h4.6C12.1C++
VE-S Canis 1671661631.018C+0.0828.649%C*17.47%C38.6C+N/A1654.3h12.8C+44.7C*
Saron Laser Cannon 2831624820.336C0.7625.749%D--1.235%D5D3.7D-9932.4h148.3C+576.1C
S1 2331593390.469C0.6348.374%D--N/A16.4D7.6D3509.7h5.8B+12C++
Vortex VM21 2391521261.206B0.1148.194%B*3.947%C+13.3A+7.6A10411.4h33.8B++70.1B+
Cerberus 1531512060.733C0.3629.561%C11.258%D**40.8C*N/A1343.7h6.7C22.8C+
Vortex VM21 2511471251.176C++0.0848.979%B*3.401%C+13B*9.2A12511.3h34.6B70.6B+
Spiker 1431402350.596C-0.5021.448%D*22.143%C*32.6C+N/A1244.3h9.1C++42.2C
Phantom VA23 139139931.495C+0.4038.848%B+32.374%C**51.5B+N/A1522.7h5.3C-13.6C++
Lancer VS22 2331203310.363C--0.7359.119%CN/A11C10.4C-22610.9h34.4C+58.3C
L100 Python HESH 1491181110.727C+9.6363.605%A++N/A62.1B+16.3A*5501.9h4.6D-7.3C++
E540 Halberd 193118393.026C--1.9340.767%D-1.695%C-21.5D-13.6C--3345.5h6.3C15.5D
Corvus VA55 1121102040.539D0.5621.733%C--18.182%D19.3C--N/A1055.7h13.6C62.6C
Aphelion VEX-4H 17296204.8C+3.7039.283%D3.125%C+45.7C**36.2B*6942.1h63.2C+160.9C+
MKV Suppressed 9695881.08C++0.0228.026%B+13.684%D-35.2C*N/A2222.7h14.4C++51.2C**
NSX Amaterasu 97933,3460.028C1.0714.11%D-11.828%C0.9C-N/A4101.2h6.7C+47.3C-
M60-G Bulldog 13092224.182C+3.0930.88%C2.174%C--22.4C9.3B*3014.1h8.7C28.1C+
Anti-Vehicle Grenade 11391191N/A89.9042.028%D--N/A227.5D55C--18710.4h6.3C+15C
Spear Anti-Vehicle Phalanx Turret 16489263.423D2.3340.975%CN/A34.2C+28.8B++7092.6h9.3C++22.6C++
M40 Fury-H 9987108.7C7.6020.702%F--1.149%C+72.5C-10C-4071.2h10.4C50.4F**
Comet VM2 119872400.363D0.7335.205%D-5.747%B++6.7D2.5D-12013h27C76.8C
Equinox VE2 Burst 8987861.012C0.0827.85%C+28.736%C++45.8C++1.1B*3211.9h13.9C49.8C+
Beamer VS3 9185761.118B+0.0223.378%D10.588%F11.5DN/A1007.4h15.5D*66.2C-
Proton II PPA 9285184.722D3.6318.702%D-3.529%A+38.6D3.2C1852.2h10.6C+56.9C
Hades VSH4 139823530.232D0.8663.166%D2.439%C+10.1C7C-1438.1h9.7C15.3C
M20 Basilisk 11579145.643B**4.5531.668%D-5.063%C11.4D5.2D2256.9h101.3C+319.9C
VX6-7 7777741.041C+0.0623.603%C+11.688%F20.8C-N/A1413.7h11.8B50C**
Supernova VPC 8470107C5.9045%D1.429%C+33.3C--6.7C3812.1h3.3C++7.4C+
Comet VM2 104701770.395D0.7036.54%D-7.143%A+7.4D3.6D1339.5h28.8C+78.9C
Lasher X2 70691640.421D0.6817.303%D*8.696%M17.3DN/A1854h22C127.2D
Parallax VX3-AE 6868203.4C2.3042.462%C++86.765%B*30.9DN/A872.2h2C+4.8C+
C75 Viper 9166401.65C--0.5526.897%D*3.03%A*8.5D*3.2D*2307.8h18.8D70.1D**
Aspis Anti-Aircraft Phalanx Turret 12765262.5C1.4024.378%C+1.538%C-8C--7.7D1638.1h177.3C--727.2C+
Artemis VX26 AE 6363381.658C0.5628.71%C12.698%F-63B++N/A1661h12.2C+42.6C+
NS-20 Gorgon 7363471.34C*0.2420.524%D-20.635%C*25.2B*4M**972.5h34.5B+168.3C**
M40 Fury 8862262.385D1.2928.635%D-3.226%A++20D--8.4C+2843.1h19.8D69.1D-
G30 Walker 11362282.214D1.1230.748%D3.226%C20C-16.5C++2883.1h234.9D764.1D-
NS-20 Gorgon 6459471.255C++0.1620.264%D-30.509%A++24.6B+2.1B*812.4h36.5B179.9C++
MANA Anti-Personnel Turret 6358411.415N/A0.3218.323%UN/A580U50U2848500.1h33.2T*181.3T*
Auraxium Force-Blade 57572,5550.022C1.0724.416%C-N/A0.7CN/A279.9h2C**8.3C++
L105 Zephyr 5852262D0.9023.881%F--N/A20.8D--2.4D-1792.5h8.6D--36.1F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter454,3922.9h
Nano-Armor Kit8301,070,65976.3h
Restoration Kit2783,8643.9h
Anti-Vehicle MANA Turret1043,4274.7h
Spawn Beacon864,1894.5h
AE Medical Applicator539120,6559.1h
AE Nano-Armor Kit445792,48950.5h
Nanite Revive Grenade03,9471.1h
Medical Applicator26370,8386.4h
Deconstruction Tool09580.1h
Spitfire Auto-Turret166560.7h
M12 Kobalt01400h
Ammunition Package1632,9393.9h
Medical Kit163050.2h
Anti-Infantry MANA Turret112800.8h
Nano-Repair Grenade01,0830.3h
Hardlight Barrier4690.1h
Recon Detection Device418552.9h
Smoke Grenade0700h

Check the help document for the dictionary if you want to learn more about words used here.


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