Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,746)players online:
MikeyAtwitch (11)  fbmarder (9)  mushro2001 (1) 21
stats.dasanfall.com
Primarch Exterminator Tscain[TRID] Tscain
VS BR 96

KDR: 0.45

Score: 14m

Last Seen: Apr 18th, 2019 6:22 PM
- OFFLINE - 159.4 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
Level Progress (to 97): 2%
Level 100 Progress: 74% 418h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11C NS-11A C-4 Proximity Mine Spear Anti-Vehicle Phalanx Turret Eidolon VE33 Zenith VX-5 Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Tscain



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-52,542 MLG Score: -42
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.206%15.724%2391710183,7650.4279380.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.839%-1.149D*-0.767D--2.89THEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.4-1.025D*23-0.611D128.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.394%1.844%263103248811305380.43147791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.882%-2.29F---0.486D0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
577.8-13.939T*100.5-7.011T*477.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.161%3.175%411034637921400.079445245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.856F--0.306C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
985.9-7.294T*159.3-3.023T-826.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.814%11.864%421033236594110.397306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±22.859%1.113B**-0.534D5.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.7-1.023D*14.6-2.015F--12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
14m829.7%193 (11.6k)192 (11.5k)0.4475728,26818,4730.65371196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035789.36%9.773%9103:570

21% Combat Medic69% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:28 PMJun 9th, 2014 9:26 PMApr 24th, 2019 1:00 AM (1d) (PST)Apr 18th, 2019 5:25 PM (6d) (PST)Apr 18th, 2019 2:22 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3191461730.1130.2530.0111.2280.035-42

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,1518,76310,388715174211,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1217.7h/50.7d 3,808 808 4,440 89.7k 1,767 4,041 2,541 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
F
Kills:151
Deaths:362
KDR:0.417
Accuracy:11.226% F--
HSR:13.245% F
Kills:151
Deaths (as Heavy Assault):362
Deaths (to Heavy Assaults):4,561
KDR:0.41713
Kill Difference:211
Playtime:35.903 hours
Usage:3%
Score:0.341m
Score/min:158
Accuracy (listed only):11.226%
HSR (listed only):13.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:908
Deaths:1,960
KDR:0.463
Accuracy:14.646% F-
HSR:13.987% D-
Eidolon VE33
D
Kills:293
Deaths:838
KDR:0.350
Accuracy:21.094% D*
HSR:21.502% D
Zenith VX-5
D-
Kills:291
Deaths:597
KDR:0.487
Accuracy:15.537% F-
HSR:16.151% D-
Solstice SF
C+
Kills:245
Deaths:806
KDR:0.304
Accuracy:14.199% F-
HSR:17.143% C+
Serpent VE92
C+
Kills:189
Deaths:620
KDR:0.305
Accuracy:11.835% F--
HSR:19.048% C+
Pandora VX25
C+
Kills:143
Deaths:352
KDR:0.406
Accuracy:29.977% D--
HSR:14.685% C+
Thanatos VE70
S
Kills:93
Deaths:19
KDR:4.895
Accuracy:94.633% S
HSR:7.527% F-
Pulsar C
D*
Kills:51
Deaths:168
KDR:0.304
Accuracy:12.009% F--
HSR:15.686% D*
Kills:2,213
Deaths (as Engineer):5,360
Deaths (to Engineers):4,236
KDR:0.41287
Kill Difference:3,147
Playtime:839.341 hours
Usage:69%
Score:9.392m
Score/min:186
Accuracy (listed only):26.741%
HSR (listed only):15.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D*
Kills:207
Deaths:539
KDR:0.384
Accuracy:15.658% F-
HSR:11.594% D*
NS-7 PDW
D*
Kills:198
Deaths:599
KDR:0.331
Accuracy:13.807% F-
HSR:10.101% D*
NS-44 Commissioner
C-
Kills:157
Deaths:596
KDR:0.263
Accuracy:22.205% F
HSR:19.108% C-
NS-AM7 Archer
C+
Kills:113
Deaths:778
KDR:0.145
Accuracy:57.644% C+
HSR:6.195% D*
NS-44LB Blackhand
D
Kills:71
Deaths:303
KDR:0.234
Accuracy:28.424% F-
HSR:40.845% D
VE-S Canis
D--
Kills:69
Deaths:387
KDR:0.178
Accuracy:9.703% F**
HSR:11.594% D--
Kills:815
Deaths (as Infiltrator):3,202
Deaths (to Infiltrators):3,380
KDR:0.25453
Kill Difference:2,387
Playtime:48.697 hours
Usage:4%
Score:0.233m
Score/min:80
Accuracy (listed only):24.574%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:688
Deaths:1,457
KDR:0.472
Accuracy:12.605% F--
HSR:17.442% D
Eridani SX5
D*
Kills:207
Deaths:539
KDR:0.384
Accuracy:15.658% F-
HSR:11.594% D*
NS-7 PDW
D*
Kills:198
Deaths:599
KDR:0.331
Accuracy:13.807% F-
HSR:10.101% D*
H-V45
D**
Kills:188
Deaths:686
KDR:0.274
Accuracy:11.106% F*
HSR:11.170% D**
Pandora VX25
C+
Kills:143
Deaths:352
KDR:0.406
Accuracy:29.977% D--
HSR:14.685% C+
Thanatos VE70
S
Kills:93
Deaths:19
KDR:4.895
Accuracy:94.633% S
HSR:7.527% F-
Corvus VA55
D
Kills:78
Deaths:334
KDR:0.234
Accuracy:10.656% F*
HSR:17.949% D
VE-S Canis
D--
Kills:69
Deaths:387
KDR:0.178
Accuracy:9.703% F**
HSR:11.594% D--
Pulsar VS1
D*
Kills:60
Deaths:103
KDR:0.583
Accuracy:10.461% F*
HSR:11.667% D*
NS-11P
C*
Kills:53
Deaths:285
KDR:0.186
Accuracy:9.193% F**
HSR:20.755% C*
Kills:1,777
Deaths (as Combat Medic):4,761
Deaths (to Combat Medics):1,898
KDR:0.37324
Kill Difference:2,984
Playtime:258.025 hours
Usage:21%
Score:3.692m
Score/min:238
Accuracy (listed only):21.780%
HSR (listed only):13.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:59
Deaths:144
KDR:0.410
Accuracy:9.355% D**
HSR:16.949% C
Cosmos VM3
D**
Kills:55
Deaths:132
KDR:0.417
Accuracy:9.293% F
HSR:12.727% D**
NS-10 Burster
D*
Kills:54
Deaths:124
KDR:0.435
Accuracy:18.146% F
HSR:1.852% D*
Kills:168
Deaths (as MAX Suit):200
Deaths (to MAX Suits):1,055
KDR:0.84
Kill Difference:32
Playtime:26.234 hours
Usage:2%
Score:0.344m
Score/min:219
Accuracy (listed only):12.265%
HSR (listed only):10.509%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:280
V. Kills:298 94%
Deaths:237
KDR:1.181
Accuracy:17.121% F-
KPH:4.200 D**
VKPH:4.400 D**
L100 Python HEAT
D--
Kills:122
V. Kills:93 130%
Deaths:45
KDR:2.711
Accuracy:32.720% F-
KPH:8.800 D**
VKPH:6.700 D--
C75 Viper
C--
Kills:92
V. Kills:68 133%
Deaths:77
KDR:1.195
Accuracy:22.743% F
KPH:7.700 D*
VKPH:5.700 C--
Kills:494 (494 + 0)
Deaths:359
KDR:1.376
VKDR:1.279
Vehicle Kills:459
Kill Difference:135
Playtime:92.806 hours
Usage:8%
Score:0.571m
Score/min:103
Driving Accuracy:22.743%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:86
V. Kills:53 159%
Deaths:37
KDR:2.324
Accuracy:35.094% F
KPH:6.600 D**
VKPH:4.100 D*
Kills:86 (86 + 0)
Deaths:37
KDR:2.324
VKDR:1.432
Vehicle Kills:53
Kill Difference:49
Playtime:12.953 hours
Usage:1%
Score:0.087m
Score/min:112
Driving Accuracy:35.094%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:63
V. Kills:32 191%
Deaths:95
KDR:0.663
Accuracy:16.161% F*
KPH:5 D*
VKPH:2.500 D**
Kills:63 (0 + 63)
Deaths:95
KDR:0.663
VKDR:0.337
Vehicle Kills:32
Kill Difference:32
Playtime:12.581 hours
Usage:1%
Score:0.054m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:16.161%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 9199081,9600.463D0.0214.646%F-13.987%D-11DN/A4282.6h19.1D130.5D**
NS-11A 6966881,4570.472D0.0212.605%F--17.442%D10.3D--N/A4666.7h18.2D*144.5F**
C-4 6764247830.542D0.0919.467%D*N/A17D**10.1D*20025h2D10.4D*
Proximity Mine 3873861951.979D1.5331.042%D*N/A51.5D**N/A1547.5h2.1C--6.9D*
Spear Anti-Vehicle Phalanx Turret 680383944.074C-3.6323.963%F-3.133%C-14.5D*11.2D--16526.5h12.8D-53.4F*
Eidolon VE33 3192938380.35D0.1021.094%D*21.502%D3.2D--N/A1792.8h27.3T*129.6T*
Zenith VX-5 2942915970.487D0.0415.537%F-16.151%D-9.6D--N/A4530.3h20.8F-133.6F--
Skyguard 5782802371.181D0.7317.121%F-1.071%D-4.2D**4.4D**10667h169.5D-990.2F*
MANA Anti-Vehicle Turret 6792753120.881D0.4334.836%D**2.182%D--2750C+4040B1595580.1h12D*34.4F-
Tank Mine 3952451401.75C-1.3017.669%D*N/A64.5D-39.5D7783.8h1.6B+9D*
Solstice SF 2462458060.304D0.1414.199%F-17.143%C+6.1D-N/A2240.1h19.9D-140.1F--
MANA Anti-Personnel Turret 2282192340.936N/A0.495.502%UN/A2190U90U6758800.1h45.3T*824T*
Eridani SX5 2112075390.384D0.0615.658%F-11.594%D*7.8D--N/A4426.6h18.4D**117.4F-
NS-7 PDW 2011985990.331D0.1213.807%F-10.101%D*6.9D--N/A3228.5h24.7F-178.6F--
Serpent VE92 1961896200.305D0.1411.835%F--19.048%C+7.5D--N/A3425.1h25.4F*214.3T*
H-V45 1921886860.274D0.1711.106%F*11.17%D**6.2D*N/A3030.4h27.1T*243.6T*
NS-44 Commissioner 1571575960.263D0.1822.205%F19.108%C-5.1D*N/A2730.5h4.7D21.1D**
SVA-88 1521513620.417D0.0311.226%F--13.245%F10.2D*N/A4714.8h18.1F-161.2T
Pandora VX25 1451433520.406D0.0429.977%D--14.685%C+4.7D*N/A3430.3h8.1F--27.2F-
Aspis Anti-Aircraft Phalanx Turret 280134642.094C--1.6515.229%F2.985%B+4.5D*4.9D*11929.7h191.4D-1257D**
L100 Python HEAT 215122452.711C-2.2632.72%F-3.279%B+8.8D**6.7D--10713.8h8.3D25.4F--
NS-AM7 Archer 3101137780.145D-0.3057.644%C+6.195%D*1.7D*3C**1765.4h105.2T*182.5T*
Thanatos VE70 10293194.895S4.4594.633%S7.527%F-5.2D*N/A5218h24.6T*26D**
C75 Viper 16092771.195D0.7522.743%FN/A7.7D*5.7C--7811.9h26.5F-116.4T*
Supernova PC 13986372.324C-1.8835.094%F2.326%C+6.6D**4.1D*11213h6.5C--18.5D**
Corvus VA55 80783340.234D--0.2110.656%F*17.949%D5.2D*N/A2015.1h23.8T*223.7T*
NS-44LB Blackhand 73713030.234D*0.2128.424%F-40.845%D3.8D*N/A1418.5h13.2T*46.3T*
VE-S Canis 78693870.178D-0.279.703%F**11.594%D--3.3D*N/A1120.8h28.3T*292.1T*
Frag Grenade 6767167N/A66.5532.538%FN/A335DN/A14950.2h4.5C--13.8D--
M20 Basilisk 9563950.663D--0.2216.161%F*3.175%D--5D*2.5D**7112.6h159.3D**985.9T*
Pulsar VS1 63601030.583C0.1410.461%F*11.667%D*12.5DN/A904.8h17.8D170T
Quasar VM1 63591440.41D0.049.355%D**16.949%C10.5D--N/A525.6h23F-246.2D*
Cosmos VM3 60551320.417D-0.039.293%F12.727%D**10.4D**N/A375.3h23.7T-254.9T-
NS-10 Burster 92541240.435D0.0118.146%F1.852%D*3.2D--2.2D-8516.9h147.6C+813.4D*
NS-11P 55532850.186D-0.269.193%F**20.755%C*4.7D*N/A1911.2h36.5T*397.3T*
Pulsar C 54511680.304D0.1412.009%F--15.686%D*6.8D-N/A617.5h20.7F-172.6T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret462072.9h
Spawn Beacon21920.3h
Nano-Armor Kit779668,81763.8h
Nanite Revive Grenade01,2440.4h
Welding Device02090.1h
Deconstruction Tool06880.1h
Spitfire Auto-Turret441,4102.1h
Rampart Wall0610.7h
Ammunition Package632,6224.1h
Anti-Infantry MANA Turret299242.4h
Medical Applicator1,272332,69035.8h
WLT-Howler Mining Laser433,40810.4h
Saron Laser Cannon22270.5h
Shield Recharging Field67440.4h
Recon Detection Device5630.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 1.14s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.