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Primarch Exterminator Tscain[TRID] Tscain
VS BR 94

KDR: 0.45

Score: 13.6m

Last Seen: Nov 30th, 2018 1:15 AM
- OFFLINE - 1963.4 hour(s)

Battle Rank 94 - Vanu Sovereignty on Cobalt
Level Progress (to 95): 46%
Level 100 Progress: 72% 452h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11C NS-11A C-4 Spear Anti-Vehicle Phalanx Turret Proximity Mine Eidolon VE33 Zenith VX-5 MANA Anti-Vehicle Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-50,040 MLG Score: -40
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.255%15.802%2411610063,6830.4401290.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.901%-1.136D*-0.751D--2.953THEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.1-0.979D--22.6-0.582D125.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.406%1.944%263101946310715170.43190389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.531%-2.289F---0.433C--0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
587.8-14.21T*102.3-7.164T*485.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.202%11.864%021020236544110.433823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±23.031%1.147B**-0.53D5.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.5-1.009D*14.6-2.015F--11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m793.1%196 (11.8k)196 (11.8k)0.4537317,94817,5170.66255694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022749.191%9.952%9103:560

20% Combat Medic70% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:28 PMJun 9th, 2014 9:26 PMDec 28th, 2018 8:09 PM (53d) (PST)Nov 29th, 2018 9:27 PM (82d) (PST)Nov 29th, 2018 9:15 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3231471760.1150.2540.0111.1950.036-40

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,3588,81810,540715172211,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1150.9h/48d 3,658 791 4,110 82.5k 1,715 3,857 2,456 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
F
Kills:150
Deaths:360
KDR:0.417
Accuracy:11.089% F--
HSR:13.333% F
Kills:150
Deaths (as Heavy Assault):360
Deaths (to Heavy Assaults):4,352
KDR:0.41667
Kill Difference:210
Playtime:34.623 hours
Usage:3%
Score:0.332m
Score/min:160
Accuracy (listed only):11.089%
HSR (listed only):13.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:906
Deaths:1,917
KDR:0.473
Accuracy:14.768% F-
HSR:13.907% D-
Eidolon VE33
D
Kills:293
Deaths:838
KDR:0.350
Accuracy:21.094% D--
HSR:21.502% D
Zenith VX-5
D-
Kills:291
Deaths:597
KDR:0.487
Accuracy:15.537% F-
HSR:16.151% D-
Solstice SF
C++
Kills:244
Deaths:803
KDR:0.304
Accuracy:14.193% F-
HSR:17.213% C++
Serpent VE92
C+
Kills:189
Deaths:620
KDR:0.305
Accuracy:11.835% F--
HSR:19.048% C+
Pandora VX25
C+
Kills:143
Deaths:348
KDR:0.411
Accuracy:30.195% D-
HSR:14.685% C+
Thanatos VE70
S
Kills:93
Deaths:17
KDR:5.471
Accuracy:95.337% S
HSR:7.527% F
Pulsar C
D*
Kills:51
Deaths:168
KDR:0.304
Accuracy:12.009% F--
HSR:15.686% D*
Kills:2,210
Deaths (as Engineer):5,308
Deaths (to Engineers):4,029
KDR:0.41635
Kill Difference:3,098
Playtime:809.453 hours
Usage:70%
Score:9.215m
Score/min:190
Accuracy (listed only):26.871%
HSR (listed only):15.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D*
Kills:207
Deaths:539
KDR:0.384
Accuracy:15.658% F-
HSR:11.594% D*
NS-7 PDW
D*
Kills:198
Deaths:599
KDR:0.331
Accuracy:13.807% F-
HSR:10.101% D*
NS-44 Commissioner
C-
Kills:157
Deaths:587
KDR:0.267
Accuracy:22.256% F
HSR:19.108% C-
NS-AM7 Archer
C+
Kills:107
Deaths:735
KDR:0.146
Accuracy:57.191% C+
HSR:6.542% D*
NS-44LB Blackhand
C
Kills:67
Deaths:267
KDR:0.251
Accuracy:28.324% F
HSR:41.791% C
Kills:736
Deaths (as Infiltrator):2,727
Deaths (to Infiltrators):3,201
KDR:0.26989
Kill Difference:1,991
Playtime:43.953 hours
Usage:4%
Score:0.217m
Score/min:82
Accuracy (listed only):27.448%
HSR (listed only):17.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:688
Deaths:1,457
KDR:0.472
Accuracy:12.605% F--
HSR:17.442% D
Eridani SX5
D*
Kills:207
Deaths:539
KDR:0.384
Accuracy:15.658% F-
HSR:11.594% D*
NS-7 PDW
D*
Kills:198
Deaths:599
KDR:0.331
Accuracy:13.807% F-
HSR:10.101% D*
H-V45
D*
Kills:188
Deaths:685
KDR:0.274
Accuracy:11.125% F*
HSR:11.170% D*
Pandora VX25
C+
Kills:143
Deaths:348
KDR:0.411
Accuracy:30.195% D-
HSR:14.685% C+
Thanatos VE70
S
Kills:93
Deaths:17
KDR:5.471
Accuracy:95.337% S
HSR:7.527% F
Corvus VA55
D
Kills:78
Deaths:334
KDR:0.234
Accuracy:10.656% F*
HSR:17.949% D
Pulsar VS1
D*
Kills:60
Deaths:103
KDR:0.583
Accuracy:10.461% F*
HSR:11.667% D*
NS-11P
C**
Kills:53
Deaths:285
KDR:0.186
Accuracy:9.193% F**
HSR:20.755% C**
Kills:1,708
Deaths (as Combat Medic):4,367
Deaths (to Combat Medics):1,800
KDR:0.39112
Kill Difference:2,659
Playtime:229.415 hours
Usage:20%
Score:3.430m
Score/min:249
Accuracy (listed only):23.226%
HSR (listed only):13.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:57
Deaths:132
KDR:0.432
Accuracy:9.112% D**
HSR:17.544% C+
NS-10 Burster
D*
Kills:53
Deaths:123
KDR:0.431
Accuracy:18.030% F
HSR:1.887% D*
Kills:110
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):1,015
KDR:0.86275
Kill Difference:17.500
Playtime:24.619 hours
Usage:2%
Score:0.333m
Score/min:226
Accuracy (listed only):13.571%
HSR (listed only):9.715%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:262
V. Kills:290 90%
Deaths:230
KDR:1.139
Accuracy:17.145% F-
KPH:4 D**
VKPH:4.500 D**
L100 Python HEAT
D--
Kills:122
V. Kills:93 130%
Deaths:45
KDR:2.711
Accuracy:32.720% F-
KPH:8.800 D**
VKPH:6.700 D--
C75 Viper
C--
Kills:80
V. Kills:59 133%
Deaths:64
KDR:1.250
Accuracy:22.808% F
KPH:7.700 D*
VKPH:5.700 C--
Kills:464 (464 + 0)
Deaths:339
KDR:1.369
VKDR:1.304
Vehicle Kills:442
Kill Difference:125
Playtime:89.226 hours
Usage:8%
Score:0.559m
Score/min:104
Driving Accuracy:22.808%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:79
V. Kills:49 158%
Deaths:37
KDR:2.135
Accuracy:32.959% F-
KPH:6.300 D**
VKPH:3.900 D*
Kills:79 (79 + 0)
Deaths:37
KDR:2.135
VKDR:1.324
Vehicle Kills:49
Kill Difference:42
Playtime:12.590 hours
Usage:1%
Score:0.083m
Score/min:109
Driving Accuracy:32.959%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 9179061,9170.473D0.0214.768%F-13.907%D-11.1DN/A4381.4h19D128.7D**
NS-11A 6966881,4570.472C--0.0212.605%F--17.442%D10.3D--N/A4666.7h18.2D*144.5F**
C-4 6624177600.549D0.1019.379%D*N/A17.2D**10.1D*20624.2h2D10.3D*
Spear Anti-Vehicle Phalanx Turret 672377934.054C-3.6023.143%F--3.183%C--14.7D*11.5D-16925.7h12.2D52.5F*
Proximity Mine 3313301612.05D1.6031.492%D*N/A52.4D**N/A1546.3h2.1C--6.8D*
Eidolon VE33 3192938380.35D0.1021.094%D--21.502%D3.2D--N/A1792.8h27.3T*129.6T*
Zenith VX-5 2942915970.487D0.0315.537%F-16.151%D-9.6D--N/A4530.3h20.8F-133.6F*
Skyguard 5522622301.139D0.6917.145%F-1.145%D4D**4.5D**10765h175.1D--1021.4F*
Solstice SF 2452448030.304D0.1514.193%F-17.213%C++6.2D-N/A2339.4h19.9D-140.5F--
Tank Mine 3732301371.679C-1.2318.026%D*N/A65.7D-40.9D8053.5h1.6B+8.9D*
MANA Anti-Personnel Turret 2282192320.944N/A0.495.509%UN/A2190U90U6756300.1h45.2T*821T*
Eridani SX5 2112075390.384D0.0715.658%F-11.594%D*7.8D--N/A4326.6h18.4D**117.4F-
NS-7 PDW 2011985990.331D0.1213.807%F-10.101%D*6.9D--N/A3228.5h24.7F-178.6F*
Serpent VE92 1961896200.305D0.1511.835%F--19.048%C+7.5D--N/A3425.1h25.4F**214.3T*
H-V45 1921886850.274D0.1811.125%F*11.17%D*6.2D--N/A3130.4h27.1T*243.2T*
NS-44 Commissioner 1571575870.267D0.1922.256%F19.108%C-5.2D--N/A2730.2h4.6C--20.7D*
SVA-88 1511503600.417D0.0411.089%F--13.333%F10.2D*N/A4714.7h17.9F-161.2T-
Pandora VX25 1451433480.411D-0.0430.195%D-14.685%C+4.7D*N/A3430.2h8.1F--27F-
L100 Python HEAT 215122452.711C2.2632.72%F-3.279%B+8.8D**6.7D--10713.8h8.3D-25.4F--
Aspis Anti-Aircraft Phalanx Turret 254118611.934D1.4815.294%D**3.39%B**4.3D*4.9D*12427.6h202D--1320.6F
NS-AM7 Archer 2981077350.146D-0.3157.191%C+6.542%D*1.8D*3.2B1859.9h99.3T*173.6T*
Thanatos VE70 10293175.471S5.0295.337%S7.527%F5.2D*N/A5217.9h24.6T*25.8F
C75 Viper 13980641.25D0.8022.808%FN/A7.7D*5.7C--8310.4h27.7F-121.5T*
Supernova PC 12879372.135C-1.6832.959%F-2.532%C++6.3D**3.9D*10912.6h5.9C+18.1D*
Corvus VA55 80783340.234D--0.2210.656%F*17.949%D5.2D--N/A2015.1h23.8T*223.7T*
Frag Grenade 6767167N/A66.5532.465%FN/A335DN/A14940.2h4.5C--13.7D--
NS-44LB Blackhand 69672670.251D*0.2028.324%F41.791%C4.4D*N/A1615.3h13.2T*46.6T*
Pulsar VS1 63601030.583C0.1310.461%F*11.667%D*12.5DN/A894.8h17.8D170T-
Quasar VM1 59571320.432D0.029.112%D**17.544%C+11.4D--N/A585h21.8F239.1D*
NS-11P 55532850.186D-0.279.193%F**20.755%C**4.7D*N/A1911.2h36.5T*397.3T*
NS-10 Burster 90531230.431D0.0218.03%F1.887%D*3.2D--2.2D-8516.7h148.8C+825D*
Pulsar C 54511680.304D0.1512.009%F--15.686%D*6.8D-N/A617.5h20.7F-172.6T

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret462042.9h
Spawn Beacon11580.3h
Nano-Armor Kit752651,32562.1h
Nanite Revive Grenade01,0790.3h
Deconstruction Tool06880.1h
Spitfire Auto-Turret291,1341.6h
Anti-Infantry MANA Turret299162.4h
Ammunition Package572,4783.8h
Medical Applicator1,164313,04133.5h
WLT-Howler Mining Laser133,4088.2h
Saron Laser Cannon21340.4h
Shield Recharging Field67440.4h
Recon Detection Device3620.5h

Check the help document for the dictionary if you want to learn more about words used here.


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