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Primarch Veteran Tscain[TRID] Tscain
VS BR 97

KDR: 0.45

Score: 14.5m

Last Seen: Aug 13th, 2019 3:29 PM
- OFFLINE - 296.6 hour(s)

Battle Rank 97 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 830
Level Progress (to 98): 59%
Level 100 Progress: 77% 377h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11C NS-11A C-4 Proximity Mine Spear Anti-Vehicle Phalanx Turret Zenith VX-5 Eidolon VE33 Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-52,542 MLG Score: -42
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.212%15.949%2431811964,0190.4385640.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.722%-1.157D*-0.746D--2.777F**HEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.2-1.031D*23-0.612D128.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.423%1.811%263121149711615460.42771191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%-2.288F---0.483D0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
572.3-13.833T*99.7-6.967T*472.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.606%2.857%511213708201580.085261944%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.826F--0.372C--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
951.1-7.101T*157.9-2.988T793.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.725%11.864%521212236625110.3776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±22.883%1.095B**-0.547D5.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.8-1.031D*14.6-2.015F--12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 830
14.5m846.5%192 (11.5k)191 (11.5k)0.4491428,65919,2790.65428797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141009.329%9.839%9203:570

23% Combat Medic67% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:28 PMJun 9th, 2014 9:26 PMAug 24th, 2019 6:34 PM (1d) (PST)Aug 13th, 2019 12:14 PM (12d) (PST)Aug 13th, 2019 11:29 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3181461720.1140.2530.0111.2570.035-42

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,0678,76010,307715175211,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1268.1h/52.8d 3,955 852 4,749 95.6k 1,810 4,180 2,637 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
F
Kills:151
Deaths:364
KDR:0.415
Accuracy:11.176% F--
HSR:13.245% F
Kills:151
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):4,731
KDR:0.41484
Kill Difference:213
Playtime:36.342 hours
Usage:3%
Score:0.344m
Score/min:158
Accuracy (listed only):11.176%
HSR (listed only):13.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:908
Deaths:1,962
KDR:0.463
Accuracy:14.641% F-
HSR:13.987% D-
Zenith VX-5
D--
Kills:320
Deaths:659
KDR:0.486
Accuracy:14.634% F--
HSR:15.313% D--
Eidolon VE33
D
Kills:293
Deaths:838
KDR:0.350
Accuracy:21.094% D*
HSR:21.502% D
Solstice SF
C+
Kills:247
Deaths:810
KDR:0.305
Accuracy:14.154% F-
HSR:17.004% C+
Serpent VE92
C+
Kills:189
Deaths:620
KDR:0.305
Accuracy:11.835% F--
HSR:19.048% C+
VE-LR Obelisk
D*
Kills:175
Deaths:230
KDR:0.761
Accuracy:21.876% D**
HSR:20.571% D*
Pandora VX25
C+
Kills:143
Deaths:356
KDR:0.402
Accuracy:29.910% D--
HSR:14.685% C+
Thanatos VE70
S
Kills:93
Deaths:19
KDR:4.895
Accuracy:94.633% S
HSR:7.527% F-
Pulsar C
D*
Kills:51
Deaths:168
KDR:0.304
Accuracy:12.009% F--
HSR:15.686% D*
Kills:2,419
Deaths (as Engineer):5,662
Deaths (to Engineers):4,359
KDR:0.42723
Kill Difference:3,243
Playtime:850.508 hours
Usage:67%
Score:9.489m
Score/min:186
Accuracy (listed only):26.087%
HSR (listed only):16.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D*
Kills:207
Deaths:539
KDR:0.384
Accuracy:15.658% F--
HSR:11.594% D*
NS-7 PDW
D*
Kills:198
Deaths:599
KDR:0.331
Accuracy:13.807% F-
HSR:10.101% D*
NS-44 Commissioner
C-
Kills:157
Deaths:602
KDR:0.261
Accuracy:22.073% F
HSR:19.108% C-
NS-AM7 Archer
C+
Kills:115
Deaths:781
KDR:0.147
Accuracy:57.691% C+
HSR:6.087% D*
NS-44LB Blackhand
C-
Kills:72
Deaths:329
KDR:0.219
Accuracy:28.390% F-
HSR:40.278% C-
VE-S Canis
D--
Kills:69
Deaths:395
KDR:0.175
Accuracy:9.609% F**
HSR:11.594% D--
Kills:818
Deaths (as Infiltrator):3,245
Deaths (to Infiltrators):3,573
KDR:0.25208
Kill Difference:2,427
Playtime:49.115 hours
Usage:4%
Score:0.233m
Score/min:79
Accuracy (listed only):24.538%
HSR (listed only):16.460%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:688
Deaths:1,457
KDR:0.472
Accuracy:12.605% F--
HSR:17.442% D
H-V45
D*
Kills:215
Deaths:805
KDR:0.267
Accuracy:10.834% F*
HSR:12.093% D*
Eridani SX5
D*
Kills:207
Deaths:539
KDR:0.384
Accuracy:15.658% F--
HSR:11.594% D*
NS-7 PDW
D*
Kills:198
Deaths:599
KDR:0.331
Accuracy:13.807% F-
HSR:10.101% D*
Pandora VX25
C+
Kills:143
Deaths:356
KDR:0.402
Accuracy:29.910% D--
HSR:14.685% C+
Corvus VA55
C-
Kills:95
Deaths:417
KDR:0.228
Accuracy:10.584% F*
HSR:20% C-
Thanatos VE70
S
Kills:93
Deaths:19
KDR:4.895
Accuracy:94.633% S
HSR:7.527% F-
VE-S Canis
D--
Kills:69
Deaths:395
KDR:0.175
Accuracy:9.609% F**
HSR:11.594% D--
Pulsar VS1
D*
Kills:63
Deaths:123
KDR:0.512
Accuracy:9.778% F**
HSR:12.698% D*
NS-11P
C*
Kills:53
Deaths:285
KDR:0.186
Accuracy:9.193% F**
HSR:20.755% C*
Kills:1,824
Deaths (as Combat Medic):4,995
Deaths (to Combat Medics):1,968
KDR:0.36517
Kill Difference:3,171
Playtime:294.783 hours
Usage:23%
Score:4.085m
Score/min:231
Accuracy (listed only):21.661%
HSR (listed only):13.849%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:61
Deaths:148
KDR:0.412
Accuracy:9.368% D**
HSR:16.393% C--
Cosmos VM3
D*
Kills:58
Deaths:136
KDR:0.426
Accuracy:9.302% F
HSR:13.793% D*
NS-10 Burster
D*
Kills:54
Deaths:125
KDR:0.432
Accuracy:18.183% F
HSR:1.852% D*
Kills:173
Deaths (as MAX Suit):204.500
Deaths (to MAX Suits):1,085
KDR:0.84597
Kill Difference:31.500
Playtime:27.488 hours
Usage:2%
Score:0.354m
Score/min:215
Accuracy (listed only):12.284%
HSR (listed only):10.679%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:280
V. Kills:298 94%
Deaths:242
KDR:1.157
Accuracy:17.148% F-
KPH:4.200 D**
VKPH:4.400 F
L100 Python HEAT
D--
Kills:122
V. Kills:93 130%
Deaths:45
KDR:2.711
Accuracy:32.720% F-
KPH:8.800 D**
VKPH:6.700 D--
C75 Viper
D
Kills:96
V. Kills:71 133%
Deaths:80
KDR:1.200
Accuracy:22.747% F
KPH:7.700 D*
VKPH:5.700 D
Kills:498 (498 + 0)
Deaths:367
KDR:1.357
VKDR:1.259
Vehicle Kills:462
Kill Difference:131
Playtime:93.732 hours
Usage:7%
Score:0.574m
Score/min:102
Driving Accuracy:22.747%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:95
V. Kills:56 167%
Deaths:41
KDR:2.317
Accuracy:33.663% F
KPH:7.100 D**
VKPH:4.200 D*
Kills:95 (95 + 0)
Deaths:41
KDR:2.317
VKDR:1.366
Vehicle Kills:56
Kill Difference:54
Playtime:13.384 hours
Usage:1%
Score:0.089m
Score/min:111
Driving Accuracy:33.663%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:70
V. Kills:37 184%
Deaths:101
KDR:0.693
Accuracy:16.606% F--
KPH:5.200 D*
VKPH:2.800 D*
Kills:70 (0 + 70)
Deaths:101
KDR:0.693
VKDR:0.366
Vehicle Kills:37
Kill Difference:31
Playtime:13.377 hours
Usage:1%
Score:0.058m
Score/min:72
Driving Accuracy:N/A%
Gunner Accuracy:16.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 9199081,9620.463D0.0114.641%F-13.987%D-11DN/A4282.7h19.1D-130.5F
NS-11A 6966881,4570.472C--0.0212.605%F--17.442%D10.3D--N/A4666.7h18.2D*144.5T
C-4 7034428060.548D0.1019.606%D*N/A17.3D**10.2D*19925.6h2D-10.3D*
Proximity Mine 4144132151.921D1.4731.497%D*N/A51.6D**N/A1558h2.2D-6.9D**
Spear Anti-Vehicle Phalanx Turret 696392954.126C-3.6824.566%F-3.061%C-14.4D**11.1D--16527.3h13.2D-53.9F--
Zenith VX-5 3263206590.486D0.0414.634%F--15.313%D--9.7D--N/A4433h20.6F-140.6T
Eidolon VE33 3192938380.35D0.1021.094%D*21.502%D3.2D*N/A1892.8h27.3T*129.6T*
Skyguard 5782802421.157D0.7117.148%F-1.071%D4.1D**4.4F10667.5h171.2D--998.2F**
MANA Anti-Vehicle Turret 6812763120.885D0.4434.962%F2.174%D2760M+4050M**2669720.1h12D*34.4F-
Solstice SF 2482478100.305D0.1414.154%F-17.004%C+6.1D-N/A2240.6h19.8D-140.2F--
Tank Mine 3972461451.697C-1.2517.351%D*N/A63.1D-38.7D-7603.9h1.6B+9.2D**
MANA Anti-Personnel Turret 2282192340.936N/A0.495.495%UN/A2190U90U6758800.1h45.3T*825T*
H-V45 2212158050.267D0.1810.834%F*12.093%D*6D*N/A2936h27.1T*250T*
Eridani SX5 2112075390.384D0.0715.658%F--11.594%D*7.8D--N/A4426.6h18.4D**117.4F-
NS-7 PDW 2011985990.331D0.1213.807%F-10.101%D*6.9D--N/A3228.5h24.7F-178.6F**
Serpent VE92 1961896200.305D0.1411.835%F--19.048%C+7.5D--N/A3425.1h25.4F**214.3T*
VE-LR Obelisk 2021752300.761C--0.3121.876%D**20.571%D*7.4D*1.1B+2123.6h21.8T*99.6T*
NS-44 Commissioner 1571576020.261D0.1922.073%F19.108%C-5.1D*N/A2630.7h4.7D21.3D**
SVA-88 1521513640.415D0.0311.176%F--13.245%F10.2D*N/A4614.8h18.1F--162.2T*
Aspis Anti-Aircraft Phalanx Turret 303148662.242C-1.7915.479%F2.703%B+4.7D*4.9D*11731.8h189.6D-1225.1D**
Pandora VX25 1451433560.402D0.0529.91%D--14.685%C+4.7D*N/A3430.4h8.1F*27.2F-
L100 Python HEAT 215122452.711C-2.2632.72%F-3.279%B+8.8D**6.7D--10713.8h8.3D-25.4F--
NS-AM7 Archer 3141157810.147D-0.3057.691%C+6.087%D*1.7D*3C**1765.9h104.7T*181.4T*
C75 Viper 16796801.2D0.7522.747%FN/A7.7D*5.7D7612.5h26F-114.4T*
Supernova PC 15195412.317C-1.8733.663%F2.105%C+7.1D**4.2D*11113.4h6.4C--19.1F
Corvus VA55 102954170.228D--0.2210.584%F*20%C-5.3D*N/A2017.9h24.1T*227.7T*
Thanatos VE70 10293194.895S4.4594.633%S7.527%F-5.1D*N/A5218.1h24.6T*26F
NS-44LB Blackhand 74723290.219D*0.2328.39%F-40.278%C-3.7D*N/A1319.4h13.4T*47.1T*
M20 Basilisk 107701010.693D--0.2416.606%F--2.857%D*5.2D*2.8D*7213.4h157.9D--951.1T*
VE-S Canis 78693950.175D--0.279.609%F**11.594%D--3.2D*N/A1121.7h28.5T*296.2T*
Frag Grenade 6767167N/A66.5532.538%FN/A335DN/A15140.2h4.5C--13.8D*
Pulsar VS1 66631230.512C-0.069.778%F**12.698%D*12.1DN/A855.2h17.5D179.2T-
Quasar VM1 65611480.412D0.049.368%D**16.393%C--10.5D--N/A535.8h22.7F-241.8D*
Cosmos VM3 63581360.426D-0.029.302%F13.793%D*10.5D**N/A385.5h22.8F**245.6T-
NS-10 Burster 92541250.432D0.0218.183%F1.852%D*3.2D--2.2D-8517h148.3C+815.6D*
NS-11P 55532850.186D-0.269.193%F**20.755%C*4.7D*N/A2011.2h36.5T*397.3T*
Pulsar C 54511680.304C--0.1512.009%F--15.686%D*6.8D-N/A617.5h20.7F-172.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit811687,22965.2h
Spawn Beacon22240.4h
Anti-Vehicle MANA Turret462152.9h
Nanite Revive Grenade01,4770.4h
Spitfire Auto-Turret471,5972.3h
Rampart Wall0630.7h
Welding Device02090.1h
Deconstruction Tool06880.1h
Ammunition Package642,7164.2h
Saron Laser Cannon22270.5h
Anti-Infantry MANA Turret299282.4h
Medical Applicator1,445383,34640.8h
Shield Recharging Field97880.4h
Recon Detection Device5650.5h
WLT-Howler Mining Laser833,40811.1h

Check the help document for the dictionary if you want to learn more about words used here.


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