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Colonel TsundereTwintails[OO] TsundereTwintails
TR BR 72

KDR: 4.08

Score: 4.1m

Last Seen: Apr 22nd, 2019 4:05 AM
- OFFLINE - 64.7 hour(s)

Battle Rank 72 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 57
Level Progress (to 73): 89%
Level 100 Progress: 22% 450h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TAR Cycler TRV MG-H1 Watchman TMG-50 T16 Rhino TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,012,553 MLG Score: 8803
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.724%36.922%120814102111,4625.5372-1.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.607%2.26A*2.494A**-1.272D**HEAD ++ (~20.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+9.20.357C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.846%84.117%02103378720423.85784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.038%2.541A**1.113B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.80.443B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.815%23.741%02103313924910.556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.998%2.029A*1.823A++0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.723B++2.40.504B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 57
4.1m275.8%546 (32.8k)464 (27.8k)4.0752213,0573,2044.1638672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035135930.989%37.995%117702:477

27% Combat Medic60% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2018 12:00 PMAug 28th, 2018 10:11 PMApr 23rd, 2019 8:25 AM (1d) (PST)Apr 22nd, 2019 2:07 AM (3d) (PST)Apr 22nd, 2019 12:05 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9522896631.4660.3600.5574.1480.0388803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,13017,32939,801882233249227,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
148.5h/6.2d 284 4,961 3,203 37k 188 837 339 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,925
Deaths:393
KDR:4.898
Accuracy:31.499% A++
HSR:39.377% A*
T9 CARV
M*
Kills:1,311
Deaths:224
KDR:5.853
Accuracy:36.346% M*
HSR:39.054% A**
MG-H1 Watchman
A+
Kills:1,190
Deaths:248
KDR:4.798
Accuracy:30.073% A
HSR:37.815% A+
TMG-50
A++
Kills:1,179
Deaths:224
KDR:5.263
Accuracy:30.442% A++
HSR:34.436% A++
T16 Rhino
A**
Kills:1,172
Deaths:215
KDR:5.451
Accuracy:33.525% A**
HSR:38.140% A**
T9A "Butcher"
A++
Kills:288
Deaths:66
KDR:4.364
Accuracy:33.208% A++
HSR:33.333% B*
NS-15M2
A++
Kills:75
Deaths:16
KDR:4.688
Accuracy:29.328% B**
HSR:40% A++
Kills:7,140
Deaths (as Heavy Assault):1,386
Deaths (to Heavy Assaults):997
KDR:5.15152
Kill Difference:5,754
Playtime:88.447 hours
Usage:60%
Score:2.494m
Score/min:470
Accuracy (listed only):32.060%
HSR (listed only):37.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:547
Deaths:110
KDR:4.973
Accuracy:32.402% A++
HSR:30.347% A++
TRS-12 Uppercut
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:75.980% A+
HSR:31.250% M
AS16 NightHawk
A++
Kills:59
Deaths:7
KDR:8.429
Accuracy:59.016% A++
HSR:13.559% C+
Kills:686
Deaths (as Light Assault):144
Deaths (to Light Assaults):716
KDR:4.76389
Kill Difference:542
Playtime:5.681 hours
Usage:4%
Score:0.138m
Score/min:404
Accuracy (listed only):55.800%
HSR (listed only):25.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A**
Kills:1,246
Deaths:251
KDR:4.964
Accuracy:33.785% A*
HSR:39.246% A**
Cycler TRV
A*
Kills:1,235
Deaths:284
KDR:4.349
Accuracy:33.508% A*
HSR:32.470% A++
T1 Cycler
A**
Kills:525
Deaths:124
KDR:4.234
Accuracy:33.552% A**
HSR:35.238% A*
NS-11A
A+
Kills:162
Deaths:35
KDR:4.629
Accuracy:29.255% B**
HSR:33.333% A+
TRS-12 Uppercut
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:75.980% A+
HSR:31.250% M
AS16 NightHawk
A++
Kills:59
Deaths:7
KDR:8.429
Accuracy:59.016% A++
HSR:13.559% C+
Kills:3,307
Deaths (as Combat Medic):728
Deaths (to Combat Medics):371
KDR:4.54258
Kill Difference:2,579
Playtime:40.422 hours
Usage:27%
Score:1.202m
Score/min:495
Accuracy (listed only):44.183%
HSR (listed only):30.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:694
Deaths:79
KDR:8.785
Accuracy:51.833% A++
HSR:82.565% A+
NS-44 Commissioner
A**
Kills:512
Deaths:247
KDR:2.073
Accuracy:53.915% A*
HSR:40.039% A**
NS-357 Underboss
A++
Kills:95
Deaths:51
KDR:1.863
Accuracy:48.292% A+
HSR:34.737% A++
NSX Daimyo
A+
Kills:93
Deaths:15
KDR:6.200
Accuracy:51.940% A+
HSR:95.699% B+
Kills:1,394
Deaths (as Infiltrator):392
Deaths (to Infiltrators):500
KDR:3.55612
Kill Difference:1,002
Playtime:12.334 hours
Usage:8%
Score:0.273m
Score/min:369
Accuracy (listed only):51.495%
HSR (listed only):63.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:547
Deaths:110
KDR:4.973
Accuracy:32.402% A++
HSR:30.347% A++
TRS-12 Uppercut
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:75.980% A+
HSR:31.250% M
AS16 NightHawk
A++
Kills:59
Deaths:7
KDR:8.429
Accuracy:59.016% A++
HSR:13.559% C+
Kills:686
Deaths (as Engineer):144
Deaths (to Engineers):350
KDR:4.76389
Kill Difference:542
Playtime:1.127 hours
Usage:1%
Score:0.028m
Score/min:410
Accuracy (listed only):55.800%
HSR (listed only):25.052%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,9481,9253934.898A0.8231.499%A++39.377%A*97.2A*1.2A++25219.8h9.5B**30.1B*
T9 CARV 1,3411,3112245.853M1.7836.346%M*39.054%A**124.9S2.9S38110.5h9.4A25.7B**
TAR 1,2651,2462514.964A**0.8933.785%A*39.246%A**106.5M**1.6M23311.7h9.6A28.3A
Cycler TRV 1,2571,2352844.349M+0.2733.508%A*32.47%A++92.2M++1.6M++31013.4h9.7A29B**
MG-H1 Watchman 1,2131,1902484.798A*0.7230.073%A37.815%A+95.2A*1.8A*22412.5h11.1B**36.8B*
TMG-50 1,1981,1792245.263S1.1930.442%A++34.436%A++97.4M+1.6M++29712.1h8.3B**27.2B*
T16 Rhino 1,1781,1722155.451S1.3833.525%A**38.14%A**124.7SN/A2729.4h8.7A+26B**
TSAR-42 696694798.785A++4.7151.833%A++82.565%A+95.1A**N/A2317.3h1.8B**3.4B**
LC3 Jaguar 5585471104.973A**0.9032.402%A++30.347%A++114M**2.3S2904.8h10.1B++31.1B**
T1 Cycler 5395251244.234M++0.1633.552%A**35.238%A*84.7M**2.3S2426.2h10.2A30.5A
NS-44 Commissioner 5165122472.073B**2.0053.915%A*40.039%A**146.3S1.1A++4143.5h2.6A4.8B**
T9A "Butcher" 297288664.364A+0.2933.208%A++33.333%B*90B**2.8S3603.2h10.7B+32.4B*
NS Decimator 321227613.721M*0.3572.248%A+N/A63.1A++26.1A3923.6h3.4B*4.7B**
NS-11A 163162354.629M++0.5529.255%B**33.333%A+95.3M++N/A4021.7h8.9A++30.5B**
Chainblade 1321323,2080.041B+4.0352.185%A++1.515%D-0.9C**N/A2145.1h1.6B*3.1B*
NS-357 Underboss 9595511.863B*2.2148.292%A+34.737%A++118.8A**N/A4600.8h3.3B**6.8B**
NSX Daimyo 9393156.2B*2.1251.94%A+95.699%B+93A+N/A4571h1.9B**3.6B**
ML-7 11980184.444S0.3772.913%A++1.25%D--66.7S32.5M++5101.2h5.4B++7.3B**
TRS-12 Uppercut 8180272.963A++1.1175.98%A+31.25%M114.3M++1.4A*3210.7h1.9B**2.6B*
NS-15M2 7575164.688A++0.6129.328%B**40%A++68.2B*N/A4381.1h10.1B*34.5B++
AS16 NightHawk 595978.429S4.3559.016%A++13.559%C+196.7SN/A9670.3h3.1B**5.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14060.2h
Nano-Armor Kit01,7530.1h
Spawn Beacon02380.2h
Nanite Revive Grenade0790h
Medical Kit4592,82816.4h
Medical Applicator1719,7191.7h
Recon Detection Device33610.5h

Check the help document for the dictionary if you want to learn more about words used here.


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