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Commissar World Champion TugaM3n[TUG3] TugaM3n
TR BR 80

KDR: 2.62

Score: 8.2m

Last Seen: May 21st, 2019 8:33 PM
- OFFLINE - 56.6 hour(s)

Battle Rank 80 - Terran Republic on Miller - Outfit Leader of NOTR[TUG3] NOTR
TR outfit on Miller

Members: 1
Level Progress (to 81): 71%
Level 100 Progress: 43% 735h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH TSAR-42 C75 Viper T9A "Butcher" TMG-50 MSW-R T16 Rhino T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,482,435 MLG Score: 1185
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.999%20.175%5651011879,0061.984580.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.846%1.347A-0.082C+-0.71D-HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.357C**13.50.058C+34.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.921%0.614%3241511928,631456138918.9276621%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.221%0.774B++-1.268D**1.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.70.621B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.976%20.856%3421195187330140.5649551247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.067%-1.823F-4.155S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.307C*14.90.657B+73

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.184%77.069%34111962,47770183.53352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.93B*0.661B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.20.321C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NOTR[TUG3] NOTR
TR outfit on Miller

Members: 1
8.2m169%243 (14.6k)203 (12.2k)2.6180422,5238,6032.982880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197176925.488%17.151%43704:409

31% Engineer46% Heavy Assault18% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2015 9:04 PMSep 21st, 2016 8:34 PMMay 22nd, 2019 1:42 AM (2d) (PST)May 21st, 2019 5:35 PM (2d) (PST)May 21st, 2019 4:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041464580.5610.2140.0961.0290.0481185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2488,74527,5033413662312,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
669h/27.9d 3,138 3,863 4,699 41.3k 570 2,630 1,923 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B++
Kills:1,683
Deaths:993
KDR:1.695
Accuracy:27.484% B++
HSR:20.321% D--
TMG-50
A++
Kills:1,228
Deaths:712
KDR:1.725
Accuracy:29.993% A++
HSR:17.834% D-
MSW-R
B+
Kills:1,180
Deaths:843
KDR:1.400
Accuracy:24.874% B+
HSR:21.949% C
T16 Rhino
A++
Kills:1,166
Deaths:714
KDR:1.633
Accuracy:29.107% A++
HSR:21.098% C+
T32 Bull
B**
Kills:1,161
Deaths:664
KDR:1.748
Accuracy:28.529% B**
HSR:21.792% C
T9 CARV
A++
Kills:1,160
Deaths:756
KDR:1.534
Accuracy:27.251% A++
HSR:22.500% C+
Kills:7,578
Deaths (as Heavy Assault):4,682
Deaths (to Heavy Assaults):2,199
KDR:1.61854
Kill Difference:2,896
Playtime:308.708 hours
Usage:46%
Score:3.525m
Score/min:190
Accuracy (listed only):27.873%
HSR (listed only):20.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:686
Deaths:590
KDR:1.163
Accuracy:28.196% A
HSR:17.639% C
HC1 Cougar
B+
Kills:224
Deaths:187
KDR:1.198
Accuracy:27.067% B+
HSR:17.411% D-
Kills:910
Deaths (as Light Assault):777
Deaths (to Light Assaults):1,363
KDR:1.17117
Kill Difference:133
Playtime:21.519 hours
Usage:3%
Score:0.207m
Score/min:160
Accuracy (listed only):27.632%
HSR (listed only):17.525%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:686
Deaths:590
KDR:1.163
Accuracy:28.196% A
HSR:17.639% C
HC1 Cougar
B+
Kills:224
Deaths:187
KDR:1.198
Accuracy:27.067% B+
HSR:17.411% D-
Kills:910
Deaths (as Engineer):777
Deaths (to Engineers):1,347
KDR:1.17117
Kill Difference:133
Playtime:206.506 hours
Usage:31%
Score:3.101m
Score/min:250
Accuracy (listed only):27.632%
HSR (listed only):17.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,477
Deaths:807
KDR:3.069
Accuracy:41.184% B+
HSR:77.069% B*
NS-44 Commissioner
B*
Kills:299
Deaths:263
KDR:1.137
Accuracy:43.237% B*
HSR:15.050% D--
NS-357 Underboss
C*
Kills:219
Deaths:235
KDR:0.932
Accuracy:37.917% C*
HSR:14.612% D-
Kills:2,995
Deaths (as Infiltrator):1,305
Deaths (to Infiltrators):1,744
KDR:2.29502
Kill Difference:1,690
Playtime:119.439 hours
Usage:18%
Score:1.170m
Score/min:163
Accuracy (listed only):40.779%
HSR (listed only):35.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:175
Deaths:131
KDR:1.336
Accuracy:50.819% A+
HSR:2.857% C+
M3 Pounder HEG
A+
Kills:108
Deaths:64
KDR:1.688
Accuracy:53.614% A+
HSR:1.852% D-
M1 Heavy Cycler
C-
Kills:53
Deaths:67
KDR:0.791
Accuracy:12.409% C-
HSR:13.208% D--
Kills:336
Deaths (as MAX Suit):131
Deaths (to MAX Suits):379
KDR:2.56489
Kill Difference:205
Playtime:8.654 hours
Usage:1%
Score:0.129m
Score/min:248
Accuracy (listed only):38.947%
HSR (listed only):5.972%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:5,355
V. Kills:729 N/A
Deaths:276
KDR:19.402
Accuracy:61.594% A+
KPH:67.300 B++
VKPH:9.200 B
C75 Viper
A
Kills:2,216
V. Kills:278 N/A
Deaths:231
KDR:9.593
Accuracy:45.272% B++
KPH:51.100 A
VKPH:6.400 C
L100 Python AP
A
Kills:757
V. Kills:240 314%
Deaths:89
KDR:8.506
Accuracy:63.474% B*
KPH:44.700 A
VKPH:14.200 D
Skyguard
A+
Kills:53
V. Kills:28 183%
Deaths:8
KDR:6.625
Accuracy:27.861% C
KPH:24.500 A+
VKPH:12.900 B*
Kills:8,381 (8,381 + 0)
Deaths:604
KDR:13.876
VKDR:2.111
Vehicle Kills:1,275
Kill Difference:7,777
Playtime:142.026 hours
Usage:21%
Score:1.539m
Score/min:181
Driving Accuracy:27.861%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:250
V. Kills:110 225%
Deaths:60
KDR:4.167
Accuracy:46.672% B+
KPH:22.900 C+
VKPH:10.100 C++
Kills:250 (250 + 0)
Deaths:60
KDR:4.167
VKDR:1.833
Vehicle Kills:110
Kill Difference:190
Playtime:10.894 hours
Usage:2%
Score:0.102m
Score/min:157
Driving Accuracy:46.672%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:134
V. Kills:2 N/A
Deaths:9
KDR:14.889
Accuracy:17.039% C+
KPH:106.500 A
VKPH:1.600 D
M12 Kobalt
C++
Kills:53
V. Kills:1 N/A
Deaths:1
KDR:53
Accuracy:16.849% C+
KPH:75.300 C++
VKPH:1.400 D-
Kills:187 (0 + 187)
Deaths:10
KDR:18.700
VKDR:0.300
Vehicle Kills:3
Kill Difference:177
Playtime:1.962 hours
Usage:0%
Score:0.033m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:16.849%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,0845,35527619.402B++16.7861.594%A+N/A67.4B++9.2B18979.5h2.7B++4.3B**
TSAR-42 2,4852,4778073.069C+0.4541.184%B+77.069%B*27C-N/A6691.7h2.2C**5.2B+
C75 Viper 2,4942,2162319.593B**6.9745.272%B++1.173%C51.1A6.4C16243.4h8.3B*18.2B**
T9A "Butcher" 1,7201,6839931.695C+0.9227.484%B++20.321%D--31.2D-N/A8254h16.5F*60.1D
TMG-50 1,2471,2287121.725B+0.8929.993%A++17.834%D-30.4C+N/A7740.4h14.5D48.3B+
MSW-R 1,1871,1808431.4C+1.2224.874%B+21.949%C21.9DN/A5253.8h12C*48.1B+
T16 Rhino 1,1791,1667141.633B+0.9929.107%A++21.098%C+26.1CN/A6644.6h14.9C51.2B+
T32 Bull 1,1681,1616641.748C**0.8728.529%B**21.792%C32.2CN/A6936.1h12.9C+45.1B+
T9 CARV 1,1711,1607561.534C*1.0827.251%A++22.5%C+26.8C+N/A7543.3h12.5B+45.7B++
L100 Python AP 997757898.506B*5.8963.474%B*N/A44.8A14.2D18516.9h4.2B++6.7B**
TRAC-5 6936865901.163B+1.4628.196%A17.639%C12.1C-N/A3556.9h14.4C**51.1B+
Frag Grenade 5425291529N/A526.3856.713%A++N/A755.7A18.6A++21240.7h2.9B*5.1B**
ML-7 5083371691.994A*0.6264.435%B**3.264%C**34.4B**17.4B*2499.8h6.4C**9.9B+
NS-44 Commissioner 3012992631.137C*1.4843.237%B*15.05%D--41BN/A1107.3h3.6B+8.3B++
P2-120 HEAT 360250604.167C+1.5546.672%B+3.6%C**22.9C+10.1C++15710.9h9.3D20C+
Tank Mine 305224474.766A2.1551.578%AN/A160A57.9C+8981.4h1.9C++3.7A+
HC1 Cougar 2282241871.198C++1.4227.067%B+17.411%D-23.3C+N/A639.6h13C+48.1C**
NS-357 Underboss 2192192350.932C+1.6937.917%C*14.612%D-43.8C++N/A1055h3.9B+10.3B+
C-4 206182355.2M2.5832.496%AN/A86.7C*11.4D*5532.1h1.2B++3.7B*
M3 Pounder HEG 1901751311.336C+1.2850.819%A+2.857%C+20.3B1.7D--878.6h17.4C+34.2B+
M12 Kobalt 136134914.889C++12.2717.039%C+18.657%C++103.1B**1.5D-2881.3h13.9B*81.9B+
M3 Pounder HEG 125108641.688C+0.9353.614%A+1.852%D-21.2C**3.3C1015.1h21.6C-40.2C**
M12 Kobalt 5453153A*50.3816.849%C+26.415%A++75.7C++1.4D-2630.7h17.4C++103.5C*
M1 Heavy Cycler 5653670.791C1.8312.409%C-13.208%D--15.1DN/A613.5h22.9D-184.6C
Skyguard 815386.625A++4.0127.861%C1.887%C+24.1A+12.7B*2052.2h52A+186.8A
NS Annihilator 8350361.389A++1.2383.441%B*N/A9.4C+6.2D1325.3h18.1F-21.7F

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator22,3470.3h
Ammunition Package206200.9h
Nano-Armor Kit58135,4539.3h
Medical Kit5465,66610.6h
Anti-Infantry MANA Turret6720.7h
Nano-Repair Grenade03060.1h
Recon Detection Device192,2553.6h

Check the help document for the dictionary if you want to learn more about words used here.


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