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Commissar World Champion TugaM3n[TUG3] TugaM3n
TR BR 78

KDR: 2.62

Score: 7.6m

Last Seen: Feb 13th, 2019 10:15 PM
- OFFLINE - 47 hour(s)

Battle Rank 78 - Terran Republic on Miller - Outfit Leader of NOTR[TUG3] NOTR
TR outfit on Miller

Members: 1
Level Progress (to 79): 78%
Level 100 Progress: 40% 775h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C75 Viper TSAR-42 T9A "Butcher" TMG-50 MSW-R T16 Rhino T32 Bull
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,419,885 MLG Score: 1135
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.041%20.333%570910138,4102.005720.614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.002%1.363A-0.05C+-0.814D-HEAD ++ (~6.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.357C**13.50.056C+34.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.637%0.605%3476410188,271429132519.2349624%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.921%1.045B**-1.291D**0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.50.64B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.866%77.934%0110212,06266063.12424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.875B*0.709B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.457B+2.20.311C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NOTR[TUG3] NOTR
TR outfit on Miller

Members: 1
7.6m166.8%242 (14.5k)202 (12.1k)2.6192720,9287,9902.9972578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022164325.627%16.399%42004:439

32% Engineer48% Heavy Assault16% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2015 9:04 PMSep 21st, 2016 8:34 PMFeb 13th, 2019 6:51 PM (2d) (PST)Feb 13th, 2019 7:44 PM (2d) (PST)Feb 13th, 2019 6:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081444640.5560.2120.0911.0080.0481135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4778,65327,8243313560312,137

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
626.9h/26.1d 3,020 3,432 4,326 37.9k 528 2,496 1,814 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B++
Kills:1,398
Deaths:847
KDR:1.651
Accuracy:27.569% B++
HSR:20.386% D--
TMG-50
A+
Kills:1,222
Deaths:709
KDR:1.724
Accuracy:30.066% A+
HSR:17.921% D-
MSW-R
B+
Kills:1,180
Deaths:843
KDR:1.400
Accuracy:24.874% B+
HSR:21.949% C
T16 Rhino
A++
Kills:1,166
Deaths:714
KDR:1.633
Accuracy:29.107% A++
HSR:21.098% C+
T32 Bull
B*
Kills:1,161
Deaths:664
KDR:1.748
Accuracy:28.529% B*
HSR:21.792% C
T9 CARV
A++
Kills:1,160
Deaths:756
KDR:1.534
Accuracy:27.251% A++
HSR:22.500% C+
Kills:7,287
Deaths (as Heavy Assault):4,533
Deaths (to Heavy Assaults):2,041
KDR:1.60754
Kill Difference:2,754
Playtime:299.012 hours
Usage:48%
Score:3.399m
Score/min:189
Accuracy (listed only):27.899%
HSR (listed only):20.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:668
Deaths:585
KDR:1.142
Accuracy:28.088% A
HSR:17.814% C+
Kills:668
Deaths (as Light Assault):585
Deaths (to Light Assaults):1,264
KDR:1.14188
Kill Difference:83
Playtime:13.834 hours
Usage:2%
Score:0.102m
Score/min:123
Accuracy (listed only):28.088%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:668
Deaths:585
KDR:1.142
Accuracy:28.088% A
HSR:17.814% C+
Kills:668
Deaths (as Engineer):585
Deaths (to Engineers):1,261
KDR:1.14188
Kill Difference:83
Playtime:198.576 hours
Usage:32%
Score:2.981m
Score/min:250
Accuracy (listed only):28.088%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,062
Deaths:652
KDR:3.163
Accuracy:40.866% B
HSR:77.934% B**
NS-44 Commissioner
B*
Kills:236
Deaths:210
KDR:1.124
Accuracy:43.592% B*
HSR:15.254% D--
NS-357 Underboss
C*
Kills:219
Deaths:235
KDR:0.932
Accuracy:37.917% C*
HSR:14.612% D-
Kills:2,517
Deaths (as Infiltrator):1,097
Deaths (to Infiltrators):1,603
KDR:2.29444
Kill Difference:1,420
Playtime:103.268 hours
Usage:16%
Score:0.988m
Score/min:160
Accuracy (listed only):40.792%
HSR (listed only):35.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:165
Deaths:121
KDR:1.364
Accuracy:51.202% A+
HSR:3.030% C+
M3 Pounder HEG
A+
Kills:95
Deaths:55
KDR:1.727
Accuracy:54.092% A+
HSR:2.105% D
Kills:260
Deaths (as MAX Suit):88
Deaths (to MAX Suits):364
KDR:2.95455
Kill Difference:172
Playtime:8.058 hours
Usage:1%
Score:0.119m
Score/min:247
Accuracy (listed only):52.647%
HSR (listed only):2.568%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:5,110
V. Kills:690 N/A
Deaths:259
KDR:19.730
Accuracy:61.763% A+
KPH:67.100 B+
VKPH:9.100 C**
C75 Viper
A
Kills:2,216
V. Kills:278 N/A
Deaths:231
KDR:9.593
Accuracy:45.272% B++
KPH:51.100 A
VKPH:6.400 C
L100 Python AP
B**
Kills:695
V. Kills:226 306%
Deaths:83
KDR:8.373
Accuracy:64.060% B**
KPH:43.300 B**
VKPH:14.100 D
Kills:8,021 (8,021 + 0)
Deaths:573
KDR:13.998
VKDR:2.084
Vehicle Kills:1,194
Kill Difference:7,448
Playtime:135.592 hours
Usage:22%
Score:1.456m
Score/min:179
Driving Accuracy:64.060%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:250
V. Kills:110 225%
Deaths:60
KDR:4.167
Accuracy:46.672% B+
KPH:22.900 C+
VKPH:10.100 C+
Kills:250 (250 + 0)
Deaths:60
KDR:4.167
VKDR:1.833
Vehicle Kills:110
Kill Difference:190
Playtime:10.894 hours
Usage:2%
Score:0.102m
Score/min:156
Driving Accuracy:46.672%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,8005,11025919.73B*17.1161.763%A+N/A67.1B+9.1C**18976.1h2.7B++4.3B**
C75 Viper 2,4942,2162319.593B**6.9745.272%B++1.173%C51.1A6.4C16243.4h8.3B*18.2B**
TSAR-42 2,0682,0626523.163C++0.5440.866%B77.934%B**26.1C-N/A6579.1h2.2C**5.3B+
T9A "Butcher" 1,4251,3988471.651C+0.9727.569%B++20.386%D--30.3D-N/A7946.1h16.7F*60.5D
TMG-50 1,2401,2227091.724B+0.9030.066%A+17.921%D-30.3C+N/A7740.3h14.5D48.1B+
MSW-R 1,1871,1808431.4C+1.2224.874%B+21.949%C21.9DN/A5253.8h12C*48.1B+
T16 Rhino 1,1791,1667141.633B+0.9929.107%A++21.098%C+26.1CN/A6644.6h14.9C51.2B+
T32 Bull 1,1681,1616641.748C**0.8728.529%B*21.792%C32.2CN/A6936.1h12.9C+45.1B+
T9 CARV 1,1711,1607561.534C*1.0927.251%A++22.5%C+26.8C+N/A7443.3h12.5B+45.7B++
L100 Python AP 921695838.373B*5.7564.06%B**N/A43.2B**14D18116.1h4.4B**6.9A
TRAC-5 6756685851.142B+1.4828.088%A17.814%C+11.8C-N/A3456.4h14.5C**51.6B++
Frag Grenade 5145021502N/A499.3857.25%A++N/A717.1B**17.1A+21130.7h2.9B*5B**
ML-7 5023331632.043A*0.5864.471%B**3.303%B34.7B**17.6B*2489.6h6.3B9.8B++
P2-120 HEAT 360250604.167C+1.5546.672%B+3.6%C**22.9C+10.1C+15610.9h9.3C--20C+
NS-44 Commissioner 2382362101.124C*1.5043.592%B*15.254%D--38.7C*N/A1056.1h3.5B+8.1B++
NS-357 Underboss 2192192350.932C+1.6937.917%C*14.612%D-43.8C++N/A1055h3.9B+10.3B+
Tank Mine 291213425.071A2.4552.124%A+N/A163.8A60C+9091.3h1.9C++3.6A+
M3 Pounder HEG 1781651211.364C+1.2651.202%A+3.03%C+20.6B1.6D--898h17C++33.3B+
C-4 140127245.292M+2.6736.364%A*N/A79.4C+8.1D**6031.6h1.3B+3.5B**
M3 Pounder HEG 11095551.727C++0.8954.092%A+2.105%D21.1C*3.3C994.5h22.1C-40.8C**
NS Annihilator 8350361.389A*1.2383.781%B*N/A10C+6.6D1355h17.5F20.8D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade03060.1h
Medical Applicator22,3470.3h
Anti-Infantry MANA Turret6670.7h
Nano-Armor Kit53129,5899h
Medical Kit5285,39510.4h
Recon Detection Device181,9753.2h
Ammunition Package205590.9h

Check the help document for the dictionary if you want to learn more about words used here.


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