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Paragon Paragon Tukutasala[DA] Tukutasala
VS BR 156

KDR: 3.36

Score: 57.5m

Last Seen: Jan 13th, 2020 3:56 AM
- OFFLINE - 222.6 hour(s)

Battle Rank 100 (156 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 101): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton AP30 Shredder Dual Photon Pods Maelstrom Turbo Laser Orion VS54 Light PPA VX6-7 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,253,502 MLG Score: 1002
Fun Score: N/A
Cheeseburgers Flipped: 686TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.387%19.284%50930120223,3923.5102-0.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.017%1.006B**-0.255C-0.81D-HEAD ++ (~6.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.501B+9.80.314C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.398%1.53%742512277,581108737706.97424201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.302%-0.729D--0.045C+-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.20.123C+43.20.187C++99

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.397%2.533%494612262,4087416913.24966348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.418%0.229C++0.001C+-0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.50.716B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.344%0.9%200915121713,554693573119.5584236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.673%-0.635D-0.876D--0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.62B+13.40.667B+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.404%82.946%2009412282,19366333.30769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.69%1.722A++1.028B**-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.631B+1.70.467B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.335%11.647%2009412282,09574982.79706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.048%0.308C*-0.603D-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.29C*4.20.128C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
57.5m335.2%512 (30.7k)486 (29.2k)3.355863,17318,8253.99846156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232202426.292%12.567%33006:1728

33% Engineer17% Heavy Assault9% Infiltrator32% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 6:11 AMApr 26th, 2014 3:50 AMJan 21st, 2020 11:06 PM (5h) (PST)Jan 13th, 2020 12:00 AM (9d) (PST)Jan 12th, 2020 11:56 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041485560.5340.1590.0672.1390.1041002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2328,87033,36232104128629,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1972.5h/82.2d 12,098 7,939 11,491 253.1k 2,211 6,720 12,341 83.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,837
Deaths:581
KDR:3.162
Accuracy:24.190% B++
HSR:20.795% D
Pulsar LSW
D--
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:17.879% D--
HSR:14.605% D*
NS-15M1
B++
Kills:1,163
Deaths:416
KDR:2.796
Accuracy:26.928% B++
HSR:20.378% C
VX29 Polaris
B++
Kills:1,163
Deaths:375
KDR:3.101
Accuracy:28.197% B++
HSR:15.993% D--
NS-15M AE
A
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:32.589% A
HSR:27.069% C+
SVA-88
C++
Kills:1,160
Deaths:436
KDR:2.661
Accuracy:24.089% C++
HSR:18.793% D-
Ursa
C+
Kills:428
Deaths:106
KDR:4.038
Accuracy:22.772% C+
HSR:15.654% D*
Betelgeuse 54-A
B*
Kills:368
Deaths:77
KDR:4.779
Accuracy:28.314% B
HSR:38.315% B*
Kills:8,443
Deaths (as Heavy Assault):2,528
Deaths (to Heavy Assaults):5,112
KDR:3.33979
Kill Difference:5,915
Playtime:338.696 hours
Usage:17%
Score:9.862m
Score/min:485
Accuracy (listed only):25.620%
HSR (listed only):21.450%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,469
Deaths:618
KDR:2.377
Accuracy:21.001% D
HSR:15.180% D--
Pandora VX25
B+
Kills:1,358
Deaths:705
KDR:1.926
Accuracy:44.926% B+
HSR:11.119% D--
Solstice VE3
A+
Kills:1,165
Deaths:294
KDR:3.963
Accuracy:30.490% A+
HSR:27.382% A
Serpent VE92
B+
Kills:1,162
Deaths:481
KDR:2.416
Accuracy:26.832% B+
HSR:14.372% D--
NS-11C
A+
Kills:1,162
Deaths:319
KDR:3.643
Accuracy:31.894% A+
HSR:14.974% D
NS Baron G5AE
B**
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:57.790% B**
HSR:18.863% B++
Pulsar C
B*
Kills:1,160
Deaths:362
KDR:3.204
Accuracy:29.087% B*
HSR:18.362% D-
NS Baron G5
A
Kills:905
Deaths:270
KDR:3.352
Accuracy:58.263% A
HSR:11.934% D
Nova
C++
Kills:507
Deaths:220
KDR:2.305
Accuracy:45.721% C++
HSR:13.610% C
Solstice SF
C*
Kills:205
Deaths:123
KDR:1.667
Accuracy:25.421% C*
HSR:15.122% C
Phobos VX86
C+
Kills:172
Deaths:99
KDR:1.737
Accuracy:57.471% C+
HSR:12.209% D
Thanatos VE70
C+
Kills:58
Deaths:41
KDR:1.415
Accuracy:37.946% C+
HSR:5.172% F--
Kills:10,484
Deaths (as Engineer):3,791
Deaths (to Engineers):5,034
KDR:2.7655
Kill Difference:6,693
Playtime:654.986 hours
Usage:33%
Score:14.642m
Score/min:373
Accuracy (listed only):38.903%
HSR (listed only):14.858%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,469
Deaths:618
KDR:2.377
Accuracy:21.001% D
HSR:15.180% D--
Pandora VX25
B+
Kills:1,358
Deaths:705
KDR:1.926
Accuracy:44.926% B+
HSR:11.119% D--
Solstice VE3
A+
Kills:1,165
Deaths:294
KDR:3.963
Accuracy:30.490% A+
HSR:27.382% A
MKV Suppressed
A
Kills:1,164
Deaths:296
KDR:3.932
Accuracy:32.564% A
HSR:16.495% C--
Serpent VE92
B+
Kills:1,162
Deaths:481
KDR:2.416
Accuracy:26.832% B+
HSR:14.372% D--
NS-11C
A+
Kills:1,162
Deaths:319
KDR:3.643
Accuracy:31.894% A+
HSR:14.974% D
NS Baron G5AE
B**
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:57.790% B**
HSR:18.863% B++
Sirius SX12
B+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:27.684% B+
HSR:10.939% D*
Eridani SX5G
B*
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:30.594% B+
HSR:28.966% B*
Pulsar C
B*
Kills:1,160
Deaths:362
KDR:3.204
Accuracy:29.087% B*
HSR:18.362% D-
NS-7 PDW
B*
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:29.740% B*
HSR:12.155% D--
NS Baron G5
A
Kills:905
Deaths:270
KDR:3.352
Accuracy:58.263% A
HSR:11.934% D
Nova
C++
Kills:507
Deaths:220
KDR:2.305
Accuracy:45.721% C++
HSR:13.610% C
Eridani SX5
B+
Kills:414
Deaths:193
KDR:2.145
Accuracy:25.269% C
HSR:24.155% B+
Solstice SF
C*
Kills:205
Deaths:123
KDR:1.667
Accuracy:25.421% C*
HSR:15.122% C
Phobos VX86
C+
Kills:172
Deaths:99
KDR:1.737
Accuracy:57.471% C+
HSR:12.209% D
Thanatos VE70
C+
Kills:58
Deaths:41
KDR:1.415
Accuracy:37.946% C+
HSR:5.172% F--
Kills:15,543
Deaths (as Light Assault):5,400
Deaths (to Light Assaults):3,651
KDR:2.87833
Kill Difference:10,143
Playtime:624.337 hours
Usage:32%
Score:23.229m
Score/min:620
Accuracy (listed only):36.041%
HSR (listed only):15.942%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,358
Deaths:705
KDR:1.926
Accuracy:44.926% B+
HSR:11.119% D--
MKV Suppressed
A
Kills:1,164
Deaths:296
KDR:3.932
Accuracy:32.564% A
HSR:16.495% C--
NS Baron G5AE
B**
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:57.790% B**
HSR:18.863% B++
Sirius SX12
B+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:27.684% B+
HSR:10.939% D*
Eridani SX5G
B*
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:30.594% B+
HSR:28.966% B*
NS-11P
A*
Kills:1,160
Deaths:274
KDR:4.234
Accuracy:31.878% A++
HSR:32.931% A*
NS-7 PDW
B*
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:29.740% B*
HSR:12.155% D--
NS Baron G5
A
Kills:905
Deaths:270
KDR:3.352
Accuracy:58.263% A
HSR:11.934% D
Nova
C++
Kills:507
Deaths:220
KDR:2.305
Accuracy:45.721% C++
HSR:13.610% C
Eridani SX5
B+
Kills:414
Deaths:193
KDR:2.145
Accuracy:25.269% C
HSR:24.155% B+
H-V45
D
Kills:265
Deaths:166
KDR:1.596
Accuracy:20.658% D
HSR:12.453% D*
NS-11A
D--
Kills:264
Deaths:86
KDR:3.070
Accuracy:18.486% D*
HSR:14.394% D--
Phobos VX86
C+
Kills:172
Deaths:99
KDR:1.737
Accuracy:57.471% C+
HSR:12.209% D
Terminus VX-9
B++
Kills:161
Deaths:53
KDR:3.038
Accuracy:29.214% B++
HSR:25.466% C+
Corvus VA55
B**
Kills:158
Deaths:53
KDR:2.981
Accuracy:29.636% B**
HSR:18.987% D
Thanatos VE70
C+
Kills:58
Deaths:41
KDR:1.415
Accuracy:37.946% C+
HSR:5.172% F--
Kills:11,228
Deaths (as Combat Medic):3,835
Deaths (to Combat Medics):1,714
KDR:2.92777
Kill Difference:7,393
Playtime:81.393 hours
Usage:4%
Score:2.204m
Score/min:451
Accuracy (listed only):36.115%
HSR (listed only):16.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,195
Deaths:127
KDR:9.409
Accuracy:47.481% A
HSR:84.854% B*
MKV Suppressed
A
Kills:1,164
Deaths:296
KDR:3.932
Accuracy:32.564% A
HSR:16.495% C--
Sirius SX12
B+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:27.684% B+
HSR:10.939% D*
Eridani SX5G
B*
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:30.594% B+
HSR:28.966% B*
NS-7 PDW
B*
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:29.740% B*
HSR:12.155% D--
Ghost
B**
Kills:597
Deaths:90
KDR:6.633
Accuracy:44.890% B*
HSR:80.402% B**
NS-30 Vandal
A*
Kills:528
Deaths:103
KDR:5.126
Accuracy:45.856% A*
HSR:17.992% D*
Eridani SX5
B+
Kills:414
Deaths:193
KDR:2.145
Accuracy:25.269% C
HSR:24.155% B+
NS-357G Underboss
D*
Kills:306
Deaths:305
KDR:1.003
Accuracy:29.549% D*
HSR:12.745% F
V10
B+
Kills:243
Deaths:24
KDR:10.125
Accuracy:44.824% B+
HSR:82.716% B+
Nyx VX31
A+
Kills:230
Deaths:50
KDR:4.600
Accuracy:43.621% A+
HSR:18.696% D*
Manticore SX40
C--
Kills:194
Deaths:176
KDR:1.102
Accuracy:25.816% C--
HSR:11.340% D**
NS-44 Commissioner
C--
Kills:182
Deaths:109
KDR:1.670
Accuracy:32.731% C--
HSR:14.835% D--
Spiker
B
Kills:166
Deaths:121
KDR:1.372
Accuracy:32.158% B
HSR:19.277% C
Artemis VX26
C++
Kills:158
Deaths:30
KDR:5.267
Accuracy:28.186% C++
HSR:13.924% D*
XM98
A
Kills:158
Deaths:18
KDR:8.778
Accuracy:46.957% A
HSR:78.481% B+
Kills:9,016
Deaths (as Infiltrator):2,762
Deaths (to Infiltrators):1,899
KDR:3.2643
Kill Difference:6,254
Playtime:174.131 hours
Usage:9%
Score:4.709m
Score/min:451
Accuracy (listed only):35.495%
HSR (listed only):32.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,173
Deaths:309
KDR:3.796
Accuracy:20.694% C++
HSR:17.477% D
Blueshift VM5
C+
Kills:1,161
Deaths:309
KDR:3.757
Accuracy:19.827% C+
HSR:16.538% D-
Nebula VM20
C++
Kills:406
Deaths:63
KDR:6.444
Accuracy:18.139% C+
HSR:21.429% C++
Nebula VM20
C+
Kills:396
Deaths:63
KDR:6.286
Accuracy:17.531% C
HSR:20.707% C+
Comet VM2
C+
Kills:264
Deaths:116
KDR:2.276
Accuracy:41.428% C+
HSR:3.409% C-
Comet VM2
C
Kills:257
Deaths:116
KDR:2.216
Accuracy:42.527% C
HSR:3.113% C--
Cosmos VM3
C+
Kills:107
Deaths:48
KDR:2.229
Accuracy:17.497% C+
HSR:11.215% F
Cosmos VM3
B+
Kills:105
Deaths:48
KDR:2.188
Accuracy:17.110% C+
HSR:20.952% B+
NS-10 Burster
C
Kills:85
Deaths:46
KDR:1.848
Accuracy:28.125% C
HSR:3.529% D
NS-10 Burster
C
Kills:69
Deaths:46
KDR:1.500
Accuracy:27.395% C
HSR:1.449% D*
Kills:4,023
Deaths (as MAX Suit):582
Deaths (to MAX Suits):1,295
KDR:6.91237
Kill Difference:3,441
Playtime:85.940 hours
Usage:4%
Score:2.899m
Score/min:562
Accuracy (listed only):25.027%
HSR (listed only):11.982%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,277
V. Kills:493 461%
Deaths:115
KDR:19.800
Accuracy:51.399% C+
KPH:44.100 D
VKPH:9.500 D
Maelstrom Turbo Laser
C+
Kills:1,958
V. Kills:1,520 129%
Deaths:727
KDR:2.693
Accuracy:24.683% D*
KPH:12.300 C
VKPH:9.600 C+
Light PPA
B*
Kills:1,497
V. Kills:96 N/A
Deaths:153
KDR:9.784
Accuracy:46.799% B++
KPH:77.600 B*
VKPH:5 B+
Saron Laser Cannon
B**
Kills:1,415
V. Kills:1,193 119%
Deaths:388
KDR:3.647
Accuracy:33.980% B
KPH:19.100 B+
VKPH:16.100 B**
Hornet Missiles
B**
Kills:177
V. Kills:70 249%
Deaths:12
KDR:14.750
Accuracy:63.265% C++
KPH:108 B**
VKPH:42.700 C++
Coyote Missiles
C
Kills:89
V. Kills:77 114%
Deaths:29
KDR:3.069
Accuracy:55.718% C*
KPH:19.700 D
VKPH:17 C
Kills:7,413 (4,870 + 0)
Deaths:1,424
KDR:5.206
VKDR:2.422
Vehicle Kills:3,449
Kill Difference:5,989
Playtime:309.981 hours
Usage:16%
Score:6.499m
Score/min:349
Piloting Accuracy:33.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:6,517
V. Kills:3,017 216%
Deaths:637
KDR:10.231
Accuracy:46.466% B**
KPH:23,461,200 U
VKPH:10,861,200 U
AP30 Shredder
U
Kills:2,891
V. Kills:1,914 151%
Deaths:260
KDR:11.119
Accuracy:27.355% D--
KPH:10,407,600 U
VKPH:6,890,400 U
L105 Zephyr
U
Kills:1,216
V. Kills:159 N/A
Deaths:57
KDR:21.333
Accuracy:41.853% C+
KPH:4,377,600 U
VKPH:572,400 U
L105 Zephyr PX
U
Kills:1,107
V. Kills:130 N/A
Deaths:28
KDR:39.536
Accuracy:51.962% C+
KPH:3,985,200 U
VKPH:468,000 U
CAS30 Tank Buster
C+
Kills:434
V. Kills:433 100%
Deaths:184
KDR:2.359
Accuracy:36.671% D-
KPH:7.100 C
VKPH:7.100 C+
Kills:12,165 (434 + 11,731)
Deaths:1,166
KDR:10.433
VKDR:4.848
Vehicle Kills:5,653
Kill Difference:10,999
Playtime:60.768 hours
Usage:3%
Score:10.890m
Score/min:2,987
Piloting Accuracy:36.671%
Gunner Accuracy:51.962%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,050
V. Kills:134 N/A
Deaths:51
KDR:20.588
Accuracy:45.106% C-
KPH:38.500 C--
VKPH:4.900 D--
C75 Viper
M+
Kills:220
V. Kills:22 N/A
Deaths:5
KDR:44
Accuracy:38.139% C+
KPH:85.300 M+
VKPH:8.500 C++
L100 Python AP
C++
Kills:214
V. Kills:145 147%
Deaths:18
KDR:11.889
Accuracy:47.267% D--
KPH:28 C
VKPH:19 C++
L100 Python HEAT
B*
Kills:142
V. Kills:51 273%
Deaths:10
KDR:14.200
Accuracy:51.515% C+
KPH:41.400 B*
VKPH:14.900 B+
Kills:1,626 (1,626 + 0)
Deaths:84
KDR:19.357
VKDR:4.190
Vehicle Kills:352
Kill Difference:1,542
Playtime:40.950 hours
Usage:2%
Score:0.934m
Score/min:380
Driving Accuracy:51.515%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:417
V. Kills:112 369%
Deaths:41
KDR:10.171
Accuracy:42.639% D
KPH:20.300 C
VKPH:5.500 D-
Supernova FPC
C--
Kills:365
V. Kills:200 182%
Deaths:69
KDR:5.290
Accuracy:40.453% F
KPH:20.300 C--
VKPH:11.100 D-
Saron HRB
C
Kills:265
V. Kills:150 175%
Deaths:28
KDR:9.464
Accuracy:41.764% C
KPH:22.300 C
VKPH:12.600 C
Proton II PPA
B**
Kills:196
V. Kills:6 N/A
Deaths:9
KDR:21.778
Accuracy:26.845% B+
KPH:86.700 B**
VKPH:2.700 C--
Kills:1,243 (782 + 461)
Deaths:147
KDR:8.456
VKDR:3.184
Vehicle Kills:468
Kill Difference:1,096
Playtime:52.647 hours
Usage:3%
Score:1.113m
Score/min:352
Driving Accuracy:40.453%
Gunner Accuracy:26.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:240
V. Kills:18 N/A
Deaths:17
KDR:14.118
Accuracy:33.480% D-
KPH:88.900 C++
VKPH:6.700 D
E540 Halberd-H
C+
Kills:57
V. Kills:30 184%
Deaths:8
KDR:7.125
Accuracy:51.092% D
KPH:38.200 C
VKPH:20.100 C+
Saron HRB-H
B+
Kills:55
V. Kills:41 131%
Deaths:15
KDR:3.667
Accuracy:53.366% C
KPH:39.100 C++
VKPH:29.200 B+
Kills:352 (0 + 352)
Deaths:40
KDR:8.800
VKDR:2.225
Vehicle Kills:89
Kill Difference:312
Playtime:5.598 hours
Usage:0%
Score:0.234m
Score/min:695
Driving Accuracy:N/A%
Gunner Accuracy:53.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:99
V. Kills:4 N/A
Deaths:4
KDR:24.750
Accuracy:16.505% C
KPH:66.400 C+
VKPH:2.700 C
M12 Kobalt
C+
Kills:99
V. Kills:4 N/A
Deaths:2
KDR:49.500
Accuracy:18.823% C+
KPH:63.900 C+
VKPH:2.600 C
M40 Fury
C*
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:26.390% D*
KPH:57 C*
VKPH:3.600 D*
M40 Fury
C+
Kills:55
V. Kills:8 N/A
Deaths:5
KDR:11
Accuracy:24.085% D*
KPH:38.900 C+
VKPH:5.700 D
Kills:317 (0 + 317)
Deaths:17
KDR:18.647
VKDR:1.176
Vehicle Kills:20
Kill Difference:300
Playtime:5.577 hours
Usage:0%
Score:0.223m
Score/min:666
Driving Accuracy:N/A%
Gunner Accuracy:24.085%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:235
V. Kills:20 N/A
Deaths:111
KDR:2.117
Accuracy:25.598% F-
KPH:25.800 C++
VKPH:2.200 D--
Kills:235 (235 + 0)
Deaths:111
KDR:2.117
VKDR:0.180
Vehicle Kills:20
Kill Difference:124
Playtime:9.110 hours
Usage:0%
Score:0.076m
Score/min:138
Driving Accuracy:25.598%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,5346,51763710.231C**6.8846.466%B**N/A65170U30170U491103600.1h3.7C**8B++
AP30 Shredder 4,8052,89126011.119B++7.7627.355%D--1.418%C-28910U19140U327887000.1h44.1A+161.3B**
Dual Photon Pods 2,7702,27711519.8A++16.4451.399%C+N/A44D9.5D40851.7h16.6B++32.3B+
Maelstrom Turbo Laser 3,4781,9587272.693B0.6624.683%D*2.707%C++12.3C9.6C+260158.9h76.1B+308.2C*
Orion VS54 1,8411,8375813.162B**0.1924.19%B++20.795%D48.3B++N/A33938h9.7B**39.9C*
Light PPA 1,5931,4971539.784B*6.4346.799%B++1.069%C77.6B*5B+45119.3h8.7B+18.5B+
VX6-7 1,4801,4696182.377B*0.9821.001%D15.18%D--13.6DN/A88107.7h11.8C**56.1C++
Saron Laser Cannon 2,6081,4153883.647B+0.2933.98%B1.908%C+19.1B+16.1B**43874h79.7B++234.6B*
Pandora VX25 1,3641,3587051.926B*1.4344.926%B+11.119%D--35.5C+N/A16038.2h4.4C++9.7B+
L105 Zephyr 1,3751,2165721.333A++17.9841.853%C+N/A12160U1590U62184400.1h4.4A10.5B*
Parallax VX3 1,1951,1951279.409A++6.0547.481%A84.854%B*38.7B+N/A20230.9h1.7B*3.5B**
Blueshift VM5 1,1781,1733093.796B++0.4420.694%C++17.477%D40BN/A23429.3h11.5A+55.4B*
Solstice VE3 1,1721,1652943.963S0.6130.49%A+27.382%A56.6A*N/A37220.6h9.6B**31.4B+
Pulsar LSW 1,1761,1643413.413A++0.0617.879%D--14.605%D*24.1DN/A15748.3h12.2C*68.5C+
MKV Suppressed 1,1731,1642963.932M**0.5832.564%A16.495%C--53.9B*N/A29521.6h10B**30.6B++
NS-15M1 1,1661,1634162.796B*0.5626.928%B++20.378%C60.6B++N/A31919.2h10.7B++39.8B+
VX29 Polaris 1,1671,1633753.101A+0.2528.197%B++15.993%D--52.6C**N/A22922.1h10.4B++37B++
Serpent VE92 1,1661,1624812.416B**0.9426.832%B+14.372%D--25.1CN/A11946.3h10.6B++39.4B+
NS-11C 1,1651,1623193.643M++0.2931.894%A+14.974%D62.5A+N/A43118.6h9.9B**31.2B**
NS Baron G5AE 1,1621,1612594.483M++1.1357.79%B**18.863%B++95.2A++N/A76012.2h2.9A+5.1C++
Blueshift VM5 1,1691,1613093.757B+0.4019.827%C+16.538%D-39.9BN/A22029.1h11.3A+56.9B++
Sirius SX12 1,1681,1615292.195B**1.1627.684%B+10.939%D*39.4BN/A21529.5h10.9B*39.5B++
Eridani SX5G 1,1641,1602265.133M++1.7830.594%B+28.966%B*83.5B**N/A42013.9h7.2A23.5B++
NS-15M AE 1,1641,1601965.918A++2.5632.589%A27.069%C+87.9B**N/A52013.2h8.6B**26.3B*
NS-11P 1,1671,1602744.234M+0.8831.878%A++32.931%A*76.3A*N/A40815.2h9.4A+29.3A
Pulsar C 1,1651,1603623.204B**0.1529.087%B*18.362%D-51.8B*N/A28822.4h9.4B++32.2B++
NS-7 PDW 1,1641,1603653.178M++0.1829.74%B*12.155%D--50.2B**N/A23023.1h11.5B*38.6B++
SVA-88 1,1611,1604362.661B++0.6924.089%C++18.793%D-41.6C+N/A24127.9h11B+45.5B
L105 Zephyr PX 1,2371,1072839.536B*36.1851.962%C+N/A11070U1300U59721200.1h4.1B+8B+
L100 Python HESH 1,1841,0505120.588B++17.2345.106%C-2.571%B**38.5C--4.9D--27227.3h2.9B++6.3B+
NS Baron G5 9139052703.352M++0.0058.263%A11.934%D76.7A++N/A41411.8h3.6B*6.1C++
Ghost 598597906.633A3.2844.89%B*80.402%B**61.5B*N/A5029.7h1.7B**3.8B*
M60-A Bulldog 6955942325.826M+22.4749.317%B**1.178%C5940U1010U42648800.1h4.2B**8.5B**
NS-30 Vandal 5305281035.126A++1.7745.856%A*17.992%D*62.9B*N/A3278.4h4.5B*9.8B**
Nova 5095072202.305B+1.0545.721%C++13.61%C21.5DN/A11923.6h4.5C+9.8C*
CAS30 Tank Buster 8674341842.359B+1.0036.671%D-N/A7.1C7.1C+40660.8h35B++95.4B+
Ursa 4284281064.038M++0.6822.772%C+15.654%D*58.6B+N/A3097.3h8.9B*39.1B+
Supernova PC 5294174110.171B++6.8242.639%D1.199%D-20.3C5.5D-24420.5h3.6B**8.5B++
Eridani SX5 4154141932.145B**1.2125.269%C24.155%B+39.1C++N/A21810.6h8.8B**35B+
Nebula VM20 411406636.444A**3.0918.139%C+21.429%C++25.2C--N/A21216.1h13.5B**74.5B+
Nebula VM20 399396636.286A++2.9317.531%C20.707%C+25.1C--N/A21715.8h13.4B*76.3B+
Betelgeuse 54-A 368368774.779B+1.4228.314%B38.315%B*81.8C**N/A5924.5h8.8B**31.1B++
Supernova FPC 565365695.29C+1.9340.453%F3.288%B+20.3C--11.1D-39118h3.5B**8.6B+
C-4 4673252011.617C++1.7415.12%F-N/A23.9D*10.4D*42613.6h1.2B+8.1D
Force-Blade 3513089,5210.032C*3.3226.052%CN/A0.5CN/A2669.8h2.2C**8.5C**
NS-357G Underboss 3073063051.003C+2.3529.549%D*12.745%F20.5D--N/A9514.9h3.9C++13.3C+
Nemesis VSH9 3792991631.834A*1.5264.293%C*5.017%A32.5B**8.7C5809.2h4.4A++6.8A+
NS Decimator 3922722451.11C+2.2554.571%D-1.471%D29.2C-12.9C4799.3h4.3C**7.8C++
Saron HRB 415265289.464B*6.1141.764%CN/A22.3C12.6C46311.9h13.4A+32.1B**
H-V45 2682651661.596C++1.7620.658%D12.453%D*16.8DN/A11615.8h12.8C**61.9C+
NS-11A 267264863.07A+0.2918.486%D*14.394%D--16.9DN/A14815.6h14.7C+79.5D
Comet VM2 3592641162.276A+1.0841.428%C+3.409%C-15.8B++5.7B++25716.7h12.1B**29.3B++
Comet VM2 3172571162.216A1.1442.527%C3.113%C--16.2B++3.8D19815.9h12.7B**29.8B*
V10 2432432410.125M**6.7744.824%B+82.716%B+38C++N/A3176.4h1.7B*3.7B*
M40 Fury-H 2582401714.118C++10.7633.48%D-1.25%C+88.9C++6.7D5522.7h4.4B**13.3B*
Plasma Grenade 2402381238N/A234.6439.777%DN/A595B+5C-44130.4h3B++7.5B
M40 Fury-F 2552351112.117C*1.2425.598%F-N/A25.8C++2.2D--1389.1h4.1B**15.8B++
Nyx VX31 232230504.6A++1.2443.621%A+18.696%D*60.5B*N/A3223.8h4.6B*10.6B*
C75 Viper 242220544S40.6438.139%C+1.364%C+84.6M+8.5C++7782.6h5.4A+14.2B**
L100 Python AP 3592141811.889A8.5347.267%D--3.738%B++28.2C19.1C++5667.6h4.8B++10.2C**
Solstice SF 2082051231.667B*1.6925.421%C*15.122%C11.5DN/A9517.8h11.1C*43.5B+
Proton II PPA 202196921.778B+18.4226.845%B+2.041%C++85.2B**2.6D4512.3h7.4B++27.5B*
Manticore SX40 1951941761.102C*2.2525.816%C--11.34%D**23.7CN/A1468.2h6B*23.4B+
NS-44 Commissioner 1831821091.67B++1.6932.731%C--14.835%D--29.8C+N/A2196.1h3B*9.1B+
Lasher X2 184182872.092A+1.2623.609%C6.044%B**37.1C*N/A3394.9h16B*67.6B+
Hornet Missiles 2471771214.75A++11.3963.265%C++1.13%C110.6B**43.8C*15141.6h6.1B+9.7B++
Phobos VX86 172172991.737B1.6257.471%C+12.209%D40C+N/A1984.3h2.3B4C*
Proximity Mine 1671671511.133A*7.7839.019%CN/A167B*N/A8031h1.1A**2.8A
Spiker 1671661211.372B1.9832.158%B19.277%C55.3B++N/A3613h7.6B+23.8B++
Terminus VX-9 162161533.038B++0.3229.214%B++25.466%C+64.4B**N/A4712.5h8.9A30.4B**
Artemis VX26 158158305.267M*1.9128.186%C++13.924%D*21.1DN/A1777.5h9.3B**32.8B++
Corvus VA55 160158532.981M0.3729.636%B**18.987%D40.5B+N/A3003.9h9.1A30.6B**
XM98 160158188.778M**5.4246.957%A78.481%B+49.4AN/A4943.2h2.1B++4.4B*
L100 Python HEAT 1931421014.2A*10.8451.515%C+4.225%A41.8B*15B+5323.4h3.8B**7.4B*
Hades VSH4 167137492.796S0.5665.385%C4.38%B*48.9B**10.7C+6332.8h3.4A++5.1A++
S1 165120542.222M++1.1360.02%B4.167%B*32.4B+12.2C+10183.7h4.9B**8.2B*
Cosmos VM3 109107482.229B1.1317.497%C+11.215%F28.2C+N/A2193.8h12.1B*69C*
Tank Mine 186107254.28B*0.9245.287%B*N/A53.5D--39.5D10562h2.1C4.6B*
M60-A Bulldog 111105426.25B+22.8949.55%B2.857%B+50B+2.9C-2972.1h3.7A+7.4B**
Cosmos VM3 107105482.188C++1.1717.11%C+20.952%B+27.6CN/A2083.8h12.2B++71.3B+
M12 Kobalt 10399424.75B+21.3916.505%C18.182%C+66C+2.7C7691.5h14.8B*89.6B+
M12 Kobalt 10399249.5A**46.1418.823%C+15.152%D66C+2.7C7151.5h17.5B+93.2B+
A30 Walker 20499204.95A1.5918.978%D--2.02%C++990U1050U22625900.1h65.5B**345B++
Anti-Vehicle Grenade 10394194N/A90.6448.696%CN/A470B+45D79240.2h3A6.1B**
M60-A Bulldog 10392423B19.6446.488%C+N/A40C++4.8C++2722.3h4.5B**9.8B++
Coyote Missiles 16689293.069B+0.2955.718%C*N/A19.8D17.1C5074.5h37.6B67.5B+
NS-10 Burster 15985461.848B**1.5128.125%C3.529%D5.6C+4.8B++20915.3h106.9B**380B++
NS-10 Burster 12769461.5B*1.8627.395%C1.449%D*4.5C--3.8C++18715.3h129.5C**472.7C++
M40 Fury 6864610.667B+7.3126.39%D*1.563%C58.2C**3.6D*5831.1h6.5B**24.5B*
Thanatos VE70 5858411.415B++1.9437.946%C+5.172%F--24.2C+N/A2902.4h4.4B+11.6B
E540 Halberd-H 875787.125C+3.7751.092%D5.263%A**38C20C+7211.5h4.1B*8B*
Saron HRB-H 9655153.667C0.3153.366%C1.818%B39.3C++29.3B+9401.4h17.9B*33.5B++
M40 Fury 6355511B++7.6424.085%D*3.636%A*39.3C+5.7D5671.4h8.5B**35.3B+
Lancer VS22 13450810.617C+2.7450.551%D**N/A7.2D12.2C+5176.9h33C+65.3C

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0700h
Nano-Armor Kit185212,35348h
Spawn Beacon851,9785.8h
Nanite Revive Grenade02980.1h
Medical Applicator9042,39810.1h
Restoration Kit285411.2h
Motion Spotter133,3672h
Recon Detection Device99311.7h
Ammunition Package71320.6h
Medical Kit9858,02982.7h
Anti-Infantry MANA Turret13770.9h
M20 Drake01830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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