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Paragon Founder Tukutasala[DA] Tukutasala
VS BR 167

KDR: 3.57

Score: 68.2m

Last Seen: May 27th, 2020 10:39 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton AP30 Shredder Orion VS54 CAS 14-E Dual Photon Pods Maelstrom Turbo Laser Light PPA Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,566,252 MLG Score: 1252
Fun Score: N/A
Cheeseburgers Flipped: 698TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.041%23.546%63736124731,5133.49950.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.636%0.999B*-0.225C-0.764D-HEAD ++ (~10.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.5B+9.60.314C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.509%1.442%704512788,185124139456.59018207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.246%-0.716D--0.047C+-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.80.127C++41.70.188C++95.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.259%2.437%437612772,5448807342.88763346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.593%0.228C++0.011C+-0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.60.716B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.043%1.379%226617126616,750828697520.2051240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.554%-0.62D-0.881D--0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.622B+15.80.666B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.367%83.473%2266412792,9831084142.74931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.245%1.724A++1.026B**-0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.631B+1.70.468B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.988%11.84%2266412792,27298382.31129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%0.301C*-0.61D-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.288C*4.20.127C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
68.2m430.4%502 (30.1k)473 (28.4k)3.5675284,14723,5874.16959167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283391624.575%15.332%37706:0635

8% Combat Medic36% Engineer17% Heavy Assault9% Infiltrator27% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 6:11 AMApr 26th, 2014 3:50 AMMay 27th, 2020 7:55 PM (3h) (PST)May 27th, 2020 7:44 PM (3h) (PST)May 27th, 2020 6:39 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7231585650.5840.1640.0902.9560.1031252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3579,46533,89235105177628,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2402h/100.1d 14,201 12,901 18,520 426.1k 2,585 8,431 14,853 104.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:3,189
Deaths:978
KDR:3.261
Accuracy:25.666% B++
HSR:27.689% C*
Pulsar LSW
D*
Kills:1,173
Deaths:345
KDR:3.400
Accuracy:17.976% D*
HSR:14.919% D**
NS-15M1
B+
Kills:1,163
Deaths:416
KDR:2.796
Accuracy:26.928% B+
HSR:20.378% C
VX29 Polaris
B+
Kills:1,163
Deaths:375
KDR:3.101
Accuracy:28.197% B+
HSR:15.993% D--
NS-15M AE
A
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:32.589% A
HSR:27.069% C+
SVA-88
C+
Kills:1,160
Deaths:436
KDR:2.661
Accuracy:24.089% C+
HSR:18.793% D--
VE-H Maw
B**
Kills:453
Deaths:139
KDR:3.259
Accuracy:25.388% C
HSR:37.748% B**
Betelgeuse 54-A
B++
Kills:448
Deaths:113
KDR:3.965
Accuracy:27.645% C++
HSR:37.946% B++
Ursa
C
Kills:428
Deaths:106
KDR:4.038
Accuracy:22.772% C
HSR:15.654% D*
NSX "Networked" Naginata
C**
Kills:263
Deaths:72
KDR:3.653
Accuracy:27.257% C+
HSR:35.361% C**
Kills:10,600
Deaths (as Heavy Assault):3,176
Deaths (to Heavy Assaults):6,362
KDR:3.33753
Kill Difference:7,424
Playtime:408.631 hours
Usage:17%
Score:11.385m
Score/min:464
Accuracy (listed only):25.851%
HSR (listed only):25.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:1,531
Deaths:644
KDR:2.377
Accuracy:21.197% D-
HSR:15.676% D--
Pandora VX25
C*
Kills:1,379
Deaths:720
KDR:1.915
Accuracy:45.013% C*
HSR:11.168% D--
Pulsar C
B++
Kills:1,216
Deaths:403
KDR:3.017
Accuracy:29.036% B++
HSR:18.586% D-
NS Baron G5
A
Kills:1,170
Deaths:388
KDR:3.015
Accuracy:57.740% A
HSR:12.650% C-
Solstice VE3
A
Kills:1,166
Deaths:301
KDR:3.874
Accuracy:30.524% A
HSR:27.444% B**
Serpent VE92
B
Kills:1,164
Deaths:484
KDR:2.405
Accuracy:26.820% B
HSR:14.347% D--
NS-11C
A
Kills:1,162
Deaths:322
KDR:3.609
Accuracy:31.884% A
HSR:14.974% D-
NS Baron G5AE
B**
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:57.790% B**
HSR:18.863% B+
VE-LR Obelisk
B+
Kills:801
Deaths:148
KDR:5.412
Accuracy:36.420% B+
HSR:35.081% C*
Nova
C++
Kills:658
Deaths:273
KDR:2.410
Accuracy:47.680% C++
HSR:13.526% C
Solstice SF
C++
Kills:206
Deaths:126
KDR:1.635
Accuracy:25.397% C++
HSR:15.049% C
NSX-P Tanto
A
Kills:197
Deaths:45
KDR:4.378
Accuracy:32.027% B**
HSR:35.025% A
Phobos VX86
C
Kills:177
Deaths:99
KDR:1.788
Accuracy:57.947% C
HSR:12.994% D
Thanatos VE70
C
Kills:58
Deaths:41
KDR:1.415
Accuracy:37.946% C
HSR:5.172% F--
Kills:12,046
Deaths (as Engineer):4,253
Deaths (to Engineers):5,794
KDR:2.83235
Kill Difference:7,793
Playtime:855.414 hours
Usage:36%
Score:20.256m
Score/min:395
Accuracy (listed only):38.387%
HSR (listed only):17.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D-
Kills:1,531
Deaths:644
KDR:2.377
Accuracy:21.197% D-
HSR:15.676% D--
Pandora VX25
C*
Kills:1,379
Deaths:720
KDR:1.915
Accuracy:45.013% C*
HSR:11.168% D--
Pulsar C
B++
Kills:1,216
Deaths:403
KDR:3.017
Accuracy:29.036% B++
HSR:18.586% D-
NS Baron G5
A
Kills:1,170
Deaths:388
KDR:3.015
Accuracy:57.740% A
HSR:12.650% C-
Solstice VE3
A
Kills:1,166
Deaths:301
KDR:3.874
Accuracy:30.524% A
HSR:27.444% B**
Serpent VE92
B
Kills:1,164
Deaths:484
KDR:2.405
Accuracy:26.820% B
HSR:14.347% D--
MKV Suppressed
B**
Kills:1,164
Deaths:296
KDR:3.932
Accuracy:32.564% B**
HSR:16.495% D
NS-11C
A
Kills:1,162
Deaths:322
KDR:3.609
Accuracy:31.884% A
HSR:14.974% D-
Sirius SX12
B+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:27.684% B+
HSR:10.939% D*
NS Baron G5AE
B**
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:57.790% B**
HSR:18.863% B+
NS-7 PDW
B*
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:29.749% B*
HSR:12.155% D--
Eridani SX5G
B++
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:30.594% C**
HSR:28.966% B++
Eridani SX5
A+
Kills:1,145
Deaths:457
KDR:2.505
Accuracy:26.671% C+
HSR:32.052% A+
Nova
C++
Kills:658
Deaths:273
KDR:2.410
Accuracy:47.680% C++
HSR:13.526% C
Solstice SF
C++
Kills:206
Deaths:126
KDR:1.635
Accuracy:25.397% C++
HSR:15.049% C
NSX-P Tanto
A
Kills:197
Deaths:45
KDR:4.378
Accuracy:32.027% B**
HSR:35.025% A
Phobos VX86
C
Kills:177
Deaths:99
KDR:1.788
Accuracy:57.947% C
HSR:12.994% D
NSX "Networked" Tengu
C**
Kills:169
Deaths:42
KDR:4.024
Accuracy:43.069% C**
HSR:26.627% C++
Thanatos VE70
C
Kills:58
Deaths:41
KDR:1.415
Accuracy:37.946% C
HSR:5.172% F--
Kills:17,204
Deaths (as Light Assault):6,020
Deaths (to Light Assaults):4,458
KDR:2.85781
Kill Difference:11,184
Playtime:642.031 hours
Usage:27%
Score:23.609m
Score/min:613
Accuracy (listed only):36.386%
HSR (listed only):18.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:1,379
Deaths:720
KDR:1.915
Accuracy:45.013% C*
HSR:11.168% D--
VE-A Lacerta
B++
Kills:1,198
Deaths:283
KDR:4.233
Accuracy:28.740% C
HSR:32.805% B++
Terminus VX-9
B*
Kills:1,195
Deaths:373
KDR:3.204
Accuracy:30.672% B*
HSR:33.975% B++
NS-11AB
B**
Kills:1,189
Deaths:273
KDR:4.355
Accuracy:31.450% B*
HSR:34.903% B**
H-V45
B*
Kills:1,182
Deaths:418
KDR:2.828
Accuracy:25.485% C++
HSR:29.865% B*
NS-11A
B**
Kills:1,179
Deaths:367
KDR:3.213
Accuracy:24.803% C+
HSR:31.891% B**
NS Baron G5
A
Kills:1,170
Deaths:388
KDR:3.015
Accuracy:57.740% A
HSR:12.650% C-
MKV Suppressed
B**
Kills:1,164
Deaths:296
KDR:3.932
Accuracy:32.564% B**
HSR:16.495% D
Sirius SX12
B+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:27.684% B+
HSR:10.939% D*
NS Baron G5AE
B**
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:57.790% B**
HSR:18.863% B+
NS-7 PDW
B*
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:29.749% B*
HSR:12.155% D--
NS-11P
A+
Kills:1,160
Deaths:274
KDR:4.234
Accuracy:31.878% A+
HSR:32.931% A
Eridani SX5G
B++
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:30.594% C**
HSR:28.966% B++
Eridani SX5
A+
Kills:1,145
Deaths:457
KDR:2.505
Accuracy:26.671% C+
HSR:32.052% A+
Nova
C++
Kills:658
Deaths:273
KDR:2.410
Accuracy:47.680% C++
HSR:13.526% C
Corvus VA55
B++
Kills:209
Deaths:75
KDR:2.787
Accuracy:28.554% B++
HSR:23.445% C+
NSX "Networked" Yumi
C+
Kills:184
Deaths:55
KDR:3.345
Accuracy:29.579% C+
HSR:11.413% F-
Phobos VX86
C
Kills:177
Deaths:99
KDR:1.788
Accuracy:57.947% C
HSR:12.994% D
NSX "Networked" Tengu
C**
Kills:169
Deaths:42
KDR:4.024
Accuracy:43.069% C**
HSR:26.627% C++
Pulsar VS1
A++
Kills:64
Deaths:29
KDR:2.207
Accuracy:26.447% B+
HSR:34.375% A++
Thanatos VE70
C
Kills:58
Deaths:41
KDR:1.415
Accuracy:37.946% C
HSR:5.172% F--
Kills:18,122
Deaths (as Combat Medic):5,842
Deaths (to Combat Medics):2,234
KDR:3.10202
Kill Difference:12,280
Playtime:180.260 hours
Usage:8%
Score:4.622m
Score/min:427
Accuracy (listed only):35.812%
HSR (listed only):22.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,195
Deaths:127
KDR:9.409
Accuracy:47.481% B**
HSR:84.854% B*
MKV Suppressed
B**
Kills:1,164
Deaths:296
KDR:3.932
Accuracy:32.564% B**
HSR:16.495% D
Sirius SX12
B+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:27.684% B+
HSR:10.939% D*
NS-7 PDW
B*
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:29.749% B*
HSR:12.155% D--
Eridani SX5G
B++
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:30.594% C**
HSR:28.966% B++
Eridani SX5
A+
Kills:1,145
Deaths:457
KDR:2.505
Accuracy:26.671% C+
HSR:32.052% A+
Ghost
B**
Kills:803
Deaths:112
KDR:7.170
Accuracy:42.257% C**
HSR:81.818% B**
XM98
B*
Kills:742
Deaths:90
KDR:8.244
Accuracy:42.281% B+
HSR:83.288% B*
NS-30 Vandal
A++
Kills:528
Deaths:103
KDR:5.126
Accuracy:45.856% A++
HSR:17.992% D*
NS-357G Underboss
D*
Kills:306
Deaths:305
KDR:1.003
Accuracy:29.549% D*
HSR:12.745% D*
V10
B+
Kills:243
Deaths:24
KDR:10.125
Accuracy:44.824% B+
HSR:82.716% B+
Nyx VX31
A
Kills:230
Deaths:50
KDR:4.600
Accuracy:43.621% A
HSR:18.696% D*
NS-45 Pilot
B**
Kills:204
Deaths:123
KDR:1.659
Accuracy:30.178% C
HSR:36.765% B**
NSX "Networked" Daimyo
C*
Kills:201
Deaths:22
KDR:9.136
Accuracy:41.936% C
HSR:96.020% C*
Manticore SX40
D
Kills:194
Deaths:176
KDR:1.102
Accuracy:25.816% D
HSR:11.340% D*
NS-44 Commissioner
D
Kills:185
Deaths:115
KDR:1.609
Accuracy:32.055% D
HSR:15.135% D--
NSX "Networked" Tengu
C**
Kills:169
Deaths:42
KDR:4.024
Accuracy:43.069% C**
HSR:26.627% C++
Spiker
C*
Kills:166
Deaths:121
KDR:1.372
Accuracy:32.109% C*
HSR:19.277% C-
Artemis VX26
C+
Kills:158
Deaths:31
KDR:5.097
Accuracy:28.186% C+
HSR:13.924% D*
NS-61 "Networked" Emissary
A
Kills:150
Deaths:49
KDR:3.061
Accuracy:32.089% C
HSR:36.667% A
NSX "Networked" Tomoe
B
Kills:140
Deaths:38
KDR:3.684
Accuracy:33.359% B
HSR:35.714% D--
Kills:11,404
Deaths (as Infiltrator):3,401
Deaths (to Infiltrators):2,737
KDR:3.35313
Kill Difference:8,003
Playtime:213.928 hours
Usage:9%
Score:5.379m
Score/min:419
Accuracy (listed only):35.330%
HSR (listed only):36.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,200
Deaths:315
KDR:3.810
Accuracy:19.790% C+
HSR:17.417% D-
Blueshift VM5
C+
Kills:1,200
Deaths:315
KDR:3.810
Accuracy:20.654% C+
HSR:18.250% D
Nebula VM20
C+
Kills:427
Deaths:66
KDR:6.470
Accuracy:18.245% C
HSR:21.077% C+
Nebula VM20
C+
Kills:406
Deaths:66
KDR:6.152
Accuracy:17.542% C
HSR:20.936% C+
Comet VM2
C
Kills:265
Deaths:117
KDR:2.265
Accuracy:41.791% C
HSR:3.396% C-
Comet VM2
C-
Kills:259
Deaths:117
KDR:2.214
Accuracy:42.798% C-
HSR:3.089% D
Cosmos VM3
C+
Kills:131
Deaths:53
KDR:2.472
Accuracy:18.142% C+
HSR:13.741% D*
Cosmos VM3
B*
Kills:121
Deaths:53
KDR:2.283
Accuracy:17.822% C+
HSR:23.141% B*
NS-10 Burster
C--
Kills:87
Deaths:47
KDR:1.851
Accuracy:28.304% C--
HSR:3.448% D
NS-10 Burster
C--
Kills:70
Deaths:47
KDR:1.489
Accuracy:27.573% C--
HSR:2.857% D--
Kills:4,166
Deaths (as MAX Suit):598
Deaths (to MAX Suits):1,362
KDR:6.96656
Kill Difference:3,568
Playtime:87.445 hours
Usage:4%
Score:2.957m
Score/min:564
Accuracy (listed only):25.266%
HSR (listed only):12.735%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:2,290
V. Kills:495 462%
Deaths:115
KDR:19.913
Accuracy:51.447% C
KPH:44.300 D
VKPH:9.600 D
Maelstrom Turbo Laser
C
Kills:1,962
V. Kills:1,522 129%
Deaths:727
KDR:2.699
Accuracy:24.680% D*
KPH:12.300 C
VKPH:9.600 C
Light PPA
B+
Kills:1,828
V. Kills:114 N/A
Deaths:153
KDR:11.948
Accuracy:46.009% B+
KPH:77.100 B+
VKPH:4.800 B+
Saron Laser Cannon
B*
Kills:1,652
V. Kills:1,319 125%
Deaths:388
KDR:4.258
Accuracy:33.638% B
KPH:20.600 B+
VKPH:16.400 B*
Hornet Missiles
B++
Kills:185
V. Kills:76 240%
Deaths:12
KDR:15.417
Accuracy:62.833% C+
KPH:106.700 B++
VKPH:43.800 C++
Coyote Missiles
C-
Kills:89
V. Kills:77 114%
Deaths:29
KDR:3.069
Accuracy:55.707% C*
KPH:19.700 D-
VKPH:17 C-
Kills:8,006 (5,442 + 0)
Deaths:1,424
KDR:5.622
VKDR:2.530
Vehicle Kills:3,603
Kill Difference:6,582
Playtime:320.869 hours
Usage:13%
Score:6.728m
Score/min:349
Piloting Accuracy:33.638%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:7,146
V. Kills:3,344 214%
Deaths:637
KDR:11.218
Accuracy:45.881% B++
KPH:25,725,600 U
VKPH:12,038,400 U
AP30 Shredder
U
Kills:4,664
V. Kills:2,652 176%
Deaths:260
KDR:17.939
Accuracy:31.378% C
KPH:16,790,400 U
VKPH:9,547,200 U
L105 Zephyr
U
Kills:1,216
V. Kills:159 N/A
Deaths:57
KDR:21.333
Accuracy:41.847% C
KPH:4,377,600 U
VKPH:572,400 U
L105 Zephyr PX
U
Kills:1,107
V. Kills:130 N/A
Deaths:28
KDR:39.536
Accuracy:51.962% C+
KPH:3,985,200 U
VKPH:468,000 U
CAS30 Tank Buster
C+
Kills:453
V. Kills:443 102%
Deaths:184
KDR:2.462
Accuracy:37.203% D--
KPH:7.100 C
VKPH:6.900 C+
Kills:14,586 (453 + 14,133)
Deaths:1,166
KDR:12.509
VKDR:5.770
Vehicle Kills:6,728
Kill Difference:13,420
Playtime:64.227 hours
Usage:3%
Score:11.894m
Score/min:3,086
Piloting Accuracy:37.203%
Gunner Accuracy:51.962%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,098
V. Kills:139 N/A
Deaths:51
KDR:21.529
Accuracy:44.746% D
KPH:38.900 D
VKPH:4.900 D-
L100 Python AP
C+
Kills:277
V. Kills:171 161%
Deaths:18
KDR:15.389
Accuracy:47.905% D--
KPH:31.600 C
VKPH:19.500 C+
C75 Viper
A*
Kills:222
V. Kills:22 N/A
Deaths:5
KDR:44.400
Accuracy:37.067% C
KPH:80.400 A*
VKPH:8 C+
L100 Python HEAT
B+
Kills:142
V. Kills:51 273%
Deaths:10
KDR:14.200
Accuracy:51.515% C+
KPH:41.400 B+
VKPH:14.900 B+
Kills:1,739 (1,739 + 0)
Deaths:84
KDR:20.702
VKDR:4.560
Vehicle Kills:383
Kill Difference:1,655
Playtime:43.172 hours
Usage:2%
Score:0.994m
Score/min:384
Driving Accuracy:51.515%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:417
V. Kills:112 369%
Deaths:41
KDR:10.171
Accuracy:42.688% D-
KPH:20.300 C
VKPH:5.500 D-
Supernova FPC
D
Kills:388
V. Kills:210 184%
Deaths:69
KDR:5.623
Accuracy:40.478% F
KPH:21 D
VKPH:11.400 D--
Saron HRB
C
Kills:274
V. Kills:154 177%
Deaths:28
KDR:9.786
Accuracy:42.503% C
KPH:22.500 C
VKPH:12.700 C
Proton II PPA
B+
Kills:199
V. Kills:6 N/A
Deaths:9
KDR:22.111
Accuracy:26.763% C*
KPH:87.300 B+
VKPH:2.600 D
Kills:1,278 (805 + 473)
Deaths:147
KDR:8.694
VKDR:3.279
Vehicle Kills:482
Kill Difference:1,131
Playtime:53.417 hours
Usage:2%
Score:1.154m
Score/min:360
Driving Accuracy:40.478%
Gunner Accuracy:26.763%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:349
V. Kills:44 N/A
Deaths:17
KDR:20.529
Accuracy:38.075% C--
KPH:88.400 C+
VKPH:11.100 C
M12 Kobalt-H
C+
Kills:264
V. Kills:9 N/A
Deaths:1
KDR:264
Accuracy:21.154% C--
KPH:118.500 C+
VKPH:4 C
Saron HRB-H
B+
Kills:186
V. Kills:96 192%
Deaths:15
KDR:12.400
Accuracy:52.127% C-
KPH:49.700 B+
VKPH:25.600 C++
E540 Halberd-H
B
Kills:111
V. Kills:59 185%
Deaths:8
KDR:13.875
Accuracy:54.855% C-
KPH:47.700 C+
VKPH:25.300 B
Kills:910 (0 + 910)
Deaths:41
KDR:22.195
VKDR:5.073
Vehicle Kills:208
Kill Difference:869
Playtime:12.251 hours
Usage:1%
Score:0.383m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:54.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:109
V. Kills:4 N/A
Deaths:2
KDR:54.500
Accuracy:18.485% C+
KPH:62.700 C
VKPH:2.300 D
M12 Kobalt
C
Kills:100
V. Kills:4 N/A
Deaths:4
KDR:25
Accuracy:16.452% C-
KPH:65.900 C
VKPH:2.600 C
M40 Fury
C+
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:26.390% D*
KPH:57 C+
VKPH:3.600 D*
M40 Fury
C-
Kills:56
V. Kills:9 N/A
Deaths:5
KDR:11.200
Accuracy:24.416% D**
KPH:38.900 C-
VKPH:6.300 D
Kills:329 (0 + 329)
Deaths:17
KDR:19.353
VKDR:1.235
Vehicle Kills:21
Kill Difference:312
Playtime:5.821 hours
Usage:0%
Score:0.227m
Score/min:651
Driving Accuracy:N/A%
Gunner Accuracy:24.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:235
V. Kills:20 N/A
Deaths:111
KDR:2.117
Accuracy:25.598% F-
KPH:25.800 C++
VKPH:2.200 D-
S12 Renegade
C+
Kills:99
V. Kills:3 N/A
Deaths:24
KDR:4.125
Accuracy:42.710% C+
KPH:48.500 C+
VKPH:1.500 C
Kills:334 (334 + 0)
Deaths:135
KDR:2.474
VKDR:0.170
Vehicle Kills:23
Kill Difference:199
Playtime:11.152 hours
Usage:0%
Score:0.095m
Score/min:142
Driving Accuracy:42.710%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:2,443
V. Kills:257 N/A
Deaths:
KDR:
Accuracy:42.331% A
KPH:144.500 A+
VKPH:15.200 M+
VLG Missile Launcher
B+
Kills:304
V. Kills:110 274%
Deaths:
KDR:
Accuracy:56.880% B+
KPH:68.200 C**
VKPH:24.700 B+
M20 Wyvern
M
Kills:157
V. Kills:65 238%
Deaths:
KDR:
Accuracy:47.817% A
KPH:66 M
VKPH:27.300 A+
Kills:2,904 (0 + 2,904)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:432
Kill Difference:2,904
Playtime:23.749 hours
Usage:1%
Score:0.759m
Score/min:533
Piloting Accuracy:N/A%
Gunner Accuracy:47.817%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 10,4907,14663711.218C++7.6545.881%B++N/A71460U33440U517513200.1h3.5C*7.7B+
AP30 Shredder 7,3164,66426017.938B**14.3731.378%C1.651%C46640U26520U400423500.1h42.3A134.9B**
Orion VS54 3,2233,1899783.261B++0.3125.666%B++27.689%C*57.4B++N/A33155.6h9.5B*37C++
CAS 14-E 2,7002,44312443U2,439.4342.331%AN/A144.6A+15.2M+55816.9h22B+52B*
Dual Photon Pods 2,7852,29011519.913A++16.3551.447%CN/A44.3D9.6D41051.7h16.6B+32.2B+
Maelstrom Turbo Laser 3,4841,9627272.699C*0.8724.68%D*2.701%C++12.3C9.6C261158.9h76B+307.8C++
Light PPA 1,9421,82815311.948B**8.3846.009%B+N/A77.1B+4.8B+41323.7h9B+19.5B+
Saron Laser Cannon 2,9711,6523884.258B+0.6933.638%B1.695%C20.6B+16.4B*43280.3h74B++220.1B*
VX6-7 1,5431,5316442.377B+1.1921.197%D-15.676%D--14.1D-N/A90108.8h11.7C++55.3C+
Pandora VX25 1,3851,3797201.915B+1.6545.013%C*11.168%D--35.3CN/A16039.1h4.4C+9.7C**
Pulsar C 1,2231,2164033.017B++0.5529.036%B++18.586%D-50.7B+N/A28024h9.4B++32.4B++
L105 Zephyr 1,3751,2165721.333B**17.7741.847%CN/A12160U1590U62387600.1h4.4B**10.5B++
Blueshift VM5 1,2081,2003153.81B+0.2419.79%C+17.417%D-40.4C++N/A22129.7h11.2A56.4B+
Blueshift VM5 1,2051,2003153.81B+0.2420.654%C+18.25%D40.3C+N/A23329.8h11.5A55.5B++
VE-A Lacerta 1,2371,1982834.233A++0.6728.74%C32.805%B++69.2C**2.3B++15217.3h10.3B+35.9B
Terminus VX-9 1,2321,1953733.204B+0.3630.672%B*33.975%B++66B++2A**21718.1h10.1B++32.9B++
Parallax VX3 1,1951,1951279.409A+5.8447.481%B**84.854%B*38.7C**N/A20430.9h1.7B*3.5B*
NS-11AB 1,2171,1892734.355M+0.7931.45%B*34.903%B**69.1B+1.6A15117.2h9.7B**30.9B*
H-V45 1,2051,1824182.828B+0.7425.485%C++29.865%B*37.6C+N/A17731.4h10.1B**39.7B++
NS-11A 1,2071,1793673.213A0.3524.803%C+31.891%B**35.5C+N/A14333.2h11.1B++44.8B+
Pulsar LSW 1,1851,1733453.4A0.1717.976%D*14.919%D**24.2D-N/A16248.4h12.3C+68.2C-
NS Baron G5 1,1891,1703883.015A*0.5557.74%A12.65%C-68.4B**1.1B**32917.1h3.6B*6.2C+
Solstice VE3 1,1731,1663013.874S0.3130.524%A27.444%B**55.5A+N/A38121h9.6B**31.5B
Serpent VE92 1,1681,1644842.405B++1.1626.82%B14.347%D--25.1CN/A12146.4h10.6B+39.5B+
MKV Suppressed 1,1731,1642963.932M++0.3632.564%B**16.495%D53.9B+N/A29721.6h10B**30.6B++
NS-15M1 1,1661,1634162.796B++0.7726.928%B+20.378%C60.6B+N/A32119.2h10.7B+39.8B+
VX29 Polaris 1,1671,1633753.101B**0.4728.197%B+15.993%D--52.6C+N/A23222.1h10.4B+37B+
NS-11C 1,1651,1623223.609A*0.0431.884%A14.974%D-61.8B**N/A43118.8h9.9B**31.2B*
Sirius SX12 1,1681,1615292.195B++1.3727.684%B+10.939%D*39.4C++N/A21729.5h10.9B+39.5B+
NS Baron G5AE 1,1621,1612594.483M0.9257.79%B**18.863%B+93.6A+N/A74912.4h2.9A+5.1B+
NS-15M AE 1,1641,1601965.918A*2.3532.589%A27.069%C+87.9B++N/A52313.2h8.6B**26.3B*
NS-7 PDW 1,1641,1603653.178A*0.3929.749%B*12.155%D--50.2B*N/A23323.1h11.5B++38.6B++
NS-11P 1,1671,1602744.234A*0.6731.878%A+32.931%A76.3A+N/A41515.2h9.4A29.3B**
SVA-88 1,1611,1604362.661B0.9124.089%C+18.793%D--41.6CN/A24527.9h11C*45.5C*
Eridani SX5G 1,1641,1602265.133A++1.5730.594%C**28.966%B++83.5B+N/A42013.9h7.2A+23.5B*
Eridani SX5 1,1521,1454572.505B*1.0626.671%C+32.052%A+45.8C++N/A16025h8.9B*33.3B+
L105 Zephyr PX 1,2371,1072839.536B**35.9751.962%C+N/A11070U1300U59734600.1h4.1B+8B+
L100 Python HESH 1,2371,0985121.529B+17.9644.746%D2.459%B*38.9D4.9D-27428.2h2.9C++6.5C++
Ghost 8098031127.17B**3.6042.257%C**81.818%B**58.6BN/A41113.7h1.7B*4B++
VE-LR Obelisk 8358011485.412A++1.8436.42%B+35.081%C*83.4A3.5S2589.6h5.1B++14B+
M60-A Bulldog 8757532332.739M++29.1749.201%B**N/A7530U1220U47408000.1h4.2B**8.6B**
XM98 750742908.244M++4.6842.281%B+83.288%B*52.3B**N/A23814.2h1.8B**4.2B*
Nova 6606582732.41B+1.1647.68%C++13.526%C26.2C--N/A14125.1h4.3C*9C**
NS-30 Vandal 5305281035.126A1.5645.856%A++17.992%D*62.9B+N/A3318.4h4.5B*9.8B**
C-4 6244542591.753C++1.8117.207%D**N/A30.9D*11.6D*46614.7h1.1B++6.7C
VE-H Maw 4564531393.259B**0.3125.388%C37.748%B**53.3CN/A1588.5h8.7B+34.1C**
CAS30 Tank Buster 8964531842.462B1.1137.203%D--N/A7.1C6.9C+38864.2h35.1B*94.4B+
Betelgeuse 54-A 4504481133.965C*0.4027.645%C++37.946%B++74.7C+N/A6096h9B*32.4B+
NS Decimator 6444422941.503C**2.0656.562%D1.131%D-35.6C+16.3C+47012.4h3.9B+6.9C**
MANA Anti-Personnel Turret 446430587.414N/A3.8517.943%UN/A4300U160U8044200.1h13.9T*77.4T*
Ursa 4284281064.038A*0.4722.772%C15.654%D*58.6BN/A3217.3h8.9B++39.1B+
Nebula VM20 432427666.47A++2.9018.245%C21.077%C+26.2DN/A21516.3h13.2B+72.4B
Supernova PC 5294174110.171B+6.6042.688%D-1.199%D-20.3C5.5D-24720.5h3.6B*8.5B+
Nebula VM20 409406666.152A+2.5817.542%C20.936%C+25.5DN/A21815.9h13.3B++76.1B
Supernova FPC 598388695.623C2.0640.478%F3.093%B+21.1D11.4D--40418.4h3.4B**8.4B+
Lasher X2 3863791402.707A+0.8624.701%C4.222%C++47.4BN/A2948h18.1C**73.1C++
M40 Fury-H 3933491720.529B16.9638.075%C--N/A87.3C+11C4694h5.7B+15.1B+
Force-Blade 3513089,7490.032C++3.5425.835%C-N/A0.4CN/A2685.8h2.2B8.6C*
Nemesis VSH9 3903061661.843A+1.7264.782%C*4.902%A31.5B++8.7C5639.7h4.6A+7.1A+
NS-357G Underboss 3073063051.003C+2.5629.549%D*12.745%D*20.5D--N/A9514.9h3.9C+13.3C-
VLG Missile Launcher 4143041304S300.4356.88%B+N/A67.6C**24.4B+5034.5h5.2B+9.1B+
Plasma Grenade 2962941294N/A290.4341.199%DN/A588C++4D43970.5h2.9B+7C*
L100 Python AP 4482771815.389B**11.8247.905%D--3.249%B+31.5C19.4C+5578.8h4.5B+9.4C*
Saron HRB 428274289.786B++6.2242.503%CN/A22.5C12.6C46612.2h13.7B**32.1B**
Comet VM2 3602651172.265A1.3041.791%C3.396%C-15.7B+5.6B+25616.9h12.4B**29.6B+
M12 Kobalt-H 2732641264S260.4321.154%C--25%A120C+4.1C3752.2h16.5C77.8C
NSX "Networked" Naginata 271263723.653A0.0927.257%C+35.361%C**105.2B++3.2A++3892.5h10B+36.7B+
Comet VM2 3212591172.214B**1.3542.798%C-3.089%D16.2B+3.9D19816h12.8B**30B*
V10 2432432410.125A*6.5644.824%B+82.716%B+38C+N/A3216.4h1.7B*3.7B++
M40 Fury-F 2552351112.117C++1.4525.598%F-N/A25.8C++2.2D-1429.1h4.1B**15.8B+
Nyx VX31 232230504.6B++1.0343.621%A18.696%D*60.5B+N/A3263.8h4.6B++10.6B*
C75 Viper 244222544.4S40.8337.067%C1.351%C+79.3A*7.9C+7522.8h5.5A14.8B*
Corvus VA55 212209752.787A+0.7828.554%B++23.445%C+41.8BN/A2715h9.1B**32B*
Solstice SF 2092061261.635B+1.9325.397%C++15.049%C11.4DN/A9718h11C*43.4C**
NS-45 Pilot 2072041231.659C*1.9130.178%C36.765%B**26.8DN/A887.6h6.3B21C*
NSX "Networked" Daimyo 203201229.136A++5.5741.936%C96.02%C*95.7B1S3082.1h1.9B+4.5B+
Proton II PPA 205199922.111C*18.5426.763%C*2.01%C+86.5B+2.6D4572.3h7.3B+27.4B++
NSX-P Tanto 202197454.378M*0.8132.027%B**35.025%A82.1A++2.1A*2802.4h9.5B**29.8B**
Manticore SX40 1951941761.102C+2.4725.816%D11.34%D*23.7C-N/A1478.2h6B++23.4C**
Proximity Mine 1911901810.556A++6.9940.76%CN/A158.3B+N/A7511.2h1.2A++3B**
Saron HRB-H 2821861512.4A8.8352.127%C-N/A50.3B+25.9C++5723.7h14.4B**27.5B*
NS-44 Commissioner 1861851151.609B+1.9632.055%D15.135%D--28CN/A2156.6h3B*9.4B
Hornet Missiles 2611851215.417A+11.8562.833%C+1.081%D108.8B++44.7C++14971.7h6.5B**10.3B*
NSX "Networked" Yumi 189184553.345A++0.2229.579%C+11.413%F-52.6C1.4C2273.5h8.5B+28.9B+
Phobos VX86 177177991.788C**1.7857.947%C12.994%D41.2CN/A2054.3h2.3C*4C++
NSX "Networked" Tengu 174169424.024A*0.4643.069%C**26.627%C++76.8C*2.3A*3602.2h10.3C**23.9B+
Spiker 1671661211.372C++2.2032.109%C*19.277%C-53.5BN/A3603.1h7.6C**23.8B+
Artemis VX26 158158315.097A**1.5328.186%C+13.924%D*21.1DN/A1807.5h9.3B**32.8B++
M20 Wyvern 2221571157U153.4347.817%A1.274%D*65.4A**27.1A+4062.4h44.2B**92.5A
NS-61 "Networked" Emissary 153150493.061A0.5132.089%C36.667%A93.8B++1.9B**2991.6h10.1C*31.6C**
Tank Mine 246148403.7B+0.1345.37%B++N/A61.7D--40.8D-10282.4h2C+4.4B*
L100 Python HEAT 1931421014.2A10.6351.515%C+4.225%B**41.8B+15B+5473.4h3.8B**7.4B+
M60-A Bulldog 149140435B++31.4353.14%B+2.143%C+53.8B+3.5C3052.6h3.9B**7.4B*
NSX "Networked" Tomoe 140140383.684A++0.1233.359%B35.714%D--100B++N/A4041.4h9.2B*27.6B++
Hades VSH4 167137492.796M++0.7765.292%C4.38%B**48.9B+10.7C+6412.8h3.4A++5.1A++
Cosmos VM3 134131532.472C**1.1018.142%C+13.741%D*32C+N/A2264.1h11.7B++64.3C++
Cosmos VM3 123121532.283C++1.2817.822%C+23.141%B*29.5CN/A2094.1h12.6B+70.6C**
S1 165120542.222A*1.3560.02%C**4.167%B*32.4B12.2C10563.7h4.9B*8.2B+
E540 Halberd-H 170111813.875C++10.3154.855%C-2.703%B++48.3C+25.7B+6652.3h3.9B**7.1B*
M12 Kobalt 113109254.5A++50.9318.485%C+15.596%D64.1C2.4C--6631.7h16.8B+91.1C*
Lancer VS22 217105951.105C+2.4647.607%FN/A10.6C-11.3C4449.9h18.6C*39C+
Anti-Vehicle Grenade 1141041104N/A100.4345.429%DN/A520B+50D67550.2h3.1B**6.7B*
M60-A Bulldog 112100425C**21.4347.178%C+N/A41.7C++5C++2812.4h4.4B++9.4B+
M12 Kobalt 104100425C+21.4316.452%C-18%C+66.7C2.7C7671.5h14.8B+90.2C**
S12 Renegade 10299244.125C+0.5642.71%C+3.03%D49.5C+1.5C1422h2.5B**5.9B+
A30 Walker 20499204.95A+1.3818.945%D*2.02%C*990U1050U24367500.1h65.5B**346B+
Coyote Missiles 16689293.069C+0.5055.707%C*N/A19.8D-17.1C-5144.5h37.7C**67.6B
NS-10 Burster 16287471.851B1.7228.304%C--3.448%D5.6C4.8B+20715.5h106.3B**375.5B+
Sticky Grenade 7472172N/A68.4350.464%CN/A720D20B++35590.1h2.3C+4.5C+
NS-10 Burster 12870471.489B2.0827.573%C--2.857%D--4.5D3.7C+18715.5h130C++471.3C+
MANA Anti-Vehicle Turret 13166292.276C1.2950.547%DN/A660C650B**4421770.1h8.4C*16.6C+
M40 Fury 6864610.667C*7.1026.39%D*1.563%C+58.2C+3.6D*5841.1h6.5B**24.5B++
Pulsar VS1 6464292.207B**1.3626.447%B+34.375%A++30.5C+N/A5632.1h10.8B**40.8B*
Thanatos VE70 5858411.415B+2.1537.946%C5.172%F--24.2CN/A3272.4h4.4C**11.6C++
M40 Fury 6556511.2B+7.6324.416%D**3.571%A**40C6.4D5641.4h8.8B*35.9C*
Spear Anti-Vehicle Phalanx Turret 8555318.333A14.7737.703%D1.818%D*32.4C--17.6C-8951.7h7.2B+19C++
Lumine Edge 54542,8950.019C3.557.15%F-20.37%B+0.3C--N/A1186.9h1.3B18.4F
M20 Drake 7653153U49.4332.204%C*7.547%S530U230U6543600.1h54.9C*170.4C**

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire43990.4h
Nano-Armor Kit586695,23875.2h
Medical Applicator158117,11615h
Anti-Vehicle MANA Turret141331.7h
Spawn Beacon962,1596.3h
Hellion G0700h
Nanite Revive Grenade01,1010.3h
Motion Spotter153,9712.4h
Restoration Kit336651.3h
Spitfire Auto-Turret81540.1h
Shield Recharging Field221,2960.7h
Recon Detection Device232,1133.5h
Ammunition Package291,7371.2h
Medical Kit1,38112,00693.4h
Anti-Infantry MANA Turret114121.6h
Nano-Repair Grenade05600.2h
M20 Drake01900.2h

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