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Justicar Veteran Tulli[DPSO] Tulli
VS BR 39

KDR: 1.5

Score: 43.6m

Last Seen: Apr 10th, 2019 12:31 AM
- OFFLINE - 393.3 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Connery - Outfit Member of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 105
Level Progress (to 40): 15%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Terminus VX-9 NS-15M AE Orion VS54 Corvus VA55 Flare VE6 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $509,157 MLG Score: 407
Fun Score: N/A
Cheeseburgers Flipped: 677TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.386%17.259%35238106937,5001.84339-0.347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.947%-0.139C-0.531D-0.059C+HEAD ++ (~7.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.119C+13.40.061C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.268%1.159%299211051,5537671352.022141142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.66%0.512B+-0.405C---0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.767B++15.90.7B++21.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.956%1.716%744110387416963500.515027249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.358%0.004C+-0.568D0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+4.80.615B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.038%2.669%856110171210012960.710579240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.622%-0.198C-0.433C--0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.13C++35.20.111C+68.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.8%79.276%85211051,795202320.886858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.052%0.568B+0.795B++-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.10.328C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.88%15.583%85411031,046168130.621879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.583%-0.296C0.204C++0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.044C+4.80.016C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 105
43.6m434.8%436 (26.2k)357 (21.4k)1.4959960,61340,5171.6724139 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1107243118.823%14.972%28203:0120

15% Combat Medic14% Engineer50% Heavy Assault7% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:53 PMOct 30th, 2017 1:12 AMApr 24th, 2019 7:24 PM (1d) (PST)Apr 9th, 2019 8:32 PM (16d) (PST)Apr 9th, 2019 8:31 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5252442810.4970.3320.0742.2930.031407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,48514,61516,87030204138221,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2033.6h/84.7d 7,148 9,075 18,202 279.8k 4,056 6,359 3,736 64m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:12,212
Deaths:7,397
KDR:1.651
Accuracy:20.786% D*
HSR:18.646% D**
SVA-88
D--
Kills:2,740
Deaths:2,211
KDR:1.239
Accuracy:17.908% D--
HSR:15.511% D*
NS-15M AE
C--
Kills:1,723
Deaths:918
KDR:1.877
Accuracy:22.777% C--
HSR:20.546% D
Orion VS54
D
Kills:1,591
Deaths:1,190
KDR:1.337
Accuracy:17.925% D
HSR:16.342% D*
Flare VE6
D-
Kills:1,367
Deaths:936
KDR:1.460
Accuracy:17.891% D-
HSR:14.996% D**
NS-15M1
D-
Kills:1,352
Deaths:981
KDR:1.378
Accuracy:17.193% D--
HSR:16.198% D-
SVA-GG
D*
Kills:1,330
Deaths:789
KDR:1.686
Accuracy:19.373% D*
HSR:20.376% D*
Lasher X2 AE
C+
Kills:1,199
Deaths:793
KDR:1.512
Accuracy:26.488% C-
HSR:3.670% C+
Lasher X2
C
Kills:1,168
Deaths:1,327
KDR:0.880
Accuracy:23.168% C
HSR:3.510% C
VX29 Polaris
D*
Kills:1,160
Deaths:1,129
KDR:1.027
Accuracy:15.542% D**
HSR:14.741% D*
VE-H Maw
C-
Kills:267
Deaths:139
KDR:1.921
Accuracy:23.312% C-
HSR:16.479% D--
Pulsar LSW
D*
Kills:199
Deaths:164
KDR:1.213
Accuracy:17.103% D*
HSR:11.055% F-
NS-15MP
D--
Kills:161
Deaths:74
KDR:2.176
Accuracy:23.022% D--
HSR:11.180% F-
NSX Naginata
D
Kills:116
Deaths:58
KDR:2
Accuracy:19.216% D
HSR:23.276% D
Lasher X2-P
D
Kills:77
Deaths:44
KDR:1.750
Accuracy:31.104% D
HSR:1.299% D*
Kills:26,662
Deaths (as Heavy Assault):18,150
Deaths (to Heavy Assaults):12,941
KDR:1.46898
Kill Difference:8,512
Playtime:1,009.575 hours
Usage:50%
Score:21.548m
Score/min:356
Accuracy (listed only):20.854%
HSR (listed only):13.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,175
Deaths:786
KDR:1.495
Accuracy:24.784% C++
HSR:16.936% D--
Serpent VE92
D
Kills:904
Deaths:926
KDR:0.976
Accuracy:19.470% D-
HSR:15.487% D
Solstice SF
C+
Kills:700
Deaths:759
KDR:0.922
Accuracy:22.877% C+
HSR:13.571% D
Pandora VX25
C++
Kills:697
Deaths:753
KDR:0.926
Accuracy:35.846% C
HSR:15.638% C++
NS Baron G5
C--
Kills:322
Deaths:340
KDR:0.947
Accuracy:38.629% C--
HSR:9.627% D--
NS-11C
D--
Kills:300
Deaths:390
KDR:0.769
Accuracy:18.673% D--
HSR:9.333% F
Zenith VX-5
D--
Kills:210
Deaths:203
KDR:1.034
Accuracy:20.496% D--
HSR:15.714% D--
VX6-7
D-
Kills:163
Deaths:187
KDR:0.872
Accuracy:20.101% D-
HSR:12.883% D**
Thanatos VE70
C+
Kills:161
Deaths:194
KDR:0.830
Accuracy:39.452% C+
HSR:10.559% D*
Deimos VA29
B+
Kills:127
Deaths:135
KDR:0.941
Accuracy:64.286% B
HSR:19.685% B+
NSX Tanto
C+
Kills:116
Deaths:74
KDR:1.568
Accuracy:25.308% C+
HSR:17.241% D*
NS Baron G5AE
C
Kills:64
Deaths:91
KDR:0.703
Accuracy:43.433% C
HSR:10.938% D-
Phobos VX86
B+
Kills:61
Deaths:69
KDR:0.884
Accuracy:53.875% C-
HSR:19.672% B+
Kills:5,000
Deaths (as Engineer):4,907
Deaths (to Engineers):7,256
KDR:1.01895
Kill Difference:93
Playtime:284.363 hours
Usage:14%
Score:5.672m
Score/min:332
Accuracy (listed only):32.864%
HSR (listed only):14.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,175
Deaths:786
KDR:1.495
Accuracy:24.784% C++
HSR:16.936% D--
MKV-P Suppressed
C
Kills:1,170
Deaths:753
KDR:1.554
Accuracy:25.485% C
HSR:17.778% D
Sirius SX12
C-
Kills:986
Deaths:844
KDR:1.168
Accuracy:22.078% C-
HSR:11.866% D--
Serpent VE92
D
Kills:904
Deaths:926
KDR:0.976
Accuracy:19.470% D-
HSR:15.487% D
Solstice SF
C+
Kills:700
Deaths:759
KDR:0.922
Accuracy:22.877% C+
HSR:13.571% D
Pandora VX25
C++
Kills:697
Deaths:753
KDR:0.926
Accuracy:35.846% C
HSR:15.638% C++
MKV Suppressed
C*
Kills:428
Deaths:320
KDR:1.338
Accuracy:26.703% C*
HSR:17.991% C
VE-S Canis
C++
Kills:389
Deaths:235
KDR:1.655
Accuracy:28.299% C++
HSR:18.766% C+
NS-7 PDW
C
Kills:330
Deaths:364
KDR:0.907
Accuracy:22.639% C
HSR:15.152% C-
NS Baron G5
C--
Kills:322
Deaths:340
KDR:0.947
Accuracy:38.629% C--
HSR:9.627% D--
NS-11C
D--
Kills:300
Deaths:390
KDR:0.769
Accuracy:18.673% D--
HSR:9.333% F
Zenith VX-5
D--
Kills:210
Deaths:203
KDR:1.034
Accuracy:20.496% D--
HSR:15.714% D--
VX6-7
D-
Kills:163
Deaths:187
KDR:0.872
Accuracy:20.101% D-
HSR:12.883% D**
Thanatos VE70
C+
Kills:161
Deaths:194
KDR:0.830
Accuracy:39.452% C+
HSR:10.559% D*
Deimos VA29
B+
Kills:127
Deaths:135
KDR:0.941
Accuracy:64.286% B
HSR:19.685% B+
NSX Tanto
C+
Kills:116
Deaths:74
KDR:1.568
Accuracy:25.308% C+
HSR:17.241% D*
Eridani SX5-AE
C-
Kills:66
Deaths:72
KDR:0.917
Accuracy:27.834% C-
HSR:18.182% D-
NS Baron G5AE
C
Kills:64
Deaths:91
KDR:0.703
Accuracy:43.433% C
HSR:10.938% D-
Phobos VX86
B+
Kills:61
Deaths:69
KDR:0.884
Accuracy:53.875% C-
HSR:19.672% B+
Kills:8,369
Deaths (as Light Assault):7,495
Deaths (to Light Assaults):6,608
KDR:1.11661
Kill Difference:874
Playtime:200.938 hours
Usage:10%
Score:3.500m
Score/min:290
Accuracy (listed only):30.540%
HSR (listed only):15.106%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:2,316
Deaths:2,444
KDR:0.948
Accuracy:18.179% D**
HSR:15.717% D**
Corvus VA55
B+
Kills:1,555
Deaths:817
KDR:1.903
Accuracy:27.208% B+
HSR:18.392% D
MKV-P Suppressed
C
Kills:1,170
Deaths:753
KDR:1.554
Accuracy:25.485% C
HSR:17.778% D
NS-11P
C+
Kills:1,161
Deaths:700
KDR:1.659
Accuracy:22.796% C+
HSR:17.227% C
Sirius SX12
C-
Kills:986
Deaths:844
KDR:1.168
Accuracy:22.078% C-
HSR:11.866% D--
Pandora VX25
C++
Kills:697
Deaths:753
KDR:0.926
Accuracy:35.846% C
HSR:15.638% C++
H-V45
D--
Kills:519
Deaths:561
KDR:0.925
Accuracy:19.325% D--
HSR:13.295% D--
MKV Suppressed
C*
Kills:428
Deaths:320
KDR:1.338
Accuracy:26.703% C*
HSR:17.991% C
VE-S Canis
C++
Kills:389
Deaths:235
KDR:1.655
Accuracy:28.299% C++
HSR:18.766% C+
NS-7 PDW
C
Kills:330
Deaths:364
KDR:0.907
Accuracy:22.639% C
HSR:15.152% C-
NS Baron G5
C--
Kills:322
Deaths:340
KDR:0.947
Accuracy:38.629% C--
HSR:9.627% D--
CME
D*
Kills:268
Deaths:256
KDR:1.047
Accuracy:20.594% D*
HSR:13.806% D*
H-V45 AE
D
Kills:199
Deaths:136
KDR:1.463
Accuracy:25.712% D
HSR:18.090% D*
Thanatos VE70
C+
Kills:161
Deaths:194
KDR:0.830
Accuracy:39.452% C+
HSR:10.559% D*
Deimos VA29
B+
Kills:127
Deaths:135
KDR:0.941
Accuracy:64.286% B
HSR:19.685% B+
NS-11A
D*
Kills:91
Deaths:144
KDR:0.632
Accuracy:17.787% D*
HSR:10.989% D**
Eridani SX5-AE
C-
Kills:66
Deaths:72
KDR:0.917
Accuracy:27.834% C-
HSR:18.182% D-
NS Baron G5AE
C
Kills:64
Deaths:91
KDR:0.703
Accuracy:43.433% C
HSR:10.938% D-
Phobos VX86
B+
Kills:61
Deaths:69
KDR:0.884
Accuracy:53.875% C-
HSR:19.672% B+
Kills:10,910
Deaths (as Combat Medic):9,228
Deaths (to Combat Medics):4,267
KDR:1.18227
Kill Difference:1,682
Playtime:303.939 hours
Usage:15%
Score:8.446m
Score/min:463
Accuracy (listed only):30.535%
HSR (listed only):15.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-P Suppressed
C
Kills:1,170
Deaths:753
KDR:1.554
Accuracy:25.485% C
HSR:17.778% D
Parallax VX3-AE
C++
Kills:1,166
Deaths:153
KDR:7.621
Accuracy:40.031% C
HSR:81.990% C++
Sirius SX12
C-
Kills:986
Deaths:844
KDR:1.168
Accuracy:22.078% C-
HSR:11.866% D--
Parallax VX3
C
Kills:629
Deaths:148
KDR:4.250
Accuracy:37.057% C
HSR:74.245% C
MKV Suppressed
C*
Kills:428
Deaths:320
KDR:1.338
Accuracy:26.703% C*
HSR:17.991% C
VE-S Canis
C++
Kills:389
Deaths:235
KDR:1.655
Accuracy:28.299% C++
HSR:18.766% C+
NS-7 PDW
C
Kills:330
Deaths:364
KDR:0.907
Accuracy:22.639% C
HSR:15.152% C-
Artemis VX26 AE
D-
Kills:303
Deaths:157
KDR:1.930
Accuracy:24.782% D*
HSR:21.452% D-
NS-44P Commissioner
D
Kills:185
Deaths:243
KDR:0.761
Accuracy:32.977% D-
HSR:18.919% D
NS-44 Commissioner
D--
Kills:117
Deaths:224
KDR:0.522
Accuracy:22.812% F
HSR:15.385% D--
NS-30 Vandal
C
Kills:111
Deaths:68
KDR:1.632
Accuracy:24.682% D*
HSR:23.423% C
NSX Tomoe
C
Kills:80
Deaths:56
KDR:1.429
Accuracy:25.985% D
HSR:33.750% C
NS-357 Underboss
D--
Kills:76
Deaths:108
KDR:0.704
Accuracy:26.382% D*
HSR:13.158% D--
Eridani SX5-AE
C-
Kills:66
Deaths:72
KDR:0.917
Accuracy:27.834% C-
HSR:18.182% D-
Artemis VX26
B*
Kills:64
Deaths:21
KDR:3.048
Accuracy:21.960% D--
HSR:28.125% B*
Kills:6,100
Deaths (as Infiltrator):3,766
Deaths (to Infiltrators):5,155
KDR:1.61976
Kill Difference:2,334
Playtime:142.214 hours
Usage:7%
Score:2.151m
Score/min:252
Accuracy (listed only):27.314%
HSR (listed only):27.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,341
Deaths:618
KDR:2.170
Accuracy:14.038% D--
HSR:16.928% D
Nebula VM20
D-
Kills:1,216
Deaths:606
KDR:2.007
Accuracy:13.813% D-
HSR:16.036% D-
Blueshift VM5
C+
Kills:336
Deaths:152
KDR:2.211
Accuracy:18.737% C+
HSR:18.452% C-
Blueshift VM5
C+
Kills:334
Deaths:152
KDR:2.197
Accuracy:19.174% C+
HSR:15.868% D--
Comet VM2
B*
Kills:147
Deaths:101
KDR:1.455
Accuracy:43.714% C++
HSR:6.122% B*
Comet VM2
C*
Kills:114
Deaths:63
KDR:1.810
Accuracy:47.275% C*
HSR:3.509% C
Kills:3,488
Deaths (as MAX Suit):846
Deaths (to MAX Suits):3,023
KDR:4.12293
Kill Difference:2,642
Playtime:84.754 hours
Usage:4%
Score:2.242m
Score/min:441
Accuracy (listed only):26.125%
HSR (listed only):12.819%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:1,034
V. Kills:37 N/A
Deaths:303
KDR:3.413
Accuracy:34.909% D
KPH:30 C--
VKPH:1.100 D--
Dual Photon Pods
C+
Kills:519
V. Kills:88 N/A
Deaths:74
KDR:7.014
Accuracy:50.917% C+
KPH:51 C-
VKPH:8.700 D
Kills:1,553 (1,034 + 0)
Deaths:377
KDR:4.119
VKDR:0.332
Vehicle Kills:125
Kill Difference:1,176
Playtime:44.598 hours
Usage:2%
Score:0.372m
Score/min:139
Piloting Accuracy:34.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:168
V. Kills:10 N/A
Deaths:13
KDR:12.923
Accuracy:30.852% F-
KPH:62.500 B+
VKPH:3.700 D*
L100 Python AP
B+
Kills:144
V. Kills:78 182%
Deaths:20
KDR:7.200
Accuracy:55.527% C+
KPH:35.300 B+
VKPH:19.100 C*
C75 Viper
C+
Kills:56
V. Kills:16 329%
Deaths:7
KDR:8
Accuracy:39.763% C+
KPH:26.100 C+
VKPH:7.400 C+
Skyguard
C--
Kills:52
V. Kills:49 104%
Deaths:17
KDR:3.059
Accuracy:16.793% F-
KPH:8.300 D-
VKPH:7.800 C--
Kills:420 (420 + 0)
Deaths:57
KDR:7.368
VKDR:2.684
Vehicle Kills:153
Kill Difference:363
Playtime:15.202 hours
Usage:1%
Score:0.281m
Score/min:308
Driving Accuracy:16.793%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:482
V. Kills:131 365%
Deaths:109
KDR:4.422
Accuracy:36.146% D**
KPH:21.100 C+
VKPH:5.700 D-
Saron HRB
D
Kills:136
V. Kills:84 160%
Deaths:33
KDR:4.121
Accuracy:35.086% D--
KPH:15.300 D-
VKPH:9.400 D
Proton II PPA
C+
Kills:115
V. Kills:9 N/A
Deaths:14
KDR:8.214
Accuracy:15.809% D*
KPH:43.100 C-
VKPH:3.400 C+
Supernova FPC
C
Kills:80
V. Kills:61 129%
Deaths:21
KDR:3.810
Accuracy:43.909% D*
KPH:18.100 D
VKPH:13.800 C
Kills:813 (562 + 251)
Deaths:177
KDR:4.593
VKDR:1.610
Vehicle Kills:285
Kill Difference:636
Playtime:38.827 hours
Usage:2%
Score:0.560m
Score/min:240
Driving Accuracy:43.909%
Gunner Accuracy:15.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:79
V. Kills:3 N/A
Deaths:12
KDR:6.583
Accuracy:31.357% D
KPH:58.100 D
VKPH:2.200 D*
Kills:79 (0 + 79)
Deaths:12
KDR:6.583
VKDR:0.250
Vehicle Kills:3
Kill Difference:67
Playtime:1.359 hours
Usage:0%
Score:0.033m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:31.357%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:238
V. Kills:19 N/A
Deaths:29
KDR:8.207
Accuracy:22.906% D**
KPH:47.400 C++
VKPH:3.800 D*
M20 Basilisk
C
Kills:75
V. Kills:57 129%
Deaths:27
KDR:2.778
Accuracy:43.407% B+
KPH:8.700 D--
VKPH:6.600 C
M12 Kobalt
D
Kills:69
V. Kills:2 N/A
Deaths:7
KDR:9.857
Accuracy:15.286% D
KPH:42.800 D
VKPH:1.200 D-
Kills:382 (0 + 382)
Deaths:63
KDR:6.063
VKDR:1.238
Vehicle Kills:78
Kill Difference:319
Playtime:15.269 hours
Usage:1%
Score:0.169m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:15.286%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,31612,2127,3971.651C0.1620.786%D*18.646%D**39DN/A140313h12.8D--61.7D*
SVA-88 2,7502,7402,2111.239C0.2617.908%D--15.511%D*27.8DN/A12598.4h12.7C+70.7C
Terminus VX-9 2,3252,3162,4440.948C0.5518.179%D**15.717%D**25.5C--N/A12791h14.8D81.4D--
NS-15M AE 1,7421,7239181.877C+0.3822.777%C--20.546%D39.4CN/A11343.7h14.1D62.1C
Orion VS54 1,5931,5911,1901.337C+0.1617.925%D16.342%D*30.7C+N/A20451.8h12.5C**69.5C++
Corvus VA55 1,5731,5558171.903B**0.4127.208%B+18.392%D39.9B++N/A11439h12C*44.2B+
Flare VE6 1,3711,3679361.46C++0.0417.891%D-14.996%D**37.3C+N/A24436.6h12.4C69.2C
NS-15M1 1,3541,3529811.378C+0.1217.193%D--16.198%D-35.9C+N/A24437.7h14.4C83.8C-
Nebula VM20 1,3531,3416182.17C++0.6714.038%D--16.928%D26.6CN/A12150.5h16.4C++116.9C
SVA-GG 1,3421,3307891.686C0.1919.373%D*20.376%D*32DN/A9141.6h13.5D69.6D
S1 1,5551,2931,1891.087B++0.4156.732%C+4.022%B++33.8B++6.9D-25838.2h4.3B**7.6B**
Frag Grenade 1,2891,27311273N/A1,271.5056.608%A+N/A670B*8.4C+29461.9h2.9B*5.2B*
Nebula VM20 1,2251,2166062.007C+0.5113.813%D-16.036%D-24.7C--N/A11449.3h17.4C125.6C-
Lasher X2 AE 1,2381,1997931.512C++0.0226.488%C-3.67%C+45.8C*1.5B+11426.2h21.7C-82.1C+
Pulsar C 1,1881,1757861.495C**0.0024.784%C++16.936%D--28.7C++N/A12640.9h12.9C+52.2C++
MKV-P Suppressed 1,1801,1707531.554C*0.0625.485%C17.778%D38.9C+N/A10530.1h15.4C+60.5C++
Lasher X2 1,1911,1681,3270.88C+0.6223.168%C3.51%C29.6C+N/A17639.5h25.9D*111.7C
Parallax VX3-AE 1,1661,1661537.621B**6.1340.031%C81.99%C++45.9C+N/A12325.4h2C+5C+
NS-11P 1,1671,1617001.659B+0.1622.796%C+17.227%C38.8B+N/A13129.9h15.1C+66.4C++
VX29 Polaris 1,1631,1601,1291.027C0.4715.542%D**14.741%D*26.7DN/A16143.5h15.2D98.1D-
NS Decimator 1,4731,1141,0521.059C+0.4460.292%C+1.795%C34.7C+11.2D35032.1h4.7C++7.8C++
Light PPA 1,0711,0343033.413C+1.9234.909%D1.161%C+30.1C--1.1D--9734.4h10.7B+30.5C**
Sirius SX12 9879868441.168C++0.3322.078%C-11.866%D--26.6C+N/A13337h12.6B+57C**
Serpent VE92 9099049260.976C+0.5219.47%D-15.487%D22.8CN/A10439.7h14C+71.9C
Tank Mine 1,173750829.146M*7.6523.977%DN/A117.2C*66.1C++12386.4h1.4B*5.9C**
Solstice SF 7077007590.922C+0.5722.877%C+13.571%D16.8CN/A8641.7h14.1C+61.7C+
Pandora VX25 6996977530.926C0.5735.846%C15.638%C++24.7C-N/A9528.2h5.4C--15.1C
C-4 8506574141.587C++0.0928.864%B+N/A85.3C++25.1C11477.7h1.3B+4.5B++
Parallax VX3 6306291484.25B2.7537.057%C74.245%C32.8BN/A11719.2h2.4C+6.5C+
Sticky Grenade 5545491549N/A547.5064.151%A+N/A1098B+10C41820.5h2B3.1B+
H-V45 5195195610.925C+0.5719.325%D--13.295%D--20.8C-N/A12025h15.8D81.6D
Dual Photon Pods 607519747.014C++5.5250.917%C+1.156%C+50.9C-8.6D28110.2h26.3C51.7C+
Proximity Mine 5165151104.682C*3.1944.435%C**N/A93.6DN/A4055.5h2.1C--4.7C++
Supernova PC 6134821094.422C+2.9336.146%D**2.075%C+21.1C+5.7D-17922.8h3.9B*10.8C*
Anti-Vehicle Grenade 5104781478N/A476.5065.268%A++N/A597.5B**40D52680.8h3.9B**6B**
MKV Suppressed 4394283201.338B+0.1626.703%C*17.991%C29.1C+N/A11414.7h15.8C+59.3C++
VE-S Canis 4003892351.655B+0.1628.299%C++18.766%C+45.2C*1.3A1318.6h13.7C48.3C++
Blueshift VM5 3423361522.211C+0.7218.737%C+18.452%C-29.2C+N/A19211.5h18C--95.9C+
Blueshift VM5 3413341522.197C+0.7019.174%C+15.868%D--29CN/A17511.5h18.6C--97.2C+
NS-7 PDW 3313303640.907C+0.5922.639%C15.152%C-20.5CN/A13916.1h13.5B+59.8C*
NS Baron G5 3223223400.947C+0.5538.629%C--9.627%D--26.6CN/A17512.1h5.2C13.5C+
Artemis VX26 AE 3053031571.93C+0.4324.782%D*21.452%D-43.9C+N/A1246.9h12.9C52.1D
NS-11C 3033003900.769C0.7318.673%D--9.333%F9.8DN/A6730.7h16.9C90.8C--
CME 2712682561.047C0.4520.594%D*13.806%D*26CN/A11910.3h18.2D*88.5D*
VE-H Maw 2702671391.921B0.4323.312%C-16.479%D--48.5C+N/A2085.5h12.2C52.4C+
M40 Fury 257238298.207B6.7122.906%D**2.521%B*47.6C++3.8D*2405h8.8B**38.3C**
NS-R3 Swarm 5042312940.786B++0.7161.483%DN/A6.3C7.4C*8136.9h33.7C-54.8C--
NSX Masamune 3182172210.982C*0.5161.682%B+1.843%C+32.9C++15.3C++2346.6h13.5C+21.9C++
Zenith VX-5 2112102031.034C+0.4620.496%D--15.714%D--26.9CN/A1637.8h14.6C71.3C-
Pulsar LSW 2011991641.213C+0.2817.103%D*11.055%F-28C--N/A3887.1h15D87.7D
H-V45 AE 2021991361.463C+0.0325.712%D18.09%D*34.9C-N/A1245.7h17.3F67.2D*
NS-44P Commissioner 1891852430.761C0.7332.977%D-18.919%D27.2DN/A816.8h4C12.1C
L100 Python HESH 1781681312.923C++11.4330.852%F-N/A62.2B+3.7D*3022.7h2.4B**7.8C+
VX6-7 1631631870.872C0.6220.101%D-12.883%D**20.6C-N/A1967.9h16.3D81.2D
NS-15MP 167161742.176C+0.6823.022%D--11.18%F-46D1.7A++1183.5h15.3F-66.3D*
Thanatos VE70 1621611940.83C+0.6739.452%C+10.559%D*28.8C++N/A3165.6h4.6B11.8B
Lancer VS22 3511472550.576C0.9267.639%B*N/A8.3D11.5C25617.8h41.5C-61.4C
Comet VM2 2031471011.455B++0.0443.714%C++6.122%B*11.7C++4.4C++18212.6h28.1C64.4C+
L100 Python AP 222144207.2B+5.7055.527%C+2.083%C35.1B+19C*3484.1h9D-16.2D
MANA Anti-Personnel Turret 146143951.505N/A0.0116.847%UN/A1430U30U8522300.1h24.4T*144.9T*
Saron HRB 220136334.121C+2.6335.086%D--1.471%C+15.3D-9.4D2698.9h22.9C+65.2C-
Deimos VA29 1271271350.941C0.5564.286%B19.685%B+33.4CN/A1743.8h2.7C4.2C++
NS-44 Commissioner 1171172240.522C0.9722.812%F15.385%D--22.9CN/A1855.1h3.8C*16.6D
NSX Naginata 117116582B++0.5019.216%D23.276%D43C++N/A2322.7h12.3C++63.8C+
NSX Tanto 117116741.568B+0.0725.308%C+17.241%D*35.2C++N/A1823.3h13.3C*52.5C*
Proton II PPA 124115148.214C6.7215.809%D*N/A42.6C-3.3C2622.7h9.2C**58.3C-
Comet VM2 145114631.81B**0.3147.275%C*3.509%C11.5C+3.1D--1269.9h33.5C70.8C+
NS-30 Vandal 113111681.632C+0.1424.682%D*23.423%C27.8C-N/A1334h7.5D--30.4D*
NS "Jackpot" Decimator 155110641.719C+0.2264.647%C+N/A44C18C2722.5h4.7D-7.2D
NS-11A 92911440.632C--0.8617.787%D*10.989%D**15.2DN/A1476h19.5F109.4F
MANA Anti-Vehicle Turret 15991950.958D0.5449.501%C-2.198%D--910D680D-3852330.1h14.2F-28.6D**
Supernova FPC 14180213.81C2.3143.909%D*1.25%D18.2D13.9C4864.4h8D**18.2F-
NSX Tomoe 8180561.429C+0.0725.985%D33.75%C21.6DN/A973.7h16.9C--65C-
Proton II PPA-H 8279126.583C5.0931.357%D2.532%B*56.4D2.1D*4011.4h9.7C**31C+
Lasher X2-P 8277441.75C++0.2531.104%D1.299%D*59.2C*3.8A+2191.3h23.9D**76.7D-
M60-A Bulldog 7877325.667B+24.1730.375%F3.896%A+12.6D--N/A856.1h4.6B++15.2C+
NS-357 Underboss 76761080.704C0.7926.382%D*13.158%D--33CN/A2092.3h3.3B**12.6C+
M20 Basilisk 13275272.778C+1.2843.407%B+4%D8.7D--6.6C1528.6h225T-518.3F-
Rocklet Rifle 12171651.092B*0.4049.705%CN/A33.8B+23.8C+4532.1h35.6C**71.7C++
M12 Kobalt 716979.857C8.3615.286%D7.246%F--43.1D1.3D-1901.6h16.9B+110.7C*
Eridani SX5-AE 6866720.917D0.5827.834%C-18.182%D-22DN/A843h17.6D**63.1D--
NS Annihilator 134651330.489C1.0178.357%DN/A7.6D8C+1898.6h15.3D--19.5D*
NS Baron G5AE 6664910.703D0.7943.433%C10.938%D-17.3D-N/A823.7h5.2D12C+
Artemis VX26 6464213.048A+1.5521.96%D--28.125%B*42.7B+N/A3991.5h15.3D--69.5D--
Phobos VX86 6161690.884C0.6153.875%C-19.672%B+27.7DN/A3232.2h2.4C*4.4C++
C75 Viper 725678B**6.5039.763%C+N/A26.7C+7.6C+4842.1h20.4D-51.2D
Skyguard 10152173.059C++1.5616.793%F-N/A8.3D-7.8C--2256.3h146.9C874.9F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret55470.9h
Spawn Beacon91,0871.3h
Nano-Armor Kit202219,03914.3h
AE Medical Applicator12959,8894h
AE Nano-Armor Kit109119,0898.8h
Nanite Revive Grenade06360.2h
Medical Applicator474190,57514.6h
Spitfire Auto-Turret301,1561.6h
Restoration Kit445500.8h
Motion Spotter48810.6h
Deconstruction Tool0640.1h
Ammunition Package352,7261.3h
Shield Recharging Field716,7392.6h
Medical Kit1,10911,94813.3h
Anti-Infantry MANA Turret143020.6h
Snowman Soldier4690.1h
Nano-Repair Grenade0760h
Recon Detection Device263,0685.4h

Check the help document for the dictionary if you want to learn more about words used here.


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